DEADSOFTWARE

render: use TAnimationState for projectiles
[d2df-sdl.git] / src / game / Doom2DF.lpr
index 500f7034b7b61fc85ddff1b797ca45c5de0edce7..47a40d4c92dd343e610958f852faf87c5a0e9a28 100644 (file)
@@ -951,6 +951,7 @@ end;
     {$IFDEF ENABLE_HOLMES}
       InitHolmes;
     {$ENDIF}
+    r_Render_Load;
     g_Game_Init;
     {$IFNDEF HEADLESS}
       g_Menu_Init;
@@ -970,6 +971,7 @@ end;
       g_GUI_Destroy;
       g_Menu_Free;
     {$ENDIF}
+    r_Render_Free;
     {$IFDEF ENABLE_HOLMES}
       FreeHolmes;
     {$ENDIF}