DEADSOFTWARE

render: remove flag animation from player model state
[d2df-sdl.git] / src / game / Doom2DF.lpr
index 71e8d71caff2fd725d3572df45ea646eab81b81a..1f7a19c87747133c9296084bd00821495bbbf72a 100644 (file)
@@ -230,6 +230,7 @@ begin
        if (NetMode = NET_SERVER) then g_Net_Host_Update()
   else if (NetMode = NET_CLIENT) then g_Net_Client_Update();
   // think
+  r_Render_Update;
   g_Game_Update();
   // server: send any accumulated outgoing data to clients
   if NetMode = NET_SERVER then g_Net_Flush();