diff --git a/src/game/Doom2DF.lpr b/src/game/Doom2DF.lpr
index 500f7034b7b61fc85ddff1b797ca45c5de0edce7..1f7a19c87747133c9296084bd00821495bbbf72a 100644 (file)
--- a/src/game/Doom2DF.lpr
+++ b/src/game/Doom2DF.lpr
if (NetMode = NET_SERVER) then g_Net_Host_Update()
else if (NetMode = NET_CLIENT) then g_Net_Client_Update();
// think
+ r_Render_Update;
g_Game_Update();
// server: send any accumulated outgoing data to clients
if NetMode = NET_SERVER then g_Net_Flush();
{$IFDEF ENABLE_HOLMES}
InitHolmes;
{$ENDIF}
+ g_PlayerModel_LoadAll;
+ r_Render_Load;
g_Game_Init;
{$IFNDEF HEADLESS}
g_Menu_Init;
g_GUI_Destroy;
g_Menu_Free;
{$ENDIF}
+ r_Render_Free;
{$IFDEF ENABLE_HOLMES}
FreeHolmes;
{$ENDIF}