diff --git a/src/game/Doom2DF.lpr b/src/game/Doom2DF.lpr
index 47a40d4c92dd343e610958f852faf87c5a0e9a28..1be6b0c4e9a3744003c22d5c9605084e349e28e2 100644 (file)
--- a/src/game/Doom2DF.lpr
+++ b/src/game/Doom2DF.lpr
r_map in 'opengl/r_map.pas',
r_monsters in 'opengl/r_monsters.pas',
r_netmaster in 'opengl/r_netmaster.pas',
- r_panel in 'opengl/r_panel.pas',
r_player in 'opengl/r_player.pas',
r_playermodel in 'opengl/r_playermodel.pas',
r_render in 'opengl/r_render.pas',
if (NetMode = NET_SERVER) then g_Net_Host_Update()
else if (NetMode = NET_CLIENT) then g_Net_Client_Update();
// think
+ r_Render_Update;
g_Game_Update();
// server: send any accumulated outgoing data to clients
if NetMode = NET_SERVER then g_Net_Flush();
fuiScrWdt := w;
fuiScrHgt := h;
{$ENDIF}
- g_Game_SetupScreenSize;
{$IFNDEF ANDROID}
(* This will fix menu reset on keyboard showing *)
g_Menu_Reset;
{$IFDEF ENABLE_HOLMES}
InitHolmes;
{$ENDIF}
+ g_PlayerModel_LoadAll;
r_Render_Load;
g_Game_Init;
{$IFNDEF HEADLESS}