diff --git a/src/game/Doom2DF.lpr b/src/game/Doom2DF.lpr
index 1e76da9f5a1f041b38e5920ca0dbac9c38300bd3..13d80a68c135550367fd68f8290b131028036950 100644 (file)
--- a/src/game/Doom2DF.lpr
+++ b/src/game/Doom2DF.lpr
g_touch in 'sdl2/g_touch.pas',
{$ENDIF}
+ r_animations in 'opengl/r_animations.pas',
r_console in 'opengl/r_console.pas',
r_game in 'opengl/r_game.pas',
r_gfx in 'opengl/r_gfx.pas',
r_panel in 'opengl/r_panel.pas',
r_player in 'opengl/r_player.pas',
r_playermodel in 'opengl/r_playermodel.pas',
+ r_render in 'opengl/r_render.pas',
r_texture in 'opengl/r_texture.pas',
r_weapons in 'opengl/r_weapons.pas',
r_window in 'opengl/r_window.pas',
- r_render in 'opengl/r_render.pas',
{$IFDEF USE_FMOD}
fmod in '../lib/FMOD/fmod.pas',
Frame := Time
end
else
- sys_Delay(1);
+ Sleep(1);
e_SoundUpdate();
end;