DEADSOFTWARE

added libsocket and updated watt32, but network still not work
[d2df-sdl.git] / src / game / Doom2DF.lpr
index a897aea46837941e4faa6ab7ced11b7f938b79c9..10ec8fcfcde776a12d9e699bd5ae8353081f78aa 100644 (file)
@@ -63,6 +63,15 @@ uses
   ENet in '../wrappers/enet/enet.pas',
 {$ELSE}
   ENet in '../lib/enet/enet.pp',
+  {$IFDEF USE_WATT32}
+    Watt32 in '../lib/watt32/watt32.pp',
+  {$ENDIF}
+  {$IFDEF USE_LIBSOCKET}
+    Socket in '../lib/socket/socket.pas',
+  {$ENDIF}
+{$ENDIF}
+{$IFDEF USE_SDL2ALLEGRO}
+  Allegro in '../lib/allegro4/allegro.pas',
 {$ENDIF}
   e_graphics in '../engine/e_graphics.pas',
   e_input in '../engine/e_input.pas',
@@ -189,6 +198,7 @@ begin
     else if ParamStr(f) = '--log' then conbufDumpToStdOut := true
     else if ParamStr(f) = '--safe-log' then e_SetSafeSlowLog(true);
   end;
+
   if noct then
   begin
     Main()