DEADSOFTWARE

Configure Lazarus project to build game on Windows easily
[d2df-sdl.git] / src / game / Doom2DF.lpi
index 8198b9b9a38ee4c31885bce44ea1aa02ce0409f7..c02fd9ce6ab3d1ff3b6b7476e572cc854a28fac5 100644 (file)
@@ -1,24 +1,32 @@
 <?xml version="1.0" encoding="UTF-8"?>
 <CONFIG>
   <ProjectOptions>
-    <Version Value="9"/>
+    <Version Value="10"/>
     <PathDelim Value="\"/>
     <General>
       <Flags>
+        <MainUnitHasUsesSectionForAllUnits Value="False"/>
         <MainUnitHasCreateFormStatements Value="False"/>
         <MainUnitHasTitleStatement Value="False"/>
       </Flags>
       <SessionStorage Value="InProjectDir"/>
       <MainUnit Value="0"/>
       <Title Value="Doom2DF"/>
-      <UseAppBundle Value="False"/>
       <ResourceType Value="res"/>
+      <UseXPManifest Value="True"/>
+      <Icon Value="0"/>
     </General>
     <i18n>
       <EnableI18N LFM="False"/>
     </i18n>
     <VersionInfo>
-      <StringTable ProductVersion=""/>
+      <UseVersionInfo Value="True"/>
+      <MinorVersionNr Value="6"/>
+      <RevisionNr Value="6"/>
+      <BuildNr Value="7"/>
+      <Language Value="0419"/>
+      <CharSet Value="04E3"/>
+      <StringTable CompanyName="www.doom2d.org" FileDescription="Doom 2D: Forever" InternalName="Doom 2D: Forever" LegalCopyright="All rights reserved." OriginalFilename="Doom2DF" ProductName="Doom 2D: Forever" ProductVersion=""/>
     </VersionInfo>
     <BuildModes Count="1">
       <Item1 Name="Default" Default="True"/>
       <OtherUnitFiles Value="..\lib\vampimg;..\lib\vampimg\JpegLib;..\lib\vampimg\ZLib"/>
       <UnitOutputDirectory Value="..\..\tmp"/>
     </SearchPaths>
-    <Parsing>
-      <SyntaxOptions>
-        <SyntaxMode Value="Delphi"/>
-      </SyntaxOptions>
-    </Parsing>
     <CodeGeneration>
       <Optimizations>
         <OptimizationLevel Value="2"/>
       </Optimizations>
     </CodeGeneration>
+    <Linking>
+      <Options>
+        <Win32>
+          <GraphicApplication Value="True"/>
+        </Win32>
+      </Options>
+    </Linking>
     <Other>
-      <CompilerMessages>
-        <MsgFileName Value=""/>
-      </CompilerMessages>
       <CustomOptions Value="-dUSE_FMOD"/>
-      <CompilerPath Value="$(CompPath)"/>
     </Other>
   </CompilerOptions>
   <Debugging>