DEADSOFTWARE

Game: Use proper syntax of sets for game options instead of raw bitwise operations
[d2df-sdl.git] / src / game / Doom2DF.lpi
index 8198b9b9a38ee4c31885bce44ea1aa02ce0409f7..a601635415857b50200becca16e2b3bc9c076fc9 100644 (file)
@@ -1,27 +1,76 @@
 <?xml version="1.0" encoding="UTF-8"?>
 <CONFIG>
   <ProjectOptions>
-    <Version Value="9"/>
-    <PathDelim Value="\"/>
+    <Version Value="10"/>
     <General>
       <Flags>
+        <MainUnitHasUsesSectionForAllUnits Value="False"/>
         <MainUnitHasCreateFormStatements Value="False"/>
         <MainUnitHasTitleStatement Value="False"/>
       </Flags>
       <SessionStorage Value="InProjectDir"/>
       <MainUnit Value="0"/>
       <Title Value="Doom2DF"/>
-      <UseAppBundle Value="False"/>
       <ResourceType Value="res"/>
+      <UseXPManifest Value="True"/>
+      <Icon Value="0"/>
     </General>
     <i18n>
       <EnableI18N LFM="False"/>
     </i18n>
     <VersionInfo>
-      <StringTable ProductVersion=""/>
+      <UseVersionInfo Value="True"/>
+      <MinorVersionNr Value="6"/>
+      <RevisionNr Value="6"/>
+      <BuildNr Value="7"/>
+      <Language Value="0419"/>
+      <CharSet Value="04E3"/>
+      <StringTable CompanyName="www.doom2d.org" FileDescription="Doom 2D: Forever" InternalName="Doom 2D: Forever" LegalCopyright="All rights reserved." OriginalFilename="Doom2DF" ProductName="Doom 2D: Forever" ProductVersion="0.6.6.7"/>
     </VersionInfo>
-    <BuildModes Count="1">
-      <Item1 Name="Default" Default="True"/>
+    <BuildModes Count="2">
+      <Item1 Name="Debug" Default="True"/>
+      <Item2 Name="Release">
+        <CompilerOptions>
+          <Version Value="11"/>
+          <PathDelim Value="\"/>
+          <Target>
+            <Filename Value="..\..\bin\Doom2DF"/>
+          </Target>
+          <SearchPaths>
+            <IncludeFiles Value="..\lib\vampimg;..\lib\vampimg\JpegLib;..\lib\vampimg\ZLib;$(ProjOutDir)"/>
+            <OtherUnitFiles Value="..\lib\vampimg;..\lib\vampimg\JpegLib;..\lib\vampimg\ZLib"/>
+            <UnitOutputDirectory Value="..\..\tmp"/>
+          </SearchPaths>
+          <CodeGeneration>
+            <SmartLinkUnit Value="True"/>
+            <Optimizations>
+              <OptimizationLevel Value="3"/>
+            </Optimizations>
+          </CodeGeneration>
+          <Linking>
+            <Debugging>
+              <GenerateDebugInfo Value="False"/>
+              <StripSymbols Value="True"/>
+            </Debugging>
+            <LinkSmart Value="True"/>
+            <Options>
+              <Win32>
+                <GraphicApplication Value="True"/>
+              </Win32>
+            </Options>
+          </Linking>
+          <Other>
+            <Verbosity>
+              <ShoLineNum Value="True"/>
+            </Verbosity>
+          </Other>
+        </CompilerOptions>
+      </Item2>
+      <SharedMatrixOptions Count="3">
+        <Item1 ID="807313141795" Modes="Debug,Release" Value="-dUSE_FMOD"/>
+        <Item2 ID="016314037829" Value="-dUSE_SDLMIXER"/>
+        <Item3 ID="493642144362" Value="-dHEADLESS"/>
+      </SharedMatrixOptions>
     </BuildModes>
     <PublishOptions>
       <Version Value="2"/>
     </SearchPaths>
     <Parsing>
       <SyntaxOptions>
-        <SyntaxMode Value="Delphi"/>
+        <IncludeAssertionCode Value="True"/>
       </SyntaxOptions>
     </Parsing>
     <CodeGeneration>
-      <Optimizations>
-        <OptimizationLevel Value="2"/>
-      </Optimizations>
+      <Checks>
+        <IOChecks Value="True"/>
+        <OverflowChecks Value="True"/>
+        <StackChecks Value="True"/>
+      </Checks>
     </CodeGeneration>
+    <Linking>
+      <Debugging>
+        <TrashVariables Value="True"/>
+        <UseValgrind Value="True"/>
+      </Debugging>
+      <Options>
+        <Win32>
+          <GraphicApplication Value="True"/>
+        </Win32>
+      </Options>
+    </Linking>
     <Other>
-      <CompilerMessages>
-        <MsgFileName Value=""/>
-      </CompilerMessages>
-      <CustomOptions Value="-dUSE_FMOD"/>
-      <CompilerPath Value="$(CompPath)"/>
+      <Verbosity>
+        <ShoLineNum Value="True"/>
+        <ShowHintsForUnusedUnitsInMainSrc Value="True"/>
+        <ShowHintsForSenderNotUsed Value="True"/>
+      </Verbosity>
     </Other>
   </CompilerOptions>
   <Debugging>