DEADSOFTWARE

Game: Use proper syntax of sets for game options instead of raw bitwise operations
[d2df-sdl.git] / src / game / Doom2DF.lpi
index 07d7577e5b52158d3ef09c89427a806320e55f21..a601635415857b50200becca16e2b3bc9c076fc9 100644 (file)
@@ -25,7 +25,7 @@
       <BuildNr Value="7"/>
       <Language Value="0419"/>
       <CharSet Value="04E3"/>
-      <StringTable CompanyName="www.doom2d.org" FileDescription="Doom 2D: Forever" InternalName="Doom 2D: Forever" LegalCopyright="All rights reserved." OriginalFilename="Doom2DF" ProductName="Doom 2D: Forever" ProductVersion=""/>
+      <StringTable CompanyName="www.doom2d.org" FileDescription="Doom 2D: Forever" InternalName="Doom 2D: Forever" LegalCopyright="All rights reserved." OriginalFilename="Doom2DF" ProductName="Doom 2D: Forever" ProductVersion="0.6.6.7"/>
     </VersionInfo>
     <BuildModes Count="2">
       <Item1 Name="Debug" Default="True"/>
           </Other>
         </CompilerOptions>
       </Item2>
-      <SharedMatrixOptions Count="1">
+      <SharedMatrixOptions Count="3">
         <Item1 ID="807313141795" Modes="Debug,Release" Value="-dUSE_FMOD"/>
+        <Item2 ID="016314037829" Value="-dUSE_SDLMIXER"/>
+        <Item3 ID="493642144362" Value="-dHEADLESS"/>
       </SharedMatrixOptions>
     </BuildModes>
     <PublishOptions>