DEADSOFTWARE

sfs and wad code refactoring: part 1
[d2df-sdl.git] / src / game / Doom2DF.dpr
index 679615611ed466084ac3c576607f7c0ca86251c5..d885e2b6147f3da6efac647957eae6c3d5f3d491 100644 (file)
@@ -48,8 +48,7 @@ uses
   sfsMemFS in '../sfs/sfsMemFS.pas',
   xstreams in '../sfs/xstreams.pas',
   utils in '../shared/utils.pas',
-  WADEDITOR in '../shared/WADEDITOR.pas',
-  WADSTRUCT in '../shared/WADSTRUCT.pas',
+  wadreader in '../shared/wadreader.pas',
   MAPSTRUCT in '../shared/MAPSTRUCT.pas',
   MAPREADER in '../shared/MAPREADER.pas',
   MAPDEF in '../shared/MAPDEF.pas',