DEADSOFTWARE

fix building with USE_SYSSTUB + USE_SDLMIXER
[d2df-sdl.git] / src / engine / e_texture.pas
index 580a6ccb55dd849b745c7a4ac66d78d6e01fe16d..3e578c8088d25b39612a400bded3946147606d2c 100644 (file)
@@ -102,6 +102,7 @@ begin
     Exit;
   end;
 
+  Texture := 0;
   glGenTextures(1, @Texture);
   tex.id := Texture;
   glBindTexture(GL_TEXTURE_2D, Texture);