diff --git a/src/engine/e_input.pas b/src/engine/e_input.pas
index 072dccb44cd6d592f369191e12a8b5988c6b14e9..b93ca59c869d64a7cc99435c66557fc14cb0a99b 100644 (file)
--- a/src/engine/e_input.pas
+++ b/src/engine/e_input.pas
-(* Copyright (C) DooM 2D:Forever Developers
+(* Copyright (C) Doom 2D: Forever Developers
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
e_MaxJoyBtns = 32;
e_MaxJoyAxes = 8;
e_MaxJoyHats = 8;
+ e_MaxVirtKeys = 48;
e_MaxJoyKeys = e_MaxJoyBtns + e_MaxJoyAxes*2 + e_MaxJoyHats*4;
- e_MaxInputKeys = e_MaxKbdKeys + e_MaxJoys*e_MaxJoyKeys - 1;
+ e_MaxInputKeys = e_MaxKbdKeys + e_MaxJoys*e_MaxJoyKeys + e_MaxVirtKeys - 1;
// $$$..$$$ - 321 Keyboard buttons/keys
// $$$..$$$ - 4*32 Joystick buttons
// $$$..$$$ - 8*2 Joystick axes (- and +)
// $$$..$$$ - 4*4 Joystick hats (L U R D)
+ // $$$..$$$ - 48 Virtual buttons/keys
// these are apparently used in g_gui and g_game and elsewhere
IK_INVALID = 65535;
IK_RETURN = SDL_SCANCODE_RETURN;
IK_KPRETURN= SDL_SCANCODE_KP_ENTER;
IK_ENTER = SDL_SCANCODE_RETURN;
+ IK_KPINSERT = SDL_SCANCODE_KP_0;
IK_UP = SDL_SCANCODE_UP;
IK_KPUP = SDL_SCANCODE_KP_8;
IK_DOWN = SDL_SCANCODE_DOWN;
IK_SPACE = SDL_SCANCODE_SPACE;
IK_CONTROL = SDL_SCANCODE_LCTRL;
IK_SHIFT = SDL_SCANCODE_LSHIFT;
+ IK_ALT = SDL_SCANCODE_LALT;
IK_TAB = SDL_SCANCODE_TAB;
IK_PAGEUP = SDL_SCANCODE_PAGEUP;
IK_KPPAGEUP= SDL_SCANCODE_KP_9;
IK_PAGEDN = SDL_SCANCODE_PAGEDOWN;
IK_KPPAGEDN= SDL_SCANCODE_KP_3;
+ IK_KP5 = SDL_SCANCODE_KP_5;
+ IK_NUMLOCK = SDL_SCANCODE_NUMLOCKCLEAR;
+ IK_KPDIVIDE= SDL_SCANCODE_KP_DIVIDE;
+ IK_KPMULTIPLE= SDL_SCANCODE_KP_MULTIPLY;
+ IK_KPMINUS = SDL_SCANCODE_KP_MINUS;
+ IK_KPPLUS = SDL_SCANCODE_KP_PLUS;
+ IK_KPENTER = SDL_SCANCODE_KP_ENTER;
+ IK_KPDOT = SDL_SCANCODE_KP_PERIOD;
+ IK_CAPSLOCK= SDL_SCANCODE_CAPSLOCK;
+ IK_RSHIFT = SDL_SCANCODE_RSHIFT;
+ IK_CTRL = SDL_SCANCODE_LCTRL;
+ IK_RCTRL = SDL_SCANCODE_RCTRL;
+ IK_RALT = SDL_SCANCODE_RALT;
+ IK_WIN = SDL_SCANCODE_LGUI;
+ IK_RWIN = SDL_SCANCODE_RGUI;
+ IK_MENU = SDL_SCANCODE_MENU;
+ IK_PRINTSCR= SDL_SCANCODE_PRINTSCREEN;
+ IK_SCROLLLOCK= SDL_SCANCODE_SCROLLLOCK;
+ IK_LBRACKET= SDL_SCANCODE_LEFTBRACKET;
+ IK_RBRACKET= SDL_SCANCODE_RIGHTBRACKET;
+ IK_SEMICOLON= SDL_SCANCODE_SEMICOLON;
+ IK_QUOTE = SDL_SCANCODE_APOSTROPHE;
+ IK_BACKSLASH= SDL_SCANCODE_BACKSLASH;
+ IK_SLASH = SDL_SCANCODE_SLASH;
+ IK_COMMA = SDL_SCANCODE_COMMA;
+ IK_DOT = SDL_SCANCODE_PERIOD;
+ IK_EQUALS = SDL_SCANCODE_EQUALS;
+ IK_0 = SDL_SCANCODE_0;
+ IK_1 = SDL_SCANCODE_1;
+ IK_2 = SDL_SCANCODE_2;
+ IK_3 = SDL_SCANCODE_3;
+ IK_4 = SDL_SCANCODE_4;
+ IK_5 = SDL_SCANCODE_5;
+ IK_6 = SDL_SCANCODE_6;
+ IK_7 = SDL_SCANCODE_7;
+ IK_8 = SDL_SCANCODE_8;
+ IK_9 = SDL_SCANCODE_9;
+ IK_F1 = SDL_SCANCODE_F1;
IK_F2 = SDL_SCANCODE_F2;
IK_F3 = SDL_SCANCODE_F3;
IK_F4 = SDL_SCANCODE_F4;
IK_F8 = SDL_SCANCODE_F8;
IK_F9 = SDL_SCANCODE_F9;
IK_F10 = SDL_SCANCODE_F10;
+ IK_F11 = SDL_SCANCODE_F11;
+ IK_F12 = SDL_SCANCODE_F12;
IK_END = SDL_SCANCODE_END;
IK_KPEND = SDL_SCANCODE_KP_1;
IK_BACKSPACE = SDL_SCANCODE_BACKSPACE;
IK_PAUSE = SDL_SCANCODE_PAUSE;
IK_Y = SDL_SCANCODE_Y;
IK_N = SDL_SCANCODE_N;
+ IK_W = SDL_SCANCODE_W;
+ IK_A = SDL_SCANCODE_A;
+ IK_S = SDL_SCANCODE_S;
+ IK_D = SDL_SCANCODE_D;
+ IK_Q = SDL_SCANCODE_Q;
+ IK_E = SDL_SCANCODE_E;
+ IK_H = SDL_SCANCODE_H;
+ IK_J = SDL_SCANCODE_J;
+ IK_T = SDL_SCANCODE_T;
+ IK_Z = SDL_SCANCODE_Z;
+ IK_MINUS = SDL_SCANCODE_MINUS;
// TODO: think of something better than this shit
IK_LASTKEY = SDL_NUM_SCANCODES-1;
+ VK_FIRSTKEY = e_MaxKbdKeys + e_MaxJoys*e_MaxJoyKeys;
+ VK_LEFT = VK_FIRSTKEY + 0;
+ VK_RIGHT = VK_FIRSTKEY + 1;
+ VK_UP = VK_FIRSTKEY + 2;
+ VK_DOWN = VK_FIRSTKEY + 3;
+ VK_FIRE = VK_FIRSTKEY + 4;
+ VK_OPEN = VK_FIRSTKEY + 5;
+ VK_JUMP = VK_FIRSTKEY + 6;
+ VK_CHAT = VK_FIRSTKEY + 7;
+ VK_ESCAPE = VK_FIRSTKEY + 8;
+ VK_0 = VK_FIRSTKEY + 9;
+ VK_1 = VK_FIRSTKEY + 10;
+ VK_2 = VK_FIRSTKEY + 11;
+ VK_3 = VK_FIRSTKEY + 12;
+ VK_4 = VK_FIRSTKEY + 13;
+ VK_5 = VK_FIRSTKEY + 14;
+ VK_6 = VK_FIRSTKEY + 15;
+ VK_7 = VK_FIRSTKEY + 16;
+ VK_8 = VK_FIRSTKEY + 17;
+ VK_9 = VK_FIRSTKEY + 18;
+ VK_A = VK_FIRSTKEY + 19;
+ VK_B = VK_FIRSTKEY + 20;
+ VK_C = VK_FIRSTKEY + 21;
+ VK_D = VK_FIRSTKEY + 22;
+ VK_E = VK_FIRSTKEY + 23;
+ VK_F = VK_FIRSTKEY + 24;
+ VK_CONSOLE = VK_FIRSTKEY + 25;
+ VK_STATUS = VK_FIRSTKEY + 26;
+ VK_TEAM = VK_FIRSTKEY + 27;
+ VK_PREV = VK_FIRSTKEY + 28;
+ VK_NEXT = VK_FIRSTKEY + 29;
+ VK_STRAFE = VK_FIRSTKEY + 30;
+ VK_LSTRAFE = VK_FIRSTKEY + 31;
+ VK_RSTRAFE = VK_FIRSTKEY + 32;
+ VK_PRINTSCR = VK_FIRSTKEY + 33;
+ VK_SHOWKBD = VK_FIRSTKEY + 34;
+ VK_HIDEKBD = VK_FIRSTKEY + 35;
+ VK_LASTKEY = e_MaxKbdKeys + e_MaxJoys*e_MaxJoyKeys + e_MaxVirtKeys - 1;
+
AX_MINUS = 0;
AX_PLUS = 1;
HAT_LEFT = 0;
function e_InitInput(): Boolean;
procedure e_ReleaseInput();
procedure e_ClearInputBuffer();
-function e_PollInput(): Boolean;
+//function e_PollInput(): Boolean;
+procedure e_PollJoysticks(); // call this from message loop to update joysticks
function e_KeyPressed(Key: Word): Boolean;
function e_AnyKeyPressed(): Boolean;
function e_GetFirstKeyPressed(): Word;
JOYA_END = JOYA_BEG + e_MaxJoyAxes*2*e_MaxJoys;
JOYH_BEG = JOYA_END;
JOYH_END = JOYH_BEG + e_MaxJoyHats*4*e_MaxJoys;
+ VIRT_BEG = JOYH_END;
+ VIRT_END = VIRT_BEG + e_MaxVirtKeys;
type
TJoystick = record
var
KeyBuffer: array [0..e_MaxKbdKeys] of Boolean;
+ VirtBuffer: array [0..e_MaxVirtKeys] of Boolean;
Joysticks: array of TJoystick = nil;
function OpenJoysticks(): Byte;
begin
Inc(c);
e_WriteLog('Input: Opened SDL joystick ' + IntToStr(i) + ' (' + SDL_JoystickName(joy) +
- ') as joystick ' + IntToStr(c) + ':', MSG_NOTIFY);
+ ') as joystick ' + IntToStr(c) + ':', TMsgType.Notify);
SetLength(Joysticks, c);
with Joysticks[c-1] do
begin
// TODO: find proper solution for this xbox trigger shit
for j := 0 to Axes do AxisZero[j] := SDL_JoystickGetAxis(joy, j);
e_WriteLog(' ' + IntToStr(Axes) + ' axes, ' + IntToStr(Buttons) + ' buttons, ' +
- IntToStr(Hats) + ' hats.', MSG_NOTIFY);
+ IntToStr(Hats) + ' hats.', TMsgType.Notify);
end;
end;
end;
i: Integer;
begin
for i := 0 to High(KeyBuffer) do KeyBuffer[i] := False;
+ for i := 0 to High(VirtBuffer) do VirtBuffer[i] := False;
end;
procedure e_KeyUpDown (key: Word; down: Boolean);
begin
- if (key > 0) and (key < Length(KeyBuffer)) then KeyBuffer[key] := down;
+ if (key > 0) and (key < Length(KeyBuffer)) then KeyBuffer[key] := down
+ else if (key >= VIRT_BEG) and (key < VIRT_END) then VirtBuffer[key - VIRT_BEG] := down
end;
}
end;
-function PollJoysticks(): Boolean;
+procedure e_PollJoysticks();
var
i, j: Word;
hat: Byte;
begin
- Result := False;
+ //Result := False;
if (Joysticks = nil) or (e_JoysticksAvailable = 0) then Exit;
SDL_JoystickUpdate();
for j := Low(Joysticks) to High(Joysticks) do
+ begin
with Joysticks[j] do
begin
- for i := 0 to Buttons do
- ButtBuf[i] := SDL_JoystickGetButton(Handle, i) <> 0;
- for i := 0 to Axes do
- AxisBuf[i] := SDL_JoystickGetAxis(Handle, i);
+ for i := 0 to Buttons do ButtBuf[i] := SDL_JoystickGetButton(Handle, i) <> 0;
+ for i := 0 to Axes do AxisBuf[i] := SDL_JoystickGetAxis(Handle, i);
for i := 0 to Hats do
begin
hat := SDL_JoystickGetHat(Handle, i);
HatBuf[i, HAT_RIGHT] := LongBool(hat and SDL_HAT_RIGHT);
end;
end;
+ end;
end;
procedure GenerateKeyNames();
i, j, k: LongWord;
begin
// keyboard key names
- for i := 0 to IK_LASTKEY do
- e_KeyNames[i] := SDL_GetScancodeName(i);
+ e_KeyNames[IK_0] := '0';
+ e_KeyNames[IK_1] := '1';
+ e_KeyNames[IK_2] := '2';
+ e_KeyNames[IK_3] := '3';
+ e_KeyNames[IK_4] := '4';
+ e_KeyNames[IK_5] := '5';
+ e_KeyNames[IK_6] := '6';
+ e_KeyNames[IK_7] := '7';
+ e_KeyNames[IK_8] := '8';
+ e_KeyNames[IK_9] := '9';
+ for i := IK_A to IK_Z do
+ e_KeyNames[i] := '' + chr(ord('a') + (i - IK_a));
+ e_KeyNames[IK_ESCAPE] := 'ESCAPE';
+ e_KeyNames[IK_ENTER] := 'ENTER';
+ e_KeyNames[IK_TAB] := 'TAB';
+ e_KeyNames[IK_BACKSPACE] := 'BACKSPACE';
+ e_KeyNames[IK_SPACE] := 'SPACE';
+ e_KeyNames[IK_UP] := 'UP';
+ e_KeyNames[IK_LEFT] := 'LEFT';
+ e_KeyNames[IK_RIGHT] := 'RIGHT';
+ e_KeyNames[IK_DOWN] := 'DOWN';
+ e_KeyNames[IK_INSERT] := 'INSERT';
+ e_KeyNames[IK_DELETE] := 'DELETE';
+ e_KeyNames[IK_HOME] := 'HOME';
+ e_KeyNames[IK_END] := 'END';
+ e_KeyNames[IK_PAGEUP] := 'PGUP';
+ e_KeyNames[IK_PAGEDN] := 'PGDOWN';
+ e_KeyNames[IK_KPINSERT] := 'PAD0';
+ e_KeyNames[IK_KPEND] := 'PAD1';
+ e_KeyNames[IK_KPDOWN] := 'PAD2';
+ e_KeyNames[IK_KPPAGEDN] := 'PAD3';
+ e_KeyNames[IK_KPLEFT] := 'PAD4';
+ e_KeyNames[IK_KP5] := 'PAD5';
+ e_KeyNames[IK_KPRIGHT] := 'PAD6';
+ e_KeyNames[IK_KPHOME] := 'PAD7';
+ e_KeyNames[IK_KPUP] := 'PAD8';
+ e_KeyNames[IK_KPPAGEUP] := 'PAD9';
+ e_KeyNames[IK_NUMLOCK] := 'NUM';
+ e_KeyNames[IK_KPDIVIDE] := 'PAD/';
+ e_KeyNames[IK_KPMULTIPLE] := 'PAD*';
+ e_KeyNames[IK_KPMINUS] := 'PAD-';
+ e_KeyNames[IK_KPPLUS] := 'PAD+';
+ e_KeyNames[IK_KPENTER] := 'PADENTER';
+ e_KeyNames[IK_KPDOT] := 'PAD.';
+ e_KeyNames[IK_CAPSLOCK] := 'CAPS';
+ e_KeyNames[IK_BACKQUOTE] := 'BACKQUOTE';
+ e_KeyNames[IK_F1] := 'F1';
+ e_KeyNames[IK_F2] := 'F2';
+ e_KeyNames[IK_F3] := 'F3';
+ e_KeyNames[IK_F4] := 'F4';
+ e_KeyNames[IK_F5] := 'F5';
+ e_KeyNames[IK_F6] := 'F6';
+ e_KeyNames[IK_F7] := 'F7';
+ e_KeyNames[IK_F8] := 'F8';
+ e_KeyNames[IK_F9] := 'F9';
+ e_KeyNames[IK_F10] := 'F10';
+ e_KeyNames[IK_F11] := 'F11';
+ e_KeyNames[IK_F12] := 'F12';
+ e_KeyNames[IK_SHIFT] := 'LSHIFT';
+ e_KeyNames[IK_RSHIFT] := 'RSHIFT';
+ e_KeyNames[IK_CTRL] := 'LCTRL';
+ e_KeyNames[IK_RCTRL] := 'RCTRL';
+ e_KeyNames[IK_ALT] := 'LALT';
+ e_KeyNames[IK_RALT] := 'RALT';
+ e_KeyNames[IK_WIN] := 'LWIN';
+ e_KeyNames[IK_RWIN] := 'RWIN';
+ e_KeyNames[IK_MENU] := 'MENU';
+ e_KeyNames[IK_PRINTSCR] := 'PSCRN';
+ e_KeyNames[IK_SCROLLLOCK] := 'SCROLL';
+ e_KeyNames[IK_PAUSE] := 'PAUSE';
+ e_KeyNames[IK_LBRACKET] := '[';
+ e_KeyNames[IK_RBRACKET] := ']';
+ e_KeyNames[IK_SEMICOLON] := ';';
+ e_KeyNames[IK_QUOTE] := '''';
+ e_KeyNames[IK_BACKSLASH] := '\';
+ e_KeyNames[IK_SLASH] := '/';
+ e_KeyNames[IK_COMMA] := ',';
+ e_KeyNames[IK_DOT] := '.';
+ e_KeyNames[IK_MINUS] := '-';
+ e_KeyNames[IK_EQUALS] := '=';
+
+ //for i := 0 to IK_LASTKEY do
+ // e_KeyNames[i] := SDL_GetScancodeName(i);
// joysticks
for j := 0 to e_MaxJoys-1 do
k := JOYK_BEG + j * e_MaxJoyBtns;
// buttons
for i := 0 to e_MaxJoyBtns-1 do
- e_KeyNames[k + i] := Format('JOY%d B%d', [j, i]);
+ e_KeyNames[k + i] := Format('JOY%dB%d', [j, i]);
k := JOYA_BEG + j * e_MaxJoyAxes * 2;
// axes
for i := 0 to e_MaxJoyAxes-1 do
begin
- e_KeyNames[k + i*2 ] := Format('JOY%d A%d+', [j, i]);
- e_KeyNames[k + i*2 + 1] := Format('JOY%d A%d-', [j, i]);
+ e_KeyNames[k + i*2 ] := Format('JOY%dA%d+', [j, i]);
+ e_KeyNames[k + i*2 + 1] := Format('JOY%dA%d-', [j, i]);
end;
k := JOYH_BEG + j * e_MaxJoyHats * 4;
// hats
for i := 0 to e_MaxJoyHats-1 do
begin
- e_KeyNames[k + i*4 ] := Format('JOY%d D%dL', [j, i]);
- e_KeyNames[k + i*4 + 1] := Format('JOY%d D%dU', [j, i]);
- e_KeyNames[k + i*4 + 2] := Format('JOY%d D%dR', [j, i]);
- e_KeyNames[k + i*4 + 3] := Format('JOY%d D%dD', [j, i]);
+ e_KeyNames[k + i*4 ] := Format('JOY%dD%dL', [j, i]);
+ e_KeyNames[k + i*4 + 1] := Format('JOY%dD%dU', [j, i]);
+ e_KeyNames[k + i*4 + 2] := Format('JOY%dD%dR', [j, i]);
+ e_KeyNames[k + i*4 + 3] := Format('JOY%dD%dD', [j, i]);
end;
end;
+
+ // vitrual keys
+ for i := 0 to e_MaxVirtKeys-1 do
+ e_KeyNames[VIRT_BEG + i] := 'VIRTUAL' + IntToStr(i);
end;
function e_InitInput(): Boolean;
for d := Low(Joysticks[i].HatBuf[j]) to High(Joysticks[i].HatBuf[j]) do
Joysticks[i].HatBuf[j, d] := False;
end;
+ for i := Low(VirtBuffer) to High(VirtBuffer) do
+ VirtBuffer[i] := False;
end;
+{
function e_PollInput(): Boolean;
var
kb, js: Boolean;
begin
kb := PollKeyboard();
- js := PollJoysticks();
+ js := e_PollJoysticks();
Result := kb or js;
end;
+}
function e_KeyPressed(Key: Word): Boolean;
var
dir := Key mod 4;
Result := Joysticks[JoyI].HatBuf[Key div 4, dir];
end;
- end;
+ end
+
+ else if (Key >= VIRT_BEG) and (Key < VIRT_END) then
+ Result := VirtBuffer[Key - VIRT_BEG]
end;
procedure e_SetKeyState(key: Word; state: Integer);
dir := Key mod 4;
Joysticks[JoyI].HatBuf[Key div 4, dir] := (state <> 0);
end;
- end;
+ end
+
+ else if (Key >= VIRT_BEG) and (Key < VIRT_END) then
+ VirtBuffer[Key - VIRT_BEG] := (state <> 0)
end;
function e_AnyKeyPressed(): Boolean;
function e_JoyButtonToKey(id: Word; btn: Byte): Word;
begin
Result := 0;
- if id >= Length(Joysticks) then Exit;
+ if id >= e_MaxJoys then Exit;
Result := JOYK_BEG + id*e_MaxJoyBtns + btn;
end;
function e_JoyAxisToKey(id: Word; ax: Byte; dir: Byte): Word;
begin
Result := 0;
- if id >= Length(Joysticks) then Exit;
+ if id >= e_MaxJoys then Exit;
Result := JOYA_BEG + id*e_MaxJoyAxes*2 + ax*2 + dir;
end;
function e_JoyHatToKey(id: Word; hat: Byte; dir: Byte): Word;
begin
Result := 0;
- if id >= Length(Joysticks) then Exit;
+ if id >= e_MaxJoys then Exit;
Result := JOYH_BEG + id*e_MaxJoyHats*4 + hat*4 + dir;
end;
+
end.