index 18f75c44ea3263119bd6bfbb429a614c05060e09..744be795cb1ea9aa0301b89519171b9ce58f4761 100644 (file)
procedure e_ResizeFramebuffer(Width, Height: Integer);
begin
+ if e_NoGraphics then Exit;
+
glBindTexture(GL_TEXTURE_2D, 0);
glBindRenderbuffer(GL_RENDERBUFFER, 0);
glBindFramebuffer(GL_FRAMEBUFFER, 0);
glGenRenderbuffers(1, @e_RBO);
glBindRenderbuffer(GL_RENDERBUFFER, e_RBO);
- glRenderbufferStorage(GL_RENDERBUFFER, GL_DEPTH24_STENCIL8, Width, Height);
+ glRenderbufferStorage(GL_RENDERBUFFER, {$IFNDEF USE_GLES1}GL_DEPTH24_STENCIL8{$ELSE}GL_DEPTH_COMPONENT16{$ENDIF}, Width, Height);
glBindFramebuffer(GL_FRAMEBUFFER, e_FBO);
glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, e_Frame, 0);
- glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, GL_RENDERBUFFER, e_RBO);
+ glFramebufferRenderbuffer(GL_FRAMEBUFFER, {$IFNDEF USE_GLES1}GL_DEPTH_STENCIL_ATTACHMENT{$ELSE}GL_DEPTH_ATTACHMENT{$ENDIF}, GL_RENDERBUFFER, e_RBO);
end;
procedure e_ResizeWindow(Width, Height: Integer);
procedure e_BlitFramebuffer(WinWidth, WinHeight: Integer);
begin
- if (e_FBO = 0) or (e_Frame = 0) then exit;
+ if (e_FBO = 0) or (e_Frame = 0) or e_NoGraphics then exit;
glDisable(GL_BLEND);
glEnable(GL_TEXTURE_2D);
glBindFramebuffer(GL_FRAMEBUFFER, 0);