index af999b19d4d3efb3373fd9ee9042b8395cd287fc..0f691aef424fdc5c39fd69ff915840ff593487cc 100644 (file)
procedure e_ResizeWindow(Width, Height: Integer);
function e_ResizeFramebuffer(Width, Height: Integer): Boolean;
procedure e_BlitFramebuffer(WinWidth, WinHeight: Integer);
+procedure e_SetRenderTarget(Framebuffer: Boolean);
procedure e_Draw(ID: DWORD; X, Y: Integer; Alpha: Byte; AlphaChannel: Boolean;
Blending: Boolean; Mirror: TMirrorType = TMirrorType.None);
@@ -131,6 +132,7 @@ procedure e_TextureFontPrintCharEx (X, Y: Integer; Ch: Char; FontID: DWORD; Shad
procedure e_ReleaseEngine();
procedure e_BeginRender();
procedure e_Clear(Mask: TGLbitfield; Red, Green, Blue: Single); overload;
+procedure e_Clear(Red, Green, Blue: Single); overload;
procedure e_Clear(); overload;
procedure e_EndRender();
glTexCoord2f(u, v); glVertex2i(x1, y0);
end;
+procedure e_SetRenderTarget(Framebuffer: Boolean);
+begin
+ if (e_FBO = 0) or e_NoGraphics then exit;
+ if Framebuffer then
+ glBindFramebuffer(GL_FRAMEBUFFER, e_FBO)
+ else
+ glBindFramebuffer(GL_FRAMEBUFFER, 0);
+end;
+
procedure e_BlitFramebuffer(WinWidth, WinHeight: Integer);
begin
if (e_FBO = 0) or (e_Frame = 0) or e_NoGraphics then exit;
glDisable(GL_BLEND);
glEnable(GL_TEXTURE_2D);
- glBindFramebuffer(GL_FRAMEBUFFER, 0);
glBindTexture(GL_TEXTURE_2D, e_Frame);
- e_SetViewPort(0, 0, WinWidth, WinHeight);
glColor4ub(255, 255, 255, 255);
glBegin(GL_QUADS);
glTexCoord2f(1, 0); glVertex2i(WinWidth, WinHeight);
glTexCoord2f(1, 1); glVertex2i(WinWidth, 0);
glEnd();
-
- glBindFramebuffer(GL_FRAMEBUFFER, e_FBO);
- e_SetViewPort(0, 0, e_FrameW, e_FrameH);
end;
procedure e_Draw(ID: DWORD; X, Y: Integer; Alpha: Byte; AlphaChannel: Boolean;
glClear(Mask);
end;
+procedure e_Clear(Red, Green, Blue: Single); overload;
+begin
+ if e_NoGraphics then Exit;
+ glClearColor(Red, Green, Blue, 0);
+ glClear(GL_COLOR_BUFFER_BIT);
+end;
+
procedure e_Clear(); overload;
begin
if e_NoGraphics then Exit;