DEADSOFTWARE

update README. vampimg paths now are specified in Doom2DF.lpr
[d2df-sdl.git] / android / README
index de9cb1bab91ac03abe7e57b9357b7afb63e6385e..3b76d7230422b9f0e47026e67492838e37dbaf85 100644 (file)
@@ -12,15 +12,15 @@ Requirements:
 * Android NDK >= r16b;
 * Open JDK >= 8;
 * FPC >= 3.0.4;
-* SDL >= 2.0.7;
+* SDL == 2.0.7;
 * SDL_mixer >= 2.0;
-* libenet >= 1.3.13;
-* nanoGL.
+* libenet >= 1.3.13.
 
-D2DF uses special version of nanoGL ( https://github.com/DeaDDooMER/nanogl ) with some added functions.
 Build all shared libraries using NDK toolchain and put into directory ./ass/lib/armeabi-v7a/.
 Also you need to build FPC crosscompiler ( http://wiki.freepascal.org/Android ).
-Put game resources into direcotor resources/ (or install it manually into external/internal storage).
+
+If you want to pack game resources into APK, add it into directory "resources".
+If you want to play MIDI music, add instruments and timidity.cfg into directory "resources" (you can grab it from https://www.libsdl.org/projects/SDL_mixer/timidity/timidity.tar.gz).
 
 Generate keys:
 ```
@@ -41,16 +41,10 @@ rm -rf tmp
 mkdir -p tmp
 cd ../src/game
 ppcrossarm \
-        -g -gl -dUSE_SDLMIXER -dUSE_NANOGL -O3 \
+        -g -gl -dUSE_SDLMIXER -dUSE_GLES1 -O3 \
         -Tandroid \
         -Cparmv7a \
         -Cfvfpv3 \
-        -Fi../lib/vampimg \
-        -Fi../lib/vampimg/JpegLib \
-        -Fi../lib/vampimg/ZLib \
-        -Fu../lib/vampimg \
-        -Fu../lib/vampimg/JpegLib \
-        -Fu../lib/vampimg/ZLib \
         -FU../../android/tmp \
         -FE../../android/ass/lib/armeabi-v7a \
         -Fl../../android/ass/lib/armeabi-v7a \