DEADSOFTWARE

b1f55a7576da40725b93d710b22bf83fe84a8de9
[d2df-sdl.git] / src / shared / MAPDEF.pas
1 (* Copyright (C) DooM 2D:Forever Developers
2 *
3 * This program is free software: you can redistribute it and/or modify
4 * it under the terms of the GNU General Public License as published by
5 * the Free Software Foundation, either version 3 of the License, or
6 * (at your option) any later version.
7 *
8 * This program is distributed in the hope that it will be useful,
9 * but WITHOUT ANY WARRANTY; without even the implied warranty of
10 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
11 * GNU General Public License for more details.
12 *
13 * You should have received a copy of the GNU General Public License
14 * along with this program. If not, see <http://www.gnu.org/licenses/>.
15 *)
16 {$MODE DELPHI}
17 unit MAPDEF;
19 {
20 -----------------------------------
21 MAPDEF.PAS ÂÅÐÑÈß ÎÒ 22.03.09
23 Ïîääåðæêà êàðò âåðñèè 1
24 -----------------------------------
25 }
27 interface
29 uses
30 MAPSTRUCT;
32 const
33 PANEL_NONE = 0;
34 PANEL_WALL = 1;
35 PANEL_BACK = 2;
36 PANEL_FORE = 4;
37 PANEL_WATER = 8;
38 PANEL_ACID1 = 16;
39 PANEL_ACID2 = 32;
40 PANEL_STEP = 64;
41 PANEL_LIFTUP = 128;
42 PANEL_LIFTDOWN = 256;
43 PANEL_OPENDOOR = 512;
44 PANEL_CLOSEDOOR = 1024;
45 PANEL_BLOCKMON = 2048;
46 PANEL_LIFTLEFT = 4096;
47 PANEL_LIFTRIGHT = 8192;
49 PANEL_FLAG_BLENDING = 1;
50 PANEL_FLAG_HIDE = 2;
51 PANEL_FLAG_WATERTEXTURES = 4;
53 EFFECT_NONE = 0;
54 EFFECT_TELEPORT = 1;
55 EFFECT_RESPAWN = 2;
56 EFFECT_FIRE = 3;
58 ITEM_NONE = 0;
59 ITEM_MEDKIT_SMALL = 1;
60 ITEM_MEDKIT_LARGE = 2;
61 ITEM_MEDKIT_BLACK = 3;
62 ITEM_ARMOR_GREEN = 4;
63 ITEM_ARMOR_BLUE = 5;
64 ITEM_SPHERE_BLUE = 6;
65 ITEM_SPHERE_WHITE = 7;
66 ITEM_SUIT = 8;
67 ITEM_OXYGEN = 9;
68 ITEM_INVUL = 10;
69 ITEM_WEAPON_SAW = 11;
70 ITEM_WEAPON_SHOTGUN1 = 12;
71 ITEM_WEAPON_SHOTGUN2 = 13;
72 ITEM_WEAPON_CHAINGUN = 14;
73 ITEM_WEAPON_ROCKETLAUNCHER = 15;
74 ITEM_WEAPON_PLASMA = 16;
75 ITEM_WEAPON_BFG = 17;
76 ITEM_WEAPON_SUPERPULEMET = 18;
77 ITEM_AMMO_BULLETS = 19;
78 ITEM_AMMO_BULLETS_BOX = 20;
79 ITEM_AMMO_SHELLS = 21;
80 ITEM_AMMO_SHELLS_BOX = 22;
81 ITEM_AMMO_ROCKET = 23;
82 ITEM_AMMO_ROCKET_BOX = 24;
83 ITEM_AMMO_CELL = 25;
84 ITEM_AMMO_CELL_BIG = 26;
85 ITEM_AMMO_BACKPACK = 27;
86 ITEM_KEY_RED = 28;
87 ITEM_KEY_GREEN = 29;
88 ITEM_KEY_BLUE = 30;
89 ITEM_WEAPON_KASTET = 31;
90 ITEM_WEAPON_PISTOL = 32;
91 ITEM_BOTTLE = 33;
92 ITEM_HELMET = 34;
93 ITEM_JETPACK = 35;
94 ITEM_INVIS = 36;
96 ITEM_MAX = 36; // store the last item's id in here
97 // use this in for loops
99 ITEM_OPTION_ONLYDM = 1;
100 ITEM_OPTION_FALL = 2;
102 AREA_NONE = 0;
103 AREA_PLAYERPOINT1 = 1;
104 AREA_PLAYERPOINT2 = 2;
105 AREA_DMPOINT = 3;
106 AREA_REDFLAG = 4;
107 AREA_BLUEFLAG = 5;
108 AREA_DOMFLAG = 6;
109 AREA_REDTEAMPOINT = 7;
110 AREA_BLUETEAMPOINT = 8;
112 MONSTER_NONE = 0;
113 MONSTER_DEMON = 1;
114 MONSTER_IMP = 2;
115 MONSTER_ZOMBY = 3;
116 MONSTER_SERG = 4;
117 MONSTER_CYBER = 5;
118 MONSTER_CGUN = 6;
119 MONSTER_BARON = 7;
120 MONSTER_KNIGHT = 8;
121 MONSTER_CACO = 9;
122 MONSTER_SOUL = 10;
123 MONSTER_PAIN = 11;
124 MONSTER_SPIDER = 12;
125 MONSTER_BSP = 13;
126 MONSTER_MANCUB = 14;
127 MONSTER_SKEL = 15;
128 MONSTER_VILE = 16;
129 MONSTER_FISH = 17;
130 MONSTER_BARREL = 18;
131 MONSTER_ROBO = 19;
132 MONSTER_MAN = 20;
134 TRIGGER_NONE = 0;
135 TRIGGER_EXIT = 1;
136 TRIGGER_TELEPORT = 2;
137 TRIGGER_OPENDOOR = 3;
138 TRIGGER_CLOSEDOOR = 4;
139 TRIGGER_DOOR = 5;
140 TRIGGER_DOOR5 = 6;
141 TRIGGER_CLOSETRAP = 7;
142 TRIGGER_TRAP = 8;
143 TRIGGER_PRESS = 9;
144 TRIGGER_SECRET = 10;
145 TRIGGER_LIFTUP = 11;
146 TRIGGER_LIFTDOWN = 12;
147 TRIGGER_LIFT = 13;
148 TRIGGER_TEXTURE = 14;
149 TRIGGER_ON = 15;
150 TRIGGER_OFF = 16;
151 TRIGGER_ONOFF = 17;
152 TRIGGER_SOUND = 18;
153 TRIGGER_SPAWNMONSTER = 19;
154 TRIGGER_SPAWNITEM = 20;
155 TRIGGER_MUSIC = 21;
156 TRIGGER_PUSH = 22;
157 TRIGGER_SCORE = 23;
158 TRIGGER_MESSAGE = 24;
159 TRIGGER_DAMAGE = 25;
160 TRIGGER_HEALTH = 26;
161 TRIGGER_SHOT = 27;
162 TRIGGER_EFFECT = 28;
163 TRIGGER_MAX = 28;
165 TRIGGER_SHOT_PISTOL = 0;
166 TRIGGER_SHOT_BULLET = 1;
167 TRIGGER_SHOT_SHOTGUN = 2;
168 TRIGGER_SHOT_SSG = 3;
169 TRIGGER_SHOT_IMP = 4;
170 TRIGGER_SHOT_PLASMA = 5;
171 TRIGGER_SHOT_SPIDER = 6;
172 TRIGGER_SHOT_CACO = 7;
173 TRIGGER_SHOT_BARON = 8;
174 TRIGGER_SHOT_MANCUB = 9;
175 TRIGGER_SHOT_REV = 10;
176 TRIGGER_SHOT_ROCKET = 11;
177 TRIGGER_SHOT_BFG = 12;
178 TRIGGER_SHOT_EXPL = 13;
179 TRIGGER_SHOT_BFGEXPL = 14;
180 TRIGGER_SHOT_MAX = 14;
182 TRIGGER_SHOT_TARGET_NONE = 0;
183 TRIGGER_SHOT_TARGET_MON = 1;
184 TRIGGER_SHOT_TARGET_PLR = 2;
185 TRIGGER_SHOT_TARGET_RED = 3;
186 TRIGGER_SHOT_TARGET_BLUE = 4;
187 TRIGGER_SHOT_TARGET_MONPLR = 5;
188 TRIGGER_SHOT_TARGET_PLRMON = 6;
190 TRIGGER_EFFECT_PARTICLE = 0;
191 TRIGGER_EFFECT_ANIMATION = 1;
193 TRIGGER_EFFECT_SLIQUID = 0;
194 TRIGGER_EFFECT_LLIQUID = 1;
195 TRIGGER_EFFECT_DLIQUID = 2;
196 TRIGGER_EFFECT_BLOOD = 3;
197 TRIGGER_EFFECT_SPARK = 4;
198 TRIGGER_EFFECT_BUBBLE = 5;
199 TRIGGER_EFFECT_MAX = 5;
201 TRIGGER_EFFECT_POS_CENTER = 0;
202 TRIGGER_EFFECT_POS_AREA = 1;
204 ACTIVATE_PLAYERCOLLIDE = 1;
205 ACTIVATE_MONSTERCOLLIDE = 2;
206 ACTIVATE_PLAYERPRESS = 4;
207 ACTIVATE_MONSTERPRESS = 8;
208 ACTIVATE_SHOT = 16;
209 ACTIVATE_NOMONSTER = 32;
210 ACTIVATE_CUSTOM = 255;
212 KEY_RED = 1;
213 KEY_GREEN = 2;
214 KEY_BLUE = 4;
215 KEY_REDTEAM = 8;
216 KEY_BLUETEAM = 16;
218 TEXTURE_NAME_WATER = '_water_0';
219 TEXTURE_NAME_ACID1 = '_water_1';
220 TEXTURE_NAME_ACID2 = '_water_2';
222 TEXTURE_SPECIAL_WATER = DWORD(-1);
223 TEXTURE_SPECIAL_ACID1 = DWORD(-2);
224 TEXTURE_SPECIAL_ACID2 = DWORD(-3);
225 TEXTURE_NONE = DWORD(-4);
227 Type
228 TPoint = packed record
229 X, Y: LongInt;
230 end;
232 TTriggerData = record
233 case Byte of
234 0: (Default: Byte128);
235 TRIGGER_EXIT: (MapName: Char16);
236 TRIGGER_TELEPORT: (TargetPoint: TPoint;
237 d2d_teleport: Boolean;
238 silent_teleport: Boolean;
239 TlpDir: Byte);
240 TRIGGER_OPENDOOR,
241 TRIGGER_CLOSEDOOR,
242 TRIGGER_DOOR,
243 TRIGGER_DOOR5,
244 TRIGGER_CLOSETRAP,
245 TRIGGER_TRAP,
246 TRIGGER_LIFTUP,
247 TRIGGER_LIFTDOWN,
248 TRIGGER_LIFT: (PanelID: Integer;
249 NoSound: Boolean;
250 d2d_doors: Boolean);
251 TRIGGER_PRESS,
252 TRIGGER_ON,
253 TRIGGER_OFF,
254 TRIGGER_ONOFF: (tX, tY: Integer;
255 tWidth, tHeight: Word;
256 Wait: Word;
257 Count: Word;
258 MonsterID: Integer;
259 ExtRandom: Boolean);
260 TRIGGER_SECRET: ();
261 TRIGGER_TEXTURE: (ActivateOnce: Boolean;
262 AnimOnce: Boolean);
263 TRIGGER_SOUND: (SoundName: Char64;
264 Volume: Byte;
265 Pan: Byte;
266 Local: Boolean;
267 PlayCount: Byte;
268 SoundSwitch: Boolean);
269 TRIGGER_SPAWNMONSTER: (MonPos: TPoint;
270 MonType: Byte;
271 MonHealth: Integer;
272 MonDir: Byte;
273 MonActive: Boolean;
274 MonCount: Integer;
275 MonEffect: Byte;
276 MonMax: Word;
277 MonDelay: Word;
278 MonBehav: Byte);
279 TRIGGER_SPAWNITEM: (ItemPos: TPoint;
280 ItemType: Byte;
281 ItemFalls: Boolean;
282 ItemOnlyDM: Boolean;
283 ItemCount: Integer;
284 ItemEffect: Byte;
285 ItemMax: Word;
286 ItemDelay: Word);
287 TRIGGER_MUSIC: (MusicName: Char64;
288 MusicAction: Byte);
289 TRIGGER_PUSH: (PushAngle: Word;
290 PushForce: Byte;
291 ResetVel: Boolean);
292 TRIGGER_SCORE: (ScoreAction: Byte;
293 ScoreCount: Byte;
294 ScoreTeam: Byte;
295 ScoreCon,
296 ScoreMsg: Boolean);
297 TRIGGER_MESSAGE: (MessageKind: Byte;
298 MessageSendTo: Byte;
299 MessageText: Char100;
300 MessageTime: Word);
301 TRIGGER_DAMAGE: (DamageValue: Word;
302 DamageInterval: Word);
303 TRIGGER_HEALTH: (HealValue: Word;
304 HealInterval: Word;
305 HealMax: Boolean;
306 HealSilent: Boolean);
307 TRIGGER_SHOT: (ShotType: Byte;
308 ShotSound: Boolean;
309 ShotPanelID: Integer;
310 ShotTarget: Byte;
311 ShotIntSight: Word;
312 ShotAllMap: Boolean;
313 ShotPos: TPoint;
314 ShotAngle: Word;
315 ShotWait: Word;
316 ShotAccuracy: Word;
317 ShotAmmo: Word;
318 ShotIntReload: Word);
319 TRIGGER_EFFECT: (FXCount: Byte;
320 FXType: Byte;
321 FXSubType: Byte;
322 FXColorR: Byte;
323 FXColorG: Byte;
324 FXColorB: Byte;
325 FXPos: Byte;
326 FXWait: Word;
327 FXVelX: ShortInt;
328 FXVelY: ShortInt;
329 FXSpreadL: Byte;
330 FXSpreadR: Byte;
331 FXSpreadU: Byte;
332 FXSpreadD: Byte);
333 end;
335 implementation
337 end.