DEADSOFTWARE

640b69d4ddbedc5569e756916dcad1ab29349c3c
[d2df-sdl.git] / src / shared / MAPDEF.pas
1 (* Copyright (C) DooM 2D:Forever Developers
2 *
3 * This program is free software: you can redistribute it and/or modify
4 * it under the terms of the GNU General Public License as published by
5 * the Free Software Foundation, either version 3 of the License, or
6 * (at your option) any later version.
7 *
8 * This program is distributed in the hope that it will be useful,
9 * but WITHOUT ANY WARRANTY; without even the implied warranty of
10 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
11 * GNU General Public License for more details.
12 *
13 * You should have received a copy of the GNU General Public License
14 * along with this program. If not, see <http://www.gnu.org/licenses/>.
15 *)
16 {$INCLUDE a_modes.inc}
17 {$M+}
18 unit MAPDEF;
20 {
21 -----------------------------------
22 MAPDEF.PAS ÂÅÐÑÈß ÎÒ 22.03.09
24 Ïîääåðæêà êàðò âåðñèè 1
25 -----------------------------------
26 }
28 interface
30 uses
31 MAPSTRUCT;
33 const
34 PANEL_NONE = 0;
35 PANEL_WALL = 1;
36 PANEL_BACK = 2;
37 PANEL_FORE = 4;
38 PANEL_WATER = 8;
39 PANEL_ACID1 = 16;
40 PANEL_ACID2 = 32;
41 PANEL_STEP = 64;
42 PANEL_LIFTUP = 128;
43 PANEL_LIFTDOWN = 256;
44 PANEL_OPENDOOR = 512;
45 PANEL_CLOSEDOOR = 1024;
46 PANEL_BLOCKMON = 2048;
47 PANEL_LIFTLEFT = 4096;
48 PANEL_LIFTRIGHT = 8192;
50 PANEL_FLAG_BLENDING = 1;
51 PANEL_FLAG_HIDE = 2;
52 PANEL_FLAG_WATERTEXTURES = 4;
54 EFFECT_NONE = 0;
55 EFFECT_TELEPORT = 1;
56 EFFECT_RESPAWN = 2;
57 EFFECT_FIRE = 3;
59 ITEM_NONE = 0;
60 ITEM_MEDKIT_SMALL = 1;
61 ITEM_MEDKIT_LARGE = 2;
62 ITEM_MEDKIT_BLACK = 3;
63 ITEM_ARMOR_GREEN = 4;
64 ITEM_ARMOR_BLUE = 5;
65 ITEM_SPHERE_BLUE = 6;
66 ITEM_SPHERE_WHITE = 7;
67 ITEM_SUIT = 8;
68 ITEM_OXYGEN = 9;
69 ITEM_INVUL = 10;
70 ITEM_WEAPON_SAW = 11;
71 ITEM_WEAPON_SHOTGUN1 = 12;
72 ITEM_WEAPON_SHOTGUN2 = 13;
73 ITEM_WEAPON_CHAINGUN = 14;
74 ITEM_WEAPON_ROCKETLAUNCHER = 15;
75 ITEM_WEAPON_PLASMA = 16;
76 ITEM_WEAPON_BFG = 17;
77 ITEM_WEAPON_SUPERPULEMET = 18;
78 ITEM_AMMO_BULLETS = 19;
79 ITEM_AMMO_BULLETS_BOX = 20;
80 ITEM_AMMO_SHELLS = 21;
81 ITEM_AMMO_SHELLS_BOX = 22;
82 ITEM_AMMO_ROCKET = 23;
83 ITEM_AMMO_ROCKET_BOX = 24;
84 ITEM_AMMO_CELL = 25;
85 ITEM_AMMO_CELL_BIG = 26;
86 ITEM_AMMO_BACKPACK = 27;
87 ITEM_KEY_RED = 28;
88 ITEM_KEY_GREEN = 29;
89 ITEM_KEY_BLUE = 30;
90 ITEM_WEAPON_KASTET = 31;
91 ITEM_WEAPON_PISTOL = 32;
92 ITEM_BOTTLE = 33;
93 ITEM_HELMET = 34;
94 ITEM_JETPACK = 35;
95 ITEM_INVIS = 36;
96 ITEM_WEAPON_FLAMETHROWER = 37;
97 ITEM_AMMO_FUELCAN = 38;
99 ITEM_MAX = 38; // store the last item's id in here
100 // use this in for loops
102 ITEM_OPTION_ONLYDM = 1;
103 ITEM_OPTION_FALL = 2;
105 AREA_NONE = 0;
106 AREA_PLAYERPOINT1 = 1;
107 AREA_PLAYERPOINT2 = 2;
108 AREA_DMPOINT = 3;
109 AREA_REDFLAG = 4;
110 AREA_BLUEFLAG = 5;
111 AREA_DOMFLAG = 6;
112 AREA_REDTEAMPOINT = 7;
113 AREA_BLUETEAMPOINT = 8;
115 MONSTER_NONE = 0;
116 MONSTER_DEMON = 1;
117 MONSTER_IMP = 2;
118 MONSTER_ZOMBY = 3;
119 MONSTER_SERG = 4;
120 MONSTER_CYBER = 5;
121 MONSTER_CGUN = 6;
122 MONSTER_BARON = 7;
123 MONSTER_KNIGHT = 8;
124 MONSTER_CACO = 9;
125 MONSTER_SOUL = 10;
126 MONSTER_PAIN = 11;
127 MONSTER_SPIDER = 12;
128 MONSTER_BSP = 13;
129 MONSTER_MANCUB = 14;
130 MONSTER_SKEL = 15;
131 MONSTER_VILE = 16;
132 MONSTER_FISH = 17;
133 MONSTER_BARREL = 18;
134 MONSTER_ROBO = 19;
135 MONSTER_MAN = 20;
137 TRIGGER_NONE = 0;
138 TRIGGER_EXIT = 1;
139 TRIGGER_TELEPORT = 2;
140 TRIGGER_OPENDOOR = 3;
141 TRIGGER_CLOSEDOOR = 4;
142 TRIGGER_DOOR = 5;
143 TRIGGER_DOOR5 = 6;
144 TRIGGER_CLOSETRAP = 7;
145 TRIGGER_TRAP = 8;
146 TRIGGER_PRESS = 9;
147 TRIGGER_SECRET = 10;
148 TRIGGER_LIFTUP = 11;
149 TRIGGER_LIFTDOWN = 12;
150 TRIGGER_LIFT = 13;
151 TRIGGER_TEXTURE = 14;
152 TRIGGER_ON = 15;
153 TRIGGER_OFF = 16;
154 TRIGGER_ONOFF = 17;
155 TRIGGER_SOUND = 18;
156 TRIGGER_SPAWNMONSTER = 19;
157 TRIGGER_SPAWNITEM = 20;
158 TRIGGER_MUSIC = 21;
159 TRIGGER_PUSH = 22;
160 TRIGGER_SCORE = 23;
161 TRIGGER_MESSAGE = 24;
162 TRIGGER_DAMAGE = 25;
163 TRIGGER_HEALTH = 26;
164 TRIGGER_SHOT = 27;
165 TRIGGER_EFFECT = 28;
166 TRIGGER_SCRIPT = 29;
167 TRIGGER_MAX = 29;
169 TRIGGER_SHOT_PISTOL = 0;
170 TRIGGER_SHOT_BULLET = 1;
171 TRIGGER_SHOT_SHOTGUN = 2;
172 TRIGGER_SHOT_SSG = 3;
173 TRIGGER_SHOT_IMP = 4;
174 TRIGGER_SHOT_PLASMA = 5;
175 TRIGGER_SHOT_SPIDER = 6;
176 TRIGGER_SHOT_CACO = 7;
177 TRIGGER_SHOT_BARON = 8;
178 TRIGGER_SHOT_MANCUB = 9;
179 TRIGGER_SHOT_REV = 10;
180 TRIGGER_SHOT_ROCKET = 11;
181 TRIGGER_SHOT_BFG = 12;
182 TRIGGER_SHOT_EXPL = 13;
183 TRIGGER_SHOT_BFGEXPL = 14;
184 TRIGGER_SHOT_MAX = 14;
186 TRIGGER_SHOT_TARGET_NONE = 0;
187 TRIGGER_SHOT_TARGET_MON = 1;
188 TRIGGER_SHOT_TARGET_PLR = 2;
189 TRIGGER_SHOT_TARGET_RED = 3;
190 TRIGGER_SHOT_TARGET_BLUE = 4;
191 TRIGGER_SHOT_TARGET_MONPLR = 5;
192 TRIGGER_SHOT_TARGET_PLRMON = 6;
194 TRIGGER_SHOT_AIM_DEFAULT = 0;
195 TRIGGER_SHOT_AIM_ALLMAP = 1;
196 TRIGGER_SHOT_AIM_TRACE = 2;
197 TRIGGER_SHOT_AIM_TRACEALL = 3;
199 TRIGGER_EFFECT_PARTICLE = 0;
200 TRIGGER_EFFECT_ANIMATION = 1;
202 TRIGGER_EFFECT_SLIQUID = 0;
203 TRIGGER_EFFECT_LLIQUID = 1;
204 TRIGGER_EFFECT_DLIQUID = 2;
205 TRIGGER_EFFECT_BLOOD = 3;
206 TRIGGER_EFFECT_SPARK = 4;
207 TRIGGER_EFFECT_BUBBLE = 5;
208 TRIGGER_EFFECT_MAX = 5;
210 TRIGGER_EFFECT_POS_CENTER = 0;
211 TRIGGER_EFFECT_POS_AREA = 1;
213 ACTIVATE_PLAYERCOLLIDE = 1;
214 ACTIVATE_MONSTERCOLLIDE = 2;
215 ACTIVATE_PLAYERPRESS = 4;
216 ACTIVATE_MONSTERPRESS = 8;
217 ACTIVATE_SHOT = 16;
218 ACTIVATE_NOMONSTER = 32;
219 ACTIVATE_CUSTOM = 255;
221 KEY_RED = 1;
222 KEY_GREEN = 2;
223 KEY_BLUE = 4;
224 KEY_REDTEAM = 8;
225 KEY_BLUETEAM = 16;
227 TEXTURE_NAME_WATER = '_water_0';
228 TEXTURE_NAME_ACID1 = '_water_1';
229 TEXTURE_NAME_ACID2 = '_water_2';
231 TEXTURE_SPECIAL_WATER = DWORD(-1);
232 TEXTURE_SPECIAL_ACID1 = DWORD(-2);
233 TEXTURE_SPECIAL_ACID2 = DWORD(-3);
234 TEXTURE_NONE = DWORD(-4);
236 type
237 TPoint = packed record
238 X, Y: LongInt;
239 end;
241 TTriggerData = record
242 case Byte of
243 0: (Default: Byte128);
244 TRIGGER_EXIT: (MapName: Char16);
245 TRIGGER_TELEPORT: (TargetPoint: TPoint;
246 d2d_teleport: Boolean;
247 silent_teleport: Boolean;
248 TlpDir: Byte);
249 TRIGGER_OPENDOOR,
250 TRIGGER_CLOSEDOOR,
251 TRIGGER_DOOR,
252 TRIGGER_DOOR5,
253 TRIGGER_CLOSETRAP,
254 TRIGGER_TRAP,
255 TRIGGER_LIFTUP,
256 TRIGGER_LIFTDOWN,
257 TRIGGER_LIFT: (PanelID: Integer;
258 NoSound: Boolean;
259 d2d_doors: Boolean);
260 TRIGGER_PRESS,
261 TRIGGER_ON,
262 TRIGGER_OFF,
263 TRIGGER_ONOFF: (tX, tY: Integer;
264 tWidth, tHeight: Word;
265 Wait: Word;
266 Count: Word;
267 MonsterID: Integer;
268 ExtRandom: Boolean);
269 TRIGGER_SECRET: ();
270 TRIGGER_TEXTURE: (ActivateOnce: Boolean;
271 AnimOnce: Boolean);
272 TRIGGER_SOUND: (SoundName: Char64;
273 Volume: Byte;
274 Pan: Byte;
275 Local: Boolean;
276 PlayCount: Byte;
277 SoundSwitch: Boolean);
278 TRIGGER_SPAWNMONSTER: (MonPos: TPoint;
279 MonType: Byte;
280 MonHealth: Integer;
281 MonDir: Byte;
282 MonActive: Boolean;
283 MonCount: Integer;
284 MonEffect: Byte;
285 MonMax: Word;
286 MonDelay: Word;
287 MonBehav: Byte);
288 TRIGGER_SPAWNITEM: (ItemPos: TPoint;
289 ItemType: Byte;
290 ItemFalls: Boolean;
291 ItemOnlyDM: Boolean;
292 ItemCount: Integer;
293 ItemEffect: Byte;
294 ItemMax: Word;
295 ItemDelay: Word);
296 TRIGGER_MUSIC: (MusicName: Char64;
297 MusicAction: Byte);
298 TRIGGER_PUSH: (PushAngle: Word;
299 PushForce: Byte;
300 ResetVel: Boolean);
301 TRIGGER_SCORE: (ScoreAction: Byte;
302 ScoreCount: Byte;
303 ScoreTeam: Byte;
304 ScoreCon,
305 ScoreMsg: Boolean);
306 TRIGGER_MESSAGE: (MessageKind: Byte;
307 MessageSendTo: Byte;
308 MessageText: Char100;
309 MessageTime: Word);
310 TRIGGER_DAMAGE: (DamageValue: Word;
311 DamageInterval: Word);
312 TRIGGER_HEALTH: (HealValue: Word;
313 HealInterval: Word;
314 HealMax: Boolean;
315 HealSilent: Boolean);
316 TRIGGER_SHOT: (ShotPos: TPoint;
317 ShotType: Byte;
318 ShotTarget: Byte;
319 ShotSound: Boolean;
320 ShotAim: Byte;
321 ShotPanelID: Integer;
322 ShotIntSight: Word;
323 ShotAngle: Word;
324 ShotWait: Word;
325 ShotAccuracy: Word;
326 ShotAmmo: Word;
327 ShotIntReload: Word);
328 TRIGGER_EFFECT: (FXCount: Byte;
329 FXType: Byte;
330 FXSubType: Byte;
331 FXColorR: Byte;
332 FXColorG: Byte;
333 FXColorB: Byte;
334 FXPos: Byte;
335 FXWait: Word;
336 FXVelX: ShortInt;
337 FXVelY: ShortInt;
338 FXSpreadL: Byte;
339 FXSpreadR: Byte;
340 FXSpreadU: Byte;
341 FXSpreadD: Byte);
342 TRIGGER_SCRIPT: (SCRProc: Char64;
343 SCRArg: Integer);
344 end;
346 {$INCLUDE mapstructsizes.inc}
348 implementation
350 uses SysUtils;
352 {$INCLUDE mapstructio.inc}
354 end.