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afc18999b4df54d9ac716742cb87eda0b9bc0df7
[d2df-sdl.git] / src / game / sdl2 / g_system.pas
1 (* Copyright (C) Doom 2D: Forever Developers
2 *
3 * This program is free software: you can redistribute it and/or modify
4 * it under the terms of the GNU General Public License as published by
5 * the Free Software Foundation, version 3 of the License ONLY.
6 *
7 * This program is distributed in the hope that it will be useful,
8 * but WITHOUT ANY WARRANTY; without even the implied warranty of
9 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
10 * GNU General Public License for more details.
11 *
12 * You should have received a copy of the GNU General Public License
13 * along with this program. If not, see <http://www.gnu.org/licenses/>.
14 *)
15 {$INCLUDE ../shared/a_modes.inc}
16 unit g_system;
18 interface
20 uses Utils;
22 (* --- Utils --- *)
23 function sys_GetTicks (): Int64;
24 procedure sys_Delay (ms: Integer);
26 (* --- Graphics --- *)
27 function sys_GetDispalyModes (bpp: Integer): SSArray;
28 function sys_SetDisplayMode (w, h, bpp: Integer; fullscreen: Boolean): Boolean;
29 procedure sys_EnableVSync (yes: Boolean);
30 procedure sys_Repaint;
32 (* --- Input --- *)
33 function sys_HandleInput (): Boolean;
34 procedure sys_RequestQuit;
36 (* --- Init --- *)
37 procedure sys_Init;
38 procedure sys_Final;
40 implementation
42 uses
43 SysUtils, SDL2, GL, Math,
44 e_log, e_graphics, e_input,
45 g_touch,
46 g_options, g_window, g_console, g_game, g_menu, g_gui, g_main;
48 const
49 GameTitle = 'Doom 2D: Forever (SDL 2)';
51 var
52 window: PSDL_Window;
53 context: TSDL_GLContext;
54 display: Integer;
55 JoystickHandle: array [0..e_MaxJoys - 1] of PSDL_Joystick;
56 JoystickHatState: array [0..e_MaxJoys - 1, 0..e_MaxJoyHats - 1, HAT_LEFT..HAT_DOWN] of Boolean;
57 JoystickZeroAxes: array [0..e_MaxJoys - 1, 0..e_MaxJoyAxes - 1] of Integer;
59 (* --------- Utils --------- *)
61 function sys_GetTicks (): Int64;
62 begin
63 result := SDL_GetTicks()
64 end;
66 procedure sys_Delay (ms: Integer);
67 begin
68 SDL_Delay(ms)
69 end;
71 (* --------- Graphics --------- *)
73 procedure UpdateSize (w, h: Integer);
74 begin
75 gWinSizeX := w;
76 gWinSizeY := h;
77 gWinRealPosX := 0;
78 gWinRealPosY := 0;
79 gScreenWidth := w;
80 gScreenHeight := h;
81 {$IFDEF ENABLE_HOLMES}
82 fuiScrWdt := w;
83 fuiScrHgt := h;
84 {$ENDIF}
85 e_ResizeWindow(w, h);
86 e_InitGL;
87 g_Game_SetupScreenSize;
88 g_Menu_Reset;
89 g_Game_ClearLoading;
90 end;
92 function InitWindow (w, h, bpp: Integer; fullScreen: Boolean): Boolean;
93 var flags: UInt32;
94 begin
95 e_LogWritefln('InitWindow %s %s %s %s', [w, h, bpp, fullScreen]);
96 result := false;
97 if window = nil then
98 begin
99 {$IFDEF USE_GLES1}
100 SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 1);
101 SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 1);
102 SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, SDL_GL_CONTEXT_PROFILE_ES);
103 {$ELSE}
104 SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 2);
105 SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 1);
106 SDL_GL_SetAttribute(SDL_GL_RED_SIZE, 8);
107 SDL_GL_SetAttribute(SDL_GL_GREEN_SIZE, 8);
108 SDL_GL_SetAttribute(SDL_GL_BLUE_SIZE, 8);
109 SDL_GL_SetAttribute(SDL_GL_DEPTH_SIZE, 16);
110 SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1);
111 SDL_GL_SetAttribute(SDL_GL_STENCIL_SIZE, 8); // lights; it is enough to have 1-bit stencil buffer for lighting, but...
112 {$ENDIF}
113 flags := SDL_WINDOW_OPENGL or SDL_WINDOW_RESIZABLE;
114 if fullScreen then flags := flags or SDL_WINDOW_FULLSCREEN;
115 window := SDL_CreateWindow(GameTitle, SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED, w, h, flags);
116 if window <> nil then
117 begin
118 context := SDL_GL_CreateContext(window);
119 if context <> nil then
120 begin
121 UpdateSize(w, h);
122 result := true
123 end
124 else
125 begin
126 e_LogWritefln('SDL: unable to create OpenGL context: %s', [SDL_GetError])
127 end
128 end
129 else
130 begin
131 e_LogWritefln('SDL: unable to create window: %s', [SDL_GetError])
132 end
133 end
134 else
135 begin
136 if fullScreen then flags := SDL_WINDOW_FULLSCREEN else flags := 0;
137 SDL_SetWindowSize(window, w, h);
138 SDL_SetWindowFullscreen(window, flags);
139 UpdateSize(w, h);
140 result := true
141 end
142 end;
144 procedure sys_Repaint;
145 begin
146 SDL_GL_SwapWindow(window)
147 end;
149 procedure sys_EnableVSync (yes: Boolean);
150 begin
151 if yes then
152 SDL_GL_SetSwapInterval(1)
153 else
154 SDL_GL_SetSwapInterval(0)
155 end;
157 function sys_GetDispalyModes (bpp: Integer): SSArray;
158 var i, count, num, pw, ph: Integer; m: TSDL_DisplayMode;
159 begin
160 result := nil;
161 num := SDL_GetNumDisplayModes(display);
162 if num < 0 then
163 e_LogWritefln('SDL: unable to get numer of available display modes: %s', [SDL_GetError]);
164 if num > 0 then
165 begin
166 e_LogWritefln('Video modes for display %s:', [display]);
167 SetLength(result, num);
168 i := 0; count := 0; pw := 0; ph := 0;
169 while i < num do
170 begin
171 SDL_GetDisplayMode(display, i, @m);
172 if ((pw <> m.w) or (ph <> m.h)) then
173 begin
174 e_LogWritefln('* %sx%sx%s@%s', [m.w, m.h, SDL_BITSPERPIXEL(m.format), m.refresh_rate]);
175 pw := m.w; ph := m.h;
176 result[count] := IntToStr(m.w) + 'x' + IntToStr(m.h);
177 Inc(count);
178 end
179 else
180 begin
181 e_LogWritefln('- %sx%sx%s@%s', [m.w, m.h, SDL_BITSPERPIXEL(m.format), m.refresh_rate]);
182 end;
183 Inc(i)
184 end;
185 SetLength(result, count)
186 end
187 end;
189 function sys_SetDisplayMode (w, h, bpp: Integer; fullScreen: Boolean): Boolean;
190 begin
191 result := InitWindow(w, h, bpp, fullScreen)
192 end;
194 (* --------- Joystick --------- *)
196 procedure HandleJoyButton (var ev: TSDL_JoyButtonEvent);
197 var down: Boolean; key: Integer;
198 begin
199 if (ev.which < e_MaxJoys) and (ev.button < e_MaxJoyBtns) then
200 begin
201 key := e_JoyButtonToKey(ev.which, ev.button);
202 down := ev.type_ = SDL_JOYBUTTONDOWN;
203 if g_dbg_input then
204 e_LogWritefln('Input Debug: jbutton, joy=%s, button=%s, keycode=%s, press=%s', [ev.which, ev.button, key, down]);
205 e_KeyUpDown(key, down);
206 g_Console_ProcessBind(key, down)
207 end
208 else
209 begin
210 if g_dbg_input then
211 begin
212 down := ev.type_ = SDL_JOYBUTTONDOWN;
213 e_LogWritefln('Input Debug: NOT IN RANGE! jbutton, joy=%s, button=%s, press=%s', [ev.which, ev.button, down])
214 end
215 end
216 end;
218 procedure HandleJoyAxis (var ev: TSDL_JoyAxisEvent);
219 var key, minuskey: Integer;
220 begin
221 if (ev.which < e_MaxJoys) and (ev.axis < e_MaxJoyAxes) then
222 begin
223 key := e_JoyAxisToKey(ev.which, ev.axis, AX_PLUS);
224 minuskey := e_JoyAxisToKey(ev.which, ev.axis, AX_MINUS);
226 if g_dbg_input then
227 e_LogWritefln('Input Debug: jaxis, joy=%s, axis=%s, value=%s, zeroaxes=%s, deadzone=%s', [ev.which, ev.axis, ev.value, JoystickZeroAxes[ev.which, ev.axis], e_JoystickDeadzones[ev.which]]);
229 if ev.value < JoystickZeroAxes[ev.which, ev.axis] - e_JoystickDeadzones[ev.which] then
230 begin
231 if (e_KeyPressed(key)) then
232 begin
233 e_KeyUpDown(key, False);
234 g_Console_ProcessBind(key, False)
235 end;
236 e_KeyUpDown(minuskey, True);
237 g_Console_ProcessBind(minuskey, True)
238 end
239 else if ev.value > JoystickZeroAxes[ev.which, ev.axis] + e_JoystickDeadzones[ev.which] then
240 begin
241 if (e_KeyPressed(minuskey)) then
242 begin
243 e_KeyUpDown(minuskey, False);
244 g_Console_ProcessBind(minuskey, False)
245 end;
246 e_KeyUpDown(key, True);
247 g_Console_ProcessBind(key, True)
248 end
249 else
250 begin
251 if (e_KeyPressed(minuskey)) then
252 begin
253 e_KeyUpDown(minuskey, False);
254 g_Console_ProcessBind(minuskey, False)
255 end;
256 if (e_KeyPressed(key)) then
257 begin
258 e_KeyUpDown(key, False);
259 g_Console_ProcessBind(key, False)
260 end
261 end
262 end
263 else
264 begin
265 if g_dbg_input then
266 e_LogWritefln('Input Debug: NOT IN RANGE! jaxis, joy=%s, axis=%s, value=%s, zeroaxes=%s, deadzone=%s', [ev.which, ev.axis, ev.value, JoystickZeroAxes[ev.which, ev.axis], e_JoystickDeadzones[ev.which]])
267 end
268 end;
270 procedure HandleJoyHat (var ev: TSDL_JoyHatEvent);
271 var
272 down: Boolean;
273 i, key: Integer;
274 hat: array [HAT_LEFT..HAT_DOWN] of Boolean;
275 begin
276 if (ev.which < e_MaxJoys) and (ev.hat < e_MaxJoyHats) then
277 begin
278 if g_dbg_input then
279 e_LogWritefln('Input Debug: jhat, joy=%s, hat=%s, value=%s', [ev.which, ev.hat, ev.value]);
280 hat[HAT_UP] := LongBool(ev.value and SDL_HAT_UP);
281 hat[HAT_DOWN] := LongBool(ev.value and SDL_HAT_DOWN);
282 hat[HAT_LEFT] := LongBool(ev.value and SDL_HAT_LEFT);
283 hat[HAT_RIGHT] := LongBool(ev.value and SDL_HAT_RIGHT);
284 for i := HAT_LEFT to HAT_DOWN do
285 begin
286 if JoystickHatState[ev.which, ev.hat, i] <> hat[i] then
287 begin
288 down := hat[i];
289 key := e_JoyHatToKey(ev.which, ev.hat, i);
290 e_KeyUpDown(key, down);
291 g_Console_ProcessBind(key, down)
292 end
293 end;
294 JoystickHatState[ev.which, ev.hat] := hat
295 end
296 else
297 begin
298 if g_dbg_input then
299 e_LogWritefln('Input Debug: NOT IN RANGE! jhat, joy=%s, hat=%s, value=%s', [ev.which, ev.hat, ev.value])
300 end
301 end;
303 procedure HandleJoyAdd (var ev: TSDL_JoyDeviceEvent);
304 var i: Integer;
305 begin
306 if (ev.which < e_MaxJoys) then
307 begin
308 JoystickHandle[ev.which] := SDL_JoystickOpen(ev.which);
309 if JoystickHandle[ev.which] <> nil then
310 begin
311 e_LogWritefln('Added Joystick %s', [ev.which]);
312 e_JoystickAvailable[ev.which] := True;
313 for i := 0 to Min(SDL_JoystickNumAxes(JoystickHandle[ev.which]), e_MaxJoyAxes) - 1 do
314 JoystickZeroAxes[ev.which, i] := SDL_JoystickGetAxis(JoystickHandle[ev.which], i)
315 end
316 else
317 begin
318 e_LogWritefln('Warning! Failed to open Joystick %s', [ev.which])
319 end
320 end
321 else
322 begin
323 e_LogWritefln('Warning! Added Joystick %s, but we support only <= %s', [ev.which, e_MaxJoys])
324 end
325 end;
327 procedure HandleJoyRemove (var ev: TSDL_JoyDeviceEvent);
328 begin
329 e_LogWritefln('Removed Joystick %s', [ev.which]);
330 if (ev.which < e_MaxJoys) then
331 begin
332 e_JoystickAvailable[ev.which] := False;
333 if JoystickHandle[ev.which] <> nil then
334 SDL_JoystickClose(JoystickHandle[ev.which]);
335 JoystickHandle[ev.which] := nil
336 end
337 end;
339 (* --------- Input --------- *)
341 function HandleWindow (var ev: TSDL_WindowEvent): Boolean;
342 begin
343 result := false;
344 case ev.event of
345 SDL_WINDOWEVENT_RESIZED: UpdateSize(ev.data1, ev.data2);
346 SDL_WINDOWEVENT_EXPOSED: sys_Repaint;
347 SDL_WINDOWEVENT_CLOSE: result := true;
348 end
349 end;
351 procedure HandleKeyboard (var ev: TSDL_KeyboardEvent);
352 var down: Boolean; key: Integer;
353 begin
354 key := ev.keysym.scancode;
355 down := (ev.type_ = SDL_KEYDOWN);
356 if key = SDL_SCANCODE_AC_BACK then
357 key := SDL_SCANCODE_ESCAPE;
358 if ev._repeat = 0 then
359 begin
360 if g_dbg_input then
361 e_LogWritefln('Input Debug: keysym, press=%s, scancode=%s', [down, key]);
362 e_KeyUpDown(key, down);
363 g_Console_ProcessBind(key, down);
364 end
365 else if gConsoleShow or gChatShow or (g_ActiveWindow <> nil) then
366 begin
367 KeyPress(key) // key repeat in menus and shit
368 end
369 end;
371 procedure HandleTextInput (var ev: TSDL_TextInputEvent);
372 var ch: UnicodeChar; sch: AnsiChar;
373 begin
374 if g_dbg_input then
375 e_LogWritefln('Input Debug: text, text=%s', [ev.text]);
376 Utf8ToUnicode(@ch, PChar(ev.text), 1);
377 if IsValid1251(Word(ch)) then
378 begin
379 sch := AnsiChar(wchar2win(ch));
380 CharPress(sch);
381 end;
382 end;
384 function sys_HandleInput (): Boolean;
385 var ev: TSDL_Event;
386 begin
387 result := false;
388 while SDL_PollEvent(@ev) <> 0 do
389 begin
390 case ev.type_ of
391 SDL_QUITEV: result := true;
392 SDL_WINDOWEVENT: result := HandleWindow(ev.window);
393 SDL_KEYUP, SDL_KEYDOWN: HandleKeyboard(ev.key);
394 SDL_JOYBUTTONDOWN, SDL_JOYBUTTONUP: HandleJoyButton(ev.jbutton);
395 SDL_JOYAXISMOTION: HandleJoyAxis(ev.jaxis);
396 SDL_JOYHATMOTION: HandleJoyHat(ev.jhat);
397 SDL_JOYDEVICEADDED: HandleJoyAdd(ev.jdevice);
398 SDL_JOYDEVICEREMOVED: HandleJoyRemove(ev.jdevice);
399 SDL_TEXTINPUT: HandleTextInput(ev.text);
400 SDL_FINGERMOTION, SDL_FINGERDOWN, SDL_FINGERUP: g_Touch_HandleEvent(ev.tfinger);
401 end
402 end
403 end;
405 procedure sys_RequestQuit;
406 var ev: TSDL_Event;
407 begin
408 ev.type_ := SDL_QUITEV;
409 SDL_PushEvent(@ev)
410 end;
412 (* --------- Init --------- *)
414 procedure sys_Init;
415 var flags: UInt32; ok: Boolean;
416 begin
417 e_WriteLog('Init SDL2', TMsgType.Notify);
418 {$IFDEF HEADLESS}
419 {$IFDEF USE_SDLMIXER}
420 flags := SDL_INIT_TIMER or SDL_INIT_AUDIO or $00004000;
421 {$ELSE}
422 flags := SDL_INIT_TIMER or $00004000;
423 {$ENDIF}
424 {$ELSE}
425 flags := SDL_INIT_JOYSTICK or SDL_INIT_TIMER or SDL_INIT_VIDEO;
426 {$ENDIF}
427 SDL_SetHint(SDL_HINT_ACCELEROMETER_AS_JOYSTICK, '0');
428 if SDL_Init(flags) <> 0 then
429 raise Exception.Create('SDL: Init failed: ' + SDL_GetError);
430 ok := InitWindow(gScreenWidth, gScreenHeight, gBPP, gFullscreen);
431 if not ok then
432 raise Exception.Create('SDL: Failed to set videomode: ' + SDL_GetError);
433 end;
435 procedure sys_Final;
436 begin
437 e_WriteLog('Releasing SDL2', TMsgType.Notify);
438 if context <> nil then
439 SDL_GL_DeleteContext(context);
440 if window <> nil then
441 SDL_DestroyWindow(window);
442 window := nil;
443 context := nil;
444 SDL_Quit
445 end;
447 initialization
448 conRegVar('sdl2_display_index', @display, 'use display index as base', '');
449 end.