DEADSOFTWARE

a31c4afccf67c14505a4f7ed56a09e9be0ef3380
[d2df-sdl.git] / src / game / opengl / r_game.pas
1 (* Copyright (C) Doom 2D: Forever Developers
2 *
3 * This program is free software: you can redistribute it and/or modify
4 * it under the terms of the GNU General Public License as published by
5 * the Free Software Foundation, version 3 of the License ONLY.
6 *
7 * This program is distributed in the hope that it will be useful,
8 * but WITHOUT ANY WARRANTY; without even the implied warranty of
9 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
10 * GNU General Public License for more details.
11 *
12 * You should have received a copy of the GNU General Public License
13 * along with this program. If not, see <http://www.gnu.org/licenses/>.
14 *)
15 {$INCLUDE ../../shared/a_modes.inc}
16 unit r_game;
18 interface
20 procedure r_Game_Load;
21 procedure r_Game_Free;
23 procedure r_Game_LoadTextures;
24 procedure r_Game_FreeTextures;
26 procedure r_Game_Draw;
27 procedure r_Game_DrawLoadingStat;
28 procedure r_Game_DrawMenuBackground (tex: AnsiString);
30 procedure r_Game_SetupScreenSize;
32 var
33 gStdFont: DWORD;
35 implementation
37 uses
38 {$INCLUDE ../nogl/noGLuses.inc}
39 {$IFDEF ENABLE_HOLMES}
40 g_holmes,
41 {$ENDIF}
42 SysUtils, Classes, Math,
43 g_base, r_graphics,
44 g_system, g_touch,
45 MAPDEF, xprofiler, utils, wadreader,
46 e_input, e_sound,
47 g_language, g_console, g_menu, g_triggers, g_player, g_options, g_monsters, g_map, g_panel,
48 g_items, g_weapons, g_gfx, g_phys, g_net, g_gui, g_netmaster,
49 g_game, r_console, r_gfx, r_items, r_map, r_monsters, r_weapons, r_netmaster, r_player, r_textures,
50 r_playermodel
51 ;
53 var
54 profileFrameDraw: TProfiler = nil;
56 FPS: Word;
57 FPSCounter: Word;
58 FPSTime: LongWord;
59 hasPBarGfx: Boolean;
61 BackID: DWORD = DWORD(-1);
62 gBackSize: TDFPoint;
64 procedure r_Game_Load;
65 var
66 wl, hl: Integer;
67 wr, hr: Integer;
68 wb, hb: Integer;
69 wm, hm: Integer;
70 begin
71 // early load
72 g_Texture_CreateWADEx('MENU_BACKGROUND', GameWAD + ':TEXTURES\TITLE', gTextureFilter);
73 g_Texture_CreateWADEx('INTER', GameWAD + ':TEXTURES\INTER', gTextureFilter);
74 g_Texture_CreateWADEx('ENDGAME_EN', GameWAD + ':TEXTURES\ENDGAME_EN', gTextureFilter);
75 g_Texture_CreateWADEx('ENDGAME_RU', GameWAD + ':TEXTURES\ENDGAME_RU', gTextureFilter);
76 LoadStdFont('STDTXT', 'STDFONT', gStdFont);
77 LoadFont('MENUTXT', 'MENUFONT', gMenuFont);
78 LoadFont('SMALLTXT', 'SMALLFONT', gMenuSmallFont);
79 // game data
80 g_Texture_CreateWADEx('NOTEXTURE', GameWAD + ':TEXTURES\NOTEXTURE');
81 g_Texture_CreateWADEx('TEXTURE_PLAYER_HUD', GameWAD + ':TEXTURES\HUD');
82 g_Texture_CreateWADEx('TEXTURE_PLAYER_HUDAIR', GameWAD + ':TEXTURES\AIRBAR');
83 g_Texture_CreateWADEx('TEXTURE_PLAYER_HUDJET', GameWAD + ':TEXTURES\JETBAR');
84 g_Texture_CreateWADEx('TEXTURE_PLAYER_HUDBG', GameWAD + ':TEXTURES\HUDBG');
85 g_Texture_CreateWADEx('TEXTURE_PLAYER_ARMORHUD', GameWAD + ':TEXTURES\ARMORHUD');
86 g_Texture_CreateWADEx('TEXTURE_PLAYER_REDFLAG', GameWAD + ':TEXTURES\FLAGHUD_R_BASE');
87 g_Texture_CreateWADEx('TEXTURE_PLAYER_REDFLAG_S', GameWAD + ':TEXTURES\FLAGHUD_R_STOLEN');
88 g_Texture_CreateWADEx('TEXTURE_PLAYER_REDFLAG_D', GameWAD + ':TEXTURES\FLAGHUD_R_DROP');
89 g_Texture_CreateWADEx('TEXTURE_PLAYER_BLUEFLAG', GameWAD + ':TEXTURES\FLAGHUD_B_BASE');
90 g_Texture_CreateWADEx('TEXTURE_PLAYER_BLUEFLAG_S', GameWAD + ':TEXTURES\FLAGHUD_B_STOLEN');
91 g_Texture_CreateWADEx('TEXTURE_PLAYER_BLUEFLAG_D', GameWAD + ':TEXTURES\FLAGHUD_B_DROP');
92 g_Texture_CreateWADEx('TEXTURE_PLAYER_TALKBUBBLE', GameWAD + ':TEXTURES\TALKBUBBLE');
93 g_Texture_CreateWADEx('TEXTURE_PLAYER_INVULPENTA', GameWAD + ':TEXTURES\PENTA');
94 g_Texture_CreateWADEx('TEXTURE_PLAYER_INDICATOR', GameWAD + ':TEXTURES\PLRIND');
95 // bar
96 hasPBarGfx := true;
97 if not g_Texture_CreateWADEx('UI_GFX_PBAR_LEFT', GameWAD+':TEXTURES\LLEFT') then hasPBarGfx := false;
98 if not g_Texture_CreateWADEx('UI_GFX_PBAR_MARKER', GameWAD+':TEXTURES\LMARKER') then hasPBarGfx := false;
99 if not g_Texture_CreateWADEx('UI_GFX_PBAR_MIDDLE', GameWAD+':TEXTURES\LMIDDLE') then hasPBarGfx := false;
100 if not g_Texture_CreateWADEx('UI_GFX_PBAR_RIGHT', GameWAD+':TEXTURES\LRIGHT') then hasPBarGfx := false;
101 if hasPBarGfx then
102 begin
103 g_Texture_GetSize('UI_GFX_PBAR_LEFT', wl, hl);
104 g_Texture_GetSize('UI_GFX_PBAR_RIGHT', wr, hr);
105 g_Texture_GetSize('UI_GFX_PBAR_MIDDLE', wb, hb);
106 g_Texture_GetSize('UI_GFX_PBAR_MARKER', wm, hm);
107 if (wl > 0) and (hl > 0) and (wr > 0) and (hr = hl) and (wb > 0) and (hb = hl) and (wm > 0) and (hm > 0) and (hm <= hl) then
108 begin
109 // yay!
110 end
111 else
112 hasPBarGfx := false;
113 end;
114 end;
116 procedure r_Game_Free;
117 begin
118 g_Texture_Delete('NOTEXTURE');
119 g_Texture_Delete('TEXTURE_PLAYER_HUD');
120 g_Texture_Delete('TEXTURE_PLAYER_HUDBG');
121 g_Texture_Delete('TEXTURE_PLAYER_ARMORHUD');
122 g_Texture_Delete('TEXTURE_PLAYER_REDFLAG');
123 g_Texture_Delete('TEXTURE_PLAYER_REDFLAG_S');
124 g_Texture_Delete('TEXTURE_PLAYER_REDFLAG_D');
125 g_Texture_Delete('TEXTURE_PLAYER_BLUEFLAG');
126 g_Texture_Delete('TEXTURE_PLAYER_BLUEFLAG_S');
127 g_Texture_Delete('TEXTURE_PLAYER_BLUEFLAG_D');
128 g_Texture_Delete('TEXTURE_PLAYER_TALKBUBBLE');
129 g_Texture_Delete('TEXTURE_PLAYER_INVULPENTA');
130 end;
132 procedure r_Game_SetupScreenSize;
133 const
134 RES_FACTOR = 4.0 / 3.0;
135 var
136 s: Single;
137 rf: Single;
138 bw, bh: Word;
139 begin
140 // Размер экранов игроков:
141 gPlayerScreenSize.X := gScreenWidth-196;
142 if (gPlayer1 <> nil) and (gPlayer2 <> nil) then
143 gPlayerScreenSize.Y := gScreenHeight div 2
144 else
145 gPlayerScreenSize.Y := gScreenHeight;
147 // Размер заднего плана:
148 if BackID <> DWORD(-1) then
149 begin
150 s := SKY_STRETCH;
151 if (gScreenWidth*s > gMapInfo.Width) or
152 (gScreenHeight*s > gMapInfo.Height) then
153 begin
154 gBackSize.X := gScreenWidth;
155 gBackSize.Y := gScreenHeight;
156 end
157 else
158 begin
159 e_GetTextureSize(BackID, @bw, @bh);
160 rf := Single(bw) / Single(bh);
161 if (rf > RES_FACTOR) then bw := Round(Single(bh) * RES_FACTOR)
162 else if (rf < RES_FACTOR) then bh := Round(Single(bw) / RES_FACTOR);
163 s := Max(gScreenWidth / bw, gScreenHeight / bh);
164 if (s < 1.0) then s := 1.0;
165 gBackSize.X := Round(bw*s);
166 gBackSize.Y := Round(bh*s);
167 end;
168 end;
169 end;
171 procedure r_Game_LoadTextures;
172 begin
173 g_Texture_CreateWADEx('TEXTURE_endpic', EndPicPath, gTextureFilter);
174 if gMapInfo.SkyFullName <> '' then
175 g_Texture_CreateWAD(BackID, gMapInfo.SkyFullName, gTextureFilter);
176 r_Game_SetupScreenSize;
177 end;
179 procedure r_Game_FreeTextures;
180 begin
181 g_Texture_Delete('TEXTURE_endpic');
182 if BackID <> DWORD(-1) then
183 begin
184 gBackSize.X := 0;
185 gBackSize.Y := 0;
186 e_DeleteTexture(BackID);
187 BackID := DWORD(-1);
188 end
189 end;
191 procedure r_Map_DrawBack(dx, dy: Integer);
192 begin
193 if gDrawBackGround and (BackID <> DWORD(-1)) then
194 e_DrawSize(BackID, dx, dy, 0, False, False, gBackSize.X, gBackSize.Y)
195 else
196 e_Clear(GL_COLOR_BUFFER_BIT, 0, 0, 0);
197 end;
199 function GetActivePlayer_ByID(ID: Integer): TPlayer;
200 var
201 a: Integer;
202 begin
203 Result := nil;
204 if ID < 0 then
205 Exit;
206 if gPlayers = nil then
207 Exit;
208 for a := Low(gPlayers) to High(gPlayers) do
209 if IsActivePlayer(gPlayers[a]) then
210 begin
211 if gPlayers[a].UID <> ID then
212 continue;
213 Result := gPlayers[a];
214 break;
215 end;
216 end;
218 function calcProfilesHeight (prof: TProfiler): Integer;
219 begin
220 result := 0;
221 if (prof = nil) then exit;
222 if (length(prof.bars) = 0) then exit;
223 result := length(prof.bars)*(16+2);
224 end;
226 // returns width
227 function drawProfiles (x, y: Integer; prof: TProfiler): Integer;
228 var
229 wdt, hgt: Integer;
230 yy: Integer;
231 ii: Integer;
232 begin
233 result := 0;
234 if (prof = nil) then exit;
235 // gScreenWidth
236 if (length(prof.bars) = 0) then exit;
237 wdt := 192;
238 hgt := calcProfilesHeight(prof);
239 if (x < 0) then x := gScreenWidth-(wdt-1)+x;
240 if (y < 0) then y := gScreenHeight-(hgt-1)+y;
241 // background
242 //e_DrawFillQuad(x, y, x+wdt-1, y+hgt-1, 255, 255, 255, 200, B_BLEND);
243 //e_DrawFillQuad(x, y, x+wdt-1, y+hgt-1, 20, 20, 20, 0, B_NONE);
244 e_DarkenQuadWH(x, y, wdt, hgt, 150);
245 // title
246 yy := y+2;
247 for ii := 0 to High(prof.bars) do
248 begin
249 e_TextureFontPrintEx(x+2+4*prof.bars[ii].level, yy, Format('%s: %d', [prof.bars[ii].name, prof.bars[ii].value]), gStdFont, 255, 255, 0, 1, false);
250 Inc(yy, 16+2);
251 end;
252 result := wdt;
253 end;
255 procedure drawTime(X, Y: Integer); inline;
256 begin
257 e_TextureFontPrint(x, y, Format('%d:%.2d:%.2d', [gTime div 1000 div 3600, (gTime div 1000 div 60) mod 60, gTime div 1000 mod 60]), gStdFont);
258 end;
260 procedure DrawStat();
261 var
262 pc, x, y, w, h: Integer;
263 w1, w2, w3, w4: Integer;
264 a, aa: Integer;
265 cw, ch, r, g, b, rr, gg, bb: Byte;
266 s1, s2, s3: String;
267 _y: Integer;
268 stat: TPlayerStatArray;
269 wad, map: string;
270 mapstr: string;
271 namestr: string;
272 begin
273 s1 := '';
274 s2 := '';
275 s3 := '';
276 pc := g_Player_GetCount;
277 e_TextureFontGetSize(gStdFont, cw, ch);
279 w := gScreenWidth-(gScreenWidth div 5);
280 if gGameSettings.GameMode in [GM_TDM, GM_CTF] then
281 h := 32+ch*(11+pc)
282 else
283 h := 40+ch*5+(ch+8)*pc;
284 x := (gScreenWidth div 2)-(w div 2);
285 y := (gScreenHeight div 2)-(h div 2);
287 e_DrawFillQuad(x, y, x+w-1, y+h-1, 64, 64, 64, 32);
288 e_DrawQuad(x, y, x+w-1, y+h-1, 255, 127, 0);
290 drawTime(x+w-78, y+8);
292 wad := g_ExtractWadNameNoPath(gMapInfo.Map);
293 map := g_ExtractFileName(gMapInfo.Map);
294 mapstr := wad + ':\' + map + ' - ' + gMapInfo.Name;
296 case gGameSettings.GameMode of
297 GM_DM:
298 begin
299 if gGameSettings.MaxLives = 0 then
300 s1 := _lc[I_GAME_DM]
301 else
302 s1 := _lc[I_GAME_LMS];
303 s2 := Format(_lc[I_GAME_FRAG_LIMIT], [gGameSettings.GoalLimit]);
304 s3 := Format(_lc[I_GAME_TIME_LIMIT], [gGameSettings.TimeLimit div 3600, (gGameSettings.TimeLimit div 60) mod 60, gGameSettings.TimeLimit mod 60]);
305 end;
307 GM_TDM:
308 begin
309 if gGameSettings.MaxLives = 0 then
310 s1 := _lc[I_GAME_TDM]
311 else
312 s1 := _lc[I_GAME_TLMS];
313 s2 := Format(_lc[I_GAME_FRAG_LIMIT], [gGameSettings.GoalLimit]);
314 s3 := Format(_lc[I_GAME_TIME_LIMIT], [gGameSettings.TimeLimit div 3600, (gGameSettings.TimeLimit div 60) mod 60, gGameSettings.TimeLimit mod 60]);
315 end;
317 GM_CTF:
318 begin
319 s1 := _lc[I_GAME_CTF];
320 s2 := Format(_lc[I_GAME_SCORE_LIMIT], [gGameSettings.GoalLimit]);
321 s3 := Format(_lc[I_GAME_TIME_LIMIT], [gGameSettings.TimeLimit div 3600, (gGameSettings.TimeLimit div 60) mod 60, gGameSettings.TimeLimit mod 60]);
322 end;
324 GM_COOP:
325 begin
326 if gGameSettings.MaxLives = 0 then
327 s1 := _lc[I_GAME_COOP]
328 else
329 s1 := _lc[I_GAME_SURV];
330 s2 := _lc[I_GAME_MONSTERS] + ' ' + IntToStr(gCoopMonstersKilled) + '/' + IntToStr(gTotalMonsters);
331 s3 := _lc[I_GAME_SECRETS] + ' ' + IntToStr(gCoopSecretsFound) + '/' + IntToStr(gSecretsCount);
332 end;
334 else
335 begin
336 s1 := '';
337 s2 := '';
338 end;
339 end;
340 _y := y+8;
341 e_TextureFontPrintEx(x+(w div 2)-(Length(s1)*cw div 2), _y, s1, gStdFont, 255, 255, 255, 1);
342 _y := _y+ch+8;
343 e_TextureFontPrintEx(x+(w div 2)-(Length(mapstr)*cw div 2), _y, mapstr, gStdFont, 200, 200, 200, 1);
344 _y := _y+ch+8;
345 e_TextureFontPrintEx(x+16, _y, s2, gStdFont, 200, 200, 200, 1);
347 e_TextureFontPrintEx(x+w-16-(Length(s3))*cw, _y, s3,
348 gStdFont, 200, 200, 200, 1);
350 if NetMode = NET_SERVER then
351 e_TextureFontPrintEx(x+8, y + 8, _lc[I_NET_SERVER], gStdFont, 255, 255, 255, 1)
352 else
353 if NetMode = NET_CLIENT then
354 e_TextureFontPrintEx(x+8, y + 8,
355 NetClientIP + ':' + IntToStr(NetClientPort), gStdFont, 255, 255, 255, 1);
357 if pc = 0 then
358 Exit;
359 stat := g_Player_GetStats();
360 SortGameStat(stat);
362 w2 := (w-16) div 6 + 48; // ширина 2 столбца
363 w3 := (w-16) div 6; // ширина 3 и 4 столбцов
364 w4 := w3;
365 w1 := w-16-w2-w3-w4; // оставшееся пространство - для цвета и имени игрока
367 if gGameSettings.GameMode in [GM_TDM, GM_CTF] then
368 begin
369 _y := _y+ch+ch;
371 for a := TEAM_RED to TEAM_BLUE do
372 begin
373 if a = TEAM_RED then
374 begin
375 s1 := _lc[I_GAME_TEAM_RED];
376 r := 255;
377 g := 0;
378 b := 0;
379 end
380 else
381 begin
382 s1 := _lc[I_GAME_TEAM_BLUE];
383 r := 0;
384 g := 0;
385 b := 255;
386 end;
388 e_TextureFontPrintEx(x+16, _y, s1, gStdFont, r, g, b, 1);
389 e_TextureFontPrintEx(x+w1+16, _y, IntToStr(gTeamStat[a].Goals),
390 gStdFont, r, g, b, 1);
392 _y := _y+ch+(ch div 4);
393 e_DrawLine(1, x+16, _y, x+w-16, _y, r, g, b);
394 _y := _y+(ch div 4);
396 for aa := 0 to High(stat) do
397 if stat[aa].Team = a then
398 with stat[aa] do
399 begin
400 if Spectator then
401 begin
402 rr := r div 2;
403 gg := g div 2;
404 bb := b div 2;
405 end
406 else
407 begin
408 rr := r;
409 gg := g;
410 bb := b;
411 end;
412 if gShowPIDs then
413 namestr := Format('[%5d] %s', [UID, Name])
414 else
415 namestr := Name;
416 // Имя
417 e_TextureFontPrintEx(x+16, _y, namestr, gStdFont, rr, gg, bb, 1);
418 // Пинг/потери
419 e_TextureFontPrintEx(x+w1+16, _y, Format(_lc[I_GAME_PING_MS], [Ping, Loss]), gStdFont, rr, gg, bb, 1);
420 // Фраги
421 e_TextureFontPrintEx(x+w1+w2+16, _y, IntToStr(Frags), gStdFont, rr, gg, bb, 1);
422 // Смерти
423 e_TextureFontPrintEx(x+w1+w2+w3+16, _y, IntToStr(Deaths), gStdFont, rr, gg, bb, 1);
424 _y := _y+ch;
425 end;
427 _y := _y+ch;
428 end;
429 end
430 else if gGameSettings.GameMode in [GM_DM, GM_COOP] then
431 begin
432 _y := _y+ch+ch;
433 e_TextureFontPrintEx(x+16, _y, _lc[I_GAME_PLAYER_NAME], gStdFont, 255, 127, 0, 1);
434 e_TextureFontPrintEx(x+16+w1, _y, _lc[I_GAME_PING], gStdFont, 255, 127, 0, 1);
435 e_TextureFontPrintEx(x+16+w1+w2, _y, _lc[I_GAME_FRAGS], gStdFont, 255, 127, 0, 1);
436 e_TextureFontPrintEx(x+16+w1+w2+w3, _y, _lc[I_GAME_DEATHS], gStdFont, 255, 127, 0, 1);
438 _y := _y+ch+8;
439 for aa := 0 to High(stat) do
440 with stat[aa] do
441 begin
442 if Spectator then
443 begin
444 r := 127;
445 g := 64;
446 end
447 else
448 begin
449 r := 255;
450 g := 127;
451 end;
452 if gShowPIDs then
453 namestr := Format('[%5d] %s', [UID, Name])
454 else
455 namestr := Name;
456 // Цвет игрока
457 e_DrawFillQuad(x+16, _y+4, x+32-1, _y+16+4-1, Color.R, Color.G, Color.B, 0);
458 e_DrawQuad(x+16, _y+4, x+32-1, _y+16+4-1, 192, 192, 192);
459 // Имя
460 e_TextureFontPrintEx(x+16+16+8, _y+4, namestr, gStdFont, r, g, 0, 1);
461 // Пинг/потери
462 e_TextureFontPrintEx(x+w1+16, _y+4, Format(_lc[I_GAME_PING_MS], [Ping, Loss]), gStdFont, r, g, 0, 1);
463 // Фраги
464 e_TextureFontPrintEx(x+w1+w2+16, _y+4, IntToStr(Frags), gStdFont, r, g, 0, 1);
465 // Смерти
466 e_TextureFontPrintEx(x+w1+w2+w3+16, _y+4, IntToStr(Deaths), gStdFont, r, g, 0, 1);
467 _y := _y+ch+8;
468 end;
469 end
470 end;
472 procedure DrawCustomStat();
473 var
474 pc, x, y, w, _y,
475 w1, w2, w3,
476 t, p, m: Integer;
477 ww1, hh1: Word;
478 ww2, hh2, r, g, b, rr, gg, bb: Byte;
479 s1, s2, topstr: String;
480 begin
481 e_TextureFontGetSize(gStdFont, ww2, hh2);
483 sys_HandleInput;
485 if g_Console_Action(ACTION_SCORES) then
486 begin
487 if not gStatsPressed then
488 begin
489 gStatsOff := not gStatsOff;
490 gStatsPressed := True;
491 end;
492 end
493 else
494 gStatsPressed := False;
496 if gStatsOff then
497 begin
498 s1 := _lc[I_MENU_INTER_NOTICE_TAB];
499 w := (Length(s1) * ww2) div 2;
500 x := gScreenWidth div 2 - w;
501 y := 8;
502 e_TextureFontPrint(x, y, s1, gStdFont);
503 Exit;
504 end;
506 if (gGameSettings.GameMode = GM_COOP) then
507 begin
508 if gMissionFailed then
509 topstr := _lc[I_MENU_INTER_MISSION_FAIL]
510 else
511 topstr := _lc[I_MENU_INTER_LEVEL_COMPLETE];
512 end
513 else
514 topstr := _lc[I_MENU_INTER_ROUND_OVER];
516 e_CharFont_GetSize(gMenuFont, topstr, ww1, hh1);
517 e_CharFont_Print(gMenuFont, (gScreenWidth div 2)-(ww1 div 2), 16, topstr);
519 if g_Game_IsNet then
520 begin
521 topstr := Format(_lc[I_MENU_INTER_NOTICE_TIME], [gServInterTime]);
522 if not gChatShow then
523 e_TextureFontPrintEx((gScreenWidth div 2)-(Length(topstr)*ww2 div 2),
524 gScreenHeight-(hh2+4)*2, topstr, gStdFont, 255, 255, 255, 1);
525 end;
527 if g_Game_IsClient then
528 topstr := _lc[I_MENU_INTER_NOTICE_MAP]
529 else
530 topstr := _lc[I_MENU_INTER_NOTICE_SPACE];
531 if not gChatShow then
532 e_TextureFontPrintEx((gScreenWidth div 2)-(Length(topstr)*ww2 div 2),
533 gScreenHeight-(hh2+4), topstr, gStdFont, 255, 255, 255, 1);
535 x := 32;
536 y := 16+hh1+16;
538 w := gScreenWidth-x*2;
540 w2 := (w-16) div 6;
541 w3 := w2;
542 w1 := w-16-w2-w3;
544 e_DrawFillQuad(x, y, gScreenWidth-x-1, gScreenHeight-y-1, 64, 64, 64, 32);
545 e_DrawQuad(x, y, gScreenWidth-x-1, gScreenHeight-y-1, 255, 127, 0);
547 m := Max(Length(_lc[I_MENU_MAP])+1, Length(_lc[I_GAME_GAME_TIME])+1)*ww2;
549 case CustomStat.GameMode of
550 GM_DM:
551 begin
552 if gGameSettings.MaxLives = 0 then
553 s1 := _lc[I_GAME_DM]
554 else
555 s1 := _lc[I_GAME_LMS];
556 end;
557 GM_TDM:
558 begin
559 if gGameSettings.MaxLives = 0 then
560 s1 := _lc[I_GAME_TDM]
561 else
562 s1 := _lc[I_GAME_TLMS];
563 end;
564 GM_CTF: s1 := _lc[I_GAME_CTF];
565 GM_COOP:
566 begin
567 if gGameSettings.MaxLives = 0 then
568 s1 := _lc[I_GAME_COOP]
569 else
570 s1 := _lc[I_GAME_SURV];
571 end;
572 else s1 := '';
573 end;
575 _y := y+16;
576 e_TextureFontPrintEx(x+(w div 2)-(Length(s1)*ww2 div 2), _y, s1, gStdFont, 255, 255, 255, 1);
577 _y := _y+8;
579 _y := _y+16;
580 e_TextureFontPrintEx(x+8, _y, _lc[I_MENU_MAP], gStdFont, 255, 127, 0, 1);
581 e_TextureFontPrint(x+8+m, _y, Format('%s - %s', [CustomStat.Map, CustomStat.MapName]), gStdFont);
583 _y := _y+16;
584 e_TextureFontPrintEx(x+8, _y, _lc[I_GAME_GAME_TIME], gStdFont, 255, 127, 0, 1);
585 e_TextureFontPrint(x+8+m, _y, Format('%d:%.2d:%.2d', [CustomStat.GameTime div 1000 div 3600,
586 (CustomStat.GameTime div 1000 div 60) mod 60,
587 CustomStat.GameTime div 1000 mod 60]), gStdFont);
589 pc := Length(CustomStat.PlayerStat);
590 if pc = 0 then Exit;
592 if CustomStat.GameMode = GM_COOP then
593 begin
594 m := Max(Length(_lc[I_GAME_MONSTERS])+1, Length(_lc[I_GAME_SECRETS])+1)*ww2;
595 _y := _y+32;
596 s2 := _lc[I_GAME_MONSTERS];
597 e_TextureFontPrintEx(x+8, _y, s2, gStdFont, 255, 127, 0, 1);
598 e_TextureFontPrintEx(x+8+m, _y, IntToStr(gCoopMonstersKilled) + '/' + IntToStr(gTotalMonsters), gStdFont, 255, 255, 255, 1);
599 _y := _y+16;
600 s2 := _lc[I_GAME_SECRETS];
601 e_TextureFontPrintEx(x+8, _y, s2, gStdFont, 255, 127, 0, 1);
602 e_TextureFontPrintEx(x+8+m, _y, IntToStr(gCoopSecretsFound) + '/' + IntToStr(gSecretsCount), gStdFont, 255, 255, 255, 1);
603 if gLastMap then
604 begin
605 m := Max(Length(_lc[I_GAME_MONSTERS_TOTAL])+1, Length(_lc[I_GAME_SECRETS_TOTAL])+1)*ww2;
606 _y := _y-16;
607 s2 := _lc[I_GAME_MONSTERS_TOTAL];
608 e_TextureFontPrintEx(x+250, _y, s2, gStdFont, 255, 127, 0, 1);
609 e_TextureFontPrintEx(x+250+m, _y, IntToStr(gCoopTotalMonstersKilled) + '/' + IntToStr(gCoopTotalMonsters), gStdFont, 255, 255, 255, 1);
610 _y := _y+16;
611 s2 := _lc[I_GAME_SECRETS_TOTAL];
612 e_TextureFontPrintEx(x+250, _y, s2, gStdFont, 255, 127, 0, 1);
613 e_TextureFontPrintEx(x+250+m, _y, IntToStr(gCoopTotalSecretsFound) + '/' + IntToStr(gCoopTotalSecrets), gStdFont, 255, 255, 255, 1);
614 end;
615 end;
617 if CustomStat.GameMode in [GM_TDM, GM_CTF] then
618 begin
619 _y := _y+16+16;
621 with CustomStat do
622 if TeamStat[TEAM_RED].Goals > TeamStat[TEAM_BLUE].Goals then s1 := _lc[I_GAME_WIN_RED]
623 else if TeamStat[TEAM_BLUE].Goals > TeamStat[TEAM_RED].Goals then s1 := _lc[I_GAME_WIN_BLUE]
624 else s1 := _lc[I_GAME_WIN_DRAW];
626 e_TextureFontPrintEx(x+8+(w div 2)-(Length(s1)*ww2 div 2), _y, s1, gStdFont, 255, 255, 255, 1);
627 _y := _y+40;
629 for t := TEAM_RED to TEAM_BLUE do
630 begin
631 if t = TEAM_RED then
632 begin
633 e_TextureFontPrintEx(x+8, _y, _lc[I_GAME_TEAM_RED],
634 gStdFont, 255, 0, 0, 1);
635 e_TextureFontPrintEx(x+w1+8, _y, IntToStr(CustomStat.TeamStat[TEAM_RED].Goals),
636 gStdFont, 255, 0, 0, 1);
637 r := 255;
638 g := 0;
639 b := 0;
640 end
641 else
642 begin
643 e_TextureFontPrintEx(x+8, _y, _lc[I_GAME_TEAM_BLUE],
644 gStdFont, 0, 0, 255, 1);
645 e_TextureFontPrintEx(x+w1+8, _y, IntToStr(CustomStat.TeamStat[TEAM_BLUE].Goals),
646 gStdFont, 0, 0, 255, 1);
647 r := 0;
648 g := 0;
649 b := 255;
650 end;
652 e_DrawLine(1, x+8, _y+20, x-8+w, _y+20, r, g, b);
653 _y := _y+24;
655 for p := 0 to High(CustomStat.PlayerStat) do
656 if CustomStat.PlayerStat[p].Team = t then
657 with CustomStat.PlayerStat[p] do
658 begin
659 if Spectator then
660 begin
661 rr := r div 2;
662 gg := g div 2;
663 bb := b div 2;
664 end
665 else
666 begin
667 rr := r;
668 gg := g;
669 bb := b;
670 end;
671 if (gPlayers[Num] <> nil) and (gPlayers[Num].FReady) then
672 e_TextureFontPrintEx(x+16, _y, Name + ' *', gStdFont, rr, gg, bb, 1)
673 else
674 e_TextureFontPrintEx(x+16, _y, Name, gStdFont, rr, gg, bb, 1);
675 e_TextureFontPrintEx(x+w1+16, _y, IntToStr(Frags), gStdFont, rr, gg, bb, 1);
676 e_TextureFontPrintEx(x+w1+w2+16, _y, IntToStr(Deaths), gStdFont, rr, gg, bb, 1);
677 _y := _y+24;
678 end;
680 _y := _y+16+16;
681 end;
682 end
683 else if CustomStat.GameMode in [GM_DM, GM_COOP] then
684 begin
685 _y := _y+40;
686 e_TextureFontPrintEx(x+8, _y, _lc[I_GAME_PLAYER_NAME], gStdFont, 255, 127, 0, 1);
687 e_TextureFontPrintEx(x+8+w1, _y, _lc[I_GAME_FRAGS], gStdFont, 255, 127, 0, 1);
688 e_TextureFontPrintEx(x+8+w1+w2, _y, _lc[I_GAME_DEATHS], gStdFont, 255, 127, 0, 1);
690 _y := _y+24;
691 for p := 0 to High(CustomStat.PlayerStat) do
692 with CustomStat.PlayerStat[p] do
693 begin
694 e_DrawFillQuad(x+8, _y+4, x+24-1, _y+16+4-1, Color.R, Color.G, Color.B, 0);
696 if Spectator then
697 r := 127
698 else
699 r := 255;
701 if (gPlayers[Num] <> nil) and (gPlayers[Num].FReady) then
702 e_TextureFontPrintEx(x+8+16+8, _y+4, Name + ' *', gStdFont, r, r, r, 1, True)
703 else
704 e_TextureFontPrintEx(x+8+16+8, _y+4, Name, gStdFont, r, r, r, 1, True);
705 e_TextureFontPrintEx(x+w1+8+16+8, _y+4, IntToStr(Frags), gStdFont, r, r, r, 1, True);
706 e_TextureFontPrintEx(x+w1+w2+8+16+8, _y+4, IntToStr(Deaths), gStdFont, r, r, r, 1, True);
707 _y := _y+24;
708 end;
709 end;
711 // HACK: take stats screenshot immediately after the first frame of the stats showing
712 if gScreenshotStats and (not StatShotDone) and (Length(CustomStat.PlayerStat) > 1) then
713 begin
714 g_TakeScreenShot('stats/' + StatFilename);
715 StatShotDone := True;
716 end;
717 end;
719 procedure DrawSingleStat();
720 var
721 tm, key_x, val_x, y: Integer;
722 w1, w2, h: Word;
723 s1, s2: String;
725 procedure player_stat(n: Integer);
726 var
727 kpm: Real;
729 begin
730 // "Kills: # / #":
731 s1 := Format(' %d ', [SingleStat.PlayerStat[n].Kills]);
732 s2 := Format(' %d', [gTotalMonsters]);
734 e_CharFont_Print(gMenuFont, key_x, y, _lc[I_MENU_INTER_KILLS]);
735 e_CharFont_PrintEx(gMenuFont, val_x, y, s1, _RGB(255, 0, 0));
736 e_CharFont_GetSize(gMenuFont, s1, w1, h);
737 e_CharFont_Print(gMenuFont, val_x+w1, y, '/');
738 s1 := s1 + '/';
739 e_CharFont_GetSize(gMenuFont, s1, w1, h);
740 e_CharFont_PrintEx(gMenuFont, val_x+w1, y, s2, _RGB(255, 0, 0));
742 // "Kills-per-minute: ##.#":
743 s1 := _lc[I_MENU_INTER_KPM];
744 if tm > 0 then
745 kpm := (SingleStat.PlayerStat[n].Kills / tm) * 60
746 else
747 kpm := SingleStat.PlayerStat[n].Kills;
748 s2 := Format(' %.1f', [kpm]);
750 e_CharFont_Print(gMenuFont, key_x, y+32, s1);
751 e_CharFont_PrintEx(gMenuFont, val_x, y+32, s2, _RGB(255, 0, 0));
753 // "Secrets found: # / #":
754 s1 := Format(' %d ', [SingleStat.PlayerStat[n].Secrets]);
755 s2 := Format(' %d', [SingleStat.TotalSecrets]);
757 e_CharFont_Print(gMenuFont, key_x, y+64, _lc[I_MENU_INTER_SECRETS]);
758 e_CharFont_PrintEx(gMenuFont, val_x, y+64, s1, _RGB(255, 0, 0));
759 e_CharFont_GetSize(gMenuFont, s1, w1, h);
760 e_CharFont_Print(gMenuFont, val_x+w1, y+64, '/');
761 s1 := s1 + '/';
762 e_CharFont_GetSize(gMenuFont, s1, w1, h);
763 e_CharFont_PrintEx(gMenuFont, val_x+w1, y+64, s2, _RGB(255, 0, 0));
764 end;
766 begin
767 // "Level Complete":
768 e_CharFont_GetSize(gMenuFont, _lc[I_MENU_INTER_LEVEL_COMPLETE], w1, h);
769 e_CharFont_Print(gMenuFont, (gScreenWidth-w1) div 2, 32, _lc[I_MENU_INTER_LEVEL_COMPLETE]);
771 // Определяем координаты выравнивания по самой длинной строке:
772 s1 := _lc[I_MENU_INTER_KPM];
773 e_CharFont_GetSize(gMenuFont, s1, w1, h);
774 Inc(w1, 16);
775 s1 := ' 9999.9';
776 e_CharFont_GetSize(gMenuFont, s1, w2, h);
778 key_x := (gScreenWidth-w1-w2) div 2;
779 val_x := key_x + w1;
781 // "Time: #:##:##":
782 tm := SingleStat.GameTime div 1000;
783 s1 := _lc[I_MENU_INTER_TIME];
784 s2 := Format(' %d:%.2d:%.2d', [tm div (60*60), (tm mod (60*60)) div 60, tm mod 60]);
786 e_CharFont_Print(gMenuFont, key_x, 80, s1);
787 e_CharFont_PrintEx(gMenuFont, val_x, 80, s2, _RGB(255, 0, 0));
789 if SingleStat.TwoPlayers then
790 begin
791 // "Player 1":
792 s1 := _lc[I_MENU_PLAYER_1];
793 e_CharFont_GetSize(gMenuFont, s1, w1, h);
794 e_CharFont_Print(gMenuFont, (gScreenWidth-w1) div 2, 128, s1);
796 // Статистика первого игрока:
797 y := 176;
798 player_stat(0);
800 // "Player 2":
801 s1 := _lc[I_MENU_PLAYER_2];
802 e_CharFont_GetSize(gMenuFont, s1, w1, h);
803 e_CharFont_Print(gMenuFont, (gScreenWidth-w1) div 2, 288, s1);
805 // Статистика второго игрока:
806 y := 336;
807 player_stat(1);
808 end
809 else
810 begin
811 // Статистика первого игрока:
812 y := 128;
813 player_stat(0);
814 end;
815 end;
817 procedure r_Game_DrawLoadingStat;
818 procedure drawRect (x, y, w, h: Integer);
819 begin
820 if (w < 1) or (h < 1) then exit;
821 glBegin(GL_QUADS);
822 glVertex2f(x+0.375, y+0.375);
823 glVertex2f(x+w+0.375, y+0.375);
824 glVertex2f(x+w+0.375, y+h+0.375);
825 glVertex2f(x+0.375, y+h+0.375);
826 glEnd();
827 end;
829 function drawPBar (cur, total: Integer; washere: Boolean): Boolean;
830 var
831 rectW, rectH: Integer;
832 x0, y0: Integer;
833 wdt: Integer;
834 wl, hl: Integer;
835 wr, hr: Integer;
836 wb, hb: Integer;
837 wm, hm: Integer;
838 idl, idr, idb, idm: LongWord;
839 f, my: Integer;
840 begin
841 result := false;
842 if (total < 1) then exit;
843 if (cur < 1) then exit; // don't blink
844 if (not washere) and (cur >= total) then exit; // don't blink
845 //if (cur < 0) then cur := 0;
846 //if (cur > total) then cur := total;
847 result := true;
849 if (hasPBarGfx) then
850 begin
851 g_Texture_Get('UI_GFX_PBAR_LEFT', idl);
852 g_Texture_GetSize('UI_GFX_PBAR_LEFT', wl, hl);
853 g_Texture_Get('UI_GFX_PBAR_RIGHT', idr);
854 g_Texture_GetSize('UI_GFX_PBAR_RIGHT', wr, hr);
855 g_Texture_Get('UI_GFX_PBAR_MIDDLE', idb);
856 g_Texture_GetSize('UI_GFX_PBAR_MIDDLE', wb, hb);
857 g_Texture_Get('UI_GFX_PBAR_MARKER', idm);
858 g_Texture_GetSize('UI_GFX_PBAR_MARKER', wm, hm);
860 //rectW := gScreenWidth-360;
861 rectW := trunc(624.0*gScreenWidth/1024.0);
862 rectH := hl;
864 x0 := (gScreenWidth-rectW) div 2;
865 y0 := gScreenHeight-rectH-64;
866 if (y0 < 2) then y0 := 2;
868 glEnable(GL_SCISSOR_TEST);
870 // left and right
871 glScissor(x0, gScreenHeight-y0-rectH, rectW, rectH);
872 e_DrawSize(idl, x0, y0, 0, true, false, wl, hl);
873 e_DrawSize(idr, x0+rectW-wr, y0, 0, true, false, wr, hr);
875 // body
876 glScissor(x0+wl, gScreenHeight-y0-rectH, rectW-wl-wr, rectH);
877 f := x0+wl;
878 while (f < x0+rectW) do
879 begin
880 e_DrawSize(idb, f, y0, 0, true, false, wb, hb);
881 f += wb;
882 end;
884 // filled part
885 wdt := (rectW-wl-wr)*cur div total;
886 if (wdt > rectW-wl-wr) then wdt := rectW-wr-wr;
887 if (wdt > 0) then
888 begin
889 my := y0; // don't be so smart, ketmar: +(rectH-wm) div 2;
890 glScissor(x0+wl, gScreenHeight-my-rectH, wdt, hm);
891 f := x0+wl;
892 while (wdt > 0) do
893 begin
894 e_DrawSize(idm, f, y0, 0, true, false, wm, hm);
895 f += wm;
896 wdt -= wm;
897 end;
898 end;
900 glScissor(0, 0, gScreenWidth, gScreenHeight);
901 end
902 else
903 begin
904 rectW := gScreenWidth-64;
905 rectH := 16;
907 x0 := (gScreenWidth-rectW) div 2;
908 y0 := gScreenHeight-rectH-64;
909 if (y0 < 2) then y0 := 2;
911 glDisable(GL_BLEND);
912 glDisable(GL_TEXTURE_2D);
914 //glClearColor(0, 0, 0, 0);
915 //glClear(GL_COLOR_BUFFER_BIT);
917 glColor4ub(127, 127, 127, 255);
918 drawRect(x0-2, y0-2, rectW+4, rectH+4);
920 glColor4ub(0, 0, 0, 255);
921 drawRect(x0-1, y0-1, rectW+2, rectH+2);
923 glColor4ub(127, 127, 127, 255);
924 wdt := rectW*cur div total;
925 if (wdt > rectW) then wdt := rectW;
926 drawRect(x0, y0, wdt, rectH);
927 end;
928 end;
930 var
931 ww, hh: Word;
932 xx, yy, i: Integer;
933 s: String;
934 begin
935 if (Length(LoadingStat.Msgs) = 0) then exit;
937 e_CharFont_GetSize(gMenuFont, _lc[I_MENU_LOADING], ww, hh);
938 yy := (gScreenHeight div 3);
939 e_CharFont_Print(gMenuFont, (gScreenWidth div 2)-(ww div 2), yy-2*hh, _lc[I_MENU_LOADING]);
940 xx := (gScreenWidth div 3);
942 with LoadingStat do
943 begin
944 for i := 0 to NextMsg-1 do
945 begin
946 if (i = (NextMsg-1)) and (MaxValue > 0) then
947 s := Format('%s: %d/%d', [Msgs[i], CurValue, MaxValue])
948 else
949 s := Msgs[i];
951 e_CharFont_PrintEx(gMenuSmallFont, xx, yy, s, _RGB(255, 0, 0));
952 yy := yy + LOADING_INTERLINE;
953 PBarWasHere := drawPBar(CurValue, MaxValue, PBarWasHere);
954 end;
955 end;
956 end;
958 procedure r_Game_DrawMenuBackground (tex: AnsiString);
959 var
960 w, h: Word;
961 ID: DWord;
963 begin
964 if g_Texture_Get(tex, ID) then
965 begin
966 e_Clear(GL_COLOR_BUFFER_BIT, 0, 0, 0);
967 e_GetTextureSize(ID, @w, @h);
968 if w = h then
969 w := round(w * 1.333 * (gScreenHeight / h))
970 else
971 w := trunc(w * (gScreenHeight / h));
972 e_DrawSize(ID, (gScreenWidth - w) div 2, 0, 0, False, False, w, gScreenHeight);
973 end
974 else e_Clear(GL_COLOR_BUFFER_BIT, 0, 0, 0);
975 end;
977 procedure DrawMinimap(p: TPlayer; RenderRect: TRect);
978 var
979 a, aX, aY, aX2, aY2, Scale, ScaleSz: Integer;
981 function monDraw (mon: TMonster): Boolean;
982 begin
983 result := false; // don't stop
984 with mon do
985 begin
986 if alive then
987 begin
988 // Левый верхний угол
989 aX := Obj.X div ScaleSz + 1;
990 aY := Obj.Y div ScaleSz + 1;
991 // Размеры
992 aX2 := max(Obj.Rect.Width div ScaleSz, 1);
993 aY2 := max(Obj.Rect.Height div ScaleSz, 1);
994 // Правый нижний угол
995 aX2 := aX + aX2 - 1;
996 aY2 := aY + aY2 - 1;
997 e_DrawFillQuad(aX, aY, aX2, aY2, 255, 255, 0, 0);
998 end;
999 end;
1000 end;
1002 begin
1003 if (gMapInfo.Width > RenderRect.Right - RenderRect.Left) or
1004 (gMapInfo.Height > RenderRect.Bottom - RenderRect.Top) then
1005 begin
1006 Scale := 1;
1007 // Сколько пикселов карты в 1 пикселе мини-карты:
1008 ScaleSz := 16 div Scale;
1009 // Размеры мини-карты:
1010 aX := max(gMapInfo.Width div ScaleSz, 1);
1011 aY := max(gMapInfo.Height div ScaleSz, 1);
1012 // Рамка карты:
1013 e_DrawFillQuad(0, 0, aX-1, aY-1, 0, 0, 0, 0);
1015 if gWalls <> nil then
1016 begin
1017 // Рисуем стены:
1018 for a := 0 to High(gWalls) do
1019 with gWalls[a] do
1020 if PanelType <> 0 then
1021 begin
1022 // Левый верхний угол:
1023 aX := X div ScaleSz;
1024 aY := Y div ScaleSz;
1025 // Размеры:
1026 aX2 := max(Width div ScaleSz, 1);
1027 aY2 := max(Height div ScaleSz, 1);
1028 // Правый нижний угол:
1029 aX2 := aX + aX2 - 1;
1030 aY2 := aY + aY2 - 1;
1032 case PanelType of
1033 PANEL_WALL: e_DrawFillQuad(aX, aY, aX2, aY2, 208, 208, 208, 0);
1034 PANEL_OPENDOOR, PANEL_CLOSEDOOR:
1035 if Enabled then e_DrawFillQuad(aX, aY, aX2, aY2, 160, 160, 160, 0);
1036 end;
1037 end;
1038 end;
1039 if gSteps <> nil then
1040 begin
1041 // Рисуем ступени:
1042 for a := 0 to High(gSteps) do
1043 with gSteps[a] do
1044 if PanelType <> 0 then
1045 begin
1046 // Левый верхний угол:
1047 aX := X div ScaleSz;
1048 aY := Y div ScaleSz;
1049 // Размеры:
1050 aX2 := max(Width div ScaleSz, 1);
1051 aY2 := max(Height div ScaleSz, 1);
1052 // Правый нижний угол:
1053 aX2 := aX + aX2 - 1;
1054 aY2 := aY + aY2 - 1;
1056 e_DrawFillQuad(aX, aY, aX2, aY2, 128, 128, 128, 0);
1057 end;
1058 end;
1059 if gLifts <> nil then
1060 begin
1061 // Рисуем лифты:
1062 for a := 0 to High(gLifts) do
1063 with gLifts[a] do
1064 if PanelType <> 0 then
1065 begin
1066 // Левый верхний угол:
1067 aX := X div ScaleSz;
1068 aY := Y div ScaleSz;
1069 // Размеры:
1070 aX2 := max(Width div ScaleSz, 1);
1071 aY2 := max(Height div ScaleSz, 1);
1072 // Правый нижний угол:
1073 aX2 := aX + aX2 - 1;
1074 aY2 := aY + aY2 - 1;
1076 case LiftType of
1077 LIFTTYPE_UP: e_DrawFillQuad(aX, aY, aX2, aY2, 116, 72, 36, 0);
1078 LIFTTYPE_DOWN: e_DrawFillQuad(aX, aY, aX2, aY2, 116, 124, 96, 0);
1079 LIFTTYPE_LEFT: e_DrawFillQuad(aX, aY, aX2, aY2, 200, 80, 4, 0);
1080 LIFTTYPE_RIGHT: e_DrawFillQuad(aX, aY, aX2, aY2, 252, 140, 56, 0);
1081 end;
1082 end;
1083 end;
1084 if gWater <> nil then
1085 begin
1086 // Рисуем воду:
1087 for a := 0 to High(gWater) do
1088 with gWater[a] do
1089 if PanelType <> 0 then
1090 begin
1091 // Левый верхний угол:
1092 aX := X div ScaleSz;
1093 aY := Y div ScaleSz;
1094 // Размеры:
1095 aX2 := max(Width div ScaleSz, 1);
1096 aY2 := max(Height div ScaleSz, 1);
1097 // Правый нижний угол:
1098 aX2 := aX + aX2 - 1;
1099 aY2 := aY + aY2 - 1;
1101 e_DrawFillQuad(aX, aY, aX2, aY2, 0, 0, 192, 0);
1102 end;
1103 end;
1104 if gAcid1 <> nil then
1105 begin
1106 // Рисуем кислоту 1:
1107 for a := 0 to High(gAcid1) do
1108 with gAcid1[a] do
1109 if PanelType <> 0 then
1110 begin
1111 // Левый верхний угол:
1112 aX := X div ScaleSz;
1113 aY := Y div ScaleSz;
1114 // Размеры:
1115 aX2 := max(Width div ScaleSz, 1);
1116 aY2 := max(Height div ScaleSz, 1);
1117 // Правый нижний угол:
1118 aX2 := aX + aX2 - 1;
1119 aY2 := aY + aY2 - 1;
1121 e_DrawFillQuad(aX, aY, aX2, aY2, 0, 176, 0, 0);
1122 end;
1123 end;
1124 if gAcid2 <> nil then
1125 begin
1126 // Рисуем кислоту 2:
1127 for a := 0 to High(gAcid2) do
1128 with gAcid2[a] do
1129 if PanelType <> 0 then
1130 begin
1131 // Левый верхний угол:
1132 aX := X div ScaleSz;
1133 aY := Y div ScaleSz;
1134 // Размеры:
1135 aX2 := max(Width div ScaleSz, 1);
1136 aY2 := max(Height div ScaleSz, 1);
1137 // Правый нижний угол:
1138 aX2 := aX + aX2 - 1;
1139 aY2 := aY + aY2 - 1;
1141 e_DrawFillQuad(aX, aY, aX2, aY2, 176, 0, 0, 0);
1142 end;
1143 end;
1144 if gPlayers <> nil then
1145 begin
1146 // Рисуем игроков:
1147 for a := 0 to High(gPlayers) do
1148 if gPlayers[a] <> nil then with gPlayers[a] do
1149 if alive then begin
1150 // Левый верхний угол:
1151 aX := Obj.X div ScaleSz + 1;
1152 aY := Obj.Y div ScaleSz + 1;
1153 // Размеры:
1154 aX2 := max(Obj.Rect.Width div ScaleSz, 1);
1155 aY2 := max(Obj.Rect.Height div ScaleSz, 1);
1156 // Правый нижний угол:
1157 aX2 := aX + aX2 - 1;
1158 aY2 := aY + aY2 - 1;
1160 if gPlayers[a] = p then
1161 e_DrawFillQuad(aX, aY, aX2, aY2, 0, 255, 0, 0)
1162 else
1163 case Team of
1164 TEAM_RED: e_DrawFillQuad(aX, aY, aX2, aY2, 255, 0, 0, 0);
1165 TEAM_BLUE: e_DrawFillQuad(aX, aY, aX2, aY2, 0, 0, 255, 0);
1166 else e_DrawFillQuad(aX, aY, aX2, aY2, 255, 128, 0, 0);
1167 end;
1168 end;
1169 end;
1170 // Рисуем монстров
1171 g_Mons_ForEach(monDraw);
1172 end;
1173 end;
1176 procedure renderAmbientQuad (hasAmbient: Boolean; constref ambColor: TDFColor);
1177 begin
1178 if not hasAmbient then exit;
1179 e_AmbientQuad(sX, sY, sWidth, sHeight, ambColor.r, ambColor.g, ambColor.b, ambColor.a);
1180 end;
1182 // ////////////////////////////////////////////////////////////////////////// //
1183 var
1184 ltexid: GLuint = 0;
1186 function g_Texture_Light (): Integer;
1187 const
1188 Radius: Integer = 128;
1189 var
1190 tex, tpp: PByte;
1191 x, y, a: Integer;
1192 dist: Double;
1193 begin
1194 if ltexid = 0 then
1195 begin
1196 GetMem(tex, (Radius*2)*(Radius*2)*4);
1197 tpp := tex;
1198 for y := 0 to Radius*2-1 do
1199 begin
1200 for x := 0 to Radius*2-1 do
1201 begin
1202 dist := 1.0-sqrt((x-Radius)*(x-Radius)+(y-Radius)*(y-Radius))/Radius;
1203 if (dist < 0) then
1204 begin
1205 tpp^ := 0; Inc(tpp);
1206 tpp^ := 0; Inc(tpp);
1207 tpp^ := 0; Inc(tpp);
1208 tpp^ := 0; Inc(tpp);
1209 end
1210 else
1211 begin
1212 //tc.setPixel(x, y, Color(cast(int)(dist*255), cast(int)(dist*255), cast(int)(dist*255)));
1213 if (dist > 0.5) then dist := 0.5;
1214 a := round(dist*255);
1215 if (a < 0) then a := 0 else if (a > 255) then a := 255;
1216 tpp^ := 255; Inc(tpp);
1217 tpp^ := 255; Inc(tpp);
1218 tpp^ := 255; Inc(tpp);
1219 tpp^ := Byte(a); Inc(tpp);
1220 end;
1221 end;
1222 end;
1224 glGenTextures(1, @ltexid);
1225 //if (tid == 0) assert(0, "VGL: can't create screen texture");
1227 glBindTexture(GL_TEXTURE_2D, ltexid);
1228 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
1229 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
1230 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
1231 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
1233 //GLfloat[4] bclr = 0.0;
1234 //glTexParameterfv(GL_TEXTURE_2D, GL_TEXTURE_BORDER_COLOR, bclr.ptr);
1236 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, Radius*2, Radius*2, 0, GL_RGBA{gltt}, GL_UNSIGNED_BYTE, tex);
1237 end;
1239 result := ltexid;
1240 end;
1242 // setup sX, sY, sWidth, sHeight, and transformation matrix before calling this!
1243 //FIXME: broken for splitscreen mode
1244 procedure renderDynLightsInternal ();
1245 var
1246 //hasAmbient: Boolean;
1247 //ambColor: TDFColor;
1248 lln: Integer;
1249 lx, ly, lrad: Integer;
1250 scxywh: array[0..3] of GLint;
1251 wassc: Boolean;
1252 begin
1253 if e_NoGraphics then exit;
1255 //TODO: lights should be in separate grid, i think
1256 // but on the other side: grid may be slower for dynlights, as their lifetime is short
1257 if (not gwin_k8_enable_light_experiments) or (not gwin_has_stencil) or (g_dynLightCount < 1) then exit;
1259 // rendering mode
1260 //ambColor := gCurrentMap['light_ambient'].rgba;
1261 //hasAmbient := (not ambColor.isOpaque) or (not ambColor.isBlack);
1263 { // this will multiply incoming color to alpha from framebuffer
1264 glEnable(GL_BLEND);
1265 glBlendFunc(GL_DST_ALPHA, GL_ONE);
1268 (*
1269 * light rendering: (INVALID!)
1270 * glStencilFunc(GL_EQUAL, 0, $ff);
1271 * for each light:
1272 * glClear(GL_STENCIL_BUFFER_BIT);
1273 * glStencilOp(GL_KEEP, GL_KEEP, GL_INCR);
1274 * draw shadow volume into stencil buffer
1275 * glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE); // modify color buffer
1276 * glStencilOp(GL_KEEP, GL_KEEP, GL_KEEP); // don't modify stencil buffer
1277 * turn off blending
1278 * draw color-less quad with light alpha (WARNING! don't touch color!)
1279 * glEnable(GL_BLEND);
1280 * glBlendFunc(GL_DST_ALPHA, GL_ONE);
1281 * draw all geometry up to and including walls (with alpha-testing, probably) -- this does lighting
1282 *)
1283 wassc := (glIsEnabled(GL_SCISSOR_TEST) <> 0);
1284 if wassc then glGetIntegerv(GL_SCISSOR_BOX, @scxywh[0]) else glGetIntegerv(GL_VIEWPORT, @scxywh[0]);
1286 // setup OpenGL parameters
1287 glStencilMask($FFFFFFFF);
1288 glStencilFunc(GL_ALWAYS, 0, $FFFFFFFF);
1289 glEnable(GL_STENCIL_TEST);
1290 glEnable(GL_SCISSOR_TEST);
1291 glClear(GL_STENCIL_BUFFER_BIT);
1292 glStencilFunc(GL_EQUAL, 0, $ff);
1294 for lln := 0 to g_dynLightCount-1 do
1295 begin
1296 lx := g_dynLights[lln].x;
1297 ly := g_dynLights[lln].y;
1298 lrad := g_dynLights[lln].radius;
1299 if (lrad < 3) then continue;
1301 if (lx-sX+lrad < 0) then continue;
1302 if (ly-sY+lrad < 0) then continue;
1303 if (lx-sX-lrad >= gPlayerScreenSize.X) then continue;
1304 if (ly-sY-lrad >= gPlayerScreenSize.Y) then continue;
1306 // set scissor to optimize drawing
1307 if (g_dbg_scale = 1.0) then
1308 begin
1309 glScissor((lx-sX)-lrad+2, gPlayerScreenSize.Y-(ly-sY)-lrad-1+2, lrad*2-4, lrad*2-4);
1310 end
1311 else
1312 begin
1313 glScissor(0, 0, gScreenWidth, gScreenHeight);
1314 end;
1315 // no need to clear stencil buffer, light blitting will do it for us... but only for normal scale
1316 if (g_dbg_scale <> 1.0) then glClear(GL_STENCIL_BUFFER_BIT);
1317 glStencilOp(GL_KEEP, GL_KEEP, GL_INCR);
1318 // draw extruded panels
1319 glDisable(GL_TEXTURE_2D);
1320 glDisable(GL_BLEND);
1321 glColorMask(GL_FALSE, GL_FALSE, GL_FALSE, GL_FALSE); // no need to modify color buffer
1322 if (lrad > 4) then r_Map_DrawPanelShadowVolumes(lx, ly, lrad);
1323 // render light texture
1324 glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE); // modify color buffer
1325 glStencilOp(GL_ZERO, GL_ZERO, GL_ZERO); // draw light, and clear stencil buffer
1326 // blend it
1327 glEnable(GL_BLEND);
1328 glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1329 glEnable(GL_TEXTURE_2D);
1330 // color and opacity
1331 glColor4f(g_dynLights[lln].r, g_dynLights[lln].g, g_dynLights[lln].b, g_dynLights[lln].a);
1332 glBindTexture(GL_TEXTURE_2D, g_Texture_Light());
1333 glBegin(GL_QUADS);
1334 glTexCoord2f(0.0, 0.0); glVertex2i(lx-lrad, ly-lrad); // top-left
1335 glTexCoord2f(1.0, 0.0); glVertex2i(lx+lrad, ly-lrad); // top-right
1336 glTexCoord2f(1.0, 1.0); glVertex2i(lx+lrad, ly+lrad); // bottom-right
1337 glTexCoord2f(0.0, 1.0); glVertex2i(lx-lrad, ly+lrad); // bottom-left
1338 glEnd();
1339 end;
1341 // done
1342 glDisable(GL_STENCIL_TEST);
1343 glDisable(GL_BLEND);
1344 glDisable(GL_SCISSOR_TEST);
1345 //glScissor(0, 0, sWidth, sHeight);
1347 glScissor(scxywh[0], scxywh[1], scxywh[2], scxywh[3]);
1348 if wassc then glEnable(GL_SCISSOR_TEST) else glDisable(GL_SCISSOR_TEST);
1349 end;
1352 function fixViewportForScale (): Boolean;
1353 var
1354 nx0, ny0, nw, nh: Integer;
1355 begin
1356 result := false;
1357 if (g_dbg_scale <> 1.0) then
1358 begin
1359 result := true;
1360 nx0 := round(sX-(gPlayerScreenSize.X-(sWidth*g_dbg_scale))/2/g_dbg_scale);
1361 ny0 := round(sY-(gPlayerScreenSize.Y-(sHeight*g_dbg_scale))/2/g_dbg_scale);
1362 nw := round(sWidth/g_dbg_scale);
1363 nh := round(sHeight/g_dbg_scale);
1364 sX := nx0;
1365 sY := ny0;
1366 sWidth := nw;
1367 sHeight := nh;
1368 end;
1369 end;
1372 // setup sX, sY, sWidth, sHeight, and transformation matrix before calling this!
1373 // WARNING! this WILL CALL `glTranslatef()`, but won't restore matrices!
1374 procedure renderMapInternal (backXOfs, backYOfs: Integer; setTransMatrix: Boolean);
1375 type
1376 TDrawCB = procedure ();
1378 var
1379 hasAmbient: Boolean;
1380 ambColor: TDFColor;
1381 doAmbient: Boolean = false;
1383 procedure drawPanelType (profname: AnsiString; panType: DWord; doDraw: Boolean);
1384 var
1385 tagmask: Integer;
1386 pan: TPanel;
1387 begin
1388 if (profileFrameDraw <> nil) then profileFrameDraw.sectionBegin(profname);
1389 if gdbg_map_use_accel_render then
1390 begin
1391 tagmask := panelTypeToTag(panType);
1392 while (gDrawPanelList.count > 0) do
1393 begin
1394 pan := TPanel(gDrawPanelList.front());
1395 if ((pan.tag and tagmask) = 0) then break;
1396 if doDraw then r_Panel_Draw(pan, doAmbient, ambColor);
1397 gDrawPanelList.popFront();
1398 end;
1399 end
1400 else
1401 begin
1402 if doDraw then r_Map_DrawPanels(panType, hasAmbient, ambColor);
1403 end;
1404 if (profileFrameDraw <> nil) then profileFrameDraw.sectionEnd();
1405 end;
1407 procedure drawOther (profname: AnsiString; cb: TDrawCB);
1408 begin
1409 if (profileFrameDraw <> nil) then profileFrameDraw.sectionBegin(profname);
1410 if assigned(cb) then cb();
1411 if (profileFrameDraw <> nil) then profileFrameDraw.sectionEnd();
1412 end;
1414 begin
1415 if (profileFrameDraw <> nil) then profileFrameDraw.sectionBegin('total');
1417 // our accelerated renderer will collect all panels to gDrawPanelList
1418 // we can use panel tag to render level parts (see GridTagXXX in g_map.pas)
1419 if (profileFrameDraw <> nil) then profileFrameDraw.sectionBegin('collect');
1420 if gdbg_map_use_accel_render then
1421 begin
1422 r_Map_CollectDrawPanels(sX, sY, sWidth, sHeight);
1423 end;
1424 if (profileFrameDraw <> nil) then profileFrameDraw.sectionEnd();
1426 if (profileFrameDraw <> nil) then profileFrameDraw.sectionBegin('skyback');
1427 r_Map_DrawBack(backXOfs, backYOfs);
1428 if (profileFrameDraw <> nil) then profileFrameDraw.sectionEnd();
1430 if setTransMatrix then
1431 begin
1432 //if (g_dbg_scale <> 1.0) then glTranslatef(0.0, -0.375/2, 0);
1433 glScalef(g_dbg_scale, g_dbg_scale, 1.0);
1434 glTranslatef(-sX, -sY, 0);
1435 end;
1437 // rendering mode
1438 ambColor := gCurrentMap['light_ambient'].rgba;
1439 hasAmbient := (not ambColor.isOpaque) or (not ambColor.isBlack);
1442 if hasAmbient then
1443 begin
1444 //writeln('color: (', ambColor.r, ',', ambColor.g, ',', ambColor.b, ',', ambColor.a, ')');
1445 glColor4ub(ambColor.r, ambColor.g, ambColor.b, ambColor.a);
1446 glClear(GL_COLOR_BUFFER_BIT);
1447 end;
1449 //writeln('color: (', ambColor.r, ',', ambColor.g, ',', ambColor.b, ',', ambColor.a, ')');
1452 drawPanelType('*back', PANEL_BACK, g_rlayer_back);
1453 drawPanelType('*step', PANEL_STEP, g_rlayer_step);
1454 drawOther('items', @r_Items_Draw);
1455 drawOther('weapons', @r_Weapon_Draw);
1456 drawOther('shells', @r_Player_DrawShells);
1457 drawOther('drawall', @r_Player_DrawAll);
1458 drawOther('gibs', @r_PlayerModel_DrawGibs);
1459 drawOther('corpses', @r_Player_DrawCorpses);
1460 drawPanelType('*wall', PANEL_WALL, g_rlayer_wall);
1461 drawOther('monsters', @r_Monsters_Draw);
1462 drawOther('itemdrop', @r_Items_DrawDrop);
1463 drawPanelType('*door', PANEL_CLOSEDOOR, g_rlayer_door);
1464 drawOther('gfx', @r_GFX_Draw);
1465 drawOther('flags', @r_Map_DrawFlags);
1466 drawPanelType('*acid1', PANEL_ACID1, g_rlayer_acid1);
1467 drawPanelType('*acid2', PANEL_ACID2, g_rlayer_acid2);
1468 drawPanelType('*water', PANEL_WATER, g_rlayer_water);
1469 drawOther('dynlights', @renderDynLightsInternal);
1471 if hasAmbient {and ((not g_playerLight) or (not gwin_has_stencil) or (g_dynLightCount < 1))} then
1472 begin
1473 renderAmbientQuad(hasAmbient, ambColor);
1474 end;
1476 doAmbient := true;
1477 drawPanelType('*fore', PANEL_FORE, g_rlayer_fore);
1480 if g_debug_HealthBar then
1481 begin
1482 r_Monsters_DrawHealth();
1483 r_Player_DrawHealth();
1484 end;
1486 if (profileFrameDraw <> nil) then profileFrameDraw.mainEnd(); // map rendering
1487 end;
1490 procedure DrawMapView(x, y, w, h: Integer);
1492 var
1493 bx, by: Integer;
1494 begin
1495 glPushMatrix();
1497 bx := Round(x/(gMapInfo.Width - w)*(gBackSize.X - w));
1498 by := Round(y/(gMapInfo.Height - h)*(gBackSize.Y - h));
1500 sX := x;
1501 sY := y;
1502 sWidth := w;
1503 sHeight := h;
1505 fixViewportForScale();
1506 renderMapInternal(-bx, -by, true);
1508 glPopMatrix();
1509 end;
1512 procedure DrawPlayer(p: TPlayer);
1513 var
1514 px, py, a, b, c, d, i, fX, fY: Integer;
1515 camObj: TObj;
1516 //R: TRect;
1517 begin
1518 if (p = nil) or (p.FDummy) then
1519 begin
1520 glPushMatrix();
1521 r_Map_DrawBack(0, 0);
1522 glPopMatrix();
1523 Exit;
1524 end;
1526 if (profileFrameDraw = nil) then profileFrameDraw := TProfiler.Create('RENDER', g_profile_history_size);
1527 if (profileFrameDraw <> nil) then profileFrameDraw.mainBegin(g_profile_frame_draw);
1529 gPlayerDrawn := p;
1531 glPushMatrix();
1533 camObj := p.getCameraObj();
1534 camObj.lerp(gLerpFactor, fX, fY);
1535 px := fX + PLAYER_RECT_CX;
1536 py := fY + PLAYER_RECT_CY+nlerp(p.SlopeOld, camObj.slopeUpLeft, gLerpFactor);
1538 if (g_dbg_scale = 1.0) and (not g_dbg_ignore_bounds) then
1539 begin
1540 if (px > (gPlayerScreenSize.X div 2)) then a := -px+(gPlayerScreenSize.X div 2) else a := 0;
1541 if (py > (gPlayerScreenSize.Y div 2)) then b := -py+(gPlayerScreenSize.Y div 2) else b := 0;
1543 if (px > gMapInfo.Width-(gPlayerScreenSize.X div 2)) then a := -gMapInfo.Width+gPlayerScreenSize.X;
1544 if (py > gMapInfo.Height-(gPlayerScreenSize.Y div 2)) then b := -gMapInfo.Height+gPlayerScreenSize.Y;
1546 if (gMapInfo.Width = gPlayerScreenSize.X) then a := 0
1547 else if (gMapInfo.Width < gPlayerScreenSize.X) then
1548 begin
1549 // hcenter
1550 a := (gPlayerScreenSize.X-gMapInfo.Width) div 2;
1551 end;
1553 if (gMapInfo.Height = gPlayerScreenSize.Y) then b := 0
1554 else if (gMapInfo.Height < gPlayerScreenSize.Y) then
1555 begin
1556 // vcenter
1557 b := (gPlayerScreenSize.Y-gMapInfo.Height) div 2;
1558 end;
1559 end
1560 else
1561 begin
1562 // scaled, ignore level bounds
1563 a := -px+(gPlayerScreenSize.X div 2);
1564 b := -py+(gPlayerScreenSize.Y div 2);
1565 end;
1567 sX := -a;
1568 sY := -b;
1569 sWidth := gPlayerScreenSize.X;
1570 sHeight := gPlayerScreenSize.Y;
1571 fixViewportForScale();
1573 i := py - (sY + sHeight div 2);
1574 if (p.IncCam > 0) then
1575 begin
1576 // clamp to level bounds
1577 if (sY - p.IncCam < 0) then
1578 p.IncCam := nclamp(sY, 0, 120);
1579 // clamp around player position
1580 if (i > 0) then
1581 p.IncCam := nclamp(p.IncCam, 0, max(0, 120 - i));
1582 end
1583 else if (p.IncCam < 0) then
1584 begin
1585 // clamp to level bounds
1586 if (sY + sHeight - p.IncCam > gMapInfo.Height) then
1587 p.IncCam := nclamp(sY + sHeight - gMapInfo.Height, -120, 0);
1588 // clamp around player position
1589 if (i < 0) then
1590 p.IncCam := nclamp(p.IncCam, min(0, -120 - i), 0);
1591 end;
1593 sY := sY - nlerp(p.IncCamOld, p.IncCam, gLerpFactor);
1595 if (not g_dbg_ignore_bounds) then
1596 begin
1597 if (sX+sWidth > gMapInfo.Width) then sX := gMapInfo.Width-sWidth;
1598 if (sY+sHeight > gMapInfo.Height) then sY := gMapInfo.Height-sHeight;
1599 if (sX < 0) then sX := 0;
1600 if (sY < 0) then sY := 0;
1601 end;
1603 if (gBackSize.X <= gPlayerScreenSize.X) or (gMapInfo.Width <= sWidth) then c := 0 else c := trunc((gBackSize.X-gPlayerScreenSize.X)*sX/(gMapInfo.Width-sWidth));
1604 if (gBackSize.Y <= gPlayerScreenSize.Y) or (gMapInfo.Height <= sHeight) then d := 0 else d := trunc((gBackSize.Y-gPlayerScreenSize.Y)*sY/(gMapInfo.Height-sHeight));
1606 //r_smallmap_h: 0: left; 1: center; 2: right
1607 //r_smallmap_v: 0: top; 1: center; 2: bottom
1608 // horiz small map?
1609 if (gMapInfo.Width = sWidth) then
1610 begin
1611 sX := 0;
1612 end
1613 else if (gMapInfo.Width < sWidth) then
1614 begin
1615 case r_smallmap_h of
1616 1: sX := -((sWidth-gMapInfo.Width) div 2); // center
1617 2: sX := -(sWidth-gMapInfo.Width); // right
1618 else sX := 0; // left
1619 end;
1620 end;
1621 // vert small map?
1622 if (gMapInfo.Height = sHeight) then
1623 begin
1624 sY := 0;
1625 end
1626 else if (gMapInfo.Height < sHeight) then
1627 begin
1628 case r_smallmap_v of
1629 1: sY := -((sHeight-gMapInfo.Height) div 2); // center
1630 2: sY := -(sHeight-gMapInfo.Height); // bottom
1631 else sY := 0; // top
1632 end;
1633 end;
1635 p.viewPortX := sX;
1636 p.viewPortY := sY;
1637 p.viewPortW := sWidth;
1638 p.viewPortH := sHeight;
1640 {$IFDEF ENABLE_HOLMES}
1641 if (p = gPlayer1) then
1642 begin
1643 g_Holmes_plrViewPos(sX, sY);
1644 g_Holmes_plrViewSize(sWidth, sHeight);
1645 end;
1646 {$ENDIF}
1648 renderMapInternal(-c, -d, true);
1650 if (gGameSettings.GameMode <> GM_SINGLE) and (gPlayerIndicator > 0) then
1651 case gPlayerIndicator of
1652 1:
1653 r_Player_DrawIndicator(p, _RGB(255, 255, 255));
1655 2:
1656 for i := 0 to High(gPlayers) do
1657 if gPlayers[i] <> nil then
1658 if gPlayers[i] = p then
1659 r_Player_DrawIndicator(p, _RGB(255, 255, 255))
1660 else if (gPlayers[i].Team = p.Team) and (gPlayers[i].Team <> TEAM_NONE) then
1661 if gPlayerIndicatorStyle = 1 then
1662 r_Player_DrawIndicator(gPlayers[i], _RGB(192, 192, 192))
1663 else
1664 r_Player_DrawIndicator(gPlayers[i], gPlayers[i].GetColor);
1665 end;
1668 for a := 0 to High(gCollideMap) do
1669 for b := 0 to High(gCollideMap[a]) do
1670 begin
1671 d := 0;
1672 if ByteBool(gCollideMap[a, b] and MARK_WALL) then
1673 d := d + 1;
1674 if ByteBool(gCollideMap[a, b] and MARK_DOOR) then
1675 d := d + 2;
1677 case d of
1678 1: e_DrawPoint(1, b, a, 200, 200, 200);
1679 2: e_DrawPoint(1, b, a, 64, 64, 255);
1680 3: e_DrawPoint(1, b, a, 255, 0, 255);
1681 end;
1682 end;
1685 glPopMatrix();
1687 r_Player_DrawPain(p);
1688 r_Player_DrawPickup(p);
1689 r_Player_DrawRulez(p);
1690 if gShowMap then DrawMinimap(p, _TRect(0, 0, 128, 128));
1691 if g_Debug_Player then
1692 r_Player_DrawDebug(p);
1693 r_Player_DrawGUI(p);
1694 end;
1696 procedure drawProfilers ();
1697 var
1698 px: Integer = -1;
1699 py: Integer = -1;
1700 begin
1701 if g_profile_frame_draw and (profileFrameDraw <> nil) then px := px-drawProfiles(px, py, profileFrameDraw);
1702 if g_profile_collision and (profMapCollision <> nil) then begin px := px-drawProfiles(px, py, profMapCollision); py -= calcProfilesHeight(profMonsLOS); end;
1703 if g_profile_los and (profMonsLOS <> nil) then begin px := px-drawProfiles(px, py, profMonsLOS); py -= calcProfilesHeight(profMonsLOS); end;
1704 end;
1706 procedure r_Game_Draw();
1707 var
1708 ID: DWORD;
1709 w, h: Word;
1710 ww, hh: Byte;
1711 Time: Int64;
1712 back: string;
1713 plView1, plView2: TPlayer;
1714 Split: Boolean;
1715 begin
1716 if gExit = EXIT_QUIT then Exit;
1718 Time := GetTickCount64() {div 1000};
1719 FPSCounter := FPSCounter+1;
1720 if Time - FPSTime >= 1000 then
1721 begin
1722 FPS := FPSCounter;
1723 FPSCounter := 0;
1724 FPSTime := Time;
1725 end;
1727 e_SetRendertarget(True);
1728 e_SetViewPort(0, 0, gScreenWidth, gScreenHeight);
1730 if gGameOn or (gState = STATE_FOLD) then
1731 begin
1732 if (gPlayer1 <> nil) and (gPlayer2 <> nil) then
1733 begin
1734 gSpectMode := SPECT_NONE;
1735 if not gRevertPlayers then
1736 begin
1737 plView1 := gPlayer1;
1738 plView2 := gPlayer2;
1739 end
1740 else
1741 begin
1742 plView1 := gPlayer2;
1743 plView2 := gPlayer1;
1744 end;
1745 end
1746 else
1747 if (gPlayer1 <> nil) or (gPlayer2 <> nil) then
1748 begin
1749 gSpectMode := SPECT_NONE;
1750 if gPlayer2 = nil then
1751 plView1 := gPlayer1
1752 else
1753 plView1 := gPlayer2;
1754 plView2 := nil;
1755 end
1756 else
1757 begin
1758 plView1 := nil;
1759 plView2 := nil;
1760 end;
1762 if (plView1 = nil) and (plView2 = nil) and (gSpectMode = SPECT_NONE) then
1763 gSpectMode := SPECT_STATS;
1765 if gSpectMode = SPECT_PLAYERS then
1766 if gPlayers <> nil then
1767 begin
1768 plView1 := GetActivePlayer_ByID(gSpectPID1);
1769 if plView1 = nil then
1770 begin
1771 gSpectPID1 := GetActivePlayerID_Next();
1772 plView1 := GetActivePlayer_ByID(gSpectPID1);
1773 end;
1774 if gSpectViewTwo then
1775 begin
1776 plView2 := GetActivePlayer_ByID(gSpectPID2);
1777 if plView2 = nil then
1778 begin
1779 gSpectPID2 := GetActivePlayerID_Next();
1780 plView2 := GetActivePlayer_ByID(gSpectPID2);
1781 end;
1782 end;
1783 end;
1785 if gSpectMode = SPECT_MAPVIEW then
1786 begin
1787 // Режим просмотра карты
1788 Split := False;
1789 e_SetViewPort(0, 0, gScreenWidth, gScreenHeight);
1790 DrawMapView(gSpectX, gSpectY, gScreenWidth, gScreenHeight);
1791 gHearPoint1.Active := True;
1792 gHearPoint1.Coords.X := gScreenWidth div 2 + gSpectX;
1793 gHearPoint1.Coords.Y := gScreenHeight div 2 + gSpectY;
1794 gHearPoint2.Active := False;
1795 end
1796 else
1797 begin
1798 Split := (plView1 <> nil) and (plView2 <> nil);
1800 // Точки слуха игроков
1801 if plView1 <> nil then
1802 begin
1803 gHearPoint1.Active := True;
1804 gHearPoint1.Coords.X := plView1.GameX + PLAYER_RECT.Width;
1805 gHearPoint1.Coords.Y := plView1.GameY + PLAYER_RECT.Height DIV 2;
1806 end else
1807 gHearPoint1.Active := False;
1808 if plView2 <> nil then
1809 begin
1810 gHearPoint2.Active := True;
1811 gHearPoint2.Coords.X := plView2.GameX + PLAYER_RECT.Width;
1812 gHearPoint2.Coords.Y := plView2.GameY + PLAYER_RECT.Height DIV 2;
1813 end else
1814 gHearPoint2.Active := False;
1816 // Размер экранов игроков:
1817 gPlayerScreenSize.X := gScreenWidth-196;
1818 if Split then
1819 begin
1820 gPlayerScreenSize.Y := gScreenHeight div 2;
1821 if gScreenHeight mod 2 = 0 then
1822 Dec(gPlayerScreenSize.Y);
1823 end
1824 else
1825 gPlayerScreenSize.Y := gScreenHeight;
1827 if Split then
1828 if gScreenHeight mod 2 = 0 then
1829 e_SetViewPort(0, gPlayerScreenSize.Y+2, gPlayerScreenSize.X+196, gPlayerScreenSize.Y)
1830 else
1831 e_SetViewPort(0, gPlayerScreenSize.Y+1, gPlayerScreenSize.X+196, gPlayerScreenSize.Y);
1833 DrawPlayer(plView1);
1834 gPlayer1ScreenCoord.X := sX;
1835 gPlayer1ScreenCoord.Y := sY;
1837 if Split then
1838 begin
1839 e_SetViewPort(0, 0, gPlayerScreenSize.X+196, gPlayerScreenSize.Y);
1841 DrawPlayer(plView2);
1842 gPlayer2ScreenCoord.X := sX;
1843 gPlayer2ScreenCoord.Y := sY;
1844 end;
1846 e_SetViewPort(0, 0, gScreenWidth, gScreenHeight);
1848 if Split then
1849 e_DrawLine(2, 0, gScreenHeight div 2, gScreenWidth, gScreenHeight div 2, 0, 0, 0);
1850 end;
1852 {$IFDEF ENABLE_HOLMES}
1853 // draw inspector
1854 if (g_holmes_enabled) then g_Holmes_Draw();
1855 {$ENDIF}
1857 if MessageText <> '' then
1858 begin
1859 w := 0;
1860 h := 0;
1861 e_CharFont_GetSizeFmt(gMenuFont, MessageText, w, h);
1862 if Split then
1863 e_CharFont_PrintFmt(gMenuFont, (gScreenWidth div 2)-(w div 2),
1864 (gScreenHeight div 2)-(h div 2), MessageText)
1865 else
1866 e_CharFont_PrintFmt(gMenuFont, (gScreenWidth div 2)-(w div 2),
1867 Round(gScreenHeight / 2.75)-(h div 2), MessageText);
1868 end;
1870 if IsDrawStat or (gSpectMode = SPECT_STATS) then
1871 DrawStat();
1873 if gSpectHUD and (not gChatShow) and (gSpectMode <> SPECT_NONE) and (not gSpectAuto) then
1874 begin
1875 // Draw spectator GUI
1876 ww := 0;
1877 hh := 0;
1878 e_TextureFontGetSize(gStdFont, ww, hh);
1879 case gSpectMode of
1880 SPECT_STATS:
1881 e_TextureFontPrintEx(0, gScreenHeight - (hh+2)*2, 'MODE: Stats', gStdFont, 255, 255, 255, 1);
1882 SPECT_MAPVIEW:
1883 e_TextureFontPrintEx(0, gScreenHeight - (hh+2)*2, 'MODE: Observe Map', gStdFont, 255, 255, 255, 1);
1884 SPECT_PLAYERS:
1885 e_TextureFontPrintEx(0, gScreenHeight - (hh+2)*2, 'MODE: Watch Players', gStdFont, 255, 255, 255, 1);
1886 end;
1887 e_TextureFontPrintEx(2*ww, gScreenHeight - (hh+2), '< jump >', gStdFont, 255, 255, 255, 1);
1888 if gSpectMode = SPECT_STATS then
1889 begin
1890 e_TextureFontPrintEx(16*ww, gScreenHeight - (hh+2)*2, 'Autoview', gStdFont, 255, 255, 255, 1);
1891 e_TextureFontPrintEx(16*ww, gScreenHeight - (hh+2), '< fire >', gStdFont, 255, 255, 255, 1);
1892 end;
1893 if gSpectMode = SPECT_MAPVIEW then
1894 begin
1895 e_TextureFontPrintEx(22*ww, gScreenHeight - (hh+2)*2, '[-]', gStdFont, 255, 255, 255, 1);
1896 e_TextureFontPrintEx(26*ww, gScreenHeight - (hh+2)*2, 'Step ' + IntToStr(gSpectStep), gStdFont, 255, 255, 255, 1);
1897 e_TextureFontPrintEx(34*ww, gScreenHeight - (hh+2)*2, '[+]', gStdFont, 255, 255, 255, 1);
1898 e_TextureFontPrintEx(18*ww, gScreenHeight - (hh+2), '<prev weap>', gStdFont, 255, 255, 255, 1);
1899 e_TextureFontPrintEx(30*ww, gScreenHeight - (hh+2), '<next weap>', gStdFont, 255, 255, 255, 1);
1900 end;
1901 if gSpectMode = SPECT_PLAYERS then
1902 begin
1903 e_TextureFontPrintEx(22*ww, gScreenHeight - (hh+2)*2, 'Player 1', gStdFont, 255, 255, 255, 1);
1904 e_TextureFontPrintEx(20*ww, gScreenHeight - (hh+2), '<left/right>', gStdFont, 255, 255, 255, 1);
1905 if gSpectViewTwo then
1906 begin
1907 e_TextureFontPrintEx(37*ww, gScreenHeight - (hh+2)*2, 'Player 2', gStdFont, 255, 255, 255, 1);
1908 e_TextureFontPrintEx(34*ww, gScreenHeight - (hh+2), '<prev w/next w>', gStdFont, 255, 255, 255, 1);
1909 e_TextureFontPrintEx(52*ww, gScreenHeight - (hh+2)*2, '2x View', gStdFont, 255, 255, 255, 1);
1910 e_TextureFontPrintEx(51*ww, gScreenHeight - (hh+2), '<up/down>', gStdFont, 255, 255, 255, 1);
1911 end
1912 else
1913 begin
1914 e_TextureFontPrintEx(35*ww, gScreenHeight - (hh+2)*2, '2x View', gStdFont, 255, 255, 255, 1);
1915 e_TextureFontPrintEx(34*ww, gScreenHeight - (hh+2), '<up/down>', gStdFont, 255, 255, 255, 1);
1916 end;
1917 end;
1918 end;
1919 end;
1921 if gPauseMain and gGameOn and (g_ActiveWindow = nil) then
1922 begin
1923 //e_DrawFillQuad(0, 0, gScreenWidth-1, gScreenHeight-1, 48, 48, 48, 180);
1924 e_DarkenQuadWH(0, 0, gScreenWidth, gScreenHeight, 150);
1926 e_CharFont_GetSize(gMenuFont, _lc[I_MENU_PAUSE], w, h);
1927 e_CharFont_Print(gMenuFont, (gScreenWidth div 2)-(w div 2),
1928 (gScreenHeight div 2)-(h div 2), _lc[I_MENU_PAUSE]);
1929 end;
1931 if not gGameOn then
1932 begin
1933 if (gState = STATE_MENU) then
1934 begin
1935 if (g_ActiveWindow = nil) or (g_ActiveWindow.BackTexture = '') then r_Game_DrawMenuBackground('MENU_BACKGROUND');
1936 // F3 at menu will show game loading dialog
1937 if e_KeyPressed(IK_F3) then g_Menu_Show_LoadMenu(true);
1938 if (g_ActiveWindow <> nil) then
1939 begin
1940 //e_DrawFillQuad(0, 0, gScreenWidth-1, gScreenHeight-1, 48, 48, 48, 180);
1941 e_DarkenQuadWH(0, 0, gScreenWidth, gScreenHeight, 150);
1942 end
1943 else
1944 begin
1945 // F3 at titlepic will show game loading dialog
1946 if e_KeyPressed(IK_F3) then
1947 begin
1948 g_Menu_Show_LoadMenu(true);
1949 if (g_ActiveWindow <> nil) then e_DarkenQuadWH(0, 0, gScreenWidth, gScreenHeight, 150);
1950 end;
1951 end;
1952 end;
1954 if gState = STATE_FOLD then
1955 begin
1956 e_DrawFillQuad(0, 0, gScreenWidth-1, gScreenHeight-1, 0, 0, 0, EndingGameCounter);
1957 end;
1959 if gState = STATE_INTERCUSTOM then
1960 begin
1961 if gLastMap and (gGameSettings.GameMode = GM_COOP) then
1962 begin
1963 back := 'TEXTURE_endpic';
1964 if not g_Texture_Get(back, ID) then
1965 back := _lc[I_TEXTURE_ENDPIC];
1966 end
1967 else
1968 back := 'INTER';
1970 r_Game_DrawMenuBackground(back);
1972 DrawCustomStat();
1974 if g_ActiveWindow <> nil then
1975 begin
1976 //e_DrawFillQuad(0, 0, gScreenWidth-1, gScreenHeight-1, 48, 48, 48, 180);
1977 e_DarkenQuadWH(0, 0, gScreenWidth, gScreenHeight, 150);
1978 end;
1979 end;
1981 if gState = STATE_INTERSINGLE then
1982 begin
1983 if EndingGameCounter > 0 then
1984 begin
1985 e_DrawFillQuad(0, 0, gScreenWidth-1, gScreenHeight-1, 0, 0, 0, EndingGameCounter);
1986 end
1987 else
1988 begin
1989 back := 'INTER';
1991 r_Game_DrawMenuBackground(back);
1993 DrawSingleStat();
1995 if g_ActiveWindow <> nil then
1996 begin
1997 //e_DrawFillQuad(0, 0, gScreenWidth-1, gScreenHeight-1, 48, 48, 48, 180);
1998 e_DarkenQuadWH(0, 0, gScreenWidth, gScreenHeight, 150);
1999 end;
2000 end;
2001 end;
2003 if gState = STATE_ENDPIC then
2004 begin
2005 ID := DWORD(-1);
2006 if g_Texture_Get('TEXTURE_endpic', ID) then r_Game_DrawMenuBackground('TEXTURE_endpic')
2007 else r_Game_DrawMenuBackground(_lc[I_TEXTURE_ENDPIC]);
2009 if g_ActiveWindow <> nil then
2010 begin
2011 //e_DrawFillQuad(0, 0, gScreenWidth-1, gScreenHeight-1, 48, 48, 48, 180);
2012 e_DarkenQuadWH(0, 0, gScreenWidth, gScreenHeight, 150);
2013 end;
2014 end;
2016 if gState = STATE_SLIST then
2017 begin
2018 // if g_Texture_Get('MENU_BACKGROUND', ID) then
2019 // begin
2020 // e_DrawSize(ID, 0, 0, 0, False, False, gScreenWidth, gScreenHeight);
2021 // //e_DrawFillQuad(0, 0, gScreenWidth-1, gScreenHeight-1, 48, 48, 48, 180);
2022 // end;
2023 r_Game_DrawMenuBackground('MENU_BACKGROUND');
2024 e_DarkenQuadWH(0, 0, gScreenWidth, gScreenHeight, 150);
2025 r_Serverlist_Draw(slCurrent, slTable);
2026 end;
2027 end;
2029 if g_ActiveWindow <> nil then
2030 begin
2031 if gGameOn then
2032 begin
2033 //e_DrawFillQuad(0, 0, gScreenWidth-1, gScreenHeight-1, 48, 48, 48, 180);
2034 e_DarkenQuadWH(0, 0, gScreenWidth, gScreenHeight, 150);
2035 end;
2036 g_ActiveWindow.Draw();
2037 end;
2039 {$IFNDEF HEADLESS}
2040 r_Console_Draw();
2041 {$ENDIF}
2043 if g_debug_Sounds and gGameOn then
2044 begin
2045 for w := 0 to High(e_SoundsArray) do
2046 for h := 0 to e_SoundsArray[w].nRefs do
2047 e_DrawPoint(1, w+100, h+100, 255, 0, 0);
2048 end;
2050 if gShowFPS then
2051 begin
2052 e_TextureFontPrint(0, 0, Format('FPS: %d', [FPS]), gStdFont);
2053 e_TextureFontPrint(0, 16, Format('UPS: %d', [UPS]), gStdFont);
2054 end;
2056 if gGameOn and gShowTime then
2057 drawTime(gScreenWidth-72, gScreenHeight-16);
2059 if gGameOn then drawProfilers();
2061 // TODO: draw this after the FBO and remap mouse click coordinates
2063 {$IFDEF ENABLE_HOLMES}
2064 g_Holmes_DrawUI();
2065 {$ENDIF}
2067 // blit framebuffer to screen
2069 e_SetRendertarget(False);
2070 e_SetViewPort(0, 0, gWinSizeX, gWinSizeY);
2071 e_BlitFramebuffer(gWinSizeX, gWinSizeY);
2073 // draw the overlay stuff on top of it
2075 g_Touch_Draw;
2076 end;
2078 end.