DEADSOFTWARE

f13daa3f8b8a9b9c656a3c376d631c19f759bbff
[d2df-sdl.git] / src / game / g_window.pas
1 (* Copyright (C) Doom 2D: Forever Developers
2 *
3 * This program is free software: you can redistribute it and/or modify
4 * it under the terms of the GNU General Public License as published by
5 * the Free Software Foundation, version 3 of the License ONLY.
6 *
7 * This program is distributed in the hope that it will be useful,
8 * but WITHOUT ANY WARRANTY; without even the implied warranty of
9 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
10 * GNU General Public License for more details.
11 *
12 * You should have received a copy of the GNU General Public License
13 * along with this program. If not, see <http://www.gnu.org/licenses/>.
14 *)
15 {$INCLUDE ../shared/a_modes.inc}
16 unit g_window;
18 interface
20 uses
21 utils;
23 function SDLMain (): Integer;
24 procedure ResetTimer ();
25 procedure ProcessLoading (forceUpdate: Boolean=false);
27 var
28 gwin_dump_extensions: Boolean = false;
29 gwin_has_stencil: Boolean = false;
30 gwin_k8_enable_light_experiments: Boolean = false;
31 g_dbg_aimline_on: Boolean = false;
32 g_dbg_input: Boolean = False;
34 implementation
36 uses
37 {$IFDEF WINDOWS}Windows,{$ENDIF}
38 {$IFDEF ENABLE_HOLMES}
39 g_holmes, sdlcarcass, fui_ctls,
40 {$ENDIF}
41 {$INCLUDE ../nogl/noGLuses.inc}
42 SysUtils, Classes, MAPDEF, Math,
43 r_graphics, e_log, e_texture, g_main,
44 g_console, r_console, e_input, g_options, g_game, r_game,
45 g_basic, g_textures, e_sound, g_sound, g_menu, ENet, g_net,
46 g_map, g_gfx, g_monsters, xprofiler,
47 g_touch, g_gui, g_system, g_netmaster;
50 const
51 ProgressUpdateMSecs = 35; //1;//100;
53 var
54 Time, Time_Delta, Time_Old: Int64;
55 Frame: Int64;
56 flag: Boolean;
57 wNeedTimeReset: Boolean = false;
58 wMinimized: Boolean = false;
59 wLoadingQuit: Boolean = false;
61 procedure ResetTimer ();
62 begin
63 wNeedTimeReset := true;
64 end;
66 {$IFNDEF HEADLESS}
67 var
68 prevLoadingUpdateTime: UInt64 = 0;
69 {$ENDIF}
71 procedure ProcessLoading (forceUpdate: Boolean=false);
72 {$IFNDEF HEADLESS}
73 var
74 stt: UInt64;
75 {$ENDIF}
76 begin
77 if sys_HandleInput() = True then
78 Exit;
80 {$IFNDEF HEADLESS}
81 if not wMinimized then
82 begin
83 if not forceUpdate then
84 begin
85 stt := getTimeMilli();
86 forceUpdate := (stt < prevLoadingUpdateTime) or (stt-prevLoadingUpdateTime >= ProgressUpdateMSecs);
87 end;
89 if forceUpdate then
90 begin
91 e_SetRendertarget(True);
92 e_SetViewPort(0, 0, gScreenWidth, gScreenHeight);
94 r_Game_DrawMenuBackground('INTER');
95 e_DarkenQuadWH(0, 0, gScreenWidth, gScreenHeight, 150);
96 r_Game_DrawLoadingStat();
97 r_Console_Draw(True);
99 e_SetRendertarget(False);
100 e_SetViewPort(0, 0, gWinSizeX, gWinSizeY);
101 e_BlitFramebuffer(gWinSizeX, gWinSizeY);
103 sys_Repaint;
104 prevLoadingUpdateTime := getTimeMilli();
105 end;
106 end;
107 {$ENDIF}
109 e_SoundUpdate();
111 if NetMode = NET_SERVER then
112 begin
113 g_Net_Host_Update();
114 end
115 else
116 begin
117 if (NetMode = NET_CLIENT) and (NetState <> NET_STATE_AUTH) then g_Net_Client_UpdateWhileLoading();
118 end;
119 end;
122 function ProcessMessage (): Boolean;
123 var
124 i, t: Integer;
125 begin
126 result := sys_HandleInput();
128 Time := sys_GetTicks();
129 Time_Delta := Time-Time_Old;
131 flag := false;
133 if wNeedTimeReset then
134 begin
135 Frame := 0;
136 Time_Delta := 28;
137 wNeedTimeReset := false;
138 end;
140 g_Map_ProfilersBegin();
141 g_Mons_ProfilersBegin();
143 t := Time_Delta div 28;
144 if (t > 0) then
145 begin
146 flag := true;
147 for i := 1 to t do
148 Update();
149 end;
151 g_Map_ProfilersEnd();
152 g_Mons_ProfilersEnd();
154 if wLoadingQuit then
155 begin
156 g_Game_Free();
157 g_Game_Quit();
158 end;
160 if (gExit = EXIT_QUIT) then
161 begin
162 result := true;
163 exit;
164 end;
166 // Âðåìÿ ïðåäûäóùåãî îáíîâëåíèÿ
167 if flag then
168 Time_Old := Time - (Time_Delta mod 28);
170 // don't wait if VSync is on, GL already probably waits enough
171 if gLerpActors then
172 flag := (Time - Frame >= gFrameTime) or gVSync;
174 if flag then
175 begin
176 if (not wMinimized) then
177 begin
178 if gPause or (not gLerpActors) or (gState = STATE_FOLD) then
179 gLerpFactor := 1.0
180 else
181 gLerpFactor := nmin(1.0, (Time - Time_Old) / 28.0);
182 Draw;
183 sys_Repaint
184 end;
185 Frame := Time
186 end
187 else
188 sys_Delay(1);
190 e_SoundUpdate();
191 end;
193 function GLExtensionList (): SSArray;
194 var
195 s: PChar;
196 i, j, num: GLint;
197 begin
198 result := nil;
199 s := glGetString(GL_EXTENSIONS);
200 if s <> nil then
201 begin
202 num := 0;
203 i := 0;
204 j := 0;
205 while (s[i] <> #0) and (s[i] = ' ') do Inc(i);
206 while (s[i] <> #0) do
207 begin
208 while (s[i] <> #0) and (s[i] <> ' ') do Inc(i);
209 SetLength(result, num+1);
210 result[num] := Copy(s, j+1, i-j);
211 while (s[i] <> #0) and (s[i] = ' ') do Inc(i);
212 j := i;
213 Inc(num);
214 end;
215 end;
216 end;
218 function GLExtensionSupported (ext: AnsiString): Boolean;
219 var
220 exts: SSArray;
221 e: AnsiString;
222 begin
223 result := false;
224 exts := GLExtensionList();
225 for e in exts do
226 begin
227 //writeln('<', e, '> : [', ext, '] = ', strEquCI1251(e, ext));
228 if (strEquCI1251(e, ext)) then begin result := true; exit; end;
229 end;
230 end;
232 procedure PrintGLSupportedExtensions;
233 begin
234 e_LogWritefln('GL Vendor: %s', [glGetString(GL_VENDOR)]);
235 e_LogWritefln('GL Renderer: %s', [glGetString(GL_RENDERER)]);
236 e_LogWritefln('GL Version: %s', [glGetString(GL_VERSION)]);
237 e_LogWritefln('GL Shaders: %s', [glGetString(GL_SHADING_LANGUAGE_VERSION)]);
238 e_LogWritefln('GL Extensions: %s', [glGetString(GL_EXTENSIONS)]);
239 end;
241 function SDLMain (): Integer;
242 var
243 idx: Integer;
244 arg: AnsiString;
245 mdfo: TStream;
246 {$IFDEF ENABLE_HOLMES}
247 itmp: Integer;
248 valres: Word;
249 {$ENDIF}
250 begin
251 {$IFDEF HEADLESS}
252 e_NoGraphics := true;
253 {$ENDIF}
255 idx := 1;
256 while (idx <= ParamCount) do
257 begin
258 arg := ParamStr(idx);
259 Inc(idx);
260 if arg = '--opengl-dump-exts' then gwin_dump_extensions := true;
261 //if arg = '--twinkletwinkle' then gwin_k8_enable_light_experiments := true;
262 if arg = '--jah' then g_profile_history_size := 100;
263 if arg = '--no-particles' then gpart_dbg_enabled := false;
264 if arg = '--no-los' then gmon_dbg_los_enabled := false;
266 if arg = '--profile-render' then g_profile_frame_draw := true;
267 if arg = '--profile-coldet' then g_profile_collision := true;
268 if arg = '--profile-los' then g_profile_los := true;
270 if arg = '--no-part-phys' then gpart_dbg_phys_enabled := false;
271 if arg = '--no-part-physics' then gpart_dbg_phys_enabled := false;
272 if arg = '--no-particles-phys' then gpart_dbg_phys_enabled := false;
273 if arg = '--no-particles-physics' then gpart_dbg_phys_enabled := false;
274 if arg = '--no-particle-phys' then gpart_dbg_phys_enabled := false;
275 if arg = '--no-particle-physics' then gpart_dbg_phys_enabled := false;
277 if arg = '--debug-input' then g_dbg_input := True;
279 {.$IF DEFINED(D2F_DEBUG)}
280 if arg = '--aimline' then g_dbg_aimline_on := true;
281 {.$ENDIF}
283 {$IFDEF ENABLE_HOLMES}
284 if arg = '--holmes' then begin g_holmes_enabled := true; g_Game_SetDebugMode(); end;
286 if (arg = '--holmes-ui-scale') or (arg = '-holmes-ui-scale') then
287 begin
288 if (idx <= ParamCount) then
289 begin
290 if not conParseFloat(fuiRenderScale, ParamStr(idx)) then fuiRenderScale := 1.0;
291 Inc(idx);
292 end;
293 end;
295 if (arg = '--holmes-font') or (arg = '-holmes-font') then
296 begin
297 if (idx <= ParamCount) then
298 begin
299 itmp := 0;
300 val(ParamStr(idx), itmp, valres);
301 {$IFNDEF HEADLESS}
302 if (valres = 0) and (not g_holmes_imfunctional) then
303 begin
304 case itmp of
305 8: uiContext.font := 'win8';
306 14: uiContext.font := 'win14';
307 16: uiContext.font := 'win16';
308 end;
309 end;
310 {$ELSE}
311 // fuck off, fpc!
312 itmp := itmp;
313 valres := valres;
314 {$ENDIF}
315 Inc(idx);
316 end;
317 end;
318 {$ENDIF}
320 if (arg = '--game-scale') or (arg = '-game-scale') then
321 begin
322 if (idx <= ParamCount) then
323 begin
324 if not conParseFloat(g_dbg_scale, ParamStr(idx)) then g_dbg_scale := 1.0;
325 Inc(idx);
326 end;
327 end;
329 if (arg = '--write-mapdef') or (arg = '-write-mapdef') then
330 begin
331 mdfo := createDiskFile('mapdef.txt');
332 mdfo.WriteBuffer(defaultMapDef[1], Length(defaultMapDef));
333 mdfo.Free();
334 Halt(0);
335 end;
337 if (arg = '--pixel-scale') or (arg = '-pixel-scale') then
338 begin
339 if (idx <= ParamCount) then
340 begin
341 if not conParseFloat(r_pixel_scale, ParamStr(idx)) then r_pixel_scale := 1.0;
342 Inc(idx);
343 end;
344 end;
345 end;
347 {$IFNDEF USE_SYSSTUB}
348 PrintGLSupportedExtensions;
349 glLegacyNPOT := not (GLExtensionSupported('GL_ARB_texture_non_power_of_two') or GLExtensionSupported('GL_OES_texture_npot'));
350 {$ELSE}
351 glLegacyNPOT := False;
352 glRenderToFBO := False;
353 {$ENDIF}
354 if glNPOTOverride and glLegacyNPOT then
355 begin
356 glLegacyNPOT := true;
357 e_logWriteln('NPOT texture emulation: FORCED');
358 end
359 else
360 begin
361 if (glLegacyNPOT) then e_logWriteln('NPOT texture emulation: enabled')
362 else e_logWriteln('NPOT texture emulation: disabled');
363 end;
364 gwin_dump_extensions := false;
366 Init;
367 Time_Old := sys_GetTicks();
369 g_Net_InitLowLevel();
371 // Êîìàíäíàÿ ñòðîêà
372 if (ParamCount > 0) then g_Game_Process_Params();
374 {$IFNDEF HEADLESS}
375 // Çàïðîñ ÿçûêà
376 if (not gGameOn) and gAskLanguage then g_Menu_AskLanguage();
377 {$ENDIF}
379 e_WriteLog('Entering the main loop', TMsgType.Notify);
381 // main loop
382 while not ProcessMessage() do begin end;
384 g_Net_Slist_ShutdownAll();
386 Release();
388 g_Net_DeinitLowLevel();
389 result := 0;
390 end;
393 initialization
394 conRegVar('d_input', @g_dbg_input, '', '')
395 end.