DEADSOFTWARE

c1516535c11decd0fc4a9dad7c23044479811b23
[d2df-sdl.git] / src / game / g_triggers.pas
1 (* Copyright (C) DooM 2D:Forever Developers
2 *
3 * This program is free software: you can redistribute it and/or modify
4 * it under the terms of the GNU General Public License as published by
5 * the Free Software Foundation, either version 3 of the License, or
6 * (at your option) any later version.
7 *
8 * This program is distributed in the hope that it will be useful,
9 * but WITHOUT ANY WARRANTY; without even the implied warranty of
10 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
11 * GNU General Public License for more details.
12 *
13 * You should have received a copy of the GNU General Public License
14 * along with this program. If not, see <http://www.gnu.org/licenses/>.
15 *)
16 {$MODE DELPHI}
17 unit g_triggers;
19 interface
21 uses
22 MAPSTRUCT, e_graphics, MAPDEF, g_basic, g_sound,
23 BinEditor;
25 type
26 TActivator = record
27 UID: Word;
28 TimeOut: Word;
29 end;
30 TTrigger = record
31 ID: DWORD;
32 ClientID: DWORD;
33 TriggerType: Byte;
34 X, Y: Integer;
35 Width, Height: Word;
36 Enabled: Boolean;
37 ActivateType: Byte;
38 Keys: Byte;
39 TexturePanel: Integer;
40 TexturePanelType: Word;
42 TimeOut: Word;
43 ActivateUID: Word;
44 Activators: array of TActivator;
45 PlayerCollide: Boolean;
46 DoorTime: Integer;
47 PressTime: Integer;
48 PressCount: Integer;
49 SoundPlayCount: Integer;
50 Sound: TPlayableSound;
51 AutoSpawn: Boolean;
52 SpawnCooldown: Integer;
53 SpawnedCount: Integer;
54 ShotPanelType: Word;
55 ShotPanelTime: Integer;
56 ShotSightTime: Integer;
57 ShotSightTimeout: Integer;
58 ShotSightTarget: Word;
59 ShotSightTargetN: Word;
60 ShotAmmoCount: Word;
61 ShotReloadTime: Integer;
63 Data: TTriggerData;
64 end;
66 function g_Triggers_Create(Trigger: TTrigger): DWORD;
67 procedure g_Triggers_Update();
68 procedure g_Triggers_Press(ID: DWORD; ActivateType: Byte; ActivateUID: Word = 0);
69 function g_Triggers_PressR(X, Y: Integer; Width, Height: Word; UID: Word;
70 ActivateType: Byte; IgnoreList: DWArray = nil): DWArray;
71 procedure g_Triggers_PressL(X1, Y1, X2, Y2: Integer; UID: DWORD; ActivateType: Byte);
72 procedure g_Triggers_PressC(CX, CY: Integer; Radius: Word; UID: Word; ActivateType: Byte);
73 procedure g_Triggers_OpenAll();
74 procedure g_Triggers_DecreaseSpawner(ID: DWORD);
75 procedure g_Triggers_Free();
76 procedure g_Triggers_SaveState(var Mem: TBinMemoryWriter);
77 procedure g_Triggers_LoadState(var Mem: TBinMemoryReader);
79 function tr_Message(MKind: Integer; MText: string; MSendTo: Integer; MTime: Integer; ActivateUID: Integer): Boolean;
81 function tr_CloseDoor(PanelID: Integer; NoSound: Boolean; d2d: Boolean): Boolean;
82 function tr_OpenDoor(PanelID: Integer; NoSound: Boolean; d2d: Boolean): Boolean;
83 procedure tr_CloseTrap(PanelID: Integer; NoSound: Boolean; d2d: Boolean);
84 function tr_SetLift(PanelID: Integer; d: Integer; NoSound: Boolean; d2d: Boolean): Boolean;
86 function tr_Teleport(ActivateUID: Integer; TX, TY: Integer; TDir: Integer; Silent: Boolean; D2D: Boolean): Boolean;
87 function tr_Push(ActivateUID: Integer; VX, VY: Integer; ResetVel: Boolean): Boolean;
89 procedure tr_MakeEffect(X, Y, VX, VY: Integer; T, ST, CR, CG, CB: Byte; Silent, Send: Boolean);
90 function tr_SpawnShot(ShotType: Integer; wx, wy, dx, dy: Integer; ShotSound: Boolean; ShotTarget: Word): Integer;
92 var
93 gTriggerClientID: Integer = 0;
94 gTriggers: array of TTrigger;
95 gSecretsCount: Integer = 0;
96 gMonstersSpawned: array of LongInt = nil;
98 implementation
100 uses
101 g_player, g_map, Math, g_gfx, g_game, g_textures,
102 g_console, g_monsters, g_items, g_phys, g_weapons,
103 wadreader, g_main, SysUtils, e_log, g_language,
104 g_options, g_net, g_netmsg, g_scripts;
106 const
107 TRIGGER_SIGNATURE = $52475254; // 'TRGR'
108 TRAP_DAMAGE = 1000;
110 function FindTrigger(): DWORD;
111 var
112 i: Integer;
113 begin
114 if gTriggers <> nil then
115 for i := 0 to High(gTriggers) do
116 if gTriggers[i].TriggerType = TRIGGER_NONE then
117 begin
118 Result := i;
119 Exit;
120 end;
122 if gTriggers = nil then
123 begin
124 SetLength(gTriggers, 8);
125 Result := 0;
126 end
127 else
128 begin
129 Result := High(gTriggers) + 1;
130 SetLength(gTriggers, Length(gTriggers) + 8);
131 end;
132 end;
134 function tr_CloseDoor(PanelID: Integer; NoSound: Boolean; d2d: Boolean): Boolean;
135 var
136 a, b, c: Integer;
137 begin
138 Result := False;
140 if PanelID = -1 then Exit;
142 if not d2d then
143 begin
144 with gWalls[PanelID] do
145 begin
146 if g_CollidePlayer(X, Y, Width, Height) or
147 g_CollideMonster(X, Y, Width, Height) then Exit;
149 if not Enabled then
150 begin
151 if not NoSound then
152 begin
153 g_Sound_PlayExAt('SOUND_GAME_DOORCLOSE', X, Y);
154 if g_Game_IsServer and g_Game_IsNet then
155 MH_SEND_Sound(X, Y, 'SOUND_GAME_DOORCLOSE');
156 end;
157 g_Map_EnableWall(PanelID);
158 Result := True;
159 end;
160 end;
161 end
162 else
163 begin
164 if gDoorMap = nil then Exit;
166 c := -1;
167 for a := 0 to High(gDoorMap) do
168 begin
169 for b := 0 to High(gDoorMap[a]) do
170 if gDoorMap[a, b] = DWORD(PanelID) then
171 begin
172 c := a;
173 Break;
174 end;
176 if c <> -1 then Break;
177 end;
178 if c = -1 then Exit;
180 for b := 0 to High(gDoorMap[c]) do
181 with gWalls[gDoorMap[c, b]] do
182 begin
183 if g_CollidePlayer(X, Y, Width, Height) or
184 g_CollideMonster(X, Y, Width, Height) then Exit;
185 end;
187 if not NoSound then
188 for b := 0 to High(gDoorMap[c]) do
189 if not gWalls[gDoorMap[c, b]].Enabled then
190 begin
191 with gWalls[PanelID] do
192 begin
193 g_Sound_PlayExAt('SOUND_GAME_DOORCLOSE', X, Y);
194 if g_Game_IsServer and g_Game_IsNet then
195 MH_SEND_Sound(X, Y, 'SOUND_GAME_DOORCLOSE');
196 end;
197 Break;
198 end;
200 for b := 0 to High(gDoorMap[c]) do
201 if not gWalls[gDoorMap[c, b]].Enabled then
202 begin
203 g_Map_EnableWall(gDoorMap[c, b]);
204 Result := True;
205 end;
206 end;
207 end;
209 procedure tr_CloseTrap(PanelID: Integer; NoSound: Boolean; d2d: Boolean);
210 var
211 a, b, c: Integer;
212 begin
213 if PanelID = -1 then Exit;
215 if not d2d then
216 begin
217 with gWalls[PanelID] do
218 if (not NoSound) and (not Enabled) then
219 begin
220 g_Sound_PlayExAt('SOUND_GAME_SWITCH1', X, Y);
221 if g_Game_IsServer and g_Game_IsNet then
222 MH_SEND_Sound(X, Y, 'SOUND_GAME_SWITCH1');
223 end;
225 with gWalls[PanelID] do
226 begin
227 if gPlayers <> nil then
228 for a := 0 to High(gPlayers) do
229 if (gPlayers[a] <> nil) and gPlayers[a].Live and
230 gPlayers[a].Collide(X, Y, Width, Height) then
231 gPlayers[a].Damage(TRAP_DAMAGE, 0, 0, 0, HIT_TRAP);
233 if gMonsters <> nil then
234 for a := 0 to High(gMonsters) do
235 if (gMonsters[a] <> nil) and gMonsters[a].Live and
236 g_Obj_Collide(X, Y, Width, Height, @gMonsters[a].Obj) then
237 gMonsters[a].Damage(TRAP_DAMAGE, 0, 0, 0, HIT_TRAP);
239 if not Enabled then g_Map_EnableWall(PanelID);
240 end;
241 end
242 else
243 begin
244 if gDoorMap = nil then Exit;
246 c := -1;
247 for a := 0 to High(gDoorMap) do
248 begin
249 for b := 0 to High(gDoorMap[a]) do
250 if gDoorMap[a, b] = DWORD(PanelID) then
251 begin
252 c := a;
253 Break;
254 end;
256 if c <> -1 then Break;
257 end;
258 if c = -1 then Exit;
260 if not NoSound then
261 for b := 0 to High(gDoorMap[c]) do
262 if not gWalls[gDoorMap[c, b]].Enabled then
263 begin
264 with gWalls[PanelID] do
265 begin
266 g_Sound_PlayExAt('SOUND_GAME_SWITCH1', X, Y);
267 if g_Game_IsServer and g_Game_IsNet then
268 MH_SEND_Sound(X, Y, 'SOUND_GAME_SWITCH1');
269 end;
270 Break;
271 end;
273 for b := 0 to High(gDoorMap[c]) do
274 with gWalls[gDoorMap[c, b]] do
275 begin
276 if gPlayers <> nil then
277 for a := 0 to High(gPlayers) do
278 if (gPlayers[a] <> nil) and gPlayers[a].Live and
279 gPlayers[a].Collide(X, Y, Width, Height) then
280 gPlayers[a].Damage(TRAP_DAMAGE, 0, 0, 0, HIT_TRAP);
282 if gMonsters <> nil then
283 for a := 0 to High(gMonsters) do
284 if (gMonsters[a] <> nil) and gMonsters[a].Live and
285 g_Obj_Collide(X, Y, Width, Height, @gMonsters[a].Obj) then
286 gMonsters[a].Damage(TRAP_DAMAGE, 0, 0, 0, HIT_TRAP);
288 if not Enabled then g_Map_EnableWall(gDoorMap[c, b]);
289 end;
290 end;
291 end;
293 function tr_OpenDoor(PanelID: Integer; NoSound: Boolean; d2d: Boolean): Boolean;
294 var
295 a, b, c: Integer;
296 begin
297 Result := False;
299 if PanelID = -1 then Exit;
301 if not d2d then
302 begin
303 with gWalls[PanelID] do
304 if Enabled then
305 begin
306 if not NoSound then
307 begin
308 g_Sound_PlayExAt('SOUND_GAME_DOOROPEN', X, Y);
309 if g_Game_IsServer and g_Game_IsNet then
310 MH_SEND_Sound(X, Y, 'SOUND_GAME_DOOROPEN');
311 end;
312 g_Map_DisableWall(PanelID);
313 Result := True;
314 end;
315 end
316 else
317 begin
318 if gDoorMap = nil then Exit;
320 c := -1;
321 for a := 0 to High(gDoorMap) do
322 begin
323 for b := 0 to High(gDoorMap[a]) do
324 if gDoorMap[a, b] = DWORD(PanelID) then
325 begin
326 c := a;
327 Break;
328 end;
330 if c <> -1 then Break;
331 end;
332 if c = -1 then Exit;
334 if not NoSound then
335 for b := 0 to High(gDoorMap[c]) do
336 if gWalls[gDoorMap[c, b]].Enabled then
337 begin
338 with gWalls[PanelID] do
339 begin
340 g_Sound_PlayExAt('SOUND_GAME_DOOROPEN', X, Y);
341 if g_Game_IsServer and g_Game_IsNet then
342 MH_SEND_Sound(X, Y, 'SOUND_GAME_DOOROPEN');
343 end;
344 Break;
345 end;
347 for b := 0 to High(gDoorMap[c]) do
348 if gWalls[gDoorMap[c, b]].Enabled then
349 begin
350 g_Map_DisableWall(gDoorMap[c, b]);
351 Result := True;
352 end;
353 end;
354 end;
356 function tr_SetLift(PanelID: Integer; d: Integer; NoSound: Boolean; d2d: Boolean): Boolean;
357 var
358 a, b, c, t: Integer;
359 begin
360 t := 0;
361 Result := False;
363 if PanelID = -1 then Exit;
365 if (gLifts[PanelID].PanelType = PANEL_LIFTUP) or
366 (gLifts[PanelID].PanelType = PANEL_LIFTDOWN) then
367 case d of
368 0: t := 0;
369 1: t := 1;
370 else t := IfThen(gLifts[PanelID].LiftType = 1, 0, 1);
371 end
372 else if (gLifts[PanelID].PanelType = PANEL_LIFTLEFT) or
373 (gLifts[PanelID].PanelType = PANEL_LIFTRIGHT) then
374 case d of
375 0: t := 2;
376 1: t := 3;
377 else t := IfThen(gLifts[PanelID].LiftType = 2, 3, 2);
378 end;
380 if not d2d then
381 begin
382 with gLifts[PanelID] do
383 if LiftType <> t then
384 begin
385 g_Map_SetLift(PanelID, t);
387 {if not NoSound then
388 g_Sound_PlayExAt('SOUND_GAME_SWITCH0', X, Y);}
389 Result := True;
390 end;
391 end
392 else // Êàê â D2d
393 begin
394 if gLiftMap = nil then Exit;
396 c := -1;
397 for a := 0 to High(gLiftMap) do
398 begin
399 for b := 0 to High(gLiftMap[a]) do
400 if gLiftMap[a, b] = DWORD(PanelID) then
401 begin
402 c := a;
403 Break;
404 end;
406 if c <> -1 then Break;
407 end;
408 if c = -1 then Exit;
410 {if not NoSound then
411 for b := 0 to High(gLiftMap[c]) do
412 if gLifts[gLiftMap[c, b]].LiftType <> t then
413 begin
414 with gLifts[PanelID] do
415 g_Sound_PlayExAt('SOUND_GAME_SWITCH0', X, Y);
416 Break;
417 end;}
419 for b := 0 to High(gLiftMap[c]) do
420 with gLifts[gLiftMap[c, b]] do
421 if LiftType <> t then
422 begin
423 g_Map_SetLift(gLiftMap[c, b], t);
425 Result := True;
426 end;
427 end;
428 end;
430 function tr_SpawnShot(ShotType: Integer; wx, wy, dx, dy: Integer; ShotSound: Boolean; ShotTarget: Word): Integer;
431 var
432 snd: string;
433 Projectile: Boolean;
434 TextureID: DWORD;
435 Anim: TAnimation;
436 begin
437 Result := -1;
438 snd := 'SOUND_WEAPON_FIREROCKET';
439 Projectile := True;
440 case ShotType of
441 TRIGGER_SHOT_PISTOL:
442 begin
443 g_Weapon_pistol(wx, wy, dx, dy, 0, True);
444 snd := 'SOUND_WEAPON_FIREPISTOL';
445 Projectile := False;
446 if ShotSound then
447 begin
448 g_Player_CreateShell(wx, wy, 0, -2, SHELL_BULLET);
449 if g_Game_IsNet then
450 MH_SEND_Effect(wx, wy, 0, NET_GFX_SHELL1);
451 end;
452 end;
454 TRIGGER_SHOT_BULLET:
455 begin
456 g_Weapon_mgun(wx, wy, dx, dy, 0, True);
457 if gSoundEffectsDF then snd := 'SOUND_WEAPON_FIRECGUN'
458 else snd := 'SOUND_WEAPON_FIREPISTOL';
459 Projectile := False;
460 if ShotSound then
461 begin
462 g_Player_CreateShell(wx, wy, 0, -2, SHELL_BULLET);
463 if g_Game_IsNet then
464 MH_SEND_Effect(wx, wy, 0, NET_GFX_SHELL1);
465 end;
466 end;
468 TRIGGER_SHOT_SHOTGUN:
469 begin
470 g_Weapon_Shotgun(wx, wy, dx, dy, 0, True);
471 snd := 'SOUND_WEAPON_FIRESHOTGUN';
472 Projectile := False;
473 if ShotSound then
474 begin
475 g_Player_CreateShell(wx, wy, 0, -2, SHELL_SHELL);
476 if g_Game_IsNet then
477 MH_SEND_Effect(wx, wy, 0, NET_GFX_SHELL2);
478 end;
479 end;
481 TRIGGER_SHOT_SSG:
482 begin
483 g_Weapon_DShotgun(wx, wy, dx, dy, 0, True);
484 snd := 'SOUND_WEAPON_FIRESHOTGUN2';
485 Projectile := False;
486 if ShotSound then
487 begin
488 g_Player_CreateShell(wx, wy, 0, -2, SHELL_SHELL);
489 g_Player_CreateShell(wx, wy, 0, -2, SHELL_SHELL);
490 if g_Game_IsNet then
491 MH_SEND_Effect(wx, wy, 0, NET_GFX_SHELL3);
492 end;
493 end;
495 TRIGGER_SHOT_IMP:
496 begin
497 g_Weapon_ball1(wx, wy, dx, dy, 0, -1, True);
498 snd := 'SOUND_WEAPON_FIREBALL';
499 end;
501 TRIGGER_SHOT_PLASMA:
502 begin
503 g_Weapon_Plasma(wx, wy, dx, dy, 0, -1, True);
504 snd := 'SOUND_WEAPON_FIREPLASMA';
505 end;
507 TRIGGER_SHOT_SPIDER:
508 begin
509 g_Weapon_aplasma(wx, wy, dx, dy, 0, -1, True);
510 snd := 'SOUND_WEAPON_FIREPLASMA';
511 end;
513 TRIGGER_SHOT_CACO:
514 begin
515 g_Weapon_ball2(wx, wy, dx, dy, 0, -1, True);
516 snd := 'SOUND_WEAPON_FIREBALL';
517 end;
519 TRIGGER_SHOT_BARON:
520 begin
521 g_Weapon_ball7(wx, wy, dx, dy, 0, -1, True);
522 snd := 'SOUND_WEAPON_FIREBALL';
523 end;
525 TRIGGER_SHOT_MANCUB:
526 begin
527 g_Weapon_manfire(wx, wy, dx, dy, 0, -1, True);
528 snd := 'SOUND_WEAPON_FIREBALL';
529 end;
531 TRIGGER_SHOT_REV:
532 begin
533 g_Weapon_revf(wx, wy, dx, dy, 0, ShotTarget, -1, True);
534 snd := 'SOUND_WEAPON_FIREREV';
535 end;
537 TRIGGER_SHOT_ROCKET:
538 begin
539 g_Weapon_Rocket(wx, wy, dx, dy, 0, -1, True);
540 snd := 'SOUND_WEAPON_FIREROCKET';
541 end;
543 TRIGGER_SHOT_BFG:
544 begin
545 g_Weapon_BFGShot(wx, wy, dx, dy, 0, -1, True);
546 snd := 'SOUND_WEAPON_FIREBFG';
547 end;
549 TRIGGER_SHOT_EXPL:
550 begin
551 if g_Frames_Get(TextureID, 'FRAMES_EXPLODE_ROCKET') then
552 begin
553 Anim := TAnimation.Create(TextureID, False, 6);
554 Anim.Blending := False;
555 g_GFX_OnceAnim(wx-64, wy-64, Anim);
556 Anim.Free();
557 end;
558 Projectile := False;
559 g_Weapon_Explode(wx, wy, 60, 0);
560 snd := 'SOUND_WEAPON_EXPLODEROCKET';
561 end;
563 TRIGGER_SHOT_BFGEXPL:
564 begin
565 if g_Frames_Get(TextureID, 'FRAMES_EXPLODE_BFG') then
566 begin
567 Anim := TAnimation.Create(TextureID, False, 6);
568 Anim.Blending := False;
569 g_GFX_OnceAnim(wx-64, wy-64, Anim);
570 Anim.Free();
571 end;
572 Projectile := False;
573 g_Weapon_BFG9000(wx, wy, 0);
574 snd := 'SOUND_WEAPON_EXPLODEBFG';
575 end;
577 else exit;
578 end;
580 if g_Game_IsNet and g_Game_IsServer then
581 case ShotType of
582 TRIGGER_SHOT_EXPL:
583 MH_SEND_Effect(wx, wy, Byte(ShotSound), NET_GFX_EXPLODE);
584 TRIGGER_SHOT_BFGEXPL:
585 MH_SEND_Effect(wx, wy, Byte(ShotSound), NET_GFX_BFGEXPL);
586 else
587 begin
588 if Projectile then
589 MH_SEND_CreateShot(LastShotID);
590 if ShotSound then
591 MH_SEND_Sound(wx, wy, snd);
592 end;
593 end;
595 if ShotSound then
596 g_Sound_PlayExAt(snd, wx, wy);
598 if Projectile then
599 Result := LastShotID;
600 end;
602 procedure MakeShot(var Trigger: TTrigger; wx, wy, dx, dy: Integer; TargetUID: Word);
603 begin
604 with Trigger do
605 if (Data.ShotAmmo = 0) or
606 ((Data.ShotAmmo > 0) and (ShotAmmoCount > 0)) then
607 begin
608 if (Data.ShotPanelID <> -1) and (ShotPanelTime = 0) then
609 begin
610 g_Map_SwitchTexture(ShotPanelType, Data.ShotPanelID);
611 ShotPanelTime := 4; // òèêîâ íà âñïûøêó âûñòðåëà
612 end;
614 if Data.ShotIntSight > 0 then
615 ShotSightTimeout := 180; // ~= 5 ñåêóíä
617 if ShotAmmoCount > 0 then Dec(ShotAmmoCount);
619 dx := dx + Random(Data.ShotAccuracy) - Random(Data.ShotAccuracy);
620 dy := dy + Random(Data.ShotAccuracy) - Random(Data.ShotAccuracy);
622 tr_SpawnShot(Data.ShotType, wx, wy, dx, dy, Data.ShotSound, TargetUID);
623 end
624 else
625 if (Data.ShotIntReload > 0) and (ShotReloadTime = 0) then
626 ShotReloadTime := Data.ShotIntReload; // òèêîâ íà ïåðåçàðÿäêó ïóøêè
627 end;
629 procedure tr_MakeEffect(X, Y, VX, VY: Integer; T, ST, CR, CG, CB: Byte; Silent, Send: Boolean);
630 var
631 FramesID: DWORD;
632 Anim: TAnimation;
633 begin
634 if T = TRIGGER_EFFECT_PARTICLE then
635 case ST of
636 TRIGGER_EFFECT_SLIQUID:
637 begin
638 if (CR = 255) and (CG = 0) and (CB = 0) then
639 g_GFX_SimpleWater(X, Y, 1, VX, VY, 1, 0, 0, 0)
640 else if (CR = 0) and (CG = 255) and (CB = 0) then
641 g_GFX_SimpleWater(X, Y, 1, VX, VY, 2, 0, 0, 0)
642 else if (CR = 0) and (CG = 0) and (CB = 255) then
643 g_GFX_SimpleWater(X, Y, 1, VX, VY, 3, 0, 0, 0)
644 else
645 g_GFX_SimpleWater(X, Y, 1, VX, VY, 0, 0, 0, 0);
646 end;
647 TRIGGER_EFFECT_LLIQUID:
648 g_GFX_SimpleWater(X, Y, 1, VX, VY, 4, CR, CG, CB);
649 TRIGGER_EFFECT_DLIQUID:
650 g_GFX_SimpleWater(X, Y, 1, VX, VY, 5, CR, CG, CB);
651 TRIGGER_EFFECT_BLOOD:
652 g_GFX_Blood(X, Y, 1, VX, VY, 0, 0, CR, CG, CB);
653 TRIGGER_EFFECT_SPARK:
654 g_GFX_Spark(X, Y, 1, GetAngle2(VX, VY), 0, 0);
655 TRIGGER_EFFECT_BUBBLE:
656 g_GFX_Bubbles(X, Y, 1, 0, 0);
657 end;
658 if T = TRIGGER_EFFECT_ANIMATION then
659 case ST of
660 EFFECT_TELEPORT: begin
661 if g_Frames_Get(FramesID, 'FRAMES_TELEPORT') then
662 begin
663 Anim := TAnimation.Create(FramesID, False, 3);
664 if not Silent then
665 g_Sound_PlayExAt('SOUND_GAME_TELEPORT', X, Y);
666 g_GFX_OnceAnim(X-32, Y-32, Anim);
667 Anim.Free();
668 end;
669 if Send and g_Game_IsServer and g_Game_IsNet then
670 MH_SEND_Effect(X, Y, Byte(not Silent), NET_GFX_TELE);
671 end;
672 EFFECT_RESPAWN: begin
673 if g_Frames_Get(FramesID, 'FRAMES_ITEM_RESPAWN') then
674 begin
675 Anim := TAnimation.Create(FramesID, False, 4);
676 if not Silent then
677 g_Sound_PlayExAt('SOUND_ITEM_RESPAWNITEM', X, Y);
678 g_GFX_OnceAnim(X-16, Y-16, Anim);
679 Anim.Free();
680 end;
681 if Send and g_Game_IsServer and g_Game_IsNet then
682 MH_SEND_Effect(X-16, Y-16, Byte(not Silent), NET_GFX_RESPAWN);
683 end;
684 EFFECT_FIRE: begin
685 if g_Frames_Get(FramesID, 'FRAMES_FIRE') then
686 begin
687 Anim := TAnimation.Create(FramesID, False, 4);
688 if not Silent then
689 g_Sound_PlayExAt('SOUND_FIRE', X, Y);
690 g_GFX_OnceAnim(X-32, Y-128, Anim);
691 Anim.Free();
692 end;
693 if Send and g_Game_IsServer and g_Game_IsNet then
694 MH_SEND_Effect(X-32, Y-128, Byte(not Silent), NET_GFX_FIRE);
695 end;
696 end;
697 end;
699 function tr_Teleport(ActivateUID: Integer; TX, TY: Integer; TDir: Integer; Silent: Boolean; D2D: Boolean): Boolean;
700 var
701 p: TPlayer;
702 m: TMonster;
703 begin
704 Result := False;
705 if (ActivateUID < 0) or (ActivateUID > $FFFF) then Exit;
706 case g_GetUIDType(ActivateUID) of
707 UID_PLAYER:
708 begin
709 p := g_Player_Get(ActivateUID);
710 if p = nil then
711 Exit;
713 if D2D then
714 begin
715 if p.TeleportTo(TX-(p.Obj.Rect.Width div 2),
716 TY-p.Obj.Rect.Height,
717 Silent,
718 TDir) then
719 Result := True;
720 end
721 else
722 if p.TeleportTo(TX, TY, Silent, TDir) then
723 Result := True;
724 end;
726 UID_MONSTER:
727 begin
728 m := g_Monsters_Get(ActivateUID);
729 if m = nil then
730 Exit;
732 if D2D then
733 begin
734 if m.TeleportTo(TX-(p.Obj.Rect.Width div 2),
735 TY-p.Obj.Rect.Height,
736 Silent,
737 TDir) then
738 Result := True;
739 end
740 else
741 if m.TeleportTo(TX, TY, Silent, TDir) then
742 Result := True;
743 end;
744 end;
745 end;
747 function tr_Push(ActivateUID: Integer; VX, VY: Integer; ResetVel: Boolean): Boolean;
748 var
749 p: TPlayer;
750 m: TMonster;
751 begin
752 Result := True;
753 if (ActivateUID < 0) or (ActivateUID > $FFFF) then Exit;
754 case g_GetUIDType(ActivateUID) of
755 UID_PLAYER:
756 begin
757 p := g_Player_Get(ActivateUID);
758 if p = nil then
759 Exit;
761 if ResetVel then
762 begin
763 p.GameVelX := 0;
764 p.GameVelY := 0;
765 p.GameAccelX := 0;
766 p.GameAccelY := 0;
767 end;
769 p.Push(VX, VY);
770 end;
772 UID_MONSTER:
773 begin
774 m := g_Monsters_Get(ActivateUID);
775 if m = nil then
776 Exit;
778 if ResetVel then
779 begin
780 m.GameVelX := 0;
781 m.GameVelY := 0;
782 m.GameAccelX := 0;
783 m.GameAccelY := 0;
784 end;
786 m.Push(VX, VY);
787 end;
788 end;
789 end;
791 function tr_Message(MKind: Integer; MText: string; MSendTo: Integer; MTime: Integer; ActivateUID: Integer): Boolean;
792 var
793 msg: string;
794 p: TPlayer;
795 i: Integer;
796 begin
797 Result := True;
798 if (ActivateUID < 0) or (ActivateUID > $FFFF) then Exit;
799 msg := b_Text_Format(MText);
800 case MSendTo of
801 0: // activator
802 begin
803 if g_GetUIDType(ActivateUID) = UID_PLAYER then
804 begin
805 if g_Game_IsWatchedPlayer(ActivateUID) then
806 begin
807 if MKind = 0 then
808 g_Console_Add(msg, True)
809 else if MKind = 1 then
810 g_Game_Message(msg, MTime);
811 end
812 else
813 begin
814 p := g_Player_Get(ActivateUID);
815 if g_Game_IsNet and (p.FClientID >= 0) then
816 if MKind = 0 then
817 MH_SEND_Chat(msg, NET_CHAT_SYSTEM, p.FClientID)
818 else if MKind = 1 then
819 MH_SEND_GameEvent(NET_EV_BIGTEXT, MTime, msg, p.FClientID);
820 end;
821 end;
822 end;
824 1: // activator's team
825 begin
826 if g_GetUIDType(ActivateUID) = UID_PLAYER then
827 begin
828 p := g_Player_Get(ActivateUID);
829 if g_Game_IsWatchedTeam(p.Team) then
830 if MKind = 0 then
831 g_Console_Add(msg, True)
832 else if MKind = 1 then
833 g_Game_Message(msg, MTime);
835 if g_Game_IsNet then
836 begin
837 for i := Low(gPlayers) to High(gPlayers) do
838 if (gPlayers[i].Team = p.Team) and (gPlayers[i].FClientID >= 0) then
839 if MKind = 0 then
840 MH_SEND_Chat(msg, NET_CHAT_SYSTEM, gPlayers[i].FClientID)
841 else if MKind = 1 then
842 MH_SEND_GameEvent(NET_EV_BIGTEXT, MTime, msg, gPlayers[i].FClientID);
843 end;
844 end;
845 end;
847 2: // activator's enemy team
848 begin
849 if g_GetUIDType(ActivateUID) = UID_PLAYER then
850 begin
851 p := g_Player_Get(ActivateUID);
852 if g_Game_IsWatchedTeam(p.Team) then
853 if MKind = 0 then
854 g_Console_Add(msg, True)
855 else if MKind = 1 then
856 g_Game_Message(msg, MTime);
858 if g_Game_IsNet then
859 begin
860 for i := Low(gPlayers) to High(gPlayers) do
861 if (gPlayers[i].Team <> p.Team) and (gPlayers[i].FClientID >= 0) then
862 if MKind = 0 then
863 MH_SEND_Chat(msg, NET_CHAT_SYSTEM, gPlayers[i].FClientID)
864 else if MKind = 1 then
865 MH_SEND_GameEvent(NET_EV_BIGTEXT, MTime, msg, gPlayers[i].FClientID);
866 end;
867 end;
868 end;
870 3: // red team
871 begin
872 if g_Game_IsWatchedTeam(TEAM_RED) then
873 if MKind = 0 then
874 g_Console_Add(msg, True)
875 else if MKind = 1 then
876 g_Game_Message(msg, MTime);
878 if g_Game_IsNet then
879 begin
880 for i := Low(gPlayers) to High(gPlayers) do
881 if (gPlayers[i].Team = TEAM_RED) and (gPlayers[i].FClientID >= 0) then
882 if MKind = 0 then
883 MH_SEND_Chat(msg, NET_CHAT_SYSTEM, gPlayers[i].FClientID)
884 else if MKind = 1 then
885 MH_SEND_GameEvent(NET_EV_BIGTEXT, MTime, msg, gPlayers[i].FClientID);
886 end;
887 end;
889 4: // blue team
890 begin
891 if g_Game_IsWatchedTeam(TEAM_BLUE) then
892 if MKind = 0 then
893 g_Console_Add(msg, True)
894 else if MKind = 1 then
895 g_Game_Message(msg, MTime);
897 if g_Game_IsNet then
898 begin
899 for i := Low(gPlayers) to High(gPlayers) do
900 if (gPlayers[i].Team = TEAM_BLUE) and (gPlayers[i].FClientID >= 0) then
901 if MKind = 0 then
902 MH_SEND_Chat(msg, NET_CHAT_SYSTEM, gPlayers[i].FClientID)
903 else if MKind = 1 then
904 MH_SEND_GameEvent(NET_EV_BIGTEXT, MTime, msg, gPlayers[i].FClientID);
905 end;
906 end;
908 5: // everyone
909 begin
910 if MKind = 0 then
911 g_Console_Add(msg, True)
912 else if MKind = 1 then
913 g_Game_Message(msg, MTime);
915 if g_Game_IsNet then
916 begin
917 if MKind = 0 then
918 MH_SEND_Chat(msg, NET_CHAT_SYSTEM)
919 else if MKind = 1 then
920 MH_SEND_GameEvent(NET_EV_BIGTEXT, MTime, msg);
921 end;
922 end;
923 end;
924 end;
926 function ActivateTrigger(var Trigger: TTrigger; actType: Byte): Boolean;
927 var
928 animonce: Boolean;
929 p: TPlayer;
930 m: TMonster;
931 i, k, wx, wy, xd, yd: Integer;
932 iid: LongWord;
933 coolDown: Boolean;
934 pAngle: Real;
935 FramesID: DWORD;
936 Anim: TAnimation;
937 UIDType: Byte;
938 TargetUID: Word;
939 begin
940 Result := False;
941 if g_Game_IsClient then
942 Exit;
944 if not Trigger.Enabled then
945 Exit;
946 if (Trigger.TimeOut <> 0) and (actType <> ACTIVATE_CUSTOM) then
947 Exit;
948 if gLMSRespawn = LMS_RESPAWN_WARMUP then
949 Exit;
951 animonce := False;
953 coolDown := (actType <> 0);
955 with Trigger do
956 begin
957 case TriggerType of
958 TRIGGER_EXIT:
959 begin
960 g_Sound_PlayEx('SOUND_GAME_SWITCH0');
961 if g_Game_IsNet then MH_SEND_Sound(X, Y, 'SOUND_GAME_SWITCH0');
962 gExitByTrigger := True;
963 g_Game_ExitLevel(Data.MapName);
964 TimeOut := 18;
965 Result := True;
967 Exit;
968 end;
970 TRIGGER_TELEPORT:
971 begin
972 Result := tr_Teleport(ActivateUID,
973 Data.TargetPoint.X, Data.TargetPoint.Y,
974 Data.TlpDir, Data.silent_teleport,
975 Data.d2d_teleport);
976 TimeOut := 0;
977 end;
979 TRIGGER_OPENDOOR:
980 begin
981 Result := tr_OpenDoor(Data.PanelID, Data.NoSound, Data.d2d_doors);
982 TimeOut := 0;
983 end;
985 TRIGGER_CLOSEDOOR:
986 begin
987 Result := tr_CloseDoor(Data.PanelID, Data.NoSound, Data.d2d_doors);
988 TimeOut := 0;
989 end;
991 TRIGGER_DOOR, TRIGGER_DOOR5:
992 begin
993 if Data.PanelID <> -1 then
994 begin
995 if gWalls[Data.PanelID].Enabled then
996 begin
997 Result := tr_OpenDoor(Data.PanelID, Data.NoSound, Data.d2d_doors);
999 if TriggerType = TRIGGER_DOOR5 then
1000 DoorTime := 180;
1001 end
1002 else
1003 Result := tr_CloseDoor(Data.PanelID, Data.NoSound, Data.d2d_doors);
1005 if Result then
1006 TimeOut := 18;
1007 end;
1008 end;
1010 TRIGGER_CLOSETRAP, TRIGGER_TRAP:
1011 begin
1012 tr_CloseTrap(Data.PanelID, Data.NoSound, Data.d2d_doors);
1014 if TriggerType = TRIGGER_TRAP then
1015 begin
1016 DoorTime := 40;
1017 TimeOut := 76;
1018 end
1019 else
1020 begin
1021 DoorTime := -1;
1022 TimeOut := 0;
1023 end;
1025 Result := True;
1026 end;
1028 TRIGGER_PRESS, TRIGGER_ON, TRIGGER_OFF, TRIGGER_ONOFF:
1029 begin
1030 PressCount := PressCount + 1;
1032 if PressTime = -1 then
1033 PressTime := Data.Wait;
1035 if coolDown then
1036 TimeOut := 18
1037 else
1038 TimeOut := 0;
1039 Result := True;
1040 end;
1042 TRIGGER_SECRET:
1043 if g_GetUIDType(ActivateUID) = UID_PLAYER then
1044 begin
1045 Enabled := False;
1046 Result := True;
1047 if gLMSRespawn = LMS_RESPAWN_NONE then
1048 begin
1049 g_Player_Get(ActivateUID).GetSecret();
1050 Inc(gCoopSecretsFound);
1051 if g_Game_IsNet then MH_SEND_GameStats();
1052 end;
1053 end;
1055 TRIGGER_LIFTUP:
1056 begin
1057 Result := tr_SetLift(Data.PanelID, 0, Data.NoSound, Data.d2d_doors);
1058 TimeOut := 0;
1060 if (not Data.NoSound) and Result then begin
1061 g_Sound_PlayExAt('SOUND_GAME_SWITCH0',
1062 X + (Width div 2),
1063 Y + (Height div 2));
1064 if g_Game_IsServer and g_Game_IsNet then
1065 MH_SEND_Sound(X + (Width div 2),
1066 Y + (Height div 2),
1067 'SOUND_GAME_SWITCH0');
1068 end;
1069 end;
1071 TRIGGER_LIFTDOWN:
1072 begin
1073 Result := tr_SetLift(Data.PanelID, 1, Data.NoSound, Data.d2d_doors);
1074 TimeOut := 0;
1076 if (not Data.NoSound) and Result then begin
1077 g_Sound_PlayExAt('SOUND_GAME_SWITCH0',
1078 X + (Width div 2),
1079 Y + (Height div 2));
1080 if g_Game_IsServer and g_Game_IsNet then
1081 MH_SEND_Sound(X + (Width div 2),
1082 Y + (Height div 2),
1083 'SOUND_GAME_SWITCH0');
1084 end;
1085 end;
1087 TRIGGER_LIFT:
1088 begin
1089 Result := tr_SetLift(Data.PanelID, 3, Data.NoSound, Data.d2d_doors);
1091 if Result then
1092 begin
1093 TimeOut := 18;
1095 if (not Data.NoSound) and Result then begin
1096 g_Sound_PlayExAt('SOUND_GAME_SWITCH0',
1097 X + (Width div 2),
1098 Y + (Height div 2));
1099 if g_Game_IsServer and g_Game_IsNet then
1100 MH_SEND_Sound(X + (Width div 2),
1101 Y + (Height div 2),
1102 'SOUND_GAME_SWITCH0');
1103 end;
1104 end;
1105 end;
1107 TRIGGER_TEXTURE:
1108 begin
1109 if ByteBool(Data.ActivateOnce) then
1110 begin
1111 Enabled := False;
1112 TriggerType := TRIGGER_NONE;
1113 end
1114 else
1115 if coolDown then
1116 TimeOut := 6
1117 else
1118 TimeOut := 0;
1120 animonce := Data.AnimOnce;
1121 Result := True;
1122 end;
1124 TRIGGER_SOUND:
1125 begin
1126 if Sound <> nil then
1127 begin
1128 if Data.SoundSwitch and Sound.IsPlaying() then
1129 begin // Íóæíî âûêëþ÷èòü, åñëè èãðàë
1130 Sound.Stop();
1131 SoundPlayCount := 0;
1132 Result := True;
1133 end
1134 else // (not Data.SoundSwitch) or (not Sound.IsPlaying())
1135 if (Data.PlayCount > 0) or (not Sound.IsPlaying()) then
1136 begin
1137 if Data.PlayCount > 0 then
1138 SoundPlayCount := Data.PlayCount
1139 else // 0 - èãðàåì áåñêîíå÷íî
1140 SoundPlayCount := 1;
1141 Result := True;
1142 end;
1143 if g_Game_IsNet then MH_SEND_TriggerSound(Trigger);
1144 end;
1145 end;
1147 TRIGGER_SPAWNMONSTER:
1148 if (Data.MonType in [MONSTER_DEMON..MONSTER_MAN]) then
1149 begin
1150 Result := False;
1151 if (Data.MonDelay > 0) and (actType <> ACTIVATE_CUSTOM) then
1152 begin
1153 AutoSpawn := not AutoSpawn;
1154 SpawnCooldown := 0;
1155 // Àâòîñïàâíåð ïåðåêëþ÷åí - ìåíÿåì òåêñòóðó
1156 Result := True;
1157 end;
1159 if ((Data.MonDelay = 0) and (actType <> ACTIVATE_CUSTOM))
1160 or ((Data.MonDelay > 0) and (actType = ACTIVATE_CUSTOM)) then
1161 for k := 1 to Data.MonCount do
1162 begin
1163 if (actType = ACTIVATE_CUSTOM) and (Data.MonDelay > 0) then
1164 SpawnCooldown := Data.MonDelay;
1165 if (Data.MonMax > 0) and (SpawnedCount >= Data.MonMax) then
1166 Break;
1168 i := g_Monsters_Create(Data.MonType,
1169 Data.MonPos.X, Data.MonPos.Y,
1170 TDirection(Data.MonDir), True);
1172 Result := True;
1174 // Çäîðîâüå:
1175 if (Data.MonHealth > 0) then
1176 gMonsters[i].SetHealth(Data.MonHealth);
1177 // Óñòàíàâëèâàåì ïîâåäåíèå:
1178 gMonsters[i].MonsterBehaviour := Data.MonBehav;
1179 gMonsters[i].FNoRespawn := True;
1180 if g_Game_IsNet then
1181 MH_SEND_MonsterSpawn(gMonsters[i].UID);
1182 // Èäåì èñêàòü öåëü, åñëè íàäî:
1183 if Data.MonActive then
1184 gMonsters[i].WakeUp();
1186 if Data.MonType <> MONSTER_BARREL then Inc(gTotalMonsters);
1188 if g_Game_IsNet then
1189 begin
1190 SetLength(gMonstersSpawned, Length(gMonstersSpawned)+1);
1191 gMonstersSpawned[High(gMonstersSpawned)] := gMonsters[i].UID;
1192 end;
1194 if Data.MonMax > 0 then
1195 begin
1196 gMonsters[i].SpawnTrigger := ID;
1197 Inc(SpawnedCount);
1198 end;
1200 case Data.MonEffect of
1201 EFFECT_TELEPORT: begin
1202 if g_Frames_Get(FramesID, 'FRAMES_TELEPORT') then
1203 begin
1204 Anim := TAnimation.Create(FramesID, False, 3);
1205 g_Sound_PlayExAt('SOUND_GAME_TELEPORT', Data.MonPos.X, Data.MonPos.Y);
1206 g_GFX_OnceAnim(gMonsters[i].Obj.X+gMonsters[i].Obj.Rect.X+(gMonsters[i].Obj.Rect.Width div 2)-32,
1207 gMonsters[i].Obj.Y+gMonsters[i].Obj.Rect.Y+(gMonsters[i].Obj.Rect.Height div 2)-32, Anim);
1208 Anim.Free();
1209 end;
1210 if g_Game_IsServer and g_Game_IsNet then
1211 MH_SEND_Effect(gMonsters[i].Obj.X+gMonsters[i].Obj.Rect.X+(gMonsters[i].Obj.Rect.Width div 2)-32,
1212 gMonsters[i].Obj.Y+gMonsters[i].Obj.Rect.Y+(gMonsters[i].Obj.Rect.Height div 2)-32, 1,
1213 NET_GFX_TELE);
1214 end;
1215 EFFECT_RESPAWN: begin
1216 if g_Frames_Get(FramesID, 'FRAMES_ITEM_RESPAWN') then
1217 begin
1218 Anim := TAnimation.Create(FramesID, False, 4);
1219 g_Sound_PlayExAt('SOUND_ITEM_RESPAWNITEM', Data.MonPos.X, Data.MonPos.Y);
1220 g_GFX_OnceAnim(gMonsters[i].Obj.X+gMonsters[i].Obj.Rect.X+(gMonsters[i].Obj.Rect.Width div 2)-16,
1221 gMonsters[i].Obj.Y+gMonsters[i].Obj.Rect.Y+(gMonsters[i].Obj.Rect.Height div 2)-16, Anim);
1222 Anim.Free();
1223 end;
1224 if g_Game_IsServer and g_Game_IsNet then
1225 MH_SEND_Effect(gMonsters[i].Obj.X+gMonsters[i].Obj.Rect.X+(gMonsters[i].Obj.Rect.Width div 2)-16,
1226 gMonsters[i].Obj.Y+gMonsters[i].Obj.Rect.Y+(gMonsters[i].Obj.Rect.Height div 2)-16, 1,
1227 NET_GFX_RESPAWN);
1228 end;
1229 EFFECT_FIRE: begin
1230 if g_Frames_Get(FramesID, 'FRAMES_FIRE') then
1231 begin
1232 Anim := TAnimation.Create(FramesID, False, 4);
1233 g_Sound_PlayExAt('SOUND_FIRE', Data.MonPos.X, Data.MonPos.Y);
1234 g_GFX_OnceAnim(gMonsters[i].Obj.X+gMonsters[i].Obj.Rect.X+(gMonsters[i].Obj.Rect.Width div 2)-32,
1235 gMonsters[i].Obj.Y+gMonsters[i].Obj.Rect.Y+gMonsters[i].Obj.Rect.Height-128, Anim);
1236 Anim.Free();
1237 end;
1238 if g_Game_IsServer and g_Game_IsNet then
1239 MH_SEND_Effect(gMonsters[i].Obj.X+gMonsters[i].Obj.Rect.X+(gMonsters[i].Obj.Rect.Width div 2)-32,
1240 gMonsters[i].Obj.Y+gMonsters[i].Obj.Rect.Y+gMonsters[i].Obj.Rect.Height-128, 1,
1241 NET_GFX_FIRE);
1242 end;
1243 end;
1244 end;
1245 if g_Game_IsNet then
1246 begin
1247 MH_SEND_GameStats();
1248 MH_SEND_CoopStats();
1249 end;
1251 if coolDown then
1252 TimeOut := 18
1253 else
1254 TimeOut := 0;
1255 // Åñëè àêòèâèðîâàí àâòîñïàâíåðîì, íå ìåíÿåì òåêñòóðó
1256 if actType = ACTIVATE_CUSTOM then
1257 Result := False;
1258 end;
1260 TRIGGER_SPAWNITEM:
1261 if (Data.ItemType in [ITEM_MEDKIT_SMALL..ITEM_MAX]) then
1262 begin
1263 Result := False;
1264 if (Data.ItemDelay > 0) and (actType <> ACTIVATE_CUSTOM) then
1265 begin
1266 AutoSpawn := not AutoSpawn;
1267 SpawnCooldown := 0;
1268 // Àâòîñïàâíåð ïåðåêëþ÷åí - ìåíÿåì òåêñòóðó
1269 Result := True;
1270 end;
1272 if ((Data.ItemDelay = 0) and (actType <> ACTIVATE_CUSTOM))
1273 or ((Data.ItemDelay > 0) and (actType = ACTIVATE_CUSTOM)) then
1274 if (not Data.ItemOnlyDM) or
1275 (gGameSettings.GameMode in [GM_DM, GM_TDM, GM_CTF]) then
1276 for k := 1 to Data.ItemCount do
1277 begin
1278 if (actType = ACTIVATE_CUSTOM) and (Data.ItemDelay > 0) then
1279 SpawnCooldown := Data.ItemDelay;
1280 if (Data.ItemMax > 0) and (SpawnedCount >= Data.ItemMax) then
1281 Break;
1283 iid := g_Items_Create(Data.ItemPos.X, Data.ItemPos.Y,
1284 Data.ItemType, Data.ItemFalls, False, True);
1286 Result := True;
1288 if Data.ItemMax > 0 then
1289 begin
1290 gItems[iid].SpawnTrigger := ID;
1291 Inc(SpawnedCount);
1292 end;
1294 case Data.ItemEffect of
1295 EFFECT_TELEPORT: begin
1296 if g_Frames_Get(FramesID, 'FRAMES_TELEPORT') then
1297 begin
1298 Anim := TAnimation.Create(FramesID, False, 3);
1299 g_Sound_PlayExAt('SOUND_GAME_TELEPORT', Data.ItemPos.X, Data.ItemPos.Y);
1300 g_GFX_OnceAnim(gItems[iid].Obj.X+gItems[iid].Obj.Rect.X+(gItems[iid].Obj.Rect.Width div 2)-32,
1301 gItems[iid].Obj.Y+gItems[iid].Obj.Rect.Y+(gItems[iid].Obj.Rect.Height div 2)-32, Anim);
1302 Anim.Free();
1303 end;
1304 if g_Game_IsServer and g_Game_IsNet then
1305 MH_SEND_Effect(gItems[iid].Obj.X+gItems[iid].Obj.Rect.X+(gItems[iid].Obj.Rect.Width div 2)-32,
1306 gItems[iid].Obj.Y+gItems[iid].Obj.Rect.Y+(gItems[iid].Obj.Rect.Height div 2)-32, 1,
1307 NET_GFX_TELE);
1308 end;
1309 EFFECT_RESPAWN: begin
1310 if g_Frames_Get(FramesID, 'FRAMES_ITEM_RESPAWN') then
1311 begin
1312 Anim := TAnimation.Create(FramesID, False, 4);
1313 g_Sound_PlayExAt('SOUND_ITEM_RESPAWNITEM', Data.ItemPos.X, Data.ItemPos.Y);
1314 g_GFX_OnceAnim(gItems[iid].Obj.X+gItems[iid].Obj.Rect.X+(gItems[iid].Obj.Rect.Width div 2)-16,
1315 gItems[iid].Obj.Y+gItems[iid].Obj.Rect.Y+(gItems[iid].Obj.Rect.Height div 2)-16, Anim);
1316 Anim.Free();
1317 end;
1318 if g_Game_IsServer and g_Game_IsNet then
1319 MH_SEND_Effect(gItems[iid].Obj.X+gItems[iid].Obj.Rect.X+(gItems[iid].Obj.Rect.Width div 2)-16,
1320 gItems[iid].Obj.Y+gItems[iid].Obj.Rect.Y+(gItems[iid].Obj.Rect.Height div 2)-16, 1,
1321 NET_GFX_RESPAWN);
1322 end;
1323 EFFECT_FIRE: begin
1324 if g_Frames_Get(FramesID, 'FRAMES_FIRE') then
1325 begin
1326 Anim := TAnimation.Create(FramesID, False, 4);
1327 g_Sound_PlayExAt('SOUND_FIRE', Data.ItemPos.X, Data.ItemPos.Y);
1328 g_GFX_OnceAnim(gItems[iid].Obj.X+gItems[iid].Obj.Rect.X+(gItems[iid].Obj.Rect.Width div 2)-32,
1329 gItems[iid].Obj.Y+gItems[iid].Obj.Rect.Y+gItems[iid].Obj.Rect.Height-128, Anim);
1330 Anim.Free();
1331 end;
1332 if g_Game_IsServer and g_Game_IsNet then
1333 MH_SEND_Effect(gItems[iid].Obj.X+gItems[iid].Obj.Rect.X+(gItems[iid].Obj.Rect.Width div 2)-32,
1334 gItems[iid].Obj.Y+gItems[iid].Obj.Rect.Y+gItems[iid].Obj.Rect.Height-128, 1,
1335 NET_GFX_FIRE);
1336 end;
1337 end;
1339 if g_Game_IsNet then
1340 MH_SEND_ItemSpawn(True, iid);
1341 end;
1343 if coolDown then
1344 TimeOut := 18
1345 else
1346 TimeOut := 0;
1347 // Åñëè àêòèâèðîâàí àâòîñïàâíåðîì, íå ìåíÿåì òåêñòóðó
1348 if actType = ACTIVATE_CUSTOM then
1349 Result := False;
1350 end;
1352 TRIGGER_MUSIC:
1353 begin
1354 // Ìåíÿåì ìóçûêó, åñëè åñòü íà ÷òî:
1355 if (Trigger.Data.MusicName <> '') then
1356 begin
1357 gMusic.SetByName(Trigger.Data.MusicName);
1358 gMusic.SpecPause := True;
1359 gMusic.Play();
1360 end;
1362 if Trigger.Data.MusicAction = 1 then
1363 begin // Âêëþ÷èòü
1364 if gMusic.SpecPause then // Áûëà íà ïàóçå => èãðàòü
1365 gMusic.SpecPause := False
1366 else // Èãðàëà => ñíà÷àëà
1367 gMusic.SetPosition(0);
1368 end
1369 else // Âûêëþ÷èòü
1370 begin
1371 // Ïàóçà:
1372 gMusic.SpecPause := True;
1373 end;
1375 if coolDown then
1376 TimeOut := 36
1377 else
1378 TimeOut := 0;
1379 Result := True;
1380 if g_Game_IsNet then MH_SEND_TriggerMusic;
1381 end;
1383 TRIGGER_PUSH:
1384 begin
1385 pAngle := -DegToRad(Data.PushAngle);
1386 Result := tr_Push(ActivateUID,
1387 Floor(Cos(pAngle)*Data.PushForce),
1388 Floor(Sin(pAngle)*Data.PushForce),
1389 Data.ResetVel);
1390 TimeOut := 0;
1391 end;
1393 TRIGGER_SCORE:
1394 begin
1395 Result := False;
1396 // Ïðèáàâèòü èëè îòíÿòü î÷êî
1397 if (Data.ScoreAction in [0..1]) and (Data.ScoreCount > 0) then
1398 begin
1399 // Ñâîåé èëè ÷óæîé êîìàíäå
1400 if (Data.ScoreTeam in [0..1]) and (g_GetUIDType(ActivateUID) = UID_PLAYER) then
1401 begin
1402 p := g_Player_Get(ActivateUID);
1403 if ((Data.ScoreAction = 0) and (Data.ScoreTeam = 0) and (p.Team = TEAM_RED))
1404 or ((Data.ScoreAction = 0) and (Data.ScoreTeam = 1) and (p.Team = TEAM_BLUE)) then
1405 begin
1406 Inc(gTeamStat[TEAM_RED].Goals, Data.ScoreCount); // Red Scores
1408 if Data.ScoreCon then
1409 if Data.ScoreTeam = 0 then
1410 begin
1411 g_Console_Add(Format(_lc[I_PLAYER_SCORE_ADD_OWN], [p.Name, Data.ScoreCount, _lc[I_PLAYER_SCORE_TO_RED]]), True);
1412 if g_Game_IsServer and g_Game_IsNet then
1413 MH_SEND_GameEvent(NET_EV_SCORE, p.UID or (Data.ScoreCount shl 16), '+r');
1414 end else
1415 begin
1416 g_Console_Add(Format(_lc[I_PLAYER_SCORE_ADD_ENEMY], [p.Name, Data.ScoreCount, _lc[I_PLAYER_SCORE_TO_RED]]), True);
1417 if g_Game_IsServer and g_Game_IsNet then
1418 MH_SEND_GameEvent(NET_EV_SCORE, p.UID or (Data.ScoreCount shl 16), '+re');
1419 end;
1421 if Data.ScoreMsg then
1422 begin
1423 g_Game_Message(Format(_lc[I_MESSAGE_SCORE_ADD], [AnsiUpperCase(_lc[I_GAME_TEAM_RED])]), 108);
1424 if g_Game_IsServer and g_Game_IsNet then
1425 MH_SEND_GameEvent(NET_EV_SCORE_MSG, TEAM_RED);
1426 end;
1427 end;
1428 if ((Data.ScoreAction = 1) and (Data.ScoreTeam = 0) and (p.Team = TEAM_RED))
1429 or ((Data.ScoreAction = 1) and (Data.ScoreTeam = 1) and (p.Team = TEAM_BLUE)) then
1430 begin
1431 Dec(gTeamStat[TEAM_RED].Goals, Data.ScoreCount); // Red Fouls
1433 if Data.ScoreCon then
1434 if Data.ScoreTeam = 0 then
1435 begin
1436 g_Console_Add(Format(_lc[I_PLAYER_SCORE_SUB_OWN], [p.Name, Data.ScoreCount, _lc[I_PLAYER_SCORE_TO_RED]]), True);
1437 if g_Game_IsServer and g_Game_IsNet then
1438 MH_SEND_GameEvent(NET_EV_SCORE, p.UID or (Data.ScoreCount shl 16), '-r');
1439 end else
1440 begin
1441 g_Console_Add(Format(_lc[I_PLAYER_SCORE_SUB_ENEMY], [p.Name, Data.ScoreCount, _lc[I_PLAYER_SCORE_TO_RED]]), True);
1442 if g_Game_IsServer and g_Game_IsNet then
1443 MH_SEND_GameEvent(NET_EV_SCORE, p.UID or (Data.ScoreCount shl 16), '-re');
1444 end;
1446 if Data.ScoreMsg then
1447 begin
1448 g_Game_Message(Format(_lc[I_MESSAGE_SCORE_SUB], [AnsiUpperCase(_lc[I_GAME_TEAM_RED])]), 108);
1449 if g_Game_IsServer and g_Game_IsNet then
1450 MH_SEND_GameEvent(NET_EV_SCORE_MSG, -TEAM_RED);
1451 end;
1452 end;
1453 if ((Data.ScoreAction = 0) and (Data.ScoreTeam = 0) and (p.Team = TEAM_BLUE))
1454 or ((Data.ScoreAction = 0) and (Data.ScoreTeam = 1) and (p.Team = TEAM_RED)) then
1455 begin
1456 Inc(gTeamStat[TEAM_BLUE].Goals, Data.ScoreCount); // Blue Scores
1458 if Data.ScoreCon then
1459 if Data.ScoreTeam = 0 then
1460 begin
1461 g_Console_Add(Format(_lc[I_PLAYER_SCORE_ADD_OWN], [p.Name, Data.ScoreCount, _lc[I_PLAYER_SCORE_TO_BLUE]]), True);
1462 if g_Game_IsServer and g_Game_IsNet then
1463 MH_SEND_GameEvent(NET_EV_SCORE, p.UID or (Data.ScoreCount shl 16), '+b');
1464 end else
1465 begin
1466 g_Console_Add(Format(_lc[I_PLAYER_SCORE_ADD_ENEMY], [p.Name, Data.ScoreCount, _lc[I_PLAYER_SCORE_TO_BLUE]]), True);
1467 if g_Game_IsServer and g_Game_IsNet then
1468 MH_SEND_GameEvent(NET_EV_SCORE, p.UID or (Data.ScoreCount shl 16), '+be');
1469 end;
1471 if Data.ScoreMsg then
1472 begin
1473 g_Game_Message(Format(_lc[I_MESSAGE_SCORE_ADD], [AnsiUpperCase(_lc[I_GAME_TEAM_BLUE])]), 108);
1474 if g_Game_IsServer and g_Game_IsNet then
1475 MH_SEND_GameEvent(NET_EV_SCORE_MSG, TEAM_BLUE);
1476 end;
1477 end;
1478 if ((Data.ScoreAction = 1) and (Data.ScoreTeam = 0) and (p.Team = TEAM_BLUE))
1479 or ((Data.ScoreAction = 1) and (Data.ScoreTeam = 1) and (p.Team = TEAM_RED)) then
1480 begin
1481 Dec(gTeamStat[TEAM_BLUE].Goals, Data.ScoreCount); // Blue Fouls
1483 if Data.ScoreCon then
1484 if Data.ScoreTeam = 0 then
1485 begin
1486 g_Console_Add(Format(_lc[I_PLAYER_SCORE_SUB_OWN], [p.Name, Data.ScoreCount, _lc[I_PLAYER_SCORE_TO_BLUE]]), True);
1487 if g_Game_IsServer and g_Game_IsNet then
1488 MH_SEND_GameEvent(NET_EV_SCORE, p.UID or (Data.ScoreCount shl 16), '-b');
1489 end else
1490 begin
1491 g_Console_Add(Format(_lc[I_PLAYER_SCORE_SUB_ENEMY], [p.Name, Data.ScoreCount, _lc[I_PLAYER_SCORE_TO_BLUE]]), True);
1492 if g_Game_IsServer and g_Game_IsNet then
1493 MH_SEND_GameEvent(NET_EV_SCORE, p.UID or (Data.ScoreCount shl 16), '-be');
1494 end;
1496 if Data.ScoreMsg then
1497 begin
1498 g_Game_Message(Format(_lc[I_MESSAGE_SCORE_SUB], [AnsiUpperCase(_lc[I_GAME_TEAM_BLUE])]), 108);
1499 if g_Game_IsServer and g_Game_IsNet then
1500 MH_SEND_GameEvent(NET_EV_SCORE_MSG, -TEAM_BLUE);
1501 end;
1502 end;
1503 Result := (p.Team = TEAM_RED) or (p.Team = TEAM_BLUE);
1504 end;
1505 // Êàêîé-òî êîíêðåòíîé êîìàíäå
1506 if Data.ScoreTeam in [2..3] then
1507 begin
1508 if (Data.ScoreAction = 0) and (Data.ScoreTeam = 2) then
1509 begin
1510 Inc(gTeamStat[TEAM_RED].Goals, Data.ScoreCount); // Red Scores
1512 if Data.ScoreCon then
1513 begin
1514 g_Console_Add(Format(_lc[I_PLAYER_SCORE_ADD_TEAM], [_lc[I_PLAYER_SCORE_RED], Data.ScoreCount]), True);
1515 if g_Game_IsServer and g_Game_IsNet then
1516 MH_SEND_GameEvent(NET_EV_SCORE, Data.ScoreCount shl 16, '+tr');
1517 end;
1519 if Data.ScoreMsg then
1520 begin
1521 g_Game_Message(Format(_lc[I_MESSAGE_SCORE_ADD], [AnsiUpperCase(_lc[I_GAME_TEAM_RED])]), 108);
1522 if g_Game_IsServer and g_Game_IsNet then
1523 MH_SEND_GameEvent(NET_EV_SCORE_MSG, TEAM_RED);
1524 end;
1525 end;
1526 if (Data.ScoreAction = 1) and (Data.ScoreTeam = 2) then
1527 begin
1528 Dec(gTeamStat[TEAM_RED].Goals, Data.ScoreCount); // Red Fouls
1530 if Data.ScoreCon then
1531 begin
1532 g_Console_Add(Format(_lc[I_PLAYER_SCORE_SUB_TEAM], [_lc[I_PLAYER_SCORE_RED], Data.ScoreCount]), True);
1533 if g_Game_IsServer and g_Game_IsNet then
1534 MH_SEND_GameEvent(NET_EV_SCORE, Data.ScoreCount shl 16, '-tr');
1535 end;
1537 if Data.ScoreMsg then
1538 begin
1539 g_Game_Message(Format(_lc[I_MESSAGE_SCORE_SUB], [AnsiUpperCase(_lc[I_GAME_TEAM_RED])]), 108);
1540 if g_Game_IsServer and g_Game_IsNet then
1541 MH_SEND_GameEvent(NET_EV_SCORE_MSG, -TEAM_RED);
1542 end;
1543 end;
1544 if (Data.ScoreAction = 0) and (Data.ScoreTeam = 3) then
1545 begin
1546 Inc(gTeamStat[TEAM_BLUE].Goals, Data.ScoreCount); // Blue Scores
1548 if Data.ScoreCon then
1549 begin
1550 g_Console_Add(Format(_lc[I_PLAYER_SCORE_ADD_TEAM], [_lc[I_PLAYER_SCORE_BLUE], Data.ScoreCount]), True);
1551 if g_Game_IsServer and g_Game_IsNet then
1552 MH_SEND_GameEvent(NET_EV_SCORE, Data.ScoreCount shl 16, '+tb');
1553 end;
1555 if Data.ScoreMsg then
1556 begin
1557 g_Game_Message(Format(_lc[I_MESSAGE_SCORE_ADD], [AnsiUpperCase(_lc[I_GAME_TEAM_BLUE])]), 108);
1558 if g_Game_IsServer and g_Game_IsNet then
1559 MH_SEND_GameEvent(NET_EV_SCORE_MSG, TEAM_BLUE);
1560 end;
1561 end;
1562 if (Data.ScoreAction = 1) and (Data.ScoreTeam = 3) then
1563 begin
1564 Dec(gTeamStat[TEAM_BLUE].Goals, Data.ScoreCount); // Blue Fouls
1566 if Data.ScoreCon then
1567 begin
1568 g_Console_Add(Format(_lc[I_PLAYER_SCORE_SUB_TEAM], [_lc[I_PLAYER_SCORE_BLUE], Data.ScoreCount]), True);
1569 if g_Game_IsServer and g_Game_IsNet then
1570 MH_SEND_GameEvent(NET_EV_SCORE, Data.ScoreCount shl 16, '-tb');
1571 end;
1573 if Data.ScoreMsg then
1574 begin
1575 g_Game_Message(Format(_lc[I_MESSAGE_SCORE_SUB], [AnsiUpperCase(_lc[I_GAME_TEAM_BLUE])]), 108);
1576 if g_Game_IsServer and g_Game_IsNet then
1577 MH_SEND_GameEvent(NET_EV_SCORE_MSG, -TEAM_BLUE);
1578 end;
1579 end;
1580 Result := True;
1581 end;
1582 end;
1583 // Âûèãðûø
1584 if (Data.ScoreAction = 2) and (gGameSettings.GoalLimit > 0) then
1585 begin
1586 // Ñâîåé èëè ÷óæîé êîìàíäû
1587 if (Data.ScoreTeam in [0..1]) and (g_GetUIDType(ActivateUID) = UID_PLAYER) then
1588 begin
1589 p := g_Player_Get(ActivateUID);
1590 if ((Data.ScoreTeam = 0) and (p.Team = TEAM_RED)) // Red Wins
1591 or ((Data.ScoreTeam = 1) and (p.Team = TEAM_BLUE)) then
1592 if gTeamStat[TEAM_RED].Goals < SmallInt(gGameSettings.GoalLimit) then
1593 begin
1594 gTeamStat[TEAM_RED].Goals := gGameSettings.GoalLimit;
1596 if Data.ScoreCon then
1597 if Data.ScoreTeam = 0 then
1598 begin
1599 g_Console_Add(Format(_lc[I_PLAYER_SCORE_WIN_OWN], [p.Name, _lc[I_PLAYER_SCORE_TO_RED]]), True);
1600 if g_Game_IsServer and g_Game_IsNet then
1601 MH_SEND_GameEvent(NET_EV_SCORE, p.UID, 'wr');
1602 end else
1603 begin
1604 g_Console_Add(Format(_lc[I_PLAYER_SCORE_WIN_ENEMY], [p.Name, _lc[I_PLAYER_SCORE_TO_RED]]), True);
1605 if g_Game_IsServer and g_Game_IsNet then
1606 MH_SEND_GameEvent(NET_EV_SCORE, p.UID, 'wre');
1607 end;
1609 Result := True;
1610 end;
1611 if ((Data.ScoreTeam = 0) and (p.Team = TEAM_BLUE)) // Blue Wins
1612 or ((Data.ScoreTeam = 1) and (p.Team = TEAM_RED)) then
1613 if gTeamStat[TEAM_BLUE].Goals < SmallInt(gGameSettings.GoalLimit) then
1614 begin
1615 gTeamStat[TEAM_BLUE].Goals := gGameSettings.GoalLimit;
1617 if Data.ScoreCon then
1618 if Data.ScoreTeam = 0 then
1619 begin
1620 g_Console_Add(Format(_lc[I_PLAYER_SCORE_WIN_OWN], [p.Name, _lc[I_PLAYER_SCORE_TO_BLUE]]), True);
1621 if g_Game_IsServer and g_Game_IsNet then
1622 MH_SEND_GameEvent(NET_EV_SCORE, p.UID, 'wb');
1623 end else
1624 begin
1625 g_Console_Add(Format(_lc[I_PLAYER_SCORE_WIN_ENEMY], [p.Name, _lc[I_PLAYER_SCORE_TO_BLUE]]), True);
1626 if g_Game_IsServer and g_Game_IsNet then
1627 MH_SEND_GameEvent(NET_EV_SCORE, p.UID, 'wbe');
1628 end;
1630 Result := True;
1631 end;
1632 end;
1633 // Êàêîé-òî êîíêðåòíîé êîìàíäû
1634 if Data.ScoreTeam in [2..3] then
1635 begin
1636 if Data.ScoreTeam = 2 then // Red Wins
1637 if gTeamStat[TEAM_RED].Goals < SmallInt(gGameSettings.GoalLimit) then
1638 begin
1639 gTeamStat[TEAM_RED].Goals := gGameSettings.GoalLimit;
1640 Result := True;
1641 end;
1642 if Data.ScoreTeam = 3 then // Blue Wins
1643 if gTeamStat[TEAM_BLUE].Goals < SmallInt(gGameSettings.GoalLimit) then
1644 begin
1645 gTeamStat[TEAM_BLUE].Goals := gGameSettings.GoalLimit;
1646 Result := True;
1647 end;
1648 end;
1649 end;
1650 // Ïðîèãðûø
1651 if (Data.ScoreAction = 3) and (gGameSettings.GoalLimit > 0) then
1652 begin
1653 // Ñâîåé èëè ÷óæîé êîìàíäû
1654 if (Data.ScoreTeam in [0..1]) and (g_GetUIDType(ActivateUID) = UID_PLAYER) then
1655 begin
1656 p := g_Player_Get(ActivateUID);
1657 if ((Data.ScoreTeam = 0) and (p.Team = TEAM_BLUE)) // Red Wins
1658 or ((Data.ScoreTeam = 1) and (p.Team = TEAM_RED)) then
1659 if gTeamStat[TEAM_RED].Goals < SmallInt(gGameSettings.GoalLimit) then
1660 begin
1661 gTeamStat[TEAM_RED].Goals := gGameSettings.GoalLimit;
1663 if Data.ScoreCon then
1664 if Data.ScoreTeam = 0 then
1665 begin
1666 g_Console_Add(Format(_lc[I_PLAYER_SCORE_WIN_ENEMY], [p.Name, _lc[I_PLAYER_SCORE_TO_RED]]), True);
1667 if g_Game_IsServer and g_Game_IsNet then
1668 MH_SEND_GameEvent(NET_EV_SCORE, p.UID, 'wre');
1669 end else
1670 begin
1671 g_Console_Add(Format(_lc[I_PLAYER_SCORE_WIN_OWN], [p.Name, _lc[I_PLAYER_SCORE_TO_RED]]), True);
1672 if g_Game_IsServer and g_Game_IsNet then
1673 MH_SEND_GameEvent(NET_EV_SCORE, p.UID, 'wr');
1674 end;
1676 Result := True;
1677 end;
1678 if ((Data.ScoreTeam = 0) and (p.Team = TEAM_RED)) // Blue Wins
1679 or ((Data.ScoreTeam = 1) and (p.Team = TEAM_BLUE)) then
1680 if gTeamStat[TEAM_BLUE].Goals < SmallInt(gGameSettings.GoalLimit) then
1681 begin
1682 gTeamStat[TEAM_BLUE].Goals := gGameSettings.GoalLimit;
1684 if Data.ScoreCon then
1685 if Data.ScoreTeam = 0 then
1686 begin
1687 g_Console_Add(Format(_lc[I_PLAYER_SCORE_WIN_ENEMY], [p.Name, _lc[I_PLAYER_SCORE_TO_BLUE]]), True);
1688 if g_Game_IsServer and g_Game_IsNet then
1689 MH_SEND_GameEvent(NET_EV_SCORE, p.UID, 'wbe');
1690 end else
1691 begin
1692 g_Console_Add(Format(_lc[I_PLAYER_SCORE_WIN_OWN], [p.Name, _lc[I_PLAYER_SCORE_TO_BLUE]]), True);
1693 if g_Game_IsServer and g_Game_IsNet then
1694 MH_SEND_GameEvent(NET_EV_SCORE, p.UID, 'wb');
1695 end;
1697 Result := True;
1698 end;
1699 end;
1700 // Êàêîé-òî êîíêðåòíîé êîìàíäû
1701 if Data.ScoreTeam in [2..3] then
1702 begin
1703 if Data.ScoreTeam = 3 then // Red Wins
1704 if gTeamStat[TEAM_RED].Goals < SmallInt(gGameSettings.GoalLimit) then
1705 begin
1706 gTeamStat[TEAM_RED].Goals := gGameSettings.GoalLimit;
1707 Result := True;
1708 end;
1709 if Data.ScoreTeam = 2 then // Blue Wins
1710 if gTeamStat[TEAM_BLUE].Goals < SmallInt(gGameSettings.GoalLimit) then
1711 begin
1712 gTeamStat[TEAM_BLUE].Goals := gGameSettings.GoalLimit;
1713 Result := True;
1714 end;
1715 end;
1716 end;
1717 if Result then begin
1718 if coolDown then
1719 TimeOut := 18
1720 else
1721 TimeOut := 0;
1722 if g_Game_IsServer and g_Game_IsNet then
1723 MH_SEND_GameStats;
1724 end;
1725 end;
1727 TRIGGER_MESSAGE:
1728 begin
1729 Result := tr_Message(Data.MessageKind, Data.MessageText,
1730 Data.MessageSendTo, Data.MessageTime,
1731 ActivateUID);
1732 TimeOut := 18;
1733 end;
1735 TRIGGER_DAMAGE, TRIGGER_HEALTH:
1736 begin
1737 Result := False;
1738 UIDType := g_GetUIDType(ActivateUID);
1739 if (UIDType = UID_PLAYER) or (UIDType = UID_MONSTER) then
1740 begin
1741 Result := True;
1742 k := -1;
1743 if coolDown then
1744 begin
1745 // Âñïîìèíàåì, àêòèâèðîâàë ëè îí ìåíÿ ðàíüøå
1746 for i := 0 to High(Activators) do
1747 if Activators[i].UID = ActivateUID then
1748 begin
1749 k := i;
1750 Break;
1751 end;
1752 if k = -1 then
1753 begin // Âèäèì åãî âïåðâûå
1754 // Çàïîìèíàåì åãî
1755 SetLength(Activators, Length(Activators) + 1);
1756 k := High(Activators);
1757 Activators[k].UID := ActivateUID;
1758 end else
1759 begin // Óæå âèäåëè åãî
1760 // Åñëè èíòåðâàë îòêëþ÷¸í, íî îí âñ¸ åù¸ â çîíå ïîðàæåíèÿ, äà¸ì åìó âðåìÿ
1761 if (Data.DamageInterval = 0) and (Activators[k].TimeOut > 0) then
1762 Activators[k].TimeOut := 65535;
1763 // Òàéìàóò ïðîø¸ë - ðàáîòàåì
1764 Result := Activators[k].TimeOut = 0;
1765 end;
1766 end;
1768 if Result then
1769 begin
1770 case UIDType of
1771 UID_PLAYER:
1772 begin
1773 p := g_Player_Get(ActivateUID);
1774 if p = nil then
1775 Exit;
1777 // Íàíîñèì óðîí èãðîêó
1778 if (TriggerType = TRIGGER_DAMAGE) and (Data.DamageValue > 0) then
1779 p.Damage(Data.DamageValue, 0, 0, 0, HIT_SOME);
1781 // Ëå÷èì èãðîêà
1782 if (TriggerType = TRIGGER_HEALTH) and (Data.HealValue > 0) then
1783 if p.Heal(Data.HealValue, not Data.HealMax) and (not Data.HealSilent) then
1784 begin
1785 g_Sound_PlayExAt('SOUND_ITEM_GETITEM', p.Obj.X, p.Obj.Y);
1786 if g_Game_IsServer and g_Game_IsNet then
1787 MH_SEND_Sound(p.Obj.X, p.Obj.Y, 'SOUND_ITEM_GETITEM');
1788 end;
1789 end;
1791 UID_MONSTER:
1792 begin
1793 m := g_Monsters_Get(ActivateUID);
1794 if m = nil then
1795 Exit;
1797 // Íàíîñèì óðîí ìîíñòðó
1798 if (TriggerType = TRIGGER_DAMAGE) and (Data.DamageValue > 0) then
1799 m.Damage(Data.DamageValue, 0, 0, 0, HIT_SOME);
1801 // Ëå÷èì ìîíñòðà
1802 if (TriggerType = TRIGGER_HEALTH) and (Data.HealValue > 0) then
1803 if m.Heal(Data.HealValue) and (not Data.HealSilent) then
1804 begin
1805 g_Sound_PlayExAt('SOUND_ITEM_GETITEM', m.Obj.X, m.Obj.Y);
1806 if g_Game_IsServer and g_Game_IsNet then
1807 MH_SEND_Sound(m.Obj.X, m.Obj.Y, 'SOUND_ITEM_GETITEM');
1808 end;
1809 end;
1810 end;
1811 // Íàçíà÷àåì âðåìÿ ñëåäóþùåãî âîçäåéñòâèÿ
1812 if TriggerType = TRIGGER_DAMAGE then
1813 i := Data.DamageInterval
1814 else
1815 i := Data.HealInterval;
1816 if coolDown then
1817 if i > 0 then
1818 Activators[k].TimeOut := i
1819 else
1820 Activators[k].TimeOut := 65535;
1821 end;
1822 end;
1823 TimeOut := 0;
1824 end;
1826 TRIGGER_SHOT:
1827 begin
1828 if ShotSightTime > 0 then
1829 Exit;
1831 wx := Data.ShotPos.X;
1832 wy := Data.ShotPos.Y;
1833 pAngle := -DegToRad(Data.ShotAngle);
1834 xd := wx + Round(Cos(pAngle) * 32.0);
1835 yd := wy + Round(Sin(pAngle) * 32.0);
1836 TargetUID := 0;
1838 case Data.ShotTarget of
1839 TRIGGER_SHOT_TARGET_MON: // monsters
1840 if gMonsters <> nil then
1841 for i := Low(gMonsters) to High(gMonsters) do
1842 if (gMonsters[i] <> nil) and gMonsters[i].Live and
1843 (Data.ShotAllMap or g_Obj_Collide(X, Y, Width, Height, @(gMonsters[i].Obj))) then
1844 begin
1845 xd := gMonsters[i].GameX + gMonsters[i].Obj.Rect.Width div 2;
1846 yd := gMonsters[i].GameY + gMonsters[i].Obj.Rect.Height div 2;
1847 TargetUID := gMonsters[i].UID;
1848 break;
1849 end;
1851 TRIGGER_SHOT_TARGET_PLR: // players
1852 if gPlayers <> nil then
1853 for i := Low(gPlayers) to High(gPlayers) do
1854 if (gPlayers[i] <> nil) and gPlayers[i].Live and
1855 (Data.ShotAllMap or g_Obj_Collide(X, Y, Width, Height, @(gPlayers[i].Obj))) then
1856 begin
1857 xd := gPlayers[i].GameX + PLAYER_RECT_CX;
1858 yd := gPlayers[i].GameY + PLAYER_RECT_CY;
1859 TargetUID := gPlayers[i].UID;
1860 break;
1861 end;
1863 TRIGGER_SHOT_TARGET_RED: // red team
1864 if gPlayers <> nil then
1865 for i := Low(gPlayers) to High(gPlayers) do
1866 if (gPlayers[i] <> nil) and gPlayers[i].Live and
1867 (gPlayers[i].Team = TEAM_RED) and
1868 (Data.ShotAllMap or g_Obj_Collide(X, Y, Width, Height, @(gPlayers[i].Obj))) then
1869 begin
1870 xd := gPlayers[i].GameX + PLAYER_RECT_CX;
1871 yd := gPlayers[i].GameY + PLAYER_RECT_CY;
1872 TargetUID := gPlayers[i].UID;
1873 break;
1874 end;
1876 TRIGGER_SHOT_TARGET_BLUE: // blue team
1877 if gPlayers <> nil then
1878 for i := Low(gPlayers) to High(gPlayers) do
1879 if (gPlayers[i] <> nil) and gPlayers[i].Live and
1880 (gPlayers[i].Team = TEAM_BLUE) and
1881 (Data.ShotAllMap or g_Obj_Collide(X, Y, Width, Height, @(gPlayers[i].Obj))) then
1882 begin
1883 xd := gPlayers[i].GameX + PLAYER_RECT_CX;
1884 yd := gPlayers[i].GameY + PLAYER_RECT_CY;
1885 TargetUID := gPlayers[i].UID;
1886 break;
1887 end;
1889 TRIGGER_SHOT_TARGET_MONPLR: // monsters then players
1890 begin
1891 if gMonsters <> nil then
1892 for i := Low(gMonsters) to High(gMonsters) do
1893 if (gMonsters[i] <> nil) and gMonsters[i].Live and
1894 (Data.ShotAllMap or g_Obj_Collide(X, Y, Width, Height, @(gMonsters[i].Obj))) then
1895 begin
1896 xd := gMonsters[i].GameX + gMonsters[i].Obj.Rect.Width div 2;
1897 yd := gMonsters[i].GameY + gMonsters[i].Obj.Rect.Height div 2;
1898 TargetUID := gMonsters[i].UID;
1899 break;
1900 end;
1901 if (TargetUID = 0) and (gPlayers <> nil) then
1902 for i := Low(gPlayers) to High(gPlayers) do
1903 if (gPlayers[i] <> nil) and gPlayers[i].Live and
1904 (Data.ShotAllMap or g_Obj_Collide(X, Y, Width, Height, @(gPlayers[i].Obj))) then
1905 begin
1906 xd := gPlayers[i].GameX + PLAYER_RECT_CX;
1907 yd := gPlayers[i].GameY + PLAYER_RECT_CY;
1908 TargetUID := gPlayers[i].UID;
1909 break;
1910 end;
1911 end;
1913 TRIGGER_SHOT_TARGET_PLRMON: // players then monsters
1914 begin
1915 if gPlayers <> nil then
1916 for i := Low(gPlayers) to High(gPlayers) do
1917 if (gPlayers[i] <> nil) and gPlayers[i].Live and
1918 (Data.ShotAllMap or g_Obj_Collide(X, Y, Width, Height, @(gPlayers[i].Obj))) then
1919 begin
1920 xd := gPlayers[i].GameX + PLAYER_RECT_CX;
1921 yd := gPlayers[i].GameY + PLAYER_RECT_CY;
1922 TargetUID := gPlayers[i].UID;
1923 break;
1924 end;
1925 if (TargetUID = 0) and (gMonsters <> nil) then
1926 for i := Low(gMonsters) to High(gMonsters) do
1927 if (gMonsters[i] <> nil) and gMonsters[i].Live and
1928 (Data.ShotAllMap or g_Obj_Collide(X, Y, Width, Height, @(gMonsters[i].Obj))) then
1929 begin
1930 xd := gMonsters[i].GameX + gMonsters[i].Obj.Rect.Width div 2;
1931 yd := gMonsters[i].GameY + gMonsters[i].Obj.Rect.Height div 2;
1932 TargetUID := gMonsters[i].UID;
1933 break;
1934 end;
1935 end;
1937 else TargetUID := ActivateUID;
1938 end;
1940 if (Data.ShotTarget = TRIGGER_SHOT_TARGET_NONE) or (TargetUID > 0) then
1941 begin
1942 Result := True;
1943 if (Data.ShotIntSight = 0) or
1944 (Data.ShotTarget = TRIGGER_SHOT_TARGET_NONE) or
1945 (TargetUID = ShotSightTarget) then
1946 MakeShot(Trigger, wx, wy, xd, yd, TargetUID)
1947 else
1948 begin
1949 ShotSightTime := Data.ShotIntSight;
1950 ShotSightTargetN := TargetUID;
1951 if Data.ShotType = TRIGGER_SHOT_BFG then
1952 begin
1953 g_Sound_PlayExAt('SOUND_WEAPON_STARTFIREBFG', wx, wy);
1954 if g_Game_IsNet and g_Game_IsServer then
1955 MH_SEND_Sound(wx, wy, 'SOUND_WEAPON_STARTFIREBFG');
1956 end;
1957 end;
1958 end;
1960 TimeOut := Data.ShotWait + 1;
1961 end;
1963 TRIGGER_EFFECT:
1964 begin
1965 i := Data.FXCount;
1967 while i > 0 do
1968 begin
1969 case Data.FXPos of
1970 TRIGGER_EFFECT_POS_CENTER:
1971 begin
1972 wx := X + Width div 2;
1973 wy := Y + Height div 2;
1974 end;
1975 TRIGGER_EFFECT_POS_AREA:
1976 begin
1977 wx := X + Random(Width);
1978 wy := Y + Random(Height);
1979 end;
1980 else begin
1981 wx := X + Width div 2;
1982 wy := Y + Height div 2;
1983 end;
1984 end;
1985 xd := Data.FXVelX;
1986 yd := Data.FXVelY;
1987 if Data.FXSpreadL > 0 then xd := xd - Random(Data.FXSpreadL + 1);
1988 if Data.FXSpreadR > 0 then xd := xd + Random(Data.FXSpreadR + 1);
1989 if Data.FXSpreadU > 0 then yd := yd - Random(Data.FXSpreadU + 1);
1990 if Data.FXSpreadD > 0 then yd := yd + Random(Data.FXSpreadD + 1);
1991 tr_MakeEffect(wx, wy, xd, yd,
1992 Data.FXType, Data.FXSubType,
1993 Data.FXColorR, Data.FXColorG, Data.FXColorB, True, False);
1994 Dec(i);
1995 end;
1996 TimeOut := Data.FXWait;
1997 end;
1999 TRIGGER_SCRIPT:
2000 begin
2001 g_Scripts_ProcExec(Data.SCRProc, [ID, ActivateUID, actType, Data.SCRArg], 'map');
2002 TimeOut := 0;
2003 Result := True;
2004 end;
2005 end;
2006 end;
2008 if Result and (Trigger.TexturePanel <> -1) then
2009 g_Map_SwitchTexture(Trigger.TexturePanelType, Trigger.TexturePanel, IfThen(animonce, 2, 1));
2010 end;
2012 function g_Triggers_Create(Trigger: TTrigger): DWORD;
2013 var
2014 find_id: DWORD;
2015 fn, mapw: String;
2016 begin
2017 // Íå ñîçäàâàòü âûõîä, åñëè èãðà áåç âûõîäà:
2018 if (Trigger.TriggerType = TRIGGER_EXIT) and
2019 (not LongBool(gGameSettings.Options and GAME_OPTION_ALLOWEXIT)) then
2020 Trigger.TriggerType := TRIGGER_NONE;
2022 // Åñëè ìîíñòðû çàïðåùåíû, îòìåíÿåì òðèããåð:
2023 if (Trigger.TriggerType = TRIGGER_SPAWNMONSTER) and
2024 (not LongBool(gGameSettings.Options and GAME_OPTION_MONSTERS)) and
2025 (gGameSettings.GameType <> GT_SINGLE) then
2026 Trigger.TriggerType := TRIGGER_NONE;
2028 // Ñ÷èòàåì êîëè÷åñòâî ñåêðåòîâ íà êàðòå:
2029 if Trigger.TriggerType = TRIGGER_SECRET then
2030 gSecretsCount := gSecretsCount + 1;
2032 find_id := FindTrigger();
2033 gTriggers[find_id] := Trigger;
2035 with gTriggers[find_id] do
2036 begin
2037 ID := find_id;
2038 // if this type of trigger exists both on the client and on the server
2039 // use an uniform numeration
2040 if Trigger.TriggerType = TRIGGER_SOUND then
2041 begin
2042 Inc(gTriggerClientID);
2043 ClientID := gTriggerClientID;
2044 end
2045 else
2046 ClientID := 0;
2047 TimeOut := 0;
2048 ActivateUID := 0;
2049 PlayerCollide := False;
2050 DoorTime := -1;
2051 PressTime := -1;
2052 PressCount := 0;
2053 SoundPlayCount := 0;
2054 Sound := nil;
2055 AutoSpawn := False;
2056 SpawnCooldown := 0;
2057 SpawnedCount := 0;
2058 end;
2060 // Çàãðóæàåì çâóê, åñëè ýòî òðèããåð "Çâóê":
2061 if (Trigger.TriggerType = TRIGGER_SOUND) and
2062 (Trigger.Data.SoundName <> '') then
2063 begin
2064 // Åùå íåò òàêîãî çâóêà:
2065 if not g_Sound_Exists(Trigger.Data.SoundName) then
2066 begin
2067 fn := g_ExtractWadName(Trigger.Data.SoundName);
2069 if fn = '' then
2070 begin // Çâóê â ôàéëå ñ êàðòîé
2071 mapw := g_ExtractWadName(gMapInfo.Map);
2072 fn := mapw+':'+g_ExtractFilePathName(Trigger.Data.SoundName);
2073 end
2074 else // Çâóê â îòäåëüíîì ôàéëå
2075 fn := GameDir + '/wads/' + Trigger.Data.SoundName;
2077 if not g_Sound_CreateWADEx(Trigger.Data.SoundName, fn) then
2078 g_FatalError(Format(_lc[I_GAME_ERROR_TR_SOUND], [fn, Trigger.Data.SoundName]));
2079 end;
2081 // Ñîçäàåì îáúåêò çâóêà:
2082 with gTriggers[find_id] do
2083 begin
2084 Sound := TPlayableSound.Create();
2085 if not Sound.SetByName(Trigger.Data.SoundName) then
2086 begin
2087 Sound.Free();
2088 Sound := nil;
2089 end;
2090 end;
2091 end;
2093 // Çàãðóæàåì ìóçûêó, åñëè ýòî òðèããåð "Ìóçûêà":
2094 if (Trigger.TriggerType = TRIGGER_MUSIC) and
2095 (Trigger.Data.MusicName <> '') then
2096 begin
2097 // Åùå íåò òàêîé ìóçûêè:
2098 if not g_Sound_Exists(Trigger.Data.MusicName) then
2099 begin
2100 fn := g_ExtractWadName(Trigger.Data.MusicName);
2102 if fn = '' then
2103 begin // Ìóçûêà â ôàéëå ñ êàðòîé
2104 mapw := g_ExtractWadName(gMapInfo.Map);
2105 fn := mapw+':'+g_ExtractFilePathName(Trigger.Data.MusicName);
2106 end
2107 else // Ìóçûêà â ôàéëå ñ êàðòîé
2108 fn := GameDir+'/wads/'+Trigger.Data.MusicName;
2110 if not g_Sound_CreateWADEx(Trigger.Data.MusicName, fn, True) then
2111 g_FatalError(Format(_lc[I_GAME_ERROR_TR_SOUND], [fn, Trigger.Data.MusicName]));
2112 end;
2113 end;
2115 // Çàãðóæàåì äàííûå òðèããåðà "Òóðåëü":
2116 if Trigger.TriggerType = TRIGGER_SHOT then
2117 with gTriggers[find_id] do
2118 begin
2119 ShotPanelTime := 0;
2120 ShotSightTime := 0;
2121 ShotSightTimeout := 0;
2122 ShotSightTarget := 0;
2123 ShotSightTargetN := 0;
2124 ShotAmmoCount := Trigger.Data.ShotAmmo;
2125 ShotReloadTime := 0;
2126 end;
2128 Result := find_id;
2129 end;
2131 procedure g_Triggers_Update();
2132 var
2133 a, b, i: Integer;
2134 Affected: array of Integer;
2135 begin
2136 if gTriggers = nil then
2137 Exit;
2138 SetLength(Affected, 0);
2140 for a := 0 to High(gTriggers) do
2141 with gTriggers[a] do
2142 // Åñòü òðèããåð:
2143 if TriggerType <> TRIGGER_NONE then
2144 begin
2145 // Óìåíüøàåì âðåìÿ äî çàêðûòèÿ äâåðè (îòêðûòèÿ ëîâóøêè):
2146 if DoorTime > 0 then
2147 DoorTime := DoorTime - 1;
2148 // Óìåíüøàåì âðåìÿ îæèäàíèÿ ïîñëå íàæàòèÿ:
2149 if PressTime > 0 then
2150 PressTime := PressTime - 1;
2151 // Ïðîâåðÿåì èãðîêîâ è ìîíñòðîâ, êîòîðûõ ðàíåå çàïîìíèëè:
2152 if (TriggerType = TRIGGER_DAMAGE) or (TriggerType = TRIGGER_HEALTH) then
2153 for b := 0 to High(Activators) do
2154 begin
2155 // Óìåíüøàåì âðåìÿ äî ïîâòîðíîãî âîçäåéñòâèÿ:
2156 if Activators[b].TimeOut > 0 then
2157 Dec(Activators[b].TimeOut)
2158 else
2159 Continue;
2160 // Ñ÷èòàåì, ÷òî îáúåêò ïîêèíóë çîíó äåéñòâèÿ òðèããåðà
2161 if (Data.DamageInterval = 0) and (Activators[b].TimeOut < 65530) then
2162 Activators[b].TimeOut := 0;
2163 end;
2165 // Îáðàáàòûâàåì ñïàâíåðû:
2166 if Enabled and AutoSpawn then
2167 if SpawnCooldown = 0 then
2168 begin
2169 // Åñëè ïðèøëî âðåìÿ, ñïàâíèì ìîíñòðà:
2170 if (TriggerType = TRIGGER_SPAWNMONSTER) and (Data.MonDelay > 0) then
2171 begin
2172 ActivateUID := 0;
2173 ActivateTrigger(gTriggers[a], ACTIVATE_CUSTOM);
2174 end;
2175 // Åñëè ïðèøëî âðåìÿ, ñïàâíèì ïðåäìåò:
2176 if (TriggerType = TRIGGER_SPAWNITEM) and (Data.ItemDelay > 0) then
2177 begin
2178 ActivateUID := 0;
2179 ActivateTrigger(gTriggers[a], ACTIVATE_CUSTOM);
2180 end;
2181 end else // Óìåíüøàåì âðåìÿ îæèäàíèÿ:
2182 Dec(SpawnCooldown);
2184 // Îáðàáàòûâàåì ñîáûòèÿ òðèããåðà "Òóðåëü":
2185 if TriggerType = TRIGGER_SHOT then
2186 begin
2187 if ShotPanelTime > 0 then
2188 begin
2189 Dec(ShotPanelTime);
2190 if ShotPanelTime = 0 then
2191 g_Map_SwitchTexture(ShotPanelType, Data.ShotPanelID);
2192 end;
2193 if ShotSightTime > 0 then
2194 begin
2195 Dec(ShotSightTime);
2196 if ShotSightTime = 0 then
2197 ShotSightTarget := ShotSightTargetN;
2198 end;
2199 if ShotSightTimeout > 0 then
2200 begin
2201 Dec(ShotSightTimeout);
2202 if ShotSightTimeout = 0 then
2203 ShotSightTarget := 0;
2204 end;
2205 if ShotReloadTime > 0 then
2206 begin
2207 Dec(ShotReloadTime);
2208 if ShotReloadTime = 0 then
2209 ShotAmmoCount := Data.ShotAmmo;
2210 end;
2211 end;
2213 // Òðèããåð "Çâóê" óæå îòûãðàë, åñëè íóæíî åùå - ïåðåçàïóñêàåì:
2214 if Enabled and (TriggerType = TRIGGER_SOUND) and (Sound <> nil) then
2215 if (SoundPlayCount > 0) and (not Sound.IsPlaying()) then
2216 begin
2217 if Data.PlayCount > 0 then // Åñëè 0 - èãðàåì çâóê áåñêîíå÷íî
2218 SoundPlayCount := SoundPlayCount - 1;
2219 if Data.Local then
2220 Sound.PlayVolumeAt(X+(Width div 2), Y+(Height div 2), Data.Volume/255.0)
2221 else
2222 Sound.PlayPanVolume((Data.Pan-127.0)/128.0, Data.Volume/255.0);
2223 if Sound.IsPlaying() and g_Game_IsNet and g_Game_IsServer then
2224 MH_SEND_TriggerSound(gTriggers[a]);
2225 end;
2227 // Òðèããåð "Ëîâóøêà" - ïîðà îòêðûâàòü:
2228 if (TriggerType = TRIGGER_TRAP) and (DoorTime = 0) and (Data.PanelID <> -1) then
2229 begin
2230 tr_OpenDoor(Data.PanelID, Data.NoSound, Data.d2d_doors);
2231 DoorTime := -1;
2232 end;
2234 // Òðèããåð "Äâåðü 5 ñåê" - ïîðà çàêðûâàòü:
2235 if (TriggerType = TRIGGER_DOOR5) and (DoorTime = 0) and (Data.PanelID <> -1) then
2236 begin
2237 // Óæå çàêðûòà:
2238 if gWalls[Data.PanelID].Enabled then
2239 DoorTime := -1
2240 else // Ïîêà îòêðûòà - çàêðûâàåì
2241 if tr_CloseDoor(Data.PanelID, Data.NoSound, Data.d2d_doors) then
2242 DoorTime := -1;
2243 end;
2245 // Òðèããåð - ðàñøèðèòåëü èëè ïåðåêëþ÷àòåëü, è ïðîøëà çàäåðæêà, è íàæàëè íóæíîå ÷èñëî ðàç:
2246 if (TriggerType in [TRIGGER_PRESS, TRIGGER_ON, TRIGGER_OFF, TRIGGER_ONOFF]) and
2247 (PressTime = 0) and (PressCount >= Data.Count) then
2248 begin
2249 // Ñáðàñûâàåì çàäåðæêó àêòèâàöèè:
2250 PressTime := -1;
2251 // Ñáðàñûâàåì ñ÷åò÷èê íàæàòèé:
2252 if Data.Count > 0 then
2253 PressCount := PressCount - Data.Count
2254 else
2255 PressCount := 0;
2257 // Îïðåäåëÿåì èçìåíÿåìûå èì òðèããåðû:
2258 for b := 0 to High(gTriggers) do
2259 if g_Collide(Data.tX, Data.tY, Data.tWidth, Data.tHeight, gTriggers[b].X, gTriggers[b].Y,
2260 gTriggers[b].Width, gTriggers[b].Height) and
2261 ((b <> a) or (Data.Wait > 0)) then
2262 begin // Can be self-activated, if there is Data.Wait
2263 if (not Data.ExtRandom) or gTriggers[b].Enabled then
2264 begin
2265 SetLength(Affected, Length(Affected) + 1);
2266 Affected[High(Affected)] := b;
2267 end;
2268 end;
2269 // Âûáèðàåì îäèí èç òðèããåðîâ äëÿ ðàñøèðèòåëÿ, åñëè âêëþ÷åí ðàíäîì:
2270 if (TriggerType = TRIGGER_PRESS) and Data.ExtRandom then
2271 begin
2272 if (Length(Affected) > 0) then
2273 begin
2274 b := Affected[Random(Length(Affected))];
2275 gTriggers[b].ActivateUID := gTriggers[a].ActivateUID;
2276 ActivateTrigger(gTriggers[b], 0);
2277 end;
2278 end
2279 else //  ïðîòèâíîì ñëó÷àå ðàáîòàåì êàê îáû÷íî:
2280 for i := 0 to High(Affected) do
2281 begin
2282 b := Affected[i];
2283 case TriggerType of
2284 TRIGGER_PRESS:
2285 begin
2286 gTriggers[b].ActivateUID := gTriggers[a].ActivateUID;
2287 ActivateTrigger(gTriggers[b], 0);
2288 end;
2289 TRIGGER_ON:
2290 begin
2291 gTriggers[b].Enabled := True;
2292 end;
2293 TRIGGER_OFF:
2294 begin
2295 gTriggers[b].Enabled := False;
2296 gTriggers[b].TimeOut := 0;
2297 if gTriggers[b].AutoSpawn then
2298 begin
2299 gTriggers[b].AutoSpawn := False;
2300 gTriggers[b].SpawnCooldown := 0;
2301 end;
2302 end;
2303 TRIGGER_ONOFF:
2304 begin
2305 gTriggers[b].Enabled := not gTriggers[b].Enabled;
2306 if not gTriggers[b].Enabled then
2307 begin
2308 gTriggers[b].TimeOut := 0;
2309 if gTriggers[b].AutoSpawn then
2310 begin
2311 gTriggers[b].AutoSpawn := False;
2312 gTriggers[b].SpawnCooldown := 0;
2313 end;
2314 end;
2315 end;
2316 end;
2317 end;
2318 SetLength(Affected, 0);
2319 end;
2321 // Óìåíüøàåì âðåìÿ äî âîçìîæíîñòè ïîâòîðíîé àêòèâàöèè:
2322 if TimeOut > 0 then
2323 begin
2324 TimeOut := TimeOut - 1;
2325 Continue; // ×òîáû íå ïîòåðÿòü 1 åäèíèöó çàäåðæêè
2326 end;
2328 // Íèæå èäóò òèïû àêòèâàöèè, åñëè òðèããåð îòêëþ÷¸í - èä¸ì äàëüøå
2329 if not Enabled then
2330 Continue;
2332 // "Èãðîê áëèçêî":
2333 if ByteBool(ActivateType and ACTIVATE_PLAYERCOLLIDE) and
2334 (TimeOut = 0) then
2335 if gPlayers <> nil then
2336 for b := 0 to High(gPlayers) do
2337 if gPlayers[b] <> nil then
2338 with gPlayers[b] do
2339 // Æèâ, åñòü íóæíûå êëþ÷è è îí ðÿäîì:
2340 if Live and ((gTriggers[a].Keys and GetKeys) = gTriggers[a].Keys) and
2341 Collide(X, Y, Width, Height) then
2342 begin
2343 gTriggers[a].ActivateUID := UID;
2345 if (gTriggers[a].TriggerType in [TRIGGER_SOUND, TRIGGER_MUSIC]) and
2346 PlayerCollide then
2347 { Don't activate sound/music again if player is here }
2348 else
2349 ActivateTrigger(gTriggers[a], ACTIVATE_PLAYERCOLLIDE);
2350 end;
2352 { TODO 5 : àêòèâàöèÿ ìîíñòðàìè òðèããåðîâ ñ êëþ÷àìè }
2354 if ByteBool(ActivateType and ACTIVATE_MONSTERCOLLIDE) and
2355 ByteBool(ActivateType and ACTIVATE_NOMONSTER) and
2356 (TimeOut = 0) and (Keys = 0) then
2357 begin
2358 // Åñëè "Ìîíñòð áëèçêî" è "Ìîíñòðîâ íåò",
2359 // çàïóñêàåì òðèããåð íà ñòàðòå êàðòû è ñíèìàåì îáà ôëàãà
2360 ActivateType := ActivateType and not (ACTIVATE_MONSTERCOLLIDE or ACTIVATE_NOMONSTER);
2361 gTriggers[a].ActivateUID := 0;
2362 ActivateTrigger(gTriggers[a], 0);
2363 end else
2364 begin
2365 // "Ìîíñòð áëèçêî":
2366 if ByteBool(ActivateType and ACTIVATE_MONSTERCOLLIDE) and
2367 (TimeOut = 0) and (Keys = 0) then // Åñëè íå íóæíû êëþ÷è
2368 if gMonsters <> nil then
2369 for b := 0 to High(gMonsters) do
2370 if (gMonsters[b] <> nil) then
2371 with gMonsters[b] do
2372 if Collide(X, Y, Width, Height) then
2373 begin
2374 gTriggers[a].ActivateUID := UID;
2375 ActivateTrigger(gTriggers[a], ACTIVATE_MONSTERCOLLIDE);
2376 end;
2378 // "Ìîíñòðîâ íåò":
2379 if ByteBool(ActivateType and ACTIVATE_NOMONSTER) and
2380 (TimeOut = 0) and (Keys = 0) then
2381 if not g_CollideMonster(X, Y, Width, Height) then
2382 begin
2383 gTriggers[a].ActivateUID := 0;
2384 ActivateTrigger(gTriggers[a], ACTIVATE_NOMONSTER);
2385 end;
2386 end;
2388 PlayerCollide := g_CollidePlayer(X, Y, Width, Height);
2389 end;
2390 end;
2392 procedure g_Triggers_Press(ID: DWORD; ActivateType: Byte; ActivateUID: Word = 0);
2393 begin
2394 gTriggers[ID].ActivateUID := ActivateUID;
2395 ActivateTrigger(gTriggers[ID], ActivateType);
2396 end;
2398 function g_Triggers_PressR(X, Y: Integer; Width, Height: Word; UID: Word;
2399 ActivateType: Byte; IgnoreList: DWArray = nil): DWArray;
2400 var
2401 a: Integer;
2402 k: Byte;
2403 p: TPlayer;
2404 begin
2405 Result := nil;
2407 if gTriggers = nil then Exit;
2409 case g_GetUIDType(UID) of
2410 UID_GAME: k := 255;
2411 UID_PLAYER:
2412 begin
2413 p := g_Player_Get(UID);
2414 if p <> nil then
2415 k := p.GetKeys
2416 else
2417 k := 0;
2418 end;
2419 else k := 0;
2420 end;
2422 for a := 0 to High(gTriggers) do
2423 if (gTriggers[a].TriggerType <> TRIGGER_NONE) and
2424 (gTriggers[a].TimeOut = 0) and
2425 (not InDWArray(a, IgnoreList)) and
2426 ((gTriggers[a].Keys and k) = gTriggers[a].Keys) and
2427 ByteBool(gTriggers[a].ActivateType and ActivateType) then
2428 if g_Collide(X, Y, Width, Height,
2429 gTriggers[a].X, gTriggers[a].Y,
2430 gTriggers[a].Width, gTriggers[a].Height) then
2431 begin
2432 gTriggers[a].ActivateUID := UID;
2433 if ActivateTrigger(gTriggers[a], ActivateType) then
2434 begin
2435 SetLength(Result, Length(Result)+1);
2436 Result[High(Result)] := a;
2437 end;
2438 end;
2439 end;
2441 procedure g_Triggers_PressL(X1, Y1, X2, Y2: Integer; UID: DWORD; ActivateType: Byte);
2442 var
2443 a: Integer;
2444 k: Byte;
2445 p: TPlayer;
2446 begin
2447 if gTriggers = nil then Exit;
2449 case g_GetUIDType(UID) of
2450 UID_GAME: k := 255;
2451 UID_PLAYER:
2452 begin
2453 p := g_Player_Get(UID);
2454 if p <> nil then
2455 k := p.GetKeys
2456 else
2457 k := 0;
2458 end;
2459 else k := 0;
2460 end;
2462 for a := 0 to High(gTriggers) do
2463 if (gTriggers[a].TriggerType <> TRIGGER_NONE) and
2464 (gTriggers[a].TimeOut = 0) and
2465 ((gTriggers[a].Keys and k) = gTriggers[a].Keys) and
2466 ByteBool(gTriggers[a].ActivateType and ActivateType) then
2467 if g_CollideLine(x1, y1, x2, y2, gTriggers[a].X, gTriggers[a].Y,
2468 gTriggers[a].Width, gTriggers[a].Height) then
2469 begin
2470 gTriggers[a].ActivateUID := UID;
2471 ActivateTrigger(gTriggers[a], ActivateType);
2472 end;
2473 end;
2475 procedure g_Triggers_PressC(CX, CY: Integer; Radius: Word; UID: Word; ActivateType: Byte);
2476 var
2477 a: Integer;
2478 k: Byte;
2479 rsq: Word;
2480 p: TPlayer;
2481 begin
2482 if gTriggers = nil then
2483 Exit;
2485 case g_GetUIDType(UID) of
2486 UID_GAME: k := 255;
2487 UID_PLAYER:
2488 begin
2489 p := g_Player_Get(UID);
2490 if p <> nil then
2491 k := p.GetKeys
2492 else
2493 k := 0;
2494 end;
2495 else k := 0;
2496 end;
2498 rsq := Radius * Radius;
2500 for a := 0 to High(gTriggers) do
2501 if (gTriggers[a].TriggerType <> TRIGGER_NONE) and
2502 (gTriggers[a].TimeOut = 0) and
2503 ((gTriggers[a].Keys and k) = gTriggers[a].Keys) and
2504 ByteBool(gTriggers[a].ActivateType and ActivateType) then
2505 with gTriggers[a] do
2506 if g_Collide(CX-Radius, CY-Radius, 2*Radius, 2*Radius,
2507 X, Y, Width, Height) then
2508 if ((Sqr(CX-X)+Sqr(CY-Y)) < rsq) or // Öåíòð êðóãà áëèçîê ê âåðõíåìó ëåâîìó óãëó
2509 ((Sqr(CX-X-Width)+Sqr(CY-Y)) < rsq) or // Öåíòð êðóãà áëèçîê ê âåðõíåìó ïðàâîìó óãëó
2510 ((Sqr(CX-X-Width)+Sqr(CY-Y-Height)) < rsq) or // Öåíòð êðóãà áëèçîê ê íèæíåìó ïðàâîìó óãëó
2511 ((Sqr(CX-X)+Sqr(CY-Y-Height)) < rsq) or // Öåíòð êðóãà áëèçîê ê íèæíåìó ëåâîìó óãëó
2512 ( (CX > (X-Radius)) and (CX < (X+Width+Radius)) and
2513 (CY > Y) and (CY < (Y+Height)) ) or // Öåíòð êðóãà íåäàëåêî îò âåðòèêàëüíûõ ãðàíèö ïðÿìîóãîëüíèêà
2514 ( (CY > (Y-Radius)) and (CY < (Y+Height+Radius)) and
2515 (CX > X) and (CX < (X+Width)) ) then // Öåíòð êðóãà íåäàëåêî îò ãîðèçîíòàëüíûõ ãðàíèö ïðÿìîóãîëüíèêà
2516 begin
2517 ActivateUID := UID;
2518 ActivateTrigger(gTriggers[a], ActivateType);
2519 end;
2520 end;
2522 procedure g_Triggers_OpenAll();
2523 var
2524 a: Integer;
2525 b: Boolean;
2526 begin
2527 if gTriggers = nil then Exit;
2529 b := False;
2530 for a := 0 to High(gTriggers) do
2531 with gTriggers[a] do
2532 if (TriggerType = TRIGGER_OPENDOOR) or
2533 (TriggerType = TRIGGER_DOOR5) or
2534 (TriggerType = TRIGGER_DOOR) then
2535 begin
2536 tr_OpenDoor(Data.PanelID, True, Data.d2d_doors);
2537 if TriggerType = TRIGGER_DOOR5 then DoorTime := 180;
2538 b := True;
2539 end;
2541 if b then g_Sound_PlayEx('SOUND_GAME_DOOROPEN');
2542 end;
2544 procedure g_Triggers_DecreaseSpawner(ID: DWORD);
2545 begin
2546 if (gTriggers <> nil) then
2547 if gTriggers[ID].SpawnedCount > 0 then
2548 Dec(gTriggers[ID].SpawnedCount);
2549 end;
2551 procedure g_Triggers_Free();
2552 var
2553 a: Integer;
2554 begin
2555 if gTriggers <> nil then
2556 for a := 0 to High(gTriggers) do
2557 begin
2558 if gTriggers[a].TriggerType = TRIGGER_SOUND then
2559 begin
2560 if g_Sound_Exists(gTriggers[a].Data.SoundName) then
2561 g_Sound_Delete(gTriggers[a].Data.SoundName);
2563 gTriggers[a].Sound.Free();
2564 end;
2565 if gTriggers[a].Activators <> nil then
2566 SetLength(gTriggers[a].Activators, 0);
2567 end;
2569 gTriggers := nil;
2570 gSecretsCount := 0;
2571 SetLength(gMonstersSpawned, 0);
2572 end;
2574 procedure g_Triggers_SaveState(var Mem: TBinMemoryWriter);
2575 var
2576 count, act_count, i, j: Integer;
2577 dw: DWORD;
2578 sg: Single;
2579 b: Boolean;
2580 p: Pointer;
2581 begin
2582 // Ñ÷èòàåì êîëè÷åñòâî ñóùåñòâóþùèõ òðèããåðîâ:
2583 count := 0;
2584 if gTriggers <> nil then
2585 for i := 0 to High(gTriggers) do
2586 count := count + 1;
2588 Mem := TBinMemoryWriter.Create((count+1) * 200);
2590 // Êîëè÷åñòâî òðèããåðîâ:
2591 Mem.WriteInt(count);
2593 if count = 0 then
2594 Exit;
2596 for i := 0 to High(gTriggers) do
2597 begin
2598 // Ñèãíàòóðà òðèããåðà:
2599 dw := TRIGGER_SIGNATURE; // 'TRGR'
2600 Mem.WriteDWORD(dw);
2601 // Òèï òðèããåðà:
2602 Mem.WriteByte(gTriggers[i].TriggerType);
2603 // Ñïåöèàëüíûå äàííûå òðèããåðà:
2604 p := @gTriggers[i].Data;
2605 Mem.WriteMemory(p, SizeOf(TTriggerData));
2606 // Êîîðäèíàòû ëåâîãî âåðõíåãî óãëà:
2607 Mem.WriteInt(gTriggers[i].X);
2608 Mem.WriteInt(gTriggers[i].Y);
2609 // Ðàçìåðû:
2610 Mem.WriteWord(gTriggers[i].Width);
2611 Mem.WriteWord(gTriggers[i].Height);
2612 // Âêëþ÷åí ëè òðèããåð:
2613 Mem.WriteBoolean(gTriggers[i].Enabled);
2614 // Òèï àêòèâàöèè òðèããåðà:
2615 Mem.WriteByte(gTriggers[i].ActivateType);
2616 // Êëþ÷è, íåîáõîäèìûå äëÿ àêòèâàöèè:
2617 Mem.WriteByte(gTriggers[i].Keys);
2618 // ID ïàíåëè, òåêñòóðà êîòîðîé èçìåíèòñÿ:
2619 Mem.WriteInt(gTriggers[i].TexturePanel);
2620 // Òèï ýòîé ïàíåëè:
2621 Mem.WriteWord(gTriggers[i].TexturePanelType);
2622 // Âðåìÿ äî âîçìîæíîñòè àêòèâàöèè:
2623 Mem.WriteWord(gTriggers[i].TimeOut);
2624 // UID òîãî, êòî àêòèâèðîâàë ýòîò òðèããåð:
2625 Mem.WriteWord(gTriggers[i].ActivateUID);
2626 // Ñïèñîê UID-îâ îáúåêòîâ, êîòîðûå íàõîäèëèñü ïîä âîçäåéñòâèåì:
2627 act_count := Length(gTriggers[i].Activators);
2628 Mem.WriteInt(act_count);
2629 for j := 0 to act_count-1 do
2630 begin
2631 // UID îáúåêòà
2632 Mem.WriteWord(gTriggers[i].Activators[j].UID);
2633 // Âðåìÿ îæèäàíèÿ
2634 Mem.WriteWord(gTriggers[i].Activators[j].TimeOut);
2635 end;
2636 // Ñòîèò ëè èãðîê â îáëàñòè òðèããåðà:
2637 Mem.WriteBoolean(gTriggers[i].PlayerCollide);
2638 // Âðåìÿ äî çàêðûòèÿ äâåðè:
2639 Mem.WriteInt(gTriggers[i].DoorTime);
2640 // Çàäåðæêà àêòèâàöèè:
2641 Mem.WriteInt(gTriggers[i].PressTime);
2642 // Ñ÷åò÷èê íàæàòèé:
2643 Mem.WriteInt(gTriggers[i].PressCount);
2644 // Ñïàâíåð àêòèâåí:
2645 Mem.WriteBoolean(gTriggers[i].AutoSpawn);
2646 // Çàäåðæêà ñïàâíåðà:
2647 Mem.WriteInt(gTriggers[i].SpawnCooldown);
2648 // Ñ÷åò÷èê ñîçäàíèÿ îáúåêòîâ:
2649 Mem.WriteInt(gTriggers[i].SpawnedCount);
2650 // Ñêîëüêî ðàç ïðîèãðàí çâóê:
2651 Mem.WriteInt(gTriggers[i].SoundPlayCount);
2652 // Ïðîèãðûâàåòñÿ ëè çâóê?
2653 if gTriggers[i].Sound <> nil then
2654 b := gTriggers[i].Sound.IsPlaying()
2655 else
2656 b := False;
2657 Mem.WriteBoolean(b);
2658 if b then
2659 begin
2660 // Ïîçèöèÿ ïðîèãðûâàíèÿ çâóêà:
2661 dw := gTriggers[i].Sound.GetPosition();
2662 Mem.WriteDWORD(dw);
2663 // Ãðîìêîñòü çâóêà:
2664 sg := gTriggers[i].Sound.GetVolume();
2665 sg := sg / (gSoundLevel/255.0);
2666 Mem.WriteSingle(sg);
2667 // Ñòåðåî ñìåùåíèå çâóêà:
2668 sg := gTriggers[i].Sound.GetPan();
2669 Mem.WriteSingle(sg);
2670 end;
2671 end;
2672 end;
2674 procedure g_Triggers_LoadState(var Mem: TBinMemoryReader);
2675 var
2676 count, act_count, i, j, a: Integer;
2677 dw: DWORD;
2678 vol, pan: Single;
2679 b: Boolean;
2680 p: Pointer;
2681 Trig: TTrigger;
2682 begin
2683 if Mem = nil then
2684 Exit;
2686 g_Triggers_Free();
2688 // Êîëè÷åñòâî òðèããåðîâ:
2689 Mem.ReadInt(count);
2691 if count = 0 then
2692 Exit;
2694 for a := 0 to count-1 do
2695 begin
2696 // Ñèãíàòóðà òðèããåðà:
2697 Mem.ReadDWORD(dw);
2698 if dw <> TRIGGER_SIGNATURE then // 'TRGR'
2699 begin
2700 raise EBinSizeError.Create('g_Triggers_LoadState: Wrong Trigger Signature');
2701 end;
2702 // Òèï òðèããåðà:
2703 Mem.ReadByte(Trig.TriggerType);
2704 // Ñïåöèàëüíûå äàííûå òðèããåðà:
2705 Mem.ReadMemory(p, dw);
2706 if dw <> SizeOf(TTriggerData) then
2707 begin
2708 raise EBinSizeError.Create('g_Triggers_LoadState: Wrong TriggerData Size');
2709 end;
2710 Trig.Data := TTriggerData(p^);
2711 // Ñîçäàåì òðèããåð:
2712 i := g_Triggers_Create(Trig);
2713 // Êîîðäèíàòû ëåâîãî âåðõíåãî óãëà:
2714 Mem.ReadInt(gTriggers[i].X);
2715 Mem.ReadInt(gTriggers[i].Y);
2716 // Ðàçìåðû:
2717 Mem.ReadWord(gTriggers[i].Width);
2718 Mem.ReadWord(gTriggers[i].Height);
2719 // Âêëþ÷åí ëè òðèããåð:
2720 Mem.ReadBoolean(gTriggers[i].Enabled);
2721 // Òèï àêòèâàöèè òðèããåðà:
2722 Mem.ReadByte(gTriggers[i].ActivateType);
2723 // Êëþ÷è, íåîáõîäèìûå äëÿ àêòèâàöèè:
2724 Mem.ReadByte(gTriggers[i].Keys);
2725 // ID ïàíåëè, òåêñòóðà êîòîðîé èçìåíèòñÿ:
2726 Mem.ReadInt(gTriggers[i].TexturePanel);
2727 // Òèï ýòîé ïàíåëè:
2728 Mem.ReadWord(gTriggers[i].TexturePanelType);
2729 // Âðåìÿ äî âîçìîæíîñòè àêòèâàöèè:
2730 Mem.ReadWord(gTriggers[i].TimeOut);
2731 // UID òîãî, êòî àêòèâèðîâàë ýòîò òðèããåð:
2732 Mem.ReadWord(gTriggers[i].ActivateUID);
2733 // Ñïèñîê UID-îâ îáúåêòîâ, êîòîðûå íàõîäèëèñü ïîä âîçäåéñòâèåì:
2734 Mem.ReadInt(act_count);
2735 if act_count > 0 then
2736 begin
2737 SetLength(gTriggers[i].Activators, act_count);
2738 for j := 0 to act_count-1 do
2739 begin
2740 // UID îáúåêòà
2741 Mem.ReadWord(gTriggers[i].Activators[j].UID);
2742 // Âðåìÿ îæèäàíèÿ
2743 Mem.ReadWord(gTriggers[i].Activators[j].TimeOut);
2744 end;
2745 end;
2746 // Ñòîèò ëè èãðîê â îáëàñòè òðèããåðà:
2747 Mem.ReadBoolean(gTriggers[i].PlayerCollide);
2748 // Âðåìÿ äî çàêðûòèÿ äâåðè:
2749 Mem.ReadInt(gTriggers[i].DoorTime);
2750 // Çàäåðæêà àêòèâàöèè:
2751 Mem.ReadInt(gTriggers[i].PressTime);
2752 // Ñ÷åò÷èê íàæàòèé:
2753 Mem.ReadInt(gTriggers[i].PressCount);
2754 // Ñïàâíåð àêòèâåí:
2755 Mem.ReadBoolean(gTriggers[i].AutoSpawn);
2756 // Çàäåðæêà ñïàâíåðà:
2757 Mem.ReadInt(gTriggers[i].SpawnCooldown);
2758 // Ñ÷åò÷èê ñîçäàíèÿ îáúåêòîâ:
2759 Mem.ReadInt(gTriggers[i].SpawnedCount);
2760 // Ñêîëüêî ðàç ïðîèãðàí çâóê:
2761 Mem.ReadInt(gTriggers[i].SoundPlayCount);
2762 // Ïðîèãðûâàåòñÿ ëè çâóê?
2763 Mem.ReadBoolean(b);
2764 if b then
2765 begin
2766 // Ïîçèöèÿ ïðîèãðûâàíèÿ çâóêà:
2767 Mem.ReadDWORD(dw);
2768 // Ãðîìêîñòü çâóêà:
2769 Mem.ReadSingle(vol);
2770 // Ñòåðåî ñìåùåíèå çâóêà:
2771 Mem.ReadSingle(pan);
2772 // Çàïóñêàåì çâóê, åñëè åñòü:
2773 if gTriggers[i].Sound <> nil then
2774 begin
2775 gTriggers[i].Sound.PlayPanVolume(pan, vol);
2776 gTriggers[i].Sound.Pause(True);
2777 gTriggers[i].Sound.SetPosition(dw);
2778 end
2779 end;
2780 end;
2781 end;
2783 end.