1 (* Copyright (C) DooM 2D:Forever Developers
3 * This program is free software: you can redistribute it and/or modify
4 * it under the terms of the GNU General Public License as published by
5 * the Free Software Foundation, either version 3 of the License, or
6 * (at your option) any later version.
8 * This program is distributed in the hope that it will be useful,
9 * but WITHOUT ANY WARRANTY; without even the implied warranty of
10 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
11 * GNU General Public License for more details.
13 * You should have received a copy of the GNU General Public License
14 * along with this program. If not, see <http://www.gnu.org/licenses/>.
16 {$INCLUDE ../shared/a_modes.inc}
22 MAPSTRUCT
, e_graphics
, MAPDEF
, g_basic
, g_sound
,
39 TexturePanel
: Integer;
40 TexturePanelType
: Word;
44 Activators
: array of TActivator
;
45 PlayerCollide
: Boolean;
49 SoundPlayCount
: Integer;
50 Sound
: TPlayableSound
;
52 SpawnCooldown
: Integer;
53 SpawnedCount
: Integer;
55 ShotPanelTime
: Integer;
56 ShotSightTime
: Integer;
57 ShotSightTimeout
: Integer;
58 ShotSightTarget
: Word;
59 ShotSightTargetN
: Word;
61 ShotReloadTime
: Integer;
66 function g_Triggers_Create(Trigger
: TTrigger
): DWORD
;
67 procedure g_Triggers_Update();
68 procedure g_Triggers_Press(ID
: DWORD
; ActivateType
: Byte; ActivateUID
: Word = 0);
69 function g_Triggers_PressR(X
, Y
: Integer; Width
, Height
: Word; UID
: Word;
70 ActivateType
: Byte; IgnoreList
: DWArray
= nil): DWArray
;
71 procedure g_Triggers_PressL(X1
, Y1
, X2
, Y2
: Integer; UID
: DWORD
; ActivateType
: Byte);
72 procedure g_Triggers_PressC(CX
, CY
: Integer; Radius
: Word; UID
: Word; ActivateType
: Byte; IgnoreTrigger
: Integer = -1);
73 procedure g_Triggers_OpenAll();
74 procedure g_Triggers_DecreaseSpawner(ID
: DWORD
);
75 procedure g_Triggers_Free();
76 procedure g_Triggers_SaveState(var Mem
: TBinMemoryWriter
);
77 procedure g_Triggers_LoadState(var Mem
: TBinMemoryReader
);
79 function tr_Message(MKind
: Integer; MText
: string; MSendTo
: Integer; MTime
: Integer; ActivateUID
: Integer): Boolean;
81 function tr_CloseDoor(PanelID
: Integer; NoSound
: Boolean; d2d
: Boolean): Boolean;
82 function tr_OpenDoor(PanelID
: Integer; NoSound
: Boolean; d2d
: Boolean): Boolean;
83 procedure tr_CloseTrap(PanelID
: Integer; NoSound
: Boolean; d2d
: Boolean);
84 function tr_SetLift(PanelID
: Integer; d
: Integer; NoSound
: Boolean; d2d
: Boolean): Boolean;
86 function tr_Teleport(ActivateUID
: Integer; TX
, TY
: Integer; TDir
: Integer; Silent
: Boolean; D2D
: Boolean): Boolean;
87 function tr_Push(ActivateUID
: Integer; VX
, VY
: Integer; ResetVel
: Boolean): Boolean;
89 procedure tr_MakeEffect(X
, Y
, VX
, VY
: Integer; T
, ST
, CR
, CG
, CB
: Byte; Silent
, Send
: Boolean);
90 function tr_SpawnShot(ShotType
: Integer; wx
, wy
, dx
, dy
: Integer; ShotSound
: Boolean; ShotTarget
: Word): Integer;
93 gTriggerClientID
: Integer = 0;
94 gTriggers
: array of TTrigger
;
95 gSecretsCount
: Integer = 0;
96 gMonstersSpawned
: array of LongInt = nil;
101 g_player
, g_map
, Math
, g_gfx
, g_game
, g_textures
,
102 g_console
, g_monsters
, g_items
, g_phys
, g_weapons
,
103 wadreader
, g_main
, SysUtils
, e_log
, g_language
,
104 g_options
, g_net
, g_netmsg
;
107 TRIGGER_SIGNATURE
= $52475254; // 'TRGR'
110 function FindTrigger(): DWORD
;
114 if gTriggers
<> nil then
115 for i
:= 0 to High(gTriggers
) do
116 if gTriggers
[i
].TriggerType
= TRIGGER_NONE
then
122 if gTriggers
= nil then
124 SetLength(gTriggers
, 8);
129 Result
:= High(gTriggers
) + 1;
130 SetLength(gTriggers
, Length(gTriggers
) + 8);
134 function tr_CloseDoor(PanelID
: Integer; NoSound
: Boolean; d2d
: Boolean): Boolean;
140 if PanelID
= -1 then Exit
;
144 with gWalls
[PanelID
] do
146 if g_CollidePlayer(X
, Y
, Width
, Height
) or
147 g_CollideMonster(X
, Y
, Width
, Height
) then Exit
;
153 g_Sound_PlayExAt('SOUND_GAME_DOORCLOSE', X
, Y
);
154 if g_Game_IsServer
and g_Game_IsNet
then
155 MH_SEND_Sound(X
, Y
, 'SOUND_GAME_DOORCLOSE');
157 g_Map_EnableWall(PanelID
);
164 if gDoorMap
= nil then Exit
;
167 for a
:= 0 to High(gDoorMap
) do
169 for b
:= 0 to High(gDoorMap
[a
]) do
170 if gDoorMap
[a
, b
] = DWORD(PanelID
) then
176 if c
<> -1 then Break
;
180 for b
:= 0 to High(gDoorMap
[c
]) do
181 with gWalls
[gDoorMap
[c
, b
]] do
183 if g_CollidePlayer(X
, Y
, Width
, Height
) or
184 g_CollideMonster(X
, Y
, Width
, Height
) then Exit
;
188 for b
:= 0 to High(gDoorMap
[c
]) do
189 if not gWalls
[gDoorMap
[c
, b
]].Enabled
then
191 with gWalls
[PanelID
] do
193 g_Sound_PlayExAt('SOUND_GAME_DOORCLOSE', X
, Y
);
194 if g_Game_IsServer
and g_Game_IsNet
then
195 MH_SEND_Sound(X
, Y
, 'SOUND_GAME_DOORCLOSE');
200 for b
:= 0 to High(gDoorMap
[c
]) do
201 if not gWalls
[gDoorMap
[c
, b
]].Enabled
then
203 g_Map_EnableWall(gDoorMap
[c
, b
]);
209 procedure tr_CloseTrap(PanelID
: Integer; NoSound
: Boolean; d2d
: Boolean);
213 if PanelID
= -1 then Exit
;
217 with gWalls
[PanelID
] do
218 if (not NoSound
) and (not Enabled
) then
220 g_Sound_PlayExAt('SOUND_GAME_SWITCH1', X
, Y
);
221 if g_Game_IsServer
and g_Game_IsNet
then
222 MH_SEND_Sound(X
, Y
, 'SOUND_GAME_SWITCH1');
225 with gWalls
[PanelID
] do
227 if gPlayers
<> nil then
228 for a
:= 0 to High(gPlayers
) do
229 if (gPlayers
[a
] <> nil) and gPlayers
[a
].Live
and
230 gPlayers
[a
].Collide(X
, Y
, Width
, Height
) then
231 gPlayers
[a
].Damage(TRAP_DAMAGE
, 0, 0, 0, HIT_TRAP
);
233 if gMonsters
<> nil then
234 for a
:= 0 to High(gMonsters
) do
235 if (gMonsters
[a
] <> nil) and gMonsters
[a
].Live
and
236 g_Obj_Collide(X
, Y
, Width
, Height
, @gMonsters
[a
].Obj
) then
237 gMonsters
[a
].Damage(TRAP_DAMAGE
, 0, 0, 0, HIT_TRAP
);
239 if not Enabled
then g_Map_EnableWall(PanelID
);
244 if gDoorMap
= nil then Exit
;
247 for a
:= 0 to High(gDoorMap
) do
249 for b
:= 0 to High(gDoorMap
[a
]) do
250 if gDoorMap
[a
, b
] = DWORD(PanelID
) then
256 if c
<> -1 then Break
;
261 for b
:= 0 to High(gDoorMap
[c
]) do
262 if not gWalls
[gDoorMap
[c
, b
]].Enabled
then
264 with gWalls
[PanelID
] do
266 g_Sound_PlayExAt('SOUND_GAME_SWITCH1', X
, Y
);
267 if g_Game_IsServer
and g_Game_IsNet
then
268 MH_SEND_Sound(X
, Y
, 'SOUND_GAME_SWITCH1');
273 for b
:= 0 to High(gDoorMap
[c
]) do
274 with gWalls
[gDoorMap
[c
, b
]] do
276 if gPlayers
<> nil then
277 for a
:= 0 to High(gPlayers
) do
278 if (gPlayers
[a
] <> nil) and gPlayers
[a
].Live
and
279 gPlayers
[a
].Collide(X
, Y
, Width
, Height
) then
280 gPlayers
[a
].Damage(TRAP_DAMAGE
, 0, 0, 0, HIT_TRAP
);
282 if gMonsters
<> nil then
283 for a
:= 0 to High(gMonsters
) do
284 if (gMonsters
[a
] <> nil) and gMonsters
[a
].Live
and
285 g_Obj_Collide(X
, Y
, Width
, Height
, @gMonsters
[a
].Obj
) then
286 gMonsters
[a
].Damage(TRAP_DAMAGE
, 0, 0, 0, HIT_TRAP
);
288 if not Enabled
then g_Map_EnableWall(gDoorMap
[c
, b
]);
293 function tr_OpenDoor(PanelID
: Integer; NoSound
: Boolean; d2d
: Boolean): Boolean;
299 if PanelID
= -1 then Exit
;
303 with gWalls
[PanelID
] do
308 g_Sound_PlayExAt('SOUND_GAME_DOOROPEN', X
, Y
);
309 if g_Game_IsServer
and g_Game_IsNet
then
310 MH_SEND_Sound(X
, Y
, 'SOUND_GAME_DOOROPEN');
312 g_Map_DisableWall(PanelID
);
318 if gDoorMap
= nil then Exit
;
321 for a
:= 0 to High(gDoorMap
) do
323 for b
:= 0 to High(gDoorMap
[a
]) do
324 if gDoorMap
[a
, b
] = DWORD(PanelID
) then
330 if c
<> -1 then Break
;
335 for b
:= 0 to High(gDoorMap
[c
]) do
336 if gWalls
[gDoorMap
[c
, b
]].Enabled
then
338 with gWalls
[PanelID
] do
340 g_Sound_PlayExAt('SOUND_GAME_DOOROPEN', X
, Y
);
341 if g_Game_IsServer
and g_Game_IsNet
then
342 MH_SEND_Sound(X
, Y
, 'SOUND_GAME_DOOROPEN');
347 for b
:= 0 to High(gDoorMap
[c
]) do
348 if gWalls
[gDoorMap
[c
, b
]].Enabled
then
350 g_Map_DisableWall(gDoorMap
[c
, b
]);
356 function tr_SetLift(PanelID
: Integer; d
: Integer; NoSound
: Boolean; d2d
: Boolean): Boolean;
363 if PanelID
= -1 then Exit
;
365 if (gLifts
[PanelID
].PanelType
= PANEL_LIFTUP
) or
366 (gLifts
[PanelID
].PanelType
= PANEL_LIFTDOWN
) then
370 else t
:= IfThen(gLifts
[PanelID
].LiftType
= 1, 0, 1);
372 else if (gLifts
[PanelID
].PanelType
= PANEL_LIFTLEFT
) or
373 (gLifts
[PanelID
].PanelType
= PANEL_LIFTRIGHT
) then
377 else t
:= IfThen(gLifts
[PanelID
].LiftType
= 2, 3, 2);
382 with gLifts
[PanelID
] do
383 if LiftType
<> t
then
385 g_Map_SetLift(PanelID
, t
);
388 g_Sound_PlayExAt('SOUND_GAME_SWITCH0', X, Y);}
394 if gLiftMap
= nil then Exit
;
397 for a
:= 0 to High(gLiftMap
) do
399 for b
:= 0 to High(gLiftMap
[a
]) do
400 if gLiftMap
[a
, b
] = DWORD(PanelID
) then
406 if c
<> -1 then Break
;
411 for b := 0 to High(gLiftMap[c]) do
412 if gLifts[gLiftMap[c, b]].LiftType <> t then
414 with gLifts[PanelID] do
415 g_Sound_PlayExAt('SOUND_GAME_SWITCH0', X, Y);
419 for b
:= 0 to High(gLiftMap
[c
]) do
420 with gLifts
[gLiftMap
[c
, b
]] do
421 if LiftType
<> t
then
423 g_Map_SetLift(gLiftMap
[c
, b
], t
);
430 function tr_SpawnShot(ShotType
: Integer; wx
, wy
, dx
, dy
: Integer; ShotSound
: Boolean; ShotTarget
: Word): Integer;
438 TextureID
:= DWORD(-1);
439 snd
:= 'SOUND_WEAPON_FIREROCKET';
444 g_Weapon_pistol(wx
, wy
, dx
, dy
, 0, True);
445 snd
:= 'SOUND_WEAPON_FIREPISTOL';
449 g_Player_CreateShell(wx
, wy
, 0, -2, SHELL_BULLET
);
451 MH_SEND_Effect(wx
, wy
, 0, NET_GFX_SHELL1
);
457 g_Weapon_mgun(wx
, wy
, dx
, dy
, 0, True);
458 if gSoundEffectsDF
then snd
:= 'SOUND_WEAPON_FIRECGUN'
459 else snd
:= 'SOUND_WEAPON_FIREPISTOL';
463 g_Player_CreateShell(wx
, wy
, 0, -2, SHELL_BULLET
);
465 MH_SEND_Effect(wx
, wy
, 0, NET_GFX_SHELL1
);
469 TRIGGER_SHOT_SHOTGUN
:
471 g_Weapon_Shotgun(wx
, wy
, dx
, dy
, 0, True);
472 snd
:= 'SOUND_WEAPON_FIRESHOTGUN';
476 g_Player_CreateShell(wx
, wy
, 0, -2, SHELL_SHELL
);
478 MH_SEND_Effect(wx
, wy
, 0, NET_GFX_SHELL2
);
484 g_Weapon_DShotgun(wx
, wy
, dx
, dy
, 0, True);
485 snd
:= 'SOUND_WEAPON_FIRESHOTGUN2';
489 g_Player_CreateShell(wx
, wy
, 0, -2, SHELL_SHELL
);
490 g_Player_CreateShell(wx
, wy
, 0, -2, SHELL_SHELL
);
492 MH_SEND_Effect(wx
, wy
, 0, NET_GFX_SHELL3
);
498 g_Weapon_ball1(wx
, wy
, dx
, dy
, 0, -1, True);
499 snd
:= 'SOUND_WEAPON_FIREBALL';
504 g_Weapon_Plasma(wx
, wy
, dx
, dy
, 0, -1, True);
505 snd
:= 'SOUND_WEAPON_FIREPLASMA';
510 g_Weapon_aplasma(wx
, wy
, dx
, dy
, 0, -1, True);
511 snd
:= 'SOUND_WEAPON_FIREPLASMA';
516 g_Weapon_ball2(wx
, wy
, dx
, dy
, 0, -1, True);
517 snd
:= 'SOUND_WEAPON_FIREBALL';
522 g_Weapon_ball7(wx
, wy
, dx
, dy
, 0, -1, True);
523 snd
:= 'SOUND_WEAPON_FIREBALL';
528 g_Weapon_manfire(wx
, wy
, dx
, dy
, 0, -1, True);
529 snd
:= 'SOUND_WEAPON_FIREBALL';
534 g_Weapon_revf(wx
, wy
, dx
, dy
, 0, ShotTarget
, -1, True);
535 snd
:= 'SOUND_WEAPON_FIREREV';
540 g_Weapon_Rocket(wx
, wy
, dx
, dy
, 0, -1, True);
541 snd
:= 'SOUND_WEAPON_FIREROCKET';
546 g_Weapon_BFGShot(wx
, wy
, dx
, dy
, 0, -1, True);
547 snd
:= 'SOUND_WEAPON_FIREBFG';
552 if g_Frames_Get(TextureID
, 'FRAMES_EXPLODE_ROCKET') then
554 Anim
:= TAnimation
.Create(TextureID
, False, 6);
555 Anim
.Blending
:= False;
556 g_GFX_OnceAnim(wx
-64, wy
-64, Anim
);
560 g_Weapon_Explode(wx
, wy
, 60, 0);
561 snd
:= 'SOUND_WEAPON_EXPLODEROCKET';
564 TRIGGER_SHOT_BFGEXPL
:
566 if g_Frames_Get(TextureID
, 'FRAMES_EXPLODE_BFG') then
568 Anim
:= TAnimation
.Create(TextureID
, False, 6);
569 Anim
.Blending
:= False;
570 g_GFX_OnceAnim(wx
-64, wy
-64, Anim
);
574 g_Weapon_BFG9000(wx
, wy
, 0);
575 snd
:= 'SOUND_WEAPON_EXPLODEBFG';
581 if g_Game_IsNet
and g_Game_IsServer
then
584 MH_SEND_Effect(wx
, wy
, Byte(ShotSound
), NET_GFX_EXPLODE
);
585 TRIGGER_SHOT_BFGEXPL
:
586 MH_SEND_Effect(wx
, wy
, Byte(ShotSound
), NET_GFX_BFGEXPL
);
590 MH_SEND_CreateShot(LastShotID
);
592 MH_SEND_Sound(wx
, wy
, snd
);
597 g_Sound_PlayExAt(snd
, wx
, wy
);
600 Result
:= LastShotID
;
603 procedure MakeShot(var Trigger
: TTrigger
; wx
, wy
, dx
, dy
: Integer; TargetUID
: Word);
606 if (Data
.ShotAmmo
= 0) or
607 ((Data
.ShotAmmo
> 0) and (ShotAmmoCount
> 0)) then
609 if (Data
.ShotPanelID
<> -1) and (ShotPanelTime
= 0) then
611 g_Map_SwitchTexture(ShotPanelType
, Data
.ShotPanelID
);
612 ShotPanelTime
:= 4; // òèêîâ íà âñïûøêó âûñòðåëà
615 if Data
.ShotIntSight
> 0 then
616 ShotSightTimeout
:= 180; // ~= 5 ñåêóíä
618 if ShotAmmoCount
> 0 then Dec(ShotAmmoCount
);
620 dx
:= dx
+ Random(Data
.ShotAccuracy
) - Random(Data
.ShotAccuracy
);
621 dy
:= dy
+ Random(Data
.ShotAccuracy
) - Random(Data
.ShotAccuracy
);
623 tr_SpawnShot(Data
.ShotType
, wx
, wy
, dx
, dy
, Data
.ShotSound
, TargetUID
);
626 if (Data
.ShotIntReload
> 0) and (ShotReloadTime
= 0) then
627 ShotReloadTime
:= Data
.ShotIntReload
; // òèêîâ íà ïåðåçàðÿäêó ïóøêè
630 procedure tr_MakeEffect(X
, Y
, VX
, VY
: Integer; T
, ST
, CR
, CG
, CB
: Byte; Silent
, Send
: Boolean);
635 if T
= TRIGGER_EFFECT_PARTICLE
then
637 TRIGGER_EFFECT_SLIQUID
:
639 if (CR
= 255) and (CG
= 0) and (CB
= 0) then
640 g_GFX_SimpleWater(X
, Y
, 1, VX
, VY
, 1, 0, 0, 0)
641 else if (CR
= 0) and (CG
= 255) and (CB
= 0) then
642 g_GFX_SimpleWater(X
, Y
, 1, VX
, VY
, 2, 0, 0, 0)
643 else if (CR
= 0) and (CG
= 0) and (CB
= 255) then
644 g_GFX_SimpleWater(X
, Y
, 1, VX
, VY
, 3, 0, 0, 0)
646 g_GFX_SimpleWater(X
, Y
, 1, VX
, VY
, 0, 0, 0, 0);
648 TRIGGER_EFFECT_LLIQUID
:
649 g_GFX_SimpleWater(X
, Y
, 1, VX
, VY
, 4, CR
, CG
, CB
);
650 TRIGGER_EFFECT_DLIQUID
:
651 g_GFX_SimpleWater(X
, Y
, 1, VX
, VY
, 5, CR
, CG
, CB
);
652 TRIGGER_EFFECT_BLOOD
:
653 g_GFX_Blood(X
, Y
, 1, VX
, VY
, 0, 0, CR
, CG
, CB
);
654 TRIGGER_EFFECT_SPARK
:
655 g_GFX_Spark(X
, Y
, 1, GetAngle2(VX
, VY
), 0, 0);
656 TRIGGER_EFFECT_BUBBLE
:
657 g_GFX_Bubbles(X
, Y
, 1, 0, 0);
659 if T
= TRIGGER_EFFECT_ANIMATION
then
661 EFFECT_TELEPORT
: begin
662 if g_Frames_Get(FramesID
, 'FRAMES_TELEPORT') then
664 Anim
:= TAnimation
.Create(FramesID
, False, 3);
666 g_Sound_PlayExAt('SOUND_GAME_TELEPORT', X
, Y
);
667 g_GFX_OnceAnim(X
-32, Y
-32, Anim
);
670 if Send
and g_Game_IsServer
and g_Game_IsNet
then
671 MH_SEND_Effect(X
, Y
, Byte(not Silent
), NET_GFX_TELE
);
673 EFFECT_RESPAWN
: begin
674 if g_Frames_Get(FramesID
, 'FRAMES_ITEM_RESPAWN') then
676 Anim
:= TAnimation
.Create(FramesID
, False, 4);
678 g_Sound_PlayExAt('SOUND_ITEM_RESPAWNITEM', X
, Y
);
679 g_GFX_OnceAnim(X
-16, Y
-16, Anim
);
682 if Send
and g_Game_IsServer
and g_Game_IsNet
then
683 MH_SEND_Effect(X
-16, Y
-16, Byte(not Silent
), NET_GFX_RESPAWN
);
686 if g_Frames_Get(FramesID
, 'FRAMES_FIRE') then
688 Anim
:= TAnimation
.Create(FramesID
, False, 4);
690 g_Sound_PlayExAt('SOUND_FIRE', X
, Y
);
691 g_GFX_OnceAnim(X
-32, Y
-128, Anim
);
694 if Send
and g_Game_IsServer
and g_Game_IsNet
then
695 MH_SEND_Effect(X
-32, Y
-128, Byte(not Silent
), NET_GFX_FIRE
);
700 function tr_Teleport(ActivateUID
: Integer; TX
, TY
: Integer; TDir
: Integer; Silent
: Boolean; D2D
: Boolean): Boolean;
706 if (ActivateUID
< 0) or (ActivateUID
> $FFFF) then Exit
;
707 case g_GetUIDType(ActivateUID
) of
710 p
:= g_Player_Get(ActivateUID
);
716 if p
.TeleportTo(TX
-(p
.Obj
.Rect
.Width
div 2),
717 TY
-p
.Obj
.Rect
.Height
,
723 if p
.TeleportTo(TX
, TY
, Silent
, TDir
) then
729 m
:= g_Monsters_Get(ActivateUID
);
735 if m
.TeleportTo(TX
-(m
.Obj
.Rect
.Width
div 2),
736 TY
-m
.Obj
.Rect
.Height
,
742 if m
.TeleportTo(TX
, TY
, Silent
, TDir
) then
748 function tr_Push(ActivateUID
: Integer; VX
, VY
: Integer; ResetVel
: Boolean): Boolean;
754 if (ActivateUID
< 0) or (ActivateUID
> $FFFF) then Exit
;
755 case g_GetUIDType(ActivateUID
) of
758 p
:= g_Player_Get(ActivateUID
);
775 m
:= g_Monsters_Get(ActivateUID
);
792 function tr_Message(MKind
: Integer; MText
: string; MSendTo
: Integer; MTime
: Integer; ActivateUID
: Integer): Boolean;
799 if (ActivateUID
< 0) or (ActivateUID
> $FFFF) then Exit
;
800 msg
:= b_Text_Format(MText
);
804 if g_GetUIDType(ActivateUID
) = UID_PLAYER
then
806 if g_Game_IsWatchedPlayer(ActivateUID
) then
809 g_Console_Add(msg
, True)
810 else if MKind
= 1 then
811 g_Game_Message(msg
, MTime
);
815 p
:= g_Player_Get(ActivateUID
);
816 if g_Game_IsNet
and (p
.FClientID
>= 0) then
818 MH_SEND_Chat(msg
, NET_CHAT_SYSTEM
, p
.FClientID
)
819 else if MKind
= 1 then
820 MH_SEND_GameEvent(NET_EV_BIGTEXT
, MTime
, msg
, p
.FClientID
);
825 1: // activator's team
827 if g_GetUIDType(ActivateUID
) = UID_PLAYER
then
829 p
:= g_Player_Get(ActivateUID
);
830 if g_Game_IsWatchedTeam(p
.Team
) then
832 g_Console_Add(msg
, True)
833 else if MKind
= 1 then
834 g_Game_Message(msg
, MTime
);
838 for i
:= Low(gPlayers
) to High(gPlayers
) do
839 if (gPlayers
[i
].Team
= p
.Team
) and (gPlayers
[i
].FClientID
>= 0) then
841 MH_SEND_Chat(msg
, NET_CHAT_SYSTEM
, gPlayers
[i
].FClientID
)
842 else if MKind
= 1 then
843 MH_SEND_GameEvent(NET_EV_BIGTEXT
, MTime
, msg
, gPlayers
[i
].FClientID
);
848 2: // activator's enemy team
850 if g_GetUIDType(ActivateUID
) = UID_PLAYER
then
852 p
:= g_Player_Get(ActivateUID
);
853 if g_Game_IsWatchedTeam(p
.Team
) then
855 g_Console_Add(msg
, True)
856 else if MKind
= 1 then
857 g_Game_Message(msg
, MTime
);
861 for i
:= Low(gPlayers
) to High(gPlayers
) do
862 if (gPlayers
[i
].Team
<> p
.Team
) and (gPlayers
[i
].FClientID
>= 0) then
864 MH_SEND_Chat(msg
, NET_CHAT_SYSTEM
, gPlayers
[i
].FClientID
)
865 else if MKind
= 1 then
866 MH_SEND_GameEvent(NET_EV_BIGTEXT
, MTime
, msg
, gPlayers
[i
].FClientID
);
873 if g_Game_IsWatchedTeam(TEAM_RED
) then
875 g_Console_Add(msg
, True)
876 else if MKind
= 1 then
877 g_Game_Message(msg
, MTime
);
881 for i
:= Low(gPlayers
) to High(gPlayers
) do
882 if (gPlayers
[i
].Team
= TEAM_RED
) and (gPlayers
[i
].FClientID
>= 0) then
884 MH_SEND_Chat(msg
, NET_CHAT_SYSTEM
, gPlayers
[i
].FClientID
)
885 else if MKind
= 1 then
886 MH_SEND_GameEvent(NET_EV_BIGTEXT
, MTime
, msg
, gPlayers
[i
].FClientID
);
892 if g_Game_IsWatchedTeam(TEAM_BLUE
) then
894 g_Console_Add(msg
, True)
895 else if MKind
= 1 then
896 g_Game_Message(msg
, MTime
);
900 for i
:= Low(gPlayers
) to High(gPlayers
) do
901 if (gPlayers
[i
].Team
= TEAM_BLUE
) and (gPlayers
[i
].FClientID
>= 0) then
903 MH_SEND_Chat(msg
, NET_CHAT_SYSTEM
, gPlayers
[i
].FClientID
)
904 else if MKind
= 1 then
905 MH_SEND_GameEvent(NET_EV_BIGTEXT
, MTime
, msg
, gPlayers
[i
].FClientID
);
912 g_Console_Add(msg
, True)
913 else if MKind
= 1 then
914 g_Game_Message(msg
, MTime
);
919 MH_SEND_Chat(msg
, NET_CHAT_SYSTEM
)
920 else if MKind
= 1 then
921 MH_SEND_GameEvent(NET_EV_BIGTEXT
, MTime
, msg
);
927 function tr_ShotAimCheck(var Trigger
: TTrigger
; Obj
: PObj
): Boolean;
932 if TriggerType
<> TRIGGER_SHOT
then
934 Result
:= (Data
.ShotAim
and TRIGGER_SHOT_AIM_ALLMAP
> 0)
935 or g_Obj_Collide(X
, Y
, Width
, Height
, Obj
);
936 if Result
and (Data
.ShotAim
and TRIGGER_SHOT_AIM_TRACE
> 0) then
937 Result
:= g_TraceVector(Data
.ShotPos
.X
,
939 Obj
^.X
+ Obj
^.Rect
.X
+ (Obj
^.Rect
.Width
div 2),
940 Obj
^.Y
+ Obj
^.Rect
.Y
+ (Obj
^.Rect
.Height
div 2));
944 function ActivateTrigger(var Trigger
: TTrigger
; actType
: Byte): Boolean;
949 i
, k
, wx
, wy
, xd
, yd
: Integer;
960 if g_Game_IsClient
then
963 if not Trigger
.Enabled
then
965 if (Trigger
.TimeOut
<> 0) and (actType
<> ACTIVATE_CUSTOM
) then
967 if gLMSRespawn
= LMS_RESPAWN_WARMUP
then
972 coolDown
:= (actType
<> 0);
979 g_Sound_PlayEx('SOUND_GAME_SWITCH0');
980 if g_Game_IsNet
then MH_SEND_Sound(X
, Y
, 'SOUND_GAME_SWITCH0');
981 gExitByTrigger
:= True;
982 g_Game_ExitLevel(Data
.MapName
);
991 Result
:= tr_Teleport(ActivateUID
,
992 Data
.TargetPoint
.X
, Data
.TargetPoint
.Y
,
993 Data
.TlpDir
, Data
.silent_teleport
,
1000 Result
:= tr_OpenDoor(Data
.PanelID
, Data
.NoSound
, Data
.d2d_doors
);
1006 Result
:= tr_CloseDoor(Data
.PanelID
, Data
.NoSound
, Data
.d2d_doors
);
1010 TRIGGER_DOOR
, TRIGGER_DOOR5
:
1012 if Data
.PanelID
<> -1 then
1014 if gWalls
[Data
.PanelID
].Enabled
then
1016 Result
:= tr_OpenDoor(Data
.PanelID
, Data
.NoSound
, Data
.d2d_doors
);
1018 if TriggerType
= TRIGGER_DOOR5
then
1022 Result
:= tr_CloseDoor(Data
.PanelID
, Data
.NoSound
, Data
.d2d_doors
);
1029 TRIGGER_CLOSETRAP
, TRIGGER_TRAP
:
1031 tr_CloseTrap(Data
.PanelID
, Data
.NoSound
, Data
.d2d_doors
);
1033 if TriggerType
= TRIGGER_TRAP
then
1047 TRIGGER_PRESS
, TRIGGER_ON
, TRIGGER_OFF
, TRIGGER_ONOFF
:
1049 PressCount
:= PressCount
+ 1;
1051 if PressTime
= -1 then
1052 PressTime
:= Data
.Wait
;
1062 if g_GetUIDType(ActivateUID
) = UID_PLAYER
then
1066 if gLMSRespawn
= LMS_RESPAWN_NONE
then
1068 g_Player_Get(ActivateUID
).GetSecret();
1069 Inc(gCoopSecretsFound
);
1070 if g_Game_IsNet
then MH_SEND_GameStats();
1076 Result
:= tr_SetLift(Data
.PanelID
, 0, Data
.NoSound
, Data
.d2d_doors
);
1079 if (not Data
.NoSound
) and Result
then begin
1080 g_Sound_PlayExAt('SOUND_GAME_SWITCH0',
1082 Y
+ (Height
div 2));
1083 if g_Game_IsServer
and g_Game_IsNet
then
1084 MH_SEND_Sound(X
+ (Width
div 2),
1086 'SOUND_GAME_SWITCH0');
1092 Result
:= tr_SetLift(Data
.PanelID
, 1, Data
.NoSound
, Data
.d2d_doors
);
1095 if (not Data
.NoSound
) and Result
then begin
1096 g_Sound_PlayExAt('SOUND_GAME_SWITCH0',
1098 Y
+ (Height
div 2));
1099 if g_Game_IsServer
and g_Game_IsNet
then
1100 MH_SEND_Sound(X
+ (Width
div 2),
1102 'SOUND_GAME_SWITCH0');
1108 Result
:= tr_SetLift(Data
.PanelID
, 3, Data
.NoSound
, Data
.d2d_doors
);
1114 if (not Data
.NoSound
) and Result
then begin
1115 g_Sound_PlayExAt('SOUND_GAME_SWITCH0',
1117 Y
+ (Height
div 2));
1118 if g_Game_IsServer
and g_Game_IsNet
then
1119 MH_SEND_Sound(X
+ (Width
div 2),
1121 'SOUND_GAME_SWITCH0');
1128 if ByteBool(Data
.ActivateOnce
) then
1131 TriggerType
:= TRIGGER_NONE
;
1139 animonce
:= Data
.AnimOnce
;
1145 if Sound
<> nil then
1147 if Data
.SoundSwitch
and Sound
.IsPlaying() then
1148 begin // Íóæíî âûêëþ÷èòü, åñëè èãðàë
1150 SoundPlayCount
:= 0;
1153 else // (not Data.SoundSwitch) or (not Sound.IsPlaying())
1154 if (Data
.PlayCount
> 0) or (not Sound
.IsPlaying()) then
1156 if Data
.PlayCount
> 0 then
1157 SoundPlayCount
:= Data
.PlayCount
1158 else // 0 - èãðàåì áåñêîíå÷íî
1159 SoundPlayCount
:= 1;
1162 if g_Game_IsNet
then MH_SEND_TriggerSound(Trigger
);
1166 TRIGGER_SPAWNMONSTER
:
1167 if (Data
.MonType
in [MONSTER_DEMON
..MONSTER_MAN
]) then
1170 if (Data
.MonDelay
> 0) and (actType
<> ACTIVATE_CUSTOM
) then
1172 AutoSpawn
:= not AutoSpawn
;
1174 // Àâòîñïàâíåð ïåðåêëþ÷åí - ìåíÿåì òåêñòóðó
1178 if ((Data
.MonDelay
= 0) and (actType
<> ACTIVATE_CUSTOM
))
1179 or ((Data
.MonDelay
> 0) and (actType
= ACTIVATE_CUSTOM
)) then
1180 for k
:= 1 to Data
.MonCount
do
1182 if (actType
= ACTIVATE_CUSTOM
) and (Data
.MonDelay
> 0) then
1183 SpawnCooldown
:= Data
.MonDelay
;
1184 if (Data
.MonMax
> 0) and (SpawnedCount
>= Data
.MonMax
) then
1187 i
:= g_Monsters_Create(Data
.MonType
,
1188 Data
.MonPos
.X
, Data
.MonPos
.Y
,
1189 TDirection(Data
.MonDir
), True);
1194 if (Data
.MonHealth
> 0) then
1195 gMonsters
[i
].SetHealth(Data
.MonHealth
);
1196 // Óñòàíàâëèâàåì ïîâåäåíèå:
1197 gMonsters
[i
].MonsterBehaviour
:= Data
.MonBehav
;
1198 gMonsters
[i
].FNoRespawn
:= True;
1199 if g_Game_IsNet
then
1200 MH_SEND_MonsterSpawn(gMonsters
[i
].UID
);
1201 // Èäåì èñêàòü öåëü, åñëè íàäî:
1202 if Data
.MonActive
then
1203 gMonsters
[i
].WakeUp();
1205 if Data
.MonType
<> MONSTER_BARREL
then Inc(gTotalMonsters
);
1207 if g_Game_IsNet
then
1209 SetLength(gMonstersSpawned
, Length(gMonstersSpawned
)+1);
1210 gMonstersSpawned
[High(gMonstersSpawned
)] := gMonsters
[i
].UID
;
1213 if Data
.MonMax
> 0 then
1215 gMonsters
[i
].SpawnTrigger
:= ID
;
1219 case Data
.MonEffect
of
1220 EFFECT_TELEPORT
: begin
1221 if g_Frames_Get(FramesID
, 'FRAMES_TELEPORT') then
1223 Anim
:= TAnimation
.Create(FramesID
, False, 3);
1224 g_Sound_PlayExAt('SOUND_GAME_TELEPORT', Data
.MonPos
.X
, Data
.MonPos
.Y
);
1225 g_GFX_OnceAnim(gMonsters
[i
].Obj
.X
+gMonsters
[i
].Obj
.Rect
.X
+(gMonsters
[i
].Obj
.Rect
.Width
div 2)-32,
1226 gMonsters
[i
].Obj
.Y
+gMonsters
[i
].Obj
.Rect
.Y
+(gMonsters
[i
].Obj
.Rect
.Height
div 2)-32, Anim
);
1229 if g_Game_IsServer
and g_Game_IsNet
then
1230 MH_SEND_Effect(gMonsters
[i
].Obj
.X
+gMonsters
[i
].Obj
.Rect
.X
+(gMonsters
[i
].Obj
.Rect
.Width
div 2)-32,
1231 gMonsters
[i
].Obj
.Y
+gMonsters
[i
].Obj
.Rect
.Y
+(gMonsters
[i
].Obj
.Rect
.Height
div 2)-32, 1,
1234 EFFECT_RESPAWN
: begin
1235 if g_Frames_Get(FramesID
, 'FRAMES_ITEM_RESPAWN') then
1237 Anim
:= TAnimation
.Create(FramesID
, False, 4);
1238 g_Sound_PlayExAt('SOUND_ITEM_RESPAWNITEM', Data
.MonPos
.X
, Data
.MonPos
.Y
);
1239 g_GFX_OnceAnim(gMonsters
[i
].Obj
.X
+gMonsters
[i
].Obj
.Rect
.X
+(gMonsters
[i
].Obj
.Rect
.Width
div 2)-16,
1240 gMonsters
[i
].Obj
.Y
+gMonsters
[i
].Obj
.Rect
.Y
+(gMonsters
[i
].Obj
.Rect
.Height
div 2)-16, Anim
);
1243 if g_Game_IsServer
and g_Game_IsNet
then
1244 MH_SEND_Effect(gMonsters
[i
].Obj
.X
+gMonsters
[i
].Obj
.Rect
.X
+(gMonsters
[i
].Obj
.Rect
.Width
div 2)-16,
1245 gMonsters
[i
].Obj
.Y
+gMonsters
[i
].Obj
.Rect
.Y
+(gMonsters
[i
].Obj
.Rect
.Height
div 2)-16, 1,
1249 if g_Frames_Get(FramesID
, 'FRAMES_FIRE') then
1251 Anim
:= TAnimation
.Create(FramesID
, False, 4);
1252 g_Sound_PlayExAt('SOUND_FIRE', Data
.MonPos
.X
, Data
.MonPos
.Y
);
1253 g_GFX_OnceAnim(gMonsters
[i
].Obj
.X
+gMonsters
[i
].Obj
.Rect
.X
+(gMonsters
[i
].Obj
.Rect
.Width
div 2)-32,
1254 gMonsters
[i
].Obj
.Y
+gMonsters
[i
].Obj
.Rect
.Y
+gMonsters
[i
].Obj
.Rect
.Height
-128, Anim
);
1257 if g_Game_IsServer
and g_Game_IsNet
then
1258 MH_SEND_Effect(gMonsters
[i
].Obj
.X
+gMonsters
[i
].Obj
.Rect
.X
+(gMonsters
[i
].Obj
.Rect
.Width
div 2)-32,
1259 gMonsters
[i
].Obj
.Y
+gMonsters
[i
].Obj
.Rect
.Y
+gMonsters
[i
].Obj
.Rect
.Height
-128, 1,
1264 if g_Game_IsNet
then
1266 MH_SEND_GameStats();
1267 MH_SEND_CoopStats();
1274 // Åñëè àêòèâèðîâàí àâòîñïàâíåðîì, íå ìåíÿåì òåêñòóðó
1275 if actType
= ACTIVATE_CUSTOM
then
1280 if (Data
.ItemType
in [ITEM_MEDKIT_SMALL
..ITEM_MAX
]) then
1283 if (Data
.ItemDelay
> 0) and (actType
<> ACTIVATE_CUSTOM
) then
1285 AutoSpawn
:= not AutoSpawn
;
1287 // Àâòîñïàâíåð ïåðåêëþ÷åí - ìåíÿåì òåêñòóðó
1291 if ((Data
.ItemDelay
= 0) and (actType
<> ACTIVATE_CUSTOM
))
1292 or ((Data
.ItemDelay
> 0) and (actType
= ACTIVATE_CUSTOM
)) then
1293 if (not Data
.ItemOnlyDM
) or
1294 (gGameSettings
.GameMode
in [GM_DM
, GM_TDM
, GM_CTF
]) then
1295 for k
:= 1 to Data
.ItemCount
do
1297 if (actType
= ACTIVATE_CUSTOM
) and (Data
.ItemDelay
> 0) then
1298 SpawnCooldown
:= Data
.ItemDelay
;
1299 if (Data
.ItemMax
> 0) and (SpawnedCount
>= Data
.ItemMax
) then
1302 iid
:= g_Items_Create(Data
.ItemPos
.X
, Data
.ItemPos
.Y
,
1303 Data
.ItemType
, Data
.ItemFalls
, False, True);
1307 if Data
.ItemMax
> 0 then
1309 it
:= g_ItemByIdx(iid
);
1310 it
.SpawnTrigger
:= ID
;
1314 case Data
.ItemEffect
of
1315 EFFECT_TELEPORT
: begin
1316 it
:= g_ItemByIdx(iid
);
1317 if g_Frames_Get(FramesID
, 'FRAMES_TELEPORT') then
1319 Anim
:= TAnimation
.Create(FramesID
, False, 3);
1320 g_Sound_PlayExAt('SOUND_GAME_TELEPORT', Data
.ItemPos
.X
, Data
.ItemPos
.Y
);
1321 g_GFX_OnceAnim(it
.Obj
.X
+it
.Obj
.Rect
.X
+(it
.Obj
.Rect
.Width
div 2)-32,
1322 it
.Obj
.Y
+it
.Obj
.Rect
.Y
+(it
.Obj
.Rect
.Height
div 2)-32, Anim
);
1325 if g_Game_IsServer
and g_Game_IsNet
then
1326 MH_SEND_Effect(it
.Obj
.X
+it
.Obj
.Rect
.X
+(it
.Obj
.Rect
.Width
div 2)-32,
1327 it
.Obj
.Y
+it
.Obj
.Rect
.Y
+(it
.Obj
.Rect
.Height
div 2)-32, 1,
1330 EFFECT_RESPAWN
: begin
1331 it
:= g_ItemByIdx(iid
);
1332 if g_Frames_Get(FramesID
, 'FRAMES_ITEM_RESPAWN') then
1334 Anim
:= TAnimation
.Create(FramesID
, False, 4);
1335 g_Sound_PlayExAt('SOUND_ITEM_RESPAWNITEM', Data
.ItemPos
.X
, Data
.ItemPos
.Y
);
1336 g_GFX_OnceAnim(it
.Obj
.X
+it
.Obj
.Rect
.X
+(it
.Obj
.Rect
.Width
div 2)-16,
1337 it
.Obj
.Y
+it
.Obj
.Rect
.Y
+(it
.Obj
.Rect
.Height
div 2)-16, Anim
);
1340 if g_Game_IsServer
and g_Game_IsNet
then
1341 MH_SEND_Effect(it
.Obj
.X
+it
.Obj
.Rect
.X
+(it
.Obj
.Rect
.Width
div 2)-16,
1342 it
.Obj
.Y
+it
.Obj
.Rect
.Y
+(it
.Obj
.Rect
.Height
div 2)-16, 1,
1346 it
:= g_ItemByIdx(iid
);
1347 if g_Frames_Get(FramesID
, 'FRAMES_FIRE') then
1349 Anim
:= TAnimation
.Create(FramesID
, False, 4);
1350 g_Sound_PlayExAt('SOUND_FIRE', Data
.ItemPos
.X
, Data
.ItemPos
.Y
);
1351 g_GFX_OnceAnim(it
.Obj
.X
+it
.Obj
.Rect
.X
+(it
.Obj
.Rect
.Width
div 2)-32,
1352 it
.Obj
.Y
+it
.Obj
.Rect
.Y
+it
.Obj
.Rect
.Height
-128, Anim
);
1355 if g_Game_IsServer
and g_Game_IsNet
then
1356 MH_SEND_Effect(it
.Obj
.X
+it
.Obj
.Rect
.X
+(it
.Obj
.Rect
.Width
div 2)-32,
1357 it
.Obj
.Y
+it
.Obj
.Rect
.Y
+it
.Obj
.Rect
.Height
-128, 1,
1362 if g_Game_IsNet
then
1363 MH_SEND_ItemSpawn(True, iid
);
1370 // Åñëè àêòèâèðîâàí àâòîñïàâíåðîì, íå ìåíÿåì òåêñòóðó
1371 if actType
= ACTIVATE_CUSTOM
then
1377 // Ìåíÿåì ìóçûêó, åñëè åñòü íà ÷òî:
1378 if (Trigger
.Data
.MusicName
<> '') then
1380 gMusic
.SetByName(Trigger
.Data
.MusicName
);
1381 gMusic
.SpecPause
:= True;
1385 if Trigger
.Data
.MusicAction
= 1 then
1387 if gMusic
.SpecPause
then // Áûëà íà ïàóçå => èãðàòü
1388 gMusic
.SpecPause
:= False
1389 else // Èãðàëà => ñíà÷àëà
1390 gMusic
.SetPosition(0);
1395 gMusic
.SpecPause
:= True;
1403 if g_Game_IsNet
then MH_SEND_TriggerMusic
;
1408 pAngle
:= -DegToRad(Data
.PushAngle
);
1409 Result
:= tr_Push(ActivateUID
,
1410 Floor(Cos(pAngle
)*Data
.PushForce
),
1411 Floor(Sin(pAngle
)*Data
.PushForce
),
1419 // Ïðèáàâèòü èëè îòíÿòü î÷êî
1420 if (Data
.ScoreAction
in [0..1]) and (Data
.ScoreCount
> 0) then
1422 // Ñâîåé èëè ÷óæîé êîìàíäå
1423 if (Data
.ScoreTeam
in [0..1]) and (g_GetUIDType(ActivateUID
) = UID_PLAYER
) then
1425 p
:= g_Player_Get(ActivateUID
);
1426 if ((Data
.ScoreAction
= 0) and (Data
.ScoreTeam
= 0) and (p
.Team
= TEAM_RED
))
1427 or ((Data
.ScoreAction
= 0) and (Data
.ScoreTeam
= 1) and (p
.Team
= TEAM_BLUE
)) then
1429 Inc(gTeamStat
[TEAM_RED
].Goals
, Data
.ScoreCount
); // Red Scores
1431 if Data
.ScoreCon
then
1432 if Data
.ScoreTeam
= 0 then
1434 g_Console_Add(Format(_lc
[I_PLAYER_SCORE_ADD_OWN
], [p
.Name
, Data
.ScoreCount
, _lc
[I_PLAYER_SCORE_TO_RED
]]), True);
1435 if g_Game_IsServer
and g_Game_IsNet
then
1436 MH_SEND_GameEvent(NET_EV_SCORE
, p
.UID
or (Data
.ScoreCount
shl 16), '+r');
1439 g_Console_Add(Format(_lc
[I_PLAYER_SCORE_ADD_ENEMY
], [p
.Name
, Data
.ScoreCount
, _lc
[I_PLAYER_SCORE_TO_RED
]]), True);
1440 if g_Game_IsServer
and g_Game_IsNet
then
1441 MH_SEND_GameEvent(NET_EV_SCORE
, p
.UID
or (Data
.ScoreCount
shl 16), '+re');
1444 if Data
.ScoreMsg
then
1446 g_Game_Message(Format(_lc
[I_MESSAGE_SCORE_ADD
], [AnsiUpperCase(_lc
[I_GAME_TEAM_RED
])]), 108);
1447 if g_Game_IsServer
and g_Game_IsNet
then
1448 MH_SEND_GameEvent(NET_EV_SCORE_MSG
, TEAM_RED
);
1451 if ((Data
.ScoreAction
= 1) and (Data
.ScoreTeam
= 0) and (p
.Team
= TEAM_RED
))
1452 or ((Data
.ScoreAction
= 1) and (Data
.ScoreTeam
= 1) and (p
.Team
= TEAM_BLUE
)) then
1454 Dec(gTeamStat
[TEAM_RED
].Goals
, Data
.ScoreCount
); // Red Fouls
1456 if Data
.ScoreCon
then
1457 if Data
.ScoreTeam
= 0 then
1459 g_Console_Add(Format(_lc
[I_PLAYER_SCORE_SUB_OWN
], [p
.Name
, Data
.ScoreCount
, _lc
[I_PLAYER_SCORE_TO_RED
]]), True);
1460 if g_Game_IsServer
and g_Game_IsNet
then
1461 MH_SEND_GameEvent(NET_EV_SCORE
, p
.UID
or (Data
.ScoreCount
shl 16), '-r');
1464 g_Console_Add(Format(_lc
[I_PLAYER_SCORE_SUB_ENEMY
], [p
.Name
, Data
.ScoreCount
, _lc
[I_PLAYER_SCORE_TO_RED
]]), True);
1465 if g_Game_IsServer
and g_Game_IsNet
then
1466 MH_SEND_GameEvent(NET_EV_SCORE
, p
.UID
or (Data
.ScoreCount
shl 16), '-re');
1469 if Data
.ScoreMsg
then
1471 g_Game_Message(Format(_lc
[I_MESSAGE_SCORE_SUB
], [AnsiUpperCase(_lc
[I_GAME_TEAM_RED
])]), 108);
1472 if g_Game_IsServer
and g_Game_IsNet
then
1473 MH_SEND_GameEvent(NET_EV_SCORE_MSG
, -TEAM_RED
);
1476 if ((Data
.ScoreAction
= 0) and (Data
.ScoreTeam
= 0) and (p
.Team
= TEAM_BLUE
))
1477 or ((Data
.ScoreAction
= 0) and (Data
.ScoreTeam
= 1) and (p
.Team
= TEAM_RED
)) then
1479 Inc(gTeamStat
[TEAM_BLUE
].Goals
, Data
.ScoreCount
); // Blue Scores
1481 if Data
.ScoreCon
then
1482 if Data
.ScoreTeam
= 0 then
1484 g_Console_Add(Format(_lc
[I_PLAYER_SCORE_ADD_OWN
], [p
.Name
, Data
.ScoreCount
, _lc
[I_PLAYER_SCORE_TO_BLUE
]]), True);
1485 if g_Game_IsServer
and g_Game_IsNet
then
1486 MH_SEND_GameEvent(NET_EV_SCORE
, p
.UID
or (Data
.ScoreCount
shl 16), '+b');
1489 g_Console_Add(Format(_lc
[I_PLAYER_SCORE_ADD_ENEMY
], [p
.Name
, Data
.ScoreCount
, _lc
[I_PLAYER_SCORE_TO_BLUE
]]), True);
1490 if g_Game_IsServer
and g_Game_IsNet
then
1491 MH_SEND_GameEvent(NET_EV_SCORE
, p
.UID
or (Data
.ScoreCount
shl 16), '+be');
1494 if Data
.ScoreMsg
then
1496 g_Game_Message(Format(_lc
[I_MESSAGE_SCORE_ADD
], [AnsiUpperCase(_lc
[I_GAME_TEAM_BLUE
])]), 108);
1497 if g_Game_IsServer
and g_Game_IsNet
then
1498 MH_SEND_GameEvent(NET_EV_SCORE_MSG
, TEAM_BLUE
);
1501 if ((Data
.ScoreAction
= 1) and (Data
.ScoreTeam
= 0) and (p
.Team
= TEAM_BLUE
))
1502 or ((Data
.ScoreAction
= 1) and (Data
.ScoreTeam
= 1) and (p
.Team
= TEAM_RED
)) then
1504 Dec(gTeamStat
[TEAM_BLUE
].Goals
, Data
.ScoreCount
); // Blue Fouls
1506 if Data
.ScoreCon
then
1507 if Data
.ScoreTeam
= 0 then
1509 g_Console_Add(Format(_lc
[I_PLAYER_SCORE_SUB_OWN
], [p
.Name
, Data
.ScoreCount
, _lc
[I_PLAYER_SCORE_TO_BLUE
]]), True);
1510 if g_Game_IsServer
and g_Game_IsNet
then
1511 MH_SEND_GameEvent(NET_EV_SCORE
, p
.UID
or (Data
.ScoreCount
shl 16), '-b');
1514 g_Console_Add(Format(_lc
[I_PLAYER_SCORE_SUB_ENEMY
], [p
.Name
, Data
.ScoreCount
, _lc
[I_PLAYER_SCORE_TO_BLUE
]]), True);
1515 if g_Game_IsServer
and g_Game_IsNet
then
1516 MH_SEND_GameEvent(NET_EV_SCORE
, p
.UID
or (Data
.ScoreCount
shl 16), '-be');
1519 if Data
.ScoreMsg
then
1521 g_Game_Message(Format(_lc
[I_MESSAGE_SCORE_SUB
], [AnsiUpperCase(_lc
[I_GAME_TEAM_BLUE
])]), 108);
1522 if g_Game_IsServer
and g_Game_IsNet
then
1523 MH_SEND_GameEvent(NET_EV_SCORE_MSG
, -TEAM_BLUE
);
1526 Result
:= (p
.Team
= TEAM_RED
) or (p
.Team
= TEAM_BLUE
);
1528 // Êàêîé-òî êîíêðåòíîé êîìàíäå
1529 if Data
.ScoreTeam
in [2..3] then
1531 if (Data
.ScoreAction
= 0) and (Data
.ScoreTeam
= 2) then
1533 Inc(gTeamStat
[TEAM_RED
].Goals
, Data
.ScoreCount
); // Red Scores
1535 if Data
.ScoreCon
then
1537 g_Console_Add(Format(_lc
[I_PLAYER_SCORE_ADD_TEAM
], [_lc
[I_PLAYER_SCORE_RED
], Data
.ScoreCount
]), True);
1538 if g_Game_IsServer
and g_Game_IsNet
then
1539 MH_SEND_GameEvent(NET_EV_SCORE
, Data
.ScoreCount
shl 16, '+tr');
1542 if Data
.ScoreMsg
then
1544 g_Game_Message(Format(_lc
[I_MESSAGE_SCORE_ADD
], [AnsiUpperCase(_lc
[I_GAME_TEAM_RED
])]), 108);
1545 if g_Game_IsServer
and g_Game_IsNet
then
1546 MH_SEND_GameEvent(NET_EV_SCORE_MSG
, TEAM_RED
);
1549 if (Data
.ScoreAction
= 1) and (Data
.ScoreTeam
= 2) then
1551 Dec(gTeamStat
[TEAM_RED
].Goals
, Data
.ScoreCount
); // Red Fouls
1553 if Data
.ScoreCon
then
1555 g_Console_Add(Format(_lc
[I_PLAYER_SCORE_SUB_TEAM
], [_lc
[I_PLAYER_SCORE_RED
], Data
.ScoreCount
]), True);
1556 if g_Game_IsServer
and g_Game_IsNet
then
1557 MH_SEND_GameEvent(NET_EV_SCORE
, Data
.ScoreCount
shl 16, '-tr');
1560 if Data
.ScoreMsg
then
1562 g_Game_Message(Format(_lc
[I_MESSAGE_SCORE_SUB
], [AnsiUpperCase(_lc
[I_GAME_TEAM_RED
])]), 108);
1563 if g_Game_IsServer
and g_Game_IsNet
then
1564 MH_SEND_GameEvent(NET_EV_SCORE_MSG
, -TEAM_RED
);
1567 if (Data
.ScoreAction
= 0) and (Data
.ScoreTeam
= 3) then
1569 Inc(gTeamStat
[TEAM_BLUE
].Goals
, Data
.ScoreCount
); // Blue Scores
1571 if Data
.ScoreCon
then
1573 g_Console_Add(Format(_lc
[I_PLAYER_SCORE_ADD_TEAM
], [_lc
[I_PLAYER_SCORE_BLUE
], Data
.ScoreCount
]), True);
1574 if g_Game_IsServer
and g_Game_IsNet
then
1575 MH_SEND_GameEvent(NET_EV_SCORE
, Data
.ScoreCount
shl 16, '+tb');
1578 if Data
.ScoreMsg
then
1580 g_Game_Message(Format(_lc
[I_MESSAGE_SCORE_ADD
], [AnsiUpperCase(_lc
[I_GAME_TEAM_BLUE
])]), 108);
1581 if g_Game_IsServer
and g_Game_IsNet
then
1582 MH_SEND_GameEvent(NET_EV_SCORE_MSG
, TEAM_BLUE
);
1585 if (Data
.ScoreAction
= 1) and (Data
.ScoreTeam
= 3) then
1587 Dec(gTeamStat
[TEAM_BLUE
].Goals
, Data
.ScoreCount
); // Blue Fouls
1589 if Data
.ScoreCon
then
1591 g_Console_Add(Format(_lc
[I_PLAYER_SCORE_SUB_TEAM
], [_lc
[I_PLAYER_SCORE_BLUE
], Data
.ScoreCount
]), True);
1592 if g_Game_IsServer
and g_Game_IsNet
then
1593 MH_SEND_GameEvent(NET_EV_SCORE
, Data
.ScoreCount
shl 16, '-tb');
1596 if Data
.ScoreMsg
then
1598 g_Game_Message(Format(_lc
[I_MESSAGE_SCORE_SUB
], [AnsiUpperCase(_lc
[I_GAME_TEAM_BLUE
])]), 108);
1599 if g_Game_IsServer
and g_Game_IsNet
then
1600 MH_SEND_GameEvent(NET_EV_SCORE_MSG
, -TEAM_BLUE
);
1607 if (Data
.ScoreAction
= 2) and (gGameSettings
.GoalLimit
> 0) then
1609 // Ñâîåé èëè ÷óæîé êîìàíäû
1610 if (Data
.ScoreTeam
in [0..1]) and (g_GetUIDType(ActivateUID
) = UID_PLAYER
) then
1612 p
:= g_Player_Get(ActivateUID
);
1613 if ((Data
.ScoreTeam
= 0) and (p
.Team
= TEAM_RED
)) // Red Wins
1614 or ((Data
.ScoreTeam
= 1) and (p
.Team
= TEAM_BLUE
)) then
1615 if gTeamStat
[TEAM_RED
].Goals
< SmallInt(gGameSettings
.GoalLimit
) then
1617 gTeamStat
[TEAM_RED
].Goals
:= gGameSettings
.GoalLimit
;
1619 if Data
.ScoreCon
then
1620 if Data
.ScoreTeam
= 0 then
1622 g_Console_Add(Format(_lc
[I_PLAYER_SCORE_WIN_OWN
], [p
.Name
, _lc
[I_PLAYER_SCORE_TO_RED
]]), True);
1623 if g_Game_IsServer
and g_Game_IsNet
then
1624 MH_SEND_GameEvent(NET_EV_SCORE
, p
.UID
, 'wr');
1627 g_Console_Add(Format(_lc
[I_PLAYER_SCORE_WIN_ENEMY
], [p
.Name
, _lc
[I_PLAYER_SCORE_TO_RED
]]), True);
1628 if g_Game_IsServer
and g_Game_IsNet
then
1629 MH_SEND_GameEvent(NET_EV_SCORE
, p
.UID
, 'wre');
1634 if ((Data
.ScoreTeam
= 0) and (p
.Team
= TEAM_BLUE
)) // Blue Wins
1635 or ((Data
.ScoreTeam
= 1) and (p
.Team
= TEAM_RED
)) then
1636 if gTeamStat
[TEAM_BLUE
].Goals
< SmallInt(gGameSettings
.GoalLimit
) then
1638 gTeamStat
[TEAM_BLUE
].Goals
:= gGameSettings
.GoalLimit
;
1640 if Data
.ScoreCon
then
1641 if Data
.ScoreTeam
= 0 then
1643 g_Console_Add(Format(_lc
[I_PLAYER_SCORE_WIN_OWN
], [p
.Name
, _lc
[I_PLAYER_SCORE_TO_BLUE
]]), True);
1644 if g_Game_IsServer
and g_Game_IsNet
then
1645 MH_SEND_GameEvent(NET_EV_SCORE
, p
.UID
, 'wb');
1648 g_Console_Add(Format(_lc
[I_PLAYER_SCORE_WIN_ENEMY
], [p
.Name
, _lc
[I_PLAYER_SCORE_TO_BLUE
]]), True);
1649 if g_Game_IsServer
and g_Game_IsNet
then
1650 MH_SEND_GameEvent(NET_EV_SCORE
, p
.UID
, 'wbe');
1656 // Êàêîé-òî êîíêðåòíîé êîìàíäû
1657 if Data
.ScoreTeam
in [2..3] then
1659 if Data
.ScoreTeam
= 2 then // Red Wins
1660 if gTeamStat
[TEAM_RED
].Goals
< SmallInt(gGameSettings
.GoalLimit
) then
1662 gTeamStat
[TEAM_RED
].Goals
:= gGameSettings
.GoalLimit
;
1665 if Data
.ScoreTeam
= 3 then // Blue Wins
1666 if gTeamStat
[TEAM_BLUE
].Goals
< SmallInt(gGameSettings
.GoalLimit
) then
1668 gTeamStat
[TEAM_BLUE
].Goals
:= gGameSettings
.GoalLimit
;
1674 if (Data
.ScoreAction
= 3) and (gGameSettings
.GoalLimit
> 0) then
1676 // Ñâîåé èëè ÷óæîé êîìàíäû
1677 if (Data
.ScoreTeam
in [0..1]) and (g_GetUIDType(ActivateUID
) = UID_PLAYER
) then
1679 p
:= g_Player_Get(ActivateUID
);
1680 if ((Data
.ScoreTeam
= 0) and (p
.Team
= TEAM_BLUE
)) // Red Wins
1681 or ((Data
.ScoreTeam
= 1) and (p
.Team
= TEAM_RED
)) then
1682 if gTeamStat
[TEAM_RED
].Goals
< SmallInt(gGameSettings
.GoalLimit
) then
1684 gTeamStat
[TEAM_RED
].Goals
:= gGameSettings
.GoalLimit
;
1686 if Data
.ScoreCon
then
1687 if Data
.ScoreTeam
= 0 then
1689 g_Console_Add(Format(_lc
[I_PLAYER_SCORE_WIN_ENEMY
], [p
.Name
, _lc
[I_PLAYER_SCORE_TO_RED
]]), True);
1690 if g_Game_IsServer
and g_Game_IsNet
then
1691 MH_SEND_GameEvent(NET_EV_SCORE
, p
.UID
, 'wre');
1694 g_Console_Add(Format(_lc
[I_PLAYER_SCORE_WIN_OWN
], [p
.Name
, _lc
[I_PLAYER_SCORE_TO_RED
]]), True);
1695 if g_Game_IsServer
and g_Game_IsNet
then
1696 MH_SEND_GameEvent(NET_EV_SCORE
, p
.UID
, 'wr');
1701 if ((Data
.ScoreTeam
= 0) and (p
.Team
= TEAM_RED
)) // Blue Wins
1702 or ((Data
.ScoreTeam
= 1) and (p
.Team
= TEAM_BLUE
)) then
1703 if gTeamStat
[TEAM_BLUE
].Goals
< SmallInt(gGameSettings
.GoalLimit
) then
1705 gTeamStat
[TEAM_BLUE
].Goals
:= gGameSettings
.GoalLimit
;
1707 if Data
.ScoreCon
then
1708 if Data
.ScoreTeam
= 0 then
1710 g_Console_Add(Format(_lc
[I_PLAYER_SCORE_WIN_ENEMY
], [p
.Name
, _lc
[I_PLAYER_SCORE_TO_BLUE
]]), True);
1711 if g_Game_IsServer
and g_Game_IsNet
then
1712 MH_SEND_GameEvent(NET_EV_SCORE
, p
.UID
, 'wbe');
1715 g_Console_Add(Format(_lc
[I_PLAYER_SCORE_WIN_OWN
], [p
.Name
, _lc
[I_PLAYER_SCORE_TO_BLUE
]]), True);
1716 if g_Game_IsServer
and g_Game_IsNet
then
1717 MH_SEND_GameEvent(NET_EV_SCORE
, p
.UID
, 'wb');
1723 // Êàêîé-òî êîíêðåòíîé êîìàíäû
1724 if Data
.ScoreTeam
in [2..3] then
1726 if Data
.ScoreTeam
= 3 then // Red Wins
1727 if gTeamStat
[TEAM_RED
].Goals
< SmallInt(gGameSettings
.GoalLimit
) then
1729 gTeamStat
[TEAM_RED
].Goals
:= gGameSettings
.GoalLimit
;
1732 if Data
.ScoreTeam
= 2 then // Blue Wins
1733 if gTeamStat
[TEAM_BLUE
].Goals
< SmallInt(gGameSettings
.GoalLimit
) then
1735 gTeamStat
[TEAM_BLUE
].Goals
:= gGameSettings
.GoalLimit
;
1740 if Result
then begin
1745 if g_Game_IsServer
and g_Game_IsNet
then
1752 Result
:= tr_Message(Data
.MessageKind
, Data
.MessageText
,
1753 Data
.MessageSendTo
, Data
.MessageTime
,
1758 TRIGGER_DAMAGE
, TRIGGER_HEALTH
:
1761 UIDType
:= g_GetUIDType(ActivateUID
);
1762 if (UIDType
= UID_PLAYER
) or (UIDType
= UID_MONSTER
) then
1768 // Âñïîìèíàåì, àêòèâèðîâàë ëè îí ìåíÿ ðàíüøå
1769 for i
:= 0 to High(Activators
) do
1770 if Activators
[i
].UID
= ActivateUID
then
1776 begin // Âèäèì åãî âïåðâûå
1778 SetLength(Activators
, Length(Activators
) + 1);
1779 k
:= High(Activators
);
1780 Activators
[k
].UID
:= ActivateUID
;
1782 begin // Óæå âèäåëè åãî
1783 // Åñëè èíòåðâàë îòêëþ÷¸í, íî îí âñ¸ åù¸ â çîíå ïîðàæåíèÿ, äà¸ì åìó âðåìÿ
1784 if (Data
.DamageInterval
= 0) and (Activators
[k
].TimeOut
> 0) then
1785 Activators
[k
].TimeOut
:= 65535;
1786 // Òàéìàóò ïðîø¸ë - ðàáîòàåì
1787 Result
:= Activators
[k
].TimeOut
= 0;
1796 p
:= g_Player_Get(ActivateUID
);
1800 // Íàíîñèì óðîí èãðîêó
1801 if (TriggerType
= TRIGGER_DAMAGE
) and (Data
.DamageValue
> 0) then
1802 p
.Damage(Data
.DamageValue
, 0, 0, 0, HIT_SOME
);
1805 if (TriggerType
= TRIGGER_HEALTH
) and (Data
.HealValue
> 0) then
1806 if p
.Heal(Data
.HealValue
, not Data
.HealMax
) and (not Data
.HealSilent
) then
1808 g_Sound_PlayExAt('SOUND_ITEM_GETITEM', p
.Obj
.X
, p
.Obj
.Y
);
1809 if g_Game_IsServer
and g_Game_IsNet
then
1810 MH_SEND_Sound(p
.Obj
.X
, p
.Obj
.Y
, 'SOUND_ITEM_GETITEM');
1816 m
:= g_Monsters_Get(ActivateUID
);
1820 // Íàíîñèì óðîí ìîíñòðó
1821 if (TriggerType
= TRIGGER_DAMAGE
) and (Data
.DamageValue
> 0) then
1822 m
.Damage(Data
.DamageValue
, 0, 0, 0, HIT_SOME
);
1825 if (TriggerType
= TRIGGER_HEALTH
) and (Data
.HealValue
> 0) then
1826 if m
.Heal(Data
.HealValue
) and (not Data
.HealSilent
) then
1828 g_Sound_PlayExAt('SOUND_ITEM_GETITEM', m
.Obj
.X
, m
.Obj
.Y
);
1829 if g_Game_IsServer
and g_Game_IsNet
then
1830 MH_SEND_Sound(m
.Obj
.X
, m
.Obj
.Y
, 'SOUND_ITEM_GETITEM');
1834 // Íàçíà÷àåì âðåìÿ ñëåäóþùåãî âîçäåéñòâèÿ
1835 if TriggerType
= TRIGGER_DAMAGE
then
1836 i
:= Data
.DamageInterval
1838 i
:= Data
.HealInterval
;
1841 Activators
[k
].TimeOut
:= i
1843 Activators
[k
].TimeOut
:= 65535;
1851 if ShotSightTime
> 0 then
1854 // put this at the beginning so it doesn't trigger itself
1855 TimeOut
:= Data
.ShotWait
+ 1;
1857 wx
:= Data
.ShotPos
.X
;
1858 wy
:= Data
.ShotPos
.Y
;
1859 pAngle
:= -DegToRad(Data
.ShotAngle
);
1860 xd
:= wx
+ Round(Cos(pAngle
) * 32.0);
1861 yd
:= wy
+ Round(Sin(pAngle
) * 32.0);
1864 case Data
.ShotTarget
of
1865 TRIGGER_SHOT_TARGET_MON
: // monsters
1866 if gMonsters
<> nil then
1867 for i
:= Low(gMonsters
) to High(gMonsters
) do
1868 if (gMonsters
[i
] <> nil) and gMonsters
[i
].Live
and
1869 tr_ShotAimCheck(Trigger
, @(gMonsters
[i
].Obj
)) then
1871 xd
:= gMonsters
[i
].GameX
+ gMonsters
[i
].Obj
.Rect
.Width
div 2;
1872 yd
:= gMonsters
[i
].GameY
+ gMonsters
[i
].Obj
.Rect
.Height
div 2;
1873 TargetUID
:= gMonsters
[i
].UID
;
1877 TRIGGER_SHOT_TARGET_PLR
: // players
1878 if gPlayers
<> nil then
1879 for i
:= Low(gPlayers
) to High(gPlayers
) do
1880 if (gPlayers
[i
] <> nil) and gPlayers
[i
].Live
and
1881 tr_ShotAimCheck(Trigger
, @(gPlayers
[i
].Obj
)) then
1883 xd
:= gPlayers
[i
].GameX
+ PLAYER_RECT_CX
;
1884 yd
:= gPlayers
[i
].GameY
+ PLAYER_RECT_CY
;
1885 TargetUID
:= gPlayers
[i
].UID
;
1889 TRIGGER_SHOT_TARGET_RED
: // red team
1890 if gPlayers
<> nil then
1891 for i
:= Low(gPlayers
) to High(gPlayers
) do
1892 if (gPlayers
[i
] <> nil) and gPlayers
[i
].Live
and
1893 (gPlayers
[i
].Team
= TEAM_RED
) and
1894 tr_ShotAimCheck(Trigger
, @(gPlayers
[i
].Obj
)) then
1896 xd
:= gPlayers
[i
].GameX
+ PLAYER_RECT_CX
;
1897 yd
:= gPlayers
[i
].GameY
+ PLAYER_RECT_CY
;
1898 TargetUID
:= gPlayers
[i
].UID
;
1902 TRIGGER_SHOT_TARGET_BLUE
: // blue team
1903 if gPlayers
<> nil then
1904 for i
:= Low(gPlayers
) to High(gPlayers
) do
1905 if (gPlayers
[i
] <> nil) and gPlayers
[i
].Live
and
1906 (gPlayers
[i
].Team
= TEAM_BLUE
) and
1907 tr_ShotAimCheck(Trigger
, @(gPlayers
[i
].Obj
)) then
1909 xd
:= gPlayers
[i
].GameX
+ PLAYER_RECT_CX
;
1910 yd
:= gPlayers
[i
].GameY
+ PLAYER_RECT_CY
;
1911 TargetUID
:= gPlayers
[i
].UID
;
1915 TRIGGER_SHOT_TARGET_MONPLR
: // monsters then players
1917 if gMonsters
<> nil then
1918 for i
:= Low(gMonsters
) to High(gMonsters
) do
1919 if (gMonsters
[i
] <> nil) and gMonsters
[i
].Live
and
1920 tr_ShotAimCheck(Trigger
, @(gMonsters
[i
].Obj
)) then
1922 xd
:= gMonsters
[i
].GameX
+ gMonsters
[i
].Obj
.Rect
.Width
div 2;
1923 yd
:= gMonsters
[i
].GameY
+ gMonsters
[i
].Obj
.Rect
.Height
div 2;
1924 TargetUID
:= gMonsters
[i
].UID
;
1927 if (TargetUID
= 0) and (gPlayers
<> nil) then
1928 for i
:= Low(gPlayers
) to High(gPlayers
) do
1929 if (gPlayers
[i
] <> nil) and gPlayers
[i
].Live
and
1930 tr_ShotAimCheck(Trigger
, @(gPlayers
[i
].Obj
)) then
1932 xd
:= gPlayers
[i
].GameX
+ PLAYER_RECT_CX
;
1933 yd
:= gPlayers
[i
].GameY
+ PLAYER_RECT_CY
;
1934 TargetUID
:= gPlayers
[i
].UID
;
1939 TRIGGER_SHOT_TARGET_PLRMON
: // players then monsters
1941 if gPlayers
<> nil then
1942 for i
:= Low(gPlayers
) to High(gPlayers
) do
1943 if (gPlayers
[i
] <> nil) and gPlayers
[i
].Live
and
1944 tr_ShotAimCheck(Trigger
, @(gPlayers
[i
].Obj
)) then
1946 xd
:= gPlayers
[i
].GameX
+ PLAYER_RECT_CX
;
1947 yd
:= gPlayers
[i
].GameY
+ PLAYER_RECT_CY
;
1948 TargetUID
:= gPlayers
[i
].UID
;
1951 if (TargetUID
= 0) and (gMonsters
<> nil) then
1952 for i
:= Low(gMonsters
) to High(gMonsters
) do
1953 if (gMonsters
[i
] <> nil) and gMonsters
[i
].Live
and
1954 tr_ShotAimCheck(Trigger
, @(gMonsters
[i
].Obj
)) then
1956 xd
:= gMonsters
[i
].GameX
+ gMonsters
[i
].Obj
.Rect
.Width
div 2;
1957 yd
:= gMonsters
[i
].GameY
+ gMonsters
[i
].Obj
.Rect
.Height
div 2;
1958 TargetUID
:= gMonsters
[i
].UID
;
1964 if (Data
.ShotTarget
<> TRIGGER_SHOT_TARGET_NONE
) or
1965 (Data
.ShotType
<> TRIGGER_SHOT_REV
) then
1966 TargetUID
:= ActivateUID
;
1970 if (Data
.ShotTarget
= TRIGGER_SHOT_TARGET_NONE
) or (TargetUID
> 0) or
1971 ((Data
.ShotTarget
> TRIGGER_SHOT_TARGET_NONE
) and (TargetUID
= 0)) then
1974 if (Data
.ShotIntSight
= 0) or
1975 (Data
.ShotTarget
= TRIGGER_SHOT_TARGET_NONE
) or
1976 (TargetUID
= ShotSightTarget
) then
1977 MakeShot(Trigger
, wx
, wy
, xd
, yd
, TargetUID
)
1980 ShotSightTime
:= Data
.ShotIntSight
;
1981 ShotSightTargetN
:= TargetUID
;
1982 if Data
.ShotType
= TRIGGER_SHOT_BFG
then
1984 g_Sound_PlayExAt('SOUND_WEAPON_STARTFIREBFG', wx
, wy
);
1985 if g_Game_IsNet
and g_Game_IsServer
then
1986 MH_SEND_Sound(wx
, wy
, 'SOUND_WEAPON_STARTFIREBFG');
1999 TRIGGER_EFFECT_POS_CENTER
:
2001 wx
:= X
+ Width
div 2;
2002 wy
:= Y
+ Height
div 2;
2004 TRIGGER_EFFECT_POS_AREA
:
2006 wx
:= X
+ Random(Width
);
2007 wy
:= Y
+ Random(Height
);
2010 wx
:= X
+ Width
div 2;
2011 wy
:= Y
+ Height
div 2;
2016 if Data
.FXSpreadL
> 0 then xd
:= xd
- Random(Data
.FXSpreadL
+ 1);
2017 if Data
.FXSpreadR
> 0 then xd
:= xd
+ Random(Data
.FXSpreadR
+ 1);
2018 if Data
.FXSpreadU
> 0 then yd
:= yd
- Random(Data
.FXSpreadU
+ 1);
2019 if Data
.FXSpreadD
> 0 then yd
:= yd
+ Random(Data
.FXSpreadD
+ 1);
2020 tr_MakeEffect(wx
, wy
, xd
, yd
,
2021 Data
.FXType
, Data
.FXSubType
,
2022 Data
.FXColorR
, Data
.FXColorG
, Data
.FXColorB
, True, False);
2025 TimeOut
:= Data
.FXWait
;
2030 if Result
and (Trigger
.TexturePanel
<> -1) then
2031 g_Map_SwitchTexture(Trigger
.TexturePanelType
, Trigger
.TexturePanel
, IfThen(animonce
, 2, 1));
2034 function g_Triggers_Create(Trigger
: TTrigger
): DWORD
;
2039 // Íå ñîçäàâàòü âûõîä, åñëè èãðà áåç âûõîäà:
2040 if (Trigger
.TriggerType
= TRIGGER_EXIT
) and
2041 (not LongBool(gGameSettings
.Options
and GAME_OPTION_ALLOWEXIT
)) then
2042 Trigger
.TriggerType
:= TRIGGER_NONE
;
2044 // Åñëè ìîíñòðû çàïðåùåíû, îòìåíÿåì òðèããåð:
2045 if (Trigger
.TriggerType
= TRIGGER_SPAWNMONSTER
) and
2046 (not LongBool(gGameSettings
.Options
and GAME_OPTION_MONSTERS
)) and
2047 (gGameSettings
.GameType
<> GT_SINGLE
) then
2048 Trigger
.TriggerType
:= TRIGGER_NONE
;
2050 // Ñ÷èòàåì êîëè÷åñòâî ñåêðåòîâ íà êàðòå:
2051 if Trigger
.TriggerType
= TRIGGER_SECRET
then
2052 gSecretsCount
:= gSecretsCount
+ 1;
2054 find_id
:= FindTrigger();
2055 gTriggers
[find_id
] := Trigger
;
2057 with gTriggers
[find_id
] do
2060 // if this type of trigger exists both on the client and on the server
2061 // use an uniform numeration
2062 if Trigger
.TriggerType
= TRIGGER_SOUND
then
2064 Inc(gTriggerClientID
);
2065 ClientID
:= gTriggerClientID
;
2071 PlayerCollide
:= False;
2075 SoundPlayCount
:= 0;
2082 // Çàãðóæàåì çâóê, åñëè ýòî òðèããåð "Çâóê":
2083 if (Trigger
.TriggerType
= TRIGGER_SOUND
) and
2084 (Trigger
.Data
.SoundName
<> '') then
2086 // Åùå íåò òàêîãî çâóêà:
2087 if not g_Sound_Exists(Trigger
.Data
.SoundName
) then
2089 fn
:= g_ExtractWadName(Trigger
.Data
.SoundName
);
2092 begin // Çâóê â ôàéëå ñ êàðòîé
2093 mapw
:= g_ExtractWadName(gMapInfo
.Map
);
2094 fn
:= mapw
+':'+g_ExtractFilePathName(Trigger
.Data
.SoundName
);
2096 else // Çâóê â îòäåëüíîì ôàéëå
2097 fn
:= GameDir
+ '/wads/' + Trigger
.Data
.SoundName
;
2099 if not g_Sound_CreateWADEx(Trigger
.Data
.SoundName
, fn
) then
2100 g_FatalError(Format(_lc
[I_GAME_ERROR_TR_SOUND
], [fn
, Trigger
.Data
.SoundName
]));
2103 // Ñîçäàåì îáúåêò çâóêà:
2104 with gTriggers
[find_id
] do
2106 Sound
:= TPlayableSound
.Create();
2107 if not Sound
.SetByName(Trigger
.Data
.SoundName
) then
2115 // Çàãðóæàåì ìóçûêó, åñëè ýòî òðèããåð "Ìóçûêà":
2116 if (Trigger
.TriggerType
= TRIGGER_MUSIC
) and
2117 (Trigger
.Data
.MusicName
<> '') then
2119 // Åùå íåò òàêîé ìóçûêè:
2120 if not g_Sound_Exists(Trigger
.Data
.MusicName
) then
2122 fn
:= g_ExtractWadName(Trigger
.Data
.MusicName
);
2125 begin // Ìóçûêà â ôàéëå ñ êàðòîé
2126 mapw
:= g_ExtractWadName(gMapInfo
.Map
);
2127 fn
:= mapw
+':'+g_ExtractFilePathName(Trigger
.Data
.MusicName
);
2129 else // Ìóçûêà â ôàéëå ñ êàðòîé
2130 fn
:= GameDir
+'/wads/'+Trigger
.Data
.MusicName
;
2132 if not g_Sound_CreateWADEx(Trigger
.Data
.MusicName
, fn
, True) then
2133 g_FatalError(Format(_lc
[I_GAME_ERROR_TR_SOUND
], [fn
, Trigger
.Data
.MusicName
]));
2137 // Çàãðóæàåì äàííûå òðèããåðà "Òóðåëü":
2138 if Trigger
.TriggerType
= TRIGGER_SHOT
then
2139 with gTriggers
[find_id
] do
2143 ShotSightTimeout
:= 0;
2144 ShotSightTarget
:= 0;
2145 ShotSightTargetN
:= 0;
2146 ShotAmmoCount
:= Trigger
.Data
.ShotAmmo
;
2147 ShotReloadTime
:= 0;
2153 procedure g_Triggers_Update();
2156 Affected
: array of Integer;
2158 if gTriggers
= nil then
2160 SetLength(Affected
, 0);
2162 for a
:= 0 to High(gTriggers
) do
2163 with gTriggers
[a
] do
2165 if TriggerType
<> TRIGGER_NONE
then
2167 // Óìåíüøàåì âðåìÿ äî çàêðûòèÿ äâåðè (îòêðûòèÿ ëîâóøêè):
2168 if DoorTime
> 0 then
2169 DoorTime
:= DoorTime
- 1;
2170 // Óìåíüøàåì âðåìÿ îæèäàíèÿ ïîñëå íàæàòèÿ:
2171 if PressTime
> 0 then
2172 PressTime
:= PressTime
- 1;
2173 // Ïðîâåðÿåì èãðîêîâ è ìîíñòðîâ, êîòîðûõ ðàíåå çàïîìíèëè:
2174 if (TriggerType
= TRIGGER_DAMAGE
) or (TriggerType
= TRIGGER_HEALTH
) then
2175 for b
:= 0 to High(Activators
) do
2177 // Óìåíüøàåì âðåìÿ äî ïîâòîðíîãî âîçäåéñòâèÿ:
2178 if Activators
[b
].TimeOut
> 0 then
2179 Dec(Activators
[b
].TimeOut
)
2182 // Ñ÷èòàåì, ÷òî îáúåêò ïîêèíóë çîíó äåéñòâèÿ òðèããåðà
2183 if (Data
.DamageInterval
= 0) and (Activators
[b
].TimeOut
< 65530) then
2184 Activators
[b
].TimeOut
:= 0;
2187 // Îáðàáàòûâàåì ñïàâíåðû:
2188 if Enabled
and AutoSpawn
then
2189 if SpawnCooldown
= 0 then
2191 // Åñëè ïðèøëî âðåìÿ, ñïàâíèì ìîíñòðà:
2192 if (TriggerType
= TRIGGER_SPAWNMONSTER
) and (Data
.MonDelay
> 0) then
2195 ActivateTrigger(gTriggers
[a
], ACTIVATE_CUSTOM
);
2197 // Åñëè ïðèøëî âðåìÿ, ñïàâíèì ïðåäìåò:
2198 if (TriggerType
= TRIGGER_SPAWNITEM
) and (Data
.ItemDelay
> 0) then
2201 ActivateTrigger(gTriggers
[a
], ACTIVATE_CUSTOM
);
2203 end else // Óìåíüøàåì âðåìÿ îæèäàíèÿ:
2206 // Îáðàáàòûâàåì ñîáûòèÿ òðèããåðà "Òóðåëü":
2207 if TriggerType
= TRIGGER_SHOT
then
2209 if ShotPanelTime
> 0 then
2212 if ShotPanelTime
= 0 then
2213 g_Map_SwitchTexture(ShotPanelType
, Data
.ShotPanelID
);
2215 if ShotSightTime
> 0 then
2218 if ShotSightTime
= 0 then
2219 ShotSightTarget
:= ShotSightTargetN
;
2221 if ShotSightTimeout
> 0 then
2223 Dec(ShotSightTimeout
);
2224 if ShotSightTimeout
= 0 then
2225 ShotSightTarget
:= 0;
2227 if ShotReloadTime
> 0 then
2229 Dec(ShotReloadTime
);
2230 if ShotReloadTime
= 0 then
2231 ShotAmmoCount
:= Data
.ShotAmmo
;
2235 // Òðèããåð "Çâóê" óæå îòûãðàë, åñëè íóæíî åùå - ïåðåçàïóñêàåì:
2236 if Enabled
and (TriggerType
= TRIGGER_SOUND
) and (Sound
<> nil) then
2237 if (SoundPlayCount
> 0) and (not Sound
.IsPlaying()) then
2239 if Data
.PlayCount
> 0 then // Åñëè 0 - èãðàåì çâóê áåñêîíå÷íî
2240 SoundPlayCount
:= SoundPlayCount
- 1;
2242 Sound
.PlayVolumeAt(X
+(Width
div 2), Y
+(Height
div 2), Data
.Volume
/255.0)
2244 Sound
.PlayPanVolume((Data
.Pan
-127.0)/128.0, Data
.Volume
/255.0);
2245 if Sound
.IsPlaying() and g_Game_IsNet
and g_Game_IsServer
then
2246 MH_SEND_TriggerSound(gTriggers
[a
]);
2249 // Òðèããåð "Ëîâóøêà" - ïîðà îòêðûâàòü:
2250 if (TriggerType
= TRIGGER_TRAP
) and (DoorTime
= 0) and (Data
.PanelID
<> -1) then
2252 tr_OpenDoor(Data
.PanelID
, Data
.NoSound
, Data
.d2d_doors
);
2256 // Òðèããåð "Äâåðü 5 ñåê" - ïîðà çàêðûâàòü:
2257 if (TriggerType
= TRIGGER_DOOR5
) and (DoorTime
= 0) and (Data
.PanelID
<> -1) then
2260 if gWalls
[Data
.PanelID
].Enabled
then
2262 else // Ïîêà îòêðûòà - çàêðûâàåì
2263 if tr_CloseDoor(Data
.PanelID
, Data
.NoSound
, Data
.d2d_doors
) then
2267 // Òðèããåð - ðàñøèðèòåëü èëè ïåðåêëþ÷àòåëü, è ïðîøëà çàäåðæêà, è íàæàëè íóæíîå ÷èñëî ðàç:
2268 if (TriggerType
in [TRIGGER_PRESS
, TRIGGER_ON
, TRIGGER_OFF
, TRIGGER_ONOFF
]) and
2269 (PressTime
= 0) and (PressCount
>= Data
.Count
) then
2271 // Ñáðàñûâàåì çàäåðæêó àêòèâàöèè:
2273 // Ñáðàñûâàåì ñ÷åò÷èê íàæàòèé:
2274 if Data
.Count
> 0 then
2275 PressCount
:= PressCount
- Data
.Count
2279 // Îïðåäåëÿåì èçìåíÿåìûå èì òðèããåðû:
2280 for b
:= 0 to High(gTriggers
) do
2281 if g_Collide(Data
.tX
, Data
.tY
, Data
.tWidth
, Data
.tHeight
, gTriggers
[b
].X
, gTriggers
[b
].Y
,
2282 gTriggers
[b
].Width
, gTriggers
[b
].Height
) and
2283 ((b
<> a
) or (Data
.Wait
> 0)) then
2284 begin // Can be self-activated, if there is Data.Wait
2285 if (not Data
.ExtRandom
) or gTriggers
[b
].Enabled
then
2287 SetLength(Affected
, Length(Affected
) + 1);
2288 Affected
[High(Affected
)] := b
;
2291 // Âûáèðàåì îäèí èç òðèããåðîâ äëÿ ðàñøèðèòåëÿ, åñëè âêëþ÷åí ðàíäîì:
2292 if (TriggerType
= TRIGGER_PRESS
) and Data
.ExtRandom
then
2294 if (Length(Affected
) > 0) then
2296 b
:= Affected
[Random(Length(Affected
))];
2297 gTriggers
[b
].ActivateUID
:= gTriggers
[a
].ActivateUID
;
2298 ActivateTrigger(gTriggers
[b
], 0);
2301 else //  ïðîòèâíîì ñëó÷àå ðàáîòàåì êàê îáû÷íî:
2302 for i
:= 0 to High(Affected
) do
2308 gTriggers
[b
].ActivateUID
:= gTriggers
[a
].ActivateUID
;
2309 ActivateTrigger(gTriggers
[b
], 0);
2313 gTriggers
[b
].Enabled
:= True;
2317 gTriggers
[b
].Enabled
:= False;
2318 gTriggers
[b
].TimeOut
:= 0;
2319 if gTriggers
[b
].AutoSpawn
then
2321 gTriggers
[b
].AutoSpawn
:= False;
2322 gTriggers
[b
].SpawnCooldown
:= 0;
2327 gTriggers
[b
].Enabled
:= not gTriggers
[b
].Enabled
;
2328 if not gTriggers
[b
].Enabled
then
2330 gTriggers
[b
].TimeOut
:= 0;
2331 if gTriggers
[b
].AutoSpawn
then
2333 gTriggers
[b
].AutoSpawn
:= False;
2334 gTriggers
[b
].SpawnCooldown
:= 0;
2340 SetLength(Affected
, 0);
2343 // Óìåíüøàåì âðåìÿ äî âîçìîæíîñòè ïîâòîðíîé àêòèâàöèè:
2346 TimeOut
:= TimeOut
- 1;
2347 Continue
; // ×òîáû íå ïîòåðÿòü 1 åäèíèöó çàäåðæêè
2350 // Íèæå èäóò òèïû àêòèâàöèè, åñëè òðèããåð îòêëþ÷¸í - èä¸ì äàëüøå
2355 if ByteBool(ActivateType
and ACTIVATE_PLAYERCOLLIDE
) and
2357 if gPlayers
<> nil then
2358 for b
:= 0 to High(gPlayers
) do
2359 if gPlayers
[b
] <> nil then
2361 // Æèâ, åñòü íóæíûå êëþ÷è è îí ðÿäîì:
2362 if Live
and ((gTriggers
[a
].Keys
and GetKeys
) = gTriggers
[a
].Keys
) and
2363 Collide(X
, Y
, Width
, Height
) then
2365 gTriggers
[a
].ActivateUID
:= UID
;
2367 if (gTriggers
[a
].TriggerType
in [TRIGGER_SOUND
, TRIGGER_MUSIC
]) and
2369 { Don't activate sound/music again if player is here }
2371 ActivateTrigger(gTriggers
[a
], ACTIVATE_PLAYERCOLLIDE
);
2374 { TODO 5 : àêòèâàöèÿ ìîíñòðàìè òðèããåðîâ ñ êëþ÷àìè }
2376 if ByteBool(ActivateType
and ACTIVATE_MONSTERCOLLIDE
) and
2377 ByteBool(ActivateType
and ACTIVATE_NOMONSTER
) and
2378 (TimeOut
= 0) and (Keys
= 0) then
2380 // Åñëè "Ìîíñòð áëèçêî" è "Ìîíñòðîâ íåò",
2381 // çàïóñêàåì òðèããåð íà ñòàðòå êàðòû è ñíèìàåì îáà ôëàãà
2382 ActivateType
:= ActivateType
and not (ACTIVATE_MONSTERCOLLIDE
or ACTIVATE_NOMONSTER
);
2383 gTriggers
[a
].ActivateUID
:= 0;
2384 ActivateTrigger(gTriggers
[a
], 0);
2388 if ByteBool(ActivateType
and ACTIVATE_MONSTERCOLLIDE
) and
2389 (TimeOut
= 0) and (Keys
= 0) then // Åñëè íå íóæíû êëþ÷è
2390 if gMonsters
<> nil then
2391 for b
:= 0 to High(gMonsters
) do
2392 if (gMonsters
[b
] <> nil) then
2393 with gMonsters
[b
] do
2394 if Collide(X
, Y
, Width
, Height
) then
2396 gTriggers
[a
].ActivateUID
:= UID
;
2397 ActivateTrigger(gTriggers
[a
], ACTIVATE_MONSTERCOLLIDE
);
2401 if ByteBool(ActivateType
and ACTIVATE_NOMONSTER
) and
2402 (TimeOut
= 0) and (Keys
= 0) then
2403 if not g_CollideMonster(X
, Y
, Width
, Height
) then
2405 gTriggers
[a
].ActivateUID
:= 0;
2406 ActivateTrigger(gTriggers
[a
], ACTIVATE_NOMONSTER
);
2410 PlayerCollide
:= g_CollidePlayer(X
, Y
, Width
, Height
);
2414 procedure g_Triggers_Press(ID
: DWORD
; ActivateType
: Byte; ActivateUID
: Word = 0);
2416 gTriggers
[ID
].ActivateUID
:= ActivateUID
;
2417 ActivateTrigger(gTriggers
[ID
], ActivateType
);
2420 function g_Triggers_PressR(X
, Y
: Integer; Width
, Height
: Word; UID
: Word;
2421 ActivateType
: Byte; IgnoreList
: DWArray
= nil): DWArray
;
2429 if gTriggers
= nil then Exit
;
2431 case g_GetUIDType(UID
) of
2435 p
:= g_Player_Get(UID
);
2444 for a
:= 0 to High(gTriggers
) do
2445 if (gTriggers
[a
].TriggerType
<> TRIGGER_NONE
) and
2446 (gTriggers
[a
].TimeOut
= 0) and
2447 (not InDWArray(a
, IgnoreList
)) and
2448 ((gTriggers
[a
].Keys
and k
) = gTriggers
[a
].Keys
) and
2449 ByteBool(gTriggers
[a
].ActivateType
and ActivateType
) then
2450 if g_Collide(X
, Y
, Width
, Height
,
2451 gTriggers
[a
].X
, gTriggers
[a
].Y
,
2452 gTriggers
[a
].Width
, gTriggers
[a
].Height
) then
2454 gTriggers
[a
].ActivateUID
:= UID
;
2455 if ActivateTrigger(gTriggers
[a
], ActivateType
) then
2457 SetLength(Result
, Length(Result
)+1);
2458 Result
[High(Result
)] := a
;
2463 procedure g_Triggers_PressL(X1
, Y1
, X2
, Y2
: Integer; UID
: DWORD
; ActivateType
: Byte);
2469 if gTriggers
= nil then Exit
;
2471 case g_GetUIDType(UID
) of
2475 p
:= g_Player_Get(UID
);
2484 for a
:= 0 to High(gTriggers
) do
2485 if (gTriggers
[a
].TriggerType
<> TRIGGER_NONE
) and
2486 (gTriggers
[a
].TimeOut
= 0) and
2487 ((gTriggers
[a
].Keys
and k
) = gTriggers
[a
].Keys
) and
2488 ByteBool(gTriggers
[a
].ActivateType
and ActivateType
) then
2489 if g_CollideLine(x1
, y1
, x2
, y2
, gTriggers
[a
].X
, gTriggers
[a
].Y
,
2490 gTriggers
[a
].Width
, gTriggers
[a
].Height
) then
2492 gTriggers
[a
].ActivateUID
:= UID
;
2493 ActivateTrigger(gTriggers
[a
], ActivateType
);
2497 procedure g_Triggers_PressC(CX
, CY
: Integer; Radius
: Word; UID
: Word; ActivateType
: Byte; IgnoreTrigger
: Integer = -1);
2504 if gTriggers
= nil then
2507 case g_GetUIDType(UID
) of
2511 p
:= g_Player_Get(UID
);
2520 rsq
:= Radius
* Radius
;
2522 for a
:= 0 to High(gTriggers
) do
2523 if (gTriggers
[a
].ID
<> DWORD(IgnoreTrigger
)) and
2524 (gTriggers
[a
].TriggerType
<> TRIGGER_NONE
) and
2525 (gTriggers
[a
].TimeOut
= 0) and
2526 ((gTriggers
[a
].Keys
and k
) = gTriggers
[a
].Keys
) and
2527 ByteBool(gTriggers
[a
].ActivateType
and ActivateType
) then
2528 with gTriggers
[a
] do
2529 if g_Collide(CX
-Radius
, CY
-Radius
, 2*Radius
, 2*Radius
,
2530 X
, Y
, Width
, Height
) then
2531 if ((Sqr(CX
-X
)+Sqr(CY
-Y
)) < rsq
) or // Öåíòð êðóãà áëèçîê ê âåðõíåìó ëåâîìó óãëó
2532 ((Sqr(CX
-X
-Width
)+Sqr(CY
-Y
)) < rsq
) or // Öåíòð êðóãà áëèçîê ê âåðõíåìó ïðàâîìó óãëó
2533 ((Sqr(CX
-X
-Width
)+Sqr(CY
-Y
-Height
)) < rsq
) or // Öåíòð êðóãà áëèçîê ê íèæíåìó ïðàâîìó óãëó
2534 ((Sqr(CX
-X
)+Sqr(CY
-Y
-Height
)) < rsq
) or // Öåíòð êðóãà áëèçîê ê íèæíåìó ëåâîìó óãëó
2535 ( (CX
> (X
-Radius
)) and (CX
< (X
+Width
+Radius
)) and
2536 (CY
> Y
) and (CY
< (Y
+Height
)) ) or // Öåíòð êðóãà íåäàëåêî îò âåðòèêàëüíûõ ãðàíèö ïðÿìîóãîëüíèêà
2537 ( (CY
> (Y
-Radius
)) and (CY
< (Y
+Height
+Radius
)) and
2538 (CX
> X
) and (CX
< (X
+Width
)) ) then // Öåíòð êðóãà íåäàëåêî îò ãîðèçîíòàëüíûõ ãðàíèö ïðÿìîóãîëüíèêà
2541 ActivateTrigger(gTriggers
[a
], ActivateType
);
2545 procedure g_Triggers_OpenAll();
2550 if gTriggers
= nil then Exit
;
2553 for a
:= 0 to High(gTriggers
) do
2554 with gTriggers
[a
] do
2555 if (TriggerType
= TRIGGER_OPENDOOR
) or
2556 (TriggerType
= TRIGGER_DOOR5
) or
2557 (TriggerType
= TRIGGER_DOOR
) then
2559 tr_OpenDoor(Data
.PanelID
, True, Data
.d2d_doors
);
2560 if TriggerType
= TRIGGER_DOOR5
then DoorTime
:= 180;
2564 if b
then g_Sound_PlayEx('SOUND_GAME_DOOROPEN');
2567 procedure g_Triggers_DecreaseSpawner(ID
: DWORD
);
2569 if (gTriggers
<> nil) then
2570 if gTriggers
[ID
].SpawnedCount
> 0 then
2571 Dec(gTriggers
[ID
].SpawnedCount
);
2574 procedure g_Triggers_Free();
2578 if gTriggers
<> nil then
2579 for a
:= 0 to High(gTriggers
) do
2581 if gTriggers
[a
].TriggerType
= TRIGGER_SOUND
then
2583 if g_Sound_Exists(gTriggers
[a
].Data
.SoundName
) then
2584 g_Sound_Delete(gTriggers
[a
].Data
.SoundName
);
2586 gTriggers
[a
].Sound
.Free();
2588 if gTriggers
[a
].Activators
<> nil then
2589 SetLength(gTriggers
[a
].Activators
, 0);
2594 SetLength(gMonstersSpawned
, 0);
2597 procedure g_Triggers_SaveState(var Mem
: TBinMemoryWriter
);
2599 count
, act_count
, i
, j
: Integer;
2605 // Ñ÷èòàåì êîëè÷åñòâî ñóùåñòâóþùèõ òðèããåðîâ:
2607 if gTriggers
<> nil then
2608 for i
:= 0 to High(gTriggers
) do
2611 Mem
:= TBinMemoryWriter
.Create((count
+1) * 200);
2613 // Êîëè÷åñòâî òðèããåðîâ:
2614 Mem
.WriteInt(count
);
2619 for i
:= 0 to High(gTriggers
) do
2621 // Ñèãíàòóðà òðèããåðà:
2622 dw
:= TRIGGER_SIGNATURE
; // 'TRGR'
2625 Mem
.WriteByte(gTriggers
[i
].TriggerType
);
2626 // Ñïåöèàëüíûå äàííûå òðèããåðà:
2627 p
:= @gTriggers
[i
].Data
;
2628 Mem
.WriteMemory(p
, SizeOf(TTriggerData
));
2629 // Êîîðäèíàòû ëåâîãî âåðõíåãî óãëà:
2630 Mem
.WriteInt(gTriggers
[i
].X
);
2631 Mem
.WriteInt(gTriggers
[i
].Y
);
2633 Mem
.WriteWord(gTriggers
[i
].Width
);
2634 Mem
.WriteWord(gTriggers
[i
].Height
);
2635 // Âêëþ÷åí ëè òðèããåð:
2636 Mem
.WriteBoolean(gTriggers
[i
].Enabled
);
2637 // Òèï àêòèâàöèè òðèããåðà:
2638 Mem
.WriteByte(gTriggers
[i
].ActivateType
);
2639 // Êëþ÷è, íåîáõîäèìûå äëÿ àêòèâàöèè:
2640 Mem
.WriteByte(gTriggers
[i
].Keys
);
2641 // ID ïàíåëè, òåêñòóðà êîòîðîé èçìåíèòñÿ:
2642 Mem
.WriteInt(gTriggers
[i
].TexturePanel
);
2644 Mem
.WriteWord(gTriggers
[i
].TexturePanelType
);
2645 // Âðåìÿ äî âîçìîæíîñòè àêòèâàöèè:
2646 Mem
.WriteWord(gTriggers
[i
].TimeOut
);
2647 // UID òîãî, êòî àêòèâèðîâàë ýòîò òðèããåð:
2648 Mem
.WriteWord(gTriggers
[i
].ActivateUID
);
2649 // Ñïèñîê UID-îâ îáúåêòîâ, êîòîðûå íàõîäèëèñü ïîä âîçäåéñòâèåì:
2650 act_count
:= Length(gTriggers
[i
].Activators
);
2651 Mem
.WriteInt(act_count
);
2652 for j
:= 0 to act_count
-1 do
2655 Mem
.WriteWord(gTriggers
[i
].Activators
[j
].UID
);
2657 Mem
.WriteWord(gTriggers
[i
].Activators
[j
].TimeOut
);
2659 // Ñòîèò ëè èãðîê â îáëàñòè òðèããåðà:
2660 Mem
.WriteBoolean(gTriggers
[i
].PlayerCollide
);
2661 // Âðåìÿ äî çàêðûòèÿ äâåðè:
2662 Mem
.WriteInt(gTriggers
[i
].DoorTime
);
2663 // Çàäåðæêà àêòèâàöèè:
2664 Mem
.WriteInt(gTriggers
[i
].PressTime
);
2666 Mem
.WriteInt(gTriggers
[i
].PressCount
);
2668 Mem
.WriteBoolean(gTriggers
[i
].AutoSpawn
);
2669 // Çàäåðæêà ñïàâíåðà:
2670 Mem
.WriteInt(gTriggers
[i
].SpawnCooldown
);
2671 // Ñ÷åò÷èê ñîçäàíèÿ îáúåêòîâ:
2672 Mem
.WriteInt(gTriggers
[i
].SpawnedCount
);
2673 // Ñêîëüêî ðàç ïðîèãðàí çâóê:
2674 Mem
.WriteInt(gTriggers
[i
].SoundPlayCount
);
2675 // Ïðîèãðûâàåòñÿ ëè çâóê?
2676 if gTriggers
[i
].Sound
<> nil then
2677 b
:= gTriggers
[i
].Sound
.IsPlaying()
2680 Mem
.WriteBoolean(b
);
2683 // Ïîçèöèÿ ïðîèãðûâàíèÿ çâóêà:
2684 dw
:= gTriggers
[i
].Sound
.GetPosition();
2687 sg
:= gTriggers
[i
].Sound
.GetVolume();
2688 sg
:= sg
/ (gSoundLevel
/255.0);
2689 Mem
.WriteSingle(sg
);
2690 // Ñòåðåî ñìåùåíèå çâóêà:
2691 sg
:= gTriggers
[i
].Sound
.GetPan();
2692 Mem
.WriteSingle(sg
);
2697 procedure g_Triggers_LoadState(var Mem
: TBinMemoryReader
);
2699 count
, act_count
, i
, j
, a
: Integer;
2711 // Êîëè÷åñòâî òðèããåðîâ:
2717 for a
:= 0 to count
-1 do
2719 // Ñèãíàòóðà òðèããåðà:
2721 if dw
<> TRIGGER_SIGNATURE
then // 'TRGR'
2723 raise EBinSizeError
.Create('g_Triggers_LoadState: Wrong Trigger Signature');
2726 Mem
.ReadByte(Trig
.TriggerType
);
2727 // Ñïåöèàëüíûå äàííûå òðèããåðà:
2728 Mem
.ReadMemory(p
, dw
);
2729 if dw
<> SizeOf(TTriggerData
) then
2731 raise EBinSizeError
.Create('g_Triggers_LoadState: Wrong TriggerData Size');
2733 Trig
.Data
:= TTriggerData(p
^);
2735 i
:= g_Triggers_Create(Trig
);
2736 // Êîîðäèíàòû ëåâîãî âåðõíåãî óãëà:
2737 Mem
.ReadInt(gTriggers
[i
].X
);
2738 Mem
.ReadInt(gTriggers
[i
].Y
);
2740 Mem
.ReadWord(gTriggers
[i
].Width
);
2741 Mem
.ReadWord(gTriggers
[i
].Height
);
2742 // Âêëþ÷åí ëè òðèããåð:
2743 Mem
.ReadBoolean(gTriggers
[i
].Enabled
);
2744 // Òèï àêòèâàöèè òðèããåðà:
2745 Mem
.ReadByte(gTriggers
[i
].ActivateType
);
2746 // Êëþ÷è, íåîáõîäèìûå äëÿ àêòèâàöèè:
2747 Mem
.ReadByte(gTriggers
[i
].Keys
);
2748 // ID ïàíåëè, òåêñòóðà êîòîðîé èçìåíèòñÿ:
2749 Mem
.ReadInt(gTriggers
[i
].TexturePanel
);
2751 Mem
.ReadWord(gTriggers
[i
].TexturePanelType
);
2752 // Âðåìÿ äî âîçìîæíîñòè àêòèâàöèè:
2753 Mem
.ReadWord(gTriggers
[i
].TimeOut
);
2754 // UID òîãî, êòî àêòèâèðîâàë ýòîò òðèããåð:
2755 Mem
.ReadWord(gTriggers
[i
].ActivateUID
);
2756 // Ñïèñîê UID-îâ îáúåêòîâ, êîòîðûå íàõîäèëèñü ïîä âîçäåéñòâèåì:
2757 Mem
.ReadInt(act_count
);
2758 if act_count
> 0 then
2760 SetLength(gTriggers
[i
].Activators
, act_count
);
2761 for j
:= 0 to act_count
-1 do
2764 Mem
.ReadWord(gTriggers
[i
].Activators
[j
].UID
);
2766 Mem
.ReadWord(gTriggers
[i
].Activators
[j
].TimeOut
);
2769 // Ñòîèò ëè èãðîê â îáëàñòè òðèããåðà:
2770 Mem
.ReadBoolean(gTriggers
[i
].PlayerCollide
);
2771 // Âðåìÿ äî çàêðûòèÿ äâåðè:
2772 Mem
.ReadInt(gTriggers
[i
].DoorTime
);
2773 // Çàäåðæêà àêòèâàöèè:
2774 Mem
.ReadInt(gTriggers
[i
].PressTime
);
2776 Mem
.ReadInt(gTriggers
[i
].PressCount
);
2778 Mem
.ReadBoolean(gTriggers
[i
].AutoSpawn
);
2779 // Çàäåðæêà ñïàâíåðà:
2780 Mem
.ReadInt(gTriggers
[i
].SpawnCooldown
);
2781 // Ñ÷åò÷èê ñîçäàíèÿ îáúåêòîâ:
2782 Mem
.ReadInt(gTriggers
[i
].SpawnedCount
);
2783 // Ñêîëüêî ðàç ïðîèãðàí çâóê:
2784 Mem
.ReadInt(gTriggers
[i
].SoundPlayCount
);
2785 // Ïðîèãðûâàåòñÿ ëè çâóê?
2789 // Ïîçèöèÿ ïðîèãðûâàíèÿ çâóêà:
2792 Mem
.ReadSingle(vol
);
2793 // Ñòåðåî ñìåùåíèå çâóêà:
2794 Mem
.ReadSingle(pan
);
2795 // Çàïóñêàåì çâóê, åñëè åñòü:
2796 if gTriggers
[i
].Sound
<> nil then
2798 gTriggers
[i
].Sound
.PlayPanVolume(pan
, vol
);
2799 gTriggers
[i
].Sound
.Pause(True);
2800 gTriggers
[i
].Sound
.SetPosition(dw
);