DEADSOFTWARE

1f49765dac0563b62bbd963964ecd77c05e6024e
[d2df-sdl.git] / src / game / g_options.pas
1 (* Copyright (C) Doom 2D: Forever Developers
2 *
3 * This program is free software: you can redistribute it and/or modify
4 * it under the terms of the GNU General Public License as published by
5 * the Free Software Foundation, version 3 of the License ONLY.
6 *
7 * This program is distributed in the hope that it will be useful,
8 * but WITHOUT ANY WARRANTY; without even the implied warranty of
9 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
10 * GNU General Public License for more details.
11 *
12 * You should have received a copy of the GNU General Public License
13 * along with this program. If not, see <http://www.gnu.org/licenses/>.
14 *)
15 {$INCLUDE ../shared/a_modes.inc}
16 unit g_options;
18 interface
20 uses
21 g_language, g_weapons, utils;
23 function GenPlayerName (n: Integer): String;
25 procedure g_Options_SetDefault;
26 procedure g_Options_SetDefaultVideo;
27 procedure g_Options_ApplyGameSettings;
29 const DF_Default_Megawad_Start = 'megawads/DOOM2D.WAD:\MAP01';
31 var
32 gBPP: Integer;
33 gFreq: Byte;
34 gFullscreen: Boolean;
35 gWinSizeX, gWinSizeY: Integer;
36 gWinMaximized: Boolean;
37 gVSync: Boolean;
38 glLegacyNPOT: Boolean;
39 glRenderToFBO: Boolean = True;
40 gTextureFilter: Boolean;
41 gLerpActors: Boolean = True;
42 gFrameTime: Integer = 5;
43 gMaxFPS: Integer = 200;
44 gNoSound: Boolean;
45 gSoundLevel: Integer;
46 gMusicLevel: Integer;
47 gMaxSimSounds: Integer;
48 gMuteWhenInactive: Boolean;
49 gAdvCorpses: Boolean;
50 gAdvBlood: Boolean;
51 gAdvGibs: Boolean;
52 gBloodCount: Integer;
53 gFlash: Integer;
54 gDrawBackGround: Boolean;
55 gShowMessages: Boolean;
56 gRevertPlayers: Boolean;
57 gLanguage: String;
58 gAskLanguage: Boolean;
59 gSaveStats: Boolean = False;
60 gScreenshotStats: Boolean = False;
61 gsSDLSampleRate: Integer;
62 gsSDLBufferSize: Integer;
63 gDefaultMegawadStart: AnsiString;
64 glNPOTOverride: Boolean = false;
66 (* Latched game settings *)
67 gsMap: String;
68 gsGameMode: String;
69 gsTimeLimit: Word;
70 gsScoreLimit: Word;
71 gsMaxLives: Byte;
72 gsPlayers: Byte;
73 gsGameFlags: LongWord;
74 gsSpawnInvul: Integer = 0;
75 gsItemRespawnTime: Word = 60;
76 gsWarmupTime: Word = 30;
78 {$IFDEF HEADLESS}
79 e_NoGraphics: Boolean = True;
80 {$ELSE}
81 e_NoGraphics: Boolean = False;
82 {$ENDIF}
83 e_FastScreenshots: Boolean = true; // it's REALLY SLOW with `false`
84 g_dbg_scale: Single = 1.0;
85 r_pixel_scale: Single = 1.0;
87 gwin_has_stencil: Boolean = false;
88 gwin_k8_enable_light_experiments: Boolean = false;
89 g_dbg_aimline_on: Boolean = false;
90 g_dbg_input: Boolean = False;
92 var (* touch *)
93 g_touch_enabled: Boolean = False;
94 g_touch_size: Single = 1.0;
95 g_touch_offset: Single = 50.0;
96 g_touch_fire: Boolean = True;
97 g_touch_alt: Boolean = False;
99 {--- Read-only dirs ---}
100 GameWAD: string;
101 DataDirs: SSArray;
102 ModelDirs: SSArray;
103 MegawadDirs: SSArray;
104 MapDirs: SSArray;
105 WadDirs: SSArray;
106 AllMapDirs: SSArray; // Maps + Megawads
108 {--- Read-Write dirs ---}
109 LogFileName: string;
110 LogDirs: SSArray;
111 SaveDirs: SSArray;
112 CacheDirs: SSArray;
113 ConfigDirs: SSArray;
114 ScreenshotDirs: SSArray;
115 StatsDirs: SSArray;
116 MapDownloadDirs: SSArray;
117 WadDownloadDirs: SSArray;
119 GameWADName: string = 'GAME';
121 implementation
123 uses
124 {$IFDEF USE_SDL2}
125 SDL2,
126 {$ENDIF}
127 {$IFDEF ENABLE_GFX}
128 g_gfx,
129 {$ENDIF}
130 {$IFDEF ENABLE_GIBS}
131 g_gibs,
132 {$ENDIF}
133 {$IFDEF ENABLE_SHELLS}
134 g_shells,
135 {$ENDIF}
136 {$IFDEF ENABLE_CORPSES}
137 g_corpses,
138 {$ENDIF}
139 e_log, e_input, g_console, g_sound, g_player, Math,
140 g_map, g_net, g_netmaster, SysUtils, CONFIG, g_game,
141 g_items, wadreader, envvars;
143 var
144 machine: Integer;
146 function GenPlayerName (n: Integer): String;
147 begin
148 ASSERT(n >= 1);
149 Result := GetUserName;
150 if Result = '' then
151 Result := 'Player' + IntToStr(machine MOD 10000);
152 if n = 1 then
153 Result := Copy(Result, 1, 12) + ' '
154 else
155 Result := Copy(Result, 1, 10) + ' ' + IntToStr(n)
156 end;
158 {$IFDEF USE_SDL2}
159 procedure g_Options_SetDefaultVideo;
160 var display: TSDL_DisplayMode;
161 {$IFNDEF ANDROID}
162 var target, closest: TSDL_DisplayMode; percentage: Integer;
163 {$ENDIF}
164 begin
165 (* Display 0 = Primary display *)
166 gScreenWidth := 640;
167 gScreenHeight := 480;
168 gWinSizeX := 640;
169 gWinSizeY := 480;
170 //gBPP := SDL_BITSPERPIXEL(display.format);
171 gBPP := 32;
172 {$IFDEF ANDROID}
173 gFullScreen := True; (* rotation not allowed? *)
174 {$ELSE}
175 gFullScreen := False;
176 {$ENDIF}
177 if SDL_GetDesktopDisplayMode(0, @display) = 0 then
178 begin
179 {$IFDEF ANDROID}
180 gWinSizeX := display.w;
181 gWinSizeY := display.h;
182 {$ELSE}
183 (* Window must be smaller than display *)
184 closest.w := display.w;
185 closest.h := display.h;
186 percentage := 75;
187 while (display.w - closest.w < 48) or (display.h - closest.h < 48) do
188 begin
189 if percentage < 25 then
190 begin
191 closest.w := display.w * 75 div 100;
192 closest.h := display.h * 75 div 100;
193 break;
194 end;
195 target.w := display.w * percentage div 100;
196 target.h := display.h * percentage div 100;
197 target.format := 0; (* didn't care *)
198 target.refresh_rate := 0; (* didn't care *)
199 target.driverdata := nil; (* init *)
200 SDL_GetClosestDisplayMode(0, @target, @closest);
201 Dec(percentage);
202 end;
203 gWinSizeX := closest.w;
204 gWinSizeY := closest.h;
205 //gBPP := SDL_BITSPERPIXEL(closest.format); (* Resolution list didn't work for some reason *)
206 {$ENDIF}
207 end
208 else
209 begin
210 e_LogWritefln('SDL: Failed to get desktop display mode: %s', [SDL_GetError])
211 end;
212 (* Must be positioned on primary display *)
213 gWinMaximized := False;
214 gVSync := True;
215 gTextureFilter := True;
216 glLegacyNPOT := False;
217 gRC_Width := gWinSizeX;
218 gRC_Height := gWinSizeY;
219 gRC_FullScreen := gFullScreen;
220 gRC_Maximized := gWinMaximized;
221 e_LogWriteLn('g_Options_SetDefaultVideo: w = ' + IntToStr(gWinSizeX) + ' h = ' + IntToStr(gWinSizeY));
222 g_Console_ResetBinds;
223 end;
224 {$ELSE}
225 procedure g_Options_SetDefaultVideo;
226 begin
227 gWinSizeX := 640;
228 gWinSizeY := 480;
229 gBPP := 32;
230 gFullScreen := False;
231 gWinMaximized := False;
232 gVSync := True;
233 gTextureFilter := True;
234 glLegacyNPOT := False;
235 gScreenWidth := gWinSizeX;
236 gScreenHeight := gWinSizeY;
237 gRC_Width := gWinSizeX;
238 gRC_Height := gWinSizeY;
239 gRC_FullScreen := gFullScreen;
240 gRC_Maximized := gWinMaximized;
241 e_LogWriteLn('g_Options_SetDefaultVideo: w = ' + IntToStr(gWinSizeX) + ' h = ' + IntToStr(gWinSizeY));
242 g_Console_ResetBinds;
243 end;
244 {$ENDIF}
246 procedure g_Options_SetDefault();
247 var
248 i: Integer;
249 begin
250 (* section Sound *)
251 gNoSound := False;
252 gSoundLevel := 75;
253 gMusicLevel := 65;
254 gMaxSimSounds := 8;
255 gMuteWhenInactive := False;
256 gAnnouncer := ANNOUNCE_MEPLUS;
257 gSoundEffectsDF := True;
258 gUseChatSounds := True;
259 gsSDLSampleRate := 44100;
260 gsSDLBufferSize := 2048;
262 g_Sound_SetupAllVolumes(gSoundLevel, gMusicLevel);
264 with gPlayer1Settings do
265 begin
266 Name := GenPlayerName(1);
267 Model := STD_PLAYER_MODEL;
268 Color.R := PLAYER1_DEF_COLOR.R;
269 Color.G := PLAYER1_DEF_COLOR.G;
270 Color.B := PLAYER1_DEF_COLOR.B;
271 Team := TEAM_RED;
272 end;
274 with gPlayer2Settings do
275 begin
276 Name := GenPlayerName(2);
277 Model := STD_PLAYER_MODEL;
278 Color.R := PLAYER2_DEF_COLOR.R;
279 Color.G := PLAYER2_DEF_COLOR.G;
280 Color.B := PLAYER2_DEF_COLOR.B;
281 Team := TEAM_BLUE;
282 end;
284 (* section Joysticks *)
285 for i := 0 to e_MaxJoys - 1 do
286 begin
287 e_JoystickDeadzones[i] := 8192
288 end;
290 (* section Game *)
291 {$IFDEF ENABLE_GFX}
292 g_GFX_SetMax(2000);
293 {$ENDIF}
294 {$IFDEF ENABLE_SHELLS}
295 g_Shells_SetMax(DefaultShellMax);
296 {$ENDIF}
297 {$IFDEF ENABLE_CORPSES}
298 g_Corpses_SetMax(DefaultCorpsesMax);
299 {$ENDIF}
300 {$IFDEF ENABLE_GIBS}
301 g_Gibs_SetMax(DefaultGibsMax);
302 gGibsCount := DefaultGibsCount;
303 {$ENDIF}
304 gBloodCount := 4;
305 gAdvBlood := True;
306 gAdvCorpses := True;
307 gAdvGibs := True;
308 gFlash := 1;
309 gDrawBackGround := True;
310 gShowMessages := True;
311 gRevertPlayers := False;
312 gChatBubble := 4;
313 wadoptDebug := False;
314 wadoptFast := False;
315 e_FastScreenshots := True;
316 gDefaultMegawadStart := DF_Default_Megawad_Start;
317 g_dbg_scale := 1.0;
318 gSaveStats := False;
320 gAskLanguage := True;
321 gLanguage := LANGUAGE_ENGLISH;
323 gsMap := '';
324 gsGameMode := _lc[I_MENU_GAME_TYPE_DM];
325 gsTimeLimit := 0;
326 gsScoreLimit := 0;
327 gsMaxLives := 0;
328 gsPlayers := 1;
329 gsSpawnInvul := 0;
330 gsItemRespawnTime := 60;
331 gsGameFlags := GAME_OPTION_ALLOWEXIT or GAME_OPTION_DMKEYS or
332 GAME_OPTION_BOTVSPLAYER or GAME_OPTION_BOTVSMONSTER or
333 GAME_OPTION_TEAMHITTRACE or GAME_OPTION_TEAMHITPROJECTILE or
334 GAME_OPTION_ALLOWDROPFLAG;
335 gsPlayers := 1;
337 if not gGameOn then
338 g_Options_ApplyGameSettings;
340 (* section MasterServer *)
341 NetMasterList := 'mpms.doom2d.org:25665, deadsoftware.ru:25665, terminalcorner.ru:25665';
342 g_Net_Slist_Set(NetMasterList);
344 (* section Server *)
345 NetServerName := 'Unnamed Server';
346 NetPassword := '';
347 NetPort := 25666;
348 NetMaxClients := 16;
349 NetAllowRCON := False;
350 NetRCONPassword := 'default';
351 NetUseMaster := True;
352 NetUpdateRate := 0;
353 NetRelupdRate := 18;
354 NetMasterRate := 60000;
355 NetForwardPorts := False;
357 (* section Client *)
358 NetInterpLevel := 2;
359 NetForcePlayerUpdate := False;
360 NetPredictSelf := True;
361 NetClientIP := '127.0.0.1';
362 NetClientPort := NetPort;
363 end;
365 procedure g_Options_ApplyGameSettings;
366 begin
367 with gGameSettings do
368 begin
369 GameMode := g_Game_TextToMode(gsGameMode);
370 if GameMode = GM_NONE then
371 GameMode := GM_DM;
372 if GameMode = GM_SINGLE then
373 GameMode := GM_COOP;
374 TimeLimit := gsTimeLimit;
375 ScoreLimit := gsScoreLimit;
376 MaxLives := gsMaxLives;
377 SpawnInvul := gsSpawnInvul;
378 ItemRespawnTime := gsItemRespawnTime;
379 WarmupTime := gsWarmupTime;
380 Options := gsGameFlags;
381 end;
382 end;
384 initialization
385 Randomize;
386 machine := Random(10000);
388 (* Video *)
389 conRegVar('r_width', @gRC_Width, '', '');
390 conRegVar('r_height', @gRC_Height, '', '');
391 conRegVar('r_fullscreen', @gRC_FullScreen, '', '');
392 conRegVar('r_maximized', @gRC_Maximized, '', '');
393 conRegVar('r_bpp', @gBPP, '', '');
394 conRegVar('r_vsync', @gVSync, '', '');
395 conRegVar('r_texfilter', @gTextureFilter, '', '');
396 conRegVar('r_npot', @glNPOTOverride, '', '');
397 conRegVar('r_interp', @gLerpActors, '', 'interpolate actors');
398 conRegVar('r_scale', @g_dbg_scale, 0.01, 100.0, 'render scale', '', false);
399 conRegVar('r_resolution_scale', @r_pixel_scale, 0.01, 100.0, 'upscale factor', '', false);
401 (* Sound *)
402 conRegVar('s_nosound', @gNoSound, '', '');
403 conRegVar('s_soundvolume', @gSoundLevel, '', '');
404 conRegVar('s_musicvolume', @gMusicLevel, '', '');
405 conRegVar('s_maxsim', @gMaxSimSounds, '', ''); // e_sound_fmod/sdl?
406 conRegVar('s_muteinactive', @gMuteWhenInactive, '', '');
407 conRegVar('s_announcer', @gAnnouncer, '', '');
408 conRegVar('s_sfx', @gSoundEffectsDF, '', '');
409 conRegVar('s_chatsounds', @gUseChatSounds, '', '');
410 {$IFDEF USE_SDLMIXER}
411 conRegVar('sdl_mixer_samplerate', @gsSDLSampleRate, '', '');
412 conRegVar('sdl_mixer_buffersize', @gsSDLBufferSize, '', '');
413 {$ENDIF}
415 (* Game *)
416 {$IFDEF ENABLE_GIBS}
417 conRegVar('g_gibs_count', @gGibsCount, '', '');
418 {$ENDIF}
419 conRegVar('g_blood_count', @gBloodCount, '', '');
420 conRegVar('g_adv_blood', @gAdvBlood, '', '');
421 conRegVar('g_adv_corpses', @gAdvCorpses, '', '');
422 conRegVar('g_adv_gibs', @gAdvGibs, '', '');
423 conRegVar('r_flash', @gFlash, '', '');
424 conRegVar('r_background', @gDrawBackGround, '', '');
425 conRegVar('g_show_messages', @gShowMessages, '', '');
426 conRegVar('r_revert_players', @gRevertPlayers, '', '');
427 conRegVar('r_chat_bubble', @gChatBubble, '', '');
428 conRegVar('sfs_debug', @wadoptDebug, '', '');
429 conRegVar('sfs_fastmode', @wadoptFast, '', '');
430 conRegVar('g_fast_screenshots', @e_FastScreenshots, '', '');
431 conRegVar('g_default_megawad', @gDefaultMegawadStart, '', '');
432 conRegVar('g_save_stats', @gSaveStats, '', '');
433 conRegVar('g_screenshot_stats', @gScreenshotStats, '', '');
434 conRegVar('g_lastmap', @gsMap, '', '');
436 conRegVar('d_input', @g_dbg_input, '', '');
438 (* touch *)
439 conRegVar('touch_enable', @g_touch_enabled, 'enable/disable virtual buttons', 'draw buttons');
440 conRegVar('touch_fire', @g_touch_fire, 'enable/disable fire when press virtual up/down', 'fire when press up/down');
441 conRegVar('touch_size', @g_touch_size, 0.1, 10, 'size of virtual buttons', 'button size');
442 conRegVar('touch_offset', @g_touch_offset, 0, 100, '', '');
443 conRegVar('touch_alt', @g_touch_alt, 'althernative virtual buttons layout', 'althernative layout');
444 end.