DEADSOFTWARE

c25b3145f111161f870e782370254aeaef397410
[d2df-sdl.git] / src / game / g_nethandler.pas
1 unit g_nethandler;
3 interface
5 uses g_net, g_netmsg, ENet;
7 procedure g_Net_ClientMsgHandler(P: pENetPacket);
8 procedure g_Net_ClientLightMsgHandler(P: pENetPacket);
9 procedure g_Net_HostMsgHandler(S: pTNetClient; P: pENetPacket);
11 implementation
13 uses e_fixedbuffer;
15 procedure g_Net_ClientMsgHandler(P: pENetPacket);
16 var
17 MID: Byte;
18 B: Pointer;
19 begin
20 e_Raw_Seek(0);
22 B := P^.data;
23 if B = nil then Exit;
25 MID := e_Raw_Read_Byte(B);
27 case MID of
28 NET_MSG_CHAT: MC_RECV_Chat(B);
29 NET_MSG_GFX: MC_RECV_Effect(B);
30 NET_MSG_SND: MC_RECV_Sound(B);
31 NET_MSG_SCORE: MC_RECV_GameStats(B);
32 NET_MSG_COOP: MC_RECV_CoopStats(B);
33 NET_MSG_GEVENT: MC_RECV_GameEvent(B);
34 NET_MSG_FLAG: MC_RECV_FlagEvent(B);
35 NET_MSG_GSET: MC_RECV_GameSettings(B);
37 NET_MSG_PLR: MC_RECV_PlayerCreate(B);
38 NET_MSG_PLRPOS: MC_RECV_PlayerPos(B);
39 NET_MSG_PLRSTA: MC_RECV_PlayerStats(B);
40 NET_MSG_PLRDEL: MC_RECV_PlayerDelete(B);
41 NET_MSG_PLRDMG: MC_RECV_PlayerDamage(B);
42 NET_MSG_PLRDIE: MC_RECV_PlayerDeath(B);
43 NET_MSG_PLRFIRE:MC_RECV_PlayerFire(B);
44 NET_MSG_PLRSET: MC_RECV_PlayerSettings(B);
46 NET_MSG_MSPAWN: MC_RECV_MonsterSpawn(B);
47 NET_MSG_MPOS: MC_RECV_MonsterPos(B);
48 NET_MSG_MSTATE: MC_RECV_MonsterState(B);
49 NET_MSG_MSHOT: MC_RECV_MonsterShot(B);
50 NET_MSG_MDEL: MC_RECV_MonsterDelete(B);
52 NET_MSG_SHADD: MC_RECV_CreateShot(B);
53 NET_MSG_SHPOS: MC_RECV_UpdateShot(B);
54 NET_MSG_SHDEL: MC_RECV_DeleteShot(B);
56 NET_MSG_ISPAWN: MC_RECV_ItemSpawn(B);
57 NET_MSG_IDEL: MC_RECV_ItemDestroy(B);
59 NET_MSG_PSTATE: MC_RECV_PanelState(B);
60 NET_MSG_PTEX: MC_RECV_PanelTexture(B);
62 NET_MSG_TSOUND: MC_RECV_TriggerSound(B);
63 NET_MSG_TMUSIC: MC_RECV_TriggerMusic(B);
65 NET_MSG_TIME_SYNC: MC_RECV_TimeSync(B);
66 NET_MSG_VOTE_EVENT: MC_RECV_VoteEvent(B);
67 end;
69 enet_packet_destroy(P);
70 end;
72 procedure g_Net_ClientLightMsgHandler(P: pENetPacket);
73 var
74 MID: Byte;
75 B: Pointer;
76 begin
77 e_Raw_Seek(0);
79 B := P^.data;
80 if B = nil then Exit;
82 MID := e_Raw_Read_Byte(B);
84 case MID of
85 NET_MSG_GEVENT: MC_RECV_GameEvent(B);
86 NET_MSG_GSET: MC_RECV_GameSettings(B);
88 NET_MSG_PLR: if NetState <> NET_STATE_AUTH then MC_RECV_PlayerCreate(B);
89 NET_MSG_PLRDEL: if NetState <> NET_STATE_AUTH then MC_RECV_PlayerDelete(B);
90 end;
92 enet_packet_destroy(P);
93 end;
95 procedure g_Net_HostMsgHandler(S: pTNetClient; P: pENetPacket);
96 var
97 MID: Byte;
98 B: Pointer;
99 begin
100 e_Raw_Seek(0);
102 B := P^.data;
103 if B = nil then Exit;
105 MID := e_Raw_Read_Byte(B);
107 case MID of
108 NET_MSG_INFO: MH_RECV_Info(S, B);
109 NET_MSG_CHAT: MH_RECV_Chat(S, B);
110 NET_MSG_REQFST: MH_RECV_FullStateRequest(S, B);
112 NET_MSG_PLRPOS: MH_RECV_PlayerPos(S, B);
113 NET_MSG_PLRSET: MH_RECV_PlayerSettings(S, B);
114 NET_MSG_CHEAT: MH_RECV_CheatRequest(S, B);
116 NET_MSG_RCON_AUTH: MH_RECV_RCONPassword(S, B);
117 NET_MSG_RCON_CMD: MH_RECV_RCONCommand(S, B);
119 NET_MSG_MAP_REQUEST: MH_RECV_MapRequest(S, B);
120 NET_MSG_RES_REQUEST: MH_RECV_ResRequest(S, B);
122 NET_MSG_VOTE_EVENT: MH_RECV_Vote(S, B);
123 end;
125 enet_packet_destroy(P);
126 end;
128 end.