DEADSOFTWARE

a4711af631f8eecaeeb15156fa333871c4f316b8
[d2df-sdl.git] / src / game / g_nethandler.pas
1 (* Copyright (C) DooM 2D:Forever Developers
2 *
3 * This program is free software: you can redistribute it and/or modify
4 * it under the terms of the GNU General Public License as published by
5 * the Free Software Foundation, either version 3 of the License, or
6 * (at your option) any later version.
7 *
8 * This program is distributed in the hope that it will be useful,
9 * but WITHOUT ANY WARRANTY; without even the implied warranty of
10 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
11 * GNU General Public License for more details.
12 *
13 * You should have received a copy of the GNU General Public License
14 * along with this program. If not, see <http://www.gnu.org/licenses/>.
15 *)
16 {$INCLUDE g_amodes.inc}
17 unit g_nethandler;
19 interface
21 uses g_net, g_netmsg, ENet;
23 procedure g_Net_ClientMsgHandler(P: pENetPacket);
24 procedure g_Net_ClientLightMsgHandler(P: pENetPacket);
25 procedure g_Net_HostMsgHandler(S: pTNetClient; P: pENetPacket);
27 implementation
29 uses e_fixedbuffer;
31 procedure g_Net_ClientMsgHandler(P: pENetPacket);
32 var
33 MID: Byte;
34 B: Pointer;
35 begin
36 e_Raw_Seek(0);
38 B := P^.data;
39 if B = nil then Exit;
41 MID := e_Raw_Read_Byte(B);
43 case MID of
44 NET_MSG_CHAT: MC_RECV_Chat(B);
45 NET_MSG_GFX: MC_RECV_Effect(B);
46 NET_MSG_SND: MC_RECV_Sound(B);
47 NET_MSG_SCORE: MC_RECV_GameStats(B);
48 NET_MSG_COOP: MC_RECV_CoopStats(B);
49 NET_MSG_GEVENT: MC_RECV_GameEvent(B);
50 NET_MSG_FLAG: MC_RECV_FlagEvent(B);
51 NET_MSG_GSET: MC_RECV_GameSettings(B);
53 NET_MSG_PLR: MC_RECV_PlayerCreate(B);
54 NET_MSG_PLRPOS: MC_RECV_PlayerPos(B);
55 NET_MSG_PLRSTA: MC_RECV_PlayerStats(B);
56 NET_MSG_PLRDEL: MC_RECV_PlayerDelete(B);
57 NET_MSG_PLRDMG: MC_RECV_PlayerDamage(B);
58 NET_MSG_PLRDIE: MC_RECV_PlayerDeath(B);
59 NET_MSG_PLRFIRE:MC_RECV_PlayerFire(B);
60 NET_MSG_PLRSET: MC_RECV_PlayerSettings(B);
62 NET_MSG_MSPAWN: MC_RECV_MonsterSpawn(B);
63 NET_MSG_MPOS: MC_RECV_MonsterPos(B);
64 NET_MSG_MSTATE: MC_RECV_MonsterState(B);
65 NET_MSG_MSHOT: MC_RECV_MonsterShot(B);
66 NET_MSG_MDEL: MC_RECV_MonsterDelete(B);
68 NET_MSG_SHADD: MC_RECV_CreateShot(B);
69 NET_MSG_SHPOS: MC_RECV_UpdateShot(B);
70 NET_MSG_SHDEL: MC_RECV_DeleteShot(B);
72 NET_MSG_ISPAWN: MC_RECV_ItemSpawn(B);
73 NET_MSG_IDEL: MC_RECV_ItemDestroy(B);
75 NET_MSG_PSTATE: MC_RECV_PanelState(B);
76 NET_MSG_PTEX: MC_RECV_PanelTexture(B);
78 NET_MSG_TSOUND: MC_RECV_TriggerSound(B);
79 NET_MSG_TMUSIC: MC_RECV_TriggerMusic(B);
81 NET_MSG_TIME_SYNC: MC_RECV_TimeSync(B);
82 NET_MSG_VOTE_EVENT: MC_RECV_VoteEvent(B);
83 end;
85 enet_packet_destroy(P);
86 end;
88 procedure g_Net_ClientLightMsgHandler(P: pENetPacket);
89 var
90 MID: Byte;
91 B: Pointer;
92 begin
93 e_Raw_Seek(0);
95 B := P^.data;
96 if B = nil then Exit;
98 MID := e_Raw_Read_Byte(B);
100 case MID of
101 NET_MSG_GEVENT: MC_RECV_GameEvent(B);
102 NET_MSG_GSET: MC_RECV_GameSettings(B);
104 NET_MSG_PLR: if NetState <> NET_STATE_AUTH then MC_RECV_PlayerCreate(B);
105 NET_MSG_PLRDEL: if NetState <> NET_STATE_AUTH then MC_RECV_PlayerDelete(B);
106 end;
108 enet_packet_destroy(P);
109 end;
111 procedure g_Net_HostMsgHandler(S: pTNetClient; P: pENetPacket);
112 var
113 MID: Byte;
114 B: Pointer;
115 begin
116 e_Raw_Seek(0);
118 B := P^.data;
119 if B = nil then Exit;
121 MID := e_Raw_Read_Byte(B);
123 case MID of
124 NET_MSG_INFO: MH_RECV_Info(S, B);
125 NET_MSG_CHAT: MH_RECV_Chat(S, B);
126 NET_MSG_REQFST: MH_RECV_FullStateRequest(S, B);
128 NET_MSG_PLRPOS: MH_RECV_PlayerPos(S, B);
129 NET_MSG_PLRSET: MH_RECV_PlayerSettings(S, B);
130 NET_MSG_CHEAT: MH_RECV_CheatRequest(S, B);
132 NET_MSG_RCON_AUTH: MH_RECV_RCONPassword(S, B);
133 NET_MSG_RCON_CMD: MH_RECV_RCONCommand(S, B);
135 NET_MSG_MAP_REQUEST: MH_RECV_MapRequest(S, B);
136 NET_MSG_RES_REQUEST: MH_RECV_ResRequest(S, B);
138 NET_MSG_VOTE_EVENT: MH_RECV_Vote(S, B);
139 end;
141 enet_packet_destroy(P);
142 end;
144 end.