1 (* Copyright (C) Doom 2D: Forever Developers
3 * This program is free software: you can redistribute it and/or modify
4 * it under the terms of the GNU General Public License as published by
5 * the Free Software Foundation, version 3 of the License ONLY.
7 * This program is distributed in the hope that it will be useful,
8 * but WITHOUT ANY WARRANTY; without even the implied warranty of
9 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
10 * GNU General Public License for more details.
12 * You should have received a copy of the GNU General Public License
13 * along with this program. If not, see <http://www.gnu.org/licenses/>.
15 {$INCLUDE ../shared/a_modes.inc}
17 {.$DEFINE D2F_DEBUG_MONS_MOVE}
25 g_basic
, e_graphics
, g_phys
, g_textures
, g_grid
,
26 g_saveload
, g_panel
, xprofiler
;
55 TMonster
= class{$IFDEF USE_MEMPOOL}(TPoolObject
){$ENDIF}
59 FDirection
: TDirection
;
60 FStartDirection
: TDirection
;
61 FStartX
, FStartY
: Integer;
67 FAnim
: Array of Array [TDirection
.D_LEFT
..TDirection
.D_RIGHT
] of TAnimation
;
76 FWaitAttackAnim
: Boolean;
87 FFirePainTime
: Integer;
90 mProxyId
: Integer; // node in dyntree or -1
91 mArrIdx
: Integer; // in gMonsters
93 FDieTriggers
: Array of Integer;
94 FSpawnTrigger
: Integer;
96 mNeedSend
: Boolean; // for network
98 mEDamageType
: Integer;
101 function findNewPrey(): Boolean;
102 procedure ActivateTriggers();
104 procedure setGameX (v
: Integer); inline;
105 procedure setGameY (v
: Integer); inline;
107 procedure doDamage (v
: Integer);
112 trapCheckFrameId
: DWord
; // for `g_weapons.CheckTrap()`
113 mplatCheckFrameId
: LongWord;
115 constructor Create(MonsterType
: Byte; aID
: Integer; ForcedUID
: Integer = -1);
116 destructor Destroy(); override;
117 function Collide(X
, Y
: Integer; Width
, Height
: Word): Boolean; overload
;
118 function Collide(Panel
: TPanel
): Boolean; overload
;
119 function Collide(X
, Y
: Integer): Boolean; overload
;
120 function TeleportTo(X
, Y
: Integer; silent
: Boolean; dir
: Byte): Boolean;
121 function alive(): Boolean;
122 procedure SetHealth(aH
: Integer);
123 procedure Push(vx
, vy
: Integer);
124 function Damage(aDamage
: Word; VelX
, VelY
: Integer; SpawnerUID
: Word; t
: Byte): Boolean;
125 function Heal(Value
: Word): Boolean;
127 procedure PreUpdate();
129 procedure ClientUpdate();
130 procedure ClientAttack(wx
, wy
, atx
, aty
: Integer);
131 procedure SetDeadAnim
;
134 procedure WakeUpSound();
135 procedure DieSound();
136 procedure PainSound();
137 procedure ActionSound();
138 procedure AddTrigger(t
: Integer);
139 procedure ClearTriggers();
141 procedure SaveState (st
: TStream
);
142 procedure LoadState (st
: TStream
);
143 procedure SetState(State
: Byte; ForceAnim
: Byte = 255);
144 procedure MakeBloodVector(Count
: Word; VelX
, VelY
: Integer);
145 procedure MakeBloodSimple(Count
: Word);
146 procedure RevertAnim(R
: Boolean = True);
147 function AnimIsReverse
: Boolean;
148 function shoot(o
: PObj
; immediately
: Boolean): Boolean;
149 function kick(o
: PObj
): Boolean;
150 procedure CatchFire(Attacker
: Word; Timeout
: Integer = MON_BURN_TIME
);
151 procedure OnFireFlame(Times
: DWORD
= 1);
153 procedure positionChanged (); //WARNING! call this after monster position was changed, or coldet will not work right!
155 procedure setPosition (ax
, ay
: Integer; callPosChanged
: Boolean=true); inline;
156 procedure moveBy (dx
, dy
: Integer); inline;
158 procedure getMapBox (out x
, y
, w
, h
: Integer); inline;
161 function gncNeedSend (): Boolean; inline;
162 procedure setDirty (); inline; // why `dirty`? 'cause i may introduce property `needSend` later
165 property Obj
: TObj read FObj
;
167 property proxyId
: Integer read mProxyId
;
168 property arrIdx
: Integer read mArrIdx
;
170 property MonsterType
: Byte read FMonsterType
;
171 property MonsterHealth
: Integer read FHealth write FHealth
;
172 property MonsterAmmo
: Integer read FAmmo write FAmmo
;
173 property MonsterTargetUID
: Word read FTargetUID write FTargetUID
;
174 property MonsterTargetTime
: Integer read FTargetTime write FTargetTime
;
175 property MonsterBehaviour
: Byte read FBehaviour write FBehaviour
;
176 property MonsterSleep
: Integer read FSleep write FSleep
;
177 property MonsterState
: Byte read FState write FState
;
178 property MonsterRemoved
: Boolean read FRemoved write FRemoved
;
179 property MonsterPain
: Integer read FPain write FPain
;
180 property MonsterAnim
: Byte read FCurAnim write FCurAnim
;
182 property UID
: Word read FUID write FUID
;
183 property SpawnTrigger
: Integer read FSpawnTrigger write FSpawnTrigger
;
185 property GameX
: Integer read FObj
.X write setGameX
;
186 property GameY
: Integer read FObj
.Y write setGameY
;
187 property GameVelX
: Integer read FObj
.Vel
.X write FObj
.Vel
.X
;
188 property GameVelY
: Integer read FObj
.Vel
.Y write FObj
.Vel
.Y
;
189 property GameAccelX
: Integer read FObj
.Accel
.X write FObj
.Accel
.X
;
190 property GameAccelY
: Integer read FObj
.Accel
.Y write FObj
.Accel
.Y
;
191 property GameDirection
: TDirection read FDirection write FDirection
;
193 property StartID
: Integer read FStartID
;
196 property eMonsterType
: Byte read FMonsterType
;
197 property eMonsterHealth
: Integer read FHealth write FHealth
;
198 property eMonsterAmmo
: Integer read FAmmo write FAmmo
;
199 property eMonsterTargetUID
: Word read FTargetUID write FTargetUID
;
200 property eMonsterTargetTime
: Integer read FTargetTime write FTargetTime
;
201 property eMonsterBehaviour
: Byte read FBehaviour write FBehaviour
;
202 property eMonsterSleep
: Integer read FSleep write FSleep
;
203 property eMonsterState
: Byte read FState write FState
;
204 property eMonsterRemoved
: Boolean read FRemoved
;
205 property eMonsterPain
: Integer read FPain write FPain
;
206 property eMonsterAnim
: Byte read FCurAnim
;
208 property eUID
: Word read FUID
;
209 property eSpawnTrigger
: Integer read FSpawnTrigger
;
211 property eGameX
: Integer read FObj
.X write setGameX
;
212 property eGameY
: Integer read FObj
.Y write setGameY
;
213 property eGameVelX
: Integer read FObj
.Vel
.X write FObj
.Vel
.X
;
214 property eGameVelY
: Integer read FObj
.Vel
.Y write FObj
.Vel
.Y
;
215 property eGameAccelX
: Integer read FObj
.Accel
.X write FObj
.Accel
.X
;
216 property eGameAccelY
: Integer read FObj
.Accel
.Y write FObj
.Accel
.Y
;
217 property eGameDirection
: TDirection read FDirection write FDirection
;
219 property eStartID
: Integer read FStartID
;
221 // set this before assigning something to `eDamage`
222 property eDamageType
: Integer read mEDamageType write mEDamageType
;
223 property eDamage
: Integer write doDamage
;
227 // will be called from map loader
228 procedure g_Mons_InitTree (x
, y
, w
, h
: Integer);
230 procedure g_Monsters_LoadData ();
231 procedure g_Monsters_FreeData ();
232 procedure g_Monsters_Init ();
233 procedure g_Monsters_Free (clearGrid
: Boolean=true);
234 function g_Monsters_Create (MonsterType
: Byte; X
, Y
: Integer; Direction
: TDirection
;
235 AdjCoord
: Boolean = False; ForcedUID
: Integer = -1): TMonster
;
236 procedure g_Monsters_PreUpdate ();
237 procedure g_Monsters_Update ();
238 procedure g_Monsters_Draw ();
239 procedure g_Monsters_DrawHealth ();
240 function g_Monsters_ByUID (UID
: Word): TMonster
;
241 procedure g_Monsters_killedp ();
242 procedure g_Monsters_SaveState (st
: TStream
);
243 procedure g_Monsters_LoadState (st
: TStream
);
245 function g_Mons_SpawnAt (monType
: Integer; x
, y
: Integer; dir
: TDirection
=TDirection
.D_LEFT
): TMonster
; overload
;
246 function g_Mons_SpawnAt (const typeName
: AnsiString; x
, y
: Integer; dir
: TDirection
=TDirection
.D_LEFT
): TMonster
; overload
;
248 function g_Mons_TypeLo (): Integer; inline;
249 function g_Mons_TypeHi (): Integer; inline;
251 function g_Mons_TypeIdByName (const name
: AnsiString): Integer;
252 function g_Mons_NameByTypeId (monType
: Integer): AnsiString;
253 function g_Mons_GetKilledByTypeId (monType
: Integer): AnsiString;
257 TEachMonsterCB
= function (mon
: TMonster
): Boolean is nested
; // return `true` to stop
259 // throws on invalid uid
260 function g_Mons_ByIdx (uid
: Integer): TMonster
; inline;
263 function g_Mons_ByIdx_NC (uid
: Integer): TMonster
; inline;
265 function g_Mons_TotalCount (): Integer; inline;
267 function g_Mons_IsAnyAliveAt (x
, y
: Integer; width
, height
: Integer): Boolean;
269 function g_Mons_ForEach (cb
: TEachMonsterCB
): Boolean;
270 function g_Mons_ForEachAlive (cb
: TEachMonsterCB
): Boolean;
272 function g_Mons_ForEachAt (x
, y
: Integer; width
, height
: Integer; cb
: TEachMonsterCB
): Boolean;
273 function g_Mons_ForEachAliveAt (x
, y
: Integer; width
, height
: Integer; cb
: TEachMonsterCB
): Boolean;
275 function g_Mons_getNewTrapFrameId (): DWord
; inline;
276 function g_Mons_getNewMPlatFrameId (): LongWord; inline;
281 TMonsAlongLineCB = function (mon: TMonster; tag: Integer): Boolean is nested;
283 function g_Mons_AlongLine (x0, y0, x1, y1: Integer; cb: TMonsAlongLineCB; log: Boolean=false): TMonster;
288 gmon_debug_use_sqaccel
: Boolean = true;
292 procedure g_Mons_ProfilersBegin ();
293 procedure g_Mons_ProfilersEnd ();
295 procedure g_Mons_LOS_Start (); inline;
296 procedure g_Mons_LOS_End (); inline;
299 profMonsLOS
: TProfiler
= nil; //WARNING: FOR DEBUGGING ONLY!
303 TMonsterGrid
= specialize TBodyGridBase
<TMonster
>;
306 monsGrid
: TMonsterGrid
= nil; // DO NOT USE! public for debugging only!
310 gmon_debug_think
: Boolean = true;
311 gmon_debug_one_think_step
: Boolean = false;
317 e_log
, e_texture
, g_main
, g_sound
, g_gfx
, g_player
, g_game
,
318 g_weapons
, g_triggers
, MAPDEF
, g_items
, g_options
,
319 g_console
, g_map
, Math
, g_menu
, wadreader
,
320 g_language
, g_netmsg
, idpool
, utils
, xstreams
;
324 // ////////////////////////////////////////////////////////////////////////// //
325 procedure g_Mons_ProfilersBegin ();
327 if (profMonsLOS
= nil) then profMonsLOS
:= TProfiler
.Create('LOS CALC', g_profile_history_size
);
328 if (profMonsLOS
<> nil) then profMonsLOS
.mainBegin(g_profile_los
);
329 if g_profile_los
and (profMonsLOS
<> nil) then
331 profMonsLOS
.sectionBegin('loscalc');
332 profMonsLOS
.sectionEnd();
336 procedure g_Mons_ProfilersEnd ();
338 if (profMonsLOS
<> nil) and (g_profile_los
) then profMonsLOS
.mainEnd();
341 procedure g_Mons_LOS_Start (); inline;
343 if (profMonsLOS
<> nil) then profMonsLOS
.sectionBeginAccum('loscalc');
346 procedure g_Mons_LOS_End (); inline;
348 if (profMonsLOS
<> nil) then profMonsLOS
.sectionEnd();
352 // ////////////////////////////////////////////////////////////////////////// //
354 monCheckTrapLastFrameId
: DWord
= 0;
355 monCheckMPlatLastFrameId
: LongWord = 0;
358 procedure TMonster
.getMapBox (out x
, y
, w
, h
: Integer); inline;
360 x
:= FObj
.X
+FObj
.Rect
.X
;
361 y
:= FObj
.Y
+FObj
.Rect
.Y
;
362 w
:= FObj
.Rect
.Width
;
363 h
:= FObj
.Rect
.Height
;
366 function TMonster
.gncNeedSend (): Boolean; inline; begin result
:= mNeedSend
; mNeedSend
:= false; end;
368 procedure TMonster
.setDirty (); inline; begin mNeedSend
:= true; end;
371 // ////////////////////////////////////////////////////////////////////////// //
373 function g_Mons_AlongLine (x0, y0, x1, y1: Integer; cb: TMonsAlongLineCB; log: Boolean=false): TMonster;
375 if not assigned(cb) then begin result := nil; exit; end;
376 result := monsGrid.forEachAlongLine(x0, y0, x1, y1, cb, -1, log);
381 //WARNING! call this after monster position was changed, or coldet will not work right!
382 procedure TMonster
.positionChanged ();
385 nx
, ny
, nw
, nh
: Integer;
387 {$IF DEFINED(D2F_DEBUG_MONS_MOVE)}
388 //e_WriteLog(Format('monster #%d(%u): pos=(%d,%d); rpos=(%d,%d)', [mArrIdx, UID, FObj.X, FObj.Y, FObj.Rect.X, FObj.Rect.Y]), MSG_NOTIFY);
390 if (mProxyId
= -1) then
393 mProxyId
:= monsGrid
.insertBody(self
, FObj
.X
+FObj
.Rect
.X
, FObj
.Y
+FObj
.Rect
.Y
, FObj
.Rect
.Width
, FObj
.Rect
.Height
);
394 {$IF DEFINED(D2F_DEBUG_MONS_MOVE)}
395 monsGrid
.getBodyXY(mProxyId
, x
, y
);
396 e_WriteLog(Format('monster #%d:(%u): inserted into the grid; mProxyid=%d; gx=%d; gy=%d', [mArrIdx
, UID
, mProxyId
, x
-monsGrid
.gridX0
, y
-monsGrid
.gridY0
]), MSG_NOTIFY
);
401 monsGrid
.getBodyDims(mProxyId
, x
, y
, w
, h
);
402 getMapBox(nx
, ny
, nw
, nh
);
404 if (w
<> nw
) or (h
<> nh
) then
407 {$IF DEFINED(D2F_DEBUG_MONS_MOVE)}
408 e_WriteLog(Format('monster #%d:(%u): resized; mProxyid=%d; gx=%d; gy=%d', [mArrIdx
, UID
, mProxyId
, x
-monsGrid
.gridX0
, y
-monsGrid
.gridY0
]), MSG_NOTIFY
);
410 monsGrid
.moveResizeBody(mProxyId
, nx
, ny
, nw
, nh
);
412 else if (x
<> nx
) or (y
<> ny
) then
415 {$IF DEFINED(D2F_DEBUG_MONS_MOVE)}
416 e_WriteLog(Format('monster #%d:(%u): updating grid; mProxyid=%d; gx=%d; gy=%d', [mArrIdx
, UID
, mProxyId
, x
-monsGrid
.gridX0
, y
-monsGrid
.gridY0
]), MSG_NOTIFY
);
418 monsGrid
.moveBody(mProxyId
, nx
, ny
);
422 exit
; // nothing to do
424 {$IF DEFINED(D2F_DEBUG_MONS_MOVE)}
425 monsGrid
.getBodyXY(mProxyId
, x
, y
);
426 e_WriteLog(Format('monster #%d:(%u): updated grid; mProxyid=%d; gx=%d; gy=%d', [mArrIdx
, UID
, mProxyId
, x
-monsGrid
.gridX0
, y
-monsGrid
.gridY0
]), MSG_NOTIFY
);
432 // ////////////////////////////////////////////////////////////////////////// //
442 MONSTER_SIGNATURE
= $534E4F4D; // 'MONS'
444 // Òàáëèöà òèïîâ àíèìàöèè ìîíñòðîâ:
445 ANIMTABLE
: Array [ANIM_SLEEP
..ANIM_PAIN
] of
449 end = ((name
: 'SLEEP'; loop
: True),
450 (name
: 'GO'; loop
: True),
451 (name
: 'DIE'; loop
: False),
452 (name
: 'MESS'; loop
: False),
453 (name
: 'ATTACK'; loop
: False),
454 (name
: 'ATTACK2'; loop
: False),
455 (name
: 'PAIN'; loop
: False));
457 // Òàáëèöà õàðàêòåðèñòèê ìîíñòðîâ:
458 MONSTERTABLE
: Array [MONSTER_DEMON
..MONSTER_MAN
] of
468 ((Name
:'DEMON'; Rect
:(X
:7; Y
:8; Width
:50; Height
:52); Health
:60;
469 RunVel
: 7; MinPain
: 10; Pain
: 20; Jump
: 10),
471 (Name
:'IMP'; Rect
:(X
:15; Y
:10; Width
:34; Height
:50); Health
:25;
472 RunVel
: 3; MinPain
: 0; Pain
: 15; Jump
: 10),
474 (Name
:'ZOMBY'; Rect
:(X
:15; Y
:8; Width
:34; Height
:52); Health
:15;
475 RunVel
: 3; MinPain
: 0; Pain
: 10; Jump
: 10),
477 (Name
:'SERG'; Rect
:(X
:15; Y
:8; Width
:34; Height
:52); Health
:20;
478 RunVel
: 3; MinPain
: 0; Pain
: 10; Jump
: 10),
480 (Name
:'CYBER'; Rect
:(X
:24; Y
:9; Width
:80; Height
:110); Health
:500;
481 RunVel
: 5; MinPain
: 50; Pain
: 70; Jump
: 10),
483 (Name
:'CGUN'; Rect
:(X
:15; Y
:4; Width
:34; Height
:56); Health
:60;
484 RunVel
: 3; MinPain
: 10; Pain
: 20; Jump
: 10),
486 (Name
:'BARON'; Rect
:(X
:39; Y
:32; Width
:50; Height
:64); Health
:150;
487 RunVel
: 3; MinPain
: 30; Pain
: 40; Jump
: 10),
489 (Name
:'KNIGHT'; Rect
:(X
:39; Y
:32; Width
:50; Height
:64); Health
:75;
490 RunVel
: 3; MinPain
: 30; Pain
: 40; Jump
: 10),
492 (Name
:'CACO'; Rect
:(X
:34; Y
:36; Width
:60; Height
:56); Health
:100;
493 RunVel
: 4; MinPain
: 0; Pain
: 10; Jump
: 4),
495 (Name
:'SOUL'; Rect
:(X
:16; Y
:14; Width
:32; Height
:36); Health
:60;
496 RunVel
: 4; MinPain
: 0; Pain
: 10; Jump
: 4),
498 (Name
:'PAIN'; Rect
:(X
:34; Y
:36; Width
:60; Height
:56); Health
:100;
499 RunVel
: 4; MinPain
: 0; Pain
: 10; Jump
: 4),
501 (Name
:'SPIDER'; Rect
:(X
:23; Y
:14; Width
:210; Height
:100); Health
:500;
502 RunVel
: 4; MinPain
: 50; Pain
: 70; Jump
: 10),
504 (Name
:'BSP'; Rect
:(X
:14; Y
:17; Width
:100; Height
:42); Health
:150;
505 RunVel
: 4; MinPain
: 0; Pain
: 20; Jump
: 10),
507 (Name
:'MANCUB'; Rect
:(X
:28; Y
:34; Width
:72; Height
:60); Health
:200;
508 RunVel
: 3; MinPain
: 20; Pain
: 40; Jump
: 7),
510 (Name
:'SKEL'; Rect
:(X
:30; Y
:28; Width
:68; Height
:72); Health
:200;
511 RunVel
: 6; MinPain
: 20; Pain
: 40; Jump
: 11),
513 (Name
:'VILE'; Rect
:(X
:30; Y
:28; Width
:68; Height
:72); Health
:150;
514 RunVel
: 7; MinPain
: 10; Pain
: 30; Jump
: 12),
516 (Name
:'FISH'; Rect
:(X
:6; Y
:11; Width
:20; Height
:10); Health
:35;
517 RunVel
: 14; MinPain
: 10; Pain
: 20; Jump
: 6),
519 (Name
:'BARREL'; Rect
:(X
:20; Y
:13; Width
:24; Height
:36); Health
:20;
520 RunVel
: 0; MinPain
: 0; Pain
: 0; Jump
: 0),
522 (Name
:'ROBO'; Rect
:(X
:30; Y
:26; Width
:68; Height
:76); Health
:20;
523 RunVel
: 3; MinPain
: 20; Pain
: 40; Jump
: 6),
525 (Name
:'MAN'; Rect
:(X
:15; Y
:6; Width
:34; Height
:52); Health
:400;
526 RunVel
: 8; MinPain
: 50; Pain
: 70; Jump
: 10));
528 // Òàáëèöà ïàðàìåòðîâ àíèìàöèè ìîíñòðîâ:
529 MONSTER_ANIMTABLE
: Array [MONSTER_DEMON
..MONSTER_MAN
] of
532 wX
, wY
: Integer; // Îòêóäà âûëåòèò ïóëÿ
533 AnimSpeed
: Array [ANIM_SLEEP
..ANIM_PAIN
] of Byte;
534 AnimDeltaRight
: Array [ANIM_SLEEP
..ANIM_PAIN
] of TDFPoint
;
535 AnimDeltaLeft
: Array [ANIM_SLEEP
..ANIM_PAIN
] of TDFPoint
;
536 end = // SLEEP GO DIE MESS ATTACK ATTACK2 PAIN
537 ((LeftAnim
: False; wX
: 54; wY
: 32; AnimSpeed
:(3, 2, 3, 2, 3, 0, 4); //DEMON
538 AnimDeltaRight
: ((X
: 1; Y
: 4), (X
: 1; Y
: 4), (X
: 0; Y
: 4), (X
: 0; Y
: 4), (X
: 2; Y
: 6), (X
: 2; Y
: 6), (X
: 2; Y
: 5));
539 AnimDeltaLeft
: ((X
: 1; Y
: 4), (X
: 1; Y
: 4), (X
: 0; Y
: 4), (X
: 0; Y
: 4), (X
: 2; Y
: 6), (X
: 2; Y
: 6), (X
: 2; Y
: 5))),
541 (LeftAnim
: False; wX
: 32; wY
: 32; AnimSpeed
:(3, 2, 3, 2, 3, 0, 4); //IMP
542 AnimDeltaRight
: ((X
: 8; Y
: -4), (X
: 8; Y
: -4), (X
: -2; Y
: -1), (X
: 3; Y
: -2), (X
: 14; Y
: -4), (X
: 14; Y
: -4), (X
: -5; Y
: -4));
543 AnimDeltaLeft
: ((X
: 8; Y
: -4), (X
: 8; Y
: -4), (X
: -2; Y
: -1), (X
: 3; Y
: -2), (X
: 14; Y
: -4), (X
: 14; Y
: -4), (X
: -5; Y
: -4))),
545 (LeftAnim
: True; wX
: 32; wY
: 32; AnimSpeed
:(3, 2, 3, 2, 3, 0, 4); //ZOMBY
546 AnimDeltaRight
: ((X
: 1; Y
: -4), (X
: 1; Y
: -4), (X
: 3; Y
: -1), (X
: 2; Y
: -1), (X
: 2; Y
: -4), (X
: 2; Y
: -4), (X
: 1; Y
: -4));
547 AnimDeltaLeft
: ((X
: 1; Y
: -4), (X
: 1; Y
: -4), (X
: 3; Y
: -1), (X
: 2; Y
: -1), (X
: 2; Y
: -4), (X
: 2; Y
: -4), (X
: 1; Y
: -4))),
549 (LeftAnim
: True; wX
: 32; wY
: 32; AnimSpeed
:(3, 2, 3, 2, 3, 0, 4); //SERG
550 AnimDeltaRight
: ((X
: 0; Y
: -4), (X
: 0; Y
: -4), (X
: -3; Y
: -1), (X
: -4; Y
: -1), (X
: 1; Y
: -4), (X
: 1; Y
: -4), (X
: 0; Y
: -4));
551 AnimDeltaLeft
: ((X
: 0; Y
: -4), (X
: 0; Y
: -4), (X
: -3; Y
: -1), (X
: -4; Y
: -1), (X
: 1; Y
: -4), (X
: 1; Y
: -4), (X
: 0; Y
: -4))),
553 (LeftAnim
: True; wX
: 70; wY
: 73; AnimSpeed
:(3, 3, 3, 3, 3, 4, 3); //CYBER
554 AnimDeltaRight
: ((X
: 2; Y
: -6), (X
: 2; Y
: -6), (X
: -3; Y
: -4), (X
: -3; Y
: -4), (X
: 25; Y
: -6), (X
: 0; Y
: -6), (X
: -2; Y
: -6));
555 AnimDeltaLeft
: ((X
: 3; Y
: -3), (X
: 3; Y
: -3), (X
: -3; Y
: -4), (X
: -3; Y
: -4), (X
:-26; Y
: -3), (X
:-1; Y
: -3), (X
: 1; Y
: -3))),
557 (LeftAnim
: True; wX
: 32; wY
: 32; AnimSpeed
:(3, 2, 2, 2, 1, 0, 4); //CGUN
558 AnimDeltaRight
: ((X
: -1; Y
: -2), (X
: -1; Y
: -2), (X
: -2; Y
: 0), (X
: -2; Y
: 0), (X
: 0; Y
: -3), (X
: 0; Y
: -3), (X
: -1; Y
: -2));
559 AnimDeltaLeft
: ((X
: -1; Y
: -2), (X
: -1; Y
: -2), (X
: -2; Y
: 0), (X
: -2; Y
: 0), (X
: -1; Y
: -4), (X
: -1; Y
: -4), (X
: 2; Y
: -4))),
561 (LeftAnim
: True; wX
: 64; wY
: 64; AnimSpeed
:(3, 2, 3, 4, 2, 0, 4); //BARON
562 AnimDeltaRight
: ((X
: 4; Y
: 0), (X
: 2; Y
: 0), (X
: -1; Y
: -1), (X
: -1; Y
: -1), (X
: 1; Y
: 0), (X
: 1; Y
: 0), (X
: -1; Y
: 0));
563 AnimDeltaLeft
: ((X
: 0; Y
: 0), (X
: 2; Y
: 0), (X
: -1; Y
: -1), (X
: -1; Y
: -1), (X
: -2; Y
: 0), (X
: -2; Y
: 0), (X
: 1; Y
: 0))),
565 (LeftAnim
: True; wX
: 64; wY
: 64; AnimSpeed
:(3, 2, 3, 4, 2, 0, 4); //KNIGHT
566 AnimDeltaRight
: ((X
: 4; Y
: 0), (X
: 2; Y
: 0), (X
: -1; Y
: -1), (X
: -1; Y
: -1), (X
: 1; Y
: 0), (X
: 1; Y
: 0), (X
: -1; Y
: 0));
567 AnimDeltaLeft
: ((X
: 0; Y
: 0), (X
: 2; Y
: 0), (X
: -1; Y
: -1), (X
: -1; Y
: -1), (X
: -2; Y
: 0), (X
: -2; Y
: 0), (X
: 1; Y
: 0))),
569 (LeftAnim
: False; wX
: 88; wY
: 69; AnimSpeed
:(3, 2, 3, 4, 2, 0, 4); //CACO
570 AnimDeltaRight
: ((X
: 0; Y
: -4), (X
: 0; Y
: -4), (X
: 0; Y
: -5), (X
: 0; Y
: -5), (X
: 0; Y
: -4), (X
: 0; Y
: -4), (X
: 0; Y
: -4));
571 AnimDeltaLeft
: ((X
: 0; Y
: -4), (X
: 0; Y
: -4), (X
: 0; Y
: -5), (X
: 0; Y
: -5), (X
: 0; Y
: -4), (X
: 0; Y
: -4), (X
: 0; Y
: -4))),
573 (LeftAnim
: False; wX
: 32; wY
: 32; AnimSpeed
:(3, 2, 3, 4, 1, 0, 4); //SOUL
574 AnimDeltaRight
: ((X
: 1; Y
:-10), (X
: 1; Y
:-10), (X
:-33; Y
:-34), (X
:-33; Y
:-34), (X
:-16; Y
:-10), (X
:-16; Y
:-10), (X
: -1; Y
: -7));
575 AnimDeltaLeft
: ((X
: 1; Y
:-10), (X
: 1; Y
:-10), (X
:-33; Y
:-34), (X
:-33; Y
:-34), (X
:-16; Y
:-10), (X
:-16; Y
:-10), (X
: -1; Y
: -7))),
577 (LeftAnim
: False; wX
: 64; wY
: 64; AnimSpeed
:(3, 2, 3, 4, 2, 0, 4); //PAIN
578 AnimDeltaRight
: ((X
: -1; Y
: -3), (X
: -1; Y
: -3), (X
: -3; Y
: 0), (X
: -3; Y
: 0), (X
: -1; Y
: -3), (X
: -1; Y
: -3), (X
: -1; Y
: -4));
579 AnimDeltaLeft
: ((X
: -1; Y
: -3), (X
: -1; Y
: -3), (X
: -3; Y
: 0), (X
: -3; Y
: 0), (X
: -1; Y
: -3), (X
: -1; Y
: -3), (X
: -1; Y
: -4))),
581 (LeftAnim
: True; wX
: 128; wY
: 64; AnimSpeed
:(3, 2, 4, 4, 1, 0, 4); //SPIDER
582 AnimDeltaRight
: ((X
: -4; Y
: -4), (X
: -4; Y
: -4), (X
: -2; Y
: 8), (X
: -2; Y
: 8), (X
: -3; Y
: -3), (X
: -3; Y
: -3), (X
: -3; Y
: -4));
583 AnimDeltaLeft
: ((X
: -4; Y
: -4), (X
: -4; Y
: -4), (X
: -2; Y
: 8), (X
: -2; Y
: 8), (X
: -3; Y
: -3), (X
: -3; Y
: -3), (X
: 18; Y
: -5))),
585 (LeftAnim
: True; wX
: 64; wY
: 32; AnimSpeed
:(3, 2, 3, 4, 1, 0, 4); //BSP
586 AnimDeltaRight
: ((X
: 0; Y
: -1), (X
: 0; Y
: -1), (X
: -3; Y
: 5), (X
: -3; Y
: 5), (X
: 7; Y
: -1), (X
: 7; Y
: -1), (X
: 1; Y
: -3));
587 AnimDeltaLeft
: ((X
: 0; Y
: -1), (X
: 0; Y
: -1), (X
: -3; Y
: 5), (X
: -3; Y
: 5), (X
: 7; Y
: -1), (X
: 7; Y
: -1), (X
: 6; Y
: -3))),
589 (LeftAnim
: False; wX
: 64; wY
: 64; AnimSpeed
:(3, 2, 2, 4, 2, 0, 4); //MANCUB
590 AnimDeltaRight
: ((X
: -2; Y
: -7), (X
: -2; Y
: -7), (X
: -4; Y
: -2), (X
: -4; Y
: -2), (X
: -4; Y
: -7), (X
: -4; Y
: -7), (X
:-14; Y
: -7));
591 AnimDeltaLeft
: ((X
: -2; Y
: -7), (X
: -2; Y
: -7), (X
: -4; Y
: -2), (X
: -4; Y
: -2), (X
: -4; Y
: -7), (X
: -4; Y
: -7), (X
:-14; Y
: -7))),
593 (LeftAnim
: True; wX
: 64; wY
: 32; AnimSpeed
:(3, 3, 3, 3, 3, 3, 3); //SKEL
594 AnimDeltaRight
: ((X
: -1; Y
: 4), (X
: -1; Y
: 4), (X
: -2; Y
: 4), (X
: -2; Y
: 4), (X
: -1; Y
: 4), (X
: 6; Y
: 2), (X
:-24; Y
: 4));
595 AnimDeltaLeft
: ((X
: 1; Y
: 4), (X
: -1; Y
: 4), (X
: -2; Y
: 4), (X
: -2; Y
: 4), (X
: -2; Y
: 2), (X
: -5; Y
: 4), (X
: 26; Y
: 4))),
597 (LeftAnim
: True; wX
: 64; wY
: 32; AnimSpeed
:(3, 3, 3, 3, 3, 3, 3); //VILE
598 AnimDeltaRight
: ((X
: 5; Y
:-21), (X
: 5; Y
:-21), (X
: 1; Y
:-21), (X
: 1; Y
:-21), (X
: 8; Y
:-23), (X
: -1; Y
:-23), (X
: 4; Y
:-20));
599 AnimDeltaLeft
: ((X
: -8; Y
:-21), (X
: 5; Y
:-21), (X
: 1; Y
:-21), (X
: 1; Y
:-21), (X
:-10; Y
:-24), (X
: 3; Y
:-23), (X
: -4; Y
:-22))),
601 (LeftAnim
: False; wX
: 8; wY
: 8; AnimSpeed
:(2, 2, 2, 2, 3, 0, 1); //FISH
602 AnimDeltaRight
: ((X
: -1; Y
: 0), (X
: -1; Y
: 0), (X
: -2; Y
: -1), (X
: -2; Y
: -1), (X
: -1; Y
: -1), (X
: -1; Y
: -1), (X
: -1; Y
: -1));
603 AnimDeltaLeft
: ((X
: -1; Y
: 0), (X
: -1; Y
: 0), (X
: -2; Y
: -1), (X
: -2; Y
: -1), (X
: -1; Y
: -1), (X
: -1; Y
: -1), (X
: -1; Y
: -1 ))),
605 (LeftAnim
: False; wX
: 32; wY
: 32; AnimSpeed
:(3, 0, 3, 0, 0, 0, 5); //BARREL
606 AnimDeltaRight
: ((X
: 0; Y
:-15), (X
: 0; Y
:-15), (X
: -1; Y
:-15), (X
: -1; Y
:-15), (X
: 0; Y
:-15), (X
: 0; Y
:-15), (X
: 0; Y
:-15));
607 AnimDeltaLeft
: ((X
: 0; Y
:-15), (X
: 0; Y
:-15), (X
: -1; Y
:-15), (X
: -1; Y
:-15), (X
: 0; Y
:-15), (X
: 0; Y
:-15), (X
: 0; Y
:-15))),
609 (LeftAnim
: False; wX
: 95; wY
: 57; AnimSpeed
:(1, 2, 1, 0, 1, 1, 0); //ROBO
610 AnimDeltaRight
: ((X
: -2; Y
:-26), (X
: -2; Y
:-26), (X
: 0; Y
:-26), (X
: 0; Y
:-26), (X
: 2; Y
:-26), (X
: 15; Y
:-26), (X
: -2; Y
:-26));
611 AnimDeltaLeft
: ((X
: -2; Y
:-26), (X
: -2; Y
:-26), (X
: 0; Y
:-26), (X
: 0; Y
:-26), (X
: 2; Y
:-26), (X
: 15; Y
:-26), (X
: -2; Y
:-26))),
613 (LeftAnim
: False; wX
: 32; wY
: 32; AnimSpeed
:(3, 2, 2, 2, 2, 0, 5); //MAN
614 AnimDeltaRight
: ((X
: 0; Y
: -6), (X
: 0; Y
: -6), (X
: -2; Y
: 0), (X
: 2; Y
: 0), (X
: 1; Y
: -6), (X
: 1; Y
: -6), (X
: 0; Y
: -6));
615 AnimDeltaLeft
: ((X
: 0; Y
: -6), (X
: 0; Y
: -6), (X
: -2; Y
: 0), (X
: 2; Y
: 0), (X
: 1; Y
: -6), (X
: 1; Y
: -6), (X
: 0; Y
: -6))) );
617 MAX_ATM
= 89; // Âðåìÿ îæèäàíèÿ ïîñëå ïîòåðè öåëè
618 MAX_SOUL
= 512; // Îãðàíè÷åíèå Lost_Soul'îâ
621 // ////////////////////////////////////////////////////////////////////////// //
623 gMonsters
: array of TMonster
;
624 uidMap
: array [0..65535] of TMonster
; // monster knows it's index
625 freeInds
: TIdPool
= nil;
628 procedure clearUidMap ();
632 for idx
:= 0 to High(uidMap
) do uidMap
[idx
] := nil;
637 function g_Mons_getNewTrapFrameId (): DWord
; inline;
641 Inc(monCheckTrapLastFrameId
);
642 if (monCheckTrapLastFrameId
= 0) then
645 monCheckTrapLastFrameId
:= 1;
646 for f
:= 0 to High(gMonsters
) do
648 if (gMonsters
[f
] <> nil) then gMonsters
[f
].trapCheckFrameId
:= 0;
651 result
:= monCheckTrapLastFrameId
;
655 function g_Mons_getNewMPlatFrameId (): LongWord; inline;
659 Inc(monCheckMPlatLastFrameId
);
660 if (monCheckMPlatLastFrameId
= 0) then
663 monCheckMPlatLastFrameId
:= 1;
664 for f
:= 0 to High(gMonsters
) do
666 if (gMonsters
[f
] <> nil) then gMonsters
[f
].mplatCheckFrameId
:= 0;
669 result
:= monCheckMPlatLastFrameId
;
678 soulcount
: Integer = 0;
681 function allocMonster (): DWORD
;
685 result
:= freeInds
.alloc();
686 if (result
> High(gMonsters
)) then
688 olen
:= Length(gMonsters
);
689 SetLength(gMonsters
, result
+64);
690 for f
:= olen
to High(gMonsters
) do gMonsters
[f
] := nil;
695 function IsFriend(a
, b
: Byte): Boolean;
699 // Áî÷êà - âñåì äðóã:
700 if (a
= MONSTER_BARREL
) or (b
= MONSTER_BARREL
) then
703 // Ìîíñòðû îäíîãî âèäà:
706 MONSTER_IMP
, MONSTER_DEMON
, MONSTER_BARON
, MONSTER_KNIGHT
, MONSTER_CACO
,
707 MONSTER_SOUL
, MONSTER_PAIN
, MONSTER_MANCUB
, MONSTER_SKEL
, MONSTER_FISH
:
708 Exit
; // Ýòè íå áüþò ñâîèõ
711 // Lost_Soul íå ìîæåò ðàíèòü Pain_Elemental'à:
712 if (a
= MONSTER_SOUL
) and (b
= MONSTER_PAIN
) then
714 // Pain_Elemental íå ìîæåò ðàíèòü Lost_Soul'à:
715 if (b
= MONSTER_SOUL
) and (a
= MONSTER_PAIN
) then
718 //  îñòàëüíûõ ñëó÷àÿõ - áóäóò áèòü äðóã äðóãà:
723 function BehaviourDamage(SpawnerUID
: Word; BH
, SelfType
: Byte): Boolean;
726 UIDType
, MonsterType
: Byte;
731 UIDType
:= g_GetUIDType(SpawnerUID
);
732 if UIDType
= UID_MONSTER
then
734 m
:= g_Monsters_ByUID(SpawnerUID
);
735 if m
= nil then Exit
;
736 MonsterType
:= m
.FMonsterType
;
740 BH_NORMAL
: Result
:= (UIDType
= UID_PLAYER
) or
741 ((UIDType
= UID_MONSTER
) and (not IsFriend(MonsterType
, SelfType
)));
743 BH_KILLER
: Result
:= UIDType
= UID_PLAYER
;
744 BH_MANIAC
: Result
:= (UIDType
= UID_PLAYER
) or
745 ((UIDType
= UID_MONSTER
) and (not IsFriend(MonsterType
, SelfType
)));
747 BH_INSANE
: Result
:= (UIDType
= UID_MONSTER
) and (not IsFriend(MonsterType
, SelfType
));
748 BH_CANNIBAL
: Result
:= (UIDType
= UID_MONSTER
) and (MonsterType
= SelfType
);
753 function canShoot(m
: Byte): Boolean;
758 MONSTER_DEMON
, MONSTER_FISH
, MONSTER_BARREL
:
766 function isCorpse (o
: PObj
; immediately
: Boolean): Integer;
769 function monsCollCheck (mon: TMonster; atag: Integer): Boolean;
771 atag := atag; // shut up, fpc!
772 result := false; // don't stop
773 if (mon.FState = MONSTATE_DEAD) and g_Obj_Collide(o, @mon.FObj) then
775 case mon.FMonsterType of // Íå âîñêðåñèòü:
776 MONSTER_SOUL, MONSTER_PAIN, MONSTER_CYBER, MONSTER_SPIDER,
777 MONSTER_VILE, MONSTER_BARREL, MONSTER_ROBO: exit;
779 // Îñòàëüíûõ ìîæíî âîñêðåñèòü
788 mres
: TMonster
= nil;
789 it
: TMonsterGrid
.Iter
;
793 // Åñëè íóæíà âåðîÿòíîñòü
794 if not immediately
and (Random(8) <> 0) then exit
;
796 // Èùåì ìåðòâûõ ìîíñòðîâ ïîáëèçîñòè
797 if gmon_debug_use_sqaccel
then
799 //mon := monsGrid.forEachInAABB(o.X+o.Rect.X, o.Y+o.Rect.Y, o.Rect.Width, o.Rect.Height, monsCollCheck);
800 //if (mon <> nil) then result := mon.mArrIdx;
801 it
:= monsGrid
.forEachInAABB(o
.X
+o
.Rect
.X
, o
.Y
+o
.Rect
.Y
, o
.Rect
.Width
, o
.Rect
.Height
);
804 case mon
.FMonsterType
of // Íå âîñêðåñèòü:
805 MONSTER_SOUL
, MONSTER_PAIN
, MONSTER_CYBER
, MONSTER_SPIDER
,
806 MONSTER_VILE
, MONSTER_BARREL
, MONSTER_ROBO
: begin end;
807 // Îñòàëüíûõ ìîæíî âîñêðåñèòü
810 if (mres
<> nil) then break
;
813 if (mres
<> nil) then result
:= mres
.mArrIdx
;
817 for a
:= 0 to High(gMonsters
) do
819 if (gMonsters
[a
] <> nil) and (gMonsters
[a
].FState
= MONSTATE_DEAD
) and g_Obj_Collide(o
, @gMonsters
[a
].FObj
) then
821 case gMonsters
[a
].FMonsterType
of // Íå âîñêðåñèòü:
822 MONSTER_SOUL
, MONSTER_PAIN
, MONSTER_CYBER
, MONSTER_SPIDER
,
823 MONSTER_VILE
, MONSTER_BARREL
, MONSTER_ROBO
: Continue
;
824 else // Îñòàëüíûõ ìîæíî âîñêðåñèòü
835 procedure g_Monsters_LoadData();
837 e_WriteLog('Loading monsters data...', TMsgType
.Notify
);
839 g_Game_SetLoadingText(_lc
[I_LOAD_MONSTER_TEXTURES
], 133, False);
840 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_BARREL_SLEEP', GameWAD
+':MTEXTURES\BARREL_SLEEP', 64, 64, 3);
841 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_BARREL_DIE', GameWAD
+':MTEXTURES\BARREL_DIE', 64, 64, 4);
842 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_BARREL_PAIN', GameWAD
+':MTEXTURES\BARREL_PAIN', 64, 64, 1);
843 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_ZOMBY_SLEEP', GameWAD
+':MTEXTURES\ZOMBY_SLEEP', 64, 64, 2);
844 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_ZOMBY_GO', GameWAD
+':MTEXTURES\ZOMBY_GO', 64, 64, 4);
845 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_ZOMBY_DIE', GameWAD
+':MTEXTURES\ZOMBY_DIE', 64, 64, 6);
846 g_Game_StepLoading(6);
847 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_ZOMBY_MESS', GameWAD
+':MTEXTURES\ZOMBY_MESS', 64, 64, 9);
848 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_ZOMBY_ATTACK', GameWAD
+':MTEXTURES\ZOMBY_ATTACK', 64, 64, 2);
849 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_ZOMBY_ATTACK_L', GameWAD
+':MTEXTURES\ZOMBY_ATTACK_L', 64, 64, 2);
850 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_ZOMBY_PAIN', GameWAD
+':MTEXTURES\ZOMBY_PAIN', 64, 64, 1);
851 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SERG_SLEEP', GameWAD
+':MTEXTURES\SERG_SLEEP', 64, 64, 2);
852 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SERG_GO', GameWAD
+':MTEXTURES\SERG_GO', 64, 64, 4);
853 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SERG_DIE', GameWAD
+':MTEXTURES\SERG_DIE', 64, 64, 5);
854 g_Game_StepLoading(13);
855 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SERG_MESS', GameWAD
+':MTEXTURES\SERG_MESS', 64, 64, 9);
856 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SERG_ATTACK', GameWAD
+':MTEXTURES\SERG_ATTACK', 64, 64, 2);
857 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SERG_ATTACK_L', GameWAD
+':MTEXTURES\SERG_ATTACK_L', 64, 64, 2);
858 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SERG_PAIN', GameWAD
+':MTEXTURES\SERG_PAIN', 64, 64, 1);
859 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_MAN_SLEEP', GameWAD
+':MTEXTURES\MAN_SLEEP', 64, 64, 2);
860 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_MAN_GO', GameWAD
+':MTEXTURES\MAN_GO', 64, 64, 4);
861 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_MAN_DIE', GameWAD
+':MTEXTURES\MAN_DIE', 64, 64, 7);
862 g_Game_StepLoading(20);
863 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_MAN_MESS', GameWAD
+':MTEXTURES\MAN_MESS', 64, 64, 9);
864 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_MAN_ATTACK', GameWAD
+':MTEXTURES\MAN_ATTACK', 64, 64, 2);
865 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_MAN_PAIN', GameWAD
+':MTEXTURES\MAN_PAIN', 64, 64, 1);
866 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CGUN_SLEEP', GameWAD
+':MTEXTURES\CGUN_SLEEP', 64, 64, 2);
867 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CGUN_SLEEP_L', GameWAD
+':MTEXTURES\CGUN_SLEEP_L', 64, 64, 2);
868 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CGUN_GO', GameWAD
+':MTEXTURES\CGUN_GO', 64, 64, 4);
869 g_Game_StepLoading(26);
870 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CGUN_GO_L', GameWAD
+':MTEXTURES\CGUN_GO_L', 64, 64, 4);
871 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CGUN_DIE', GameWAD
+':MTEXTURES\CGUN_DIE', 64, 64, 7);
872 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CGUN_MESS', GameWAD
+':MTEXTURES\CGUN_MESS', 64, 64, 6);
873 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CGUN_ATTACK', GameWAD
+':MTEXTURES\CGUN_ATTACK', 64, 64, 2);
874 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CGUN_ATTACK_L', GameWAD
+':MTEXTURES\CGUN_ATTACK_L', 64, 64, 2);
875 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CGUN_PAIN', GameWAD
+':MTEXTURES\CGUN_PAIN', 64, 64, 1);
876 g_Game_StepLoading(32);
877 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CGUN_PAIN_L', GameWAD
+':MTEXTURES\CGUN_PAIN_L', 64, 64, 1);
878 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_IMP_SLEEP', GameWAD
+':MTEXTURES\IMP_SLEEP', 64, 64, 2);
879 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_IMP_GO', GameWAD
+':MTEXTURES\IMP_GO', 64, 64, 4);
880 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_IMP_DIE', GameWAD
+':MTEXTURES\IMP_DIE', 64, 64, 5);
881 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_IMP_MESS', GameWAD
+':MTEXTURES\IMP_MESS', 64, 64, 8);
882 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_IMP_ATTACK', GameWAD
+':MTEXTURES\IMP_ATTACK', 64, 64, 3);
883 g_Game_StepLoading(38);
884 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_IMP_PAIN', GameWAD
+':MTEXTURES\IMP_PAIN', 64, 64, 1);
885 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_DEMON_SLEEP', GameWAD
+':MTEXTURES\DEMON_SLEEP', 64, 64, 2);
886 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_DEMON_GO', GameWAD
+':MTEXTURES\DEMON_GO', 64, 64, 4);
887 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_DEMON_DIE', GameWAD
+':MTEXTURES\DEMON_DIE', 64, 64, 6);
888 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_DEMON_ATTACK', GameWAD
+':MTEXTURES\DEMON_ATTACK', 64, 64, 3);
889 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_DEMON_PAIN', GameWAD
+':MTEXTURES\DEMON_PAIN', 64, 64, 1);
890 g_Game_StepLoading(44);
891 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SOUL_SLEEP', GameWAD
+':MTEXTURES\SOUL_SLEEP', 64, 64, 2);
892 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SOUL_GO', GameWAD
+':MTEXTURES\SOUL_GO', 64, 64, 2);
893 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SOUL_PAIN', GameWAD
+':MTEXTURES\SOUL_PAIN', 64, 64, 1);
894 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SOUL_ATTACK', GameWAD
+':MTEXTURES\SOUL_ATTACK', 64, 64, 2);
895 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SOUL_DIE', GameWAD
+':MTEXTURES\SOUL_DIE', 128, 128, 7);
896 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_FISH_SLEEP', GameWAD
+':MTEXTURES\FISH_SLEEP', 32, 32, 2);
897 g_Game_StepLoading(50);
898 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_FISH_GO', GameWAD
+':MTEXTURES\FISH_GO', 32, 32, 4);
899 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_FISH_PAIN', GameWAD
+':MTEXTURES\FISH_PAIN', 32, 32, 3);
900 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_FISH_ATTACK', GameWAD
+':MTEXTURES\FISH_ATTACK', 32, 32, 2);
901 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_FISH_DIE', GameWAD
+':MTEXTURES\FISH_DIE', 32, 32, 1);
902 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SPIDER_SLEEP', GameWAD
+':MTEXTURES\SPIDER_SLEEP', 256, 128, 2);
903 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SPIDER_GO', GameWAD
+':MTEXTURES\SPIDER_GO', 256, 128, 6);
904 g_Game_StepLoading(56);
905 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SPIDER_PAIN', GameWAD
+':MTEXTURES\SPIDER_PAIN', 256, 128, 1);
906 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SPIDER_PAIN_L', GameWAD
+':MTEXTURES\SPIDER_PAIN_L', 256, 128, 1);
907 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SPIDER_ATTACK', GameWAD
+':MTEXTURES\SPIDER_ATTACK', 256, 128, 2);
908 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SPIDER_DIE', GameWAD
+':MTEXTURES\SPIDER_DIE', 256, 128, 10);
909 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_BSP_SLEEP', GameWAD
+':MTEXTURES\BSP_SLEEP', 128, 64, 2);
910 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_BSP_GO', GameWAD
+':MTEXTURES\BSP_GO', 128, 64, 6);
911 g_Game_StepLoading(62);
912 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_BSP_PAIN', GameWAD
+':MTEXTURES\BSP_PAIN', 128, 64, 1);
913 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_BSP_PAIN_L', GameWAD
+':MTEXTURES\BSP_PAIN_L', 128, 64, 1);
914 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_BSP_ATTACK', GameWAD
+':MTEXTURES\BSP_ATTACK', 128, 64, 2);
915 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_BSP_DIE', GameWAD
+':MTEXTURES\BSP_DIE', 128, 64, 7);
916 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CACO_SLEEP', GameWAD
+':MTEXTURES\CACO_SLEEP', 128, 128, 1);
917 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CACO_GO', GameWAD
+':MTEXTURES\CACO_GO', 128, 128, 1);
918 g_Game_StepLoading(68);
919 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CACO_PAIN', GameWAD
+':MTEXTURES\CACO_PAIN', 128, 128, 1);
920 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CACO_ATTACK', GameWAD
+':MTEXTURES\CACO_ATTACK', 128, 128, 6);
921 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CACO_DIE', GameWAD
+':MTEXTURES\CACO_DIE', 128, 128, 7);
922 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_PAIN_SLEEP', GameWAD
+':MTEXTURES\PAIN_SLEEP', 128, 128, 4);
923 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_PAIN_GO', GameWAD
+':MTEXTURES\PAIN_GO', 128, 128, 4);
924 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_PAIN_PAIN', GameWAD
+':MTEXTURES\PAIN_PAIN', 128, 128, 1);
925 g_Game_StepLoading(74);
926 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_PAIN_ATTACK', GameWAD
+':MTEXTURES\PAIN_ATTACK', 128, 128, 4);
927 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_PAIN_DIE', GameWAD
+':MTEXTURES\PAIN_DIE', 128, 128, 7);
928 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_BARON_SLEEP', GameWAD
+':MTEXTURES\BARON_SLEEP', 128, 128, 2);
929 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_BARON_SLEEP_L', GameWAD
+':MTEXTURES\BARON_SLEEP_L', 128, 128, 2);
930 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_BARON_GO', GameWAD
+':MTEXTURES\BARON_GO', 128, 128, 4);
931 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_BARON_PAIN', GameWAD
+':MTEXTURES\BARON_PAIN', 128, 128, 1);
932 g_Game_StepLoading(80);
933 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_BARON_PAIN_L', GameWAD
+':MTEXTURES\BARON_PAIN_L', 128, 128, 1);
934 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_BARON_ATTACK', GameWAD
+':MTEXTURES\BARON_ATTACK', 128, 128, 3);
935 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_BARON_ATTACK_L', GameWAD
+':MTEXTURES\BARON_ATTACK_L', 128, 128, 3);
936 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_BARON_DIE', GameWAD
+':MTEXTURES\BARON_DIE', 128, 128, 7);
937 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_KNIGHT_SLEEP', GameWAD
+':MTEXTURES\KNIGHT_SLEEP', 128, 128, 2);
938 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_KNIGHT_SLEEP_L', GameWAD
+':MTEXTURES\KNIGHT_SLEEP_L', 128, 128, 2);
939 g_Game_StepLoading(86);
940 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_KNIGHT_GO', GameWAD
+':MTEXTURES\KNIGHT_GO', 128, 128, 4);
941 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_KNIGHT_PAIN', GameWAD
+':MTEXTURES\KNIGHT_PAIN', 128, 128, 1);
942 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_KNIGHT_PAIN_L', GameWAD
+':MTEXTURES\KNIGHT_PAIN_L', 128, 128, 1);
943 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_KNIGHT_ATTACK', GameWAD
+':MTEXTURES\KNIGHT_ATTACK', 128, 128, 3);
944 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_KNIGHT_ATTACK_L', GameWAD
+':MTEXTURES\KNIGHT_ATTACK_L', 128, 128, 3);
945 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_KNIGHT_DIE', GameWAD
+':MTEXTURES\KNIGHT_DIE', 128, 128, 7);
946 g_Game_StepLoading(92);
947 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_MANCUB_SLEEP', GameWAD
+':MTEXTURES\MANCUB_SLEEP', 128, 128, 2);
948 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_MANCUB_GO', GameWAD
+':MTEXTURES\MANCUB_GO', 128, 128, 6);
949 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_MANCUB_PAIN', GameWAD
+':MTEXTURES\MANCUB_PAIN', 128, 128, 1);
950 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_MANCUB_ATTACK', GameWAD
+':MTEXTURES\MANCUB_ATTACK', 128, 128, 3);
951 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_MANCUB_DIE', GameWAD
+':MTEXTURES\MANCUB_DIE', 128, 128, 10);
952 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SKEL_SLEEP', GameWAD
+':MTEXTURES\SKEL_SLEEP', 128, 128, 2);
953 g_Game_StepLoading(98);
954 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SKEL_SLEEP_L', GameWAD
+':MTEXTURES\SKEL_SLEEP_L', 128, 128, 2);
955 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SKEL_GO', GameWAD
+':MTEXTURES\SKEL_GO', 128, 128, 6);
956 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SKEL_PAIN', GameWAD
+':MTEXTURES\SKEL_PAIN', 128, 128, 1);
957 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SKEL_PAIN_L', GameWAD
+':MTEXTURES\SKEL_PAIN_L', 128, 128, 1);
958 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SKEL_ATTACK', GameWAD
+':MTEXTURES\SKEL_ATTACK', 128, 128, 2);
959 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SKEL_ATTACK_L', GameWAD
+':MTEXTURES\SKEL_ATTACK_L', 128, 128, 2);
960 g_Game_StepLoading(104);
961 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SKEL_ATTACK2', GameWAD
+':MTEXTURES\SKEL_ATTACK2', 128, 128, 2);
962 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SKEL_ATTACK2_L', GameWAD
+':MTEXTURES\SKEL_ATTACK2_L', 128, 128, 2);
963 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SKEL_DIE', GameWAD
+':MTEXTURES\SKEL_DIE', 128, 128, 5);
964 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_VILE_SLEEP', GameWAD
+':MTEXTURES\VILE_SLEEP', 128, 128, 2);
965 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_VILE_SLEEP_L', GameWAD
+':MTEXTURES\VILE_SLEEP_L', 128, 128, 2);
966 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_VILE_GO', GameWAD
+':MTEXTURES\VILE_GO', 128, 128, 6);
967 g_Game_StepLoading(110);
968 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_VILE_PAIN', GameWAD
+':MTEXTURES\VILE_PAIN', 128, 128, 1);
969 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_VILE_PAIN_L', GameWAD
+':MTEXTURES\VILE_PAIN_L', 128, 128, 1);
970 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_VILE_ATTACK', GameWAD
+':MTEXTURES\VILE_ATTACK', 128, 128, 10);
971 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_VILE_ATTACK_L', GameWAD
+':MTEXTURES\VILE_ATTACK_L', 128, 128, 10);
972 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_VILE_ATTACK2', GameWAD
+':MTEXTURES\VILE_ATTACK2', 128, 128, 3);
973 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_VILE_ATTACK2_L', GameWAD
+':MTEXTURES\VILE_ATTACK2_L', 128, 128, 3);
974 g_Game_StepLoading(116);
975 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_VILE_DIE', GameWAD
+':MTEXTURES\VILE_DIE', 128, 128, 9);
976 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_ROBO_SLEEP', GameWAD
+':MTEXTURES\ROBO_SLEEP', 128, 128, 1);
977 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_ROBO_GO', GameWAD
+':MTEXTURES\ROBO_GO', 128, 128, 12);
978 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_ROBO_ATTACK', GameWAD
+':MTEXTURES\ROBO_ATTACK', 128, 128, 2);
979 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_ROBO_ATTACK2', GameWAD
+':MTEXTURES\ROBO_ATTACK2', 128, 128, 4);
980 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_ROBO_DIE', GameWAD
+':MTEXTURES\ROBO_DIE', 128, 128, 1);
981 g_Game_StepLoading(122);
982 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CYBER_SLEEP', GameWAD
+':MTEXTURES\CYBER_SLEEP', 128, 128, 2);
983 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CYBER_SLEEP_L', GameWAD
+':MTEXTURES\CYBER_SLEEP_L', 128, 128, 2);
984 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CYBER_GO', GameWAD
+':MTEXTURES\CYBER_GO', 128, 128, 4);
985 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CYBER_GO_L', GameWAD
+':MTEXTURES\CYBER_GO_L', 128, 128, 4);
986 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CYBER_PAIN', GameWAD
+':MTEXTURES\CYBER_PAIN', 128, 128, 1);
987 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CYBER_PAIN_L', GameWAD
+':MTEXTURES\CYBER_PAIN_L', 128, 128, 1);
988 g_Game_StepLoading(128);
989 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CYBER_ATTACK', GameWAD
+':MTEXTURES\CYBER_ATTACK', 128, 128, 2);
990 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CYBER_ATTACK_L', GameWAD
+':MTEXTURES\CYBER_ATTACK_L', 128, 128, 2);
991 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CYBER_ATTACK2', GameWAD
+':MTEXTURES\CYBER_ATTACK2', 128, 128, 2);
992 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CYBER_ATTACK2_L', GameWAD
+':MTEXTURES\CYBER_ATTACK2_L', 128, 128, 2);
993 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CYBER_DIE', GameWAD
+':MTEXTURES\CYBER_DIE', 128, 128, 9);
994 g_Game_StepLoading(133);
996 g_Game_SetLoadingText(_lc
[I_LOAD_MONSTER_SOUNDS
], 0, False);
998 g_Sound_CreateWADEx('SOUND_MONSTER_BARREL_DIE', GameWAD
+':MSOUNDS\BARREL_DIE');
1000 g_Sound_CreateWADEx('SOUND_MONSTER_PAIN', GameWAD
+':MSOUNDS\PAIN');
1001 g_Sound_CreateWADEx('SOUND_MONSTER_PAIN2', GameWAD
+':MSOUNDS\PAIN2');
1002 g_Sound_CreateWADEx('SOUND_MONSTER_ACTION', GameWAD
+':MSOUNDS\ACTION');
1003 g_Sound_CreateWADEx('SOUND_MONSTER_ACTION2', GameWAD
+':MSOUNDS\ACTION2');
1004 g_Sound_CreateWADEx('SOUND_MONSTER_ALERT_1', GameWAD
+':MSOUNDS\ALERT_1');
1005 g_Sound_CreateWADEx('SOUND_MONSTER_ALERT_2', GameWAD
+':MSOUNDS\ALERT_2');
1006 g_Sound_CreateWADEx('SOUND_MONSTER_ALERT_3', GameWAD
+':MSOUNDS\ALERT_3');
1007 g_Sound_CreateWADEx('SOUND_MONSTER_DIE_1', GameWAD
+':MSOUNDS\DIE_1');
1008 g_Sound_CreateWADEx('SOUND_MONSTER_DIE_2', GameWAD
+':MSOUNDS\DIE_2');
1009 g_Sound_CreateWADEx('SOUND_MONSTER_DIE_3', GameWAD
+':MSOUNDS\DIE_3');
1010 g_Sound_CreateWADEx('SOUND_MONSTER_SLOP', GameWAD
+':MSOUNDS\SLOP');
1012 g_Sound_CreateWADEx('SOUND_MONSTER_DEMON_ATTACK', GameWAD
+':MSOUNDS\DEMON_ATTACK');
1013 g_Sound_CreateWADEx('SOUND_MONSTER_DEMON_ALERT', GameWAD
+':MSOUNDS\DEMON_ALERT');
1014 g_Sound_CreateWADEx('SOUND_MONSTER_DEMON_DIE', GameWAD
+':MSOUNDS\DEMON_DIE');
1016 g_Sound_CreateWADEx('SOUND_MONSTER_IMP_ALERT_1', GameWAD
+':MSOUNDS\IMP_ALERT_1');
1017 g_Sound_CreateWADEx('SOUND_MONSTER_IMP_ALERT_2', GameWAD
+':MSOUNDS\IMP_ALERT_2');
1018 g_Sound_CreateWADEx('SOUND_MONSTER_IMP_DIE_1', GameWAD
+':MSOUNDS\IMP_DIE_1');
1019 g_Sound_CreateWADEx('SOUND_MONSTER_IMP_DIE_2', GameWAD
+':MSOUNDS\IMP_DIE_2');
1020 g_Sound_CreateWADEx('SOUND_MONSTER_IMP_ACTION', GameWAD
+':MSOUNDS\IMP_ACTION');
1021 g_Sound_CreateWADEx('SOUND_MONSTER_IMP_ATTACK', GameWAD
+':MSOUNDS\IMP_ATTACK');
1023 g_Sound_CreateWADEx('SOUND_MONSTER_MAN_PAIN', GameWAD
+':MSOUNDS\MAN_PAIN');
1024 g_Sound_CreateWADEx('SOUND_MONSTER_MAN_ALERT', GameWAD
+':MSOUNDS\MAN_ALERT');
1025 g_Sound_CreateWADEx('SOUND_MONSTER_MAN_DIE', GameWAD
+':MSOUNDS\MAN_DIE');
1026 g_Sound_CreateWADEx('SOUND_MONSTER_HAHA', GameWAD
+':MSOUNDS\HAHA');
1027 g_Sound_CreateWADEx('SOUND_MONSTER_TRUP', GameWAD
+':MSOUNDS\TRUP');
1029 g_Sound_CreateWADEx('SOUND_MONSTER_SOUL_ATTACK', GameWAD
+':MSOUNDS\SOUL_ATTACK');
1030 g_Sound_CreateWADEx('SOUND_MONSTER_SOUL_DIE', GameWAD
+':MSOUNDS\SOUL_DIE');
1032 g_Sound_CreateWADEx('SOUND_MONSTER_BSP_ACTION', GameWAD
+':MSOUNDS\BSP_ACTION');
1033 g_Sound_CreateWADEx('SOUND_MONSTER_BSP_DIE', GameWAD
+':MSOUNDS\BSP_DIE');
1034 g_Sound_CreateWADEx('SOUND_MONSTER_BSP_ALERT', GameWAD
+':MSOUNDS\BSP_ALERT');
1035 g_Sound_CreateWADEx('SOUND_MONSTER_BSP_WALK', GameWAD
+':MSOUNDS\BSP_WALK');
1037 g_Sound_CreateWADEx('SOUND_MONSTER_VILE_ACTION', GameWAD
+':MSOUNDS\VILE_ACTION');
1038 g_Sound_CreateWADEx('SOUND_MONSTER_VILE_PAIN', GameWAD
+':MSOUNDS\VILE_PAIN');
1039 g_Sound_CreateWADEx('SOUND_MONSTER_VILE_DIE', GameWAD
+':MSOUNDS\VILE_DIE');
1040 g_Sound_CreateWADEx('SOUND_MONSTER_VILE_ALERT', GameWAD
+':MSOUNDS\VILE_ALERT');
1041 g_Sound_CreateWADEx('SOUND_MONSTER_VILE_ATTACK', GameWAD
+':MSOUNDS\VILE_ATTACK');
1043 g_Sound_CreateWADEx('SOUND_MONSTER_SKEL_ACTION', GameWAD
+':MSOUNDS\SKEL_ACTION');
1044 g_Sound_CreateWADEx('SOUND_MONSTER_SKEL_DIE', GameWAD
+':MSOUNDS\SKEL_DIE');
1045 g_Sound_CreateWADEx('SOUND_MONSTER_SKEL_ALERT', GameWAD
+':MSOUNDS\SKEL_ALERT');
1046 g_Sound_CreateWADEx('SOUND_MONSTER_SKEL_ATTACK', GameWAD
+':MSOUNDS\SKEL_ATTACK');
1047 g_Sound_CreateWADEx('SOUND_MONSTER_SKEL_HIT', GameWAD
+':MSOUNDS\SKEL_HIT');
1049 g_Sound_CreateWADEx('SOUND_MONSTER_MANCUB_PAIN', GameWAD
+':MSOUNDS\MANCUB_PAIN');
1050 g_Sound_CreateWADEx('SOUND_MONSTER_MANCUB_DIE', GameWAD
+':MSOUNDS\MANCUB_DIE');
1051 g_Sound_CreateWADEx('SOUND_MONSTER_MANCUB_ALERT', GameWAD
+':MSOUNDS\MANCUB_ALERT');
1052 g_Sound_CreateWADEx('SOUND_MONSTER_MANCUB_ATTACK', GameWAD
+':MSOUNDS\MANCUB_ATTACK');
1054 g_Sound_CreateWADEx('SOUND_MONSTER_PAIN_PAIN', GameWAD
+':MSOUNDS\PAIN_PAIN');
1055 g_Sound_CreateWADEx('SOUND_MONSTER_PAIN_DIE', GameWAD
+':MSOUNDS\PAIN_DIE');
1056 g_Sound_CreateWADEx('SOUND_MONSTER_PAIN_ALERT', GameWAD
+':MSOUNDS\PAIN_ALERT');
1058 g_Sound_CreateWADEx('SOUND_MONSTER_BARON_DIE', GameWAD
+':MSOUNDS\BARON_DIE');
1059 g_Sound_CreateWADEx('SOUND_MONSTER_BARON_ALERT', GameWAD
+':MSOUNDS\BARON_ALERT');
1061 g_Sound_CreateWADEx('SOUND_MONSTER_CACO_DIE', GameWAD
+':MSOUNDS\CACO_DIE');
1062 g_Sound_CreateWADEx('SOUND_MONSTER_CACO_ALERT', GameWAD
+':MSOUNDS\CACO_ALERT');
1064 g_Sound_CreateWADEx('SOUND_MONSTER_CYBER_DIE', GameWAD
+':MSOUNDS\CYBER_DIE');
1065 g_Sound_CreateWADEx('SOUND_MONSTER_CYBER_ALERT', GameWAD
+':MSOUNDS\CYBER_ALERT');
1066 g_Sound_CreateWADEx('SOUND_MONSTER_CYBER_WALK', GameWAD
+':MSOUNDS\CYBER_WALK');
1068 g_Sound_CreateWADEx('SOUND_MONSTER_KNIGHT_DIE', GameWAD
+':MSOUNDS\KNIGHT_DIE');
1069 g_Sound_CreateWADEx('SOUND_MONSTER_KNIGHT_ALERT', GameWAD
+':MSOUNDS\KNIGHT_ALERT');
1071 g_Sound_CreateWADEx('SOUND_MONSTER_SPIDER_DIE', GameWAD
+':MSOUNDS\SPIDER_DIE');
1072 g_Sound_CreateWADEx('SOUND_MONSTER_SPIDER_ALERT', GameWAD
+':MSOUNDS\SPIDER_ALERT');
1073 g_Sound_CreateWADEx('SOUND_MONSTER_SPIDER_WALK', GameWAD
+':MSOUNDS\SPIDER_WALK');
1075 g_Sound_CreateWADEx('SOUND_MONSTER_FISH_ATTACK', GameWAD
+':MSOUNDS\FISH_ATTACK');
1077 freeInds
:= TIdPool
.Create();
1079 monCheckTrapLastFrameId
:= 0;
1080 monCheckMPlatLastFrameId
:= 0;
1083 procedure g_Monsters_FreeData();
1085 e_WriteLog('Releasing monsters data...', TMsgType
.Notify
);
1087 g_Frames_DeleteByName('FRAMES_MONSTER_BARREL_SLEEP');
1088 g_Frames_DeleteByName('FRAMES_MONSTER_BARREL_PAIN');
1089 g_Frames_DeleteByName('FRAMES_MONSTER_BARREL_DIE');
1090 g_Frames_DeleteByName('FRAMES_MONSTER_ZOMBY_SLEEP');
1091 g_Frames_DeleteByName('FRAMES_MONSTER_ZOMBY_GO');
1092 g_Frames_DeleteByName('FRAMES_MONSTER_ZOMBY_DIE');
1093 g_Frames_DeleteByName('FRAMES_MONSTER_ZOMBY_MESS');
1094 g_Frames_DeleteByName('FRAMES_MONSTER_ZOMBY_ATTACK');
1095 g_Frames_DeleteByName('FRAMES_MONSTER_ZOMBY_ATTACK_L');
1096 g_Frames_DeleteByName('FRAMES_MONSTER_ZOMBY_PAIN');
1097 g_Frames_DeleteByName('FRAMES_MONSTER_SERG_SLEEP');
1098 g_Frames_DeleteByName('FRAMES_MONSTER_SERG_GO');
1099 g_Frames_DeleteByName('FRAMES_MONSTER_SERG_DIE');
1100 g_Frames_DeleteByName('FRAMES_MONSTER_SERG_MESS');
1101 g_Frames_DeleteByName('FRAMES_MONSTER_SERG_ATTACK');
1102 g_Frames_DeleteByName('FRAMES_MONSTER_SERG_ATTACK_L');
1103 g_Frames_DeleteByName('FRAMES_MONSTER_SERG_PAIN');
1104 g_Frames_DeleteByName('FRAMES_MONSTER_MAN_SLEEP');
1105 g_Frames_DeleteByName('FRAMES_MONSTER_MAN_GO');
1106 g_Frames_DeleteByName('FRAMES_MONSTER_MAN_DIE');
1107 g_Frames_DeleteByName('FRAMES_MONSTER_MAN_MESS');
1108 g_Frames_DeleteByName('FRAMES_MONSTER_MAN_ATTACK');
1109 g_Frames_DeleteByName('FRAMES_MONSTER_MAN_PAIN');
1110 g_Frames_DeleteByName('FRAMES_MONSTER_CGUN_SLEEP');
1111 g_Frames_DeleteByName('FRAMES_MONSTER_CGUN_SLEEP_L');
1112 g_Frames_DeleteByName('FRAMES_MONSTER_CGUN_GO');
1113 g_Frames_DeleteByName('FRAMES_MONSTER_CGUN_GO_L');
1114 g_Frames_DeleteByName('FRAMES_MONSTER_CGUN_DIE');
1115 g_Frames_DeleteByName('FRAMES_MONSTER_CGUN_MESS');
1116 g_Frames_DeleteByName('FRAMES_MONSTER_CGUN_ATTACK');
1117 g_Frames_DeleteByName('FRAMES_MONSTER_CGUN_ATTACK_L');
1118 g_Frames_DeleteByName('FRAMES_MONSTER_CGUN_PAIN');
1119 g_Frames_DeleteByName('FRAMES_MONSTER_CGUN_PAIN_L');
1120 g_Frames_DeleteByName('FRAMES_MONSTER_IMP_SLEEP');
1121 g_Frames_DeleteByName('FRAMES_MONSTER_IMP_GO');
1122 g_Frames_DeleteByName('FRAMES_MONSTER_IMP_DIE');
1123 g_Frames_DeleteByName('FRAMES_MONSTER_IMP_MESS');
1124 g_Frames_DeleteByName('FRAMES_MONSTER_IMP_ATTACK');
1125 g_Frames_DeleteByName('FRAMES_MONSTER_IMP_PAIN');
1126 g_Frames_DeleteByName('FRAMES_MONSTER_DEMON_SLEEP');
1127 g_Frames_DeleteByName('FRAMES_MONSTER_DEMON_GO');
1128 g_Frames_DeleteByName('FRAMES_MONSTER_DEMON_DIE');
1129 g_Frames_DeleteByName('FRAMES_MONSTER_DEMON_ATTACK');
1130 g_Frames_DeleteByName('FRAMES_MONSTER_DEMON_PAIN');
1131 g_Frames_DeleteByName('FRAMES_MONSTER_SOUL_SLEEP');
1132 g_Frames_DeleteByName('FRAMES_MONSTER_SOUL_GO');
1133 g_Frames_DeleteByName('FRAMES_MONSTER_SOUL_PAIN');
1134 g_Frames_DeleteByName('FRAMES_MONSTER_SOUL_ATTACK');
1135 g_Frames_DeleteByName('FRAMES_MONSTER_SOUL_DIE');
1136 g_Frames_DeleteByName('FRAMES_MONSTER_FISH_SLEEP');
1137 g_Frames_DeleteByName('FRAMES_MONSTER_FISH_GO');
1138 g_Frames_DeleteByName('FRAMES_MONSTER_FISH_PAIN');
1139 g_Frames_DeleteByName('FRAMES_MONSTER_FISH_ATTACK');
1140 g_Frames_DeleteByName('FRAMES_MONSTER_FISH_DIE');
1141 g_Frames_DeleteByName('FRAMES_MONSTER_SPIDER_SLEEP');
1142 g_Frames_DeleteByName('FRAMES_MONSTER_SPIDER_GO');
1143 g_Frames_DeleteByName('FRAMES_MONSTER_SPIDER_PAIN');
1144 g_Frames_DeleteByName('FRAMES_MONSTER_SPIDER_PAIN_L');
1145 g_Frames_DeleteByName('FRAMES_MONSTER_SPIDER_ATTACK');
1146 g_Frames_DeleteByName('FRAMES_MONSTER_SPIDER_DIE');
1147 g_Frames_DeleteByName('FRAMES_MONSTER_BSP_SLEEP');
1148 g_Frames_DeleteByName('FRAMES_MONSTER_BSP_GO');
1149 g_Frames_DeleteByName('FRAMES_MONSTER_BSP_PAIN');
1150 g_Frames_DeleteByName('FRAMES_MONSTER_BSP_PAIN_L');
1151 g_Frames_DeleteByName('FRAMES_MONSTER_BSP_ATTACK');
1152 g_Frames_DeleteByName('FRAMES_MONSTER_BSP_DIE');
1153 g_Frames_DeleteByName('FRAMES_MONSTER_CACO_SLEEP');
1154 g_Frames_DeleteByName('FRAMES_MONSTER_CACO_GO');
1155 g_Frames_DeleteByName('FRAMES_MONSTER_CACO_PAIN');
1156 g_Frames_DeleteByName('FRAMES_MONSTER_CACO_ATTACK');
1157 g_Frames_DeleteByName('FRAMES_MONSTER_CACO_DIE');
1158 g_Frames_DeleteByName('FRAMES_MONSTER_PAIN_SLEEP');
1159 g_Frames_DeleteByName('FRAMES_MONSTER_PAIN_GO');
1160 g_Frames_DeleteByName('FRAMES_MONSTER_PAIN_PAIN');
1161 g_Frames_DeleteByName('FRAMES_MONSTER_PAIN_ATTACK');
1162 g_Frames_DeleteByName('FRAMES_MONSTER_PAIN_DIE');
1163 g_Frames_DeleteByName('FRAMES_MONSTER_BARON_SLEEP');
1164 g_Frames_DeleteByName('FRAMES_MONSTER_BARON_SLEEP_L');
1165 g_Frames_DeleteByName('FRAMES_MONSTER_BARON_GO');
1166 g_Frames_DeleteByName('FRAMES_MONSTER_BARON_PAIN');
1167 g_Frames_DeleteByName('FRAMES_MONSTER_BARON_PAIN_L');
1168 g_Frames_DeleteByName('FRAMES_MONSTER_BARON_ATTACK');
1169 g_Frames_DeleteByName('FRAMES_MONSTER_BARON_ATTACK_L');
1170 g_Frames_DeleteByName('FRAMES_MONSTER_BARON_DIE');
1171 g_Frames_DeleteByName('FRAMES_MONSTER_KNIGHT_SLEEP');
1172 g_Frames_DeleteByName('FRAMES_MONSTER_KNIGHT_SLEEP_L');
1173 g_Frames_DeleteByName('FRAMES_MONSTER_KNIGHT_GO');
1174 g_Frames_DeleteByName('FRAMES_MONSTER_KNIGHT_PAIN');
1175 g_Frames_DeleteByName('FRAMES_MONSTER_KNIGHT_PAIN_L');
1176 g_Frames_DeleteByName('FRAMES_MONSTER_KNIGHT_ATTACK');
1177 g_Frames_DeleteByName('FRAMES_MONSTER_KNIGHT_ATTACK_L');
1178 g_Frames_DeleteByName('FRAMES_MONSTER_KNIGHT_DIE');
1179 g_Frames_DeleteByName('FRAMES_MONSTER_MANCUB_SLEEP');
1180 g_Frames_DeleteByName('FRAMES_MONSTER_MANCUB_GO');
1181 g_Frames_DeleteByName('FRAMES_MONSTER_MANCUB_PAIN');
1182 g_Frames_DeleteByName('FRAMES_MONSTER_MANCUB_ATTACK');
1183 g_Frames_DeleteByName('FRAMES_MONSTER_MANCUB_DIE');
1184 g_Frames_DeleteByName('FRAMES_MONSTER_SKEL_SLEEP');
1185 g_Frames_DeleteByName('FRAMES_MONSTER_SKEL_SLEEP_L');
1186 g_Frames_DeleteByName('FRAMES_MONSTER_SKEL_GO');
1187 g_Frames_DeleteByName('FRAMES_MONSTER_SKEL_PAIN');
1188 g_Frames_DeleteByName('FRAMES_MONSTER_SKEL_PAIN_L');
1189 g_Frames_DeleteByName('FRAMES_MONSTER_SKEL_ATTACK');
1190 g_Frames_DeleteByName('FRAMES_MONSTER_SKEL_ATTACK_L');
1191 g_Frames_DeleteByName('FRAMES_MONSTER_SKEL_ATTACK2');
1192 g_Frames_DeleteByName('FRAMES_MONSTER_SKEL_ATTACK2_L');
1193 g_Frames_DeleteByName('FRAMES_MONSTER_SKEL_DIE');
1194 g_Frames_DeleteByName('FRAMES_MONSTER_VILE_SLEEP');
1195 g_Frames_DeleteByName('FRAMES_MONSTER_VILE_SLEEP_L');
1196 g_Frames_DeleteByName('FRAMES_MONSTER_VILE_GO');
1197 g_Frames_DeleteByName('FRAMES_MONSTER_VILE_PAIN');
1198 g_Frames_DeleteByName('FRAMES_MONSTER_VILE_PAIN_L');
1199 g_Frames_DeleteByName('FRAMES_MONSTER_VILE_ATTACK');
1200 g_Frames_DeleteByName('FRAMES_MONSTER_VILE_ATTACK_L');
1201 g_Frames_DeleteByName('FRAMES_MONSTER_VILE_ATTACK2');
1202 g_Frames_DeleteByName('FRAMES_MONSTER_VILE_ATTACK2_L');
1203 g_Frames_DeleteByName('FRAMES_MONSTER_VILE_DIE');
1204 g_Frames_DeleteByName('FRAMES_MONSTER_ROBO_SLEEP');
1205 g_Frames_DeleteByName('FRAMES_MONSTER_ROBO_GO');
1206 g_Frames_DeleteByName('FRAMES_MONSTER_ROBO_ATTACK');
1207 g_Frames_DeleteByName('FRAMES_MONSTER_ROBO_ATTACK2');
1208 g_Frames_DeleteByName('FRAMES_MONSTER_ROBO_DIE');
1209 g_Frames_DeleteByName('FRAMES_MONSTER_CYBER_SLEEP');
1210 g_Frames_DeleteByName('FRAMES_MONSTER_CYBER_SLEEP_L');
1211 g_Frames_DeleteByName('FRAMES_MONSTER_CYBER_GO');
1212 g_Frames_DeleteByName('FRAMES_MONSTER_CYBER_GO_L');
1213 g_Frames_DeleteByName('FRAMES_MONSTER_CYBER_PAIN');
1214 g_Frames_DeleteByName('FRAMES_MONSTER_CYBER_PAIN_L');
1215 g_Frames_DeleteByName('FRAMES_MONSTER_CYBER_ATTACK');
1216 g_Frames_DeleteByName('FRAMES_MONSTER_CYBER_ATTACK_L');
1217 g_Frames_DeleteByName('FRAMES_MONSTER_CYBER_ATTACK2');
1218 g_Frames_DeleteByName('FRAMES_MONSTER_CYBER_ATTACK2_L');
1219 g_Frames_DeleteByName('FRAMES_MONSTER_CYBER_DIE');
1221 g_Sound_Delete('SOUND_MONSTER_BARREL_DIE');
1223 g_Sound_Delete('SOUND_MONSTER_PAIN');
1224 g_Sound_Delete('SOUND_MONSTER_PAIN2');
1225 g_Sound_Delete('SOUND_MONSTER_ACTION');
1226 g_Sound_Delete('SOUND_MONSTER_ACTION2');
1227 g_Sound_Delete('SOUND_MONSTER_ALERT_1');
1228 g_Sound_Delete('SOUND_MONSTER_ALERT_2');
1229 g_Sound_Delete('SOUND_MONSTER_ALERT_3');
1230 g_Sound_Delete('SOUND_MONSTER_DIE_1');
1231 g_Sound_Delete('SOUND_MONSTER_DIE_2');
1232 g_Sound_Delete('SOUND_MONSTER_DIE_3');
1233 g_Sound_Delete('SOUND_MONSTER_SLOP');
1235 g_Sound_Delete('SOUND_MONSTER_DEMON_ATTACK');
1236 g_Sound_Delete('SOUND_MONSTER_DEMON_ALERT');
1237 g_Sound_Delete('SOUND_MONSTER_DEMON_DIE');
1239 g_Sound_Delete('SOUND_MONSTER_IMP_ALERT_1');
1240 g_Sound_Delete('SOUND_MONSTER_IMP_ALERT_2');
1241 g_Sound_Delete('SOUND_MONSTER_IMP_DIE_1');
1242 g_Sound_Delete('SOUND_MONSTER_IMP_DIE_2');
1243 g_Sound_Delete('SOUND_MONSTER_IMP_ACTION');
1244 g_Sound_Delete('SOUND_MONSTER_IMP_ATTACK');
1246 g_Sound_Delete('SOUND_MONSTER_MAN_PAIN');
1247 g_Sound_Delete('SOUND_MONSTER_MAN_ALERT');
1248 g_Sound_Delete('SOUND_MONSTER_MAN_DIE');
1249 g_Sound_Delete('SOUND_MONSTER_HAHA');
1250 g_Sound_Delete('SOUND_MONSTER_TRUP');
1252 g_Sound_Delete('SOUND_MONSTER_SOUL_ATTACK');
1253 g_Sound_Delete('SOUND_MONSTER_SOUL_DIE');
1255 g_Sound_Delete('SOUND_MONSTER_BSP_ACTION');
1256 g_Sound_Delete('SOUND_MONSTER_BSP_DIE');
1257 g_Sound_Delete('SOUND_MONSTER_BSP_ALERT');
1258 g_Sound_Delete('SOUND_MONSTER_BSP_WALK');
1260 g_Sound_Delete('SOUND_MONSTER_VILE_ACTION');
1261 g_Sound_Delete('SOUND_MONSTER_VILE_PAIN');
1262 g_Sound_Delete('SOUND_MONSTER_VILE_DIE');
1263 g_Sound_Delete('SOUND_MONSTER_VILE_ALERT');
1264 g_Sound_Delete('SOUND_MONSTER_VILE_ATTACK');
1266 g_Sound_Delete('SOUND_MONSTER_SKEL_ACTION');
1267 g_Sound_Delete('SOUND_MONSTER_SKEL_DIE');
1268 g_Sound_Delete('SOUND_MONSTER_SKEL_ALERT');
1269 g_Sound_Delete('SOUND_MONSTER_SKEL_ATTACK');
1270 g_Sound_Delete('SOUND_MONSTER_SKEL_HIT');
1272 g_Sound_Delete('SOUND_MONSTER_MANCUB_PAIN');
1273 g_Sound_Delete('SOUND_MONSTER_MANCUB_DIE');
1274 g_Sound_Delete('SOUND_MONSTER_MANCUB_ALERT');
1275 g_Sound_Delete('SOUND_MONSTER_MANCUB_ATTACK');
1277 g_Sound_Delete('SOUND_MONSTER_PAIN_PAIN');
1278 g_Sound_Delete('SOUND_MONSTER_PAIN_DIE');
1279 g_Sound_Delete('SOUND_MONSTER_PAIN_ALERT');
1281 g_Sound_Delete('SOUND_MONSTER_BARON_DIE');
1282 g_Sound_Delete('SOUND_MONSTER_BARON_ALERT');
1284 g_Sound_Delete('SOUND_MONSTER_CACO_DIE');
1285 g_Sound_Delete('SOUND_MONSTER_CACO_ALERT');
1287 g_Sound_Delete('SOUND_MONSTER_CYBER_DIE');
1288 g_Sound_Delete('SOUND_MONSTER_CYBER_ALERT');
1289 g_Sound_Delete('SOUND_MONSTER_CYBER_WALK');
1291 g_Sound_Delete('SOUND_MONSTER_KNIGHT_DIE');
1292 g_Sound_Delete('SOUND_MONSTER_KNIGHT_ALERT');
1294 g_Sound_Delete('SOUND_MONSTER_SPIDER_DIE');
1295 g_Sound_Delete('SOUND_MONSTER_SPIDER_ALERT');
1296 g_Sound_Delete('SOUND_MONSTER_SPIDER_WALK');
1298 g_Sound_Delete('SOUND_MONSTER_FISH_ATTACK');
1304 procedure g_Monsters_Init();
1309 procedure g_Monsters_Free (clearGrid
: Boolean=true);
1313 e_LogWritefln('Cleared monster data (clearGrid=%s)', [clearGrid
]);
1319 for a
:= 0 to High(gMonsters
) do gMonsters
[a
].Free();
1322 monCheckTrapLastFrameId
:= 0;
1323 monCheckMPlatLastFrameId
:= 0;
1327 // will be called from map loader
1328 procedure g_Mons_InitTree (x
, y
, w
, h
: Integer);
1331 monsGrid
:= TMonsterGrid
.Create(x
, y
, w
, h
);
1332 //clearUidMap(); // why not?
1333 e_LogWritefln('%s', ['Recreated monster tree']);
1337 function g_Monsters_Create(MonsterType
: Byte; X
, Y
: Integer;
1338 Direction
: TDirection
; AdjCoord
: Boolean = False; ForcedUID
: Integer = -1): TMonster
;
1345 // Íåò òàêîãî ìîíñòðà
1346 if (MonsterType
> MONSTER_MAN
) or (MonsterType
= 0) then exit
;
1348 // Ñîáëþäàåì îãðàíè÷åíèå Lost_Soul'îâ
1349 if MonsterType
= MONSTER_SOUL
then
1351 if soulcount
> MAX_SOUL
then exit
;
1352 soulcount
:= soulcount
+ 1;
1355 find_id
:= allocMonster();
1357 mon
:= TMonster
.Create(MonsterType
, find_id
, ForcedUID
);
1358 gMonsters
[find_id
] := mon
;
1359 mon
.mArrIdx
:= find_id
;
1362 uidMap
[mon
.FUID
] := mon
;
1364 // Íàñòðàèâàåì ïîëîæåíèå
1369 FObj
.X
:= X
-FObj
.Rect
.X
- (FObj
.Rect
.Width
div 2);
1370 FObj
.Y
:= Y
-FObj
.Rect
.Y
- FObj
.Rect
.Height
;
1374 FObj
.X
:= X
-FObj
.Rect
.X
;
1375 FObj
.Y
:= Y
-FObj
.Rect
.Y
;
1378 FDirection
:= Direction
;
1379 FStartDirection
:= Direction
;
1382 FObj
.oldX
:= FObj
.X
;
1383 FObj
.oldY
:= FObj
.Y
;
1386 mon
.positionChanged();
1391 procedure g_Monsters_killedp();
1395 if gMonsters
= nil then
1398 // Ïðèêîëèñò ñìååòñÿ íàä ñìåðòüþ èãðîêà:
1399 h
:= High(gMonsters
);
1402 if (gMonsters
[a
] <> nil) then
1404 with gMonsters
[a
] do
1406 if (FMonsterType
= MONSTER_MAN
) and
1407 (FState
<> MONSTATE_DEAD
) and
1408 (FState
<> MONSTATE_SLEEP
) and
1409 (FState
<> MONSTATE_DIE
) then
1411 g_Sound_PlayExAt('SOUND_MONSTER_TRUP', FObj
.X
, FObj
.Y
);
1419 procedure g_Monsters_PreUpdate();
1423 if gMonsters
= nil then Exit
;
1424 for a
:= 0 to High(gMonsters
) do
1425 if (gMonsters
[a
] <> nil) and (not gMonsters
[a
].FRemoved
) then
1426 gMonsters
[a
].PreUpdate();
1429 procedure g_Monsters_Update();
1434 if gTime
mod (GAME_TICK
*2) = 0 then
1438 if abs(pt_x
) > 246 then pt_xs
:= -pt_xs
;
1439 if abs(pt_y
) > 100 then pt_ys
:= -pt_ys
;
1442 gMon
:= True; // Äëÿ ðàáîòû BlockMon'à
1444 if gmon_debug_think
or gmon_debug_one_think_step
then
1446 gmon_debug_one_think_step
:= false;
1447 for a
:= 0 to High(gMonsters
) do
1449 if (gMonsters
[a
] = nil) then continue
;
1450 if not gMonsters
[a
].FRemoved
then
1452 if g_Game_IsClient
then
1453 gMonsters
[a
].ClientUpdate()
1455 gMonsters
[a
].Update();
1459 gMonsters
[a
].Free();
1460 gMonsters
[a
] := nil;
1468 procedure g_Monsters_Draw();
1472 if gMonsters
<> nil then
1474 for a
:= 0 to High(gMonsters
) do
1476 if (gMonsters
[a
] <> nil) then gMonsters
[a
].Draw();
1481 procedure g_Monsters_DrawHealth();
1486 if gMonsters
= nil then Exit
;
1487 e_TextureFontGetSize(gStdFont
, fW
, fH
);
1489 for a
:= 0 to High(gMonsters
) do
1491 if gMonsters
[a
] <> nil then
1493 e_TextureFontPrint(gMonsters
[a
].FObj
.X
+ gMonsters
[a
].FObj
.Rect
.X
,
1494 gMonsters
[a
].FObj
.Y
+ gMonsters
[a
].FObj
.Rect
.Y
+ gMonsters
[a
].FObj
.Rect
.Height
- fH
,
1495 IntToStr(gMonsters
[a
].FHealth
), gStdFont
);
1500 function g_Monsters_ByUID (UID
: Word): TMonster
;
1502 result
:= uidMap
[UID
];
1505 procedure g_Monsters_SaveState (st
: TStream
);
1509 // Ñ÷èòàåì êîëè÷åñòâî ñóùåñòâóþùèõ ìîíñòðîâ
1511 for i
:= 0 to High(gMonsters
) do
1513 if (gMonsters
[i
] <> nil) and (gMonsters
[i
].FMonsterType
<> MONSTER_NONE
) then count
+= 1;
1516 // Ñîõðàíÿåì èíôîðìàöèþ öåëåóêàçàòåëÿ
1517 utils
.writeInt(st
, LongInt(pt_x
));
1518 utils
.writeInt(st
, LongInt(pt_xs
));
1519 utils
.writeInt(st
, LongInt(pt_y
));
1520 utils
.writeInt(st
, LongInt(pt_ys
));
1522 // Êîëè÷åñòâî ìîíñòðîâ
1523 utils
.writeInt(st
, LongInt(count
));
1525 if (count
= 0) then exit
;
1527 // Ñîõðàíÿåì ìîíñòðîâ
1528 for i
:= 0 to High(gMonsters
) do
1530 if (gMonsters
[i
] <> nil) and (gMonsters
[i
].FMonsterType
<> MONSTER_NONE
) then
1533 utils
.writeInt(st
, Byte(gMonsters
[i
].MonsterType
));
1534 // Ñîõðàíÿåì äàííûå ìîíñòðà:
1535 gMonsters
[i
].SaveState(st
);
1541 procedure g_Monsters_LoadState (st
: TStream
);
1549 g_Monsters_Free(false);
1551 // Çàãðóæàåì èíôîðìàöèþ öåëåóêàçàòåëÿ
1552 pt_x
:= utils
.readLongInt(st
);
1553 pt_xs
:= utils
.readLongInt(st
);
1554 pt_y
:= utils
.readLongInt(st
);
1555 pt_ys
:= utils
.readLongInt(st
);
1557 // Êîëè÷åñòâî ìîíñòðîâ
1558 count
:= utils
.readLongInt(st
);
1560 if (count
= 0) then exit
;
1561 if (count
< 0) or (count
> 1024*1024) then raise XStreamError
.Create('invalid monster count');
1563 // Çàãðóæàåì ìîíñòðîâ
1564 for a
:= 0 to count
-1 do
1567 b
:= utils
.readByte(st
);
1569 mon
:= g_Monsters_Create(b
, 0, 0, TDirection
.D_LEFT
);
1570 if (mon
= nil) then raise XStreamError
.Create('g_Monsters_LoadState: ID = -1 (can''t create)');
1571 // Çàãðóæàåì äàííûå ìîíñòðà
1577 // ////////////////////////////////////////////////////////////////////////// //
1578 function g_Mons_SpawnAt (monType
: Integer; x
, y
: Integer; dir
: TDirection
=TDirection
.D_LEFT
): TMonster
; overload
;
1581 if (monType
>= MONSTER_DEMON
) and (monType
<= MONSTER_MAN
) then
1583 result
:= g_Monsters_Create(monType
, x
, y
, dir
);
1588 function g_Mons_SpawnAt (const typeName
: AnsiString; x
, y
: Integer; dir
: TDirection
=TDirection
.D_LEFT
): TMonster
; overload
;
1590 result
:= g_Mons_SpawnAt(g_Mons_TypeIdByName(typeName
), x
, y
, dir
);
1595 // ////////////////////////////////////////////////////////////////////////// //
1596 function g_Mons_TypeLo (): Integer; inline; begin result
:= Low(MONSTERTABLE
); end;
1597 function g_Mons_TypeHi (): Integer; inline; begin result
:= High(MONSTERTABLE
); end;
1600 function g_Mons_TypeIdByName (const name
: String): Integer;
1605 while (i
<= MONSTER_MAN
) do
1607 if (CompareText(name
, MONSTERTABLE
[i
].Name
) = 0) then
1616 if (CompareText(name
, 'zombie') = 0) then result
:= MONSTER_ZOMBY
;
1620 function g_Mons_NameByTypeId (monType
: Integer): AnsiString;
1622 if (monType
>= MONSTER_DEMON
) and (monType
<= MONSTER_MAN
) then
1623 result
:= MONSTERTABLE
[monType
].Name
1629 function g_Mons_GetKilledByTypeId (monType
: Integer): AnsiString;
1631 if (monType
>= MONSTER_DEMON
) and (monType
<= MONSTER_MAN
) then
1632 Result
:= KilledByMonster
[monType
]
1638 // ////////////////////////////////////////////////////////////////////////// //
1639 { T M o n s t e r : }
1641 procedure TMonster
.setGameX (v
: Integer); inline; begin FObj
.X
:= v
; positionChanged(); end;
1642 procedure TMonster
.setGameY (v
: Integer); inline; begin FObj
.Y
:= v
; positionChanged(); end;
1644 procedure TMonster
.setPosition (ax
, ay
: Integer; callPosChanged
: Boolean=true); inline; begin FObj
.X
:= ax
; FObj
.Y
:= ay
; if callPosChanged
then positionChanged(); end;
1646 procedure TMonster
.moveBy (dx
, dy
: Integer); inline;
1648 if (dx
<> 0) or (dy
<> 0) then
1656 procedure TMonster
.doDamage (v
: Integer);
1658 if (v
<= 0) then exit
;
1659 if (v
> 32767) then v
:= 32767;
1660 Damage(v
, 0, 0, 0, mEDamageType
);
1663 procedure TMonster
.ActionSound();
1665 case FMonsterType
of
1667 g_Sound_PlayExAt('SOUND_MONSTER_IMP_ACTION', FObj
.X
, FObj
.Y
);
1668 MONSTER_ZOMBY
, MONSTER_SERG
, MONSTER_CGUN
,
1670 g_Sound_PlayExAt('SOUND_MONSTER_ACTION', FObj
.X
, FObj
.Y
);
1671 MONSTER_SOUL
, MONSTER_BARON
, MONSTER_CACO
,
1672 MONSTER_KNIGHT
, MONSTER_PAIN
, MONSTER_DEMON
,
1674 g_Sound_PlayExAt('SOUND_MONSTER_ACTION2', FObj
.X
, FObj
.Y
);
1676 g_Sound_PlayExAt('SOUND_MONSTER_BSP_ACTION', FObj
.X
, FObj
.Y
);
1678 g_Sound_PlayExAt('SOUND_MONSTER_VILE_ACTION', FObj
.X
, FObj
.Y
);
1680 g_Sound_PlayExAt('SOUND_MONSTER_SKEL_ACTION', FObj
.X
, FObj
.Y
);
1684 g_Sound_PlayExAt('SOUND_MONSTER_HAHA', FObj
.X
, FObj
.Y
);
1688 procedure TMonster
.PainSound();
1696 case FMonsterType
of
1697 MONSTER_IMP
, MONSTER_ZOMBY
, MONSTER_SERG
,
1698 MONSTER_SKEL
, MONSTER_CGUN
:
1699 g_Sound_PlayExAt('SOUND_MONSTER_PAIN', FObj
.X
, FObj
.Y
);
1700 MONSTER_SOUL
, MONSTER_BARON
, MONSTER_CACO
,
1701 MONSTER_KNIGHT
, MONSTER_DEMON
, MONSTER_SPIDER
,
1702 MONSTER_BSP
, MONSTER_CYBER
:
1703 g_Sound_PlayExAt('SOUND_MONSTER_PAIN2', FObj
.X
, FObj
.Y
);
1705 g_Sound_PlayExAt('SOUND_MONSTER_VILE_PAIN', FObj
.X
, FObj
.Y
);
1707 g_Sound_PlayExAt('SOUND_MONSTER_MANCUB_PAIN', FObj
.X
, FObj
.Y
);
1709 g_Sound_PlayExAt('SOUND_MONSTER_PAIN_PAIN', FObj
.X
, FObj
.Y
);
1711 g_Sound_PlayExAt('SOUND_MONSTER_MAN_PAIN', FObj
.X
, FObj
.Y
);
1715 procedure TMonster
.DieSound();
1717 case FMonsterType
of
1720 0: g_Sound_PlayExAt('SOUND_MONSTER_IMP_DIE_1', FObj
.X
, FObj
.Y
);
1721 1: g_Sound_PlayExAt('SOUND_MONSTER_IMP_DIE_2', FObj
.X
, FObj
.Y
);
1723 MONSTER_ZOMBY
, MONSTER_SERG
, MONSTER_CGUN
:
1725 0: g_Sound_PlayExAt('SOUND_MONSTER_DIE_1', FObj
.X
, FObj
.Y
);
1726 1: g_Sound_PlayExAt('SOUND_MONSTER_DIE_2', FObj
.X
, FObj
.Y
);
1727 2: g_Sound_PlayExAt('SOUND_MONSTER_DIE_3', FObj
.X
, FObj
.Y
);
1730 g_Sound_PlayExAt('SOUND_MONSTER_DEMON_DIE', FObj
.X
, FObj
.Y
);
1732 g_Sound_PlayExAt('SOUND_MONSTER_BARREL_DIE', FObj
.X
, FObj
.Y
);
1734 g_Sound_PlayExAt('SOUND_MONSTER_SOUL_DIE', FObj
.X
, FObj
.Y
);
1736 g_Sound_PlayExAt('SOUND_MONSTER_BSP_DIE', FObj
.X
, FObj
.Y
);
1738 g_Sound_PlayExAt('SOUND_MONSTER_VILE_DIE', FObj
.X
, FObj
.Y
);
1740 g_Sound_PlayExAt('SOUND_MONSTER_BARON_DIE', FObj
.X
, FObj
.Y
);
1742 g_Sound_PlayExAt('SOUND_MONSTER_CACO_DIE', FObj
.X
, FObj
.Y
);
1744 g_Sound_PlayExAt('SOUND_MONSTER_CYBER_DIE', FObj
.X
, FObj
.Y
);
1746 g_Sound_PlayExAt('SOUND_MONSTER_KNIGHT_DIE', FObj
.X
, FObj
.Y
);
1748 g_Sound_PlayExAt('SOUND_MONSTER_MANCUB_DIE', FObj
.X
, FObj
.Y
);
1750 g_Sound_PlayExAt('SOUND_MONSTER_PAIN_DIE', FObj
.X
, FObj
.Y
);
1752 g_Sound_PlayExAt('SOUND_MONSTER_SKEL_DIE', FObj
.X
, FObj
.Y
);
1754 g_Sound_PlayExAt('SOUND_MONSTER_SPIDER_DIE', FObj
.X
, FObj
.Y
);
1756 g_Sound_PlayExAt('SOUND_MONSTER_MAN_DIE', FObj
.X
, FObj
.Y
);
1760 procedure TMonster
.WakeUpSound();
1762 case FMonsterType
of
1765 0: g_Sound_PlayExAt('SOUND_MONSTER_IMP_ALERT_1', FObj
.X
, FObj
.Y
);
1766 1: g_Sound_PlayExAt('SOUND_MONSTER_IMP_ALERT_2', FObj
.X
, FObj
.Y
);
1768 MONSTER_ZOMBY
, MONSTER_SERG
, MONSTER_CGUN
:
1770 0: g_Sound_PlayExAt('SOUND_MONSTER_ALERT_1', FObj
.X
, FObj
.Y
);
1771 1: g_Sound_PlayExAt('SOUND_MONSTER_ALERT_2', FObj
.X
, FObj
.Y
);
1772 2: g_Sound_PlayExAt('SOUND_MONSTER_ALERT_3', FObj
.X
, FObj
.Y
);
1775 g_Sound_PlayExAt('SOUND_MONSTER_MAN_ALERT', FObj
.X
, FObj
.Y
);
1777 g_Sound_PlayExAt('SOUND_MONSTER_BSP_ALERT', FObj
.X
, FObj
.Y
);
1779 g_Sound_PlayExAt('SOUND_MONSTER_VILE_ALERT', FObj
.X
, FObj
.Y
);
1781 g_Sound_PlayExAt('SOUND_MONSTER_BARON_ALERT', FObj
.X
, FObj
.Y
);
1783 g_Sound_PlayExAt('SOUND_MONSTER_CACO_ALERT', FObj
.X
, FObj
.Y
);
1785 g_Sound_PlayExAt('SOUND_MONSTER_CYBER_ALERT', FObj
.X
, FObj
.Y
);
1787 g_Sound_PlayExAt('SOUND_MONSTER_KNIGHT_ALERT', FObj
.X
, FObj
.Y
);
1789 g_Sound_PlayExAt('SOUND_MONSTER_MANCUB_ALERT', FObj
.X
, FObj
.Y
);
1791 g_Sound_PlayExAt('SOUND_MONSTER_PAIN_ALERT', FObj
.X
, FObj
.Y
);
1793 g_Sound_PlayExAt('SOUND_MONSTER_DEMON_ALERT', FObj
.X
, FObj
.Y
);
1795 g_Sound_PlayExAt('SOUND_MONSTER_SKEL_ALERT', FObj
.X
, FObj
.Y
);
1797 g_Sound_PlayExAt('SOUND_MONSTER_SPIDER_ALERT', FObj
.X
, FObj
.Y
);
1803 procedure TMonster
.BFGHit();
1805 if FMonsterType
= MONSTER_FISH
then
1808 g_Weapon_BFGHit(FObj
.X
+FObj
.Rect
.X
+(FObj
.Rect
.Width
div 2),
1809 FObj
.Y
+FObj
.Rect
.Y
+(FObj
.Rect
.Height
div 2));
1810 {if g_Game_IsServer and g_Game_IsNet then
1811 MH_SEND_Effect(FObj.X+FObj.Rect.X+(FObj.Rect.Width div 2),
1812 FObj.Y+FObj.Rect.Y+(FObj.Rect.Height div 2),
1816 function TMonster
.Collide(X
, Y
: Integer; Width
, Height
: Word): Boolean;
1818 Result
:= g_Collide(FObj
.X
+FObj
.Rect
.X
,
1826 function TMonster
.Collide(Panel
: TPanel
): Boolean;
1828 Result
:= g_Collide(FObj
.X
+FObj
.Rect
.X
,
1833 Panel
.Width
, Panel
.Height
);
1836 function TMonster
.Collide(X
, Y
: Integer): Boolean;
1838 X
:= X
- FObj
.X
- FObj
.Rect
.X
;
1839 Y
:= Y
- FObj
.Y
- FObj
.Rect
.Y
;
1840 Result
:= (x
>= 0) and (x
<= FObj
.Rect
.Width
) and
1841 (y
>= 0) and (y
<= FObj
.Rect
.Height
);
1844 procedure TMonster
.Respawn
;
1850 FDirection
:= FStartDirection
;
1851 {GameX}FObj
.X
:= FStartX
;
1852 {GameY}FObj
.Y
:= FStartY
;
1853 FObj
.Rect
:= MONSTERTABLE
[FMonsterType
].Rect
;
1854 FHealth
:= MONSTERTABLE
[FMonsterType
].Health
;
1859 FDieTriggers
:= nil;
1860 FWaitAttackAnim
:= False;
1861 FChainFire
:= False;
1864 FState
:= MONSTATE_SLEEP
;
1865 FCurAnim
:= ANIM_SLEEP
;
1867 positionChanged(); // this updates spatial accelerators
1869 if g_Game_IsNet
and g_Game_IsServer
then
1871 MH_SEND_MonsterPos(FUID
);
1872 MH_SEND_MonsterState(FUID
);
1876 constructor TMonster
.Create(MonsterType
: Byte; aID
: Integer; ForcedUID
: Integer = -1);
1879 FramesID
: DWORD
= 0;
1883 if ForcedUID
< 0 then
1884 FUID
:= g_CreateUID(UID_MONSTER
)
1888 FMonsterType
:= MonsterType
;
1892 FState
:= MONSTATE_SLEEP
;
1893 FCurAnim
:= ANIM_SLEEP
;
1894 FHealth
:= MONSTERTABLE
[MonsterType
].Health
;
1895 FMaxHealth
:= FHealth
;
1896 FObj
.Rect
:= MONSTERTABLE
[MonsterType
].Rect
;
1897 FDieTriggers
:= nil;
1898 FSpawnTrigger
:= -1;
1899 FWaitAttackAnim
:= False;
1900 FChainFire
:= False;
1902 FNoRespawn
:= False;
1904 FBehaviour
:= BH_NORMAL
;
1908 mEDamageType
:= HIT_SOME
;
1912 trapCheckFrameId
:= 0;
1913 mplatCheckFrameId
:= 0;
1916 if FMonsterType
in [MONSTER_ROBO
, MONSTER_BARREL
] then
1917 FBloodKind
:= BLOOD_SPARKS
1919 FBloodKind
:= BLOOD_NORMAL
;
1920 if FMonsterType
= MONSTER_CACO
then
1926 else if FMonsterType
in [MONSTER_BARON
, MONSTER_KNIGHT
] then
1939 SetLength(FAnim
, Length(ANIMTABLE
));
1941 for a
:= 0 to High(FAnim
) do
1943 FAnim
[a
, TDirection
.D_LEFT
] := nil;
1944 FAnim
[a
, TDirection
.D_RIGHT
] := nil;
1947 for a
:= ANIM_SLEEP
to ANIM_PAIN
do
1948 if (ANIMTABLE
[a
].name
<> '') and
1949 (MONSTER_ANIMTABLE
[MonsterType
].AnimSpeed
[a
] <> 0) then
1951 s
:= 'FRAMES_MONSTER_'+MONSTERTABLE
[MonsterType
].Name
+
1952 '_'+ANIMTABLE
[a
].name
;
1954 res
:= g_Frames_Exists(s
);
1957 res
:= g_Frames_Get(FramesID
, s
);
1959 // Åñëè íåò òàêîé àíèìàöèè, òî ïðîáóåì çàìåíèòü åå íà àíèìàöèþ ñìåðòè:
1962 // Çàìåíÿåì òîëüêî ANIM_MESS íà ANIM_DIE:
1963 if a
<> ANIM_MESS
then
1966 if g_Frames_Get(FramesID
, 'FRAMES_MONSTER_'+MONSTERTABLE
[MonsterType
].Name
+
1967 '_'+ANIMTABLE
[ANIM_DIE
].name
) then
1969 FAnim
[a
, TDirection
.D_RIGHT
] := TAnimation
.Create(FramesID
, ANIMTABLE
[ANIM_DIE
].loop
,
1970 MONSTER_ANIMTABLE
[MonsterType
].AnimSpeed
[ANIM_DIE
]);
1971 FAnim
[a
, TDirection
.D_LEFT
] := TAnimation
.Create(FramesID
, ANIMTABLE
[ANIM_DIE
].loop
,
1972 MONSTER_ANIMTABLE
[MonsterType
].AnimSpeed
[ANIM_DIE
]);
1977 FAnim
[a
, TDirection
.D_RIGHT
] := TAnimation
.Create(FramesID
, ANIMTABLE
[a
].loop
,
1978 MONSTER_ANIMTABLE
[MonsterType
].AnimSpeed
[a
]);
1980 // Åñëè åñòü îòäåëüíàÿ ëåâàÿ àíèìàöèÿ - çàãðóæàåì:
1981 if MONSTER_ANIMTABLE
[MonsterType
].LeftAnim
then
1983 s
:= 'FRAMES_MONSTER_'+MONSTERTABLE
[MonsterType
].Name
+
1984 '_'+ANIMTABLE
[a
].name
+'_L';
1985 if g_Frames_Exists(s
) then
1986 g_Frames_Get(FramesID
, s
);
1989 FAnim
[a
, TDirection
.D_LEFT
] := TAnimation
.Create(FramesID
, ANIMTABLE
[a
].loop
,
1990 MONSTER_ANIMTABLE
[MonsterType
].AnimSpeed
[a
]);
1993 // Äëÿ êîëäóíà çàãðóæàåì òàêæå àíèìàöèþ îãíÿ:
1994 if MonsterType
= MONSTER_VILE
then
1996 g_Frames_Get(FramesID
, 'FRAMES_FIRE');
1997 vilefire
:= TAnimation
.Create(FramesID
, True, 2);
2003 function TMonster
.Damage(aDamage
: Word; VelX
, VelY
: Integer; SpawnerUID
: Word; t
: Byte): Boolean;
2010 // Ìîíñòð ñòàòè÷åí ïîêà èäåò warmup
2011 if (gLMSRespawn
> LMS_RESPAWN_NONE
) then exit
;
2013 // Óìèðàåò, óìåð èëè âîñêðåøàåòñÿ => óðîí äåëàòü íåêîìó:
2014 if (FState
= MONSTATE_DEAD
) or (FState
= MONSTATE_DIE
) or (FState
= MONSTATE_REVIVE
) then
2017 // Ðûáó â âîäå áüåò òîêîì => ïàíèêà áåç óðîíà:
2018 if (t
= HIT_ELECTRO
) and (FMonsterType
= MONSTER_FISH
) and g_Game_IsServer
then
2021 if Random(2) = 0 then FDirection
:= TDirection
.D_RIGHT
else FDirection
:= TDirection
.D_LEFT
;
2023 SetState(MONSTATE_RUN
);
2027 // Àð÷è íå ãîðÿò, ÷åðåïà óæå ãîðÿò
2028 if (t
= HIT_FLAME
) and (FMonsterType
in [MONSTER_VILE
, MONSTER_SOUL
]) then
2030 // Ïðîñíóòüñÿ âñå-òàêè ñòîèò
2031 if FState
= MONSTATE_SLEEP
then
2032 SetState(MONSTATE_GO
);
2036 // Ëîâóøêà óáèâàåò ñðàçó:
2037 if t
= HIT_TRAP
then
2040 // Ðîáîòó óðîíà íåò:
2041 if FMonsterType
= MONSTER_ROBO
then
2045 if g_Game_IsServer
then Dec(FHealth
, aDamage
);
2047 // Óñèëèâàåì áîëü ìîíñòðà îò óðîíà:
2050 FPain
:= FPain
+aDamage
;
2052 // Åñëè áîëü ñóùåñòâåííàÿ, òî ìåíÿåì ñîñòîÿíèå íà áîëåâîå:
2053 if FState
<> MONSTATE_PAIN
then
2054 if (FPain
>= MONSTERTABLE
[FMonsterType
].MinPain
) and
2055 (FMonsterType
<> MONSTER_BARREL
) then
2056 SetState(MONSTATE_PAIN
);
2058 // Åñëè ðàçðåøåíà êðîâü - ñîçäàåì áðûçãè êðîâè:
2059 if (gBloodCount
> 0) then
2061 c
:= Min(aDamage
, 200);
2062 c
:= c
*gBloodCount
- (aDamage
div 4) + Random(c
div 2);
2064 if (VelX
= 0) and (VelY
= 0) then
2068 HIT_TRAP
, HIT_ACID
, HIT_ELECTRO
, HIT_FLAME
: MakeBloodSimple(c
);
2069 HIT_BFG
, HIT_ROCKET
, HIT_SOME
: MakeBloodVector(c
, VelX
, VelY
);
2073 // Òåïåðü öåëü - óäàðèâøèé, åñëè òîëüêî íå ñàì ñåáÿ:
2074 if (SpawnerUID
<> FUID
) and (BehaviourDamage(SpawnerUID
, FBehaviour
, FMonsterType
)) then
2076 FTargetUID
:= SpawnerUID
;
2080 // Çäîðîâüå çàêîí÷èëîñü:
2081 if FHealth
<= 0 then
2083 // Åñëè ýòî íå áî÷êà è óáèë èãðîê, òî åìó +1:
2084 if (FMonsterType
<> MONSTER_BARREL
) then
2086 if (g_GetUIDType(SpawnerUID
) = UID_PLAYER
) then
2088 p
:= g_Player_Get(SpawnerUID
);
2089 if (p
<> nil) and (gLMSRespawn
= LMS_RESPAWN_NONE
) then
2091 p
.MonsterKills
:= p
.MonsterKills
+1;
2092 if gGameSettings
.GameMode
= GM_COOP
then
2093 p
.Frags
:= p
.Frags
+ 1;
2094 // Uncomment this if you want to double-kill monsters
2098 if gLMSRespawn
= LMS_RESPAWN_NONE
then
2100 Inc(gCoopMonstersKilled
);
2101 if g_Game_IsNet
then
2107 case FMonsterType
of
2108 MONSTER_ZOMBY
: c
:= ITEM_AMMO_BULLETS
;
2109 MONSTER_SERG
: c
:= ITEM_WEAPON_SHOTGUN1
;
2110 MONSTER_CGUN
: c
:= ITEM_WEAPON_CHAINGUN
;
2111 MONSTER_MAN
: c
:= ITEM_KEY_RED
;
2118 it
:= g_Items_Create(FObj
.X
+ (FObj
.Rect
.Width
div 2),
2119 FObj
.Y
+ (FObj
.Rect
.Height
div 2),
2121 g_Items_SetDrop(it
); // mark it as monster drop
2122 g_Obj_Push(g_Items_ObjByIdx(it
), (FObj
.Vel
.X
div 2)-3+Random(7),
2123 (FObj
.Vel
.Y
div 2)-Random(4));
2124 //positionChanged(); // this updates spatial accelerators
2125 if g_Game_IsServer
and g_Game_IsNet
then
2126 MH_SEND_ItemSpawn(True, it
);
2129 // Òðóï äàëüøå íå èäåò:
2132 // Ó òðóïà ðàçìåðû ìåíüøå:
2133 if (FMonsterType
<> MONSTER_FISH
) and (FMonsterType
<> MONSTER_PAIN
) then
2135 FObj
.Rect
.Y
:= FObj
.Rect
.Y
+ FObj
.Rect
.Height
-12;
2136 FObj
.Rect
.Height
:= 12;
2140 // Óðîí áûë ñèëüíûì => ñëàáûå - â êàøó:
2141 if (FHealth
<= -30) and
2142 ((FMonsterType
= MONSTER_IMP
) or (FMonsterType
= MONSTER_ZOMBY
) or
2143 (FMonsterType
= MONSTER_SERG
) or (FMonsterType
= MONSTER_CGUN
) or
2144 (FMonsterType
= MONSTER_MAN
)) then
2146 g_Sound_PlayExAt('SOUND_MONSTER_SLOP', FObj
.X
, FObj
.Y
);
2147 SetState(MONSTATE_DIE
, ANIM_MESS
);
2152 SetState(MONSTATE_DIE
);
2155 // Àêòèâèðîâàòü òðèããåðû, æäóùèå ñìåðòè ýòîãî ìîíñòðà:
2156 if g_Game_IsServer
then ActivateTriggers();
2161 if FState
= MONSTATE_SLEEP
then
2162 begin // Ñïàë, ðàçáóäèëè íåñìåðòåëüíûì óäàðîì:
2163 FPain
:= MONSTERTABLE
[FMonsterType
].Pain
;
2164 SetState(MONSTATE_GO
);
2167 if g_Game_IsServer
and g_Game_IsNet
then MH_SEND_MonsterState(FUID
);
2171 function TMonster
.Heal(Value
: Word): Boolean;
2174 if g_Game_IsClient
then
2179 if FHealth
< FMaxHealth
then
2181 IncMax(FHealth
, Value
, FMaxHealth
);
2182 if g_Game_IsServer
and g_Game_IsNet
then MH_SEND_MonsterState(FUID
);
2187 destructor TMonster
.Destroy();
2191 for a
:= 0 to High(FAnim
) do
2193 FAnim
[a
, TDirection
.D_LEFT
].Free();
2194 FAnim
[a
, TDirection
.D_RIGHT
].Free();
2199 if (mProxyId
<> -1) then
2201 if (monsGrid
<> nil) then
2203 monsGrid
.removeBody(mProxyId
);
2204 {$IF DEFINED(D2F_DEBUG_MONS_MOVE)}
2205 e_WriteLog(Format('monster #%d:(%u): removed from grid; mProxyid=%d', [mArrIdx
, UID
, mProxyId
]), MSG_NOTIFY
);
2211 if (mArrIdx
<> -1) and (mArrIdx
< Length(gMonsters
)) then
2213 freeInds
.release(mArrIdx
);
2214 gMonsters
[mArrIdx
] := nil;
2218 uidMap
[FUID
] := nil;
2220 inherited Destroy();
2223 procedure TMonster
.Draw();
2226 dx
, dy
, c
, fX
, fY
: Integer;
2229 //e_CharFont_Print(gMenuSmallFont, Obj.X+Obj.Rect.X, Obj.Y+Obj.Rect.Y, 'TYPE: '+IntToStr(FMonsterType));
2230 //e_CharFont_Print(gMenuSmallFont, Obj.X+Obj.Rect.X, Obj.Y+Obj.Rect.Y+16, 'STATE: '+IntToStr(FState));
2232 FObj
.lerp(gLerpFactor
, fX
, fY
);
2234 // Åñëè êîëäóí ñòðåëÿåò, òî ðèñóåì îãîíü:
2235 if FMonsterType
= MONSTER_VILE
then
2236 if FState
= MONSTATE_SHOOT
then
2237 if GetPos(FTargetUID
, @o
) then
2238 vilefire
.Draw(o
.X
+o
.Rect
.X
+(o
.Rect
.Width
div 2)-32,
2239 o
.Y
+o
.Rect
.Y
+o
.Rect
.Height
-128, TMirrorType
.None
);
2241 // Íå â îáëàñòè ðèñîâàíèÿ íå ðåñóåì:
2243 if (g_dbg_scale
= 1.0) then
2245 if not g_Collide(FObj
.X
+FObj
.Rect
.X
, FObj
.Y
+FObj
.Rect
.Y
, FObj
.Rect
.Width
, FObj
.Rect
.Height
,
2246 sX
-128, sY
-128, sWidth
+256, sHeight
+256) then
2250 // Ýòè ìîíñòðû, óìèðàÿ, íå îñòàâëÿþò òðóïîâ:
2251 if FState
= MONSTATE_DEAD
then
2252 case FMonsterType
of
2253 MONSTER_BARREL
, MONSTER_SOUL
, MONSTER_PAIN
: Exit
;
2256 // Åñòü ÷òî ðèñîâàòü ïðè òåêóùåì ïîâåäåíèè:
2257 if FAnim
[FCurAnim
, FDirection
] <> nil then
2259 // Åñëè íåò ëåâîé àíèìàöèè èëè îíà ñîâïàäàåò ñ ïðàâîé => îòðàæàåì ïðàâóþ:
2260 if (FDirection
= TDirection
.D_LEFT
) and
2261 ((not MONSTER_ANIMTABLE
[FMonsterType
].LeftAnim
) or
2262 (FAnim
[FCurAnim
, TDirection
.D_LEFT
].FramesID
= FAnim
[FCurAnim
, TDirection
.D_RIGHT
].FramesID
)) and
2263 (FMonsterType
<> MONSTER_BARREL
) then
2264 m
:= TMirrorType
.Horizontal
2266 m
:= TMirrorType
.None
;
2268 // Ëåâàÿ àíèìàöèÿ => ìåíÿåì ñìåùåíèå îòíîñèòåëüíî öåíòðà:
2269 if (FDirection
= TDirection
.D_LEFT
) and
2270 (FMonsterType
<> MONSTER_BARREL
) then
2272 dx
:= MONSTER_ANIMTABLE
[FMonsterType
].AnimDeltaLeft
[FCurAnim
].X
;
2273 dy
:= MONSTER_ANIMTABLE
[FMonsterType
].AnimDeltaLeft
[FCurAnim
].Y
;
2275 if m
= TMirrorType
.Horizontal
then
2276 begin // Íåò îòäåëüíîé ëåâîé àíèìàöèè
2277 // Ðàññòîÿíèå îò êðàÿ òåêñòóðû äî êðàÿ âèçóàëüíîãî ïîëîæåíèÿ îáúåêòà íà òåêñòóðå:
2278 c
:= (MONSTERTABLE
[FMonsterType
].Rect
.X
- dx
) + MONSTERTABLE
[FMonsterType
].Rect
.Width
;
2279 // Ðàññòîÿíèå îò êðàÿ õèò áîêñà äî êðàÿ âèçóàëüíîãî ïîëîæåíèÿ îáúåêòà íà òåêñòóðå:
2280 dx
:= FAnim
[FCurAnim
, FDirection
].Width
- c
- MONSTERTABLE
[FMonsterType
].Rect
.X
;
2281 // Ò.ê. äâèãàòü òåêñòóðó íóæíî áóäåò â ïðîòèâîïîëîæíîì íàïðàâëåíèè:
2283 // Ýòî çíà÷èò: dX := -frameWidth - animDeltaX + hitX + hitWidth + hitX
2286 else // Ïðàâàÿ àíèìàöèÿ
2288 dx
:= MONSTER_ANIMTABLE
[FMonsterType
].AnimDeltaRight
[FCurAnim
].X
;
2289 dy
:= MONSTER_ANIMTABLE
[FMonsterType
].AnimDeltaRight
[FCurAnim
].Y
;
2293 FAnim
[FCurAnim
, FDirection
].Draw(fX
+dx
, fY
+dy
, m
);
2296 if g_debug_Frames
then
2298 e_DrawQuad(FObj
.X
+FObj
.Rect
.X
,
2300 FObj
.X
+FObj
.Rect
.X
+FObj
.Rect
.Width
-1,
2301 FObj
.Y
+FObj
.Rect
.Y
+FObj
.Rect
.Height
-1,
2306 procedure TMonster
.MakeBloodSimple(Count
: Word);
2308 g_GFX_Blood(FObj
.X
+FObj
.Rect
.X
+(FObj
.Rect
.Width
div 2)+8,
2309 FObj
.Y
+FObj
.Rect
.Y
+(FObj
.Rect
.Height
div 2),
2310 Count
div 2, 3, -1, 16, (FObj
.Rect
.Height
*2 div 3),
2311 FBloodRed
, FBloodGreen
, FBloodBlue
, FBloodKind
);
2312 g_GFX_Blood(FObj
.X
+FObj
.Rect
.X
+(FObj
.Rect
.Width
div 2)-8,
2313 FObj
.Y
+FObj
.Rect
.Y
+(FObj
.Rect
.Height
div 2),
2314 Count
div 2, -3, -1, 16, (FObj
.Rect
.Height
*2) div 3,
2315 FBloodRed
, FBloodGreen
, FBloodBlue
, FBloodKind
);
2318 procedure TMonster
.MakeBloodVector(Count
: Word; VelX
, VelY
: Integer);
2320 g_GFX_Blood(FObj
.X
+FObj
.Rect
.X
+(FObj
.Rect
.Width
div 2),
2321 FObj
.Y
+FObj
.Rect
.Y
+(FObj
.Rect
.Height
div 2),
2322 Count
, VelX
, VelY
, 16, (FObj
.Rect
.Height
*2) div 3,
2323 FBloodRed
, FBloodGreen
, FBloodBlue
, FBloodKind
);
2326 procedure TMonster
.Push(vx
, vy
: Integer);
2328 FObj
.Accel
.X
:= FObj
.Accel
.X
+ vx
;
2329 FObj
.Accel
.Y
:= FObj
.Accel
.Y
+ vy
;
2330 if g_Game_IsServer
and g_Game_IsNet
then MH_SEND_MonsterPos(FUID
);
2333 procedure TMonster
.SetState(State
: Byte; ForceAnim
: Byte = 255);
2337 // Åñëè ñîñòîÿíèå = íà÷àëè óìèðàòü, à ýòîò ìîíñòð = Lost_Soul,
2338 // òî ñîáëþäàåì îãðàíè÷åíèå êîëè÷åñòâà Lost_Soul'îâ:
2339 if (State
= MONSTATE_DIE
) and (MonsterType
= MONSTER_SOUL
) then
2340 soulcount
:= soulcount
-1;
2342 // Ïðèñìåðòè - íåëüçÿ ñðàçó íà÷èíàòü àòàêîâàòü èëè áåãàòü:
2344 MONSTATE_DIE
, MONSTATE_DEAD
, MONSTATE_REVIVE
:
2345 if (State
<> MONSTATE_DEAD
) and (State
<> MONSTATE_REVIVE
) and
2346 (State
<> MONSTATE_GO
) then
2353 if g_Game_IsServer
and g_Game_IsNet
then MH_SEND_MonsterState(FUID
, ForceAnim
);
2355 // Íîâàÿ àíèìàöèÿ ïðè íîâîì ñîñòîÿíèè:
2357 MONSTATE_SLEEP
: Anim
:= ANIM_SLEEP
;
2358 MONSTATE_PAIN
: Anim
:= ANIM_PAIN
;
2359 MONSTATE_WAIT
: Anim
:= ANIM_SLEEP
;
2360 MONSTATE_CLIMB
, MONSTATE_RUN
, MONSTATE_RUNOUT
, MONSTATE_GO
: Anim
:= ANIM_GO
;
2361 MONSTATE_SHOOT
: Anim
:= ANIM_ATTACK
;
2362 MONSTATE_ATTACK
: Anim
:= ANIM_ATTACK
;
2363 MONSTATE_DIE
: Anim
:= ANIM_DIE
;
2365 begin // íà÷àëè âîñðåøàòüñÿ
2367 FAnim
[Anim
, FDirection
].Revert(True);
2369 FObj
.Rect
:= MONSTERTABLE
[FMonsterType
].Rect
;
2370 FHealth
:= MONSTERTABLE
[FMonsterType
].Health
;
2377 // Íàäî ñìåíèòü àíèìàöèþ íà íåñòàíäàðòíóþ:
2378 if ForceAnim
<> 255 then
2381 // Åñëè àíèìàöèÿ íîâàÿ - ïåðåçàïóñêàåì å¸:
2382 if FCurAnim
<> Anim
then
2383 if FAnim
[Anim
, FDirection
] <> nil then
2385 FAnim
[Anim
, FDirection
].Reset();
2390 function TMonster
.TeleportTo(X
, Y
: Integer; silent
: Boolean; dir
: Byte): Boolean;
2397 //  òî÷êå íàçíà÷åíèÿ ñòåíà:
2398 if g_CollideLevel(X
, Y
, FObj
.Rect
.Width
, FObj
.Rect
.Height
) then
2400 g_Sound_PlayExAt('SOUND_GAME_NOTELEPORT', FObj
.X
, FObj
.Y
);
2401 if g_Game_IsServer
and g_Game_IsNet
then
2402 MH_SEND_Sound(FObj
.X
, FObj
.Y
, 'SOUND_GAME_NOTELEPORT');
2408 // Ýôôåêò òåëåïîðòà â ïîçèöèè ìîíñòðà:
2411 if g_Frames_Get(FramesID
, 'FRAMES_TELEPORT') then
2412 TA
:= TAnimation
.Create(FramesID
, False, 6);
2413 g_Sound_PlayExAt('SOUND_GAME_TELEPORT', Obj
.X
, Obj
.Y
);
2414 g_GFX_OnceAnim(FObj
.X
+FObj
.Rect
.X
+(FObj
.Rect
.Width
div 2)-32,
2415 FObj
.Y
+FObj
.Rect
.Y
+(FObj
.Rect
.Height
div 2)-32, TA
);
2417 if g_Game_IsServer
and g_Game_IsNet
then
2418 MH_SEND_Effect(FObj
.X
+FObj
.Rect
.X
+(FObj
.Rect
.Width
div 2)-32,
2419 FObj
.Y
+FObj
.Rect
.Y
+(FObj
.Rect
.Height
div 2)-32, 1,
2423 FObj
.X
:= X
- FObj
.Rect
.X
;
2424 FObj
.Y
:= Y
- FObj
.Rect
.Y
;
2425 FObj
.oldX
:= FObj
.X
; // don't interpolate after teleport
2426 FObj
.oldY
:= FObj
.Y
;
2430 FDirection
:= TDirection
.D_LEFT
2433 FDirection
:= TDirection
.D_RIGHT
2437 if FDirection
= TDirection
.D_RIGHT
then
2438 FDirection
:= TDirection
.D_LEFT
2440 FDirection
:= TDirection
.D_RIGHT
;
2443 // Ýôôåêò òåëåïîðòà â òî÷êå íàçíà÷åíèÿ:
2444 if not silent
and (TA
<> nil) then
2446 g_GFX_OnceAnim(FObj
.X
+FObj
.Rect
.X
+(FObj
.Rect
.Width
div 2)-32,
2447 FObj
.Y
+FObj
.Rect
.Y
+(FObj
.Rect
.Height
div 2)-32, TA
);
2450 if g_Game_IsServer
and g_Game_IsNet
then
2451 MH_SEND_Effect(FObj
.X
+FObj
.Rect
.X
+(FObj
.Rect
.Width
div 2)-32,
2452 FObj
.Y
+FObj
.Rect
.Y
+(FObj
.Rect
.Height
div 2)-32, 0,
2456 if g_Game_IsServer
and g_Game_IsNet
then MH_SEND_MonsterPos(FUID
);
2460 procedure TMonster
.PreUpdate();
2462 FObj
.oldX
:= FObj
.X
;
2463 FObj
.oldY
:= FObj
.Y
;
2466 procedure TMonster
.Update();
2468 a
, b
, sx
, sy
, wx
, wy
, oldvelx
: Integer;
2474 it
: TMonsterGrid
.Iter
;
2480 // Ìîíñòð ñòàòè÷åí ïîêà èäåò warmup
2481 if (gLMSRespawn
> LMS_RESPAWN_NONE
) then exit
;
2483 // Ðûáû "ëåòàþò" òîëüêî â âîäå:
2484 if FMonsterType
= MONSTER_FISH
then
2485 if g_Obj_CollidePanel(@FObj
, 0, 0, PANEL_WATER
or PANEL_ACID1
or PANEL_ACID2
) then
2486 if (FState
<> MONSTATE_DIE
) and (FState
<> MONSTATE_DEAD
) then
2489 // Ëåòàþùèå ìîíòñðû:
2490 if ((FMonsterType
= MONSTER_SOUL
) or
2491 (FMonsterType
= MONSTER_PAIN
) or
2492 (FMonsterType
= MONSTER_CACO
)) and
2493 (FState
<> MONSTATE_DIE
) and
2494 (FState
<> MONSTATE_DEAD
) then
2497 // Ìåíÿåì ñêîðîñòü òîëüêî ïî ÷åòíûì êàäðàì:
2498 if gTime
mod (GAME_TICK
*2) <> 0 then
2500 g_Obj_Move(@FObj
, fall
, True, True);
2501 positionChanged(); // this updates spatial accelerators
2505 if FPainTicks
> 0 then
2508 FPainSound
:= False;
2511 st
:= g_Obj_Move(@FObj
, fall
, True, True);
2512 positionChanged(); // this updates spatial accelerators
2514 // Åñëè ãîðèì - ïîäæèãàåì äðóãèõ ìîíñòðîâ, íî íå íà 100 òèêîâ êàæäûé ðàç:
2515 if FFireTime
> 0 then
2517 it
:= monsGrid
.forEachInAABB(FObj
.X
+FObj
.Rect
.X
, FObj
.Y
+FObj
.Rect
.Y
, FObj
.Rect
.Width
, FObj
.Rect
.Height
);
2519 if mit
.UID
<> FUID
then
2520 mit
.CatchFire(FFireAttacker
, FFireTime
);
2523 // Âûëåòåë çà êàðòó - óäàëÿåì è çàïóñêàåì òðèããåðû:
2524 if WordBool(st
and MOVE_FALLOUT
) or (FObj
.X
< -1000) or
2525 (FObj
.X
> gMapInfo
.Width
+1000) or (FObj
.Y
< -1000) then
2528 if alive
and (gLMSRespawn
= LMS_RESPAWN_NONE
) then
2530 Inc(gCoopMonstersKilled
);
2531 if g_Game_IsNet
then
2538 oldvelx
:= FObj
.Vel
.X
;
2540 // Ñîïðîòèâëåíèå âîçäóõà äëÿ òðóïà:
2541 if (FState
= MONSTATE_DIE
) or (FState
= MONSTATE_DEAD
) then
2542 FObj
.Vel
.X
:= z_dec(FObj
.Vel
.X
, 1);
2544 if FFireTime
> 0 then
2546 if WordBool(st
and MOVE_INWATER
) then
2551 FFireTime
:= FFireTime
- 1;
2552 if (FState
<> MONSTATE_DIE
) and (FState
<> MONSTATE_DEAD
) then
2553 if FFirePainTime
= 0 then
2555 Damage(5, FFireAttacker
, 0, 0, HIT_FLAME
);
2556 FFirePainTime
:= 18;
2559 FFirePainTime
:= FFirePainTime
- 1;
2563 // Ìåðòâûé íè÷åãî íå äåëàåò:
2564 if (FState
= MONSTATE_DEAD
) then
2567 // AI ìîíñòðîâ âûêëþ÷åí:
2568 if g_debug_MonsterOff
then
2571 if FState
<> MONSTATE_SLEEP
then
2572 SetState(MONSTATE_SLEEP
);
2575 // Âîçìîæíî, ñîçäàåì ïóçûðüêè â âîäå:
2576 if WordBool(st
and MOVE_INWATER
) and (Random(32) = 0) then
2577 case FMonsterType
of
2579 if Random(4) = 0 then
2580 g_Game_Effect_Bubbles(FObj
.X
+FObj
.Rect
.X
+ Random(FObj
.Rect
.Width
),
2581 FObj
.Y
+FObj
.Rect
.Y
+ Random(4), 1, 0, 0);
2582 MONSTER_ROBO
, MONSTER_BARREL
:
2583 g_Game_Effect_Bubbles(FObj
.X
+FObj
.Rect
.X
+ Random(FObj
.Rect
.Width
),
2584 FObj
.Y
+FObj
.Rect
.Y
+ Random(4), 1, 0, 0);
2586 g_Game_Effect_Bubbles(FObj
.X
+FObj
.Rect
.X
+ Random(FObj
.Rect
.Width
-4),
2587 FObj
.Y
+FObj
.Rect
.Y
+ Random(4), 5, 4, 4);
2590 // Åñëè ïðîøåë ïåðâûé êàäð àíèìàöèè âçðûâà áî÷êè, òî âçðûâ:
2591 if FMonsterType
= MONSTER_BARREL
then
2593 if (FState
= MONSTATE_DIE
) and (FAnim
[FCurAnim
, FDirection
].CurrentFrame
= 1) and
2594 (FAnim
[FCurAnim
, FDirection
].Counter
= 0) then
2595 g_Weapon_Explode(FObj
.X
+FObj
.Rect
.X
+(FObj
.Rect
.Width
div 2),
2596 FObj
.Y
+FObj
.Rect
.Y
+FObj
.Rect
.Height
-16,
2600 // Lost_Soul âûëåòåë èç âîäû => óñêîðÿåòñÿ:
2601 if FMonsterType
= MONSTER_SOUL
then
2602 if WordBool(st
and MOVE_HITAIR
) then
2603 g_Obj_SetSpeed(@FObj
, 16);
2608 // Åñëè íà÷àëè âñïëûâàòü, òî ïðîäîëæàåì:
2609 if FObj
.Vel
.Y
< 0 then
2610 if WordBool(st
and MOVE_INWATER
) then
2613 // Òàéìåð - æäåì ïîñëå ïîòåðè öåëè:
2614 FTargetTime
:= FTargetTime
+ 1;
2617 if FShellTimer
> -1 then
2618 if FShellTimer
= 0 then
2620 if FShellType
= SHELL_SHELL
then
2621 g_Player_CreateShell(FObj
.X
+FObj
.Rect
.X
+(FObj
.Rect
.Width
div 2),
2622 FObj
.Y
+FObj
.Rect
.Y
+(FObj
.Rect
.Height
div 2),
2623 GameVelX
, GameVelY
-2, SHELL_SHELL
)
2624 else if FShellType
= SHELL_DBLSHELL
then
2626 g_Player_CreateShell(FObj
.X
+FObj
.Rect
.X
+(FObj
.Rect
.Width
div 2),
2627 FObj
.Y
+FObj
.Rect
.Y
+(FObj
.Rect
.Height
div 2),
2628 GameVelX
-1, GameVelY
-2, SHELL_SHELL
);
2629 g_Player_CreateShell(FObj
.X
+FObj
.Rect
.X
+(FObj
.Rect
.Width
div 2),
2630 FObj
.Y
+FObj
.Rect
.Y
+(FObj
.Rect
.Height
div 2),
2631 GameVelX
+1, GameVelY
-2, SHELL_SHELL
);
2634 end else Dec(FShellTimer
);
2636 // Ïðîáóåì óâåðíóòüñÿ îò ëåòÿùåé ïóëè:
2638 if (FState
in [MONSTATE_GO
, MONSTATE_RUN
, MONSTATE_RUNOUT
,
2639 MONSTATE_ATTACK
, MONSTATE_SHOOT
]) then
2640 if g_Weapon_Danger(FUID
, FObj
.X
+FObj
.Rect
.X
, FObj
.Y
+FObj
.Rect
.Y
,
2641 FObj
.Rect
.Width
, FObj
.Rect
.Height
, 50) then
2642 if (g_Obj_CollideLevel(@FObj
, 0, 1) or g_Obj_StayOnStep(@FObj
)) and
2643 (FObj
.Accel
.Y
= 0) then
2644 FObj
.Vel
.Y
:= -MONSTERTABLE
[FMonsterType
].Jump
;
2647 MONSTATE_PAIN
: // Ñîñòîÿíèå - Áîëü
2649 // Áîëü ñèëüíàÿ => ìîíñòð êðè÷èò:
2650 if FPain
>= MONSTERTABLE
[FMonsterType
].Pain
then
2652 FPain
:= MONSTERTABLE
[FMonsterType
].Pain
;
2653 if gSoundEffectsDF
then PainSound();
2655 if (not gSoundEffectsDF
) and (FPain
>= MONSTERTABLE
[FMonsterType
].MinPain
) then
2658 // Ñíèæàåì áîëü ñî âðåìåíåì:
2661 // Áîëü óæå íå îøóòèìàÿ => èäåì äàëüøå:
2662 if FPain
<= MONSTERTABLE
[FMonsterType
].MinPain
then
2666 SetState(MONSTATE_GO
);
2670 MONSTATE_SLEEP
: // Ñîñòîÿíèå - Ñîí
2673 FSleep
:= FSleep
+ 1;
2675 // Ïðîñïàëè äîñòàòî÷íî:
2676 if FSleep
>= 18 then
2681 // Íà èãðîêîâ èäóò òîëüêî îáû÷íûå ìîíñòðû, êèëëåðû è ìàíüÿêè
2682 if (FBehaviour
= BH_NORMAL
) or (FBehaviour
= BH_KILLER
) or (FBehaviour
= BH_MANIAC
) then
2683 // Åñëè åñòü èãðîê ðÿäîì, ïðîñûïàåìñÿ è èäåì ê íåìó:
2684 if (gPlayers
<> nil) then
2685 for a
:= 0 to High(gPlayers
) do
2686 if (gPlayers
[a
] <> nil) and (gPlayers
[a
].alive
)
2687 and (not gPlayers
[a
].NoTarget
) and (gPlayers
[a
].FMegaRulez
[MR_INVIS
] < gTime
) then
2689 if g_Look(@FObj
, @Obj
, FDirection
) then
2691 FTargetUID
:= gPlayers
[a
].UID
;
2694 SetState(MONSTATE_GO
);
2698 // Íà ìîíñòðîâ òÿíåò ìàíüÿêîâ, ïîåõàâøèõ è êàííèáàëîâ
2699 if (FTargetUID
= 0) and ((FBehaviour
= BH_MANIAC
)
2700 or (FBehaviour
= BH_INSANE
) or (FBehaviour
= BH_CANNIBAL
)) then
2701 // Åñëè åñòü ïîäõîäÿùèé ìîíñòð ðÿäîì:
2702 if gMonsters
<> nil then
2703 for a
:= 0 to High(gMonsters
) do
2704 if (gMonsters
[a
] <> nil) and (gMonsters
[a
].alive
) and
2705 (gMonsters
[a
].FUID
<> FUID
) then
2707 // Ìàíüÿêè íàïàäàþò íà âñåõ ìîíñòðîâ, êðîìå äðóçåé
2708 if (FBehaviour
= BH_MANIAC
) and
2709 (IsFriend(gMonsters
[a
].FMonsterType
, FMonsterType
)) then
2711 // Ïîåõàâøèå òàêæå, íî ìîãóò îáîçëèòüñÿ íà áî÷êó
2712 if (FBehaviour
= BH_INSANE
) and (gMonsters
[a
].FMonsterType
<> MONSTER_BARREL
) and
2713 (IsFriend(gMonsters
[a
].FMonsterType
, FMonsterType
)) then
2715 // Êàííèáàëû íàïàäàþò íà ñåáå ïîäîáíûõ
2716 if (FBehaviour
= BH_CANNIBAL
) and (gMonsters
[a
].FMonsterType
<> FMonsterType
) then
2718 if g_Look(@FObj
, @gMonsters
[a
].Obj
, FDirection
) then
2720 FTargetUID
:= gMonsters
[a
].UID
;
2723 SetState(MONSTATE_GO
);
2729 MONSTATE_WAIT
: // Ñîñòîÿíèå - Îæèäàíèå
2732 FSleep
:= FSleep
- 1;
2734 // Âûæäàëè äîñòàòî÷íî - èäåì:
2736 SetState(MONSTATE_GO
);
2739 MONSTATE_GO
: // Ñîñòîÿíèå - Äâèæåíèå (ñ îñìîòðîì ñèòóàöèè)
2741 // Åñëè íàòêíóëèñü íà ÁëîêÌîí - óáåãàåì îò íåãî:
2742 if WordBool(st
and MOVE_BLOCK
) then
2746 SetState(MONSTATE_RUNOUT
);
2751 // Åñëè ìîíñòð - êîëäóí, òî ïðîáóåì âîñêðåñèòü êîãî-íèáóäü:
2752 if (FMonsterType
= MONSTER_VILE
) then
2753 if isCorpse(@FObj
, False) <> -1 then
2756 SetState(MONSTATE_ATTACK
, ANIM_ATTACK2
);
2761 // Öåëü ïîãèáëà èëè äàâíî æäåì:
2762 if (not GetPos(FTargetUID
, @o
)) or (FTargetTime
> MAX_ATM
) then
2763 if not findNewPrey() then
2764 begin // Íîâûõ öåëåé íåò
2772 o
.Rect
:= _Rect(0, 0, 0, 1);
2774 else // Íîâàÿ öåëü åñòü - áåðåì åå êîîðäèíàòû
2775 GetPos(FTargetUID
, @o
);
2777 // Öåëü î÷åíü áëèçêî - ïèíàåì:
2778 if g_Obj_Collide(@FObj
, @o
) and (FTargetUID
<> 0) then
2781 if (FMonsterType
<> MONSTER_CYBER
) or (Random(2) = 0) then
2788 // Ðàññòîÿíèå äî öåëè:
2789 sx
:= o
.X
+o
.Rect
.X
+(o
.Rect
.Width
div 2)-(FObj
.X
+FObj
.Rect
.X
+(FObj
.Rect
.Width
div 2));
2790 sy
:= o
.Y
+o
.Rect
.Y
+(o
.Rect
.Height
div 2)-(FObj
.Y
+FObj
.Rect
.Y
+(FObj
.Rect
.Height
div 2));
2792 // Ïîâîðà÷èâàåìñÿ â ñòîðîíó öåëè:
2794 FDirection
:= TDirection
.D_RIGHT
2796 FDirection
:= TDirection
.D_LEFT
;
2798 // Åñëè ìîíñòð óìååò ñòðåëÿòü è åñòü ïî êîìó - ñòðåëÿåì:
2799 if canShoot(FMonsterType
) and (FTargetUID
<> 0) then
2800 if Abs(sx
) > Abs(sy
) then // óãîë âûñòðåëà óäîáíûé
2801 if shoot(@o
, False) then
2804 // Åñëè öåëü ïî÷òè íà îäíîé âåðòèêàëè - áåãàåì òóäà-ñþäà:
2805 if Abs(sx
) < 40 then
2806 if FMonsterType
<> MONSTER_FISH
then
2809 SetState(MONSTATE_RUN
);
2810 if Random(2) = 0 then
2811 FDirection
:= TDirection
.D_LEFT
2813 FDirection
:= TDirection
.D_RIGHT
;
2818 // Óïåðëèñü â ñòåíó:
2819 if WordBool(st
and MOVE_HITWALL
) then
2821 if g_Triggers_PressR(FObj
.X
+FObj
.Rect
.X
, FObj
.Y
+FObj
.Rect
.Y
, FObj
.Rect
.Width
,
2822 FObj
.Rect
.Height
, FUID
, ACTIVATE_MONSTERPRESS
) <> nil then
2823 begin // Ñìîãëè íàæàòü êíîïêó - íåáîëüøîå îæèäàíèå
2825 SetState(MONSTATE_WAIT
);
2830 case FMonsterType
of
2831 MONSTER_CACO
, MONSTER_SOUL
, MONSTER_PAIN
, MONSTER_FISH
: ;
2833 if (g_Obj_CollideLevel(@FObj
, 0, 1) or g_Obj_StayOnStep(@FObj
)) and
2834 (FObj
.Accel
.Y
= 0) then
2835 begin // Ñòîèì íà òâåðäîì ïîëó èëè ñòóïåíè
2836 // Ïðûæîê ÷åðåç ñòåíó:
2837 FObj
.Vel
.Y
:= -MONSTERTABLE
[FMonsterType
].Jump
;
2838 SetState(MONSTATE_CLIMB
);
2845 // Ìîíñòðû, íå ïîäâåðæåííûå ãðàâèòàöèè:
2846 if (FMonsterType
= MONSTER_CACO
) or (FMonsterType
= MONSTER_SOUL
) or
2847 (FMonsterType
= MONSTER_PAIN
) or (FMonsterType
= MONSTER_FISH
) then
2849 if FMonsterType
= MONSTER_FISH
then
2851 if not WordBool(st
and MOVE_INWATER
) then
2852 begin // Ðûáà âíå âîäû:
2853 if g_Obj_CollideLevel(@FObj
, 0, 1) or g_Obj_StayOnStep(@FObj
) then
2854 begin // "Ñòîèò" òâåðäî
2855 // Ðûáà òðåïûõàåòñÿ íà ïîâåðõíîñòè:
2856 if FObj
.Accel
.Y
= 0 then FObj
.Vel
.Y
:= -6;
2857 FObj
.Accel
.X
:= FObj
.Accel
.X
- 8 + Random(17);
2861 SetState(MONSTATE_PAIN
);
2862 FPain
:= FPain
+ 50;
2866 // Ïëûâåì â ñòîðîíó öåëè ïî-âåðòèêàëè:
2868 FObj
.Vel
.Y
:= g_basic
.Sign(sy
)*4
2872 // Ðûáà ïëûâåò ââåðõ:
2873 if FObj
.Vel
.Y
< 0 then
2874 if not g_Obj_CollideLiquid(@FObj
, 0, -16) then
2876 // Âñïëûëè äî ïîâåðõíîñòè - ñòîï:
2878 // Ïëàâàåì òóäà-ñþäà:
2879 if Random(2) = 0 then
2880 FDirection
:= TDirection
.D_LEFT
2882 FDirection
:= TDirection
.D_RIGHT
;
2884 SetState(MONSTATE_RUN
);
2888 else // Ëåòàþùèå ìîíñòðû
2890 // Ëåòèì â ñòîðîíó öåëè ïî-âåðòèêàëè:
2892 FObj
.Vel
.Y
:= g_basic
.Sign(sy
)*4
2897 else // "Íàçåìíûå" ìîíñòðû
2899 // Âîçìîæíî, ïèíàåì êóñêè:
2900 if (FObj
.Vel
.X
<> 0) and (gGibs
<> nil) then
2902 b
:= Abs(FObj
.Vel
.X
);
2903 if b
> 1 then b
:= b
* (Random(8 div b
) + 1);
2904 for a
:= 0 to High(gGibs
) do
2906 if gGibs
[a
].alive
and
2907 g_Obj_Collide(FObj
.X
+FObj
.Rect
.X
, FObj
.Y
+FObj
.Rect
.Y
+FObj
.Rect
.Height
-4,
2908 FObj
.Rect
.Width
, 8, @gGibs
[a
].Obj
) and (Random(3) = 0) then
2911 if FObj
.Vel
.X
< 0 then
2913 g_Obj_PushA(@gGibs
[a
].Obj
, b
, Random(61)+120); // íàëåâî
2917 g_Obj_PushA(@gGibs
[a
].Obj
, b
, Random(61)); // íàïðàâî
2922 // Áîññû ìîãóò ïèíàòü òðóïû:
2923 if (FMonsterType
in [MONSTER_CYBER
, MONSTER_SPIDER
, MONSTER_ROBO
]) and
2924 (FObj
.Vel
.X
<> 0) and (gCorpses
<> nil) then
2926 b
:= Abs(FObj
.Vel
.X
);
2927 if b
> 1 then b
:= b
* (Random(8 div b
) + 1);
2928 for a
:= 0 to High(gCorpses
) do
2929 if (gCorpses
[a
] <> nil) and (gCorpses
[a
].State
> 0) then
2931 co
:= gCorpses
[a
].Obj
;
2932 if g_Obj_Collide(FObj
.X
+FObj
.Rect
.X
, FObj
.Y
+FObj
.Rect
.Y
+FObj
.Rect
.Height
-4,
2933 FObj
.Rect
.Width
, 8, @co
) and (Random(3) = 0) then
2935 if FObj
.Vel
.X
< 0 then
2936 gCorpses
[a
].Damage(b
*2, FUID
, -b
, Random(7)) // íàëåâî
2938 gCorpses
[a
].Damage(b
*2, FUID
, b
, Random(7)); // íàïðàâî
2941 // Åñëè öåëü âûñîêî, òî, âîçìîæíî, ïðûãàåì:
2943 if g_Obj_CollideLevel(@FObj
, 0, 1) or g_Obj_StayOnStep(@FObj
) then
2945 if (Random(4) = 0) and (FObj
.Accel
.Y
= 0) then
2946 FObj
.Vel
.Y
:= -MONSTERTABLE
[FMonsterType
].Jump
;
2949 FSleep
:= FSleep
+ 1;
2955 if Random(8) = 0 then
2959 // Áåæèì â âûáðàííóþ ñòîðîíó:
2960 if FDirection
= TDirection
.D_RIGHT
then
2961 FObj
.Vel
.X
:= MONSTERTABLE
[FMonsterType
].RunVel
2963 FObj
.Vel
.X
:= -MONSTERTABLE
[FMonsterType
].RunVel
;
2965 // Åñëè â âîäå, òî çàìåäëÿåìñÿ:
2966 if WordBool(st
and MOVE_INWATER
) then
2967 FObj
.Vel
.X
:= FObj
.Vel
.X
div 2
2968 else // Ðûáàì íå íóæíî çàìåäëÿòüñÿ
2969 if FMonsterType
= MONSTER_FISH
then
2973 MONSTATE_RUN
: // Ñîñòîÿíèå - Áåã
2975 // Åñëè íàòêíóëèñü íà ÁëîêÌîí - óáåãàåì îò íåãî:
2976 if WordBool(st
and MOVE_BLOCK
) then
2980 SetState(MONSTATE_RUNOUT
);
2985 FSleep
:= FSleep
- 1;
2987 // Ïðîáåæàëè äîñòàòî÷íî èëè âðåçàëèñü â ñòåíó => ïåðåõîäèì íà øàã:
2988 if (FSleep
<= 0) or (WordBool(st
and MOVE_HITWALL
) and ((FObj
.Vel
.Y
+FObj
.Accel
.Y
) = 0)) then
2991 SetState(MONSTATE_GO
);
2992 // Ñòåíà - èäåì îáðàòíî:
2993 if WordBool(st
and (MOVE_HITWALL
or MOVE_BLOCK
)) then
2996 if Random(8) = 0 then
3000 // Áåæèì â âûáðàííóþ ñòîðîíó:
3001 if FDirection
= TDirection
.D_RIGHT
then
3002 FObj
.Vel
.X
:= MONSTERTABLE
[FMonsterType
].RunVel
3004 FObj
.Vel
.X
:= -MONSTERTABLE
[FMonsterType
].RunVel
;
3006 // Åñëè â âîäå, òî çàìåäëÿåìñÿ:
3007 if WordBool(st
and MOVE_INWATER
) then
3008 FObj
.Vel
.X
:= FObj
.Vel
.X
div 2
3009 else // Ðûáàì íå íóæíî çàìåäëÿòüñÿ
3010 if FMonsterType
= MONSTER_FISH
then
3014 MONSTATE_RUNOUT
: // Ñîñòîÿíèå - Óáåãàåò îò ÷åãî-òî
3016 // Âûøëè èç ÁëîêÌîíà:
3017 if (not WordBool(st
and MOVE_BLOCK
)) and (FSleep
> 0) then
3020 FSleep
:= FSleep
- 1;
3022 // Óáàæåëè äîñòàòî÷íî äàëåêî => ïåðåõîäèì íà øàã:
3023 if FSleep
<= -18 then
3026 SetState(MONSTATE_GO
);
3027 // Ñòåíà/ÁëîêÌîí - èäåì îáðàòíî:
3028 if WordBool(st
and (MOVE_HITWALL
or MOVE_BLOCK
)) then
3031 if Random(8) = 0 then
3035 // Áåæèì â âûáðàííóþ ñòîðîíó:
3036 if FDirection
= TDirection
.D_RIGHT
then
3037 FObj
.Vel
.X
:= MONSTERTABLE
[FMonsterType
].RunVel
3039 FObj
.Vel
.X
:= -MONSTERTABLE
[FMonsterType
].RunVel
;
3041 // Åñëè â âîäå, òî çàìåäëÿåìñÿ:
3042 if WordBool(st
and MOVE_INWATER
) then
3043 FObj
.Vel
.X
:= FObj
.Vel
.X
div 2
3044 else // Ðûáàì íå íóæíî çàìåäëÿòüñÿ
3045 if FMonsterType
= MONSTER_FISH
then
3049 MONSTATE_CLIMB
: // Ñîñòîÿíèå - Ïðûæîê (÷òîáû îáîéòè ñòåíó)
3051 // Äîñòèãëè âûñøåé òî÷êè ïðûæêà èëè ñòåíà êîí÷èëàñü => ïåðåõîäèì íà øàã:
3052 if ((FObj
.Vel
.Y
+FObj
.Accel
.Y
) >= 0) or
3053 (not WordBool(st
and MOVE_HITWALL
)) then
3056 SetState(MONSTATE_GO
);
3058 // Ñòåíà íå êîí÷èëàñü => áåæèì îò íåå:
3059 if WordBool(st
and (MOVE_HITWALL
or MOVE_BLOCK
)) then
3063 SetState(MONSTATE_RUN
);
3067 // Áåæèì â âûáðàííóþ ñòîðîíó:
3068 if FDirection
= TDirection
.D_RIGHT
then
3069 FObj
.Vel
.X
:= MONSTERTABLE
[FMonsterType
].RunVel
3071 FObj
.Vel
.X
:= -MONSTERTABLE
[FMonsterType
].RunVel
;
3073 // Åñëè â âîäå, òî çàìåäëÿåìñÿ:
3074 if WordBool(st
and MOVE_INWATER
) then
3075 FObj
.Vel
.X
:= FObj
.Vel
.X
div 2
3076 else // Ðûáàì íå íóæíî çàìåäëÿòüñÿ
3077 if FMonsterType
= MONSTER_FISH
then
3081 MONSTATE_ATTACK
, // Ñîñòîÿíèå - Àòàêà
3082 MONSTATE_SHOOT
: // Ñîñòîÿíèå - Ñòðåëüáà
3084 // Lost_Soul âðåçàëñÿ â ñòåíó ïðè àòàêå => ïåðåõîäèò íà øàã:
3085 if FMonsterType
= MONSTER_SOUL
then
3087 if WordBool(st
and (MOVE_HITWALL
or MOVE_HITCEIL
or MOVE_HITLAND
)) then
3088 SetState(MONSTATE_GO
);
3093 // Çàìåäëÿåìñÿ ïðè àòàêå:
3094 if FMonsterType
<> MONSTER_FISH
then
3095 FObj
.Vel
.X
:= z_dec(FObj
.Vel
.X
, 1);
3097 // Íóæíî ñòðåëÿòü, à ìîíñòð - êîëäóí:
3098 if (FMonsterType
= MONSTER_VILE
) and (FState
= MONSTATE_SHOOT
) then
3100 // Öåëü ïîãèáëà => èäåì äàëüøå:
3101 if not GetPos(FTargetUID
, @o
) then
3103 SetState(MONSTATE_GO
);
3108 // Öåëü íå âèäíî => èäåì äàëüøå:
3109 if not g_Look(@FObj
, @o
, FDirection
) then
3111 SetState(MONSTATE_GO
);
3116 // Öåëü â âîäå - íå çàãîðèòñÿ => èäåì äàëüøå:
3117 if g_Obj_CollideWater(@o
, 0, 0) then
3119 SetState(MONSTATE_GO
);
3125 tx
:= o
.X
+o
.Rect
.X
+(o
.Rect
.Width
div 2);
3126 ty
:= o
.Y
+o
.Rect
.Y
+(o
.Rect
.Height
div 2);
3127 g_Weapon_HitUID(FTargetUID
, 2, FUID
, HIT_SOME
);
3130 end; // case FState of ...
3134 // Ñîñòîÿíèå - Âîñêðåøåíèå:
3135 if FState
= MONSTATE_REVIVE
then
3136 if FAnim
[FCurAnim
, FDirection
].Played
then
3137 begin // Îáðàòíàÿ àíèìàöèÿ óìèðàíèÿ çàêîí÷èëàñü - èäåì äàëüøå:
3138 FAnim
[FCurAnim
, FDirection
].Revert(False);
3139 SetState(MONSTATE_GO
);
3142 // Åñëè åñòü àíèìàöèÿ îãíÿ êîëäóíà - ïóñòü îíà èäåò:
3143 if vilefire
<> nil then
3146 // Ñîñòîÿíèå - Óìèðàåò è òåêóùàÿ àíèìàöèÿ ïðîèãðàíà:
3147 if (FState
= MONSTATE_DIE
) and
3148 (FAnim
[FCurAnim
, FDirection
] <> nil) and
3149 (FAnim
[FCurAnim
, FDirection
].Played
) then
3152 SetState(MONSTATE_DEAD
);
3154 // Pain_Elemental ïðè ñìåðòè âûïóñêàåò 3 Lost_Soul'à:
3155 if (FMonsterType
= MONSTER_PAIN
) then
3157 mon
:= g_Monsters_Create(MONSTER_SOUL
, FObj
.X
+FObj
.Rect
.X
+(FObj
.Rect
.Width
div 2)-30,
3158 FObj
.Y
+FObj
.Rect
.Y
+20, TDirection
.D_LEFT
);
3161 mon
.SetState(MONSTATE_GO
);
3162 mon
.FNoRespawn
:= True;
3163 Inc(gTotalMonsters
);
3164 if g_Game_IsNet
then MH_SEND_MonsterSpawn(mon
.UID
);
3167 mon
:= g_Monsters_Create(MONSTER_SOUL
, FObj
.X
+FObj
.Rect
.X
+(FObj
.Rect
.Width
div 2),
3168 FObj
.Y
+FObj
.Rect
.Y
+20, TDirection
.D_RIGHT
);
3171 mon
.SetState(MONSTATE_GO
);
3172 mon
.FNoRespawn
:= True;
3173 Inc(gTotalMonsters
);
3174 if g_Game_IsNet
then MH_SEND_MonsterSpawn(mon
.UID
);
3177 mon
:= g_Monsters_Create(MONSTER_SOUL
, FObj
.X
+FObj
.Rect
.X
+(FObj
.Rect
.Width
div 2)-15,
3178 FObj
.Y
+FObj
.Rect
.Y
, TDirection
.D_RIGHT
);
3181 mon
.SetState(MONSTATE_GO
);
3182 mon
.FNoRespawn
:= True;
3183 Inc(gTotalMonsters
);
3184 if g_Game_IsNet
then MH_SEND_MonsterSpawn(mon
.UID
);
3187 if g_Game_IsNet
then MH_SEND_CoopStats();
3190 // Ó ýòèõ ìîíñòðîâ íåò òðóïîâ:
3191 if (FMonsterType
= MONSTER_PAIN
) or
3192 (FMonsterType
= MONSTER_SOUL
) or
3193 (FMonsterType
= MONSTER_BARREL
) then
3197 // Ñîâåðøåíèå àòàêè è ñòðåëüáû:
3198 if (FState
= MONSTATE_ATTACK
) or (FState
= MONSTATE_SHOOT
) then
3199 if (FAnim
[FCurAnim
, FDirection
] <> nil) then
3200 // Àíèìàöèÿ àòàêè åñòü - ìîæíî àòàêîâàòü
3201 if (FAnim
[FCurAnim
, FDirection
].Played
) then
3202 begin // Àíèìàöèÿ àòàêè çàêîí÷èëàñü => ïåðåõîäèì íà øàã
3203 if FState
= MONSTATE_ATTACK
then
3204 begin // Ñîñòîÿíèå - Àòàêà
3205 // Åñëè ìîíñòð íå Lost_Soul, òî ïîñëå àòàêè ïåðåõîäèì íà øàã:
3206 if FMonsterType
<> MONSTER_SOUL
then
3207 SetState(MONSTATE_GO
);
3209 else // Ñîñòîÿíèå - Ñòðåëüáà
3211 // Ïåðåõîäèì íà øàã, åñëè íå íàäî ñòðåëÿòü åùå ðàç:
3212 if not FChainFire
then
3213 SetState(MONSTATE_GO
)
3215 begin // Íàäî ñòðåëÿòü åùå
3216 FChainFire
:= False;
3217 // Ò.ê. ñîñòîÿíèå íå èçìåíèëîñü, è íóæåí
3218 // íîâûé öèêë îæèäàíèÿ çàâåðøåíèÿ àíèìàöèè:
3219 FAnim
[FCurAnim
, FDirection
].Reset();
3223 FWaitAttackAnim
:= False;
3226 else // Àíèìàöèÿ àòàêè åùå èäåò (èñêëþ÷åíèå - Lost_Soul):
3227 if (FMonsterType
= MONSTER_SOUL
) or
3228 ( (not FWaitAttackAnim
) and
3229 (FAnim
[FCurAnim
, FDirection
].CurrentFrame
=
3230 (FAnim
[FCurAnim
, FDirection
].TotalFrames
div 2))
3232 begin // Àòàêè åùå íå áûëî è ýòî ñåðåäèíà àíèìàöèè àòàêè
3233 if FState
= MONSTATE_ATTACK
then
3234 begin // Ñîñòîÿíèå - Àòàêà
3235 // Åñëè ýòî Lost_Soul, òî ñáðàñûâàåì àíèìàöèþ àòàêè:
3236 if FMonsterType
= MONSTER_SOUL
then
3237 FAnim
[FCurAnim
, FDirection
].Reset();
3239 case FMonsterType
of
3240 MONSTER_SOUL
, MONSTER_IMP
, MONSTER_DEMON
:
3241 // Ãðûçåì ïåðâîãî ïîïàâøåãîñÿ:
3242 if g_Weapon_Hit(@FObj
, 15, FUID
, HIT_SOME
) <> 0 then
3243 // Lost_Soul óêóñèë êîãî-òî => ïåðåõîäèò íà øàã:
3244 if FMonsterType
= MONSTER_SOUL
then
3245 SetState(MONSTATE_GO
);
3248 // Ðûáà êóñàåò ïåðâîãî ïîïàâøåãîñÿ ñî çâóêîì:
3249 if g_Weapon_Hit(@FObj
, 10, FUID
, HIT_SOME
) <> 0 then
3250 g_Sound_PlayExAt('SOUND_MONSTER_FISH_ATTACK', FObj
.X
, FObj
.Y
);
3252 MONSTER_SKEL
, MONSTER_ROBO
, MONSTER_CYBER
:
3253 // Ðîáîò, êèáåð èëè ñêåëåò ñèëüíî ïèíàþòñÿ:
3254 if FCurAnim
= ANIM_ATTACK2
then
3257 o
.Vel
.X
:= IfThen(FDirection
= TDirection
.D_RIGHT
, 1, -1)*IfThen(FMonsterType
= MONSTER_CYBER
, 60, 50);
3258 if g_Weapon_Hit(@o
, IfThen(FMonsterType
= MONSTER_CYBER
, 33, 50), FUID
, HIT_SOME
) <> 0 then
3259 g_Sound_PlayExAt('SOUND_MONSTER_SKEL_HIT', FObj
.X
, FObj
.Y
);
3263 // Êîëäóí ïûòàåòñÿ âîñêðåøàòü:
3264 if FCurAnim
= ANIM_ATTACK2
then
3266 sx
:= isCorpse(@FObj
, True);
3268 begin // Íàøëè, êîãî âîñêðåñèòü
3269 gMonsters
[sx
].SetState(MONSTATE_REVIVE
);
3270 g_Sound_PlayExAt('SOUND_MONSTER_SLOP', FObj
.X
, FObj
.Y
);
3271 // Âîñêðåøàòü - ñåáå âðåäèòü:
3272 {g_Weapon_HitUID(FUID, 5, 0, HIT_SOME);}
3278 else // Ñîñòîÿíèå - Ñòðåëüáà
3280 // Âû÷èñëÿåì êîîðäèíàòû, îòêóäà âûëåòèò ïóëÿ:
3281 wx
:= MONSTER_ANIMTABLE
[FMonsterType
].wX
;
3283 if FDirection
= TDirection
.D_LEFT
then
3285 wx
:= MONSTER_ANIMTABLE
[FMonsterType
].wX
-(MONSTERTABLE
[FMonsterType
].Rect
.X
+(MONSTERTABLE
[FMonsterType
].Rect
.Width
div 2));
3286 wx
:= MONSTERTABLE
[FMonsterType
].Rect
.X
+(MONSTERTABLE
[FMonsterType
].Rect
.Width
div 2)-wx
;
3287 end; // Ýòî çíà÷èò: wx := hitX + (hitWidth / 2) - (wx - (hitX + (hitWidth / 2)))
3290 wy
:= FObj
.Y
+ MONSTER_ANIMTABLE
[FMonsterType
].wY
;
3292 // Ìîíñòð íå ìîæåò öåëèòüñÿ â îáúåêò çà ñïèíîé, ñòðåëÿÿ âëåâî:
3293 if (FDirection
= TDirection
.D_LEFT
) and (tx
> wx
) then
3296 ty
:= wy
+ Random(11) - 5;
3298 // È àíàëîãè÷íî, ñòðåëÿÿ âïðàâî:
3299 if (FDirection
= TDirection
.D_RIGHT
) and (tx
< wx
) then
3302 ty
:= wy
+ Random(11) - 5;
3305 // Äåëàåì âûñòðåë íóæíûì îðóæèåì:
3306 case FMonsterType
of
3308 g_Weapon_ball1(wx
, wy
, tx
, ty
, FUID
);
3311 g_Sound_PlayExAt('SOUND_WEAPON_FIREPISTOL', wx
, wy
);
3312 g_Weapon_gun(wx
, wy
, tx
, ty
, 1, 3, FUID
, True);
3313 g_Player_CreateShell(wx
, wy
, 0, -2, SHELL_BULLET
);
3317 g_Weapon_shotgun(wx
, wy
, tx
, ty
, FUID
);
3318 if not gSoundEffectsDF
then g_Sound_PlayExAt('SOUND_WEAPON_FIRESHOTGUN', wx
, wy
);
3320 FShellType
:= SHELL_SHELL
;
3324 g_Weapon_dshotgun(wx
, wy
, tx
, ty
, FUID
);
3326 FShellType
:= SHELL_DBLSHELL
;
3331 g_Weapon_rocket(wx
, wy
, tx
, ty
, FUID
);
3332 // MH_SEND_MonsterAttack(FUID, wx, wy, tx, ty);
3335 g_Weapon_revf(wx
, wy
, tx
, ty
, FUID
, FTargetUID
);
3338 g_Weapon_mgun(wx
, wy
, tx
, ty
, FUID
);
3339 if not gSoundEffectsDF
then g_Sound_PlayExAt('SOUND_WEAPON_FIRECGUN', wx
, wy
);
3340 g_Player_CreateShell(wx
, wy
, 0, -2, SHELL_BULLET
);
3344 g_Weapon_mgun(wx
, wy
, tx
, ty
, FUID
);
3345 if not gSoundEffectsDF
then g_Sound_PlayExAt('SOUND_WEAPON_FIRECGUN', wx
, wy
);
3346 g_Player_CreateShell(wx
, wy
, 0, -2, SHELL_SHELL
);
3349 g_Weapon_aplasma(wx
, wy
, tx
, ty
, FUID
);
3351 g_Weapon_plasma(wx
, wy
, tx
, ty
, FUID
);
3353 g_Weapon_manfire(wx
, wy
, tx
, ty
, FUID
);
3354 MONSTER_BARON
, MONSTER_KNIGHT
:
3355 g_Weapon_ball7(wx
, wy
, tx
, ty
, FUID
);
3357 g_Weapon_ball2(wx
, wy
, tx
, ty
, FUID
);
3359 begin // Ñîçäàåì Lost_Soul:
3360 mon
:= g_Monsters_Create(MONSTER_SOUL
, FObj
.X
+(FObj
.Rect
.Width
div 2),
3361 FObj
.Y
+FObj
.Rect
.Y
, FDirection
);
3364 begin // Öåëü - öåëü Pain_Elemental'à. Ëåòèì ê íåé:
3365 mon
.FTargetUID
:= FTargetUID
;
3366 GetPos(FTargetUID
, @o
);
3367 mon
.FTargetTime
:= 0;
3368 mon
.FNoRespawn
:= True;
3369 mon
.SetState(MONSTATE_GO
);
3370 mon
.shoot(@o
, True);
3371 Inc(gTotalMonsters
);
3373 if g_Game_IsNet
then MH_SEND_MonsterSpawn(mon
.UID
);
3378 if FMonsterType
<> MONSTER_PAIN
then
3379 if g_Game_IsNet
then
3380 MH_SEND_MonsterShot(FUID
, wx
, wy
, tx
, ty
);
3382 // Ñêîðîñòðåëüíûå ìîíñòðû:
3383 if (FMonsterType
= MONSTER_CGUN
) or
3384 (FMonsterType
= MONSTER_SPIDER
) or
3385 (FMonsterType
= MONSTER_BSP
) or
3386 (FMonsterType
= MONSTER_MANCUB
) or
3387 (FMonsterType
= MONSTER_ROBO
) then
3388 if not GetPos(FTargetUID
, @o
) then
3389 // Öåëü ìåðòâà - èùåì íîâóþ:
3391 else // Öåëü æèâà - ïðîäîëæàåì ñòðåëÿòü:
3392 if shoot(@o
, False) then
3396 // Àòàêà òîëüêî 1 ðàç çà àíèìàöèþ àòàêè:
3397 FWaitAttackAnim
:= True;
3400 // Ïîñëåäíèé êàäð òåêóùåé àíèìàöèè:
3401 if FAnim
[FCurAnim
, FDirection
].Counter
= FAnim
[FCurAnim
, FDirection
].Speed
-1 then
3403 MONSTATE_GO
, MONSTATE_RUN
, MONSTATE_CLIMB
, MONSTATE_RUNOUT
:
3404 // Çâóêè ïðè ïåðåäâèæåíèè:
3405 case FMonsterType
of
3407 if (FAnim
[FCurAnim
, FDirection
].CurrentFrame
= 0) or
3408 (FAnim
[FCurAnim
, FDirection
].CurrentFrame
= 2) then
3409 g_Sound_PlayExAt('SOUND_MONSTER_CYBER_WALK', FObj
.X
, FObj
.Y
);
3411 if (FAnim
[FCurAnim
, FDirection
].CurrentFrame
= 0) or
3412 (FAnim
[FCurAnim
, FDirection
].CurrentFrame
= 2) then
3413 g_Sound_PlayExAt('SOUND_MONSTER_SPIDER_WALK', FObj
.X
, FObj
.Y
);
3415 if (FAnim
[FCurAnim
, FDirection
].CurrentFrame
= 0) or
3416 (FAnim
[FCurAnim
, FDirection
].CurrentFrame
= 2) then
3417 g_Sound_PlayExAt('SOUND_MONSTER_BSP_WALK', FObj
.X
, FObj
.Y
);
3419 if (FAnim
[FCurAnim
, FDirection
].CurrentFrame
= 0) or
3420 (FAnim
[FCurAnim
, FDirection
].CurrentFrame
= 5) then
3421 g_Sound_PlayExAt('SOUND_MONSTER_BSP_WALK', FObj
.X
, FObj
.Y
);
3425 if g_Obj_CollidePanel(@FObj
, 0, 0, PANEL_LIFTLEFT
or PANEL_LIFTRIGHT
) and
3426 not ((FState
= MONSTATE_DEAD
) or (FState
= MONSTATE_DIE
)) then
3427 FObj
.Vel
.X
:= oldvelx
;
3429 // Åñëè åñòü àíèìàöèÿ, òî ïóñòü îíà èäåò:
3430 if FAnim
[FCurAnim
, FDirection
] <> nil then
3431 FAnim
[FCurAnim
, FDirection
].Update();
3434 procedure TMonster
.SetDeadAnim
;
3436 if FAnim
<> nil then
3437 FAnim
[FCurAnim
, FDirection
].CurrentFrame
:= FAnim
[FCurAnim
, FDirection
].TotalFrames
- 1;
3440 procedure TMonster
.RevertAnim(R
: Boolean = True);
3442 if FAnim
<> nil then
3443 if FAnim
[FCurAnim
, FDirection
].IsReverse
<> R
then
3444 FAnim
[FCurAnim
, FDirection
].Revert(R
);
3447 function TMonster
.AnimIsReverse
: Boolean;
3449 if FAnim
<> nil then
3450 Result
:= FAnim
[FCurAnim
, FDirection
].IsReverse
3455 procedure TMonster
.ClientUpdate();
3457 a
, b
, sx
, sy
, oldvelx
: Integer;
3464 sx
:= 0; // SHUT UP COMPILER
3468 // Ìîíñòð ñòàòè÷åí ïîêà èäåò warmup
3469 if (gLMSRespawn
> LMS_RESPAWN_NONE
) then exit
;
3471 // Ðûáû "ëåòàþò" òîëüêî â âîäå:
3472 if FMonsterType
= MONSTER_FISH
then
3473 if g_Obj_CollidePanel(@FObj
, 0, 0, PANEL_WATER
or PANEL_ACID1
or PANEL_ACID2
) then
3474 if (FState
<> MONSTATE_DIE
) and (FState
<> MONSTATE_DEAD
) then
3477 // Ëåòàþùèå ìîíòñðû:
3478 if ((FMonsterType
= MONSTER_SOUL
) or
3479 (FMonsterType
= MONSTER_PAIN
) or
3480 (FMonsterType
= MONSTER_CACO
)) and
3481 (FState
<> MONSTATE_DIE
) and
3482 (FState
<> MONSTATE_DEAD
) then
3485 // Ìåíÿåì ñêîðîñòü òîëüêî ïî ÷åòíûì êàäðàì:
3486 if gTime
mod (GAME_TICK
*2) <> 0 then
3488 g_Obj_Move(@FObj
, fall
, True, True);
3489 positionChanged(); // this updates spatial accelerators
3493 if FPainTicks
> 0 then
3496 FPainSound
:= False;
3499 st
:= g_Obj_Move(@FObj
, fall
, True, True);
3500 positionChanged(); // this updates spatial accelerators
3502 // Âûëåòåë çà êàðòó - óäàëÿåì è çàïóñêàåì òðèããåðû:
3503 if WordBool(st
and MOVE_FALLOUT
) or (FObj
.X
< -1000) or
3504 (FObj
.X
> gMapInfo
.Width
+1000) or (FObj
.Y
< -1000) then
3510 oldvelx
:= FObj
.Vel
.X
;
3512 // Ñîïðîòèâëåíèå âîçäóõà äëÿ òðóïà:
3513 if (FState
= MONSTATE_DIE
) or (FState
= MONSTATE_DEAD
) then
3514 FObj
.Vel
.X
:= z_dec(FObj
.Vel
.X
, 1);
3516 if FFireTime
> 0 then
3518 if WordBool(st
and MOVE_INWATER
) then
3523 FFireTime
:= FFireTime
- 1;
3527 // Ìåðòâûé íè÷åãî íå äåëàåò:
3528 if (FState
= MONSTATE_DEAD
) then
3531 // Âîçìîæíî, ñîçäàåì ïóçûðüêè â âîäå:
3532 if WordBool(st
and MOVE_INWATER
) and (Random(32) = 0) then
3533 case FMonsterType
of
3535 if Random(4) = 0 then
3536 g_Game_Effect_Bubbles(FObj
.X
+FObj
.Rect
.X
+ Random(FObj
.Rect
.Width
),
3537 FObj
.Y
+FObj
.Rect
.Y
+ Random(4), 1, 0, 0);
3538 MONSTER_ROBO
, MONSTER_BARREL
:
3539 g_Game_Effect_Bubbles(FObj
.X
+FObj
.Rect
.X
+ Random(FObj
.Rect
.Width
),
3540 FObj
.Y
+FObj
.Rect
.Y
+ Random(4), 1, 0, 0);
3542 g_Game_Effect_Bubbles(FObj
.X
+FObj
.Rect
.X
+ Random(FObj
.Rect
.Width
-4),
3543 FObj
.Y
+FObj
.Rect
.Y
+ Random(4), 5, 4, 4);
3546 // Åñëè ïðîøåë ïåðâûé êàäð àíèìàöèè âçðûâà áî÷êè, òî âçðûâ:
3547 if FMonsterType
= MONSTER_BARREL
then
3549 if (FState
= MONSTATE_DIE
) and (FAnim
[FCurAnim
, FDirection
].CurrentFrame
= 1) and
3550 (FAnim
[FCurAnim
, FDirection
].Counter
= 0) then
3551 g_Weapon_Explode(FObj
.X
+FObj
.Rect
.X
+(FObj
.Rect
.Width
div 2),
3552 FObj
.Y
+FObj
.Rect
.Y
+FObj
.Rect
.Height
-16,
3556 // Lost_Soul âûëåòåë èç âîäû => óñêîðÿåòñÿ:
3557 if FMonsterType
= MONSTER_SOUL
then
3558 if WordBool(st
and MOVE_HITAIR
) then
3559 g_Obj_SetSpeed(@FObj
, 16);
3564 // Åñëè íà÷àëè âñïëûâàòü, òî ïðîäîëæàåì:
3565 if FObj
.Vel
.Y
< 0 then
3566 if WordBool(st
and MOVE_INWATER
) then
3569 // Òàéìåð - æäåì ïîñëå ïîòåðè öåëè:
3570 FTargetTime
:= FTargetTime
+ 1;
3572 if FShellTimer
> -1 then
3573 if FShellTimer
= 0 then
3575 if FShellType
= SHELL_SHELL
then
3576 g_Player_CreateShell(FObj
.X
+FObj
.Rect
.X
+(FObj
.Rect
.Width
div 2),
3577 FObj
.Y
+FObj
.Rect
.Y
+(FObj
.Rect
.Height
div 2),
3578 GameVelX
, GameVelY
-2, SHELL_SHELL
)
3579 else if FShellType
= SHELL_DBLSHELL
then
3581 g_Player_CreateShell(FObj
.X
+FObj
.Rect
.X
+(FObj
.Rect
.Width
div 2),
3582 FObj
.Y
+FObj
.Rect
.Y
+(FObj
.Rect
.Height
div 2),
3583 GameVelX
-1, GameVelY
-2, SHELL_SHELL
);
3584 g_Player_CreateShell(FObj
.X
+FObj
.Rect
.X
+(FObj
.Rect
.Width
div 2),
3585 FObj
.Y
+FObj
.Rect
.Y
+(FObj
.Rect
.Height
div 2),
3586 GameVelX
+1, GameVelY
-2, SHELL_SHELL
);
3589 end else Dec(FShellTimer
);
3591 // Ïðîáóåì óâåðíóòüñÿ îò ëåòÿùåé ïóëè:
3593 if (FState
in [MONSTATE_GO
, MONSTATE_RUN
, MONSTATE_RUNOUT
,
3594 MONSTATE_ATTACK
, MONSTATE_SHOOT
]) then
3595 if g_Weapon_Danger(FUID
, FObj
.X
+FObj
.Rect
.X
, FObj
.Y
+FObj
.Rect
.Y
,
3596 FObj
.Rect
.Width
, FObj
.Rect
.Height
, 50) then
3597 if (g_Obj_CollideLevel(@FObj
, 0, 1) or g_Obj_StayOnStep(@FObj
)) and
3598 (FObj
.Accel
.Y
= 0) then
3599 FObj
.Vel
.Y
:= -MONSTERTABLE
[FMonsterType
].Jump
;
3602 MONSTATE_PAIN
: // Ñîñòîÿíèå - Áîëü
3604 // Áîëü ñèëüíàÿ => ìîíñòð êðè÷èò:
3605 if FPain
>= MONSTERTABLE
[FMonsterType
].Pain
then
3607 FPain
:= MONSTERTABLE
[FMonsterType
].Pain
;
3608 if gSoundEffectsDF
then PainSound();
3610 if (not gSoundEffectsDF
) and (FPain
>= MONSTERTABLE
[FMonsterType
].MinPain
) then
3613 // Ñíèæàåì áîëü ñî âðåìåíåì:
3616 // Áîëü óæå íå îøóòèìàÿ => èäåì äàëüøå:
3617 if FPain
<= MONSTERTABLE
[FMonsterType
].MinPain
then
3619 SetState(MONSTATE_GO
);
3624 MONSTATE_SLEEP
: // Ñîñòîÿíèå - Ñîí
3627 FSleep
:= FSleep
+ 1;
3629 // Ïðîñïàëè äîñòàòî÷íî:
3630 if FSleep
>= 18 then
3636 MONSTATE_WAIT
: // Ñîñòîÿíèå - Îæèäàíèå
3639 FSleep
:= FSleep
- 1;
3642 MONSTATE_GO
: // Ñîñòîÿíèå - Äâèæåíèå (ñ îñìîòðîì ñèòóàöèè)
3644 // Åñëè íàòêíóëèñü íà ÁëîêÌîí - óáåãàåì îò íåãî:
3645 if WordBool(st
and MOVE_BLOCK
) then
3649 SetState(MONSTATE_RUNOUT
);
3654 // Åñëè ìîíñòð - êîëäóí, òî ïðîáóåì âîñêðåñèòü êîãî-íèáóäü:
3655 if (FMonsterType
= MONSTER_VILE
) then
3656 if isCorpse(@FObj
, False) <> -1 then
3658 SetState(MONSTATE_ATTACK
, ANIM_ATTACK2
);
3664 // Åñëè öåëü ïî÷òè íà îäíîé âåðòèêàëè - áåãàåì òóäà-ñþäà:
3665 if Abs(sx
) < 40 then
3666 if FMonsterType
<> MONSTER_FISH
then
3668 SetState(MONSTATE_RUN
);
3674 // Óïåðëèñü â ñòåíó:
3675 if WordBool(st
and MOVE_HITWALL
) then
3677 case FMonsterType
of
3678 MONSTER_CACO
, MONSTER_SOUL
, MONSTER_PAIN
, MONSTER_FISH
: ;
3680 if (g_Obj_CollideLevel(@FObj
, 0, 1) or g_Obj_StayOnStep(@FObj
)) and
3681 (FObj
.Accel
.Y
= 0) then
3682 begin // Ñòîèì íà òâåðäîì ïîëó èëè ñòóïåíè
3683 // Ïðûæîê ÷åðåç ñòåíó:
3684 FObj
.Vel
.Y
:= -MONSTERTABLE
[FMonsterType
].Jump
;
3685 SetState(MONSTATE_CLIMB
);
3692 // Ìîíñòðû, íå ïîäâåðæåííûå ãðàâèòàöèè:
3693 if (FMonsterType
= MONSTER_CACO
) or (FMonsterType
= MONSTER_SOUL
) or
3694 (FMonsterType
= MONSTER_PAIN
) or (FMonsterType
= MONSTER_FISH
) then
3696 if FMonsterType
= MONSTER_FISH
then
3698 if not WordBool(st
and MOVE_INWATER
) then
3699 begin // Ðûáà âíå âîäû:
3700 if g_Obj_CollideLevel(@FObj
, 0, 1) or g_Obj_StayOnStep(@FObj
) then
3701 begin // "Ñòîèò" òâåðäî
3702 // Ðûáà òðåïûõàåòñÿ íà ïîâåðõíîñòè:
3703 if FObj
.Accel
.Y
= 0 then
3705 FObj
.Accel
.X
:= FObj
.Accel
.X
- 8 + Random(17);
3709 SetState(MONSTATE_PAIN
);
3710 FPain
:= FPain
+ 50;
3714 // Ïëûâåì â ñòîðîíó öåëè ïî-âåðòèêàëè:
3716 FObj
.Vel
.Y
:= g_basic
.Sign(sy
)*4
3720 // Ðûáà ïëûâåò ââåðõ:
3721 if FObj
.Vel
.Y
< 0 then
3722 if not g_Obj_CollideLiquid(@FObj
, 0, -16) then
3724 // Âñïëûëè äî ïîâåðõíîñòè - ñòîï:
3726 // Ïëàâàåì òóäà-ñþäà:
3727 SetState(MONSTATE_RUN
);
3732 else // Ëåòàþùèå ìîíñòðû
3734 // Ëåòèì â ñòîðîíó öåëè ïî-âåðòèêàëè:
3736 FObj
.Vel
.Y
:= g_basic
.Sign(sy
)*4
3741 else // "Íàçåìíûå" ìîíñòðû
3743 // Âîçìîæíî, ïèíàåì êóñêè:
3744 if (FObj
.Vel
.X
<> 0) and (gGibs
<> nil) then
3746 b
:= Abs(FObj
.Vel
.X
);
3747 if b
> 1 then b
:= b
* (Random(8 div b
) + 1);
3748 for a
:= 0 to High(gGibs
) do
3750 if gGibs
[a
].alive
and
3751 g_Obj_Collide(FObj
.X
+FObj
.Rect
.X
, FObj
.Y
+FObj
.Rect
.Y
+FObj
.Rect
.Height
-4,
3752 FObj
.Rect
.Width
, 8, @gGibs
[a
].Obj
) and (Random(3) = 0) then
3755 if FObj
.Vel
.X
< 0 then
3757 g_Obj_PushA(@gGibs
[a
].Obj
, b
, Random(61)+120); // íàëåâî
3761 g_Obj_PushA(@gGibs
[a
].Obj
, b
, Random(61)); // íàïðàâî
3763 positionChanged(); // this updates spatial accelerators
3767 // Áîññû ìîãóò ïèíàòü òðóïû:
3768 if (FMonsterType
in [MONSTER_CYBER
, MONSTER_SPIDER
, MONSTER_ROBO
]) and
3769 (FObj
.Vel
.X
<> 0) and (gCorpses
<> nil) then
3771 b
:= Abs(FObj
.Vel
.X
);
3772 if b
> 1 then b
:= b
* (Random(8 div b
) + 1);
3773 for a
:= 0 to High(gCorpses
) do
3774 if (gCorpses
[a
] <> nil) and (gCorpses
[a
].State
> 0) then
3776 co
:= gCorpses
[a
].Obj
;
3777 if g_Obj_Collide(FObj
.X
+FObj
.Rect
.X
, FObj
.Y
+FObj
.Rect
.Y
+FObj
.Rect
.Height
-4,
3778 FObj
.Rect
.Width
, 8, @co
) and (Random(3) = 0) then
3780 if FObj
.Vel
.X
< 0 then
3781 gCorpses
[a
].Damage(b
*2, FUID
, -b
, Random(7)) // íàëåâî
3783 gCorpses
[a
].Damage(b
*2, FUID
, b
, Random(7)); // íàïðàâî
3788 FSleep
:= FSleep
+ 1;
3794 if Random(8) = 0 then
3798 // Áåæèì â âûáðàííóþ ñòîðîíó:
3799 if FDirection
= TDirection
.D_RIGHT
then
3800 FObj
.Vel
.X
:= MONSTERTABLE
[FMonsterType
].RunVel
3802 FObj
.Vel
.X
:= -MONSTERTABLE
[FMonsterType
].RunVel
;
3804 // Åñëè â âîäå, òî çàìåäëÿåìñÿ:
3805 if WordBool(st
and MOVE_INWATER
) then
3806 FObj
.Vel
.X
:= FObj
.Vel
.X
div 2
3807 else // Ðûáàì íå íóæíî çàìåäëÿòüñÿ
3808 if FMonsterType
= MONSTER_FISH
then
3812 MONSTATE_RUN
: // Ñîñòîÿíèå - Áåã
3814 // Åñëè íàòêíóëèñü íà ÁëîêÌîí - óáåãàåì îò íåãî:
3815 if WordBool(st
and MOVE_BLOCK
) then
3817 SetState(MONSTATE_RUNOUT
);
3823 FSleep
:= FSleep
- 1;
3825 // Ïðîáåæàëè äîñòàòî÷íî èëè âðåçàëèñü â ñòåíó => ïåðåõîäèì íà øàã:
3826 if (FSleep
<= 0) or (WordBool(st
and MOVE_HITWALL
) and ((FObj
.Vel
.Y
+FObj
.Accel
.Y
) = 0)) then
3828 SetState(MONSTATE_GO
);
3832 if Random(8) = 0 then
3836 // Áåæèì â âûáðàííóþ ñòîðîíó:
3837 if FDirection
= TDirection
.D_RIGHT
then
3838 FObj
.Vel
.X
:= MONSTERTABLE
[FMonsterType
].RunVel
3840 FObj
.Vel
.X
:= -MONSTERTABLE
[FMonsterType
].RunVel
;
3842 // Åñëè â âîäå, òî çàìåäëÿåìñÿ:
3843 if WordBool(st
and MOVE_INWATER
) then
3844 FObj
.Vel
.X
:= FObj
.Vel
.X
div 2
3845 else // Ðûáàì íå íóæíî çàìåäëÿòüñÿ
3846 if FMonsterType
= MONSTER_FISH
then
3850 MONSTATE_RUNOUT
: // Ñîñòîÿíèå - Óáåãàåò îò ÷åãî-òî
3852 // Âûøëè èç ÁëîêÌîíà:
3853 if (not WordBool(st
and MOVE_BLOCK
)) and (FSleep
> 0) then
3856 FSleep
:= FSleep
- 1;
3858 // Óáàæåëè äîñòàòî÷íî äàëåêî => ïåðåõîäèì íà øàã:
3859 if FSleep
<= -18 then
3861 SetState(MONSTATE_GO
);
3865 if Random(8) = 0 then
3869 // Áåæèì â âûáðàííóþ ñòîðîíó:
3870 if FDirection
= TDirection
.D_RIGHT
then
3871 FObj
.Vel
.X
:= MONSTERTABLE
[FMonsterType
].RunVel
3873 FObj
.Vel
.X
:= -MONSTERTABLE
[FMonsterType
].RunVel
;
3875 // Åñëè â âîäå, òî çàìåäëÿåìñÿ:
3876 if WordBool(st
and MOVE_INWATER
) then
3877 FObj
.Vel
.X
:= FObj
.Vel
.X
div 2
3878 else // Ðûáàì íå íóæíî çàìåäëÿòüñÿ
3879 if FMonsterType
= MONSTER_FISH
then
3883 MONSTATE_CLIMB
: // Ñîñòîÿíèå - Ïðûæîê (÷òîáû îáîéòè ñòåíó)
3885 // Äîñòèãëè âûñøåé òî÷êè ïðûæêà èëè ñòåíà êîí÷èëàñü => ïåðåõîäèì íà øàã:
3886 if ((FObj
.Vel
.Y
+FObj
.Accel
.Y
) >= 0) or
3887 (not WordBool(st
and MOVE_HITWALL
)) then
3889 SetState(MONSTATE_GO
);
3892 // Ñòåíà íå êîí÷èëàñü => áåæèì îò íåå:
3893 if WordBool(st
and (MOVE_HITWALL
or MOVE_BLOCK
)) then
3895 SetState(MONSTATE_RUN
);
3900 // Áåæèì â âûáðàííóþ ñòîðîíó:
3901 if FDirection
= TDirection
.D_RIGHT
then
3902 FObj
.Vel
.X
:= MONSTERTABLE
[FMonsterType
].RunVel
3904 FObj
.Vel
.X
:= -MONSTERTABLE
[FMonsterType
].RunVel
;
3906 // Åñëè â âîäå, òî çàìåäëÿåìñÿ:
3907 if WordBool(st
and MOVE_INWATER
) then
3908 FObj
.Vel
.X
:= FObj
.Vel
.X
div 2
3909 else // Ðûáàì íå íóæíî çàìåäëÿòüñÿ
3910 if FMonsterType
= MONSTER_FISH
then
3914 MONSTATE_ATTACK
, // Ñîñòîÿíèå - Àòàêà
3915 MONSTATE_SHOOT
: // Ñîñòîÿíèå - Ñòðåëüáà
3917 // Lost_Soul âðåçàëñÿ â ñòåíó ïðè àòàêå => ïåðåõîäèò íà øàã:
3918 if FMonsterType
= MONSTER_SOUL
then
3920 if WordBool(st
and (MOVE_HITWALL
or MOVE_HITCEIL
or MOVE_HITLAND
)) then
3921 SetState(MONSTATE_GO
);
3926 // Çàìåäëÿåìñÿ ïðè àòàêå:
3927 if FMonsterType
<> MONSTER_FISH
then
3928 FObj
.Vel
.X
:= z_dec(FObj
.Vel
.X
, 1);
3930 // Íóæíî ñòðåëÿòü, à ìîíñòð - êîëäóí:
3931 if (FMonsterType
= MONSTER_VILE
) and (FState
= MONSTATE_SHOOT
) then
3933 // Öåëü ïîãèáëà => èäåì äàëüøå:
3934 if not GetPos(FTargetUID
, @o
) then
3936 SetState(MONSTATE_GO
);
3941 // Öåëü íå âèäíî => èäåì äàëüøå:
3942 if not g_Look(@FObj
, @o
, FDirection
) then
3944 SetState(MONSTATE_GO
);
3949 // Öåëü â âîäå - íå çàãîðèòñÿ => èäåì äàëüøå:
3950 if g_Obj_CollideWater(@o
, 0, 0) then
3952 SetState(MONSTATE_GO
);
3958 end; // case FState of ...
3962 // Ñîñòîÿíèå - Âîñêðåøåíèå:
3963 if FState
= MONSTATE_REVIVE
then
3964 if FAnim
[FCurAnim
, FDirection
].Played
then
3965 begin // Îáðàòíàÿ àíèìàöèÿ óìèðàíèÿ çàêîí÷èëàñü - èäåì äàëüøå:
3966 FAnim
[FCurAnim
, FDirection
].Revert(False);
3967 SetState(MONSTATE_GO
);
3970 // Åñëè åñòü àíèìàöèÿ îãíÿ êîëäóíà - ïóñòü îíà èäåò:
3971 if vilefire
<> nil then
3974 // Ñîñòîÿíèå - Óìèðàåò è òåêóùàÿ àíèìàöèÿ ïðîèãðàíà:
3975 if (FState
= MONSTATE_DIE
) and
3976 (FAnim
[FCurAnim
, FDirection
] <> nil) and
3977 (FAnim
[FCurAnim
, FDirection
].Played
) then
3980 SetState(MONSTATE_DEAD
);
3982 // Ó ýòèõ ìîíñòðîâ íåò òðóïîâ:
3983 if (FMonsterType
= MONSTER_PAIN
) or
3984 (FMonsterType
= MONSTER_SOUL
) or
3985 (FMonsterType
= MONSTER_BARREL
) then
3988 FAnim
[FCurAnim
, FDirection
].CurrentFrame
:= FAnim
[FCurAnim
, FDirection
].TotalFrames
- 1;
3991 // Ñîâåðøåíèå àòàêè è ñòðåëüáû:
3992 if (FState
= MONSTATE_ATTACK
) or (FState
= MONSTATE_SHOOT
) then
3993 if (FAnim
[FCurAnim
, FDirection
] <> nil) then
3994 // Àíèìàöèÿ àòàêè åñòü - ìîæíî àòàêîâàòü
3995 if (FAnim
[FCurAnim
, FDirection
].Played
) then
3996 begin // Àíèìàöèÿ àòàêè çàêîí÷èëàñü => ïåðåõîäèì íà øàã
3997 if FState
= MONSTATE_ATTACK
then
3998 begin // Ñîñòîÿíèå - Àòàêà
3999 // Åñëè ìîíñòð íå Lost_Soul, òî ïîñëå àòàêè ïåðåõîäèì íà øàã:
4000 if FMonsterType
<> MONSTER_SOUL
then
4001 SetState(MONSTATE_GO
);
4003 else // Ñîñòîÿíèå - Ñòðåëüáà
4005 // Ïåðåõîäèì íà øàã, åñëè íå íàäî ñòðåëÿòü åùå ðàç:
4006 if not FChainFire
then
4007 SetState(MONSTATE_GO
)
4009 begin // Íàäî ñòðåëÿòü åùå
4010 FChainFire
:= False;
4011 // Ò.ê. ñîñòîÿíèå íå èçìåíèëîñü, è íóæåí
4012 // íîâûé öèêë îæèäàíèÿ çàâåðøåíèÿ àíèìàöèè:
4013 FAnim
[FCurAnim
, FDirection
].Reset();
4017 FWaitAttackAnim
:= False;
4020 else // Àíèìàöèÿ àòàêè åùå èäåò (èñêëþ÷åíèå - Lost_Soul):
4021 if (FMonsterType
= MONSTER_SOUL
) or
4022 ( (not FWaitAttackAnim
) and
4023 (FAnim
[FCurAnim
, FDirection
].CurrentFrame
=
4024 (FAnim
[FCurAnim
, FDirection
].TotalFrames
div 2))
4026 begin // Àòàêè åùå íå áûëî è ýòî ñåðåäèíà àíèìàöèè àòàêè
4027 if FState
= MONSTATE_ATTACK
then
4028 begin // Ñîñòîÿíèå - Àòàêà
4029 // Åñëè ýòî Lost_Soul, òî ñáðàñûâàåì àíèìàöèþ àòàêè:
4030 if FMonsterType
= MONSTER_SOUL
then
4031 FAnim
[FCurAnim
, FDirection
].Reset();
4033 case FMonsterType
of
4034 MONSTER_SOUL
, MONSTER_IMP
, MONSTER_DEMON
:
4035 // Ãðûçåì ïåðâîãî ïîïàâøåãîñÿ:
4036 if g_Weapon_Hit(@FObj
, 15, FUID
, HIT_SOME
) <> 0 then
4037 // Lost_Soul óêóñèë êîãî-òî => ïåðåõîäèò íà øàã:
4038 if FMonsterType
= MONSTER_SOUL
then
4039 SetState(MONSTATE_GO
);
4042 g_Weapon_Hit(@FObj
, 10, FUID
, HIT_SOME
);
4044 MONSTER_SKEL
, MONSTER_ROBO
, MONSTER_CYBER
:
4045 // Ðîáîò, êèáåð èëè ñêåëåò ñèëüíî ïèíàþòñÿ:
4046 if FCurAnim
= ANIM_ATTACK2
then
4049 o
.Vel
.X
:= IfThen(FDirection
= TDirection
.D_RIGHT
, 1, -1)*IfThen(FMonsterType
= MONSTER_CYBER
, 60, 50);
4050 g_Weapon_Hit(@o
, IfThen(FMonsterType
= MONSTER_CYBER
, 33, 50), FUID
, HIT_SOME
);
4054 // Êîëäóí ïûòàåòñÿ âîñêðåøàòü:
4055 if FCurAnim
= ANIM_ATTACK2
then
4057 sx
:= isCorpse(@FObj
, True);
4059 begin // Íàøëè, êîãî âîñêðåñèòü
4060 g_Sound_PlayExAt('SOUND_MONSTER_SLOP', FObj
.X
, FObj
.Y
);
4061 // Âîñêðåøàòü - ñåáå âðåäèòü:
4062 {g_Weapon_HitUID(FUID, 5, 0, HIT_SOME);}
4068 else // Ñîñòîÿíèå - Ñòðåëüáà
4070 // Ñêîðîñòðåëüíûå ìîíñòðû:
4071 if (FMonsterType
= MONSTER_CGUN
) or
4072 (FMonsterType
= MONSTER_SPIDER
) or
4073 (FMonsterType
= MONSTER_BSP
) or
4074 (FMonsterType
= MONSTER_MANCUB
) or
4075 (FMonsterType
= MONSTER_ROBO
) then
4076 if not GetPos(FTargetUID
, @o
) then
4077 // Öåëü ìåðòâà - èùåì íîâóþ:
4079 else // Öåëü æèâà - ïðîäîëæàåì ñòðåëÿòü:
4080 if shoot(@o
, False) then
4084 // Àòàêà òîëüêî 1 ðàç çà àíèìàöèþ àòàêè:
4085 FWaitAttackAnim
:= True;
4088 // Ïîñëåäíèé êàäð òåêóùåé àíèìàöèè:
4089 if FAnim
[FCurAnim
, FDirection
].Counter
= FAnim
[FCurAnim
, FDirection
].Speed
-1 then
4091 MONSTATE_GO
, MONSTATE_RUN
, MONSTATE_CLIMB
, MONSTATE_RUNOUT
:
4092 // Çâóêè ïðè ïåðåäâèæåíèè:
4093 case FMonsterType
of
4095 if (FAnim
[FCurAnim
, FDirection
].CurrentFrame
= 0) or
4096 (FAnim
[FCurAnim
, FDirection
].CurrentFrame
= 2) then
4097 g_Sound_PlayExAt('SOUND_MONSTER_CYBER_WALK', FObj
.X
, FObj
.Y
);
4099 if (FAnim
[FCurAnim
, FDirection
].CurrentFrame
= 0) or
4100 (FAnim
[FCurAnim
, FDirection
].CurrentFrame
= 2) then
4101 g_Sound_PlayExAt('SOUND_MONSTER_SPIDER_WALK', FObj
.X
, FObj
.Y
);
4103 if (FAnim
[FCurAnim
, FDirection
].CurrentFrame
= 0) or
4104 (FAnim
[FCurAnim
, FDirection
].CurrentFrame
= 2) then
4105 g_Sound_PlayExAt('SOUND_MONSTER_BSP_WALK', FObj
.X
, FObj
.Y
);
4107 if (FAnim
[FCurAnim
, FDirection
].CurrentFrame
= 0) or
4108 (FAnim
[FCurAnim
, FDirection
].CurrentFrame
= 5) then
4109 g_Sound_PlayExAt('SOUND_MONSTER_BSP_WALK', FObj
.X
, FObj
.Y
);
4113 // Êîñòûëü äëÿ ïîòîêîâ
4114 if g_Obj_CollidePanel(@FObj
, 0, 0, PANEL_LIFTLEFT
or PANEL_LIFTRIGHT
) and
4115 not ((FState
= MONSTATE_DEAD
) or (FState
= MONSTATE_DIE
)) then
4116 FObj
.Vel
.X
:= oldvelx
;
4118 // Åñëè åñòü àíèìàöèÿ, òî ïóñòü îíà èäåò:
4119 if FAnim
[FCurAnim
, FDirection
] <> nil then
4120 FAnim
[FCurAnim
, FDirection
].Update();
4123 procedure TMonster
.ClientAttack(wx
, wy
, atx
, aty
: Integer);
4125 case FMonsterType
of
4128 g_Sound_PlayExAt('SOUND_WEAPON_FIREPISTOL', wx
, wy
);
4129 g_Player_CreateShell(wx
, wy
, 0, -2, SHELL_BULLET
);
4133 g_Sound_PlayExAt('SOUND_WEAPON_FIRESHOTGUN', wx
, wy
);
4135 FShellType
:= SHELL_SHELL
;
4139 g_Sound_PlayExAt('SOUND_WEAPON_FIRESHOTGUN2', wx
, wy
);
4141 FShellType
:= SHELL_DBLSHELL
;
4143 MONSTER_CGUN
, MONSTER_SPIDER
:
4145 g_Sound_PlayExAt('SOUND_WEAPON_FIRECGUN', wx
, wy
);
4146 g_Player_CreateShell(wx
, wy
, 0, -2, SHELL_BULLET
);
4149 g_Weapon_ball1(wx
, wy
, atx
, aty
, FUID
);
4151 g_Weapon_rocket(wx
, wy
, atx
, aty
, FUID
);
4153 g_Weapon_revf(wx
, wy
, atx
, aty
, FUID
, FTargetUID
);
4155 g_Weapon_aplasma(wx
, wy
, atx
, aty
, FUID
);
4157 g_Weapon_plasma(wx
, wy
, atx
, aty
, FUID
);
4159 g_Weapon_manfire(wx
, wy
, atx
, aty
, FUID
);
4160 MONSTER_BARON
, MONSTER_KNIGHT
:
4161 g_Weapon_ball7(wx
, wy
, atx
, aty
, FUID
);
4163 g_Weapon_ball2(wx
, wy
, atx
, aty
, FUID
);
4167 procedure TMonster
.Turn();
4170 if FDirection
= TDirection
.D_LEFT
then FDirection
:= TDirection
.D_RIGHT
else FDirection
:= TDirection
.D_LEFT
;
4172 // Áåæèì â âûáðàííóþ ñòîðîíó:
4173 if FDirection
= TDirection
.D_RIGHT
then
4174 FObj
.Vel
.X
:= MONSTERTABLE
[FMonsterType
].RunVel
4176 FObj
.Vel
.X
:= -MONSTERTABLE
[FMonsterType
].RunVel
;
4179 function TMonster
.findNewPrey(): Boolean;
4183 PlayersSee
, MonstersSee
: Array of DWORD
;
4184 PlayerNear
, MonsterNear
: Integer;
4187 SetLength(MonstersSee
, 0);
4188 SetLength(PlayersSee
, 0);
4195 // Ïîåõàâøèå, êàííèáàëû, è äîáðûå èãðîêîâ íå òðîãàþò
4196 if (gPlayers
<> nil) and (FBehaviour
<> BH_INSANE
) and
4197 (FBehaviour
<> BH_CANNIBAL
) and (FBehaviour
<> BH_GOOD
) then
4198 for a
:= 0 to High(gPlayers
) do
4199 if (gPlayers
[a
] <> nil) and (gPlayers
[a
].alive
)
4200 and (not gPlayers
[a
].NoTarget
) and (gPlayers
[a
].FMegaRulez
[MR_INVIS
] < gTime
) then
4202 if g_Look(@FObj
, @gPlayers
[a
].Obj
, FDirection
) then
4204 SetLength(PlayersSee
, Length(PlayersSee
) + 1);
4205 PlayersSee
[High(PlayersSee
)] := a
;
4207 l2
:= Abs(gPlayers
[a
].GameX
-FObj
.X
)+
4208 Abs(gPlayers
[a
].GameY
-FObj
.Y
);
4212 PlayerNear
:= Integer(a
);
4216 // Êèëëåðû è äîáðûå íå òðîãàþò ìîíñòðîâ
4217 if (gMonsters
<> nil) and (FBehaviour
<> BH_KILLER
) and (FBehaviour
<> BH_GOOD
) then
4218 for a
:= 0 to High(gMonsters
) do
4219 if (gMonsters
[a
] <> nil) and (gMonsters
[a
].alive
) and
4220 (gMonsters
[a
].FUID
<> FUID
) then
4222 if (FBehaviour
= BH_CANNIBAL
) and (gMonsters
[a
].FMonsterType
<> FMonsterType
) then
4223 Continue
; // Êàííèáàëû àòàêóþò òîëüêî ñîðîäè÷åé
4224 if (FBehaviour
= BH_INSANE
) and (gMonsters
[a
].FMonsterType
<> MONSTER_BARREL
)
4225 and (IsFriend(gMonsters
[a
].FMonsterType
, FMonsterType
)) then
4226 Continue
; // Ïîåõàâøèå íå òðîãàþò äðóçåé, íî èì íå íðàâÿòñÿ áî÷êè
4227 if ((FBehaviour
= BH_NORMAL
) or (FBehaviour
= BH_MANIAC
))
4228 and (IsFriend(gMonsters
[a
].FMonsterType
, FMonsterType
)) then
4229 Continue
; // Îñòàâøèåñÿ òèïû, êðîìå êàííèáàëîâ, íå òðîãàþò ñâîèõ äðóçåé
4231 if g_Look(@FObj
, @gMonsters
[a
].Obj
, FDirection
) then
4233 SetLength(MonstersSee
, Length(MonstersSee
) + 1);
4234 MonstersSee
[High(MonstersSee
)] := a
;
4236 l2
:= Abs(gMonsters
[a
].FObj
.X
-FObj
.X
)+
4237 Abs(gMonsters
[a
].FObj
.Y
-FObj
.Y
);
4241 MonsterNear
:= Integer(a
);
4246 BH_NORMAL
, BH_KILLER
:
4248 // Îáû÷íûé è êèëëåð ñíà÷àëà èùóò èãðîêîâ â ïîëå çðåíèÿ
4249 if (FTargetUID
= 0) and (Length(PlayersSee
) > 0) then
4251 a
:= PlayersSee
[Random(Length(PlayersSee
))];
4252 FTargetUID
:= gPlayers
[a
].UID
;
4255 if (FTargetUID
= 0) and (PlayerNear
> -1) then
4258 FTargetUID
:= gPlayers
[a
].UID
;
4260 // Ïîòîì îáû÷íûå èùóò ìîíñòðîâ â ïîëå çðåíèÿ
4261 if (FTargetUID
= 0) and (Length(MonstersSee
) > 0) then
4263 a
:= MonstersSee
[Random(Length(MonstersSee
))];
4264 FTargetUID
:= gMonsters
[a
].UID
;
4267 if (FTargetUID
= 0) and (MonsterNear
> -1) then
4270 FTargetUID
:= gMonsters
[a
].UID
;
4273 BH_MANIAC
, BH_INSANE
, BH_CANNIBAL
:
4275 // Ìàíüÿêè, ïîåõàâøèå è êàííèáàëû ñíà÷àëà èñòðåáëÿþò âñ¸ â ïîëå çðåíèÿ
4276 if (FTargetUID
= 0) and (Length(PlayersSee
) > 0) then
4278 a
:= PlayersSee
[Random(Length(PlayersSee
))];
4279 FTargetUID
:= gPlayers
[a
].UID
;
4281 if (FTargetUID
= 0) and (Length(MonstersSee
) > 0) then
4283 a
:= MonstersSee
[Random(Length(MonstersSee
))];
4284 FTargetUID
:= gMonsters
[a
].UID
;
4286 // Çàòåì èùóò êîãî-òî ïîáëèçîñòè
4287 if (FTargetUID
= 0) and (PlayerNear
> -1) then
4290 FTargetUID
:= gPlayers
[a
].UID
;
4292 if (FTargetUID
= 0) and (MonsterNear
> -1) then
4295 FTargetUID
:= gMonsters
[a
].UID
;
4300 // Åñëè è ìîíñòðîâ íåò - íà÷èíàåì æäàòü öåëü:
4301 if FTargetUID
= 0 then
4303 // Ïîåõàâøèé ïûòàåòñÿ ñàìîóáèòüñÿ
4304 if FBehaviour
= BH_INSANE
then
4307 FTargetTime
:= MAX_ATM
;
4316 function TMonster
.kick(o
: PObj
): Boolean;
4320 case FMonsterType
of
4323 SetState(MONSTATE_ATTACK
);
4328 SetState(MONSTATE_ATTACK
);
4329 g_Sound_PlayExAt('SOUND_MONSTER_DEMON_ATTACK', FObj
.X
, FObj
.Y
);
4334 SetState(MONSTATE_ATTACK
);
4335 g_Sound_PlayExAt('SOUND_MONSTER_IMP_ATTACK', FObj
.X
, FObj
.Y
);
4338 MONSTER_SKEL
, MONSTER_ROBO
, MONSTER_CYBER
:
4340 SetState(MONSTATE_ATTACK
, ANIM_ATTACK2
);
4341 g_Sound_PlayExAt('SOUND_MONSTER_SKEL_ATTACK', FObj
.X
, FObj
.Y
);
4344 MONSTER_BARON
, MONSTER_KNIGHT
,
4345 MONSTER_CACO
, MONSTER_MANCUB
:
4346 // Ýòè ìîíñòðû íå ïèíàþò - îíè ñòðåëÿþò â óïîð:
4347 if not g_Game_IsClient
then Result
:= shoot(o
, True);
4351 function TMonster
.shoot(o
: PObj
; immediately
: Boolean): Boolean;
4361 // Æäàòü âðåìåíè ãîòîâíîñòè ê âûñòðåëó:
4362 if not immediately
then
4363 case FMonsterType
of
4364 MONSTER_FISH
, MONSTER_BARREL
, MONSTER_DEMON
:
4365 Exit
; // íå ñòðåëÿþò
4366 MONSTER_CGUN
, MONSTER_BSP
, MONSTER_ROBO
:
4369 // Âðåìÿ âûñòðåëà óïóùåíî:
4371 FAmmo
:= IfThen(FMonsterType
= MONSTER_ROBO
, -200, -50);
4377 // Âðåìÿ âûñòðåëà óïóùåíî:
4384 // Âðåìÿ âûñòðåëà óïóùåíî:
4385 if FAmmo
>= 100 then
4390 // Ñòðåëÿåò íå âñåãäà:
4391 if Random(2) = 0 then
4394 // Âðåìÿ âûñòðåëà óïóùåíî:
4398 MONSTER_BARON
, MONSTER_KNIGHT
: if Random(8) <> 0 then Exit
;
4399 MONSTER_SKEL
: if Random(32) <> 0 then Exit
;
4400 MONSTER_VILE
: if Random(8) <> 0 then Exit
;
4401 MONSTER_PAIN
: if Random(8) <> 0 then Exit
;
4402 else if Random(16) <> 0 then Exit
;
4406 if not g_Look(@FObj
, o
, FDirection
) then
4411 tx
:= o
^.X
+o
^.Rect
.X
+(o
^.Rect
.Width
div 2)+((o
^.Vel
.X
{+o^.Accel.X})*12);
4412 ty
:= o
^.Y
+o
^.Rect
.Y
+(o
^.Rect
.Height
div 2)+((o
^.Vel
.Y
{+o^.Accel.Y})*12);
4414 // Ðàçíèöà ïî âûñîòå áîëüøå ðàçíèöû ïî ãîðèçîíòàëè
4415 // (íå ìîæåò ñòðåëÿòü ïîä òàêèì áîëüøèì óãëîì):
4416 if Abs(tx
-(FObj
.X
+FObj
.Rect
.X
+(FObj
.Rect
.Width
div 2))) <
4417 Abs(ty
-(FObj
.Y
+FObj
.Rect
.Y
+(FObj
.Rect
.Height
div 2))) then
4420 case FMonsterType
of
4421 MONSTER_IMP
, MONSTER_BARON
, MONSTER_KNIGHT
, MONSTER_CACO
:
4423 SetState(MONSTATE_SHOOT
);
4428 SetState(MONSTATE_SHOOT
);
4432 begin // Çàæèãàåì îãîíü
4433 tx
:= o
^.X
+o
^.Rect
.X
+(o
^.Rect
.Width
div 2);
4434 ty
:= o
^.Y
+o
^.Rect
.Y
;
4435 SetState(MONSTATE_SHOOT
);
4439 g_Sound_PlayExAt('SOUND_MONSTER_VILE_ATTACK', FObj
.X
, FObj
.Y
);
4440 g_Sound_PlayExAt('SOUND_FIRE', o
^.X
, o
^.Y
);
4443 begin // Ëåòèò â ñòîðîíó öåëè:
4444 SetState(MONSTATE_ATTACK
);
4445 g_Sound_PlayExAt('SOUND_MONSTER_SOUL_ATTACK', FObj
.X
, FObj
.Y
);
4447 xd
:= tx
-(FObj
.X
+FObj
.Rect
.X
+(FObj
.Rect
.Width
div 2));
4448 yd
:= ty
-(FObj
.Y
+FObj
.Rect
.Y
+(FObj
.Rect
.Height
div 2));
4449 m
:= Max(Abs(xd
), Abs(yd
));
4453 FObj
.Vel
.X
:= (xd
*16) div m
;
4454 FObj
.Vel
.Y
:= (yd
*16) div m
;
4456 MONSTER_MANCUB
, MONSTER_ZOMBY
, MONSTER_SERG
, MONSTER_BSP
, MONSTER_ROBO
,
4457 MONSTER_CYBER
, MONSTER_CGUN
, MONSTER_SPIDER
, MONSTER_PAIN
, MONSTER_MAN
:
4459 // Ìàíêóáóñ ðÿâêàåò ïåðåä ïåðâîé àòàêîé:
4460 if FMonsterType
= MONSTER_MANCUB
then
4462 g_Sound_PlayExAt('SOUND_MONSTER_MANCUB_ATTACK', FObj
.X
, FObj
.Y
);
4464 SetState(MONSTATE_SHOOT
);
4472 function TMonster
.alive(): Boolean;
4474 Result
:= (FState
<> MONSTATE_DIE
) and (FState
<> MONSTATE_DEAD
) and (FHealth
> 0);
4477 procedure TMonster
.SetHealth(aH
: Integer);
4479 if (aH
> 0) and (aH
< 1000000) then
4482 if FHealth
> FMaxHealth
then
4483 FMaxHealth
:= FHealth
;
4487 procedure TMonster
.WakeUp();
4489 if g_Game_IsClient
then Exit
;
4490 SetState(MONSTATE_GO
);
4491 FTargetTime
:= MAX_ATM
;
4495 procedure TMonster
.SaveState (st
: TStream
);
4503 // Ñèãíàòóðà ìîíñòðà:
4504 utils
.writeSign(st
, 'MONS');
4505 utils
.writeInt(st
, Byte(0)); // version
4507 utils
.writeInt(st
, Word(FUID
));
4509 if FDirection
= TDirection
.D_LEFT
then b
:= 1 else b
:= 2; // D_RIGHT
4510 utils
.writeInt(st
, Byte(b
));
4511 // Íàäî ëè óäàëèòü åãî
4512 utils
.writeBool(st
, FRemoved
);
4513 // Îñòàëîñü çäîðîâüÿ
4514 utils
.writeInt(st
, LongInt(FHealth
));
4516 utils
.writeInt(st
, Byte(FState
));
4518 utils
.writeInt(st
, Byte(FCurAnim
));
4520 utils
.writeInt(st
, Word(FTargetUID
));
4521 // Âðåìÿ ïîñëå ïîòåðè öåëè
4522 utils
.writeInt(st
, LongInt(FTargetTime
));
4523 // Ïîâåäåíèå ìîíñòðà
4524 utils
.writeInt(st
, Byte(FBehaviour
));
4525 // Ãîòîâíîñòü ê âûñòðåëó
4526 utils
.writeInt(st
, LongInt(FAmmo
));
4528 utils
.writeInt(st
, LongInt(FPain
));
4530 utils
.writeInt(st
, LongInt(FSleep
));
4531 // Îçâó÷èâàòü ëè áîëü
4532 utils
.writeBool(st
, FPainSound
);
4533 // Áûëà ëè àòàêà âî âðåìÿ àíèìàöèè àòàêè
4534 utils
.writeBool(st
, FWaitAttackAnim
);
4535 // Íàäî ëè ñòðåëÿòü íà ñëåäóþùåì øàãå
4536 utils
.writeBool(st
, FChainFire
);
4537 // Ïîäëåæèò ëè ðåñïàâíó
4538 utils
.writeBool(st
, FNoRespawn
);
4540 utils
.writeInt(st
, LongInt(tx
));
4541 utils
.writeInt(st
, LongInt(ty
));
4542 // ID ìîíñòðà ïðè ñòàðòå êàðòû
4543 utils
.writeInt(st
, LongInt(FStartID
));
4544 // Èíäåêñ òðèããåðà, ñîçäàâøåãî ìîíñòðà
4545 utils
.writeInt(st
, LongInt(FSpawnTrigger
));
4547 Obj_SaveState(st
, @FObj
);
4548 // Åñòü ëè àíèìàöèÿ îãíÿ êîëäóíà
4549 anim
:= (vilefire
<> nil);
4550 utils
.writeBool(st
, anim
);
4551 // Åñëè åñòü - ñîõðàíÿåì:
4552 if anim
then vilefire
.SaveState(st
);
4554 for i
:= ANIM_SLEEP
to ANIM_PAIN
do
4556 // Åñòü ëè ëåâàÿ àíèìàöèÿ
4557 anim
:= (FAnim
[i
, TDirection
.D_LEFT
] <> nil);
4558 utils
.writeBool(st
, anim
);
4559 // Åñëè åñòü - ñîõðàíÿåì
4560 if anim
then FAnim
[i
, TDirection
.D_LEFT
].SaveState(st
);
4561 // Åñòü ëè ïðàâàÿ àíèìàöèÿ
4562 anim
:= (FAnim
[i
, TDirection
.D_RIGHT
] <> nil);
4563 utils
.writeBool(st
, anim
);
4564 // Åñëè åñòü - ñîõðàíÿåì
4565 if anim
then FAnim
[i
, TDirection
.D_RIGHT
].SaveState(st
);
4570 procedure TMonster
.LoadState (st
: TStream
);
4578 // Ñèãíàòóðà ìîíñòðà:
4579 if not utils
.checkSign(st
, 'MONS') then raise XStreamError
.Create('invalid monster signature');
4580 if (utils
.readByte(st
) <> 0) then raise XStreamError
.Create('invalid monster version');
4581 if (uidMap
[FUID
] <> nil) and (uidMap
[FUID
] <> self
) then raise Exception
.Create('internal error in monster loader (0)');
4582 uidMap
[FUID
] := nil;
4584 FUID
:= utils
.readWord(st
);
4585 //if (arrIdx = -1) then raise Exception.Create('internal error in monster loader');
4586 if (uidMap
[FUID
] <> nil) then raise Exception
.Create('internal error in monster loader (1)');
4587 uidMap
[FUID
] := self
;
4589 b
:= utils
.readByte(st
);
4590 if b
= 1 then FDirection
:= TDirection
.D_LEFT
else FDirection
:= TDirection
.D_RIGHT
; // b = 2
4591 // Íàäî ëè óäàëèòü åãî
4592 FRemoved
:= utils
.readBool(st
);
4593 // Îñòàëîñü çäîðîâüÿ
4594 FHealth
:= utils
.readLongInt(st
);
4596 FState
:= utils
.readByte(st
);
4598 FCurAnim
:= utils
.readByte(st
);
4600 FTargetUID
:= utils
.readWord(st
);
4601 // Âðåìÿ ïîñëå ïîòåðè öåëè
4602 FTargetTime
:= utils
.readLongInt(st
);
4603 // Ïîâåäåíèå ìîíñòðà
4604 FBehaviour
:= utils
.readByte(st
);
4605 // Ãîòîâíîñòü ê âûñòðåëó
4606 FAmmo
:= utils
.readLongInt(st
);
4608 FPain
:= utils
.readLongInt(st
);
4610 FSleep
:= utils
.readLongInt(st
);
4611 // Îçâó÷èâàòü ëè áîëü
4612 FPainSound
:= utils
.readBool(st
);
4613 // Áûëà ëè àòàêà âî âðåìÿ àíèìàöèè àòàêè
4614 FWaitAttackAnim
:= utils
.readBool(st
);
4615 // Íàäî ëè ñòðåëÿòü íà ñëåäóþùåì øàãå
4616 FChainFire
:= utils
.readBool(st
);
4617 // Ïîäëåæèò ëè ðåñïàâíó
4618 FNoRespawn
:= utils
.readBool(st
);
4620 tx
:= utils
.readLongInt(st
);
4621 ty
:= utils
.readLongInt(st
);
4622 // ID ìîíñòðà ïðè ñòàðòå êàðòû
4623 FStartID
:= utils
.readLongInt(st
);
4624 // Èíäåêñ òðèããåðà, ñîçäàâøåãî ìîíñòðà
4625 FSpawnTrigger
:= utils
.readLongInt(st
);
4627 Obj_LoadState(@FObj
, st
);
4628 // Åñòü ëè àíèìàöèÿ îãíÿ êîëäóíà
4629 anim
:= utils
.readBool(st
);
4630 // Åñëè åñòü - çàãðóæàåì:
4633 Assert(vilefire
<> nil, 'TMonster.LoadState: no vilefire anim');
4634 vilefire
.LoadState(st
);
4637 for i
:= ANIM_SLEEP
to ANIM_PAIN
do
4639 // Åñòü ëè ëåâàÿ àíèìàöèÿ
4640 anim
:= utils
.readBool(st
);
4641 // Åñëè åñòü - çàãðóæàåì
4644 Assert(FAnim
[i
, TDirection
.D_LEFT
] <> nil, 'TMonster.LoadState: no '+IntToStr(i
)+'_left anim');
4645 FAnim
[i
, TDirection
.D_LEFT
].LoadState(st
);
4647 // Åñòü ëè ïðàâàÿ àíèìàöèÿ
4648 anim
:= utils
.readBool(st
);
4649 // Åñëè åñòü - çàãðóæàåì
4652 Assert(FAnim
[i
, TDirection
.D_RIGHT
] <> nil, 'TMonster.LoadState: no '+IntToStr(i
)+'_right anim');
4653 FAnim
[i
, TDirection
.D_RIGHT
].LoadState(st
);
4657 self
.positionChanged
4661 procedure TMonster
.ActivateTriggers();
4665 if FDieTriggers
<> nil then
4666 for a
:= 0 to High(FDieTriggers
) do
4667 g_Triggers_Press(FDieTriggers
[a
], ACTIVATE_MONSTERPRESS
);
4668 if FSpawnTrigger
> -1 then
4670 g_Triggers_DecreaseSpawner(FSpawnTrigger
);
4671 FSpawnTrigger
:= -1;
4675 procedure TMonster
.AddTrigger(t
: Integer);
4677 SetLength(FDieTriggers
, Length(FDieTriggers
)+1);
4678 FDieTriggers
[High(FDieTriggers
)] := t
;
4681 procedure TMonster
.ClearTriggers();
4683 SetLength(FDieTriggers
, 0);
4686 procedure TMonster
.CatchFire(Attacker
: Word; Timeout
: Integer = MON_BURN_TIME
);
4688 if FMonsterType
in [MONSTER_SOUL
, MONSTER_VILE
] then
4689 exit
; // àð÷è íå ãîðÿò, ÷åðåïà óæå ãîðÿò
4690 if Timeout
<= 0 then exit
;
4691 if g_Obj_CollidePanel(@FObj
, 0, 0, PANEL_WATER
or PANEL_ACID1
or PANEL_ACID2
) then
4692 exit
; // íå ïîäãîðàåì â âîäå íà âñÿêèé ñëó÷àé
4693 if FFireTime
<= 0 then
4694 g_Sound_PlayExAt('SOUND_IGNITE', FObj
.X
, FObj
.Y
);
4695 FFireTime
:= Timeout
;
4696 FFireAttacker
:= Attacker
;
4697 if g_Game_IsNet
and g_Game_IsServer
then MH_SEND_MonsterState(FUID
);
4700 procedure TMonster
.OnFireFlame(Times
: DWORD
= 1);
4705 if (Random(10) = 1) and (Times
= 1) then
4708 if g_Frames_Get(id
, 'FRAMES_FLAME') then
4710 for i
:= 1 to Times
do
4712 Anim
:= TAnimation
.Create(id
, False, 3);
4714 g_GFX_OnceAnim(Obj
.X
+Obj
.Rect
.X
+Random(Obj
.Rect
.Width
+Times
*2)-(Anim
.Width
div 2),
4715 Obj
.Y
+8+Random(8+Times
*2)+IfThen(FState
= MONSTATE_DEAD
, 16, 0), Anim
, ONCEANIM_SMOKE
);
4722 // ////////////////////////////////////////////////////////////////////////// //
4723 // throws on invalid uid
4724 function g_Mons_ByIdx (uid
: Integer): TMonster
; inline;
4726 result
:= g_Mons_ByIdx_NC(uid
);
4727 if (result
= nil) then raise Exception
.Create('g_Mons_ByIdx: invalid monster id');
4731 function g_Mons_ByIdx_NC (uid
: Integer): TMonster
; inline;
4733 if (uid
< 0) or (uid
> High(gMonsters
)) then begin result
:= nil; exit
; end;
4734 result
:= gMonsters
[uid
];
4737 function g_Mons_TotalCount (): Integer; inline;
4739 result
:= Length(gMonsters
);
4743 function g_Mons_ForEach (cb
: TEachMonsterCB
): Boolean;
4749 if (gMonsters
= nil) or not assigned(cb
) then exit
;
4750 for idx
:= 0 to High(gMonsters
) do
4752 mon
:= gMonsters
[idx
];
4753 if (mon
<> nil) then
4756 if result
then exit
;
4762 function g_Mons_ForEachAlive (cb
: TEachMonsterCB
): Boolean;
4768 if (gMonsters
= nil) or not assigned(cb
) then exit
;
4769 for idx
:= 0 to High(gMonsters
) do
4771 mon
:= gMonsters
[idx
];
4772 if (mon
<> nil) and mon
.alive
then
4775 if result
then exit
;
4781 function g_Mons_IsAnyAliveAt (x
, y
: Integer; width
, height
: Integer): Boolean;
4783 function monsCollCheck (mon: TMonster; atag: Integer): Boolean;
4785 result := mon.alive;// and g_Obj_Collide(x, y, width, height, @mon.Obj));
4792 it
: TMonsterGrid
.Iter
;
4795 if (width
< 1) or (height
< 1) then exit
;
4796 if gmon_debug_use_sqaccel
then
4798 //result := (monsGrid.forEachInAABB(x, y, width, height, monsCollCheck) <> nil);
4799 it
:= monsGrid
.forEachInAABB(x
, y
, width
, height
);
4800 for mit
in it
do if (mit
.alive
) then begin result
:= true; break
; end;
4805 for idx
:= 0 to High(gMonsters
) do
4807 mon
:= gMonsters
[idx
];
4808 if (mon
<> nil) and mon
.alive
then
4810 if g_Obj_Collide(x
, y
, width
, height
, @mon
.Obj
) then
4821 function g_Mons_ForEachAt (x
, y
: Integer; width
, height
: Integer; cb
: TEachMonsterCB
): Boolean;
4823 function monsCollCheck (mon: TMonster; atag: Integer): Boolean;
4832 it
: TMonsterGrid
.Iter
;
4835 if (width
< 1) or (height
< 1) then exit
;
4836 if gmon_debug_use_sqaccel
then
4838 //result := (monsGrid.forEachInAABB(x, y, width, height, monsCollCheck) <> nil);
4839 it
:= monsGrid
.forEachInAABB(x
, y
, width
, height
);
4840 for mit
in it
do if (cb(mit
^)) then begin result
:= true; break
; end;
4845 for idx
:= 0 to High(gMonsters
) do
4847 mon
:= gMonsters
[idx
];
4848 if (mon
<> nil) and mon
.alive
then
4850 if g_Obj_Collide(x
, y
, width
, height
, @mon
.Obj
) then
4853 if result
then exit
;
4861 function g_Mons_ForEachAliveAt (x
, y
: Integer; width
, height
: Integer; cb
: TEachMonsterCB
): Boolean;
4863 function monsCollCheck (mon: TMonster; atag: Integer): Boolean;
4866 //if mon.alive and g_Obj_Collide(x, y, width, height, @mon.Obj) then result := cb(mon);
4867 if mon.alive then result := cb(mon) else result := false;
4874 it
: TMonsterGrid
.Iter
;
4877 if (width
< 1) or (height
< 1) then exit
;
4878 if gmon_debug_use_sqaccel
then
4881 if (width = 1) and (height = 1) then
4883 result := (monsGrid.forEachAtPoint(x, y, monsCollCheck) <> nil);
4887 result := (monsGrid.forEachInAABB(x, y, width, height, monsCollCheck) <> nil);
4890 it
:= monsGrid
.forEachInAABB(x
, y
, width
, height
);
4893 if (mit
^.alive
) then
4895 if (cb(mit
^)) then begin result
:= true; break
; end;
4902 for idx
:= 0 to High(gMonsters
) do
4904 mon
:= gMonsters
[idx
];
4905 if (mon
<> nil) and mon
.alive
then
4907 if g_Obj_Collide(x
, y
, width
, height
, @mon
.Obj
) then
4910 if result
then exit
;