DEADSOFTWARE

02bea1f632bb906c89b5b56a220b757ec2d1b484
[d2df-sdl.git] / src / game / g_monsters.pas
1 (* Copyright (C) Doom 2D: Forever Developers
2 *
3 * This program is free software: you can redistribute it and/or modify
4 * it under the terms of the GNU General Public License as published by
5 * the Free Software Foundation, either version 3 of the License, or
6 * (at your option) any later version.
7 *
8 * This program is distributed in the hope that it will be useful,
9 * but WITHOUT ANY WARRANTY; without even the implied warranty of
10 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
11 * GNU General Public License for more details.
12 *
13 * You should have received a copy of the GNU General Public License
14 * along with this program. If not, see <http://www.gnu.org/licenses/>.
15 *)
16 {$INCLUDE ../shared/a_modes.inc}
17 {$M+}
18 {.$DEFINE D2F_DEBUG_MONS_MOVE}
19 unit g_monsters;
21 interface
23 uses
24 SysUtils, Classes,
25 mempool,
26 g_basic, e_graphics, g_phys, g_textures, g_grid,
27 g_saveload, g_panel, xprofiler;
29 const
30 MONSTATE_SLEEP = 0;
31 MONSTATE_GO = 1;
32 MONSTATE_RUN = 2;
33 MONSTATE_CLIMB = 3;
34 MONSTATE_DIE = 4;
35 MONSTATE_DEAD = 5;
36 MONSTATE_ATTACK = 6;
37 MONSTATE_SHOOT = 7;
38 MONSTATE_PAIN = 8;
39 MONSTATE_WAIT = 9;
40 MONSTATE_REVIVE = 10;
41 MONSTATE_RUNOUT = 11;
43 MON_BURN_TIME = 100;
45 { in mapdef now
46 BH_NORMAL = 0;
47 BH_KILLER = 1;
48 BH_MANIAC = 2;
49 BH_INSANE = 3;
50 BH_CANNIBAL = 4;
51 BH_GOOD = 5;
52 }
54 type
55 PMonster = ^TMonster;
56 TMonster = class{$IFDEF USE_MEMPOOL}(TPoolObject){$ENDIF}
57 private
58 FMonsterType: Byte;
59 FUID: Word;
60 FDirection: TDirection;
61 FStartDirection: TDirection;
62 FStartX, FStartY: Integer;
63 FRemoved: Boolean;
64 FHealth: Integer;
65 FMaxHealth: Integer;
66 FState: Byte;
67 FCurAnim: Byte;
68 FAnim: Array of Array [TDirection.D_LEFT..TDirection.D_RIGHT] of TAnimation;
69 FTargetUID: Word;
70 FTargetTime: Integer;
71 FBehaviour: Byte;
72 FAmmo: Integer;
73 FPain: Integer;
74 FSleep: Integer;
75 FPainSound: Boolean;
76 FPainTicks: Integer;
77 FWaitAttackAnim: Boolean;
78 FChainFire: Boolean;
79 tx, ty: Integer;
80 FStartID: Integer;
81 FObj: TObj;
82 FBloodRed: Byte;
83 FBloodGreen: Byte;
84 FBloodBlue: Byte;
85 FBloodKind: Byte;
86 FShellTimer: Integer;
87 FShellType: Byte;
88 FFirePainTime: Integer;
89 FFireAttacker: Word;
90 vilefire: TAnimation;
91 mProxyId: Integer; // node in dyntree or -1
92 mArrIdx: Integer; // in gMonsters
94 FDieTriggers: Array of Integer;
95 FSpawnTrigger: Integer;
97 mNeedSend: Boolean; // for network
99 mEDamageType: Integer;
101 procedure Turn();
102 function findNewPrey(): Boolean;
103 procedure ActivateTriggers();
105 procedure setGameX (v: Integer); inline;
106 procedure setGameY (v: Integer); inline;
108 procedure doDamage (v: Integer);
110 public
111 FNoRespawn: Boolean;
112 FFireTime: Integer;
113 trapCheckFrameId: DWord; // for `g_weapons.CheckTrap()`
114 mplatCheckFrameId: LongWord;
116 constructor Create(MonsterType: Byte; aID: Integer; ForcedUID: Integer = -1);
117 destructor Destroy(); override;
118 function Collide(X, Y: Integer; Width, Height: Word): Boolean; overload;
119 function Collide(Panel: TPanel): Boolean; overload;
120 function Collide(X, Y: Integer): Boolean; overload;
121 function TeleportTo(X, Y: Integer; silent: Boolean; dir: Byte): Boolean;
122 function alive(): Boolean;
123 procedure SetHealth(aH: Integer);
124 procedure Push(vx, vy: Integer);
125 function Damage(aDamage: Word; VelX, VelY: Integer; SpawnerUID: Word; t: Byte): Boolean;
126 function Heal(Value: Word): Boolean;
127 procedure BFGHit();
128 procedure Update();
129 procedure ClientUpdate();
130 procedure ClientAttack(wx, wy, atx, aty: Integer);
131 procedure SetDeadAnim;
132 procedure Draw();
133 procedure WakeUp();
134 procedure WakeUpSound();
135 procedure DieSound();
136 procedure PainSound();
137 procedure ActionSound();
138 procedure AddTrigger(t: Integer);
139 procedure ClearTriggers();
140 procedure Respawn();
141 procedure SaveState (st: TStream);
142 procedure LoadState (st: TStream);
143 procedure SetState(State: Byte; ForceAnim: Byte = 255);
144 procedure MakeBloodVector(Count: Word; VelX, VelY: Integer);
145 procedure MakeBloodSimple(Count: Word);
146 procedure RevertAnim(R: Boolean = True);
147 function AnimIsReverse: Boolean;
148 function shoot(o: PObj; immediately: Boolean): Boolean;
149 function kick(o: PObj): Boolean;
150 procedure CatchFire(Attacker: Word; Timeout: Integer = MON_BURN_TIME);
151 procedure OnFireFlame(Times: DWORD = 1);
153 procedure positionChanged (); //WARNING! call this after monster position was changed, or coldet will not work right!
155 procedure setPosition (ax, ay: Integer; callPosChanged: Boolean=true); inline;
156 procedure moveBy (dx, dy: Integer); inline;
158 procedure getMapBox (out x, y, w, h: Integer); inline;
160 // get-and-clear
161 function gncNeedSend (): Boolean; inline;
162 procedure setDirty (); inline; // why `dirty`? 'cause i may introduce property `needSend` later
164 public
165 property Obj: TObj read FObj;
167 property proxyId: Integer read mProxyId;
168 property arrIdx: Integer read mArrIdx;
170 property MonsterType: Byte read FMonsterType;
171 property MonsterHealth: Integer read FHealth write FHealth;
172 property MonsterAmmo: Integer read FAmmo write FAmmo;
173 property MonsterTargetUID: Word read FTargetUID write FTargetUID;
174 property MonsterTargetTime: Integer read FTargetTime write FTargetTime;
175 property MonsterBehaviour: Byte read FBehaviour write FBehaviour;
176 property MonsterSleep: Integer read FSleep write FSleep;
177 property MonsterState: Byte read FState write FState;
178 property MonsterRemoved: Boolean read FRemoved write FRemoved;
179 property MonsterPain: Integer read FPain write FPain;
180 property MonsterAnim: Byte read FCurAnim write FCurAnim;
182 property UID: Word read FUID write FUID;
183 property SpawnTrigger: Integer read FSpawnTrigger write FSpawnTrigger;
185 property GameX: Integer read FObj.X write setGameX;
186 property GameY: Integer read FObj.Y write setGameY;
187 property GameVelX: Integer read FObj.Vel.X write FObj.Vel.X;
188 property GameVelY: Integer read FObj.Vel.Y write FObj.Vel.Y;
189 property GameAccelX: Integer read FObj.Accel.X write FObj.Accel.X;
190 property GameAccelY: Integer read FObj.Accel.Y write FObj.Accel.Y;
191 property GameDirection: TDirection read FDirection write FDirection;
193 property StartID: Integer read FStartID;
195 published
196 property eMonsterType: Byte read FMonsterType;
197 property eMonsterHealth: Integer read FHealth write FHealth;
198 property eMonsterAmmo: Integer read FAmmo write FAmmo;
199 property eMonsterTargetUID: Word read FTargetUID write FTargetUID;
200 property eMonsterTargetTime: Integer read FTargetTime write FTargetTime;
201 property eMonsterBehaviour: Byte read FBehaviour write FBehaviour;
202 property eMonsterSleep: Integer read FSleep write FSleep;
203 property eMonsterState: Byte read FState write FState;
204 property eMonsterRemoved: Boolean read FRemoved;
205 property eMonsterPain: Integer read FPain write FPain;
206 property eMonsterAnim: Byte read FCurAnim;
208 property eUID: Word read FUID;
209 property eSpawnTrigger: Integer read FSpawnTrigger;
211 property eGameX: Integer read FObj.X write setGameX;
212 property eGameY: Integer read FObj.Y write setGameY;
213 property eGameVelX: Integer read FObj.Vel.X write FObj.Vel.X;
214 property eGameVelY: Integer read FObj.Vel.Y write FObj.Vel.Y;
215 property eGameAccelX: Integer read FObj.Accel.X write FObj.Accel.X;
216 property eGameAccelY: Integer read FObj.Accel.Y write FObj.Accel.Y;
217 property eGameDirection: TDirection read FDirection write FDirection;
219 property eStartID: Integer read FStartID;
221 // set this before assigning something to `eDamage`
222 property eDamageType: Integer read mEDamageType write mEDamageType;
223 property eDamage: Integer write doDamage;
224 end;
227 // will be called from map loader
228 procedure g_Mons_InitTree (x, y, w, h: Integer);
230 procedure g_Monsters_LoadData ();
231 procedure g_Monsters_FreeData ();
232 procedure g_Monsters_Init ();
233 procedure g_Monsters_Free (clearGrid: Boolean=true);
234 function g_Monsters_Create (MonsterType: Byte; X, Y: Integer; Direction: TDirection;
235 AdjCoord: Boolean = False; ForcedUID: Integer = -1): TMonster;
236 procedure g_Monsters_Update ();
237 procedure g_Monsters_Draw ();
238 procedure g_Monsters_DrawHealth ();
239 function g_Monsters_ByUID (UID: Word): TMonster;
240 procedure g_Monsters_killedp ();
241 procedure g_Monsters_SaveState (st: TStream);
242 procedure g_Monsters_LoadState (st: TStream);
244 function g_Mons_SpawnAt (monType: Integer; x, y: Integer; dir: TDirection=TDirection.D_LEFT): TMonster; overload;
245 function g_Mons_SpawnAt (const typeName: AnsiString; x, y: Integer; dir: TDirection=TDirection.D_LEFT): TMonster; overload;
247 function g_Mons_TypeLo (): Integer; inline;
248 function g_Mons_TypeHi (): Integer; inline;
250 function g_Mons_TypeIdByName (const name: AnsiString): Integer;
251 function g_Mons_NameByTypeId (monType: Integer): AnsiString;
252 function g_Mons_GetKilledByTypeId (monType: Integer): AnsiString;
255 type
256 TEachMonsterCB = function (mon: TMonster): Boolean is nested; // return `true` to stop
258 // throws on invalid uid
259 function g_Mons_ByIdx (uid: Integer): TMonster; inline;
261 // can return null
262 function g_Mons_ByIdx_NC (uid: Integer): TMonster; inline;
264 function g_Mons_TotalCount (): Integer; inline;
266 function g_Mons_IsAnyAliveAt (x, y: Integer; width, height: Integer): Boolean;
268 function g_Mons_ForEach (cb: TEachMonsterCB): Boolean;
269 function g_Mons_ForEachAlive (cb: TEachMonsterCB): Boolean;
271 function g_Mons_ForEachAt (x, y: Integer; width, height: Integer; cb: TEachMonsterCB): Boolean;
272 function g_Mons_ForEachAliveAt (x, y: Integer; width, height: Integer; cb: TEachMonsterCB): Boolean;
274 function g_Mons_getNewTrapFrameId (): DWord; inline;
275 function g_Mons_getNewMPlatFrameId (): LongWord; inline;
279 type
280 TMonsAlongLineCB = function (mon: TMonster; tag: Integer): Boolean is nested;
282 function g_Mons_AlongLine (x0, y0, x1, y1: Integer; cb: TMonsAlongLineCB; log: Boolean=false): TMonster;
286 var
287 gmon_debug_use_sqaccel: Boolean = true;
290 //HACK!
291 procedure g_Mons_ProfilersBegin ();
292 procedure g_Mons_ProfilersEnd ();
294 procedure g_Mons_LOS_Start (); inline;
295 procedure g_Mons_LOS_End (); inline;
297 var
298 profMonsLOS: TProfiler = nil; //WARNING: FOR DEBUGGING ONLY!
301 type
302 TMonsterGrid = specialize TBodyGridBase<TMonster>;
304 var
305 monsGrid: TMonsterGrid = nil; // DO NOT USE! public for debugging only!
308 var
309 gmon_debug_think: Boolean = true;
310 gmon_debug_one_think_step: Boolean = false;
313 implementation
315 uses
316 e_log, e_texture, g_main, g_sound, g_gfx, g_player, g_game,
317 g_weapons, g_triggers, MAPDEF, g_items, g_options,
318 g_console, g_map, Math, g_menu, wadreader,
319 g_language, g_netmsg, idpool, utils, xstreams;
323 // ////////////////////////////////////////////////////////////////////////// //
324 procedure g_Mons_ProfilersBegin ();
325 begin
326 if (profMonsLOS = nil) then profMonsLOS := TProfiler.Create('LOS CALC', g_profile_history_size);
327 if (profMonsLOS <> nil) then profMonsLOS.mainBegin(g_profile_los);
328 if g_profile_los and (profMonsLOS <> nil) then
329 begin
330 profMonsLOS.sectionBegin('loscalc');
331 profMonsLOS.sectionEnd();
332 end;
333 end;
335 procedure g_Mons_ProfilersEnd ();
336 begin
337 if (profMonsLOS <> nil) and (g_profile_los) then profMonsLOS.mainEnd();
338 end;
340 procedure g_Mons_LOS_Start (); inline;
341 begin
342 if (profMonsLOS <> nil) then profMonsLOS.sectionBeginAccum('loscalc');
343 end;
345 procedure g_Mons_LOS_End (); inline;
346 begin
347 if (profMonsLOS <> nil) then profMonsLOS.sectionEnd();
348 end;
351 // ////////////////////////////////////////////////////////////////////////// //
352 var
353 monCheckTrapLastFrameId: DWord = 0;
354 monCheckMPlatLastFrameId: LongWord = 0;
357 procedure TMonster.getMapBox (out x, y, w, h: Integer); inline;
358 begin
359 x := FObj.X+FObj.Rect.X;
360 y := FObj.Y+FObj.Rect.Y;
361 w := FObj.Rect.Width;
362 h := FObj.Rect.Height;
363 end;
365 function TMonster.gncNeedSend (): Boolean; inline; begin result := mNeedSend; mNeedSend := false; end;
367 procedure TMonster.setDirty (); inline; begin mNeedSend := true; end;
370 // ////////////////////////////////////////////////////////////////////////// //
372 function g_Mons_AlongLine (x0, y0, x1, y1: Integer; cb: TMonsAlongLineCB; log: Boolean=false): TMonster;
373 begin
374 if not assigned(cb) then begin result := nil; exit; end;
375 result := monsGrid.forEachAlongLine(x0, y0, x1, y1, cb, -1, log);
376 end;
380 //WARNING! call this after monster position was changed, or coldet will not work right!
381 procedure TMonster.positionChanged ();
382 var
383 x, y, w, h: Integer;
384 nx, ny, nw, nh: Integer;
385 begin
386 {$IF DEFINED(D2F_DEBUG_MONS_MOVE)}
387 //e_WriteLog(Format('monster #%d(%u): pos=(%d,%d); rpos=(%d,%d)', [mArrIdx, UID, FObj.X, FObj.Y, FObj.Rect.X, FObj.Rect.Y]), MSG_NOTIFY);
388 {$ENDIF}
389 if (mProxyId = -1) then
390 begin
391 //mNeedSend := true;
392 mProxyId := monsGrid.insertBody(self, FObj.X+FObj.Rect.X, FObj.Y+FObj.Rect.Y, FObj.Rect.Width, FObj.Rect.Height);
393 {$IF DEFINED(D2F_DEBUG_MONS_MOVE)}
394 monsGrid.getBodyXY(mProxyId, x, y);
395 e_WriteLog(Format('monster #%d:(%u): inserted into the grid; mProxyid=%d; gx=%d; gy=%d', [mArrIdx, UID, mProxyId, x-monsGrid.gridX0, y-monsGrid.gridY0]), MSG_NOTIFY);
396 {$ENDIF}
397 end
398 else
399 begin
400 monsGrid.getBodyDims(mProxyId, x, y, w, h);
401 getMapBox(nx, ny, nw, nh);
403 if (w <> nw) or (h <> nh) then
404 begin
405 //mNeedSend := true;
406 {$IF DEFINED(D2F_DEBUG_MONS_MOVE)}
407 e_WriteLog(Format('monster #%d:(%u): resized; mProxyid=%d; gx=%d; gy=%d', [mArrIdx, UID, mProxyId, x-monsGrid.gridX0, y-monsGrid.gridY0]), MSG_NOTIFY);
408 {$ENDIF}
409 monsGrid.moveResizeBody(mProxyId, nx, ny, nw, nh);
410 end
411 else if (x <> nx) or (y <> ny) then
412 begin
413 //mNeedSend := true;
414 {$IF DEFINED(D2F_DEBUG_MONS_MOVE)}
415 e_WriteLog(Format('monster #%d:(%u): updating grid; mProxyid=%d; gx=%d; gy=%d', [mArrIdx, UID, mProxyId, x-monsGrid.gridX0, y-monsGrid.gridY0]), MSG_NOTIFY);
416 {$ENDIF}
417 monsGrid.moveBody(mProxyId, nx, ny);
418 end
419 else
420 begin
421 exit; // nothing to do
422 end;
423 {$IF DEFINED(D2F_DEBUG_MONS_MOVE)}
424 monsGrid.getBodyXY(mProxyId, x, y);
425 e_WriteLog(Format('monster #%d:(%u): updated grid; mProxyid=%d; gx=%d; gy=%d', [mArrIdx, UID, mProxyId, x-monsGrid.gridX0, y-monsGrid.gridY0]), MSG_NOTIFY);
426 {$ENDIF}
427 end;
428 end;
431 // ////////////////////////////////////////////////////////////////////////// //
432 const
433 ANIM_SLEEP = 0;
434 ANIM_GO = 1;
435 ANIM_DIE = 2;
436 ANIM_MESS = 3;
437 ANIM_ATTACK = 4;
438 ANIM_ATTACK2 = 5;
439 ANIM_PAIN = 6;
441 MONSTER_SIGNATURE = $534E4F4D; // 'MONS'
443 // Òàáëèöà òèïîâ àíèìàöèè ìîíñòðîâ:
444 ANIMTABLE: Array [ANIM_SLEEP..ANIM_PAIN] of
445 record
446 name: String;
447 loop: Boolean;
448 end = ((name: 'SLEEP'; loop: True),
449 (name: 'GO'; loop: True),
450 (name: 'DIE'; loop: False),
451 (name: 'MESS'; loop: False),
452 (name: 'ATTACK'; loop: False),
453 (name: 'ATTACK2'; loop: False),
454 (name: 'PAIN'; loop: False));
456 // Òàáëèöà õàðàêòåðèñòèê ìîíñòðîâ:
457 MONSTERTABLE: Array [MONSTER_DEMON..MONSTER_MAN] of
458 record
459 Name: String;
460 Rect: TRectWH;
461 Health: Word;
462 RunVel: Byte;
463 MinPain: Byte;
464 Pain: Byte;
465 Jump: Byte;
466 end =
467 ((Name:'DEMON'; Rect:(X:7; Y:8; Width:50; Height:52); Health:60;
468 RunVel: 7; MinPain: 10; Pain: 20; Jump: 10),
470 (Name:'IMP'; Rect:(X:15; Y:10; Width:34; Height:50); Health:25;
471 RunVel: 3; MinPain: 0; Pain: 15; Jump: 10),
473 (Name:'ZOMBY'; Rect:(X:15; Y:8; Width:34; Height:52); Health:15;
474 RunVel: 3; MinPain: 0; Pain: 10; Jump: 10),
476 (Name:'SERG'; Rect:(X:15; Y:8; Width:34; Height:52); Health:20;
477 RunVel: 3; MinPain: 0; Pain: 10; Jump: 10),
479 (Name:'CYBER'; Rect:(X:24; Y:9; Width:80; Height:110); Health:500;
480 RunVel: 5; MinPain: 50; Pain: 70; Jump: 10),
482 (Name:'CGUN'; Rect:(X:15; Y:4; Width:34; Height:56); Health:60;
483 RunVel: 3; MinPain: 10; Pain: 20; Jump: 10),
485 (Name:'BARON'; Rect:(X:39; Y:32; Width:50; Height:64); Health:150;
486 RunVel: 3; MinPain: 30; Pain: 40; Jump: 10),
488 (Name:'KNIGHT'; Rect:(X:39; Y:32; Width:50; Height:64); Health:75;
489 RunVel: 3; MinPain: 30; Pain: 40; Jump: 10),
491 (Name:'CACO'; Rect:(X:34; Y:36; Width:60; Height:56); Health:100;
492 RunVel: 4; MinPain: 0; Pain: 10; Jump: 4),
494 (Name:'SOUL'; Rect:(X:16; Y:14; Width:32; Height:36); Health:60;
495 RunVel: 4; MinPain: 0; Pain: 10; Jump: 4),
497 (Name:'PAIN'; Rect:(X:34; Y:36; Width:60; Height:56); Health:100;
498 RunVel: 4; MinPain: 0; Pain: 10; Jump: 4),
500 (Name:'SPIDER'; Rect:(X:23; Y:14; Width:210; Height:100); Health:500;
501 RunVel: 4; MinPain: 50; Pain: 70; Jump: 10),
503 (Name:'BSP'; Rect:(X:14; Y:17; Width:100; Height:42); Health:150;
504 RunVel: 4; MinPain: 0; Pain: 20; Jump: 10),
506 (Name:'MANCUB'; Rect:(X:28; Y:34; Width:72; Height:60); Health:200;
507 RunVel: 3; MinPain: 20; Pain: 40; Jump: 7),
509 (Name:'SKEL'; Rect:(X:30; Y:28; Width:68; Height:72); Health:200;
510 RunVel: 6; MinPain: 20; Pain: 40; Jump: 11),
512 (Name:'VILE'; Rect:(X:30; Y:28; Width:68; Height:72); Health:150;
513 RunVel: 7; MinPain: 10; Pain: 30; Jump: 12),
515 (Name:'FISH'; Rect:(X:6; Y:11; Width:20; Height:10); Health:35;
516 RunVel: 14; MinPain: 10; Pain: 20; Jump: 6),
518 (Name:'BARREL'; Rect:(X:20; Y:13; Width:24; Height:36); Health:20;
519 RunVel: 0; MinPain: 0; Pain: 0; Jump: 0),
521 (Name:'ROBO'; Rect:(X:30; Y:26; Width:68; Height:76); Health:20;
522 RunVel: 3; MinPain: 20; Pain: 40; Jump: 6),
524 (Name:'MAN'; Rect:(X:15; Y:6; Width:34; Height:52); Health:400;
525 RunVel: 8; MinPain: 50; Pain: 70; Jump: 10));
527 // Òàáëèöà ïàðàìåòðîâ àíèìàöèè ìîíñòðîâ:
528 MONSTER_ANIMTABLE: Array [MONSTER_DEMON..MONSTER_MAN] of
529 record
530 LeftAnim: Boolean;
531 wX, wY: Integer; // Îòêóäà âûëåòèò ïóëÿ
532 AnimSpeed: Array [ANIM_SLEEP..ANIM_PAIN] of Byte;
533 AnimDeltaRight: Array [ANIM_SLEEP..ANIM_PAIN] of TDFPoint;
534 AnimDeltaLeft: Array [ANIM_SLEEP..ANIM_PAIN] of TDFPoint;
535 end = // SLEEP GO DIE MESS ATTACK ATTACK2 PAIN
536 ((LeftAnim: False; wX: 54; wY: 32; AnimSpeed:(3, 2, 3, 2, 3, 0, 4); //DEMON
537 AnimDeltaRight: ((X: 1; Y: 4), (X: 1; Y: 4), (X: 0; Y: 4), (X: 0; Y: 4), (X: 2; Y: 6), (X: 2; Y: 6), (X: 2; Y: 5));
538 AnimDeltaLeft: ((X: 1; Y: 4), (X: 1; Y: 4), (X: 0; Y: 4), (X: 0; Y: 4), (X: 2; Y: 6), (X: 2; Y: 6), (X: 2; Y: 5))),
540 (LeftAnim: False; wX: 32; wY: 32; AnimSpeed:(3, 2, 3, 2, 3, 0, 4); //IMP
541 AnimDeltaRight: ((X: 8; Y: -4), (X: 8; Y: -4), (X: -2; Y: -1), (X: 3; Y: -2), (X: 14; Y: -4), (X: 14; Y: -4), (X: -5; Y: -4));
542 AnimDeltaLeft: ((X: 8; Y: -4), (X: 8; Y: -4), (X: -2; Y: -1), (X: 3; Y: -2), (X: 14; Y: -4), (X: 14; Y: -4), (X: -5; Y: -4))),
544 (LeftAnim: True; wX: 32; wY: 32; AnimSpeed:(3, 2, 3, 2, 3, 0, 4); //ZOMBY
545 AnimDeltaRight: ((X: 1; Y: -4), (X: 1; Y: -4), (X: 3; Y: -1), (X: 2; Y: -1), (X: 2; Y: -4), (X: 2; Y: -4), (X: 1; Y: -4));
546 AnimDeltaLeft: ((X: 1; Y: -4), (X: 1; Y: -4), (X: 3; Y: -1), (X: 2; Y: -1), (X: 2; Y: -4), (X: 2; Y: -4), (X: 1; Y: -4))),
548 (LeftAnim: True; wX: 32; wY: 32; AnimSpeed:(3, 2, 3, 2, 3, 0, 4); //SERG
549 AnimDeltaRight: ((X: 0; Y: -4), (X: 0; Y: -4), (X: -3; Y: -1), (X: -4; Y: -1), (X: 1; Y: -4), (X: 1; Y: -4), (X: 0; Y: -4));
550 AnimDeltaLeft: ((X: 0; Y: -4), (X: 0; Y: -4), (X: -3; Y: -1), (X: -4; Y: -1), (X: 1; Y: -4), (X: 1; Y: -4), (X: 0; Y: -4))),
552 (LeftAnim: True; wX: 70; wY: 73; AnimSpeed:(3, 3, 3, 3, 3, 4, 3); //CYBER
553 AnimDeltaRight: ((X: 2; Y: -6), (X: 2; Y: -6), (X: -3; Y: -4), (X: -3; Y: -4), (X: 25; Y: -6), (X: 0; Y: -6), (X: -2; Y: -6));
554 AnimDeltaLeft: ((X: 3; Y: -3), (X: 3; Y: -3), (X: -3; Y: -4), (X: -3; Y: -4), (X:-26; Y: -3), (X:-1; Y: -3), (X: 1; Y: -3))),
556 (LeftAnim: True; wX: 32; wY: 32; AnimSpeed:(3, 2, 2, 2, 1, 0, 4); //CGUN
557 AnimDeltaRight: ((X: -1; Y: -2), (X: -1; Y: -2), (X: -2; Y: 0), (X: -2; Y: 0), (X: 0; Y: -3), (X: 0; Y: -3), (X: -1; Y: -2));
558 AnimDeltaLeft: ((X: -1; Y: -2), (X: -1; Y: -2), (X: -2; Y: 0), (X: -2; Y: 0), (X: -1; Y: -4), (X: -1; Y: -4), (X: 2; Y: -4))),
560 (LeftAnim: True; wX: 64; wY: 64; AnimSpeed:(3, 2, 3, 4, 2, 0, 4); //BARON
561 AnimDeltaRight: ((X: 4; Y: 0), (X: 2; Y: 0), (X: -1; Y: -1), (X: -1; Y: -1), (X: 1; Y: 0), (X: 1; Y: 0), (X: -1; Y: 0));
562 AnimDeltaLeft: ((X: 0; Y: 0), (X: 2; Y: 0), (X: -1; Y: -1), (X: -1; Y: -1), (X: -2; Y: 0), (X: -2; Y: 0), (X: 1; Y: 0))),
564 (LeftAnim: True; wX: 64; wY: 64; AnimSpeed:(3, 2, 3, 4, 2, 0, 4); //KNIGHT
565 AnimDeltaRight: ((X: 4; Y: 0), (X: 2; Y: 0), (X: -1; Y: -1), (X: -1; Y: -1), (X: 1; Y: 0), (X: 1; Y: 0), (X: -1; Y: 0));
566 AnimDeltaLeft: ((X: 0; Y: 0), (X: 2; Y: 0), (X: -1; Y: -1), (X: -1; Y: -1), (X: -2; Y: 0), (X: -2; Y: 0), (X: 1; Y: 0))),
568 (LeftAnim: False; wX: 88; wY: 69; AnimSpeed:(3, 2, 3, 4, 2, 0, 4); //CACO
569 AnimDeltaRight: ((X: 0; Y: -4), (X: 0; Y: -4), (X: 0; Y: -5), (X: 0; Y: -5), (X: 0; Y: -4), (X: 0; Y: -4), (X: 0; Y: -4));
570 AnimDeltaLeft: ((X: 0; Y: -4), (X: 0; Y: -4), (X: 0; Y: -5), (X: 0; Y: -5), (X: 0; Y: -4), (X: 0; Y: -4), (X: 0; Y: -4))),
572 (LeftAnim: False; wX: 32; wY: 32; AnimSpeed:(3, 2, 3, 4, 1, 0, 4); //SOUL
573 AnimDeltaRight: ((X: 1; Y:-10), (X: 1; Y:-10), (X:-33; Y:-34), (X:-33; Y:-34), (X:-16; Y:-10), (X:-16; Y:-10), (X: -1; Y: -7));
574 AnimDeltaLeft: ((X: 1; Y:-10), (X: 1; Y:-10), (X:-33; Y:-34), (X:-33; Y:-34), (X:-16; Y:-10), (X:-16; Y:-10), (X: -1; Y: -7))),
576 (LeftAnim: False; wX: 64; wY: 64; AnimSpeed:(3, 2, 3, 4, 2, 0, 4); //PAIN
577 AnimDeltaRight: ((X: -1; Y: -3), (X: -1; Y: -3), (X: -3; Y: 0), (X: -3; Y: 0), (X: -1; Y: -3), (X: -1; Y: -3), (X: -1; Y: -4));
578 AnimDeltaLeft: ((X: -1; Y: -3), (X: -1; Y: -3), (X: -3; Y: 0), (X: -3; Y: 0), (X: -1; Y: -3), (X: -1; Y: -3), (X: -1; Y: -4))),
580 (LeftAnim: True; wX: 128; wY: 64; AnimSpeed:(3, 2, 4, 4, 1, 0, 4); //SPIDER
581 AnimDeltaRight: ((X: -4; Y: -4), (X: -4; Y: -4), (X: -2; Y: 8), (X: -2; Y: 8), (X: -3; Y: -3), (X: -3; Y: -3), (X: -3; Y: -4));
582 AnimDeltaLeft: ((X: -4; Y: -4), (X: -4; Y: -4), (X: -2; Y: 8), (X: -2; Y: 8), (X: -3; Y: -3), (X: -3; Y: -3), (X: 18; Y: -5))),
584 (LeftAnim: True; wX: 64; wY: 32; AnimSpeed:(3, 2, 3, 4, 1, 0, 4); //BSP
585 AnimDeltaRight: ((X: 0; Y: -1), (X: 0; Y: -1), (X: -3; Y: 5), (X: -3; Y: 5), (X: 7; Y: -1), (X: 7; Y: -1), (X: 1; Y: -3));
586 AnimDeltaLeft: ((X: 0; Y: -1), (X: 0; Y: -1), (X: -3; Y: 5), (X: -3; Y: 5), (X: 7; Y: -1), (X: 7; Y: -1), (X: 6; Y: -3))),
588 (LeftAnim: False; wX: 64; wY: 64; AnimSpeed:(3, 2, 2, 4, 2, 0, 4); //MANCUB
589 AnimDeltaRight: ((X: -2; Y: -7), (X: -2; Y: -7), (X: -4; Y: -2), (X: -4; Y: -2), (X: -4; Y: -7), (X: -4; Y: -7), (X:-14; Y: -7));
590 AnimDeltaLeft: ((X: -2; Y: -7), (X: -2; Y: -7), (X: -4; Y: -2), (X: -4; Y: -2), (X: -4; Y: -7), (X: -4; Y: -7), (X:-14; Y: -7))),
592 (LeftAnim: True; wX: 64; wY: 32; AnimSpeed:(3, 3, 3, 3, 3, 3, 3); //SKEL
593 AnimDeltaRight: ((X: -1; Y: 4), (X: -1; Y: 4), (X: -2; Y: 4), (X: -2; Y: 4), (X: -1; Y: 4), (X: 6; Y: 2), (X:-24; Y: 4));
594 AnimDeltaLeft: ((X: 1; Y: 4), (X: -1; Y: 4), (X: -2; Y: 4), (X: -2; Y: 4), (X: -2; Y: 2), (X: -5; Y: 4), (X: 26; Y: 4))),
596 (LeftAnim: True; wX: 64; wY: 32; AnimSpeed:(3, 3, 3, 3, 3, 3, 3); //VILE
597 AnimDeltaRight: ((X: 5; Y:-21), (X: 5; Y:-21), (X: 1; Y:-21), (X: 1; Y:-21), (X: 8; Y:-23), (X: -1; Y:-23), (X: 4; Y:-20));
598 AnimDeltaLeft: ((X: -8; Y:-21), (X: 5; Y:-21), (X: 1; Y:-21), (X: 1; Y:-21), (X:-10; Y:-24), (X: 3; Y:-23), (X: -4; Y:-22))),
600 (LeftAnim: False; wX: 8; wY: 8; AnimSpeed:(2, 2, 2, 2, 3, 0, 1); //FISH
601 AnimDeltaRight: ((X: -1; Y: 0), (X: -1; Y: 0), (X: -2; Y: -1), (X: -2; Y: -1), (X: -1; Y: -1), (X: -1; Y: -1), (X: -1; Y: -1));
602 AnimDeltaLeft: ((X: -1; Y: 0), (X: -1; Y: 0), (X: -2; Y: -1), (X: -2; Y: -1), (X: -1; Y: -1), (X: -1; Y: -1), (X: -1; Y: -1 ))),
604 (LeftAnim: False; wX: 32; wY: 32; AnimSpeed:(3, 0, 3, 0, 0, 0, 5); //BARREL
605 AnimDeltaRight: ((X: 0; Y:-15), (X: 0; Y:-15), (X: -1; Y:-15), (X: -1; Y:-15), (X: 0; Y:-15), (X: 0; Y:-15), (X: 0; Y:-15));
606 AnimDeltaLeft: ((X: 0; Y:-15), (X: 0; Y:-15), (X: -1; Y:-15), (X: -1; Y:-15), (X: 0; Y:-15), (X: 0; Y:-15), (X: 0; Y:-15))),
608 (LeftAnim: False; wX: 95; wY: 57; AnimSpeed:(1, 2, 1, 0, 1, 1, 0); //ROBO
609 AnimDeltaRight: ((X: -2; Y:-26), (X: -2; Y:-26), (X: 0; Y:-26), (X: 0; Y:-26), (X: 2; Y:-26), (X: 15; Y:-26), (X: -2; Y:-26));
610 AnimDeltaLeft: ((X: -2; Y:-26), (X: -2; Y:-26), (X: 0; Y:-26), (X: 0; Y:-26), (X: 2; Y:-26), (X: 15; Y:-26), (X: -2; Y:-26))),
612 (LeftAnim: False; wX: 32; wY: 32; AnimSpeed:(3, 2, 2, 2, 2, 0, 5); //MAN
613 AnimDeltaRight: ((X: 0; Y: -6), (X: 0; Y: -6), (X: -2; Y: 0), (X: 2; Y: 0), (X: 1; Y: -6), (X: 1; Y: -6), (X: 0; Y: -6));
614 AnimDeltaLeft: ((X: 0; Y: -6), (X: 0; Y: -6), (X: -2; Y: 0), (X: 2; Y: 0), (X: 1; Y: -6), (X: 1; Y: -6), (X: 0; Y: -6))) );
616 MAX_ATM = 89; // Âðåìÿ îæèäàíèÿ ïîñëå ïîòåðè öåëè
617 MAX_SOUL = 512; // Îãðàíè÷åíèå Lost_Soul'îâ
620 // ////////////////////////////////////////////////////////////////////////// //
621 var
622 gMonsters: array of TMonster;
623 uidMap: array [0..65535] of TMonster; // monster knows it's index
624 freeInds: TIdPool = nil;
627 procedure clearUidMap ();
628 var
629 idx: Integer;
630 begin
631 for idx := 0 to High(uidMap) do uidMap[idx] := nil;
632 freeInds.clear();
633 end;
636 function g_Mons_getNewTrapFrameId (): DWord; inline;
637 var
638 f: Integer;
639 begin
640 Inc(monCheckTrapLastFrameId);
641 if (monCheckTrapLastFrameId = 0) then
642 begin
643 // wraparound
644 monCheckTrapLastFrameId := 1;
645 for f := 0 to High(gMonsters) do
646 begin
647 if (gMonsters[f] <> nil) then gMonsters[f].trapCheckFrameId := 0;
648 end;
649 end;
650 result := monCheckTrapLastFrameId;
651 end;
654 function g_Mons_getNewMPlatFrameId (): LongWord; inline;
655 var
656 f: Integer;
657 begin
658 Inc(monCheckMPlatLastFrameId);
659 if (monCheckMPlatLastFrameId = 0) then
660 begin
661 // wraparound
662 monCheckMPlatLastFrameId := 1;
663 for f := 0 to High(gMonsters) do
664 begin
665 if (gMonsters[f] <> nil) then gMonsters[f].mplatCheckFrameId := 0;
666 end;
667 end;
668 result := monCheckMPlatLastFrameId;
669 end;
672 var
673 pt_x: Integer = 0;
674 pt_xs: Integer = 1;
675 pt_y: Integer = 0;
676 pt_ys: Integer = 1;
677 soulcount: Integer = 0;
680 function allocMonster (): DWORD;
681 var
682 f, olen: Integer;
683 begin
684 result := freeInds.alloc();
685 if (result > High(gMonsters)) then
686 begin
687 olen := Length(gMonsters);
688 SetLength(gMonsters, result+64);
689 for f := olen to High(gMonsters) do gMonsters[f] := nil;
690 end;
691 end;
694 function IsFriend(a, b: Byte): Boolean;
695 begin
696 Result := True;
698 // Áî÷êà - âñåì äðóã:
699 if (a = MONSTER_BARREL) or (b = MONSTER_BARREL) then
700 Exit;
702 // Ìîíñòðû îäíîãî âèäà:
703 if a = b then
704 case a of
705 MONSTER_IMP, MONSTER_DEMON, MONSTER_BARON, MONSTER_KNIGHT, MONSTER_CACO,
706 MONSTER_SOUL, MONSTER_PAIN, MONSTER_MANCUB, MONSTER_SKEL, MONSTER_FISH:
707 Exit; // Ýòè íå áüþò ñâîèõ
708 end;
710 // Lost_Soul íå ìîæåò ðàíèòü Pain_Elemental'à:
711 if (a = MONSTER_SOUL) and (b = MONSTER_PAIN) then
712 Exit;
713 // Pain_Elemental íå ìîæåò ðàíèòü Lost_Soul'à:
714 if (b = MONSTER_SOUL) and (a = MONSTER_PAIN) then
715 Exit;
717 //  îñòàëüíûõ ñëó÷àÿõ - áóäóò áèòü äðóã äðóãà:
718 Result := False;
719 end;
722 function BehaviourDamage(SpawnerUID: Word; BH, SelfType: Byte): Boolean;
723 var
724 m: TMonster;
725 UIDType, MonsterType: Byte;
726 begin
727 Result := False;
728 MonsterType := 0;
730 UIDType := g_GetUIDType(SpawnerUID);
731 if UIDType = UID_MONSTER then
732 begin
733 m := g_Monsters_ByUID(SpawnerUID);
734 if m = nil then Exit;
735 MonsterType := m.FMonsterType;
736 end;
738 case BH of
739 BH_NORMAL: Result := (UIDType = UID_PLAYER) or
740 ((UIDType = UID_MONSTER) and (not IsFriend(MonsterType, SelfType)));
742 BH_KILLER: Result := UIDType = UID_PLAYER;
743 BH_MANIAC: Result := (UIDType = UID_PLAYER) or
744 ((UIDType = UID_MONSTER) and (not IsFriend(MonsterType, SelfType)));
746 BH_INSANE: Result := (UIDType = UID_MONSTER) and (not IsFriend(MonsterType, SelfType));
747 BH_CANNIBAL: Result := (UIDType = UID_MONSTER) and (MonsterType = SelfType);
748 end;
749 end;
752 function canShoot(m: Byte): Boolean;
753 begin
754 Result := False;
756 case m of
757 MONSTER_DEMON, MONSTER_FISH, MONSTER_BARREL:
758 Exit;
759 else
760 Result := True;
761 end;
762 end;
765 function isCorpse (o: PObj; immediately: Boolean): Integer;
767 (*
768 function monsCollCheck (mon: TMonster; atag: Integer): Boolean;
769 begin
770 atag := atag; // shut up, fpc!
771 result := false; // don't stop
772 if (mon.FState = MONSTATE_DEAD) and g_Obj_Collide(o, @mon.FObj) then
773 begin
774 case mon.FMonsterType of // Íå âîñêðåñèòü:
775 MONSTER_SOUL, MONSTER_PAIN, MONSTER_CYBER, MONSTER_SPIDER,
776 MONSTER_VILE, MONSTER_BARREL, MONSTER_ROBO: exit;
777 end;
778 // Îñòàëüíûõ ìîæíî âîñêðåñèòü
779 result := true;
780 end;
781 end;
782 *)
784 var
785 a: Integer;
786 mon: PMonster;
787 mres: TMonster = nil;
788 it: TMonsterGrid.Iter;
789 begin
790 result := -1;
792 // Åñëè íóæíà âåðîÿòíîñòü
793 if not immediately and (Random(8) <> 0) then exit;
795 // Èùåì ìåðòâûõ ìîíñòðîâ ïîáëèçîñòè
796 if gmon_debug_use_sqaccel then
797 begin
798 //mon := monsGrid.forEachInAABB(o.X+o.Rect.X, o.Y+o.Rect.Y, o.Rect.Width, o.Rect.Height, monsCollCheck);
799 //if (mon <> nil) then result := mon.mArrIdx;
800 it := monsGrid.forEachInAABB(o.X+o.Rect.X, o.Y+o.Rect.Y, o.Rect.Width, o.Rect.Height);
801 for mon in it do
802 begin
803 case mon.FMonsterType of // Íå âîñêðåñèòü:
804 MONSTER_SOUL, MONSTER_PAIN, MONSTER_CYBER, MONSTER_SPIDER,
805 MONSTER_VILE, MONSTER_BARREL, MONSTER_ROBO: begin end;
806 // Îñòàëüíûõ ìîæíî âîñêðåñèòü
807 else mres := mon^;
808 end;
809 if (mres <> nil) then break;
810 end;
811 it.release();
812 if (mres <> nil) then result := mres.mArrIdx;
813 end
814 else
815 begin
816 for a := 0 to High(gMonsters) do
817 begin
818 if (gMonsters[a] <> nil) and (gMonsters[a].FState = MONSTATE_DEAD) and g_Obj_Collide(o, @gMonsters[a].FObj) then
819 begin
820 case gMonsters[a].FMonsterType of // Íå âîñêðåñèòü:
821 MONSTER_SOUL, MONSTER_PAIN, MONSTER_CYBER, MONSTER_SPIDER,
822 MONSTER_VILE, MONSTER_BARREL, MONSTER_ROBO: Continue;
823 else // Îñòàëüíûõ ìîæíî âîñêðåñèòü
824 begin
825 Result := a;
826 Exit;
827 end;
828 end;
829 end;
830 end;
831 end;
832 end;
834 procedure g_Monsters_LoadData();
835 begin
836 e_WriteLog('Loading monsters data...', TMsgType.Notify);
838 g_Game_SetLoadingText(_lc[I_LOAD_MONSTER_TEXTURES], 133, False);
839 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_BARREL_SLEEP', GameWAD+':MTEXTURES\BARREL_SLEEP', 64, 64, 3);
840 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_BARREL_DIE', GameWAD+':MTEXTURES\BARREL_DIE', 64, 64, 4);
841 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_BARREL_PAIN', GameWAD+':MTEXTURES\BARREL_PAIN', 64, 64, 1);
842 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_ZOMBY_SLEEP', GameWAD+':MTEXTURES\ZOMBY_SLEEP', 64, 64, 2);
843 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_ZOMBY_GO', GameWAD+':MTEXTURES\ZOMBY_GO', 64, 64, 4);
844 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_ZOMBY_DIE', GameWAD+':MTEXTURES\ZOMBY_DIE', 64, 64, 6);
845 g_Game_StepLoading(6);
846 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_ZOMBY_MESS', GameWAD+':MTEXTURES\ZOMBY_MESS', 64, 64, 9);
847 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_ZOMBY_ATTACK', GameWAD+':MTEXTURES\ZOMBY_ATTACK', 64, 64, 2);
848 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_ZOMBY_ATTACK_L', GameWAD+':MTEXTURES\ZOMBY_ATTACK_L', 64, 64, 2);
849 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_ZOMBY_PAIN', GameWAD+':MTEXTURES\ZOMBY_PAIN', 64, 64, 1);
850 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SERG_SLEEP', GameWAD+':MTEXTURES\SERG_SLEEP', 64, 64, 2);
851 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SERG_GO', GameWAD+':MTEXTURES\SERG_GO', 64, 64, 4);
852 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SERG_DIE', GameWAD+':MTEXTURES\SERG_DIE', 64, 64, 5);
853 g_Game_StepLoading(13);
854 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SERG_MESS', GameWAD+':MTEXTURES\SERG_MESS', 64, 64, 9);
855 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SERG_ATTACK', GameWAD+':MTEXTURES\SERG_ATTACK', 64, 64, 2);
856 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SERG_ATTACK_L', GameWAD+':MTEXTURES\SERG_ATTACK_L', 64, 64, 2);
857 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SERG_PAIN', GameWAD+':MTEXTURES\SERG_PAIN', 64, 64, 1);
858 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_MAN_SLEEP', GameWAD+':MTEXTURES\MAN_SLEEP', 64, 64, 2);
859 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_MAN_GO', GameWAD+':MTEXTURES\MAN_GO', 64, 64, 4);
860 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_MAN_DIE', GameWAD+':MTEXTURES\MAN_DIE', 64, 64, 7);
861 g_Game_StepLoading(20);
862 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_MAN_MESS', GameWAD+':MTEXTURES\MAN_MESS', 64, 64, 9);
863 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_MAN_ATTACK', GameWAD+':MTEXTURES\MAN_ATTACK', 64, 64, 2);
864 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_MAN_PAIN', GameWAD+':MTEXTURES\MAN_PAIN', 64, 64, 1);
865 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CGUN_SLEEP', GameWAD+':MTEXTURES\CGUN_SLEEP', 64, 64, 2);
866 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CGUN_SLEEP_L', GameWAD+':MTEXTURES\CGUN_SLEEP_L', 64, 64, 2);
867 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CGUN_GO', GameWAD+':MTEXTURES\CGUN_GO', 64, 64, 4);
868 g_Game_StepLoading(26);
869 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CGUN_GO_L', GameWAD+':MTEXTURES\CGUN_GO_L', 64, 64, 4);
870 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CGUN_DIE', GameWAD+':MTEXTURES\CGUN_DIE', 64, 64, 7);
871 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CGUN_MESS', GameWAD+':MTEXTURES\CGUN_MESS', 64, 64, 6);
872 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CGUN_ATTACK', GameWAD+':MTEXTURES\CGUN_ATTACK', 64, 64, 2);
873 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CGUN_ATTACK_L', GameWAD+':MTEXTURES\CGUN_ATTACK_L', 64, 64, 2);
874 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CGUN_PAIN', GameWAD+':MTEXTURES\CGUN_PAIN', 64, 64, 1);
875 g_Game_StepLoading(32);
876 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CGUN_PAIN_L', GameWAD+':MTEXTURES\CGUN_PAIN_L', 64, 64, 1);
877 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_IMP_SLEEP', GameWAD+':MTEXTURES\IMP_SLEEP', 64, 64, 2);
878 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_IMP_GO', GameWAD+':MTEXTURES\IMP_GO', 64, 64, 4);
879 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_IMP_DIE', GameWAD+':MTEXTURES\IMP_DIE', 64, 64, 5);
880 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_IMP_MESS', GameWAD+':MTEXTURES\IMP_MESS', 64, 64, 8);
881 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_IMP_ATTACK', GameWAD+':MTEXTURES\IMP_ATTACK', 64, 64, 3);
882 g_Game_StepLoading(38);
883 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_IMP_PAIN', GameWAD+':MTEXTURES\IMP_PAIN', 64, 64, 1);
884 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_DEMON_SLEEP', GameWAD+':MTEXTURES\DEMON_SLEEP', 64, 64, 2);
885 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_DEMON_GO', GameWAD+':MTEXTURES\DEMON_GO', 64, 64, 4);
886 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_DEMON_DIE', GameWAD+':MTEXTURES\DEMON_DIE', 64, 64, 6);
887 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_DEMON_ATTACK', GameWAD+':MTEXTURES\DEMON_ATTACK', 64, 64, 3);
888 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_DEMON_PAIN', GameWAD+':MTEXTURES\DEMON_PAIN', 64, 64, 1);
889 g_Game_StepLoading(44);
890 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SOUL_SLEEP', GameWAD+':MTEXTURES\SOUL_SLEEP', 64, 64, 2);
891 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SOUL_GO', GameWAD+':MTEXTURES\SOUL_GO', 64, 64, 2);
892 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SOUL_PAIN', GameWAD+':MTEXTURES\SOUL_PAIN', 64, 64, 1);
893 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SOUL_ATTACK', GameWAD+':MTEXTURES\SOUL_ATTACK', 64, 64, 2);
894 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SOUL_DIE', GameWAD+':MTEXTURES\SOUL_DIE', 128, 128, 7);
895 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_FISH_SLEEP', GameWAD+':MTEXTURES\FISH_SLEEP', 32, 32, 2);
896 g_Game_StepLoading(50);
897 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_FISH_GO', GameWAD+':MTEXTURES\FISH_GO', 32, 32, 4);
898 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_FISH_PAIN', GameWAD+':MTEXTURES\FISH_PAIN', 32, 32, 3);
899 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_FISH_ATTACK', GameWAD+':MTEXTURES\FISH_ATTACK', 32, 32, 2);
900 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_FISH_DIE', GameWAD+':MTEXTURES\FISH_DIE', 32, 32, 1);
901 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SPIDER_SLEEP', GameWAD+':MTEXTURES\SPIDER_SLEEP', 256, 128, 2);
902 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SPIDER_GO', GameWAD+':MTEXTURES\SPIDER_GO', 256, 128, 6);
903 g_Game_StepLoading(56);
904 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SPIDER_PAIN', GameWAD+':MTEXTURES\SPIDER_PAIN', 256, 128, 1);
905 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SPIDER_PAIN_L', GameWAD+':MTEXTURES\SPIDER_PAIN_L', 256, 128, 1);
906 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SPIDER_ATTACK', GameWAD+':MTEXTURES\SPIDER_ATTACK', 256, 128, 2);
907 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SPIDER_DIE', GameWAD+':MTEXTURES\SPIDER_DIE', 256, 128, 10);
908 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_BSP_SLEEP', GameWAD+':MTEXTURES\BSP_SLEEP', 128, 64, 2);
909 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_BSP_GO', GameWAD+':MTEXTURES\BSP_GO', 128, 64, 6);
910 g_Game_StepLoading(62);
911 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_BSP_PAIN', GameWAD+':MTEXTURES\BSP_PAIN', 128, 64, 1);
912 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_BSP_PAIN_L', GameWAD+':MTEXTURES\BSP_PAIN_L', 128, 64, 1);
913 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_BSP_ATTACK', GameWAD+':MTEXTURES\BSP_ATTACK', 128, 64, 2);
914 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_BSP_DIE', GameWAD+':MTEXTURES\BSP_DIE', 128, 64, 7);
915 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CACO_SLEEP', GameWAD+':MTEXTURES\CACO_SLEEP', 128, 128, 1);
916 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CACO_GO', GameWAD+':MTEXTURES\CACO_GO', 128, 128, 1);
917 g_Game_StepLoading(68);
918 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CACO_PAIN', GameWAD+':MTEXTURES\CACO_PAIN', 128, 128, 1);
919 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CACO_ATTACK', GameWAD+':MTEXTURES\CACO_ATTACK', 128, 128, 6);
920 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CACO_DIE', GameWAD+':MTEXTURES\CACO_DIE', 128, 128, 7);
921 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_PAIN_SLEEP', GameWAD+':MTEXTURES\PAIN_SLEEP', 128, 128, 4);
922 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_PAIN_GO', GameWAD+':MTEXTURES\PAIN_GO', 128, 128, 4);
923 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_PAIN_PAIN', GameWAD+':MTEXTURES\PAIN_PAIN', 128, 128, 1);
924 g_Game_StepLoading(74);
925 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_PAIN_ATTACK', GameWAD+':MTEXTURES\PAIN_ATTACK', 128, 128, 4);
926 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_PAIN_DIE', GameWAD+':MTEXTURES\PAIN_DIE', 128, 128, 7);
927 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_BARON_SLEEP', GameWAD+':MTEXTURES\BARON_SLEEP', 128, 128, 2);
928 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_BARON_SLEEP_L', GameWAD+':MTEXTURES\BARON_SLEEP_L', 128, 128, 2);
929 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_BARON_GO', GameWAD+':MTEXTURES\BARON_GO', 128, 128, 4);
930 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_BARON_PAIN', GameWAD+':MTEXTURES\BARON_PAIN', 128, 128, 1);
931 g_Game_StepLoading(80);
932 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_BARON_PAIN_L', GameWAD+':MTEXTURES\BARON_PAIN_L', 128, 128, 1);
933 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_BARON_ATTACK', GameWAD+':MTEXTURES\BARON_ATTACK', 128, 128, 3);
934 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_BARON_ATTACK_L', GameWAD+':MTEXTURES\BARON_ATTACK_L', 128, 128, 3);
935 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_BARON_DIE', GameWAD+':MTEXTURES\BARON_DIE', 128, 128, 7);
936 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_KNIGHT_SLEEP', GameWAD+':MTEXTURES\KNIGHT_SLEEP', 128, 128, 2);
937 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_KNIGHT_SLEEP_L', GameWAD+':MTEXTURES\KNIGHT_SLEEP_L', 128, 128, 2);
938 g_Game_StepLoading(86);
939 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_KNIGHT_GO', GameWAD+':MTEXTURES\KNIGHT_GO', 128, 128, 4);
940 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_KNIGHT_PAIN', GameWAD+':MTEXTURES\KNIGHT_PAIN', 128, 128, 1);
941 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_KNIGHT_PAIN_L', GameWAD+':MTEXTURES\KNIGHT_PAIN_L', 128, 128, 1);
942 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_KNIGHT_ATTACK', GameWAD+':MTEXTURES\KNIGHT_ATTACK', 128, 128, 3);
943 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_KNIGHT_ATTACK_L', GameWAD+':MTEXTURES\KNIGHT_ATTACK_L', 128, 128, 3);
944 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_KNIGHT_DIE', GameWAD+':MTEXTURES\KNIGHT_DIE', 128, 128, 7);
945 g_Game_StepLoading(92);
946 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_MANCUB_SLEEP', GameWAD+':MTEXTURES\MANCUB_SLEEP', 128, 128, 2);
947 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_MANCUB_GO', GameWAD+':MTEXTURES\MANCUB_GO', 128, 128, 6);
948 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_MANCUB_PAIN', GameWAD+':MTEXTURES\MANCUB_PAIN', 128, 128, 1);
949 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_MANCUB_ATTACK', GameWAD+':MTEXTURES\MANCUB_ATTACK', 128, 128, 3);
950 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_MANCUB_DIE', GameWAD+':MTEXTURES\MANCUB_DIE', 128, 128, 10);
951 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SKEL_SLEEP', GameWAD+':MTEXTURES\SKEL_SLEEP', 128, 128, 2);
952 g_Game_StepLoading(98);
953 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SKEL_SLEEP_L', GameWAD+':MTEXTURES\SKEL_SLEEP_L', 128, 128, 2);
954 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SKEL_GO', GameWAD+':MTEXTURES\SKEL_GO', 128, 128, 6);
955 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SKEL_PAIN', GameWAD+':MTEXTURES\SKEL_PAIN', 128, 128, 1);
956 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SKEL_PAIN_L', GameWAD+':MTEXTURES\SKEL_PAIN_L', 128, 128, 1);
957 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SKEL_ATTACK', GameWAD+':MTEXTURES\SKEL_ATTACK', 128, 128, 2);
958 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SKEL_ATTACK_L', GameWAD+':MTEXTURES\SKEL_ATTACK_L', 128, 128, 2);
959 g_Game_StepLoading(104);
960 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SKEL_ATTACK2', GameWAD+':MTEXTURES\SKEL_ATTACK2', 128, 128, 2);
961 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SKEL_ATTACK2_L', GameWAD+':MTEXTURES\SKEL_ATTACK2_L', 128, 128, 2);
962 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SKEL_DIE', GameWAD+':MTEXTURES\SKEL_DIE', 128, 128, 5);
963 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_VILE_SLEEP', GameWAD+':MTEXTURES\VILE_SLEEP', 128, 128, 2);
964 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_VILE_SLEEP_L', GameWAD+':MTEXTURES\VILE_SLEEP_L', 128, 128, 2);
965 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_VILE_GO', GameWAD+':MTEXTURES\VILE_GO', 128, 128, 6);
966 g_Game_StepLoading(110);
967 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_VILE_PAIN', GameWAD+':MTEXTURES\VILE_PAIN', 128, 128, 1);
968 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_VILE_PAIN_L', GameWAD+':MTEXTURES\VILE_PAIN_L', 128, 128, 1);
969 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_VILE_ATTACK', GameWAD+':MTEXTURES\VILE_ATTACK', 128, 128, 10);
970 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_VILE_ATTACK_L', GameWAD+':MTEXTURES\VILE_ATTACK_L', 128, 128, 10);
971 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_VILE_ATTACK2', GameWAD+':MTEXTURES\VILE_ATTACK2', 128, 128, 3);
972 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_VILE_ATTACK2_L', GameWAD+':MTEXTURES\VILE_ATTACK2_L', 128, 128, 3);
973 g_Game_StepLoading(116);
974 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_VILE_DIE', GameWAD+':MTEXTURES\VILE_DIE', 128, 128, 9);
975 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_ROBO_SLEEP', GameWAD+':MTEXTURES\ROBO_SLEEP', 128, 128, 1);
976 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_ROBO_GO', GameWAD+':MTEXTURES\ROBO_GO', 128, 128, 12);
977 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_ROBO_ATTACK', GameWAD+':MTEXTURES\ROBO_ATTACK', 128, 128, 2);
978 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_ROBO_ATTACK2', GameWAD+':MTEXTURES\ROBO_ATTACK2', 128, 128, 4);
979 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_ROBO_DIE', GameWAD+':MTEXTURES\ROBO_DIE', 128, 128, 1);
980 g_Game_StepLoading(122);
981 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CYBER_SLEEP', GameWAD+':MTEXTURES\CYBER_SLEEP', 128, 128, 2);
982 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CYBER_SLEEP_L', GameWAD+':MTEXTURES\CYBER_SLEEP_L', 128, 128, 2);
983 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CYBER_GO', GameWAD+':MTEXTURES\CYBER_GO', 128, 128, 4);
984 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CYBER_GO_L', GameWAD+':MTEXTURES\CYBER_GO_L', 128, 128, 4);
985 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CYBER_PAIN', GameWAD+':MTEXTURES\CYBER_PAIN', 128, 128, 1);
986 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CYBER_PAIN_L', GameWAD+':MTEXTURES\CYBER_PAIN_L', 128, 128, 1);
987 g_Game_StepLoading(128);
988 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CYBER_ATTACK', GameWAD+':MTEXTURES\CYBER_ATTACK', 128, 128, 2);
989 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CYBER_ATTACK_L', GameWAD+':MTEXTURES\CYBER_ATTACK_L', 128, 128, 2);
990 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CYBER_ATTACK2', GameWAD+':MTEXTURES\CYBER_ATTACK2', 128, 128, 2);
991 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CYBER_ATTACK2_L', GameWAD+':MTEXTURES\CYBER_ATTACK2_L', 128, 128, 2);
992 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CYBER_DIE', GameWAD+':MTEXTURES\CYBER_DIE', 128, 128, 9);
993 g_Game_StepLoading(133);
995 g_Game_SetLoadingText(_lc[I_LOAD_MONSTER_SOUNDS], 0, False);
997 g_Sound_CreateWADEx('SOUND_MONSTER_BARREL_DIE', GameWAD+':MSOUNDS\BARREL_DIE');
999 g_Sound_CreateWADEx('SOUND_MONSTER_PAIN', GameWAD+':MSOUNDS\PAIN');
1000 g_Sound_CreateWADEx('SOUND_MONSTER_PAIN2', GameWAD+':MSOUNDS\PAIN2');
1001 g_Sound_CreateWADEx('SOUND_MONSTER_ACTION', GameWAD+':MSOUNDS\ACTION');
1002 g_Sound_CreateWADEx('SOUND_MONSTER_ACTION2', GameWAD+':MSOUNDS\ACTION2');
1003 g_Sound_CreateWADEx('SOUND_MONSTER_ALERT_1', GameWAD+':MSOUNDS\ALERT_1');
1004 g_Sound_CreateWADEx('SOUND_MONSTER_ALERT_2', GameWAD+':MSOUNDS\ALERT_2');
1005 g_Sound_CreateWADEx('SOUND_MONSTER_ALERT_3', GameWAD+':MSOUNDS\ALERT_3');
1006 g_Sound_CreateWADEx('SOUND_MONSTER_DIE_1', GameWAD+':MSOUNDS\DIE_1');
1007 g_Sound_CreateWADEx('SOUND_MONSTER_DIE_2', GameWAD+':MSOUNDS\DIE_2');
1008 g_Sound_CreateWADEx('SOUND_MONSTER_DIE_3', GameWAD+':MSOUNDS\DIE_3');
1009 g_Sound_CreateWADEx('SOUND_MONSTER_SLOP', GameWAD+':MSOUNDS\SLOP');
1011 g_Sound_CreateWADEx('SOUND_MONSTER_DEMON_ATTACK', GameWAD+':MSOUNDS\DEMON_ATTACK');
1012 g_Sound_CreateWADEx('SOUND_MONSTER_DEMON_ALERT', GameWAD+':MSOUNDS\DEMON_ALERT');
1013 g_Sound_CreateWADEx('SOUND_MONSTER_DEMON_DIE', GameWAD+':MSOUNDS\DEMON_DIE');
1015 g_Sound_CreateWADEx('SOUND_MONSTER_IMP_ALERT_1', GameWAD+':MSOUNDS\IMP_ALERT_1');
1016 g_Sound_CreateWADEx('SOUND_MONSTER_IMP_ALERT_2', GameWAD+':MSOUNDS\IMP_ALERT_2');
1017 g_Sound_CreateWADEx('SOUND_MONSTER_IMP_DIE_1', GameWAD+':MSOUNDS\IMP_DIE_1');
1018 g_Sound_CreateWADEx('SOUND_MONSTER_IMP_DIE_2', GameWAD+':MSOUNDS\IMP_DIE_2');
1019 g_Sound_CreateWADEx('SOUND_MONSTER_IMP_ACTION', GameWAD+':MSOUNDS\IMP_ACTION');
1020 g_Sound_CreateWADEx('SOUND_MONSTER_IMP_ATTACK', GameWAD+':MSOUNDS\IMP_ATTACK');
1022 g_Sound_CreateWADEx('SOUND_MONSTER_MAN_PAIN', GameWAD+':MSOUNDS\MAN_PAIN');
1023 g_Sound_CreateWADEx('SOUND_MONSTER_MAN_ALERT', GameWAD+':MSOUNDS\MAN_ALERT');
1024 g_Sound_CreateWADEx('SOUND_MONSTER_MAN_DIE', GameWAD+':MSOUNDS\MAN_DIE');
1025 g_Sound_CreateWADEx('SOUND_MONSTER_HAHA', GameWAD+':MSOUNDS\HAHA');
1026 g_Sound_CreateWADEx('SOUND_MONSTER_TRUP', GameWAD+':MSOUNDS\TRUP');
1028 g_Sound_CreateWADEx('SOUND_MONSTER_SOUL_ATTACK', GameWAD+':MSOUNDS\SOUL_ATTACK');
1029 g_Sound_CreateWADEx('SOUND_MONSTER_SOUL_DIE', GameWAD+':MSOUNDS\SOUL_DIE');
1031 g_Sound_CreateWADEx('SOUND_MONSTER_BSP_ACTION', GameWAD+':MSOUNDS\BSP_ACTION');
1032 g_Sound_CreateWADEx('SOUND_MONSTER_BSP_DIE', GameWAD+':MSOUNDS\BSP_DIE');
1033 g_Sound_CreateWADEx('SOUND_MONSTER_BSP_ALERT', GameWAD+':MSOUNDS\BSP_ALERT');
1034 g_Sound_CreateWADEx('SOUND_MONSTER_BSP_WALK', GameWAD+':MSOUNDS\BSP_WALK');
1036 g_Sound_CreateWADEx('SOUND_MONSTER_VILE_ACTION', GameWAD+':MSOUNDS\VILE_ACTION');
1037 g_Sound_CreateWADEx('SOUND_MONSTER_VILE_PAIN', GameWAD+':MSOUNDS\VILE_PAIN');
1038 g_Sound_CreateWADEx('SOUND_MONSTER_VILE_DIE', GameWAD+':MSOUNDS\VILE_DIE');
1039 g_Sound_CreateWADEx('SOUND_MONSTER_VILE_ALERT', GameWAD+':MSOUNDS\VILE_ALERT');
1040 g_Sound_CreateWADEx('SOUND_MONSTER_VILE_ATTACK', GameWAD+':MSOUNDS\VILE_ATTACK');
1042 g_Sound_CreateWADEx('SOUND_MONSTER_SKEL_ACTION', GameWAD+':MSOUNDS\SKEL_ACTION');
1043 g_Sound_CreateWADEx('SOUND_MONSTER_SKEL_DIE', GameWAD+':MSOUNDS\SKEL_DIE');
1044 g_Sound_CreateWADEx('SOUND_MONSTER_SKEL_ALERT', GameWAD+':MSOUNDS\SKEL_ALERT');
1045 g_Sound_CreateWADEx('SOUND_MONSTER_SKEL_ATTACK', GameWAD+':MSOUNDS\SKEL_ATTACK');
1046 g_Sound_CreateWADEx('SOUND_MONSTER_SKEL_HIT', GameWAD+':MSOUNDS\SKEL_HIT');
1048 g_Sound_CreateWADEx('SOUND_MONSTER_MANCUB_PAIN', GameWAD+':MSOUNDS\MANCUB_PAIN');
1049 g_Sound_CreateWADEx('SOUND_MONSTER_MANCUB_DIE', GameWAD+':MSOUNDS\MANCUB_DIE');
1050 g_Sound_CreateWADEx('SOUND_MONSTER_MANCUB_ALERT', GameWAD+':MSOUNDS\MANCUB_ALERT');
1051 g_Sound_CreateWADEx('SOUND_MONSTER_MANCUB_ATTACK', GameWAD+':MSOUNDS\MANCUB_ATTACK');
1053 g_Sound_CreateWADEx('SOUND_MONSTER_PAIN_PAIN', GameWAD+':MSOUNDS\PAIN_PAIN');
1054 g_Sound_CreateWADEx('SOUND_MONSTER_PAIN_DIE', GameWAD+':MSOUNDS\PAIN_DIE');
1055 g_Sound_CreateWADEx('SOUND_MONSTER_PAIN_ALERT', GameWAD+':MSOUNDS\PAIN_ALERT');
1057 g_Sound_CreateWADEx('SOUND_MONSTER_BARON_DIE', GameWAD+':MSOUNDS\BARON_DIE');
1058 g_Sound_CreateWADEx('SOUND_MONSTER_BARON_ALERT', GameWAD+':MSOUNDS\BARON_ALERT');
1060 g_Sound_CreateWADEx('SOUND_MONSTER_CACO_DIE', GameWAD+':MSOUNDS\CACO_DIE');
1061 g_Sound_CreateWADEx('SOUND_MONSTER_CACO_ALERT', GameWAD+':MSOUNDS\CACO_ALERT');
1063 g_Sound_CreateWADEx('SOUND_MONSTER_CYBER_DIE', GameWAD+':MSOUNDS\CYBER_DIE');
1064 g_Sound_CreateWADEx('SOUND_MONSTER_CYBER_ALERT', GameWAD+':MSOUNDS\CYBER_ALERT');
1065 g_Sound_CreateWADEx('SOUND_MONSTER_CYBER_WALK', GameWAD+':MSOUNDS\CYBER_WALK');
1067 g_Sound_CreateWADEx('SOUND_MONSTER_KNIGHT_DIE', GameWAD+':MSOUNDS\KNIGHT_DIE');
1068 g_Sound_CreateWADEx('SOUND_MONSTER_KNIGHT_ALERT', GameWAD+':MSOUNDS\KNIGHT_ALERT');
1070 g_Sound_CreateWADEx('SOUND_MONSTER_SPIDER_DIE', GameWAD+':MSOUNDS\SPIDER_DIE');
1071 g_Sound_CreateWADEx('SOUND_MONSTER_SPIDER_ALERT', GameWAD+':MSOUNDS\SPIDER_ALERT');
1072 g_Sound_CreateWADEx('SOUND_MONSTER_SPIDER_WALK', GameWAD+':MSOUNDS\SPIDER_WALK');
1074 g_Sound_CreateWADEx('SOUND_MONSTER_FISH_ATTACK', GameWAD+':MSOUNDS\FISH_ATTACK');
1076 freeInds := TIdPool.Create();
1077 clearUidMap();
1078 monCheckTrapLastFrameId := 0;
1079 monCheckMPlatLastFrameId := 0;
1080 end;
1082 procedure g_Monsters_FreeData();
1083 begin
1084 e_WriteLog('Releasing monsters data...', TMsgType.Notify);
1086 g_Frames_DeleteByName('FRAMES_MONSTER_BARREL_SLEEP');
1087 g_Frames_DeleteByName('FRAMES_MONSTER_BARREL_PAIN');
1088 g_Frames_DeleteByName('FRAMES_MONSTER_BARREL_DIE');
1089 g_Frames_DeleteByName('FRAMES_MONSTER_ZOMBY_SLEEP');
1090 g_Frames_DeleteByName('FRAMES_MONSTER_ZOMBY_GO');
1091 g_Frames_DeleteByName('FRAMES_MONSTER_ZOMBY_DIE');
1092 g_Frames_DeleteByName('FRAMES_MONSTER_ZOMBY_MESS');
1093 g_Frames_DeleteByName('FRAMES_MONSTER_ZOMBY_ATTACK');
1094 g_Frames_DeleteByName('FRAMES_MONSTER_ZOMBY_ATTACK_L');
1095 g_Frames_DeleteByName('FRAMES_MONSTER_ZOMBY_PAIN');
1096 g_Frames_DeleteByName('FRAMES_MONSTER_SERG_SLEEP');
1097 g_Frames_DeleteByName('FRAMES_MONSTER_SERG_GO');
1098 g_Frames_DeleteByName('FRAMES_MONSTER_SERG_DIE');
1099 g_Frames_DeleteByName('FRAMES_MONSTER_SERG_MESS');
1100 g_Frames_DeleteByName('FRAMES_MONSTER_SERG_ATTACK');
1101 g_Frames_DeleteByName('FRAMES_MONSTER_SERG_ATTACK_L');
1102 g_Frames_DeleteByName('FRAMES_MONSTER_SERG_PAIN');
1103 g_Frames_DeleteByName('FRAMES_MONSTER_MAN_SLEEP');
1104 g_Frames_DeleteByName('FRAMES_MONSTER_MAN_GO');
1105 g_Frames_DeleteByName('FRAMES_MONSTER_MAN_DIE');
1106 g_Frames_DeleteByName('FRAMES_MONSTER_MAN_MESS');
1107 g_Frames_DeleteByName('FRAMES_MONSTER_MAN_ATTACK');
1108 g_Frames_DeleteByName('FRAMES_MONSTER_MAN_PAIN');
1109 g_Frames_DeleteByName('FRAMES_MONSTER_CGUN_SLEEP');
1110 g_Frames_DeleteByName('FRAMES_MONSTER_CGUN_SLEEP_L');
1111 g_Frames_DeleteByName('FRAMES_MONSTER_CGUN_GO');
1112 g_Frames_DeleteByName('FRAMES_MONSTER_CGUN_GO_L');
1113 g_Frames_DeleteByName('FRAMES_MONSTER_CGUN_DIE');
1114 g_Frames_DeleteByName('FRAMES_MONSTER_CGUN_MESS');
1115 g_Frames_DeleteByName('FRAMES_MONSTER_CGUN_ATTACK');
1116 g_Frames_DeleteByName('FRAMES_MONSTER_CGUN_ATTACK_L');
1117 g_Frames_DeleteByName('FRAMES_MONSTER_CGUN_PAIN');
1118 g_Frames_DeleteByName('FRAMES_MONSTER_CGUN_PAIN_L');
1119 g_Frames_DeleteByName('FRAMES_MONSTER_IMP_SLEEP');
1120 g_Frames_DeleteByName('FRAMES_MONSTER_IMP_GO');
1121 g_Frames_DeleteByName('FRAMES_MONSTER_IMP_DIE');
1122 g_Frames_DeleteByName('FRAMES_MONSTER_IMP_MESS');
1123 g_Frames_DeleteByName('FRAMES_MONSTER_IMP_ATTACK');
1124 g_Frames_DeleteByName('FRAMES_MONSTER_IMP_PAIN');
1125 g_Frames_DeleteByName('FRAMES_MONSTER_DEMON_SLEEP');
1126 g_Frames_DeleteByName('FRAMES_MONSTER_DEMON_GO');
1127 g_Frames_DeleteByName('FRAMES_MONSTER_DEMON_DIE');
1128 g_Frames_DeleteByName('FRAMES_MONSTER_DEMON_ATTACK');
1129 g_Frames_DeleteByName('FRAMES_MONSTER_DEMON_PAIN');
1130 g_Frames_DeleteByName('FRAMES_MONSTER_SOUL_SLEEP');
1131 g_Frames_DeleteByName('FRAMES_MONSTER_SOUL_GO');
1132 g_Frames_DeleteByName('FRAMES_MONSTER_SOUL_PAIN');
1133 g_Frames_DeleteByName('FRAMES_MONSTER_SOUL_ATTACK');
1134 g_Frames_DeleteByName('FRAMES_MONSTER_SOUL_DIE');
1135 g_Frames_DeleteByName('FRAMES_MONSTER_FISH_SLEEP');
1136 g_Frames_DeleteByName('FRAMES_MONSTER_FISH_GO');
1137 g_Frames_DeleteByName('FRAMES_MONSTER_FISH_PAIN');
1138 g_Frames_DeleteByName('FRAMES_MONSTER_FISH_ATTACK');
1139 g_Frames_DeleteByName('FRAMES_MONSTER_FISH_DIE');
1140 g_Frames_DeleteByName('FRAMES_MONSTER_SPIDER_SLEEP');
1141 g_Frames_DeleteByName('FRAMES_MONSTER_SPIDER_GO');
1142 g_Frames_DeleteByName('FRAMES_MONSTER_SPIDER_PAIN');
1143 g_Frames_DeleteByName('FRAMES_MONSTER_SPIDER_PAIN_L');
1144 g_Frames_DeleteByName('FRAMES_MONSTER_SPIDER_ATTACK');
1145 g_Frames_DeleteByName('FRAMES_MONSTER_SPIDER_DIE');
1146 g_Frames_DeleteByName('FRAMES_MONSTER_BSP_SLEEP');
1147 g_Frames_DeleteByName('FRAMES_MONSTER_BSP_GO');
1148 g_Frames_DeleteByName('FRAMES_MONSTER_BSP_PAIN');
1149 g_Frames_DeleteByName('FRAMES_MONSTER_BSP_PAIN_L');
1150 g_Frames_DeleteByName('FRAMES_MONSTER_BSP_ATTACK');
1151 g_Frames_DeleteByName('FRAMES_MONSTER_BSP_DIE');
1152 g_Frames_DeleteByName('FRAMES_MONSTER_CACO_SLEEP');
1153 g_Frames_DeleteByName('FRAMES_MONSTER_CACO_GO');
1154 g_Frames_DeleteByName('FRAMES_MONSTER_CACO_PAIN');
1155 g_Frames_DeleteByName('FRAMES_MONSTER_CACO_ATTACK');
1156 g_Frames_DeleteByName('FRAMES_MONSTER_CACO_DIE');
1157 g_Frames_DeleteByName('FRAMES_MONSTER_PAIN_SLEEP');
1158 g_Frames_DeleteByName('FRAMES_MONSTER_PAIN_GO');
1159 g_Frames_DeleteByName('FRAMES_MONSTER_PAIN_PAIN');
1160 g_Frames_DeleteByName('FRAMES_MONSTER_PAIN_ATTACK');
1161 g_Frames_DeleteByName('FRAMES_MONSTER_PAIN_DIE');
1162 g_Frames_DeleteByName('FRAMES_MONSTER_BARON_SLEEP');
1163 g_Frames_DeleteByName('FRAMES_MONSTER_BARON_SLEEP_L');
1164 g_Frames_DeleteByName('FRAMES_MONSTER_BARON_GO');
1165 g_Frames_DeleteByName('FRAMES_MONSTER_BARON_PAIN');
1166 g_Frames_DeleteByName('FRAMES_MONSTER_BARON_PAIN_L');
1167 g_Frames_DeleteByName('FRAMES_MONSTER_BARON_ATTACK');
1168 g_Frames_DeleteByName('FRAMES_MONSTER_BARON_ATTACK_L');
1169 g_Frames_DeleteByName('FRAMES_MONSTER_BARON_DIE');
1170 g_Frames_DeleteByName('FRAMES_MONSTER_KNIGHT_SLEEP');
1171 g_Frames_DeleteByName('FRAMES_MONSTER_KNIGHT_SLEEP_L');
1172 g_Frames_DeleteByName('FRAMES_MONSTER_KNIGHT_GO');
1173 g_Frames_DeleteByName('FRAMES_MONSTER_KNIGHT_PAIN');
1174 g_Frames_DeleteByName('FRAMES_MONSTER_KNIGHT_PAIN_L');
1175 g_Frames_DeleteByName('FRAMES_MONSTER_KNIGHT_ATTACK');
1176 g_Frames_DeleteByName('FRAMES_MONSTER_KNIGHT_ATTACK_L');
1177 g_Frames_DeleteByName('FRAMES_MONSTER_KNIGHT_DIE');
1178 g_Frames_DeleteByName('FRAMES_MONSTER_MANCUB_SLEEP');
1179 g_Frames_DeleteByName('FRAMES_MONSTER_MANCUB_GO');
1180 g_Frames_DeleteByName('FRAMES_MONSTER_MANCUB_PAIN');
1181 g_Frames_DeleteByName('FRAMES_MONSTER_MANCUB_ATTACK');
1182 g_Frames_DeleteByName('FRAMES_MONSTER_MANCUB_DIE');
1183 g_Frames_DeleteByName('FRAMES_MONSTER_SKEL_SLEEP');
1184 g_Frames_DeleteByName('FRAMES_MONSTER_SKEL_SLEEP_L');
1185 g_Frames_DeleteByName('FRAMES_MONSTER_SKEL_GO');
1186 g_Frames_DeleteByName('FRAMES_MONSTER_SKEL_PAIN');
1187 g_Frames_DeleteByName('FRAMES_MONSTER_SKEL_PAIN_L');
1188 g_Frames_DeleteByName('FRAMES_MONSTER_SKEL_ATTACK');
1189 g_Frames_DeleteByName('FRAMES_MONSTER_SKEL_ATTACK_L');
1190 g_Frames_DeleteByName('FRAMES_MONSTER_SKEL_ATTACK2');
1191 g_Frames_DeleteByName('FRAMES_MONSTER_SKEL_ATTACK2_L');
1192 g_Frames_DeleteByName('FRAMES_MONSTER_SKEL_DIE');
1193 g_Frames_DeleteByName('FRAMES_MONSTER_VILE_SLEEP');
1194 g_Frames_DeleteByName('FRAMES_MONSTER_VILE_SLEEP_L');
1195 g_Frames_DeleteByName('FRAMES_MONSTER_VILE_GO');
1196 g_Frames_DeleteByName('FRAMES_MONSTER_VILE_PAIN');
1197 g_Frames_DeleteByName('FRAMES_MONSTER_VILE_PAIN_L');
1198 g_Frames_DeleteByName('FRAMES_MONSTER_VILE_ATTACK');
1199 g_Frames_DeleteByName('FRAMES_MONSTER_VILE_ATTACK_L');
1200 g_Frames_DeleteByName('FRAMES_MONSTER_VILE_ATTACK2');
1201 g_Frames_DeleteByName('FRAMES_MONSTER_VILE_ATTACK2_L');
1202 g_Frames_DeleteByName('FRAMES_MONSTER_VILE_DIE');
1203 g_Frames_DeleteByName('FRAMES_MONSTER_ROBO_SLEEP');
1204 g_Frames_DeleteByName('FRAMES_MONSTER_ROBO_GO');
1205 g_Frames_DeleteByName('FRAMES_MONSTER_ROBO_ATTACK');
1206 g_Frames_DeleteByName('FRAMES_MONSTER_ROBO_ATTACK2');
1207 g_Frames_DeleteByName('FRAMES_MONSTER_ROBO_DIE');
1208 g_Frames_DeleteByName('FRAMES_MONSTER_CYBER_SLEEP');
1209 g_Frames_DeleteByName('FRAMES_MONSTER_CYBER_SLEEP_L');
1210 g_Frames_DeleteByName('FRAMES_MONSTER_CYBER_GO');
1211 g_Frames_DeleteByName('FRAMES_MONSTER_CYBER_GO_L');
1212 g_Frames_DeleteByName('FRAMES_MONSTER_CYBER_PAIN');
1213 g_Frames_DeleteByName('FRAMES_MONSTER_CYBER_PAIN_L');
1214 g_Frames_DeleteByName('FRAMES_MONSTER_CYBER_ATTACK');
1215 g_Frames_DeleteByName('FRAMES_MONSTER_CYBER_ATTACK_L');
1216 g_Frames_DeleteByName('FRAMES_MONSTER_CYBER_ATTACK2');
1217 g_Frames_DeleteByName('FRAMES_MONSTER_CYBER_ATTACK2_L');
1218 g_Frames_DeleteByName('FRAMES_MONSTER_CYBER_DIE');
1220 g_Sound_Delete('SOUND_MONSTER_BARREL_DIE');
1222 g_Sound_Delete('SOUND_MONSTER_PAIN');
1223 g_Sound_Delete('SOUND_MONSTER_PAIN2');
1224 g_Sound_Delete('SOUND_MONSTER_ACTION');
1225 g_Sound_Delete('SOUND_MONSTER_ACTION2');
1226 g_Sound_Delete('SOUND_MONSTER_ALERT_1');
1227 g_Sound_Delete('SOUND_MONSTER_ALERT_2');
1228 g_Sound_Delete('SOUND_MONSTER_ALERT_3');
1229 g_Sound_Delete('SOUND_MONSTER_DIE_1');
1230 g_Sound_Delete('SOUND_MONSTER_DIE_2');
1231 g_Sound_Delete('SOUND_MONSTER_DIE_3');
1232 g_Sound_Delete('SOUND_MONSTER_SLOP');
1234 g_Sound_Delete('SOUND_MONSTER_DEMON_ATTACK');
1235 g_Sound_Delete('SOUND_MONSTER_DEMON_ALERT');
1236 g_Sound_Delete('SOUND_MONSTER_DEMON_DIE');
1238 g_Sound_Delete('SOUND_MONSTER_IMP_ALERT_1');
1239 g_Sound_Delete('SOUND_MONSTER_IMP_ALERT_2');
1240 g_Sound_Delete('SOUND_MONSTER_IMP_DIE_1');
1241 g_Sound_Delete('SOUND_MONSTER_IMP_DIE_2');
1242 g_Sound_Delete('SOUND_MONSTER_IMP_ACTION');
1243 g_Sound_Delete('SOUND_MONSTER_IMP_ATTACK');
1245 g_Sound_Delete('SOUND_MONSTER_MAN_PAIN');
1246 g_Sound_Delete('SOUND_MONSTER_MAN_ALERT');
1247 g_Sound_Delete('SOUND_MONSTER_MAN_DIE');
1248 g_Sound_Delete('SOUND_MONSTER_HAHA');
1249 g_Sound_Delete('SOUND_MONSTER_TRUP');
1251 g_Sound_Delete('SOUND_MONSTER_SOUL_ATTACK');
1252 g_Sound_Delete('SOUND_MONSTER_SOUL_DIE');
1254 g_Sound_Delete('SOUND_MONSTER_BSP_ACTION');
1255 g_Sound_Delete('SOUND_MONSTER_BSP_DIE');
1256 g_Sound_Delete('SOUND_MONSTER_BSP_ALERT');
1257 g_Sound_Delete('SOUND_MONSTER_BSP_WALK');
1259 g_Sound_Delete('SOUND_MONSTER_VILE_ACTION');
1260 g_Sound_Delete('SOUND_MONSTER_VILE_PAIN');
1261 g_Sound_Delete('SOUND_MONSTER_VILE_DIE');
1262 g_Sound_Delete('SOUND_MONSTER_VILE_ALERT');
1263 g_Sound_Delete('SOUND_MONSTER_VILE_ATTACK');
1265 g_Sound_Delete('SOUND_MONSTER_SKEL_ACTION');
1266 g_Sound_Delete('SOUND_MONSTER_SKEL_DIE');
1267 g_Sound_Delete('SOUND_MONSTER_SKEL_ALERT');
1268 g_Sound_Delete('SOUND_MONSTER_SKEL_ATTACK');
1269 g_Sound_Delete('SOUND_MONSTER_SKEL_HIT');
1271 g_Sound_Delete('SOUND_MONSTER_MANCUB_PAIN');
1272 g_Sound_Delete('SOUND_MONSTER_MANCUB_DIE');
1273 g_Sound_Delete('SOUND_MONSTER_MANCUB_ALERT');
1274 g_Sound_Delete('SOUND_MONSTER_MANCUB_ATTACK');
1276 g_Sound_Delete('SOUND_MONSTER_PAIN_PAIN');
1277 g_Sound_Delete('SOUND_MONSTER_PAIN_DIE');
1278 g_Sound_Delete('SOUND_MONSTER_PAIN_ALERT');
1280 g_Sound_Delete('SOUND_MONSTER_BARON_DIE');
1281 g_Sound_Delete('SOUND_MONSTER_BARON_ALERT');
1283 g_Sound_Delete('SOUND_MONSTER_CACO_DIE');
1284 g_Sound_Delete('SOUND_MONSTER_CACO_ALERT');
1286 g_Sound_Delete('SOUND_MONSTER_CYBER_DIE');
1287 g_Sound_Delete('SOUND_MONSTER_CYBER_ALERT');
1288 g_Sound_Delete('SOUND_MONSTER_CYBER_WALK');
1290 g_Sound_Delete('SOUND_MONSTER_KNIGHT_DIE');
1291 g_Sound_Delete('SOUND_MONSTER_KNIGHT_ALERT');
1293 g_Sound_Delete('SOUND_MONSTER_SPIDER_DIE');
1294 g_Sound_Delete('SOUND_MONSTER_SPIDER_ALERT');
1295 g_Sound_Delete('SOUND_MONSTER_SPIDER_WALK');
1297 g_Sound_Delete('SOUND_MONSTER_FISH_ATTACK');
1299 freeInds.Free();
1300 freeInds := nil;
1301 end;
1303 procedure g_Monsters_Init();
1304 begin
1305 soulcount := 0;
1306 end;
1308 procedure g_Monsters_Free (clearGrid: Boolean=true);
1309 var
1310 a: Integer;
1311 begin
1312 e_LogWritefln('Cleared monster data (clearGrid=%s)', [clearGrid]);
1313 if (clearGrid) then
1314 begin
1315 monsGrid.Free();
1316 monsGrid := nil;
1317 end;
1318 for a := 0 to High(gMonsters) do gMonsters[a].Free();
1319 gMonsters := nil;
1320 clearUidMap();
1321 monCheckTrapLastFrameId := 0;
1322 monCheckMPlatLastFrameId := 0;
1323 end;
1326 // will be called from map loader
1327 procedure g_Mons_InitTree (x, y, w, h: Integer);
1328 begin
1329 monsGrid.Free();
1330 monsGrid := TMonsterGrid.Create(x, y, w, h);
1331 //clearUidMap(); // why not?
1332 e_LogWritefln('%s', ['Recreated monster tree']);
1333 end;
1336 function g_Monsters_Create(MonsterType: Byte; X, Y: Integer;
1337 Direction: TDirection; AdjCoord: Boolean = False; ForcedUID: Integer = -1): TMonster;
1338 var
1339 find_id: DWORD;
1340 mon: TMonster;
1341 begin
1342 result := nil;
1344 // Íåò òàêîãî ìîíñòðà
1345 if (MonsterType > MONSTER_MAN) or (MonsterType = 0) then exit;
1347 // Ñîáëþäàåì îãðàíè÷åíèå Lost_Soul'îâ
1348 if MonsterType = MONSTER_SOUL then
1349 begin
1350 if soulcount > MAX_SOUL then exit;
1351 soulcount := soulcount + 1;
1352 end;
1354 find_id := allocMonster();
1356 mon := TMonster.Create(MonsterType, find_id, ForcedUID);
1357 gMonsters[find_id] := mon;
1358 mon.mArrIdx := find_id;
1359 mon.mProxyId := -1;
1361 uidMap[mon.FUID] := mon;
1363 // Íàñòðàèâàåì ïîëîæåíèå
1364 with mon do
1365 begin
1366 if AdjCoord then
1367 begin
1368 FObj.X := X-FObj.Rect.X - (FObj.Rect.Width div 2);
1369 FObj.Y := Y-FObj.Rect.Y - FObj.Rect.Height;
1370 end
1371 else
1372 begin
1373 FObj.X := X-FObj.Rect.X;
1374 FObj.Y := Y-FObj.Rect.Y;
1375 end;
1377 FDirection := Direction;
1378 FStartDirection := Direction;
1379 FStartX := GameX;
1380 FStartY := GameY;
1381 end;
1383 mon.positionChanged();
1385 result := mon;
1386 end;
1388 procedure g_Monsters_killedp();
1389 var
1390 a, h: Integer;
1391 begin
1392 if gMonsters = nil then
1393 Exit;
1395 // Ïðèêîëèñò ñìååòñÿ íàä ñìåðòüþ èãðîêà:
1396 h := High(gMonsters);
1397 for a := 0 to h do
1398 begin
1399 if (gMonsters[a] <> nil) then
1400 begin
1401 with gMonsters[a] do
1402 begin
1403 if (FMonsterType = MONSTER_MAN) and
1404 (FState <> MONSTATE_DEAD) and
1405 (FState <> MONSTATE_SLEEP) and
1406 (FState <> MONSTATE_DIE) then
1407 begin
1408 g_Sound_PlayExAt('SOUND_MONSTER_TRUP', FObj.X, FObj.Y);
1409 Exit;
1410 end;
1411 end;
1412 end;
1413 end;
1414 end;
1416 procedure g_Monsters_Update();
1417 var
1418 a: Integer;
1419 begin
1420 // Öåëåóêàçàòåëü
1421 if gTime mod (GAME_TICK*2) = 0 then
1422 begin
1423 pt_x := pt_x+pt_xs;
1424 pt_y := pt_y+pt_ys;
1425 if abs(pt_x) > 246 then pt_xs := -pt_xs;
1426 if abs(pt_y) > 100 then pt_ys := -pt_ys;
1427 end;
1429 gMon := True; // Äëÿ ðàáîòû BlockMon'à
1431 if gmon_debug_think or gmon_debug_one_think_step then
1432 begin
1433 gmon_debug_one_think_step := false;
1434 for a := 0 to High(gMonsters) do
1435 begin
1436 if (gMonsters[a] = nil) then continue;
1437 if not gMonsters[a].FRemoved then
1438 begin
1439 if g_Game_IsClient then
1440 gMonsters[a].ClientUpdate()
1441 else
1442 gMonsters[a].Update();
1443 end
1444 else
1445 begin
1446 gMonsters[a].Free();
1447 gMonsters[a] := nil;
1448 end;
1449 end;
1450 end;
1452 gMon := False;
1453 end;
1455 procedure g_Monsters_Draw();
1456 var
1457 a: Integer;
1458 begin
1459 if gMonsters <> nil then
1460 begin
1461 for a := 0 to High(gMonsters) do
1462 begin
1463 if (gMonsters[a] <> nil) then gMonsters[a].Draw();
1464 end;
1465 end;
1466 end;
1468 procedure g_Monsters_DrawHealth();
1469 var
1470 a: Integer;
1471 fW, fH: Byte;
1472 begin
1473 if gMonsters = nil then Exit;
1474 e_TextureFontGetSize(gStdFont, fW, fH);
1476 for a := 0 to High(gMonsters) do
1477 begin
1478 if gMonsters[a] <> nil then
1479 begin
1480 e_TextureFontPrint(gMonsters[a].FObj.X + gMonsters[a].FObj.Rect.X,
1481 gMonsters[a].FObj.Y + gMonsters[a].FObj.Rect.Y + gMonsters[a].FObj.Rect.Height - fH,
1482 IntToStr(gMonsters[a].FHealth), gStdFont);
1483 end;
1484 end;
1485 end;
1487 function g_Monsters_ByUID (UID: Word): TMonster;
1488 begin
1489 result := uidMap[UID];
1490 end;
1492 procedure g_Monsters_SaveState (st: TStream);
1493 var
1494 count, i: Integer;
1495 begin
1496 // Ñ÷èòàåì êîëè÷åñòâî ñóùåñòâóþùèõ ìîíñòðîâ
1497 count := 0;
1498 for i := 0 to High(gMonsters) do
1499 begin
1500 if (gMonsters[i] <> nil) and (gMonsters[i].FMonsterType <> MONSTER_NONE) then count += 1;
1501 end;
1503 // Ñîõðàíÿåì èíôîðìàöèþ öåëåóêàçàòåëÿ
1504 utils.writeInt(st, LongInt(pt_x));
1505 utils.writeInt(st, LongInt(pt_xs));
1506 utils.writeInt(st, LongInt(pt_y));
1507 utils.writeInt(st, LongInt(pt_ys));
1509 // Êîëè÷åñòâî ìîíñòðîâ
1510 utils.writeInt(st, LongInt(count));
1512 if (count = 0) then exit;
1514 // Ñîõðàíÿåì ìîíñòðîâ
1515 for i := 0 to High(gMonsters) do
1516 begin
1517 if (gMonsters[i] <> nil) and (gMonsters[i].FMonsterType <> MONSTER_NONE) then
1518 begin
1519 // Òèï ìîíñòðà
1520 utils.writeInt(st, Byte(gMonsters[i].MonsterType));
1521 // Ñîõðàíÿåì äàííûå ìîíñòðà:
1522 gMonsters[i].SaveState(st);
1523 end;
1524 end;
1525 end;
1528 procedure g_Monsters_LoadState (st: TStream);
1529 var
1530 count, a: Integer;
1531 b: Byte;
1532 mon: TMonster;
1533 begin
1534 assert(st <> nil);
1536 g_Monsters_Free(false);
1538 // Çàãðóæàåì èíôîðìàöèþ öåëåóêàçàòåëÿ
1539 pt_x := utils.readLongInt(st);
1540 pt_xs := utils.readLongInt(st);
1541 pt_y := utils.readLongInt(st);
1542 pt_ys := utils.readLongInt(st);
1544 // Êîëè÷åñòâî ìîíñòðîâ
1545 count := utils.readLongInt(st);
1547 if (count = 0) then exit;
1548 if (count < 0) or (count > 1024*1024) then raise XStreamError.Create('invalid monster count');
1550 // Çàãðóæàåì ìîíñòðîâ
1551 for a := 0 to count-1 do
1552 begin
1553 // Òèï ìîíñòðà
1554 b := utils.readByte(st);
1555 // Ñîçäàåì ìîíñòðà
1556 mon := g_Monsters_Create(b, 0, 0, TDirection.D_LEFT);
1557 if (mon = nil) then raise XStreamError.Create('g_Monsters_LoadState: ID = -1 (can''t create)');
1558 // Çàãðóæàåì äàííûå ìîíñòðà
1559 mon.LoadState(st);
1560 end;
1561 end;
1564 // ////////////////////////////////////////////////////////////////////////// //
1565 function g_Mons_SpawnAt (monType: Integer; x, y: Integer; dir: TDirection=TDirection.D_LEFT): TMonster; overload;
1566 begin
1567 result := nil;
1568 if (monType >= MONSTER_DEMON) and (monType <= MONSTER_MAN) then
1569 begin
1570 result := g_Monsters_Create(monType, x, y, dir);
1571 end;
1572 end;
1575 function g_Mons_SpawnAt (const typeName: AnsiString; x, y: Integer; dir: TDirection=TDirection.D_LEFT): TMonster; overload;
1576 begin
1577 result := g_Mons_SpawnAt(g_Mons_TypeIdByName(typeName), x, y, dir);
1578 end;
1582 // ////////////////////////////////////////////////////////////////////////// //
1583 function g_Mons_TypeLo (): Integer; inline; begin result := Low(MONSTERTABLE); end;
1584 function g_Mons_TypeHi (): Integer; inline; begin result := High(MONSTERTABLE); end;
1587 function g_Mons_TypeIdByName (const name: String): Integer;
1588 var
1589 i: Integer;
1590 begin
1591 i := MONSTER_DEMON;
1592 while (i <= MONSTER_MAN) do
1593 begin
1594 if (CompareText(name, MONSTERTABLE[i].Name) = 0) then
1595 begin
1596 result := i;
1597 exit;
1598 end;
1599 Inc(i);
1600 end;
1601 result := -1;
1602 // HACK!
1603 if (CompareText(name, 'zombie') = 0) then result := MONSTER_ZOMBY;
1604 end;
1607 function g_Mons_NameByTypeId (monType: Integer): AnsiString;
1608 begin
1609 if (monType >= MONSTER_DEMON) and (monType <= MONSTER_MAN) then
1610 result := MONSTERTABLE[monType].Name
1611 else
1612 result := '?';
1613 end;
1616 function g_Mons_GetKilledByTypeId (monType: Integer): AnsiString;
1617 begin
1618 if (monType >= MONSTER_DEMON) and (monType <= MONSTER_MAN) then
1619 Result := KilledByMonster[monType]
1620 else
1621 Result := '?';
1622 end;
1625 // ////////////////////////////////////////////////////////////////////////// //
1626 { T M o n s t e r : }
1628 procedure TMonster.setGameX (v: Integer); inline; begin FObj.X := v; positionChanged(); end;
1629 procedure TMonster.setGameY (v: Integer); inline; begin FObj.Y := v; positionChanged(); end;
1631 procedure TMonster.setPosition (ax, ay: Integer; callPosChanged: Boolean=true); inline; begin FObj.X := ax; FObj.Y := ay; if callPosChanged then positionChanged(); end;
1633 procedure TMonster.moveBy (dx, dy: Integer); inline;
1634 begin
1635 if (dx <> 0) or (dy <> 0) then
1636 begin
1637 FObj.X += dx;
1638 FObj.Y += dy;
1639 positionChanged();
1640 end;
1641 end;
1643 procedure TMonster.doDamage (v: Integer);
1644 begin
1645 if (v <= 0) then exit;
1646 if (v > 32767) then v := 32767;
1647 Damage(v, 0, 0, 0, mEDamageType);
1648 end;
1650 procedure TMonster.ActionSound();
1651 begin
1652 case FMonsterType of
1653 MONSTER_IMP:
1654 g_Sound_PlayExAt('SOUND_MONSTER_IMP_ACTION', FObj.X, FObj.Y);
1655 MONSTER_ZOMBY, MONSTER_SERG, MONSTER_CGUN,
1656 MONSTER_MANCUB:
1657 g_Sound_PlayExAt('SOUND_MONSTER_ACTION', FObj.X, FObj.Y);
1658 MONSTER_SOUL, MONSTER_BARON, MONSTER_CACO,
1659 MONSTER_KNIGHT, MONSTER_PAIN, MONSTER_DEMON,
1660 MONSTER_SPIDER:
1661 g_Sound_PlayExAt('SOUND_MONSTER_ACTION2', FObj.X, FObj.Y);
1662 MONSTER_BSP:
1663 g_Sound_PlayExAt('SOUND_MONSTER_BSP_ACTION', FObj.X, FObj.Y);
1664 MONSTER_VILE:
1665 g_Sound_PlayExAt('SOUND_MONSTER_VILE_ACTION', FObj.X, FObj.Y);
1666 MONSTER_SKEL:
1667 g_Sound_PlayExAt('SOUND_MONSTER_SKEL_ACTION', FObj.X, FObj.Y);
1668 MONSTER_CYBER:
1670 MONSTER_MAN:
1671 g_Sound_PlayExAt('SOUND_MONSTER_HAHA', FObj.X, FObj.Y);
1672 end;
1673 end;
1675 procedure TMonster.PainSound();
1676 begin
1677 if FPainSound then
1678 Exit;
1680 FPainSound := True;
1681 FPainTicks := 20;
1683 case FMonsterType of
1684 MONSTER_IMP, MONSTER_ZOMBY, MONSTER_SERG,
1685 MONSTER_SKEL, MONSTER_CGUN:
1686 g_Sound_PlayExAt('SOUND_MONSTER_PAIN', FObj.X, FObj.Y);
1687 MONSTER_SOUL, MONSTER_BARON, MONSTER_CACO,
1688 MONSTER_KNIGHT, MONSTER_DEMON, MONSTER_SPIDER,
1689 MONSTER_BSP, MONSTER_CYBER:
1690 g_Sound_PlayExAt('SOUND_MONSTER_PAIN2', FObj.X, FObj.Y);
1691 MONSTER_VILE:
1692 g_Sound_PlayExAt('SOUND_MONSTER_VILE_PAIN', FObj.X, FObj.Y);
1693 MONSTER_MANCUB:
1694 g_Sound_PlayExAt('SOUND_MONSTER_MANCUB_PAIN', FObj.X, FObj.Y);
1695 MONSTER_PAIN:
1696 g_Sound_PlayExAt('SOUND_MONSTER_PAIN_PAIN', FObj.X, FObj.Y);
1697 MONSTER_MAN:
1698 g_Sound_PlayExAt('SOUND_MONSTER_MAN_PAIN', FObj.X, FObj.Y);
1699 end;
1700 end;
1702 procedure TMonster.DieSound();
1703 begin
1704 case FMonsterType of
1705 MONSTER_IMP:
1706 case Random(2) of
1707 0: g_Sound_PlayExAt('SOUND_MONSTER_IMP_DIE_1', FObj.X, FObj.Y);
1708 1: g_Sound_PlayExAt('SOUND_MONSTER_IMP_DIE_2', FObj.X, FObj.Y);
1709 end;
1710 MONSTER_ZOMBY, MONSTER_SERG, MONSTER_CGUN:
1711 case Random(3) of
1712 0: g_Sound_PlayExAt('SOUND_MONSTER_DIE_1', FObj.X, FObj.Y);
1713 1: g_Sound_PlayExAt('SOUND_MONSTER_DIE_2', FObj.X, FObj.Y);
1714 2: g_Sound_PlayExAt('SOUND_MONSTER_DIE_3', FObj.X, FObj.Y);
1715 end;
1716 MONSTER_DEMON:
1717 g_Sound_PlayExAt('SOUND_MONSTER_DEMON_DIE', FObj.X, FObj.Y);
1718 MONSTER_BARREL:
1719 g_Sound_PlayExAt('SOUND_MONSTER_BARREL_DIE', FObj.X, FObj.Y);
1720 MONSTER_SOUL:
1721 g_Sound_PlayExAt('SOUND_MONSTER_SOUL_DIE', FObj.X, FObj.Y);
1722 MONSTER_BSP:
1723 g_Sound_PlayExAt('SOUND_MONSTER_BSP_DIE', FObj.X, FObj.Y);
1724 MONSTER_VILE:
1725 g_Sound_PlayExAt('SOUND_MONSTER_VILE_DIE', FObj.X, FObj.Y);
1726 MONSTER_BARON:
1727 g_Sound_PlayExAt('SOUND_MONSTER_BARON_DIE', FObj.X, FObj.Y);
1728 MONSTER_CACO:
1729 g_Sound_PlayExAt('SOUND_MONSTER_CACO_DIE', FObj.X, FObj.Y);
1730 MONSTER_CYBER:
1731 g_Sound_PlayExAt('SOUND_MONSTER_CYBER_DIE', FObj.X, FObj.Y);
1732 MONSTER_KNIGHT:
1733 g_Sound_PlayExAt('SOUND_MONSTER_KNIGHT_DIE', FObj.X, FObj.Y);
1734 MONSTER_MANCUB:
1735 g_Sound_PlayExAt('SOUND_MONSTER_MANCUB_DIE', FObj.X, FObj.Y);
1736 MONSTER_PAIN:
1737 g_Sound_PlayExAt('SOUND_MONSTER_PAIN_DIE', FObj.X, FObj.Y);
1738 MONSTER_SKEL:
1739 g_Sound_PlayExAt('SOUND_MONSTER_SKEL_DIE', FObj.X, FObj.Y);
1740 MONSTER_SPIDER:
1741 g_Sound_PlayExAt('SOUND_MONSTER_SPIDER_DIE', FObj.X, FObj.Y);
1742 MONSTER_MAN:
1743 g_Sound_PlayExAt('SOUND_MONSTER_MAN_DIE', FObj.X, FObj.Y);
1744 end;
1745 end;
1747 procedure TMonster.WakeUpSound();
1748 begin
1749 case FMonsterType of
1750 MONSTER_IMP:
1751 case Random(2) of
1752 0: g_Sound_PlayExAt('SOUND_MONSTER_IMP_ALERT_1', FObj.X, FObj.Y);
1753 1: g_Sound_PlayExAt('SOUND_MONSTER_IMP_ALERT_2', FObj.X, FObj.Y);
1754 end;
1755 MONSTER_ZOMBY, MONSTER_SERG, MONSTER_CGUN:
1756 case Random(3) of
1757 0: g_Sound_PlayExAt('SOUND_MONSTER_ALERT_1', FObj.X, FObj.Y);
1758 1: g_Sound_PlayExAt('SOUND_MONSTER_ALERT_2', FObj.X, FObj.Y);
1759 2: g_Sound_PlayExAt('SOUND_MONSTER_ALERT_3', FObj.X, FObj.Y);
1760 end;
1761 MONSTER_MAN:
1762 g_Sound_PlayExAt('SOUND_MONSTER_MAN_ALERT', FObj.X, FObj.Y);
1763 MONSTER_BSP:
1764 g_Sound_PlayExAt('SOUND_MONSTER_BSP_ALERT', FObj.X, FObj.Y);
1765 MONSTER_VILE:
1766 g_Sound_PlayExAt('SOUND_MONSTER_VILE_ALERT', FObj.X, FObj.Y);
1767 MONSTER_BARON:
1768 g_Sound_PlayExAt('SOUND_MONSTER_BARON_ALERT', FObj.X, FObj.Y);
1769 MONSTER_CACO:
1770 g_Sound_PlayExAt('SOUND_MONSTER_CACO_ALERT', FObj.X, FObj.Y);
1771 MONSTER_CYBER:
1772 g_Sound_PlayExAt('SOUND_MONSTER_CYBER_ALERT', FObj.X, FObj.Y);
1773 MONSTER_KNIGHT:
1774 g_Sound_PlayExAt('SOUND_MONSTER_KNIGHT_ALERT', FObj.X, FObj.Y);
1775 MONSTER_MANCUB:
1776 g_Sound_PlayExAt('SOUND_MONSTER_MANCUB_ALERT', FObj.X, FObj.Y);
1777 MONSTER_PAIN:
1778 g_Sound_PlayExAt('SOUND_MONSTER_PAIN_ALERT', FObj.X, FObj.Y);
1779 MONSTER_DEMON:
1780 g_Sound_PlayExAt('SOUND_MONSTER_DEMON_ALERT', FObj.X, FObj.Y);
1781 MONSTER_SKEL:
1782 g_Sound_PlayExAt('SOUND_MONSTER_SKEL_ALERT', FObj.X, FObj.Y);
1783 MONSTER_SPIDER:
1784 g_Sound_PlayExAt('SOUND_MONSTER_SPIDER_ALERT', FObj.X, FObj.Y);
1785 MONSTER_SOUL:
1787 end;
1788 end;
1790 procedure TMonster.BFGHit();
1791 begin
1792 if FMonsterType = MONSTER_FISH then
1793 Exit;
1795 g_Weapon_BFGHit(FObj.X+FObj.Rect.X+(FObj.Rect.Width div 2),
1796 FObj.Y+FObj.Rect.Y+(FObj.Rect.Height div 2));
1797 {if g_Game_IsServer and g_Game_IsNet then
1798 MH_SEND_Effect(FObj.X+FObj.Rect.X+(FObj.Rect.Width div 2),
1799 FObj.Y+FObj.Rect.Y+(FObj.Rect.Height div 2),
1800 0, NET_GFX_BFG);}
1801 end;
1803 function TMonster.Collide(X, Y: Integer; Width, Height: Word): Boolean;
1804 begin
1805 Result := g_Collide(FObj.X+FObj.Rect.X,
1806 FObj.Y+FObj.Rect.Y,
1807 FObj.Rect.Width,
1808 FObj.Rect.Height,
1809 X, Y,
1810 Width, Height);
1811 end;
1813 function TMonster.Collide(Panel: TPanel): Boolean;
1814 begin
1815 Result := g_Collide(FObj.X+FObj.Rect.X,
1816 FObj.Y+FObj.Rect.Y,
1817 FObj.Rect.Width,
1818 FObj.Rect.Height,
1819 Panel.X, Panel.Y,
1820 Panel.Width, Panel.Height);
1821 end;
1823 function TMonster.Collide(X, Y: Integer): Boolean;
1824 begin
1825 X := X - FObj.X - FObj.Rect.X;
1826 Y := Y - FObj.Y - FObj.Rect.Y;
1827 Result := (x >= 0) and (x <= FObj.Rect.Width) and
1828 (y >= 0) and (y <= FObj.Rect.Height);
1829 end;
1831 procedure TMonster.Respawn;
1832 begin
1833 FObj.Vel.X := 0;
1834 FObj.Vel.Y := 0;
1835 FObj.Accel.X := 0;
1836 FObj.Accel.Y := 0;
1837 FDirection := FStartDirection;
1838 {GameX}FObj.X := FStartX;
1839 {GameY}FObj.Y := FStartY;
1840 FObj.Rect := MONSTERTABLE[FMonsterType].Rect;
1841 FHealth := MONSTERTABLE[FMonsterType].Health;
1842 FAmmo := 0;
1843 FPain := 0;
1844 FTargetUID := 0;
1845 FTargetTime := 0;
1846 FDieTriggers := nil;
1847 FWaitAttackAnim := False;
1848 FChainFire := False;
1849 FShellTimer := -1;
1851 FState := MONSTATE_SLEEP;
1852 FCurAnim := ANIM_SLEEP;
1854 positionChanged(); // this updates spatial accelerators
1856 if g_Game_IsNet and g_Game_IsServer then
1857 begin
1858 MH_SEND_MonsterPos(FUID);
1859 MH_SEND_MonsterState(FUID);
1860 end;
1861 end;
1863 constructor TMonster.Create(MonsterType: Byte; aID: Integer; ForcedUID: Integer = -1);
1864 var
1865 a: Integer;
1866 FramesID: DWORD = 0;
1867 s: String;
1868 res: Boolean;
1869 begin
1870 if ForcedUID < 0 then
1871 FUID := g_CreateUID(UID_MONSTER)
1872 else
1873 FUID := ForcedUID;
1875 FMonsterType := MonsterType;
1877 g_Obj_Init(@FObj);
1879 FState := MONSTATE_SLEEP;
1880 FCurAnim := ANIM_SLEEP;
1881 FHealth := MONSTERTABLE[MonsterType].Health;
1882 FMaxHealth := FHealth;
1883 FObj.Rect := MONSTERTABLE[MonsterType].Rect;
1884 FDieTriggers := nil;
1885 FSpawnTrigger := -1;
1886 FWaitAttackAnim := False;
1887 FChainFire := False;
1888 FStartID := aID;
1889 FNoRespawn := False;
1890 FShellTimer := -1;
1891 FBehaviour := BH_NORMAL;
1892 FFireTime := 0;
1893 FFirePainTime := 0;
1894 FFireAttacker := 0;
1895 mEDamageType := HIT_SOME;
1897 mProxyId := -1;
1898 mArrIdx := -1;
1899 trapCheckFrameId := 0;
1900 mplatCheckFrameId := 0;
1901 mNeedSend := false;
1903 if FMonsterType in [MONSTER_ROBO, MONSTER_BARREL] then
1904 FBloodKind := BLOOD_SPARKS
1905 else
1906 FBloodKind := BLOOD_NORMAL;
1907 if FMonsterType = MONSTER_CACO then
1908 begin
1909 FBloodRed := 0;
1910 FBloodGreen := 0;
1911 FBloodBlue := 150;
1912 end
1913 else if FMonsterType in [MONSTER_BARON, MONSTER_KNIGHT] then
1914 begin
1915 FBloodRed := 0;
1916 FBloodGreen := 150;
1917 FBloodBlue := 0;
1918 end
1919 else
1920 begin
1921 FBloodRed := 150;
1922 FBloodGreen := 0;
1923 FBloodBlue := 0;
1924 end;
1926 SetLength(FAnim, Length(ANIMTABLE));
1928 for a := 0 to High(FAnim) do
1929 begin
1930 FAnim[a, TDirection.D_LEFT] := nil;
1931 FAnim[a, TDirection.D_RIGHT] := nil;
1932 end;
1934 for a := ANIM_SLEEP to ANIM_PAIN do
1935 if (ANIMTABLE[a].name <> '') and
1936 (MONSTER_ANIMTABLE[MonsterType].AnimSpeed[a] <> 0) then
1937 begin
1938 s := 'FRAMES_MONSTER_'+MONSTERTABLE[MonsterType].Name+
1939 '_'+ANIMTABLE[a].name;
1941 res := g_Frames_Exists(s);
1943 if res then
1944 res := g_Frames_Get(FramesID, s);
1946 // Åñëè íåò òàêîé àíèìàöèè, òî ïðîáóåì çàìåíèòü åå íà àíèìàöèþ ñìåðòè:
1947 if (not res) then
1948 begin
1949 // Çàìåíÿåì òîëüêî ANIM_MESS íà ANIM_DIE:
1950 if a <> ANIM_MESS then
1951 Continue;
1953 if g_Frames_Get(FramesID, 'FRAMES_MONSTER_'+MONSTERTABLE[MonsterType].Name+
1954 '_'+ANIMTABLE[ANIM_DIE].name) then
1955 begin
1956 FAnim[a, TDirection.D_RIGHT] := TAnimation.Create(FramesID, ANIMTABLE[ANIM_DIE].loop,
1957 MONSTER_ANIMTABLE[MonsterType].AnimSpeed[ANIM_DIE]);
1958 FAnim[a, TDirection.D_LEFT] := TAnimation.Create(FramesID, ANIMTABLE[ANIM_DIE].loop,
1959 MONSTER_ANIMTABLE[MonsterType].AnimSpeed[ANIM_DIE]);
1960 Continue;
1961 end;
1962 end;
1964 FAnim[a, TDirection.D_RIGHT] := TAnimation.Create(FramesID, ANIMTABLE[a].loop,
1965 MONSTER_ANIMTABLE[MonsterType].AnimSpeed[a]);
1967 // Åñëè åñòü îòäåëüíàÿ ëåâàÿ àíèìàöèÿ - çàãðóæàåì:
1968 if MONSTER_ANIMTABLE[MonsterType].LeftAnim then
1969 begin
1970 s := 'FRAMES_MONSTER_'+MONSTERTABLE[MonsterType].Name+
1971 '_'+ANIMTABLE[a].name+'_L';
1972 if g_Frames_Exists(s) then
1973 g_Frames_Get(FramesID, s);
1974 end;
1976 FAnim[a, TDirection.D_LEFT] := TAnimation.Create(FramesID, ANIMTABLE[a].loop,
1977 MONSTER_ANIMTABLE[MonsterType].AnimSpeed[a]);
1978 end;
1980 // Äëÿ êîëäóíà çàãðóæàåì òàêæå àíèìàöèþ îãíÿ:
1981 if MonsterType = MONSTER_VILE then
1982 begin
1983 g_Frames_Get(FramesID, 'FRAMES_FIRE');
1984 vilefire := TAnimation.Create(FramesID, True, 2);
1985 end
1986 else
1987 vilefire := nil;
1988 end;
1990 function TMonster.Damage(aDamage: Word; VelX, VelY: Integer; SpawnerUID: Word; t: Byte): Boolean;
1991 var
1992 c, it: Integer;
1993 p: TPlayer;
1994 begin
1995 Result := False;
1997 // Óìèðàåò, óìåð èëè âîñêðåøàåòñÿ => óðîí äåëàòü íåêîìó:
1998 if (FState = MONSTATE_DEAD) or (FState = MONSTATE_DIE) or (FState = MONSTATE_REVIVE) then
1999 Exit;
2001 // Ðûáó â âîäå áüåò òîêîì => ïàíèêà áåç óðîíà:
2002 if (t = HIT_ELECTRO) and (FMonsterType = MONSTER_FISH) and g_Game_IsServer then
2003 begin
2004 FSleep := 20;
2005 if Random(2) = 0 then FDirection := TDirection.D_RIGHT else FDirection := TDirection.D_LEFT;
2006 Result := True;
2007 SetState(MONSTATE_RUN);
2008 Exit;
2009 end;
2011 // Ëîâóøêà óáèâàåò ñðàçó:
2012 if t = HIT_TRAP then
2013 FHealth := -100;
2015 // Ðîáîòó óðîíà íåò:
2016 if FMonsterType = MONSTER_ROBO then
2017 aDamage := 0;
2019 // Íàíîñèì óðîí:
2020 if g_Game_IsServer then Dec(FHealth, aDamage);
2022 // Óñèëèâàåì áîëü ìîíñòðà îò óðîíà:
2023 if FPain = 0 then
2024 FPain := 3;
2025 FPain := FPain+aDamage;
2027 // Åñëè áîëü ñóùåñòâåííàÿ, òî ìåíÿåì ñîñòîÿíèå íà áîëåâîå:
2028 if FState <> MONSTATE_PAIN then
2029 if (FPain >= MONSTERTABLE[FMonsterType].MinPain) and
2030 (FMonsterType <> MONSTER_BARREL) then
2031 SetState(MONSTATE_PAIN);
2033 // Åñëè ðàçðåøåíà êðîâü - ñîçäàåì áðûçãè êðîâè:
2034 if (gBloodCount > 0) then
2035 begin
2036 c := Min(aDamage, 200);
2037 c := c*gBloodCount - (aDamage div 4) + Random(c div 2);
2039 if (VelX = 0) and (VelY = 0) then
2040 MakeBloodSimple(c)
2041 else
2042 case t of
2043 HIT_TRAP, HIT_ACID, HIT_ELECTRO, HIT_FLAME: MakeBloodSimple(c);
2044 HIT_BFG, HIT_ROCKET, HIT_SOME: MakeBloodVector(c, VelX, VelY);
2045 end;
2046 end;
2048 // Òåïåðü öåëü - óäàðèâøèé, åñëè òîëüêî íå ñàì ñåáÿ:
2049 if (SpawnerUID <> FUID) and (BehaviourDamage(SpawnerUID, FBehaviour, FMonsterType)) then
2050 begin
2051 FTargetUID := SpawnerUID;
2052 FTargetTime := 0;
2053 end;
2055 // Çäîðîâüå çàêîí÷èëîñü:
2056 if FHealth <= 0 then
2057 begin
2058 // Åñëè ýòî íå áî÷êà è óáèë èãðîê, òî åìó +1:
2059 if (FMonsterType <> MONSTER_BARREL) then
2060 begin
2061 if (g_GetUIDType(SpawnerUID) = UID_PLAYER) then
2062 begin
2063 p := g_Player_Get(SpawnerUID);
2064 if (p <> nil) and (gLMSRespawn = LMS_RESPAWN_NONE) then
2065 begin
2066 p.MonsterKills := p.MonsterKills+1;
2067 if gGameSettings.GameMode = GM_COOP then
2068 p.Frags := p.Frags + 1;
2069 // Uncomment this if you want to double-kill monsters
2070 //p.FragCombo();
2071 end;
2072 end;
2073 if gLMSRespawn = LMS_RESPAWN_NONE then
2074 begin
2075 Inc(gCoopMonstersKilled);
2076 if g_Game_IsNet then
2077 MH_SEND_GameStats;
2078 end;
2079 end;
2081 // Âûáèðàåì ëóò:
2082 case FMonsterType of
2083 MONSTER_ZOMBY: c := ITEM_AMMO_BULLETS;
2084 MONSTER_SERG: c := ITEM_WEAPON_SHOTGUN1;
2085 MONSTER_CGUN: c := ITEM_WEAPON_CHAINGUN;
2086 MONSTER_MAN: c := ITEM_KEY_RED;
2087 else c := 0;
2088 end;
2090 // Áðîñàåì ëóò:
2091 if c <> 0 then
2092 begin
2093 it := g_Items_Create(FObj.X + (FObj.Rect.Width div 2),
2094 FObj.Y + (FObj.Rect.Height div 2),
2095 c, True, False);
2096 g_Items_SetDrop(it); // mark it as monster drop
2097 g_Obj_Push(g_Items_ObjByIdx(it), (FObj.Vel.X div 2)-3+Random(7),
2098 (FObj.Vel.Y div 2)-Random(4));
2099 //positionChanged(); // this updates spatial accelerators
2100 if g_Game_IsServer and g_Game_IsNet then
2101 MH_SEND_ItemSpawn(True, it);
2102 end;
2104 // Òðóï äàëüøå íå èäåò:
2105 FObj.Vel.X := 0;
2107 // Ó òðóïà ðàçìåðû ìåíüøå:
2108 if (FMonsterType <> MONSTER_FISH) and (FMonsterType <> MONSTER_PAIN) then
2109 begin
2110 FObj.Rect.Y := FObj.Rect.Y + FObj.Rect.Height-12;
2111 FObj.Rect.Height := 12;
2112 positionChanged();
2113 end;
2115 // Óðîí áûë ñèëüíûì => ñëàáûå - â êàøó:
2116 if (FHealth <= -30) and
2117 ((FMonsterType = MONSTER_IMP) or (FMonsterType = MONSTER_ZOMBY) or
2118 (FMonsterType = MONSTER_SERG) or (FMonsterType = MONSTER_CGUN) or
2119 (FMonsterType = MONSTER_MAN)) then
2120 begin
2121 g_Sound_PlayExAt('SOUND_MONSTER_SLOP', FObj.X, FObj.Y);
2122 SetState(MONSTATE_DIE, ANIM_MESS);
2123 end
2124 else
2125 begin
2126 DieSound();
2127 SetState(MONSTATE_DIE);
2128 end;
2130 // Àêòèâèðîâàòü òðèããåðû, æäóùèå ñìåðòè ýòîãî ìîíñòðà:
2131 if g_Game_IsServer then ActivateTriggers();
2133 FHealth := 0;
2134 end
2135 else
2136 if FState = MONSTATE_SLEEP then
2137 begin // Ñïàë, ðàçáóäèëè íåñìåðòåëüíûì óäàðîì:
2138 FPain := MONSTERTABLE[FMonsterType].Pain;
2139 SetState(MONSTATE_GO);
2140 end;
2142 if g_Game_IsServer and g_Game_IsNet then MH_SEND_MonsterState(FUID);
2143 Result := True;
2144 end;
2146 function TMonster.Heal(Value: Word): Boolean;
2147 begin
2148 Result := False;
2149 if g_Game_IsClient then
2150 Exit;
2151 if not alive then
2152 Exit;
2154 if FHealth < FMaxHealth then
2155 begin
2156 IncMax(FHealth, Value, FMaxHealth);
2157 if g_Game_IsServer and g_Game_IsNet then MH_SEND_MonsterState(FUID);
2158 Result := True;
2159 end;
2160 end;
2162 destructor TMonster.Destroy();
2163 var
2164 a: Integer;
2165 begin
2166 for a := 0 to High(FAnim) do
2167 begin
2168 FAnim[a, TDirection.D_LEFT].Free();
2169 FAnim[a, TDirection.D_RIGHT].Free();
2170 end;
2172 vilefire.Free();
2174 if (mProxyId <> -1) then
2175 begin
2176 if (monsGrid <> nil) then
2177 begin
2178 monsGrid.removeBody(mProxyId);
2179 {$IF DEFINED(D2F_DEBUG_MONS_MOVE)}
2180 e_WriteLog(Format('monster #%d:(%u): removed from grid; mProxyid=%d', [mArrIdx, UID, mProxyId]), MSG_NOTIFY);
2181 {$ENDIF}
2182 end;
2183 mProxyId := -1;
2184 end;
2186 if (mArrIdx <> -1) and (mArrIdx < Length(gMonsters)) then
2187 begin
2188 freeInds.release(mArrIdx);
2189 gMonsters[mArrIdx] := nil;
2190 end;
2191 mArrIdx := -1;
2193 uidMap[FUID] := nil;
2195 inherited Destroy();
2196 end;
2198 procedure TMonster.Draw();
2199 var
2200 m: TMirrorType;
2201 dx, dy, c: Integer;
2202 o: TObj;
2203 begin
2204 //e_CharFont_Print(gMenuSmallFont, Obj.X+Obj.Rect.X, Obj.Y+Obj.Rect.Y, 'TYPE: '+IntToStr(FMonsterType));
2205 //e_CharFont_Print(gMenuSmallFont, Obj.X+Obj.Rect.X, Obj.Y+Obj.Rect.Y+16, 'STATE: '+IntToStr(FState));
2207 // Åñëè êîëäóí ñòðåëÿåò, òî ðèñóåì îãîíü:
2208 if FMonsterType = MONSTER_VILE then
2209 if FState = MONSTATE_SHOOT then
2210 if GetPos(FTargetUID, @o) then
2211 vilefire.Draw(o.X+o.Rect.X+(o.Rect.Width div 2)-32,
2212 o.Y+o.Rect.Y+o.Rect.Height-128, TMirrorType.None);
2214 // Íå â îáëàñòè ðèñîâàíèÿ íå ðåñóåì:
2215 //FIXME!
2216 if (g_dbg_scale = 1.0) then
2217 begin
2218 if not g_Collide(FObj.X+FObj.Rect.X, FObj.Y+FObj.Rect.Y, FObj.Rect.Width, FObj.Rect.Height,
2219 sX-128, sY-128, sWidth+256, sHeight+256) then
2220 Exit;
2221 end;
2223 // Ýòè ìîíñòðû, óìèðàÿ, íå îñòàâëÿþò òðóïîâ:
2224 if FState = MONSTATE_DEAD then
2225 case FMonsterType of
2226 MONSTER_BARREL, MONSTER_SOUL, MONSTER_PAIN: Exit;
2227 end;
2229 // Åñòü ÷òî ðèñîâàòü ïðè òåêóùåì ïîâåäåíèè:
2230 if FAnim[FCurAnim, FDirection] <> nil then
2231 begin
2232 // Åñëè íåò ëåâîé àíèìàöèè èëè îíà ñîâïàäàåò ñ ïðàâîé => îòðàæàåì ïðàâóþ:
2233 if (FDirection = TDirection.D_LEFT) and
2234 ((not MONSTER_ANIMTABLE[FMonsterType].LeftAnim) or
2235 (FAnim[FCurAnim, TDirection.D_LEFT].FramesID = FAnim[FCurAnim, TDirection.D_RIGHT].FramesID)) and
2236 (FMonsterType <> MONSTER_BARREL) then
2237 m := TMirrorType.Horizontal
2238 else
2239 m := TMirrorType.None;
2241 // Ëåâàÿ àíèìàöèÿ => ìåíÿåì ñìåùåíèå îòíîñèòåëüíî öåíòðà:
2242 if (FDirection = TDirection.D_LEFT) and
2243 (FMonsterType <> MONSTER_BARREL) then
2244 begin
2245 dx := MONSTER_ANIMTABLE[FMonsterType].AnimDeltaLeft[FCurAnim].X;
2246 dy := MONSTER_ANIMTABLE[FMonsterType].AnimDeltaLeft[FCurAnim].Y;
2248 if m = TMirrorType.Horizontal then
2249 begin // Íåò îòäåëüíîé ëåâîé àíèìàöèè
2250 // Ðàññòîÿíèå îò êðàÿ òåêñòóðû äî êðàÿ âèçóàëüíîãî ïîëîæåíèÿ îáúåêòà íà òåêñòóðå:
2251 c := (MONSTERTABLE[FMonsterType].Rect.X - dx) + MONSTERTABLE[FMonsterType].Rect.Width;
2252 // Ðàññòîÿíèå îò êðàÿ õèò áîêñà äî êðàÿ âèçóàëüíîãî ïîëîæåíèÿ îáúåêòà íà òåêñòóðå:
2253 dx := FAnim[FCurAnim, FDirection].Width - c - MONSTERTABLE[FMonsterType].Rect.X;
2254 // Ò.ê. äâèãàòü òåêñòóðó íóæíî áóäåò â ïðîòèâîïîëîæíîì íàïðàâëåíèè:
2255 dx := -dx;
2256 // Ýòî çíà÷èò: dX := -frameWidth - animDeltaX + hitX + hitWidth + hitX
2257 end;
2258 end
2259 else // Ïðàâàÿ àíèìàöèÿ
2260 begin
2261 dx := MONSTER_ANIMTABLE[FMonsterType].AnimDeltaRight[FCurAnim].X;
2262 dy := MONSTER_ANIMTABLE[FMonsterType].AnimDeltaRight[FCurAnim].Y;
2263 end;
2265 // Ðèñóåì:
2266 FAnim[FCurAnim, FDirection].Draw(Obj.X+dx, Obj.Y+dy, m);
2267 end;
2269 if g_debug_Frames then
2270 begin
2271 e_DrawQuad(FObj.X+FObj.Rect.X,
2272 FObj.Y+FObj.Rect.Y,
2273 FObj.X+FObj.Rect.X+FObj.Rect.Width-1,
2274 FObj.Y+FObj.Rect.Y+FObj.Rect.Height-1,
2275 0, 255, 0);
2276 end;
2277 end;
2279 procedure TMonster.MakeBloodSimple(Count: Word);
2280 begin
2281 g_GFX_Blood(FObj.X+FObj.Rect.X+(FObj.Rect.Width div 2)+8,
2282 FObj.Y+FObj.Rect.Y+(FObj.Rect.Height div 2),
2283 Count div 2, 3, -1, 16, (FObj.Rect.Height*2 div 3),
2284 FBloodRed, FBloodGreen, FBloodBlue, FBloodKind);
2285 g_GFX_Blood(FObj.X+FObj.Rect.X+(FObj.Rect.Width div 2)-8,
2286 FObj.Y+FObj.Rect.Y+(FObj.Rect.Height div 2),
2287 Count div 2, -3, -1, 16, (FObj.Rect.Height*2) div 3,
2288 FBloodRed, FBloodGreen, FBloodBlue, FBloodKind);
2289 end;
2291 procedure TMonster.MakeBloodVector(Count: Word; VelX, VelY: Integer);
2292 begin
2293 g_GFX_Blood(FObj.X+FObj.Rect.X+(FObj.Rect.Width div 2),
2294 FObj.Y+FObj.Rect.Y+(FObj.Rect.Height div 2),
2295 Count, VelX, VelY, 16, (FObj.Rect.Height*2) div 3,
2296 FBloodRed, FBloodGreen, FBloodBlue, FBloodKind);
2297 end;
2299 procedure TMonster.Push(vx, vy: Integer);
2300 begin
2301 FObj.Accel.X := FObj.Accel.X + vx;
2302 FObj.Accel.Y := FObj.Accel.Y + vy;
2303 if g_Game_IsServer and g_Game_IsNet then MH_SEND_MonsterPos(FUID);
2304 end;
2306 procedure TMonster.SetState(State: Byte; ForceAnim: Byte = 255);
2307 var
2308 Anim: Byte;
2309 begin
2310 // Åñëè ñîñòîÿíèå = íà÷àëè óìèðàòü, à ýòîò ìîíñòð = Lost_Soul,
2311 // òî ñîáëþäàåì îãðàíè÷åíèå êîëè÷åñòâà Lost_Soul'îâ:
2312 if (State = MONSTATE_DIE) and (MonsterType = MONSTER_SOUL) then
2313 soulcount := soulcount-1;
2315 // Ïðèñìåðòè - íåëüçÿ ñðàçó íà÷èíàòü àòàêîâàòü èëè áåãàòü:
2316 case FState of
2317 MONSTATE_DIE, MONSTATE_DEAD, MONSTATE_REVIVE:
2318 if (State <> MONSTATE_DEAD) and (State <> MONSTATE_REVIVE) and
2319 (State <> MONSTATE_GO) then
2320 Exit;
2321 end;
2323 // Ñìåíà ñîñòîÿíèÿ:
2324 FState := State;
2326 if g_Game_IsServer and g_Game_IsNet then MH_SEND_MonsterState(FUID, ForceAnim);
2328 // Íîâàÿ àíèìàöèÿ ïðè íîâîì ñîñòîÿíèè:
2329 case FState of
2330 MONSTATE_SLEEP: Anim := ANIM_SLEEP;
2331 MONSTATE_PAIN: Anim := ANIM_PAIN;
2332 MONSTATE_WAIT: Anim := ANIM_SLEEP;
2333 MONSTATE_CLIMB, MONSTATE_RUN, MONSTATE_RUNOUT, MONSTATE_GO: Anim := ANIM_GO;
2334 MONSTATE_SHOOT: Anim := ANIM_ATTACK;
2335 MONSTATE_ATTACK: Anim := ANIM_ATTACK;
2336 MONSTATE_DIE: Anim := ANIM_DIE;
2337 MONSTATE_REVIVE:
2338 begin // íà÷àëè âîñðåøàòüñÿ
2339 Anim := FCurAnim;
2340 FAnim[Anim, FDirection].Revert(True);
2342 FObj.Rect := MONSTERTABLE[FMonsterType].Rect;
2343 FHealth := MONSTERTABLE[FMonsterType].Health;
2344 FAmmo := 0;
2345 FPain := 0;
2346 end;
2347 else Exit;
2348 end;
2350 // Íàäî ñìåíèòü àíèìàöèþ íà íåñòàíäàðòíóþ:
2351 if ForceAnim <> 255 then
2352 Anim := ForceAnim;
2354 // Åñëè àíèìàöèÿ íîâàÿ - ïåðåçàïóñêàåì å¸:
2355 if FCurAnim <> Anim then
2356 if FAnim[Anim, FDirection] <> nil then
2357 begin
2358 FAnim[Anim, FDirection].Reset();
2359 FCurAnim := Anim;
2360 end;
2361 end;
2363 function TMonster.TeleportTo(X, Y: Integer; silent: Boolean; dir: Byte): Boolean;
2364 var
2365 TA: TAnimation;
2366 FramesID: DWORD;
2367 begin
2368 Result := False;
2370 //  òî÷êå íàçíà÷åíèÿ ñòåíà:
2371 if g_CollideLevel(X, Y, FObj.Rect.Width, FObj.Rect.Height) then
2372 begin
2373 g_Sound_PlayExAt('SOUND_GAME_NOTELEPORT', FObj.X, FObj.Y);
2374 if g_Game_IsServer and g_Game_IsNet then
2375 MH_SEND_Sound(FObj.X, FObj.Y, 'SOUND_GAME_NOTELEPORT');
2376 Exit;
2377 end;
2379 TA := nil;
2381 // Ýôôåêò òåëåïîðòà â ïîçèöèè ìîíñòðà:
2382 if not silent then
2383 begin
2384 if g_Frames_Get(FramesID, 'FRAMES_TELEPORT') then
2385 TA := TAnimation.Create(FramesID, False, 6);
2386 g_Sound_PlayExAt('SOUND_GAME_TELEPORT', Obj.X, Obj.Y);
2387 g_GFX_OnceAnim(FObj.X+FObj.Rect.X+(FObj.Rect.Width div 2)-32,
2388 FObj.Y+FObj.Rect.Y+(FObj.Rect.Height div 2)-32, TA);
2390 if g_Game_IsServer and g_Game_IsNet then
2391 MH_SEND_Effect(FObj.X+FObj.Rect.X+(FObj.Rect.Width div 2)-32,
2392 FObj.Y+FObj.Rect.Y+(FObj.Rect.Height div 2)-32, 1,
2393 NET_GFX_TELE);
2394 end;
2396 FObj.X := X - FObj.Rect.X;
2397 FObj.Y := Y - FObj.Rect.Y;
2398 positionChanged();
2400 if dir = 1 then
2401 FDirection := TDirection.D_LEFT
2402 else
2403 if dir = 2 then
2404 FDirection := TDirection.D_RIGHT
2405 else
2406 if dir = 3 then
2407 begin // îáðàòíîå
2408 if FDirection = TDirection.D_RIGHT then
2409 FDirection := TDirection.D_LEFT
2410 else
2411 FDirection := TDirection.D_RIGHT;
2412 end;
2414 // Ýôôåêò òåëåïîðòà â òî÷êå íàçíà÷åíèÿ:
2415 if not silent and (TA <> nil) then
2416 begin
2417 g_GFX_OnceAnim(FObj.X+FObj.Rect.X+(FObj.Rect.Width div 2)-32,
2418 FObj.Y+FObj.Rect.Y+(FObj.Rect.Height div 2)-32, TA);
2419 TA.Free();
2421 if g_Game_IsServer and g_Game_IsNet then
2422 MH_SEND_Effect(FObj.X+FObj.Rect.X+(FObj.Rect.Width div 2)-32,
2423 FObj.Y+FObj.Rect.Y+(FObj.Rect.Height div 2)-32, 0,
2424 NET_GFX_TELE);
2425 end;
2427 if g_Game_IsServer and g_Game_IsNet then MH_SEND_MonsterPos(FUID);
2428 Result := True;
2429 end;
2431 procedure TMonster.Update();
2432 var
2433 a, b, sx, sy, wx, wy, oldvelx: Integer;
2434 st: Word;
2435 o, co: TObj;
2436 fall: Boolean;
2437 mon: TMonster;
2438 label
2439 _end;
2440 begin
2441 fall := True;
2443 // Ðûáû "ëåòàþò" òîëüêî â âîäå:
2444 if FMonsterType = MONSTER_FISH then
2445 if g_Obj_CollidePanel(@FObj, 0, 0, PANEL_WATER or PANEL_ACID1 or PANEL_ACID2) then
2446 if (FState <> MONSTATE_DIE) and (FState <> MONSTATE_DEAD) then
2447 fall := False;
2449 // Ëåòàþùèå ìîíòñðû:
2450 if ((FMonsterType = MONSTER_SOUL) or
2451 (FMonsterType = MONSTER_PAIN) or
2452 (FMonsterType = MONSTER_CACO)) and
2453 (FState <> MONSTATE_DIE) and
2454 (FState <> MONSTATE_DEAD) then
2455 fall := False;
2457 // Ìåíÿåì ñêîðîñòü òîëüêî ïî ÷åòíûì êàäðàì:
2458 if gTime mod (GAME_TICK*2) <> 0 then
2459 begin
2460 g_Obj_Move(@FObj, fall, True, True);
2461 positionChanged(); // this updates spatial accelerators
2462 Exit;
2463 end;
2465 if FPainTicks > 0 then
2466 Dec(FPainTicks)
2467 else
2468 FPainSound := False;
2470 // Äâèãàåìñÿ:
2471 st := g_Obj_Move(@FObj, fall, True, True);
2472 positionChanged(); // this updates spatial accelerators
2474 // Åñëè ãîðèì - ïîäæèãàåì äðóãèõ ìîíñòðîâ, íî íå íà 100 òèêîâ êàæäûé ðàç:
2475 if FFireTime > 0 then
2476 for a := 0 to High(gMonsters) do
2477 if (gMonsters[a] <> nil) and (gMonsters[a].alive) and
2478 (gMonsters[a].FUID <> FUID) and
2479 g_Obj_Collide(@FObj, @gMonsters[a].Obj) then
2480 gMonsters[a].CatchFire(FFireAttacker, FFireTime);
2482 // Âûëåòåë çà êàðòó - óäàëÿåì è çàïóñêàåì òðèããåðû:
2483 if WordBool(st and MOVE_FALLOUT) or (FObj.X < -1000) or
2484 (FObj.X > gMapInfo.Width+1000) or (FObj.Y < -1000) then
2485 begin
2486 FRemoved := True;
2487 if alive and (gLMSRespawn = LMS_RESPAWN_NONE) then
2488 begin
2489 Inc(gCoopMonstersKilled);
2490 if g_Game_IsNet then
2491 MH_SEND_GameStats;
2492 end;
2493 ActivateTriggers();
2494 Exit;
2495 end;
2497 oldvelx := FObj.Vel.X;
2499 // Ñîïðîòèâëåíèå âîçäóõà äëÿ òðóïà:
2500 if (FState = MONSTATE_DIE) or (FState = MONSTATE_DEAD) then
2501 FObj.Vel.X := z_dec(FObj.Vel.X, 1);
2503 if FFireTime > 0 then
2504 begin
2505 if WordBool(st and MOVE_INWATER) then
2506 FFireTime := 0
2507 else
2508 begin
2509 OnFireFlame(1);
2510 FFireTime := FFireTime - 1;
2511 if (FState <> MONSTATE_DIE) and (FState <> MONSTATE_DEAD) then
2512 if FFirePainTime = 0 then
2513 begin
2514 Damage(5, FFireAttacker, 0, 0, HIT_FLAME);
2515 FFirePainTime := 18;
2516 end
2517 else
2518 FFirePainTime := FFirePainTime - 1;
2519 end;
2520 end;
2522 // Ìåðòâûé íè÷åãî íå äåëàåò:
2523 if (FState = MONSTATE_DEAD) then
2524 goto _end;
2526 // AI ìîíñòðîâ âûêëþ÷åí:
2527 if g_debug_MonsterOff then
2528 begin
2529 FSleep := 1;
2530 if FState <> MONSTATE_SLEEP then
2531 SetState(MONSTATE_SLEEP);
2532 end;
2534 // Âîçìîæíî, ñîçäàåì ïóçûðüêè â âîäå:
2535 if WordBool(st and MOVE_INWATER) and (Random(32) = 0) then
2536 case FMonsterType of
2537 MONSTER_FISH:
2538 if Random(4) = 0 then
2539 g_GFX_Bubbles(FObj.X+FObj.Rect.X + Random(FObj.Rect.Width),
2540 FObj.Y+FObj.Rect.Y + Random(4), 1, 0, 0);
2541 MONSTER_ROBO, MONSTER_BARREL:
2542 g_GFX_Bubbles(FObj.X+FObj.Rect.X + Random(FObj.Rect.Width),
2543 FObj.Y+FObj.Rect.Y + Random(4), 1, 0, 0);
2544 else begin
2545 g_GFX_Bubbles(FObj.X+FObj.Rect.X + Random(FObj.Rect.Width-4),
2546 FObj.Y+FObj.Rect.Y + Random(4), 5, 4, 4);
2547 if Random(2) = 0 then
2548 g_Sound_PlayExAt('SOUND_GAME_BUBBLE1', FObj.X, FObj.Y)
2549 else
2550 g_Sound_PlayExAt('SOUND_GAME_BUBBLE2', FObj.X, FObj.Y);
2551 end;
2552 end;
2554 // Åñëè ïðîøåë ïåðâûé êàäð àíèìàöèè âçðûâà áî÷êè, òî âçðûâ:
2555 if FMonsterType = MONSTER_BARREL then
2556 begin
2557 if (FState = MONSTATE_DIE) and (FAnim[FCurAnim, FDirection].CurrentFrame = 1) and
2558 (FAnim[FCurAnim, FDirection].Counter = 0) then
2559 g_Weapon_Explode(FObj.X+FObj.Rect.X+(FObj.Rect.Width div 2),
2560 FObj.Y+FObj.Rect.Y+FObj.Rect.Height-16,
2561 60, FUID);
2562 end;
2564 // Lost_Soul âûëåòåë èç âîäû => óñêîðÿåòñÿ:
2565 if FMonsterType = MONSTER_SOUL then
2566 if WordBool(st and MOVE_HITAIR) then
2567 g_Obj_SetSpeed(@FObj, 16);
2569 if FAmmo < 0 then
2570 FAmmo := FAmmo + 1;
2572 // Åñëè íà÷àëè âñïëûâàòü, òî ïðîäîëæàåì:
2573 if FObj.Vel.Y < 0 then
2574 if WordBool(st and MOVE_INWATER) then
2575 FObj.Vel.Y := -4;
2577 // Òàéìåð - æäåì ïîñëå ïîòåðè öåëè:
2578 FTargetTime := FTargetTime + 1;
2580 // Ãèëüçû
2581 if FShellTimer > -1 then
2582 if FShellTimer = 0 then
2583 begin
2584 if FShellType = SHELL_SHELL then
2585 g_Player_CreateShell(FObj.X+FObj.Rect.X+(FObj.Rect.Width div 2),
2586 FObj.Y+FObj.Rect.Y+(FObj.Rect.Height div 2),
2587 GameVelX, GameVelY-2, SHELL_SHELL)
2588 else if FShellType = SHELL_DBLSHELL then
2589 begin
2590 g_Player_CreateShell(FObj.X+FObj.Rect.X+(FObj.Rect.Width div 2),
2591 FObj.Y+FObj.Rect.Y+(FObj.Rect.Height div 2),
2592 GameVelX-1, GameVelY-2, SHELL_SHELL);
2593 g_Player_CreateShell(FObj.X+FObj.Rect.X+(FObj.Rect.Width div 2),
2594 FObj.Y+FObj.Rect.Y+(FObj.Rect.Height div 2),
2595 GameVelX+1, GameVelY-2, SHELL_SHELL);
2596 end;
2597 FShellTimer := -1;
2598 end else Dec(FShellTimer);
2600 // Ïðîáóåì óâåðíóòüñÿ îò ëåòÿùåé ïóëè:
2601 if fall then
2602 if (FState in [MONSTATE_GO, MONSTATE_RUN, MONSTATE_RUNOUT,
2603 MONSTATE_ATTACK, MONSTATE_SHOOT]) then
2604 if g_Weapon_Danger(FUID, FObj.X+FObj.Rect.X, FObj.Y+FObj.Rect.Y,
2605 FObj.Rect.Width, FObj.Rect.Height, 50) then
2606 if (g_Obj_CollideLevel(@FObj, 0, 1) or g_Obj_StayOnStep(@FObj)) and
2607 (FObj.Accel.Y = 0) then
2608 FObj.Vel.Y := -MONSTERTABLE[FMonsterType].Jump;
2610 case FState of
2611 MONSTATE_PAIN: // Ñîñòîÿíèå - Áîëü
2612 begin
2613 // Áîëü ñèëüíàÿ => ìîíñòð êðè÷èò:
2614 if FPain >= MONSTERTABLE[FMonsterType].Pain then
2615 begin
2616 FPain := MONSTERTABLE[FMonsterType].Pain;
2617 if gSoundEffectsDF then PainSound();
2618 end;
2619 if (not gSoundEffectsDF) and (FPain >= MONSTERTABLE[FMonsterType].MinPain) then
2620 PainSound();
2622 // Ñíèæàåì áîëü ñî âðåìåíåì:
2623 FPain := FPain - 5;
2625 // Áîëü óæå íå îøóòèìàÿ => èäåì äàëüøå:
2626 if FPain <= MONSTERTABLE[FMonsterType].MinPain then
2627 begin
2628 FPain := 0;
2629 FAmmo := -9;
2630 SetState(MONSTATE_GO);
2631 end;
2632 end;
2634 MONSTATE_SLEEP: // Ñîñòîÿíèå - Ñîí
2635 begin
2636 // Ñïèì:
2637 FSleep := FSleep + 1;
2639 // Ïðîñïàëè äîñòàòî÷íî:
2640 if FSleep >= 18 then
2641 FSleep := 0
2642 else // åùå ñïèì
2643 goto _end;
2645 // Íà èãðîêîâ èäóò òîëüêî îáû÷íûå ìîíñòðû, êèëëåðû è ìàíüÿêè
2646 if (FBehaviour = BH_NORMAL) or (FBehaviour = BH_KILLER) or (FBehaviour = BH_MANIAC) then
2647 // Åñëè åñòü èãðîê ðÿäîì, ïðîñûïàåìñÿ è èäåì ê íåìó:
2648 if (gPlayers <> nil) then
2649 for a := 0 to High(gPlayers) do
2650 if (gPlayers[a] <> nil) and (gPlayers[a].alive)
2651 and (not gPlayers[a].NoTarget) and (gPlayers[a].FMegaRulez[MR_INVIS] < gTime) then
2652 with gPlayers[a] do
2653 if g_Look(@FObj, @Obj, FDirection) then
2654 begin
2655 FTargetUID := gPlayers[a].UID;
2656 FTargetTime := 0;
2657 WakeUpSound();
2658 SetState(MONSTATE_GO);
2659 Break;
2660 end;
2662 // Íà ìîíñòðîâ òÿíåò ìàíüÿêîâ, ïîåõàâøèõ è êàííèáàëîâ
2663 if (FTargetUID = 0) and ((FBehaviour = BH_MANIAC)
2664 or (FBehaviour = BH_INSANE) or (FBehaviour = BH_CANNIBAL)) then
2665 // Åñëè åñòü ïîäõîäÿùèé ìîíñòð ðÿäîì:
2666 if gMonsters <> nil then
2667 for a := 0 to High(gMonsters) do
2668 if (gMonsters[a] <> nil) and (gMonsters[a].alive) and
2669 (gMonsters[a].FUID <> FUID) then
2670 begin
2671 // Ìàíüÿêè íàïàäàþò íà âñåõ ìîíñòðîâ, êðîìå äðóçåé
2672 if (FBehaviour = BH_MANIAC) and
2673 (IsFriend(gMonsters[a].FMonsterType, FMonsterType)) then
2674 Continue;
2675 // Ïîåõàâøèå òàêæå, íî ìîãóò îáîçëèòüñÿ íà áî÷êó
2676 if (FBehaviour = BH_INSANE) and (gMonsters[a].FMonsterType <> MONSTER_BARREL) and
2677 (IsFriend(gMonsters[a].FMonsterType, FMonsterType)) then
2678 Continue;
2679 // Êàííèáàëû íàïàäàþò íà ñåáå ïîäîáíûõ
2680 if (FBehaviour = BH_CANNIBAL) and (gMonsters[a].FMonsterType <> FMonsterType) then
2681 Continue;
2682 if g_Look(@FObj, @gMonsters[a].Obj, FDirection) then
2683 begin
2684 FTargetUID := gMonsters[a].UID;
2685 FTargetTime := 0;
2686 WakeUpSound();
2687 SetState(MONSTATE_GO);
2688 Break;
2689 end;
2690 end;
2691 end;
2693 MONSTATE_WAIT: // Ñîñòîÿíèå - Îæèäàíèå
2694 begin
2695 // Æäåì:
2696 FSleep := FSleep - 1;
2698 // Âûæäàëè äîñòàòî÷íî - èäåì:
2699 if FSleep < 0 then
2700 SetState(MONSTATE_GO);
2701 end;
2703 MONSTATE_GO: // Ñîñòîÿíèå - Äâèæåíèå (ñ îñìîòðîì ñèòóàöèè)
2704 begin
2705 // Åñëè íàòêíóëèñü íà ÁëîêÌîí - óáåãàåì îò íåãî:
2706 if WordBool(st and MOVE_BLOCK) then
2707 begin
2708 Turn();
2709 FSleep := 40;
2710 SetState(MONSTATE_RUNOUT);
2712 goto _end;
2713 end;
2715 // Åñëè ìîíñòð - êîëäóí, òî ïðîáóåì âîñêðåñèòü êîãî-íèáóäü:
2716 if (FMonsterType = MONSTER_VILE) then
2717 if isCorpse(@FObj, False) <> -1 then
2718 begin
2719 FObj.Vel.X := 0;
2720 SetState(MONSTATE_ATTACK, ANIM_ATTACK2);
2722 goto _end;
2723 end;
2725 // Öåëü ïîãèáëà èëè äàâíî æäåì:
2726 if (not GetPos(FTargetUID, @o)) or (FTargetTime > MAX_ATM) then
2727 if not findNewPrey() then
2728 begin // Íîâûõ öåëåé íåò
2729 FTargetUID := 0;
2730 o.X := FObj.X+pt_x;
2731 o.Y := FObj.Y+pt_y;
2732 o.Vel.X := 0;
2733 o.Vel.Y := 0;
2734 o.Accel.X := 0;
2735 o.Accel.Y := 0;
2736 o.Rect := _Rect(0, 0, 0, 1);
2737 end
2738 else // Íîâàÿ öåëü åñòü - áåðåì åå êîîðäèíàòû
2739 GetPos(FTargetUID, @o);
2741 // Öåëü î÷åíü áëèçêî - ïèíàåì:
2742 if g_Obj_Collide(@FObj, @o) and (FTargetUID <> 0) then
2743 begin
2744 FTargetTime := 0;
2745 if (FMonsterType <> MONSTER_CYBER) or (Random(2) = 0) then
2746 begin
2747 if kick(@o) then
2748 goto _end;
2749 end;
2750 end;
2752 // Ðàññòîÿíèå äî öåëè:
2753 sx := o.X+o.Rect.X+(o.Rect.Width div 2)-(FObj.X+FObj.Rect.X+(FObj.Rect.Width div 2));
2754 sy := o.Y+o.Rect.Y+(o.Rect.Height div 2)-(FObj.Y+FObj.Rect.Y+(FObj.Rect.Height div 2));
2756 // Ïîâîðà÷èâàåìñÿ â ñòîðîíó öåëè:
2757 if sx > 0 then
2758 FDirection := TDirection.D_RIGHT
2759 else
2760 FDirection := TDirection.D_LEFT;
2762 // Åñëè ìîíñòð óìååò ñòðåëÿòü è åñòü ïî êîìó - ñòðåëÿåì:
2763 if canShoot(FMonsterType) and (FTargetUID <> 0) then
2764 if Abs(sx) > Abs(sy) then // óãîë âûñòðåëà óäîáíûé
2765 if shoot(@o, False) then
2766 goto _end;
2768 // Åñëè öåëü ïî÷òè íà îäíîé âåðòèêàëè - áåãàåì òóäà-ñþäà:
2769 if Abs(sx) < 40 then
2770 if FMonsterType <> MONSTER_FISH then
2771 begin
2772 FSleep := 15;
2773 SetState(MONSTATE_RUN);
2774 if Random(2) = 0 then
2775 FDirection := TDirection.D_LEFT
2776 else
2777 FDirection := TDirection.D_RIGHT;
2779 goto _end;
2780 end;
2782 // Óïåðëèñü â ñòåíó:
2783 if WordBool(st and MOVE_HITWALL) then
2784 begin
2785 if g_Triggers_PressR(FObj.X+FObj.Rect.X, FObj.Y+FObj.Rect.Y, FObj.Rect.Width,
2786 FObj.Rect.Height, FUID, ACTIVATE_MONSTERPRESS) <> nil then
2787 begin // Ñìîãëè íàæàòü êíîïêó - íåáîëüøîå îæèäàíèå
2788 FSleep := 4;
2789 SetState(MONSTATE_WAIT);
2791 goto _end;
2792 end;
2794 case FMonsterType of
2795 MONSTER_CACO, MONSTER_SOUL, MONSTER_PAIN, MONSTER_FISH: ;
2796 else // Íå ëåòàþò:
2797 if (g_Obj_CollideLevel(@FObj, 0, 1) or g_Obj_StayOnStep(@FObj)) and
2798 (FObj.Accel.Y = 0) then
2799 begin // Ñòîèì íà òâåðäîì ïîëó èëè ñòóïåíè
2800 // Ïðûæîê ÷åðåç ñòåíó:
2801 FObj.Vel.Y := -MONSTERTABLE[FMonsterType].Jump;
2802 SetState(MONSTATE_CLIMB);
2803 end;
2804 end;
2806 goto _end;
2807 end;
2809 // Ìîíñòðû, íå ïîäâåðæåííûå ãðàâèòàöèè:
2810 if (FMonsterType = MONSTER_CACO) or (FMonsterType = MONSTER_SOUL) or
2811 (FMonsterType = MONSTER_PAIN) or (FMonsterType = MONSTER_FISH) then
2812 begin
2813 if FMonsterType = MONSTER_FISH then
2814 begin // Ðûáà
2815 if not WordBool(st and MOVE_INWATER) then
2816 begin // Ðûáà âíå âîäû:
2817 if g_Obj_CollideLevel(@FObj, 0, 1) or g_Obj_StayOnStep(@FObj) then
2818 begin // "Ñòîèò" òâåðäî
2819 // Ðûáà òðåïûõàåòñÿ íà ïîâåðõíîñòè:
2820 if FObj.Accel.Y = 0 then FObj.Vel.Y := -6;
2821 FObj.Accel.X := FObj.Accel.X - 8 + Random(17);
2822 end;
2824 // Ðûáå áîëüíî:
2825 SetState(MONSTATE_PAIN);
2826 FPain := FPain + 50;
2827 end
2828 else // Ðûáà â âîäå
2829 begin
2830 // Ïëûâåì â ñòîðîíó öåëè ïî-âåðòèêàëè:
2831 if Abs(sy) > 8 then
2832 FObj.Vel.Y := g_basic.Sign(sy)*4
2833 else
2834 FObj.Vel.Y := 0;
2836 // Ðûáà ïëûâåò ââåðõ:
2837 if FObj.Vel.Y < 0 then
2838 if not g_Obj_CollideLiquid(@FObj, 0, -16) then
2839 begin
2840 // Âñïëûëè äî ïîâåðõíîñòè - ñòîï:
2841 FObj.Vel.Y := 0;
2842 // Ïëàâàåì òóäà-ñþäà:
2843 if Random(2) = 0 then
2844 FDirection := TDirection.D_LEFT
2845 else
2846 FDirection := TDirection.D_RIGHT;
2847 FSleep := 20;
2848 SetState(MONSTATE_RUN);
2849 end;
2850 end;
2851 end
2852 else // Ëåòàþùèå ìîíñòðû
2853 begin
2854 // Ëåòèì â ñòîðîíó öåëè ïî-âåðòèêàëè:
2855 if Abs(sy) > 8 then
2856 FObj.Vel.Y := g_basic.Sign(sy)*4
2857 else
2858 FObj.Vel.Y := 0;
2859 end;
2860 end
2861 else // "Íàçåìíûå" ìîíñòðû
2862 begin
2863 // Âîçìîæíî, ïèíàåì êóñêè:
2864 if (FObj.Vel.X <> 0) and (gGibs <> nil) then
2865 begin
2866 b := Abs(FObj.Vel.X);
2867 if b > 1 then b := b * (Random(8 div b) + 1);
2868 for a := 0 to High(gGibs) do
2869 begin
2870 if gGibs[a].alive and
2871 g_Obj_Collide(FObj.X+FObj.Rect.X, FObj.Y+FObj.Rect.Y+FObj.Rect.Height-4,
2872 FObj.Rect.Width, 8, @gGibs[a].Obj) and (Random(3) = 0) then
2873 begin
2874 // Ïèíàåì êóñêè
2875 if FObj.Vel.X < 0 then
2876 begin
2877 g_Obj_PushA(@gGibs[a].Obj, b, Random(61)+120); // íàëåâî
2878 end
2879 else
2880 begin
2881 g_Obj_PushA(@gGibs[a].Obj, b, Random(61)); // íàïðàâî
2882 end;
2883 end;
2884 end;
2885 end;
2886 // Áîññû ìîãóò ïèíàòü òðóïû:
2887 if (FMonsterType in [MONSTER_CYBER, MONSTER_SPIDER, MONSTER_ROBO]) and
2888 (FObj.Vel.X <> 0) and (gCorpses <> nil) then
2889 begin
2890 b := Abs(FObj.Vel.X);
2891 if b > 1 then b := b * (Random(8 div b) + 1);
2892 for a := 0 to High(gCorpses) do
2893 if (gCorpses[a] <> nil) and (gCorpses[a].State > 0) then
2894 begin
2895 co := gCorpses[a].Obj;
2896 if g_Obj_Collide(FObj.X+FObj.Rect.X, FObj.Y+FObj.Rect.Y+FObj.Rect.Height-4,
2897 FObj.Rect.Width, 8, @co) and (Random(3) = 0) then
2898 // Ïèíàåì òðóïû
2899 if FObj.Vel.X < 0 then
2900 gCorpses[a].Damage(b*2, -b, Random(7)) // íàëåâî
2901 else
2902 gCorpses[a].Damage(b*2, b, Random(7)); // íàïðàâî
2903 end;
2904 end;
2905 // Åñëè öåëü âûñîêî, òî, âîçìîæíî, ïðûãàåì:
2906 if sy < -40 then
2907 if g_Obj_CollideLevel(@FObj, 0, 1) or g_Obj_StayOnStep(@FObj) then
2908 // ñòîèò òâåðäî
2909 if (Random(4) = 0) and (FObj.Accel.Y = 0) then
2910 FObj.Vel.Y := -MONSTERTABLE[FMonsterType].Jump;
2911 end;
2913 FSleep := FSleep + 1;
2915 // Èíîãäà ðû÷èì:
2916 if FSleep >= 8 then
2917 begin
2918 FSleep := 0;
2919 if Random(8) = 0 then
2920 ActionSound();
2921 end;
2923 // Áåæèì â âûáðàííóþ ñòîðîíó:
2924 if FDirection = TDirection.D_RIGHT then
2925 FObj.Vel.X := MONSTERTABLE[FMonsterType].RunVel
2926 else
2927 FObj.Vel.X := -MONSTERTABLE[FMonsterType].RunVel;
2929 // Åñëè â âîäå, òî çàìåäëÿåìñÿ:
2930 if WordBool(st and MOVE_INWATER) then
2931 FObj.Vel.X := FObj.Vel.X div 2
2932 else // Ðûáàì íå íóæíî çàìåäëÿòüñÿ
2933 if FMonsterType = MONSTER_FISH then
2934 FObj.Vel.X := 0;
2935 end;
2937 MONSTATE_RUN: // Ñîñòîÿíèå - Áåã
2938 begin
2939 // Åñëè íàòêíóëèñü íà ÁëîêÌîí - óáåãàåì îò íåãî:
2940 if WordBool(st and MOVE_BLOCK) then
2941 begin
2942 Turn();
2943 FSleep := 40;
2944 SetState(MONSTATE_RUNOUT);
2946 goto _end;
2947 end;
2949 FSleep := FSleep - 1;
2951 // Ïðîáåæàëè äîñòàòî÷íî èëè âðåçàëèñü â ñòåíó => ïåðåõîäèì íà øàã:
2952 if (FSleep <= 0) or (WordBool(st and MOVE_HITWALL) and ((FObj.Vel.Y+FObj.Accel.Y) = 0)) then
2953 begin
2954 FSleep := 0;
2955 SetState(MONSTATE_GO);
2956 // Ñòåíà - èäåì îáðàòíî:
2957 if WordBool(st and (MOVE_HITWALL or MOVE_BLOCK)) then
2958 Turn();
2959 // Èíîãäà ðû÷èì:
2960 if Random(8) = 0 then
2961 ActionSound();
2962 end;
2964 // Áåæèì â âûáðàííóþ ñòîðîíó:
2965 if FDirection = TDirection.D_RIGHT then
2966 FObj.Vel.X := MONSTERTABLE[FMonsterType].RunVel
2967 else
2968 FObj.Vel.X := -MONSTERTABLE[FMonsterType].RunVel;
2970 // Åñëè â âîäå, òî çàìåäëÿåìñÿ:
2971 if WordBool(st and MOVE_INWATER) then
2972 FObj.Vel.X := FObj.Vel.X div 2
2973 else // Ðûáàì íå íóæíî çàìåäëÿòüñÿ
2974 if FMonsterType = MONSTER_FISH then
2975 FObj.Vel.X := 0;
2976 end;
2978 MONSTATE_RUNOUT: // Ñîñòîÿíèå - Óáåãàåò îò ÷åãî-òî
2979 begin
2980 // Âûøëè èç ÁëîêÌîíà:
2981 if (not WordBool(st and MOVE_BLOCK)) and (FSleep > 0) then
2982 FSleep := 0;
2984 FSleep := FSleep - 1;
2986 // Óáàæåëè äîñòàòî÷íî äàëåêî => ïåðåõîäèì íà øàã:
2987 if FSleep <= -18 then
2988 begin
2989 FSleep := 0;
2990 SetState(MONSTATE_GO);
2991 // Ñòåíà/ÁëîêÌîí - èäåì îáðàòíî:
2992 if WordBool(st and (MOVE_HITWALL or MOVE_BLOCK)) then
2993 Turn();
2994 // Èíîãäà ðû÷èì:
2995 if Random(8) = 0 then
2996 ActionSound();
2997 end;
2999 // Áåæèì â âûáðàííóþ ñòîðîíó:
3000 if FDirection = TDirection.D_RIGHT then
3001 FObj.Vel.X := MONSTERTABLE[FMonsterType].RunVel
3002 else
3003 FObj.Vel.X := -MONSTERTABLE[FMonsterType].RunVel;
3005 // Åñëè â âîäå, òî çàìåäëÿåìñÿ:
3006 if WordBool(st and MOVE_INWATER) then
3007 FObj.Vel.X := FObj.Vel.X div 2
3008 else // Ðûáàì íå íóæíî çàìåäëÿòüñÿ
3009 if FMonsterType = MONSTER_FISH then
3010 FObj.Vel.X := 0;
3011 end;
3013 MONSTATE_CLIMB: // Ñîñòîÿíèå - Ïðûæîê (÷òîáû îáîéòè ñòåíó)
3014 begin
3015 // Äîñòèãëè âûñøåé òî÷êè ïðûæêà èëè ñòåíà êîí÷èëàñü => ïåðåõîäèì íà øàã:
3016 if ((FObj.Vel.Y+FObj.Accel.Y) >= 0) or
3017 (not WordBool(st and MOVE_HITWALL)) then
3018 begin
3019 FSleep := 0;
3020 SetState(MONSTATE_GO);
3022 // Ñòåíà íå êîí÷èëàñü => áåæèì îò íåå:
3023 if WordBool(st and (MOVE_HITWALL or MOVE_BLOCK)) then
3024 begin
3025 Turn();
3026 FSleep := 15;
3027 SetState(MONSTATE_RUN);
3028 end;
3029 end;
3031 // Áåæèì â âûáðàííóþ ñòîðîíó:
3032 if FDirection = TDirection.D_RIGHT then
3033 FObj.Vel.X := MONSTERTABLE[FMonsterType].RunVel
3034 else
3035 FObj.Vel.X := -MONSTERTABLE[FMonsterType].RunVel;
3037 // Åñëè â âîäå, òî çàìåäëÿåìñÿ:
3038 if WordBool(st and MOVE_INWATER) then
3039 FObj.Vel.X := FObj.Vel.X div 2
3040 else // Ðûáàì íå íóæíî çàìåäëÿòüñÿ
3041 if FMonsterType = MONSTER_FISH then
3042 FObj.Vel.X := 0;
3043 end;
3045 MONSTATE_ATTACK, // Ñîñòîÿíèå - Àòàêà
3046 MONSTATE_SHOOT: // Ñîñòîÿíèå - Ñòðåëüáà
3047 begin
3048 // Lost_Soul âðåçàëñÿ â ñòåíó ïðè àòàêå => ïåðåõîäèò íà øàã:
3049 if FMonsterType = MONSTER_SOUL then
3050 begin
3051 if WordBool(st and (MOVE_HITWALL or MOVE_HITCEIL or MOVE_HITLAND)) then
3052 SetState(MONSTATE_GO);
3054 goto _end;
3055 end;
3057 // Çàìåäëÿåìñÿ ïðè àòàêå:
3058 if FMonsterType <> MONSTER_FISH then
3059 FObj.Vel.X := z_dec(FObj.Vel.X, 1);
3061 // Íóæíî ñòðåëÿòü, à ìîíñòð - êîëäóí:
3062 if (FMonsterType = MONSTER_VILE) and (FState = MONSTATE_SHOOT) then
3063 begin
3064 // Öåëü ïîãèáëà => èäåì äàëüøå:
3065 if not GetPos(FTargetUID, @o) then
3066 begin
3067 SetState(MONSTATE_GO);
3069 goto _end;
3070 end;
3072 // Öåëü íå âèäíî => èäåì äàëüøå:
3073 if not g_Look(@FObj, @o, FDirection) then
3074 begin
3075 SetState(MONSTATE_GO);
3077 goto _end;
3078 end;
3080 // Öåëü â âîäå - íå çàãîðèòñÿ => èäåì äàëüøå:
3081 if g_Obj_CollideWater(@o, 0, 0) then
3082 begin
3083 SetState(MONSTATE_GO);
3085 goto _end;
3086 end;
3088 // Æàðèì öåëü:
3089 tx := o.X+o.Rect.X+(o.Rect.Width div 2);
3090 ty := o.Y+o.Rect.Y+(o.Rect.Height div 2);
3091 g_Weapon_HitUID(FTargetUID, 2, FUID, HIT_SOME);
3092 end;
3093 end;
3094 end; // case FState of ...
3096 _end:
3098 // Ñîñòîÿíèå - Âîñêðåøåíèå:
3099 if FState = MONSTATE_REVIVE then
3100 if FAnim[FCurAnim, FDirection].Played then
3101 begin // Îáðàòíàÿ àíèìàöèÿ óìèðàíèÿ çàêîí÷èëàñü - èäåì äàëüøå:
3102 FAnim[FCurAnim, FDirection].Revert(False);
3103 SetState(MONSTATE_GO);
3104 end;
3106 // Åñëè åñòü àíèìàöèÿ îãíÿ êîëäóíà - ïóñòü îíà èäåò:
3107 if vilefire <> nil then
3108 vilefire.Update();
3110 // Ñîñòîÿíèå - Óìèðàåò è òåêóùàÿ àíèìàöèÿ ïðîèãðàíà:
3111 if (FState = MONSTATE_DIE) and
3112 (FAnim[FCurAnim, FDirection] <> nil) and
3113 (FAnim[FCurAnim, FDirection].Played) then
3114 begin
3115 // Óìåð:
3116 SetState(MONSTATE_DEAD);
3118 // Pain_Elemental ïðè ñìåðòè âûïóñêàåò 3 Lost_Soul'à:
3119 if (FMonsterType = MONSTER_PAIN) then
3120 begin
3121 mon := g_Monsters_Create(MONSTER_SOUL, FObj.X+FObj.Rect.X+(FObj.Rect.Width div 2)-30,
3122 FObj.Y+FObj.Rect.Y+20, TDirection.D_LEFT);
3123 if mon <> nil then
3124 begin
3125 mon.SetState(MONSTATE_GO);
3126 mon.FNoRespawn := True;
3127 Inc(gTotalMonsters);
3128 if g_Game_IsNet then MH_SEND_MonsterSpawn(mon.UID);
3129 end;
3131 mon := g_Monsters_Create(MONSTER_SOUL, FObj.X+FObj.Rect.X+(FObj.Rect.Width div 2),
3132 FObj.Y+FObj.Rect.Y+20, TDirection.D_RIGHT);
3133 if mon <> nil then
3134 begin
3135 mon.SetState(MONSTATE_GO);
3136 mon.FNoRespawn := True;
3137 Inc(gTotalMonsters);
3138 if g_Game_IsNet then MH_SEND_MonsterSpawn(mon.UID);
3139 end;
3141 mon := g_Monsters_Create(MONSTER_SOUL, FObj.X+FObj.Rect.X+(FObj.Rect.Width div 2)-15,
3142 FObj.Y+FObj.Rect.Y, TDirection.D_RIGHT);
3143 if mon <> nil then
3144 begin
3145 mon.SetState(MONSTATE_GO);
3146 mon.FNoRespawn := True;
3147 Inc(gTotalMonsters);
3148 if g_Game_IsNet then MH_SEND_MonsterSpawn(mon.UID);
3149 end;
3151 if g_Game_IsNet then MH_SEND_CoopStats();
3152 end;
3154 // Ó ýòèõ ìîíñòðîâ íåò òðóïîâ:
3155 if (FMonsterType = MONSTER_PAIN) or
3156 (FMonsterType = MONSTER_SOUL) or
3157 (FMonsterType = MONSTER_BARREL) then
3158 FRemoved := True;
3159 end;
3161 // Ñîâåðøåíèå àòàêè è ñòðåëüáû:
3162 if (FState = MONSTATE_ATTACK) or (FState = MONSTATE_SHOOT) then
3163 if (FAnim[FCurAnim, FDirection] <> nil) then
3164 // Àíèìàöèÿ àòàêè åñòü - ìîæíî àòàêîâàòü
3165 if (FAnim[FCurAnim, FDirection].Played) then
3166 begin // Àíèìàöèÿ àòàêè çàêîí÷èëàñü => ïåðåõîäèì íà øàã
3167 if FState = MONSTATE_ATTACK then
3168 begin // Ñîñòîÿíèå - Àòàêà
3169 // Åñëè ìîíñòð íå Lost_Soul, òî ïîñëå àòàêè ïåðåõîäèì íà øàã:
3170 if FMonsterType <> MONSTER_SOUL then
3171 SetState(MONSTATE_GO);
3172 end
3173 else // Ñîñòîÿíèå - Ñòðåëüáà
3174 begin
3175 // Ïåðåõîäèì íà øàã, åñëè íå íàäî ñòðåëÿòü åùå ðàç:
3176 if not FChainFire then
3177 SetState(MONSTATE_GO)
3178 else
3179 begin // Íàäî ñòðåëÿòü åùå
3180 FChainFire := False;
3181 // Ò.ê. ñîñòîÿíèå íå èçìåíèëîñü, è íóæåí
3182 // íîâûé öèêë îæèäàíèÿ çàâåðøåíèÿ àíèìàöèè:
3183 FAnim[FCurAnim, FDirection].Reset();
3184 end;
3185 end;
3187 FWaitAttackAnim := False;
3188 end
3190 else // Àíèìàöèÿ àòàêè åùå èäåò (èñêëþ÷åíèå - Lost_Soul):
3191 if (FMonsterType = MONSTER_SOUL) or
3192 ( (not FWaitAttackAnim) and
3193 (FAnim[FCurAnim, FDirection].CurrentFrame =
3194 (FAnim[FCurAnim, FDirection].TotalFrames div 2))
3195 ) then
3196 begin // Àòàêè åùå íå áûëî è ýòî ñåðåäèíà àíèìàöèè àòàêè
3197 if FState = MONSTATE_ATTACK then
3198 begin // Ñîñòîÿíèå - Àòàêà
3199 // Åñëè ýòî Lost_Soul, òî ñáðàñûâàåì àíèìàöèþ àòàêè:
3200 if FMonsterType = MONSTER_SOUL then
3201 FAnim[FCurAnim, FDirection].Reset();
3203 case FMonsterType of
3204 MONSTER_SOUL, MONSTER_IMP, MONSTER_DEMON:
3205 // Ãðûçåì ïåðâîãî ïîïàâøåãîñÿ:
3206 if g_Weapon_Hit(@FObj, 15, FUID, HIT_SOME) <> 0 then
3207 // Lost_Soul óêóñèë êîãî-òî => ïåðåõîäèò íà øàã:
3208 if FMonsterType = MONSTER_SOUL then
3209 SetState(MONSTATE_GO);
3211 MONSTER_FISH:
3212 // Ðûáà êóñàåò ïåðâîãî ïîïàâøåãîñÿ ñî çâóêîì:
3213 if g_Weapon_Hit(@FObj, 10, FUID, HIT_SOME) <> 0 then
3214 g_Sound_PlayExAt('SOUND_MONSTER_FISH_ATTACK', FObj.X, FObj.Y);
3216 MONSTER_SKEL, MONSTER_ROBO, MONSTER_CYBER:
3217 // Ðîáîò, êèáåð èëè ñêåëåò ñèëüíî ïèíàþòñÿ:
3218 if FCurAnim = ANIM_ATTACK2 then
3219 begin
3220 o := FObj;
3221 o.Vel.X := IfThen(FDirection = TDirection.D_RIGHT, 1, -1)*IfThen(FMonsterType = MONSTER_CYBER, 60, 50);
3222 if g_Weapon_Hit(@o, IfThen(FMonsterType = MONSTER_CYBER, 33, 50), FUID, HIT_SOME) <> 0 then
3223 g_Sound_PlayExAt('SOUND_MONSTER_SKEL_HIT', FObj.X, FObj.Y);
3224 end;
3226 MONSTER_VILE:
3227 // Êîëäóí ïûòàåòñÿ âîñêðåøàòü:
3228 if FCurAnim = ANIM_ATTACK2 then
3229 begin
3230 sx := isCorpse(@FObj, True);
3231 if sx <> -1 then
3232 begin // Íàøëè, êîãî âîñêðåñèòü
3233 gMonsters[sx].SetState(MONSTATE_REVIVE);
3234 g_Sound_PlayExAt('SOUND_MONSTER_SLOP', FObj.X, FObj.Y);
3235 // Âîñêðåøàòü - ñåáå âðåäèòü:
3236 {g_Weapon_HitUID(FUID, 5, 0, HIT_SOME);}
3237 end;
3238 end;
3239 end;
3240 end
3242 else // Ñîñòîÿíèå - Ñòðåëüáà
3243 begin
3244 // Âû÷èñëÿåì êîîðäèíàòû, îòêóäà âûëåòèò ïóëÿ:
3245 wx := MONSTER_ANIMTABLE[FMonsterType].wX;
3247 if FDirection = TDirection.D_LEFT then
3248 begin
3249 wx := MONSTER_ANIMTABLE[FMonsterType].wX-(MONSTERTABLE[FMonsterType].Rect.X+(MONSTERTABLE[FMonsterType].Rect.Width div 2));
3250 wx := MONSTERTABLE[FMonsterType].Rect.X+(MONSTERTABLE[FMonsterType].Rect.Width div 2)-wx;
3251 end; // Ýòî çíà÷èò: wx := hitX + (hitWidth / 2) - (wx - (hitX + (hitWidth / 2)))
3253 wx := FObj.X + wx;
3254 wy := FObj.Y + MONSTER_ANIMTABLE[FMonsterType].wY;
3256 // Ìîíñòð íå ìîæåò öåëèòüñÿ â îáúåêò çà ñïèíîé, ñòðåëÿÿ âëåâî:
3257 if (FDirection = TDirection.D_LEFT) and (tx > wx) then
3258 begin
3259 tx := wx - 32;
3260 ty := wy + Random(11) - 5;
3261 end;
3262 // È àíàëîãè÷íî, ñòðåëÿÿ âïðàâî:
3263 if (FDirection = TDirection.D_RIGHT) and (tx < wx) then
3264 begin
3265 tx := wx + 32;
3266 ty := wy + Random(11) - 5;
3267 end;
3269 // Äåëàåì âûñòðåë íóæíûì îðóæèåì:
3270 case FMonsterType of
3271 MONSTER_IMP:
3272 g_Weapon_ball1(wx, wy, tx, ty, FUID);
3273 MONSTER_ZOMBY:
3274 begin
3275 g_Sound_PlayExAt('SOUND_WEAPON_FIREPISTOL', wx, wy);
3276 g_Weapon_gun(wx, wy, tx, ty, 1, 3, FUID, True);
3277 g_Player_CreateShell(wx, wy, 0, -2, SHELL_BULLET);
3278 end;
3279 MONSTER_SERG:
3280 begin
3281 g_Weapon_shotgun(wx, wy, tx, ty, FUID);
3282 if not gSoundEffectsDF then g_Sound_PlayExAt('SOUND_WEAPON_FIRESHOTGUN', wx, wy);
3283 FShellTimer := 10;
3284 FShellType := SHELL_SHELL;
3285 end;
3286 MONSTER_MAN:
3287 begin
3288 g_Weapon_dshotgun(wx, wy, tx, ty, FUID);
3289 FShellTimer := 13;
3290 FShellType := SHELL_DBLSHELL;
3291 FAmmo := -36;
3292 end;
3293 MONSTER_CYBER:
3294 begin
3295 g_Weapon_rocket(wx, wy, tx, ty, FUID);
3296 // MH_SEND_MonsterAttack(FUID, wx, wy, tx, ty);
3297 end;
3298 MONSTER_SKEL:
3299 g_Weapon_revf(wx, wy, tx, ty, FUID, FTargetUID);
3300 MONSTER_CGUN:
3301 begin
3302 g_Weapon_mgun(wx, wy, tx, ty, FUID);
3303 if not gSoundEffectsDF then g_Sound_PlayExAt('SOUND_WEAPON_FIRECGUN', wx, wy);
3304 g_Player_CreateShell(wx, wy, 0, -2, SHELL_BULLET);
3305 end;
3306 MONSTER_SPIDER:
3307 begin
3308 g_Weapon_mgun(wx, wy, tx, ty, FUID);
3309 if not gSoundEffectsDF then g_Sound_PlayExAt('SOUND_WEAPON_FIRECGUN', wx, wy);
3310 g_Player_CreateShell(wx, wy, 0, -2, SHELL_SHELL);
3311 end;
3312 MONSTER_BSP:
3313 g_Weapon_aplasma(wx, wy, tx, ty, FUID);
3314 MONSTER_ROBO:
3315 g_Weapon_plasma(wx, wy, tx, ty, FUID);
3316 MONSTER_MANCUB:
3317 g_Weapon_manfire(wx, wy, tx, ty, FUID);
3318 MONSTER_BARON, MONSTER_KNIGHT:
3319 g_Weapon_ball7(wx, wy, tx, ty, FUID);
3320 MONSTER_CACO:
3321 g_Weapon_ball2(wx, wy, tx, ty, FUID);
3322 MONSTER_PAIN:
3323 begin // Ñîçäàåì Lost_Soul:
3324 mon := g_Monsters_Create(MONSTER_SOUL, FObj.X+(FObj.Rect.Width div 2),
3325 FObj.Y+FObj.Rect.Y, FDirection);
3327 if mon <> nil then
3328 begin // Öåëü - öåëü Pain_Elemental'à. Ëåòèì ê íåé:
3329 mon.FTargetUID := FTargetUID;
3330 GetPos(FTargetUID, @o);
3331 mon.FTargetTime := 0;
3332 mon.FNoRespawn := True;
3333 mon.SetState(MONSTATE_GO);
3334 mon.shoot(@o, True);
3335 Inc(gTotalMonsters);
3337 if g_Game_IsNet then MH_SEND_MonsterSpawn(mon.UID);
3338 end;
3339 end;
3340 end;
3342 if FMonsterType <> MONSTER_PAIN then
3343 if g_Game_IsNet then
3344 MH_SEND_MonsterShot(FUID, wx, wy, tx, ty);
3346 // Ñêîðîñòðåëüíûå ìîíñòðû:
3347 if (FMonsterType = MONSTER_CGUN) or
3348 (FMonsterType = MONSTER_SPIDER) or
3349 (FMonsterType = MONSTER_BSP) or
3350 (FMonsterType = MONSTER_MANCUB) or
3351 (FMonsterType = MONSTER_ROBO) then
3352 if not GetPos(FTargetUID, @o) then
3353 // Öåëü ìåðòâà - èùåì íîâóþ:
3354 findNewPrey()
3355 else // Öåëü æèâà - ïðîäîëæàåì ñòðåëÿòü:
3356 if shoot(@o, False) then
3357 FChainFire := True;
3358 end;
3360 // Àòàêà òîëüêî 1 ðàç çà àíèìàöèþ àòàêè:
3361 FWaitAttackAnim := True;
3362 end;
3364 // Ïîñëåäíèé êàäð òåêóùåé àíèìàöèè:
3365 if FAnim[FCurAnim, FDirection].Counter = FAnim[FCurAnim, FDirection].Speed-1 then
3366 case FState of
3367 MONSTATE_GO, MONSTATE_RUN, MONSTATE_CLIMB, MONSTATE_RUNOUT:
3368 // Çâóêè ïðè ïåðåäâèæåíèè:
3369 case FMonsterType of
3370 MONSTER_CYBER:
3371 if (FAnim[FCurAnim, FDirection].CurrentFrame = 0) or
3372 (FAnim[FCurAnim, FDirection].CurrentFrame = 2) then
3373 g_Sound_PlayExAt('SOUND_MONSTER_CYBER_WALK', FObj.X, FObj.Y);
3374 MONSTER_SPIDER:
3375 if (FAnim[FCurAnim, FDirection].CurrentFrame = 0) or
3376 (FAnim[FCurAnim, FDirection].CurrentFrame = 2) then
3377 g_Sound_PlayExAt('SOUND_MONSTER_SPIDER_WALK', FObj.X, FObj.Y);
3378 MONSTER_BSP:
3379 if (FAnim[FCurAnim, FDirection].CurrentFrame = 0) or
3380 (FAnim[FCurAnim, FDirection].CurrentFrame = 2) then
3381 g_Sound_PlayExAt('SOUND_MONSTER_BSP_WALK', FObj.X, FObj.Y);
3382 MONSTER_ROBO:
3383 if (FAnim[FCurAnim, FDirection].CurrentFrame = 0) or
3384 (FAnim[FCurAnim, FDirection].CurrentFrame = 5) then
3385 g_Sound_PlayExAt('SOUND_MONSTER_BSP_WALK', FObj.X, FObj.Y);
3386 end;
3387 end;
3389 if g_Obj_CollidePanel(@FObj, 0, 0, PANEL_LIFTLEFT or PANEL_LIFTRIGHT) and
3390 not ((FState = MONSTATE_DEAD) or (FState = MONSTATE_DIE)) then
3391 FObj.Vel.X := oldvelx;
3393 // Åñëè åñòü àíèìàöèÿ, òî ïóñòü îíà èäåò:
3394 if FAnim[FCurAnim, FDirection] <> nil then
3395 FAnim[FCurAnim, FDirection].Update();
3396 end;
3398 procedure TMonster.SetDeadAnim;
3399 begin
3400 if FAnim <> nil then
3401 FAnim[FCurAnim, FDirection].CurrentFrame := FAnim[FCurAnim, FDirection].TotalFrames - 1;
3402 end;
3404 procedure TMonster.RevertAnim(R: Boolean = True);
3405 begin
3406 if FAnim <> nil then
3407 if FAnim[FCurAnim, FDirection].IsReverse <> R then
3408 FAnim[FCurAnim, FDirection].Revert(R);
3409 end;
3411 function TMonster.AnimIsReverse: Boolean;
3412 begin
3413 if FAnim <> nil then
3414 Result := FAnim[FCurAnim, FDirection].IsReverse
3415 else
3416 Result := False;
3417 end;
3419 procedure TMonster.ClientUpdate();
3420 var
3421 a, b, sx, sy, oldvelx: Integer;
3422 st: Word;
3423 o, co: TObj;
3424 fall: Boolean;
3425 label
3426 _end;
3427 begin
3428 sx := 0; // SHUT UP COMPILER
3429 sy := 0;
3430 fall := True;
3431 // Ðûáû "ëåòàþò" òîëüêî â âîäå:
3432 if FMonsterType = MONSTER_FISH then
3433 if g_Obj_CollidePanel(@FObj, 0, 0, PANEL_WATER or PANEL_ACID1 or PANEL_ACID2) then
3434 if (FState <> MONSTATE_DIE) and (FState <> MONSTATE_DEAD) then
3435 fall := False;
3437 // Ëåòàþùèå ìîíòñðû:
3438 if ((FMonsterType = MONSTER_SOUL) or
3439 (FMonsterType = MONSTER_PAIN) or
3440 (FMonsterType = MONSTER_CACO)) and
3441 (FState <> MONSTATE_DIE) and
3442 (FState <> MONSTATE_DEAD) then
3443 fall := False;
3445 // Ìåíÿåì ñêîðîñòü òîëüêî ïî ÷åòíûì êàäðàì:
3446 if gTime mod (GAME_TICK*2) <> 0 then
3447 begin
3448 g_Obj_Move(@FObj, fall, True, True);
3449 positionChanged(); // this updates spatial accelerators
3450 Exit;
3451 end;
3453 if FPainTicks > 0 then
3454 Dec(FPainTicks)
3455 else
3456 FPainSound := False;
3458 // Äâèãàåìñÿ:
3459 st := g_Obj_Move(@FObj, fall, True, True);
3460 positionChanged(); // this updates spatial accelerators
3462 // Âûëåòåë çà êàðòó - óäàëÿåì è çàïóñêàåì òðèããåðû:
3463 if WordBool(st and MOVE_FALLOUT) or (FObj.X < -1000) or
3464 (FObj.X > gMapInfo.Width+1000) or (FObj.Y < -1000) then
3465 begin
3466 FRemoved := True;
3467 Exit;
3468 end;
3470 oldvelx := FObj.Vel.X;
3472 // Ñîïðîòèâëåíèå âîçäóõà äëÿ òðóïà:
3473 if (FState = MONSTATE_DIE) or (FState = MONSTATE_DEAD) then
3474 FObj.Vel.X := z_dec(FObj.Vel.X, 1);
3476 if FFireTime > 0 then
3477 begin
3478 if WordBool(st and MOVE_INWATER) then
3479 FFireTime := 0
3480 else
3481 begin
3482 OnFireFlame(1);
3483 FFireTime := FFireTime - 1;
3484 end;
3485 end;
3487 // Ìåðòâûé íè÷åãî íå äåëàåò:
3488 if (FState = MONSTATE_DEAD) then
3489 goto _end;
3491 // Âîçìîæíî, ñîçäàåì ïóçûðüêè â âîäå:
3492 if WordBool(st and MOVE_INWATER) and (Random(32) = 0) then
3493 case FMonsterType of
3494 MONSTER_FISH:
3495 if Random(4) = 0 then
3496 g_GFX_Bubbles(FObj.X+FObj.Rect.X + Random(FObj.Rect.Width),
3497 FObj.Y+FObj.Rect.Y + Random(4), 1, 0, 0);
3498 MONSTER_ROBO, MONSTER_BARREL:
3499 g_GFX_Bubbles(FObj.X+FObj.Rect.X + Random(FObj.Rect.Width),
3500 FObj.Y+FObj.Rect.Y + Random(4), 1, 0, 0);
3501 else begin
3502 g_GFX_Bubbles(FObj.X+FObj.Rect.X + Random(FObj.Rect.Width-4),
3503 FObj.Y+FObj.Rect.Y + Random(4), 5, 4, 4);
3504 if Random(2) = 0 then
3505 g_Sound_PlayExAt('SOUND_GAME_BUBBLE1', FObj.X, FObj.Y)
3506 else
3507 g_Sound_PlayExAt('SOUND_GAME_BUBBLE2', FObj.X, FObj.Y);
3508 end;
3509 end;
3511 // Åñëè ïðîøåë ïåðâûé êàäð àíèìàöèè âçðûâà áî÷êè, òî âçðûâ:
3512 if FMonsterType = MONSTER_BARREL then
3513 begin
3514 if (FState = MONSTATE_DIE) and (FAnim[FCurAnim, FDirection].CurrentFrame = 1) and
3515 (FAnim[FCurAnim, FDirection].Counter = 0) then
3516 g_Weapon_Explode(FObj.X+FObj.Rect.X+(FObj.Rect.Width div 2),
3517 FObj.Y+FObj.Rect.Y+FObj.Rect.Height-16,
3518 60, FUID);
3519 end;
3521 // Lost_Soul âûëåòåë èç âîäû => óñêîðÿåòñÿ:
3522 if FMonsterType = MONSTER_SOUL then
3523 if WordBool(st and MOVE_HITAIR) then
3524 g_Obj_SetSpeed(@FObj, 16);
3526 if FAmmo < 0 then
3527 FAmmo := FAmmo + 1;
3529 // Åñëè íà÷àëè âñïëûâàòü, òî ïðîäîëæàåì:
3530 if FObj.Vel.Y < 0 then
3531 if WordBool(st and MOVE_INWATER) then
3532 FObj.Vel.Y := -4;
3534 // Òàéìåð - æäåì ïîñëå ïîòåðè öåëè:
3535 FTargetTime := FTargetTime + 1;
3537 if FShellTimer > -1 then
3538 if FShellTimer = 0 then
3539 begin
3540 if FShellType = SHELL_SHELL then
3541 g_Player_CreateShell(FObj.X+FObj.Rect.X+(FObj.Rect.Width div 2),
3542 FObj.Y+FObj.Rect.Y+(FObj.Rect.Height div 2),
3543 GameVelX, GameVelY-2, SHELL_SHELL)
3544 else if FShellType = SHELL_DBLSHELL then
3545 begin
3546 g_Player_CreateShell(FObj.X+FObj.Rect.X+(FObj.Rect.Width div 2),
3547 FObj.Y+FObj.Rect.Y+(FObj.Rect.Height div 2),
3548 GameVelX-1, GameVelY-2, SHELL_SHELL);
3549 g_Player_CreateShell(FObj.X+FObj.Rect.X+(FObj.Rect.Width div 2),
3550 FObj.Y+FObj.Rect.Y+(FObj.Rect.Height div 2),
3551 GameVelX+1, GameVelY-2, SHELL_SHELL);
3552 end;
3553 FShellTimer := -1;
3554 end else Dec(FShellTimer);
3556 // Ïðîáóåì óâåðíóòüñÿ îò ëåòÿùåé ïóëè:
3557 if fall then
3558 if (FState in [MONSTATE_GO, MONSTATE_RUN, MONSTATE_RUNOUT,
3559 MONSTATE_ATTACK, MONSTATE_SHOOT]) then
3560 if g_Weapon_Danger(FUID, FObj.X+FObj.Rect.X, FObj.Y+FObj.Rect.Y,
3561 FObj.Rect.Width, FObj.Rect.Height, 50) then
3562 if (g_Obj_CollideLevel(@FObj, 0, 1) or g_Obj_StayOnStep(@FObj)) and
3563 (FObj.Accel.Y = 0) then
3564 FObj.Vel.Y := -MONSTERTABLE[FMonsterType].Jump;
3566 case FState of
3567 MONSTATE_PAIN: // Ñîñòîÿíèå - Áîëü
3568 begin
3569 // Áîëü ñèëüíàÿ => ìîíñòð êðè÷èò:
3570 if FPain >= MONSTERTABLE[FMonsterType].Pain then
3571 begin
3572 FPain := MONSTERTABLE[FMonsterType].Pain;
3573 if gSoundEffectsDF then PainSound();
3574 end;
3575 if (not gSoundEffectsDF) and (FPain >= MONSTERTABLE[FMonsterType].MinPain) then
3576 PainSound();
3578 // Ñíèæàåì áîëü ñî âðåìåíåì:
3579 FPain := FPain - 5;
3581 // Áîëü óæå íå îøóòèìàÿ => èäåì äàëüøå:
3582 if FPain <= MONSTERTABLE[FMonsterType].MinPain then
3583 begin
3584 SetState(MONSTATE_GO);
3585 FPain := 0;
3586 end;
3587 end;
3589 MONSTATE_SLEEP: // Ñîñòîÿíèå - Ñîí
3590 begin
3591 // Ñïèì:
3592 FSleep := FSleep + 1;
3594 // Ïðîñïàëè äîñòàòî÷íî:
3595 if FSleep >= 18 then
3596 FSleep := 0
3597 else // åùå ñïèì
3598 goto _end;
3599 end;
3601 MONSTATE_WAIT: // Ñîñòîÿíèå - Îæèäàíèå
3602 begin
3603 // Æäåì:
3604 FSleep := FSleep - 1;
3605 end;
3607 MONSTATE_GO: // Ñîñòîÿíèå - Äâèæåíèå (ñ îñìîòðîì ñèòóàöèè)
3608 begin
3609 // Åñëè íàòêíóëèñü íà ÁëîêÌîí - óáåãàåì îò íåãî:
3610 if WordBool(st and MOVE_BLOCK) then
3611 begin
3612 Turn();
3613 FSleep := 40;
3614 SetState(MONSTATE_RUNOUT);
3616 goto _end;
3617 end;
3619 // Åñëè ìîíñòð - êîëäóí, òî ïðîáóåì âîñêðåñèòü êîãî-íèáóäü:
3620 if (FMonsterType = MONSTER_VILE) then
3621 if isCorpse(@FObj, False) <> -1 then
3622 begin
3623 SetState(MONSTATE_ATTACK, ANIM_ATTACK2);
3624 FObj.Vel.X := 0;
3626 goto _end;
3627 end;
3629 // Åñëè öåëü ïî÷òè íà îäíîé âåðòèêàëè - áåãàåì òóäà-ñþäà:
3630 if Abs(sx) < 40 then
3631 if FMonsterType <> MONSTER_FISH then
3632 begin
3633 SetState(MONSTATE_RUN);
3634 FSleep := 15;
3636 goto _end;
3637 end;
3639 // Óïåðëèñü â ñòåíó:
3640 if WordBool(st and MOVE_HITWALL) then
3641 begin
3642 case FMonsterType of
3643 MONSTER_CACO, MONSTER_SOUL, MONSTER_PAIN, MONSTER_FISH: ;
3644 else // Íå ëåòàþò:
3645 if (g_Obj_CollideLevel(@FObj, 0, 1) or g_Obj_StayOnStep(@FObj)) and
3646 (FObj.Accel.Y = 0) then
3647 begin // Ñòîèì íà òâåðäîì ïîëó èëè ñòóïåíè
3648 // Ïðûæîê ÷åðåç ñòåíó:
3649 FObj.Vel.Y := -MONSTERTABLE[FMonsterType].Jump;
3650 SetState(MONSTATE_CLIMB);
3651 end;
3652 end;
3654 goto _end;
3655 end;
3657 // Ìîíñòðû, íå ïîäâåðæåííûå ãðàâèòàöèè:
3658 if (FMonsterType = MONSTER_CACO) or (FMonsterType = MONSTER_SOUL) or
3659 (FMonsterType = MONSTER_PAIN) or (FMonsterType = MONSTER_FISH) then
3660 begin
3661 if FMonsterType = MONSTER_FISH then
3662 begin // Ðûáà
3663 if not WordBool(st and MOVE_INWATER) then
3664 begin // Ðûáà âíå âîäû:
3665 if g_Obj_CollideLevel(@FObj, 0, 1) or g_Obj_StayOnStep(@FObj) then
3666 begin // "Ñòîèò" òâåðäî
3667 // Ðûáà òðåïûõàåòñÿ íà ïîâåðõíîñòè:
3668 if FObj.Accel.Y = 0 then
3669 FObj.Vel.Y := -6;
3670 FObj.Accel.X := FObj.Accel.X - 8 + Random(17);
3671 end;
3673 // Ðûáå áîëüíî:
3674 SetState(MONSTATE_PAIN);
3675 FPain := FPain + 50;
3676 end
3677 else // Ðûáà â âîäå
3678 begin
3679 // Ïëûâåì â ñòîðîíó öåëè ïî-âåðòèêàëè:
3680 if Abs(sy) > 8 then
3681 FObj.Vel.Y := g_basic.Sign(sy)*4
3682 else
3683 FObj.Vel.Y := 0;
3685 // Ðûáà ïëûâåò ââåðõ:
3686 if FObj.Vel.Y < 0 then
3687 if not g_Obj_CollideLiquid(@FObj, 0, -16) then
3688 begin
3689 // Âñïëûëè äî ïîâåðõíîñòè - ñòîï:
3690 FObj.Vel.Y := 0;
3691 // Ïëàâàåì òóäà-ñþäà:
3692 SetState(MONSTATE_RUN);
3693 FSleep := 20;
3694 end;
3695 end;
3696 end
3697 else // Ëåòàþùèå ìîíñòðû
3698 begin
3699 // Ëåòèì â ñòîðîíó öåëè ïî-âåðòèêàëè:
3700 if Abs(sy) > 8 then
3701 FObj.Vel.Y := g_basic.Sign(sy)*4
3702 else
3703 FObj.Vel.Y := 0;
3704 end;
3705 end
3706 else // "Íàçåìíûå" ìîíñòðû
3707 begin
3708 // Âîçìîæíî, ïèíàåì êóñêè:
3709 if (FObj.Vel.X <> 0) and (gGibs <> nil) then
3710 begin
3711 b := Abs(FObj.Vel.X);
3712 if b > 1 then b := b * (Random(8 div b) + 1);
3713 for a := 0 to High(gGibs) do
3714 begin
3715 if gGibs[a].alive and
3716 g_Obj_Collide(FObj.X+FObj.Rect.X, FObj.Y+FObj.Rect.Y+FObj.Rect.Height-4,
3717 FObj.Rect.Width, 8, @gGibs[a].Obj) and (Random(3) = 0) then
3718 begin
3719 // Ïèíàåì êóñêè
3720 if FObj.Vel.X < 0 then
3721 begin
3722 g_Obj_PushA(@gGibs[a].Obj, b, Random(61)+120); // íàëåâî
3723 end
3724 else
3725 begin
3726 g_Obj_PushA(@gGibs[a].Obj, b, Random(61)); // íàïðàâî
3727 end;
3728 positionChanged(); // this updates spatial accelerators
3729 end;
3730 end;
3731 end;
3732 // Áîññû ìîãóò ïèíàòü òðóïû:
3733 if (FMonsterType in [MONSTER_CYBER, MONSTER_SPIDER, MONSTER_ROBO]) and
3734 (FObj.Vel.X <> 0) and (gCorpses <> nil) then
3735 begin
3736 b := Abs(FObj.Vel.X);
3737 if b > 1 then b := b * (Random(8 div b) + 1);
3738 for a := 0 to High(gCorpses) do
3739 if (gCorpses[a] <> nil) and (gCorpses[a].State > 0) then
3740 begin
3741 co := gCorpses[a].Obj;
3742 if g_Obj_Collide(FObj.X+FObj.Rect.X, FObj.Y+FObj.Rect.Y+FObj.Rect.Height-4,
3743 FObj.Rect.Width, 8, @co) and (Random(3) = 0) then
3744 // Ïèíàåì òðóïû
3745 if FObj.Vel.X < 0 then
3746 gCorpses[a].Damage(b*2, -b, Random(7)) // íàëåâî
3747 else
3748 gCorpses[a].Damage(b*2, b, Random(7)); // íàïðàâî
3749 end;
3750 end;
3751 end;
3753 FSleep := FSleep + 1;
3755 // Èíîãäà ðû÷èì:
3756 if FSleep >= 8 then
3757 begin
3758 FSleep := 0;
3759 if Random(8) = 0 then
3760 ActionSound();
3761 end;
3763 // Áåæèì â âûáðàííóþ ñòîðîíó:
3764 if FDirection = TDirection.D_RIGHT then
3765 FObj.Vel.X := MONSTERTABLE[FMonsterType].RunVel
3766 else
3767 FObj.Vel.X := -MONSTERTABLE[FMonsterType].RunVel;
3769 // Åñëè â âîäå, òî çàìåäëÿåìñÿ:
3770 if WordBool(st and MOVE_INWATER) then
3771 FObj.Vel.X := FObj.Vel.X div 2
3772 else // Ðûáàì íå íóæíî çàìåäëÿòüñÿ
3773 if FMonsterType = MONSTER_FISH then
3774 FObj.Vel.X := 0;
3775 end;
3777 MONSTATE_RUN: // Ñîñòîÿíèå - Áåã
3778 begin
3779 // Åñëè íàòêíóëèñü íà ÁëîêÌîí - óáåãàåì îò íåãî:
3780 if WordBool(st and MOVE_BLOCK) then
3781 begin
3782 SetState(MONSTATE_RUNOUT);
3783 FSleep := 40;
3785 goto _end;
3786 end;
3788 FSleep := FSleep - 1;
3790 // Ïðîáåæàëè äîñòàòî÷íî èëè âðåçàëèñü â ñòåíó => ïåðåõîäèì íà øàã:
3791 if (FSleep <= 0) or (WordBool(st and MOVE_HITWALL) and ((FObj.Vel.Y+FObj.Accel.Y) = 0)) then
3792 begin
3793 SetState(MONSTATE_GO);
3794 FSleep := 0;
3796 // Èíîãäà ðû÷èì:
3797 if Random(8) = 0 then
3798 ActionSound();
3799 end;
3801 // Áåæèì â âûáðàííóþ ñòîðîíó:
3802 if FDirection = TDirection.D_RIGHT then
3803 FObj.Vel.X := MONSTERTABLE[FMonsterType].RunVel
3804 else
3805 FObj.Vel.X := -MONSTERTABLE[FMonsterType].RunVel;
3807 // Åñëè â âîäå, òî çàìåäëÿåìñÿ:
3808 if WordBool(st and MOVE_INWATER) then
3809 FObj.Vel.X := FObj.Vel.X div 2
3810 else // Ðûáàì íå íóæíî çàìåäëÿòüñÿ
3811 if FMonsterType = MONSTER_FISH then
3812 FObj.Vel.X := 0;
3813 end;
3815 MONSTATE_RUNOUT: // Ñîñòîÿíèå - Óáåãàåò îò ÷åãî-òî
3816 begin
3817 // Âûøëè èç ÁëîêÌîíà:
3818 if (not WordBool(st and MOVE_BLOCK)) and (FSleep > 0) then
3819 FSleep := 0;
3821 FSleep := FSleep - 1;
3823 // Óáàæåëè äîñòàòî÷íî äàëåêî => ïåðåõîäèì íà øàã:
3824 if FSleep <= -18 then
3825 begin
3826 SetState(MONSTATE_GO);
3827 FSleep := 0;
3829 // Èíîãäà ðû÷èì:
3830 if Random(8) = 0 then
3831 ActionSound();
3832 end;
3834 // Áåæèì â âûáðàííóþ ñòîðîíó:
3835 if FDirection = TDirection.D_RIGHT then
3836 FObj.Vel.X := MONSTERTABLE[FMonsterType].RunVel
3837 else
3838 FObj.Vel.X := -MONSTERTABLE[FMonsterType].RunVel;
3840 // Åñëè â âîäå, òî çàìåäëÿåìñÿ:
3841 if WordBool(st and MOVE_INWATER) then
3842 FObj.Vel.X := FObj.Vel.X div 2
3843 else // Ðûáàì íå íóæíî çàìåäëÿòüñÿ
3844 if FMonsterType = MONSTER_FISH then
3845 FObj.Vel.X := 0;
3846 end;
3848 MONSTATE_CLIMB: // Ñîñòîÿíèå - Ïðûæîê (÷òîáû îáîéòè ñòåíó)
3849 begin
3850 // Äîñòèãëè âûñøåé òî÷êè ïðûæêà èëè ñòåíà êîí÷èëàñü => ïåðåõîäèì íà øàã:
3851 if ((FObj.Vel.Y+FObj.Accel.Y) >= 0) or
3852 (not WordBool(st and MOVE_HITWALL)) then
3853 begin
3854 SetState(MONSTATE_GO);
3855 FSleep := 0;
3857 // Ñòåíà íå êîí÷èëàñü => áåæèì îò íåå:
3858 if WordBool(st and (MOVE_HITWALL or MOVE_BLOCK)) then
3859 begin
3860 SetState(MONSTATE_RUN);
3861 FSleep := 15;
3862 end;
3863 end;
3865 // Áåæèì â âûáðàííóþ ñòîðîíó:
3866 if FDirection = TDirection.D_RIGHT then
3867 FObj.Vel.X := MONSTERTABLE[FMonsterType].RunVel
3868 else
3869 FObj.Vel.X := -MONSTERTABLE[FMonsterType].RunVel;
3871 // Åñëè â âîäå, òî çàìåäëÿåìñÿ:
3872 if WordBool(st and MOVE_INWATER) then
3873 FObj.Vel.X := FObj.Vel.X div 2
3874 else // Ðûáàì íå íóæíî çàìåäëÿòüñÿ
3875 if FMonsterType = MONSTER_FISH then
3876 FObj.Vel.X := 0;
3877 end;
3879 MONSTATE_ATTACK, // Ñîñòîÿíèå - Àòàêà
3880 MONSTATE_SHOOT: // Ñîñòîÿíèå - Ñòðåëüáà
3881 begin
3882 // Lost_Soul âðåçàëñÿ â ñòåíó ïðè àòàêå => ïåðåõîäèò íà øàã:
3883 if FMonsterType = MONSTER_SOUL then
3884 begin
3885 if WordBool(st and (MOVE_HITWALL or MOVE_HITCEIL or MOVE_HITLAND)) then
3886 SetState(MONSTATE_GO);
3888 goto _end;
3889 end;
3891 // Çàìåäëÿåìñÿ ïðè àòàêå:
3892 if FMonsterType <> MONSTER_FISH then
3893 FObj.Vel.X := z_dec(FObj.Vel.X, 1);
3895 // Íóæíî ñòðåëÿòü, à ìîíñòð - êîëäóí:
3896 if (FMonsterType = MONSTER_VILE) and (FState = MONSTATE_SHOOT) then
3897 begin
3898 // Öåëü ïîãèáëà => èäåì äàëüøå:
3899 if not GetPos(FTargetUID, @o) then
3900 begin
3901 SetState(MONSTATE_GO);
3903 goto _end;
3904 end;
3906 // Öåëü íå âèäíî => èäåì äàëüøå:
3907 if not g_Look(@FObj, @o, FDirection) then
3908 begin
3909 SetState(MONSTATE_GO);
3911 goto _end;
3912 end;
3914 // Öåëü â âîäå - íå çàãîðèòñÿ => èäåì äàëüøå:
3915 if g_Obj_CollideWater(@o, 0, 0) then
3916 begin
3917 SetState(MONSTATE_GO);
3919 goto _end;
3920 end;
3921 end;
3922 end;
3923 end; // case FState of ...
3925 _end:
3927 // Ñîñòîÿíèå - Âîñêðåøåíèå:
3928 if FState = MONSTATE_REVIVE then
3929 if FAnim[FCurAnim, FDirection].Played then
3930 begin // Îáðàòíàÿ àíèìàöèÿ óìèðàíèÿ çàêîí÷èëàñü - èäåì äàëüøå:
3931 FAnim[FCurAnim, FDirection].Revert(False);
3932 SetState(MONSTATE_GO);
3933 end;
3935 // Åñëè åñòü àíèìàöèÿ îãíÿ êîëäóíà - ïóñòü îíà èäåò:
3936 if vilefire <> nil then
3937 vilefire.Update();
3939 // Ñîñòîÿíèå - Óìèðàåò è òåêóùàÿ àíèìàöèÿ ïðîèãðàíà:
3940 if (FState = MONSTATE_DIE) and
3941 (FAnim[FCurAnim, FDirection] <> nil) and
3942 (FAnim[FCurAnim, FDirection].Played) then
3943 begin
3944 // Óìåð:
3945 SetState(MONSTATE_DEAD);
3947 // Ó ýòèõ ìîíñòðîâ íåò òðóïîâ:
3948 if (FMonsterType = MONSTER_PAIN) or
3949 (FMonsterType = MONSTER_SOUL) or
3950 (FMonsterType = MONSTER_BARREL) then
3951 FRemoved := True
3952 else
3953 FAnim[FCurAnim, FDirection].CurrentFrame := FAnim[FCurAnim, FDirection].TotalFrames - 1;
3954 end;
3956 // Ñîâåðøåíèå àòàêè è ñòðåëüáû:
3957 if (FState = MONSTATE_ATTACK) or (FState = MONSTATE_SHOOT) then
3958 if (FAnim[FCurAnim, FDirection] <> nil) then
3959 // Àíèìàöèÿ àòàêè åñòü - ìîæíî àòàêîâàòü
3960 if (FAnim[FCurAnim, FDirection].Played) then
3961 begin // Àíèìàöèÿ àòàêè çàêîí÷èëàñü => ïåðåõîäèì íà øàã
3962 if FState = MONSTATE_ATTACK then
3963 begin // Ñîñòîÿíèå - Àòàêà
3964 // Åñëè ìîíñòð íå Lost_Soul, òî ïîñëå àòàêè ïåðåõîäèì íà øàã:
3965 if FMonsterType <> MONSTER_SOUL then
3966 SetState(MONSTATE_GO);
3967 end
3968 else // Ñîñòîÿíèå - Ñòðåëüáà
3969 begin
3970 // Ïåðåõîäèì íà øàã, åñëè íå íàäî ñòðåëÿòü åùå ðàç:
3971 if not FChainFire then
3972 SetState(MONSTATE_GO)
3973 else
3974 begin // Íàäî ñòðåëÿòü åùå
3975 FChainFire := False;
3976 // Ò.ê. ñîñòîÿíèå íå èçìåíèëîñü, è íóæåí
3977 // íîâûé öèêë îæèäàíèÿ çàâåðøåíèÿ àíèìàöèè:
3978 FAnim[FCurAnim, FDirection].Reset();
3979 end;
3980 end;
3982 FWaitAttackAnim := False;
3983 end
3985 else // Àíèìàöèÿ àòàêè åùå èäåò (èñêëþ÷åíèå - Lost_Soul):
3986 if (FMonsterType = MONSTER_SOUL) or
3987 ( (not FWaitAttackAnim) and
3988 (FAnim[FCurAnim, FDirection].CurrentFrame =
3989 (FAnim[FCurAnim, FDirection].TotalFrames div 2))
3990 ) then
3991 begin // Àòàêè åùå íå áûëî è ýòî ñåðåäèíà àíèìàöèè àòàêè
3992 if FState = MONSTATE_ATTACK then
3993 begin // Ñîñòîÿíèå - Àòàêà
3994 // Åñëè ýòî Lost_Soul, òî ñáðàñûâàåì àíèìàöèþ àòàêè:
3995 if FMonsterType = MONSTER_SOUL then
3996 FAnim[FCurAnim, FDirection].Reset();
3998 case FMonsterType of
3999 MONSTER_SOUL, MONSTER_IMP, MONSTER_DEMON:
4000 // Ãðûçåì ïåðâîãî ïîïàâøåãîñÿ:
4001 if g_Weapon_Hit(@FObj, 15, FUID, HIT_SOME) <> 0 then
4002 // Lost_Soul óêóñèë êîãî-òî => ïåðåõîäèò íà øàã:
4003 if FMonsterType = MONSTER_SOUL then
4004 SetState(MONSTATE_GO);
4006 MONSTER_FISH:
4007 g_Weapon_Hit(@FObj, 10, FUID, HIT_SOME);
4009 MONSTER_SKEL, MONSTER_ROBO, MONSTER_CYBER:
4010 // Ðîáîò, êèáåð èëè ñêåëåò ñèëüíî ïèíàþòñÿ:
4011 if FCurAnim = ANIM_ATTACK2 then
4012 begin
4013 o := FObj;
4014 o.Vel.X := IfThen(FDirection = TDirection.D_RIGHT, 1, -1)*IfThen(FMonsterType = MONSTER_CYBER, 60, 50);
4015 g_Weapon_Hit(@o, IfThen(FMonsterType = MONSTER_CYBER, 33, 50), FUID, HIT_SOME);
4016 end;
4018 MONSTER_VILE:
4019 // Êîëäóí ïûòàåòñÿ âîñêðåøàòü:
4020 if FCurAnim = ANIM_ATTACK2 then
4021 begin
4022 sx := isCorpse(@FObj, True);
4023 if sx <> -1 then
4024 begin // Íàøëè, êîãî âîñêðåñèòü
4025 g_Sound_PlayExAt('SOUND_MONSTER_SLOP', FObj.X, FObj.Y);
4026 // Âîñêðåøàòü - ñåáå âðåäèòü:
4027 {g_Weapon_HitUID(FUID, 5, 0, HIT_SOME);}
4028 end;
4029 end;
4030 end;
4031 end
4033 else // Ñîñòîÿíèå - Ñòðåëüáà
4034 begin
4035 // Ñêîðîñòðåëüíûå ìîíñòðû:
4036 if (FMonsterType = MONSTER_CGUN) or
4037 (FMonsterType = MONSTER_SPIDER) or
4038 (FMonsterType = MONSTER_BSP) or
4039 (FMonsterType = MONSTER_MANCUB) or
4040 (FMonsterType = MONSTER_ROBO) then
4041 if not GetPos(FTargetUID, @o) then
4042 // Öåëü ìåðòâà - èùåì íîâóþ:
4043 findNewPrey()
4044 else // Öåëü æèâà - ïðîäîëæàåì ñòðåëÿòü:
4045 if shoot(@o, False) then
4046 FChainFire := True;
4047 end;
4049 // Àòàêà òîëüêî 1 ðàç çà àíèìàöèþ àòàêè:
4050 FWaitAttackAnim := True;
4051 end;
4053 // Ïîñëåäíèé êàäð òåêóùåé àíèìàöèè:
4054 if FAnim[FCurAnim, FDirection].Counter = FAnim[FCurAnim, FDirection].Speed-1 then
4055 case FState of
4056 MONSTATE_GO, MONSTATE_RUN, MONSTATE_CLIMB, MONSTATE_RUNOUT:
4057 // Çâóêè ïðè ïåðåäâèæåíèè:
4058 case FMonsterType of
4059 MONSTER_CYBER:
4060 if (FAnim[FCurAnim, FDirection].CurrentFrame = 0) or
4061 (FAnim[FCurAnim, FDirection].CurrentFrame = 2) then
4062 g_Sound_PlayExAt('SOUND_MONSTER_CYBER_WALK', FObj.X, FObj.Y);
4063 MONSTER_SPIDER:
4064 if (FAnim[FCurAnim, FDirection].CurrentFrame = 0) or
4065 (FAnim[FCurAnim, FDirection].CurrentFrame = 2) then
4066 g_Sound_PlayExAt('SOUND_MONSTER_SPIDER_WALK', FObj.X, FObj.Y);
4067 MONSTER_BSP:
4068 if (FAnim[FCurAnim, FDirection].CurrentFrame = 0) or
4069 (FAnim[FCurAnim, FDirection].CurrentFrame = 2) then
4070 g_Sound_PlayExAt('SOUND_MONSTER_BSP_WALK', FObj.X, FObj.Y);
4071 MONSTER_ROBO:
4072 if (FAnim[FCurAnim, FDirection].CurrentFrame = 0) or
4073 (FAnim[FCurAnim, FDirection].CurrentFrame = 5) then
4074 g_Sound_PlayExAt('SOUND_MONSTER_BSP_WALK', FObj.X, FObj.Y);
4075 end;
4076 end;
4078 // Êîñòûëü äëÿ ïîòîêîâ
4079 if g_Obj_CollidePanel(@FObj, 0, 0, PANEL_LIFTLEFT or PANEL_LIFTRIGHT) and
4080 not ((FState = MONSTATE_DEAD) or (FState = MONSTATE_DIE)) then
4081 FObj.Vel.X := oldvelx;
4083 // Åñëè åñòü àíèìàöèÿ, òî ïóñòü îíà èäåò:
4084 if FAnim[FCurAnim, FDirection] <> nil then
4085 FAnim[FCurAnim, FDirection].Update();
4086 end;
4088 procedure TMonster.ClientAttack(wx, wy, atx, aty: Integer);
4089 begin
4090 case FMonsterType of
4091 MONSTER_ZOMBY:
4092 begin
4093 g_Sound_PlayExAt('SOUND_WEAPON_FIREPISTOL', wx, wy);
4094 g_Player_CreateShell(wx, wy, 0, -2, SHELL_BULLET);
4095 end;
4096 MONSTER_SERG:
4097 begin
4098 g_Sound_PlayExAt('SOUND_WEAPON_FIRESHOTGUN', wx, wy);
4099 FShellTimer := 10;
4100 FShellType := SHELL_SHELL;
4101 end;
4102 MONSTER_MAN:
4103 begin
4104 g_Sound_PlayExAt('SOUND_WEAPON_FIRESHOTGUN2', wx, wy);
4105 FShellTimer := 13;
4106 FShellType := SHELL_DBLSHELL;
4107 end;
4108 MONSTER_CGUN, MONSTER_SPIDER:
4109 begin
4110 g_Sound_PlayExAt('SOUND_WEAPON_FIRECGUN', wx, wy);
4111 g_Player_CreateShell(wx, wy, 0, -2, SHELL_BULLET);
4112 end;
4113 MONSTER_IMP:
4114 g_Weapon_ball1(wx, wy, atx, aty, FUID);
4115 MONSTER_CYBER:
4116 g_Weapon_rocket(wx, wy, atx, aty, FUID);
4117 MONSTER_SKEL:
4118 g_Weapon_revf(wx, wy, atx, aty, FUID, FTargetUID);
4119 MONSTER_BSP:
4120 g_Weapon_aplasma(wx, wy, atx, aty, FUID);
4121 MONSTER_ROBO:
4122 g_Weapon_plasma(wx, wy, atx, aty, FUID);
4123 MONSTER_MANCUB:
4124 g_Weapon_manfire(wx, wy, atx, aty, FUID);
4125 MONSTER_BARON, MONSTER_KNIGHT:
4126 g_Weapon_ball7(wx, wy, atx, aty, FUID);
4127 MONSTER_CACO:
4128 g_Weapon_ball2(wx, wy, atx, aty, FUID);
4129 end;
4130 end;
4132 procedure TMonster.Turn();
4133 begin
4134 // Ðàçâîðà÷èâàåìñÿ:
4135 if FDirection = TDirection.D_LEFT then FDirection := TDirection.D_RIGHT else FDirection := TDirection.D_LEFT;
4137 // Áåæèì â âûáðàííóþ ñòîðîíó:
4138 if FDirection = TDirection.D_RIGHT then
4139 FObj.Vel.X := MONSTERTABLE[FMonsterType].RunVel
4140 else
4141 FObj.Vel.X := -MONSTERTABLE[FMonsterType].RunVel;
4142 end;
4144 function TMonster.findNewPrey(): Boolean;
4145 var
4146 a: DWORD;
4147 l, l2: Integer;
4148 PlayersSee, MonstersSee: Array of DWORD;
4149 PlayerNear, MonsterNear: Integer;
4150 begin
4151 Result := False;
4152 SetLength(MonstersSee, 0);
4153 SetLength(PlayersSee, 0);
4155 FTargetUID := 0;
4156 l := 32000;
4157 PlayerNear := -1;
4158 MonsterNear := -1;
4160 // Ïîåõàâøèå, êàííèáàëû, è äîáðûå èãðîêîâ íå òðîãàþò
4161 if (gPlayers <> nil) and (FBehaviour <> BH_INSANE) and
4162 (FBehaviour <> BH_CANNIBAL) and (FBehaviour <> BH_GOOD) then
4163 for a := 0 to High(gPlayers) do
4164 if (gPlayers[a] <> nil) and (gPlayers[a].alive)
4165 and (not gPlayers[a].NoTarget) and (gPlayers[a].FMegaRulez[MR_INVIS] < gTime) then
4166 begin
4167 if g_Look(@FObj, @gPlayers[a].Obj, FDirection) then
4168 begin
4169 SetLength(PlayersSee, Length(PlayersSee) + 1);
4170 PlayersSee[High(PlayersSee)] := a;
4171 end;
4172 l2 := Abs(gPlayers[a].GameX-FObj.X)+
4173 Abs(gPlayers[a].GameY-FObj.Y);
4174 if l2 < l then
4175 begin
4176 l := l2;
4177 PlayerNear := Integer(a);
4178 end;
4179 end;
4181 // Êèëëåðû è äîáðûå íå òðîãàþò ìîíñòðîâ
4182 if (gMonsters <> nil) and (FBehaviour <> BH_KILLER) and (FBehaviour <> BH_GOOD) then
4183 for a := 0 to High(gMonsters) do
4184 if (gMonsters[a] <> nil) and (gMonsters[a].alive) and
4185 (gMonsters[a].FUID <> FUID) then
4186 begin
4187 if (FBehaviour = BH_CANNIBAL) and (gMonsters[a].FMonsterType <> FMonsterType) then
4188 Continue; // Êàííèáàëû àòàêóþò òîëüêî ñîðîäè÷åé
4189 if (FBehaviour = BH_INSANE) and (gMonsters[a].FMonsterType <> MONSTER_BARREL)
4190 and (IsFriend(gMonsters[a].FMonsterType, FMonsterType)) then
4191 Continue; // Ïîåõàâøèå íå òðîãàþò äðóçåé, íî èì íå íðàâÿòñÿ áî÷êè
4192 if ((FBehaviour = BH_NORMAL) or (FBehaviour = BH_MANIAC))
4193 and (IsFriend(gMonsters[a].FMonsterType, FMonsterType)) then
4194 Continue; // Îñòàâøèåñÿ òèïû, êðîìå êàííèáàëîâ, íå òðîãàþò ñâîèõ äðóçåé
4196 if g_Look(@FObj, @gMonsters[a].Obj, FDirection) then
4197 begin
4198 SetLength(MonstersSee, Length(MonstersSee) + 1);
4199 MonstersSee[High(MonstersSee)] := a;
4200 end;
4201 l2 := Abs(gMonsters[a].FObj.X-FObj.X)+
4202 Abs(gMonsters[a].FObj.Y-FObj.Y);
4203 if l2 < l then
4204 begin
4205 l := l2;
4206 MonsterNear := Integer(a);
4207 end;
4208 end;
4210 case FBehaviour of
4211 BH_NORMAL, BH_KILLER:
4212 begin
4213 // Îáû÷íûé è êèëëåð ñíà÷àëà èùóò èãðîêîâ â ïîëå çðåíèÿ
4214 if (FTargetUID = 0) and (Length(PlayersSee) > 0) then
4215 begin
4216 a := PlayersSee[Random(Length(PlayersSee))];
4217 FTargetUID := gPlayers[a].UID;
4218 end;
4219 // Çàòåì ïîáëèçîñòè
4220 if (FTargetUID = 0) and (PlayerNear > -1) then
4221 begin
4222 a := PlayerNear;
4223 FTargetUID := gPlayers[a].UID;
4224 end;
4225 // Ïîòîì îáû÷íûå èùóò ìîíñòðîâ â ïîëå çðåíèÿ
4226 if (FTargetUID = 0) and (Length(MonstersSee) > 0) then
4227 begin
4228 a := MonstersSee[Random(Length(MonstersSee))];
4229 FTargetUID := gMonsters[a].UID;
4230 end;
4231 // Çàòåì ïîáëèçîñòè
4232 if (FTargetUID = 0) and (MonsterNear > -1) then
4233 begin
4234 a := MonsterNear;
4235 FTargetUID := gMonsters[a].UID;
4236 end;
4237 end;
4238 BH_MANIAC, BH_INSANE, BH_CANNIBAL:
4239 begin
4240 // Ìàíüÿêè, ïîåõàâøèå è êàííèáàëû ñíà÷àëà èñòðåáëÿþò âñ¸ â ïîëå çðåíèÿ
4241 if (FTargetUID = 0) and (Length(PlayersSee) > 0) then
4242 begin
4243 a := PlayersSee[Random(Length(PlayersSee))];
4244 FTargetUID := gPlayers[a].UID;
4245 end;
4246 if (FTargetUID = 0) and (Length(MonstersSee) > 0) then
4247 begin
4248 a := MonstersSee[Random(Length(MonstersSee))];
4249 FTargetUID := gMonsters[a].UID;
4250 end;
4251 // Çàòåì èùóò êîãî-òî ïîáëèçîñòè
4252 if (FTargetUID = 0) and (PlayerNear > -1) then
4253 begin
4254 a := PlayerNear;
4255 FTargetUID := gPlayers[a].UID;
4256 end;
4257 if (FTargetUID = 0) and (MonsterNear > -1) then
4258 begin
4259 a := MonsterNear;
4260 FTargetUID := gMonsters[a].UID;
4261 end;
4262 end;
4263 end;
4265 // Åñëè è ìîíñòðîâ íåò - íà÷èíàåì æäàòü öåëü:
4266 if FTargetUID = 0 then
4267 begin
4268 // Ïîåõàâøèé ïûòàåòñÿ ñàìîóáèòüñÿ
4269 if FBehaviour = BH_INSANE then
4270 FTargetUID := FUID
4271 else
4272 FTargetTime := MAX_ATM;
4273 end
4274 else
4275 begin // Öåëü íàøëè
4276 FTargetTime := 0;
4277 Result := True;
4278 end;
4279 end;
4281 function TMonster.kick(o: PObj): Boolean;
4282 begin
4283 Result := False;
4285 case FMonsterType of
4286 MONSTER_FISH:
4287 begin
4288 SetState(MONSTATE_ATTACK);
4289 Result := True;
4290 end;
4291 MONSTER_DEMON:
4292 begin
4293 SetState(MONSTATE_ATTACK);
4294 g_Sound_PlayExAt('SOUND_MONSTER_DEMON_ATTACK', FObj.X, FObj.Y);
4295 Result := True;
4296 end;
4297 MONSTER_IMP:
4298 begin
4299 SetState(MONSTATE_ATTACK);
4300 g_Sound_PlayExAt('SOUND_MONSTER_IMP_ATTACK', FObj.X, FObj.Y);
4301 Result := True;
4302 end;
4303 MONSTER_SKEL, MONSTER_ROBO, MONSTER_CYBER:
4304 begin
4305 SetState(MONSTATE_ATTACK, ANIM_ATTACK2);
4306 g_Sound_PlayExAt('SOUND_MONSTER_SKEL_ATTACK', FObj.X, FObj.Y);
4307 Result := True;
4308 end;
4309 MONSTER_BARON, MONSTER_KNIGHT,
4310 MONSTER_CACO, MONSTER_MANCUB:
4311 // Ýòè ìîíñòðû íå ïèíàþò - îíè ñòðåëÿþò â óïîð:
4312 if not g_Game_IsClient then Result := shoot(o, True);
4313 end;
4314 end;
4316 function TMonster.shoot(o: PObj; immediately: Boolean): Boolean;
4317 var
4318 xd, yd, m: Integer;
4319 begin
4320 Result := False;
4322 // Ñòðåëÿòü ðàíî:
4323 if FAmmo < 0 then
4324 Exit;
4326 // Æäàòü âðåìåíè ãîòîâíîñòè ê âûñòðåëó:
4327 if not immediately then
4328 case FMonsterType of
4329 MONSTER_FISH, MONSTER_BARREL, MONSTER_DEMON:
4330 Exit; // íå ñòðåëÿþò
4331 MONSTER_CGUN, MONSTER_BSP, MONSTER_ROBO:
4332 begin
4333 FAmmo := FAmmo + 1;
4334 // Âðåìÿ âûñòðåëà óïóùåíî:
4335 if FAmmo >= 50 then
4336 FAmmo := IfThen(FMonsterType = MONSTER_ROBO, -200, -50);
4337 end;
4338 MONSTER_MAN: ;
4339 MONSTER_MANCUB:
4340 begin
4341 FAmmo := FAmmo + 1;
4342 // Âðåìÿ âûñòðåëà óïóùåíî:
4343 if FAmmo >= 5 then
4344 FAmmo := -50;
4345 end;
4346 MONSTER_SPIDER:
4347 begin
4348 FAmmo := FAmmo + 1;
4349 // Âðåìÿ âûñòðåëà óïóùåíî:
4350 if FAmmo >= 100 then
4351 FAmmo := -50;
4352 end;
4353 MONSTER_CYBER:
4354 begin
4355 // Ñòðåëÿåò íå âñåãäà:
4356 if Random(2) = 0 then
4357 Exit;
4358 FAmmo := FAmmo + 1;
4359 // Âðåìÿ âûñòðåëà óïóùåíî:
4360 if FAmmo >= 10 then
4361 FAmmo := -50;
4362 end;
4363 MONSTER_BARON, MONSTER_KNIGHT: if Random(8) <> 0 then Exit;
4364 MONSTER_SKEL: if Random(32) <> 0 then Exit;
4365 MONSTER_VILE: if Random(8) <> 0 then Exit;
4366 MONSTER_PAIN: if Random(8) <> 0 then Exit;
4367 else if Random(16) <> 0 then Exit;
4368 end;
4370 // Öåëè íå âèäíî:
4371 if not g_Look(@FObj, o, FDirection) then
4372 Exit;
4374 FTargetTime := 0;
4376 tx := o^.X+o^.Rect.X+(o^.Rect.Width div 2)+((o^.Vel.X{+o^.Accel.X})*12);
4377 ty := o^.Y+o^.Rect.Y+(o^.Rect.Height div 2)+((o^.Vel.Y{+o^.Accel.Y})*12);
4379 // Ðàçíèöà ïî âûñîòå áîëüøå ðàçíèöû ïî ãîðèçîíòàëè
4380 // (íå ìîæåò ñòðåëÿòü ïîä òàêèì áîëüøèì óãëîì):
4381 if Abs(tx-(FObj.X+FObj.Rect.X+(FObj.Rect.Width div 2))) <
4382 Abs(ty-(FObj.Y+FObj.Rect.Y+(FObj.Rect.Height div 2))) then
4383 Exit;
4385 case FMonsterType of
4386 MONSTER_IMP, MONSTER_BARON, MONSTER_KNIGHT, MONSTER_CACO:
4387 begin
4388 SetState(MONSTATE_SHOOT);
4389 {nn}
4390 end;
4391 MONSTER_SKEL:
4392 begin
4393 SetState(MONSTATE_SHOOT);
4394 {nn}
4395 end;
4396 MONSTER_VILE:
4397 begin // Çàæèãàåì îãîíü
4398 tx := o^.X+o^.Rect.X+(o^.Rect.Width div 2);
4399 ty := o^.Y+o^.Rect.Y;
4400 SetState(MONSTATE_SHOOT);
4402 vilefire.Reset();
4404 g_Sound_PlayExAt('SOUND_MONSTER_VILE_ATTACK', FObj.X, FObj.Y);
4405 g_Sound_PlayExAt('SOUND_FIRE', o^.X, o^.Y);
4406 end;
4407 MONSTER_SOUL:
4408 begin // Ëåòèò â ñòîðîíó öåëè:
4409 SetState(MONSTATE_ATTACK);
4410 g_Sound_PlayExAt('SOUND_MONSTER_SOUL_ATTACK', FObj.X, FObj.Y);
4412 xd := tx-(FObj.X+FObj.Rect.X+(FObj.Rect.Width div 2));
4413 yd := ty-(FObj.Y+FObj.Rect.Y+(FObj.Rect.Height div 2));
4414 m := Max(Abs(xd), Abs(yd));
4415 if m = 0 then
4416 m := 1;
4418 FObj.Vel.X := (xd*16) div m;
4419 FObj.Vel.Y := (yd*16) div m;
4420 end;
4421 MONSTER_MANCUB, MONSTER_ZOMBY, MONSTER_SERG, MONSTER_BSP, MONSTER_ROBO,
4422 MONSTER_CYBER, MONSTER_CGUN, MONSTER_SPIDER, MONSTER_PAIN, MONSTER_MAN:
4423 begin
4424 // Ìàíêóáóñ ðÿâêàåò ïåðåä ïåðâîé àòàêîé:
4425 if FMonsterType = MONSTER_MANCUB then
4426 if FAmmo = 1 then
4427 g_Sound_PlayExAt('SOUND_MONSTER_MANCUB_ATTACK', FObj.X, FObj.Y);
4429 SetState(MONSTATE_SHOOT);
4430 end;
4431 else Exit;
4432 end;
4434 Result := True;
4435 end;
4437 function TMonster.alive(): Boolean;
4438 begin
4439 Result := (FState <> MONSTATE_DIE) and (FState <> MONSTATE_DEAD) and (FHealth > 0);
4440 end;
4442 procedure TMonster.SetHealth(aH: Integer);
4443 begin
4444 if (aH > 0) and (aH < 1000000) then
4445 begin
4446 FHealth := aH;
4447 if FHealth > FMaxHealth then
4448 FMaxHealth := FHealth;
4449 end;
4450 end;
4452 procedure TMonster.WakeUp();
4453 begin
4454 if g_Game_IsClient then Exit;
4455 SetState(MONSTATE_GO);
4456 FTargetTime := MAX_ATM;
4457 WakeUpSound();
4458 end;
4460 procedure TMonster.SaveState (st: TStream);
4461 var
4462 i: Integer;
4463 b: Byte;
4464 anim: Boolean;
4465 begin
4466 assert(st <> nil);
4468 // Ñèãíàòóðà ìîíñòðà:
4469 utils.writeSign(st, 'MONS');
4470 utils.writeInt(st, Byte(0)); // version
4471 // UID ìîíñòðà:
4472 utils.writeInt(st, Word(FUID));
4473 // Íàïðàâëåíèå
4474 if FDirection = TDirection.D_LEFT then b := 1 else b := 2; // D_RIGHT
4475 utils.writeInt(st, Byte(b));
4476 // Íàäî ëè óäàëèòü åãî
4477 utils.writeBool(st, FRemoved);
4478 // Îñòàëîñü çäîðîâüÿ
4479 utils.writeInt(st, LongInt(FHealth));
4480 // Ñîñòîÿíèå
4481 utils.writeInt(st, Byte(FState));
4482 // Òåêóùàÿ àíèìàöèÿ
4483 utils.writeInt(st, Byte(FCurAnim));
4484 // UID öåëè
4485 utils.writeInt(st, Word(FTargetUID));
4486 // Âðåìÿ ïîñëå ïîòåðè öåëè
4487 utils.writeInt(st, LongInt(FTargetTime));
4488 // Ïîâåäåíèå ìîíñòðà
4489 utils.writeInt(st, Byte(FBehaviour));
4490 // Ãîòîâíîñòü ê âûñòðåëó
4491 utils.writeInt(st, LongInt(FAmmo));
4492 // Áîëü
4493 utils.writeInt(st, LongInt(FPain));
4494 // Âðåìÿ îæèäàíèÿ
4495 utils.writeInt(st, LongInt(FSleep));
4496 // Îçâó÷èâàòü ëè áîëü
4497 utils.writeBool(st, FPainSound);
4498 // Áûëà ëè àòàêà âî âðåìÿ àíèìàöèè àòàêè
4499 utils.writeBool(st, FWaitAttackAnim);
4500 // Íàäî ëè ñòðåëÿòü íà ñëåäóþùåì øàãå
4501 utils.writeBool(st, FChainFire);
4502 // Ïîäëåæèò ëè ðåñïàâíó
4503 utils.writeBool(st, FNoRespawn);
4504 // Êîîðäèíàòû öåëè
4505 utils.writeInt(st, LongInt(tx));
4506 utils.writeInt(st, LongInt(ty));
4507 // ID ìîíñòðà ïðè ñòàðòå êàðòû
4508 utils.writeInt(st, LongInt(FStartID));
4509 // Èíäåêñ òðèããåðà, ñîçäàâøåãî ìîíñòðà
4510 utils.writeInt(st, LongInt(FSpawnTrigger));
4511 // Îáúåêò ìîíñòðà
4512 Obj_SaveState(st, @FObj);
4513 // Åñòü ëè àíèìàöèÿ îãíÿ êîëäóíà
4514 anim := (vilefire <> nil);
4515 utils.writeBool(st, anim);
4516 // Åñëè åñòü - ñîõðàíÿåì:
4517 if anim then vilefire.SaveState(st);
4518 // Àíèìàöèè
4519 for i := ANIM_SLEEP to ANIM_PAIN do
4520 begin
4521 // Åñòü ëè ëåâàÿ àíèìàöèÿ
4522 anim := (FAnim[i, TDirection.D_LEFT] <> nil);
4523 utils.writeBool(st, anim);
4524 // Åñëè åñòü - ñîõðàíÿåì
4525 if anim then FAnim[i, TDirection.D_LEFT].SaveState(st);
4526 // Åñòü ëè ïðàâàÿ àíèìàöèÿ
4527 anim := (FAnim[i, TDirection.D_RIGHT] <> nil);
4528 utils.writeBool(st, anim);
4529 // Åñëè åñòü - ñîõðàíÿåì
4530 if anim then FAnim[i, TDirection.D_RIGHT].SaveState(st);
4531 end;
4532 end;
4535 procedure TMonster.LoadState (st: TStream);
4536 var
4537 i: Integer;
4538 b: Byte;
4539 anim: Boolean;
4540 begin
4541 assert(st <> nil);
4543 // Ñèãíàòóðà ìîíñòðà:
4544 if not utils.checkSign(st, 'MONS') then raise XStreamError.Create('invalid monster signature');
4545 if (utils.readByte(st) <> 0) then raise XStreamError.Create('invalid monster version');
4546 if (uidMap[FUID] <> nil) and (uidMap[FUID] <> self) then raise Exception.Create('internal error in monster loader (0)');
4547 uidMap[FUID] := nil;
4548 // UID ìîíñòðà:
4549 FUID := utils.readWord(st);
4550 //if (arrIdx = -1) then raise Exception.Create('internal error in monster loader');
4551 if (uidMap[FUID] <> nil) then raise Exception.Create('internal error in monster loader (1)');
4552 uidMap[FUID] := self;
4553 // Íàïðàâëåíèå
4554 b := utils.readByte(st);
4555 if b = 1 then FDirection := TDirection.D_LEFT else FDirection := TDirection.D_RIGHT; // b = 2
4556 // Íàäî ëè óäàëèòü åãî
4557 FRemoved := utils.readBool(st);
4558 // Îñòàëîñü çäîðîâüÿ
4559 FHealth := utils.readLongInt(st);
4560 // Ñîñòîÿíèå
4561 FState := utils.readByte(st);
4562 // Òåêóùàÿ àíèìàöèÿ
4563 FCurAnim := utils.readByte(st);
4564 // UID öåëè
4565 FTargetUID := utils.readWord(st);
4566 // Âðåìÿ ïîñëå ïîòåðè öåëè
4567 FTargetTime := utils.readLongInt(st);
4568 // Ïîâåäåíèå ìîíñòðà
4569 FBehaviour := utils.readByte(st);
4570 // Ãîòîâíîñòü ê âûñòðåëó
4571 FAmmo := utils.readLongInt(st);
4572 // Áîëü
4573 FPain := utils.readLongInt(st);
4574 // Âðåìÿ îæèäàíèÿ
4575 FSleep := utils.readLongInt(st);
4576 // Îçâó÷èâàòü ëè áîëü
4577 FPainSound := utils.readBool(st);
4578 // Áûëà ëè àòàêà âî âðåìÿ àíèìàöèè àòàêè
4579 FWaitAttackAnim := utils.readBool(st);
4580 // Íàäî ëè ñòðåëÿòü íà ñëåäóþùåì øàãå
4581 FChainFire := utils.readBool(st);
4582 // Ïîäëåæèò ëè ðåñïàâíó
4583 FNoRespawn := utils.readBool(st);
4584 // Êîîðäèíàòû öåëè
4585 tx := utils.readLongInt(st);
4586 ty := utils.readLongInt(st);
4587 // ID ìîíñòðà ïðè ñòàðòå êàðòû
4588 FStartID := utils.readLongInt(st);
4589 // Èíäåêñ òðèããåðà, ñîçäàâøåãî ìîíñòðà
4590 FSpawnTrigger := utils.readLongInt(st);
4591 // Îáúåêò ìîíñòðà
4592 Obj_LoadState(@FObj, st);
4593 // Åñòü ëè àíèìàöèÿ îãíÿ êîëäóíà
4594 anim := utils.readBool(st);
4595 // Åñëè åñòü - çàãðóæàåì:
4596 if anim then
4597 begin
4598 Assert(vilefire <> nil, 'TMonster.LoadState: no vilefire anim');
4599 vilefire.LoadState(st);
4600 end;
4601 // Àíèìàöèè
4602 for i := ANIM_SLEEP to ANIM_PAIN do
4603 begin
4604 // Åñòü ëè ëåâàÿ àíèìàöèÿ
4605 anim := utils.readBool(st);
4606 // Åñëè åñòü - çàãðóæàåì
4607 if anim then
4608 begin
4609 Assert(FAnim[i, TDirection.D_LEFT] <> nil, 'TMonster.LoadState: no '+IntToStr(i)+'_left anim');
4610 FAnim[i, TDirection.D_LEFT].LoadState(st);
4611 end;
4612 // Åñòü ëè ïðàâàÿ àíèìàöèÿ
4613 anim := utils.readBool(st);
4614 // Åñëè åñòü - çàãðóæàåì
4615 if anim then
4616 begin
4617 Assert(FAnim[i, TDirection.D_RIGHT] <> nil, 'TMonster.LoadState: no '+IntToStr(i)+'_right anim');
4618 FAnim[i, TDirection.D_RIGHT].LoadState(st);
4619 end;
4620 end;
4621 end;
4624 procedure TMonster.ActivateTriggers();
4625 var
4626 a: Integer;
4627 begin
4628 if FDieTriggers <> nil then
4629 for a := 0 to High(FDieTriggers) do
4630 g_Triggers_Press(FDieTriggers[a], ACTIVATE_MONSTERPRESS);
4631 if FSpawnTrigger > -1 then
4632 begin
4633 g_Triggers_DecreaseSpawner(FSpawnTrigger);
4634 FSpawnTrigger := -1;
4635 end;
4636 end;
4638 procedure TMonster.AddTrigger(t: Integer);
4639 begin
4640 SetLength(FDieTriggers, Length(FDieTriggers)+1);
4641 FDieTriggers[High(FDieTriggers)] := t;
4642 end;
4644 procedure TMonster.ClearTriggers();
4645 begin
4646 SetLength(FDieTriggers, 0);
4647 end;
4649 procedure TMonster.CatchFire(Attacker: Word; Timeout: Integer = MON_BURN_TIME);
4650 begin
4651 if Timeout <= 0 then exit;
4652 if FFireTime <= 0 then
4653 g_Sound_PlayExAt('SOUND_IGNITE', FObj.X, FObj.Y);
4654 FFireTime := Timeout;
4655 FFireAttacker := Attacker;
4656 if g_Game_IsNet and g_Game_IsServer then MH_SEND_MonsterState(FUID);
4657 end;
4659 procedure TMonster.OnFireFlame(Times: DWORD = 1);
4660 var
4661 id, i: DWORD;
4662 Anim: TAnimation;
4663 begin
4664 if (Random(10) = 1) and (Times = 1) then
4665 Exit;
4667 if g_Frames_Get(id, 'FRAMES_FLAME') then
4668 begin
4669 for i := 1 to Times do
4670 begin
4671 Anim := TAnimation.Create(id, False, 3);
4672 Anim.Alpha := 0;
4673 g_GFX_OnceAnim(Obj.X+Obj.Rect.X+Random(Obj.Rect.Width+Times*2)-(Anim.Width div 2),
4674 Obj.Y+8+Random(8+Times*2)+IfThen(FState = MONSTATE_DEAD, 16, 0), Anim, ONCEANIM_SMOKE);
4675 Anim.Free();
4676 end;
4677 end;
4678 end;
4681 // ////////////////////////////////////////////////////////////////////////// //
4682 // throws on invalid uid
4683 function g_Mons_ByIdx (uid: Integer): TMonster; inline;
4684 begin
4685 result := g_Mons_ByIdx_NC(uid);
4686 if (result = nil) then raise Exception.Create('g_Mons_ByIdx: invalid monster id');
4687 end;
4689 // can return null
4690 function g_Mons_ByIdx_NC (uid: Integer): TMonster; inline;
4691 begin
4692 if (uid < 0) or (uid > High(gMonsters)) then begin result := nil; exit; end;
4693 result := gMonsters[uid];
4694 end;
4696 function g_Mons_TotalCount (): Integer; inline;
4697 begin
4698 result := Length(gMonsters);
4699 end;
4702 function g_Mons_ForEach (cb: TEachMonsterCB): Boolean;
4703 var
4704 idx: Integer;
4705 mon: TMonster;
4706 begin
4707 result := false;
4708 if (gMonsters = nil) or not assigned(cb) then exit;
4709 for idx := 0 to High(gMonsters) do
4710 begin
4711 mon := gMonsters[idx];
4712 if (mon <> nil) then
4713 begin
4714 result := cb(mon);
4715 if result then exit;
4716 end;
4717 end;
4718 end;
4721 function g_Mons_ForEachAlive (cb: TEachMonsterCB): Boolean;
4722 var
4723 idx: Integer;
4724 mon: TMonster;
4725 begin
4726 result := false;
4727 if (gMonsters = nil) or not assigned(cb) then exit;
4728 for idx := 0 to High(gMonsters) do
4729 begin
4730 mon := gMonsters[idx];
4731 if (mon <> nil) and mon.alive then
4732 begin
4733 result := cb(mon);
4734 if result then exit;
4735 end;
4736 end;
4737 end;
4740 function g_Mons_IsAnyAliveAt (x, y: Integer; width, height: Integer): Boolean;
4741 (*
4742 function monsCollCheck (mon: TMonster; atag: Integer): Boolean;
4743 begin
4744 result := mon.alive;// and g_Obj_Collide(x, y, width, height, @mon.Obj));
4745 end;
4746 *)
4747 var
4748 idx: Integer;
4749 mon: TMonster;
4750 mit: PMonster;
4751 it: TMonsterGrid.Iter;
4752 begin
4753 result := false;
4754 if (width < 1) or (height < 1) then exit;
4755 if gmon_debug_use_sqaccel then
4756 begin
4757 //result := (monsGrid.forEachInAABB(x, y, width, height, monsCollCheck) <> nil);
4758 it := monsGrid.forEachInAABB(x, y, width, height);
4759 for mit in it do if (mit.alive) then begin result := true; break; end;
4760 it.release();
4761 end
4762 else
4763 begin
4764 for idx := 0 to High(gMonsters) do
4765 begin
4766 mon := gMonsters[idx];
4767 if (mon <> nil) and mon.alive then
4768 begin
4769 if g_Obj_Collide(x, y, width, height, @mon.Obj) then
4770 begin
4771 result := true;
4772 exit;
4773 end;
4774 end;
4775 end;
4776 end;
4777 end;
4780 function g_Mons_ForEachAt (x, y: Integer; width, height: Integer; cb: TEachMonsterCB): Boolean;
4781 (*
4782 function monsCollCheck (mon: TMonster; atag: Integer): Boolean;
4783 begin
4784 result := cb(mon);
4785 end;
4786 *)
4787 var
4788 idx: Integer;
4789 mon: TMonster;
4790 mit: PMonster;
4791 it: TMonsterGrid.Iter;
4792 begin
4793 result := false;
4794 if (width < 1) or (height < 1) then exit;
4795 if gmon_debug_use_sqaccel then
4796 begin
4797 //result := (monsGrid.forEachInAABB(x, y, width, height, monsCollCheck) <> nil);
4798 it := monsGrid.forEachInAABB(x, y, width, height);
4799 for mit in it do if (cb(mit^)) then begin result := true; break; end;
4800 it.release();
4801 end
4802 else
4803 begin
4804 for idx := 0 to High(gMonsters) do
4805 begin
4806 mon := gMonsters[idx];
4807 if (mon <> nil) and mon.alive then
4808 begin
4809 if g_Obj_Collide(x, y, width, height, @mon.Obj) then
4810 begin
4811 result := cb(mon);
4812 if result then exit;
4813 end;
4814 end;
4815 end;
4816 end;
4817 end;
4820 function g_Mons_ForEachAliveAt (x, y: Integer; width, height: Integer; cb: TEachMonsterCB): Boolean;
4821 (*
4822 function monsCollCheck (mon: TMonster; atag: Integer): Boolean;
4823 begin
4824 //result := false;
4825 //if mon.alive and g_Obj_Collide(x, y, width, height, @mon.Obj) then result := cb(mon);
4826 if mon.alive then result := cb(mon) else result := false;
4827 end;
4828 *)
4829 var
4830 idx: Integer;
4831 mon: TMonster;
4832 mit: PMonster;
4833 it: TMonsterGrid.Iter;
4834 begin
4835 result := false;
4836 if (width < 1) or (height < 1) then exit;
4837 if gmon_debug_use_sqaccel then
4838 begin
4840 if (width = 1) and (height = 1) then
4841 begin
4842 result := (monsGrid.forEachAtPoint(x, y, monsCollCheck) <> nil);
4843 end
4844 else
4845 begin
4846 result := (monsGrid.forEachInAABB(x, y, width, height, monsCollCheck) <> nil);
4847 end;
4849 it := monsGrid.forEachInAABB(x, y, width, height);
4850 for mit in it do
4851 begin
4852 if (mit^.alive) then
4853 begin
4854 if (cb(mit^)) then begin result := true; break; end;
4855 end;
4856 end;
4857 it.release();
4858 end
4859 else
4860 begin
4861 for idx := 0 to High(gMonsters) do
4862 begin
4863 mon := gMonsters[idx];
4864 if (mon <> nil) and mon.alive then
4865 begin
4866 if g_Obj_Collide(x, y, width, height, @mon.Obj) then
4867 begin
4868 result := cb(mon);
4869 if result then exit;
4870 end;
4871 end;
4872 end;
4873 end;
4874 end;
4877 end.