DEADSOFTWARE

7b1b1d73240fa4ab6951a76fce70715df64d7739
[d2df-sdl.git] / src / game / g_map.pas
1 unit g_map;
3 interface
5 uses
6 e_graphics, g_basic, MAPSTRUCT, g_textures, Classes,
7 g_phys, wadreader, BinEditor, g_panel, md5;
9 type
10 TMapInfo = record
11 Map: String;
12 Name: String;
13 Description: String;
14 Author: String;
15 MusicName: String;
16 SkyName: String;
17 Height: Word;
18 Width: Word;
19 end;
21 PRespawnPoint = ^TRespawnPoint;
22 TRespawnPoint = record
23 X, Y: Integer;
24 Direction: TDirection;
25 PointType: Byte;
26 end;
28 PFlagPoint = ^TFlagPoint;
29 TFlagPoint = TRespawnPoint;
31 PFlag = ^TFlag;
32 TFlag = record
33 Obj: TObj;
34 RespawnType: Byte;
35 State: Byte;
36 Count: Integer;
37 CaptureTime: LongWord;
38 Animation: TAnimation;
39 Direction: TDirection;
40 end;
43 function g_Map_Load(Res: String): Boolean;
44 function g_Map_GetMapInfo(Res: String): TMapInfo;
45 function g_Map_GetMapsList(WADName: String): SArray;
46 function g_Map_Exist(Res: String): Boolean;
47 procedure g_Map_Free();
48 procedure g_Map_Update();
49 procedure g_Map_DrawPanels(PanelType: Word);
50 procedure g_Map_DrawBack(dx, dy: Integer);
51 function g_Map_CollidePanel(X, Y: Integer; Width, Height: Word;
52 PanelType: Word; b1x3: Boolean): Boolean;
53 function g_Map_CollideLiquid_Texture(X, Y: Integer; Width, Height: Word): DWORD;
54 procedure g_Map_EnableWall(ID: DWORD);
55 procedure g_Map_DisableWall(ID: DWORD);
56 procedure g_Map_SwitchTexture(PanelType: Word; ID: DWORD; AnimLoop: Byte = 0);
57 procedure g_Map_SetLift(ID: DWORD; t: Integer);
58 procedure g_Map_ReAdd_DieTriggers();
59 function g_Map_IsSpecialTexture(Texture: String): Boolean;
61 function g_Map_GetPoint(PointType: Byte; var RespawnPoint: TRespawnPoint): Boolean;
62 function g_Map_GetPointCount(PointType: Byte): Word;
64 function g_Map_HaveFlagPoints(): Boolean;
66 procedure g_Map_ResetFlag(Flag: Byte);
67 procedure g_Map_DrawFlags();
69 procedure g_Map_SaveState(Var Mem: TBinMemoryWriter);
70 procedure g_Map_LoadState(Var Mem: TBinMemoryReader);
72 const
73 RESPAWNPOINT_PLAYER1 = 1;
74 RESPAWNPOINT_PLAYER2 = 2;
75 RESPAWNPOINT_DM = 3;
76 RESPAWNPOINT_RED = 4;
77 RESPAWNPOINT_BLUE = 5;
79 FLAG_NONE = 0;
80 FLAG_RED = 1;
81 FLAG_BLUE = 2;
82 FLAG_DOM = 3;
84 FLAG_STATE_NONE = 0;
85 FLAG_STATE_NORMAL = 1;
86 FLAG_STATE_DROPPED = 2;
87 FLAG_STATE_CAPTURED = 3;
88 FLAG_STATE_SCORED = 4; // Äëÿ ýâåíòîâ ÷åðåç ñåòêó.
89 FLAG_STATE_RETURNED = 5; // Äëÿ ýâåíòîâ ÷åðåç ñåòêó.
91 FLAG_TIME = 720; // 20 seconds
93 SKY_STRETCH: Single = 1.5;
95 var
96 gWalls: TPanelArray;
97 gRenderBackgrounds: TPanelArray;
98 gRenderForegrounds: TPanelArray;
99 gWater, gAcid1, gAcid2: TPanelArray;
100 gSteps: TPanelArray;
101 gLifts: TPanelArray;
102 gBlockMon: TPanelArray;
103 gFlags: array [FLAG_RED..FLAG_BLUE] of TFlag;
104 //gDOMFlags: array of TFlag;
105 gMapInfo: TMapInfo;
106 gBackSize: TPoint;
107 gDoorMap: array of array of DWORD;
108 gLiftMap: array of array of DWORD;
109 gWADHash: TMD5Digest;
110 BackID: DWORD = DWORD(-1);
111 gExternalResources: TStringList;
113 implementation
115 uses
116 g_main, e_log, SysUtils, g_items, g_gfx, g_console,
117 GL, GLExt, g_weapons, g_game, g_sound, e_sound, CONFIG,
118 g_options, MAPREADER, g_triggers, g_player, MAPDEF,
119 Math, g_monsters, g_saveload, g_language, g_netmsg,
120 utils, sfs;
122 const
123 FLAGRECT: TRectWH = (X:15; Y:12; Width:33; Height:52);
124 MUSIC_SIGNATURE = $4953554D; // 'MUSI'
125 FLAG_SIGNATURE = $47414C46; // 'FLAG'
127 var
128 Textures: TLevelTextureArray;
129 RespawnPoints: Array of TRespawnPoint;
130 FlagPoints: Array [FLAG_RED..FLAG_BLUE] of PFlagPoint;
131 //DOMFlagPoints: Array of TFlagPoint;
134 function g_Map_IsSpecialTexture(Texture: String): Boolean;
135 begin
136 Result := (Texture = TEXTURE_NAME_WATER) or
137 (Texture = TEXTURE_NAME_ACID1) or
138 (Texture = TEXTURE_NAME_ACID2);
139 end;
141 procedure CreateDoorMap();
142 var
143 PanelArray: Array of record
144 X, Y: Integer;
145 Width, Height: Word;
146 Active: Boolean;
147 PanelID: DWORD;
148 end;
149 a, b, c, m, i, len: Integer;
150 ok: Boolean;
151 begin
152 if gWalls = nil then
153 Exit;
155 i := 0;
156 len := 128;
157 SetLength(PanelArray, len);
159 for a := 0 to High(gWalls) do
160 if gWalls[a].Door then
161 begin
162 PanelArray[i].X := gWalls[a].X;
163 PanelArray[i].Y := gWalls[a].Y;
164 PanelArray[i].Width := gWalls[a].Width;
165 PanelArray[i].Height := gWalls[a].Height;
166 PanelArray[i].Active := True;
167 PanelArray[i].PanelID := a;
169 i := i + 1;
170 if i = len then
171 begin
172 len := len + 128;
173 SetLength(PanelArray, len);
174 end;
175 end;
177 // Íåò äâåðåé:
178 if i = 0 then
179 begin
180 PanelArray := nil;
181 Exit;
182 end;
184 SetLength(gDoorMap, 0);
186 g_Game_SetLoadingText(_lc[I_LOAD_DOOR_MAP], i-1, False);
188 for a := 0 to i-1 do
189 if PanelArray[a].Active then
190 begin
191 PanelArray[a].Active := False;
192 m := Length(gDoorMap);
193 SetLength(gDoorMap, m+1);
194 SetLength(gDoorMap[m], 1);
195 gDoorMap[m, 0] := PanelArray[a].PanelID;
196 ok := True;
198 while ok do
199 begin
200 ok := False;
202 for b := 0 to i-1 do
203 if PanelArray[b].Active then
204 for c := 0 to High(gDoorMap[m]) do
205 if {((gRenderWalls[PanelArray[b].RenderPanelID].TextureID = gRenderWalls[gDoorMap[m, c]].TextureID) or
206 gRenderWalls[PanelArray[b].RenderPanelID].Hide or gRenderWalls[gDoorMap[m, c]].Hide) and}
207 g_CollideAround(PanelArray[b].X, PanelArray[b].Y,
208 PanelArray[b].Width, PanelArray[b].Height,
209 gWalls[gDoorMap[m, c]].X,
210 gWalls[gDoorMap[m, c]].Y,
211 gWalls[gDoorMap[m, c]].Width,
212 gWalls[gDoorMap[m, c]].Height) then
213 begin
214 PanelArray[b].Active := False;
215 SetLength(gDoorMap[m],
216 Length(gDoorMap[m])+1);
217 gDoorMap[m, High(gDoorMap[m])] := PanelArray[b].PanelID;
218 ok := True;
219 Break;
220 end;
221 end;
223 g_Game_StepLoading();
224 end;
226 PanelArray := nil;
227 end;
229 procedure CreateLiftMap();
230 var
231 PanelArray: Array of record
232 X, Y: Integer;
233 Width, Height: Word;
234 Active: Boolean;
235 end;
236 a, b, c, len, i, j: Integer;
237 ok: Boolean;
238 begin
239 if gLifts = nil then
240 Exit;
242 len := Length(gLifts);
243 SetLength(PanelArray, len);
245 for a := 0 to len-1 do
246 begin
247 PanelArray[a].X := gLifts[a].X;
248 PanelArray[a].Y := gLifts[a].Y;
249 PanelArray[a].Width := gLifts[a].Width;
250 PanelArray[a].Height := gLifts[a].Height;
251 PanelArray[a].Active := True;
252 end;
254 SetLength(gLiftMap, len);
255 i := 0;
257 g_Game_SetLoadingText(_lc[I_LOAD_LIFT_MAP], len-1, False);
259 for a := 0 to len-1 do
260 if PanelArray[a].Active then
261 begin
262 PanelArray[a].Active := False;
263 SetLength(gLiftMap[i], 32);
264 j := 0;
265 gLiftMap[i, j] := a;
266 ok := True;
268 while ok do
269 begin
270 ok := False;
271 for b := 0 to len-1 do
272 if PanelArray[b].Active then
273 for c := 0 to j do
274 if g_CollideAround(PanelArray[b].X,
275 PanelArray[b].Y,
276 PanelArray[b].Width,
277 PanelArray[b].Height,
278 PanelArray[gLiftMap[i, c]].X,
279 PanelArray[gLiftMap[i, c]].Y,
280 PanelArray[gLiftMap[i, c]].Width,
281 PanelArray[gLiftMap[i, c]].Height) then
282 begin
283 PanelArray[b].Active := False;
284 j := j+1;
285 if j > High(gLiftMap[i]) then
286 SetLength(gLiftMap[i],
287 Length(gLiftMap[i])+32);
289 gLiftMap[i, j] := b;
290 ok := True;
292 Break;
293 end;
294 end;
296 SetLength(gLiftMap[i], j+1);
297 i := i+1;
299 g_Game_StepLoading();
300 end;
302 SetLength(gLiftMap, i);
304 PanelArray := nil;
305 end;
307 function CreatePanel(PanelRec: TPanelRec_1; AddTextures: TAddTextureArray;
308 CurTex: Integer; sav: Boolean): Integer;
309 var
310 len: Integer;
311 panels: ^TPanelArray;
312 begin
313 Result := -1;
315 case PanelRec.PanelType of
316 PANEL_WALL, PANEL_OPENDOOR, PANEL_CLOSEDOOR:
317 panels := @gWalls;
318 PANEL_BACK:
319 panels := @gRenderBackgrounds;
320 PANEL_FORE:
321 panels := @gRenderForegrounds;
322 PANEL_WATER:
323 panels := @gWater;
324 PANEL_ACID1:
325 panels := @gAcid1;
326 PANEL_ACID2:
327 panels := @gAcid2;
328 PANEL_STEP:
329 panels := @gSteps;
330 PANEL_LIFTUP, PANEL_LIFTDOWN, PANEL_LIFTLEFT, PANEL_LIFTRIGHT:
331 panels := @gLifts;
332 PANEL_BLOCKMON:
333 panels := @gBlockMon;
334 else
335 Exit;
336 end;
338 len := Length(panels^);
339 SetLength(panels^, len + 1);
341 panels^[len] := TPanel.Create(PanelRec, AddTextures,
342 CurTex, Textures);
343 if sav then
344 panels^[len].SaveIt := True;
346 Result := len;
347 end;
349 function CreateNullTexture(RecName: String): Integer;
350 begin
351 SetLength(Textures, Length(Textures)+1);
352 result := High(Textures);
354 with Textures[High(Textures)] do
355 begin
356 TextureName := RecName;
357 Width := 1;
358 Height := 1;
359 Anim := False;
360 TextureID := TEXTURE_NONE;
361 end;
362 end;
364 function CreateTexture(RecName: String; Map: string; log: Boolean): Integer;
365 var
366 WAD: TWADFile;
367 TextureData: Pointer;
368 WADName: String;
369 SectionName: String;
370 TextureName: String;
371 a, ResLength: Integer;
372 begin
373 Result := -1;
375 if Textures <> nil then
376 for a := 0 to High(Textures) do
377 if Textures[a].TextureName = RecName then
378 begin // Òåêñòóðà ñ òàêèì èìåíåì óæå åñòü
379 Result := a;
380 Exit;
381 end;
383 // Òåêñòóðû ñî ñïåöèàëüíûìè èìåíàìè (âîäà, ëàâà, êèñëîòà):
384 if (RecName = TEXTURE_NAME_WATER) or
385 (RecName = TEXTURE_NAME_ACID1) or
386 (RecName = TEXTURE_NAME_ACID2) then
387 begin
388 SetLength(Textures, Length(Textures)+1);
390 with Textures[High(Textures)] do
391 begin
392 TextureName := RecName;
394 if TextureName = TEXTURE_NAME_WATER then
395 TextureID := TEXTURE_SPECIAL_WATER
396 else
397 if TextureName = TEXTURE_NAME_ACID1 then
398 TextureID := TEXTURE_SPECIAL_ACID1
399 else
400 if TextureName = TEXTURE_NAME_ACID2 then
401 TextureID := TEXTURE_SPECIAL_ACID2;
403 Anim := False;
404 end;
406 result := High(Textures);
407 Exit;
408 end;
410 // Çàãðóæàåì ðåñóðñ òåêñòóðû â ïàìÿòü èç WAD'à:
411 g_ProcessResourceStr(RecName, WADName, SectionName, TextureName);
413 WAD := TWADFile.Create();
415 if WADName <> '' then
416 WADName := GameDir+'/wads/'+WADName
417 else
418 WADName := Map;
420 WAD.ReadFile(WADName);
422 if WAD.GetResource(SectionName, TextureName, TextureData, ResLength) then
423 begin
424 SetLength(Textures, Length(Textures)+1);
425 if not e_CreateTextureMem(TextureData, Textures[High(Textures)].TextureID) then
426 Exit;
427 e_GetTextureSize(Textures[High(Textures)].TextureID,
428 @Textures[High(Textures)].Width,
429 @Textures[High(Textures)].Height);
430 FreeMem(TextureData);
431 Textures[High(Textures)].TextureName := RecName;
432 Textures[High(Textures)].Anim := False;
434 result := High(Textures);
435 end
436 else // Íåò òàêîãî ðåóñðñà â WAD'å
437 if log then
438 begin
439 e_WriteLog(Format('Error loading texture %s', [RecName]), MSG_WARNING);
440 //e_WriteLog(Format('WAD Reader error: %s', [WAD.GetLastErrorStr]), MSG_WARNING);
441 end;
443 WAD.Free();
444 end;
446 function CreateAnimTexture(RecName: String; Map: string; log: Boolean): Integer;
447 var
448 WAD: TWADFile;
449 TextureWAD: Pointer;
450 TextData: Pointer;
451 TextureData: Pointer;
452 cfg: TConfig;
453 WADName: String;
454 SectionName: String;
455 TextureName: String;
456 ResLength: Integer;
457 TextureResource: String;
458 _width, _height, _framecount, _speed: Integer;
459 _backanimation: Boolean;
460 begin
461 Result := -1;
463 // ×èòàåì WAD-ðåñóðñ àíèì.òåêñòóðû èç WAD'à â ïàìÿòü:
464 g_ProcessResourceStr(RecName, WADName, SectionName, TextureName);
466 WAD := TWADFile.Create();
468 if WADName <> '' then
469 WADName := GameDir+'/wads/'+WADName
470 else
471 WADName := Map;
473 WAD.ReadFile(WADName);
475 if not WAD.GetResource(SectionName, TextureName, TextureWAD, ResLength) then
476 begin
477 if log then
478 begin
479 e_WriteLog(Format('Error loading animation texture %s', [RecName]), MSG_WARNING);
480 //e_WriteLog(Format('WAD Reader error: %s', [WAD.GetLastErrorStr]), MSG_WARNING);
481 end;
482 WAD.Free();
483 Exit;
484 end;
486 WAD.FreeWAD();
488 if not WAD.ReadMemory(TextureWAD, ResLength) then
489 begin
490 FreeMem(TextureWAD);
491 WAD.Free();
492 Exit;
493 end;
495 // ×èòàåì INI-ðåñóðñ àíèì. òåêñòóðû è çàïîìèíàåì åãî óñòàíîâêè:
496 if not WAD.GetResource('TEXT', 'ANIM', TextData, ResLength) then
497 begin
498 FreeMem(TextureWAD);
499 WAD.Free();
500 Exit;
501 end;
503 cfg := TConfig.CreateMem(TextData, ResLength);
505 TextureResource := cfg.ReadStr('', 'resource', '');
507 if TextureResource = '' then
508 begin
509 FreeMem(TextureWAD);
510 FreeMem(TextData);
511 WAD.Free();
512 cfg.Free();
513 Exit;
514 end;
516 _width := cfg.ReadInt('', 'framewidth', 0);
517 _height := cfg.ReadInt('', 'frameheight', 0);
518 _framecount := cfg.ReadInt('', 'framecount', 0);
519 _speed := cfg.ReadInt('', 'waitcount', 0);
520 _backanimation := cfg.ReadBool('', 'backanimation', False);
522 cfg.Free();
524 // ×èòàåì ðåñóðñ òåêñòóð (êàäðîâ) àíèì. òåêñòóðû â ïàìÿòü:
525 if not WAD.GetResource('TEXTURES', TextureResource, TextureData, ResLength) then
526 begin
527 FreeMem(TextureWAD);
528 FreeMem(TextData);
529 WAD.Free();
530 Exit;
531 end;
533 WAD.Free();
535 SetLength(Textures, Length(Textures)+1);
536 with Textures[High(Textures)] do
537 begin
538 // Ñîçäàåì êàäðû àíèì. òåêñòóðû èç ïàìÿòè:
539 if g_Frames_CreateMemory(@FramesID, '', TextureData,
540 _width, _height, _framecount, _backanimation) then
541 begin
542 TextureName := RecName;
543 Width := _width;
544 Height := _height;
545 Anim := True;
546 FramesCount := _framecount;
547 Speed := _speed;
549 result := High(Textures);
550 end
551 else
552 if log then
553 e_WriteLog(Format('Error loading animation texture %s', [RecName]), MSG_WARNING);
554 end;
556 FreeMem(TextureWAD);
557 FreeMem(TextData);
558 end;
560 procedure CreateItem(Item: TItemRec_1);
561 begin
562 if g_Game_IsClient then Exit;
564 if (not (gGameSettings.GameMode in [GM_DM, GM_TDM, GM_CTF])) and
565 ByteBool(Item.Options and ITEM_OPTION_ONLYDM) then
566 Exit;
568 g_Items_Create(Item.X, Item.Y, Item.ItemType, ByteBool(Item.Options and ITEM_OPTION_FALL),
569 gGameSettings.GameMode in [GM_DM, GM_TDM, GM_CTF, GM_COOP]);
570 end;
572 procedure CreateArea(Area: TAreaRec_1);
573 var
574 a: Integer;
575 id: DWORD;
576 begin
577 case Area.AreaType of
578 AREA_DMPOINT, AREA_PLAYERPOINT1, AREA_PLAYERPOINT2,
579 AREA_REDTEAMPOINT, AREA_BLUETEAMPOINT:
580 begin
581 SetLength(RespawnPoints, Length(RespawnPoints)+1);
582 with RespawnPoints[High(RespawnPoints)] do
583 begin
584 X := Area.X;
585 Y := Area.Y;
586 Direction := TDirection(Area.Direction);
588 case Area.AreaType of
589 AREA_DMPOINT: PointType := RESPAWNPOINT_DM;
590 AREA_PLAYERPOINT1: PointType := RESPAWNPOINT_PLAYER1;
591 AREA_PLAYERPOINT2: PointType := RESPAWNPOINT_PLAYER2;
592 AREA_REDTEAMPOINT: PointType := RESPAWNPOINT_RED;
593 AREA_BLUETEAMPOINT: PointType := RESPAWNPOINT_BLUE;
594 end;
595 end;
596 end;
598 AREA_REDFLAG, AREA_BLUEFLAG:
599 begin
600 if Area.AreaType = AREA_REDFLAG then a := FLAG_RED else a := FLAG_BLUE;
602 if FlagPoints[a] <> nil then Exit;
604 New(FlagPoints[a]);
606 with FlagPoints[a]^ do
607 begin
608 X := Area.X-FLAGRECT.X;
609 Y := Area.Y-FLAGRECT.Y;
610 Direction := TDirection(Area.Direction);
611 end;
613 with gFlags[a] do
614 begin
615 case a of
616 FLAG_RED: g_Frames_Get(id, 'FRAMES_FLAG_RED');
617 FLAG_BLUE: g_Frames_Get(id, 'FRAMES_FLAG_BLUE');
618 end;
620 Animation := TAnimation.Create(id, True, 8);
621 Obj.Rect := FLAGRECT;
623 g_Map_ResetFlag(a);
624 end;
625 end;
627 AREA_DOMFLAG:
628 begin
629 {SetLength(DOMFlagPoints, Length(DOMFlagPoints)+1);
630 with DOMFlagPoints[High(DOMFlagPoints)] do
631 begin
632 X := Area.X;
633 Y := Area.Y;
634 Direction := TDirection(Area.Direction);
635 end;
637 g_Map_CreateFlag(DOMFlagPoints[High(DOMFlagPoints)], FLAG_DOM, FLAG_STATE_NORMAL);}
638 end;
639 end;
640 end;
642 procedure CreateTrigger(Trigger: TTriggerRec_1; fTexturePanel1Type, fTexturePanel2Type: Word);
643 var
644 _trigger: TTrigger;
645 begin
646 if g_Game_IsClient and not (Trigger.TriggerType in [TRIGGER_SOUND, TRIGGER_MUSIC]) then Exit;
648 with _trigger do
649 begin
650 X := Trigger.X;
651 Y := Trigger.Y;
652 Width := Trigger.Width;
653 Height := Trigger.Height;
654 Enabled := ByteBool(Trigger.Enabled);
655 TexturePanel := Trigger.TexturePanel;
656 TexturePanelType := fTexturePanel1Type;
657 ShotPanelType := fTexturePanel2Type;
658 TriggerType := Trigger.TriggerType;
659 ActivateType := Trigger.ActivateType;
660 Keys := Trigger.Keys;
661 Data.Default := Trigger.DATA;
662 end;
664 g_Triggers_Create(_trigger);
665 end;
667 procedure CreateMonster(monster: TMonsterRec_1);
668 var
669 a, i: Integer;
670 begin
671 if g_Game_IsClient then Exit;
673 if (gGameSettings.GameType = GT_SINGLE)
674 or LongBool(gGameSettings.Options and GAME_OPTION_MONSTERS) then
675 begin
676 i := g_Monsters_Create(monster.MonsterType, monster.X, monster.Y,
677 TDirection(monster.Direction));
679 if gTriggers <> nil then
680 for a := 0 to High(gTriggers) do
681 if gTriggers[a].TriggerType in [TRIGGER_PRESS,
682 TRIGGER_ON, TRIGGER_OFF, TRIGGER_ONOFF] then
683 if (gTriggers[a].Data.MonsterID-1) = gMonsters[i].StartID then
684 gMonsters[i].AddTrigger(a);
686 if monster.MonsterType <> MONSTER_BARREL then
687 Inc(gTotalMonsters);
688 end;
689 end;
691 procedure g_Map_ReAdd_DieTriggers();
692 var
693 i, a: Integer;
694 begin
695 if g_Game_IsClient then Exit;
697 for i := 0 to High(gMonsters) do
698 if gMonsters[i] <> nil then
699 begin
700 gMonsters[i].ClearTriggers();
702 for a := 0 to High(gTriggers) do
703 if gTriggers[a].TriggerType in [TRIGGER_PRESS,
704 TRIGGER_ON, TRIGGER_OFF, TRIGGER_ONOFF] then
705 if (gTriggers[a].Data.MonsterID-1) = gMonsters[i].StartID then
706 gMonsters[i].AddTrigger(a);
707 end;
708 end;
710 function extractWadName(resourceName: string): string;
711 var
712 posN: Integer;
713 begin
714 posN := Pos(':', resourceName);
715 if posN > 0 then
716 Result:= Copy(resourceName, 0, posN-1)
717 else
718 Result := '';
719 end;
721 procedure addResToExternalResList(res: string);
722 begin
723 res := extractWadName(res);
724 if (res <> '') and (gExternalResources.IndexOf(res) = -1) then
725 gExternalResources.Add(res);
726 end;
728 procedure generateExternalResourcesList(mapReader: TMapReader_1);
729 var
730 textures: TTexturesRec1Array;
731 mapHeader: TMapHeaderRec_1;
732 i: integer;
733 resFile: String = '';
734 begin
735 if gExternalResources = nil then
736 gExternalResources := TStringList.Create;
738 gExternalResources.Clear;
739 textures := mapReader.GetTextures();
740 for i := 0 to High(textures) do
741 begin
742 addResToExternalResList(resFile);
743 end;
745 textures := nil;
747 mapHeader := mapReader.GetMapHeader;
749 addResToExternalResList(mapHeader.MusicName);
750 addResToExternalResList(mapHeader.SkyName);
751 end;
753 function g_Map_Load(Res: String): Boolean;
754 const
755 DefaultMusRes = 'Standart.wad:STDMUS\MUS1';
756 DefaultSkyRes = 'Standart.wad:STDSKY\SKY0';
757 var
758 WAD: TWADFile;
759 MapReader: TMapReader_1;
760 Header: TMapHeaderRec_1;
761 _textures: TTexturesRec1Array;
762 _texnummap: array of Integer; // `_textures` -> `Textures`
763 panels: TPanelsRec1Array;
764 items: TItemsRec1Array;
765 monsters: TMonsterRec1Array;
766 areas: TAreasRec1Array;
767 triggers: TTriggersRec1Array;
768 a, b, c, k: Integer;
769 PanelID: DWORD;
770 AddTextures: TAddTextureArray;
771 texture: TTextureRec_1;
772 TriggersTable: Array of record
773 TexturePanel: Integer;
774 LiftPanel: Integer;
775 DoorPanel: Integer;
776 ShotPanel: Integer;
777 end;
778 FileName, SectionName, ResName,
779 FileName2, s, TexName: String;
780 Data: Pointer;
781 Len: Integer;
782 ok, isAnim, trigRef: Boolean;
783 CurTex, ntn: Integer;
784 begin
785 Result := False;
786 gMapInfo.Map := Res;
787 TriggersTable := nil;
788 FillChar(texture, SizeOf(texture), 0);
790 sfsGCDisable(); // temporary disable removing of temporary volumes
791 try
792 // Çàãðóçêà WAD:
793 g_ProcessResourceStr(Res, FileName, SectionName, ResName);
794 e_WriteLog('Loading map WAD: ' + FileName, MSG_NOTIFY);
795 g_Game_SetLoadingText(_lc[I_LOAD_WAD_FILE], 0, False);
797 WAD := TWADFile.Create();
798 if not WAD.ReadFile(FileName) then
799 begin
800 g_FatalError(Format(_lc[I_GAME_ERROR_MAP_WAD], [FileName]));
801 WAD.Free();
802 Exit;
803 end;
804 if not WAD.GetResource('', ResName, Data, Len) then
805 begin
806 g_FatalError(Format(_lc[I_GAME_ERROR_MAP_RES], [ResName]));
807 WAD.Free();
808 Exit;
809 end;
810 WAD.Free();
812 // Çàãðóçêà êàðòû:
813 e_WriteLog('Loading map: ' + ResName, MSG_NOTIFY);
814 g_Game_SetLoadingText(_lc[I_LOAD_MAP], 0, False);
815 MapReader := TMapReader_1.Create();
817 if not MapReader.LoadMap(Data) then
818 begin
819 g_FatalError(Format(_lc[I_GAME_ERROR_MAP_LOAD], [Res]));
820 FreeMem(Data);
821 MapReader.Free();
822 Exit;
823 end;
825 FreeMem(Data);
826 generateExternalResourcesList(MapReader);
827 // Çàãðóçêà òåêñòóð:
828 g_Game_SetLoadingText(_lc[I_LOAD_TEXTURES], 0, False);
829 _textures := MapReader.GetTextures();
830 _texnummap := nil;
832 // Äîáàâëåíèå òåêñòóð â Textures[]:
833 if _textures <> nil then
834 begin
835 e_WriteLog(' Loading textures:', MSG_NOTIFY);
836 g_Game_SetLoadingText(_lc[I_LOAD_TEXTURES], High(_textures), False);
837 SetLength(_texnummap, length(_textures));
839 for a := 0 to High(_textures) do
840 begin
841 SetLength(s, 64);
842 CopyMemory(@s[1], @_textures[a].Resource[0], 64);
843 for b := 1 to Length(s) do
844 if s[b] = #0 then
845 begin
846 SetLength(s, b-1);
847 Break;
848 end;
849 e_WriteLog(Format(' Loading texture #%d: %s', [a, s]), MSG_NOTIFY);
850 //if g_Map_IsSpecialTexture(s) then e_WriteLog(' SPECIAL!', MSG_NOTIFY);
851 // Àíèìèðîâàííàÿ òåêñòóðà:
852 if ByteBool(_textures[a].Anim) then
853 begin
854 ntn := CreateAnimTexture(_textures[a].Resource, FileName, True);
855 if ntn < 0 then
856 begin
857 g_SimpleError(Format(_lc[I_GAME_ERROR_TEXTURE_ANIM], [s]));
858 ntn := CreateNullTexture(_textures[a].Resource);
859 end;
860 end
861 else // Îáû÷íàÿ òåêñòóðà:
862 ntn := CreateTexture(_textures[a].Resource, FileName, True);
863 if ntn < 0 then
864 begin
865 g_SimpleError(Format(_lc[I_GAME_ERROR_TEXTURE_SIMPLE], [s]));
866 ntn := CreateNullTexture(_textures[a].Resource);
867 end;
869 _texnummap[a] := ntn; // fix texture number
870 g_Game_StepLoading();
871 end;
872 end;
874 // Çàãðóçêà òðèããåðîâ:
875 gTriggerClientID := 0;
876 e_WriteLog(' Loading triggers...', MSG_NOTIFY);
877 g_Game_SetLoadingText(_lc[I_LOAD_TRIGGERS], 0, False);
878 triggers := MapReader.GetTriggers();
880 // Çàãðóçêà ïàíåëåé:
881 e_WriteLog(' Loading panels...', MSG_NOTIFY);
882 g_Game_SetLoadingText(_lc[I_LOAD_PANELS], 0, False);
883 panels := MapReader.GetPanels();
885 // check texture numbers for panels
886 for a := 0 to High(panels) do
887 begin
888 if panels[a].TextureNum > High(_textures) then
889 begin
890 e_WriteLog('error loading map: invalid texture index for panel', MSG_FATALERROR);
891 result := false;
892 exit;
893 end;
894 panels[a].TextureNum := _texnummap[panels[a].TextureNum];
895 end;
897 // Ñîçäàíèå òàáëèöû òðèããåðîâ (ñîîòâåòñòâèå ïàíåëåé òðèããåðàì):
898 if triggers <> nil then
899 begin
900 e_WriteLog(' Setting up trigger table...', MSG_NOTIFY);
901 SetLength(TriggersTable, Length(triggers));
902 g_Game_SetLoadingText(_lc[I_LOAD_TRIGGERS_TABLE], High(TriggersTable), False);
904 for a := 0 to High(TriggersTable) do
905 begin
906 // Ñìåíà òåêñòóðû (âîçìîæíî, êíîïêè):
907 TriggersTable[a].TexturePanel := triggers[a].TexturePanel;
908 // Ëèôòû:
909 if triggers[a].TriggerType in [TRIGGER_LIFTUP, TRIGGER_LIFTDOWN, TRIGGER_LIFT] then
910 TriggersTable[a].LiftPanel := TTriggerData(triggers[a].DATA).PanelID
911 else
912 TriggersTable[a].LiftPanel := -1;
913 // Äâåðè:
914 if triggers[a].TriggerType in [TRIGGER_OPENDOOR,
915 TRIGGER_CLOSEDOOR, TRIGGER_DOOR, TRIGGER_DOOR5,
916 TRIGGER_CLOSETRAP, TRIGGER_TRAP] then
917 TriggersTable[a].DoorPanel := TTriggerData(triggers[a].DATA).PanelID
918 else
919 TriggersTable[a].DoorPanel := -1;
920 // Òóðåëü:
921 if triggers[a].TriggerType = TRIGGER_SHOT then
922 TriggersTable[a].ShotPanel := TTriggerData(triggers[a].DATA).ShotPanelID
923 else
924 TriggersTable[a].ShotPanel := -1;
926 g_Game_StepLoading();
927 end;
928 end;
930 // Ñîçäàåì ïàíåëè:
931 if panels <> nil then
932 begin
933 e_WriteLog(' Setting up trigger links...', MSG_NOTIFY);
934 g_Game_SetLoadingText(_lc[I_LOAD_LINK_TRIGGERS], High(panels), False);
936 for a := 0 to High(panels) do
937 begin
938 SetLength(AddTextures, 0);
939 trigRef := False;
940 CurTex := -1;
941 if _textures <> nil then
942 begin
943 texture := _textures[panels[a].TextureNum];
944 ok := True;
945 end
946 else
947 ok := False;
949 if ok then
950 begin
951 // Ñìîòðèì, ññûëàþòñÿ ëè íà ýòó ïàíåëü òðèããåðû.
952 // Åñëè äà - òî íàäî ñîçäàòü åùå òåêñòóð:
953 ok := False;
954 if (TriggersTable <> nil) and (_textures <> nil) then
955 for b := 0 to High(TriggersTable) do
956 if (TriggersTable[b].TexturePanel = a)
957 or (TriggersTable[b].ShotPanel = a) then
958 begin
959 trigRef := True;
960 ok := True;
961 Break;
962 end;
963 end;
965 if ok then
966 begin // Åñòü ññûëêè òðèããåðîâ íà ýòó ïàíåëü
967 SetLength(s, 64);
968 CopyMemory(@s[1], @texture.Resource[0], 64);
969 // Èçìåðÿåì äëèíó:
970 Len := Length(s);
971 for c := Len downto 1 do
972 if s[c] <> #0 then
973 begin
974 Len := c;
975 Break;
976 end;
977 SetLength(s, Len);
979 // Ñïåö-òåêñòóðû çàïðåùåíû:
980 if g_Map_IsSpecialTexture(s) then
981 ok := False
982 else
983 // Îïðåäåëÿåì íàëè÷èå è ïîëîæåíèå öèôð â êîíöå ñòðîêè:
984 ok := g_Texture_NumNameFindStart(s);
986 // Åñëè ok, çíà÷èò åñòü öèôðû â êîíöå.
987 // Çàãðóæàåì òåêñòóðû ñ îñòàëüíûìè #:
988 if ok then
989 begin
990 k := NNF_NAME_BEFORE;
991 // Öèêë ïî èçìåíåíèþ èìåíè òåêñòóðû:
992 while ok or (k = NNF_NAME_BEFORE) or
993 (k = NNF_NAME_EQUALS) do
994 begin
995 k := g_Texture_NumNameFindNext(TexName);
997 if (k = NNF_NAME_BEFORE) or
998 (k = NNF_NAME_AFTER) then
999 begin
1000 // Ïðîáóåì äîáàâèòü íîâóþ òåêñòóðó:
1001 if ByteBool(texture.Anim) then
1002 begin // Íà÷àëüíàÿ - àíèìèðîâàííàÿ, èùåì àíèìèðîâàííóþ
1003 isAnim := True;
1004 ok := CreateAnimTexture(TexName, FileName, False) >= 0;
1005 if not ok then
1006 begin // Íåò àíèìèðîâàííîé, èùåì îáû÷íóþ
1007 isAnim := False;
1008 ok := CreateTexture(TexName, FileName, False) >= 0;
1009 end;
1010 end
1011 else
1012 begin // Íà÷àëüíàÿ - îáû÷íàÿ, èùåì îáû÷íóþ
1013 isAnim := False;
1014 ok := CreateTexture(TexName, FileName, False) >= 0;
1015 if not ok then
1016 begin // Íåò îáû÷íîé, èùåì àíèìèðîâàííóþ
1017 isAnim := True;
1018 ok := CreateAnimTexture(TexName, FileName, False) >= 0;
1019 end;
1020 end;
1022 // Îíà ñóùåñòâóåò. Çàíîñèì åå ID â ñïèñîê ïàíåëè:
1023 if ok then
1024 begin
1025 for c := 0 to High(Textures) do
1026 if Textures[c].TextureName = TexName then
1027 begin
1028 SetLength(AddTextures, Length(AddTextures)+1);
1029 AddTextures[High(AddTextures)].Texture := c;
1030 AddTextures[High(AddTextures)].Anim := isAnim;
1031 Break;
1032 end;
1033 end;
1034 end
1035 else
1036 if k = NNF_NAME_EQUALS then
1037 begin
1038 // Çàíîñèì òåêóùóþ òåêñòóðó íà ñâîå ìåñòî:
1039 SetLength(AddTextures, Length(AddTextures)+1);
1040 AddTextures[High(AddTextures)].Texture := panels[a].TextureNum;
1041 AddTextures[High(AddTextures)].Anim := ByteBool(texture.Anim);
1042 CurTex := High(AddTextures);
1043 ok := True;
1044 end
1045 else // NNF_NO_NAME
1046 ok := False;
1047 end; // while ok...
1049 ok := True;
1050 end; // if ok - åñòü ñìåæíûå òåêñòóðû
1051 end; // if ok - ññûëàþòñÿ òðèããåðû
1053 if not ok then
1054 begin
1055 // Çàíîñèì òîëüêî òåêóùóþ òåêñòóðó:
1056 SetLength(AddTextures, 1);
1057 AddTextures[0].Texture := panels[a].TextureNum;
1058 AddTextures[0].Anim := ByteBool(texture.Anim);
1059 CurTex := 0;
1060 end;
1062 //e_WriteLog(Format('panel #%d: TextureNum=%d; ht=%d; ht1=%d; atl=%d', [a, panels[a].TextureNum, High(_textures), High(Textures), High(AddTextures)]), MSG_NOTIFY);
1064 // Ñîçäàåì ïàíåëü è çàïîìèíàåì åå íîìåð:
1065 PanelID := CreatePanel(panels[a], AddTextures, CurTex, trigRef);
1067 // Åñëè èñïîëüçóåòñÿ â òðèããåðàõ, òî ñòàâèì òî÷íûé ID:
1068 if TriggersTable <> nil then
1069 for b := 0 to High(TriggersTable) do
1070 begin
1071 // Òðèããåð äâåðè/ëèôòà:
1072 if (TriggersTable[b].LiftPanel = a) or
1073 (TriggersTable[b].DoorPanel = a) then
1074 TTriggerData(triggers[b].DATA).PanelID := PanelID;
1075 // Òðèããåð ñìåíû òåêñòóðû:
1076 if TriggersTable[b].TexturePanel = a then
1077 triggers[b].TexturePanel := PanelID;
1078 // Òðèããåð "Òóðåëü":
1079 if TriggersTable[b].ShotPanel = a then
1080 TTriggerData(triggers[b].DATA).ShotPanelID := PanelID;
1081 end;
1083 g_Game_StepLoading();
1084 end;
1085 end;
1087 // Åñëè íå LoadState, òî ñîçäàåì òðèããåðû:
1088 if (triggers <> nil) and not gLoadGameMode then
1089 begin
1090 e_WriteLog(' Creating triggers...', MSG_NOTIFY);
1091 g_Game_SetLoadingText(_lc[I_LOAD_CREATE_TRIGGERS], 0, False);
1092 // Óêàçûâàåì òèï ïàíåëè, åñëè åñòü:
1093 for a := 0 to High(triggers) do
1094 begin
1095 if triggers[a].TexturePanel <> -1 then
1096 b := panels[TriggersTable[a].TexturePanel].PanelType
1097 else
1098 b := 0;
1099 if (triggers[a].TriggerType = TRIGGER_SHOT) and
1100 (TTriggerData(triggers[a].DATA).ShotPanelID <> -1) then
1101 c := panels[TriggersTable[a].ShotPanel].PanelType
1102 else
1103 c := 0;
1104 CreateTrigger(triggers[a], b, c);
1105 end;
1106 end;
1108 // Çàãðóçêà ïðåäìåòîâ:
1109 e_WriteLog(' Loading triggers...', MSG_NOTIFY);
1110 g_Game_SetLoadingText(_lc[I_LOAD_ITEMS], 0, False);
1111 items := MapReader.GetItems();
1113 // Åñëè íå LoadState, òî ñîçäàåì ïðåäìåòû:
1114 if (items <> nil) and not gLoadGameMode then
1115 begin
1116 e_WriteLog(' Spawning items...', MSG_NOTIFY);
1117 g_Game_SetLoadingText(_lc[I_LOAD_CREATE_ITEMS], 0, False);
1118 for a := 0 to High(items) do
1119 CreateItem(Items[a]);
1120 end;
1122 // Çàãðóçêà îáëàñòåé:
1123 e_WriteLog(' Loading areas...', MSG_NOTIFY);
1124 g_Game_SetLoadingText(_lc[I_LOAD_AREAS], 0, False);
1125 areas := MapReader.GetAreas();
1127 // Åñëè íå LoadState, òî ñîçäàåì îáëàñòè:
1128 if areas <> nil then
1129 begin
1130 e_WriteLog(' Creating areas...', MSG_NOTIFY);
1131 g_Game_SetLoadingText(_lc[I_LOAD_CREATE_AREAS], 0, False);
1132 for a := 0 to High(areas) do
1133 CreateArea(areas[a]);
1134 end;
1136 // Çàãðóçêà ìîíñòðîâ:
1137 e_WriteLog(' Loading monsters...', MSG_NOTIFY);
1138 g_Game_SetLoadingText(_lc[I_LOAD_MONSTERS], 0, False);
1139 monsters := MapReader.GetMonsters();
1141 gTotalMonsters := 0;
1143 // Åñëè íå LoadState, òî ñîçäàåì ìîíñòðîâ:
1144 if (monsters <> nil) and not gLoadGameMode then
1145 begin
1146 e_WriteLog(' Spawning monsters...', MSG_NOTIFY);
1147 g_Game_SetLoadingText(_lc[I_LOAD_CREATE_MONSTERS], 0, False);
1148 for a := 0 to High(monsters) do
1149 CreateMonster(monsters[a]);
1150 end;
1152 // Çàãðóçêà îïèñàíèÿ êàðòû:
1153 e_WriteLog(' Reading map info...', MSG_NOTIFY);
1154 g_Game_SetLoadingText(_lc[I_LOAD_MAP_HEADER], 0, False);
1155 Header := MapReader.GetMapHeader();
1157 MapReader.Free();
1159 with gMapInfo do
1160 begin
1161 Name := Header.MapName;
1162 Description := Header.MapDescription;
1163 Author := Header.MapAuthor;
1164 MusicName := Header.MusicName;
1165 SkyName := Header.SkyName;
1166 Height := Header.Height;
1167 Width := Header.Width;
1168 end;
1170 // Çàãðóçêà íåáà:
1171 if gMapInfo.SkyName <> '' then
1172 begin
1173 e_WriteLog(' Loading sky: ' + gMapInfo.SkyName, MSG_NOTIFY);
1174 g_Game_SetLoadingText(_lc[I_LOAD_SKY], 0, False);
1175 g_ProcessResourceStr(gMapInfo.SkyName, FileName, SectionName, ResName);
1177 if FileName <> '' then
1178 FileName := GameDir+'/wads/'+FileName
1179 else
1180 begin
1181 g_ProcessResourceStr(Res, @FileName2, nil, nil);
1182 FileName := FileName2;
1183 end;
1185 s := FileName+':'+SectionName+'/'+ResName;
1186 if g_Texture_CreateWAD(BackID, s) then
1187 begin
1188 g_Game_SetupScreenSize();
1189 end
1190 else
1191 g_FatalError(Format(_lc[I_GAME_ERROR_SKY], [s]));
1192 end;
1194 // Çàãðóçêà ìóçûêè:
1195 ok := False;
1196 if gMapInfo.MusicName <> '' then
1197 begin
1198 e_WriteLog(' Loading music: ' + gMapInfo.MusicName, MSG_NOTIFY);
1199 g_Game_SetLoadingText(_lc[I_LOAD_MUSIC], 0, False);
1200 g_ProcessResourceStr(gMapInfo.MusicName, FileName, SectionName, ResName);
1202 if FileName <> '' then
1203 FileName := GameDir+'/wads/'+FileName
1204 else
1205 begin
1206 g_ProcessResourceStr(Res, @FileName2, nil, nil);
1207 FileName := FileName2;
1208 end;
1210 s := FileName+':'+SectionName+'/'+ResName;
1211 if g_Sound_CreateWADEx(gMapInfo.MusicName, s, True) then
1212 ok := True
1213 else
1214 g_FatalError(Format(_lc[I_GAME_ERROR_MUSIC], [s]));
1215 end;
1217 // Îñòàëüíûå óñòàíâêè:
1218 CreateDoorMap();
1219 CreateLiftMap();
1221 g_Items_Init();
1222 g_Weapon_Init();
1223 g_Monsters_Init();
1225 // Åñëè íå LoadState, òî ñîçäàåì êàðòó ñòîëêíîâåíèé:
1226 if not gLoadGameMode then
1227 g_GFX_Init();
1229 // Ñáðîñ ëîêàëüíûõ ìàññèâîâ:
1230 _textures := nil;
1231 panels := nil;
1232 items := nil;
1233 areas := nil;
1234 triggers := nil;
1235 TriggersTable := nil;
1236 AddTextures := nil;
1238 // Âêëþ÷àåì ìóçûêó, åñëè ýòî íå çàãðóçêà:
1239 if ok and (not gLoadGameMode) then
1240 begin
1241 gMusic.SetByName(gMapInfo.MusicName);
1242 gMusic.Play();
1243 end
1244 else
1245 gMusic.SetByName('');
1246 finally
1247 sfsGCEnable(); // enable releasing unused volumes
1248 end;
1250 e_WriteLog('Done loading map.', MSG_NOTIFY);
1251 Result := True;
1252 end;
1254 function g_Map_GetMapInfo(Res: String): TMapInfo;
1255 var
1256 WAD: TWADFile;
1257 MapReader: TMapReader_1;
1258 Header: TMapHeaderRec_1;
1259 FileName, SectionName, ResName: String;
1260 Data: Pointer;
1261 Len: Integer;
1262 begin
1263 FillChar(Result, SizeOf(Result), 0);
1264 g_ProcessResourceStr(Res, FileName, SectionName, ResName);
1266 WAD := TWADFile.Create();
1267 if not WAD.ReadFile(FileName) then
1268 begin
1269 WAD.Free();
1270 Exit;
1271 end;
1273 if not WAD.GetResource('', ResName, Data, Len) then
1274 begin
1275 WAD.Free();
1276 Exit;
1277 end;
1279 WAD.Free();
1281 MapReader := TMapReader_1.Create();
1283 if not MapReader.LoadMap(Data) then
1284 begin
1285 g_Console_Add(Format(_lc[I_GAME_ERROR_MAP_LOAD], [Res]), True);
1286 ZeroMemory(@Header, SizeOf(Header));
1287 Result.Name := _lc[I_GAME_ERROR_MAP_SELECT];
1288 Result.Description := _lc[I_GAME_ERROR_MAP_SELECT];
1289 end
1290 else
1291 begin
1292 Header := MapReader.GetMapHeader();
1293 Result.Name := Header.MapName;
1294 Result.Description := Header.MapDescription;
1295 end;
1297 FreeMem(Data);
1298 MapReader.Free();
1300 Result.Map := Res;
1301 Result.Author := Header.MapAuthor;
1302 Result.Height := Header.Height;
1303 Result.Width := Header.Width;
1304 end;
1306 function g_Map_GetMapsList(WADName: string): SArray;
1307 var
1308 WAD: TWADFile;
1309 a: Integer;
1310 ResList: SArray;
1311 Data: Pointer;
1312 Len: Integer;
1313 Sign: Array [0..2] of Char;
1314 begin
1315 Result := nil;
1317 WAD := TWADFile.Create();
1318 if not WAD.ReadFile(WADName) then
1319 begin
1320 WAD.Free();
1321 Exit;
1322 end;
1324 ResList := WAD.GetResourcesList('');
1326 if ResList <> nil then
1327 for a := 0 to High(ResList) do
1328 begin
1329 if not WAD.GetResource('', ResList[a], Data, Len) then Continue;
1330 CopyMemory(@Sign[0], Data, 3);
1331 FreeMem(Data);
1333 if Sign = MAP_SIGNATURE then
1334 begin
1335 SetLength(Result, Length(Result)+1);
1336 Result[High(Result)] := ResList[a];
1337 end;
1339 Sign := '';
1340 end;
1342 WAD.Free();
1343 end;
1345 function g_Map_Exist(Res: string): Boolean;
1346 var
1347 WAD: TWADFile;
1348 FileName, SectionName, ResName: string;
1349 ResList: SArray;
1350 a: Integer;
1351 begin
1352 Result := False;
1354 g_ProcessResourceStr(Res, FileName, SectionName, ResName);
1356 FileName := addWadExtension(FileName);
1358 WAD := TWADFile.Create;
1359 if not WAD.ReadFile(FileName) then
1360 begin
1361 WAD.Free();
1362 Exit;
1363 end;
1365 ResList := WAD.GetResourcesList('');
1366 WAD.Free();
1368 if ResList <> nil then
1369 for a := 0 to High(ResList) do if ResList[a] = ResName then
1370 begin
1371 Result := True;
1372 Exit;
1373 end;
1374 end;
1376 procedure g_Map_Free();
1377 var
1378 a: Integer;
1380 procedure FreePanelArray(var panels: TPanelArray);
1381 var
1382 i: Integer;
1384 begin
1385 if panels <> nil then
1386 begin
1387 for i := 0 to High(panels) do
1388 panels[i].Free();
1389 panels := nil;
1390 end;
1391 end;
1393 begin
1394 g_GFX_Free();
1395 g_Weapon_Free();
1396 g_Items_Free();
1397 g_Triggers_Free();
1398 g_Monsters_Free();
1400 RespawnPoints := nil;
1401 if FlagPoints[FLAG_RED] <> nil then
1402 begin
1403 Dispose(FlagPoints[FLAG_RED]);
1404 FlagPoints[FLAG_RED] := nil;
1405 end;
1406 if FlagPoints[FLAG_BLUE] <> nil then
1407 begin
1408 Dispose(FlagPoints[FLAG_BLUE]);
1409 FlagPoints[FLAG_BLUE] := nil;
1410 end;
1411 //DOMFlagPoints := nil;
1413 //gDOMFlags := nil;
1415 if Textures <> nil then
1416 begin
1417 for a := 0 to High(Textures) do
1418 if not g_Map_IsSpecialTexture(Textures[a].TextureName) then
1419 if Textures[a].Anim then
1420 g_Frames_DeleteByID(Textures[a].FramesID)
1421 else
1422 if Textures[a].TextureID <> TEXTURE_NONE then
1423 e_DeleteTexture(Textures[a].TextureID);
1425 Textures := nil;
1426 end;
1428 FreePanelArray(gWalls);
1429 FreePanelArray(gRenderBackgrounds);
1430 FreePanelArray(gRenderForegrounds);
1431 FreePanelArray(gWater);
1432 FreePanelArray(gAcid1);
1433 FreePanelArray(gAcid2);
1434 FreePanelArray(gSteps);
1435 FreePanelArray(gLifts);
1436 FreePanelArray(gBlockMon);
1438 if BackID <> DWORD(-1) then
1439 begin
1440 gBackSize.X := 0;
1441 gBackSize.Y := 0;
1442 e_DeleteTexture(BackID);
1443 BackID := DWORD(-1);
1444 end;
1446 g_Game_StopAllSounds(False);
1447 gMusic.FreeSound();
1448 g_Sound_Delete(gMapInfo.MusicName);
1450 gMapInfo.Name := '';
1451 gMapInfo.Description := '';
1452 gMapInfo.MusicName := '';
1453 gMapInfo.Height := 0;
1454 gMapInfo.Width := 0;
1456 gDoorMap := nil;
1457 gLiftMap := nil;
1458 end;
1460 procedure g_Map_Update();
1461 var
1462 a, d, j: Integer;
1463 m: Word;
1464 s: String;
1466 procedure UpdatePanelArray(var panels: TPanelArray);
1467 var
1468 i: Integer;
1470 begin
1471 if panels <> nil then
1472 for i := 0 to High(panels) do
1473 panels[i].Update();
1474 end;
1476 begin
1477 UpdatePanelArray(gWalls);
1478 UpdatePanelArray(gRenderBackgrounds);
1479 UpdatePanelArray(gRenderForegrounds);
1480 UpdatePanelArray(gWater);
1481 UpdatePanelArray(gAcid1);
1482 UpdatePanelArray(gAcid2);
1483 UpdatePanelArray(gSteps);
1485 if gGameSettings.GameMode = GM_CTF then
1486 begin
1487 for a := FLAG_RED to FLAG_BLUE do
1488 if not (gFlags[a].State in [FLAG_STATE_NONE, FLAG_STATE_CAPTURED]) then
1489 with gFlags[a] do
1490 begin
1491 if gFlags[a].Animation <> nil then
1492 gFlags[a].Animation.Update();
1494 m := g_Obj_Move(@Obj, True, True);
1496 if gTime mod (GAME_TICK*2) <> 0 then
1497 Continue;
1499 // Ñîïðîòèâëåíèå âîçäóõà:
1500 Obj.Vel.X := z_dec(Obj.Vel.X, 1);
1502 // Òàéìàóò ïîòåðÿííîãî ôëàãà, ëèáî îí âûïàë çà êàðòó:
1503 if ((Count = 0) or ByteBool(m and MOVE_FALLOUT)) and g_Game_IsServer then
1504 begin
1505 g_Map_ResetFlag(a);
1506 gFlags[a].CaptureTime := 0;
1507 if a = FLAG_RED then
1508 s := _lc[I_PLAYER_FLAG_RED]
1509 else
1510 s := _lc[I_PLAYER_FLAG_BLUE];
1511 g_Game_Message(Format(_lc[I_MESSAGE_FLAG_RETURN], [AnsiUpperCase(s)]), 144);
1513 if g_Game_IsNet then
1514 MH_SEND_FlagEvent(FLAG_STATE_RETURNED, a, 0);
1515 Continue;
1516 end;
1518 if Count > 0 then
1519 Count := Count - 1;
1521 // Èãðîê áåðåò ôëàã:
1522 if gPlayers <> nil then
1523 begin
1524 j := Random(Length(gPlayers)) - 1;
1526 for d := 0 to High(gPlayers) do
1527 begin
1528 Inc(j);
1529 if j > High(gPlayers) then
1530 j := 0;
1532 if gPlayers[j] <> nil then
1533 if gPlayers[j].Live and
1534 g_Obj_Collide(@Obj, @gPlayers[j].Obj) then
1535 begin
1536 if gPlayers[j].GetFlag(a) then
1537 Break;
1538 end;
1539 end;
1540 end;
1541 end;
1542 end;
1543 end;
1545 procedure g_Map_DrawPanels(PanelType: Word);
1547 procedure DrawPanels(var panels: TPanelArray;
1548 drawDoors: Boolean = False);
1549 var
1550 a: Integer;
1552 begin
1553 if panels <> nil then
1554 for a := 0 to High(panels) do
1555 if not (drawDoors xor panels[a].Door) then
1556 panels[a].Draw();
1557 end;
1559 begin
1560 case PanelType of
1561 PANEL_WALL: DrawPanels(gWalls);
1562 PANEL_CLOSEDOOR: DrawPanels(gWalls, True);
1563 PANEL_BACK: DrawPanels(gRenderBackgrounds);
1564 PANEL_FORE: DrawPanels(gRenderForegrounds);
1565 PANEL_WATER: DrawPanels(gWater);
1566 PANEL_ACID1: DrawPanels(gAcid1);
1567 PANEL_ACID2: DrawPanels(gAcid2);
1568 PANEL_STEP: DrawPanels(gSteps);
1569 end;
1570 end;
1572 procedure g_Map_DrawBack(dx, dy: Integer);
1573 begin
1574 if gDrawBackGround and (BackID <> DWORD(-1)) then
1575 e_DrawSize(BackID, dx, dy, 0, False, False, gBackSize.X, gBackSize.Y)
1576 else
1577 e_Clear(GL_COLOR_BUFFER_BIT, 0, 0, 0);
1578 end;
1580 function g_Map_CollidePanel(X, Y: Integer; Width, Height: Word;
1581 PanelType: Word; b1x3: Boolean): Boolean;
1582 var
1583 a, h: Integer;
1584 begin
1585 Result := False;
1587 if WordBool(PanelType and PANEL_WALL) then
1588 if gWalls <> nil then
1589 begin
1590 h := High(gWalls);
1592 for a := 0 to h do
1593 if gWalls[a].Enabled and
1594 g_Collide(X, Y, Width, Height,
1595 gWalls[a].X, gWalls[a].Y,
1596 gWalls[a].Width, gWalls[a].Height) then
1597 begin
1598 Result := True;
1599 Exit;
1600 end;
1601 end;
1603 if WordBool(PanelType and PANEL_WATER) then
1604 if gWater <> nil then
1605 begin
1606 h := High(gWater);
1608 for a := 0 to h do
1609 if g_Collide(X, Y, Width, Height,
1610 gWater[a].X, gWater[a].Y,
1611 gWater[a].Width, gWater[a].Height) then
1612 begin
1613 Result := True;
1614 Exit;
1615 end;
1616 end;
1618 if WordBool(PanelType and PANEL_ACID1) then
1619 if gAcid1 <> nil then
1620 begin
1621 h := High(gAcid1);
1623 for a := 0 to h do
1624 if g_Collide(X, Y, Width, Height,
1625 gAcid1[a].X, gAcid1[a].Y,
1626 gAcid1[a].Width, gAcid1[a].Height) then
1627 begin
1628 Result := True;
1629 Exit;
1630 end;
1631 end;
1633 if WordBool(PanelType and PANEL_ACID2) then
1634 if gAcid2 <> nil then
1635 begin
1636 h := High(gAcid2);
1638 for a := 0 to h do
1639 if g_Collide(X, Y, Width, Height,
1640 gAcid2[a].X, gAcid2[a].Y,
1641 gAcid2[a].Width, gAcid2[a].Height) then
1642 begin
1643 Result := True;
1644 Exit;
1645 end;
1646 end;
1648 if WordBool(PanelType and PANEL_STEP) then
1649 if gSteps <> nil then
1650 begin
1651 h := High(gSteps);
1653 for a := 0 to h do
1654 if g_Collide(X, Y, Width, Height,
1655 gSteps[a].X, gSteps[a].Y,
1656 gSteps[a].Width, gSteps[a].Height) then
1657 begin
1658 Result := True;
1659 Exit;
1660 end;
1661 end;
1663 if WordBool(PanelType and (PANEL_LIFTUP or PANEL_LIFTDOWN or PANEL_LIFTLEFT or PANEL_LIFTRIGHT)) then
1664 if gLifts <> nil then
1665 begin
1666 h := High(gLifts);
1668 for a := 0 to h do
1669 if ((WordBool(PanelType and (PANEL_LIFTUP)) and (gLifts[a].LiftType = 0)) or
1670 (WordBool(PanelType and (PANEL_LIFTDOWN)) and (gLifts[a].LiftType = 1)) or
1671 (WordBool(PanelType and (PANEL_LIFTLEFT)) and (gLifts[a].LiftType = 2)) or
1672 (WordBool(PanelType and (PANEL_LIFTRIGHT)) and (gLifts[a].LiftType = 3))) and
1673 g_Collide(X, Y, Width, Height,
1674 gLifts[a].X, gLifts[a].Y,
1675 gLifts[a].Width, gLifts[a].Height) then
1676 begin
1677 Result := True;
1678 Exit;
1679 end;
1680 end;
1682 if WordBool(PanelType and PANEL_BLOCKMON) then
1683 if gBlockMon <> nil then
1684 begin
1685 h := High(gBlockMon);
1687 for a := 0 to h do
1688 if ( (not b1x3) or
1689 ((gBlockMon[a].Width + gBlockMon[a].Height) >= 64) ) and
1690 g_Collide(X, Y, Width, Height,
1691 gBlockMon[a].X, gBlockMon[a].Y,
1692 gBlockMon[a].Width, gBlockMon[a].Height) then
1693 begin
1694 Result := True;
1695 Exit;
1696 end;
1697 end;
1698 end;
1700 function g_Map_CollideLiquid_Texture(X, Y: Integer; Width, Height: Word): DWORD;
1701 var
1702 a, h: Integer;
1703 begin
1704 Result := TEXTURE_NONE;
1706 if gWater <> nil then
1707 begin
1708 h := High(gWater);
1710 for a := 0 to h do
1711 if g_Collide(X, Y, Width, Height,
1712 gWater[a].X, gWater[a].Y,
1713 gWater[a].Width, gWater[a].Height) then
1714 begin
1715 Result := gWater[a].GetTextureID();
1716 Exit;
1717 end;
1718 end;
1720 if gAcid1 <> nil then
1721 begin
1722 h := High(gAcid1);
1724 for a := 0 to h do
1725 if g_Collide(X, Y, Width, Height,
1726 gAcid1[a].X, gAcid1[a].Y,
1727 gAcid1[a].Width, gAcid1[a].Height) then
1728 begin
1729 Result := gAcid1[a].GetTextureID();
1730 Exit;
1731 end;
1732 end;
1734 if gAcid2 <> nil then
1735 begin
1736 h := High(gAcid2);
1738 for a := 0 to h do
1739 if g_Collide(X, Y, Width, Height,
1740 gAcid2[a].X, gAcid2[a].Y,
1741 gAcid2[a].Width, gAcid2[a].Height) then
1742 begin
1743 Result := gAcid2[a].GetTextureID();
1744 Exit;
1745 end;
1746 end;
1747 end;
1749 procedure g_Map_EnableWall(ID: DWORD);
1750 begin
1751 with gWalls[ID] do
1752 begin
1753 Enabled := True;
1754 g_Mark(X, Y, Width, Height, MARK_DOOR, True);
1756 if g_Game_IsServer and g_Game_IsNet then MH_SEND_PanelState(PanelType, ID);
1757 end;
1758 end;
1760 procedure g_Map_DisableWall(ID: DWORD);
1761 begin
1762 with gWalls[ID] do
1763 begin
1764 Enabled := False;
1765 g_Mark(X, Y, Width, Height, MARK_DOOR, False);
1767 if g_Game_IsServer and g_Game_IsNet then MH_SEND_PanelState(PanelType, ID);
1768 end;
1769 end;
1771 procedure g_Map_SwitchTexture(PanelType: Word; ID: DWORD; AnimLoop: Byte = 0);
1772 var
1773 tp: TPanel;
1774 begin
1775 case PanelType of
1776 PANEL_WALL, PANEL_OPENDOOR, PANEL_CLOSEDOOR:
1777 tp := gWalls[ID];
1778 PANEL_FORE:
1779 tp := gRenderForegrounds[ID];
1780 PANEL_BACK:
1781 tp := gRenderBackgrounds[ID];
1782 PANEL_WATER:
1783 tp := gWater[ID];
1784 PANEL_ACID1:
1785 tp := gAcid1[ID];
1786 PANEL_ACID2:
1787 tp := gAcid2[ID];
1788 PANEL_STEP:
1789 tp := gSteps[ID];
1790 else
1791 Exit;
1792 end;
1794 tp.NextTexture(AnimLoop);
1795 if g_Game_IsServer and g_Game_IsNet then
1796 MH_SEND_PanelTexture(PanelType, ID, AnimLoop);
1797 end;
1799 procedure g_Map_SetLift(ID: DWORD; t: Integer);
1800 begin
1801 if gLifts[ID].LiftType = t then
1802 Exit;
1804 with gLifts[ID] do
1805 begin
1806 LiftType := t;
1808 g_Mark(X, Y, Width, Height, MARK_LIFT, False);
1810 if LiftType = 0 then
1811 g_Mark(X, Y, Width, Height, MARK_LIFTUP, True)
1812 else if LiftType = 1 then
1813 g_Mark(X, Y, Width, Height, MARK_LIFTDOWN, True)
1814 else if LiftType = 2 then
1815 g_Mark(X, Y, Width, Height, MARK_LIFTLEFT, True)
1816 else if LiftType = 3 then
1817 g_Mark(X, Y, Width, Height, MARK_LIFTRIGHT, True);
1819 if g_Game_IsServer and g_Game_IsNet then MH_SEND_PanelState(PanelType, ID);
1820 end;
1821 end;
1823 function g_Map_GetPoint(PointType: Byte; var RespawnPoint: TRespawnPoint): Boolean;
1824 var
1825 a: Integer;
1826 PointsArray: Array of TRespawnPoint;
1827 begin
1828 Result := False;
1829 SetLength(PointsArray, 0);
1831 if RespawnPoints = nil then
1832 Exit;
1834 for a := 0 to High(RespawnPoints) do
1835 if RespawnPoints[a].PointType = PointType then
1836 begin
1837 SetLength(PointsArray, Length(PointsArray)+1);
1838 PointsArray[High(PointsArray)] := RespawnPoints[a];
1839 end;
1841 if PointsArray = nil then
1842 Exit;
1844 RespawnPoint := PointsArray[Random(Length(PointsArray))];
1845 Result := True;
1846 end;
1848 function g_Map_GetPointCount(PointType: Byte): Word;
1849 var
1850 a: Integer;
1851 begin
1852 Result := 0;
1854 if RespawnPoints = nil then
1855 Exit;
1857 for a := 0 to High(RespawnPoints) do
1858 if RespawnPoints[a].PointType = PointType then
1859 Result := Result + 1;
1860 end;
1862 function g_Map_HaveFlagPoints(): Boolean;
1863 begin
1864 Result := (FlagPoints[FLAG_RED] <> nil) and (FlagPoints[FLAG_BLUE] <> nil);
1865 end;
1867 procedure g_Map_ResetFlag(Flag: Byte);
1868 begin
1869 with gFlags[Flag] do
1870 begin
1871 Obj.X := -1000;
1872 Obj.Y := -1000;
1873 Obj.Vel.X := 0;
1874 Obj.Vel.Y := 0;
1875 Direction := D_LEFT;
1876 State := FLAG_STATE_NONE;
1877 if FlagPoints[Flag] <> nil then
1878 begin
1879 Obj.X := FlagPoints[Flag]^.X;
1880 Obj.Y := FlagPoints[Flag]^.Y;
1881 Direction := FlagPoints[Flag]^.Direction;
1882 State := FLAG_STATE_NORMAL;
1883 end;
1884 Count := -1;
1885 end;
1886 end;
1888 procedure g_Map_DrawFlags();
1889 var
1890 i, dx: Integer;
1891 Mirror: TMirrorType;
1892 begin
1893 if gGameSettings.GameMode <> GM_CTF then
1894 Exit;
1896 for i := FLAG_RED to FLAG_BLUE do
1897 with gFlags[i] do
1898 if State <> FLAG_STATE_CAPTURED then
1899 begin
1900 if State = FLAG_STATE_NONE then
1901 continue;
1903 if Direction = D_LEFT then
1904 begin
1905 Mirror := M_HORIZONTAL;
1906 dx := -1;
1907 end
1908 else
1909 begin
1910 Mirror := M_NONE;
1911 dx := 1;
1912 end;
1914 Animation.Draw(Obj.X+dx, Obj.Y+1, Mirror);
1916 if g_debug_Frames then
1917 begin
1918 e_DrawQuad(Obj.X+Obj.Rect.X,
1919 Obj.Y+Obj.Rect.Y,
1920 Obj.X+Obj.Rect.X+Obj.Rect.Width-1,
1921 Obj.Y+Obj.Rect.Y+Obj.Rect.Height-1,
1922 0, 255, 0);
1923 end;
1924 end;
1925 end;
1927 procedure g_Map_SaveState(Var Mem: TBinMemoryWriter);
1928 var
1929 dw: DWORD;
1930 b: Byte;
1931 str: String;
1932 boo: Boolean;
1934 procedure SavePanelArray(var panels: TPanelArray);
1935 var
1936 PAMem: TBinMemoryWriter;
1937 i: Integer;
1938 begin
1939 // Ñîçäàåì íîâûé ñïèñîê ñîõðàíÿåìûõ ïàíåëåé:
1940 PAMem := TBinMemoryWriter.Create((Length(panels)+1) * 40);
1942 i := 0;
1943 while i < Length(panels) do
1944 begin
1945 if panels[i].SaveIt then
1946 begin
1947 // ID ïàíåëè:
1948 PAMem.WriteInt(i);
1949 // Ñîõðàíÿåì ïàíåëü:
1950 panels[i].SaveState(PAMem);
1951 end;
1952 Inc(i);
1953 end;
1955 // Ñîõðàíÿåì ýòîò ñïèñîê ïàíåëåé:
1956 PAMem.SaveToMemory(Mem);
1957 PAMem.Free();
1958 end;
1960 procedure SaveFlag(flag: PFlag);
1961 begin
1962 // Ñèãíàòóðà ôëàãà:
1963 dw := FLAG_SIGNATURE; // 'FLAG'
1964 Mem.WriteDWORD(dw);
1965 // Âðåìÿ ïåðåïîÿâëåíèÿ ôëàãà:
1966 Mem.WriteByte(flag^.RespawnType);
1967 // Ñîñòîÿíèå ôëàãà:
1968 Mem.WriteByte(flag^.State);
1969 // Íàïðàâëåíèå ôëàãà:
1970 if flag^.Direction = D_LEFT then
1971 b := 1
1972 else // D_RIGHT
1973 b := 2;
1974 Mem.WriteByte(b);
1975 // Îáúåêò ôëàãà:
1976 Obj_SaveState(@flag^.Obj, Mem);
1977 end;
1979 begin
1980 Mem := TBinMemoryWriter.Create(1024 * 1024); // 1 MB
1982 ///// Ñîõðàíÿåì ñïèñêè ïàíåëåé: /////
1983 // Ñîõðàíÿåì ïàíåëè ñòåí è äâåðåé:
1984 SavePanelArray(gWalls);
1985 // Ñîõðàíÿåì ïàíåëè ôîíà:
1986 SavePanelArray(gRenderBackgrounds);
1987 // Ñîõðàíÿåì ïàíåëè ïåðåäíåãî ïëàíà:
1988 SavePanelArray(gRenderForegrounds);
1989 // Ñîõðàíÿåì ïàíåëè âîäû:
1990 SavePanelArray(gWater);
1991 // Ñîõðàíÿåì ïàíåëè êèñëîòû-1:
1992 SavePanelArray(gAcid1);
1993 // Ñîõðàíÿåì ïàíåëè êèñëîòû-2:
1994 SavePanelArray(gAcid2);
1995 // Ñîõðàíÿåì ïàíåëè ñòóïåíåé:
1996 SavePanelArray(gSteps);
1997 // Ñîõðàíÿåì ïàíåëè ëèôòîâ:
1998 SavePanelArray(gLifts);
1999 ///// /////
2001 ///// Ñîõðàíÿåì ìóçûêó: /////
2002 // Ñèãíàòóðà ìóçûêè:
2003 dw := MUSIC_SIGNATURE; // 'MUSI'
2004 Mem.WriteDWORD(dw);
2005 // Íàçâàíèå ìóçûêè:
2006 Assert(gMusic <> nil, 'g_Map_SaveState: gMusic = nil');
2007 if gMusic.NoMusic then
2008 str := ''
2009 else
2010 str := gMusic.Name;
2011 Mem.WriteString(str, 64);
2012 // Ïîçèöèÿ ïðîèãðûâàíèÿ ìóçûêè:
2013 dw := gMusic.GetPosition();
2014 Mem.WriteDWORD(dw);
2015 // Ñòîèò ëè ìóçûêà íà ñïåö-ïàóçå:
2016 boo := gMusic.SpecPause;
2017 Mem.WriteBoolean(boo);
2018 ///// /////
2020 ///// Ñîõðàíÿåì êîëè÷åñòâî ìîíñòðîâ: /////
2021 Mem.WriteInt(gTotalMonsters);
2022 ///// /////
2024 //// Ñîõðàíÿåì ôëàãè, åñëè ýòî CTF: /////
2025 if gGameSettings.GameMode = GM_CTF then
2026 begin
2027 // Ôëàã Êðàñíîé êîìàíäû:
2028 SaveFlag(@gFlags[FLAG_RED]);
2029 // Ôëàã Ñèíåé êîìàíäû:
2030 SaveFlag(@gFlags[FLAG_BLUE]);
2031 end;
2032 ///// /////
2034 ///// Ñîõðàíÿåì êîëè÷åñòâî ïîáåä, åñëè ýòî TDM/CTF: /////
2035 if gGameSettings.GameMode in [GM_TDM, GM_CTF] then
2036 begin
2037 // Î÷êè Êðàñíîé êîìàíäû:
2038 Mem.WriteSmallInt(gTeamStat[TEAM_RED].Goals);
2039 // Î÷êè Ñèíåé êîìàíäû:
2040 Mem.WriteSmallInt(gTeamStat[TEAM_BLUE].Goals);
2041 end;
2042 ///// /////
2043 end;
2045 procedure g_Map_LoadState(Var Mem: TBinMemoryReader);
2046 var
2047 dw: DWORD;
2048 b: Byte;
2049 str: String;
2050 boo: Boolean;
2052 procedure LoadPanelArray(var panels: TPanelArray);
2053 var
2054 PAMem: TBinMemoryReader;
2055 i, id: Integer;
2056 begin
2057 // Çàãðóæàåì òåêóùèé ñïèñîê ïàíåëåé:
2058 PAMem := TBinMemoryReader.Create();
2059 PAMem.LoadFromMemory(Mem);
2061 for i := 0 to Length(panels)-1 do
2062 if panels[i].SaveIt then
2063 begin
2064 // ID ïàíåëè:
2065 PAMem.ReadInt(id);
2066 if id <> i then
2067 begin
2068 raise EBinSizeError.Create('g_Map_LoadState: LoadPanelArray: Wrong Panel ID');
2069 end;
2070 // Çàãðóæàåì ïàíåëü:
2071 panels[i].LoadState(PAMem);
2072 end;
2074 // Ýòîò ñïèñîê ïàíåëåé çàãðóæåí:
2075 PAMem.Free();
2076 end;
2078 procedure LoadFlag(flag: PFlag);
2079 begin
2080 // Ñèãíàòóðà ôëàãà:
2081 Mem.ReadDWORD(dw);
2082 if dw <> FLAG_SIGNATURE then // 'FLAG'
2083 begin
2084 raise EBinSizeError.Create('g_Map_LoadState: LoadFlag: Wrong Flag Signature');
2085 end;
2086 // Âðåìÿ ïåðåïîÿâëåíèÿ ôëàãà:
2087 Mem.ReadByte(flag^.RespawnType);
2088 // Ñîñòîÿíèå ôëàãà:
2089 Mem.ReadByte(flag^.State);
2090 // Íàïðàâëåíèå ôëàãà:
2091 Mem.ReadByte(b);
2092 if b = 1 then
2093 flag^.Direction := D_LEFT
2094 else // b = 2
2095 flag^.Direction := D_RIGHT;
2096 // Îáúåêò ôëàãà:
2097 Obj_LoadState(@flag^.Obj, Mem);
2098 end;
2100 begin
2101 if Mem = nil then
2102 Exit;
2104 ///// Çàãðóæàåì ñïèñêè ïàíåëåé: /////
2105 // Çàãðóæàåì ïàíåëè ñòåí è äâåðåé:
2106 LoadPanelArray(gWalls);
2107 // Çàãðóæàåì ïàíåëè ôîíà:
2108 LoadPanelArray(gRenderBackgrounds);
2109 // Çàãðóæàåì ïàíåëè ïåðåäíåãî ïëàíà:
2110 LoadPanelArray(gRenderForegrounds);
2111 // Çàãðóæàåì ïàíåëè âîäû:
2112 LoadPanelArray(gWater);
2113 // Çàãðóæàåì ïàíåëè êèñëîòû-1:
2114 LoadPanelArray(gAcid1);
2115 // Çàãðóæàåì ïàíåëè êèñëîòû-2:
2116 LoadPanelArray(gAcid2);
2117 // Çàãðóæàåì ïàíåëè ñòóïåíåé:
2118 LoadPanelArray(gSteps);
2119 // Çàãðóæàåì ïàíåëè ëèôòîâ:
2120 LoadPanelArray(gLifts);
2121 ///// /////
2123 // Îáíîâëÿåì êàðòó ñòîëêíîâåíèé:
2124 g_GFX_Init();
2126 ///// Çàãðóæàåì ìóçûêó: /////
2127 // Ñèãíàòóðà ìóçûêè:
2128 Mem.ReadDWORD(dw);
2129 if dw <> MUSIC_SIGNATURE then // 'MUSI'
2130 begin
2131 raise EBinSizeError.Create('g_Map_LoadState: Wrong Music Signature');
2132 end;
2133 // Íàçâàíèå ìóçûêè:
2134 Assert(gMusic <> nil, 'g_Map_LoadState: gMusic = nil');
2135 Mem.ReadString(str);
2136 // Ïîçèöèÿ ïðîèãðûâàíèÿ ìóçûêè:
2137 Mem.ReadDWORD(dw);
2138 // Ñòîèò ëè ìóçûêà íà ñïåö-ïàóçå:
2139 Mem.ReadBoolean(boo);
2140 // Çàïóñêàåì ýòó ìóçûêó:
2141 gMusic.SetByName(str);
2142 gMusic.SpecPause := boo;
2143 gMusic.Play();
2144 gMusic.Pause(True);
2145 gMusic.SetPosition(dw);
2146 ///// /////
2148 ///// Çàãðóæàåì êîëè÷åñòâî ìîíñòðîâ: /////
2149 Mem.ReadInt(gTotalMonsters);
2150 ///// /////
2152 //// Çàãðóæàåì ôëàãè, åñëè ýòî CTF: /////
2153 if gGameSettings.GameMode = GM_CTF then
2154 begin
2155 // Ôëàã Êðàñíîé êîìàíäû:
2156 LoadFlag(@gFlags[FLAG_RED]);
2157 // Ôëàã Ñèíåé êîìàíäû:
2158 LoadFlag(@gFlags[FLAG_BLUE]);
2159 end;
2160 ///// /////
2162 ///// Çàãðóæàåì êîëè÷åñòâî ïîáåä, åñëè ýòî TDM/CTF: /////
2163 if gGameSettings.GameMode in [GM_TDM, GM_CTF] then
2164 begin
2165 // Î÷êè Êðàñíîé êîìàíäû:
2166 Mem.ReadSmallInt(gTeamStat[TEAM_RED].Goals);
2167 // Î÷êè Ñèíåé êîìàíäû:
2168 Mem.ReadSmallInt(gTeamStat[TEAM_BLUE].Goals);
2169 end;
2170 ///// /////
2171 end;
2173 end.