5bca6b012ad82226e39827f88ec5c92fd89d7add
7 e_graphics
, g_basic
, MAPSTRUCT
, g_textures
, Classes
,
8 g_phys
, wadreader
, BinEditor
, g_panel
, md5
;
22 PRespawnPoint
= ^TRespawnPoint
;
23 TRespawnPoint
= record
25 Direction
: TDirection
;
29 PFlagPoint
= ^TFlagPoint
;
30 TFlagPoint
= TRespawnPoint
;
38 CaptureTime
: LongWord;
39 Animation
: TAnimation
;
40 Direction
: TDirection
;
44 function g_Map_Load(Res
: String): Boolean;
45 function g_Map_GetMapInfo(Res
: String): TMapInfo
;
46 function g_Map_GetMapsList(WADName
: String): SArray
;
47 function g_Map_Exist(Res
: String): Boolean;
48 procedure g_Map_Free();
49 procedure g_Map_Update();
50 procedure g_Map_DrawPanels(PanelType
: Word);
51 procedure g_Map_DrawBack(dx
, dy
: Integer);
52 function g_Map_CollidePanel(X
, Y
: Integer; Width
, Height
: Word;
53 PanelType
: Word; b1x3
: Boolean): Boolean;
54 function g_Map_CollideLiquid_Texture(X
, Y
: Integer; Width
, Height
: Word): DWORD
;
55 procedure g_Map_EnableWall(ID
: DWORD
);
56 procedure g_Map_DisableWall(ID
: DWORD
);
57 procedure g_Map_SwitchTexture(PanelType
: Word; ID
: DWORD
; AnimLoop
: Byte = 0);
58 procedure g_Map_SetLift(ID
: DWORD
; t
: Integer);
59 procedure g_Map_ReAdd_DieTriggers();
60 function g_Map_IsSpecialTexture(Texture
: String): Boolean;
62 function g_Map_GetPoint(PointType
: Byte; var RespawnPoint
: TRespawnPoint
): Boolean;
63 function g_Map_GetPointCount(PointType
: Byte): Word;
65 function g_Map_HaveFlagPoints(): Boolean;
67 procedure g_Map_ResetFlag(Flag
: Byte);
68 procedure g_Map_DrawFlags();
70 procedure g_Map_SaveState(Var Mem
: TBinMemoryWriter
);
71 procedure g_Map_LoadState(Var Mem
: TBinMemoryReader
);
74 RESPAWNPOINT_PLAYER1
= 1;
75 RESPAWNPOINT_PLAYER2
= 2;
78 RESPAWNPOINT_BLUE
= 5;
86 FLAG_STATE_NORMAL
= 1;
87 FLAG_STATE_DROPPED
= 2;
88 FLAG_STATE_CAPTURED
= 3;
89 FLAG_STATE_SCORED
= 4; // Äëÿ ýâåíòîâ ÷åðåç ñåòêó.
90 FLAG_STATE_RETURNED
= 5; // Äëÿ ýâåíòîâ ÷åðåç ñåòêó.
92 FLAG_TIME
= 720; // 20 seconds
94 SKY_STRETCH
: Single = 1.5;
98 gRenderBackgrounds
: TPanelArray
;
99 gRenderForegrounds
: TPanelArray
;
100 gWater
, gAcid1
, gAcid2
: TPanelArray
;
103 gBlockMon
: TPanelArray
;
104 gFlags
: array [FLAG_RED
..FLAG_BLUE
] of TFlag
;
105 //gDOMFlags: array of TFlag;
108 gDoorMap
: array of array of DWORD
;
109 gLiftMap
: array of array of DWORD
;
110 gWADHash
: TMD5Digest
;
111 BackID
: DWORD
= DWORD(-1);
112 gExternalResources
: TStringList
;
117 g_main
, e_log
, SysUtils
, g_items
, g_gfx
, g_console
,
118 GL
, GLExt
, g_weapons
, g_game
, g_sound
, e_sound
, CONFIG
,
119 g_options
, MAPREADER
, g_triggers
, g_player
, MAPDEF
,
120 Math
, g_monsters
, g_saveload
, g_language
, g_netmsg
,
122 ImagingTypes
, Imaging
, ImagingUtility
,
123 ImagingGif
, ImagingNetworkGraphics
;
126 FLAGRECT
: TRectWH
= (X
:15; Y
:12; Width
:33; Height
:52);
127 MUSIC_SIGNATURE
= $4953554D; // 'MUSI'
128 FLAG_SIGNATURE
= $47414C46; // 'FLAG'
131 Textures
: TLevelTextureArray
;
132 RespawnPoints
: Array of TRespawnPoint
;
133 FlagPoints
: Array [FLAG_RED
..FLAG_BLUE
] of PFlagPoint
;
134 //DOMFlagPoints: Array of TFlagPoint;
137 function g_Map_IsSpecialTexture(Texture
: String): Boolean;
139 Result
:= (Texture
= TEXTURE_NAME_WATER
) or
140 (Texture
= TEXTURE_NAME_ACID1
) or
141 (Texture
= TEXTURE_NAME_ACID2
);
144 procedure CreateDoorMap();
146 PanelArray
: Array of record
152 a
, b
, c
, m
, i
, len
: Integer;
160 SetLength(PanelArray
, len
);
162 for a
:= 0 to High(gWalls
) do
163 if gWalls
[a
].Door
then
165 PanelArray
[i
].X
:= gWalls
[a
].X
;
166 PanelArray
[i
].Y
:= gWalls
[a
].Y
;
167 PanelArray
[i
].Width
:= gWalls
[a
].Width
;
168 PanelArray
[i
].Height
:= gWalls
[a
].Height
;
169 PanelArray
[i
].Active
:= True;
170 PanelArray
[i
].PanelID
:= a
;
176 SetLength(PanelArray
, len
);
187 SetLength(gDoorMap
, 0);
189 g_Game_SetLoadingText(_lc
[I_LOAD_DOOR_MAP
], i
-1, False);
192 if PanelArray
[a
].Active
then
194 PanelArray
[a
].Active
:= False;
195 m
:= Length(gDoorMap
);
196 SetLength(gDoorMap
, m
+1);
197 SetLength(gDoorMap
[m
], 1);
198 gDoorMap
[m
, 0] := PanelArray
[a
].PanelID
;
206 if PanelArray
[b
].Active
then
207 for c
:= 0 to High(gDoorMap
[m
]) do
208 if {((gRenderWalls[PanelArray[b].RenderPanelID].TextureID = gRenderWalls[gDoorMap[m, c]].TextureID) or
209 gRenderWalls[PanelArray[b].RenderPanelID].Hide or gRenderWalls[gDoorMap[m, c]].Hide) and}
210 g_CollideAround(PanelArray
[b
].X
, PanelArray
[b
].Y
,
211 PanelArray
[b
].Width
, PanelArray
[b
].Height
,
212 gWalls
[gDoorMap
[m
, c
]].X
,
213 gWalls
[gDoorMap
[m
, c
]].Y
,
214 gWalls
[gDoorMap
[m
, c
]].Width
,
215 gWalls
[gDoorMap
[m
, c
]].Height
) then
217 PanelArray
[b
].Active
:= False;
218 SetLength(gDoorMap
[m
],
219 Length(gDoorMap
[m
])+1);
220 gDoorMap
[m
, High(gDoorMap
[m
])] := PanelArray
[b
].PanelID
;
226 g_Game_StepLoading();
232 procedure CreateLiftMap();
234 PanelArray
: Array of record
239 a
, b
, c
, len
, i
, j
: Integer;
245 len
:= Length(gLifts
);
246 SetLength(PanelArray
, len
);
248 for a
:= 0 to len
-1 do
250 PanelArray
[a
].X
:= gLifts
[a
].X
;
251 PanelArray
[a
].Y
:= gLifts
[a
].Y
;
252 PanelArray
[a
].Width
:= gLifts
[a
].Width
;
253 PanelArray
[a
].Height
:= gLifts
[a
].Height
;
254 PanelArray
[a
].Active
:= True;
257 SetLength(gLiftMap
, len
);
260 g_Game_SetLoadingText(_lc
[I_LOAD_LIFT_MAP
], len
-1, False);
262 for a
:= 0 to len
-1 do
263 if PanelArray
[a
].Active
then
265 PanelArray
[a
].Active
:= False;
266 SetLength(gLiftMap
[i
], 32);
274 for b
:= 0 to len
-1 do
275 if PanelArray
[b
].Active
then
277 if g_CollideAround(PanelArray
[b
].X
,
280 PanelArray
[b
].Height
,
281 PanelArray
[gLiftMap
[i
, c
]].X
,
282 PanelArray
[gLiftMap
[i
, c
]].Y
,
283 PanelArray
[gLiftMap
[i
, c
]].Width
,
284 PanelArray
[gLiftMap
[i
, c
]].Height
) then
286 PanelArray
[b
].Active
:= False;
288 if j
> High(gLiftMap
[i
]) then
289 SetLength(gLiftMap
[i
],
290 Length(gLiftMap
[i
])+32);
299 SetLength(gLiftMap
[i
], j
+1);
302 g_Game_StepLoading();
305 SetLength(gLiftMap
, i
);
310 function CreatePanel(PanelRec
: TPanelRec_1
; AddTextures
: TAddTextureArray
;
311 CurTex
: Integer; sav
: Boolean): Integer;
314 panels
: ^TPanelArray
;
318 case PanelRec
.PanelType
of
319 PANEL_WALL
, PANEL_OPENDOOR
, PANEL_CLOSEDOOR
:
322 panels
:= @gRenderBackgrounds
;
324 panels
:= @gRenderForegrounds
;
333 PANEL_LIFTUP
, PANEL_LIFTDOWN
, PANEL_LIFTLEFT
, PANEL_LIFTRIGHT
:
336 panels
:= @gBlockMon
;
341 len
:= Length(panels
^);
342 SetLength(panels
^, len
+ 1);
344 panels
^[len
] := TPanel
.Create(PanelRec
, AddTextures
,
347 panels
^[len
].SaveIt
:= True;
352 function CreateNullTexture(RecName
: String): Integer;
354 SetLength(Textures
, Length(Textures
)+1);
355 result
:= High(Textures
);
357 with Textures
[High(Textures
)] do
359 TextureName
:= RecName
;
363 TextureID
:= TEXTURE_NONE
;
367 function CreateTexture(RecName
: String; Map
: string; log
: Boolean): Integer;
370 TextureData
: Pointer;
371 WADName
, txname
: String;
372 a
, ResLength
: Integer;
376 if Textures
<> nil then
377 for a
:= 0 to High(Textures
) do
378 if Textures
[a
].TextureName
= RecName
then
379 begin // Òåêñòóðà ñ òàêèì èìåíåì óæå åñòü
384 // Òåêñòóðû ñî ñïåöèàëüíûìè èìåíàìè (âîäà, ëàâà, êèñëîòà):
385 if (RecName
= TEXTURE_NAME_WATER
) or
386 (RecName
= TEXTURE_NAME_ACID1
) or
387 (RecName
= TEXTURE_NAME_ACID2
) then
389 SetLength(Textures
, Length(Textures
)+1);
391 with Textures
[High(Textures
)] do
393 TextureName
:= RecName
;
395 if TextureName
= TEXTURE_NAME_WATER
then
396 TextureID
:= TEXTURE_SPECIAL_WATER
398 if TextureName
= TEXTURE_NAME_ACID1
then
399 TextureID
:= TEXTURE_SPECIAL_ACID1
401 if TextureName
= TEXTURE_NAME_ACID2
then
402 TextureID
:= TEXTURE_SPECIAL_ACID2
;
407 result
:= High(Textures
);
411 // Çàãðóæàåì ðåñóðñ òåêñòóðû â ïàìÿòü èç WAD'à:
412 WADName
:= g_ExtractWadName(RecName
);
414 WAD
:= TWADFile
.Create();
416 if WADName
<> '' then
417 WADName
:= GameDir
+'/wads/'+WADName
421 WAD
.ReadFile(WADName
);
425 if (WADName = Map) and WAD.GetResource(g_ExtractFilePathName(RecName), TextureData, ResLength) then
427 FreeMem(TextureData);
428 RecName := 'COMMON\ALIEN';
432 if WAD
.GetResource(g_ExtractFilePathName(RecName
), TextureData
, ResLength
) then
434 SetLength(Textures
, Length(Textures
)+1);
435 if not e_CreateTextureMem(TextureData
, ResLength
, Textures
[High(Textures
)].TextureID
) then
437 e_GetTextureSize(Textures
[High(Textures
)].TextureID
,
438 @Textures
[High(Textures
)].Width
,
439 @Textures
[High(Textures
)].Height
);
440 FreeMem(TextureData
);
441 Textures
[High(Textures
)].TextureName
:= {RecName}txname
;
442 Textures
[High(Textures
)].Anim
:= False;
444 result
:= High(Textures
);
446 else // Íåò òàêîãî ðåóñðñà â WAD'å
448 //e_WriteLog(Format('SHIT! Error loading texture %s : %s : %s', [RecName, txname, g_ExtractFilePathName(RecName)]), MSG_WARNING);
451 e_WriteLog(Format('Error loading texture %s', [RecName
]), MSG_WARNING
);
452 //e_WriteLog(Format('WAD Reader error: %s', [WAD.GetLastErrorStr]), MSG_WARNING);
459 function CreateAnimTexture(RecName
: String; Map
: string; log
: Boolean): Integer;
462 TextureWAD
: PChar = nil;
464 TextData
: Pointer = nil;
465 TextureData
: Pointer = nil;
468 ResLength
, rrl
: Integer;
469 TextureResource
: String;
470 _width
, _height
, _framecount
, _speed
: Integer;
471 _backanimation
: Boolean;
473 ia
: TDynImageDataArray
= nil;
474 il
: TImageFileFormat
= nil;
475 meta
: TMetadata
= nil;
482 //e_WriteLog(Format('*** Loading animated texture "%s"', [RecName]), MSG_NOTIFY);
484 // ×èòàåì WAD-ðåñóðñ àíèì.òåêñòóðû èç WAD'à â ïàìÿòü:
485 WADName
:= g_ExtractWadName(RecName
);
487 WAD
:= TWADFile
.Create();
489 if WADName
<> '' then
490 WADName
:= GameDir
+'/wads/'+WADName
494 WAD
.ReadFile(WADName
);
496 if not WAD
.GetResource(g_ExtractFilePathName(RecName
), TextureWAD
, ResLength
) then
500 e_WriteLog(Format('Error loading animation texture %s', [RecName
]), MSG_WARNING
);
501 //e_WriteLog(Format('WAD Reader error: %s', [WAD.GetLastErrorStr]), MSG_WARNING);
507 if WADName = Map then
509 //FreeMem(TextureWAD);
510 if not WAD.GetResource('COMMON/animation', TextureWAD, ResLength) then Halt(1);
516 if ResLength
< 6 then
518 e_WriteLog(Format('Animated texture file "%s" too short', [RecName
]), MSG_WARNING
);
522 // ýòî ïòèöà? ýòî ñàìîë¸ò?
523 if (TextureWAD
[0] = 'D') and (TextureWAD
[1] = 'F') and
524 (TextureWAD
[2] = 'W') and (TextureWAD
[3] = 'A') and (TextureWAD
[4] = 'D') then
526 // íåò, ýòî ñóïåðìåí!
527 if not WAD
.ReadMemory(TextureWAD
, ResLength
) then
529 e_WriteLog(Format('Animated texture WAD file "%s" is invalid', [RecName
]), MSG_WARNING
);
533 // ×èòàåì INI-ðåñóðñ àíèì. òåêñòóðû è çàïîìèíàåì åãî óñòàíîâêè:
534 if not WAD
.GetResource('TEXT/ANIM', TextData
, ResLength
) then
536 e_WriteLog(Format('Animated texture file "%s" has invalid INI', [RecName
]), MSG_WARNING
);
540 cfg
:= TConfig
.CreateMem(TextData
, ResLength
);
542 TextureResource
:= cfg
.ReadStr('', 'resource', '');
543 if TextureResource
= '' then
545 e_WriteLog(Format('Animated texture WAD file "%s" has no "resource"', [RecName
]), MSG_WARNING
);
549 _width
:= cfg
.ReadInt('', 'framewidth', 0);
550 _height
:= cfg
.ReadInt('', 'frameheight', 0);
551 _framecount
:= cfg
.ReadInt('', 'framecount', 0);
552 _speed
:= cfg
.ReadInt('', 'waitcount', 0);
553 _backanimation
:= cfg
.ReadBool('', 'backanimation', False);
558 // ×èòàåì ðåñóðñ òåêñòóð (êàäðîâ) àíèì. òåêñòóðû â ïàìÿòü:
559 if not WAD
.GetResource('TEXTURES/'+TextureResource
, TextureData
, ResLength
) then
561 e_WriteLog(Format('Animated texture WAD file "%s" has no texture "%s"', [RecName
, 'TEXTURES/'+TextureResource
]), MSG_WARNING
);
568 SetLength(Textures
, Length(Textures
)+1);
569 with Textures
[High(Textures
)] do
571 // Ñîçäàåì êàäðû àíèì. òåêñòóðû èç ïàìÿòè:
572 if g_Frames_CreateMemory(@FramesID
, '', TextureData
, ResLength
, _width
, _height
, _framecount
, _backanimation
) then
574 TextureName
:= RecName
;
578 FramesCount
:= _framecount
;
580 result
:= High(Textures
);
584 if log
then e_WriteLog(Format('Error loading animation texture %s', [RecName
]), MSG_WARNING
);
590 // try animated image
591 imgfmt
:= DetermineMemoryFormat(TextureWAD
, ResLength
);
592 if length(imgfmt
) = 0 then
594 e_WriteLog(Format('Animated texture file "%s" has unknown format', [RecName
]), MSG_WARNING
);
597 if imgfmt
= 'gif' then
599 meta
:= TMetadata
.Create();
600 gf
:= TGIFFileFormat
.Create(meta
);
601 gf
.LoadAnimated
:= true;
604 else if imgfmt
= 'png' then
606 meta
:= TMetadata
.Create();
607 pf
:= TPNGFileFormat
.Create(meta
);
608 pf
.LoadAnimated
:= true;
613 if not il
.LoadFromMemory(TextureWAD
, ResLength
, ia
) then
615 e_WriteLog(Format('Animated texture file "%s" cannot be loaded', [RecName
]), MSG_WARNING
);
619 else if LoadMultiImageFromMemory(TextureWAD
, ResLength
, ia
) then
621 if length(ia
) > 1 then
623 for f
:= 1 to High(ia
) do FreeImage(ia
[f
]);
629 e_WriteLog(Format('Animated texture file "%s" cannot be loaded', [RecName
]), MSG_WARNING
);
632 if length(ia
) = 0 then
634 e_WriteLog(Format('Animated texture file "%s" has no frames', [RecName
]), MSG_WARNING
);
641 _width
:= ia
[0].width
;
642 _height
:= ia
[0].height
;
643 _framecount
:= length(ia
);
645 _backanimation
:= false;
648 if meta
.HasMetaItem(SMetaFrameDelay
) then
650 //writeln(' frame delay: ', meta.MetaItems[SMetaFrameDelay]);
652 f
:= meta
.MetaItems
[SMetaFrameDelay
];
653 if f
< 0 then f
:= 0;
656 if c
< 13 then c
:= 0 else c
:= 1;
658 if f
< 1 then f
:= 1 else if f
> 255 then f
:= 255;
663 if meta
.HasMetaItem(SMetaAnimationLoops
) then
665 //writeln(' frame loop : ', meta.MetaItems[SMetaAnimationLoops]);
667 f
:= meta
.MetaItems
[SMetaAnimationLoops
];
668 if f
<> 0 then _backanimation
:= true;
673 //writeln(' creating animated texture with ', length(ia), ' frames (delay:', _speed, '; backloop:', _backanimation, ') from "', RecName, '"...');
674 //for f := 0 to high(ia) do writeln(' frame #', f, ': ', ia[f].width, 'x', ia[f].height);
675 //e_WriteLog(Format('Animated texture file "%s": %d frames (delay:%d), %dx%d', [RecName, length(ia), _speed, _width, _height]), MSG_NOTIFY);
677 SetLength(Textures
, Length(Textures
)+1);
678 // cîçäàåì êàäðû àíèì. òåêñòóðû èç êàðòèíîê
679 if g_CreateFramesImg(ia
, @Textures
[High(Textures
)].FramesID
, '', _backanimation
) then
681 Textures
[High(Textures
)].TextureName
:= RecName
;
682 Textures
[High(Textures
)].Width
:= _width
;
683 Textures
[High(Textures
)].Height
:= _height
;
684 Textures
[High(Textures
)].Anim
:= True;
685 Textures
[High(Textures
)].FramesCount
:= length(ia
);
686 Textures
[High(Textures
)].Speed
:= _speed
;
687 result
:= High(Textures
);
688 //writeln(' CREATED!');
692 if log
then e_WriteLog(Format('Error loading animation texture "%s" images', [RecName
]), MSG_WARNING
);
696 for f
:= 0 to High(ia
) do FreeImage(ia
[f
]);
701 if TextureWAD
<> nil then FreeMem(TextureWAD
);
702 if TextData
<> nil then FreeMem(TextData
);
703 if TextureData
<> nil then FreeMem(TextureData
);
707 procedure CreateItem(Item
: TItemRec_1
);
709 if g_Game_IsClient
then Exit
;
711 if (not (gGameSettings
.GameMode
in [GM_DM
, GM_TDM
, GM_CTF
])) and
712 ByteBool(Item
.Options
and ITEM_OPTION_ONLYDM
) then
715 g_Items_Create(Item
.X
, Item
.Y
, Item
.ItemType
, ByteBool(Item
.Options
and ITEM_OPTION_FALL
),
716 gGameSettings
.GameMode
in [GM_DM
, GM_TDM
, GM_CTF
, GM_COOP
]);
719 procedure CreateArea(Area
: TAreaRec_1
);
724 case Area
.AreaType
of
725 AREA_DMPOINT
, AREA_PLAYERPOINT1
, AREA_PLAYERPOINT2
,
726 AREA_REDTEAMPOINT
, AREA_BLUETEAMPOINT
:
728 SetLength(RespawnPoints
, Length(RespawnPoints
)+1);
729 with RespawnPoints
[High(RespawnPoints
)] do
733 Direction
:= TDirection(Area
.Direction
);
735 case Area
.AreaType
of
736 AREA_DMPOINT
: PointType
:= RESPAWNPOINT_DM
;
737 AREA_PLAYERPOINT1
: PointType
:= RESPAWNPOINT_PLAYER1
;
738 AREA_PLAYERPOINT2
: PointType
:= RESPAWNPOINT_PLAYER2
;
739 AREA_REDTEAMPOINT
: PointType
:= RESPAWNPOINT_RED
;
740 AREA_BLUETEAMPOINT
: PointType
:= RESPAWNPOINT_BLUE
;
745 AREA_REDFLAG
, AREA_BLUEFLAG
:
747 if Area
.AreaType
= AREA_REDFLAG
then a
:= FLAG_RED
else a
:= FLAG_BLUE
;
749 if FlagPoints
[a
] <> nil then Exit
;
753 with FlagPoints
[a
]^ do
755 X
:= Area
.X
-FLAGRECT
.X
;
756 Y
:= Area
.Y
-FLAGRECT
.Y
;
757 Direction
:= TDirection(Area
.Direction
);
763 FLAG_RED
: g_Frames_Get(id
, 'FRAMES_FLAG_RED');
764 FLAG_BLUE
: g_Frames_Get(id
, 'FRAMES_FLAG_BLUE');
767 Animation
:= TAnimation
.Create(id
, True, 8);
768 Obj
.Rect
:= FLAGRECT
;
776 {SetLength(DOMFlagPoints, Length(DOMFlagPoints)+1);
777 with DOMFlagPoints[High(DOMFlagPoints)] do
781 Direction := TDirection(Area.Direction);
784 g_Map_CreateFlag(DOMFlagPoints[High(DOMFlagPoints)], FLAG_DOM, FLAG_STATE_NORMAL);}
789 procedure CreateTrigger(Trigger
: TTriggerRec_1
; fTexturePanel1Type
, fTexturePanel2Type
: Word);
793 if g_Game_IsClient
and not (Trigger
.TriggerType
in [TRIGGER_SOUND
, TRIGGER_MUSIC
]) then Exit
;
799 Width
:= Trigger
.Width
;
800 Height
:= Trigger
.Height
;
801 Enabled
:= ByteBool(Trigger
.Enabled
);
802 TexturePanel
:= Trigger
.TexturePanel
;
803 TexturePanelType
:= fTexturePanel1Type
;
804 ShotPanelType
:= fTexturePanel2Type
;
805 TriggerType
:= Trigger
.TriggerType
;
806 ActivateType
:= Trigger
.ActivateType
;
807 Keys
:= Trigger
.Keys
;
808 Data
.Default
:= Trigger
.DATA
;
811 g_Triggers_Create(_trigger
);
814 procedure CreateMonster(monster
: TMonsterRec_1
);
818 if g_Game_IsClient
then Exit
;
820 if (gGameSettings
.GameType
= GT_SINGLE
)
821 or LongBool(gGameSettings
.Options
and GAME_OPTION_MONSTERS
) then
823 i
:= g_Monsters_Create(monster
.MonsterType
, monster
.X
, monster
.Y
,
824 TDirection(monster
.Direction
));
826 if gTriggers
<> nil then
827 for a
:= 0 to High(gTriggers
) do
828 if gTriggers
[a
].TriggerType
in [TRIGGER_PRESS
,
829 TRIGGER_ON
, TRIGGER_OFF
, TRIGGER_ONOFF
] then
830 if (gTriggers
[a
].Data
.MonsterID
-1) = gMonsters
[i
].StartID
then
831 gMonsters
[i
].AddTrigger(a
);
833 if monster
.MonsterType
<> MONSTER_BARREL
then
838 procedure g_Map_ReAdd_DieTriggers();
842 if g_Game_IsClient
then Exit
;
844 for i
:= 0 to High(gMonsters
) do
845 if gMonsters
[i
] <> nil then
847 gMonsters
[i
].ClearTriggers();
849 for a
:= 0 to High(gTriggers
) do
850 if gTriggers
[a
].TriggerType
in [TRIGGER_PRESS
,
851 TRIGGER_ON
, TRIGGER_OFF
, TRIGGER_ONOFF
] then
852 if (gTriggers
[a
].Data
.MonsterID
-1) = gMonsters
[i
].StartID
then
853 gMonsters
[i
].AddTrigger(a
);
857 function extractWadName(resourceName
: string): string;
861 posN
:= Pos(':', resourceName
);
863 Result
:= Copy(resourceName
, 0, posN
-1)
868 procedure addResToExternalResList(res
: string);
870 res
:= extractWadName(res
);
871 if (res
<> '') and (gExternalResources
.IndexOf(res
) = -1) then
872 gExternalResources
.Add(res
);
875 procedure generateExternalResourcesList(mapReader
: TMapReader_1
);
877 textures
: TTexturesRec1Array
;
878 mapHeader
: TMapHeaderRec_1
;
880 resFile
: String = '';
882 if gExternalResources
= nil then
883 gExternalResources
:= TStringList
.Create
;
885 gExternalResources
.Clear
;
886 textures
:= mapReader
.GetTextures();
887 for i
:= 0 to High(textures
) do
889 addResToExternalResList(resFile
);
894 mapHeader
:= mapReader
.GetMapHeader
;
896 addResToExternalResList(mapHeader
.MusicName
);
897 addResToExternalResList(mapHeader
.SkyName
);
900 function g_Map_Load(Res
: String): Boolean;
902 DefaultMusRes
= 'Standart.wad:STDMUS\MUS1';
903 DefaultSkyRes
= 'Standart.wad:STDSKY\SKY0';
906 MapReader
: TMapReader_1
;
907 Header
: TMapHeaderRec_1
;
908 _textures
: TTexturesRec1Array
;
909 _texnummap
: array of Integer; // `_textures` -> `Textures`
910 panels
: TPanelsRec1Array
;
911 items
: TItemsRec1Array
;
912 monsters
: TMonsterRec1Array
;
913 areas
: TAreasRec1Array
;
914 triggers
: TTriggersRec1Array
;
917 AddTextures
: TAddTextureArray
;
918 texture
: TTextureRec_1
;
919 TriggersTable
: Array of record
920 TexturePanel
: Integer;
925 FileName
, mapResName
, s
, TexName
: String;
928 ok
, isAnim
, trigRef
: Boolean;
929 CurTex
, ntn
: Integer;
933 TriggersTable
:= nil;
934 FillChar(texture
, SizeOf(texture
), 0);
936 sfsGCDisable(); // temporary disable removing of temporary volumes
939 FileName
:= g_ExtractWadName(Res
);
940 e_WriteLog('Loading map WAD: '+FileName
, MSG_NOTIFY
);
941 g_Game_SetLoadingText(_lc
[I_LOAD_WAD_FILE
], 0, False);
943 WAD
:= TWADFile
.Create();
944 if not WAD
.ReadFile(FileName
) then
946 g_FatalError(Format(_lc
[I_GAME_ERROR_MAP_WAD
], [FileName
]));
950 //k8: why loader ignores path here?
951 mapResName
:= g_ExtractFileName(Res
);
952 if not WAD
.GetMapResource(mapResName
, Data
, Len
) then
954 g_FatalError(Format(_lc
[I_GAME_ERROR_MAP_RES
], [mapResName
]));
961 e_WriteLog('Loading map: '+mapResName
, MSG_NOTIFY
);
962 g_Game_SetLoadingText(_lc
[I_LOAD_MAP
], 0, False);
963 MapReader
:= TMapReader_1
.Create();
965 if not MapReader
.LoadMap(Data
) then
967 g_FatalError(Format(_lc
[I_GAME_ERROR_MAP_LOAD
], [Res
]));
974 generateExternalResourcesList(MapReader
);
976 g_Game_SetLoadingText(_lc
[I_LOAD_TEXTURES
], 0, False);
977 _textures
:= MapReader
.GetTextures();
980 // Äîáàâëåíèå òåêñòóð â Textures[]:
981 if _textures
<> nil then
983 e_WriteLog(' Loading textures:', MSG_NOTIFY
);
984 g_Game_SetLoadingText(_lc
[I_LOAD_TEXTURES
], High(_textures
), False);
985 SetLength(_texnummap
, length(_textures
));
987 for a
:= 0 to High(_textures
) do
990 CopyMemory(@s
[1], @_textures
[a
].Resource
[0], 64);
991 for b
:= 1 to Length(s
) do
997 e_WriteLog(Format(' Loading texture #%d: %s', [a
, s
]), MSG_NOTIFY
);
998 //if g_Map_IsSpecialTexture(s) then e_WriteLog(' SPECIAL!', MSG_NOTIFY);
999 // Àíèìèðîâàííàÿ òåêñòóðà:
1000 if ByteBool(_textures
[a
].Anim
) then
1002 ntn
:= CreateAnimTexture(_textures
[a
].Resource
, FileName
, True);
1005 g_SimpleError(Format(_lc
[I_GAME_ERROR_TEXTURE_ANIM
], [s
]));
1006 ntn
:= CreateNullTexture(_textures
[a
].Resource
);
1009 else // Îáû÷íàÿ òåêñòóðà:
1010 ntn
:= CreateTexture(_textures
[a
].Resource
, FileName
, True);
1013 g_SimpleError(Format(_lc
[I_GAME_ERROR_TEXTURE_SIMPLE
], [s
]));
1014 ntn
:= CreateNullTexture(_textures
[a
].Resource
);
1017 _texnummap
[a
] := ntn
; // fix texture number
1018 g_Game_StepLoading();
1022 // Çàãðóçêà òðèããåðîâ:
1023 gTriggerClientID
:= 0;
1024 e_WriteLog(' Loading triggers...', MSG_NOTIFY
);
1025 g_Game_SetLoadingText(_lc
[I_LOAD_TRIGGERS
], 0, False);
1026 triggers
:= MapReader
.GetTriggers();
1028 // Çàãðóçêà ïàíåëåé:
1029 e_WriteLog(' Loading panels...', MSG_NOTIFY
);
1030 g_Game_SetLoadingText(_lc
[I_LOAD_PANELS
], 0, False);
1031 panels
:= MapReader
.GetPanels();
1033 // check texture numbers for panels
1034 for a
:= 0 to High(panels
) do
1036 if panels
[a
].TextureNum
> High(_textures
) then
1038 e_WriteLog('error loading map: invalid texture index for panel', MSG_FATALERROR
);
1042 panels
[a
].TextureNum
:= _texnummap
[panels
[a
].TextureNum
];
1045 // Ñîçäàíèå òàáëèöû òðèããåðîâ (ñîîòâåòñòâèå ïàíåëåé òðèããåðàì):
1046 if triggers
<> nil then
1048 e_WriteLog(' Setting up trigger table...', MSG_NOTIFY
);
1049 SetLength(TriggersTable
, Length(triggers
));
1050 g_Game_SetLoadingText(_lc
[I_LOAD_TRIGGERS_TABLE
], High(TriggersTable
), False);
1052 for a
:= 0 to High(TriggersTable
) do
1054 // Ñìåíà òåêñòóðû (âîçìîæíî, êíîïêè):
1055 TriggersTable
[a
].TexturePanel
:= triggers
[a
].TexturePanel
;
1057 if triggers
[a
].TriggerType
in [TRIGGER_LIFTUP
, TRIGGER_LIFTDOWN
, TRIGGER_LIFT
] then
1058 TriggersTable
[a
].LiftPanel
:= TTriggerData(triggers
[a
].DATA
).PanelID
1060 TriggersTable
[a
].LiftPanel
:= -1;
1062 if triggers
[a
].TriggerType
in [TRIGGER_OPENDOOR
,
1063 TRIGGER_CLOSEDOOR
, TRIGGER_DOOR
, TRIGGER_DOOR5
,
1064 TRIGGER_CLOSETRAP
, TRIGGER_TRAP
] then
1065 TriggersTable
[a
].DoorPanel
:= TTriggerData(triggers
[a
].DATA
).PanelID
1067 TriggersTable
[a
].DoorPanel
:= -1;
1069 if triggers
[a
].TriggerType
= TRIGGER_SHOT
then
1070 TriggersTable
[a
].ShotPanel
:= TTriggerData(triggers
[a
].DATA
).ShotPanelID
1072 TriggersTable
[a
].ShotPanel
:= -1;
1074 g_Game_StepLoading();
1079 if panels
<> nil then
1081 e_WriteLog(' Setting up trigger links...', MSG_NOTIFY
);
1082 g_Game_SetLoadingText(_lc
[I_LOAD_LINK_TRIGGERS
], High(panels
), False);
1084 for a
:= 0 to High(panels
) do
1086 SetLength(AddTextures
, 0);
1089 if _textures
<> nil then
1091 texture
:= _textures
[panels
[a
].TextureNum
];
1099 // Ñìîòðèì, ññûëàþòñÿ ëè íà ýòó ïàíåëü òðèããåðû.
1100 // Åñëè äà - òî íàäî ñîçäàòü åùå òåêñòóð:
1102 if (TriggersTable
<> nil) and (_textures
<> nil) then
1103 for b
:= 0 to High(TriggersTable
) do
1104 if (TriggersTable
[b
].TexturePanel
= a
)
1105 or (TriggersTable
[b
].ShotPanel
= a
) then
1114 begin // Åñòü ññûëêè òðèããåðîâ íà ýòó ïàíåëü
1116 CopyMemory(@s
[1], @texture
.Resource
[0], 64);
1119 for c
:= Len
downto 1 do
1127 // Ñïåö-òåêñòóðû çàïðåùåíû:
1128 if g_Map_IsSpecialTexture(s
) then
1131 // Îïðåäåëÿåì íàëè÷èå è ïîëîæåíèå öèôð â êîíöå ñòðîêè:
1132 ok
:= g_Texture_NumNameFindStart(s
);
1134 // Åñëè ok, çíà÷èò åñòü öèôðû â êîíöå.
1135 // Çàãðóæàåì òåêñòóðû ñ îñòàëüíûìè #:
1138 k
:= NNF_NAME_BEFORE
;
1139 // Öèêë ïî èçìåíåíèþ èìåíè òåêñòóðû:
1140 while ok
or (k
= NNF_NAME_BEFORE
) or
1141 (k
= NNF_NAME_EQUALS
) do
1143 k
:= g_Texture_NumNameFindNext(TexName
);
1145 if (k
= NNF_NAME_BEFORE
) or
1146 (k
= NNF_NAME_AFTER
) then
1148 // Ïðîáóåì äîáàâèòü íîâóþ òåêñòóðó:
1149 if ByteBool(texture
.Anim
) then
1150 begin // Íà÷àëüíàÿ - àíèìèðîâàííàÿ, èùåì àíèìèðîâàííóþ
1152 ok
:= CreateAnimTexture(TexName
, FileName
, False) >= 0;
1154 begin // Íåò àíèìèðîâàííîé, èùåì îáû÷íóþ
1156 ok
:= CreateTexture(TexName
, FileName
, False) >= 0;
1160 begin // Íà÷àëüíàÿ - îáû÷íàÿ, èùåì îáû÷íóþ
1162 ok
:= CreateTexture(TexName
, FileName
, False) >= 0;
1164 begin // Íåò îáû÷íîé, èùåì àíèìèðîâàííóþ
1166 ok
:= CreateAnimTexture(TexName
, FileName
, False) >= 0;
1170 // Îíà ñóùåñòâóåò. Çàíîñèì åå ID â ñïèñîê ïàíåëè:
1173 for c
:= 0 to High(Textures
) do
1174 if Textures
[c
].TextureName
= TexName
then
1176 SetLength(AddTextures
, Length(AddTextures
)+1);
1177 AddTextures
[High(AddTextures
)].Texture
:= c
;
1178 AddTextures
[High(AddTextures
)].Anim
:= isAnim
;
1184 if k
= NNF_NAME_EQUALS
then
1186 // Çàíîñèì òåêóùóþ òåêñòóðó íà ñâîå ìåñòî:
1187 SetLength(AddTextures
, Length(AddTextures
)+1);
1188 AddTextures
[High(AddTextures
)].Texture
:= panels
[a
].TextureNum
;
1189 AddTextures
[High(AddTextures
)].Anim
:= ByteBool(texture
.Anim
);
1190 CurTex
:= High(AddTextures
);
1198 end; // if ok - åñòü ñìåæíûå òåêñòóðû
1199 end; // if ok - ññûëàþòñÿ òðèããåðû
1203 // Çàíîñèì òîëüêî òåêóùóþ òåêñòóðó:
1204 SetLength(AddTextures
, 1);
1205 AddTextures
[0].Texture
:= panels
[a
].TextureNum
;
1206 AddTextures
[0].Anim
:= ByteBool(texture
.Anim
);
1210 //e_WriteLog(Format('panel #%d: TextureNum=%d; ht=%d; ht1=%d; atl=%d', [a, panels[a].TextureNum, High(_textures), High(Textures), High(AddTextures)]), MSG_NOTIFY);
1212 // Ñîçäàåì ïàíåëü è çàïîìèíàåì åå íîìåð:
1213 PanelID
:= CreatePanel(panels
[a
], AddTextures
, CurTex
, trigRef
);
1215 // Åñëè èñïîëüçóåòñÿ â òðèããåðàõ, òî ñòàâèì òî÷íûé ID:
1216 if TriggersTable
<> nil then
1217 for b
:= 0 to High(TriggersTable
) do
1219 // Òðèããåð äâåðè/ëèôòà:
1220 if (TriggersTable
[b
].LiftPanel
= a
) or
1221 (TriggersTable
[b
].DoorPanel
= a
) then
1222 TTriggerData(triggers
[b
].DATA
).PanelID
:= PanelID
;
1223 // Òðèããåð ñìåíû òåêñòóðû:
1224 if TriggersTable
[b
].TexturePanel
= a
then
1225 triggers
[b
].TexturePanel
:= PanelID
;
1226 // Òðèããåð "Òóðåëü":
1227 if TriggersTable
[b
].ShotPanel
= a
then
1228 TTriggerData(triggers
[b
].DATA
).ShotPanelID
:= PanelID
;
1231 g_Game_StepLoading();
1235 // Åñëè íå LoadState, òî ñîçäàåì òðèããåðû:
1236 if (triggers
<> nil) and not gLoadGameMode
then
1238 e_WriteLog(' Creating triggers...', MSG_NOTIFY
);
1239 g_Game_SetLoadingText(_lc
[I_LOAD_CREATE_TRIGGERS
], 0, False);
1240 // Óêàçûâàåì òèï ïàíåëè, åñëè åñòü:
1241 for a
:= 0 to High(triggers
) do
1243 if triggers
[a
].TexturePanel
<> -1 then
1244 b
:= panels
[TriggersTable
[a
].TexturePanel
].PanelType
1247 if (triggers
[a
].TriggerType
= TRIGGER_SHOT
) and
1248 (TTriggerData(triggers
[a
].DATA
).ShotPanelID
<> -1) then
1249 c
:= panels
[TriggersTable
[a
].ShotPanel
].PanelType
1252 CreateTrigger(triggers
[a
], b
, c
);
1256 // Çàãðóçêà ïðåäìåòîâ:
1257 e_WriteLog(' Loading triggers...', MSG_NOTIFY
);
1258 g_Game_SetLoadingText(_lc
[I_LOAD_ITEMS
], 0, False);
1259 items
:= MapReader
.GetItems();
1261 // Åñëè íå LoadState, òî ñîçäàåì ïðåäìåòû:
1262 if (items
<> nil) and not gLoadGameMode
then
1264 e_WriteLog(' Spawning items...', MSG_NOTIFY
);
1265 g_Game_SetLoadingText(_lc
[I_LOAD_CREATE_ITEMS
], 0, False);
1266 for a
:= 0 to High(items
) do
1267 CreateItem(Items
[a
]);
1270 // Çàãðóçêà îáëàñòåé:
1271 e_WriteLog(' Loading areas...', MSG_NOTIFY
);
1272 g_Game_SetLoadingText(_lc
[I_LOAD_AREAS
], 0, False);
1273 areas
:= MapReader
.GetAreas();
1275 // Åñëè íå LoadState, òî ñîçäàåì îáëàñòè:
1276 if areas
<> nil then
1278 e_WriteLog(' Creating areas...', MSG_NOTIFY
);
1279 g_Game_SetLoadingText(_lc
[I_LOAD_CREATE_AREAS
], 0, False);
1280 for a
:= 0 to High(areas
) do
1281 CreateArea(areas
[a
]);
1284 // Çàãðóçêà ìîíñòðîâ:
1285 e_WriteLog(' Loading monsters...', MSG_NOTIFY
);
1286 g_Game_SetLoadingText(_lc
[I_LOAD_MONSTERS
], 0, False);
1287 monsters
:= MapReader
.GetMonsters();
1289 gTotalMonsters
:= 0;
1291 // Åñëè íå LoadState, òî ñîçäàåì ìîíñòðîâ:
1292 if (monsters
<> nil) and not gLoadGameMode
then
1294 e_WriteLog(' Spawning monsters...', MSG_NOTIFY
);
1295 g_Game_SetLoadingText(_lc
[I_LOAD_CREATE_MONSTERS
], 0, False);
1296 for a
:= 0 to High(monsters
) do
1297 CreateMonster(monsters
[a
]);
1300 // Çàãðóçêà îïèñàíèÿ êàðòû:
1301 e_WriteLog(' Reading map info...', MSG_NOTIFY
);
1302 g_Game_SetLoadingText(_lc
[I_LOAD_MAP_HEADER
], 0, False);
1303 Header
:= MapReader
.GetMapHeader();
1309 Name
:= Header
.MapName
;
1310 Description
:= Header
.MapDescription
;
1311 Author
:= Header
.MapAuthor
;
1312 MusicName
:= Header
.MusicName
;
1313 SkyName
:= Header
.SkyName
;
1314 Height
:= Header
.Height
;
1315 Width
:= Header
.Width
;
1319 if gMapInfo
.SkyName
<> '' then
1321 e_WriteLog(' Loading sky: ' + gMapInfo
.SkyName
, MSG_NOTIFY
);
1322 g_Game_SetLoadingText(_lc
[I_LOAD_SKY
], 0, False);
1323 FileName
:= g_ExtractWadName(gMapInfo
.SkyName
);
1325 if FileName
<> '' then
1326 FileName
:= GameDir
+'/wads/'+FileName
1329 FileName
:= g_ExtractWadName(Res
);
1332 s
:= FileName
+':'+g_ExtractFilePathName(gMapInfo
.SkyName
);
1333 if g_Texture_CreateWAD(BackID
, s
) then
1335 g_Game_SetupScreenSize();
1338 g_FatalError(Format(_lc
[I_GAME_ERROR_SKY
], [s
]));
1343 if gMapInfo
.MusicName
<> '' then
1345 e_WriteLog(' Loading music: ' + gMapInfo
.MusicName
, MSG_NOTIFY
);
1346 g_Game_SetLoadingText(_lc
[I_LOAD_MUSIC
], 0, False);
1347 FileName
:= g_ExtractWadName(gMapInfo
.MusicName
);
1349 if FileName
<> '' then
1350 FileName
:= GameDir
+'/wads/'+FileName
1353 FileName
:= g_ExtractWadName(Res
);
1356 s
:= FileName
+':'+g_ExtractFilePathName(gMapInfo
.MusicName
);
1357 if g_Sound_CreateWADEx(gMapInfo
.MusicName
, s
, True) then
1360 g_FatalError(Format(_lc
[I_GAME_ERROR_MUSIC
], [s
]));
1363 // Îñòàëüíûå óñòàíâêè:
1371 // Åñëè íå LoadState, òî ñîçäàåì êàðòó ñòîëêíîâåíèé:
1372 if not gLoadGameMode
then
1375 // Ñáðîñ ëîêàëüíûõ ìàññèâîâ:
1381 TriggersTable
:= nil;
1384 // Âêëþ÷àåì ìóçûêó, åñëè ýòî íå çàãðóçêà:
1385 if ok
and (not gLoadGameMode
) then
1387 gMusic
.SetByName(gMapInfo
.MusicName
);
1391 gMusic
.SetByName('');
1393 sfsGCEnable(); // enable releasing unused volumes
1396 e_WriteLog('Done loading map.', MSG_NOTIFY
);
1400 function g_Map_GetMapInfo(Res
: String): TMapInfo
;
1403 MapReader
: TMapReader_1
;
1404 Header
: TMapHeaderRec_1
;
1409 FillChar(Result
, SizeOf(Result
), 0);
1410 FileName
:= g_ExtractWadName(Res
);
1412 WAD
:= TWADFile
.Create();
1413 if not WAD
.ReadFile(FileName
) then
1419 //k8: it ignores path again
1420 if not WAD
.GetMapResource(g_ExtractFileName(Res
), Data
, Len
) then
1428 MapReader
:= TMapReader_1
.Create();
1430 if not MapReader
.LoadMap(Data
) then
1432 g_Console_Add(Format(_lc
[I_GAME_ERROR_MAP_LOAD
], [Res
]), True);
1433 ZeroMemory(@Header
, SizeOf(Header
));
1434 Result
.Name
:= _lc
[I_GAME_ERROR_MAP_SELECT
];
1435 Result
.Description
:= _lc
[I_GAME_ERROR_MAP_SELECT
];
1439 Header
:= MapReader
.GetMapHeader();
1440 Result
.Name
:= Header
.MapName
;
1441 Result
.Description
:= Header
.MapDescription
;
1448 Result
.Author
:= Header
.MapAuthor
;
1449 Result
.Height
:= Header
.Height
;
1450 Result
.Width
:= Header
.Width
;
1453 function g_Map_GetMapsList(WADName
: string): SArray
;
1460 WAD
:= TWADFile
.Create();
1461 if not WAD
.ReadFile(WADName
) then
1466 ResList
:= WAD
.GetMapResources();
1467 if ResList
<> nil then
1469 for a
:= 0 to High(ResList
) do
1471 SetLength(Result
, Length(Result
)+1);
1472 Result
[High(Result
)] := ResList
[a
];
1478 function g_Map_Exist(Res
: string): Boolean;
1481 FileName
, mnn
: string;
1487 FileName
:= addWadExtension(g_ExtractWadName(Res
));
1489 WAD
:= TWADFile
.Create
;
1490 if not WAD
.ReadFile(FileName
) then
1496 ResList
:= WAD
.GetMapResources();
1499 mnn
:= g_ExtractFileName(Res
);
1500 if ResList
<> nil then
1501 for a
:= 0 to High(ResList
) do if StrEquCI1251(ResList
[a
], mnn
) then
1508 procedure g_Map_Free();
1512 procedure FreePanelArray(var panels
: TPanelArray
);
1517 if panels
<> nil then
1519 for i
:= 0 to High(panels
) do
1532 RespawnPoints
:= nil;
1533 if FlagPoints
[FLAG_RED
] <> nil then
1535 Dispose(FlagPoints
[FLAG_RED
]);
1536 FlagPoints
[FLAG_RED
] := nil;
1538 if FlagPoints
[FLAG_BLUE
] <> nil then
1540 Dispose(FlagPoints
[FLAG_BLUE
]);
1541 FlagPoints
[FLAG_BLUE
] := nil;
1543 //DOMFlagPoints := nil;
1547 if Textures
<> nil then
1549 for a
:= 0 to High(Textures
) do
1550 if not g_Map_IsSpecialTexture(Textures
[a
].TextureName
) then
1551 if Textures
[a
].Anim
then
1552 g_Frames_DeleteByID(Textures
[a
].FramesID
)
1554 if Textures
[a
].TextureID
<> TEXTURE_NONE
then
1555 e_DeleteTexture(Textures
[a
].TextureID
);
1560 FreePanelArray(gWalls
);
1561 FreePanelArray(gRenderBackgrounds
);
1562 FreePanelArray(gRenderForegrounds
);
1563 FreePanelArray(gWater
);
1564 FreePanelArray(gAcid1
);
1565 FreePanelArray(gAcid2
);
1566 FreePanelArray(gSteps
);
1567 FreePanelArray(gLifts
);
1568 FreePanelArray(gBlockMon
);
1570 if BackID
<> DWORD(-1) then
1574 e_DeleteTexture(BackID
);
1575 BackID
:= DWORD(-1);
1578 g_Game_StopAllSounds(False);
1580 g_Sound_Delete(gMapInfo
.MusicName
);
1582 gMapInfo
.Name
:= '';
1583 gMapInfo
.Description
:= '';
1584 gMapInfo
.MusicName
:= '';
1585 gMapInfo
.Height
:= 0;
1586 gMapInfo
.Width
:= 0;
1592 procedure g_Map_Update();
1598 procedure UpdatePanelArray(var panels
: TPanelArray
);
1603 if panels
<> nil then
1604 for i
:= 0 to High(panels
) do
1609 UpdatePanelArray(gWalls
);
1610 UpdatePanelArray(gRenderBackgrounds
);
1611 UpdatePanelArray(gRenderForegrounds
);
1612 UpdatePanelArray(gWater
);
1613 UpdatePanelArray(gAcid1
);
1614 UpdatePanelArray(gAcid2
);
1615 UpdatePanelArray(gSteps
);
1617 if gGameSettings
.GameMode
= GM_CTF
then
1619 for a
:= FLAG_RED
to FLAG_BLUE
do
1620 if not (gFlags
[a
].State
in [FLAG_STATE_NONE
, FLAG_STATE_CAPTURED
]) then
1623 if gFlags
[a
].Animation
<> nil then
1624 gFlags
[a
].Animation
.Update();
1626 m
:= g_Obj_Move(@Obj
, True, True);
1628 if gTime
mod (GAME_TICK
*2) <> 0 then
1631 // Ñîïðîòèâëåíèå âîçäóõà:
1632 Obj
.Vel
.X
:= z_dec(Obj
.Vel
.X
, 1);
1634 // Òàéìàóò ïîòåðÿííîãî ôëàãà, ëèáî îí âûïàë çà êàðòó:
1635 if ((Count
= 0) or ByteBool(m
and MOVE_FALLOUT
)) and g_Game_IsServer
then
1638 gFlags
[a
].CaptureTime
:= 0;
1639 if a
= FLAG_RED
then
1640 s
:= _lc
[I_PLAYER_FLAG_RED
]
1642 s
:= _lc
[I_PLAYER_FLAG_BLUE
];
1643 g_Game_Message(Format(_lc
[I_MESSAGE_FLAG_RETURN
], [AnsiUpperCase(s
)]), 144);
1645 if g_Game_IsNet
then
1646 MH_SEND_FlagEvent(FLAG_STATE_RETURNED
, a
, 0);
1653 // Èãðîê áåðåò ôëàã:
1654 if gPlayers
<> nil then
1656 j
:= Random(Length(gPlayers
)) - 1;
1658 for d
:= 0 to High(gPlayers
) do
1661 if j
> High(gPlayers
) then
1664 if gPlayers
[j
] <> nil then
1665 if gPlayers
[j
].Live
and
1666 g_Obj_Collide(@Obj
, @gPlayers
[j
].Obj
) then
1668 if gPlayers
[j
].GetFlag(a
) then
1677 procedure g_Map_DrawPanels(PanelType
: Word);
1679 procedure DrawPanels(var panels
: TPanelArray
;
1680 drawDoors
: Boolean = False);
1685 if panels
<> nil then
1686 for a
:= 0 to High(panels
) do
1687 if not (drawDoors
xor panels
[a
].Door
) then
1693 PANEL_WALL
: DrawPanels(gWalls
);
1694 PANEL_CLOSEDOOR
: DrawPanels(gWalls
, True);
1695 PANEL_BACK
: DrawPanels(gRenderBackgrounds
);
1696 PANEL_FORE
: DrawPanels(gRenderForegrounds
);
1697 PANEL_WATER
: DrawPanels(gWater
);
1698 PANEL_ACID1
: DrawPanels(gAcid1
);
1699 PANEL_ACID2
: DrawPanels(gAcid2
);
1700 PANEL_STEP
: DrawPanels(gSteps
);
1704 procedure g_Map_DrawBack(dx
, dy
: Integer);
1706 if gDrawBackGround
and (BackID
<> DWORD(-1)) then
1707 e_DrawSize(BackID
, dx
, dy
, 0, False, False, gBackSize
.X
, gBackSize
.Y
)
1709 e_Clear(GL_COLOR_BUFFER_BIT
, 0, 0, 0);
1712 function g_Map_CollidePanel(X
, Y
: Integer; Width
, Height
: Word;
1713 PanelType
: Word; b1x3
: Boolean): Boolean;
1719 if WordBool(PanelType
and PANEL_WALL
) then
1720 if gWalls
<> nil then
1725 if gWalls
[a
].Enabled
and
1726 g_Collide(X
, Y
, Width
, Height
,
1727 gWalls
[a
].X
, gWalls
[a
].Y
,
1728 gWalls
[a
].Width
, gWalls
[a
].Height
) then
1735 if WordBool(PanelType
and PANEL_WATER
) then
1736 if gWater
<> nil then
1741 if g_Collide(X
, Y
, Width
, Height
,
1742 gWater
[a
].X
, gWater
[a
].Y
,
1743 gWater
[a
].Width
, gWater
[a
].Height
) then
1750 if WordBool(PanelType
and PANEL_ACID1
) then
1751 if gAcid1
<> nil then
1756 if g_Collide(X
, Y
, Width
, Height
,
1757 gAcid1
[a
].X
, gAcid1
[a
].Y
,
1758 gAcid1
[a
].Width
, gAcid1
[a
].Height
) then
1765 if WordBool(PanelType
and PANEL_ACID2
) then
1766 if gAcid2
<> nil then
1771 if g_Collide(X
, Y
, Width
, Height
,
1772 gAcid2
[a
].X
, gAcid2
[a
].Y
,
1773 gAcid2
[a
].Width
, gAcid2
[a
].Height
) then
1780 if WordBool(PanelType
and PANEL_STEP
) then
1781 if gSteps
<> nil then
1786 if g_Collide(X
, Y
, Width
, Height
,
1787 gSteps
[a
].X
, gSteps
[a
].Y
,
1788 gSteps
[a
].Width
, gSteps
[a
].Height
) then
1795 if WordBool(PanelType
and (PANEL_LIFTUP
or PANEL_LIFTDOWN
or PANEL_LIFTLEFT
or PANEL_LIFTRIGHT
)) then
1796 if gLifts
<> nil then
1801 if ((WordBool(PanelType
and (PANEL_LIFTUP
)) and (gLifts
[a
].LiftType
= 0)) or
1802 (WordBool(PanelType
and (PANEL_LIFTDOWN
)) and (gLifts
[a
].LiftType
= 1)) or
1803 (WordBool(PanelType
and (PANEL_LIFTLEFT
)) and (gLifts
[a
].LiftType
= 2)) or
1804 (WordBool(PanelType
and (PANEL_LIFTRIGHT
)) and (gLifts
[a
].LiftType
= 3))) and
1805 g_Collide(X
, Y
, Width
, Height
,
1806 gLifts
[a
].X
, gLifts
[a
].Y
,
1807 gLifts
[a
].Width
, gLifts
[a
].Height
) then
1814 if WordBool(PanelType
and PANEL_BLOCKMON
) then
1815 if gBlockMon
<> nil then
1817 h
:= High(gBlockMon
);
1821 ((gBlockMon
[a
].Width
+ gBlockMon
[a
].Height
) >= 64) ) and
1822 g_Collide(X
, Y
, Width
, Height
,
1823 gBlockMon
[a
].X
, gBlockMon
[a
].Y
,
1824 gBlockMon
[a
].Width
, gBlockMon
[a
].Height
) then
1832 function g_Map_CollideLiquid_Texture(X
, Y
: Integer; Width
, Height
: Word): DWORD
;
1836 Result
:= TEXTURE_NONE
;
1838 if gWater
<> nil then
1843 if g_Collide(X
, Y
, Width
, Height
,
1844 gWater
[a
].X
, gWater
[a
].Y
,
1845 gWater
[a
].Width
, gWater
[a
].Height
) then
1847 Result
:= gWater
[a
].GetTextureID();
1852 if gAcid1
<> nil then
1857 if g_Collide(X
, Y
, Width
, Height
,
1858 gAcid1
[a
].X
, gAcid1
[a
].Y
,
1859 gAcid1
[a
].Width
, gAcid1
[a
].Height
) then
1861 Result
:= gAcid1
[a
].GetTextureID();
1866 if gAcid2
<> nil then
1871 if g_Collide(X
, Y
, Width
, Height
,
1872 gAcid2
[a
].X
, gAcid2
[a
].Y
,
1873 gAcid2
[a
].Width
, gAcid2
[a
].Height
) then
1875 Result
:= gAcid2
[a
].GetTextureID();
1881 procedure g_Map_EnableWall(ID
: DWORD
);
1886 g_Mark(X
, Y
, Width
, Height
, MARK_DOOR
, True);
1888 if g_Game_IsServer
and g_Game_IsNet
then MH_SEND_PanelState(PanelType
, ID
);
1892 procedure g_Map_DisableWall(ID
: DWORD
);
1897 g_Mark(X
, Y
, Width
, Height
, MARK_DOOR
, False);
1899 if g_Game_IsServer
and g_Game_IsNet
then MH_SEND_PanelState(PanelType
, ID
);
1903 procedure g_Map_SwitchTexture(PanelType
: Word; ID
: DWORD
; AnimLoop
: Byte = 0);
1908 PANEL_WALL
, PANEL_OPENDOOR
, PANEL_CLOSEDOOR
:
1911 tp
:= gRenderForegrounds
[ID
];
1913 tp
:= gRenderBackgrounds
[ID
];
1926 tp
.NextTexture(AnimLoop
);
1927 if g_Game_IsServer
and g_Game_IsNet
then
1928 MH_SEND_PanelTexture(PanelType
, ID
, AnimLoop
);
1931 procedure g_Map_SetLift(ID
: DWORD
; t
: Integer);
1933 if gLifts
[ID
].LiftType
= t
then
1940 g_Mark(X
, Y
, Width
, Height
, MARK_LIFT
, False);
1942 if LiftType
= 0 then
1943 g_Mark(X
, Y
, Width
, Height
, MARK_LIFTUP
, True)
1944 else if LiftType
= 1 then
1945 g_Mark(X
, Y
, Width
, Height
, MARK_LIFTDOWN
, True)
1946 else if LiftType
= 2 then
1947 g_Mark(X
, Y
, Width
, Height
, MARK_LIFTLEFT
, True)
1948 else if LiftType
= 3 then
1949 g_Mark(X
, Y
, Width
, Height
, MARK_LIFTRIGHT
, True);
1951 if g_Game_IsServer
and g_Game_IsNet
then MH_SEND_PanelState(PanelType
, ID
);
1955 function g_Map_GetPoint(PointType
: Byte; var RespawnPoint
: TRespawnPoint
): Boolean;
1958 PointsArray
: Array of TRespawnPoint
;
1961 SetLength(PointsArray
, 0);
1963 if RespawnPoints
= nil then
1966 for a
:= 0 to High(RespawnPoints
) do
1967 if RespawnPoints
[a
].PointType
= PointType
then
1969 SetLength(PointsArray
, Length(PointsArray
)+1);
1970 PointsArray
[High(PointsArray
)] := RespawnPoints
[a
];
1973 if PointsArray
= nil then
1976 RespawnPoint
:= PointsArray
[Random(Length(PointsArray
))];
1980 function g_Map_GetPointCount(PointType
: Byte): Word;
1986 if RespawnPoints
= nil then
1989 for a
:= 0 to High(RespawnPoints
) do
1990 if RespawnPoints
[a
].PointType
= PointType
then
1991 Result
:= Result
+ 1;
1994 function g_Map_HaveFlagPoints(): Boolean;
1996 Result
:= (FlagPoints
[FLAG_RED
] <> nil) and (FlagPoints
[FLAG_BLUE
] <> nil);
1999 procedure g_Map_ResetFlag(Flag
: Byte);
2001 with gFlags
[Flag
] do
2007 Direction
:= D_LEFT
;
2008 State
:= FLAG_STATE_NONE
;
2009 if FlagPoints
[Flag
] <> nil then
2011 Obj
.X
:= FlagPoints
[Flag
]^.X
;
2012 Obj
.Y
:= FlagPoints
[Flag
]^.Y
;
2013 Direction
:= FlagPoints
[Flag
]^.Direction
;
2014 State
:= FLAG_STATE_NORMAL
;
2020 procedure g_Map_DrawFlags();
2023 Mirror
: TMirrorType
;
2025 if gGameSettings
.GameMode
<> GM_CTF
then
2028 for i
:= FLAG_RED
to FLAG_BLUE
do
2030 if State
<> FLAG_STATE_CAPTURED
then
2032 if State
= FLAG_STATE_NONE
then
2035 if Direction
= D_LEFT
then
2037 Mirror
:= M_HORIZONTAL
;
2046 Animation
.Draw(Obj
.X
+dx
, Obj
.Y
+1, Mirror
);
2048 if g_debug_Frames
then
2050 e_DrawQuad(Obj
.X
+Obj
.Rect
.X
,
2052 Obj
.X
+Obj
.Rect
.X
+Obj
.Rect
.Width
-1,
2053 Obj
.Y
+Obj
.Rect
.Y
+Obj
.Rect
.Height
-1,
2059 procedure g_Map_SaveState(Var Mem
: TBinMemoryWriter
);
2066 procedure SavePanelArray(var panels
: TPanelArray
);
2068 PAMem
: TBinMemoryWriter
;
2071 // Ñîçäàåì íîâûé ñïèñîê ñîõðàíÿåìûõ ïàíåëåé:
2072 PAMem
:= TBinMemoryWriter
.Create((Length(panels
)+1) * 40);
2075 while i
< Length(panels
) do
2077 if panels
[i
].SaveIt
then
2081 // Ñîõðàíÿåì ïàíåëü:
2082 panels
[i
].SaveState(PAMem
);
2087 // Ñîõðàíÿåì ýòîò ñïèñîê ïàíåëåé:
2088 PAMem
.SaveToMemory(Mem
);
2092 procedure SaveFlag(flag
: PFlag
);
2095 dw
:= FLAG_SIGNATURE
; // 'FLAG'
2097 // Âðåìÿ ïåðåïîÿâëåíèÿ ôëàãà:
2098 Mem
.WriteByte(flag
^.RespawnType
);
2100 Mem
.WriteByte(flag
^.State
);
2101 // Íàïðàâëåíèå ôëàãà:
2102 if flag
^.Direction
= D_LEFT
then
2108 Obj_SaveState(@flag
^.Obj
, Mem
);
2112 Mem
:= TBinMemoryWriter
.Create(1024 * 1024); // 1 MB
2114 ///// Ñîõðàíÿåì ñïèñêè ïàíåëåé: /////
2115 // Ñîõðàíÿåì ïàíåëè ñòåí è äâåðåé:
2116 SavePanelArray(gWalls
);
2117 // Ñîõðàíÿåì ïàíåëè ôîíà:
2118 SavePanelArray(gRenderBackgrounds
);
2119 // Ñîõðàíÿåì ïàíåëè ïåðåäíåãî ïëàíà:
2120 SavePanelArray(gRenderForegrounds
);
2121 // Ñîõðàíÿåì ïàíåëè âîäû:
2122 SavePanelArray(gWater
);
2123 // Ñîõðàíÿåì ïàíåëè êèñëîòû-1:
2124 SavePanelArray(gAcid1
);
2125 // Ñîõðàíÿåì ïàíåëè êèñëîòû-2:
2126 SavePanelArray(gAcid2
);
2127 // Ñîõðàíÿåì ïàíåëè ñòóïåíåé:
2128 SavePanelArray(gSteps
);
2129 // Ñîõðàíÿåì ïàíåëè ëèôòîâ:
2130 SavePanelArray(gLifts
);
2133 ///// Ñîõðàíÿåì ìóçûêó: /////
2134 // Ñèãíàòóðà ìóçûêè:
2135 dw
:= MUSIC_SIGNATURE
; // 'MUSI'
2138 Assert(gMusic
<> nil, 'g_Map_SaveState: gMusic = nil');
2139 if gMusic
.NoMusic
then
2143 Mem
.WriteString(str
, 64);
2144 // Ïîçèöèÿ ïðîèãðûâàíèÿ ìóçûêè:
2145 dw
:= gMusic
.GetPosition();
2147 // Ñòîèò ëè ìóçûêà íà ñïåö-ïàóçå:
2148 boo
:= gMusic
.SpecPause
;
2149 Mem
.WriteBoolean(boo
);
2152 ///// Ñîõðàíÿåì êîëè÷åñòâî ìîíñòðîâ: /////
2153 Mem
.WriteInt(gTotalMonsters
);
2156 //// Ñîõðàíÿåì ôëàãè, åñëè ýòî CTF: /////
2157 if gGameSettings
.GameMode
= GM_CTF
then
2159 // Ôëàã Êðàñíîé êîìàíäû:
2160 SaveFlag(@gFlags
[FLAG_RED
]);
2161 // Ôëàã Ñèíåé êîìàíäû:
2162 SaveFlag(@gFlags
[FLAG_BLUE
]);
2166 ///// Ñîõðàíÿåì êîëè÷åñòâî ïîáåä, åñëè ýòî TDM/CTF: /////
2167 if gGameSettings
.GameMode
in [GM_TDM
, GM_CTF
] then
2169 // Î÷êè Êðàñíîé êîìàíäû:
2170 Mem
.WriteSmallInt(gTeamStat
[TEAM_RED
].Goals
);
2171 // Î÷êè Ñèíåé êîìàíäû:
2172 Mem
.WriteSmallInt(gTeamStat
[TEAM_BLUE
].Goals
);
2177 procedure g_Map_LoadState(Var Mem
: TBinMemoryReader
);
2184 procedure LoadPanelArray(var panels
: TPanelArray
);
2186 PAMem
: TBinMemoryReader
;
2189 // Çàãðóæàåì òåêóùèé ñïèñîê ïàíåëåé:
2190 PAMem
:= TBinMemoryReader
.Create();
2191 PAMem
.LoadFromMemory(Mem
);
2193 for i
:= 0 to Length(panels
)-1 do
2194 if panels
[i
].SaveIt
then
2200 raise EBinSizeError
.Create('g_Map_LoadState: LoadPanelArray: Wrong Panel ID');
2202 // Çàãðóæàåì ïàíåëü:
2203 panels
[i
].LoadState(PAMem
);
2206 // Ýòîò ñïèñîê ïàíåëåé çàãðóæåí:
2210 procedure LoadFlag(flag
: PFlag
);
2214 if dw
<> FLAG_SIGNATURE
then // 'FLAG'
2216 raise EBinSizeError
.Create('g_Map_LoadState: LoadFlag: Wrong Flag Signature');
2218 // Âðåìÿ ïåðåïîÿâëåíèÿ ôëàãà:
2219 Mem
.ReadByte(flag
^.RespawnType
);
2221 Mem
.ReadByte(flag
^.State
);
2222 // Íàïðàâëåíèå ôëàãà:
2225 flag
^.Direction
:= D_LEFT
2227 flag
^.Direction
:= D_RIGHT
;
2229 Obj_LoadState(@flag
^.Obj
, Mem
);
2236 ///// Çàãðóæàåì ñïèñêè ïàíåëåé: /////
2237 // Çàãðóæàåì ïàíåëè ñòåí è äâåðåé:
2238 LoadPanelArray(gWalls
);
2239 // Çàãðóæàåì ïàíåëè ôîíà:
2240 LoadPanelArray(gRenderBackgrounds
);
2241 // Çàãðóæàåì ïàíåëè ïåðåäíåãî ïëàíà:
2242 LoadPanelArray(gRenderForegrounds
);
2243 // Çàãðóæàåì ïàíåëè âîäû:
2244 LoadPanelArray(gWater
);
2245 // Çàãðóæàåì ïàíåëè êèñëîòû-1:
2246 LoadPanelArray(gAcid1
);
2247 // Çàãðóæàåì ïàíåëè êèñëîòû-2:
2248 LoadPanelArray(gAcid2
);
2249 // Çàãðóæàåì ïàíåëè ñòóïåíåé:
2250 LoadPanelArray(gSteps
);
2251 // Çàãðóæàåì ïàíåëè ëèôòîâ:
2252 LoadPanelArray(gLifts
);
2255 // Îáíîâëÿåì êàðòó ñòîëêíîâåíèé:
2258 ///// Çàãðóæàåì ìóçûêó: /////
2259 // Ñèãíàòóðà ìóçûêè:
2261 if dw
<> MUSIC_SIGNATURE
then // 'MUSI'
2263 raise EBinSizeError
.Create('g_Map_LoadState: Wrong Music Signature');
2266 Assert(gMusic
<> nil, 'g_Map_LoadState: gMusic = nil');
2267 Mem
.ReadString(str
);
2268 // Ïîçèöèÿ ïðîèãðûâàíèÿ ìóçûêè:
2270 // Ñòîèò ëè ìóçûêà íà ñïåö-ïàóçå:
2271 Mem
.ReadBoolean(boo
);
2272 // Çàïóñêàåì ýòó ìóçûêó:
2273 gMusic
.SetByName(str
);
2274 gMusic
.SpecPause
:= boo
;
2277 gMusic
.SetPosition(dw
);
2280 ///// Çàãðóæàåì êîëè÷åñòâî ìîíñòðîâ: /////
2281 Mem
.ReadInt(gTotalMonsters
);
2284 //// Çàãðóæàåì ôëàãè, åñëè ýòî CTF: /////
2285 if gGameSettings
.GameMode
= GM_CTF
then
2287 // Ôëàã Êðàñíîé êîìàíäû:
2288 LoadFlag(@gFlags
[FLAG_RED
]);
2289 // Ôëàã Ñèíåé êîìàíäû:
2290 LoadFlag(@gFlags
[FLAG_BLUE
]);
2294 ///// Çàãðóæàåì êîëè÷åñòâî ïîáåä, åñëè ýòî TDM/CTF: /////
2295 if gGameSettings
.GameMode
in [GM_TDM
, GM_CTF
] then
2297 // Î÷êè Êðàñíîé êîìàíäû:
2298 Mem
.ReadSmallInt(gTeamStat
[TEAM_RED
].Goals
);
2299 // Î÷êè Ñèíåé êîìàíäû:
2300 Mem
.ReadSmallInt(gTeamStat
[TEAM_BLUE
].Goals
);