1 (* Copyright (C) Doom 2D: Forever Developers
3 * This program is free software: you can redistribute it and/or modify
4 * it under the terms of the GNU General Public License as published by
5 * the Free Software Foundation, version 3 of the License ONLY.
7 * This program is distributed in the hope that it will be useful,
8 * but WITHOUT ANY WARRANTY; without even the implied warranty of
9 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
10 * GNU General Public License for more details.
12 * You should have received a copy of the GNU General Public License
13 * along with this program. If not, see <http://www.gnu.org/licenses/>.
15 {$INCLUDE ../shared/a_modes.inc}
23 g_base
, g_basic
, g_player
, r_graphics
, g_res_downloader
,
24 g_sound
, g_gui
, utils
, md5
, mempool
, xprofiler
,
28 TGameSettings
= record
35 ItemRespawnTime
: Word;
46 TDelayedEvent
= record
55 Sound
: TPlayableSound
;
56 Tags
: Array of String;
60 TPlayerSettings
= record
79 function g_Game_IsNet(): Boolean;
80 function g_Game_IsServer(): Boolean;
81 function g_Game_IsClient(): Boolean;
82 procedure g_Game_Init();
83 procedure g_Game_Free (freeTextures
: Boolean=true);
84 procedure g_Game_LoadData();
85 procedure g_Game_FreeData();
86 procedure g_Game_Update();
87 procedure g_Game_PreUpdate();
88 procedure g_Game_Quit();
89 procedure g_Game_SetupScreenSize();
90 function g_Game_ModeToText(Mode
: Byte): string;
91 function g_Game_TextToMode(Mode
: string): Byte;
92 procedure g_Game_ExecuteEvent(Name
: String);
93 function g_Game_DelayEvent(DEType
: Byte; Time
: LongWord; Num
: Integer = 0; Str
: String = ''): Integer;
94 procedure g_Game_AddPlayer(Team
: Byte = TEAM_NONE
);
95 procedure g_Game_RemovePlayer();
96 procedure g_Game_Spectate();
97 procedure g_Game_SpectateCenterView();
98 procedure g_Game_StartSingle(Map
: String; TwoPlayers
: Boolean; nPlayers
: Byte);
99 procedure g_Game_StartCustom(Map
: String; GameMode
: Byte; TimeLimit
, GoalLimit
: Word; MaxLives
: Byte; Options
: LongWord; nPlayers
: Byte);
100 procedure g_Game_StartServer(Map
: String; GameMode
: Byte; TimeLimit
, GoalLimit
: Word; MaxLives
: Byte; Options
: LongWord; nPlayers
: Byte; IPAddr
: LongWord; Port
: Word);
101 procedure g_Game_StartClient(Addr
: String; Port
: Word; PW
: String);
102 procedure g_Game_Restart();
103 procedure g_Game_RestartLevel();
104 procedure g_Game_RestartRound(NoMapRestart
: Boolean = False);
105 function g_Game_ClientWAD (NewWAD
: String; const WHash
: TMD5Digest
): AnsiString;
106 function g_Game_StartMap(asMegawad
: Boolean; Map
: String; Force
: Boolean = False; const oldMapPath
: AnsiString=''): Boolean;
107 procedure g_Game_ChangeMap(const MapPath
: String);
108 procedure g_Game_ExitLevel(const Map
: AnsiString);
109 function g_Game_GetFirstMap(WAD
: String): String;
110 function g_Game_GetNextMap(): String;
111 procedure g_Game_NextLevel();
112 procedure g_Game_Pause(Enable
: Boolean);
113 procedure g_Game_HolmesPause(Enable
: Boolean);
114 procedure g_Game_InGameMenu(Show
: Boolean);
115 function g_Game_IsWatchedPlayer(UID
: Word): Boolean;
116 function g_Game_IsWatchedTeam(Team
: Byte): Boolean;
117 procedure g_Game_Message(Msg
: String; Time
: Word);
118 procedure g_Game_LoadMapList(FileName
: String);
119 procedure g_Game_PauseAllSounds(Enable
: Boolean);
120 procedure g_Game_StopAllSounds(all
: Boolean);
121 procedure g_Game_UpdateTriggerSounds();
122 function g_Game_GetMegaWADInfo(WAD
: String): TMegaWADInfo
;
123 procedure g_Game_ChatSound(Text: String; Taunt
: Boolean = True);
124 procedure g_Game_Announce_GoodShot(SpawnerUID
: Word);
125 procedure g_Game_Announce_KillCombo(Param
: Integer);
126 procedure g_Game_Announce_BodyKill(SpawnerUID
: Word);
127 procedure g_Game_StartVote(Command
, Initiator
: string);
128 procedure g_Game_CheckVote
;
129 procedure g_TakeScreenShot(Filename
: string = '');
130 procedure g_FatalError(Text: String);
131 procedure g_SimpleError(Text: String);
132 function g_Game_IsTestMap(): Boolean;
133 procedure g_Game_DeleteTestMap();
134 procedure GameCVars(P
: SSArray
);
135 procedure PlayerSettingsCVars(P
: SSArray
);
136 procedure SystemCommands(P
: SSArray
);
137 procedure GameCommands(P
: SSArray
);
138 procedure GameCheats(P
: SSArray
);
139 procedure DebugCommands(P
: SSArray
);
140 procedure g_Game_Process_Params
;
141 procedure g_Game_SetLoadingText(Text: String; Max
: Integer; reWrite
: Boolean);
142 procedure g_Game_StepLoading(Value
: Integer = -1);
143 procedure g_Game_ClearLoading();
144 procedure g_Game_SetDebugMode();
146 function IsActivePlayer(p
: TPlayer
): Boolean;
147 function GetActivePlayerID_Next(Skip
: Integer = -1): Integer;
148 procedure SortGameStat(var stat
: TPlayerStatArray
);
150 procedure KeyPress (K
: Word);
151 procedure CharPress (C
: AnsiChar);
153 { procedure SetWinPause(Enable: Boolean); }
158 LOADING_SHOW_STEP
= 100;
159 LOADING_INTERLINE
= 20;
174 MESSAGE_DIKEY
= WM_USER
+ 1;
179 EXIT_ENDLEVELSINGLE
= 4;
180 EXIT_ENDLEVELCUSTOM
= 5;
182 GAME_OPTION_RESERVED
= 1;
183 GAME_OPTION_TEAMDAMAGE
= 2;
184 GAME_OPTION_ALLOWEXIT
= 4;
185 GAME_OPTION_WEAPONSTAY
= 8;
186 GAME_OPTION_MONSTERS
= 16;
187 GAME_OPTION_BOTVSPLAYER
= 32;
188 GAME_OPTION_BOTVSMONSTER
= 64;
189 GAME_OPTION_DMKEYS
= 128;
190 GAME_OPTION_TEAMHITTRACE
= 256;
191 GAME_OPTION_TEAMHITPROJECTILE
= 512;
192 GAME_OPTION_TEAMABSORBDAMAGE
= 1024;
197 STATE_INTERCUSTOM
= 3;
198 STATE_INTERSINGLE
= 4;
204 LMS_RESPAWN_NONE
= 0;
205 LMS_RESPAWN_WARMUP
= 1;
206 LMS_RESPAWN_FINAL
= 2;
223 CONFIG_FILENAME
= 'Doom2DF.cfg';
225 TEST_MAP_NAME
= '$$$_TEST_$$$';
227 STD_PLAYER_MODEL
= 'Doomer';
235 STATFILE_VERSION
= $03;
239 gGameSettings
: TGameSettings
;
240 gPlayer1Settings
: TPlayerSettings
;
241 gPlayer2Settings
: TPlayerSettings
;
243 gPlayerScreenSize
: TDFPoint
;
244 gPlayer1ScreenCoord
: TDFPoint
;
245 gPlayer2ScreenCoord
: TDFPoint
;
246 gPlayer1
: TPlayer
= nil;
247 gPlayer2
: TPlayer
= nil;
248 gPlayerDrawn
: TPlayer
= nil;
250 gLerpFactor
: Single = 1.0;
251 gSwitchGameMode
: Byte = GM_DM
;
252 gHearPoint1
, gHearPoint2
: THearPoint
;
253 gSoundEffectsDF
: Boolean = False;
254 gSoundTriggerTime
: Word = 0;
255 gAnnouncer
: Integer = ANNOUNCE_NONE
;
256 goodsnd
: array[0..3] of TPlayableSound
;
257 killsnd
: array[0..3] of TPlayableSound
;
258 hahasnd
: array[0..2] of TPlayableSound
;
259 sound_get_flag
: array[0..1] of TPlayableSound
;
260 sound_lost_flag
: array[0..1] of TPlayableSound
;
261 sound_ret_flag
: array[0..1] of TPlayableSound
;
262 sound_cap_flag
: array[0..1] of TPlayableSound
;
263 gBodyKillEvent
: Integer = -1;
264 gDefInterTime
: ShortInt = -1;
265 gInterEndTime
: LongWord = 0;
266 gInterTime
: LongWord = 0;
267 gServInterTime
: Byte = 0;
268 gGameStartTime
: LongWord = 0;
269 gTotalMonsters
: Integer = 0;
270 gPauseMain
: Boolean = false;
271 gPauseHolmes
: Boolean = false;
272 gShowTime
: Boolean = False;
273 gShowFPS
: Boolean = False;
274 gShowGoals
: Boolean = True;
275 gShowStat
: Boolean = True;
276 gShowPIDs
: Boolean = False;
277 gShowKillMsg
: Boolean = True;
278 gShowLives
: Boolean = True;
279 gShowPing
: Boolean = False;
280 gShowMap
: Boolean = False;
282 gState
: Byte = STATE_NONE
;
284 sWidth
, sHeight
: Word;
285 gSpectMode
: Byte = SPECT_NONE
;
286 gSpectHUD
: Boolean = True;
287 gSpectKeyPress
: Boolean = False;
288 gSpectX
: Integer = 0;
289 gSpectY
: Integer = 0;
290 gSpectStep
: Byte = 8;
291 gSpectViewTwo
: Boolean = False;
292 gSpectPID1
: Integer = -1;
293 gSpectPID2
: Integer = -1;
294 gSpectAuto
: Boolean = False;
295 gSpectAutoNext
: LongWord;
296 gSpectAutoStepX
: Integer;
297 gSpectAutoStepY
: Integer;
298 gMusic
: TMusic
= nil;
299 gLoadGameMode
: Boolean;
300 gCheats
: Boolean = False;
301 gMapOnce
: Boolean = False;
302 gMapToDelete
: String;
303 gTempDelete
: Boolean = False;
304 gLastMap
: Boolean = False;
307 gResolutionChange
: Boolean = False;
308 gRC_Width
, gRC_Height
: Integer;
309 gRC_FullScreen
, gRC_Maximized
: Boolean;
310 gLanguageChange
: Boolean = False;
311 gDebugMode
: Boolean = False;
312 g_debug_Sounds
: Boolean = False;
313 g_debug_Frames
: Boolean = False;
314 g_debug_WinMsgs
: Boolean = False;
315 g_debug_MonsterOff
: Boolean = False;
316 g_debug_BotAIOff
: Byte = 0;
317 g_debug_HealthBar
: Boolean = False;
318 g_Debug_Player
: Boolean = False;
319 gCoopMonstersKilled
: Word = 0;
320 gCoopSecretsFound
: Word = 0;
321 gCoopTotalMonstersKilled
: Word = 0;
322 gCoopTotalSecretsFound
: Word = 0;
323 gCoopTotalMonsters
: Word = 0;
324 gCoopTotalSecrets
: Word = 0;
325 gStatsOff
: Boolean = False;
326 gStatsPressed
: Boolean = False;
327 gExitByTrigger
: Boolean = False;
328 gNextMap
: String = '';
329 gLMSRespawn
: Byte = LMS_RESPAWN_NONE
;
330 gLMSRespawnTime
: Cardinal = 0;
331 gLMSSoftSpawn
: Boolean = False;
332 gMissionFailed
: Boolean = False;
333 gVoteInProgress
: Boolean = False;
334 gVotePassed
: Boolean = False;
335 gVoteCommand
: string = '';
336 gVoteTimer
: Cardinal = 0;
337 gVoteCmdTimer
: Cardinal = 0;
338 gVoteCount
: Integer = 0;
339 gVoteTimeout
: Cardinal = 30;
340 gVoted
: Boolean = False;
341 gVotesEnabled
: Boolean = True;
342 gEvents
: Array of TGameEvent
;
343 gDelayedEvents
: Array of TDelayedEvent
;
344 gUseChatSounds
: Boolean = True;
345 gChatSounds
: Array of TChatSound
;
346 gSelectWeapon
: Array [0..1, WP_FIRST
..WP_LAST
] of Boolean; // [player, weapon]
347 gInterReadyCount
: Integer = 0;
349 g_dbg_ignore_bounds
: Boolean = false;
350 r_smallmap_h
: Integer = 0; // 0: left; 1: center; 2: right
351 r_smallmap_v
: Integer = 2; // 0: top; 1: center; 2: bottom
353 // move button values:
354 // bits 0-1: l/r state:
355 // 0: neither left, nor right pressed
358 // bits 4-5: l/r state when strafe was pressed
359 P1MoveButton
: Byte = 0;
360 P2MoveButton
: Byte = 0;
362 g_profile_frame_update
: Boolean = false;
363 g_profile_frame_draw
: Boolean = false;
364 g_profile_collision
: Boolean = false;
365 g_profile_los
: Boolean = false;
366 g_profile_history_size
: Integer = 1000;
368 g_rlayer_back
: Boolean = true;
369 g_rlayer_step
: Boolean = true;
370 g_rlayer_wall
: Boolean = true;
371 g_rlayer_door
: Boolean = true;
372 g_rlayer_acid1
: Boolean = true;
373 g_rlayer_acid2
: Boolean = true;
374 g_rlayer_water
: Boolean = true;
375 g_rlayer_fore
: Boolean = true;
377 wNeedTimeReset
: Boolean = false;
379 procedure g_ResetDynlights ();
380 procedure g_AddDynLight (x
, y
, radius
: Integer; r
, g
, b
, a
: Single);
381 procedure g_DynLightExplosion (x
, y
, radius
: Integer; r
, g
, b
: Single);
383 function conIsCheatsEnabled (): Boolean; inline;
384 function gPause (): Boolean; inline;
386 type (* private state *)
387 TEndCustomGameStat
= record
388 PlayerStat
: TPlayerStatArray
;
392 Map
, MapName
: String;
395 TEndSingleGameStat
= record
396 PlayerStat
: Array [0..1] of record
402 TotalSecrets
: Integer;
405 TLoadingStat
= record
409 Msgs
: Array of String;
411 PBarWasHere
: Boolean; // did we draw a progress bar for this message?
415 x
, y
, radius
: Integer;
418 exploRadius
: Integer;
421 var (* private state *)
422 CustomStat
: TEndCustomGameStat
;
423 StatShotDone
: Boolean;
424 StatFilename
: string = ''; // used by stat screenshot to save with the same name as the csv
425 SingleStat
: TEndSingleGameStat
;
427 LoadingStat
: TLoadingStat
;
430 EndingGameCounter
: Byte;
432 g_playerLight
: Boolean;
433 g_dynLights
: array of TDynLight
= nil;
434 g_dynLightCount
: Integer = 0;
439 {$IFDEF ENABLE_HOLMES}
442 e_res
, g_window
, g_menu
, r_render
, r_textures
, r_animations
, r_gfx
,
443 e_input
, e_log
, g_console
, r_console
, g_items
, g_map
, g_panel
,
444 g_playermodel
, g_gfx
, g_options
, Math
,
445 g_triggers
, g_monsters
, e_sound
, CONFIG
,
446 g_language
, g_net
, g_phys
,
447 ENet
, e_msg
, g_netmsg
, g_netmaster
,
448 sfs
, wadreader
, g_system
, r_playermodel
;
451 charbuff
: packed array [0..15] of AnsiChar = (
452 ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' '
455 function Translit (const S
: AnsiString): AnsiString;
460 for i
:= 1 to Length(Result
) do
463 #
$C9: Result
[i
] := 'Q';
464 #
$D6: Result
[i
] := 'W';
465 #
$D3: Result
[i
] := 'E';
466 #
$CA: Result
[i
] := 'R';
467 #
$C5: Result
[i
] := 'T';
468 #
$CD: Result
[i
] := 'Y';
469 #
$C3: Result
[i
] := 'U';
470 #
$D8: Result
[i
] := 'I';
471 #
$D9: Result
[i
] := 'O';
472 #
$C7: Result
[i
] := 'P';
473 #
$D5: Result
[i
] := '['; //Chr(219);
474 #
$DA: Result
[i
] := ']'; //Chr(221);
475 #
$D4: Result
[i
] := 'A';
476 #
$DB: Result
[i
] := 'S';
477 #
$C2: Result
[i
] := 'D';
478 #
$C0: Result
[i
] := 'F';
479 #
$CF: Result
[i
] := 'G';
480 #
$D0: Result
[i
] := 'H';
481 #
$CE: Result
[i
] := 'J';
482 #
$CB: Result
[i
] := 'K';
483 #
$C4: Result
[i
] := 'L';
484 #
$C6: Result
[i
] := ';'; //Chr(186);
485 #
$DD: Result
[i
] := #39; //Chr(222);
486 #
$DF: Result
[i
] := 'Z';
487 #
$D7: Result
[i
] := 'X';
488 #
$D1: Result
[i
] := 'C';
489 #
$CC: Result
[i
] := 'V';
490 #
$C8: Result
[i
] := 'B';
491 #
$D2: Result
[i
] := 'N';
492 #
$DC: Result
[i
] := 'M';
493 #
$C1: Result
[i
] := ','; //Chr(188);
494 #
$DE: Result
[i
] := '.'; //Chr(190);
500 function CheckCheat (ct
: TStrings_Locale
; eofs
: Integer=0): Boolean;
505 ls2
:= Translit(CheatRus
[ct
]);
506 if length(ls1
) = 0 then ls1
:= '~';
507 if length(ls2
) = 0 then ls2
:= '~';
509 (Copy(charbuff
, 17-Length(ls1
)-eofs
, Length(ls1
)) = ls1
) or
510 (Translit(Copy(charbuff
, 17-Length(ls1
)-eofs
, Length(ls1
))) = ls1
) or
511 (Copy(charbuff
, 17-Length(ls2
)-eofs
, Length(ls2
)) = ls2
) or
512 (Translit(Copy(charbuff
, 17-Length(ls2
)-eofs
, Length(ls2
))) = ls2
);
514 if ct = I_GAME_CHEAT_JETPACK then
516 e_WriteLog('ls1: ['+ls1+']', MSG_NOTIFY);
517 e_WriteLog('ls2: ['+ls2+']', MSG_NOTIFY);
518 e_WriteLog('bf0: ['+Copy(charbuff, 17-Length(ls1)-eofs, Length(ls1))+']', MSG_NOTIFY);
519 e_WriteLog('bf1: ['+Translit(Copy(charbuff, 17-Length(ls1)-eofs, Length(ls1)))+']', MSG_NOTIFY);
520 e_WriteLog('bf2: ['+Copy(charbuff, 17-Length(ls2)-eofs, Length(ls2))+']', MSG_NOTIFY);
521 e_WriteLog('bf3: ['+Translit(Copy(charbuff, 17-Length(ls2)-eofs, Length(ls2)))+']', MSG_NOTIFY);
537 if (not gGameOn) or (not gCheats) or ((gGameSettings.GameType <> GT_SINGLE) and
538 (gGameSettings.GameMode <> GM_COOP) and (not gDebugMode))
539 or g_Game_IsNet then Exit;
541 if not gGameOn
then exit
;
542 if not conIsCheatsEnabled
then exit
;
544 s
:= 'SOUND_GAME_RADIO';
547 if CheckCheat(I_GAME_CHEAT_GODMODE
) then
549 if gPlayer1
<> nil then gPlayer1
.GodMode
:= not gPlayer1
.GodMode
;
550 if gPlayer2
<> nil then gPlayer2
.GodMode
:= not gPlayer2
.GodMode
;
554 if CheckCheat(I_GAME_CHEAT_WEAPONS
) then
556 if gPlayer1
<> nil then gPlayer1
.AllRulez(False);
557 if gPlayer2
<> nil then gPlayer2
.AllRulez(False);
561 if CheckCheat(I_GAME_CHEAT_HEALTH
) then
563 if gPlayer1
<> nil then gPlayer1
.AllRulez(True);
564 if gPlayer2
<> nil then gPlayer2
.AllRulez(True);
568 if CheckCheat(I_GAME_CHEAT_DEATH
) then
570 if gPlayer1
<> nil then gPlayer1
.Damage(CHEAT_DAMAGE
, 0, 0, 0, HIT_TRAP
);
571 if gPlayer2
<> nil then gPlayer2
.Damage(CHEAT_DAMAGE
, 0, 0, 0, HIT_TRAP
);
572 s
:= 'SOUND_MONSTER_HAHA';
576 if CheckCheat(I_GAME_CHEAT_DOORS
) then
578 g_Triggers_OpenAll();
582 if CheckCheat(I_GAME_CHEAT_NEXTMAP
) then
584 if gTriggers
<> nil then
585 for a
:= 0 to High(gTriggers
) do
586 if gTriggers
[a
].TriggerType
= TRIGGER_EXIT
then
588 gExitByTrigger
:= True;
589 //g_Game_ExitLevel(gTriggers[a].Data.MapName);
590 g_Game_ExitLevel(gTriggers
[a
].tgcMap
);
596 s2
:= Copy(charbuff
, 15, 2);
597 if CheckCheat(I_GAME_CHEAT_CHANGEMAP
, 2) and (s2
[1] >= '0') and (s2
[1] <= '9') and (s2
[2] >= '0') and (s2
[2] <= '9') then
599 if g_Map_Exist(gGameSettings
.WAD
+ ':\MAP' + s2
) then
607 if CheckCheat(I_GAME_CHEAT_FLY
) then
613 if CheckCheat(I_GAME_CHEAT_JUMPS
) then
615 VEL_JUMP
:= 30-VEL_JUMP
;
619 if CheckCheat(I_GAME_CHEAT_SPEED
) then
621 MAX_RUNVEL
:= 32-MAX_RUNVEL
;
625 if CheckCheat(I_GAME_CHEAT_SUIT
) then
627 if gPlayer1
<> nil then gPlayer1
.GiveItem(ITEM_SUIT
);
628 if gPlayer2
<> nil then gPlayer2
.GiveItem(ITEM_SUIT
);
632 if CheckCheat(I_GAME_CHEAT_AIR
) then
634 if gPlayer1
<> nil then gPlayer1
.GiveItem(ITEM_OXYGEN
);
635 if gPlayer2
<> nil then gPlayer2
.GiveItem(ITEM_OXYGEN
);
639 if CheckCheat(I_GAME_CHEAT_BERSERK
) then
641 if gPlayer1
<> nil then gPlayer1
.GiveItem(ITEM_MEDKIT_BLACK
);
642 if gPlayer2
<> nil then gPlayer2
.GiveItem(ITEM_MEDKIT_BLACK
);
646 if CheckCheat(I_GAME_CHEAT_JETPACK
) then
648 if gPlayer1
<> nil then gPlayer1
.GiveItem(ITEM_JETPACK
);
649 if gPlayer2
<> nil then gPlayer2
.GiveItem(ITEM_JETPACK
);
653 if CheckCheat(I_GAME_CHEAT_NOCLIP
) then
655 if gPlayer1
<> nil then gPlayer1
.SwitchNoClip
;
656 if gPlayer2
<> nil then gPlayer2
.SwitchNoClip
;
660 if CheckCheat(I_GAME_CHEAT_NOTARGET
) then
662 if gPlayer1
<> nil then gPlayer1
.NoTarget
:= not gPlayer1
.NoTarget
;
663 if gPlayer2
<> nil then gPlayer2
.NoTarget
:= not gPlayer2
.NoTarget
;
667 if CheckCheat(I_GAME_CHEAT_NORELOAD
) then
669 if gPlayer1
<> nil then gPlayer1
.NoReload
:= not gPlayer1
.NoReload
;
670 if gPlayer2
<> nil then gPlayer2
.NoReload
:= not gPlayer2
.NoReload
;
673 if CheckCheat(I_GAME_CHEAT_AIMLINE
) then
675 gAimLine
:= not gAimLine
;
678 if CheckCheat(I_GAME_CHEAT_AUTOMAP
) then
680 gShowMap
:= not gShowMap
;
690 procedure KeyPress (K
: Word);
700 if (g_ActiveWindow
<> nil) then
702 Msg
.Msg
:= WM_KEYDOWN
;
703 Msg
.WParam
:= VK_ESCAPE
;
704 g_ActiveWindow
.OnMessage(Msg
);
705 if (not g_Game_IsNet
) and (g_ActiveWindow
= nil) then g_Game_Pause(false); //Fn loves to do this
707 else if (gState
<> STATE_FOLD
) then
709 if gGameOn
or (gState
= STATE_INTERSINGLE
) or (gState
= STATE_INTERCUSTOM
) then
711 g_Game_InGameMenu(True);
713 else if (gExit
= 0) and (gState
<> STATE_SLIST
) then
715 if (gState
<> STATE_MENU
) then
717 if (NetMode
<> NET_NONE
) then
719 g_Game_StopAllSounds(True);
721 gState
:= STATE_MENU
;
725 g_GUI_ShowWindow('MainMenu');
726 g_Sound_PlayEx('MENU_OPEN');
731 IK_F2
, IK_F3
, IK_F4
, IK_F5
, IK_F6
, IK_F7
, IK_F10
:
732 begin // <F2> .. <F6> � <F12>
733 if gGameOn
and (not gConsoleShow
) and (not gChatShow
) then
735 while (g_ActiveWindow
<> nil) do g_GUI_HideWindow(False);
736 if (not g_Game_IsNet
) then g_Game_Pause(True);
738 IK_F2
: g_Menu_Show_SaveMenu();
739 IK_F3
: g_Menu_Show_LoadMenu();
740 IK_F4
: g_Menu_Show_GameSetGame();
741 IK_F5
: g_Menu_Show_OptionsVideo();
742 IK_F6
: g_Menu_Show_OptionsSound();
743 IK_F7
: g_Menu_Show_EndGameMenu();
744 IK_F10
: g_Menu_Show_QuitGameMenu();
751 gJustChatted
:= False;
752 if gConsoleShow
or gChatShow
then
754 g_Console_Control(K
);
756 else if (g_ActiveWindow
<> nil) then
758 Msg
.Msg
:= WM_KEYDOWN
;
760 g_ActiveWindow
.OnMessage(Msg
);
762 else if (gState
= STATE_MENU
) then
764 g_GUI_ShowWindow('MainMenu');
765 g_Sound_PlayEx('MENU_OPEN');
772 procedure CharPress (C
: AnsiChar);
777 if gConsoleShow
or gChatShow
then
781 else if (g_ActiveWindow
<> nil) then
784 Msg
.WParam
:= Ord(C
);
785 g_ActiveWindow
.OnMessage(Msg
);
789 for a
:= 0 to 14 do charbuff
[a
] := charbuff
[a
+1];
790 charbuff
[15] := upcase1251(C
);
796 // ////////////////////////////////////////////////////////////////////////// //
797 function gPause (): Boolean; inline; begin result
:= gPauseMain
or gPauseHolmes
; end;
799 procedure g_ResetDynlights ();
803 if not gwin_has_stencil
then begin g_dynLightCount
:= 0; exit
; end;
805 for idx
:= 0 to g_dynLightCount
-1 do
807 if g_dynLights
[idx
].exploCount
= -666 then
814 Inc(g_dynLights
[idx
].exploCount
);
815 if (g_dynLights
[idx
].exploCount
< 10) then
817 g_dynLights
[idx
].radius
:= g_dynLights
[idx
].exploRadius
+g_dynLights
[idx
].exploCount
*8;
818 g_dynLights
[idx
].a
:= 0.4+g_dynLights
[idx
].exploCount
/10;
819 if (g_dynLights
[idx
].a
> 0.8) then g_dynLights
[idx
].a
:= 0.8;
820 if lnum
<> idx
then g_dynLights
[lnum
] := g_dynLights
[idx
];
825 g_dynLightCount
:= lnum
;
828 procedure g_AddDynLight (x
, y
, radius
: Integer; r
, g
, b
, a
: Single);
830 if not gwin_has_stencil
then exit
;
831 if g_dynLightCount
= length(g_dynLights
) then SetLength(g_dynLights
, g_dynLightCount
+1024);
832 g_dynLights
[g_dynLightCount
].x
:= x
;
833 g_dynLights
[g_dynLightCount
].y
:= y
;
834 g_dynLights
[g_dynLightCount
].radius
:= radius
;
835 g_dynLights
[g_dynLightCount
].r
:= r
;
836 g_dynLights
[g_dynLightCount
].g
:= g
;
837 g_dynLights
[g_dynLightCount
].b
:= b
;
838 g_dynLights
[g_dynLightCount
].a
:= a
;
839 g_dynLights
[g_dynLightCount
].exploCount
:= -666;
840 Inc(g_dynLightCount
);
843 procedure g_DynLightExplosion (x
, y
, radius
: Integer; r
, g
, b
: Single);
845 if not gwin_has_stencil
then exit
;
846 if g_dynLightCount
= length(g_dynLights
) then SetLength(g_dynLights
, g_dynLightCount
+1024);
847 g_dynLights
[g_dynLightCount
].x
:= x
;
848 g_dynLights
[g_dynLightCount
].y
:= y
;
849 g_dynLights
[g_dynLightCount
].radius
:= 0;
850 g_dynLights
[g_dynLightCount
].exploRadius
:= radius
;
851 g_dynLights
[g_dynLightCount
].r
:= r
;
852 g_dynLights
[g_dynLightCount
].g
:= g
;
853 g_dynLights
[g_dynLightCount
].b
:= b
;
854 g_dynLights
[g_dynLightCount
].a
:= 0;
855 g_dynLights
[g_dynLightCount
].exploCount
:= 0;
856 Inc(g_dynLightCount
);
859 // ////////////////////////////////////////////////////////////////////////// //
860 function conIsCheatsEnabled (): Boolean; inline;
863 if g_Game_IsNet
then exit
;
864 if not gDebugMode
then
866 //if not gCheats then exit;
867 if not (gGameSettings
.GameType
in [GT_SINGLE
, GT_CUSTOM
]) then exit
;
868 if not (gGameSettings
.GameMode
in [GM_COOP
, GM_SINGLE
]) then exit
;
873 // ////////////////////////////////////////////////////////////////////////// //
875 TParamStrValue
= record
880 TParamStrValues
= Array of TParamStrValue
;
883 INTER_ACTION_TEXT
= 1;
884 INTER_ACTION_PIC
= 2;
885 INTER_ACTION_MUSIC
= 3;
890 DataLoaded
: Boolean = False;
892 MessageLineLength
: Integer = 80;
893 MapList
: SSArray
= nil;
894 MapIndex
: Integer = -1;
895 InterReadyTime
: Integer = -1;
896 StatDate
: string = '';
902 text: Array of ShortString;
903 anim
: Array of ShortString;
904 pic
: Array of ShortString;
905 mus
: Array of ShortString;
907 triggers
: Array of record
909 actions
: Array of record
910 action
, p1
, p2
: Integer;
913 cur_trigger
: Integer;
926 function Compare(a
, b
: TPlayerStat
): Integer;
928 if a
.Spectator
then Result
:= 1
929 else if b
.Spectator
then Result
:= -1
930 else if a
.Frags
< b
.Frags
then Result
:= 1
931 else if a
.Frags
> b
.Frags
then Result
:= -1
932 else if a
.Deaths
< b
.Deaths
then Result
:= -1
933 else if a
.Deaths
> b
.Deaths
then Result
:= 1
934 else if a
.Kills
< b
.Kills
then Result
:= -1
938 procedure SortGameStat(var stat
: TPlayerStatArray
);
943 if stat
= nil then Exit
;
945 for I
:= High(stat
) downto Low(stat
) do
946 for J
:= Low(stat
) to High(stat
) - 1 do
947 if Compare(stat
[J
], stat
[J
+ 1]) = 1 then
950 stat
[J
] := stat
[J
+ 1];
955 // saves a shitty CSV containing the game stats passed to it
956 procedure SaveGameStat(Stat
: TEndCustomGameStat
; Path
: string);
959 dir
, fname
, map
, mode
, etime
: String;
963 dir
:= e_GetWriteableDir(StatsDirs
);
964 // stats are placed in stats/yy/mm/dd/*.csv
965 fname
:= e_CatPath(dir
, Path
);
966 ForceDirectories(fname
); // ensure yy/mm/dd exists within the stats dir
967 fname
:= e_CatPath(fname
, StatFilename
+ '.csv');
968 AssignFile(s
, fname
);
971 // line 1: stats ver, datetime, server name, map name, game mode, time limit, score limit, dmflags, game time, num players
972 if g_Game_IsNet
then fname
:= NetServerName
else fname
:= '';
973 map
:= g_ExtractWadNameNoPath(gMapInfo
.Map
) + ':/' + g_ExtractFileName(gMapInfo
.Map
);
974 mode
:= g_Game_ModeToText(Stat
.GameMode
);
975 etime
:= Format('%d:%.2d:%.2d', [
976 Stat
.GameTime
div 1000 div 3600,
977 (Stat
.GameTime
div 1000 div 60) mod 60,
978 Stat
.GameTime
div 1000 mod 60
980 WriteLn(s
, 'stats_ver,datetime,server,map,mode,timelimit,scorelimit,dmflags,time,num_players');
981 WriteLn(s
, Format('%d,%s,%s,%s,%s,%u,%u,%u,%s,%d', [
987 gGameSettings
.TimeLimit
,
988 gGameSettings
.GoalLimit
,
989 gGameSettings
.Options
,
991 Length(Stat
.PlayerStat
)
993 // line 2: game specific shit
994 // if it's a team game: red score, blue score
995 // if it's a coop game: monsters killed, monsters total, secrets found, secrets total
997 if Stat
.GameMode
in [GM_TDM
, GM_CTF
] then
999 Format('red_score,blue_score' + LineEnding
+ '%d,%d', [Stat
.TeamStat
[TEAM_RED
].Goals
, Stat
.TeamStat
[TEAM_BLUE
].Goals
]))
1000 else if Stat
.GameMode
in [GM_COOP
, GM_SINGLE
] then
1002 Format('mon_killed,mon_total,secrets_found,secrets_total' + LineEnding
+ '%d,%d,%d,%d',[gCoopMonstersKilled
, gTotalMonsters
, gCoopSecretsFound
, gSecretsCount
]));
1003 // lines 3-...: team, player name, frags, deaths
1004 WriteLn(s
, 'team,name,frags,deaths');
1005 for I
:= Low(Stat
.PlayerStat
) to High(Stat
.PlayerStat
) do
1006 with Stat
.PlayerStat
[I
] do
1007 WriteLn(s
, Format('%d,%s,%d,%d', [Team
, dquoteStr(Name
), Frags
, Deaths
]));
1009 g_Console_Add(Format(_lc
[I_CONSOLE_ERROR_WRITE
], [fname
]));
1012 g_Console_Add('could not create gamestats file "' + fname
+ '"');
1017 function g_Game_ModeToText(Mode
: Byte): string;
1021 GM_DM
: Result
:= _lc
[I_MENU_GAME_TYPE_DM
];
1022 GM_TDM
: Result
:= _lc
[I_MENU_GAME_TYPE_TDM
];
1023 GM_CTF
: Result
:= _lc
[I_MENU_GAME_TYPE_CTF
];
1024 GM_COOP
: Result
:= _lc
[I_MENU_GAME_TYPE_COOP
];
1025 GM_SINGLE
: Result
:= _lc
[I_MENU_GAME_TYPE_SINGLE
];
1029 function g_Game_TextToMode(Mode
: string): Byte;
1032 Mode
:= UpperCase(Mode
);
1033 if Mode
= _lc
[I_MENU_GAME_TYPE_DM
] then
1038 if Mode
= _lc
[I_MENU_GAME_TYPE_TDM
] then
1043 if Mode
= _lc
[I_MENU_GAME_TYPE_CTF
] then
1048 if Mode
= _lc
[I_MENU_GAME_TYPE_COOP
] then
1053 if Mode
= _lc
[I_MENU_GAME_TYPE_SINGLE
] then
1055 Result
:= GM_SINGLE
;
1060 function g_Game_IsNet(): Boolean;
1062 Result
:= (gGameSettings
.GameType
in [GT_SERVER
, GT_CLIENT
]);
1065 function g_Game_IsServer(): Boolean;
1067 Result
:= (gGameSettings
.GameType
in [GT_SINGLE
, GT_CUSTOM
, GT_SERVER
]);
1070 function g_Game_IsClient(): Boolean;
1072 Result
:= (gGameSettings
.GameType
= GT_CLIENT
);
1075 function g_Game_GetMegaWADInfo(WAD
: String): TMegaWADInfo
;
1082 Result
.name
:= ExtractFileName(WAD
);
1083 Result
.description
:= '';
1084 Result
.author
:= '';
1086 w
:= TWADFile
.Create();
1089 if not w
.GetResource('INTERSCRIPT', p
, len
) then
1095 cfg
:= TConfig
.CreateMem(p
, len
);
1096 Result
.name
:= cfg
.ReadStr('megawad', 'name', ExtractFileName(WAD
));
1097 Result
.description
:= cfg
.ReadStr('megawad', 'description', '');
1098 Result
.author
:= cfg
.ReadStr('megawad', 'author', '');
1099 Result
.pic
:= cfg
.ReadStr('megawad', 'pic', '');
1105 procedure g_Game_FreeWAD();
1109 for a
:= 0 to High(MegaWAD
.res
.pic
) do
1110 if MegaWAD
.res
.pic
[a
] <> '' then
1111 g_Texture_Delete(MegaWAD
.res
.pic
[a
]);
1113 for a
:= 0 to High(MegaWAD
.res
.mus
) do
1114 if MegaWAD
.res
.mus
[a
] <> '' then
1115 g_Sound_Delete(MegaWAD
.res
.mus
[a
]);
1117 MegaWAD
.res
.pic
:= nil;
1118 MegaWAD
.res
.text := nil;
1119 MegaWAD
.res
.anim
:= nil;
1120 MegaWAD
.res
.mus
:= nil;
1121 MegaWAD
.triggers
:= nil;
1123 g_Texture_Delete('TEXTURE_endpic');
1124 g_Sound_Delete('MUSIC_endmus');
1126 ZeroMemory(@MegaWAD
, SizeOf(MegaWAD
));
1127 gGameSettings
.WAD
:= '';
1130 procedure g_Game_LoadWAD(WAD
: string);
1139 gGameSettings
.WAD
:= WAD
;
1140 if not (gGameSettings
.GameMode
in [GM_COOP
, GM_SINGLE
]) then
1143 MegaWAD
.info
:= g_Game_GetMegaWADInfo(WAD
);
1145 w
:= TWADFile
.Create();
1148 if not w
.GetResource('INTERSCRIPT', p
, len
) then
1154 cfg
:= TConfig
.CreateMem(p
, len
);
1159 s := cfg.ReadStr('pic', 'pic'+IntToStr(b), '');
1160 if s = '' then Break;
1163 SetLength(MegaWAD.res.pic, Length(MegaWAD.res.pic)+1);
1164 MegaWAD.res.pic[High(MegaWAD.res.pic)] := s;
1166 g_Texture_CreateWADEx(s, s);
1172 s := cfg.ReadStr('mus', 'mus'+IntToStr(b), '');
1173 if s = '' then Break;
1176 SetLength(MegaWAD.res.mus, Length(MegaWAD.res.mus)+1);
1177 MegaWAD.res.mus[High(MegaWAD.res.mus)] := s;
1179 g_Music_CreateWADEx(s, s);
1182 MegaWAD
.endpic
:= cfg
.ReadStr('megawad', 'endpic', '');
1183 if MegaWAD
.endpic
<> '' then
1185 s
:= e_GetResourcePath(WadDirs
, MegaWAD
.endpic
, WAD
);
1186 g_Texture_CreateWADEx('TEXTURE_endpic', s
, gTextureFilter
);
1188 MegaWAD
.endmus
:= cfg
.ReadStr('megawad', 'endmus', 'Standart.wad:D2DMUS\КОНЕЦ');
1189 if MegaWAD
.endmus
<> '' then
1191 s
:= e_GetResourcePath(WadDirs
, MegaWAD
.endmus
, WAD
);
1192 g_Sound_CreateWADEx('MUSIC_endmus', s
, True);
1200 {procedure start_trigger(t: string);
1204 function next_trigger(): Boolean;
1208 procedure DisableCheats();
1214 if gPlayer1
<> nil then gPlayer1
.GodMode
:= False;
1215 if gPlayer2
<> nil then gPlayer2
.GodMode
:= False;
1216 if gPlayer1
<> nil then gPlayer1
.NoTarget
:= False;
1217 if gPlayer2
<> nil then gPlayer2
.NoTarget
:= False;
1219 {$IF DEFINED(D2F_DEBUG)}
1220 if gPlayer1
<> nil then gPlayer1
.NoTarget
:= True;
1221 gAimLine
:= g_dbg_aimline_on
;
1225 procedure g_Game_ExecuteEvent(Name
: String);
1231 if gEvents
= nil then
1233 for a
:= 0 to High(gEvents
) do
1234 if gEvents
[a
].Name
= Name
then
1236 if gEvents
[a
].Command
<> '' then
1237 g_Console_Process(gEvents
[a
].Command
, True);
1242 function g_Game_DelayEvent(DEType
: Byte; Time
: LongWord; Num
: Integer = 0; Str
: String = ''): Integer;
1247 if gDelayedEvents
<> nil then
1248 for a
:= 0 to High(gDelayedEvents
) do
1249 if not gDelayedEvents
[a
].Pending
then
1256 SetLength(gDelayedEvents
, Length(gDelayedEvents
) + 1);
1257 n
:= High(gDelayedEvents
);
1259 gDelayedEvents
[n
].Pending
:= True;
1260 gDelayedEvents
[n
].DEType
:= DEType
;
1261 gDelayedEvents
[n
].DENum
:= Num
;
1262 gDelayedEvents
[n
].DEStr
:= Str
;
1263 if DEType
= DE_GLOBEVENT
then
1264 gDelayedEvents
[n
].Time
:= (GetTickCount64() {div 1000}) + Time
1266 gDelayedEvents
[n
].Time
:= gTime
+ Time
;
1270 procedure EndGame();
1276 if g_Game_IsNet
and g_Game_IsServer
then
1277 MH_SEND_GameEvent(NET_EV_MAPEND
, Byte(gMissionFailed
));
1280 gPauseMain
:= false;
1281 gPauseHolmes
:= false;
1284 g_Game_StopAllSounds(False);
1289 EndingGameCounter
:= 0;
1290 g_ActiveWindow
:= nil;
1292 gLMSRespawn
:= LMS_RESPAWN_NONE
;
1293 gLMSRespawnTime
:= 0;
1296 EXIT_SIMPLE
: // Выход через меню или конец теста
1301 begin // Это был тест
1305 begin // Выход в главное меню
1306 gMusic
.SetByName('MUSIC_MENU');
1308 if gState
<> STATE_SLIST
then
1310 g_GUI_ShowWindow('MainMenu');
1311 gState
:= STATE_MENU
;
1314 // Обновляем список серверов
1315 slReturnPressed
:= True;
1316 if g_Net_Slist_Fetch(slCurrent
) then
1318 if slCurrent
= nil then
1319 slWaitStr
:= _lc
[I_NET_SLIST_NOSERVERS
];
1322 slWaitStr
:= _lc
[I_NET_SLIST_ERROR
];
1323 g_Serverlist_GenerateTable(slCurrent
, slTable
);
1326 g_Game_ExecuteEvent('ongameend');
1330 EXIT_RESTART
: // Начать уровень сначала
1332 if not g_Game_IsClient
then g_Game_Restart();
1335 EXIT_ENDLEVELCUSTOM
: // Закончился уровень в Своей игре
1337 // Статистика Своей игры:
1338 FileName
:= g_ExtractWadName(gMapInfo
.Map
);
1340 CustomStat
.GameTime
:= gTime
;
1341 CustomStat
.Map
:= ExtractFileName(FileName
)+':'+g_ExtractFileName(gMapInfo
.Map
); //ResName;
1342 CustomStat
.MapName
:= gMapInfo
.Name
;
1343 CustomStat
.GameMode
:= gGameSettings
.GameMode
;
1344 if gGameSettings
.GameMode
in [GM_TDM
, GM_CTF
] then
1345 CustomStat
.TeamStat
:= gTeamStat
;
1347 CustomStat
.PlayerStat
:= nil;
1349 // Статистика игроков:
1350 if gPlayers
<> nil then
1352 for a
:= 0 to High(gPlayers
) do
1353 if gPlayers
[a
] <> nil then
1355 SetLength(CustomStat
.PlayerStat
, Length(CustomStat
.PlayerStat
)+1);
1356 with CustomStat
.PlayerStat
[High(CustomStat
.PlayerStat
)] do
1359 Name
:= gPlayers
[a
].Name
;
1360 Frags
:= gPlayers
[a
].Frags
;
1361 Deaths
:= gPlayers
[a
].Death
;
1362 Kills
:= gPlayers
[a
].Kills
;
1363 Team
:= gPlayers
[a
].Team
;
1364 Color
:= gPlayers
[a
].Model
.Color
;
1365 Spectator
:= gPlayers
[a
].FSpectator
;
1369 SortGameStat(CustomStat
.PlayerStat
);
1371 if (gSaveStats
or gScreenshotStats
) and (Length(CustomStat
.PlayerStat
) > 1) then
1374 if g_Game_IsNet
then StatFilename
:= NetServerName
else StatFilename
:= 'local';
1375 StatDate
:= FormatDateTime('yymmdd_hhnnss', t
);
1376 StatFilename
:= StatFilename
+ '_' + CustomStat
.Map
+ '_' + g_Game_ModeToText(CustomStat
.GameMode
);
1377 StatFilename
:= sanitizeFilename(StatFilename
) + '_' + StatDate
;
1379 SaveGameStat(CustomStat
, FormatDateTime('yyyy"/"mm"/"dd', t
));
1382 StatShotDone
:= False;
1385 g_Game_ExecuteEvent('onmapend');
1386 if not g_Game_IsClient
then g_Player_ResetReady
;
1387 gInterReadyCount
:= 0;
1389 // Затухающий экран:
1390 EndingGameCounter
:= 255;
1391 gState
:= STATE_FOLD
;
1393 if gDefInterTime
< 0 then
1394 gInterEndTime
:= IfThen((gGameSettings
.GameType
= GT_SERVER
) and (gPlayer1
= nil), 15000, 25000)
1396 gInterEndTime
:= gDefInterTime
* 1000;
1399 EXIT_ENDLEVELSINGLE
: // Закончился уровень в Одиночной игре
1401 // Статистика Одиночной игры:
1402 SingleStat
.GameTime
:= gTime
;
1403 SingleStat
.TwoPlayers
:= gPlayer2
<> nil;
1404 SingleStat
.TotalSecrets
:= gSecretsCount
;
1405 // Статистика первого игрока:
1406 SingleStat
.PlayerStat
[0].Kills
:= gPlayer1
.MonsterKills
;
1407 SingleStat
.PlayerStat
[0].Secrets
:= gPlayer1
.Secrets
;
1408 // Статистика второго игрока (если есть):
1409 if SingleStat
.TwoPlayers
then
1411 SingleStat
.PlayerStat
[1].Kills
:= gPlayer2
.MonsterKills
;
1412 SingleStat
.PlayerStat
[1].Secrets
:= gPlayer2
.Secrets
;
1415 g_Game_ExecuteEvent('onmapend');
1418 if gNextMap
<> '' then
1420 gMusic
.SetByName('MUSIC_INTERMUS');
1422 gState
:= STATE_INTERSINGLE
;
1425 g_Game_ExecuteEvent('oninter');
1427 else // Больше нет карт
1429 // Затухающий экран:
1430 EndingGameCounter
:= 255;
1431 gState
:= STATE_FOLD
;
1436 // Окончание обработано:
1437 if gExit
<> EXIT_QUIT
then
1441 procedure g_Game_Init();
1444 knownFiles
: array of AnsiString = nil;
1446 wext
, s
: AnsiString;
1451 gTempDelete
:= False;
1453 sfsGCDisable(); // temporary disable removing of temporary volumes
1456 g_Texture_CreateWADEx('MENU_BACKGROUND', GameWAD
+':TEXTURES\TITLE', gTextureFilter
);
1457 g_Texture_CreateWADEx('INTER', GameWAD
+':TEXTURES\INTER', gTextureFilter
);
1458 g_Texture_CreateWADEx('ENDGAME_EN', GameWAD
+':TEXTURES\ENDGAME_EN', gTextureFilter
);
1459 g_Texture_CreateWADEx('ENDGAME_RU', GameWAD
+':TEXTURES\ENDGAME_RU', gTextureFilter
);
1461 LoadStdFont('STDTXT', 'STDFONT', gStdFont
);
1462 LoadFont('MENUTXT', 'MENUFONT', gMenuFont
);
1463 LoadFont('SMALLTXT', 'SMALLFONT', gMenuSmallFont
);
1465 g_Game_ClearLoading();
1466 g_Game_SetLoadingText(Format('Doom 2D: Forever %s', [GAME_VERSION
]), 0, False);
1467 g_Game_SetLoadingText('', 0, False);
1469 g_Game_SetLoadingText(_lc
[I_LOAD_MODELS
], 0, False);
1470 // load models from all possible wad types, in all known directories
1471 // this does a loosy job (linear search, ooph!), but meh
1472 for wext
in wadExtensions
do
1474 for f
:= High(ModelDirs
) downto Low(ModelDirs
) do
1476 if (FindFirst(ModelDirs
[f
]+DirectorySeparator
+'*'+wext
, faAnyFile
, SR
) = 0) then
1480 for s
in knownFiles
do
1482 if (strEquCI1251(forceFilenameExt(SR
.Name
, ''), forceFilenameExt(ExtractFileName(s
), ''))) then
1490 SetLength(knownFiles
, length(knownFiles
)+1);
1491 knownFiles
[High(knownFiles
)] := ModelDirs
[f
]+DirectorySeparator
+SR
.Name
;
1493 until (FindNext(SR
) <> 0);
1499 if (length(knownFiles
) = 0) then raise Exception
.Create('no player models found!');
1501 if (length(knownFiles
) = 1) then e_LogWriteln('1 player model found.', TMsgType
.Notify
) else e_LogWritefln('%d player models found.', [Integer(length(knownFiles
))], TMsgType
.Notify
);
1502 for s
in knownFiles
do
1504 if not g_PlayerModel_Load(s
) then e_LogWritefln('Error loading model "%s"', [s
], TMsgType
.Warning
);
1508 gPauseMain
:= false;
1509 gPauseHolmes
:= false;
1512 {e_MouseInfo.Accel := 1.0;}
1514 g_Game_SetLoadingText(_lc
[I_LOAD_GAME_DATA
], 0, False);
1517 g_Game_SetLoadingText(_lc
[I_LOAD_MUSIC
], 0, False);
1518 g_Sound_CreateWADEx('MUSIC_INTERMUS', GameWAD
+':MUSIC\INTERMUS', True);
1519 g_Sound_CreateWADEx('MUSIC_MENU', GameWAD
+':MUSIC\MENU', True);
1520 g_Sound_CreateWADEx('MUSIC_ROUNDMUS', GameWAD
+':MUSIC\ROUNDMUS', True, True);
1521 g_Sound_CreateWADEx('MUSIC_STDENDMUS', GameWAD
+':MUSIC\ENDMUS', True);
1523 gMusic
:= TMusic
.Create();
1524 gMusic
.SetByName('MUSIC_MENU');
1527 gGameSettings
.WarmupTime
:= 30;
1529 gState
:= STATE_MENU
;
1531 SetLength(gEvents
, 6);
1532 gEvents
[0].Name
:= 'ongamestart';
1533 gEvents
[1].Name
:= 'ongameend';
1534 gEvents
[2].Name
:= 'onmapstart';
1535 gEvents
[3].Name
:= 'onmapend';
1536 gEvents
[4].Name
:= 'oninter';
1537 gEvents
[5].Name
:= 'onwadend';
1539 sfsGCEnable(); // enable releasing unused volumes
1543 procedure g_Game_Free(freeTextures
: Boolean=true);
1545 if NetMode
= NET_CLIENT
then g_Net_Disconnect();
1546 if NetMode
= NET_SERVER
then g_Net_Host_Die();
1548 g_Map_Free(freeTextures
);
1550 g_Player_RemoveAllCorpses();
1552 gGameSettings
.GameType
:= GT_NONE
;
1553 if gGameSettings
.GameMode
= GM_SINGLE
then
1554 gGameSettings
.GameMode
:= GM_DM
;
1555 gSwitchGameMode
:= gGameSettings
.GameMode
;
1558 gExitByTrigger
:= False;
1561 function IsActivePlayer(p
: TPlayer
): Boolean;
1566 Result
:= (not p
.FDummy
) and (not p
.FSpectator
);
1569 function GetActivePlayerID_Next(Skip
: Integer = -1): Integer;
1575 if gPlayers
= nil then
1579 for a
:= Low(gPlayers
) to High(gPlayers
) do
1580 if IsActivePlayer(gPlayers
[a
]) then
1582 SetLength(ids
, Length(ids
) + 1);
1583 ids
[High(ids
)] := gPlayers
[a
].UID
;
1584 if gPlayers
[a
].UID
= Skip
then
1587 if Length(ids
) = 0 then
1592 Result
:= ids
[(idx
+ 1) mod Length(ids
)];
1595 function GetActivePlayerID_Prev(Skip
: Integer = -1): Integer;
1601 if gPlayers
= nil then
1605 for a
:= Low(gPlayers
) to High(gPlayers
) do
1606 if IsActivePlayer(gPlayers
[a
]) then
1608 SetLength(ids
, Length(ids
) + 1);
1609 ids
[High(ids
)] := gPlayers
[a
].UID
;
1610 if gPlayers
[a
].UID
= Skip
then
1613 if Length(ids
) = 0 then
1616 Result
:= ids
[Length(ids
) - 1]
1618 Result
:= ids
[(Length(ids
) - 1 + idx
) mod Length(ids
)];
1621 function GetActivePlayerID_Random(Skip
: Integer = -1): Integer;
1627 if gPlayers
= nil then
1631 for a
:= Low(gPlayers
) to High(gPlayers
) do
1632 if IsActivePlayer(gPlayers
[a
]) then
1634 SetLength(ids
, Length(ids
) + 1);
1635 ids
[High(ids
)] := gPlayers
[a
].UID
;
1636 if gPlayers
[a
].UID
= Skip
then
1639 if Length(ids
) = 0 then
1641 if Length(ids
) = 1 then
1646 Result
:= ids
[Random(Length(ids
))];
1648 while (idx
<> -1) and (Result
= Skip
) and (a
> 0) do
1650 Result
:= ids
[Random(Length(ids
))];
1655 function GetRandomSpectMode(Current
: Byte): Byte;
1662 0: Result
:= SPECT_STATS
;
1663 1: Result
:= SPECT_MAPVIEW
;
1664 2: Result
:= SPECT_MAPVIEW
;
1665 3: Result
:= SPECT_PLAYERS
;
1666 4: Result
:= SPECT_PLAYERS
;
1667 5: Result
:= SPECT_PLAYERS
;
1668 6: Result
:= SPECT_PLAYERS
;
1670 if (Current
in [SPECT_STATS
, SPECT_MAPVIEW
]) and (Current
= Result
) then
1674 procedure ProcessPlayerControls (plr
: TPlayer
; p
: Integer; var MoveButton
: Byte);
1680 if (plr
= nil) then exit
;
1681 if (p
= 2) then time
:= 1000 else time
:= 1;
1682 strafeDir
:= MoveButton
shr 4;
1683 MoveButton
:= MoveButton
and $0F;
1685 if gPlayerAction
[p
, ACTION_MOVELEFT
] and (not gPlayerAction
[p
, ACTION_MOVERIGHT
]) then
1686 MoveButton
:= 1 // Нажата только "Влево"
1687 else if (not gPlayerAction
[p
, ACTION_MOVELEFT
]) and gPlayerAction
[p
, ACTION_MOVERIGHT
] then
1688 MoveButton
:= 2 // Нажата только "Вправо"
1689 else if (not gPlayerAction
[p
, ACTION_MOVELEFT
]) and (not gPlayerAction
[p
, ACTION_MOVERIGHT
]) then
1690 MoveButton
:= 0; // Не нажаты ни "Влево", ни "Вправо"
1692 // Сейчас или раньше были нажаты "Влево"/"Вправо" => передаем игроку:
1693 if MoveButton
= 1 then
1694 plr
.PressKey(KEY_LEFT
, time
)
1695 else if MoveButton
= 2 then
1696 plr
.PressKey(KEY_RIGHT
, time
);
1698 // if we have "strafe" key, turn off old strafe mechanics
1699 if gPlayerAction
[p
, ACTION_STRAFE
] then
1701 // new strafe mechanics
1702 if (strafeDir
= 0) then
1703 strafeDir
:= MoveButton
; // start strafing
1704 // now set direction according to strafe (reversed)
1705 if (strafeDir
= 2) then
1706 plr
.SetDirection(TDirection
.D_LEFT
)
1707 else if (strafeDir
= 1) then
1708 plr
.SetDirection(TDirection
.D_RIGHT
)
1712 strafeDir
:= 0; // not strafing anymore
1713 // Раньше была нажата "Вправо", а сейчас "Влево" => бежим вправо, смотрим влево:
1714 if (MoveButton
= 2) and gPlayerAction
[p
, ACTION_MOVELEFT
] then
1715 plr
.SetDirection(TDirection
.D_LEFT
)
1716 // Раньше была нажата "Влево", а сейчас "Вправо" => бежим влево, смотрим вправо:
1717 else if (MoveButton
= 1) and gPlayerAction
[p
, ACTION_MOVERIGHT
] then
1718 plr
.SetDirection(TDirection
.D_RIGHT
)
1719 // Что-то было нажато и не изменилось => куда бежим, туда и смотрим:
1720 else if MoveButton
<> 0 then
1721 plr
.SetDirection(TDirection(MoveButton
-1))
1724 // fix movebutton state
1725 MoveButton
:= MoveButton
or (strafeDir
shl 4);
1727 // Остальные клавиши:
1728 if gPlayerAction
[p
, ACTION_JUMP
] then plr
.PressKey(KEY_JUMP
, time
);
1729 if gPlayerAction
[p
, ACTION_LOOKUP
] then plr
.PressKey(KEY_UP
, time
);
1730 if gPlayerAction
[p
, ACTION_LOOKDOWN
] then plr
.PressKey(KEY_DOWN
, time
);
1731 if gPlayerAction
[p
, ACTION_ATTACK
] then plr
.PressKey(KEY_FIRE
);
1732 if gPlayerAction
[p
, ACTION_WEAPNEXT
] then plr
.PressKey(KEY_NEXTWEAPON
);
1733 if gPlayerAction
[p
, ACTION_WEAPPREV
] then plr
.PressKey(KEY_PREVWEAPON
);
1734 if gPlayerAction
[p
, ACTION_ACTIVATE
] then plr
.PressKey(KEY_OPEN
);
1736 gPlayerAction
[p
, ACTION_WEAPNEXT
] := False; // HACK, remove after readyweaon&pendinweapon implementation
1737 gPlayerAction
[p
, ACTION_WEAPPREV
] := False; // HACK, remove after readyweaon&pendinweapon implementation
1739 for i
:= WP_FIRST
to WP_LAST
do
1741 if gSelectWeapon
[p
, i
] then
1743 plr
.QueueWeaponSwitch(i
); // all choices are passed there, and god will take the best
1744 gSelectWeapon
[p
, i
] := False
1748 // HACK: add dynlight here
1749 if gwin_k8_enable_light_experiments
then
1751 if e_KeyPressed(IK_F8
) and gGameOn
and (not gConsoleShow
) and (g_ActiveWindow
= nil) then
1753 g_playerLight
:= true;
1755 if e_KeyPressed(IK_F9
) and gGameOn
and (not gConsoleShow
) and (g_ActiveWindow
= nil) then
1757 g_playerLight
:= false;
1761 if gwin_has_stencil
and g_playerLight
then g_AddDynLight(plr
.GameX
+32, plr
.GameY
+40, 128, 1, 1, 0, 0.6);
1764 // HACK: don't have a "key was pressed" function
1765 procedure InterReady();
1767 if InterReadyTime
> gTime
then Exit
;
1768 InterReadyTime
:= gTime
+ 3000;
1769 MC_SEND_CheatRequest(NET_CHEAT_READY
);
1772 procedure g_Game_PreUpdate();
1774 // these are in separate PreUpdate functions because they can interact during Update()
1775 // and are synced over the net
1776 // we don't care that much about corpses and gibs
1777 g_Player_PreUpdate();
1778 g_Monsters_PreUpdate();
1779 g_Items_PreUpdate();
1780 g_Weapon_PreUpdate();
1783 procedure g_Game_Update();
1785 Msg
: g_gui
.TMessage
;
1791 function sendMonsPos (mon
: TMonster
): Boolean;
1793 result
:= false; // don't stop
1794 // this will also reset "need-send" flag
1795 if mon
.gncNeedSend
then
1797 MH_SEND_MonsterPos(mon
.UID
);
1799 else if (mon
.MonsterType
= MONSTER_BARREL
) then
1801 if (mon
.GameVelX
<> 0) or (mon
.GameVelY
<> 0) then MH_SEND_MonsterPos(mon
.UID
);
1803 else if (mon
.MonsterState
<> MONSTATE_SLEEP
) then
1805 if (mon
.MonsterState
<> MONSTATE_DEAD
) or (mon
.GameVelX
<> 0) or (mon
.GameVelY
<> 0) then MH_SEND_MonsterPos(mon
.UID
);
1809 function sendMonsPosUnexpected (mon
: TMonster
): Boolean;
1811 result
:= false; // don't stop
1812 // this will also reset "need-send" flag
1813 if mon
.gncNeedSend
then MH_SEND_MonsterPos(mon
.UID
);
1817 reliableUpdate
: Boolean;
1822 // Пора выключать игру:
1823 if gExit
= EXIT_QUIT
then
1825 // Игра закончилась - обрабатываем:
1829 if gExit
= EXIT_QUIT
then
1833 // Читаем клавиатуру и джойстик, если окно активно
1834 // no need to, as we'll do it in event handler
1836 // Обновляем консоль (движение и сообщения):
1840 if (NetMode
= NET_NONE
) and (g_Game_IsNet
) and (gGameOn
or (gState
in [STATE_FOLD
, STATE_INTERCUSTOM
])) then
1842 gExit
:= EXIT_SIMPLE
;
1847 // process master server communications
1848 g_Net_Slist_Pulse();
1851 STATE_INTERSINGLE
, // Статистка после прохождения уровня в Одиночной игре
1852 STATE_INTERCUSTOM
, // Статистка после прохождения уровня в Своей игре
1853 STATE_INTERTEXT
, // Текст между уровнями
1854 STATE_INTERPIC
: // Картинка между уровнями
1856 if g_Game_IsNet
and g_Game_IsServer
then
1858 gInterTime
:= gInterTime
+ GAME_TICK
;
1859 a
:= Min((gInterEndTime
- gInterTime
) div 1000 + 1, 255);
1860 if a
<> gServInterTime
then
1862 gServInterTime
:= a
;
1863 MH_SEND_TimeSync(gServInterTime
);
1867 if (not g_Game_IsClient
) and
1871 e_KeyPressed(IK_RETURN
) or e_KeyPressed(IK_KPRETURN
) or e_KeyPressed(IK_SPACE
) or
1872 e_KeyPressed(VK_FIRE
) or e_KeyPressed(VK_OPEN
) or
1873 e_KeyPressed(JOY0_ATTACK
) or e_KeyPressed(JOY1_ATTACK
) or
1874 e_KeyPressed(JOY2_ATTACK
) or e_KeyPressed(JOY3_ATTACK
)
1876 and (not gJustChatted
) and (not gConsoleShow
) and (not gChatShow
)
1877 and (g_ActiveWindow
= nil)
1879 or (g_Game_IsNet
and ((gInterTime
> gInterEndTime
) or ((gInterReadyCount
>= NetClientCount
) and (NetClientCount
> 0))))
1882 begin // Нажали <Enter>/<Пробел> или прошло достаточно времени:
1883 g_Game_StopAllSounds(True);
1885 if gMapOnce
then // Это был тест
1886 gExit
:= EXIT_SIMPLE
1888 if gNextMap
<> '' then // Переходим на следующую карту
1889 g_Game_ChangeMap(gNextMap
)
1890 else // Следующей карты нет
1892 if gGameSettings
.GameType
in [GT_CUSTOM
, GT_SERVER
] then
1894 // Выход в главное меню:
1896 g_GUI_ShowWindow('MainMenu');
1897 gMusic
.SetByName('MUSIC_MENU');
1899 gState
:= STATE_MENU
;
1902 // Финальная картинка:
1903 g_Game_ExecuteEvent('onwadend');
1905 if not gMusic
.SetByName('MUSIC_endmus') then
1906 gMusic
.SetByName('MUSIC_STDENDMUS');
1908 gState
:= STATE_ENDPIC
;
1910 g_Game_ExecuteEvent('ongameend');
1915 else if g_Game_IsClient
and
1918 e_KeyPressed(IK_RETURN
) or e_KeyPressed(IK_KPRETURN
) or e_KeyPressed(IK_SPACE
) or
1919 e_KeyPressed(VK_FIRE
) or e_KeyPressed(VK_OPEN
) or
1920 e_KeyPressed(JOY0_ATTACK
) or e_KeyPressed(JOY1_ATTACK
) or
1921 e_KeyPressed(JOY2_ATTACK
) or e_KeyPressed(JOY3_ATTACK
)
1923 and (not gJustChatted
) and (not gConsoleShow
) and (not gChatShow
)
1924 and (g_ActiveWindow
= nil)
1932 if gState
= STATE_INTERTEXT
then
1933 if InterText
.counter
> 0 then
1934 InterText
.counter
:= InterText
.counter
- 1;
1937 STATE_FOLD
: // Затухание экрана
1939 if EndingGameCounter
= 0 then
1941 // Закончился уровень в Своей игре:
1942 if gGameSettings
.GameType
in [GT_CUSTOM
, GT_SERVER
, GT_CLIENT
] then
1944 InterReadyTime
:= -1;
1945 if gLastMap
and (gGameSettings
.GameMode
= GM_COOP
) then
1947 g_Game_ExecuteEvent('onwadend');
1948 if not gMusic
.SetByName('MUSIC_endmus') then
1949 gMusic
.SetByName('MUSIC_STDENDMUS');
1952 gMusic
.SetByName('MUSIC_ROUNDMUS');
1955 gState
:= STATE_INTERCUSTOM
;
1958 else // Закончилась последняя карта в Одиночной игре
1960 gMusic
.SetByName('MUSIC_INTERMUS');
1962 gState
:= STATE_INTERSINGLE
;
1965 g_Game_ExecuteEvent('oninter');
1968 DecMin(EndingGameCounter
, 6, 0);
1971 STATE_ENDPIC
: // Картинка окончания мегаВада
1973 if gMapOnce
then // Это был тест
1975 gExit
:= EXIT_SIMPLE
;
1981 g_Serverlist_Control(slCurrent
, slTable
);
1984 // Статистика по Tab:
1986 IsDrawStat
:= (not gConsoleShow
) and (not gChatShow
) and (gGameSettings
.GameType
<> GT_SINGLE
) and g_Console_Action(ACTION_SCORES
);
1989 if gGameOn
and not gPause
and (gState
<> STATE_FOLD
) then
1991 // Время += 28 миллисекунд:
1992 gTime
:= gTime
+ GAME_TICK
;
1994 // Сообщение посередине экрана:
1995 if MessageTime
= 0 then
1997 if MessageTime
> 0 then
1998 MessageTime
:= MessageTime
- 1;
2000 if (g_Game_IsServer
) then
2002 // Был задан лимит времени:
2003 if (gGameSettings
.TimeLimit
> 0) then
2004 if (gTime
- gGameStartTime
) div 1000 >= gGameSettings
.TimeLimit
then
2005 begin // Он прошел => конец уровня
2010 // Надо респавнить игроков в LMS:
2011 if (gLMSRespawn
> LMS_RESPAWN_NONE
) and (gLMSRespawnTime
< gTime
) then
2012 g_Game_RestartRound(gLMSSoftSpawn
);
2014 // Проверим результат голосования, если время прошло
2015 if gVoteInProgress
and (gVoteTimer
< gTime
) then
2017 else if gVotePassed
and (gVoteCmdTimer
< gTime
) then
2019 g_Console_Process(gVoteCommand
);
2021 gVotePassed
:= False;
2024 // Замеряем время захвата флагов
2025 if gFlags
[FLAG_RED
].State
= FLAG_STATE_CAPTURED
then
2026 gFlags
[FLAG_RED
].CaptureTime
:= gFlags
[FLAG_RED
].CaptureTime
+ GAME_TICK
;
2027 if gFlags
[FLAG_BLUE
].State
= FLAG_STATE_CAPTURED
then
2028 gFlags
[FLAG_BLUE
].CaptureTime
:= gFlags
[FLAG_BLUE
].CaptureTime
+ GAME_TICK
;
2030 // Был задан лимит побед:
2031 if (gGameSettings
.GoalLimit
> 0) then
2035 if gGameSettings
.GameMode
= GM_DM
then
2036 begin // В DM ищем игрока с max фрагами
2037 for i
:= 0 to High(gPlayers
) do
2038 if gPlayers
[i
] <> nil then
2039 if gPlayers
[i
].Frags
> b
then
2040 b
:= gPlayers
[i
].Frags
;
2043 if gGameSettings
.GameMode
in [GM_TDM
, GM_CTF
] then
2044 begin // В CTF/TDM выбираем команду с наибольшим счетом
2045 b
:= Max(gTeamStat
[TEAM_RED
].Goals
, gTeamStat
[TEAM_BLUE
].Goals
);
2048 // Лимит побед набран => конец уровня:
2049 if b
>= gGameSettings
.GoalLimit
then
2056 // Обрабатываем клавиши игроков:
2057 if gPlayer1
<> nil then gPlayer1
.ReleaseKeys();
2058 if gPlayer2
<> nil then gPlayer2
.ReleaseKeys();
2059 if (not gConsoleShow
) and (not gChatShow
) and (g_ActiveWindow
= nil) then
2061 ProcessPlayerControls(gPlayer1
, 0, P1MoveButton
);
2062 ProcessPlayerControls(gPlayer2
, 1, P2MoveButton
);
2063 end // if not console
2066 if g_Game_IsNet
and (gPlayer1
<> nil) then gPlayer1
.PressKey(KEY_CHAT
, 10000);
2068 // process weapon switch queue
2072 if (gPlayer1
= nil) and (gPlayer2
= nil) and
2073 (not gConsoleShow
) and (not gChatShow
) and (g_ActiveWindow
= nil) then
2075 if not gSpectKeyPress
then
2077 if gPlayerAction
[0, ACTION_JUMP
] and (not gSpectAuto
) then
2079 // switch spect mode
2081 SPECT_NONE
: ; // not spectator
2083 SPECT_MAPVIEW
: Inc(gSpectMode
);
2084 SPECT_PLAYERS
: gSpectMode
:= SPECT_STATS
; // reset to 1
2086 gSpectKeyPress
:= True;
2088 if (gSpectMode
= SPECT_MAPVIEW
)
2089 and (not gSpectAuto
) then
2091 if gPlayerAction
[0, ACTION_MOVELEFT
] then
2092 gSpectX
:= Max(gSpectX
- gSpectStep
, 0);
2093 if gPlayerAction
[0, ACTION_MOVERIGHT
] then
2094 gSpectX
:= Min(gSpectX
+ gSpectStep
, gMapInfo
.Width
- gScreenWidth
);
2095 if gPlayerAction
[0, ACTION_LOOKUP
] then
2096 gSpectY
:= Max(gSpectY
- gSpectStep
, 0);
2097 if gPlayerAction
[0, ACTION_LOOKDOWN
] then
2098 gSpectY
:= Min(gSpectY
+ gSpectStep
, gMapInfo
.Height
- gScreenHeight
);
2099 if gPlayerAction
[0, ACTION_WEAPPREV
] then
2102 if gSpectStep
> 4 then gSpectStep
:= gSpectStep
shr 1;
2103 gSpectKeyPress
:= True;
2105 if gPlayerAction
[0, ACTION_WEAPNEXT
] then
2108 if gSpectStep
< 64 then gSpectStep
:= gSpectStep
shl 1;
2109 gSpectKeyPress
:= True;
2112 if (gSpectMode
= SPECT_PLAYERS
)
2113 and (not gSpectAuto
) then
2115 if gPlayerAction
[0, ACTION_LOOKUP
] then
2118 gSpectViewTwo
:= True;
2119 gSpectKeyPress
:= True;
2121 if gPlayerAction
[0, ACTION_LOOKDOWN
] then
2123 // remove second view
2124 gSpectViewTwo
:= False;
2125 gSpectKeyPress
:= True;
2127 if gPlayerAction
[0, ACTION_MOVELEFT
] then
2129 // prev player (view 1)
2130 gSpectPID1
:= GetActivePlayerID_Prev(gSpectPID1
);
2131 gSpectKeyPress
:= True;
2133 if gPlayerAction
[0, ACTION_MOVERIGHT
] then
2135 // next player (view 1)
2136 gSpectPID1
:= GetActivePlayerID_Next(gSpectPID1
);
2137 gSpectKeyPress
:= True;
2139 if gPlayerAction
[0, ACTION_WEAPPREV
] then
2141 // prev player (view 2)
2142 gSpectPID2
:= GetActivePlayerID_Prev(gSpectPID2
);
2143 gSpectKeyPress
:= True;
2145 if gPlayerAction
[0, ACTION_WEAPNEXT
] then
2147 // next player (view 2)
2148 gSpectPID2
:= GetActivePlayerID_Next(gSpectPID2
);
2149 gSpectKeyPress
:= True;
2152 if gPlayerAction
[0, ACTION_ATTACK
] then
2154 if (gSpectMode
= SPECT_STATS
) and (not gSpectAuto
) then
2157 gSpectAutoNext
:= 0;
2158 gSpectViewTwo
:= False;
2159 gSpectKeyPress
:= True;
2164 gSpectMode
:= SPECT_STATS
;
2165 gSpectAuto
:= False;
2166 gSpectKeyPress
:= True;
2171 if (not gPlayerAction
[0, ACTION_JUMP
]) and
2172 (not gPlayerAction
[0, ACTION_ATTACK
]) and
2173 (not gPlayerAction
[0, ACTION_MOVELEFT
]) and
2174 (not gPlayerAction
[0, ACTION_MOVERIGHT
]) and
2175 (not gPlayerAction
[0, ACTION_LOOKUP
]) and
2176 (not gPlayerAction
[0, ACTION_LOOKDOWN
]) and
2177 (not gPlayerAction
[0, ACTION_WEAPPREV
]) and
2178 (not gPlayerAction
[0, ACTION_WEAPNEXT
]) then
2179 gSpectKeyPress
:= False;
2183 if gSpectMode
= SPECT_MAPVIEW
then
2185 i
:= Min(Max(gSpectX
+ gSpectAutoStepX
, 0), gMapInfo
.Width
- gScreenWidth
);
2187 gSpectAutoNext
:= gTime
2190 i
:= Min(Max(gSpectY
+ gSpectAutoStepY
, 0), gMapInfo
.Height
- gScreenHeight
);
2192 gSpectAutoNext
:= gTime
2196 if gSpectAutoNext
<= gTime
then
2198 if gSpectAutoNext
> 0 then
2200 gSpectMode
:= GetRandomSpectMode(gSpectMode
);
2204 gSpectX
:= Random(gMapInfo
.Width
- gScreenWidth
);
2205 gSpectY
:= Random(gMapInfo
.Height
- gScreenHeight
);
2206 gSpectAutoStepX
:= Random(9) - 4;
2207 gSpectAutoStepY
:= Random(9) - 4;
2208 if ((gSpectX
< 800) and (gSpectAutoStepX
< 0)) or
2209 ((gSpectX
> gMapInfo
.Width
- gScreenWidth
- 800) and (gSpectAutoStepX
> 0)) then
2210 gSpectAutoStepX
:= gSpectAutoStepX
* -1;
2211 if ((gSpectY
< 800) and (gSpectAutoStepY
< 0)) or
2212 ((gSpectY
> gMapInfo
.Height
- gScreenHeight
- 800) and (gSpectAutoStepY
> 0)) then
2213 gSpectAutoStepY
:= gSpectAutoStepY
* -1;
2217 gSpectPID1
:= GetActivePlayerID_Random(gSpectPID1
);
2222 SPECT_STATS
: gSpectAutoNext
:= gTime
+ (Random(3) + 5) * 1000;
2223 SPECT_MAPVIEW
: gSpectAutoNext
:= gTime
+ (Random(4) + 7) * 1000;
2224 SPECT_PLAYERS
: gSpectAutoNext
:= gTime
+ (Random(7) + 8) * 1000;
2230 // Обновляем все остальное:
2233 g_Triggers_Update();
2235 g_Monsters_Update();
2238 g_Player_UpdateAll();
2239 g_Player_UpdatePhysicalObjects();
2241 // server: send newly spawned monsters unconditionally
2242 if (gGameSettings
.GameType
= GT_SERVER
) then
2244 if (Length(gMonstersSpawned
) > 0) then
2246 for I
:= 0 to High(gMonstersSpawned
) do MH_SEND_MonsterSpawn(gMonstersSpawned
[I
]);
2247 SetLength(gMonstersSpawned
, 0);
2251 if (gSoundTriggerTime
> 8) then
2253 g_Game_UpdateTriggerSounds();
2254 gSoundTriggerTime
:= 0;
2258 Inc(gSoundTriggerTime
);
2261 if (NetMode
= NET_SERVER
) then
2263 Inc(NetTimeToUpdate
);
2264 Inc(NetTimeToReliable
);
2266 // send monster updates
2267 if (NetTimeToReliable
>= NetRelupdRate
) or (NetTimeToUpdate
>= NetUpdateRate
) then
2269 // send all monsters (periodic sync)
2270 reliableUpdate
:= (NetTimeToReliable
>= NetRelupdRate
);
2272 for I
:= 0 to High(gPlayers
) do
2274 if (gPlayers
[I
] <> nil) then MH_SEND_PlayerPos(reliableUpdate
, gPlayers
[I
].UID
);
2277 g_Mons_ForEach(sendMonsPos
);
2279 if reliableUpdate
then
2281 NetTimeToReliable
:= 0;
2282 NetTimeToUpdate
:= NetUpdateRate
;
2286 NetTimeToUpdate
:= 0;
2291 // send only mosters with some unexpected changes
2292 g_Mons_ForEach(sendMonsPosUnexpected
);
2295 // send unexpected platform changes
2296 g_Map_NetSendInterestingPanels();
2298 g_Net_Slist_ServerUpdate();
2300 if NetUseMaster then
2302 if (gTime >= NetTimeToMaster) or g_Net_Slist_IsConnectionInProgress then
2304 if (not g_Net_Slist_IsConnectionActive) then g_Net_Slist_Connect(false); // non-blocking connection to the master
2306 NetTimeToMaster := gTime + NetMasterRate;
2311 else if (NetMode
= NET_CLIENT
) then
2313 MC_SEND_PlayerPos();
2315 end; // if gameOn ...
2317 // Активно окно интерфейса - передаем клавиши ему:
2318 if g_ActiveWindow
<> nil then
2320 w
:= e_GetFirstKeyPressed();
2322 if (w
<> IK_INVALID
) then
2324 Msg
.Msg
:= MESSAGE_DIKEY
;
2326 g_ActiveWindow
.OnMessage(Msg
);
2329 // Если оно от этого не закрылось, то обновляем:
2330 if g_ActiveWindow
<> nil then
2331 g_ActiveWindow
.Update();
2333 // Нужно сменить разрешение:
2334 if gResolutionChange
then
2336 e_WriteLog('Changing resolution', TMsgType
.Notify
);
2338 gResolutionChange
:= False;
2339 g_ActiveWindow
:= nil;
2342 // Нужно сменить язык:
2343 if gLanguageChange
then
2345 //e_WriteLog('Read language file', MSG_NOTIFY);
2346 //g_Language_Load(DataDir + gLanguage + '.txt');
2347 g_Language_Set(gLanguage
);
2351 gLanguageChange
:= False;
2355 // Горячая клавиша для вызова меню выхода из игры (F10):
2356 if e_KeyPressed(IK_F10
) and
2358 (not gConsoleShow
) and
2359 (g_ActiveWindow
= nil) then
2364 Time
:= GetTickCount64() {div 1000};
2366 // Обработка отложенных событий:
2367 if gDelayedEvents
<> nil then
2368 for a
:= 0 to High(gDelayedEvents
) do
2369 if gDelayedEvents
[a
].Pending
and
2371 ((gDelayedEvents
[a
].DEType
= DE_GLOBEVENT
) and (gDelayedEvents
[a
].Time
<= Time
)) or
2372 ((gDelayedEvents
[a
].DEType
> DE_GLOBEVENT
) and (gDelayedEvents
[a
].Time
<= gTime
))
2375 case gDelayedEvents
[a
].DEType
of
2377 g_Game_ExecuteEvent(gDelayedEvents
[a
].DEStr
);
2380 g_Game_Announce_GoodShot(gDelayedEvents
[a
].DENum
);
2384 g_Game_Announce_KillCombo(gDelayedEvents
[a
].DENum
);
2385 if g_Game_IsNet
and g_Game_IsServer
then
2386 MH_SEND_GameEvent(NET_EV_KILLCOMBO
, gDelayedEvents
[a
].DENum
);
2390 g_Game_Announce_BodyKill(gDelayedEvents
[a
].DENum
);
2392 gDelayedEvents
[a
].Pending
:= False;
2395 // Каждую секунду обновляем счетчик обновлений:
2396 UPSCounter
:= UPSCounter
+ 1;
2397 if Time
- UPSTime
>= 1000 then
2406 g_Weapon_AddDynLights();
2407 g_Items_AddDynLights();
2411 procedure g_Game_LoadChatSounds(Resource
: string);
2414 FileName
, Snd
: string;
2416 len
, cnt
, tags
, i
, j
: Integer;
2419 FileName
:= g_ExtractWadName(Resource
);
2421 WAD
:= TWADFile
.Create();
2422 WAD
.ReadFile(FileName
);
2424 if not WAD
.GetResource(g_ExtractFilePathName(Resource
), p
, len
) then
2431 cfg
:= TConfig
.CreateMem(p
, len
);
2432 cnt
:= cfg
.ReadInt('ChatSounds', 'Count', 0);
2434 SetLength(gChatSounds
, cnt
);
2435 for i
:= 0 to Length(gChatSounds
) - 1 do
2437 gChatSounds
[i
].Sound
:= nil;
2438 Snd
:= Trim(cfg
.ReadStr(IntToStr(i
), 'Sound', ''));
2439 tags
:= cfg
.ReadInt(IntToStr(i
), 'Tags', 0);
2440 if (Snd
= '') or (Tags
<= 0) then
2442 g_Sound_CreateWADEx('SOUND_CHAT_MACRO' + IntToStr(i
), GameWAD
+':'+Snd
);
2443 gChatSounds
[i
].Sound
:= TPlayableSound
.Create();
2444 gChatSounds
[i
].Sound
.SetByName('SOUND_CHAT_MACRO' + IntToStr(i
));
2445 SetLength(gChatSounds
[i
].Tags
, tags
);
2446 for j
:= 0 to tags
- 1 do
2447 gChatSounds
[i
].Tags
[j
] := toLowerCase1251(cfg
.ReadStr(IntToStr(i
), 'Tag' + IntToStr(j
), ''));
2448 gChatSounds
[i
].FullWord
:= cfg
.ReadBool(IntToStr(i
), 'FullWord', False);
2455 procedure g_Game_FreeChatSounds();
2459 for i
:= 0 to Length(gChatSounds
) - 1 do
2461 gChatSounds
[i
].Sound
.Free();
2462 g_Sound_Delete('SOUND_CHAT_MACRO' + IntToStr(i
));
2464 SetLength(gChatSounds
, 0);
2468 procedure g_Game_LoadData();
2475 if DataLoaded
then Exit
;
2477 e_WriteLog('Loading game data...', TMsgType
.Notify
);
2479 g_Texture_CreateWADEx('NOTEXTURE', GameWAD
+':TEXTURES\NOTEXTURE');
2480 g_Texture_CreateWADEx('TEXTURE_PLAYER_HUD', GameWAD
+':TEXTURES\HUD');
2481 g_Texture_CreateWADEx('TEXTURE_PLAYER_HUDAIR', GameWAD
+':TEXTURES\AIRBAR');
2482 g_Texture_CreateWADEx('TEXTURE_PLAYER_HUDJET', GameWAD
+':TEXTURES\JETBAR');
2483 g_Texture_CreateWADEx('TEXTURE_PLAYER_HUDBG', GameWAD
+':TEXTURES\HUDBG');
2484 g_Texture_CreateWADEx('TEXTURE_PLAYER_ARMORHUD', GameWAD
+':TEXTURES\ARMORHUD');
2485 g_Texture_CreateWADEx('TEXTURE_PLAYER_REDFLAG', GameWAD
+':TEXTURES\FLAGHUD_R_BASE');
2486 g_Texture_CreateWADEx('TEXTURE_PLAYER_REDFLAG_S', GameWAD
+':TEXTURES\FLAGHUD_R_STOLEN');
2487 g_Texture_CreateWADEx('TEXTURE_PLAYER_REDFLAG_D', GameWAD
+':TEXTURES\FLAGHUD_R_DROP');
2488 g_Texture_CreateWADEx('TEXTURE_PLAYER_BLUEFLAG', GameWAD
+':TEXTURES\FLAGHUD_B_BASE');
2489 g_Texture_CreateWADEx('TEXTURE_PLAYER_BLUEFLAG_S', GameWAD
+':TEXTURES\FLAGHUD_B_STOLEN');
2490 g_Texture_CreateWADEx('TEXTURE_PLAYER_BLUEFLAG_D', GameWAD
+':TEXTURES\FLAGHUD_B_DROP');
2491 g_Texture_CreateWADEx('TEXTURE_PLAYER_TALKBUBBLE', GameWAD
+':TEXTURES\TALKBUBBLE');
2492 g_Texture_CreateWADEx('TEXTURE_PLAYER_INVULPENTA', GameWAD
+':TEXTURES\PENTA');
2493 g_Texture_CreateWADEx('TEXTURE_PLAYER_INDICATOR', GameWAD
+':TEXTURES\PLRIND');
2496 if not g_Texture_CreateWADEx('UI_GFX_PBAR_LEFT', GameWAD
+':TEXTURES\LLEFT') then hasPBarGfx
:= false;
2497 if not g_Texture_CreateWADEx('UI_GFX_PBAR_MARKER', GameWAD
+':TEXTURES\LMARKER') then hasPBarGfx
:= false;
2498 if not g_Texture_CreateWADEx('UI_GFX_PBAR_MIDDLE', GameWAD
+':TEXTURES\LMIDDLE') then hasPBarGfx
:= false;
2499 if not g_Texture_CreateWADEx('UI_GFX_PBAR_RIGHT', GameWAD
+':TEXTURES\LRIGHT') then hasPBarGfx
:= false;
2503 g_Texture_GetSize('UI_GFX_PBAR_LEFT', wl
, hl
);
2504 g_Texture_GetSize('UI_GFX_PBAR_RIGHT', wr
, hr
);
2505 g_Texture_GetSize('UI_GFX_PBAR_MIDDLE', wb
, hb
);
2506 g_Texture_GetSize('UI_GFX_PBAR_MARKER', wm
, hm
);
2507 if (wl
> 0) and (hl
> 0) and (wr
> 0) and (hr
= hl
) and (wb
> 0) and (hb
= hl
) and (wm
> 0) and (hm
> 0) and (hm
<= hl
) then
2513 hasPBarGfx
:= false;
2517 g_Frames_CreateWAD(nil, 'FRAMES_PUNCH', GameWAD
+':WEAPONS\PUNCH', 64, 64, 4, False);
2518 g_Frames_CreateWAD(nil, 'FRAMES_PUNCH_UP', GameWAD
+':WEAPONS\PUNCH_UP', 64, 64, 4, False);
2519 g_Frames_CreateWAD(nil, 'FRAMES_PUNCH_DN', GameWAD
+':WEAPONS\PUNCH_DN', 64, 64, 4, False);
2520 g_Frames_CreateWAD(nil, 'FRAMES_PUNCH_BERSERK', GameWAD
+':WEAPONS\PUNCHB', 64, 64, 4, False);
2521 g_Frames_CreateWAD(nil, 'FRAMES_PUNCH_BERSERK_UP', GameWAD
+':WEAPONS\PUNCHB_UP', 64, 64, 4, False);
2522 g_Frames_CreateWAD(nil, 'FRAMES_PUNCH_BERSERK_DN', GameWAD
+':WEAPONS\PUNCHB_DN', 64, 64, 4, False);
2523 g_Sound_CreateWADEx('SOUND_GAME_TELEPORT', GameWAD
+':SOUNDS\TELEPORT');
2524 g_Sound_CreateWADEx('SOUND_GAME_NOTELEPORT', GameWAD
+':SOUNDS\NOTELEPORT');
2525 g_Sound_CreateWADEx('SOUND_GAME_SECRET', GameWAD
+':SOUNDS\SECRET');
2526 g_Sound_CreateWADEx('SOUND_GAME_DOOROPEN', GameWAD
+':SOUNDS\DOOROPEN');
2527 g_Sound_CreateWADEx('SOUND_GAME_DOORCLOSE', GameWAD
+':SOUNDS\DOORCLOSE');
2528 g_Sound_CreateWADEx('SOUND_GAME_BULK1', GameWAD
+':SOUNDS\BULK1');
2529 g_Sound_CreateWADEx('SOUND_GAME_BULK2', GameWAD
+':SOUNDS\BULK2');
2530 g_Sound_CreateWADEx('SOUND_GAME_BUBBLE1', GameWAD
+':SOUNDS\BUBBLE1');
2531 g_Sound_CreateWADEx('SOUND_GAME_BUBBLE2', GameWAD
+':SOUNDS\BUBBLE2');
2532 g_Sound_CreateWADEx('SOUND_GAME_BURNING', GameWAD
+':SOUNDS\BURNING');
2533 g_Sound_CreateWADEx('SOUND_GAME_SWITCH1', GameWAD
+':SOUNDS\SWITCH1');
2534 g_Sound_CreateWADEx('SOUND_GAME_SWITCH0', GameWAD
+':SOUNDS\SWITCH0');
2535 g_Sound_CreateWADEx('SOUND_GAME_RADIO', GameWAD
+':SOUNDS\RADIO');
2536 g_Sound_CreateWADEx('SOUND_ANNOUNCER_GOOD1', GameWAD
+':SOUNDS\GOOD1');
2537 g_Sound_CreateWADEx('SOUND_ANNOUNCER_GOOD2', GameWAD
+':SOUNDS\GOOD2');
2538 g_Sound_CreateWADEx('SOUND_ANNOUNCER_GOOD3', GameWAD
+':SOUNDS\GOOD3');
2539 g_Sound_CreateWADEx('SOUND_ANNOUNCER_GOOD4', GameWAD
+':SOUNDS\GOOD4');
2540 g_Sound_CreateWADEx('SOUND_ANNOUNCER_KILL2X', GameWAD
+':SOUNDS\KILL2X');
2541 g_Sound_CreateWADEx('SOUND_ANNOUNCER_KILL3X', GameWAD
+':SOUNDS\KILL3X');
2542 g_Sound_CreateWADEx('SOUND_ANNOUNCER_KILL4X', GameWAD
+':SOUNDS\KILL4X');
2543 g_Sound_CreateWADEx('SOUND_ANNOUNCER_KILLMX', GameWAD
+':SOUNDS\KILLMX');
2544 g_Sound_CreateWADEx('SOUND_ANNOUNCER_MUHAHA1', GameWAD
+':SOUNDS\MUHAHA1');
2545 g_Sound_CreateWADEx('SOUND_ANNOUNCER_MUHAHA2', GameWAD
+':SOUNDS\MUHAHA2');
2546 g_Sound_CreateWADEx('SOUND_ANNOUNCER_MUHAHA3', GameWAD
+':SOUNDS\MUHAHA3');
2547 g_Sound_CreateWADEx('SOUND_CTF_GET1', GameWAD
+':SOUNDS\GETFLAG1');
2548 g_Sound_CreateWADEx('SOUND_CTF_GET2', GameWAD
+':SOUNDS\GETFLAG2');
2549 g_Sound_CreateWADEx('SOUND_CTF_LOST1', GameWAD
+':SOUNDS\LOSTFLG1');
2550 g_Sound_CreateWADEx('SOUND_CTF_LOST2', GameWAD
+':SOUNDS\LOSTFLG2');
2551 g_Sound_CreateWADEx('SOUND_CTF_RETURN1', GameWAD
+':SOUNDS\RETFLAG1');
2552 g_Sound_CreateWADEx('SOUND_CTF_RETURN2', GameWAD
+':SOUNDS\RETFLAG2');
2553 g_Sound_CreateWADEx('SOUND_CTF_CAPTURE1', GameWAD
+':SOUNDS\CAPFLAG1');
2554 g_Sound_CreateWADEx('SOUND_CTF_CAPTURE2', GameWAD
+':SOUNDS\CAPFLAG2');
2556 goodsnd
[0] := TPlayableSound
.Create();
2557 goodsnd
[1] := TPlayableSound
.Create();
2558 goodsnd
[2] := TPlayableSound
.Create();
2559 goodsnd
[3] := TPlayableSound
.Create();
2561 goodsnd
[0].SetByName('SOUND_ANNOUNCER_GOOD1');
2562 goodsnd
[1].SetByName('SOUND_ANNOUNCER_GOOD2');
2563 goodsnd
[2].SetByName('SOUND_ANNOUNCER_GOOD3');
2564 goodsnd
[3].SetByName('SOUND_ANNOUNCER_GOOD4');
2566 killsnd
[0] := TPlayableSound
.Create();
2567 killsnd
[1] := TPlayableSound
.Create();
2568 killsnd
[2] := TPlayableSound
.Create();
2569 killsnd
[3] := TPlayableSound
.Create();
2571 killsnd
[0].SetByName('SOUND_ANNOUNCER_KILL2X');
2572 killsnd
[1].SetByName('SOUND_ANNOUNCER_KILL3X');
2573 killsnd
[2].SetByName('SOUND_ANNOUNCER_KILL4X');
2574 killsnd
[3].SetByName('SOUND_ANNOUNCER_KILLMX');
2576 hahasnd
[0] := TPlayableSound
.Create();
2577 hahasnd
[1] := TPlayableSound
.Create();
2578 hahasnd
[2] := TPlayableSound
.Create();
2580 hahasnd
[0].SetByName('SOUND_ANNOUNCER_MUHAHA1');
2581 hahasnd
[1].SetByName('SOUND_ANNOUNCER_MUHAHA2');
2582 hahasnd
[2].SetByName('SOUND_ANNOUNCER_MUHAHA3');
2584 sound_get_flag
[0] := TPlayableSound
.Create();
2585 sound_get_flag
[1] := TPlayableSound
.Create();
2586 sound_lost_flag
[0] := TPlayableSound
.Create();
2587 sound_lost_flag
[1] := TPlayableSound
.Create();
2588 sound_ret_flag
[0] := TPlayableSound
.Create();
2589 sound_ret_flag
[1] := TPlayableSound
.Create();
2590 sound_cap_flag
[0] := TPlayableSound
.Create();
2591 sound_cap_flag
[1] := TPlayableSound
.Create();
2593 sound_get_flag
[0].SetByName('SOUND_CTF_GET1');
2594 sound_get_flag
[1].SetByName('SOUND_CTF_GET2');
2595 sound_lost_flag
[0].SetByName('SOUND_CTF_LOST1');
2596 sound_lost_flag
[1].SetByName('SOUND_CTF_LOST2');
2597 sound_ret_flag
[0].SetByName('SOUND_CTF_RETURN1');
2598 sound_ret_flag
[1].SetByName('SOUND_CTF_RETURN2');
2599 sound_cap_flag
[0].SetByName('SOUND_CTF_CAPTURE1');
2600 sound_cap_flag
[1].SetByName('SOUND_CTF_CAPTURE2');
2602 g_Game_LoadChatSounds(GameWAD
+':CHATSND\SNDCFG');
2604 g_Game_SetLoadingText(_lc
[I_LOAD_ITEMS_DATA
], 0, False);
2607 g_Game_SetLoadingText(_lc
[I_LOAD_WEAPONS_DATA
], 0, False);
2608 g_Weapon_LoadData();
2610 g_Monsters_LoadData();
2615 procedure g_Game_Quit();
2617 g_Game_StopAllSounds(True);
2620 g_PlayerModel_FreeData();
2621 g_Texture_DeleteAll();
2622 g_Frames_DeleteAll();
2624 //g_Menu_Free(); //k8: this segfaults after resolution change; who cares?
2627 if NetInitDone
then g_Net_Free
;
2629 // remove map after test
2630 if gMapToDelete
<> '' then
2631 g_Game_DeleteTestMap();
2637 procedure g_Game_FreeData();
2639 if not DataLoaded
then Exit
;
2642 g_Weapon_FreeData();
2643 g_Monsters_FreeData();
2645 e_WriteLog('Releasing game data...', TMsgType
.Notify
);
2647 g_Texture_Delete('NOTEXTURE');
2648 g_Texture_Delete('TEXTURE_PLAYER_HUD');
2649 g_Texture_Delete('TEXTURE_PLAYER_HUDBG');
2650 g_Texture_Delete('TEXTURE_PLAYER_ARMORHUD');
2651 g_Texture_Delete('TEXTURE_PLAYER_REDFLAG');
2652 g_Texture_Delete('TEXTURE_PLAYER_REDFLAG_S');
2653 g_Texture_Delete('TEXTURE_PLAYER_REDFLAG_D');
2654 g_Texture_Delete('TEXTURE_PLAYER_BLUEFLAG');
2655 g_Texture_Delete('TEXTURE_PLAYER_BLUEFLAG_S');
2656 g_Texture_Delete('TEXTURE_PLAYER_BLUEFLAG_D');
2657 g_Texture_Delete('TEXTURE_PLAYER_TALKBUBBLE');
2658 g_Texture_Delete('TEXTURE_PLAYER_INVULPENTA');
2659 g_Frames_DeleteByName('FRAMES_PUNCH');
2660 g_Frames_DeleteByName('FRAMES_PUNCH_UP');
2661 g_Frames_DeleteByName('FRAMES_PUNCH_DN');
2662 g_Frames_DeleteByName('FRAMES_PUNCH_BERSERK');
2663 g_Frames_DeleteByName('FRAMES_PUNCH_BERSERK_UP');
2664 g_Frames_DeleteByName('FRAMES_PUNCH_BERSERK_DN');
2665 g_Sound_Delete('SOUND_GAME_TELEPORT');
2666 g_Sound_Delete('SOUND_GAME_NOTELEPORT');
2667 g_Sound_Delete('SOUND_GAME_SECRET');
2668 g_Sound_Delete('SOUND_GAME_DOOROPEN');
2669 g_Sound_Delete('SOUND_GAME_DOORCLOSE');
2670 g_Sound_Delete('SOUND_GAME_BULK1');
2671 g_Sound_Delete('SOUND_GAME_BULK2');
2672 g_Sound_Delete('SOUND_GAME_BUBBLE1');
2673 g_Sound_Delete('SOUND_GAME_BUBBLE2');
2674 g_Sound_Delete('SOUND_GAME_BURNING');
2675 g_Sound_Delete('SOUND_GAME_SWITCH1');
2676 g_Sound_Delete('SOUND_GAME_SWITCH0');
2683 g_Sound_Delete('SOUND_ANNOUNCER_GOOD1');
2684 g_Sound_Delete('SOUND_ANNOUNCER_GOOD2');
2685 g_Sound_Delete('SOUND_ANNOUNCER_GOOD3');
2686 g_Sound_Delete('SOUND_ANNOUNCER_GOOD4');
2693 g_Sound_Delete('SOUND_ANNOUNCER_KILL2X');
2694 g_Sound_Delete('SOUND_ANNOUNCER_KILL3X');
2695 g_Sound_Delete('SOUND_ANNOUNCER_KILL4X');
2696 g_Sound_Delete('SOUND_ANNOUNCER_KILLMX');
2702 g_Sound_Delete('SOUND_ANNOUNCER_MUHAHA1');
2703 g_Sound_Delete('SOUND_ANNOUNCER_MUHAHA2');
2704 g_Sound_Delete('SOUND_ANNOUNCER_MUHAHA3');
2706 sound_get_flag
[0].Free();
2707 sound_get_flag
[1].Free();
2708 sound_lost_flag
[0].Free();
2709 sound_lost_flag
[1].Free();
2710 sound_ret_flag
[0].Free();
2711 sound_ret_flag
[1].Free();
2712 sound_cap_flag
[0].Free();
2713 sound_cap_flag
[1].Free();
2715 g_Sound_Delete('SOUND_CTF_GET1');
2716 g_Sound_Delete('SOUND_CTF_GET2');
2717 g_Sound_Delete('SOUND_CTF_LOST1');
2718 g_Sound_Delete('SOUND_CTF_LOST2');
2719 g_Sound_Delete('SOUND_CTF_RETURN1');
2720 g_Sound_Delete('SOUND_CTF_RETURN2');
2721 g_Sound_Delete('SOUND_CTF_CAPTURE1');
2722 g_Sound_Delete('SOUND_CTF_CAPTURE2');
2724 g_Game_FreeChatSounds();
2726 DataLoaded
:= False;
2729 procedure g_FatalError(Text: String);
2731 g_Console_Add(Format(_lc
[I_FATAL_ERROR
], [Text]), True);
2732 e_WriteLog(Format(_lc
[I_FATAL_ERROR
], [Text]), TMsgType
.Warning
);
2734 gExit
:= EXIT_SIMPLE
;
2735 if gGameOn
then EndGame
;
2738 procedure g_SimpleError(Text: String);
2740 g_Console_Add(Format(_lc
[I_SIMPLE_ERROR
], [Text]), True);
2741 e_WriteLog(Format(_lc
[I_SIMPLE_ERROR
], [Text]), TMsgType
.Warning
);
2744 procedure g_Game_SetupScreenSize();
2746 RES_FACTOR
= 4.0 / 3.0;
2752 // Размер экранов игроков:
2753 gPlayerScreenSize
.X
:= gScreenWidth
-196;
2754 if (gPlayer1
<> nil) and (gPlayer2
<> nil) then
2755 gPlayerScreenSize
.Y
:= gScreenHeight
div 2
2757 gPlayerScreenSize
.Y
:= gScreenHeight
;
2759 // Размер заднего плана:
2760 if BackID
<> DWORD(-1) then
2763 if (gScreenWidth
*s
> gMapInfo
.Width
) or
2764 (gScreenHeight
*s
> gMapInfo
.Height
) then
2766 gBackSize
.X
:= gScreenWidth
;
2767 gBackSize
.Y
:= gScreenHeight
;
2771 e_GetTextureSize(BackID
, @bw
, @bh
);
2772 rf
:= Single(bw
) / Single(bh
);
2773 if (rf
> RES_FACTOR
) then bw
:= Round(Single(bh
) * RES_FACTOR
)
2774 else if (rf
< RES_FACTOR
) then bh
:= Round(Single(bw
) / RES_FACTOR
);
2775 s
:= Max(gScreenWidth
/ bw
, gScreenHeight
/ bh
);
2776 if (s
< 1.0) then s
:= 1.0;
2777 gBackSize
.X
:= Round(bw
*s
);
2778 gBackSize
.Y
:= Round(bh
*s
);
2783 procedure g_Game_AddPlayer(Team
: Byte = TEAM_NONE
);
2785 if ((not gGameOn
) and (gState
<> STATE_INTERCUSTOM
))
2786 or (not (gGameSettings
.GameType
in [GT_CUSTOM
, GT_SERVER
, GT_CLIENT
])) then
2789 if (gGameSettings
.MaxLives
> 0) and (gLMSRespawn
= LMS_RESPAWN_NONE
) then
2792 if gPlayer1
= nil then
2794 if g_Game_IsClient
then
2796 if NetPlrUID1
> -1 then
2797 MC_SEND_CheatRequest(NET_CHEAT_SPECTATE
);
2801 if not (Team
in [TEAM_RED
, TEAM_BLUE
]) then
2802 Team
:= gPlayer1Settings
.Team
;
2804 // Создание первого игрока:
2805 gPlayer1
:= g_Player_Get(g_Player_Create(gPlayer1Settings
.Model
,
2806 gPlayer1Settings
.Color
,
2808 if gPlayer1
= nil then
2809 g_FatalError(Format(_lc
[I_GAME_ERROR_PLAYER_CREATE
], [1]))
2812 gPlayer1
.Name
:= gPlayer1Settings
.Name
;
2813 g_Console_Add(Format(_lc
[I_PLAYER_JOIN
], [gPlayer1
.Name
]), True);
2814 if g_Game_IsServer
and g_Game_IsNet
then
2815 MH_SEND_PlayerCreate(gPlayer1
.UID
);
2816 gPlayer1
.Respawn(False, True);
2817 g_Net_Slist_ServerPlayerComes();
2822 if gPlayer2
= nil then
2824 if g_Game_IsClient
then
2826 if NetPlrUID2
> -1 then
2827 gPlayer2
:= g_Player_Get(NetPlrUID2
);
2831 if not (Team
in [TEAM_RED
, TEAM_BLUE
]) then
2832 Team
:= gPlayer2Settings
.Team
;
2834 // Создание второго игрока:
2835 gPlayer2
:= g_Player_Get(g_Player_Create(gPlayer2Settings
.Model
,
2836 gPlayer2Settings
.Color
,
2838 if gPlayer2
= nil then
2839 g_FatalError(Format(_lc
[I_GAME_ERROR_PLAYER_CREATE
], [2]))
2842 gPlayer2
.Name
:= gPlayer2Settings
.Name
;
2843 g_Console_Add(Format(_lc
[I_PLAYER_JOIN
], [gPlayer2
.Name
]), True);
2844 if g_Game_IsServer
and g_Game_IsNet
then
2845 MH_SEND_PlayerCreate(gPlayer2
.UID
);
2846 gPlayer2
.Respawn(False, True);
2847 g_Net_Slist_ServerPlayerComes();
2854 procedure g_Game_RemovePlayer();
2858 if ((not gGameOn
) and (gState
<> STATE_INTERCUSTOM
))
2859 or (not (gGameSettings
.GameType
in [GT_CUSTOM
, GT_SERVER
, GT_CLIENT
])) then
2864 if g_Game_IsServer
then
2867 Pl
.Kill(K_SIMPLEKILL
, 0, HIT_DISCON
);
2868 g_Console_Add(Format(_lc
[I_PLAYER_LEAVE
], [Pl
.Name
]), True);
2869 g_Player_Remove(Pl
.UID
);
2870 g_Net_Slist_ServerPlayerLeaves();
2874 gSpectLatchPID2
:= Pl
.UID
;
2882 if g_Game_IsServer
then
2885 Pl
.Kill(K_SIMPLEKILL
, 0, HIT_DISCON
);
2886 g_Console_Add(Format(_lc
[I_PLAYER_LEAVE
], [Pl
.Name
]), True);
2887 g_Player_Remove(Pl
.UID
);
2888 g_Net_Slist_ServerPlayerLeaves();
2891 gSpectLatchPID1
:= Pl
.UID
;
2893 MC_SEND_CheatRequest(NET_CHEAT_SPECTATE
);
2897 g_Net_Slist_ServerPlayerLeaves();
2900 procedure g_Game_Spectate();
2902 g_Game_RemovePlayer();
2903 if gPlayer1
<> nil then
2904 g_Game_RemovePlayer();
2907 procedure g_Game_SpectateCenterView();
2909 gSpectX
:= Max(gMapInfo
.Width
div 2 - gScreenWidth
div 2, 0);
2910 gSpectY
:= Max(gMapInfo
.Height
div 2 - gScreenHeight
div 2, 0);
2913 procedure g_Game_StartSingle(Map
: String; TwoPlayers
: Boolean; nPlayers
: Byte);
2920 e_WriteLog('Starting singleplayer game...', TMsgType
.Notify
);
2922 g_Game_ClearLoading();
2925 FillByte(gGameSettings
, SizeOf(TGameSettings
), 0);
2928 gGameSettings
.GameType
:= GT_SINGLE
;
2929 gGameSettings
.MaxLives
:= 0;
2930 gGameSettings
.Options
:= gGameSettings
.Options
+ GAME_OPTION_ALLOWEXIT
;
2931 gGameSettings
.Options
:= gGameSettings
.Options
+ GAME_OPTION_MONSTERS
;
2932 gGameSettings
.Options
:= gGameSettings
.Options
+ GAME_OPTION_BOTVSMONSTER
;
2933 gGameSettings
.Options
:= gGameSettings
.Options
+ GAME_OPTION_TEAMHITPROJECTILE
;
2934 gGameSettings
.Options
:= gGameSettings
.Options
+ GAME_OPTION_TEAMHITTRACE
;
2935 gSwitchGameMode
:= GM_SINGLE
;
2937 gLMSRespawn
:= LMS_RESPAWN_NONE
;
2938 gLMSRespawnTime
:= 0;
2939 gSpectLatchPID1
:= 0;
2940 gSpectLatchPID2
:= 0;
2942 g_Game_ExecuteEvent('ongamestart');
2944 // Установка размеров окон игроков:
2945 g_Game_SetupScreenSize();
2947 // Создание первого игрока:
2948 gPlayer1
:= g_Player_Get(g_Player_Create(gPlayer1Settings
.Model
,
2949 gPlayer1Settings
.Color
,
2950 gPlayer1Settings
.Team
, False));
2951 if gPlayer1
= nil then
2953 g_FatalError(Format(_lc
[I_GAME_ERROR_PLAYER_CREATE
], [1]));
2957 gPlayer1
.Name
:= gPlayer1Settings
.Name
;
2960 // Создание второго игрока, если есть:
2963 gPlayer2
:= g_Player_Get(g_Player_Create(gPlayer2Settings
.Model
,
2964 gPlayer2Settings
.Color
,
2965 gPlayer2Settings
.Team
, False));
2966 if gPlayer2
= nil then
2968 g_FatalError(Format(_lc
[I_GAME_ERROR_PLAYER_CREATE
], [2]));
2972 gPlayer2
.Name
:= gPlayer2Settings
.Name
;
2976 // Загрузка и запуск карты:
2977 if not g_Game_StartMap(false{asMegawad}, MAP
, True) then
2979 if (Pos(':\', Map
) > 0) or (Pos(':/', Map
) > 0) then tmps
:= Map
else tmps
:= gGameSettings
.WAD
+ ':\' + MAP
;
2980 g_FatalError(Format(_lc
[I_GAME_ERROR_MAP_LOAD
], [tmps
]));
2984 // Настройки игроков и ботов:
2988 for i
:= nPl
+1 to nPlayers
do
2989 g_Player_Create(STD_PLAYER_MODEL
, _RGB(0, 0, 0), 0, True);
2992 procedure g_Game_StartCustom(Map
: String; GameMode
: Byte;
2993 TimeLimit
, GoalLimit
: Word;
2995 Options
: LongWord; nPlayers
: Byte);
3001 e_WriteLog('Starting custom game...', TMsgType
.Notify
);
3003 g_Game_ClearLoading();
3006 gGameSettings
.GameType
:= GT_CUSTOM
;
3007 gGameSettings
.GameMode
:= GameMode
;
3008 gSwitchGameMode
:= GameMode
;
3009 gGameSettings
.TimeLimit
:= TimeLimit
;
3010 gGameSettings
.GoalLimit
:= GoalLimit
;
3011 gGameSettings
.MaxLives
:= IfThen(GameMode
= GM_CTF
, 0, MaxLives
);
3012 gGameSettings
.Options
:= Options
;
3014 gCoopTotalMonstersKilled
:= 0;
3015 gCoopTotalSecretsFound
:= 0;
3016 gCoopTotalMonsters
:= 0;
3017 gCoopTotalSecrets
:= 0;
3021 gLMSRespawn
:= LMS_RESPAWN_NONE
;
3022 gLMSRespawnTime
:= 0;
3023 gSpectLatchPID1
:= 0;
3024 gSpectLatchPID2
:= 0;
3026 g_Game_ExecuteEvent('ongamestart');
3028 // Установка размеров окон игроков:
3029 g_Game_SetupScreenSize();
3031 // Режим наблюдателя:
3032 if nPlayers
= 0 then
3039 if nPlayers
>= 1 then
3041 // Создание первого игрока:
3042 gPlayer1
:= g_Player_Get(g_Player_Create(gPlayer1Settings
.Model
,
3043 gPlayer1Settings
.Color
,
3044 gPlayer1Settings
.Team
, False));
3045 if gPlayer1
= nil then
3047 g_FatalError(Format(_lc
[I_GAME_ERROR_PLAYER_CREATE
], [1]));
3051 gPlayer1
.Name
:= gPlayer1Settings
.Name
;
3055 if nPlayers
>= 2 then
3057 // Создание второго игрока:
3058 gPlayer2
:= g_Player_Get(g_Player_Create(gPlayer2Settings
.Model
,
3059 gPlayer2Settings
.Color
,
3060 gPlayer2Settings
.Team
, False));
3061 if gPlayer2
= nil then
3063 g_FatalError(Format(_lc
[I_GAME_ERROR_PLAYER_CREATE
], [2]));
3067 gPlayer2
.Name
:= gPlayer2Settings
.Name
;
3071 // Загрузка и запуск карты:
3072 if not g_Game_StartMap(true{asMegawad}, Map
, True) then
3074 g_FatalError(Format(_lc
[I_GAME_ERROR_MAP_LOAD
], [Map
]));
3078 // Нет точек появления:
3079 if (g_Map_GetPointCount(RESPAWNPOINT_PLAYER1
) +
3080 g_Map_GetPointCount(RESPAWNPOINT_PLAYER2
) +
3081 g_Map_GetPointCount(RESPAWNPOINT_DM
) +
3082 g_Map_GetPointCount(RESPAWNPOINT_RED
)+
3083 g_Map_GetPointCount(RESPAWNPOINT_BLUE
)) < 1 then
3085 g_FatalError(_lc
[I_GAME_ERROR_GET_SPAWN
]);
3089 // Настройки игроков и ботов:
3093 for i
:= nPl
+1 to nPlayers
do
3094 g_Player_Create(STD_PLAYER_MODEL
, _RGB(0, 0, 0), 0, True);
3097 procedure g_Game_StartServer(Map
: String; GameMode
: Byte;
3098 TimeLimit
, GoalLimit
: Word; MaxLives
: Byte;
3099 Options
: LongWord; nPlayers
: Byte;
3100 IPAddr
: LongWord; Port
: Word);
3103 g_Net_Slist_ServerClosed();
3105 e_WriteLog('Starting net game (server)...', TMsgType
.Notify
);
3107 g_Game_ClearLoading();
3110 gGameSettings
.GameType
:= GT_SERVER
;
3111 gGameSettings
.GameMode
:= GameMode
;
3112 gSwitchGameMode
:= GameMode
;
3113 gGameSettings
.TimeLimit
:= TimeLimit
;
3114 gGameSettings
.GoalLimit
:= GoalLimit
;
3115 gGameSettings
.MaxLives
:= IfThen(GameMode
= GM_CTF
, 0, MaxLives
);
3116 gGameSettings
.Options
:= Options
;
3118 gCoopTotalMonstersKilled
:= 0;
3119 gCoopTotalSecretsFound
:= 0;
3120 gCoopTotalMonsters
:= 0;
3121 gCoopTotalSecrets
:= 0;
3125 gLMSRespawn
:= LMS_RESPAWN_NONE
;
3126 gLMSRespawnTime
:= 0;
3127 gSpectLatchPID1
:= 0;
3128 gSpectLatchPID2
:= 0;
3130 g_Game_ExecuteEvent('ongamestart');
3132 // Установка размеров окна игрока
3133 g_Game_SetupScreenSize();
3135 // Режим наблюдателя:
3136 if nPlayers
= 0 then
3142 if nPlayers
>= 1 then
3144 // Создание первого игрока:
3145 gPlayer1
:= g_Player_Get(g_Player_Create(gPlayer1Settings
.Model
,
3146 gPlayer1Settings
.Color
,
3147 gPlayer1Settings
.Team
, False));
3148 if gPlayer1
= nil then
3150 g_FatalError(Format(_lc
[I_GAME_ERROR_PLAYER_CREATE
], [1]));
3154 gPlayer1
.Name
:= gPlayer1Settings
.Name
;
3157 if nPlayers
>= 2 then
3159 // Создание второго игрока:
3160 gPlayer2
:= g_Player_Get(g_Player_Create(gPlayer2Settings
.Model
,
3161 gPlayer2Settings
.Color
,
3162 gPlayer2Settings
.Team
, False));
3163 if gPlayer2
= nil then
3165 g_FatalError(Format(_lc
[I_GAME_ERROR_PLAYER_CREATE
], [2]));
3169 gPlayer2
.Name
:= gPlayer2Settings
.Name
;
3172 g_Game_SetLoadingText(_lc
[I_LOAD_HOST
], 0, False);
3173 if NetForwardPorts
then
3174 g_Game_SetLoadingText(_lc
[I_LOAD_PORTS
], 0, False);
3177 if not g_Net_Host(IPAddr
, Port
, NetMaxClients
) then
3179 g_FatalError(_lc
[I_NET_MSG
] + Format(_lc
[I_NET_ERR_HOST
], [Port
]));
3183 g_Net_Slist_Set(NetMasterList
);
3185 g_Net_Slist_ServerStarted();
3187 // Загрузка и запуск карты:
3188 if not g_Game_StartMap(false{asMegawad}, Map
, True) then
3190 g_Net_Slist_ServerClosed();
3191 g_FatalError(Format(_lc
[I_GAME_ERROR_MAP_LOAD
], [Map
]));
3195 // Нет точек появления:
3196 if (g_Map_GetPointCount(RESPAWNPOINT_PLAYER1
) +
3197 g_Map_GetPointCount(RESPAWNPOINT_PLAYER2
) +
3198 g_Map_GetPointCount(RESPAWNPOINT_DM
) +
3199 g_Map_GetPointCount(RESPAWNPOINT_RED
)+
3200 g_Map_GetPointCount(RESPAWNPOINT_BLUE
)) < 1 then
3202 g_Net_Slist_ServerClosed();
3203 g_FatalError(_lc
[I_GAME_ERROR_GET_SPAWN
]);
3207 // Настройки игроков и ботов:
3210 g_Net_Slist_ServerMapStarted();
3211 NetState
:= NET_STATE_GAME
;
3214 procedure g_Game_StartClient(Addr
: String; Port
: Word; PW
: String);
3229 e_WriteLog('Starting net game (client)...', TMsgType
.Notify
);
3230 e_WriteLog('NET: Trying to connect to ' + Addr
+ ':' + IntToStr(Port
) + '...', TMsgType
.Notify
);
3232 g_Game_ClearLoading();
3235 gGameSettings
.GameType
:= GT_CLIENT
;
3237 gCoopTotalMonstersKilled
:= 0;
3238 gCoopTotalSecretsFound
:= 0;
3239 gCoopTotalMonsters
:= 0;
3240 gCoopTotalSecrets
:= 0;
3244 g_Game_ExecuteEvent('ongamestart');
3246 // Установка размеров окон игроков:
3247 g_Game_SetupScreenSize();
3249 NetState
:= NET_STATE_AUTH
;
3251 g_Game_SetLoadingText(_lc
[I_LOAD_CONNECT
], 0, False);
3253 // create (or update) map/resource databases
3254 g_Res_CreateDatabases(true);
3256 gLMSRespawn
:= LMS_RESPAWN_NONE
;
3257 gLMSRespawnTime
:= 0;
3258 gSpectLatchPID1
:= 0;
3259 gSpectLatchPID2
:= 0;
3262 if not g_Net_Connect(Addr
, Port
) then
3264 g_FatalError(_lc
[I_NET_MSG
] + _lc
[I_NET_ERR_CONN
]);
3265 NetState
:= NET_STATE_NONE
;
3269 g_Game_SetLoadingText(_lc
[I_LOAD_SEND_INFO
], 0, False);
3271 g_Game_SetLoadingText(_lc
[I_LOAD_WAIT_INFO
], 0, False);
3276 // fuck! https://www.mail-archive.com/enet-discuss@cubik.org/msg00852.html
3277 // tl;dr: on shitdows, we can get -1 sometimes, and it is *NOT* a failure.
3278 // thank you, enet. let's ignore failures altogether then.
3279 while (enet_host_service(NetHost
, @NetEvent
, 50) > 0) do
3281 if (NetEvent
.kind
= ENET_EVENT_TYPE_RECEIVE
) then
3283 if (NetEvent
.channelID
= NET_CHAN_DOWNLOAD_EX
) then
3285 // ignore all download packets, they're processed by separate code
3286 enet_packet_destroy(NetEvent
.packet
);
3289 Ptr
:= NetEvent
.packet
^.data
;
3290 if not InMsg
.Init(Ptr
, NetEvent
.packet
^.dataLength
, True) then
3292 enet_packet_destroy(NetEvent
.packet
);
3296 InMsg
.ReadLongWord(); // skip size
3297 MID
:= InMsg
.ReadByte();
3299 if (MID
= NET_MSG_INFO
) and (State
= 0) then
3301 NetMyID
:= InMsg
.ReadByte();
3302 NetPlrUID1
:= InMsg
.ReadWord();
3304 WadName
:= InMsg
.ReadString();
3305 Map
:= InMsg
.ReadString();
3307 gWADHash
:= InMsg
.ReadMD5();
3309 gGameSettings
.GameMode
:= InMsg
.ReadByte();
3310 gSwitchGameMode
:= gGameSettings
.GameMode
;
3311 gGameSettings
.GoalLimit
:= InMsg
.ReadWord();
3312 gGameSettings
.TimeLimit
:= InMsg
.ReadWord();
3313 gGameSettings
.MaxLives
:= InMsg
.ReadByte();
3314 gGameSettings
.Options
:= InMsg
.ReadLongWord();
3315 T
:= InMsg
.ReadLongWord();
3317 //newResPath := g_Res_SearchSameWAD(MapsDir, WadName, gWADHash);
3318 //if newResPath = '' then
3320 //g_Game_SetLoadingText(_lc[I_LOAD_DL_RES], 0, False);
3321 newResPath
:= g_Res_DownloadMapWAD(ExtractFileName(WadName
), gWADHash
);
3322 if newResPath
= '' then
3324 g_FatalError(_lc
[I_NET_ERR_HASH
]);
3325 enet_packet_destroy(NetEvent
.packet
);
3326 NetState
:= NET_STATE_NONE
;
3329 e_LogWritefln('using downloaded map wad [%s] for [%s]`', [newResPath
, WadName
], TMsgType
.Notify
);
3331 //newResPath := ExtractRelativePath(MapsDir, newResPath);
3334 gPlayer1
:= g_Player_Get(g_Player_Create(gPlayer1Settings
.Model
,
3335 gPlayer1Settings
.Color
,
3336 gPlayer1Settings
.Team
, False));
3338 if gPlayer1
= nil then
3340 g_FatalError(Format(_lc
[I_GAME_ERROR_PLAYER_CREATE
], [1]));
3342 enet_packet_destroy(NetEvent
.packet
);
3343 NetState
:= NET_STATE_NONE
;
3347 gPlayer1
.Name
:= gPlayer1Settings
.Name
;
3348 gPlayer1
.UID
:= NetPlrUID1
;
3349 gPlayer1
.Reset(True);
3351 if not g_Game_StartMap(false{asMegawad}, newResPath
+ ':\' + Map
, True) then
3353 g_FatalError(Format(_lc
[I_GAME_ERROR_MAP_LOAD
], [WadName
+ ':\' + Map
]));
3355 enet_packet_destroy(NetEvent
.packet
);
3356 NetState
:= NET_STATE_NONE
;
3364 enet_packet_destroy(NetEvent
.packet
);
3368 enet_packet_destroy(NetEvent
.packet
);
3372 if (NetEvent
.kind
= ENET_EVENT_TYPE_DISCONNECT
) then
3375 if (NetEvent
.data
<= NET_DISC_MAX
) then
3376 g_Console_Add(_lc
[I_NET_MSG_ERROR
] + _lc
[I_NET_ERR_CONN
] + ' ' +
3377 _lc
[TStrings_Locale(Cardinal(I_NET_DISC_NONE
) + NetEvent
.data
)], True);
3384 ProcessLoading(true);
3386 if g_Net_UserRequestExit() then
3395 g_FatalError(_lc
[I_NET_MSG
] + _lc
[I_NET_ERR_CONN
]);
3396 NetState
:= NET_STATE_NONE
;
3401 NetState
:= NET_STATE_GAME
;
3402 MC_SEND_FullStateRequest
;
3403 e_WriteLog('NET: Connection successful.', TMsgType
.Notify
);
3407 lastAsMegaWad
: Boolean = false;
3409 procedure g_Game_ChangeMap(const MapPath
: String);
3413 g_Game_ClearLoading();
3415 Force
:= gGameSettings
.GameMode
in [GM_DM
, GM_TDM
, GM_CTF
];
3416 // Если уровень завершился по триггеру Выход, не очищать инвентарь
3417 if gExitByTrigger
then
3420 gExitByTrigger
:= False;
3422 if not g_Game_StartMap(lastAsMegaWad
, MapPath
, Force
) then
3423 g_FatalError(Format(_lc
[I_GAME_ERROR_MAP_LOAD
], [MapPath
]));
3426 procedure g_Game_Restart();
3430 if g_Game_IsClient
then
3432 map
:= g_ExtractFileName(gMapInfo
.Map
);
3433 e_LogWritefln('g_Game_Restart: map = "%s" gCurrentMapFileName = "%s"', [map
, gCurrentMapFileName
]);
3437 g_Game_ClearLoading();
3438 g_Game_StartMap(lastAsMegaWad
, Map
, True, gCurrentMapFileName
);
3441 function g_Game_StartMap (asMegawad
: Boolean; Map
: String; Force
: Boolean = False; const oldMapPath
: AnsiString=''): Boolean;
3443 NewWAD
, ResName
: String;
3447 g_Map_Free((Map
<> gCurrentMapFileName
) and (oldMapPath
<> gCurrentMapFileName
));
3448 g_Player_RemoveAllCorpses();
3450 if (not g_Game_IsClient
) and
3451 (gSwitchGameMode
<> gGameSettings
.GameMode
) and
3452 (gGameSettings
.GameMode
<> GM_SINGLE
) then
3454 if gSwitchGameMode
= GM_CTF
then
3455 gGameSettings
.MaxLives
:= 0;
3456 gGameSettings
.GameMode
:= gSwitchGameMode
;
3459 gSwitchGameMode
:= gGameSettings
.GameMode
;
3461 g_Player_ResetTeams();
3463 lastAsMegaWad
:= asMegawad
;
3464 if isWadPath(Map
) then
3466 NewWAD
:= g_ExtractWadName(Map
);
3467 ResName
:= g_ExtractFileName(Map
);
3468 if g_Game_IsServer
then
3470 nws
:= findDiskWad(NewWAD
);
3471 //writeln('000: Map=[', Map, ']; nws=[', nws, ']; NewWAD=[', NewWAD, ']');
3474 if (length(nws
) = 0) then nws
:= e_FindWad(MegawadDirs
, NewWAD
);
3475 if (length(nws
) = 0) then nws
:= e_FindWad(MapDirs
, NewWAD
);
3479 if (length(nws
) = 0) then nws
:= e_FindWad(MapDirs
, NewWAD
);
3480 if (length(nws
) = 0) then nws
:= e_FindWad(MegawadDirs
, NewWAD
);
3482 //if (length(nws) = 0) then nws := e_FindWad(MapDownloadDirs, NewWAD);
3483 //writeln('001: Map=[', Map, ']; nws=[', nws, ']; NewWAD=[', NewWAD, ']');
3485 if (length(nws
) = 0) then
3487 ResName
:= ''; // failed
3492 if (g_Game_IsNet
) then gWADHash
:= MD5File(nws
);
3493 //writeln('********: nws=', nws, ' : Map=', Map, ' : nw=', NewWAD, ' : resname=', ResName);
3494 g_Game_LoadWAD(NewWAD
);
3499 // hash received in MC_RECV_GameEvent -> NET_EV_MAPSTART
3500 NewWAD
:= g_Game_ClientWAD(NewWAD
, gWADHash
);
3505 NewWAD
:= gGameSettings
.WAD
;
3511 //writeln('********: gsw=', gGameSettings.WAD, '; rn=', ResName);
3513 if (ResName
<> '') and (NewWAD
<> '') then
3515 //result := g_Map_Load(gGameSettings.WAD + ':\' + ResName);
3516 result
:= g_Map_Load(NewWAD
+':\'+ResName
);
3520 g_Player_ResetAll(Force
or gLastMap
, gGameSettings
.GameType
= GT_SINGLE
);
3522 gState
:= STATE_NONE
;
3523 g_ActiveWindow
:= nil;
3527 wNeedTimeReset
:= True;
3529 if gGameSettings
.GameMode
= GM_CTF
then
3531 g_Map_ResetFlag(FLAG_RED
);
3532 g_Map_ResetFlag(FLAG_BLUE
);
3533 // CTF, а флагов нет:
3534 if not g_Map_HaveFlagPoints() then
3535 g_SimpleError(_lc
[I_GAME_ERROR_CTF
]);
3540 gState
:= STATE_MENU
;
3545 gPauseMain
:= false;
3546 gPauseHolmes
:= false;
3547 NetTimeToUpdate
:= 1;
3548 NetTimeToReliable
:= 0;
3549 NetTimeToMaster
:= NetMasterRate
;
3550 gSpectLatchPID1
:= 0;
3551 gSpectLatchPID2
:= 0;
3552 gMissionFailed
:= False;
3555 gCoopMonstersKilled
:= 0;
3556 gCoopSecretsFound
:= 0;
3558 gVoteInProgress
:= False;
3559 gVotePassed
:= False;
3565 if not gGameOn
then Exit
;
3567 g_Game_SpectateCenterView();
3569 if g_Game_IsServer
then
3571 if (gGameSettings
.MaxLives
> 0) and (gGameSettings
.WarmupTime
> 0) then
3573 gLMSRespawn
:= LMS_RESPAWN_WARMUP
;
3574 gLMSRespawnTime
:= gTime
+ gGameSettings
.WarmupTime
*1000;
3575 gLMSSoftSpawn
:= True;
3576 if g_Game_IsNet
then
3577 MH_SEND_GameEvent(NET_EV_LMS_WARMUP
, gLMSRespawnTime
- gTime
);
3581 gLMSRespawn
:= LMS_RESPAWN_NONE
;
3582 gLMSRespawnTime
:= 0;
3586 if NetMode
= NET_SERVER
then
3588 MH_SEND_GameEvent(NET_EV_MAPSTART
, gGameSettings
.GameMode
, Map
);
3591 g_Net_Slist_ServerMapStarted();
3593 if NetClients
<> nil then
3594 for I
:= 0 to High(NetClients
) do
3595 if NetClients
[I
].Used
then
3597 NetClients
[I
].Voted
:= False;
3598 if NetClients
[I
].RequestedFullUpdate
then
3600 MH_SEND_Everything((NetClients
[I
].State
= NET_STATE_AUTH
), I
);
3601 NetClients
[I
].RequestedFullUpdate
:= False;
3605 g_Net_UnbanNonPermHosts();
3610 gCoopTotalMonstersKilled
:= 0;
3611 gCoopTotalSecretsFound
:= 0;
3612 gCoopTotalMonsters
:= 0;
3613 gCoopTotalSecrets
:= 0;
3617 g_Game_ExecuteEvent('onmapstart');
3620 procedure SetFirstLevel
;
3624 MapList
:= g_Map_GetMapsList(gGameSettings
.WAD
);
3625 if MapList
= nil then
3628 SortSArray(MapList
);
3629 gNextMap
:= MapList
[Low(MapList
)];
3634 procedure g_Game_ExitLevel(const Map
: AnsiString);
3638 gCoopTotalMonstersKilled
:= gCoopTotalMonstersKilled
+ gCoopMonstersKilled
;
3639 gCoopTotalSecretsFound
:= gCoopTotalSecretsFound
+ gCoopSecretsFound
;
3640 gCoopTotalMonsters
:= gCoopTotalMonsters
+ gTotalMonsters
;
3641 gCoopTotalSecrets
:= gCoopTotalSecrets
+ gSecretsCount
;
3643 // Вышли в выход в Одиночной игре:
3644 if gGameSettings
.GameType
= GT_SINGLE
then
3645 gExit
:= EXIT_ENDLEVELSINGLE
3646 else // Вышли в выход в Своей игре
3648 gExit
:= EXIT_ENDLEVELCUSTOM
;
3649 if gGameSettings
.GameMode
= GM_COOP
then
3650 g_Player_RememberAll
;
3652 if not g_Map_Exist(gGameSettings
.WAD
+ ':\' + gNextMap
) then
3655 if gGameSettings
.GameMode
= GM_COOP
then
3658 gStatsPressed
:= True;
3659 gNextMap
:= 'MAP01';
3661 if not g_Map_Exist(gGameSettings
.WAD
+ ':\' + gNextMap
) then
3664 if g_Game_IsNet
then
3666 MH_SEND_GameStats();
3667 MH_SEND_CoopStats();
3673 procedure g_Game_RestartLevel();
3677 if gGameSettings
.GameMode
= GM_SINGLE
then
3682 gExit
:= EXIT_ENDLEVELCUSTOM
;
3683 Map
:= g_ExtractFileName(gMapInfo
.Map
);
3687 function g_Game_ClientWAD (NewWAD
: String; const WHash
: TMD5Digest
): AnsiString;
3689 gWAD
{, xwad}: String;
3692 if not g_Game_IsClient
then Exit
;
3693 //e_LogWritefln('*** g_Game_ClientWAD: `%s`', [NewWAD]);
3695 gWAD
:= g_Res_DownloadMapWAD(ExtractFileName(NewWAD
), WHash
);
3700 g_FatalError(Format(_lc
[I_GAME_ERROR_MAP_WAD
], [ExtractFileName(NewWAD
)]));
3704 e_LogWritefln('using downloaded client map wad [%s] for [%s]', [gWAD
, NewWAD
], TMsgType
.Notify
);
3707 g_Game_LoadWAD(NewWAD
);
3711 if LowerCase(NewWAD) = LowerCase(gGameSettings.WAD) then Exit;
3712 gWAD := g_Res_SearchSameWAD(MapsDir, ExtractFileName(NewWAD), WHash);
3715 g_Game_SetLoadingText(_lc[I_LOAD_DL_RES], 0, False);
3716 gWAD := g_Res_DownloadMapWAD(ExtractFileName(NewWAD), WHash);
3720 g_FatalError(Format(_lc[I_GAME_ERROR_MAP_WAD], [ExtractFileName(NewWAD)]));
3724 NewWAD := ExtractRelativePath(MapsDir, gWAD);
3725 g_Game_LoadWAD(NewWAD);
3729 procedure g_Game_RestartRound(NoMapRestart
: Boolean = False);
3731 i
, n
, nb
, nr
: Integer;
3733 if not g_Game_IsServer
then Exit
;
3734 if gLMSRespawn
= LMS_RESPAWN_NONE
then Exit
;
3735 gLMSRespawn
:= LMS_RESPAWN_NONE
;
3736 gLMSRespawnTime
:= 0;
3739 if (gGameSettings
.GameMode
= GM_COOP
) and not NoMapRestart
then
3741 gMissionFailed
:= True;
3742 g_Game_RestartLevel
;
3746 n
:= 0; nb
:= 0; nr
:= 0;
3747 for i
:= Low(gPlayers
) to High(gPlayers
) do
3748 if (gPlayers
[i
] <> nil) and
3749 ((not gPlayers
[i
].FSpectator
) or gPlayers
[i
].FWantsInGame
or
3750 (gPlayers
[i
] is TBot
)) then
3753 if gPlayers
[i
].Team
= TEAM_RED
then Inc(nr
)
3754 else if gPlayers
[i
].Team
= TEAM_BLUE
then Inc(nb
)
3757 if (n
< 1) or ((gGameSettings
.GameMode
= GM_TDM
) and ((nr
= 0) or (nb
= 0))) then
3759 // wait a second until the fuckers finally decide to join
3760 gLMSRespawn
:= LMS_RESPAWN_WARMUP
;
3761 gLMSRespawnTime
:= gTime
+ gGameSettings
.WarmupTime
*1000;
3762 gLMSSoftSpawn
:= NoMapRestart
;
3763 if g_Game_IsNet
then
3764 MH_SEND_GameEvent(NET_EV_LMS_WARMUP
, gLMSRespawnTime
- gTime
);
3768 g_Player_RemoveAllCorpses
;
3769 g_Game_Message(_lc
[I_MESSAGE_LMS_START
], 144);
3770 if g_Game_IsNet
then
3771 MH_SEND_GameEvent(NET_EV_LMS_START
);
3773 for i
:= Low(gPlayers
) to High(gPlayers
) do
3775 if gPlayers
[i
] = nil then continue
;
3776 if gPlayers
[i
] is TBot
then gPlayers
[i
].FWantsInGame
:= True;
3777 // don't touch normal spectators
3778 if gPlayers
[i
].FSpectator
and not gPlayers
[i
].FWantsInGame
then
3780 gPlayers
[i
].FNoRespawn
:= True;
3781 gPlayers
[i
].Lives
:= 0;
3782 if g_Game_IsNet
then
3783 MH_SEND_PlayerStats(gPlayers
[I
].UID
);
3786 gPlayers
[i
].FNoRespawn
:= False;
3787 gPlayers
[i
].Lives
:= gGameSettings
.MaxLives
;
3788 gPlayers
[i
].Respawn(False, True);
3789 if gGameSettings
.GameMode
= GM_COOP
then
3791 gPlayers
[i
].Frags
:= 0;
3792 gPlayers
[i
].RecallState
;
3794 if (gPlayer1
= nil) and (gSpectLatchPID1
> 0) then
3795 gPlayer1
:= g_Player_Get(gSpectLatchPID1
);
3796 if (gPlayer2
= nil) and (gSpectLatchPID2
> 0) then
3797 gPlayer2
:= g_Player_Get(gSpectLatchPID2
);
3800 g_Items_RestartRound();
3802 gLMSSoftSpawn
:= False;
3805 function g_Game_GetFirstMap(WAD
: String): String;
3809 MapList
:= g_Map_GetMapsList(WAD
);
3810 if MapList
= nil then
3813 SortSArray(MapList
);
3814 Result
:= MapList
[Low(MapList
)];
3816 if not g_Map_Exist(WAD
+ ':\' + Result
) then
3822 function g_Game_GetNextMap(): String;
3829 MapList
:= g_Map_GetMapsList(gGameSettings
.WAD
);
3830 if MapList
= nil then
3833 Map
:= g_ExtractFileName(gMapInfo
.Map
);
3835 SortSArray(MapList
);
3837 for I
:= Low(MapList
) to High(MapList
) do
3838 if Map
= MapList
[I
] then
3844 if MapIndex
<> -255 then
3846 if MapIndex
= High(MapList
) then
3847 Result
:= MapList
[Low(MapList
)]
3849 Result
:= MapList
[MapIndex
+ 1];
3851 if not g_Map_Exist(gGameSettings
.WAD
+ ':\' + Result
) then Result
:= Map
;
3857 procedure g_Game_NextLevel();
3859 if gGameSettings
.GameMode
in [GM_DM
, GM_TDM
, GM_CTF
, GM_COOP
] then
3860 gExit
:= EXIT_ENDLEVELCUSTOM
3863 gExit
:= EXIT_ENDLEVELSINGLE
;
3867 if gNextMap
<> '' then Exit
;
3868 gNextMap
:= g_Game_GetNextMap();
3871 function g_Game_IsTestMap(): Boolean;
3873 result
:= StrEquCI1251(TEST_MAP_NAME
, g_ExtractFileName(gMapInfo
.Map
));
3876 procedure g_Game_DeleteTestMap();
3879 //MapName: AnsiString;
3887 a
:= Pos('.wad:\', toLowerCase1251(gMapToDelete
));
3888 if (a
= 0) then a
:= Pos('.wad:/', toLowerCase1251(gMapToDelete
));
3889 if (a
= 0) then exit
;
3891 // Выделяем имя wad-файла и имя карты
3892 WadName
:= Copy(gMapToDelete
, 1, a
+3);
3893 Delete(gMapToDelete
, 1, a
+5);
3894 gMapToDelete
:= UpperCase(gMapToDelete
);
3896 //CopyMemory(@MapName[0], @gMapToDelete[1], Min(16, Length(gMapToDelete)));
3899 // Имя карты не стандартное тестовое:
3900 if MapName <> TEST_MAP_NAME then
3903 if not gTempDelete then
3905 time := g_GetFileTime(WadName);
3906 WAD := TWADFile.Create();
3909 if not WAD.ReadFile(WadName) then
3910 begin // Нет такого WAD-файла
3915 // Составляем список карт и ищем нужную:
3917 MapList := WAD.GetResourcesList('');
3919 if MapList <> nil then
3920 for a := 0 to High(MapList) do
3921 if MapList[a] = MapName then
3923 // Удаляем и сохраняем:
3924 WAD.RemoveResource('', MapName);
3925 WAD.SaveTo(WadName);
3930 g_SetFileTime(WadName, time);
3933 if gTempDelete
then DeleteFile(WadName
);
3936 procedure GameCVars(P
: SSArray
);
3939 stat
: TPlayerStatArray
;
3942 procedure ParseGameFlag(Flag
: LongWord; OffMsg
, OnMsg
: TStrings_Locale
; OnMapChange
: Boolean = False);
3946 if Length(P
) > 1 then
3951 gsGameFlags
:= gsGameFlags
or Flag
3953 gsGameFlags
:= gsGameFlags
and (not Flag
);
3955 if g_Game_IsServer
then
3958 gGameSettings
.Options
:= gGameSettings
.Options
or Flag
3960 gGameSettings
.Options
:= gGameSettings
.Options
and (not Flag
);
3961 if g_Game_IsNet
then MH_SEND_GameSettings
;
3965 if LongBool(gsGameFlags
and Flag
) then
3966 g_Console_Add(_lc
[OnMsg
])
3968 g_Console_Add(_lc
[OffMsg
]);
3970 if OnMapChange
and g_Game_IsServer
then
3971 g_Console_Add(_lc
[I_MSG_ONMAPCHANGE
]);
3976 cmd
:= LowerCase(P
[0]);
3978 if cmd
= 'g_gamemode' then
3980 if (Length(P
) > 1) then
3982 a
:= g_Game_TextToMode(P
[1]);
3983 if a
= GM_SINGLE
then a
:= GM_COOP
;
3984 gsGameMode
:= g_Game_ModeToText(a
);
3985 if g_Game_IsServer
then
3987 gSwitchGameMode
:= a
;
3988 if (gGameOn
and (gGameSettings
.GameMode
= GM_SINGLE
)) or
3989 (gState
= STATE_INTERSINGLE
) then
3990 gSwitchGameMode
:= GM_SINGLE
;
3992 gGameSettings
.GameMode
:= gSwitchGameMode
;
3996 if gSwitchGameMode
= gGameSettings
.GameMode
then
3997 g_Console_Add(Format(_lc
[I_MSG_GAMEMODE_CURRENT
],
3998 [g_Game_ModeToText(gGameSettings
.GameMode
)]))
4000 g_Console_Add(Format(_lc
[I_MSG_GAMEMODE_CHANGE
],
4001 [g_Game_ModeToText(gGameSettings
.GameMode
),
4002 g_Game_ModeToText(gSwitchGameMode
)]));
4004 else if cmd
= 'g_friendlyfire' then
4006 ParseGameFlag(GAME_OPTION_TEAMDAMAGE
, I_MSG_FRIENDLY_FIRE_OFF
, I_MSG_FRIENDLY_FIRE_ON
);
4008 else if cmd
= 'g_friendly_absorb_damage' then
4010 ParseGameFlag(GAME_OPTION_TEAMABSORBDAMAGE
, I_MSG_FRIENDLY_FIRE_OFF
, I_MSG_FRIENDLY_FIRE_ON
);
4012 else if cmd
= 'g_friendly_hit_trace' then
4014 ParseGameFlag(GAME_OPTION_TEAMHITTRACE
, I_MSG_FRIENDLY_FIRE_OFF
, I_MSG_FRIENDLY_FIRE_ON
);
4016 else if cmd
= 'g_friendly_hit_projectile' then
4018 ParseGameFlag(GAME_OPTION_TEAMHITPROJECTILE
, I_MSG_FRIENDLY_FIRE_OFF
, I_MSG_FRIENDLY_FIRE_ON
);
4020 else if cmd
= 'g_weaponstay' then
4022 ParseGameFlag(GAME_OPTION_WEAPONSTAY
, I_MSG_WEAPONSTAY_OFF
, I_MSG_WEAPONSTAY_ON
);
4024 else if cmd
= 'g_allow_exit' then
4026 ParseGameFlag(GAME_OPTION_ALLOWEXIT
, I_MSG_ALLOWEXIT_OFF
, I_MSG_ALLOWEXIT_ON
, True);
4028 else if cmd
= 'g_allow_monsters' then
4030 ParseGameFlag(GAME_OPTION_MONSTERS
, I_MSG_ALLOWMON_OFF
, I_MSG_ALLOWMON_ON
, True);
4032 else if cmd
= 'g_bot_vsplayers' then
4034 ParseGameFlag(GAME_OPTION_BOTVSPLAYER
, I_MSG_BOTSVSPLAYERS_OFF
, I_MSG_BOTSVSPLAYERS_ON
);
4036 else if cmd
= 'g_bot_vsmonsters' then
4038 ParseGameFlag(GAME_OPTION_BOTVSMONSTER
, I_MSG_BOTSVSMONSTERS_OFF
, I_MSG_BOTSVSMONSTERS_ON
);
4040 else if cmd
= 'g_dm_keys' then
4042 ParseGameFlag(GAME_OPTION_DMKEYS
, I_MSG_DMKEYS_OFF
, I_MSG_DMKEYS_ON
, True);
4044 else if cmd
= 'g_gameflags' then
4046 if Length(P
) > 1 then
4048 gsGameFlags
:= StrToDWordDef(P
[1], gsGameFlags
);
4049 if g_Game_IsServer
then
4051 gGameSettings
.Options
:= gsGameFlags
;
4052 if g_Game_IsNet
then MH_SEND_GameSettings
;
4056 g_Console_Add(Format('%s %u', [cmd
, gsGameFlags
]));
4058 else if cmd
= 'g_warmup_time' then
4060 if Length(P
) > 1 then
4062 gsWarmupTime
:= nclamp(StrToIntDef(P
[1], gsWarmupTime
), 0, $FFFF);
4063 if g_Game_IsServer
then
4065 gGameSettings
.WarmupTime
:= gsWarmupTime
;
4066 // extend warmup if it's already going
4067 if gLMSRespawn
= LMS_RESPAWN_WARMUP
then
4069 gLMSRespawnTime
:= gTime
+ gsWarmupTime
* 1000;
4070 if g_Game_IsNet
then MH_SEND_GameEvent(NET_EV_LMS_WARMUP
, gLMSRespawnTime
- gTime
);
4072 if g_Game_IsNet
then MH_SEND_GameSettings
;
4076 g_Console_Add(Format(_lc
[I_MSG_WARMUP
], [Integer(gsWarmupTime
)]));
4077 if g_Game_IsServer
then g_Console_Add(_lc
[I_MSG_ONMAPCHANGE
]);
4079 else if cmd
= 'g_spawn_invul' then
4081 if Length(P
) > 1 then
4083 gsSpawnInvul
:= nclamp(StrToIntDef(P
[1], gsSpawnInvul
), 0, $FFFF);
4084 if g_Game_IsServer
then
4086 gGameSettings
.SpawnInvul
:= gsSpawnInvul
;
4087 if g_Game_IsNet
then MH_SEND_GameSettings
;
4091 g_Console_Add(Format('%s %d', [cmd
, Integer(gsSpawnInvul
)]));
4093 else if cmd
= 'g_item_respawn_time' then
4095 if Length(P
) > 1 then
4097 gsItemRespawnTime
:= nclamp(StrToIntDef(P
[1], gsItemRespawnTime
), 0, $FFFF);
4098 if g_Game_IsServer
then
4100 gGameSettings
.ItemRespawnTime
:= gsItemRespawnTime
;
4101 if g_Game_IsNet
then MH_SEND_GameSettings
;
4105 g_Console_Add(Format('%s %d', [cmd
, Integer(gsItemRespawnTime
)]));
4106 if g_Game_IsServer
then g_Console_Add(_lc
[I_MSG_ONMAPCHANGE
]);
4108 else if cmd
= 'sv_intertime' then
4110 if (Length(P
) > 1) then
4111 gDefInterTime
:= Min(Max(StrToIntDef(P
[1], gDefInterTime
), -1), 120);
4113 g_Console_Add(cmd
+ ' = ' + IntToStr(gDefInterTime
));
4115 else if cmd
= 'g_max_particles' then
4117 if Length(p
) = 2 then
4119 a
:= Max(0, StrToInt(p
[1]));
4122 else if Length(p
) = 1 then
4124 e_LogWritefln('%s', [g_GFX_GetMax()])
4128 e_LogWritefln('usage: %s <n>', [cmd
])
4131 else if cmd
= 'g_max_shells' then
4133 if Length(p
) = 2 then
4135 a
:= Max(0, StrToInt(p
[1]));
4138 else if Length(p
) = 1 then
4140 e_LogWritefln('%s', [g_Shells_GetMax()])
4144 e_LogWritefln('usage: %s <n>', [cmd
])
4147 else if cmd
= 'g_max_gibs' then
4149 if Length(p
) = 2 then
4151 a
:= Max(0, StrToInt(p
[1]));
4154 else if Length(p
) = 1 then
4156 e_LogWritefln('%s', [g_Gibs_GetMax()])
4160 e_LogWritefln('usage: %s <n>', [cmd
])
4163 else if cmd
= 'g_max_corpses' then
4165 if Length(p
) = 2 then
4167 a
:= Max(0, StrToInt(p
[1]));
4170 else if Length(p
) = 1 then
4172 e_LogWritefln('%s', [g_Corpses_GetMax()])
4176 e_LogWritefln('usage: %s <n>', [cmd
])
4179 else if cmd
= 'g_scorelimit' then
4181 if Length(P
) > 1 then
4183 gsGoalLimit
:= nclamp(StrToIntDef(P
[1], gsGoalLimit
), 0, $FFFF);
4185 if g_Game_IsServer
then
4188 if gGameSettings
.GameMode
= GM_DM
then
4190 stat
:= g_Player_GetStats();
4192 for a
:= 0 to High(stat
) do
4193 if stat
[a
].Frags
> b
then
4197 b
:= Max(gTeamStat
[TEAM_RED
].Goals
, gTeamStat
[TEAM_BLUE
].Goals
);
4199 // if someone has a higher score, set it to that instead
4200 gsGoalLimit
:= max(gsGoalLimit
, b
);
4201 gGameSettings
.GoalLimit
:= gsGoalLimit
;
4203 if g_Game_IsNet
then MH_SEND_GameSettings
;
4207 g_Console_Add(Format(_lc
[I_MSG_SCORE_LIMIT
], [Integer(gsGoalLimit
)]));
4209 else if cmd
= 'g_timelimit' then
4211 if Length(P
) > 1 then
4213 gsTimeLimit
:= nclamp(StrToIntDef(P
[1], gsTimeLimit
), 0, $FFFF);
4214 if g_Game_IsServer
then
4216 gGameSettings
.TimeLimit
:= gsTimeLimit
;
4217 if g_Game_IsNet
then MH_SEND_GameSettings
;
4220 g_Console_Add(Format(_lc
[I_MSG_TIME_LIMIT
],
4221 [gsTimeLimit
div 3600,
4222 (gsTimeLimit
div 60) mod 60,
4223 gsTimeLimit
mod 60]));
4225 else if cmd
= 'g_maxlives' then
4227 if Length(P
) > 1 then
4229 gsMaxLives
:= nclamp(StrToIntDef(P
[1], gsMaxLives
), 0, $FFFF);
4230 if g_Game_IsServer
then
4232 gGameSettings
.MaxLives
:= gsMaxLives
;
4233 if g_Game_IsNet
then MH_SEND_GameSettings
;
4237 g_Console_Add(Format(_lc
[I_MSG_LIVES
], [Integer(gsMaxLives
)]));
4241 procedure PlayerSettingsCVars(P
: SSArray
);
4246 function ParseTeam(s
: string): Byte;
4250 'red', '1': result
:= TEAM_RED
;
4251 'blue', '2': result
:= TEAM_BLUE
;
4252 else result
:= TEAM_NONE
;
4256 cmd
:= LowerCase(P
[0]);
4260 if (Length(P
) > 1) then
4262 gPlayer1Settings
.Name
:= b_Text_Unformat(P
[1]);
4263 if g_Game_IsClient
then
4264 MC_SEND_PlayerSettings
4265 else if gGameOn
and (gPlayer1
<> nil) then
4267 gPlayer1
.Name
:= b_Text_Unformat(P
[1]);
4268 if g_Game_IsNet
then MH_SEND_PlayerSettings(gPlayer1
.UID
);
4274 if (Length(P
) > 1) then
4276 gPlayer2Settings
.Name
:= b_Text_Unformat(P
[1]);
4277 if g_Game_IsClient
then
4278 MC_SEND_PlayerSettings
4279 else if gGameOn
and (gPlayer2
<> nil) then
4281 gPlayer2
.Name
:= b_Text_Unformat(P
[1]);
4282 if g_Game_IsNet
then MH_SEND_PlayerSettings(gPlayer2
.UID
);
4288 if Length(P
) > 3 then
4290 gPlayer1Settings
.Color
:= _RGB(EnsureRange(StrToIntDef(P
[1], 0), 0, 255),
4291 EnsureRange(StrToIntDef(P
[2], 0), 0, 255),
4292 EnsureRange(StrToIntDef(P
[3], 0), 0, 255));
4293 if g_Game_IsClient
then
4294 MC_SEND_PlayerSettings
4295 else if gGameOn
and (gPlayer1
<> nil) then
4297 gPlayer1
.SetColor(gPlayer1Settings
.Color
);
4298 if g_Game_IsNet
then MH_SEND_PlayerSettings(gPlayer1
.UID
);
4304 if Length(P
) > 3 then
4306 gPlayer2Settings
.Color
:= _RGB(EnsureRange(StrToIntDef(P
[1], 0), 0, 255),
4307 EnsureRange(StrToIntDef(P
[2], 0), 0, 255),
4308 EnsureRange(StrToIntDef(P
[3], 0), 0, 255));
4309 if g_Game_IsClient
then
4310 MC_SEND_PlayerSettings
4311 else if gGameOn
and (gPlayer2
<> nil) then
4313 gPlayer2
.SetColor(gPlayer2Settings
.Color
);
4314 if g_Game_IsNet
then MH_SEND_PlayerSettings(gPlayer2
.UID
);
4320 if (Length(P
) > 1) then
4322 gPlayer1Settings
.Model
:= P
[1];
4323 if g_Game_IsClient
then
4324 MC_SEND_PlayerSettings
4325 else if gGameOn
and (gPlayer1
<> nil) then
4327 gPlayer1
.FActualModelName
:= gPlayer1Settings
.Model
;
4328 gPlayer1
.SetModel(gPlayer1Settings
.Model
);
4329 if g_Game_IsNet
then MH_SEND_PlayerSettings(gPlayer1
.UID
);
4335 if (Length(P
) > 1) then
4337 gPlayer2Settings
.Model
:= P
[1];
4338 if g_Game_IsClient
then
4339 MC_SEND_PlayerSettings
4340 else if gGameOn
and (gPlayer2
<> nil) then
4342 gPlayer2
.FActualModelName
:= gPlayer2Settings
.Model
;
4343 gPlayer2
.SetModel(gPlayer2Settings
.Model
);
4344 if g_Game_IsNet
then MH_SEND_PlayerSettings(gPlayer2
.UID
);
4350 // TODO: switch teams if in game or store this separately
4351 if (Length(P
) > 1) then
4353 team
:= ParseTeam(P
[1]);
4354 if team
= TEAM_NONE
then
4355 g_Console_Add('expected ''red'', ''blue'', 1 or 2')
4356 else if not gGameOn
and not g_Game_IsNet
then
4357 gPlayer1Settings
.Team
:= team
4359 g_Console_Add(_lc
[I_MSG_ONMAPCHANGE
]);
4364 // TODO: switch teams if in game or store this separately
4365 if (Length(P
) > 1) then
4367 team
:= ParseTeam(P
[1]);
4368 if team
= TEAM_NONE
then
4369 g_Console_Add('expected ''red'', ''blue'', 1 or 2')
4370 else if not gGameOn
and not g_Game_IsNet
then
4371 gPlayer2Settings
.Team
:= team
4373 g_Console_Add(_lc
[I_MSG_ONMAPCHANGE
]);
4379 procedure PrintHeapStats();
4383 hs
:= GetFPCHeapStatus();
4384 e_LogWriteLn ('v===== heap status =====v');
4385 e_LogWriteFln('max heap size = %d k', [hs
.MaxHeapSize
div 1024]);
4386 e_LogWriteFln('max heap used = %d k', [hs
.MaxHeapUsed
div 1024]);
4387 e_LogWriteFln('cur heap size = %d k', [hs
.CurrHeapSize
div 1024]);
4388 e_LogWriteFln('cur heap used = %d k', [hs
.CurrHeapUsed
div 1024]);
4389 e_LogWriteFln('cur heap free = %d k', [hs
.CurrHeapFree
div 1024]);
4390 e_LogWriteLn ('^=======================^');
4393 procedure DebugCommands(P
: SSArray
);
4400 // Команды отладочного режима:
4401 if {gDebugMode}conIsCheatsEnabled
then
4403 cmd
:= LowerCase(P
[0]);
4404 if cmd
= 'd_window' then
4406 g_Console_Add(Format('gScreenWidth = %d, gScreenHeight = %d', [gScreenWidth
, gScreenHeight
]));
4407 g_Console_Add(Format('gScreenWidth = %d, gScreenHeight = %d', [gScreenWidth
, gScreenHeight
]));
4409 else if cmd
= 'd_sounds' then
4411 if (Length(P
) > 1) and
4412 ((P
[1] = '1') or (P
[1] = '0')) then
4413 g_Debug_Sounds
:= (P
[1][1] = '1');
4415 g_Console_Add(Format('d_sounds is %d', [Byte(g_Debug_Sounds
)]));
4417 else if cmd
= 'd_frames' then
4419 if (Length(P
) > 1) and
4420 ((P
[1] = '1') or (P
[1] = '0')) then
4421 g_Debug_Frames
:= (P
[1][1] = '1');
4423 g_Console_Add(Format('d_frames is %d', [Byte(g_Debug_Frames
)]));
4425 else if cmd
= 'd_winmsg' then
4427 if (Length(P
) > 1) and
4428 ((P
[1] = '1') or (P
[1] = '0')) then
4429 g_Debug_WinMsgs
:= (P
[1][1] = '1');
4431 g_Console_Add(Format('d_winmsg is %d', [Byte(g_Debug_WinMsgs
)]));
4433 else if (cmd
= 'd_monoff') and not g_Game_IsNet
then
4435 if (Length(P
) > 1) and
4436 ((P
[1] = '1') or (P
[1] = '0')) then
4437 g_Debug_MonsterOff
:= (P
[1][1] = '1');
4439 g_Console_Add(Format('d_monoff is %d', [Byte(g_debug_MonsterOff
)]));
4441 else if (cmd
= 'd_botoff') and not g_Game_IsNet
then
4443 if Length(P
) > 1 then
4445 '0': g_debug_BotAIOff
:= 0;
4446 '1': g_debug_BotAIOff
:= 1;
4447 '2': g_debug_BotAIOff
:= 2;
4448 '3': g_debug_BotAIOff
:= 3;
4451 g_Console_Add(Format('d_botoff is %d', [g_debug_BotAIOff
]));
4453 else if cmd
= 'd_monster' then
4455 if gGameOn
and (gPlayer1
<> nil) and (gPlayer1
.alive
) and (not g_Game_IsNet
) then
4456 if Length(P
) < 2 then
4458 g_Console_Add(cmd
+ ' [ID | Name] [behaviour]');
4459 g_Console_Add('ID | Name');
4460 for b
:= MONSTER_DEMON
to MONSTER_MAN
do
4461 g_Console_Add(Format('%2d | %s', [b
, g_Mons_NameByTypeId(b
)]));
4462 conwriteln('behav. num'#10'normal 0'#10'killer 1'#10'maniac 2'#10'insane 3'#10'cannibal 4'#10'good 5');
4465 a
:= StrToIntDef(P
[1], 0);
4466 if (a
< MONSTER_DEMON
) or (a
> MONSTER_MAN
) then
4467 a
:= g_Mons_TypeIdByName(P
[1]);
4469 if (a
< MONSTER_DEMON
) or (a
> MONSTER_MAN
) then
4470 g_Console_Add(Format(_lc
[I_MSG_NO_MONSTER
], [P
[1]]))
4473 with gPlayer1
.Obj
do
4475 mon
:= g_Monsters_Create(a
,
4476 X
+ Rect
.X
+ (Rect
.Width
div 2),
4477 Y
+ Rect
.Y
+ Rect
.Height
,
4478 gPlayer1
.Direction
, True);
4480 if (Length(P
) > 2) and (mon
<> nil) then
4482 if (CompareText(P
[2], 'normal') = 0) then mon
.MonsterBehaviour
:= BH_NORMAL
4483 else if (CompareText(P
[2], 'killer') = 0) then mon
.MonsterBehaviour
:= BH_KILLER
4484 else if (CompareText(P
[2], 'maniac') = 0) then mon
.MonsterBehaviour
:= BH_MANIAC
4485 else if (CompareText(P
[2], 'insane') = 0) then mon
.MonsterBehaviour
:= BH_INSANE
4486 else if (CompareText(P
[2], 'cannibal') = 0) then mon
.MonsterBehaviour
:= BH_CANNIBAL
4487 else if (CompareText(P
[2], 'good') = 0) then mon
.MonsterBehaviour
:= BH_GOOD
4488 else if (CompareText(P
[2], 'friend') = 0) then mon
.MonsterBehaviour
:= BH_GOOD
4489 else if (CompareText(P
[2], 'friendly') = 0) then mon
.MonsterBehaviour
:= BH_GOOD
4490 else mon
.MonsterBehaviour
:= Min(Max(StrToIntDef(P
[2], BH_NORMAL
), BH_NORMAL
), BH_GOOD
);
4495 else if (cmd
= 'd_health') then
4497 if (Length(P
) > 1) and
4498 ((P
[1] = '1') or (P
[1] = '0')) then
4499 g_debug_HealthBar
:= (P
[1][1] = '1');
4501 g_Console_Add(Format('d_health is %d', [Byte(g_debug_HealthBar
)]));
4503 else if (cmd
= 'd_player') then
4505 if (Length(P
) > 1) and
4506 ((P
[1] = '1') or (P
[1] = '0')) then
4507 g_debug_Player
:= (P
[1][1] = '1');
4509 g_Console_Add(Format(cmd
+ ' is %d', [Byte(g_Debug_Player
)]));
4511 else if (cmd
= 'd_mem') then
4517 g_Console_Add(_lc
[I_MSG_NOT_DEBUG
]);
4521 procedure GameCheats(P
: SSArray
);
4527 if (not gGameOn
) or (not conIsCheatsEnabled
) then
4529 g_Console_Add('not available');
4535 g_Console_Add('where is the player?!');
4538 cmd
:= LowerCase(P
[0]);
4542 plr
.GodMode
:= not plr
.GodMode
;
4543 if plr
.GodMode
then g_Console_Add('player is godlike now') else g_Console_Add('player is mortal now');
4546 // give <health|exit|weapons|air|suit|jetpack|berserk|all>
4547 if cmd
= 'give' then
4549 if length(P
) < 2 then begin g_Console_Add('give what?!'); exit
; end;
4550 for f
:= 1 to High(P
) do
4552 cmd
:= LowerCase(P
[f
]);
4553 if cmd
= 'health' then begin plr
.RestoreHealthArmor(); g_Console_Add('player feels himself better'); continue
; end;
4554 if (cmd
= 'all') {or (cmd = 'weapons')} then begin plr
.AllRulez(False); g_Console_Add('player got the gifts'); continue
; end;
4555 if cmd
= 'exit' then
4557 if gTriggers
<> nil then
4559 for a
:= 0 to High(gTriggers
) do
4561 if gTriggers
[a
].TriggerType
= TRIGGER_EXIT
then
4563 g_Console_Add('player left the map');
4564 gExitByTrigger
:= True;
4565 //g_Game_ExitLevel(gTriggers[a].Data.MapName);
4566 g_Game_ExitLevel(gTriggers
[a
].tgcMap
);
4574 if cmd
= 'air' then begin plr
.GiveItem(ITEM_OXYGEN
); g_Console_Add('player got some air'); continue
; end;
4575 if cmd
= 'jetpack' then begin plr
.GiveItem(ITEM_JETPACK
); g_Console_Add('player got a jetpack'); continue
; end;
4576 if cmd
= 'suit' then begin plr
.GiveItem(ITEM_SUIT
); g_Console_Add('player got an envirosuit'); continue
; end;
4577 if cmd
= 'berserk' then begin plr
.GiveItem(ITEM_MEDKIT_BLACK
); g_Console_Add('player got a berserk pack'); continue
; end;
4578 if cmd
= 'backpack' then begin plr
.GiveItem(ITEM_AMMO_BACKPACK
); g_Console_Add('player got a backpack'); continue
; end;
4580 if cmd
= 'helmet' then begin plr
.GiveItem(ITEM_HELMET
); g_Console_Add('player got a helmet'); continue
; end;
4581 if cmd
= 'bottle' then begin plr
.GiveItem(ITEM_BOTTLE
); g_Console_Add('player got a bottle of health'); continue
; end;
4583 if cmd
= 'stimpack' then begin plr
.GiveItem(ITEM_MEDKIT_SMALL
); g_Console_Add('player got a stimpack'); continue
; end;
4584 if (cmd
= 'medkit') or (cmd
= 'medikit') or (cmd
= 'medpack') or (cmd
= 'medipack') then begin plr
.GiveItem(ITEM_MEDKIT_LARGE
); g_Console_Add('player got a '+cmd
); continue
; end;
4586 if cmd
= 'greenarmor' then begin plr
.GiveItem(ITEM_ARMOR_GREEN
); g_Console_Add('player got a security armor'); continue
; end;
4587 if cmd
= 'bluearmor' then begin plr
.GiveItem(ITEM_ARMOR_BLUE
); g_Console_Add('player got a combat armor'); continue
; end;
4589 if (cmd
= 'megasphere') or (cmd
= 'mega') then begin plr
.GiveItem(ITEM_SPHERE_BLUE
); g_Console_Add('player got a megasphere'); continue
; end;
4590 if (cmd
= 'soulsphere') or (cmd
= 'soul')then begin plr
.GiveItem(ITEM_SPHERE_WHITE
); g_Console_Add('player got a soul sphere'); continue
; end;
4592 if (cmd
= 'invul') or (cmd
= 'invulnerability') then begin plr
.GiveItem(ITEM_INVUL
); g_Console_Add('player got invulnerability'); continue
; end;
4593 if (cmd
= 'invis') or (cmd
= 'invisibility') then begin plr
.GiveItem(ITEM_INVIS
); g_Console_Add('player got invisibility'); continue
; end;
4595 if cmd
= 'redkey' then begin plr
.GiveItem(ITEM_KEY_RED
); g_Console_Add('player got the red key'); continue
; end;
4596 if cmd
= 'greenkey' then begin plr
.GiveItem(ITEM_KEY_GREEN
); g_Console_Add('player got the green key'); continue
; end;
4597 if cmd
= 'bluekey' then begin plr
.GiveItem(ITEM_KEY_BLUE
); g_Console_Add('player got the blue key'); continue
; end;
4599 if (cmd
= 'shotgun') or (cmd
= 'sg') then begin plr
.GiveItem(ITEM_WEAPON_SHOTGUN1
); g_Console_Add('player got a shotgun'); continue
; end;
4600 if (cmd
= 'supershotgun') or (cmd
= 'ssg') then begin plr
.GiveItem(ITEM_WEAPON_SHOTGUN2
); g_Console_Add('player got a supershotgun'); continue
; end;
4601 if cmd
= 'chaingun' then begin plr
.GiveItem(ITEM_WEAPON_CHAINGUN
); g_Console_Add('player got a chaingun'); continue
; end;
4602 if (cmd
= 'launcher') or (cmd
= 'rocketlauncher') or (cmd
= 'rl') then begin plr
.GiveItem(ITEM_WEAPON_ROCKETLAUNCHER
); g_Console_Add('player got a rocket launcher'); continue
; end;
4603 if cmd
= 'plasmagun' then begin plr
.GiveItem(ITEM_WEAPON_PLASMA
); g_Console_Add('player got a plasma gun'); continue
; end;
4604 if cmd
= 'bfg' then begin plr
.GiveItem(ITEM_WEAPON_BFG
); g_Console_Add('player got a BFG-9000'); continue
; end;
4606 if (cmd
= 'shotgunzz') or (cmd
= 'sgzz') then begin plr
.GiveItem(ITEM_WEAPON_SHOTGUN1
); plr
.GiveItem(ITEM_AMMO_SHELLS_BOX
); g_Console_Add('player got a shotgun'); continue
; end;
4607 if (cmd
= 'supershotgunzz') or (cmd
= 'ssgzz') then begin plr
.GiveItem(ITEM_WEAPON_SHOTGUN2
); plr
.GiveItem(ITEM_AMMO_SHELLS_BOX
); g_Console_Add('player got a supershotgun'); continue
; end;
4608 if cmd
= 'chaingunzz' then begin plr
.GiveItem(ITEM_WEAPON_CHAINGUN
); plr
.GiveItem(ITEM_AMMO_BULLETS_BOX
); g_Console_Add('player got a chaingun'); continue
; end;
4609 if (cmd
= 'launcherzz') or (cmd
= 'rocketlauncherzz') or (cmd
= 'rlzz') then begin plr
.GiveItem(ITEM_WEAPON_ROCKETLAUNCHER
); plr
.GiveItem(ITEM_AMMO_ROCKET_BOX
); g_Console_Add('player got a rocket launcher'); continue
; end;
4610 if cmd
= 'plasmagunzz' then begin plr
.GiveItem(ITEM_WEAPON_PLASMA
); plr
.GiveItem(ITEM_AMMO_CELL_BIG
); g_Console_Add('player got a plasma gun'); continue
; end;
4611 if cmd
= 'bfgzz' then begin plr
.GiveItem(ITEM_WEAPON_BFG
); plr
.GiveItem(ITEM_AMMO_CELL_BIG
); g_Console_Add('player got a BFG-9000'); continue
; end;
4613 if cmd
= 'superchaingun' then begin plr
.GiveItem(ITEM_WEAPON_SUPERPULEMET
); g_Console_Add('player got a superchaingun'); continue
; end;
4614 if cmd
= 'superchaingunzz' then begin plr
.GiveItem(ITEM_WEAPON_SUPERPULEMET
); plr
.GiveItem(ITEM_AMMO_BULLETS_BOX
); g_Console_Add('player got a superchaingun'); continue
; end;
4616 if (cmd
= 'flamer') or (cmd
= 'flamethrower') or (cmd
= 'ft') then begin plr
.GiveItem(ITEM_WEAPON_FLAMETHROWER
); g_Console_Add('player got a flame thrower'); continue
; end;
4617 if (cmd
= 'flamerzz') or (cmd
= 'flamethrowerzz') or (cmd
= 'ftzz') then begin plr
.GiveItem(ITEM_WEAPON_FLAMETHROWER
); plr
.GiveItem(ITEM_AMMO_FUELCAN
); g_Console_Add('player got a flame thrower'); continue
; end;
4619 if cmd
= 'chainsaw' then begin plr
.GiveItem(ITEM_WEAPON_SAW
); g_Console_Add('player got a chainsaw'); continue
; end;
4621 if cmd
= 'ammo' then
4623 plr
.GiveItem(ITEM_AMMO_SHELLS_BOX
);
4624 plr
.GiveItem(ITEM_AMMO_BULLETS_BOX
);
4625 plr
.GiveItem(ITEM_AMMO_CELL_BIG
);
4626 plr
.GiveItem(ITEM_AMMO_ROCKET_BOX
);
4627 plr
.GiveItem(ITEM_AMMO_FUELCAN
);
4628 g_Console_Add('player got some ammo');
4632 if cmd
= 'clip' then begin plr
.GiveItem(ITEM_AMMO_BULLETS
); g_Console_Add('player got some bullets'); continue
; end;
4633 if cmd
= 'bullets' then begin plr
.GiveItem(ITEM_AMMO_BULLETS_BOX
); g_Console_Add('player got a box of bullets'); continue
; end;
4635 if cmd
= 'shells' then begin plr
.GiveItem(ITEM_AMMO_SHELLS
); g_Console_Add('player got some shells'); continue
; end;
4636 if cmd
= 'shellbox' then begin plr
.GiveItem(ITEM_AMMO_SHELLS_BOX
); g_Console_Add('player got a box of shells'); continue
; end;
4638 if cmd
= 'cells' then begin plr
.GiveItem(ITEM_AMMO_CELL
); g_Console_Add('player got some cells'); continue
; end;
4639 if cmd
= 'battery' then begin plr
.GiveItem(ITEM_AMMO_CELL_BIG
); g_Console_Add('player got cell battery'); continue
; end;
4641 if cmd
= 'rocket' then begin plr
.GiveItem(ITEM_AMMO_ROCKET
); g_Console_Add('player got a rocket'); continue
; end;
4642 if cmd
= 'rocketbox' then begin plr
.GiveItem(ITEM_AMMO_ROCKET_BOX
); g_Console_Add('player got some rockets'); continue
; end;
4644 if (cmd
= 'fuel') or (cmd
= 'fuelcan') then begin plr
.GiveItem(ITEM_AMMO_FUELCAN
); g_Console_Add('player got fuel canister'); continue
; end;
4646 if cmd
= 'weapons' then
4648 plr
.GiveItem(ITEM_WEAPON_SHOTGUN1
);
4649 plr
.GiveItem(ITEM_WEAPON_SHOTGUN2
);
4650 plr
.GiveItem(ITEM_WEAPON_CHAINGUN
);
4651 plr
.GiveItem(ITEM_WEAPON_ROCKETLAUNCHER
);
4652 plr
.GiveItem(ITEM_WEAPON_PLASMA
);
4653 plr
.GiveItem(ITEM_WEAPON_BFG
);
4654 g_Console_Add('player got weapons');
4658 if cmd
= 'keys' then
4660 plr
.GiveItem(ITEM_KEY_RED
);
4661 plr
.GiveItem(ITEM_KEY_GREEN
);
4662 plr
.GiveItem(ITEM_KEY_BLUE
);
4663 g_Console_Add('player got all keys');
4667 g_Console_Add('i don''t know how to give '''+cmd
+'''!');
4672 if cmd
= 'open' then
4674 g_Console_Add('player activated sesame');
4675 g_Triggers_OpenAll();
4682 if gFly
then g_Console_Add('player feels himself lighter') else g_Console_Add('player lost his wings');
4686 if cmd
= 'noclip' then
4689 g_Console_Add('wall hardeness adjusted');
4693 if cmd
= 'notarget' then
4695 plr
.NoTarget
:= not plr
.NoTarget
;
4696 if plr
.NoTarget
then g_Console_Add('player hides in shadows') else g_Console_Add('player is brave again');
4700 if cmd
= 'noreload' then
4702 plr
.NoReload
:= not plr
.NoReload
;
4703 if plr
.NoReload
then g_Console_Add('player is action hero now') else g_Console_Add('player is ordinary man now');
4707 if cmd
= 'speedy' then
4709 MAX_RUNVEL
:= 32-MAX_RUNVEL
;
4710 g_Console_Add('speed adjusted');
4714 if cmd
= 'jumpy' then
4716 VEL_JUMP
:= 30-VEL_JUMP
;
4717 g_Console_Add('jump height adjusted');
4721 if cmd
= 'automap' then
4723 gShowMap
:= not gShowMap
;
4724 if gShowMap
then g_Console_Add('player gains second sight') else g_Console_Add('player lost second sight');
4728 if cmd
= 'aimline' then
4730 gAimLine
:= not gAimLine
;
4731 if gAimLine
then g_Console_Add('player gains laser sight') else g_Console_Add('player lost laser sight');
4736 procedure GameCommands(P
: SSArray
);
4742 pl
: pTNetClient
= nil;
4750 cmd
:= LowerCase(P
[0]);
4752 if cmd
= 'pause' then
4754 if (g_ActiveWindow
= nil) then
4755 g_Game_Pause(not gPauseMain
);
4757 else if cmd
= 'endgame' then
4758 gExit
:= EXIT_SIMPLE
4759 else if cmd
= 'restart' then
4761 if gGameOn
or (gState
in [STATE_INTERSINGLE
, STATE_INTERCUSTOM
]) then
4763 if g_Game_IsClient
then
4765 g_Console_Add(_lc
[I_MSG_SERVERONLY
]);
4770 g_Console_Add(_lc
[I_MSG_NOT_GAME
]);
4772 else if cmd
= 'kick' then
4774 if g_Game_IsServer
then
4776 if Length(P
) < 2 then
4778 g_Console_Add('kick <name>');
4783 g_Console_Add('kick <name>');
4787 if g_Game_IsNet
then
4788 pl
:= g_Net_Client_ByName(P
[1]);
4791 s
:= g_Net_ClientName_ByID(pl
^.ID
);
4792 enet_peer_disconnect(pl
^.Peer
, NET_DISC_KICK
);
4793 g_Console_Add(Format(_lc
[I_PLAYER_KICK
], [s
]));
4794 MH_SEND_GameEvent(NET_EV_PLAYER_KICK
, 0, s
);
4795 g_Net_Slist_ServerPlayerLeaves();
4796 end else if gPlayers
<> nil then
4797 for a
:= Low(gPlayers
) to High(gPlayers
) do
4798 if gPlayers
[a
] <> nil then
4799 if Copy(LowerCase(gPlayers
[a
].Name
), 1, Length(P
[1])) = LowerCase(P
[1]) then
4801 // Не отключать основных игроков в сингле
4802 if not(gPlayers
[a
] is TBot
) and (gGameSettings
.GameType
= GT_SINGLE
) then
4804 gPlayers
[a
].Lives
:= 0;
4805 gPlayers
[a
].Kill(K_SIMPLEKILL
, 0, HIT_DISCON
);
4806 g_Console_Add(Format(_lc
[I_PLAYER_LEAVE
], [gPlayers
[a
].Name
]), True);
4807 g_Player_Remove(gPlayers
[a
].UID
);
4808 g_Net_Slist_ServerPlayerLeaves();
4809 // Если не перемешать, при добавлении новых ботов появятся старые
4813 g_Console_Add(_lc
[I_MSG_GM_UNAVAIL
]);
4815 else if cmd
= 'kick_id' then
4817 if g_Game_IsServer
and g_Game_IsNet
then
4819 if Length(P
) < 2 then
4821 g_Console_Add('kick_id <client ID>');
4826 g_Console_Add('kick_id <client ID>');
4830 a
:= StrToIntDef(P
[1], 0);
4831 if (NetClients
<> nil) and (a
<= High(NetClients
)) then
4833 if NetClients
[a
].Used
and (NetClients
[a
].Peer
<> nil) then
4835 s
:= g_Net_ClientName_ByID(NetClients
[a
].ID
);
4836 enet_peer_disconnect(NetClients
[a
].Peer
, NET_DISC_KICK
);
4837 g_Console_Add(Format(_lc
[I_PLAYER_KICK
], [s
]));
4838 MH_SEND_GameEvent(NET_EV_PLAYER_KICK
, 0, s
);
4839 g_Net_Slist_ServerPlayerLeaves();
4843 g_Console_Add(_lc
[I_MSG_SERVERONLY
]);
4845 else if cmd
= 'kick_pid' then
4847 if g_Game_IsServer
and g_Game_IsNet
then
4849 if Length(P
) < 2 then
4851 g_Console_Add('kick_pid <player ID>');
4856 g_Console_Add('kick_pid <player ID>');
4860 a
:= StrToIntDef(P
[1], 0);
4861 pl
:= g_Net_Client_ByPlayer(a
);
4862 if (pl
<> nil) and pl
^.Used
and (pl
^.Peer
<> nil) then
4864 s
:= g_Net_ClientName_ByID(pl
^.ID
);
4865 enet_peer_disconnect(pl
^.Peer
, NET_DISC_KICK
);
4866 g_Console_Add(Format(_lc
[I_PLAYER_KICK
], [s
]));
4867 MH_SEND_GameEvent(NET_EV_PLAYER_KICK
, 0, s
);
4868 g_Net_Slist_ServerPlayerLeaves();
4871 g_Console_Add(_lc
[I_MSG_SERVERONLY
]);
4873 else if cmd
= 'ban' then
4875 if g_Game_IsServer
and g_Game_IsNet
then
4877 if Length(P
) < 2 then
4879 g_Console_Add('ban <name>');
4884 g_Console_Add('ban <name>');
4888 pl
:= g_Net_Client_ByName(P
[1]);
4891 s
:= g_Net_ClientName_ByID(pl
^.ID
);
4892 g_Net_BanHost(pl
^.Peer
^.address
.host
, False);
4893 enet_peer_disconnect(pl
^.Peer
, NET_DISC_TEMPBAN
);
4894 g_Console_Add(Format(_lc
[I_PLAYER_BAN
], [s
]));
4895 MH_SEND_GameEvent(NET_EV_PLAYER_BAN
, 0, s
);
4896 g_Net_Slist_ServerPlayerLeaves();
4898 g_Console_Add(Format(_lc
[I_NET_ERR_NAME404
], [P
[1]]));
4900 g_Console_Add(_lc
[I_MSG_SERVERONLY
]);
4902 else if cmd
= 'ban_id' then
4904 if g_Game_IsServer
and g_Game_IsNet
then
4906 if Length(P
) < 2 then
4908 g_Console_Add('ban_id <client ID>');
4913 g_Console_Add('ban_id <client ID>');
4917 a
:= StrToIntDef(P
[1], 0);
4918 if (NetClients
<> nil) and (a
<= High(NetClients
)) then
4919 if NetClients
[a
].Used
and (NetClients
[a
].Peer
<> nil) then
4921 s
:= g_Net_ClientName_ByID(NetClients
[a
].ID
);
4922 g_Net_BanHost(NetClients
[a
].Peer
^.address
.host
, False);
4923 enet_peer_disconnect(NetClients
[a
].Peer
, NET_DISC_TEMPBAN
);
4924 g_Console_Add(Format(_lc
[I_PLAYER_BAN
], [s
]));
4925 MH_SEND_GameEvent(NET_EV_PLAYER_BAN
, 0, s
);
4926 g_Net_Slist_ServerPlayerLeaves();
4929 g_Console_Add(_lc
[I_MSG_SERVERONLY
]);
4931 else if cmd
= 'ban_pid' then
4933 if g_Game_IsServer
and g_Game_IsNet
then
4935 if Length(P
) < 2 then
4937 g_Console_Add('ban_pid <player ID>');
4942 g_Console_Add('ban_pid <player ID>');
4946 a
:= StrToIntDef(P
[1], 0);
4947 pl
:= g_Net_Client_ByPlayer(a
);
4948 if (pl
<> nil) and pl
^.Used
and (pl
^.Peer
<> nil) then
4950 s
:= g_Net_ClientName_ByID(pl
^.ID
);
4951 g_Net_BanHost(pl
^.Peer
^.address
.host
, False);
4952 enet_peer_disconnect(pl
^.Peer
, NET_DISC_TEMPBAN
);
4953 g_Console_Add(Format(_lc
[I_PLAYER_BAN
], [s
]));
4954 MH_SEND_GameEvent(NET_EV_PLAYER_BAN
, 0, s
);
4955 g_Net_Slist_ServerPlayerLeaves();
4958 g_Console_Add(_lc
[I_MSG_SERVERONLY
]);
4960 else if cmd
= 'permban' then
4962 if g_Game_IsServer
and g_Game_IsNet
then
4964 if Length(P
) < 2 then
4966 g_Console_Add('permban <name>');
4971 g_Console_Add('permban <name>');
4975 pl
:= g_Net_Client_ByName(P
[1]);
4978 s
:= g_Net_ClientName_ByID(pl
^.ID
);
4979 g_Net_BanHost(pl
^.Peer
^.address
.host
);
4980 enet_peer_disconnect(pl
^.Peer
, NET_DISC_BAN
);
4981 g_Net_SaveBanList();
4982 g_Console_Add(Format(_lc
[I_PLAYER_BAN
], [s
]));
4983 MH_SEND_GameEvent(NET_EV_PLAYER_BAN
, 0, s
);
4984 g_Net_Slist_ServerPlayerLeaves();
4986 g_Console_Add(Format(_lc
[I_NET_ERR_NAME404
], [P
[1]]));
4988 g_Console_Add(_lc
[I_MSG_SERVERONLY
]);
4990 else if cmd
= 'permban_id' then
4992 if g_Game_IsServer
and g_Game_IsNet
then
4994 if Length(P
) < 2 then
4996 g_Console_Add('permban_id <client ID>');
5001 g_Console_Add('permban_id <client ID>');
5005 a
:= StrToIntDef(P
[1], 0);
5006 if (NetClients
<> nil) and (a
<= High(NetClients
)) then
5007 if NetClients
[a
].Used
and (NetClients
[a
].Peer
<> nil) then
5009 s
:= g_Net_ClientName_ByID(NetClients
[a
].ID
);
5010 g_Net_BanHost(NetClients
[a
].Peer
^.address
.host
);
5011 enet_peer_disconnect(NetClients
[a
].Peer
, NET_DISC_BAN
);
5012 g_Net_SaveBanList();
5013 g_Console_Add(Format(_lc
[I_PLAYER_BAN
], [s
]));
5014 MH_SEND_GameEvent(NET_EV_PLAYER_BAN
, 0, s
);
5015 g_Net_Slist_ServerPlayerLeaves();
5018 g_Console_Add(_lc
[I_MSG_SERVERONLY
]);
5020 else if cmd
= 'permban_pid' then
5022 if g_Game_IsServer
and g_Game_IsNet
then
5024 if Length(P
) < 2 then
5026 g_Console_Add('permban_pid <player ID>');
5031 g_Console_Add('permban_pid <player ID>');
5035 a
:= StrToIntDef(P
[1], 0);
5036 pl
:= g_Net_Client_ByPlayer(a
);
5037 if (pl
<> nil) and pl
^.Used
and (pl
^.Peer
<> nil) then
5039 s
:= g_Net_ClientName_ByID(pl
^.ID
);
5040 g_Net_BanHost(pl
^.Peer
^.address
.host
);
5041 enet_peer_disconnect(pl
^.Peer
, NET_DISC_BAN
);
5042 g_Net_SaveBanList();
5043 g_Console_Add(Format(_lc
[I_PLAYER_BAN
], [s
]));
5044 MH_SEND_GameEvent(NET_EV_PLAYER_BAN
, 0, s
);
5045 g_Net_Slist_ServerPlayerLeaves();
5048 g_Console_Add(_lc
[I_MSG_SERVERONLY
]);
5050 else if cmd
= 'permban_ip' then
5052 if g_Game_IsServer
and g_Game_IsNet
then
5054 if Length(P
) < 2 then
5056 g_Console_Add('permban_ip <IP address>');
5061 g_Console_Add('permban_ip <IP address>');
5065 g_Net_BanHost(P
[1]);
5066 g_Net_SaveBanList();
5067 g_Console_Add(Format(_lc
[I_PLAYER_BAN
], [P
[1]]));
5069 g_Console_Add(_lc
[I_MSG_SERVERONLY
]);
5071 else if cmd
= 'unban' then
5073 if g_Game_IsServer
and g_Game_IsNet
then
5075 if Length(P
) < 2 then
5077 g_Console_Add('unban <IP Address>');
5082 g_Console_Add('unban <IP Address>');
5086 if g_Net_UnbanHost(P
[1]) then
5088 g_Console_Add(Format(_lc
[I_MSG_UNBAN_OK
], [P
[1]]));
5089 g_Net_SaveBanList();
5091 g_Console_Add(Format(_lc
[I_MSG_UNBAN_FAIL
], [P
[1]]));
5093 g_Console_Add(_lc
[I_MSG_SERVERONLY
]);
5095 else if cmd
= 'clientlist' then
5097 if g_Game_IsServer
and g_Game_IsNet
then
5100 if NetClients
<> nil then
5101 for a
:= Low(NetClients
) to High(NetClients
) do
5102 if NetClients
[a
].Used
and (NetClients
[a
].Peer
<> nil) then
5104 plr
:= g_Player_Get(NetClients
[a
].Player
);
5105 if plr
= nil then continue
;
5107 g_Console_Add(Format('#%2d: %-15s | %s', [a
,
5108 IpToStr(NetClients
[a
].Peer
^.address
.host
), plr
.Name
]));
5111 g_Console_Add(_lc
[I_MSG_NOCLIENTS
]);
5113 g_Console_Add(_lc
[I_MSG_SERVERONLY
]);
5115 else if cmd
= 'connect' then
5117 if (NetMode
= NET_NONE
) then
5119 if Length(P
) < 2 then
5121 g_Console_Add('connect <IP> [port] [password]');
5126 g_Console_Add('connect <IP> [port] [password]');
5130 if Length(P
) > 2 then
5131 prt
:= StrToIntDef(P
[2], 25666)
5135 if Length(P
) > 3 then
5140 g_Game_StartClient(P
[1], prt
, pw
);
5143 else if cmd
= 'disconnect' then
5145 if (NetMode
= NET_CLIENT
) then
5148 else if cmd
= 'reconnect' then
5150 if (NetMode
= NET_SERVER
) then
5153 if (NetMode
= NET_CLIENT
) then
5156 gExit
:= EXIT_SIMPLE
;
5160 //TODO: Use last successful password to reconnect, instead of ''
5161 g_Game_StartClient(NetClientIP
, NetClientPort
, '');
5163 else if (cmd
= 'addbot') or
5164 (cmd
= 'bot_add') then
5166 if Length(P
) > 2 then
5167 g_Bot_Add(TEAM_NONE
, StrToIntDef(P
[1], 2), StrToIntDef(P
[2], 100))
5168 else if Length(P
) > 1 then
5169 g_Bot_Add(TEAM_NONE
, StrToIntDef(P
[1], 2))
5171 g_Bot_Add(TEAM_NONE
, 2);
5173 else if cmd
= 'bot_addlist' then
5175 if Length(P
) > 1 then
5177 if Length(P
) = 2 then
5178 g_Bot_AddList(TEAM_NONE
, P
[1], StrToIntDef(P
[1], -1))
5179 else if Length(P
) = 3 then
5180 g_Bot_AddList(TEAM_NONE
, P
[1], StrToIntDef(P
[1], -1), StrToIntDef(P
[2], 100))
5182 g_Bot_AddList(IfThen(P
[2] = 'red', TEAM_RED
, TEAM_BLUE
), P
[1], StrToIntDef(P
[1], -1));
5185 else if cmd
= 'bot_removeall' then
5187 else if cmd
= 'chat' then
5189 if g_Game_IsNet
then
5191 if Length(P
) > 1 then
5193 for a
:= 1 to High(P
) do
5194 chstr
:= chstr
+ P
[a
] + ' ';
5196 if Length(chstr
) > 200 then SetLength(chstr
, 200);
5198 if Length(chstr
) < 1 then
5200 g_Console_Add('chat <text>');
5204 chstr
:= b_Text_Format(chstr
);
5205 if g_Game_IsClient
then
5206 MC_SEND_Chat(chstr
, NET_CHAT_PLAYER
)
5208 MH_SEND_Chat(gPlayer1Settings
.Name
+ ': ' + chstr
, NET_CHAT_PLAYER
);
5211 g_Console_Add('chat <text>');
5213 g_Console_Add(_lc
[I_MSG_GM_UNAVAIL
]);
5215 else if cmd
= 'teamchat' then
5217 if g_Game_IsNet
and (gGameSettings
.GameMode
in [GM_TDM
, GM_CTF
]) then
5219 if Length(P
) > 1 then
5221 for a
:= 1 to High(P
) do
5222 chstr
:= chstr
+ P
[a
] + ' ';
5224 if Length(chstr
) > 200 then SetLength(chstr
, 200);
5226 if Length(chstr
) < 1 then
5228 g_Console_Add('teamchat <text>');
5232 chstr
:= b_Text_Format(chstr
);
5233 if g_Game_IsClient
then
5234 MC_SEND_Chat(chstr
, NET_CHAT_TEAM
)
5236 MH_SEND_Chat(gPlayer1Settings
.Name
+ ': ' + chstr
, NET_CHAT_TEAM
,
5237 gPlayer1Settings
.Team
);
5240 g_Console_Add('teamchat <text>');
5242 g_Console_Add(_lc
[I_MSG_GM_UNAVAIL
]);
5244 else if cmd
= 'game' then
5246 if gGameSettings
.GameType
<> GT_NONE
then
5248 g_Console_Add(_lc
[I_MSG_GM_UNAVAIL
]);
5251 if Length(P
) = 1 then
5253 g_Console_Add(cmd
+ ' <WAD> [MAP] [# players]');
5256 // game not started yet, load fist map from some wad
5258 s
:= addWadExtension(P
[1]);
5259 found
:= e_FindResource(AllMapDirs
, s
);
5263 P
[1] := ExpandFileName(P
[1]);
5264 // if map not choosed then set first map
5265 if Length(P
) < 3 then
5268 P
[2] := g_Game_GetFirstMap(P
[1]);
5271 s
:= P
[1] + ':\' + UpperCase(P
[2]);
5273 if g_Map_Exist(s
) then
5277 with gGameSettings
do
5279 Options
:= gsGameFlags
;
5280 GameMode
:= g_Game_TextToMode(gsGameMode
);
5281 if gSwitchGameMode
<> GM_NONE
then
5282 GameMode
:= gSwitchGameMode
;
5283 if GameMode
= GM_NONE
then GameMode
:= GM_DM
;
5284 if GameMode
= GM_SINGLE
then GameMode
:= GM_COOP
;
5286 if Length(P
) >= 4 then
5287 b
:= StrToIntDef(P
[3], 1);
5288 g_Game_StartCustom(s
, GameMode
, TimeLimit
,
5289 GoalLimit
, MaxLives
, Options
, b
);
5294 g_Console_Add(Format(_lc
[I_MSG_NO_MAPS
], [P
[1]]))
5296 g_Console_Add(Format(_lc
[I_MSG_NO_MAP_FALLBACK
], [UpperCase(P
[2]), P
[1]]));
5298 g_Console_Add(Format(_lc
[I_MSG_NO_WAD
], [P
[1]]));
5300 else if cmd
= 'host' then
5302 if gGameSettings
.GameType
<> GT_NONE
then
5304 g_Console_Add(_lc
[I_MSG_GM_UNAVAIL
]);
5307 if Length(P
) < 4 then
5309 g_Console_Add(cmd
+ ' <listen IP> <port> <WAD> [MAP] [# players]');
5312 if not StrToIp(P
[1], listen
) then
5314 prt
:= StrToIntDef(P
[2], 25666);
5316 s
:= addWadExtension(P
[3]);
5317 found
:= e_FindResource(AllMapDirs
, s
);
5321 // get first map in wad, if not specified
5322 if Length(P
) < 5 then
5325 P
[4] := g_Game_GetFirstMap(P
[1]);
5327 s
:= P
[3] + ':\' + UpperCase(P
[4]);
5328 if g_Map_Exist(s
) then
5332 with gGameSettings
do
5334 Options
:= gsGameFlags
;
5335 GameMode
:= g_Game_TextToMode(gsGameMode
);
5336 if gSwitchGameMode
<> GM_NONE
then GameMode
:= gSwitchGameMode
;
5337 if GameMode
= GM_NONE
then GameMode
:= GM_DM
;
5338 if GameMode
= GM_SINGLE
then GameMode
:= GM_COOP
;
5340 if Length(P
) >= 6 then
5341 b
:= StrToIntDef(P
[5], 0);
5342 g_Game_StartServer(s
, GameMode
, TimeLimit
, GoalLimit
, MaxLives
, Options
, b
, listen
, prt
)
5348 g_Console_Add(Format(_lc
[I_MSG_NO_MAPS
], [P
[3]]))
5350 g_Console_Add(Format(_lc
[I_MSG_NO_MAP_FALLBACK
], [UpperCase(P
[4]), P
[3]]))
5355 g_Console_Add(Format(_lc
[I_MSG_NO_WAD
], [P
[3]]))
5358 else if cmd
= 'map' then
5360 if Length(P
) = 1 then
5362 if g_Game_IsServer
and (gGameSettings
.GameType
<> GT_SINGLE
) then
5364 g_Console_Add(cmd
+ ' <MAP>');
5365 g_Console_Add(cmd
+ ' <WAD> [MAP]')
5369 g_Console_Add(_lc
[I_MSG_GM_UNAVAIL
])
5374 if g_Game_IsServer
and (gGameSettings
.GameType
<> GT_SINGLE
) then
5376 if Length(P
) < 3 then
5378 // first param is map or wad
5379 s
:= UpperCase(P
[1]);
5380 if g_Map_Exist(gGameSettings
.WAD
+ ':\' + s
) then
5382 gExitByTrigger
:= False;
5385 // already in game, finish current map
5387 gExit
:= EXIT_ENDLEVELCUSTOM
;
5391 // intermission, so change map immediately
5398 found
:= e_FindResource(AllMapDirs
, s
);
5400 g_Console_Add(Format(_lc
[I_MSG_NO_MAP_FALLBACK
], [s
, 'WAD ' + P
[1]]));
5403 // no such map, found wad
5406 P
[1] := ExpandFileName(pw
);
5407 P
[2] := g_Game_GetFirstMap(P
[1]);
5408 s
:= P
[1] + ':\' + P
[2];
5409 if g_Map_Exist(s
) then
5411 gExitByTrigger
:= False;
5414 // already in game, finish current map
5416 gExit
:= EXIT_ENDLEVELCUSTOM
5420 // intermission, so change map immediately
5427 g_Console_Add(Format(_lc
[I_MSG_NO_MAPS
], [P
[1]]))
5429 g_Console_Add(Format(_lc
[I_MSG_NO_MAP
], [P
[2]]))
5434 g_Console_Add(Format(_lc
[I_MSG_NO_WAD
], [P
[1]]))
5440 s
:= addWadExtension(P
[1]);
5441 found
:= e_FindResource(AllMapDirs
, s
);
5445 P
[2] := UpperCase(P
[2]);
5446 s
:= P
[1] + ':\' + P
[2];
5447 if g_Map_Exist(s
) then
5449 gExitByTrigger
:= False;
5453 gExit
:= EXIT_ENDLEVELCUSTOM
5462 g_Console_Add(Format(_lc
[I_MSG_NO_MAP
], [P
[2]]))
5467 g_Console_Add(Format(_lc
[I_MSG_NO_WAD
], [P
[1]]))
5473 g_Console_Add(_lc
[I_MSG_GM_UNAVAIL
])
5477 else if cmd
= 'nextmap' then
5479 if not(gGameOn
or (gState
= STATE_INTERCUSTOM
)) then
5481 g_Console_Add(_lc
[I_MSG_NOT_GAME
])
5486 if Length(P
) = 1 then
5488 if g_Game_IsServer
and (gGameSettings
.GameType
<> GT_SINGLE
) then
5490 g_Console_Add(cmd
+ ' <MAP>');
5491 g_Console_Add(cmd
+ ' <WAD> [MAP]');
5496 g_Console_Add(_lc
[I_MSG_GM_UNAVAIL
]);
5502 if g_Game_IsServer
and (gGameSettings
.GameType
<> GT_SINGLE
) then
5504 if Length(P
) < 3 then
5506 // first param is map or wad
5507 s
:= UpperCase(P
[1]);
5508 if g_Map_Exist(gGameSettings
.WAD
+ ':\' + s
) then
5511 gExitByTrigger
:= False;
5517 // no such map, found wad
5518 pw
:= addWadExtension(P
[1]);
5519 found
:= e_FindResource(MapDirs
, pw
);
5521 found
:= e_FindResource(WadDirs
, pw
);
5523 g_Console_Add(Format(_lc
[I_MSG_NO_MAP_FALLBACK
], [s
, P
[1]]));
5526 // map not specified, select first map
5528 P
[2] := g_Game_GetFirstMap(P
[1]);
5529 s
:= P
[1] + ':\' + P
[2];
5530 if g_Map_Exist(s
) then
5532 gExitByTrigger
:= False;
5539 g_Console_Add(Format(_lc
[I_MSG_NO_MAPS
], [P
[1]]))
5541 g_Console_Add(Format(_lc
[I_MSG_NO_MAP
], [P
[2]]))
5546 g_Console_Add(Format(_lc
[I_MSG_NO_WAD
], [P
[1]]))
5552 // specified two params wad + map
5553 pw
:= addWadExtension(P
[1]);
5554 found
:= e_FindResource(MapDirs
, pw
);
5556 found
:= e_FindResource(MapDirs
, pw
);
5560 P
[2] := UpperCase(P
[2]);
5561 s
:= P
[1] + ':\' + P
[2];
5562 if g_Map_Exist(s
) then
5564 gExitByTrigger
:= False;
5570 g_Console_Add(Format(_lc
[I_MSG_NO_MAP
], [P
[2]]))
5575 g_Console_Add(Format(_lc
[I_MSG_NO_WAD
], [P
[1]]))
5581 g_Console_Add(_lc
[I_MSG_GM_UNAVAIL
])
5586 if gNextMap
= '' then
5587 g_Console_Add(_lc
[I_MSG_NEXTMAP_UNSET
])
5589 g_Console_Add(Format(_lc
[I_MSG_NEXTMAP_SET
], [gNextMap
]))
5593 else if (cmd
= 'endmap') or (cmd
= 'goodbye') then
5597 g_Console_Add(_lc
[I_MSG_NOT_GAME
])
5601 if g_Game_IsServer
and (gGameSettings
.GameType
<> GT_SINGLE
) then
5603 gExitByTrigger
:= False;
5604 // next map not specified, try to find trigger EXIT
5605 if (gNextMap
= '') and (gTriggers
<> nil) then
5607 for a
:= 0 to High(gTriggers
) do
5609 if gTriggers
[a
].TriggerType
= TRIGGER_EXIT
then
5611 gExitByTrigger
:= True;
5612 //gNextMap := gTriggers[a].Data.MapName;
5613 gNextMap
:= gTriggers
[a
].tgcMap
;
5618 if gNextMap
= '' then
5619 gNextMap
:= g_Game_GetNextMap();
5620 if not isWadPath(gNextMap
) then
5621 s
:= gGameSettings
.WAD
+ ':\' + gNextMap
5624 if g_Map_Exist(s
) then
5625 gExit
:= EXIT_ENDLEVELCUSTOM
5627 g_Console_Add(Format(_lc
[I_MSG_NO_MAP
], [gNextMap
]))
5631 g_Console_Add(_lc
[I_MSG_GM_UNAVAIL
])
5635 else if (cmd
= 'event') then
5637 if (Length(P
) <= 1) then
5639 for a
:= 0 to High(gEvents
) do
5640 if gEvents
[a
].Command
= '' then
5641 g_Console_Add(gEvents
[a
].Name
+ ' <none>')
5643 g_Console_Add(gEvents
[a
].Name
+ ' "' + gEvents
[a
].Command
+ '"');
5646 if (Length(P
) = 2) then
5648 for a
:= 0 to High(gEvents
) do
5649 if gEvents
[a
].Name
= P
[1] then
5650 if gEvents
[a
].Command
= '' then
5651 g_Console_Add(gEvents
[a
].Name
+ ' <none>')
5653 g_Console_Add(gEvents
[a
].Name
+ ' "' + gEvents
[a
].Command
+ '"');
5656 for a
:= 0 to High(gEvents
) do
5657 if gEvents
[a
].Name
= P
[1] then
5659 gEvents
[a
].Command
:= '';
5660 for b
:= 2 to High(P
) do
5661 if Pos(' ', P
[b
]) = 0 then
5662 gEvents
[a
].Command
:= gEvents
[a
].Command
+ ' ' + P
[b
]
5664 gEvents
[a
].Command
:= gEvents
[a
].Command
+ ' "' + P
[b
] + '"';
5665 gEvents
[a
].Command
:= Trim(gEvents
[a
].Command
);
5669 else if cmd
= 'suicide' then
5673 if g_Game_IsClient
then
5674 MC_SEND_CheatRequest(NET_CHEAT_SUICIDE
)
5677 if gPlayer1
<> nil then
5678 gPlayer1
.Damage(SUICIDE_DAMAGE
, gPlayer1
.UID
, 0, 0, HIT_SELF
);
5679 if gPlayer2
<> nil then
5680 gPlayer2
.Damage(SUICIDE_DAMAGE
, gPlayer2
.UID
, 0, 0, HIT_SELF
);
5684 else if cmd
= 'screenshot' then
5688 else if cmd
= 'weapon' then
5690 if Length(p
) = 2 then
5692 a
:= WP_FIRST
+ StrToInt(p
[1]) - 1;
5693 if (a
>= WP_FIRST
) and (a
<= WP_LAST
) then
5694 gSelectWeapon
[0, a
] := True
5697 else if (cmd
= 'p1_weapon') or (cmd
= 'p2_weapon') then
5699 if Length(p
) = 2 then
5701 a
:= WP_FIRST
+ StrToInt(p
[1]) - 1;
5702 b
:= ord(cmd
[2]) - ord('1');
5703 if (a
>= WP_FIRST
) and (a
<= WP_LAST
) then
5704 gSelectWeapon
[b
, a
] := True
5707 // Команды Своей игры:
5708 else if gGameSettings
.GameType
in [GT_CUSTOM
, GT_SERVER
, GT_CLIENT
] then
5710 if cmd
= 'bot_addred' then
5712 if Length(P
) > 1 then
5713 g_Bot_Add(TEAM_RED
, StrToIntDef(P
[1], 2))
5715 g_Bot_Add(TEAM_RED
, 2);
5717 else if cmd
= 'bot_addblue' then
5719 if Length(P
) > 1 then
5720 g_Bot_Add(TEAM_BLUE
, StrToIntDef(P
[1], 2))
5722 g_Bot_Add(TEAM_BLUE
, 2);
5724 else if cmd
= 'spectate' then
5730 else if cmd
= 'say' then
5732 if g_Game_IsServer
and g_Game_IsNet
then
5734 if Length(P
) > 1 then
5737 for a
:= 1 to High(P
) do
5738 chstr
:= chstr
+ P
[a
] + ' ';
5740 if Length(chstr
) > 200 then SetLength(chstr
, 200);
5742 if Length(chstr
) < 1 then
5744 g_Console_Add('say <text>');
5748 chstr
:= b_Text_Format(chstr
);
5749 MH_SEND_Chat(chstr
, NET_CHAT_PLAYER
);
5751 else g_Console_Add('say <text>');
5753 g_Console_Add(_lc
[I_MSG_SERVERONLY
]);
5755 else if cmd
= 'tell' then
5757 if g_Game_IsServer
and g_Game_IsNet
then
5759 if (Length(P
) > 2) and (P
[1] <> '') then
5762 for a
:= 2 to High(P
) do
5763 chstr
:= chstr
+ P
[a
] + ' ';
5765 if Length(chstr
) > 200 then SetLength(chstr
, 200);
5767 if Length(chstr
) < 1 then
5769 g_Console_Add('tell <playername> <text>');
5773 pl
:= g_Net_Client_ByName(P
[1]);
5775 MH_SEND_Chat(b_Text_Format(chstr
), NET_CHAT_PLAYER
, pl
^.ID
)
5777 g_Console_Add(Format(_lc
[I_NET_ERR_NAME404
], [P
[1]]));
5779 else g_Console_Add('tell <playername> <text>');
5781 g_Console_Add(_lc
[I_MSG_SERVERONLY
]);
5783 else if cmd
= 'centerprint' then
5785 if (Length(P
) > 2) and (P
[1] <> '') then
5788 for a
:= 2 to High(P
) do
5789 chstr
:= chstr
+ P
[a
] + ' ';
5791 if Length(chstr
) > 200 then SetLength(chstr
, 200);
5793 if Length(chstr
) < 1 then
5795 g_Console_Add('centerprint <timeout> <text>');
5799 a
:= StrToIntDef(P
[1], 100);
5800 chstr
:= b_Text_Format(chstr
);
5801 g_Game_Message(chstr
, a
);
5802 if g_Game_IsNet
and g_Game_IsServer
then
5803 MH_SEND_GameEvent(NET_EV_BIGTEXT
, a
, chstr
);
5805 else g_Console_Add('centerprint <timeout> <text>');
5807 else if (cmd
= 'overtime') and not g_Game_IsClient
then
5809 if (Length(P
) = 1) or (StrToIntDef(P
[1], -1) <= 0) then
5811 // Дополнительное время:
5812 gGameSettings
.TimeLimit
:= (gTime
- gGameStartTime
) div 1000 + Word(StrToIntDef(P
[1], 0));
5814 g_Console_Add(Format(_lc
[I_MSG_TIME_LIMIT
],
5815 [gGameSettings
.TimeLimit
div 3600,
5816 (gGameSettings
.TimeLimit
div 60) mod 60,
5817 gGameSettings
.TimeLimit
mod 60]));
5818 if g_Game_IsNet
then MH_SEND_GameSettings
;
5820 else if (cmd
= 'rcon_password') and g_Game_IsClient
then
5822 if (Length(P
) <= 1) then
5823 g_Console_Add('rcon_password <password>')
5825 MC_SEND_RCONPassword(P
[1]);
5827 else if cmd
= 'rcon' then
5829 if g_Game_IsClient
then
5831 if Length(P
) > 1 then
5834 for a
:= 1 to High(P
) do
5835 chstr
:= chstr
+ P
[a
] + ' ';
5837 if Length(chstr
) > 200 then SetLength(chstr
, 200);
5839 if Length(chstr
) < 1 then
5841 g_Console_Add('rcon <command>');
5845 MC_SEND_RCONCommand(chstr
);
5847 else g_Console_Add('rcon <command>');
5850 else if cmd
= 'ready' then
5852 if g_Game_IsServer
and (gLMSRespawn
= LMS_RESPAWN_WARMUP
) then
5853 gLMSRespawnTime
:= gTime
+ 100;
5855 else if (cmd
= 'callvote') and g_Game_IsNet
then
5857 if Length(P
) > 1 then
5860 for a
:= 1 to High(P
) do begin
5861 if a
> 1 then chstr
:= chstr
+ ' ';
5862 chstr
:= chstr
+ P
[a
];
5865 if Length(chstr
) > 200 then SetLength(chstr
, 200);
5867 if Length(chstr
) < 1 then
5869 g_Console_Add('callvote <command>');
5873 if g_Game_IsClient
then
5874 MC_SEND_Vote(True, chstr
)
5876 g_Game_StartVote(chstr
, gPlayer1Settings
.Name
);
5877 g_Console_Process('vote', True);
5880 g_Console_Add('callvote <command>');
5882 else if (cmd
= 'vote') and g_Game_IsNet
then
5884 if g_Game_IsClient
then
5886 else if gVoteInProgress
then
5888 if (gPlayer1
<> nil) or (gPlayer2
<> nil) then
5889 a
:= Floor((NetClientCount
+1)/2.0) + 1
5891 a
:= Floor(NetClientCount
/2.0) + 1;
5896 g_Console_Add(Format(_lc
[I_MESSAGE_VOTE_REVOKED
], [gPlayer1Settings
.Name
, gVoteCount
, a
]), True);
5897 MH_SEND_VoteEvent(NET_VE_REVOKE
, gPlayer1Settings
.Name
, 'a', gVoteCount
, a
);
5903 g_Console_Add(Format(_lc
[I_MESSAGE_VOTE_VOTE
], [gPlayer1Settings
.Name
, gVoteCount
, a
]), True);
5904 MH_SEND_VoteEvent(NET_VE_VOTE
, gPlayer1Settings
.Name
, 'a', gVoteCount
, a
);
5912 procedure SystemCommands(P
: SSArray
);
5916 cmd
:= LowerCase(P
[0]);
5927 if Length(p
) = 2 then
5929 gMaxFPS
:= StrToIntDef(p
[1], gMaxFPS
);
5931 gFrameTime
:= 1000 div gMaxFPS
5935 e_LogWritefln('r_maxfps %d', [gMaxFPS
]);
5939 if Length(p
) = 2 then
5941 gAskLanguage
:= true;
5942 gLanguage
:= LANGUAGE_ENGLISH
;
5943 case LowerCase(p
[1]) of
5946 gAskLanguage
:= false;
5947 gLanguage
:= LANGUAGE_ENGLISH
;
5951 gAskLanguage
:= false;
5952 gLanguage
:= LANGUAGE_RUSSIAN
;
5956 gAskLanguage
:= true;
5957 gLanguage
:= LANGUAGE_ENGLISH
;
5960 g_Language_Set(gLanguage
);
5964 e_LogWritefln('usage: %s <English|Russian|Ask>', [cmd
]);
5970 procedure g_TakeScreenShot(Filename
: string = '');
5971 var s
: TStream
; t
: TDateTime
; dir
, date
, name
: String;
5973 if e_NoGraphics
then Exit
;
5975 dir
:= e_GetWriteableDir(ScreenshotDirs
);
5977 if Filename
= '' then
5980 DateTimeToString(date
, 'yyyy-mm-dd-hh-nn-ss', t
);
5981 Filename
:= 'screenshot-' + date
;
5984 name
:= e_CatPath(dir
, Filename
+ '.png');
5985 s
:= createDiskFile(name
);
5987 e_MakeScreenshot(s
, gScreenWidth
, gScreenHeight
);
5989 g_Console_Add(Format(_lc
[I_CONSOLE_SCREENSHOT
], [name
]))
5991 g_Console_Add(Format(_lc
[I_CONSOLE_ERROR_WRITE
], [name
]));
5996 g_Console_Add('oh shit, i can''t create screenshot!')
6000 procedure g_Game_InGameMenu(Show
: Boolean);
6002 if (g_ActiveWindow
= nil) and Show
then
6004 if gGameSettings
.GameType
= GT_SINGLE
then
6005 g_GUI_ShowWindow('GameSingleMenu')
6008 if g_Game_IsClient
then
6009 g_GUI_ShowWindow('GameClientMenu')
6011 if g_Game_IsNet
then
6012 g_GUI_ShowWindow('GameServerMenu')
6014 g_GUI_ShowWindow('GameCustomMenu');
6016 g_Sound_PlayEx('MENU_OPEN');
6018 // Пауза при меню только в одиночной игре:
6019 if (not g_Game_IsNet
) then
6023 if (g_ActiveWindow
<> nil) and (not Show
) then
6025 // Пауза при меню только в одиночной игре:
6026 if (not g_Game_IsNet
) then
6027 g_Game_Pause(False);
6031 procedure g_Game_Pause (Enable
: Boolean);
6035 if not gGameOn
then exit
;
6037 if not (gGameSettings
.GameType
in [GT_SINGLE
, GT_CUSTOM
]) then exit
;
6040 gPauseMain
:= Enable
;
6042 if (gPause
<> oldPause
) then g_Game_PauseAllSounds(gPause
);
6045 procedure g_Game_HolmesPause (Enable
: Boolean);
6049 if not gGameOn
then exit
;
6050 if not (gGameSettings
.GameType
in [GT_SINGLE
, GT_CUSTOM
]) then exit
;
6053 gPauseHolmes
:= Enable
;
6055 if (gPause
<> oldPause
) then g_Game_PauseAllSounds(gPause
);
6058 procedure g_Game_PauseAllSounds(Enable
: Boolean);
6063 if gTriggers
<> nil then
6064 for i
:= 0 to High(gTriggers
) do
6065 with gTriggers
[i
] do
6066 if (TriggerType
= TRIGGER_SOUND
) and
6068 Sound
.IsPlaying() then
6070 Sound
.Pause(Enable
);
6074 if gPlayers
<> nil then
6075 for i
:= 0 to High(gPlayers
) do
6076 if gPlayers
[i
] <> nil then
6077 gPlayers
[i
].PauseSounds(Enable
);
6080 if gMusic
<> nil then
6081 gMusic
.Pause(Enable
);
6084 procedure g_Game_StopAllSounds(all
: Boolean);
6088 if gTriggers
<> nil then
6089 for i
:= 0 to High(gTriggers
) do
6090 with gTriggers
[i
] do
6091 if (TriggerType
= TRIGGER_SOUND
) and
6095 if gMusic
<> nil then
6102 procedure g_Game_UpdateTriggerSounds
;
6105 if gTriggers
<> nil then
6106 for i
:= 0 to High(gTriggers
) do
6107 with gTriggers
[i
] do
6108 if (TriggerType
= TRIGGER_SOUND
) and (Sound
<> nil) and tgcLocal
and Sound
.IsPlaying() then
6109 Sound
.SetCoordsRect(X
, Y
, Width
, Height
, tgcVolume
/ 255.0)
6112 function g_Game_IsWatchedPlayer(UID
: Word): Boolean;
6115 if (gPlayer1
<> nil) and (gPlayer1
.UID
= UID
) then
6120 if (gPlayer2
<> nil) and (gPlayer2
.UID
= UID
) then
6125 if gSpectMode
<> SPECT_PLAYERS
then
6127 if gSpectPID1
= UID
then
6132 if gSpectViewTwo
and (gSpectPID2
= UID
) then
6139 function g_Game_IsWatchedTeam(Team
: Byte): Boolean;
6144 if (gPlayer1
<> nil) and (gPlayer1
.Team
= Team
) then
6149 if (gPlayer2
<> nil) and (gPlayer2
.Team
= Team
) then
6154 if gSpectMode
<> SPECT_PLAYERS
then
6156 Pl
:= g_Player_Get(gSpectPID1
);
6157 if (Pl
<> nil) and (Pl
.Team
= Team
) then
6162 if gSpectViewTwo
then
6164 Pl
:= g_Player_Get(gSpectPID2
);
6165 if (Pl
<> nil) and (Pl
.Team
= Team
) then
6173 procedure g_Game_Message(Msg
: string; Time
: Word);
6175 MessageLineLength
:= (gScreenWidth
- 204) div e_CharFont_GetMaxWidth(gMenuFont
);
6176 MessageText
:= b_Text_Wrap(b_Text_Format(Msg
), MessageLineLength
);
6177 MessageTime
:= Time
;
6180 procedure g_Game_ChatSound(Text: String; Taunt
: Boolean = True);
6182 punct
: Array[0..13] of String =
6183 ('.', ',', ':', ';', '!', '?', '(', ')', '''', '"', '/', '\', '*', '^');
6189 function IsPunctuation(S
: String): Boolean;
6194 if Length(S
) <> 1 then
6196 for i
:= Low(punct
) to High(punct
) do
6197 if S
= punct
[i
] then
6203 function FilterPunctuation(S
: String): String;
6207 for i
:= Low(punct
) to High(punct
) do
6208 S
:= StringReplace(S
, punct
[i
], ' ', [rfReplaceAll
]);
6214 if gUseChatSounds
and Taunt
and (gChatSounds
<> nil) and (Pos(': ', Text) > 0) then
6216 // remove player name
6217 Delete(Text, 1, Pos(': ', Text) + 2 - 1);
6218 // for FullWord check
6219 Text := toLowerCase1251(' ' + Text + ' ');
6220 fpText
:= FilterPunctuation(Text);
6222 for i
:= 0 to Length(gChatSounds
) - 1 do
6225 for j
:= 0 to Length(gChatSounds
[i
].Tags
) - 1 do
6227 if gChatSounds
[i
].FullWord
and (not IsPunctuation(gChatSounds
[i
].Tags
[j
])) then
6228 ok
:= Pos(' ' + gChatSounds
[i
].Tags
[j
] + ' ', fpText
) > 0
6230 ok
:= Pos(gChatSounds
[i
].Tags
[j
], Text) > 0;
6236 gChatSounds
[i
].Sound
.Play();
6242 g_Sound_PlayEx('SOUND_GAME_RADIO');
6245 procedure g_Game_Announce_GoodShot(SpawnerUID
: Word);
6254 if not g_Game_IsWatchedPlayer(SpawnerUID
) then
6258 if goodsnd
[a
].IsPlaying() then
6261 goodsnd
[Random(4)].Play();
6264 procedure g_Game_Announce_KillCombo(Param
: Integer);
6271 UID
:= Param
and $FFFF;
6276 Pl
:= g_Player_Get(UID
);
6285 g_Console_Add(Format(_lc
[I_PLAYER_KILL_2X
], [Name
]), True);
6289 g_Console_Add(Format(_lc
[I_PLAYER_KILL_3X
], [Name
]), True);
6293 g_Console_Add(Format(_lc
[I_PLAYER_KILL_4X
], [Name
]), True);
6297 g_Console_Add(Format(_lc
[I_PLAYER_KILL_MX
], [Name
]), True);
6305 if not g_Game_IsWatchedPlayer(UID
) then
6308 if (not g_Game_IsWatchedPlayer(UID
)) and (c
< 4) then
6312 if killsnd
[n
].IsPlaying() then
6317 procedure g_Game_Announce_BodyKill(SpawnerUID
: Word);
6325 if not g_Game_IsWatchedPlayer(SpawnerUID
) then
6329 if hahasnd
[a
].IsPlaying() then
6332 hahasnd
[Random(3)].Play();
6335 procedure g_Game_StartVote(Command
, Initiator
: string);
6339 if not gVotesEnabled
then Exit
;
6340 if gGameSettings
.GameType
<> GT_SERVER
then Exit
;
6341 if gVoteInProgress
or gVotePassed
then
6343 g_Console_Add(Format(_lc
[I_MESSAGE_VOTE_INPROGRESS
], [gVoteCommand
]), True);
6344 MH_SEND_VoteEvent(NET_VE_INPROGRESS
, gVoteCommand
);
6347 gVoteInProgress
:= True;
6348 gVotePassed
:= False;
6349 gVoteTimer
:= gTime
+ gVoteTimeout
* 1000;
6352 gVoteCommand
:= Command
;
6354 if (gPlayer1
<> nil) or (gPlayer2
<> nil) then
6355 Need
:= Floor((NetClientCount
+1)/2.0)+1
6357 Need
:= Floor(NetClientCount
/2.0)+1;
6358 g_Console_Add(Format(_lc
[I_MESSAGE_VOTE_STARTED
], [Initiator
, Command
, Need
]), True);
6359 MH_SEND_VoteEvent(NET_VE_STARTED
, Initiator
, Command
, Need
);
6362 procedure g_Game_CheckVote
;
6366 if gGameSettings
.GameType
<> GT_SERVER
then Exit
;
6367 if not gVoteInProgress
then Exit
;
6369 if (gTime
>= gVoteTimer
) then
6371 if (gPlayer1
<> nil) or (gPlayer2
<> nil) then
6372 Need
:= Floor((NetClientCount
+1)/2.0) + 1
6374 Need
:= Floor(NetClientCount
/2.0) + 1;
6375 if gVoteCount
>= Need
then
6377 g_Console_Add(Format(_lc
[I_MESSAGE_VOTE_PASSED
], [gVoteCommand
]), True);
6378 MH_SEND_VoteEvent(NET_VE_PASSED
, gVoteCommand
);
6379 gVotePassed
:= True;
6380 gVoteCmdTimer
:= gTime
+ 5000;
6384 g_Console_Add(_lc
[I_MESSAGE_VOTE_FAILED
], True);
6385 MH_SEND_VoteEvent(NET_VE_FAILED
);
6387 if NetClients
<> nil then
6388 for I
:= Low(NetClients
) to High(NetClients
) do
6389 if NetClients
[i
].Used
then
6390 NetClients
[i
].Voted
:= False;
6391 gVoteInProgress
:= False;
6397 if (gPlayer1
<> nil) or (gPlayer2
<> nil) then
6398 Need
:= Floor((NetClientCount
+1)/2.0) + 1
6400 Need
:= Floor(NetClientCount
/2.0) + 1;
6401 if gVoteCount
>= Need
then
6403 g_Console_Add(Format(_lc
[I_MESSAGE_VOTE_PASSED
], [gVoteCommand
]), True);
6404 MH_SEND_VoteEvent(NET_VE_PASSED
, gVoteCommand
);
6405 gVoteInProgress
:= False;
6406 gVotePassed
:= True;
6407 gVoteCmdTimer
:= gTime
+ 5000;
6410 if NetClients
<> nil then
6411 for I
:= Low(NetClients
) to High(NetClients
) do
6412 if NetClients
[i
].Used
then
6413 NetClients
[i
].Voted
:= False;
6418 procedure g_Game_LoadMapList(FileName
: string);
6426 if not FileExists(FileName
) then Exit
;
6428 AssignFile(ListFile
, FileName
);
6430 while not EOF(ListFile
) do
6432 ReadLn(ListFile
, s
);
6435 if s
= '' then Continue
;
6437 SetLength(MapList
, Length(MapList
)+1);
6438 MapList
[High(MapList
)] := s
;
6440 CloseFile(ListFile
);
6443 procedure g_Game_SetDebugMode();
6446 // Читы (даже в своей игре):
6450 procedure g_Game_SetLoadingText(Text: String; Max
: Integer; reWrite
: Boolean);
6454 if Length(LoadingStat
.Msgs
) = 0 then
6460 begin // Переходим на следующую строку или скроллируем:
6461 if NextMsg
= Length(Msgs
) then
6463 for i
:= 0 to High(Msgs
)-1 do
6464 Msgs
[i
] := Msgs
[i
+1];
6472 Msgs
[NextMsg
-1] := Text;
6476 PBarWasHere
:= false;
6479 g_ActiveWindow
:= nil;
6481 ProcessLoading(true);
6484 procedure g_Game_StepLoading(Value
: Integer = -1);
6495 if (ShowCount
> LOADING_SHOW_STEP
) or (Value
> -1) then
6503 procedure g_Game_ClearLoading();
6512 len
:= ((gScreenHeight
div 3)*2 - 50) div LOADING_INTERLINE
;
6513 if len
< 1 then len
:= 1;
6514 SetLength(Msgs
, len
);
6515 for len
:= Low(Msgs
) to High(Msgs
) do
6518 PBarWasHere
:= false;
6522 procedure Parse_Params(var pars
: TParamStrValues
);
6529 while i
<= ParamCount
do
6532 if (s
[1] = '-') and (Length(s
) > 1) then
6534 if (s
[2] = '-') and (Length(s
) > 2) then
6535 begin // Одиночный параметр
6536 SetLength(pars
, Length(pars
) + 1);
6537 with pars
[High(pars
)] do
6539 Name
:= LowerCase(s
);
6544 if (i
< ParamCount
) then
6545 begin // Параметр со значением
6547 SetLength(pars
, Length(pars
) + 1);
6548 with pars
[High(pars
)] do
6550 Name
:= LowerCase(s
);
6551 Value
:= LowerCase(ParamStr(i
));
6560 function Find_Param_Value(var pars
: TParamStrValues
; aName
: String): String;
6565 for i
:= 0 to High(pars
) do
6566 if pars
[i
].Name
= aName
then
6568 Result
:= pars
[i
].Value
;
6573 procedure g_Game_Process_Params();
6575 pars
: TParamStrValues
;
6578 LimT
, LimS
: Integer;
6589 s
:= Find_Param_Value(pars
, '--debug');
6592 g_Game_SetDebugMode();
6593 s
:= Find_Param_Value(pars
, '--netdump');
6598 // Connect when game loads
6599 ip
:= Find_Param_Value(pars
, '-connect');
6603 s
:= Find_Param_Value(pars
, '-port');
6604 if (s
= '') or not TryStrToInt(s
, Port
) then
6607 s
:= Find_Param_Value(pars
, '-pw');
6609 g_Game_StartClient(ip
, Port
, s
);
6613 s
:= LowerCase(Find_Param_Value(pars
, '-dbg-mainwad'));
6616 gDefaultMegawadStart
:= s
;
6619 if (Find_Param_Value(pars
, '--dbg-mainwad-restore') <> '') or
6620 (Find_Param_Value(pars
, '--dbg-mainwad-default') <> '') then
6622 gDefaultMegawadStart
:= DF_Default_Megawad_Start
;
6625 // Start map when game loads:
6626 map
:= LowerCase(Find_Param_Value(pars
, '-map'));
6627 if isWadPath(map
) then
6630 s
:= Find_Param_Value(pars
, '-gm');
6631 GMode
:= g_Game_TextToMode(s
);
6632 if GMode
= GM_NONE
then GMode
:= GM_DM
;
6633 if GMode
= GM_SINGLE
then GMode
:= GM_COOP
;
6636 s
:= Find_Param_Value(pars
, '-limt');
6637 if (s
= '') or (not TryStrToInt(s
, LimT
)) then
6643 s
:= Find_Param_Value(pars
, '-lims');
6644 if (s
= '') or (not TryStrToInt(s
, LimS
)) then
6650 s
:= Find_Param_Value(pars
, '-lives');
6651 if (s
= '') or (not TryStrToInt(s
, Lives
)) then
6657 s
:= Find_Param_Value(pars
, '-opt');
6661 Opt
:= StrToIntDef(s
, 0);
6664 s
:= Find_Param_Value(pars
, '--close');
6668 // Override map to test:
6669 s
:= LowerCase(Find_Param_Value(pars
, '-testmap'));
6672 if e_IsValidResourceName(s
) then
6673 e_FindResource(AllMapDirs
, s
);
6674 gTestMap
:= ExpandFileName(s
);
6677 // Delete test map after play:
6678 s
:= Find_Param_Value(pars
, '--testdelete');
6681 //gMapToDelete := MapsDir + map;
6682 e_WriteLog('"--testdelete" is deprecated, use --tempdelete.', TMsgType
.Fatal
);
6686 // Delete temporary WAD after play:
6687 s
:= Find_Param_Value(pars
, '--tempdelete');
6688 if (s
<> '') and (gTestMap
<> '') then
6690 gMapToDelete
:= gTestMap
;
6691 gTempDelete
:= True;
6694 // Number of players:
6695 s
:= Find_Param_Value(pars
, '-pl');
6697 n
:= DEFAULT_PLAYERS
6699 n
:= StrToIntDef(s
, DEFAULT_PLAYERS
);
6702 s
:= Find_Param_Value(pars
, '-port');
6703 if (s
= '') or not TryStrToInt(s
, Port
) then
6704 g_Game_StartCustom(map
, GMode
, LimT
, LimS
, Lives
, Opt
, n
)
6706 g_Game_StartServer(map
, GMode
, LimT
, LimS
, Lives
, Opt
, n
, 0, Port
);
6709 // Execute script when game loads:
6710 s
:= Find_Param_Value(pars
, '-exec');
6713 // if not isWadPath(s) then
6714 // s := GameDir + '/' + s;
6719 if IOResult
<> 0 then
6721 e_WriteLog(Format(_lc
[I_SIMPLE_ERROR
], ['Failed to read file: ' + s
]), TMsgType
.Warning
);
6722 g_Console_Add(Format(_lc
[I_CONSOLE_ERROR_READ
], [s
]));
6726 e_WriteLog('Executing script: ' + s
, TMsgType
.Notify
);
6727 g_Console_Add(Format(_lc
[I_CONSOLE_EXEC
], [s
]));
6732 if IOResult
<> 0 then
6734 e_WriteLog(Format(_lc
[I_SIMPLE_ERROR
], ['Failed to read file: ' + s
]), TMsgType
.Warning
);
6735 g_Console_Add(Format(_lc
[I_CONSOLE_ERROR_READ
], [s
]));
6739 if Pos('#', s
) <> 1 then // script comment
6740 g_Console_Process(s
, True);
6751 conRegVar('pf_draw_frame', @g_profile_frame_draw
, 'draw frame rendering profiles', 'render profiles');
6752 //conRegVar('pf_update_frame', @g_profile_frame_update, 'draw frame updating profiles', 'update profiles');
6753 conRegVar('pf_coldet', @g_profile_collision
, 'draw collision detection profiles', 'coldet profiles');
6754 conRegVar('pf_los', @g_profile_los
, 'draw monster LOS profiles', 'monster LOS profiles');
6756 conRegVar('r_sq_draw', @gdbg_map_use_accel_render
, 'accelerated spatial queries in rendering', 'accelerated rendering');
6757 conRegVar('cd_sq_enabled', @gdbg_map_use_accel_coldet
, 'accelerated spatial queries in map coldet', 'accelerated map coldet');
6758 conRegVar('mon_sq_enabled', @gmon_debug_use_sqaccel
, 'accelerated spatial queries for monsters', 'accelerated monster coldet');
6759 conRegVar('wtrace_sq_enabled', @gwep_debug_fast_trace
, 'accelerated spatial queries for weapon hitscan trace', 'accelerated weapon hitscan');
6761 conRegVar('pr_enabled', @gpart_dbg_enabled
, 'enable/disable particles', 'particles');
6762 conRegVar('pr_phys_enabled', @gpart_dbg_phys_enabled
, 'enable/disable particle physics', 'particle physics');
6764 conRegVar('los_enabled', @gmon_dbg_los_enabled
, 'enable/disable monster LOS calculations', 'monster LOS', true);
6765 conRegVar('mon_think', @gmon_debug_think
, 'enable/disable monster thinking', 'monster thinking', true);
6767 {$IFDEF ENABLE_HOLMES}
6768 conRegVar('dbg_holmes', @g_holmes_enabled
, 'enable/disable Holmes', 'Holmes', true);
6771 conRegVar('dbg_ignore_level_bounds', @g_dbg_ignore_bounds
, 'ignore level bounds', '', false);
6773 conRegVar('light_enabled', @gwin_k8_enable_light_experiments
, 'enable/disable dynamic lighting', 'lighting');
6774 conRegVar('light_player_halo', @g_playerLight
, 'enable/disable player halo', 'player light halo');
6776 conRegVar('r_smallmap_align_h', @r_smallmap_h
, 'halign: 0: left; 1: center; 2: right', 'horizontal aligning of small maps');
6777 conRegVar('r_smallmap_align_v', @r_smallmap_v
, 'valign: 0: top; 1: center; 2: bottom', 'vertial aligning of small maps');
6779 conRegVar('r_showfps', @gShowFPS
, 'draw fps counter', 'draw fps counter');
6780 conRegVar('r_showtime', @gShowTime
, 'show game time', 'show game time');
6781 conRegVar('r_showping', @gShowPing
, 'show ping', 'show ping');
6782 conRegVar('r_showscore', @gShowGoals
, 'show score', 'show score');
6783 conRegVar('r_showkillmsg', @gShowKillMsg
, 'show kill log', 'show kill log');
6784 conRegVar('r_showlives', @gShowLives
, 'show lives', 'show lives');
6785 conRegVar('r_showspect', @gSpectHUD
, 'show spectator hud', 'show spectator hud');
6786 conRegVar('r_showstat', @gShowStat
, 'show stats', 'show stats');
6787 conRegVar('r_showpids', @gShowPIDs
, 'show PIDs', 'show PIDs');