DEADSOFTWARE

d1e15d1f55ec4cd84a08288df971a121e09a0dcc
[d2df-sdl.git] / src / game / g_game.pas
1 (* Copyright (C) Doom 2D: Forever Developers
2 *
3 * This program is free software: you can redistribute it and/or modify
4 * it under the terms of the GNU General Public License as published by
5 * the Free Software Foundation, version 3 of the License ONLY.
6 *
7 * This program is distributed in the hope that it will be useful,
8 * but WITHOUT ANY WARRANTY; without even the implied warranty of
9 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
10 * GNU General Public License for more details.
11 *
12 * You should have received a copy of the GNU General Public License
13 * along with this program. If not, see <http://www.gnu.org/licenses/>.
14 *)
15 {$INCLUDE ../shared/a_modes.inc}
16 unit g_game;
18 interface
20 uses
21 {$IFDEF ENABLE_MENU}
22 g_gui,
23 {$ENDIF}
24 SysUtils, Classes, MAPDEF,
25 g_base, g_basic, g_player, g_res_downloader,
26 g_sound, utils, md5, mempool, xprofiler,
27 g_weapons
28 ;
30 type
31 TGameSettings = record
32 GameType: Byte;
33 GameMode: Byte;
34 TimeLimit: Word;
35 ScoreLimit: Word;
36 WarmupTime: Word;
37 SpawnInvul: Word;
38 ItemRespawnTime: Word;
39 MaxLives: Byte;
40 Options: LongWord;
41 WAD: String;
42 end;
44 TGameEvent = record
45 Name: String;
46 Command: String;
47 end;
49 TDelayedEvent = record
50 Pending: Boolean;
51 Time: LongWord;
52 DEType: Byte;
53 DENum: Integer;
54 DEStr: String;
55 end;
57 TChatSound = record
58 Sound: TPlayableSound;
59 Tags: Array of String;
60 FullWord: Boolean;
61 end;
63 TPlayerSettings = record
64 Name: String;
65 Model: String;
66 Color: TRGB;
67 Team: Byte;
68 // ones below are sent only to the server
69 WeaponSwitch: Byte;
70 WeaponPreferences: Array[WP_FIRST..WP_LAST+1] of Byte;
71 SwitchToEmpty: Byte;
72 SkipFist: Byte;
73 end;
75 TMegaWADInfo = record
76 Name: String;
77 Description: String;
78 Author: String;
79 Pic: String;
80 end;
82 THearPoint = record
83 Active: Boolean;
84 Coords: TDFPoint;
85 end;
87 function g_Game_IsNet(): Boolean;
88 function g_Game_IsServer(): Boolean;
89 function g_Game_IsClient(): Boolean;
90 procedure g_Game_Init();
91 procedure g_Game_Free (freeTextures: Boolean=true);
92 procedure g_Game_LoadData();
93 procedure g_Game_FreeData();
94 procedure g_Game_Update();
95 procedure g_Game_PreUpdate();
96 procedure g_Game_Quit();
97 function g_Game_ModeToText(Mode: Byte): string;
98 function g_Game_TextToMode(Mode: string): Byte;
99 procedure g_Game_ExecuteEvent(Name: String);
100 function g_Game_DelayEvent(DEType: Byte; Time: LongWord; Num: Integer = 0; Str: String = ''): Integer;
101 procedure g_Game_AddPlayer(Team: Byte = TEAM_NONE);
102 procedure g_Game_RemovePlayer();
103 procedure g_Game_Spectate();
104 procedure g_Game_SpectateCenterView();
105 procedure g_Game_StartSingle(Map: String; TwoPlayers: Boolean; nPlayers: Byte);
106 procedure g_Game_StartCustom(Map: String; GameMode: Byte; TimeLimit, ScoreLimit: Word; MaxLives: Byte; Options: LongWord; nPlayers: Byte);
107 procedure g_Game_StartServer(Map: String; GameMode: Byte; TimeLimit, ScoreLimit: Word; MaxLives: Byte; Options: LongWord; nPlayers: Byte; IPAddr: LongWord; Port: Word);
108 procedure g_Game_StartClient(Addr: String; Port: Word; PW: String);
109 procedure g_Game_Restart();
110 procedure g_Game_RestartLevel();
111 procedure g_Game_RestartRound(NoMapRestart: Boolean = False);
112 function g_Game_ClientWAD (NewWAD: String; const WHash: TMD5Digest): AnsiString;
113 function g_Game_StartMap(asMegawad: Boolean; Map: String; Force: Boolean = False; const oldMapPath: AnsiString=''): Boolean;
114 procedure g_Game_ChangeMap(const MapPath: String);
115 procedure g_Game_ExitLevel(const Map: AnsiString);
116 function g_Game_GetFirstMap(WAD: String): String;
117 function g_Game_GetNextMap(): String;
118 procedure g_Game_NextLevel();
119 procedure g_Game_Pause(Enable: Boolean);
120 procedure g_Game_HolmesPause(Enable: Boolean);
121 function g_Game_IsWatchedPlayer(UID: Word): Boolean;
122 function g_Game_IsWatchedTeam(Team: Byte): Boolean;
123 procedure g_Game_Message(Msg: String; Time: Word);
124 procedure g_Game_LoadMapList(FileName: String);
125 procedure g_Game_PauseAllSounds(Enable: Boolean);
126 procedure g_Game_StopAllSounds(all: Boolean);
127 procedure g_Game_UpdateTriggerSounds();
128 function g_Game_GetMegaWADInfo(WAD: String): TMegaWADInfo;
129 procedure g_Game_ChatSound(Text: String; Taunt: Boolean = True);
130 procedure g_Game_Announce_GoodShot(SpawnerUID: Word);
131 procedure g_Game_Announce_KillCombo(Param: Integer);
132 procedure g_Game_Announce_BodyKill(SpawnerUID: Word);
133 procedure g_Game_StartVote(Command, Initiator: string);
134 procedure g_Game_CheckVote;
135 {$IFDEF ENABLE_RENDER}
136 procedure g_TakeScreenShot(Filename: string = '');
137 {$ENDIF}
138 procedure g_FatalError(Text: String);
139 procedure g_SimpleError(Text: String);
140 function g_Game_IsTestMap(): Boolean;
141 procedure g_Game_DeleteTestMap();
142 procedure GameCVars(P: SSArray);
143 procedure PlayerSettingsCVars(P: SSArray);
144 procedure SystemCommands(P: SSArray);
145 procedure GameCommands(P: SSArray);
146 procedure GameCheats(P: SSArray);
147 procedure DebugCommands(P: SSArray);
148 procedure g_Game_Process_Params;
149 procedure g_Game_SetLoadingText(Text: String; Max: Integer; reWrite: Boolean);
150 procedure g_Game_StepLoading(Value: Integer = -1);
151 procedure g_Game_ClearLoading();
152 procedure g_Game_SetDebugMode();
154 function IsActivePlayer(p: TPlayer): Boolean;
155 function GetActivePlayerID_Next(Skip: Integer = -1): Integer;
156 procedure SortGameStat(var stat: TPlayerStatArray);
159 {$IFDEF ENABLE_MENU}
160 procedure g_Game_InGameMenu(Show: Boolean);
161 {$ENDIF}
162 {$IFDEF ENABLE_SYSTEM}
163 procedure CharPress (C: AnsiChar);
164 {$ENDIF}
166 procedure KeyPress (K: Word);
168 { procedure SetWinPause(Enable: Boolean); }
170 const
171 GAME_TICK = 28;
173 LOADING_SHOW_STEP = 100;
174 LOADING_INTERLINE = 20;
176 GT_NONE = 0;
177 GT_SINGLE = 1;
178 GT_CUSTOM = 2;
179 GT_SERVER = 3;
180 GT_CLIENT = 4;
182 GM_NONE = 0;
183 GM_DM = 1;
184 GM_TDM = 2;
185 GM_CTF = 3;
186 GM_COOP = 4;
187 GM_SINGLE = 5;
189 EXIT_QUIT = 1;
190 EXIT_SIMPLE = 2;
191 EXIT_RESTART = 3;
192 EXIT_ENDLEVELSINGLE = 4;
193 EXIT_ENDLEVELCUSTOM = 5;
195 GAME_OPTION_RESERVED = 1;
196 GAME_OPTION_TEAMDAMAGE = 2;
197 GAME_OPTION_ALLOWEXIT = 4;
198 GAME_OPTION_WEAPONSTAY = 8;
199 GAME_OPTION_MONSTERS = 16;
200 GAME_OPTION_BOTVSPLAYER = 32;
201 GAME_OPTION_BOTVSMONSTER = 64;
202 GAME_OPTION_DMKEYS = 128;
203 GAME_OPTION_TEAMHITTRACE = 256;
204 GAME_OPTION_TEAMHITPROJECTILE = 512;
205 GAME_OPTION_TEAMABSORBDAMAGE = 1024;
206 GAME_OPTION_ALLOWDROPFLAG = 2048;
207 GAME_OPTION_THROWFLAG = 4096;
209 STATE_NONE = 0;
210 STATE_MENU = 1;
211 STATE_FOLD = 2;
212 STATE_INTERCUSTOM = 3;
213 STATE_INTERSINGLE = 4;
214 STATE_INTERTEXT = 5;
215 STATE_INTERPIC = 6;
216 STATE_ENDPIC = 7;
217 STATE_SLIST = 8;
219 LMS_RESPAWN_NONE = 0;
220 LMS_RESPAWN_WARMUP = 1;
221 LMS_RESPAWN_FINAL = 2;
223 SPECT_NONE = 0;
224 SPECT_STATS = 1;
225 SPECT_MAPVIEW = 2;
226 SPECT_PLAYERS = 3;
228 DE_GLOBEVENT = 0;
229 DE_BFGHIT = 1;
230 DE_KILLCOMBO = 2;
231 DE_BODYKILL = 3;
233 ANNOUNCE_NONE = 0;
234 ANNOUNCE_ME = 1;
235 ANNOUNCE_MEPLUS = 2;
236 ANNOUNCE_ALL = 3;
238 CONFIG_FILENAME = 'Doom2DF.cfg';
240 TEST_MAP_NAME = '$$$_TEST_$$$';
242 STD_PLAYER_MODEL = 'Doomer';
244 {$IFDEF HEADLESS}
245 DEFAULT_PLAYERS = 0;
246 {$ELSE}
247 DEFAULT_PLAYERS = 1;
248 {$ENDIF}
250 STATFILE_VERSION = $03;
252 var
253 gGameSettings: TGameSettings;
254 gPlayer1Settings: TPlayerSettings;
255 gPlayer2Settings: TPlayerSettings;
256 gGameOn: Boolean;
257 gPlayerScreenSize: TDFPoint;
258 gPlayer1ScreenCoord: TDFPoint;
259 gPlayer2ScreenCoord: TDFPoint;
260 gPlayer1: TPlayer = nil;
261 gPlayer2: TPlayer = nil;
262 gPlayerDrawn: TPlayer = nil;
263 gTime: LongWord;
264 gLerpFactor: Single = 1.0;
265 gSwitchGameMode: Byte = GM_DM;
266 gHearPoint1, gHearPoint2: THearPoint;
267 gSoundEffectsDF: Boolean = False;
268 gSoundTriggerTime: Word = 0;
269 gAnnouncer: Integer = ANNOUNCE_NONE;
270 goodsnd: array[0..3] of TPlayableSound;
271 killsnd: array[0..3] of TPlayableSound;
272 hahasnd: array[0..2] of TPlayableSound;
273 sound_get_flag: array[0..1] of TPlayableSound;
274 sound_lost_flag: array[0..1] of TPlayableSound;
275 sound_ret_flag: array[0..1] of TPlayableSound;
276 sound_cap_flag: array[0..1] of TPlayableSound;
277 gBodyKillEvent: Integer = -1;
278 gDefInterTime: ShortInt = -1;
279 gInterEndTime: LongWord = 0;
280 gInterTime: LongWord = 0;
281 gServInterTime: Byte = 0;
282 gGameStartTime: LongWord = 0;
283 gTotalMonsters: Integer = 0;
284 gPauseMain: Boolean = false;
285 gPauseHolmes: Boolean = false;
286 gShowTime: Boolean = False;
287 gShowFPS: Boolean = False;
288 gShowScore: Boolean = True;
289 gShowStat: Boolean = True;
290 gShowPIDs: Boolean = False;
291 gShowKillMsg: Boolean = True;
292 gShowLives: Boolean = True;
293 gShowPing: Boolean = False;
294 gShowMap: Boolean = False;
295 gExit: Byte = 0;
296 gState: Byte = STATE_NONE;
297 sX, sY: Integer;
298 sWidth, sHeight: Word;
299 gSpectMode: Byte = SPECT_NONE;
300 gSpectHUD: Boolean = True;
301 gSpectKeyPress: Boolean = False;
302 gSpectX: Integer = 0;
303 gSpectY: Integer = 0;
304 gSpectStep: Byte = 8;
305 gSpectViewTwo: Boolean = False;
306 gSpectPID1: Integer = -1;
307 gSpectPID2: Integer = -1;
308 gSpectAuto: Boolean = False;
309 gSpectAutoNext: LongWord;
310 gSpectAutoStepX: Integer;
311 gSpectAutoStepY: Integer;
312 gMusic: TMusic = nil;
313 gLoadGameMode: Boolean;
314 gCheats: Boolean = False;
315 gMapOnce: Boolean = False;
316 gMapToDelete: String;
317 gTempDelete: Boolean = False;
318 gLastMap: Boolean = False;
319 gScreenWidth: Word;
320 gScreenHeight: Word;
321 gResolutionChange: Boolean = False;
322 gRC_Width, gRC_Height: Integer;
323 gRC_FullScreen, gRC_Maximized: Boolean;
324 gLanguageChange: Boolean = False;
325 gDebugMode: Boolean = False;
326 g_debug_Sounds: Boolean = False;
327 g_debug_Frames: Boolean = False;
328 g_debug_WinMsgs: Boolean = False;
329 g_debug_MonsterOff: Boolean = False;
330 g_debug_BotAIOff: Byte = 0;
331 g_debug_HealthBar: Boolean = False;
332 g_Debug_Player: Boolean = False;
333 gCoopMonstersKilled: Word = 0;
334 gCoopSecretsFound: Word = 0;
335 gCoopTotalMonstersKilled: Word = 0;
336 gCoopTotalSecretsFound: Word = 0;
337 gCoopTotalMonsters: Word = 0;
338 gCoopTotalSecrets: Word = 0;
339 gStatsOff: Boolean = False;
340 gStatsPressed: Boolean = False;
341 gExitByTrigger: Boolean = False;
342 gNextMap: String = '';
343 gLMSRespawn: Byte = LMS_RESPAWN_NONE;
344 gLMSRespawnTime: Cardinal = 0;
345 gLMSSoftSpawn: Boolean = False;
346 gMissionFailed: Boolean = False;
347 gVoteInProgress: Boolean = False;
348 gVotePassed: Boolean = False;
349 gVoteCommand: string = '';
350 gVoteTimer: Cardinal = 0;
351 gVoteCmdTimer: Cardinal = 0;
352 gVoteCount: Integer = 0;
353 gVoteTimeout: Cardinal = 30;
354 gVoted: Boolean = False;
355 gVotesEnabled: Boolean = True;
356 gEvents: Array of TGameEvent;
357 gDelayedEvents: Array of TDelayedEvent;
358 gUseChatSounds: Boolean = True;
359 gChatSounds: Array of TChatSound;
360 gWeaponAction: Array [0..1, WP_FACT..WP_LACT] of Boolean; // [player, weapon_action]
361 gSelectWeapon: Array [0..1, WP_FIRST..WP_LAST] of Boolean; // [player, weapon]
362 gInterReadyCount: Integer = 0;
363 gMaxBots: Integer = 127;
365 g_dbg_ignore_bounds: Boolean = false;
366 r_smallmap_h: Integer = 0; // 0: left; 1: center; 2: right
367 r_smallmap_v: Integer = 2; // 0: top; 1: center; 2: bottom
369 // move button values:
370 // bits 0-1: l/r state:
371 // 0: neither left, nor right pressed
372 // 1: left pressed
373 // 2: right pressed
374 // bits 4-5: l/r state when strafe was pressed
375 P1MoveButton: Byte = 0;
376 P2MoveButton: Byte = 0;
378 g_profile_frame_update: Boolean = false;
379 g_profile_frame_draw: Boolean = false;
380 g_profile_collision: Boolean = false;
381 g_profile_los: Boolean = false;
382 g_profile_history_size: Integer = 1000;
384 g_rlayer_back: Boolean = true;
385 g_rlayer_step: Boolean = true;
386 g_rlayer_wall: Boolean = true;
387 g_rlayer_door: Boolean = true;
388 g_rlayer_acid1: Boolean = true;
389 g_rlayer_acid2: Boolean = true;
390 g_rlayer_water: Boolean = true;
391 g_rlayer_fore: Boolean = true;
393 wNeedTimeReset: Boolean = false;
395 procedure g_ResetDynlights ();
396 procedure g_AddDynLight (x, y, radius: Integer; r, g, b, a: Single);
397 procedure g_DynLightExplosion (x, y, radius: Integer; r, g, b: Single);
399 function conIsCheatsEnabled (): Boolean; inline;
400 function gPause (): Boolean; inline;
402 type (* private state *)
403 TEndCustomGameStat = record
404 PlayerStat: TPlayerStatArray;
405 TeamStat: TTeamStat;
406 GameTime: LongWord;
407 GameMode: Byte;
408 Map, MapName: String;
409 end;
411 TEndSingleGameStat = record
412 PlayerStat: Array [0..1] of record
413 Kills: Integer;
414 Secrets: Integer;
415 end;
416 GameTime: LongWord;
417 TwoPlayers: Boolean;
418 TotalSecrets: Integer;
419 end;
421 TLoadingStat = record
422 CurValue: Integer;
423 MaxValue: Integer;
424 ShowCount: Integer;
425 Msgs: Array of String;
426 NextMsg: Word;
427 PBarWasHere: Boolean; // did we draw a progress bar for this message?
428 end;
430 TDynLight = record
431 x, y, radius: Integer;
432 r, g, b, a: Single;
433 exploCount: Integer;
434 exploRadius: Integer;
435 end;
437 var (* private state *)
438 CustomStat: TEndCustomGameStat;
439 StatShotDone: Boolean;
440 StatFilename: string = ''; // used by stat screenshot to save with the same name as the csv
441 SingleStat: TEndSingleGameStat;
442 LoadingStat: TLoadingStat;
443 MessageText: String;
444 IsDrawStat: Boolean;
445 EndingGameCounter: Byte;
446 UPS: Word;
447 g_playerLight: Boolean;
448 g_dynLights: array of TDynLight = nil;
449 g_dynLightCount: Integer = 0;
450 EndPicPath: AnsiString; // full path, used by render
452 implementation
454 uses
455 {$IFDEF ENABLE_HOLMES}
456 g_holmes,
457 {$ENDIF}
458 {$IFDEF ENABLE_MENU}
459 g_menu,
460 {$ENDIF}
461 {$IFDEF ENABLE_GFX}
462 g_gfx,
463 {$ENDIF}
464 {$IFDEF ENABLE_GIBS}
465 g_gibs,
466 {$ENDIF}
467 {$IFDEF ENABLE_SHELLS}
468 g_shells,
469 {$ENDIF}
470 {$IFDEF ENABLE_CORPSES}
471 g_corpses,
472 {$ENDIF}
473 {$IFDEF ENABLE_RENDER}
474 r_render,
475 {$ENDIF}
476 {$IFDEF ENABLE_SYSTEM}
477 g_system,
478 {$ENDIF}
479 e_res, g_window,
480 e_input, e_log, g_console, g_items, g_map, g_panel,
481 g_playermodel, g_options, Math,
482 g_triggers, g_monsters, e_sound, CONFIG,
483 g_language, g_net, g_phys,
484 ENet, e_msg, g_netmsg, g_netmaster,
485 sfs, wadreader;
487 var
488 charbuff: packed array [0..15] of AnsiChar = (
489 ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' '
490 );
492 function Translit (const S: AnsiString): AnsiString;
493 var
494 i: Integer;
495 begin
496 Result := S;
497 for i := 1 to Length(Result) do
498 begin
499 case Result[i] of
500 #$C9: Result[i] := 'Q';
501 #$D6: Result[i] := 'W';
502 #$D3: Result[i] := 'E';
503 #$CA: Result[i] := 'R';
504 #$C5: Result[i] := 'T';
505 #$CD: Result[i] := 'Y';
506 #$C3: Result[i] := 'U';
507 #$D8: Result[i] := 'I';
508 #$D9: Result[i] := 'O';
509 #$C7: Result[i] := 'P';
510 #$D5: Result[i] := '['; //Chr(219);
511 #$DA: Result[i] := ']'; //Chr(221);
512 #$D4: Result[i] := 'A';
513 #$DB: Result[i] := 'S';
514 #$C2: Result[i] := 'D';
515 #$C0: Result[i] := 'F';
516 #$CF: Result[i] := 'G';
517 #$D0: Result[i] := 'H';
518 #$CE: Result[i] := 'J';
519 #$CB: Result[i] := 'K';
520 #$C4: Result[i] := 'L';
521 #$C6: Result[i] := ';'; //Chr(186);
522 #$DD: Result[i] := #39; //Chr(222);
523 #$DF: Result[i] := 'Z';
524 #$D7: Result[i] := 'X';
525 #$D1: Result[i] := 'C';
526 #$CC: Result[i] := 'V';
527 #$C8: Result[i] := 'B';
528 #$D2: Result[i] := 'N';
529 #$DC: Result[i] := 'M';
530 #$C1: Result[i] := ','; //Chr(188);
531 #$DE: Result[i] := '.'; //Chr(190);
532 end;
533 end;
534 end;
537 function CheckCheat (ct: TStrings_Locale; eofs: Integer=0): Boolean;
538 var
539 ls1, ls2: string;
540 begin
541 ls1 := CheatEng[ct];
542 ls2 := Translit(CheatRus[ct]);
543 if length(ls1) = 0 then ls1 := '~';
544 if length(ls2) = 0 then ls2 := '~';
545 result :=
546 (Copy(charbuff, 17-Length(ls1)-eofs, Length(ls1)) = ls1) or
547 (Translit(Copy(charbuff, 17-Length(ls1)-eofs, Length(ls1))) = ls1) or
548 (Copy(charbuff, 17-Length(ls2)-eofs, Length(ls2)) = ls2) or
549 (Translit(Copy(charbuff, 17-Length(ls2)-eofs, Length(ls2))) = ls2);
551 if ct = I_GAME_CHEAT_JETPACK then
552 begin
553 e_WriteLog('ls1: ['+ls1+']', MSG_NOTIFY);
554 e_WriteLog('ls2: ['+ls2+']', MSG_NOTIFY);
555 e_WriteLog('bf0: ['+Copy(charbuff, 17-Length(ls1)-eofs, Length(ls1))+']', MSG_NOTIFY);
556 e_WriteLog('bf1: ['+Translit(Copy(charbuff, 17-Length(ls1)-eofs, Length(ls1)))+']', MSG_NOTIFY);
557 e_WriteLog('bf2: ['+Copy(charbuff, 17-Length(ls2)-eofs, Length(ls2))+']', MSG_NOTIFY);
558 e_WriteLog('bf3: ['+Translit(Copy(charbuff, 17-Length(ls2)-eofs, Length(ls2)))+']', MSG_NOTIFY);
559 end;
561 end;
563 procedure Cheat ();
564 const
565 CHEAT_DAMAGE = 500;
566 label
567 Cheated;
568 var
569 s, s2: string;
570 c: ShortString;
571 a: Integer;
572 begin
574 if (not gGameOn) or (not gCheats) or ((gGameSettings.GameType <> GT_SINGLE) and
575 (gGameSettings.GameMode <> GM_COOP) and (not gDebugMode))
576 or g_Game_IsNet then Exit;
578 if not gGameOn then exit;
579 if not conIsCheatsEnabled then exit;
581 s := 'SOUND_GAME_RADIO';
583 //
584 if CheckCheat(I_GAME_CHEAT_GODMODE) then
585 begin
586 if gPlayer1 <> nil then gPlayer1.GodMode := not gPlayer1.GodMode;
587 if gPlayer2 <> nil then gPlayer2.GodMode := not gPlayer2.GodMode;
588 goto Cheated;
589 end;
590 // RAMBO
591 if CheckCheat(I_GAME_CHEAT_WEAPONS) then
592 begin
593 if gPlayer1 <> nil then gPlayer1.AllRulez(False);
594 if gPlayer2 <> nil then gPlayer2.AllRulez(False);
595 goto Cheated;
596 end;
597 // TANK
598 if CheckCheat(I_GAME_CHEAT_HEALTH) then
599 begin
600 if gPlayer1 <> nil then gPlayer1.AllRulez(True);
601 if gPlayer2 <> nil then gPlayer2.AllRulez(True);
602 goto Cheated;
603 end;
604 // IDDQD
605 if CheckCheat(I_GAME_CHEAT_DEATH) then
606 begin
607 if gPlayer1 <> nil then gPlayer1.Damage(CHEAT_DAMAGE, 0, 0, 0, HIT_TRAP);
608 if gPlayer2 <> nil then gPlayer2.Damage(CHEAT_DAMAGE, 0, 0, 0, HIT_TRAP);
609 s := 'SOUND_MONSTER_HAHA';
610 goto Cheated;
611 end;
612 //
613 if CheckCheat(I_GAME_CHEAT_DOORS) then
614 begin
615 g_Triggers_OpenAll();
616 goto Cheated;
617 end;
618 // GOODBYE
619 if CheckCheat(I_GAME_CHEAT_NEXTMAP) then
620 begin
621 if gTriggers <> nil then
622 for a := 0 to High(gTriggers) do
623 if gTriggers[a].TriggerType = TRIGGER_EXIT then
624 begin
625 gExitByTrigger := True;
626 //g_Game_ExitLevel(gTriggers[a].Data.MapName);
627 g_Game_ExitLevel(gTriggers[a].tgcMap);
628 Break;
629 end;
630 goto Cheated;
631 end;
632 //
633 s2 := Copy(charbuff, 15, 2);
634 if CheckCheat(I_GAME_CHEAT_CHANGEMAP, 2) and (s2[1] >= '0') and (s2[1] <= '9') and (s2[2] >= '0') and (s2[2] <= '9') then
635 begin
636 if g_Map_Exist(gGameSettings.WAD + ':\MAP' + s2) then
637 begin
638 c := 'MAP' + s2;
639 g_Game_ExitLevel(c);
640 end;
641 goto Cheated;
642 end;
643 //
644 if CheckCheat(I_GAME_CHEAT_FLY) then
645 begin
646 gFly := not gFly;
647 goto Cheated;
648 end;
649 // BULLFROG
650 if CheckCheat(I_GAME_CHEAT_JUMPS) then
651 begin
652 VEL_JUMP := 30-VEL_JUMP;
653 goto Cheated;
654 end;
655 // FORMULA1
656 if CheckCheat(I_GAME_CHEAT_SPEED) then
657 begin
658 MAX_RUNVEL := 32-MAX_RUNVEL;
659 goto Cheated;
660 end;
661 // CONDOM
662 if CheckCheat(I_GAME_CHEAT_SUIT) then
663 begin
664 if gPlayer1 <> nil then gPlayer1.GiveItem(ITEM_SUIT);
665 if gPlayer2 <> nil then gPlayer2.GiveItem(ITEM_SUIT);
666 goto Cheated;
667 end;
668 //
669 if CheckCheat(I_GAME_CHEAT_AIR) then
670 begin
671 if gPlayer1 <> nil then gPlayer1.GiveItem(ITEM_OXYGEN);
672 if gPlayer2 <> nil then gPlayer2.GiveItem(ITEM_OXYGEN);
673 goto Cheated;
674 end;
675 // PURELOVE
676 if CheckCheat(I_GAME_CHEAT_BERSERK) then
677 begin
678 if gPlayer1 <> nil then gPlayer1.GiveItem(ITEM_MEDKIT_BLACK);
679 if gPlayer2 <> nil then gPlayer2.GiveItem(ITEM_MEDKIT_BLACK);
680 goto Cheated;
681 end;
682 //
683 if CheckCheat(I_GAME_CHEAT_JETPACK) then
684 begin
685 if gPlayer1 <> nil then gPlayer1.GiveItem(ITEM_JETPACK);
686 if gPlayer2 <> nil then gPlayer2.GiveItem(ITEM_JETPACK);
687 goto Cheated;
688 end;
689 // CASPER
690 if CheckCheat(I_GAME_CHEAT_NOCLIP) then
691 begin
692 if gPlayer1 <> nil then gPlayer1.SwitchNoClip;
693 if gPlayer2 <> nil then gPlayer2.SwitchNoClip;
694 goto Cheated;
695 end;
696 //
697 if CheckCheat(I_GAME_CHEAT_NOTARGET) then
698 begin
699 if gPlayer1 <> nil then gPlayer1.NoTarget := not gPlayer1.NoTarget;
700 if gPlayer2 <> nil then gPlayer2.NoTarget := not gPlayer2.NoTarget;
701 goto Cheated;
702 end;
703 // INFERNO
704 if CheckCheat(I_GAME_CHEAT_NORELOAD) then
705 begin
706 if gPlayer1 <> nil then gPlayer1.NoReload := not gPlayer1.NoReload;
707 if gPlayer2 <> nil then gPlayer2.NoReload := not gPlayer2.NoReload;
708 goto Cheated;
709 end;
710 if CheckCheat(I_GAME_CHEAT_AIMLINE) then
711 begin
712 gAimLine := not gAimLine;
713 goto Cheated;
714 end;
715 if CheckCheat(I_GAME_CHEAT_AUTOMAP) then
716 begin
717 gShowMap := not gShowMap;
718 goto Cheated;
719 end;
720 Exit;
722 Cheated:
723 g_Sound_PlayEx(s);
724 end;
727 {$IFDEF ENABLE_MENU}
728 procedure KeyPress (K: Word);
729 var Msg: g_gui.TMessage;
730 begin
731 case K of
732 VK_ESCAPE: // <Esc>:
733 begin
734 if (g_ActiveWindow <> nil) then
735 begin
736 Msg.Msg := WM_KEYDOWN;
737 Msg.WParam := VK_ESCAPE;
738 g_ActiveWindow.OnMessage(Msg);
739 if (not g_Game_IsNet) and (g_ActiveWindow = nil) then g_Game_Pause(false); //Fn loves to do this
740 end
741 else if (gState <> STATE_FOLD) then
742 begin
743 if gGameOn or (gState = STATE_INTERSINGLE) or (gState = STATE_INTERCUSTOM) then
744 begin
745 g_Game_InGameMenu(True);
746 end
747 else if (gExit = 0) and (gState <> STATE_SLIST) then
748 begin
749 if (gState <> STATE_MENU) then
750 begin
751 if (NetMode <> NET_NONE) then
752 begin
753 g_Game_StopAllSounds(True);
754 g_Game_Free;
755 gState := STATE_MENU;
756 Exit;
757 end;
758 end;
759 g_GUI_ShowWindow('MainMenu');
760 g_Sound_PlayEx('MENU_OPEN');
761 end;
762 end;
763 end;
765 IK_F2, IK_F3, IK_F4, IK_F5, IK_F6, IK_F7, IK_F10:
766 begin // <F2> .. <F6> � <F12>
767 if gGameOn and (not gConsoleShow) and (not gChatShow) then
768 begin
769 while (g_ActiveWindow <> nil) do g_GUI_HideWindow(False);
770 if (not g_Game_IsNet) then g_Game_Pause(True);
771 case K of
772 IK_F2: g_Menu_Show_SaveMenu();
773 IK_F3: g_Menu_Show_LoadMenu();
774 IK_F4: g_Menu_Show_GameSetGame();
775 IK_F5: g_Menu_Show_OptionsVideo();
776 IK_F6: g_Menu_Show_OptionsSound();
777 IK_F7: g_Menu_Show_EndGameMenu();
778 IK_F10: g_Menu_Show_QuitGameMenu();
779 end;
780 end;
781 end;
783 else
784 begin
785 gJustChatted := False;
786 if gConsoleShow or gChatShow then
787 begin
788 g_Console_Control(K);
789 end
790 else if (g_ActiveWindow <> nil) then
791 begin
792 Msg.Msg := WM_KEYDOWN;
793 Msg.WParam := K;
794 g_ActiveWindow.OnMessage(Msg);
795 end
796 else if (gState = STATE_MENU) then
797 begin
798 g_GUI_ShowWindow('MainMenu');
799 g_Sound_PlayEx('MENU_OPEN');
800 end;
801 end;
802 end;
803 end;
804 {$ELSE}
805 procedure KeyPress (K: Word);
806 begin
807 gJustChatted := False;
808 if gConsoleShow or gChatShow then
809 begin
810 g_Console_Control(K);
811 end
812 end;
813 {$ENDIF}
815 {$IFDEF ENABLE_SYSTEM}
816 procedure CharPress (C: AnsiChar);
817 {$IFDEF ENABLE_MENU}
818 var Msg: g_gui.TMessage;
819 {$ENDIF}
820 var a: Integer;
821 begin
822 if gConsoleShow or gChatShow then
823 begin
824 g_Console_Char(C);
825 end
826 {$IFDEF ENABLE_MENU}
827 else if g_ActiveWindow <> nil then
828 begin
829 Msg.Msg := WM_CHAR;
830 Msg.WParam := Ord(C);
831 g_ActiveWindow.OnMessage(Msg);
832 end
833 {$ENDIF}
834 else
835 begin
836 for a := 0 to 14 do
837 begin
838 charbuff[a] := charbuff[a + 1];
839 end;
840 charbuff[15] := upcase1251(C);
841 Cheat;
842 end;
843 end;
844 {$ENDIF}
847 // ////////////////////////////////////////////////////////////////////////// //
848 function gPause (): Boolean; inline; begin result := gPauseMain or gPauseHolmes; end;
850 procedure g_ResetDynlights ();
851 var
852 lnum, idx: Integer;
853 begin
854 if not gwin_has_stencil then begin g_dynLightCount := 0; exit; end;
855 lnum := 0;
856 for idx := 0 to g_dynLightCount-1 do
857 begin
858 if g_dynLights[idx].exploCount = -666 then
859 begin
860 // skip it
861 end
862 else
863 begin
864 // explosion
865 Inc(g_dynLights[idx].exploCount);
866 if (g_dynLights[idx].exploCount < 10) then
867 begin
868 g_dynLights[idx].radius := g_dynLights[idx].exploRadius+g_dynLights[idx].exploCount*8;
869 g_dynLights[idx].a := 0.4+g_dynLights[idx].exploCount/10;
870 if (g_dynLights[idx].a > 0.8) then g_dynLights[idx].a := 0.8;
871 if lnum <> idx then g_dynLights[lnum] := g_dynLights[idx];
872 Inc(lnum);
873 end;
874 end;
875 end;
876 g_dynLightCount := lnum;
877 end;
879 procedure g_AddDynLight (x, y, radius: Integer; r, g, b, a: Single);
880 begin
881 if not gwin_has_stencil then exit;
882 if g_dynLightCount = length(g_dynLights) then SetLength(g_dynLights, g_dynLightCount+1024);
883 g_dynLights[g_dynLightCount].x := x;
884 g_dynLights[g_dynLightCount].y := y;
885 g_dynLights[g_dynLightCount].radius := radius;
886 g_dynLights[g_dynLightCount].r := r;
887 g_dynLights[g_dynLightCount].g := g;
888 g_dynLights[g_dynLightCount].b := b;
889 g_dynLights[g_dynLightCount].a := a;
890 g_dynLights[g_dynLightCount].exploCount := -666;
891 Inc(g_dynLightCount);
892 end;
894 procedure g_DynLightExplosion (x, y, radius: Integer; r, g, b: Single);
895 begin
896 if not gwin_has_stencil then exit;
897 if g_dynLightCount = length(g_dynLights) then SetLength(g_dynLights, g_dynLightCount+1024);
898 g_dynLights[g_dynLightCount].x := x;
899 g_dynLights[g_dynLightCount].y := y;
900 g_dynLights[g_dynLightCount].radius := 0;
901 g_dynLights[g_dynLightCount].exploRadius := radius;
902 g_dynLights[g_dynLightCount].r := r;
903 g_dynLights[g_dynLightCount].g := g;
904 g_dynLights[g_dynLightCount].b := b;
905 g_dynLights[g_dynLightCount].a := 0;
906 g_dynLights[g_dynLightCount].exploCount := 0;
907 Inc(g_dynLightCount);
908 end;
910 // ////////////////////////////////////////////////////////////////////////// //
911 function conIsCheatsEnabled (): Boolean; inline;
912 begin
913 result := false;
914 if g_Game_IsNet then exit;
915 if not gDebugMode then
916 begin
917 //if not gCheats then exit;
918 if not (gGameSettings.GameType in [GT_SINGLE, GT_CUSTOM]) then exit;
919 if not (gGameSettings.GameMode in [GM_COOP, GM_SINGLE]) then exit;
920 end;
921 result := true;
922 end;
924 // ////////////////////////////////////////////////////////////////////////// //
925 type
926 TParamStrValue = record
927 Name: String;
928 Value: String;
929 end;
931 TParamStrValues = Array of TParamStrValue;
933 const
934 INTER_ACTION_TEXT = 1;
935 INTER_ACTION_PIC = 2;
936 INTER_ACTION_MUSIC = 3;
938 var
939 UPSCounter: Word;
940 UPSTime: LongWord;
941 DataLoaded: Boolean = False;
942 MessageTime: Word;
943 MapList: SSArray = nil;
944 MapIndex: Integer = -1;
945 InterReadyTime: Integer = -1;
946 StatDate: string = '';
947 MegaWAD: record
948 info: TMegaWADInfo;
949 endpic: String;
950 endmus: String;
951 end;
952 InterText: record
953 lines: SSArray;
954 img: String;
955 cur_line: Integer;
956 cur_char: Integer;
957 counter: Integer;
958 endtext: Boolean;
959 end;
961 function Compare(a, b: TPlayerStat): Integer;
962 begin
963 if a.Spectator then Result := 1
964 else if b.Spectator then Result := -1
965 else if a.Frags < b.Frags then Result := 1
966 else if a.Frags > b.Frags then Result := -1
967 else if a.Deaths < b.Deaths then Result := -1
968 else if a.Deaths > b.Deaths then Result := 1
969 else if a.Kills < b.Kills then Result := -1
970 else Result := 1;
971 end;
973 procedure SortGameStat(var stat: TPlayerStatArray);
974 var
975 I, J: Integer;
976 T: TPlayerStat;
977 begin
978 if stat = nil then Exit;
980 for I := High(stat) downto Low(stat) do
981 for J := Low(stat) to High(stat) - 1 do
982 if Compare(stat[J], stat[J + 1]) = 1 then
983 begin
984 T := stat[J];
985 stat[J] := stat[J + 1];
986 stat[J + 1] := T;
987 end;
988 end;
990 // saves a shitty CSV containing the game stats passed to it
991 procedure SaveGameStat(Stat: TEndCustomGameStat; Path: string);
992 var
993 s: TextFile;
994 dir, fname, map, mode, etime: String;
995 I: Integer;
996 begin
997 try
998 dir := e_GetWriteableDir(StatsDirs);
999 // stats are placed in stats/yy/mm/dd/*.csv
1000 fname := e_CatPath(dir, Path);
1001 ForceDirectories(fname); // ensure yy/mm/dd exists within the stats dir
1002 fname := e_CatPath(fname, StatFilename + '.csv');
1003 AssignFile(s, fname);
1004 try
1005 SetTextCodePage(s, CP_UTF8);
1006 Rewrite(s);
1007 // line 1: stats ver, datetime, server name, map name, game mode, time limit, score limit, dmflags, game time, num players
1008 if g_Game_IsNet then fname := NetServerName else fname := '';
1009 map := g_ExtractWadNameNoPath(gMapInfo.Map) + ':/' + g_ExtractFileName(gMapInfo.Map);
1010 mode := g_Game_ModeToText(Stat.GameMode);
1011 etime := Format('%d:%.2d:%.2d', [
1012 Stat.GameTime div 1000 div 3600,
1013 (Stat.GameTime div 1000 div 60) mod 60,
1014 Stat.GameTime div 1000 mod 60
1015 ]);
1016 WriteLn(s, 'stats_ver,datetime,server,map,mode,timelimit,scorelimit,dmflags,time,num_players');
1017 WriteLn(s, Format('%d,%s,%s,%s,%s,%u,%u,%u,%s,%d', [
1018 STATFILE_VERSION,
1019 StatDate,
1020 dquoteStr(fname),
1021 dquoteStr(map),
1022 mode,
1023 gGameSettings.TimeLimit,
1024 gGameSettings.ScoreLimit,
1025 gGameSettings.Options,
1026 etime,
1027 Length(Stat.PlayerStat)
1028 ]));
1029 // line 2: game specific shit
1030 // if it's a team game: red score, blue score
1031 // if it's a coop game: monsters killed, monsters total, secrets found, secrets total
1032 // otherwise nothing
1033 if Stat.GameMode in [GM_TDM, GM_CTF] then
1034 WriteLn(s,
1035 Format('red_score,blue_score' + LineEnding + '%d,%d', [Stat.TeamStat[TEAM_RED].Score, Stat.TeamStat[TEAM_BLUE].Score]))
1036 else if Stat.GameMode in [GM_COOP, GM_SINGLE] then
1037 WriteLn(s,
1038 Format('mon_killed,mon_total,secrets_found,secrets_total' + LineEnding + '%d,%d,%d,%d',[gCoopMonstersKilled, gTotalMonsters, gCoopSecretsFound, gSecretsCount]));
1039 // lines 3-...: team, player name, frags, deaths
1040 WriteLn(s, 'team,name,frags,deaths');
1041 for I := Low(Stat.PlayerStat) to High(Stat.PlayerStat) do
1042 with Stat.PlayerStat[I] do
1043 WriteLn(s, Format('%d,%s,%d,%d', [Team, dquoteStr(Name), Frags, Deaths]));
1044 except
1045 g_Console_Add(Format(_lc[I_CONSOLE_ERROR_WRITE], [fname]));
1046 end;
1047 except
1048 g_Console_Add('could not create gamestats file "' + fname + '"');
1049 end;
1050 CloseFile(s);
1051 end;
1053 procedure ClearDebugCvars();
1054 begin
1055 g_debug_Sounds := False;
1056 g_debug_Frames := False;
1057 g_debug_WinMsgs := False;
1058 g_debug_MonsterOff := False;
1059 g_debug_BotAIOff := 0;
1060 g_debug_HealthBar := False;
1061 g_Debug_Player := False;
1062 end;
1064 function g_Game_ModeToText(Mode: Byte): string;
1065 begin
1066 Result := '';
1067 case Mode of
1068 GM_DM: Result := _lc[I_MENU_GAME_TYPE_DM];
1069 GM_TDM: Result := _lc[I_MENU_GAME_TYPE_TDM];
1070 GM_CTF: Result := _lc[I_MENU_GAME_TYPE_CTF];
1071 GM_COOP: Result := _lc[I_MENU_GAME_TYPE_COOP];
1072 GM_SINGLE: Result := _lc[I_MENU_GAME_TYPE_SINGLE];
1073 end;
1074 end;
1076 function g_Game_TextToMode(Mode: string): Byte;
1077 begin
1078 Result := GM_NONE;
1079 Mode := UpperCase(Mode);
1080 if Mode = _lc[I_MENU_GAME_TYPE_DM] then
1081 begin
1082 Result := GM_DM;
1083 Exit;
1084 end;
1085 if Mode = _lc[I_MENU_GAME_TYPE_TDM] then
1086 begin
1087 Result := GM_TDM;
1088 Exit;
1089 end;
1090 if Mode = _lc[I_MENU_GAME_TYPE_CTF] then
1091 begin
1092 Result := GM_CTF;
1093 Exit;
1094 end;
1095 if Mode = _lc[I_MENU_GAME_TYPE_COOP] then
1096 begin
1097 Result := GM_COOP;
1098 Exit;
1099 end;
1100 if Mode = _lc[I_MENU_GAME_TYPE_SINGLE] then
1101 begin
1102 Result := GM_SINGLE;
1103 Exit;
1104 end;
1105 end;
1107 function g_Game_IsNet(): Boolean;
1108 begin
1109 Result := (gGameSettings.GameType in [GT_SERVER, GT_CLIENT]);
1110 end;
1112 function g_Game_IsServer(): Boolean;
1113 begin
1114 Result := (gGameSettings.GameType in [GT_SINGLE, GT_CUSTOM, GT_SERVER]);
1115 end;
1117 function g_Game_IsClient(): Boolean;
1118 begin
1119 Result := (gGameSettings.GameType = GT_CLIENT);
1120 end;
1122 function g_Game_GetMegaWADInfo(WAD: String): TMegaWADInfo;
1123 var
1124 w: TWADFile;
1125 cfg: TConfig;
1126 p: Pointer;
1127 len: Integer;
1128 begin
1129 Result.name := ExtractFileName(WAD);
1130 Result.description := '';
1131 Result.author := '';
1133 w := TWADFile.Create();
1134 w.ReadFile(WAD);
1136 if not w.GetResource('INTERSCRIPT', p, len) then
1137 begin
1138 w.Free();
1139 Exit;
1140 end;
1142 cfg := TConfig.CreateMem(p, len);
1143 Result.name := cfg.ReadStr('megawad', 'name', ExtractFileName(WAD));
1144 Result.description := cfg.ReadStr('megawad', 'description', '');
1145 Result.author := cfg.ReadStr('megawad', 'author', '');
1146 Result.pic := cfg.ReadStr('megawad', 'pic', '');
1147 cfg.Free();
1149 FreeMem(p);
1150 end;
1152 procedure g_Game_FreeWAD;
1153 begin
1154 EndPicPath := '';
1155 g_Sound_Delete('MUSIC_endmus');
1156 ZeroMemory(@MegaWAD, SizeOf(MegaWAD));
1157 gGameSettings.WAD := '';
1158 end;
1160 procedure g_Game_LoadWAD(WAD: string);
1161 var
1162 w: TWADFile;
1163 cfg: TConfig;
1164 p: Pointer;
1165 len: Integer;
1166 s: AnsiString;
1167 begin
1168 g_Game_FreeWAD();
1169 gGameSettings.WAD := WAD;
1170 if not (gGameSettings.GameMode in [GM_COOP, GM_SINGLE]) then
1171 Exit;
1173 MegaWAD.info := g_Game_GetMegaWADInfo(WAD);
1175 w := TWADFile.Create();
1176 w.ReadFile(WAD);
1178 if not w.GetResource('INTERSCRIPT', p, len) then
1179 begin
1180 w.Free();
1181 Exit;
1182 end;
1184 cfg := TConfig.CreateMem(p, len);
1186 EndPicPath := '';
1187 MegaWAD.endpic := cfg.ReadStr('megawad', 'endpic', '');
1188 if MegaWAD.endpic <> '' then
1189 EndPicPath := e_GetResourcePath(WadDirs, MegaWAD.endpic, WAD);
1191 MegaWAD.endmus := cfg.ReadStr('megawad', 'endmus', 'Standart.wad:D2DMUS\КОНЕЦ');
1192 if MegaWAD.endmus <> '' then
1193 begin
1194 s := e_GetResourcePath(WadDirs, MegaWAD.endmus, WAD);
1195 g_Sound_CreateWADEx('MUSIC_endmus', s, True);
1196 end;
1198 cfg.Free();
1199 FreeMem(p);
1200 w.Free();
1201 end;
1203 {procedure start_trigger(t: string);
1204 begin
1205 end;
1207 function next_trigger(): Boolean;
1208 begin
1209 end;}
1211 procedure DisableCheats();
1212 begin
1213 MAX_RUNVEL := 8;
1214 VEL_JUMP := 10;
1215 gFly := False;
1217 if gPlayer1 <> nil then gPlayer1.GodMode := False;
1218 if gPlayer2 <> nil then gPlayer2.GodMode := False;
1219 if gPlayer1 <> nil then gPlayer1.NoTarget := False;
1220 if gPlayer2 <> nil then gPlayer2.NoTarget := False;
1222 {$IF DEFINED(D2F_DEBUG)}
1223 if gPlayer1 <> nil then gPlayer1.NoTarget := True;
1224 gAimLine := g_dbg_aimline_on;
1225 {$ENDIF}
1226 end;
1228 procedure g_Game_ExecuteEvent(Name: String);
1229 var
1230 a: Integer;
1231 begin
1232 if Name = '' then
1233 Exit;
1234 if gEvents = nil then
1235 Exit;
1236 for a := 0 to High(gEvents) do
1237 if gEvents[a].Name = Name then
1238 begin
1239 if gEvents[a].Command <> '' then
1240 g_Console_Process(gEvents[a].Command, True);
1241 break;
1242 end;
1243 end;
1245 function g_Game_DelayEvent(DEType: Byte; Time: LongWord; Num: Integer = 0; Str: String = ''): Integer;
1246 var
1247 a, n: Integer;
1248 begin
1249 n := -1;
1250 if gDelayedEvents <> nil then
1251 for a := 0 to High(gDelayedEvents) do
1252 if not gDelayedEvents[a].Pending then
1253 begin
1254 n := a;
1255 break;
1256 end;
1257 if n = -1 then
1258 begin
1259 SetLength(gDelayedEvents, Length(gDelayedEvents) + 1);
1260 n := High(gDelayedEvents);
1261 end;
1262 gDelayedEvents[n].Pending := True;
1263 gDelayedEvents[n].DEType := DEType;
1264 gDelayedEvents[n].DENum := Num;
1265 gDelayedEvents[n].DEStr := Str;
1266 if DEType = DE_GLOBEVENT then
1267 gDelayedEvents[n].Time := (GetTickCount64() {div 1000}) + Time
1268 else
1269 gDelayedEvents[n].Time := gTime + Time;
1270 Result := n;
1271 end;
1273 procedure EndGame();
1274 var
1275 a: Integer;
1276 FileName: string;
1277 t: TDateTime;
1278 begin
1279 if g_Game_IsNet and g_Game_IsServer then
1280 MH_SEND_GameEvent(NET_EV_MAPEND, Byte(gMissionFailed));
1282 // Стоп игра:
1283 gPauseMain := false;
1284 gPauseHolmes := false;
1285 gGameOn := false;
1287 g_Game_StopAllSounds(False);
1289 MessageTime := 0;
1290 MessageText := '';
1292 EndingGameCounter := 0;
1294 {$IFDEF ENABLE_MENU}
1295 g_ActiveWindow := nil;
1296 {$ENDIF}
1298 gLMSRespawn := LMS_RESPAWN_NONE;
1299 gLMSRespawnTime := 0;
1301 case gExit of
1302 EXIT_SIMPLE: // Выход через меню или конец теста
1303 begin
1304 g_Game_Free();
1305 if gMapOnce then
1306 begin // Это был тест
1307 g_Game_Quit();
1308 end
1309 else
1310 begin // Выход в главное меню
1311 {$IFDEF DISABLE_MENU}
1312 gState := STATE_MENU; // ???
1313 {$ELSE}
1314 gMusic.SetByName('MUSIC_MENU');
1315 gMusic.Play();
1316 if gState <> STATE_SLIST then
1317 begin
1318 g_GUI_ShowWindow('MainMenu');
1319 gState := STATE_MENU;
1320 end
1321 else
1322 begin
1323 // Обновляем список серверов
1324 slReturnPressed := True;
1325 if g_Net_Slist_Fetch(slCurrent) then
1326 begin
1327 if slCurrent = nil then
1328 slWaitStr := _lc[I_NET_SLIST_NOSERVERS];
1329 end
1330 else
1331 slWaitStr := _lc[I_NET_SLIST_ERROR];
1332 g_Serverlist_GenerateTable(slCurrent, slTable);
1333 end;
1334 {$ENDIF}
1335 g_Game_ExecuteEvent('ongameend');
1336 end;
1337 end;
1339 EXIT_RESTART: // Начать уровень сначала
1340 begin
1341 if not g_Game_IsClient then g_Game_Restart();
1342 end;
1344 EXIT_ENDLEVELCUSTOM: // Закончился уровень в Своей игре
1345 begin
1346 // Статистика Своей игры:
1347 FileName := g_ExtractWadName(gMapInfo.Map);
1349 CustomStat.GameTime := gTime;
1350 CustomStat.Map := ExtractFileName(FileName)+':'+g_ExtractFileName(gMapInfo.Map); //ResName;
1351 CustomStat.MapName := gMapInfo.Name;
1352 CustomStat.GameMode := gGameSettings.GameMode;
1353 if gGameSettings.GameMode in [GM_TDM, GM_CTF] then
1354 CustomStat.TeamStat := gTeamStat;
1356 CustomStat.PlayerStat := nil;
1358 // Статистика игроков:
1359 if gPlayers <> nil then
1360 begin
1361 for a := 0 to High(gPlayers) do
1362 if gPlayers[a] <> nil then
1363 begin
1364 SetLength(CustomStat.PlayerStat, Length(CustomStat.PlayerStat)+1);
1365 with CustomStat.PlayerStat[High(CustomStat.PlayerStat)] do
1366 begin
1367 Num := a;
1368 Name := gPlayers[a].Name;
1369 Frags := gPlayers[a].Frags;
1370 Deaths := gPlayers[a].Death;
1371 Kills := gPlayers[a].Kills;
1372 Team := gPlayers[a].Team;
1373 Color := gPlayers[a].Model.Color;
1374 Spectator := gPlayers[a].FSpectator;
1375 end;
1376 end;
1378 SortGameStat(CustomStat.PlayerStat);
1380 if (gSaveStats or gScreenshotStats) and (Length(CustomStat.PlayerStat) > 1) then
1381 begin
1382 t := Now;
1383 if g_Game_IsNet then StatFilename := NetServerName else StatFilename := 'local';
1384 StatDate := FormatDateTime('yymmdd_hhnnss', t);
1385 StatFilename := StatFilename + '_' + CustomStat.Map + '_' + g_Game_ModeToText(CustomStat.GameMode);
1386 StatFilename := sanitizeFilename(StatFilename) + '_' + StatDate;
1387 if gSaveStats then
1388 SaveGameStat(CustomStat, FormatDateTime('yyyy"/"mm"/"dd', t));
1389 end;
1391 StatShotDone := False;
1392 end;
1394 g_Game_ExecuteEvent('onmapend');
1395 if not g_Game_IsClient then g_Player_ResetReady;
1396 gInterReadyCount := 0;
1398 // Затухающий экран:
1399 EndingGameCounter := 255;
1400 gState := STATE_FOLD;
1401 gInterTime := 0;
1402 if gDefInterTime < 0 then
1403 gInterEndTime := IfThen((gGameSettings.GameType = GT_SERVER) and (gPlayer1 = nil), 15000, 25000)
1404 else
1405 gInterEndTime := gDefInterTime * 1000;
1406 end;
1408 EXIT_ENDLEVELSINGLE: // Закончился уровень в Одиночной игре
1409 begin
1410 // Статистика Одиночной игры:
1411 SingleStat.GameTime := gTime;
1412 SingleStat.TwoPlayers := gPlayer2 <> nil;
1413 SingleStat.TotalSecrets := gSecretsCount;
1414 // Статистика первого игрока:
1415 SingleStat.PlayerStat[0].Kills := gPlayer1.MonsterKills;
1416 SingleStat.PlayerStat[0].Secrets := gPlayer1.Secrets;
1417 // Статистика второго игрока (если есть):
1418 if SingleStat.TwoPlayers then
1419 begin
1420 SingleStat.PlayerStat[1].Kills := gPlayer2.MonsterKills;
1421 SingleStat.PlayerStat[1].Secrets := gPlayer2.Secrets;
1422 end;
1424 g_Game_ExecuteEvent('onmapend');
1426 // Есть еще карты:
1427 if gNextMap <> '' then
1428 begin
1429 gMusic.SetByName('MUSIC_INTERMUS');
1430 gMusic.Play();
1431 gState := STATE_INTERSINGLE;
1432 e_UnpressAllKeys();
1434 g_Game_ExecuteEvent('oninter');
1435 end
1436 else // Больше нет карт
1437 begin
1438 // Затухающий экран:
1439 EndingGameCounter := 255;
1440 gState := STATE_FOLD;
1441 end;
1442 end;
1443 end;
1445 // Окончание обработано:
1446 if gExit <> EXIT_QUIT then
1447 gExit := 0;
1448 end;
1450 procedure g_Game_Init();
1451 begin
1452 gExit := 0;
1453 gMapToDelete := '';
1454 gTempDelete := False;
1456 sfsGCDisable(); // temporary disable removing of temporary volumes
1458 try
1459 g_Game_ClearLoading();
1460 g_Game_SetLoadingText(Format('Doom 2D: Forever %s', [GAME_VERSION]), 0, False);
1461 g_Game_SetLoadingText('', 0, False);
1463 // g_Game_SetLoadingText(_lc[I_LOAD_MODELS], 0, False);
1465 gGameOn := false;
1466 gPauseMain := false;
1467 gPauseHolmes := false;
1468 gTime := 0;
1470 {e_MouseInfo.Accel := 1.0;}
1472 g_Game_SetLoadingText(_lc[I_LOAD_GAME_DATA], 0, False);
1473 g_Game_LoadData();
1475 g_Game_SetLoadingText(_lc[I_LOAD_MUSIC], 0, False);
1476 g_Sound_CreateWADEx('MUSIC_INTERMUS', GameWAD+':MUSIC\INTERMUS', True);
1477 g_Sound_CreateWADEx('MUSIC_MENU', GameWAD+':MUSIC\MENU', True);
1478 g_Sound_CreateWADEx('MUSIC_ROUNDMUS', GameWAD+':MUSIC\ROUNDMUS', True, True);
1479 g_Sound_CreateWADEx('MUSIC_STDENDMUS', GameWAD+':MUSIC\ENDMUS', True);
1481 gMusic := TMusic.Create();
1482 gMusic.SetByName('MUSIC_MENU');
1483 gMusic.Play();
1485 gGameSettings.WarmupTime := 30;
1487 gState := STATE_MENU;
1489 SetLength(gEvents, 6);
1490 gEvents[0].Name := 'ongamestart';
1491 gEvents[1].Name := 'ongameend';
1492 gEvents[2].Name := 'onmapstart';
1493 gEvents[3].Name := 'onmapend';
1494 gEvents[4].Name := 'oninter';
1495 gEvents[5].Name := 'onwadend';
1496 finally
1497 sfsGCEnable(); // enable releasing unused volumes
1498 end;
1499 end;
1501 procedure g_Game_Free(freeTextures: Boolean=true);
1502 begin
1503 if NetMode = NET_CLIENT then g_Net_Disconnect();
1504 if NetMode = NET_SERVER then g_Net_Host_Die();
1506 g_Map_Free(freeTextures);
1507 g_Player_Free();
1509 {$IFDEF ENABLE_GIBS}
1510 g_Gibs_RemoveAll;
1511 {$ENDIF}
1512 {$IFDEF ENALBE_SHELLS}
1513 g_Shells_RemoveAll;
1514 {$ENDIF}
1515 {$IFDEF ENABLE_CORPSES}
1516 g_Corpses_RemoveAll;
1517 {$ENDIF}
1519 gGameSettings.GameType := GT_NONE;
1520 if gGameSettings.GameMode = GM_SINGLE then
1521 gGameSettings.GameMode := GM_DM;
1522 gSwitchGameMode := gGameSettings.GameMode;
1524 gChatShow := False;
1525 gExitByTrigger := False;
1526 end;
1528 function IsActivePlayer(p: TPlayer): Boolean;
1529 begin
1530 Result := False;
1531 if p = nil then
1532 Exit;
1533 Result := (not p.FDummy) and (not p.FSpectator);
1534 end;
1536 function GetActivePlayerID_Next(Skip: Integer = -1): Integer;
1537 var
1538 a, idx: Integer;
1539 ids: Array of Word;
1540 begin
1541 Result := -1;
1542 if gPlayers = nil then
1543 Exit;
1544 SetLength(ids, 0);
1545 idx := -1;
1546 for a := Low(gPlayers) to High(gPlayers) do
1547 if IsActivePlayer(gPlayers[a]) then
1548 begin
1549 SetLength(ids, Length(ids) + 1);
1550 ids[High(ids)] := gPlayers[a].UID;
1551 if gPlayers[a].UID = Skip then
1552 idx := High(ids);
1553 end;
1554 if Length(ids) = 0 then
1555 Exit;
1556 if idx = -1 then
1557 Result := ids[0]
1558 else
1559 Result := ids[(idx + 1) mod Length(ids)];
1560 end;
1562 function GetActivePlayerID_Prev(Skip: Integer = -1): Integer;
1563 var
1564 a, idx: Integer;
1565 ids: Array of Word;
1566 begin
1567 Result := -1;
1568 if gPlayers = nil then
1569 Exit;
1570 SetLength(ids, 0);
1571 idx := -1;
1572 for a := Low(gPlayers) to High(gPlayers) do
1573 if IsActivePlayer(gPlayers[a]) then
1574 begin
1575 SetLength(ids, Length(ids) + 1);
1576 ids[High(ids)] := gPlayers[a].UID;
1577 if gPlayers[a].UID = Skip then
1578 idx := High(ids);
1579 end;
1580 if Length(ids) = 0 then
1581 Exit;
1582 if idx = -1 then
1583 Result := ids[Length(ids) - 1]
1584 else
1585 Result := ids[(Length(ids) - 1 + idx) mod Length(ids)];
1586 end;
1588 function GetActivePlayerID_Random(Skip: Integer = -1): Integer;
1589 var
1590 a, idx: Integer;
1591 ids: Array of Word;
1592 begin
1593 Result := -1;
1594 if gPlayers = nil then
1595 Exit;
1596 SetLength(ids, 0);
1597 idx := -1;
1598 for a := Low(gPlayers) to High(gPlayers) do
1599 if IsActivePlayer(gPlayers[a]) then
1600 begin
1601 SetLength(ids, Length(ids) + 1);
1602 ids[High(ids)] := gPlayers[a].UID;
1603 if gPlayers[a].UID = Skip then
1604 idx := High(ids);
1605 end;
1606 if Length(ids) = 0 then
1607 Exit;
1608 if Length(ids) = 1 then
1609 begin
1610 Result := ids[0];
1611 Exit;
1612 end;
1613 Result := ids[Random(Length(ids))];
1614 a := 10;
1615 while (idx <> -1) and (Result = Skip) and (a > 0) do
1616 begin
1617 Result := ids[Random(Length(ids))];
1618 Dec(a);
1619 end;
1620 end;
1622 function GetRandomSpectMode(Current: Byte): Byte;
1623 label
1624 retry;
1625 begin
1626 Result := Current;
1627 retry:
1628 case Random(7) of
1629 0: Result := SPECT_STATS;
1630 1: Result := SPECT_MAPVIEW;
1631 2: Result := SPECT_MAPVIEW;
1632 3: Result := SPECT_PLAYERS;
1633 4: Result := SPECT_PLAYERS;
1634 5: Result := SPECT_PLAYERS;
1635 6: Result := SPECT_PLAYERS;
1636 end;
1637 if (Current in [SPECT_STATS, SPECT_MAPVIEW]) and (Current = Result) then
1638 goto retry;
1639 end;
1641 procedure ProcessPlayerControls (plr: TPlayer; p: Integer; var MoveButton: Byte);
1642 var
1643 time: Word;
1644 strafeDir: Byte;
1645 i: Integer;
1646 begin
1647 if (plr = nil) then exit;
1648 if (p = 2) then time := 1000 else time := 1;
1649 strafeDir := MoveButton shr 4;
1650 MoveButton := MoveButton and $0F;
1652 if gPlayerAction[p, ACTION_MOVELEFT] and (not gPlayerAction[p, ACTION_MOVERIGHT]) then
1653 MoveButton := 1 // Нажата только "Влево"
1654 else if (not gPlayerAction[p, ACTION_MOVELEFT]) and gPlayerAction[p, ACTION_MOVERIGHT] then
1655 MoveButton := 2 // Нажата только "Вправо"
1656 else if (not gPlayerAction[p, ACTION_MOVELEFT]) and (not gPlayerAction[p, ACTION_MOVERIGHT]) then
1657 MoveButton := 0; // Не нажаты ни "Влево", ни "Вправо"
1659 // Сейчас или раньше были нажаты "Влево"/"Вправо" => передаем игроку:
1660 if MoveButton = 1 then
1661 plr.PressKey(KEY_LEFT, time)
1662 else if MoveButton = 2 then
1663 plr.PressKey(KEY_RIGHT, time);
1665 // if we have "strafe" key, turn off old strafe mechanics
1666 if gPlayerAction[p, ACTION_STRAFE] then
1667 begin
1668 // new strafe mechanics
1669 if (strafeDir = 0) then
1670 strafeDir := MoveButton; // start strafing
1671 // now set direction according to strafe (reversed)
1672 if (strafeDir = 2) then
1673 plr.SetDirection(TDirection.D_LEFT)
1674 else if (strafeDir = 1) then
1675 plr.SetDirection(TDirection.D_RIGHT)
1676 end
1677 else
1678 begin
1679 strafeDir := 0; // not strafing anymore
1680 // Раньше была нажата "Вправо", а сейчас "Влево" => бежим вправо, смотрим влево:
1681 if (MoveButton = 2) and gPlayerAction[p, ACTION_MOVELEFT] then
1682 plr.SetDirection(TDirection.D_LEFT)
1683 // Раньше была нажата "Влево", а сейчас "Вправо" => бежим влево, смотрим вправо:
1684 else if (MoveButton = 1) and gPlayerAction[p, ACTION_MOVERIGHT] then
1685 plr.SetDirection(TDirection.D_RIGHT)
1686 // Что-то было нажато и не изменилось => куда бежим, туда и смотрим:
1687 else if MoveButton <> 0 then
1688 plr.SetDirection(TDirection(MoveButton-1))
1689 end;
1691 // fix movebutton state
1692 MoveButton := MoveButton or (strafeDir shl 4);
1694 // Остальные клавиши:
1695 if gPlayerAction[p, ACTION_JUMP] then plr.PressKey(KEY_JUMP, time);
1696 if gPlayerAction[p, ACTION_LOOKUP] then plr.PressKey(KEY_UP, time);
1697 if gPlayerAction[p, ACTION_LOOKDOWN] then plr.PressKey(KEY_DOWN, time);
1698 if gPlayerAction[p, ACTION_ATTACK] then plr.PressKey(KEY_FIRE);
1699 if gPlayerAction[p, ACTION_ACTIVATE] then plr.PressKey(KEY_OPEN);
1701 for i := WP_FACT to WP_LACT do
1702 begin
1703 if gWeaponAction[p, i] then
1704 begin
1705 plr.ProcessWeaponAction(i);
1706 gWeaponAction[p, i] := False
1707 end
1708 end;
1710 for i := WP_FIRST to WP_LAST do
1711 begin
1712 if gSelectWeapon[p, i] then
1713 begin
1714 plr.QueueWeaponSwitch(i); // all choices are passed there, and god will take the best
1715 gSelectWeapon[p, i] := False
1716 end
1717 end;
1719 {$IFDEF ENABLE_MENU}
1720 // HACK: add dynlight here
1721 if gwin_k8_enable_light_experiments then
1722 begin
1723 if e_KeyPressed(IK_F8) and gGameOn and (not gConsoleShow) and (g_ActiveWindow = nil) then
1724 begin
1725 g_playerLight := true;
1726 end;
1727 if e_KeyPressed(IK_F9) and gGameOn and (not gConsoleShow) and (g_ActiveWindow = nil) then
1728 begin
1729 g_playerLight := false;
1730 end;
1731 end;
1733 if gwin_has_stencil and g_playerLight then g_AddDynLight(plr.GameX+32, plr.GameY+40, 128, 1, 1, 0, 0.6);
1734 {$ENDIF}
1735 end;
1737 // HACK: don't have a "key was pressed" function
1738 procedure InterReady();
1739 begin
1740 if InterReadyTime > gTime then Exit;
1741 InterReadyTime := gTime + 3000;
1742 MC_SEND_CheatRequest(NET_CHEAT_READY);
1743 end;
1745 procedure g_Game_PreUpdate();
1746 begin
1747 // these are in separate PreUpdate functions because they can interact during Update()
1748 // and are synced over the net
1749 // we don't care that much about corpses and gibs
1750 g_Player_PreUpdate();
1751 g_Monsters_PreUpdate();
1752 g_Items_PreUpdate();
1753 g_Weapon_PreUpdate();
1754 end;
1756 procedure g_Game_Update();
1757 var
1758 {$IFDEF ENABLE_MENU}
1759 Msg: g_gui.TMessage;
1760 w: Word;
1761 {$ENDIF}
1762 Time: Int64;
1763 a: Byte;
1764 i, b: Integer;
1766 function sendMonsPos (mon: TMonster): Boolean;
1767 begin
1768 result := false; // don't stop
1769 // this will also reset "need-send" flag
1770 if mon.gncNeedSend then
1771 begin
1772 MH_SEND_MonsterPos(mon.UID);
1773 end
1774 else if (mon.MonsterType = MONSTER_BARREL) then
1775 begin
1776 if (mon.GameVelX <> 0) or (mon.GameVelY <> 0) then MH_SEND_MonsterPos(mon.UID);
1777 end
1778 else if (mon.MonsterState <> MONSTATE_SLEEP) then
1779 begin
1780 if (mon.MonsterState <> MONSTATE_DEAD) or (mon.GameVelX <> 0) or (mon.GameVelY <> 0) then MH_SEND_MonsterPos(mon.UID);
1781 end;
1782 end;
1784 function sendMonsPosUnexpected (mon: TMonster): Boolean;
1785 begin
1786 result := false; // don't stop
1787 // this will also reset "need-send" flag
1788 if mon.gncNeedSend then MH_SEND_MonsterPos(mon.UID);
1789 end;
1791 function sendItemPos (it: PItem): Boolean;
1792 begin
1793 result := false; // don't stop
1794 if it.needSend then
1795 begin
1796 MH_SEND_ItemPos(it.myId);
1797 it.needSend := False;
1798 end;
1799 end;
1801 var
1802 reliableUpdate: Boolean;
1803 begin
1804 g_ResetDynlights();
1805 framePool.reset();
1807 // Пора выключать игру:
1808 if gExit = EXIT_QUIT then
1809 Exit;
1810 // Игра закончилась - обрабатываем:
1811 if gExit <> 0 then
1812 begin
1813 EndGame();
1814 if gExit = EXIT_QUIT then
1815 Exit;
1816 end;
1818 // Читаем клавиатуру и джойстик, если окно активно
1819 // no need to, as we'll do it in event handler
1821 // Обновляем консоль (движение и сообщения):
1822 g_Console_Update();
1824 if (NetMode = NET_NONE) and (g_Game_IsNet) and (gGameOn or (gState in [STATE_FOLD, STATE_INTERCUSTOM])) then
1825 begin
1826 gExit := EXIT_SIMPLE;
1827 EndGame();
1828 Exit;
1829 end;
1831 // process master server communications
1832 g_Net_Slist_Pulse();
1834 case gState of
1835 STATE_INTERSINGLE, // Статистка после прохождения уровня в Одиночной игре
1836 STATE_INTERCUSTOM, // Статистка после прохождения уровня в Своей игре
1837 STATE_INTERTEXT, // Текст между уровнями
1838 STATE_INTERPIC: // Картинка между уровнями
1839 begin
1840 if g_Game_IsNet and g_Game_IsServer then
1841 begin
1842 gInterTime := gInterTime + GAME_TICK;
1843 a := Min((gInterEndTime - gInterTime) div 1000 + 1, 255);
1844 if a <> gServInterTime then
1845 begin
1846 gServInterTime := a;
1847 MH_SEND_TimeSync(gServInterTime);
1848 end;
1849 end;
1851 if (not g_Game_IsClient) and
1855 e_KeyPressed(IK_RETURN) or e_KeyPressed(IK_KPRETURN) or e_KeyPressed(IK_SPACE) or
1856 e_KeyPressed(VK_FIRE) or e_KeyPressed(VK_OPEN) or
1857 e_KeyPressed(JOY0_ATTACK) or e_KeyPressed(JOY1_ATTACK) or
1858 e_KeyPressed(JOY2_ATTACK) or e_KeyPressed(JOY3_ATTACK)
1860 and (not gJustChatted) and (not gConsoleShow) and (not gChatShow)
1861 {$IFDEF ENABLE_MENU}
1862 and (g_ActiveWindow = nil)
1863 {$ENDIF}
1865 or (g_Game_IsNet and ((gInterTime > gInterEndTime) or ((gInterReadyCount >= NetClientCount) and (NetClientCount > 0))))
1867 then
1868 begin // Нажали <Enter>/<Пробел> или прошло достаточно времени:
1869 g_Game_StopAllSounds(True);
1871 if gMapOnce then // Это был тест
1872 gExit := EXIT_SIMPLE
1873 else
1874 if gNextMap <> '' then // Переходим на следующую карту
1875 g_Game_ChangeMap(gNextMap)
1876 else // Следующей карты нет
1877 begin
1878 if gGameSettings.GameType in [GT_CUSTOM, GT_SERVER] then
1879 begin
1880 // Выход в главное меню:
1881 g_Game_Free;
1882 {$IFDEF ENABLE_MENU}
1883 g_GUI_ShowWindow('MainMenu');
1884 gMusic.SetByName('MUSIC_MENU');
1885 gMusic.Play();
1886 {$ENDIF}
1887 gState := STATE_MENU;
1888 end else
1889 begin
1890 // Финальная картинка:
1891 g_Game_ExecuteEvent('onwadend');
1892 g_Game_Free();
1893 if not gMusic.SetByName('MUSIC_endmus') then
1894 gMusic.SetByName('MUSIC_STDENDMUS');
1895 gMusic.Play();
1896 gState := STATE_ENDPIC;
1897 end;
1898 g_Game_ExecuteEvent('ongameend');
1899 end;
1901 Exit;
1902 end
1903 else if g_Game_IsClient and
1906 e_KeyPressed(IK_RETURN) or e_KeyPressed(IK_KPRETURN) or e_KeyPressed(IK_SPACE) or
1907 e_KeyPressed(VK_FIRE) or e_KeyPressed(VK_OPEN) or
1908 e_KeyPressed(JOY0_ATTACK) or e_KeyPressed(JOY1_ATTACK) or
1909 e_KeyPressed(JOY2_ATTACK) or e_KeyPressed(JOY3_ATTACK)
1911 and (not gJustChatted) and (not gConsoleShow) and (not gChatShow)
1912 {$IFDEF ENABLE_MENU}
1913 and (g_ActiveWindow = nil)
1914 {$ENDIF}
1916 then
1917 begin
1918 // ready / unready
1919 InterReady();
1920 end;
1922 if gState = STATE_INTERTEXT then
1923 if InterText.counter > 0 then
1924 InterText.counter := InterText.counter - 1;
1925 end;
1927 STATE_FOLD: // Затухание экрана
1928 begin
1929 if EndingGameCounter = 0 then
1930 begin
1931 // Закончился уровень в Своей игре:
1932 if gGameSettings.GameType in [GT_CUSTOM, GT_SERVER, GT_CLIENT] then
1933 begin
1934 gState := STATE_INTERCUSTOM;
1935 InterReadyTime := -1;
1936 if gLastMap and (gGameSettings.GameMode = GM_COOP) then
1937 begin
1938 g_Game_ExecuteEvent('onwadend');
1939 if not gMusic.SetByName('MUSIC_endmus') then
1940 gMusic.SetByName('MUSIC_STDENDMUS');
1941 end
1942 else
1943 gMusic.SetByName('MUSIC_ROUNDMUS');
1944 gMusic.Play();
1945 e_UnpressAllKeys();
1946 end
1947 else // Закончилась последняя карта в Одиночной игре
1948 begin
1949 gMusic.SetByName('MUSIC_INTERMUS');
1950 gMusic.Play();
1951 gState := STATE_INTERSINGLE;
1952 e_UnpressAllKeys();
1953 end;
1954 g_Game_ExecuteEvent('oninter');
1955 end
1956 else
1957 DecMin(EndingGameCounter, 6, 0);
1958 end;
1960 STATE_ENDPIC: // Картинка окончания мегаВада
1961 begin
1962 if gMapOnce then // Это был тест
1963 begin
1964 gExit := EXIT_SIMPLE;
1965 Exit;
1966 end;
1967 end;
1969 STATE_SLIST:
1970 g_Serverlist_Control(slCurrent, slTable);
1971 end;
1973 // Статистика по Tab:
1974 if gGameOn then
1975 IsDrawStat := (not gConsoleShow) and (not gChatShow) and (gGameSettings.GameType <> GT_SINGLE) and g_Console_Action(ACTION_SCORES);
1977 // Игра идет:
1978 if gGameOn and not gPause and (gState <> STATE_FOLD) then
1979 begin
1980 // Время += 28 миллисекунд:
1981 gTime := gTime + GAME_TICK;
1983 // Сообщение посередине экрана:
1984 if MessageTime = 0 then
1985 MessageText := '';
1986 if MessageTime > 0 then
1987 MessageTime := MessageTime - 1;
1989 if (g_Game_IsServer) then
1990 begin
1991 // Был задан лимит времени:
1992 if (gGameSettings.TimeLimit > 0) then
1993 if (gTime - gGameStartTime) div 1000 >= gGameSettings.TimeLimit then
1994 begin // Он прошел => конец уровня
1995 g_Game_NextLevel();
1996 Exit;
1997 end;
1999 // Надо респавнить игроков в LMS:
2000 if (gLMSRespawn > LMS_RESPAWN_NONE) and (gLMSRespawnTime < gTime) then
2001 g_Game_RestartRound(gLMSSoftSpawn);
2003 // Проверим результат голосования, если время прошло
2004 if gVoteInProgress and (gVoteTimer < gTime) then
2005 g_Game_CheckVote
2006 else if gVotePassed and (gVoteCmdTimer < gTime) then
2007 begin
2008 g_Console_Process(gVoteCommand);
2009 gVoteCommand := '';
2010 gVotePassed := False;
2011 end;
2013 // Замеряем время захвата флагов
2014 if gFlags[FLAG_RED].State = FLAG_STATE_CAPTURED then
2015 gFlags[FLAG_RED].CaptureTime := gFlags[FLAG_RED].CaptureTime + GAME_TICK;
2016 if gFlags[FLAG_BLUE].State = FLAG_STATE_CAPTURED then
2017 gFlags[FLAG_BLUE].CaptureTime := gFlags[FLAG_BLUE].CaptureTime + GAME_TICK;
2019 // Был задан лимит побед:
2020 if (gGameSettings.ScoreLimit > 0) then
2021 begin
2022 b := 0;
2024 if gGameSettings.GameMode = GM_DM then
2025 begin // В DM ищем игрока с max фрагами
2026 for i := 0 to High(gPlayers) do
2027 if gPlayers[i] <> nil then
2028 if gPlayers[i].Frags > b then
2029 b := gPlayers[i].Frags;
2030 end
2031 else
2032 if gGameSettings.GameMode in [GM_TDM, GM_CTF] then
2033 begin // В CTF/TDM выбираем команду с наибольшим счетом
2034 b := Max(gTeamStat[TEAM_RED].Score, gTeamStat[TEAM_BLUE].Score);
2035 end;
2037 // Лимит побед набран => конец уровня:
2038 if b >= gGameSettings.ScoreLimit then
2039 begin
2040 g_Game_NextLevel();
2041 Exit;
2042 end;
2043 end;
2045 // Обрабатываем клавиши игроков:
2046 if gPlayer1 <> nil then gPlayer1.ReleaseKeys();
2047 if gPlayer2 <> nil then gPlayer2.ReleaseKeys();
2048 {$IFDEF DISABLE_MENU}
2049 if (not gConsoleShow) and (not gChatShow) then
2050 {$ELSE}
2051 if (not gConsoleShow) and (not gChatShow) and (g_ActiveWindow = nil) then
2052 {$ENDIF}
2053 begin
2054 ProcessPlayerControls(gPlayer1, 0, P1MoveButton);
2055 ProcessPlayerControls(gPlayer2, 1, P2MoveButton);
2056 end // if not console
2057 else
2058 begin
2059 if g_Game_IsNet and (gPlayer1 <> nil) then gPlayer1.PressKey(KEY_CHAT, 10000);
2060 end;
2061 // process weapon switch queue
2062 end; // if server
2064 // Наблюдатель
2065 if (gPlayer1 = nil) and (gPlayer2 = nil)
2066 and (not gConsoleShow) and (not gChatShow)
2067 {$IFDEF ENABLE_MENU}
2068 and (g_ActiveWindow = nil)
2069 {$ENDIF}
2070 then
2071 begin
2072 if not gSpectKeyPress then
2073 begin
2074 if gPlayerAction[0, ACTION_JUMP] and (not gSpectAuto) then
2075 begin
2076 // switch spect mode
2077 case gSpectMode of
2078 SPECT_NONE: ; // not spectator
2079 SPECT_STATS,
2080 SPECT_MAPVIEW: Inc(gSpectMode);
2081 SPECT_PLAYERS: gSpectMode := SPECT_STATS; // reset to 1
2082 end;
2083 gSpectKeyPress := True;
2084 end;
2085 if (gSpectMode = SPECT_MAPVIEW)
2086 and (not gSpectAuto) then
2087 begin
2088 if gPlayerAction[0, ACTION_MOVELEFT] then
2089 gSpectX := Max(gSpectX - gSpectStep, 0);
2090 if gPlayerAction[0, ACTION_MOVERIGHT] then
2091 gSpectX := Min(gSpectX + gSpectStep, gMapInfo.Width - gScreenWidth);
2092 if gPlayerAction[0, ACTION_LOOKUP] then
2093 gSpectY := Max(gSpectY - gSpectStep, 0);
2094 if gPlayerAction[0, ACTION_LOOKDOWN] then
2095 gSpectY := Min(gSpectY + gSpectStep, gMapInfo.Height - gScreenHeight);
2096 if gWeaponAction[0, WP_PREV] then
2097 begin
2098 // decrease step
2099 if gSpectStep > 4 then gSpectStep := gSpectStep shr 1;
2100 gWeaponAction[0, WP_PREV] := False;
2101 end;
2102 if gWeaponAction[0, WP_NEXT] then
2103 begin
2104 // increase step
2105 if gSpectStep < 64 then gSpectStep := gSpectStep shl 1;
2106 gWeaponAction[0, WP_NEXT] := False;
2107 end;
2108 end;
2109 if (gSpectMode = SPECT_PLAYERS)
2110 and (not gSpectAuto) then
2111 begin
2112 if gPlayerAction[0, ACTION_LOOKUP] then
2113 begin
2114 // add second view
2115 gSpectViewTwo := True;
2116 gSpectKeyPress := True;
2117 end;
2118 if gPlayerAction[0, ACTION_LOOKDOWN] then
2119 begin
2120 // remove second view
2121 gSpectViewTwo := False;
2122 gSpectKeyPress := True;
2123 end;
2124 if gPlayerAction[0, ACTION_MOVELEFT] then
2125 begin
2126 // prev player (view 1)
2127 gSpectPID1 := GetActivePlayerID_Prev(gSpectPID1);
2128 gSpectKeyPress := True;
2129 end;
2130 if gPlayerAction[0, ACTION_MOVERIGHT] then
2131 begin
2132 // next player (view 1)
2133 gSpectPID1 := GetActivePlayerID_Next(gSpectPID1);
2134 gSpectKeyPress := True;
2135 end;
2136 if gWeaponAction[0, WP_PREV] then
2137 begin
2138 // prev player (view 2)
2139 gSpectPID2 := GetActivePlayerID_Prev(gSpectPID2);
2140 gWeaponAction[0, WP_PREV] := False;
2141 end;
2142 if gWeaponAction[0, WP_NEXT] then
2143 begin
2144 // next player (view 2)
2145 gSpectPID2 := GetActivePlayerID_Next(gSpectPID2);
2146 gWeaponAction[0, WP_NEXT] := False;
2147 end;
2148 end;
2149 if gPlayerAction[0, ACTION_ATTACK] then
2150 begin
2151 if (gSpectMode = SPECT_STATS) and (not gSpectAuto) then
2152 begin
2153 gSpectAuto := True;
2154 gSpectAutoNext := 0;
2155 gSpectViewTwo := False;
2156 gSpectKeyPress := True;
2157 end
2158 else
2159 if gSpectAuto then
2160 begin
2161 gSpectMode := SPECT_STATS;
2162 gSpectAuto := False;
2163 gSpectKeyPress := True;
2164 end;
2165 end;
2166 end
2167 else
2168 if (not gPlayerAction[0, ACTION_JUMP]) and
2169 (not gPlayerAction[0, ACTION_ATTACK]) and
2170 (not gPlayerAction[0, ACTION_MOVELEFT]) and
2171 (not gPlayerAction[0, ACTION_MOVERIGHT]) and
2172 (not gPlayerAction[0, ACTION_LOOKUP]) and
2173 (not gPlayerAction[0, ACTION_LOOKDOWN]) then
2174 gSpectKeyPress := False;
2176 if gSpectAuto then
2177 begin
2178 if gSpectMode = SPECT_MAPVIEW then
2179 begin
2180 i := Min(Max(gSpectX + gSpectAutoStepX, 0), gMapInfo.Width - gScreenWidth);
2181 if i = gSpectX then
2182 gSpectAutoNext := gTime
2183 else
2184 gSpectX := i;
2185 i := Min(Max(gSpectY + gSpectAutoStepY, 0), gMapInfo.Height - gScreenHeight);
2186 if i = gSpectY then
2187 gSpectAutoNext := gTime
2188 else
2189 gSpectY := i;
2190 end;
2191 if gSpectAutoNext <= gTime then
2192 begin
2193 if gSpectAutoNext > 0 then
2194 begin
2195 gSpectMode := GetRandomSpectMode(gSpectMode);
2196 case gSpectMode of
2197 SPECT_MAPVIEW:
2198 begin
2199 gSpectX := Random(gMapInfo.Width - gScreenWidth);
2200 gSpectY := Random(gMapInfo.Height - gScreenHeight);
2201 gSpectAutoStepX := Random(9) - 4;
2202 gSpectAutoStepY := Random(9) - 4;
2203 if ((gSpectX < 800) and (gSpectAutoStepX < 0)) or
2204 ((gSpectX > gMapInfo.Width - gScreenWidth - 800) and (gSpectAutoStepX > 0)) then
2205 gSpectAutoStepX := gSpectAutoStepX * -1;
2206 if ((gSpectY < 800) and (gSpectAutoStepY < 0)) or
2207 ((gSpectY > gMapInfo.Height - gScreenHeight - 800) and (gSpectAutoStepY > 0)) then
2208 gSpectAutoStepY := gSpectAutoStepY * -1;
2209 end;
2210 SPECT_PLAYERS:
2211 begin
2212 gSpectPID1 := GetActivePlayerID_Random(gSpectPID1);
2213 end;
2214 end;
2215 end;
2216 case gSpectMode of
2217 SPECT_STATS: gSpectAutoNext := gTime + (Random(3) + 5) * 1000;
2218 SPECT_MAPVIEW: gSpectAutoNext := gTime + (Random(4) + 7) * 1000;
2219 SPECT_PLAYERS: gSpectAutoNext := gTime + (Random(7) + 8) * 1000;
2220 end;
2221 end;
2222 end;
2223 end;
2225 // Обновляем все остальное:
2226 g_Map_Update();
2227 g_Items_Update();
2228 g_Triggers_Update();
2229 g_Weapon_Update();
2230 g_Monsters_Update();
2231 {$IFDEF ENABLE_GFX}
2232 g_GFX_Update;
2233 {$ENDIF}
2234 g_Player_UpdateAll();
2235 {$IFDEF ENABLE_GIBS}
2236 g_Gibs_Update;
2237 {$ENDIF}
2238 {$IFDEF ENABLE_CORPSES}
2239 g_Corpses_Update;
2240 {$ENDIF}
2241 {$IFDEF ENABLE_SHELLS}
2242 g_Shells_Update;
2243 {$ENDIF}
2245 // server: send newly spawned monsters unconditionally
2246 if (gGameSettings.GameType = GT_SERVER) then
2247 begin
2248 if (Length(gMonstersSpawned) > 0) then
2249 begin
2250 for I := 0 to High(gMonstersSpawned) do MH_SEND_MonsterSpawn(gMonstersSpawned[I]);
2251 SetLength(gMonstersSpawned, 0);
2252 end;
2253 end;
2255 if (gSoundTriggerTime > 8) then
2256 begin
2257 g_Game_UpdateTriggerSounds();
2258 gSoundTriggerTime := 0;
2259 end
2260 else
2261 begin
2262 Inc(gSoundTriggerTime);
2263 end;
2265 if (NetMode = NET_SERVER) then
2266 begin
2267 Inc(NetTimeToUpdate);
2268 Inc(NetTimeToReliable);
2270 // send monster updates
2271 if (NetTimeToReliable >= NetRelupdRate) or (NetTimeToUpdate >= NetUpdateRate) then
2272 begin
2273 // send all monsters (periodic sync)
2274 reliableUpdate := (NetTimeToReliable >= NetRelupdRate);
2276 for I := 0 to High(gPlayers) do
2277 begin
2278 if (gPlayers[I] <> nil) then MH_SEND_PlayerPos(reliableUpdate, gPlayers[I].UID);
2279 end;
2281 g_Mons_ForEach(sendMonsPos);
2283 // update flags that aren't stationary
2284 if gGameSettings.GameMode = GM_CTF then
2285 for I := FLAG_RED to FLAG_BLUE do
2286 if gFlags[I].NeedSend then
2287 begin
2288 gFlags[I].NeedSend := False;
2289 MH_SEND_FlagPos(I);
2290 end;
2292 // update items that aren't stationary
2293 g_Items_ForEachAlive(sendItemPos);
2295 if reliableUpdate then
2296 begin
2297 NetTimeToReliable := 0;
2298 NetTimeToUpdate := NetUpdateRate;
2299 end
2300 else
2301 begin
2302 NetTimeToUpdate := 0;
2303 end;
2304 end
2305 else
2306 begin
2307 // send only mosters with some unexpected changes
2308 g_Mons_ForEach(sendMonsPosUnexpected);
2309 end;
2311 // send unexpected platform changes
2312 g_Map_NetSendInterestingPanels();
2314 g_Net_Slist_ServerUpdate();
2316 if NetUseMaster then
2317 begin
2318 if (gTime >= NetTimeToMaster) or g_Net_Slist_IsConnectionInProgress then
2319 begin
2320 if (not g_Net_Slist_IsConnectionActive) then g_Net_Slist_Connect(false); // non-blocking connection to the master
2321 g_Net_Slist_Update;
2322 NetTimeToMaster := gTime + NetMasterRate;
2323 end;
2324 end;
2326 end
2327 else if (NetMode = NET_CLIENT) then
2328 begin
2329 MC_SEND_PlayerPos();
2330 end;
2331 end; // if gameOn ...
2333 // Активно окно интерфейса - передаем клавиши ему:
2334 {$IFDEF ENABLE_MENU}
2335 if g_ActiveWindow <> nil then
2336 begin
2337 w := e_GetFirstKeyPressed();
2339 if (w <> IK_INVALID) then
2340 begin
2341 Msg.Msg := MESSAGE_DIKEY;
2342 Msg.wParam := w;
2343 g_ActiveWindow.OnMessage(Msg);
2344 end;
2346 // Если оно от этого не закрылось, то обновляем:
2347 if g_ActiveWindow <> nil then
2348 g_ActiveWindow.Update();
2350 // Нужно сменить разрешение:
2351 if gResolutionChange then
2352 begin
2353 {$IFDEF ENABLE_RENDER}
2354 e_WriteLog('Changing resolution', TMsgType.Notify);
2355 r_Render_Apply;
2356 {$ENDIF}
2357 gResolutionChange := False;
2358 g_ActiveWindow := nil;
2359 end;
2361 // Нужно сменить язык:
2362 if gLanguageChange then
2363 begin
2364 //e_WriteLog('Read language file', MSG_NOTIFY);
2365 //g_Language_Load(DataDir + gLanguage + '.txt');
2366 g_Language_Set(gLanguage);
2367 g_Menu_Reset();
2368 gLanguageChange := False;
2369 end;
2370 end;
2372 // Горячая клавиша для вызова меню выхода из игры (F10):
2373 if e_KeyPressed(IK_F10) and
2374 gGameOn and
2375 (not gConsoleShow) and
2376 (g_ActiveWindow = nil) then
2377 begin
2378 KeyPress(IK_F10);
2379 end;
2380 {$ENDIF}
2382 Time := GetTickCount64() {div 1000};
2384 // Обработка отложенных событий:
2385 if gDelayedEvents <> nil then
2386 for a := 0 to High(gDelayedEvents) do
2387 if gDelayedEvents[a].Pending and
2389 ((gDelayedEvents[a].DEType = DE_GLOBEVENT) and (gDelayedEvents[a].Time <= Time)) or
2390 ((gDelayedEvents[a].DEType > DE_GLOBEVENT) and (gDelayedEvents[a].Time <= gTime))
2391 ) then
2392 begin
2393 case gDelayedEvents[a].DEType of
2394 DE_GLOBEVENT:
2395 g_Game_ExecuteEvent(gDelayedEvents[a].DEStr);
2396 DE_BFGHIT:
2397 if gGameOn then
2398 g_Game_Announce_GoodShot(gDelayedEvents[a].DENum);
2399 DE_KILLCOMBO:
2400 if gGameOn then
2401 begin
2402 g_Game_Announce_KillCombo(gDelayedEvents[a].DENum);
2403 if g_Game_IsNet and g_Game_IsServer then
2404 MH_SEND_GameEvent(NET_EV_KILLCOMBO, gDelayedEvents[a].DENum);
2405 end;
2406 DE_BODYKILL:
2407 if gGameOn then
2408 g_Game_Announce_BodyKill(gDelayedEvents[a].DENum);
2409 end;
2410 gDelayedEvents[a].Pending := False;
2411 end;
2413 // Каждую секунду обновляем счетчик обновлений:
2414 UPSCounter := UPSCounter + 1;
2415 if Time - UPSTime >= 1000 then
2416 begin
2417 UPS := UPSCounter;
2418 UPSCounter := 0;
2419 UPSTime := Time;
2420 end;
2422 if gGameOn then
2423 begin
2424 g_Weapon_AddDynLights();
2425 g_Items_AddDynLights();
2426 end;
2427 end;
2429 procedure g_Game_LoadChatSounds(Resource: string);
2430 var
2431 WAD: TWADFile;
2432 FileName, Snd: string;
2433 p: Pointer;
2434 len, cnt, tags, i, j: Integer;
2435 cfg: TConfig;
2436 begin
2437 FileName := g_ExtractWadName(Resource);
2439 WAD := TWADFile.Create();
2440 WAD.ReadFile(FileName);
2442 if not WAD.GetResource(g_ExtractFilePathName(Resource), p, len) then
2443 begin
2444 gChatSounds := nil;
2445 WAD.Free();
2446 Exit;
2447 end;
2449 cfg := TConfig.CreateMem(p, len);
2450 cnt := cfg.ReadInt('ChatSounds', 'Count', 0);
2452 SetLength(gChatSounds, cnt);
2453 for i := 0 to Length(gChatSounds) - 1 do
2454 begin
2455 gChatSounds[i].Sound := nil;
2456 Snd := Trim(cfg.ReadStr(IntToStr(i), 'Sound', ''));
2457 tags := cfg.ReadInt(IntToStr(i), 'Tags', 0);
2458 if (Snd = '') or (Tags <= 0) then
2459 continue;
2460 g_Sound_CreateWADEx('SOUND_CHAT_MACRO' + IntToStr(i), GameWAD+':'+Snd);
2461 gChatSounds[i].Sound := TPlayableSound.Create();
2462 gChatSounds[i].Sound.SetByName('SOUND_CHAT_MACRO' + IntToStr(i));
2463 SetLength(gChatSounds[i].Tags, tags);
2464 for j := 0 to tags - 1 do
2465 gChatSounds[i].Tags[j] := toLowerCase1251(cfg.ReadStr(IntToStr(i), 'Tag' + IntToStr(j), ''));
2466 gChatSounds[i].FullWord := cfg.ReadBool(IntToStr(i), 'FullWord', False);
2467 end;
2469 cfg.Free();
2470 WAD.Free();
2471 end;
2473 procedure g_Game_FreeChatSounds();
2474 var
2475 i: Integer;
2476 begin
2477 for i := 0 to Length(gChatSounds) - 1 do
2478 begin
2479 gChatSounds[i].Sound.Free();
2480 g_Sound_Delete('SOUND_CHAT_MACRO' + IntToStr(i));
2481 end;
2482 SetLength(gChatSounds, 0);
2483 gChatSounds := nil;
2484 end;
2486 procedure g_Game_LoadData();
2487 begin
2488 if DataLoaded then Exit;
2490 e_WriteLog('Loading game data...', TMsgType.Notify);
2492 g_Sound_CreateWADEx('SOUND_GAME_TELEPORT', GameWAD+':SOUNDS\TELEPORT');
2493 g_Sound_CreateWADEx('SOUND_GAME_NOTELEPORT', GameWAD+':SOUNDS\NOTELEPORT');
2494 g_Sound_CreateWADEx('SOUND_GAME_SECRET', GameWAD+':SOUNDS\SECRET');
2495 g_Sound_CreateWADEx('SOUND_GAME_DOOROPEN', GameWAD+':SOUNDS\DOOROPEN');
2496 g_Sound_CreateWADEx('SOUND_GAME_DOORCLOSE', GameWAD+':SOUNDS\DOORCLOSE');
2497 g_Sound_CreateWADEx('SOUND_GAME_BULK1', GameWAD+':SOUNDS\BULK1');
2498 g_Sound_CreateWADEx('SOUND_GAME_BULK2', GameWAD+':SOUNDS\BULK2');
2499 g_Sound_CreateWADEx('SOUND_GAME_BUBBLE1', GameWAD+':SOUNDS\BUBBLE1');
2500 g_Sound_CreateWADEx('SOUND_GAME_BUBBLE2', GameWAD+':SOUNDS\BUBBLE2');
2501 g_Sound_CreateWADEx('SOUND_GAME_BURNING', GameWAD+':SOUNDS\BURNING');
2502 g_Sound_CreateWADEx('SOUND_GAME_SWITCH1', GameWAD+':SOUNDS\SWITCH1');
2503 g_Sound_CreateWADEx('SOUND_GAME_SWITCH0', GameWAD+':SOUNDS\SWITCH0');
2504 g_Sound_CreateWADEx('SOUND_GAME_RADIO', GameWAD+':SOUNDS\RADIO');
2505 g_Sound_CreateWADEx('SOUND_ANNOUNCER_GOOD1', GameWAD+':SOUNDS\GOOD1');
2506 g_Sound_CreateWADEx('SOUND_ANNOUNCER_GOOD2', GameWAD+':SOUNDS\GOOD2');
2507 g_Sound_CreateWADEx('SOUND_ANNOUNCER_GOOD3', GameWAD+':SOUNDS\GOOD3');
2508 g_Sound_CreateWADEx('SOUND_ANNOUNCER_GOOD4', GameWAD+':SOUNDS\GOOD4');
2509 g_Sound_CreateWADEx('SOUND_ANNOUNCER_KILL2X', GameWAD+':SOUNDS\KILL2X');
2510 g_Sound_CreateWADEx('SOUND_ANNOUNCER_KILL3X', GameWAD+':SOUNDS\KILL3X');
2511 g_Sound_CreateWADEx('SOUND_ANNOUNCER_KILL4X', GameWAD+':SOUNDS\KILL4X');
2512 g_Sound_CreateWADEx('SOUND_ANNOUNCER_KILLMX', GameWAD+':SOUNDS\KILLMX');
2513 g_Sound_CreateWADEx('SOUND_ANNOUNCER_MUHAHA1', GameWAD+':SOUNDS\MUHAHA1');
2514 g_Sound_CreateWADEx('SOUND_ANNOUNCER_MUHAHA2', GameWAD+':SOUNDS\MUHAHA2');
2515 g_Sound_CreateWADEx('SOUND_ANNOUNCER_MUHAHA3', GameWAD+':SOUNDS\MUHAHA3');
2516 g_Sound_CreateWADEx('SOUND_CTF_GET1', GameWAD+':SOUNDS\GETFLAG1');
2517 g_Sound_CreateWADEx('SOUND_CTF_GET2', GameWAD+':SOUNDS\GETFLAG2');
2518 g_Sound_CreateWADEx('SOUND_CTF_LOST1', GameWAD+':SOUNDS\LOSTFLG1');
2519 g_Sound_CreateWADEx('SOUND_CTF_LOST2', GameWAD+':SOUNDS\LOSTFLG2');
2520 g_Sound_CreateWADEx('SOUND_CTF_RETURN1', GameWAD+':SOUNDS\RETFLAG1');
2521 g_Sound_CreateWADEx('SOUND_CTF_RETURN2', GameWAD+':SOUNDS\RETFLAG2');
2522 g_Sound_CreateWADEx('SOUND_CTF_CAPTURE1', GameWAD+':SOUNDS\CAPFLAG1');
2523 g_Sound_CreateWADEx('SOUND_CTF_CAPTURE2', GameWAD+':SOUNDS\CAPFLAG2');
2525 goodsnd[0] := TPlayableSound.Create();
2526 goodsnd[1] := TPlayableSound.Create();
2527 goodsnd[2] := TPlayableSound.Create();
2528 goodsnd[3] := TPlayableSound.Create();
2530 goodsnd[0].SetByName('SOUND_ANNOUNCER_GOOD1');
2531 goodsnd[1].SetByName('SOUND_ANNOUNCER_GOOD2');
2532 goodsnd[2].SetByName('SOUND_ANNOUNCER_GOOD3');
2533 goodsnd[3].SetByName('SOUND_ANNOUNCER_GOOD4');
2535 killsnd[0] := TPlayableSound.Create();
2536 killsnd[1] := TPlayableSound.Create();
2537 killsnd[2] := TPlayableSound.Create();
2538 killsnd[3] := TPlayableSound.Create();
2540 killsnd[0].SetByName('SOUND_ANNOUNCER_KILL2X');
2541 killsnd[1].SetByName('SOUND_ANNOUNCER_KILL3X');
2542 killsnd[2].SetByName('SOUND_ANNOUNCER_KILL4X');
2543 killsnd[3].SetByName('SOUND_ANNOUNCER_KILLMX');
2545 hahasnd[0] := TPlayableSound.Create();
2546 hahasnd[1] := TPlayableSound.Create();
2547 hahasnd[2] := TPlayableSound.Create();
2549 hahasnd[0].SetByName('SOUND_ANNOUNCER_MUHAHA1');
2550 hahasnd[1].SetByName('SOUND_ANNOUNCER_MUHAHA2');
2551 hahasnd[2].SetByName('SOUND_ANNOUNCER_MUHAHA3');
2553 sound_get_flag[0] := TPlayableSound.Create();
2554 sound_get_flag[1] := TPlayableSound.Create();
2555 sound_lost_flag[0] := TPlayableSound.Create();
2556 sound_lost_flag[1] := TPlayableSound.Create();
2557 sound_ret_flag[0] := TPlayableSound.Create();
2558 sound_ret_flag[1] := TPlayableSound.Create();
2559 sound_cap_flag[0] := TPlayableSound.Create();
2560 sound_cap_flag[1] := TPlayableSound.Create();
2562 sound_get_flag[0].SetByName('SOUND_CTF_GET1');
2563 sound_get_flag[1].SetByName('SOUND_CTF_GET2');
2564 sound_lost_flag[0].SetByName('SOUND_CTF_LOST1');
2565 sound_lost_flag[1].SetByName('SOUND_CTF_LOST2');
2566 sound_ret_flag[0].SetByName('SOUND_CTF_RETURN1');
2567 sound_ret_flag[1].SetByName('SOUND_CTF_RETURN2');
2568 sound_cap_flag[0].SetByName('SOUND_CTF_CAPTURE1');
2569 sound_cap_flag[1].SetByName('SOUND_CTF_CAPTURE2');
2571 g_Game_LoadChatSounds(GameWAD+':CHATSND\SNDCFG');
2573 g_Game_SetLoadingText(_lc[I_LOAD_ITEMS_DATA], 0, False);
2574 g_Items_LoadData();
2576 g_Game_SetLoadingText(_lc[I_LOAD_WEAPONS_DATA], 0, False);
2577 g_Weapon_LoadData();
2579 g_Monsters_LoadData();
2581 DataLoaded := True;
2582 end;
2584 procedure g_Game_Quit();
2585 begin
2586 g_Game_StopAllSounds(True);
2587 gMusic.Free();
2588 g_Game_FreeData();
2589 g_PlayerModel_FreeData();
2590 {$IFDEF ENABLE_MENU}
2591 // g_Menu_Free(); //k8: this segfaults after resolution change; who cares?
2592 {$ENDIF}
2594 if NetInitDone then g_Net_Free;
2596 // remove map after test
2597 if gMapToDelete <> '' then
2598 g_Game_DeleteTestMap();
2600 gExit := EXIT_QUIT;
2602 {$IFDEF ENABLE_SYSTEM}
2603 sys_RequestQuit;
2604 {$ENDIF}
2605 end;
2607 procedure g_Game_FreeData();
2608 begin
2609 if not DataLoaded then Exit;
2611 g_Items_FreeData();
2612 g_Weapon_FreeData();
2613 g_Monsters_FreeData();
2615 e_WriteLog('Releasing game data...', TMsgType.Notify);
2617 g_Sound_Delete('SOUND_GAME_TELEPORT');
2618 g_Sound_Delete('SOUND_GAME_NOTELEPORT');
2619 g_Sound_Delete('SOUND_GAME_SECRET');
2620 g_Sound_Delete('SOUND_GAME_DOOROPEN');
2621 g_Sound_Delete('SOUND_GAME_DOORCLOSE');
2622 g_Sound_Delete('SOUND_GAME_BULK1');
2623 g_Sound_Delete('SOUND_GAME_BULK2');
2624 g_Sound_Delete('SOUND_GAME_BUBBLE1');
2625 g_Sound_Delete('SOUND_GAME_BUBBLE2');
2626 g_Sound_Delete('SOUND_GAME_BURNING');
2627 g_Sound_Delete('SOUND_GAME_SWITCH1');
2628 g_Sound_Delete('SOUND_GAME_SWITCH0');
2630 goodsnd[0].Free();
2631 goodsnd[1].Free();
2632 goodsnd[2].Free();
2633 goodsnd[3].Free();
2635 g_Sound_Delete('SOUND_ANNOUNCER_GOOD1');
2636 g_Sound_Delete('SOUND_ANNOUNCER_GOOD2');
2637 g_Sound_Delete('SOUND_ANNOUNCER_GOOD3');
2638 g_Sound_Delete('SOUND_ANNOUNCER_GOOD4');
2640 killsnd[0].Free();
2641 killsnd[1].Free();
2642 killsnd[2].Free();
2643 killsnd[3].Free();
2645 g_Sound_Delete('SOUND_ANNOUNCER_KILL2X');
2646 g_Sound_Delete('SOUND_ANNOUNCER_KILL3X');
2647 g_Sound_Delete('SOUND_ANNOUNCER_KILL4X');
2648 g_Sound_Delete('SOUND_ANNOUNCER_KILLMX');
2650 hahasnd[0].Free();
2651 hahasnd[1].Free();
2652 hahasnd[2].Free();
2654 g_Sound_Delete('SOUND_ANNOUNCER_MUHAHA1');
2655 g_Sound_Delete('SOUND_ANNOUNCER_MUHAHA2');
2656 g_Sound_Delete('SOUND_ANNOUNCER_MUHAHA3');
2658 sound_get_flag[0].Free();
2659 sound_get_flag[1].Free();
2660 sound_lost_flag[0].Free();
2661 sound_lost_flag[1].Free();
2662 sound_ret_flag[0].Free();
2663 sound_ret_flag[1].Free();
2664 sound_cap_flag[0].Free();
2665 sound_cap_flag[1].Free();
2667 g_Sound_Delete('SOUND_CTF_GET1');
2668 g_Sound_Delete('SOUND_CTF_GET2');
2669 g_Sound_Delete('SOUND_CTF_LOST1');
2670 g_Sound_Delete('SOUND_CTF_LOST2');
2671 g_Sound_Delete('SOUND_CTF_RETURN1');
2672 g_Sound_Delete('SOUND_CTF_RETURN2');
2673 g_Sound_Delete('SOUND_CTF_CAPTURE1');
2674 g_Sound_Delete('SOUND_CTF_CAPTURE2');
2676 g_Game_FreeChatSounds();
2678 DataLoaded := False;
2679 end;
2681 procedure g_FatalError(Text: String);
2682 begin
2683 g_Console_Add(Format(_lc[I_FATAL_ERROR], [Text]), True);
2684 e_WriteLog(Format(_lc[I_FATAL_ERROR], [Text]), TMsgType.Warning);
2686 gExit := EXIT_SIMPLE;
2687 if gGameOn then EndGame;
2688 end;
2690 procedure g_SimpleError(Text: String);
2691 begin
2692 g_Console_Add(Format(_lc[I_SIMPLE_ERROR], [Text]), True);
2693 e_WriteLog(Format(_lc[I_SIMPLE_ERROR], [Text]), TMsgType.Warning);
2694 end;
2696 procedure g_Game_AddPlayer(Team: Byte = TEAM_NONE);
2697 begin
2698 if ((not gGameOn) and (gState <> STATE_INTERCUSTOM))
2699 or (not (gGameSettings.GameType in [GT_CUSTOM, GT_SERVER, GT_CLIENT])) then
2700 Exit;
2702 if (gGameSettings.MaxLives > 0) and (gLMSRespawn = LMS_RESPAWN_NONE) then
2703 Exit;
2705 if gPlayer1 = nil then
2706 begin
2707 if g_Game_IsClient then
2708 begin
2709 if NetPlrUID1 > -1 then
2710 MC_SEND_CheatRequest(NET_CHEAT_SPECTATE);
2711 Exit;
2712 end;
2714 if not (Team in [TEAM_RED, TEAM_BLUE]) then
2715 Team := gPlayer1Settings.Team;
2717 // Создание первого игрока:
2718 gPlayer1 := g_Player_Get(g_Player_Create(gPlayer1Settings.Model,
2719 gPlayer1Settings.Color,
2720 Team, False));
2721 if gPlayer1 = nil then
2722 g_FatalError(Format(_lc[I_GAME_ERROR_PLAYER_CREATE], [1]))
2723 else
2724 begin
2725 gPlayer1.Name := gPlayer1Settings.Name;
2726 gPlayer1.WeapSwitchMode := gPlayer1Settings.WeaponSwitch;
2727 gPlayer1.setWeaponPrefs(gPlayer1Settings.WeaponPreferences);
2728 gPlayer1.SwitchToEmpty := gPlayer1Settings.SwitchToEmpty;
2729 gPlayer1.SkipFist := gPlayer1Settings.SkipFist;
2730 g_Console_Add(Format(_lc[I_PLAYER_JOIN], [gPlayer1.Name]), True);
2731 if g_Game_IsServer and g_Game_IsNet then
2732 MH_SEND_PlayerCreate(gPlayer1.UID);
2733 gPlayer1.Respawn(False, True);
2734 g_Net_Slist_ServerPlayerComes();
2735 end;
2737 Exit;
2738 end;
2739 if gPlayer2 = nil then
2740 begin
2741 if g_Game_IsClient then
2742 begin
2743 if NetPlrUID2 > -1 then
2744 gPlayer2 := g_Player_Get(NetPlrUID2);
2745 Exit;
2746 end;
2748 if not (Team in [TEAM_RED, TEAM_BLUE]) then
2749 Team := gPlayer2Settings.Team;
2751 // Создание второго игрока:
2752 gPlayer2 := g_Player_Get(g_Player_Create(gPlayer2Settings.Model,
2753 gPlayer2Settings.Color,
2754 Team, False));
2755 if gPlayer2 = nil then
2756 g_FatalError(Format(_lc[I_GAME_ERROR_PLAYER_CREATE], [2]))
2757 else
2758 begin
2759 gPlayer2.Name := gPlayer2Settings.Name;
2760 gPlayer2.WeapSwitchMode := gPlayer2Settings.WeaponSwitch;
2761 gPlayer2.setWeaponPrefs(gPlayer2Settings.WeaponPreferences);
2762 gPlayer2.SwitchToEmpty := gPlayer2Settings.SwitchToEmpty;
2763 gPlayer2.SkipFist := gPlayer2Settings.SkipFist;
2764 g_Console_Add(Format(_lc[I_PLAYER_JOIN], [gPlayer2.Name]), True);
2765 if g_Game_IsServer and g_Game_IsNet then
2766 MH_SEND_PlayerCreate(gPlayer2.UID);
2767 gPlayer2.Respawn(False, True);
2768 g_Net_Slist_ServerPlayerComes();
2769 end;
2771 Exit;
2772 end;
2773 end;
2775 procedure g_Game_RemovePlayer();
2776 var
2777 Pl: TPlayer;
2778 begin
2779 if ((not gGameOn) and (gState <> STATE_INTERCUSTOM))
2780 or (not (gGameSettings.GameType in [GT_CUSTOM, GT_SERVER, GT_CLIENT])) then
2781 Exit;
2782 Pl := gPlayer2;
2783 if Pl <> nil then
2784 begin
2785 if g_Game_IsServer then
2786 begin
2787 Pl.Lives := 0;
2788 Pl.Kill(K_SIMPLEKILL, 0, HIT_DISCON);
2789 g_Console_Add(Format(_lc[I_PLAYER_LEAVE], [Pl.Name]), True);
2790 g_Player_Remove(Pl.UID);
2791 g_Net_Slist_ServerPlayerLeaves();
2792 end
2793 else
2794 begin
2795 gSpectLatchPID2 := Pl.UID;
2796 gPlayer2 := nil;
2797 end;
2798 Exit;
2799 end;
2800 Pl := gPlayer1;
2801 if Pl <> nil then
2802 begin
2803 if g_Game_IsServer then
2804 begin
2805 Pl.Lives := 0;
2806 Pl.Kill(K_SIMPLEKILL, 0, HIT_DISCON);
2807 g_Console_Add(Format(_lc[I_PLAYER_LEAVE], [Pl.Name]), True);
2808 g_Player_Remove(Pl.UID);
2809 g_Net_Slist_ServerPlayerLeaves();
2810 end else
2811 begin
2812 gSpectLatchPID1 := Pl.UID;
2813 gPlayer1 := nil;
2814 MC_SEND_CheatRequest(NET_CHEAT_SPECTATE);
2815 end;
2816 Exit;
2817 end;
2818 g_Net_Slist_ServerPlayerLeaves();
2819 end;
2821 procedure g_Game_Spectate();
2822 begin
2823 g_Game_RemovePlayer();
2824 if gPlayer1 <> nil then
2825 g_Game_RemovePlayer();
2826 end;
2828 procedure g_Game_SpectateCenterView();
2829 begin
2830 gSpectX := Max(gMapInfo.Width div 2 - gScreenWidth div 2, 0);
2831 gSpectY := Max(gMapInfo.Height div 2 - gScreenHeight div 2, 0);
2832 end;
2834 procedure g_Game_StartSingle(Map: String; TwoPlayers: Boolean; nPlayers: Byte);
2835 var
2836 i, nPl: Integer;
2837 tmps: AnsiString;
2838 begin
2839 g_Game_Free();
2841 e_WriteLog('Starting singleplayer game...', TMsgType.Notify);
2843 g_Game_ClearLoading();
2845 // Настройки игры:
2846 FillByte(gGameSettings, SizeOf(TGameSettings), 0);
2847 gAimLine := False;
2848 gShowMap := False;
2849 gGameSettings.GameType := GT_SINGLE;
2850 gGameSettings.MaxLives := 0;
2851 gGameSettings.Options := gGameSettings.Options + GAME_OPTION_ALLOWEXIT;
2852 gGameSettings.Options := gGameSettings.Options + GAME_OPTION_MONSTERS;
2853 gGameSettings.Options := gGameSettings.Options + GAME_OPTION_BOTVSMONSTER;
2854 gGameSettings.Options := gGameSettings.Options + GAME_OPTION_TEAMHITPROJECTILE;
2855 gGameSettings.Options := gGameSettings.Options + GAME_OPTION_TEAMHITTRACE;
2856 gSwitchGameMode := GM_SINGLE;
2858 gLMSRespawn := LMS_RESPAWN_NONE;
2859 gLMSRespawnTime := 0;
2860 gSpectLatchPID1 := 0;
2861 gSpectLatchPID2 := 0;
2863 g_Game_ExecuteEvent('ongamestart');
2865 // Создание первого игрока:
2866 gPlayer1 := g_Player_Get(g_Player_Create(gPlayer1Settings.Model,
2867 gPlayer1Settings.Color,
2868 gPlayer1Settings.Team, False));
2869 if gPlayer1 = nil then
2870 begin
2871 g_FatalError(Format(_lc[I_GAME_ERROR_PLAYER_CREATE], [1]));
2872 Exit;
2873 end;
2875 gPlayer1.Name := gPlayer1Settings.Name;
2876 gPlayer1.WeapSwitchMode := gPlayer1Settings.WeaponSwitch;
2877 gPlayer1.setWeaponPrefs(gPlayer1Settings.WeaponPreferences);
2878 gPlayer1.SwitchToEmpty := gPlayer1Settings.SwitchToEmpty;
2879 gPlayer1.SkipFist := gPlayer1Settings.SkipFist;
2880 nPl := 1;
2882 // Создание второго игрока, если есть:
2883 if TwoPlayers then
2884 begin
2885 gPlayer2 := g_Player_Get(g_Player_Create(gPlayer2Settings.Model,
2886 gPlayer2Settings.Color,
2887 gPlayer2Settings.Team, False));
2888 if gPlayer2 = nil then
2889 begin
2890 g_FatalError(Format(_lc[I_GAME_ERROR_PLAYER_CREATE], [2]));
2891 Exit;
2892 end;
2894 gPlayer2.Name := gPlayer2Settings.Name;
2895 gPlayer2.WeapSwitchMode := gPlayer2Settings.WeaponSwitch;
2896 gPlayer2.setWeaponPrefs(gPlayer2Settings.WeaponPreferences);
2897 gPlayer2.SwitchToEmpty := gPlayer2Settings.SwitchToEmpty;
2898 gPlayer2.SkipFist := gPlayer2Settings.SkipFist;
2899 Inc(nPl);
2900 end;
2902 // Загрузка и запуск карты:
2903 if not g_Game_StartMap(false{asMegawad}, MAP, True) then
2904 begin
2905 if (Pos(':\', Map) > 0) or (Pos(':/', Map) > 0) then tmps := Map else tmps := gGameSettings.WAD + ':\' + MAP;
2906 g_FatalError(Format(_lc[I_GAME_ERROR_MAP_LOAD], [tmps]));
2907 Exit;
2908 end;
2910 // Настройки игроков и ботов:
2911 g_Player_Init();
2913 // Создаем ботов:
2914 for i := nPl+1 to nPlayers do
2915 g_Player_Create(STD_PLAYER_MODEL, _RGB(0, 0, 0), 0, True);
2916 end;
2918 procedure g_Game_StartCustom(Map: String; GameMode: Byte;
2919 TimeLimit, ScoreLimit: Word;
2920 MaxLives: Byte;
2921 Options: LongWord; nPlayers: Byte);
2922 var
2923 i, nPl: Integer;
2924 begin
2925 g_Game_Free();
2927 e_WriteLog('Starting custom game...', TMsgType.Notify);
2929 g_Game_ClearLoading();
2931 // Настройки игры:
2932 gGameSettings.GameType := GT_CUSTOM;
2933 gGameSettings.GameMode := GameMode;
2934 gSwitchGameMode := GameMode;
2935 gGameSettings.TimeLimit := TimeLimit;
2936 gGameSettings.ScoreLimit := ScoreLimit;
2937 gGameSettings.MaxLives := IfThen(GameMode = GM_CTF, 0, MaxLives);
2938 gGameSettings.Options := Options;
2940 gCoopTotalMonstersKilled := 0;
2941 gCoopTotalSecretsFound := 0;
2942 gCoopTotalMonsters := 0;
2943 gCoopTotalSecrets := 0;
2944 gAimLine := False;
2945 gShowMap := False;
2947 gLMSRespawn := LMS_RESPAWN_NONE;
2948 gLMSRespawnTime := 0;
2949 gSpectLatchPID1 := 0;
2950 gSpectLatchPID2 := 0;
2952 g_Game_ExecuteEvent('ongamestart');
2954 // Режим наблюдателя:
2955 if nPlayers = 0 then
2956 begin
2957 gPlayer1 := nil;
2958 gPlayer2 := nil;
2959 end;
2961 nPl := 0;
2962 if nPlayers >= 1 then
2963 begin
2964 // Создание первого игрока:
2965 gPlayer1 := g_Player_Get(g_Player_Create(gPlayer1Settings.Model,
2966 gPlayer1Settings.Color,
2967 gPlayer1Settings.Team, False));
2968 if gPlayer1 = nil then
2969 begin
2970 g_FatalError(Format(_lc[I_GAME_ERROR_PLAYER_CREATE], [1]));
2971 Exit;
2972 end;
2974 gPlayer1.Name := gPlayer1Settings.Name;
2975 gPlayer1.WeapSwitchMode := gPlayer1Settings.WeaponSwitch;
2976 gPlayer1.setWeaponPrefs(gPlayer1Settings.WeaponPreferences);
2977 gPlayer1.SwitchToEmpty := gPlayer1Settings.SwitchToEmpty;
2978 gPlayer1.SkipFist := gPlayer1Settings.SkipFist;
2979 Inc(nPl);
2980 end;
2982 if nPlayers >= 2 then
2983 begin
2984 // Создание второго игрока:
2985 gPlayer2 := g_Player_Get(g_Player_Create(gPlayer2Settings.Model,
2986 gPlayer2Settings.Color,
2987 gPlayer2Settings.Team, False));
2988 if gPlayer2 = nil then
2989 begin
2990 g_FatalError(Format(_lc[I_GAME_ERROR_PLAYER_CREATE], [2]));
2991 Exit;
2992 end;
2994 gPlayer2.Name := gPlayer2Settings.Name;
2995 gPlayer2.WeapSwitchMode := gPlayer2Settings.WeaponSwitch;
2996 gPlayer2.setWeaponPrefs(gPlayer2Settings.WeaponPreferences);
2997 gPlayer2.SwitchToEmpty := gPlayer2Settings.SwitchToEmpty;
2998 gPlayer2.SkipFist := gPlayer2Settings.SkipFist;
2999 Inc(nPl);
3000 end;
3002 // Загрузка и запуск карты:
3003 if not g_Game_StartMap(true{asMegawad}, Map, True) then
3004 begin
3005 g_FatalError(Format(_lc[I_GAME_ERROR_MAP_LOAD], [Map]));
3006 Exit;
3007 end;
3009 // Нет точек появления:
3010 if (g_Map_GetPointCount(RESPAWNPOINT_PLAYER1) +
3011 g_Map_GetPointCount(RESPAWNPOINT_PLAYER2) +
3012 g_Map_GetPointCount(RESPAWNPOINT_DM) +
3013 g_Map_GetPointCount(RESPAWNPOINT_RED)+
3014 g_Map_GetPointCount(RESPAWNPOINT_BLUE)) < 1 then
3015 begin
3016 g_FatalError(_lc[I_GAME_ERROR_GET_SPAWN]);
3017 Exit;
3018 end;
3020 // Настройки игроков и ботов:
3021 g_Player_Init();
3023 // Создаем ботов:
3024 for i := nPl+1 to nPlayers do
3025 g_Player_Create(STD_PLAYER_MODEL, _RGB(0, 0, 0), 0, True);
3026 end;
3028 procedure g_Game_StartServer(Map: String; GameMode: Byte;
3029 TimeLimit, ScoreLimit: Word; MaxLives: Byte;
3030 Options: LongWord; nPlayers: Byte;
3031 IPAddr: LongWord; Port: Word);
3032 begin
3033 g_Game_Free();
3034 g_Net_Slist_ServerClosed();
3036 e_WriteLog('Starting net game (server)...', TMsgType.Notify);
3038 g_Game_ClearLoading();
3040 ClearDebugCvars();
3042 // Настройки игры:
3043 gGameSettings.GameType := GT_SERVER;
3044 gGameSettings.GameMode := GameMode;
3045 gSwitchGameMode := GameMode;
3046 gGameSettings.TimeLimit := TimeLimit;
3047 gGameSettings.ScoreLimit := ScoreLimit;
3048 gGameSettings.MaxLives := IfThen(GameMode = GM_CTF, 0, MaxLives);
3049 gGameSettings.Options := Options;
3051 gCoopTotalMonstersKilled := 0;
3052 gCoopTotalSecretsFound := 0;
3053 gCoopTotalMonsters := 0;
3054 gCoopTotalSecrets := 0;
3055 gAimLine := False;
3056 gShowMap := False;
3058 gLMSRespawn := LMS_RESPAWN_NONE;
3059 gLMSRespawnTime := 0;
3060 gSpectLatchPID1 := 0;
3061 gSpectLatchPID2 := 0;
3063 g_Game_ExecuteEvent('ongamestart');
3065 // Режим наблюдателя:
3066 if nPlayers = 0 then
3067 begin
3068 gPlayer1 := nil;
3069 gPlayer2 := nil;
3070 end;
3072 if nPlayers >= 1 then
3073 begin
3074 // Создание первого игрока:
3075 gPlayer1 := g_Player_Get(g_Player_Create(gPlayer1Settings.Model,
3076 gPlayer1Settings.Color,
3077 gPlayer1Settings.Team, False));
3078 if gPlayer1 = nil then
3079 begin
3080 g_FatalError(Format(_lc[I_GAME_ERROR_PLAYER_CREATE], [1]));
3081 Exit;
3082 end;
3084 gPlayer1.Name := gPlayer1Settings.Name;
3085 gPlayer1.WeapSwitchMode := gPlayer1Settings.WeaponSwitch;
3086 gPlayer1.setWeaponPrefs(gPlayer1Settings.WeaponPreferences);
3087 gPlayer1.SwitchToEmpty := gPlayer1Settings.SwitchToEmpty;
3088 gPlayer1.SkipFist := gPlayer1Settings.SkipFist;
3089 end;
3091 if nPlayers >= 2 then
3092 begin
3093 // Создание второго игрока:
3094 gPlayer2 := g_Player_Get(g_Player_Create(gPlayer2Settings.Model,
3095 gPlayer2Settings.Color,
3096 gPlayer2Settings.Team, False));
3097 if gPlayer2 = nil then
3098 begin
3099 g_FatalError(Format(_lc[I_GAME_ERROR_PLAYER_CREATE], [2]));
3100 Exit;
3101 end;
3103 gPlayer2.Name := gPlayer2Settings.Name;
3104 gPlayer2.WeapSwitchMode := gPlayer2Settings.WeaponSwitch;
3105 gPlayer2.setWeaponPrefs(gPlayer2Settings.WeaponPreferences);
3106 gPlayer2.SwitchToEmpty := gPlayer2Settings.SwitchToEmpty;
3107 gPlayer2.SkipFist := gPlayer2Settings.SkipFist;
3108 end;
3110 g_Game_SetLoadingText(_lc[I_LOAD_HOST], 0, False);
3111 if NetForwardPorts then
3112 g_Game_SetLoadingText(_lc[I_LOAD_PORTS], 0, False);
3114 // Стартуем сервер
3115 if not g_Net_Host(IPAddr, Port, NetMaxClients) then
3116 begin
3117 g_FatalError(_lc[I_NET_MSG] + Format(_lc[I_NET_ERR_HOST], [Port]));
3118 Exit;
3119 end;
3121 g_Net_Slist_Set(NetMasterList);
3123 g_Net_Slist_ServerStarted();
3125 // Загрузка и запуск карты:
3126 if not g_Game_StartMap(false{asMegawad}, Map, True) then
3127 begin
3128 g_Net_Slist_ServerClosed();
3129 g_FatalError(Format(_lc[I_GAME_ERROR_MAP_LOAD], [Map]));
3130 Exit;
3131 end;
3133 // Нет точек появления:
3134 if (g_Map_GetPointCount(RESPAWNPOINT_PLAYER1) +
3135 g_Map_GetPointCount(RESPAWNPOINT_PLAYER2) +
3136 g_Map_GetPointCount(RESPAWNPOINT_DM) +
3137 g_Map_GetPointCount(RESPAWNPOINT_RED)+
3138 g_Map_GetPointCount(RESPAWNPOINT_BLUE)) < 1 then
3139 begin
3140 g_Net_Slist_ServerClosed();
3141 g_FatalError(_lc[I_GAME_ERROR_GET_SPAWN]);
3142 Exit;
3143 end;
3145 // Настройки игроков и ботов:
3146 g_Player_Init();
3148 g_Net_Slist_ServerMapStarted();
3149 NetState := NET_STATE_GAME;
3150 end;
3152 procedure g_Game_StartClient(Addr: String; Port: Word; PW: String);
3153 var
3154 Map: String;
3155 WadName: string;
3156 Ptr: Pointer;
3157 T: Cardinal;
3158 MID: Byte;
3159 State: Byte;
3160 OuterLoop: Boolean;
3161 newResPath: string;
3162 InMsg: TMsg;
3163 begin
3164 g_Game_Free();
3166 State := 0;
3167 e_WriteLog('Starting net game (client)...', TMsgType.Notify);
3168 e_WriteLog('NET: Trying to connect to ' + Addr + ':' + IntToStr(Port) + '...', TMsgType.Notify);
3170 g_Game_ClearLoading();
3172 ClearDebugCvars();
3174 // Настройки игры:
3175 gGameSettings.GameType := GT_CLIENT;
3177 gCoopTotalMonstersKilled := 0;
3178 gCoopTotalSecretsFound := 0;
3179 gCoopTotalMonsters := 0;
3180 gCoopTotalSecrets := 0;
3181 gAimLine := False;
3182 gShowMap := False;
3184 g_Game_ExecuteEvent('ongamestart');
3186 NetState := NET_STATE_AUTH;
3188 g_Game_SetLoadingText(_lc[I_LOAD_CONNECT], 0, False);
3190 // create (or update) map/resource databases
3191 g_Res_CreateDatabases(true);
3193 gLMSRespawn := LMS_RESPAWN_NONE;
3194 gLMSRespawnTime := 0;
3195 gSpectLatchPID1 := 0;
3196 gSpectLatchPID2 := 0;
3198 // Стартуем клиент
3199 if not g_Net_Connect(Addr, Port) then
3200 begin
3201 g_FatalError(_lc[I_NET_MSG] + _lc[I_NET_ERR_CONN]);
3202 NetState := NET_STATE_NONE;
3203 Exit;
3204 end;
3206 g_Game_SetLoadingText(_lc[I_LOAD_SEND_INFO], 0, False);
3207 MC_SEND_Info(PW);
3208 g_Game_SetLoadingText(_lc[I_LOAD_WAIT_INFO], 0, False);
3210 OuterLoop := True;
3211 while OuterLoop do
3212 begin
3213 // fuck! https://www.mail-archive.com/enet-discuss@cubik.org/msg00852.html
3214 // tl;dr: on shitdows, we can get -1 sometimes, and it is *NOT* a failure.
3215 // thank you, enet. let's ignore failures altogether then.
3216 while (enet_host_service(NetHost, @NetEvent, 50) > 0) do
3217 begin
3218 if (NetEvent.kind = ENET_EVENT_TYPE_RECEIVE) then
3219 begin
3220 Ptr := NetEvent.packet^.data;
3221 if not InMsg.Init(Ptr, NetEvent.packet^.dataLength, True) then
3222 begin
3223 enet_packet_destroy(NetEvent.packet);
3224 continue;
3225 end;
3227 InMsg.ReadLongWord(); // skip size
3228 MID := InMsg.ReadByte();
3230 if (MID = NET_MSG_INFO) and (State = 0) then
3231 begin
3232 NetMyID := InMsg.ReadByte();
3233 NetPlrUID1 := InMsg.ReadWord();
3235 WadName := InMsg.ReadString();
3236 Map := InMsg.ReadString();
3238 gWADHash := InMsg.ReadMD5();
3240 gGameSettings.GameMode := InMsg.ReadByte();
3241 gSwitchGameMode := gGameSettings.GameMode;
3242 gGameSettings.ScoreLimit := InMsg.ReadWord();
3243 gGameSettings.TimeLimit := InMsg.ReadWord();
3244 gGameSettings.MaxLives := InMsg.ReadByte();
3245 gGameSettings.Options := InMsg.ReadLongWord();
3246 T := InMsg.ReadLongWord();
3248 //newResPath := g_Res_SearchSameWAD(MapsDir, WadName, gWADHash);
3249 //if newResPath = '' then
3250 begin
3251 //g_Game_SetLoadingText(_lc[I_LOAD_DL_RES], 0, False);
3252 newResPath := g_Res_DownloadMapWAD(ExtractFileName(WadName), gWADHash);
3253 if newResPath = '' then
3254 begin
3255 g_FatalError(_lc[I_NET_ERR_HASH]);
3256 enet_packet_destroy(NetEvent.packet);
3257 NetState := NET_STATE_NONE;
3258 Exit;
3259 end;
3260 e_LogWritefln('using downloaded map wad [%s] for [%s]`', [newResPath, WadName], TMsgType.Notify);
3261 end;
3262 //newResPath := ExtractRelativePath(MapsDir, newResPath);
3265 gPlayer1 := g_Player_Get(g_Player_Create(gPlayer1Settings.Model,
3266 gPlayer1Settings.Color,
3267 gPlayer1Settings.Team, False));
3269 if gPlayer1 = nil then
3270 begin
3271 g_FatalError(Format(_lc[I_GAME_ERROR_PLAYER_CREATE], [1]));
3273 enet_packet_destroy(NetEvent.packet);
3274 NetState := NET_STATE_NONE;
3275 Exit;
3276 end;
3278 gPlayer1.Name := gPlayer1Settings.Name;
3279 gPlayer1.WeapSwitchMode := gPlayer1Settings.WeaponSwitch;
3280 gPlayer1.setWeaponPrefs(gPlayer1Settings.WeaponPreferences);
3281 gPlayer1.SwitchToEmpty := gPlayer1Settings.SwitchToEmpty;
3282 gPlayer1.SkipFist := gPlayer1Settings.SkipFist;
3283 gPlayer1.UID := NetPlrUID1;
3284 gPlayer1.Reset(True);
3286 if not g_Game_StartMap(false{asMegawad}, newResPath + ':\' + Map, True) then
3287 begin
3288 g_FatalError(Format(_lc[I_GAME_ERROR_MAP_LOAD], [WadName + ':\' + Map]));
3290 enet_packet_destroy(NetEvent.packet);
3291 NetState := NET_STATE_NONE;
3292 Exit;
3293 end;
3295 gTime := T;
3297 State := 1;
3298 OuterLoop := False;
3299 enet_packet_destroy(NetEvent.packet);
3300 break;
3301 end
3302 else
3303 enet_packet_destroy(NetEvent.packet);
3304 end
3305 else
3306 begin
3307 if (NetEvent.kind = ENET_EVENT_TYPE_DISCONNECT) then
3308 begin
3309 State := 0;
3310 if (NetEvent.data <= NET_DISC_MAX) then
3311 g_Console_Add(_lc[I_NET_MSG_ERROR] + _lc[I_NET_ERR_CONN] + ' ' +
3312 _lc[TStrings_Locale(Cardinal(I_NET_DISC_NONE) + NetEvent.data)], True);
3313 OuterLoop := False;
3314 Break;
3315 end;
3316 end;
3317 end;
3319 ProcessLoading(True);
3320 if g_Net_UserRequestExit() then
3321 begin
3322 State := 0;
3323 break;
3324 end;
3325 end;
3327 if State <> 1 then
3328 begin
3329 g_FatalError(_lc[I_NET_MSG] + _lc[I_NET_ERR_CONN]);
3330 NetState := NET_STATE_NONE;
3331 Exit;
3332 end;
3334 g_Player_Init();
3335 NetState := NET_STATE_GAME;
3336 MC_SEND_FullStateRequest;
3337 e_WriteLog('NET: Connection successful.', TMsgType.Notify);
3338 end;
3340 var
3341 lastAsMegaWad: Boolean = false;
3343 procedure g_Game_ChangeMap(const MapPath: String);
3344 var
3345 Force: Boolean;
3346 begin
3347 g_Game_ClearLoading();
3349 Force := gGameSettings.GameMode in [GM_DM, GM_TDM, GM_CTF];
3350 // Если уровень завершился по триггеру Выход, не очищать инвентарь
3351 if gExitByTrigger then
3352 begin
3353 Force := False;
3354 gExitByTrigger := False;
3355 end;
3356 if not g_Game_StartMap(lastAsMegaWad, MapPath, Force) then
3357 g_FatalError(Format(_lc[I_GAME_ERROR_MAP_LOAD], [MapPath]));
3358 end;
3360 procedure g_Game_Restart();
3361 var
3362 Map: string;
3363 begin
3364 if g_Game_IsClient then
3365 Exit;
3366 map := g_ExtractFileName(gMapInfo.Map);
3367 e_LogWritefln('g_Game_Restart: map = "%s" gCurrentMapFileName = "%s"', [map, gCurrentMapFileName]);
3369 MessageTime := 0;
3370 gGameOn := False;
3371 g_Game_ClearLoading();
3372 g_Game_StartMap(lastAsMegaWad, Map, True, gCurrentMapFileName);
3373 end;
3375 function g_Game_StartMap (asMegawad: Boolean; Map: String; Force: Boolean = False; const oldMapPath: AnsiString=''): Boolean;
3376 var
3377 NewWAD, ResName: String;
3378 I: Integer;
3379 nws: AnsiString;
3380 begin
3381 g_Map_Free((Map <> gCurrentMapFileName) and (oldMapPath <> gCurrentMapFileName));
3383 {$IFDEF ENABLE_GIBS}
3384 g_Gibs_RemoveAll;
3385 {$ENDIF}
3386 {$IFDEF ENALBE_SHELLS}
3387 g_Shells_RemoveAll;
3388 {$ENDIF}
3389 {$IFDEF ENABLE_CORPSES}
3390 g_Corpses_RemoveAll;
3391 {$ENDIF}
3393 if (not g_Game_IsClient) and
3394 (gSwitchGameMode <> gGameSettings.GameMode) and
3395 (gGameSettings.GameMode <> GM_SINGLE) then
3396 begin
3397 if gSwitchGameMode = GM_CTF then
3398 gGameSettings.MaxLives := 0;
3399 gGameSettings.GameMode := gSwitchGameMode;
3400 Force := True;
3401 end else
3402 gSwitchGameMode := gGameSettings.GameMode;
3404 g_Player_ResetTeams();
3406 lastAsMegaWad := asMegawad;
3407 if isWadPath(Map) then
3408 begin
3409 NewWAD := g_ExtractWadName(Map);
3410 ResName := g_ExtractFileName(Map);
3411 if g_Game_IsServer then
3412 begin
3413 nws := findDiskWad(NewWAD);
3414 //writeln('000: Map=[', Map, ']; nws=[', nws, ']; NewWAD=[', NewWAD, ']');
3415 if (asMegawad) then
3416 begin
3417 if (length(nws) = 0) then nws := e_FindWad(MegawadDirs, NewWAD);
3418 if (length(nws) = 0) then nws := e_FindWad(MapDirs, NewWAD);
3419 end
3420 else
3421 begin
3422 if (length(nws) = 0) then nws := e_FindWad(MapDirs, NewWAD);
3423 if (length(nws) = 0) then nws := e_FindWad(MegawadDirs, NewWAD);
3424 end;
3425 //if (length(nws) = 0) then nws := e_FindWad(MapDownloadDirs, NewWAD);
3426 //writeln('001: Map=[', Map, ']; nws=[', nws, ']; NewWAD=[', NewWAD, ']');
3427 //nws := NewWAD;
3428 if (length(nws) = 0) then
3429 begin
3430 ResName := ''; // failed
3431 end
3432 else
3433 begin
3434 NewWAD := nws;
3435 if (g_Game_IsNet) then gWADHash := MD5File(nws);
3436 //writeln('********: nws=', nws, ' : Map=', Map, ' : nw=', NewWAD, ' : resname=', ResName);
3437 g_Game_LoadWAD(NewWAD);
3438 end;
3439 end
3440 else
3441 begin
3442 // hash received in MC_RECV_GameEvent -> NET_EV_MAPSTART
3443 NewWAD := g_Game_ClientWAD(NewWAD, gWADHash);
3444 end;
3445 end
3446 else
3447 begin
3448 NewWAD := gGameSettings.WAD;
3449 ResName := Map;
3450 end;
3452 gTime := 0;
3454 //writeln('********: gsw=', gGameSettings.WAD, '; rn=', ResName);
3455 result := false;
3456 if (ResName <> '') and (NewWAD <> '') then
3457 begin
3458 //result := g_Map_Load(gGameSettings.WAD + ':\' + ResName);
3459 result := g_Map_Load(NewWAD+':\'+ResName);
3460 {$IFDEF ENABLE_RENDER}
3461 r_Render_LoadTextures;
3462 {$ENDIF}
3463 end;
3464 if Result then
3465 begin
3466 g_Player_ResetAll(Force or gLastMap, gGameSettings.GameType = GT_SINGLE);
3468 gState := STATE_NONE;
3469 {$IFDEF ENABLE_MENU}
3470 g_ActiveWindow := nil;
3471 {$ENDIF}
3472 gGameOn := True;
3474 DisableCheats();
3475 wNeedTimeReset := True;
3477 if gGameSettings.GameMode = GM_CTF then
3478 begin
3479 g_Map_ResetFlag(FLAG_RED);
3480 g_Map_ResetFlag(FLAG_BLUE);
3481 // CTF, а флагов нет:
3482 if not g_Map_HaveFlagPoints() then
3483 g_SimpleError(_lc[I_GAME_ERROR_CTF]);
3484 end;
3485 end
3486 else
3487 begin
3488 gState := STATE_MENU;
3489 gGameOn := False;
3490 end;
3492 gExit := 0;
3493 gPauseMain := false;
3494 gPauseHolmes := false;
3495 NetTimeToUpdate := 1;
3496 NetTimeToReliable := 0;
3497 NetTimeToMaster := NetMasterRate;
3498 gSpectLatchPID1 := 0;
3499 gSpectLatchPID2 := 0;
3500 gMissionFailed := False;
3501 gNextMap := '';
3503 gCoopMonstersKilled := 0;
3504 gCoopSecretsFound := 0;
3506 gVoteInProgress := False;
3507 gVotePassed := False;
3508 gVoteCount := 0;
3509 gVoted := False;
3511 gStatsOff := False;
3513 if not gGameOn then Exit;
3515 g_Game_SpectateCenterView();
3517 if g_Game_IsServer then
3518 begin
3519 if (gGameSettings.MaxLives > 0) and (gGameSettings.WarmupTime > 0) then
3520 begin
3521 gLMSRespawn := LMS_RESPAWN_WARMUP;
3522 gLMSRespawnTime := gTime + gGameSettings.WarmupTime*1000;
3523 gLMSSoftSpawn := True;
3524 if g_Game_IsNet then
3525 MH_SEND_GameEvent(NET_EV_LMS_WARMUP, gLMSRespawnTime - gTime);
3526 end
3527 else
3528 begin
3529 gLMSRespawn := LMS_RESPAWN_NONE;
3530 gLMSRespawnTime := 0;
3531 end;
3532 end;
3534 if NetMode = NET_SERVER then
3535 begin
3536 // reset full state flags
3537 if NetClients <> nil then
3538 for I := 0 to High(NetClients) do
3539 NetClients[I].FullUpdateSent := False;
3541 MH_SEND_GameEvent(NET_EV_MAPSTART, gGameSettings.GameMode, Map);
3543 // Мастерсервер
3544 g_Net_Slist_ServerMapStarted();
3546 if NetClients <> nil then
3547 for I := 0 to High(NetClients) do
3548 if NetClients[I].Used then
3549 begin
3550 NetClients[I].Voted := False;
3551 if NetClients[I].RequestedFullUpdate then
3552 begin
3553 MH_SEND_Everything((NetClients[I].State = NET_STATE_AUTH), I);
3554 NetClients[I].RequestedFullUpdate := False;
3555 end;
3556 end;
3558 g_Net_UnbanNonPermHosts();
3559 end;
3561 if gLastMap then
3562 begin
3563 gCoopTotalMonstersKilled := 0;
3564 gCoopTotalSecretsFound := 0;
3565 gCoopTotalMonsters := 0;
3566 gCoopTotalSecrets := 0;
3567 gLastMap := False;
3568 end;
3570 g_Game_ExecuteEvent('onmapstart');
3571 end;
3573 procedure SetFirstLevel;
3574 begin
3575 gNextMap := '';
3577 MapList := g_Map_GetMapsList(gGameSettings.WAD);
3578 if MapList = nil then
3579 Exit;
3581 SortSArray(MapList);
3582 gNextMap := MapList[Low(MapList)];
3584 MapList := nil;
3585 end;
3587 procedure g_Game_ExitLevel(const Map: AnsiString);
3588 begin
3589 gNextMap := Map;
3591 gCoopTotalMonstersKilled := gCoopTotalMonstersKilled + gCoopMonstersKilled;
3592 gCoopTotalSecretsFound := gCoopTotalSecretsFound + gCoopSecretsFound;
3593 gCoopTotalMonsters := gCoopTotalMonsters + gTotalMonsters;
3594 gCoopTotalSecrets := gCoopTotalSecrets + gSecretsCount;
3596 // Вышли в выход в Одиночной игре:
3597 if gGameSettings.GameType = GT_SINGLE then
3598 gExit := EXIT_ENDLEVELSINGLE
3599 else // Вышли в выход в Своей игре
3600 begin
3601 gExit := EXIT_ENDLEVELCUSTOM;
3602 if gGameSettings.GameMode = GM_COOP then
3603 g_Player_RememberAll;
3605 if not g_Map_Exist(gGameSettings.WAD + ':\' + gNextMap) then
3606 begin
3607 gLastMap := True;
3608 if gGameSettings.GameMode = GM_COOP then
3609 gStatsOff := True;
3611 gStatsPressed := True;
3612 gNextMap := 'MAP01';
3614 if not g_Map_Exist(gGameSettings.WAD + ':\' + gNextMap) then
3615 g_Game_NextLevel;
3617 if g_Game_IsNet then
3618 begin
3619 MH_SEND_GameStats();
3620 MH_SEND_CoopStats();
3621 end;
3622 end;
3623 end;
3624 end;
3626 procedure g_Game_RestartLevel();
3627 var
3628 Map: string;
3629 begin
3630 if gGameSettings.GameMode = GM_SINGLE then
3631 begin
3632 g_Game_Restart();
3633 Exit;
3634 end;
3635 gExit := EXIT_ENDLEVELCUSTOM;
3636 Map := g_ExtractFileName(gMapInfo.Map);
3637 gNextMap := Map;
3638 end;
3640 function g_Game_ClientWAD (NewWAD: String; const WHash: TMD5Digest): AnsiString;
3641 var
3642 gWAD{, xwad}: String;
3643 begin
3644 result := NewWAD;
3645 if not g_Game_IsClient then Exit;
3646 //e_LogWritefln('*** g_Game_ClientWAD: `%s`', [NewWAD]);
3648 gWAD := g_Res_DownloadMapWAD(ExtractFileName(NewWAD), WHash);
3649 if gWAD = '' then
3650 begin
3651 result := '';
3652 g_Game_Free();
3653 g_FatalError(Format(_lc[I_GAME_ERROR_MAP_WAD], [ExtractFileName(NewWAD)]));
3654 Exit;
3655 end;
3657 e_LogWritefln('using downloaded client map wad [%s] for [%s]', [gWAD, NewWAD], TMsgType.Notify);
3658 NewWAD := gWAD;
3660 g_Game_LoadWAD(NewWAD);
3661 result := NewWAD;
3664 if LowerCase(NewWAD) = LowerCase(gGameSettings.WAD) then Exit;
3665 gWAD := g_Res_SearchSameWAD(MapsDir, ExtractFileName(NewWAD), WHash);
3666 if gWAD = '' then
3667 begin
3668 g_Game_SetLoadingText(_lc[I_LOAD_DL_RES], 0, False);
3669 gWAD := g_Res_DownloadMapWAD(ExtractFileName(NewWAD), WHash);
3670 if gWAD = '' then
3671 begin
3672 g_Game_Free();
3673 g_FatalError(Format(_lc[I_GAME_ERROR_MAP_WAD], [ExtractFileName(NewWAD)]));
3674 Exit;
3675 end;
3676 end;
3677 NewWAD := ExtractRelativePath(MapsDir, gWAD);
3678 g_Game_LoadWAD(NewWAD);
3680 end;
3682 procedure g_Game_RestartRound(NoMapRestart: Boolean = False);
3683 var
3684 i, n, nb, nr: Integer;
3685 begin
3686 if not g_Game_IsServer then Exit;
3687 if gLMSRespawn = LMS_RESPAWN_NONE then Exit;
3688 gLMSRespawn := LMS_RESPAWN_NONE;
3689 gLMSRespawnTime := 0;
3690 MessageTime := 0;
3692 if (gGameSettings.GameMode = GM_COOP) and not NoMapRestart then
3693 begin
3694 gMissionFailed := True;
3695 g_Game_RestartLevel;
3696 Exit;
3697 end;
3699 n := 0; nb := 0; nr := 0;
3700 for i := Low(gPlayers) to High(gPlayers) do
3701 if (gPlayers[i] <> nil) and
3702 ((not gPlayers[i].FSpectator) or gPlayers[i].FWantsInGame or
3703 (gPlayers[i] is TBot)) then
3704 begin
3705 Inc(n);
3706 if gPlayers[i].Team = TEAM_RED then Inc(nr)
3707 else if gPlayers[i].Team = TEAM_BLUE then Inc(nb)
3708 end;
3710 if (n < 1) or ((gGameSettings.GameMode = GM_TDM) and ((nr = 0) or (nb = 0))) then
3711 begin
3712 // wait a second until the fuckers finally decide to join
3713 gLMSRespawn := LMS_RESPAWN_WARMUP;
3714 gLMSRespawnTime := gTime + gGameSettings.WarmupTime*1000;
3715 gLMSSoftSpawn := NoMapRestart;
3716 if g_Game_IsNet then
3717 MH_SEND_GameEvent(NET_EV_LMS_WARMUP, gLMSRespawnTime - gTime);
3718 Exit;
3719 end;
3721 {$IFDEF ENABLE_GIBS}
3722 g_Gibs_RemoveAll;
3723 {$ENDIF}
3724 {$IFDEF ENALBE_SHELLS}
3725 g_Shells_RemoveAll;
3726 {$ENDIF}
3727 {$IFDEF ENABLE_CORPSES}
3728 g_Corpses_RemoveAll;
3729 {$ENDIF}
3731 g_Game_Message(_lc[I_MESSAGE_LMS_START], 144);
3732 if g_Game_IsNet then
3733 MH_SEND_GameEvent(NET_EV_LMS_START);
3735 for i := Low(gPlayers) to High(gPlayers) do
3736 begin
3737 if gPlayers[i] = nil then continue;
3738 if gPlayers[i] is TBot then gPlayers[i].FWantsInGame := True;
3739 // don't touch normal spectators
3740 if gPlayers[i].FSpectator and not gPlayers[i].FWantsInGame then
3741 begin
3742 gPlayers[i].FNoRespawn := True;
3743 gPlayers[i].Lives := 0;
3744 if g_Game_IsNet then
3745 MH_SEND_PlayerStats(gPlayers[I].UID);
3746 continue;
3747 end;
3748 gPlayers[i].FNoRespawn := False;
3749 gPlayers[i].Lives := gGameSettings.MaxLives;
3750 gPlayers[i].Respawn(False, True);
3751 if gGameSettings.GameMode = GM_COOP then
3752 begin
3753 gPlayers[i].Frags := 0;
3754 gPlayers[i].RecallState;
3755 end;
3756 if (gPlayer1 = nil) and (gSpectLatchPID1 > 0) then
3757 gPlayer1 := g_Player_Get(gSpectLatchPID1);
3758 if (gPlayer2 = nil) and (gSpectLatchPID2 > 0) then
3759 gPlayer2 := g_Player_Get(gSpectLatchPID2);
3760 end;
3762 g_Items_RestartRound();
3764 gLMSSoftSpawn := False;
3765 end;
3767 function g_Game_GetFirstMap(WAD: String): String;
3768 begin
3769 Result := '';
3771 MapList := g_Map_GetMapsList(WAD);
3772 if MapList = nil then
3773 Exit;
3775 SortSArray(MapList);
3776 Result := MapList[Low(MapList)];
3778 if not g_Map_Exist(WAD + ':\' + Result) then
3779 Result := '';
3781 MapList := nil;
3782 end;
3784 function g_Game_GetNextMap(): String;
3785 var
3786 I: Integer;
3787 Map: string;
3788 begin
3789 Result := '';
3791 MapList := g_Map_GetMapsList(gGameSettings.WAD);
3792 if MapList = nil then
3793 Exit;
3795 Map := g_ExtractFileName(gMapInfo.Map);
3797 SortSArray(MapList);
3798 MapIndex := -255;
3799 for I := Low(MapList) to High(MapList) do
3800 if Map = MapList[I] then
3801 begin
3802 MapIndex := I;
3803 Break;
3804 end;
3806 if MapIndex <> -255 then
3807 begin
3808 if MapIndex = High(MapList) then
3809 Result := MapList[Low(MapList)]
3810 else
3811 Result := MapList[MapIndex + 1];
3813 if not g_Map_Exist(gGameSettings.WAD + ':\' + Result) then Result := Map;
3814 end;
3816 MapList := nil;
3817 end;
3819 procedure g_Game_NextLevel();
3820 begin
3821 if gGameSettings.GameMode in [GM_DM, GM_TDM, GM_CTF, GM_COOP] then
3822 gExit := EXIT_ENDLEVELCUSTOM
3823 else
3824 begin
3825 gExit := EXIT_ENDLEVELSINGLE;
3826 Exit;
3827 end;
3829 if gNextMap <> '' then Exit;
3830 gNextMap := g_Game_GetNextMap();
3831 end;
3833 function g_Game_IsTestMap(): Boolean;
3834 begin
3835 result := StrEquCI1251(TEST_MAP_NAME, g_ExtractFileName(gMapInfo.Map));
3836 end;
3838 procedure g_Game_DeleteTestMap();
3839 var
3840 a: Integer;
3841 //MapName: AnsiString;
3842 WadName: string;
3844 WAD: TWADFile;
3845 MapList: SSArray;
3846 time: Integer;
3848 begin
3849 a := Pos('.wad:\', toLowerCase1251(gMapToDelete));
3850 if (a = 0) then a := Pos('.wad:/', toLowerCase1251(gMapToDelete));
3851 if (a = 0) then exit;
3853 // Выделяем имя wad-файла и имя карты
3854 WadName := Copy(gMapToDelete, 1, a+3);
3855 Delete(gMapToDelete, 1, a+5);
3856 gMapToDelete := UpperCase(gMapToDelete);
3857 //MapName := '';
3858 //CopyMemory(@MapName[0], @gMapToDelete[1], Min(16, Length(gMapToDelete)));
3861 // Имя карты не стандартное тестовое:
3862 if MapName <> TEST_MAP_NAME then
3863 Exit;
3865 if not gTempDelete then
3866 begin
3867 time := g_GetFileTime(WadName);
3868 WAD := TWADFile.Create();
3870 // Читаем Wad-файл:
3871 if not WAD.ReadFile(WadName) then
3872 begin // Нет такого WAD-файла
3873 WAD.Free();
3874 Exit;
3875 end;
3877 // Составляем список карт и ищем нужную:
3878 WAD.CreateImage();
3879 MapList := WAD.GetResourcesList('');
3881 if MapList <> nil then
3882 for a := 0 to High(MapList) do
3883 if MapList[a] = MapName then
3884 begin
3885 // Удаляем и сохраняем:
3886 WAD.RemoveResource('', MapName);
3887 WAD.SaveTo(WadName);
3888 Break;
3889 end;
3891 WAD.Free();
3892 g_SetFileTime(WadName, time);
3893 end else
3895 if gTempDelete then DeleteFile(WadName);
3896 end;
3898 procedure GameCVars(P: SSArray);
3899 var
3900 a, b: Integer;
3901 stat: TPlayerStatArray;
3902 cmd: string;
3904 procedure ParseGameFlag(Flag: LongWord; OffMsg, OnMsg: TStrings_Locale; OnMapChange: Boolean = False);
3905 var
3906 x: Boolean;
3907 begin
3908 if Length(P) > 1 then
3909 begin
3910 x := P[1] = '1';
3912 if x then
3913 gsGameFlags := gsGameFlags or Flag
3914 else
3915 gsGameFlags := gsGameFlags and (not Flag);
3917 if g_Game_IsServer then
3918 begin
3919 if x then
3920 gGameSettings.Options := gGameSettings.Options or Flag
3921 else
3922 gGameSettings.Options := gGameSettings.Options and (not Flag);
3923 if g_Game_IsNet then MH_SEND_GameSettings;
3924 end;
3925 end;
3927 if LongBool(gsGameFlags and Flag) then
3928 g_Console_Add(_lc[OnMsg])
3929 else
3930 g_Console_Add(_lc[OffMsg]);
3932 if OnMapChange and g_Game_IsServer then
3933 g_Console_Add(_lc[I_MSG_ONMAPCHANGE]);
3934 end;
3936 begin
3937 stat := nil;
3938 cmd := LowerCase(P[0]);
3940 if cmd = 'g_gamemode' then
3941 begin
3942 if (Length(P) > 1) then
3943 begin
3944 a := g_Game_TextToMode(P[1]);
3945 if a = GM_SINGLE then a := GM_COOP;
3946 gsGameMode := g_Game_ModeToText(a);
3947 if g_Game_IsServer then
3948 begin
3949 gSwitchGameMode := a;
3950 if (gGameOn and (gGameSettings.GameMode = GM_SINGLE)) or
3951 (gState = STATE_INTERSINGLE) then
3952 gSwitchGameMode := GM_SINGLE;
3953 if not gGameOn then
3954 gGameSettings.GameMode := gSwitchGameMode;
3955 end;
3956 end;
3958 if gSwitchGameMode = gGameSettings.GameMode then
3959 g_Console_Add(Format(_lc[I_MSG_GAMEMODE_CURRENT],
3960 [g_Game_ModeToText(gGameSettings.GameMode)]))
3961 else
3962 g_Console_Add(Format(_lc[I_MSG_GAMEMODE_CHANGE],
3963 [g_Game_ModeToText(gGameSettings.GameMode),
3964 g_Game_ModeToText(gSwitchGameMode)]));
3965 end
3966 else if cmd = 'g_friendlyfire' then
3967 begin
3968 ParseGameFlag(GAME_OPTION_TEAMDAMAGE, I_MSG_FRIENDLY_FIRE_OFF, I_MSG_FRIENDLY_FIRE_ON);
3969 end
3970 else if cmd = 'g_friendly_absorb_damage' then
3971 begin
3972 ParseGameFlag(GAME_OPTION_TEAMABSORBDAMAGE, I_MSG_FRIENDLY_ABSORB_DAMAGE_OFF, I_MSG_FRIENDLY_ABSORB_DAMAGE_ON);
3973 end
3974 else if cmd = 'g_friendly_hit_trace' then
3975 begin
3976 ParseGameFlag(GAME_OPTION_TEAMHITTRACE, I_MSG_FRIENDLY_HIT_TRACE_OFF, I_MSG_FRIENDLY_HIT_TRACE_ON);
3977 end
3978 else if cmd = 'g_friendly_hit_projectile' then
3979 begin
3980 ParseGameFlag(GAME_OPTION_TEAMHITPROJECTILE, I_MSG_FRIENDLY_PROJECT_TRACE_OFF, I_MSG_FRIENDLY_PROJECT_TRACE_ON);
3981 end
3982 else if cmd = 'g_weaponstay' then
3983 begin
3984 ParseGameFlag(GAME_OPTION_WEAPONSTAY, I_MSG_WEAPONSTAY_OFF, I_MSG_WEAPONSTAY_ON);
3985 end
3986 else if cmd = 'g_allow_exit' then
3987 begin
3988 ParseGameFlag(GAME_OPTION_ALLOWEXIT, I_MSG_ALLOWEXIT_OFF, I_MSG_ALLOWEXIT_ON, True);
3989 end
3990 else if cmd = 'g_allow_monsters' then
3991 begin
3992 ParseGameFlag(GAME_OPTION_MONSTERS, I_MSG_ALLOWMON_OFF, I_MSG_ALLOWMON_ON, True);
3993 end
3994 else if cmd = 'g_allow_dropflag' then
3995 begin
3996 ParseGameFlag(GAME_OPTION_ALLOWDROPFLAG, I_MSG_ALLOWDROPFLAG_OFF, I_MSG_ALLOWDROPFLAG_ON);
3997 end
3998 else if cmd = 'g_throw_flag' then
3999 begin
4000 ParseGameFlag(GAME_OPTION_THROWFLAG, I_MSG_THROWFLAG_OFF, I_MSG_THROWFLAG_ON);
4001 end
4002 else if cmd = 'g_bot_vsplayers' then
4003 begin
4004 ParseGameFlag(GAME_OPTION_BOTVSPLAYER, I_MSG_BOTSVSPLAYERS_OFF, I_MSG_BOTSVSPLAYERS_ON);
4005 end
4006 else if cmd = 'g_bot_vsmonsters' then
4007 begin
4008 ParseGameFlag(GAME_OPTION_BOTVSMONSTER, I_MSG_BOTSVSMONSTERS_OFF, I_MSG_BOTSVSMONSTERS_ON);
4009 end
4010 else if cmd = 'g_dm_keys' then
4011 begin
4012 ParseGameFlag(GAME_OPTION_DMKEYS, I_MSG_DMKEYS_OFF, I_MSG_DMKEYS_ON, True);
4013 end
4014 else if cmd = 'g_gameflags' then
4015 begin
4016 if Length(P) > 1 then
4017 begin
4018 gsGameFlags := StrToDWordDef(P[1], gsGameFlags);
4019 if g_Game_IsServer then
4020 begin
4021 gGameSettings.Options := gsGameFlags;
4022 if g_Game_IsNet then MH_SEND_GameSettings;
4023 end;
4024 end;
4026 g_Console_Add(Format('%s %u', [cmd, gsGameFlags]));
4027 end
4028 else if cmd = 'g_warmup_time' then
4029 begin
4030 if Length(P) > 1 then
4031 begin
4032 gsWarmupTime := nclamp(StrToIntDef(P[1], gsWarmupTime), 0, $FFFF);
4033 if g_Game_IsServer then
4034 begin
4035 gGameSettings.WarmupTime := gsWarmupTime;
4036 // extend warmup if it's already going
4037 if gLMSRespawn = LMS_RESPAWN_WARMUP then
4038 begin
4039 gLMSRespawnTime := gTime + gsWarmupTime * 1000;
4040 if g_Game_IsNet then MH_SEND_GameEvent(NET_EV_LMS_WARMUP, gLMSRespawnTime - gTime);
4041 end;
4042 if g_Game_IsNet then MH_SEND_GameSettings;
4043 end;
4044 end;
4046 g_Console_Add(Format(_lc[I_MSG_WARMUP], [Integer(gsWarmupTime)]));
4047 if g_Game_IsServer then g_Console_Add(_lc[I_MSG_ONMAPCHANGE]);
4048 end
4049 else if cmd = 'g_spawn_invul' then
4050 begin
4051 if Length(P) > 1 then
4052 begin
4053 gsSpawnInvul := nclamp(StrToIntDef(P[1], gsSpawnInvul), 0, $FFFF);
4054 if g_Game_IsServer then
4055 begin
4056 gGameSettings.SpawnInvul := gsSpawnInvul;
4057 if g_Game_IsNet then MH_SEND_GameSettings;
4058 end;
4059 end;
4061 g_Console_Add(Format('%s %d', [cmd, Integer(gsSpawnInvul)]));
4062 end
4063 else if cmd = 'g_item_respawn_time' then
4064 begin
4065 if Length(P) > 1 then
4066 begin
4067 gsItemRespawnTime := nclamp(StrToIntDef(P[1], gsItemRespawnTime), 0, $FFFF);
4068 if g_Game_IsServer then
4069 begin
4070 gGameSettings.ItemRespawnTime := gsItemRespawnTime;
4071 if g_Game_IsNet then MH_SEND_GameSettings;
4072 end;
4073 end;
4075 g_Console_Add(Format('%s %d', [cmd, Integer(gsItemRespawnTime)]));
4076 if g_Game_IsServer then g_Console_Add(_lc[I_MSG_ONMAPCHANGE]);
4077 end
4078 else if cmd = 'sv_intertime' then
4079 begin
4080 if (Length(P) > 1) then
4081 gDefInterTime := Min(Max(StrToIntDef(P[1], gDefInterTime), -1), 120);
4083 g_Console_Add(cmd + ' = ' + IntToStr(gDefInterTime));
4084 end
4085 else if cmd = 'g_max_particles' then
4086 begin
4087 if Length(p) = 2 then
4088 begin
4089 {$IFDEF ENABLE_GFX}
4090 a := Max(0, StrToIntDef(p[1], 0));
4091 g_GFX_SetMax(a)
4092 {$ENDIF}
4093 end
4094 else if Length(p) = 1 then
4095 begin
4096 {$IFDEF ENABLE_GFX}
4097 e_LogWritefln('%s', [g_GFX_GetMax()])
4098 {$ELSE}
4099 e_LogWritefln('%s', [0])
4100 {$ENDIF}
4101 end
4102 else
4103 begin
4104 e_LogWritefln('usage: %s <n>', [cmd])
4105 end
4106 end
4107 else if cmd = 'g_max_shells' then
4108 begin
4109 if Length(p) = 2 then
4110 begin
4111 {$IFDEF ENABLE_SHELLS}
4112 a := Max(0, StrToIntDef(p[1], 0));
4113 g_Shells_SetMax(a)
4114 {$ENDIF}
4115 end
4116 else if Length(p) = 1 then
4117 begin
4118 {$IFDEF ENABLE_SHELLS}
4119 e_LogWritefln('%s', [g_Shells_GetMax()])
4120 {$ELSE}
4121 e_LogWritefln('%s', [0])
4122 {$ENDIF}
4123 end
4124 else
4125 begin
4126 e_LogWritefln('usage: %s <n>', [cmd])
4127 end
4128 end
4129 else if cmd = 'g_max_gibs' then
4130 begin
4131 if Length(p) = 2 then
4132 begin
4133 {$IFDEF ENABLE_GIBS}
4134 a := Max(0, StrToIntDef(p[1], 0));
4135 g_Gibs_SetMax(a)
4136 {$ENDIF}
4137 end
4138 else if Length(p) = 1 then
4139 begin
4140 {$IFDEF ENABLE_GIBS}
4141 e_LogWritefln('%s', [g_Gibs_GetMax()])
4142 {$ELSE}
4143 e_LogWritefln('%s', [0])
4144 {$ENDIF}
4145 end
4146 else
4147 begin
4148 e_LogWritefln('usage: %s <n>', [cmd])
4149 end
4150 end
4151 else if cmd = 'g_max_corpses' then
4152 begin
4153 if Length(p) = 2 then
4154 begin
4155 {$IFDEF ENABLE_CORPSES}
4156 a := Max(0, StrToIntDef(p[1], 0));
4157 g_Corpses_SetMax(a)
4158 {$ENDIF}
4159 end
4160 else if Length(p) = 1 then
4161 begin
4162 {$IFDEF ENABLE_CORPSES}
4163 e_LogWritefln('%s', [g_Corpses_GetMax()])
4164 {$ELSE}
4165 e_LogWritefln('%s', [0])
4166 {$ENDIF}
4167 end
4168 else
4169 begin
4170 e_LogWritefln('usage: %s <n>', [cmd])
4171 end
4172 end
4173 else if cmd = 'g_force_model' then
4174 begin
4175 if Length(p) = 2 then
4176 begin
4177 a := StrToIntDef(p[1], 0);
4178 g_Force_Model_Set(a);
4179 if (g_Force_Model_Get() <> 0) and (gPlayers <> nil) then
4180 begin
4181 for a := Low(gPlayers) to High(gPlayers) do
4182 begin
4183 if (gPlayers[a] <> nil) then
4184 begin
4185 if (gPlayers[a].UID = gPlayer1.UID) then
4186 continue
4187 else if (gPlayer2 <> nil) and (gPlayers[a].UID = gPlayer2.UID) then
4188 continue;
4189 gPlayers[a].setModel(g_Forced_Model_GetName());
4190 end;
4191 end
4192 end
4193 else if (g_Force_Model_Get() = 0) and (gPlayers <> nil) then
4194 begin
4195 for a := Low(gPlayers) to High(gPlayers) do
4196 begin
4197 if (gPlayers[a] <> nil) then
4198 begin
4199 if (gPlayers[a].UID = gPlayer1.UID) then
4200 continue
4201 else if (gPlayer2 <> nil) and (gPlayers[a].UID = gPlayer2.UID) then
4202 continue;
4203 gPlayers[a].setModel(gPlayers[a].FActualModelName);
4204 end;
4205 end
4206 end
4207 end
4208 end
4209 else if cmd = 'g_force_model_name' then
4210 begin
4211 if (Length(P) > 1) then
4212 begin
4213 cmd := b_Text_Unformat(P[1]);
4214 g_Forced_Model_SetName(cmd);
4215 if (g_Force_Model_Get() <> 0) and (gPlayers <> nil) then
4216 begin
4217 for a := Low(gPlayers) to High(gPlayers) do
4218 begin
4219 if (gPlayers[a] <> nil) then
4220 begin
4221 if (gPlayers[a].UID = gPlayer1.UID) then
4222 continue
4223 else if (gPlayer2 <> nil) and (gPlayers[a].UID = gPlayer2.UID) then
4224 continue;
4225 gPlayers[a].setModel(g_Forced_Model_GetName());
4226 end;
4227 end
4228 end
4229 end
4230 end
4231 else if cmd = 'g_scorelimit' then
4232 begin
4233 if Length(P) > 1 then
4234 begin
4235 gsScoreLimit := nclamp(StrToIntDef(P[1], gsScoreLimit), 0, $FFFF);
4237 if g_Game_IsServer then
4238 begin
4239 b := 0;
4240 if gGameSettings.GameMode = GM_DM then
4241 begin // DM
4242 stat := g_Player_GetStats();
4243 if stat <> nil then
4244 for a := 0 to High(stat) do
4245 if stat[a].Frags > b then
4246 b := stat[a].Frags;
4247 end
4248 else // TDM/CTF
4249 b := Max(gTeamStat[TEAM_RED].Score, gTeamStat[TEAM_BLUE].Score);
4251 // if someone has a higher score, set it to that instead
4252 gsScoreLimit := max(gsScoreLimit, b);
4253 gGameSettings.ScoreLimit := gsScoreLimit;
4255 if g_Game_IsNet then MH_SEND_GameSettings;
4256 end;
4257 end;
4259 g_Console_Add(Format(_lc[I_MSG_SCORE_LIMIT], [Integer(gsScoreLimit)]));
4260 end
4261 else if cmd = 'g_timelimit' then
4262 begin
4263 if Length(P) > 1 then
4264 begin
4265 gsTimeLimit := nclamp(StrToIntDef(P[1], gsTimeLimit), 0, $FFFF);
4266 if g_Game_IsServer then
4267 begin
4268 gGameSettings.TimeLimit := gsTimeLimit;
4269 if g_Game_IsNet then MH_SEND_GameSettings;
4270 end;
4271 end;
4272 g_Console_Add(Format(_lc[I_MSG_TIME_LIMIT],
4273 [gsTimeLimit div 3600,
4274 (gsTimeLimit div 60) mod 60,
4275 gsTimeLimit mod 60]));
4276 end
4277 else if cmd = 'g_max_bots' then
4278 begin
4279 if Length(P) > 1 then
4280 gMaxBots := nclamp(StrToIntDef(P[1], gMaxBots), 0, 127);
4281 g_Console_Add('g_max_bots = ' + IntToStr(gMaxBots));
4282 end
4283 else if cmd = 'g_maxlives' then
4284 begin
4285 if Length(P) > 1 then
4286 begin
4287 gsMaxLives := nclamp(StrToIntDef(P[1], gsMaxLives), 0, $FFFF);
4288 if g_Game_IsServer then
4289 begin
4290 gGameSettings.MaxLives := gsMaxLives;
4291 if g_Game_IsNet then MH_SEND_GameSettings;
4292 end;
4293 end;
4295 g_Console_Add(Format(_lc[I_MSG_LIVES], [Integer(gsMaxLives)]));
4296 end;
4297 end;
4299 procedure PlayerSettingsCVars(P: SSArray);
4300 var
4301 cmd: string;
4302 team: Byte;
4304 function ParseTeam(s: string): Byte;
4305 begin
4306 result := 0;
4307 case s of
4308 'red', '1': result := TEAM_RED;
4309 'blue', '2': result := TEAM_BLUE;
4310 else result := TEAM_NONE;
4311 end;
4312 end;
4313 begin
4314 cmd := LowerCase(P[0]);
4315 case cmd of
4316 'p1_name':
4317 begin
4318 if (Length(P) > 1) then
4319 begin
4320 gPlayer1Settings.Name := b_Text_Unformat(P[1]);
4321 if g_Game_IsClient then
4322 MC_SEND_PlayerSettings
4323 else if gGameOn and (gPlayer1 <> nil) then
4324 begin
4325 gPlayer1.Name := b_Text_Unformat(P[1]);
4326 if g_Game_IsNet then MH_SEND_PlayerSettings(gPlayer1.UID);
4327 end;
4328 end;
4329 end;
4330 'p2_name':
4331 begin
4332 if (Length(P) > 1) then
4333 begin
4334 gPlayer2Settings.Name := b_Text_Unformat(P[1]);
4335 if g_Game_IsClient then
4336 MC_SEND_PlayerSettings
4337 else if gGameOn and (gPlayer2 <> nil) then
4338 begin
4339 gPlayer2.Name := b_Text_Unformat(P[1]);
4340 if g_Game_IsNet then MH_SEND_PlayerSettings(gPlayer2.UID);
4341 end;
4342 end;
4343 end;
4344 'p1_color':
4345 begin
4346 if Length(P) > 3 then
4347 begin
4348 gPlayer1Settings.Color := _RGB(EnsureRange(StrToIntDef(P[1], 0), 0, 255),
4349 EnsureRange(StrToIntDef(P[2], 0), 0, 255),
4350 EnsureRange(StrToIntDef(P[3], 0), 0, 255));
4351 if g_Game_IsClient then
4352 MC_SEND_PlayerSettings
4353 else if gGameOn and (gPlayer1 <> nil) then
4354 begin
4355 gPlayer1.SetColor(gPlayer1Settings.Color);
4356 if g_Game_IsNet then MH_SEND_PlayerSettings(gPlayer1.UID);
4357 end;
4358 end;
4359 end;
4360 'p2_color':
4361 begin
4362 if Length(P) > 3 then
4363 begin
4364 gPlayer2Settings.Color := _RGB(EnsureRange(StrToIntDef(P[1], 0), 0, 255),
4365 EnsureRange(StrToIntDef(P[2], 0), 0, 255),
4366 EnsureRange(StrToIntDef(P[3], 0), 0, 255));
4367 if g_Game_IsClient then
4368 MC_SEND_PlayerSettings
4369 else if gGameOn and (gPlayer2 <> nil) then
4370 begin
4371 gPlayer2.SetColor(gPlayer2Settings.Color);
4372 if g_Game_IsNet then MH_SEND_PlayerSettings(gPlayer2.UID);
4373 end;
4374 end;
4375 end;
4376 'p1_model':
4377 begin
4378 if (Length(P) > 1) then
4379 begin
4380 gPlayer1Settings.Model := P[1];
4381 if g_Game_IsClient then
4382 MC_SEND_PlayerSettings
4383 else if gGameOn and (gPlayer1 <> nil) then
4384 begin
4385 gPlayer1.FActualModelName := gPlayer1Settings.Model;
4386 gPlayer1.SetModel(gPlayer1Settings.Model);
4387 if g_Game_IsNet then MH_SEND_PlayerSettings(gPlayer1.UID);
4388 end;
4389 end;
4390 end;
4391 'p2_model':
4392 begin
4393 if (Length(P) > 1) then
4394 begin
4395 gPlayer2Settings.Model := P[1];
4396 if g_Game_IsClient then
4397 MC_SEND_PlayerSettings
4398 else if gGameOn and (gPlayer2 <> nil) then
4399 begin
4400 gPlayer2.FActualModelName := gPlayer2Settings.Model;
4401 gPlayer2.SetModel(gPlayer2Settings.Model);
4402 if g_Game_IsNet then MH_SEND_PlayerSettings(gPlayer2.UID);
4403 end;
4404 end;
4405 end;
4406 'p1_team':
4407 begin
4408 // TODO: switch teams if in game or store this separately
4409 if (Length(P) > 1) then
4410 begin
4411 team := ParseTeam(P[1]);
4412 if team = TEAM_NONE then
4413 g_Console_Add('expected ''red'', ''blue'', 1 or 2')
4414 else if not gGameOn and not g_Game_IsNet then
4415 gPlayer1Settings.Team := team
4416 else
4417 g_Console_Add(_lc[I_MSG_ONMAPCHANGE]);
4418 end;
4419 end;
4420 'p2_team':
4421 begin
4422 // TODO: switch teams if in game or store this separately
4423 if (Length(P) > 1) then
4424 begin
4425 team := ParseTeam(P[1]);
4426 if team = TEAM_NONE then
4427 g_Console_Add('expected ''red'', ''blue'', 1 or 2')
4428 else if not gGameOn and not g_Game_IsNet then
4429 gPlayer2Settings.Team := team
4430 else
4431 g_Console_Add(_lc[I_MSG_ONMAPCHANGE]);
4432 end;
4433 end;
4434 'p1_autoswitch':
4435 begin
4436 if (Length(P) = 2) then
4437 gPlayer1Settings.WeaponSwitch := EnsureRange(StrTointDef(P[1], 0), 0, 2);
4438 end;
4439 'p2_autoswitch':
4440 begin
4441 if (Length(P) = 2) then
4442 gPlayer2Settings.WeaponSwitch := EnsureRange(StrTointDef(P[1], 0), 0, 2);
4443 end;
4444 'p1_switch_empty':
4445 begin
4446 if (Length(P) = 2) then
4447 gPlayer1Settings.SwitchToEmpty := EnsureRange(StrTointDef(P[1], 0), 0, 1);
4448 end;
4449 'p2_switch_empty':
4450 begin
4451 if (Length(P) = 2) then
4452 gPlayer2Settings.SwitchToEmpty := EnsureRange(StrTointDef(P[1], 0), 0, 1);
4453 end;
4454 'p1_skip_fist':
4455 begin
4456 if (Length(P) = 2) then
4457 gPlayer1Settings.SkipFist := EnsureRange(StrTointDef(P[1], 0), 0, 1);
4458 end;
4459 'p2_skip_fist':
4460 begin
4461 if (Length(P) = 2) then
4462 gPlayer2Settings.SkipFist := EnsureRange(StrTointDef(P[1], 0), 0, 1);
4463 end;
4464 'p1_priority_kastet':
4465 begin
4466 if (Length(P) = 2) then
4467 gPlayer1Settings.WeaponPreferences[WEAPON_KASTET] := EnsureRange(StrToIntDef(P[1], WP_FIRST), WP_FIRST, WP_LAST+1);
4468 end;
4469 'p2_priority_kastet':
4470 begin
4471 if (Length(P) = 2) then
4472 gPlayer2Settings.WeaponPreferences[WEAPON_KASTET] := EnsureRange(StrToIntDef(P[1], WP_FIRST), WP_FIRST, WP_LAST+1);
4473 end;
4474 'p1_priority_saw':
4475 begin
4476 if (Length(P) = 2) then
4477 gPlayer1Settings.WeaponPreferences[WEAPON_SAW] := EnsureRange(StrToIntDef(P[1], WP_FIRST), WP_FIRST, WP_LAST+1);
4478 end;
4479 'p2_priority_saw':
4480 begin
4481 if (Length(P) = 2) then
4482 gPlayer2Settings.WeaponPreferences[WEAPON_SAW] := EnsureRange(StrToIntDef(P[1], WP_FIRST), WP_FIRST, WP_LAST+1);
4483 end;
4484 'p1_priority_pistol':
4485 begin
4486 if (Length(P) = 2) then
4487 gPlayer1Settings.WeaponPreferences[WEAPON_KASTET] := EnsureRange(StrToIntDef(P[1], WP_FIRST), WP_FIRST, WP_LAST+1);
4488 end;
4489 'p2_priority_pistol':
4490 begin
4491 if (Length(P) = 2) then
4492 gPlayer2Settings.WeaponPreferences[WEAPON_KASTET] := EnsureRange(StrToIntDef(P[1], WP_FIRST), WP_FIRST, WP_LAST+1);
4493 end;
4494 'p1_priority_shotgun1':
4495 begin
4496 if (Length(P) = 2) then
4497 gPlayer1Settings.WeaponPreferences[WEAPON_SHOTGUN1] := EnsureRange(StrToIntDef(P[1], WP_FIRST), WP_FIRST, WP_LAST+1);
4498 end;
4499 'p2_priority_shotgun1':
4500 begin
4501 if (Length(P) = 2) then
4502 gPlayer2Settings.WeaponPreferences[WEAPON_SHOTGUN1] := EnsureRange(StrToIntDef(P[1], WP_FIRST), WP_FIRST, WP_LAST+1);
4503 end;
4504 'p1_priority_shotgun2':
4505 begin
4506 if (Length(P) = 2) then
4507 gPlayer1Settings.WeaponPreferences[WEAPON_SHOTGUN2] := EnsureRange(StrToIntDef(P[1], WP_FIRST), WP_FIRST, WP_LAST+1);
4508 end;
4509 'p2_priority_shotgun2':
4510 begin
4511 if (Length(P) = 2) then
4512 gPlayer2Settings.WeaponPreferences[WEAPON_SHOTGUN2] := EnsureRange(StrToIntDef(P[1], WP_FIRST), WP_FIRST, WP_LAST+1);
4513 end;
4514 'p1_priority_chaingun':
4515 begin
4516 if (Length(P) = 2) then
4517 gPlayer1Settings.WeaponPreferences[WEAPON_CHAINGUN] := EnsureRange(StrToIntDef(P[1], WP_FIRST), WP_FIRST, WP_LAST+1);
4518 end;
4519 'p2_priority_chaingun':
4520 begin
4521 if (Length(P) = 2) then
4522 gPlayer2Settings.WeaponPreferences[WEAPON_CHAINGUN] := EnsureRange(StrToIntDef(P[1], WP_FIRST), WP_FIRST, WP_LAST+1);
4523 end;
4524 'p1_priority_rocketlauncher':
4525 begin
4526 if (Length(P) = 2) then
4527 gPlayer1Settings.WeaponPreferences[WEAPON_ROCKETLAUNCHER] := EnsureRange(StrToIntDef(P[1], WP_FIRST), WP_FIRST, WP_LAST+1);
4528 end;
4529 'p2_priority_rocketlauncher':
4530 begin
4531 if (Length(P) = 2) then
4532 gPlayer2Settings.WeaponPreferences[WEAPON_ROCKETLAUNCHER] := EnsureRange(StrToIntDef(P[1], WP_FIRST), WP_FIRST, WP_LAST+1);
4533 end;
4534 'p1_priority_plasma':
4535 begin
4536 if (Length(P) = 2) then
4537 gPlayer1Settings.WeaponPreferences[WEAPON_PLASMA] := EnsureRange(StrToIntDef(P[1], WP_FIRST), WP_FIRST, WP_LAST+1);
4538 end;
4539 'p2_priority_plasma':
4540 begin
4541 if (Length(P) = 2) then
4542 gPlayer2Settings.WeaponPreferences[WEAPON_PLASMA] := EnsureRange(StrToIntDef(P[1], WP_FIRST), WP_FIRST, WP_LAST+1);
4543 end;
4544 'p1_priority_bfg':
4545 begin
4546 if (Length(P) = 2) then
4547 gPlayer1Settings.WeaponPreferences[WEAPON_BFG] := EnsureRange(StrToIntDef(P[1], WP_FIRST), WP_FIRST, WP_LAST+1);
4548 end;
4549 'p2_priority_bfg':
4550 begin
4551 if (Length(P) = 2) then
4552 gPlayer2Settings.WeaponPreferences[WEAPON_BFG] := EnsureRange(StrToIntDef(P[1], WP_FIRST), WP_FIRST, WP_LAST+1);
4553 end;
4554 'p1_priority_super':
4555 begin
4556 if (Length(P) = 2) then
4557 gPlayer1Settings.WeaponPreferences[WEAPON_SUPERPULEMET] := EnsureRange(StrToIntDef(P[1], WP_FIRST), WP_FIRST, WP_LAST+1);
4558 end;
4559 'p2_priority_super':
4560 begin
4561 if (Length(P) = 2) then
4562 gPlayer2Settings.WeaponPreferences[WEAPON_SUPERPULEMET] := EnsureRange(StrToIntDef(P[1], WP_FIRST), WP_FIRST, WP_LAST+1);
4563 end;
4564 'p1_priority_flamethrower':
4565 begin
4566 if (Length(P) = 2) then
4567 gPlayer1Settings.WeaponPreferences[WEAPON_FLAMETHROWER] := EnsureRange(StrToIntDef(P[1], WP_FIRST), WP_FIRST, WP_LAST+1);
4568 end;
4569 'p2_priority_flamethrower':
4570 begin
4571 if (Length(P) = 2) then
4572 gPlayer2Settings.WeaponPreferences[WEAPON_FLAMETHROWER] := EnsureRange(StrToIntDef(P[1], WP_FIRST), WP_FIRST, WP_LAST+1);
4573 end;
4574 'p1_priority_berserk':
4575 begin
4576 if (Length(P) = 2) then
4577 gPlayer1Settings.WeaponPreferences[WP_LAST+1] := EnsureRange(StrToIntDef(P[1], WP_FIRST), WP_FIRST, WP_LAST+1);
4578 end;
4579 'p2_priority_berserk':
4580 begin
4581 if (Length(P) = 2) then
4582 gPlayer2Settings.WeaponPreferences[WP_LAST+1] := EnsureRange(StrToIntDef(P[1], WP_FIRST), WP_FIRST, WP_LAST+1);
4583 end;
4584 end;
4585 end;
4587 procedure PrintHeapStats();
4588 var
4589 hs: TFPCHeapStatus;
4590 begin
4591 hs := GetFPCHeapStatus();
4592 e_LogWriteLn ('v===== heap status =====v');
4593 e_LogWriteFln('max heap size = %d k', [hs.MaxHeapSize div 1024]);
4594 e_LogWriteFln('max heap used = %d k', [hs.MaxHeapUsed div 1024]);
4595 e_LogWriteFln('cur heap size = %d k', [hs.CurrHeapSize div 1024]);
4596 e_LogWriteFln('cur heap used = %d k', [hs.CurrHeapUsed div 1024]);
4597 e_LogWriteFln('cur heap free = %d k', [hs.CurrHeapFree div 1024]);
4598 e_LogWriteLn ('^=======================^');
4599 end;
4601 procedure DebugCommands(P: SSArray);
4602 var
4603 a, b: Integer;
4604 cmd: string;
4605 //pt: TDFPoint;
4606 mon: TMonster;
4607 begin
4608 // Команды отладочного режима:
4609 if {gDebugMode}conIsCheatsEnabled then
4610 begin
4611 cmd := LowerCase(P[0]);
4612 if cmd = 'd_window' then
4613 begin
4614 g_Console_Add(Format('gScreenWidth = %d, gScreenHeight = %d', [gScreenWidth, gScreenHeight]));
4615 g_Console_Add(Format('gScreenWidth = %d, gScreenHeight = %d', [gScreenWidth, gScreenHeight]));
4616 end
4617 else if cmd = 'd_sounds' then
4618 begin
4619 if (Length(P) > 1) and
4620 ((P[1] = '1') or (P[1] = '0')) then
4621 g_Debug_Sounds := (P[1][1] = '1');
4623 g_Console_Add(Format('d_sounds is %d', [Byte(g_Debug_Sounds)]));
4624 end
4625 else if cmd = 'd_frames' then
4626 begin
4627 if (Length(P) > 1) and
4628 ((P[1] = '1') or (P[1] = '0')) then
4629 g_Debug_Frames := (P[1][1] = '1');
4631 g_Console_Add(Format('d_frames is %d', [Byte(g_Debug_Frames)]));
4632 end
4633 else if cmd = 'd_winmsg' then
4634 begin
4635 if (Length(P) > 1) and
4636 ((P[1] = '1') or (P[1] = '0')) then
4637 g_Debug_WinMsgs := (P[1][1] = '1');
4639 g_Console_Add(Format('d_winmsg is %d', [Byte(g_Debug_WinMsgs)]));
4640 end
4641 else if (cmd = 'd_monoff') and not g_Game_IsNet then
4642 begin
4643 if (Length(P) > 1) and
4644 ((P[1] = '1') or (P[1] = '0')) then
4645 g_Debug_MonsterOff := (P[1][1] = '1');
4647 g_Console_Add(Format('d_monoff is %d', [Byte(g_debug_MonsterOff)]));
4648 end
4649 else if (cmd = 'd_botoff') and not g_Game_IsNet then
4650 begin
4651 if Length(P) > 1 then
4652 case P[1][1] of
4653 '0': g_debug_BotAIOff := 0;
4654 '1': g_debug_BotAIOff := 1;
4655 '2': g_debug_BotAIOff := 2;
4656 '3': g_debug_BotAIOff := 3;
4657 end;
4659 g_Console_Add(Format('d_botoff is %d', [g_debug_BotAIOff]));
4660 end
4661 else if cmd = 'd_monster' then
4662 begin
4663 if gGameOn and (gPlayer1 <> nil) and (gPlayer1.alive) and (not g_Game_IsNet) then
4664 if Length(P) < 2 then
4665 begin
4666 g_Console_Add(cmd + ' [ID | Name] [behaviour]');
4667 g_Console_Add('ID | Name');
4668 for b := MONSTER_DEMON to MONSTER_MAN do
4669 g_Console_Add(Format('%2d | %s', [b, g_Mons_NameByTypeId(b)]));
4670 conwriteln('behav. num'#10'normal 0'#10'killer 1'#10'maniac 2'#10'insane 3'#10'cannibal 4'#10'good 5');
4671 end else
4672 begin
4673 a := StrToIntDef(P[1], 0);
4674 if (a < MONSTER_DEMON) or (a > MONSTER_MAN) then
4675 a := g_Mons_TypeIdByName(P[1]);
4677 if (a < MONSTER_DEMON) or (a > MONSTER_MAN) then
4678 g_Console_Add(Format(_lc[I_MSG_NO_MONSTER], [P[1]]))
4679 else
4680 begin
4681 with gPlayer1.Obj do
4682 begin
4683 mon := g_Monsters_Create(a,
4684 X + Rect.X + (Rect.Width div 2),
4685 Y + Rect.Y + Rect.Height,
4686 gPlayer1.Direction, True);
4687 end;
4688 if (Length(P) > 2) and (mon <> nil) then
4689 begin
4690 if (CompareText(P[2], 'normal') = 0) then mon.MonsterBehaviour := BH_NORMAL
4691 else if (CompareText(P[2], 'killer') = 0) then mon.MonsterBehaviour := BH_KILLER
4692 else if (CompareText(P[2], 'maniac') = 0) then mon.MonsterBehaviour := BH_MANIAC
4693 else if (CompareText(P[2], 'insane') = 0) then mon.MonsterBehaviour := BH_INSANE
4694 else if (CompareText(P[2], 'cannibal') = 0) then mon.MonsterBehaviour := BH_CANNIBAL
4695 else if (CompareText(P[2], 'good') = 0) then mon.MonsterBehaviour := BH_GOOD
4696 else if (CompareText(P[2], 'friend') = 0) then mon.MonsterBehaviour := BH_GOOD
4697 else if (CompareText(P[2], 'friendly') = 0) then mon.MonsterBehaviour := BH_GOOD
4698 else mon.MonsterBehaviour := Min(Max(StrToIntDef(P[2], BH_NORMAL), BH_NORMAL), BH_GOOD);
4699 end;
4700 end;
4701 end;
4702 end
4703 else if (cmd = 'd_health') then
4704 begin
4705 if (Length(P) > 1) and
4706 ((P[1] = '1') or (P[1] = '0')) then
4707 g_debug_HealthBar := (P[1][1] = '1');
4709 g_Console_Add(Format('d_health is %d', [Byte(g_debug_HealthBar)]));
4710 end
4711 else if (cmd = 'd_player') then
4712 begin
4713 if (Length(P) > 1) and
4714 ((P[1] = '1') or (P[1] = '0')) then
4715 g_debug_Player := (P[1][1] = '1');
4717 g_Console_Add(Format(cmd + ' is %d', [Byte(g_Debug_Player)]));
4718 end
4719 else if (cmd = 'd_mem') then
4720 begin
4721 PrintHeapStats();
4722 end;
4723 end
4724 else
4725 g_Console_Add(_lc[I_MSG_NOT_DEBUG]);
4726 end;
4729 procedure GameCheats(P: SSArray);
4730 var
4731 cmd: string;
4732 f, a: Integer;
4733 plr: TPlayer;
4734 begin
4735 if (not gGameOn) or (not conIsCheatsEnabled) then
4736 begin
4737 g_Console_Add('not available');
4738 exit;
4739 end;
4740 plr := gPlayer1;
4741 if plr = nil then
4742 begin
4743 g_Console_Add('where is the player?!');
4744 exit;
4745 end;
4746 cmd := LowerCase(P[0]);
4747 // god
4748 if cmd = 'god' then
4749 begin
4750 plr.GodMode := not plr.GodMode;
4751 if plr.GodMode then g_Console_Add('player is godlike now') else g_Console_Add('player is mortal now');
4752 exit;
4753 end;
4754 // give <health|exit|weapons|air|suit|jetpack|berserk|all>
4755 if cmd = 'give' then
4756 begin
4757 if length(P) < 2 then begin g_Console_Add('give what?!'); exit; end;
4758 for f := 1 to High(P) do
4759 begin
4760 cmd := LowerCase(P[f]);
4761 if cmd = 'health' then begin plr.RestoreHealthArmor(); g_Console_Add('player feels himself better'); continue; end;
4762 if (cmd = 'all') {or (cmd = 'weapons')} then begin plr.AllRulez(False); g_Console_Add('player got the gifts'); continue; end;
4763 if cmd = 'exit' then
4764 begin
4765 if gTriggers <> nil then
4766 begin
4767 for a := 0 to High(gTriggers) do
4768 begin
4769 if gTriggers[a].TriggerType = TRIGGER_EXIT then
4770 begin
4771 g_Console_Add('player left the map');
4772 gExitByTrigger := True;
4773 //g_Game_ExitLevel(gTriggers[a].Data.MapName);
4774 g_Game_ExitLevel(gTriggers[a].tgcMap);
4775 break;
4776 end;
4777 end;
4778 end;
4779 continue;
4780 end;
4782 if cmd = 'air' then begin plr.GiveItem(ITEM_OXYGEN); g_Console_Add('player got some air'); continue; end;
4783 if cmd = 'jetpack' then begin plr.GiveItem(ITEM_JETPACK); g_Console_Add('player got a jetpack'); continue; end;
4784 if cmd = 'suit' then begin plr.GiveItem(ITEM_SUIT); g_Console_Add('player got an envirosuit'); continue; end;
4785 if cmd = 'berserk' then begin plr.GiveItem(ITEM_MEDKIT_BLACK); g_Console_Add('player got a berserk pack'); continue; end;
4786 if cmd = 'backpack' then begin plr.GiveItem(ITEM_AMMO_BACKPACK); g_Console_Add('player got a backpack'); continue; end;
4788 if cmd = 'helmet' then begin plr.GiveItem(ITEM_HELMET); g_Console_Add('player got a helmet'); continue; end;
4789 if cmd = 'bottle' then begin plr.GiveItem(ITEM_BOTTLE); g_Console_Add('player got a bottle of health'); continue; end;
4791 if cmd = 'stimpack' then begin plr.GiveItem(ITEM_MEDKIT_SMALL); g_Console_Add('player got a stimpack'); continue; end;
4792 if (cmd = 'medkit') or (cmd = 'medikit') or (cmd = 'medpack') or (cmd = 'medipack') then begin plr.GiveItem(ITEM_MEDKIT_LARGE); g_Console_Add('player got a '+cmd); continue; end;
4794 if cmd = 'greenarmor' then begin plr.GiveItem(ITEM_ARMOR_GREEN); g_Console_Add('player got a security armor'); continue; end;
4795 if cmd = 'bluearmor' then begin plr.GiveItem(ITEM_ARMOR_BLUE); g_Console_Add('player got a combat armor'); continue; end;
4797 if (cmd = 'megasphere') or (cmd = 'mega') then begin plr.GiveItem(ITEM_SPHERE_BLUE); g_Console_Add('player got a megasphere'); continue; end;
4798 if (cmd = 'soulsphere') or (cmd = 'soul')then begin plr.GiveItem(ITEM_SPHERE_WHITE); g_Console_Add('player got a soul sphere'); continue; end;
4800 if (cmd = 'invul') or (cmd = 'invulnerability') then begin plr.GiveItem(ITEM_INVUL); g_Console_Add('player got invulnerability'); continue; end;
4801 if (cmd = 'invis') or (cmd = 'invisibility') then begin plr.GiveItem(ITEM_INVIS); g_Console_Add('player got invisibility'); continue; end;
4803 if cmd = 'redkey' then begin plr.GiveItem(ITEM_KEY_RED); g_Console_Add('player got the red key'); continue; end;
4804 if cmd = 'greenkey' then begin plr.GiveItem(ITEM_KEY_GREEN); g_Console_Add('player got the green key'); continue; end;
4805 if cmd = 'bluekey' then begin plr.GiveItem(ITEM_KEY_BLUE); g_Console_Add('player got the blue key'); continue; end;
4807 if (cmd = 'shotgun') or (cmd = 'sg') then begin plr.GiveItem(ITEM_WEAPON_SHOTGUN1); g_Console_Add('player got a shotgun'); continue; end;
4808 if (cmd = 'supershotgun') or (cmd = 'ssg') then begin plr.GiveItem(ITEM_WEAPON_SHOTGUN2); g_Console_Add('player got a supershotgun'); continue; end;
4809 if cmd = 'chaingun' then begin plr.GiveItem(ITEM_WEAPON_CHAINGUN); g_Console_Add('player got a chaingun'); continue; end;
4810 if (cmd = 'launcher') or (cmd = 'rocketlauncher') or (cmd = 'rl') then begin plr.GiveItem(ITEM_WEAPON_ROCKETLAUNCHER); g_Console_Add('player got a rocket launcher'); continue; end;
4811 if cmd = 'plasmagun' then begin plr.GiveItem(ITEM_WEAPON_PLASMA); g_Console_Add('player got a plasma gun'); continue; end;
4812 if cmd = 'bfg' then begin plr.GiveItem(ITEM_WEAPON_BFG); g_Console_Add('player got a BFG-9000'); continue; end;
4814 if (cmd = 'shotgunzz') or (cmd = 'sgzz') then begin plr.GiveItem(ITEM_WEAPON_SHOTGUN1); plr.GiveItem(ITEM_AMMO_SHELLS_BOX); g_Console_Add('player got a shotgun'); continue; end;
4815 if (cmd = 'supershotgunzz') or (cmd = 'ssgzz') then begin plr.GiveItem(ITEM_WEAPON_SHOTGUN2); plr.GiveItem(ITEM_AMMO_SHELLS_BOX); g_Console_Add('player got a supershotgun'); continue; end;
4816 if cmd = 'chaingunzz' then begin plr.GiveItem(ITEM_WEAPON_CHAINGUN); plr.GiveItem(ITEM_AMMO_BULLETS_BOX); g_Console_Add('player got a chaingun'); continue; end;
4817 if (cmd = 'launcherzz') or (cmd = 'rocketlauncherzz') or (cmd = 'rlzz') then begin plr.GiveItem(ITEM_WEAPON_ROCKETLAUNCHER); plr.GiveItem(ITEM_AMMO_ROCKET_BOX); g_Console_Add('player got a rocket launcher'); continue; end;
4818 if cmd = 'plasmagunzz' then begin plr.GiveItem(ITEM_WEAPON_PLASMA); plr.GiveItem(ITEM_AMMO_CELL_BIG); g_Console_Add('player got a plasma gun'); continue; end;
4819 if cmd = 'bfgzz' then begin plr.GiveItem(ITEM_WEAPON_BFG); plr.GiveItem(ITEM_AMMO_CELL_BIG); g_Console_Add('player got a BFG-9000'); continue; end;
4821 if cmd = 'superchaingun' then begin plr.GiveItem(ITEM_WEAPON_SUPERPULEMET); g_Console_Add('player got a superchaingun'); continue; end;
4822 if cmd = 'superchaingunzz' then begin plr.GiveItem(ITEM_WEAPON_SUPERPULEMET); plr.GiveItem(ITEM_AMMO_BULLETS_BOX); g_Console_Add('player got a superchaingun'); continue; end;
4824 if (cmd = 'flamer') or (cmd = 'flamethrower') or (cmd = 'ft') then begin plr.GiveItem(ITEM_WEAPON_FLAMETHROWER); g_Console_Add('player got a flame thrower'); continue; end;
4825 if (cmd = 'flamerzz') or (cmd = 'flamethrowerzz') or (cmd = 'ftzz') then begin plr.GiveItem(ITEM_WEAPON_FLAMETHROWER); plr.GiveItem(ITEM_AMMO_FUELCAN); g_Console_Add('player got a flame thrower'); continue; end;
4827 if cmd = 'chainsaw' then begin plr.GiveItem(ITEM_WEAPON_SAW); g_Console_Add('player got a chainsaw'); continue; end;
4829 if cmd = 'ammo' then
4830 begin
4831 plr.GiveItem(ITEM_AMMO_SHELLS_BOX);
4832 plr.GiveItem(ITEM_AMMO_BULLETS_BOX);
4833 plr.GiveItem(ITEM_AMMO_CELL_BIG);
4834 plr.GiveItem(ITEM_AMMO_ROCKET_BOX);
4835 plr.GiveItem(ITEM_AMMO_FUELCAN);
4836 g_Console_Add('player got some ammo');
4837 continue;
4838 end;
4840 if cmd = 'clip' then begin plr.GiveItem(ITEM_AMMO_BULLETS); g_Console_Add('player got some bullets'); continue; end;
4841 if cmd = 'bullets' then begin plr.GiveItem(ITEM_AMMO_BULLETS_BOX); g_Console_Add('player got a box of bullets'); continue; end;
4843 if cmd = 'shells' then begin plr.GiveItem(ITEM_AMMO_SHELLS); g_Console_Add('player got some shells'); continue; end;
4844 if cmd = 'shellbox' then begin plr.GiveItem(ITEM_AMMO_SHELLS_BOX); g_Console_Add('player got a box of shells'); continue; end;
4846 if cmd = 'cells' then begin plr.GiveItem(ITEM_AMMO_CELL); g_Console_Add('player got some cells'); continue; end;
4847 if cmd = 'battery' then begin plr.GiveItem(ITEM_AMMO_CELL_BIG); g_Console_Add('player got cell battery'); continue; end;
4849 if cmd = 'rocket' then begin plr.GiveItem(ITEM_AMMO_ROCKET); g_Console_Add('player got a rocket'); continue; end;
4850 if cmd = 'rocketbox' then begin plr.GiveItem(ITEM_AMMO_ROCKET_BOX); g_Console_Add('player got some rockets'); continue; end;
4852 if (cmd = 'fuel') or (cmd = 'fuelcan') then begin plr.GiveItem(ITEM_AMMO_FUELCAN); g_Console_Add('player got fuel canister'); continue; end;
4854 if cmd = 'weapons' then
4855 begin
4856 plr.GiveItem(ITEM_WEAPON_SHOTGUN1);
4857 plr.GiveItem(ITEM_WEAPON_SHOTGUN2);
4858 plr.GiveItem(ITEM_WEAPON_CHAINGUN);
4859 plr.GiveItem(ITEM_WEAPON_ROCKETLAUNCHER);
4860 plr.GiveItem(ITEM_WEAPON_PLASMA);
4861 plr.GiveItem(ITEM_WEAPON_BFG);
4862 g_Console_Add('player got weapons');
4863 continue;
4864 end;
4866 if cmd = 'keys' then
4867 begin
4868 plr.GiveItem(ITEM_KEY_RED);
4869 plr.GiveItem(ITEM_KEY_GREEN);
4870 plr.GiveItem(ITEM_KEY_BLUE);
4871 g_Console_Add('player got all keys');
4872 continue;
4873 end;
4875 g_Console_Add('i don''t know how to give '''+cmd+'''!');
4876 end;
4877 exit;
4878 end;
4879 // open
4880 if cmd = 'open' then
4881 begin
4882 g_Console_Add('player activated sesame');
4883 g_Triggers_OpenAll();
4884 exit;
4885 end;
4886 // fly
4887 if cmd = 'fly' then
4888 begin
4889 gFly := not gFly;
4890 if gFly then g_Console_Add('player feels himself lighter') else g_Console_Add('player lost his wings');
4891 exit;
4892 end;
4893 // noclip
4894 if cmd = 'noclip' then
4895 begin
4896 plr.SwitchNoClip;
4897 g_Console_Add('wall hardeness adjusted');
4898 exit;
4899 end;
4900 // notarget
4901 if cmd = 'notarget' then
4902 begin
4903 plr.NoTarget := not plr.NoTarget;
4904 if plr.NoTarget then g_Console_Add('player hides in shadows') else g_Console_Add('player is brave again');
4905 exit;
4906 end;
4907 // noreload
4908 if cmd = 'noreload' then
4909 begin
4910 plr.NoReload := not plr.NoReload;
4911 if plr.NoReload then g_Console_Add('player is action hero now') else g_Console_Add('player is ordinary man now');
4912 exit;
4913 end;
4914 // speedy
4915 if cmd = 'speedy' then
4916 begin
4917 MAX_RUNVEL := 32-MAX_RUNVEL;
4918 g_Console_Add('speed adjusted');
4919 exit;
4920 end;
4921 // jumpy
4922 if cmd = 'jumpy' then
4923 begin
4924 VEL_JUMP := 30-VEL_JUMP;
4925 g_Console_Add('jump height adjusted');
4926 exit;
4927 end;
4928 // automap
4929 if cmd = 'automap' then
4930 begin
4931 gShowMap := not gShowMap;
4932 if gShowMap then g_Console_Add('player gains second sight') else g_Console_Add('player lost second sight');
4933 exit;
4934 end;
4935 // aimline
4936 if cmd = 'aimline' then
4937 begin
4938 gAimLine := not gAimLine;
4939 if gAimLine then g_Console_Add('player gains laser sight') else g_Console_Add('player lost laser sight');
4940 exit;
4941 end;
4942 end;
4944 procedure GameCommands(P: SSArray);
4945 var
4946 a, b: Integer;
4947 s, pw: String;
4948 chstr: string;
4949 cmd: string;
4950 pl: pTNetClient = nil;
4951 plr: TPlayer;
4952 prt: Word;
4953 nm: Boolean;
4954 listen: LongWord;
4955 found: Boolean;
4956 begin
4957 // Общие команды:
4958 cmd := LowerCase(P[0]);
4959 chstr := '';
4960 if cmd = 'pause' then
4961 begin
4962 {$IFDEF ENABLE_MENU}
4963 if (g_ActiveWindow = nil) then
4964 g_Game_Pause(not gPauseMain);
4965 {$ELSE}
4966 g_Game_Pause(not gPauseMain);
4967 {$ENDIF}
4968 end
4969 else if cmd = 'endgame' then
4970 gExit := EXIT_SIMPLE
4971 else if cmd = 'restart' then
4972 begin
4973 if gGameOn or (gState in [STATE_INTERSINGLE, STATE_INTERCUSTOM]) then
4974 begin
4975 if g_Game_IsClient then
4976 begin
4977 g_Console_Add(_lc[I_MSG_SERVERONLY]);
4978 Exit;
4979 end;
4980 g_Game_Restart();
4981 end else
4982 g_Console_Add(_lc[I_MSG_NOT_GAME]);
4983 end
4984 else if cmd = 'kick' then
4985 begin
4986 if g_Game_IsServer then
4987 begin
4988 if Length(P) < 2 then
4989 begin
4990 g_Console_Add('kick <name>');
4991 Exit;
4992 end;
4993 if P[1] = '' then
4994 begin
4995 g_Console_Add('kick <name>');
4996 Exit;
4997 end;
4999 if g_Game_IsNet then
5000 pl := g_Net_Client_ByName(P[1]);
5001 if (pl <> nil) then
5002 begin
5003 s := g_Net_ClientName_ByID(pl^.ID);
5004 g_Net_Host_Kick(pl^.ID, NET_DISC_KICK);
5005 g_Console_Add(Format(_lc[I_PLAYER_KICK], [s]));
5006 MH_SEND_GameEvent(NET_EV_PLAYER_KICK, 0, s);
5007 g_Net_Slist_ServerPlayerLeaves();
5008 end else if gPlayers <> nil then
5009 for a := Low(gPlayers) to High(gPlayers) do
5010 if gPlayers[a] <> nil then
5011 if Copy(LowerCase(gPlayers[a].Name), 1, Length(P[1])) = LowerCase(P[1]) then
5012 begin
5013 // Не отключать основных игроков в сингле
5014 if not(gPlayers[a] is TBot) and (gGameSettings.GameType = GT_SINGLE) then
5015 continue;
5016 gPlayers[a].Lives := 0;
5017 gPlayers[a].Kill(K_SIMPLEKILL, 0, HIT_DISCON);
5018 g_Console_Add(Format(_lc[I_PLAYER_LEAVE], [gPlayers[a].Name]), True);
5019 g_Player_Remove(gPlayers[a].UID);
5020 g_Net_Slist_ServerPlayerLeaves();
5021 // Если не перемешать, при добавлении новых ботов появятся старые
5022 g_Bot_MixNames();
5023 end;
5024 end else
5025 g_Console_Add(_lc[I_MSG_GM_UNAVAIL]);
5026 end
5027 else if cmd = 'kick_id' then
5028 begin
5029 if g_Game_IsServer and g_Game_IsNet then
5030 begin
5031 if Length(P) < 2 then
5032 begin
5033 g_Console_Add('kick_id <client ID>');
5034 Exit;
5035 end;
5036 if P[1] = '' then
5037 begin
5038 g_Console_Add('kick_id <client ID>');
5039 Exit;
5040 end;
5042 a := StrToIntDef(P[1], 0);
5043 if (NetClients <> nil) and (a <= High(NetClients)) then
5044 begin
5045 if NetClients[a].Used and (NetClients[a].Peer <> nil) then
5046 begin
5047 s := g_Net_ClientName_ByID(NetClients[a].ID);
5048 g_Net_Host_Kick(NetClients[a].ID, NET_DISC_KICK);
5049 g_Console_Add(Format(_lc[I_PLAYER_KICK], [s]));
5050 MH_SEND_GameEvent(NET_EV_PLAYER_KICK, 0, s);
5051 g_Net_Slist_ServerPlayerLeaves();
5052 end;
5053 end;
5054 end else
5055 g_Console_Add(_lc[I_MSG_SERVERONLY]);
5056 end
5057 else if cmd = 'kick_pid' then
5058 begin
5059 if g_Game_IsServer and g_Game_IsNet then
5060 begin
5061 if Length(P) < 2 then
5062 begin
5063 g_Console_Add('kick_pid <player ID>');
5064 Exit;
5065 end;
5066 if P[1] = '' then
5067 begin
5068 g_Console_Add('kick_pid <player ID>');
5069 Exit;
5070 end;
5072 a := StrToIntDef(P[1], 0);
5073 pl := g_Net_Client_ByPlayer(a);
5074 if (pl <> nil) and pl^.Used and (pl^.Peer <> nil) then
5075 begin
5076 s := g_Net_ClientName_ByID(pl^.ID);
5077 g_Net_Host_Kick(pl^.ID, NET_DISC_KICK);
5078 g_Console_Add(Format(_lc[I_PLAYER_KICK], [s]));
5079 MH_SEND_GameEvent(NET_EV_PLAYER_KICK, 0, s);
5080 g_Net_Slist_ServerPlayerLeaves();
5081 end;
5082 end else
5083 g_Console_Add(_lc[I_MSG_SERVERONLY]);
5084 end
5085 else if cmd = 'ban' then
5086 begin
5087 if g_Game_IsServer and g_Game_IsNet then
5088 begin
5089 if Length(P) < 2 then
5090 begin
5091 g_Console_Add('ban <name>');
5092 Exit;
5093 end;
5094 if P[1] = '' then
5095 begin
5096 g_Console_Add('ban <name>');
5097 Exit;
5098 end;
5100 pl := g_Net_Client_ByName(P[1]);
5101 if (pl <> nil) then
5102 begin
5103 s := g_Net_ClientName_ByID(pl^.ID);
5104 g_Net_BanHost(pl^.Peer^.address.host, False);
5105 g_Net_Host_Kick(pl^.ID, NET_DISC_TEMPBAN);
5106 g_Console_Add(Format(_lc[I_PLAYER_BAN], [s]));
5107 MH_SEND_GameEvent(NET_EV_PLAYER_BAN, 0, s);
5108 g_Net_Slist_ServerPlayerLeaves();
5109 end else
5110 g_Console_Add(Format(_lc[I_NET_ERR_NAME404], [P[1]]));
5111 end else
5112 g_Console_Add(_lc[I_MSG_SERVERONLY]);
5113 end
5114 else if cmd = 'ban_id' then
5115 begin
5116 if g_Game_IsServer and g_Game_IsNet then
5117 begin
5118 if Length(P) < 2 then
5119 begin
5120 g_Console_Add('ban_id <client ID>');
5121 Exit;
5122 end;
5123 if P[1] = '' then
5124 begin
5125 g_Console_Add('ban_id <client ID>');
5126 Exit;
5127 end;
5129 a := StrToIntDef(P[1], 0);
5130 if (NetClients <> nil) and (a <= High(NetClients)) then
5131 if NetClients[a].Used and (NetClients[a].Peer <> nil) then
5132 begin
5133 s := g_Net_ClientName_ByID(NetClients[a].ID);
5134 g_Net_BanHost(NetClients[a].Peer^.address.host, False);
5135 g_Net_Host_Kick(NetClients[a].ID, NET_DISC_TEMPBAN);
5136 g_Console_Add(Format(_lc[I_PLAYER_BAN], [s]));
5137 MH_SEND_GameEvent(NET_EV_PLAYER_BAN, 0, s);
5138 g_Net_Slist_ServerPlayerLeaves();
5139 end;
5140 end else
5141 g_Console_Add(_lc[I_MSG_SERVERONLY]);
5142 end
5143 else if cmd = 'ban_pid' then
5144 begin
5145 if g_Game_IsServer and g_Game_IsNet then
5146 begin
5147 if Length(P) < 2 then
5148 begin
5149 g_Console_Add('ban_pid <player ID>');
5150 Exit;
5151 end;
5152 if P[1] = '' then
5153 begin
5154 g_Console_Add('ban_pid <player ID>');
5155 Exit;
5156 end;
5158 a := StrToIntDef(P[1], 0);
5159 pl := g_Net_Client_ByPlayer(a);
5160 if (pl <> nil) and pl^.Used and (pl^.Peer <> nil) then
5161 begin
5162 s := g_Net_ClientName_ByID(pl^.ID);
5163 g_Net_BanHost(pl^.Peer^.address.host, False);
5164 g_Net_Host_Kick(pl^.ID, NET_DISC_TEMPBAN);
5165 g_Console_Add(Format(_lc[I_PLAYER_BAN], [s]));
5166 MH_SEND_GameEvent(NET_EV_PLAYER_BAN, 0, s);
5167 g_Net_Slist_ServerPlayerLeaves();
5168 end;
5169 end else
5170 g_Console_Add(_lc[I_MSG_SERVERONLY]);
5171 end
5172 else if cmd = 'permban' then
5173 begin
5174 if g_Game_IsServer and g_Game_IsNet then
5175 begin
5176 if Length(P) < 2 then
5177 begin
5178 g_Console_Add('permban <name>');
5179 Exit;
5180 end;
5181 if P[1] = '' then
5182 begin
5183 g_Console_Add('permban <name>');
5184 Exit;
5185 end;
5187 pl := g_Net_Client_ByName(P[1]);
5188 if (pl <> nil) then
5189 begin
5190 s := g_Net_ClientName_ByID(pl^.ID);
5191 g_Net_BanHost(pl^.Peer^.address.host);
5192 g_Net_Host_Kick(pl^.ID, NET_DISC_BAN);
5193 g_Net_SaveBanList();
5194 g_Console_Add(Format(_lc[I_PLAYER_BAN], [s]));
5195 MH_SEND_GameEvent(NET_EV_PLAYER_BAN, 0, s);
5196 g_Net_Slist_ServerPlayerLeaves();
5197 end else
5198 g_Console_Add(Format(_lc[I_NET_ERR_NAME404], [P[1]]));
5199 end else
5200 g_Console_Add(_lc[I_MSG_SERVERONLY]);
5201 end
5202 else if cmd = 'permban_id' then
5203 begin
5204 if g_Game_IsServer and g_Game_IsNet then
5205 begin
5206 if Length(P) < 2 then
5207 begin
5208 g_Console_Add('permban_id <client ID>');
5209 Exit;
5210 end;
5211 if P[1] = '' then
5212 begin
5213 g_Console_Add('permban_id <client ID>');
5214 Exit;
5215 end;
5217 a := StrToIntDef(P[1], 0);
5218 if (NetClients <> nil) and (a <= High(NetClients)) then
5219 if NetClients[a].Used and (NetClients[a].Peer <> nil) then
5220 begin
5221 s := g_Net_ClientName_ByID(NetClients[a].ID);
5222 g_Net_BanHost(NetClients[a].Peer^.address.host);
5223 g_Net_Host_Kick(NetClients[a].ID, NET_DISC_BAN);
5224 g_Net_SaveBanList();
5225 g_Console_Add(Format(_lc[I_PLAYER_BAN], [s]));
5226 MH_SEND_GameEvent(NET_EV_PLAYER_BAN, 0, s);
5227 g_Net_Slist_ServerPlayerLeaves();
5228 end;
5229 end else
5230 g_Console_Add(_lc[I_MSG_SERVERONLY]);
5231 end
5232 else if cmd = 'permban_pid' then
5233 begin
5234 if g_Game_IsServer and g_Game_IsNet then
5235 begin
5236 if Length(P) < 2 then
5237 begin
5238 g_Console_Add('permban_pid <player ID>');
5239 Exit;
5240 end;
5241 if P[1] = '' then
5242 begin
5243 g_Console_Add('permban_pid <player ID>');
5244 Exit;
5245 end;
5247 a := StrToIntDef(P[1], 0);
5248 pl := g_Net_Client_ByPlayer(a);
5249 if (pl <> nil) and pl^.Used and (pl^.Peer <> nil) then
5250 begin
5251 s := g_Net_ClientName_ByID(pl^.ID);
5252 g_Net_BanHost(pl^.Peer^.address.host);
5253 g_Net_Host_Kick(pl^.ID, NET_DISC_TEMPBAN);
5254 g_Net_SaveBanList();
5255 g_Console_Add(Format(_lc[I_PLAYER_BAN], [s]));
5256 MH_SEND_GameEvent(NET_EV_PLAYER_BAN, 0, s);
5257 g_Net_Slist_ServerPlayerLeaves();
5258 end;
5259 end else
5260 g_Console_Add(_lc[I_MSG_SERVERONLY]);
5261 end
5262 else if cmd = 'permban_ip' then
5263 begin
5264 if g_Game_IsServer and g_Game_IsNet then
5265 begin
5266 if Length(P) < 2 then
5267 begin
5268 g_Console_Add('permban_ip <IP address>');
5269 Exit;
5270 end;
5271 if P[1] = '' then
5272 begin
5273 g_Console_Add('permban_ip <IP address>');
5274 Exit;
5275 end;
5277 g_Net_BanHost(P[1]);
5278 g_Net_SaveBanList();
5279 g_Console_Add(Format(_lc[I_PLAYER_BAN], [P[1]]));
5280 end else
5281 g_Console_Add(_lc[I_MSG_SERVERONLY]);
5282 end
5283 else if cmd = 'unban' then
5284 begin
5285 if g_Game_IsServer and g_Game_IsNet then
5286 begin
5287 if Length(P) < 2 then
5288 begin
5289 g_Console_Add('unban <IP Address>');
5290 Exit;
5291 end;
5292 if P[1] = '' then
5293 begin
5294 g_Console_Add('unban <IP Address>');
5295 Exit;
5296 end;
5298 if g_Net_UnbanHost(P[1]) then
5299 begin
5300 g_Console_Add(Format(_lc[I_MSG_UNBAN_OK], [P[1]]));
5301 g_Net_SaveBanList();
5302 end else
5303 g_Console_Add(Format(_lc[I_MSG_UNBAN_FAIL], [P[1]]));
5304 end else
5305 g_Console_Add(_lc[I_MSG_SERVERONLY]);
5306 end
5307 else if cmd = 'clientlist' then
5308 begin
5309 if g_Game_IsServer and g_Game_IsNet then
5310 begin
5311 b := 0;
5312 if NetClients <> nil then
5313 for a := Low(NetClients) to High(NetClients) do
5314 if NetClients[a].Used and (NetClients[a].Peer <> nil) then
5315 begin
5316 plr := g_Player_Get(NetClients[a].Player);
5317 if plr = nil then continue;
5318 Inc(b);
5319 g_Console_Add(Format('#%2d: %-15s | %s', [a,
5320 IpToStr(NetClients[a].Peer^.address.host), plr.Name]));
5321 end;
5322 if b = 0 then
5323 g_Console_Add(_lc[I_MSG_NOCLIENTS]);
5324 end else
5325 g_Console_Add(_lc[I_MSG_SERVERONLY]);
5326 end
5327 else if cmd = 'connect' then
5328 begin
5329 if (NetMode = NET_NONE) then
5330 begin
5331 if Length(P) < 2 then
5332 begin
5333 g_Console_Add('connect <IP> [port] [password]');
5334 Exit;
5335 end;
5336 if P[1] = '' then
5337 begin
5338 g_Console_Add('connect <IP> [port] [password]');
5339 Exit;
5340 end;
5342 if Length(P) > 2 then
5343 prt := StrToIntDef(P[2], 25666)
5344 else
5345 prt := 25666;
5347 if Length(P) > 3 then
5348 pw := P[3]
5349 else
5350 pw := '';
5352 g_Game_StartClient(P[1], prt, pw);
5353 end;
5354 end
5355 else if cmd = 'disconnect' then
5356 begin
5357 if (NetMode = NET_CLIENT) then
5358 g_Net_Disconnect();
5359 end
5360 else if cmd = 'reconnect' then
5361 begin
5362 if (NetMode = NET_SERVER) then
5363 Exit;
5365 if (NetMode = NET_CLIENT) then
5366 begin
5367 g_Net_Disconnect();
5368 gExit := EXIT_SIMPLE;
5369 EndGame;
5370 end;
5372 //TODO: Use last successful password to reconnect, instead of ''
5373 g_Game_StartClient(NetClientIP, NetClientPort, '');
5374 end
5375 else if (cmd = 'addbot') or
5376 (cmd = 'bot_add') then
5377 begin
5378 if Length(P) > 2 then
5379 g_Bot_Add(TEAM_NONE, StrToIntDef(P[1], 2), StrToIntDef(P[2], 100))
5380 else if Length(P) > 1 then
5381 g_Bot_Add(TEAM_NONE, StrToIntDef(P[1], 2))
5382 else
5383 g_Bot_Add(TEAM_NONE, 2);
5384 end
5385 else if cmd = 'bot_addlist' then
5386 begin
5387 if Length(P) > 1 then
5388 begin
5389 if Length(P) = 2 then
5390 g_Bot_AddList(TEAM_NONE, P[1], StrToIntDef(P[1], -1))
5391 else if Length(P) = 3 then
5392 g_Bot_AddList(TEAM_NONE, P[1], StrToIntDef(P[1], -1), StrToIntDef(P[2], 100))
5393 else
5394 g_Bot_AddList(IfThen(P[2] = 'red', TEAM_RED, TEAM_BLUE), P[1], StrToIntDef(P[1], -1));
5395 end;
5396 end
5397 else if cmd = 'bot_removeall' then
5398 g_Bot_RemoveAll()
5399 else if cmd = 'chat' then
5400 begin
5401 if g_Game_IsNet then
5402 begin
5403 if Length(P) > 1 then
5404 begin
5405 for a := 1 to High(P) do
5406 chstr := chstr + P[a] + ' ';
5408 if Length(chstr) > 200 then SetLength(chstr, 200);
5410 if Length(chstr) < 1 then
5411 begin
5412 g_Console_Add('chat <text>');
5413 Exit;
5414 end;
5416 chstr := b_Text_Format(chstr);
5417 if g_Game_IsClient then
5418 MC_SEND_Chat(chstr, NET_CHAT_PLAYER)
5419 else
5420 MH_SEND_Chat(gPlayer1Settings.Name + ': ' + chstr, NET_CHAT_PLAYER);
5421 end
5422 else
5423 g_Console_Add('chat <text>');
5424 end else
5425 g_Console_Add(_lc[I_MSG_GM_UNAVAIL]);
5426 end
5427 else if cmd = 'teamchat' then
5428 begin
5429 if g_Game_IsNet and (gGameSettings.GameMode in [GM_TDM, GM_CTF]) then
5430 begin
5431 if Length(P) > 1 then
5432 begin
5433 for a := 1 to High(P) do
5434 chstr := chstr + P[a] + ' ';
5436 if Length(chstr) > 200 then SetLength(chstr, 200);
5438 if Length(chstr) < 1 then
5439 begin
5440 g_Console_Add('teamchat <text>');
5441 Exit;
5442 end;
5444 chstr := b_Text_Format(chstr);
5445 if g_Game_IsClient then
5446 MC_SEND_Chat(chstr, NET_CHAT_TEAM)
5447 else
5448 MH_SEND_Chat(gPlayer1Settings.Name + ': ' + chstr, NET_CHAT_TEAM,
5449 gPlayer1Settings.Team);
5450 end
5451 else
5452 g_Console_Add('teamchat <text>');
5453 end else
5454 g_Console_Add(_lc[I_MSG_GM_UNAVAIL]);
5455 end
5456 else if (cmd = 'an') or (cmd = 'announce') then
5457 begin
5458 if g_Game_IsNet then
5459 begin
5460 if Length(P) > 1 then
5461 begin
5462 for a := 1 to High(P) do
5463 chstr := chstr + P[a] + ' ';
5465 if Length(chstr) > 200 then SetLength(chstr, 200);
5467 if Length(chstr) < 1 then
5468 begin
5469 g_Console_Add('announce <text>');
5470 Exit;
5471 end;
5473 chstr := 'centerprint 100 ' + b_Text_Format(chstr);
5474 if g_Game_IsClient then
5475 MC_SEND_RCONCommand(chstr)
5476 else
5477 g_Console_Process(chstr, True);
5478 end
5479 else
5480 g_Console_Add('announce <text>');
5481 end else
5482 g_Console_Add(_lc[I_MSG_GM_UNAVAIL]);
5483 end
5484 else if cmd = 'game' then
5485 begin
5486 if gGameSettings.GameType <> GT_NONE then
5487 begin
5488 g_Console_Add(_lc[I_MSG_GM_UNAVAIL]);
5489 Exit;
5490 end;
5491 if Length(P) = 1 then
5492 begin
5493 g_Console_Add(cmd + ' <WAD> [MAP] [# players]');
5494 Exit;
5495 end;
5496 // game not started yet, load fist map from some wad
5497 found := false;
5498 s := addWadExtension(P[1]);
5499 found := e_FindResource(AllMapDirs, s);
5500 P[1] := s;
5501 if found then
5502 begin
5503 P[1] := ExpandFileName(P[1]);
5504 // if map not choosed then set first map
5505 if Length(P) < 3 then
5506 begin
5507 SetLength(P, 3);
5508 P[2] := g_Game_GetFirstMap(P[1]);
5509 end;
5511 s := P[1] + ':\' + UpperCase(P[2]);
5513 if g_Map_Exist(s) then
5514 begin
5515 // start game
5516 g_Game_Free();
5517 with gGameSettings do
5518 begin
5519 Options := gsGameFlags;
5520 GameMode := g_Game_TextToMode(gsGameMode);
5521 if gSwitchGameMode <> GM_NONE then
5522 GameMode := gSwitchGameMode;
5523 if GameMode = GM_NONE then GameMode := GM_DM;
5524 if GameMode = GM_SINGLE then GameMode := GM_COOP;
5525 b := 1;
5526 if Length(P) >= 4 then
5527 b := StrToIntDef(P[3], 1);
5528 g_Game_StartCustom(s, GameMode, TimeLimit,
5529 ScoreLimit, MaxLives, Options, b);
5530 end;
5531 end
5532 else
5533 if P[2] = '' then
5534 g_Console_Add(Format(_lc[I_MSG_NO_MAPS], [P[1]]))
5535 else
5536 g_Console_Add(Format(_lc[I_MSG_NO_MAP_FALLBACK], [UpperCase(P[2]), P[1]]));
5537 end else
5538 g_Console_Add(Format(_lc[I_MSG_NO_WAD], [P[1]]));
5539 end
5540 else if cmd = 'host' then
5541 begin
5542 if gGameSettings.GameType <> GT_NONE then
5543 begin
5544 g_Console_Add(_lc[I_MSG_GM_UNAVAIL]);
5545 Exit;
5546 end;
5547 if Length(P) < 4 then
5548 begin
5549 g_Console_Add(cmd + ' <listen IP> <port> <WAD> [MAP] [# players]');
5550 Exit;
5551 end;
5552 if not StrToIp(P[1], listen) then
5553 Exit;
5554 prt := StrToIntDef(P[2], 25666);
5556 s := addWadExtension(P[3]);
5557 found := e_FindResource(AllMapDirs, s);
5558 P[3] := s;
5559 if found then
5560 begin
5561 // get first map in wad, if not specified
5562 if Length(P) < 5 then
5563 begin
5564 SetLength(P, 5);
5565 P[4] := g_Game_GetFirstMap(P[1]);
5566 end;
5567 s := P[3] + ':\' + UpperCase(P[4]);
5568 if g_Map_Exist(s) then
5569 begin
5570 // start game
5571 g_Game_Free();
5572 with gGameSettings do
5573 begin
5574 Options := gsGameFlags;
5575 GameMode := g_Game_TextToMode(gsGameMode);
5576 if gSwitchGameMode <> GM_NONE then GameMode := gSwitchGameMode;
5577 if GameMode = GM_NONE then GameMode := GM_DM;
5578 if GameMode = GM_SINGLE then GameMode := GM_COOP;
5579 b := 0;
5580 if Length(P) >= 6 then
5581 b := StrToIntDef(P[5], 0);
5582 g_Game_StartServer(s, GameMode, TimeLimit, ScoreLimit, MaxLives, Options, b, listen, prt)
5583 end
5584 end
5585 else
5586 begin
5587 if P[4] = '' then
5588 g_Console_Add(Format(_lc[I_MSG_NO_MAPS], [P[3]]))
5589 else
5590 g_Console_Add(Format(_lc[I_MSG_NO_MAP_FALLBACK], [UpperCase(P[4]), P[3]]))
5591 end
5592 end
5593 else
5594 begin
5595 g_Console_Add(Format(_lc[I_MSG_NO_WAD], [P[3]]))
5596 end
5597 end
5598 else if cmd = 'map' then
5599 begin
5600 if Length(P) = 1 then
5601 begin
5602 if g_Game_IsServer and (gGameSettings.GameType <> GT_SINGLE) then
5603 begin
5604 g_Console_Add(cmd + ' <MAP>');
5605 g_Console_Add(cmd + ' <WAD> [MAP]')
5606 end
5607 else
5608 begin
5609 g_Console_Add(_lc[I_MSG_GM_UNAVAIL])
5610 end
5611 end
5612 else
5613 begin
5614 if g_Game_IsServer and (gGameSettings.GameType <> GT_SINGLE) then
5615 begin
5616 if Length(P) < 3 then
5617 begin
5618 // first param is map or wad
5619 s := UpperCase(P[1]);
5620 if g_Map_Exist(gGameSettings.WAD + ':\' + s) then
5621 begin
5622 gExitByTrigger := False;
5623 if gGameOn then
5624 begin
5625 // already in game, finish current map
5626 gNextMap := s;
5627 gExit := EXIT_ENDLEVELCUSTOM;
5628 end
5629 else
5630 begin
5631 // intermission, so change map immediately
5632 g_Game_ChangeMap(s)
5633 end
5634 end
5635 else
5636 begin
5637 s := P[1];
5638 found := e_FindResource(AllMapDirs, s);
5639 P[1] := s;
5640 g_Console_Add(Format(_lc[I_MSG_NO_MAP_FALLBACK], [s, 'WAD ' + P[1]]));
5641 if found then
5642 begin
5643 // no such map, found wad
5644 pw := P[1];
5645 SetLength(P, 3);
5646 P[1] := ExpandFileName(pw);
5647 P[2] := g_Game_GetFirstMap(P[1]);
5648 s := P[1] + ':\' + P[2];
5649 if g_Map_Exist(s) then
5650 begin
5651 gExitByTrigger := False;
5652 if gGameOn then
5653 begin
5654 // already in game, finish current map
5655 gNextMap := s;
5656 gExit := EXIT_ENDLEVELCUSTOM
5657 end
5658 else
5659 begin
5660 // intermission, so change map immediately
5661 g_Game_ChangeMap(s)
5662 end
5663 end
5664 else
5665 begin
5666 if P[2] = '' then
5667 g_Console_Add(Format(_lc[I_MSG_NO_MAPS], [P[1]]))
5668 else
5669 g_Console_Add(Format(_lc[I_MSG_NO_MAP], [P[2]]))
5670 end
5671 end
5672 else
5673 begin
5674 g_Console_Add(Format(_lc[I_MSG_NO_WAD], [P[1]]))
5675 end
5676 end;
5677 end
5678 else
5679 begin
5680 s := addWadExtension(P[1]);
5681 found := e_FindResource(AllMapDirs, s);
5682 P[1] := s;
5683 if found then
5684 begin
5685 P[2] := UpperCase(P[2]);
5686 s := P[1] + ':\' + P[2];
5687 if g_Map_Exist(s) then
5688 begin
5689 gExitByTrigger := False;
5690 if gGameOn then
5691 begin
5692 gNextMap := s;
5693 gExit := EXIT_ENDLEVELCUSTOM
5694 end
5695 else
5696 begin
5697 g_Game_ChangeMap(s)
5698 end
5699 end
5700 else
5701 begin
5702 g_Console_Add(Format(_lc[I_MSG_NO_MAP], [P[2]]))
5703 end
5704 end
5705 else
5706 begin
5707 g_Console_Add(Format(_lc[I_MSG_NO_WAD], [P[1]]))
5708 end
5709 end
5710 end
5711 else
5712 begin
5713 g_Console_Add(_lc[I_MSG_GM_UNAVAIL])
5714 end
5715 end
5716 end
5717 else if cmd = 'nextmap' then
5718 begin
5719 if not(gGameOn or (gState = STATE_INTERCUSTOM)) then
5720 begin
5721 g_Console_Add(_lc[I_MSG_NOT_GAME])
5722 end
5723 else
5724 begin
5725 nm := True;
5726 if Length(P) = 1 then
5727 begin
5728 if g_Game_IsServer and (gGameSettings.GameType <> GT_SINGLE) then
5729 begin
5730 g_Console_Add(cmd + ' <MAP>');
5731 g_Console_Add(cmd + ' <WAD> [MAP]');
5732 end
5733 else
5734 begin
5735 nm := False;
5736 g_Console_Add(_lc[I_MSG_GM_UNAVAIL]);
5737 end;
5738 end
5739 else
5740 begin
5741 nm := False;
5742 if g_Game_IsServer and (gGameSettings.GameType <> GT_SINGLE) then
5743 begin
5744 if Length(P) < 3 then
5745 begin
5746 // first param is map or wad
5747 s := UpperCase(P[1]);
5748 if g_Map_Exist(gGameSettings.WAD + ':\' + s) then
5749 begin
5750 // map founded
5751 gExitByTrigger := False;
5752 gNextMap := s;
5753 nm := True;
5754 end
5755 else
5756 begin
5757 // no such map, found wad
5758 pw := addWadExtension(P[1]);
5759 found := e_FindResource(MapDirs, pw);
5760 if not found then
5761 found := e_FindResource(WadDirs, pw);
5762 P[1] := pw;
5763 g_Console_Add(Format(_lc[I_MSG_NO_MAP_FALLBACK], [s, P[1]]));
5764 if found then
5765 begin
5766 // map not specified, select first map
5767 SetLength(P, 3);
5768 P[2] := g_Game_GetFirstMap(P[1]);
5769 s := P[1] + ':\' + P[2];
5770 if g_Map_Exist(s) then
5771 begin
5772 gExitByTrigger := False;
5773 gNextMap := s;
5774 nm := True
5775 end
5776 else
5777 begin
5778 if P[2] = '' then
5779 g_Console_Add(Format(_lc[I_MSG_NO_MAPS], [P[1]]))
5780 else
5781 g_Console_Add(Format(_lc[I_MSG_NO_MAP], [P[2]]))
5782 end
5783 end
5784 else
5785 begin
5786 g_Console_Add(Format(_lc[I_MSG_NO_WAD], [P[1]]))
5787 end
5788 end
5789 end
5790 else
5791 begin
5792 // specified two params wad + map
5793 pw := addWadExtension(P[1]);
5794 found := e_FindResource(MapDirs, pw);
5795 if not found then
5796 found := e_FindResource(MapDirs, pw);
5797 P[1] := pw;
5798 if found then
5799 begin
5800 P[2] := UpperCase(P[2]);
5801 s := P[1] + ':\' + P[2];
5802 if g_Map_Exist(s) then
5803 begin
5804 gExitByTrigger := False;
5805 gNextMap := s;
5806 nm := True
5807 end
5808 else
5809 begin
5810 g_Console_Add(Format(_lc[I_MSG_NO_MAP], [P[2]]))
5811 end
5812 end
5813 else
5814 begin
5815 g_Console_Add(Format(_lc[I_MSG_NO_WAD], [P[1]]))
5816 end
5817 end
5818 end
5819 else
5820 begin
5821 g_Console_Add(_lc[I_MSG_GM_UNAVAIL])
5822 end
5823 end;
5824 if nm then
5825 begin
5826 if gNextMap = '' then
5827 g_Console_Add(_lc[I_MSG_NEXTMAP_UNSET])
5828 else
5829 g_Console_Add(Format(_lc[I_MSG_NEXTMAP_SET], [gNextMap]))
5830 end
5831 end
5832 end
5833 else if (cmd = 'endmap') or (cmd = 'goodbye') then
5834 begin
5835 if not gGameOn then
5836 begin
5837 g_Console_Add(_lc[I_MSG_NOT_GAME])
5838 end
5839 else
5840 begin
5841 if g_Game_IsServer and (gGameSettings.GameType <> GT_SINGLE) then
5842 begin
5843 gExitByTrigger := False;
5844 // next map not specified, try to find trigger EXIT
5845 if (gNextMap = '') and (gTriggers <> nil) then
5846 begin
5847 for a := 0 to High(gTriggers) do
5848 begin
5849 if gTriggers[a].TriggerType = TRIGGER_EXIT then
5850 begin
5851 gExitByTrigger := True;
5852 //gNextMap := gTriggers[a].Data.MapName;
5853 gNextMap := gTriggers[a].tgcMap;
5854 Break
5855 end
5856 end
5857 end;
5858 if gNextMap = '' then
5859 gNextMap := g_Game_GetNextMap();
5860 if not isWadPath(gNextMap) then
5861 s := gGameSettings.WAD + ':\' + gNextMap
5862 else
5863 s := gNextMap;
5864 if g_Map_Exist(s) then
5865 gExit := EXIT_ENDLEVELCUSTOM
5866 else
5867 g_Console_Add(Format(_lc[I_MSG_NO_MAP], [gNextMap]))
5868 end
5869 else
5870 begin
5871 g_Console_Add(_lc[I_MSG_GM_UNAVAIL])
5872 end
5873 end
5874 end
5875 else if (cmd = 'event') then
5876 begin
5877 if (Length(P) <= 1) then
5878 begin
5879 for a := 0 to High(gEvents) do
5880 if gEvents[a].Command = '' then
5881 g_Console_Add(gEvents[a].Name + ' <none>')
5882 else
5883 g_Console_Add(gEvents[a].Name + ' "' + gEvents[a].Command + '"');
5884 Exit;
5885 end;
5886 if (Length(P) = 2) then
5887 begin
5888 for a := 0 to High(gEvents) do
5889 if gEvents[a].Name = P[1] then
5890 if gEvents[a].Command = '' then
5891 g_Console_Add(gEvents[a].Name + ' <none>')
5892 else
5893 g_Console_Add(gEvents[a].Name + ' "' + gEvents[a].Command + '"');
5894 Exit;
5895 end;
5896 for a := 0 to High(gEvents) do
5897 if gEvents[a].Name = P[1] then
5898 begin
5899 gEvents[a].Command := '';
5900 for b := 2 to High(P) do
5901 if Pos(' ', P[b]) = 0 then
5902 gEvents[a].Command := gEvents[a].Command + ' ' + P[b]
5903 else
5904 gEvents[a].Command := gEvents[a].Command + ' "' + P[b] + '"';
5905 gEvents[a].Command := Trim(gEvents[a].Command);
5906 Exit;
5907 end;
5908 end
5909 else if cmd = 'suicide' then
5910 begin
5911 if gGameOn then
5912 begin
5913 if g_Game_IsClient then
5914 MC_SEND_CheatRequest(NET_CHEAT_SUICIDE)
5915 else
5916 begin
5917 if gPlayer1 <> nil then
5918 gPlayer1.Damage(SUICIDE_DAMAGE, gPlayer1.UID, 0, 0, HIT_SELF);
5919 if gPlayer2 <> nil then
5920 gPlayer2.Damage(SUICIDE_DAMAGE, gPlayer2.UID, 0, 0, HIT_SELF);
5921 end;
5922 end;
5923 end
5924 else if cmd = 'screenshot' then
5925 begin
5926 {$IFDEF ENABLE_RENDER}
5927 g_TakeScreenShot;
5928 {$ENDIF}
5929 end
5930 else if (cmd = 'weapnext') or (cmd = 'weapprev') then
5931 begin
5932 a := 1 - (ord(cmd[5]) - ord('n'));
5933 if a = -1 then
5934 gWeaponAction[0, WP_PREV] := True;
5935 if a = 1 then
5936 gWeaponAction[0, WP_NEXT] := True;
5937 end
5938 else if cmd = 'weapon' then
5939 begin
5940 if Length(p) = 2 then
5941 begin
5942 a := WP_FIRST + StrToIntDef(p[1], 0) - 1;
5943 if (a >= WP_FIRST) and (a <= WP_LAST) then
5944 gSelectWeapon[0, a] := True
5945 end
5946 end
5947 else if (cmd = 'p1_weapnext') or (cmd = 'p1_weapprev')
5948 or (cmd = 'p2_weapnext') or (cmd = 'p2_weapprev') then
5949 begin
5950 a := 1 - (ord(cmd[8]) - ord('n'));
5951 b := ord(cmd[2]) - ord('1');
5952 if a = -1 then
5953 gWeaponAction[b, WP_PREV] := True;
5954 if a = 1 then
5955 gWeaponAction[b, WP_NEXT] := True;
5956 end
5957 else if (cmd = 'p1_weapon') or (cmd = 'p2_weapon') then
5958 begin
5959 if Length(p) = 2 then
5960 begin
5961 a := WP_FIRST + StrToIntDef(p[1], 0) - 1;
5962 b := ord(cmd[2]) - ord('1');
5963 if (a >= WP_FIRST) and (a <= WP_LAST) then
5964 gSelectWeapon[b, a] := True
5965 end
5966 end
5967 else if (cmd = 'p1_weapbest') or (cmd = 'p2_weapbest') then
5968 begin
5969 b := ord(cmd[2]) - ord('1');
5970 if b = 0 then
5971 gSelectWeapon[b, gPlayer1.GetMorePrefered()] := True
5972 else
5973 gSelectWeapon[b, gPlayer2.GetMorePrefered()] := True;
5974 end
5975 else if (cmd = 'dropflag') then
5976 begin
5977 if g_Game_IsServer then
5978 begin
5979 if gPlayer2 <> nil then gPlayer2.TryDropFlag();
5980 if gPlayer1 <> nil then gPlayer1.TryDropFlag();
5981 end
5982 else
5983 MC_SEND_CheatRequest(NET_CHEAT_DROPFLAG);
5984 end
5985 else if (cmd = 'p1_dropflag') or (cmd = 'p2_dropflag') then
5986 begin
5987 b := ord(cmd[2]) - ord('1');
5988 if g_Game_IsServer then
5989 begin
5990 if (b = 1) and (gPlayer2 <> nil) then gPlayer2.TryDropFlag()
5991 else if (b = 0) and (gPlayer1 <> nil) then gPlayer1.TryDropFlag();
5992 end
5993 else
5994 MC_SEND_CheatRequest(NET_CHEAT_DROPFLAG);
5995 end
5996 // Команды Своей игры:
5997 else if gGameSettings.GameType in [GT_CUSTOM, GT_SERVER, GT_CLIENT] then
5998 begin
5999 if cmd = 'bot_addred' then
6000 begin
6001 if Length(P) > 1 then
6002 g_Bot_Add(TEAM_RED, StrToIntDef(P[1], 2))
6003 else
6004 g_Bot_Add(TEAM_RED, 2);
6005 end
6006 else if cmd = 'bot_addblue' then
6007 begin
6008 if Length(P) > 1 then
6009 g_Bot_Add(TEAM_BLUE, StrToIntDef(P[1], 2))
6010 else
6011 g_Bot_Add(TEAM_BLUE, 2);
6012 end
6013 else if cmd = 'spectate' then
6014 begin
6015 if not gGameOn then
6016 Exit;
6017 g_Game_Spectate();
6018 end
6019 else if cmd = 'say' then
6020 begin
6021 if g_Game_IsServer and g_Game_IsNet then
6022 begin
6023 if Length(P) > 1 then
6024 begin
6025 chstr := '';
6026 for a := 1 to High(P) do
6027 chstr := chstr + P[a] + ' ';
6029 if Length(chstr) > 200 then SetLength(chstr, 200);
6031 if Length(chstr) < 1 then
6032 begin
6033 g_Console_Add('say <text>');
6034 Exit;
6035 end;
6037 chstr := b_Text_Format(chstr);
6038 MH_SEND_Chat(chstr, NET_CHAT_PLAYER);
6039 end
6040 else g_Console_Add('say <text>');
6041 end else
6042 g_Console_Add(_lc[I_MSG_SERVERONLY]);
6043 end
6044 else if cmd = 'tell' then
6045 begin
6046 if g_Game_IsServer and g_Game_IsNet then
6047 begin
6048 if (Length(P) > 2) and (P[1] <> '') then
6049 begin
6050 chstr := '';
6051 for a := 2 to High(P) do
6052 chstr := chstr + P[a] + ' ';
6054 if Length(chstr) > 200 then SetLength(chstr, 200);
6056 if Length(chstr) < 1 then
6057 begin
6058 g_Console_Add('tell <playername> <text>');
6059 Exit;
6060 end;
6062 pl := g_Net_Client_ByName(P[1]);
6063 if pl <> nil then
6064 MH_SEND_Chat(b_Text_Format(chstr), NET_CHAT_PLAYER, pl^.ID)
6065 else
6066 g_Console_Add(Format(_lc[I_NET_ERR_NAME404], [P[1]]));
6067 end
6068 else g_Console_Add('tell <playername> <text>');
6069 end else
6070 g_Console_Add(_lc[I_MSG_SERVERONLY]);
6071 end
6072 else if cmd = 'centerprint' then
6073 begin
6074 if (Length(P) > 2) and (P[1] <> '') then
6075 begin
6076 chstr := '';
6077 for a := 2 to High(P) do
6078 chstr := chstr + P[a] + ' ';
6080 if Length(chstr) > 200 then SetLength(chstr, 200);
6082 if Length(chstr) < 1 then
6083 begin
6084 g_Console_Add('centerprint <timeout> <text>');
6085 Exit;
6086 end;
6088 a := StrToIntDef(P[1], 100);
6089 chstr := b_Text_Format(chstr);
6090 g_Game_Message(chstr, a);
6091 if g_Game_IsNet and g_Game_IsServer then
6092 MH_SEND_GameEvent(NET_EV_BIGTEXT, a, chstr);
6093 end
6094 else g_Console_Add('centerprint <timeout> <text>');
6095 end
6096 else if (cmd = 'overtime') and not g_Game_IsClient then
6097 begin
6098 if (Length(P) = 1) or (StrToIntDef(P[1], -1) <= 0) then
6099 Exit;
6100 // Дополнительное время:
6101 gGameSettings.TimeLimit := (gTime - gGameStartTime) div 1000 + Word(StrToIntDef(P[1], 0));
6103 g_Console_Add(Format(_lc[I_MSG_TIME_LIMIT],
6104 [gGameSettings.TimeLimit div 3600,
6105 (gGameSettings.TimeLimit div 60) mod 60,
6106 gGameSettings.TimeLimit mod 60]));
6107 if g_Game_IsNet then MH_SEND_GameSettings;
6108 end
6109 else if (cmd = 'rcon_password') and g_Game_IsClient then
6110 begin
6111 if (Length(P) <= 1) then
6112 g_Console_Add('rcon_password <password>')
6113 else
6114 MC_SEND_RCONPassword(P[1]);
6115 end
6116 else if cmd = 'rcon' then
6117 begin
6118 if g_Game_IsClient then
6119 begin
6120 if Length(P) > 1 then
6121 begin
6122 chstr := '';
6123 for a := 1 to High(P) do
6124 chstr := chstr + P[a] + ' ';
6126 if Length(chstr) > 200 then SetLength(chstr, 200);
6128 if Length(chstr) < 1 then
6129 begin
6130 g_Console_Add('rcon <command>');
6131 Exit;
6132 end;
6134 MC_SEND_RCONCommand(chstr);
6135 end
6136 else g_Console_Add('rcon <command>');
6137 end;
6138 end
6139 else if cmd = 'ready' then
6140 begin
6141 if g_Game_IsServer and (gLMSRespawn = LMS_RESPAWN_WARMUP) then
6142 gLMSRespawnTime := gTime + 100;
6143 end
6144 else if (cmd = 'callvote') and g_Game_IsNet then
6145 begin
6146 if Length(P) > 1 then
6147 begin
6148 chstr := '';
6149 for a := 1 to High(P) do begin
6150 if a > 1 then chstr := chstr + ' ';
6151 chstr := chstr + P[a];
6152 end;
6154 if Length(chstr) > 200 then SetLength(chstr, 200);
6156 if Length(chstr) < 1 then
6157 begin
6158 g_Console_Add('callvote <command>');
6159 Exit;
6160 end;
6162 if g_Game_IsClient then
6163 MC_SEND_Vote(True, chstr)
6164 else
6165 g_Game_StartVote(chstr, gPlayer1Settings.Name);
6166 g_Console_Process('vote', True);
6167 end
6168 else
6169 g_Console_Add('callvote <command>');
6170 end
6171 else if (cmd = 'vote') and g_Game_IsNet then
6172 begin
6173 if g_Game_IsClient then
6174 MC_SEND_Vote(False)
6175 else if gVoteInProgress then
6176 begin
6177 if (gPlayer1 <> nil) or (gPlayer2 <> nil) then
6178 a := Floor((NetClientCount+1)/2.0) + 1
6179 else
6180 a := Floor(NetClientCount/2.0) + 1;
6181 if gVoted then
6182 begin
6183 Dec(gVoteCount);
6184 gVoted := False;
6185 g_Console_Add(Format(_lc[I_MESSAGE_VOTE_REVOKED], [gPlayer1Settings.Name, gVoteCount, a]), True);
6186 MH_SEND_VoteEvent(NET_VE_REVOKE, gPlayer1Settings.Name, 'a', gVoteCount, a);
6187 end
6188 else
6189 begin
6190 Inc(gVoteCount);
6191 gVoted := True;
6192 g_Console_Add(Format(_lc[I_MESSAGE_VOTE_VOTE], [gPlayer1Settings.Name, gVoteCount, a]), True);
6193 MH_SEND_VoteEvent(NET_VE_VOTE, gPlayer1Settings.Name, 'a', gVoteCount, a);
6194 g_Game_CheckVote;
6195 end;
6196 end;
6197 end
6198 end;
6199 end;
6201 procedure SystemCommands(P: SSArray);
6202 var
6203 cmd: string;
6204 begin
6205 cmd := LowerCase(P[0]);
6206 case cmd of
6207 'exit', 'quit':
6208 begin
6209 g_Game_Free();
6210 g_Game_Quit();
6211 end;
6212 {$IFDEF ENABLE_RENDER}
6213 'r_reset':
6214 r_Render_Apply;
6215 {$ENDIF}
6216 'r_maxfps':
6217 begin
6218 if Length(p) = 2 then
6219 begin
6220 gMaxFPS := StrToIntDef(p[1], gMaxFPS);
6221 if gMaxFPS > 0 then
6222 gFrameTime := 1000 div gMaxFPS
6223 else
6224 gFrameTime := 0;
6225 end;
6226 e_LogWritefln('r_maxfps %d', [gMaxFPS]);
6227 end;
6228 'g_language':
6229 begin
6230 if Length(p) = 2 then
6231 begin
6232 gAskLanguage := true;
6233 gLanguage := LANGUAGE_ENGLISH;
6234 case LowerCase(p[1]) of
6235 'english':
6236 begin
6237 gAskLanguage := false;
6238 gLanguage := LANGUAGE_ENGLISH;
6239 end;
6240 'russian':
6241 begin
6242 gAskLanguage := false;
6243 gLanguage := LANGUAGE_RUSSIAN;
6244 end;
6245 'ask':
6246 begin
6247 gAskLanguage := true;
6248 gLanguage := LANGUAGE_ENGLISH;
6249 end;
6250 end;
6251 g_Language_Set(gLanguage);
6252 end
6253 else
6254 begin
6255 e_LogWritefln('usage: %s <English|Russian|Ask>', [cmd]);
6256 end
6257 end;
6258 end;
6259 end;
6261 {$IFDEF ENABLE_RENDER}
6262 procedure g_TakeScreenShot(Filename: string = '');
6263 var t: TDateTime; dir, date, name: String;
6264 begin
6265 if e_NoGraphics then
6266 Exit;
6268 dir := e_GetWriteableDir(ScreenshotDirs);
6269 if Filename = '' then
6270 begin
6271 t := Now;
6272 DateTimeToString(date, 'yyyy-mm-dd-hh-nn-ss', t);
6273 Filename := 'screenshot-' + date;
6274 end;
6276 name := e_CatPath(dir, Filename + '.png');
6277 if r_Render_WriteScreenShot(name) then
6278 g_Console_Add(Format(_lc[I_CONSOLE_SCREENSHOT], [name]))
6279 else
6280 g_Console_Add(Format(_lc[I_CONSOLE_ERROR_WRITE], [name]));
6281 end;
6282 {$ENDIF}
6284 {$IFDEF ENABLE_MENU}
6285 procedure g_Game_InGameMenu(Show: Boolean);
6286 begin
6287 if (g_ActiveWindow = nil) and Show then
6288 begin
6289 if gGameSettings.GameType = GT_SINGLE then
6290 g_GUI_ShowWindow('GameSingleMenu')
6291 else
6292 begin
6293 if g_Game_IsClient then
6294 g_GUI_ShowWindow('GameClientMenu')
6295 else
6296 if g_Game_IsNet then
6297 g_GUI_ShowWindow('GameServerMenu')
6298 else
6299 g_GUI_ShowWindow('GameCustomMenu');
6300 end;
6301 g_Sound_PlayEx('MENU_OPEN');
6303 // Пауза при меню только в одиночной игре:
6304 if (not g_Game_IsNet) then
6305 g_Game_Pause(True);
6306 end
6307 else
6308 if (g_ActiveWindow <> nil) and (not Show) then
6309 begin
6310 // Пауза при меню только в одиночной игре:
6311 if (not g_Game_IsNet) then
6312 g_Game_Pause(False);
6313 end;
6314 end;
6315 {$ENDIF}
6317 procedure g_Game_Pause (Enable: Boolean);
6318 var
6319 oldPause: Boolean;
6320 begin
6321 if not gGameOn then exit;
6323 if not (gGameSettings.GameType in [GT_SINGLE, GT_CUSTOM]) then exit;
6325 oldPause := gPause;
6326 gPauseMain := Enable;
6328 if (gPause <> oldPause) then g_Game_PauseAllSounds(gPause);
6329 end;
6331 procedure g_Game_HolmesPause (Enable: Boolean);
6332 var
6333 oldPause: Boolean;
6334 begin
6335 if not gGameOn then exit;
6336 if not (gGameSettings.GameType in [GT_SINGLE, GT_CUSTOM]) then exit;
6338 oldPause := gPause;
6339 gPauseHolmes := Enable;
6341 if (gPause <> oldPause) then g_Game_PauseAllSounds(gPause);
6342 end;
6344 procedure g_Game_PauseAllSounds(Enable: Boolean);
6345 var
6346 i: Integer;
6347 begin
6348 // Триггеры:
6349 if gTriggers <> nil then
6350 for i := 0 to High(gTriggers) do
6351 with gTriggers[i] do
6352 if (TriggerType = TRIGGER_SOUND) and
6353 (Sound <> nil) and
6354 Sound.IsPlaying() then
6355 begin
6356 Sound.Pause(Enable);
6357 end;
6359 // Звуки игроков:
6360 if gPlayers <> nil then
6361 for i := 0 to High(gPlayers) do
6362 if gPlayers[i] <> nil then
6363 gPlayers[i].PauseSounds(Enable);
6365 // Музыка:
6366 if gMusic <> nil then
6367 gMusic.Pause(Enable);
6368 end;
6370 procedure g_Game_StopAllSounds(all: Boolean);
6371 var
6372 i: Integer;
6373 begin
6374 if gTriggers <> nil then
6375 for i := 0 to High(gTriggers) do
6376 with gTriggers[i] do
6377 if (TriggerType = TRIGGER_SOUND) and
6378 (Sound <> nil) then
6379 Sound.Stop();
6381 if gMusic <> nil then
6382 gMusic.Stop();
6384 if all then
6385 e_StopChannels();
6386 end;
6388 procedure g_Game_UpdateTriggerSounds;
6389 var i: Integer;
6390 begin
6391 if gTriggers <> nil then
6392 for i := 0 to High(gTriggers) do
6393 with gTriggers[i] do
6394 if (TriggerType = TRIGGER_SOUND) and (Sound <> nil) and tgcLocal and Sound.IsPlaying() then
6395 Sound.SetCoordsRect(X, Y, Width, Height, tgcVolume / 255.0)
6396 end;
6398 function g_Game_IsWatchedPlayer(UID: Word): Boolean;
6399 begin
6400 Result := False;
6401 if (gPlayer1 <> nil) and (gPlayer1.UID = UID) then
6402 begin
6403 Result := True;
6404 Exit;
6405 end;
6406 if (gPlayer2 <> nil) and (gPlayer2.UID = UID) then
6407 begin
6408 Result := True;
6409 Exit;
6410 end;
6411 if gSpectMode <> SPECT_PLAYERS then
6412 Exit;
6413 if gSpectPID1 = UID then
6414 begin
6415 Result := True;
6416 Exit;
6417 end;
6418 if gSpectViewTwo and (gSpectPID2 = UID) then
6419 begin
6420 Result := True;
6421 Exit;
6422 end;
6423 end;
6425 function g_Game_IsWatchedTeam(Team: Byte): Boolean;
6426 var
6427 Pl: TPlayer;
6428 begin
6429 Result := False;
6430 if (gPlayer1 <> nil) and (gPlayer1.Team = Team) then
6431 begin
6432 Result := True;
6433 Exit;
6434 end;
6435 if (gPlayer2 <> nil) and (gPlayer2.Team = Team) then
6436 begin
6437 Result := True;
6438 Exit;
6439 end;
6440 if gSpectMode <> SPECT_PLAYERS then
6441 Exit;
6442 Pl := g_Player_Get(gSpectPID1);
6443 if (Pl <> nil) and (Pl.Team = Team) then
6444 begin
6445 Result := True;
6446 Exit;
6447 end;
6448 if gSpectViewTwo then
6449 begin
6450 Pl := g_Player_Get(gSpectPID2);
6451 if (Pl <> nil) and (Pl.Team = Team) then
6452 begin
6453 Result := True;
6454 Exit;
6455 end;
6456 end;
6457 end;
6459 procedure g_Game_Message (Msg: string; Time: Word);
6460 begin
6461 MessageText := Msg;
6462 MessageTime := Time;
6463 end;
6465 procedure g_Game_ChatSound(Text: String; Taunt: Boolean = True);
6466 const
6467 punct: Array[0..13] of String =
6468 ('.', ',', ':', ';', '!', '?', '(', ')', '''', '"', '/', '\', '*', '^');
6469 var
6470 i, j: Integer;
6471 ok: Boolean;
6472 fpText: String;
6474 function IsPunctuation(S: String): Boolean;
6475 var
6476 i: Integer;
6477 begin
6478 Result := False;
6479 if Length(S) <> 1 then
6480 Exit;
6481 for i := Low(punct) to High(punct) do
6482 if S = punct[i] then
6483 begin
6484 Result := True;
6485 break;
6486 end;
6487 end;
6488 function FilterPunctuation(S: String): String;
6489 var
6490 i: Integer;
6491 begin
6492 for i := Low(punct) to High(punct) do
6493 S := StringReplace(S, punct[i], ' ', [rfReplaceAll]);
6494 Result := S;
6495 end;
6496 begin
6497 ok := False;
6499 if gUseChatSounds and Taunt and (gChatSounds <> nil) and (Pos(': ', Text) > 0) then
6500 begin
6501 // remove player name
6502 Delete(Text, 1, Pos(': ', Text) + 2 - 1);
6503 // for FullWord check
6504 Text := toLowerCase1251(' ' + Text + ' ');
6505 fpText := FilterPunctuation(Text);
6507 for i := 0 to Length(gChatSounds) - 1 do
6508 begin
6509 ok := True;
6510 for j := 0 to Length(gChatSounds[i].Tags) - 1 do
6511 begin
6512 if gChatSounds[i].FullWord and (not IsPunctuation(gChatSounds[i].Tags[j])) then
6513 ok := Pos(' ' + gChatSounds[i].Tags[j] + ' ', fpText) > 0
6514 else
6515 ok := Pos(gChatSounds[i].Tags[j], Text) > 0;
6516 if not ok then
6517 break;
6518 end;
6519 if ok then
6520 begin
6521 gChatSounds[i].Sound.Play();
6522 break;
6523 end;
6524 end;
6525 end;
6526 if not ok then
6527 g_Sound_PlayEx('SOUND_GAME_RADIO');
6528 end;
6530 procedure g_Game_Announce_GoodShot(SpawnerUID: Word);
6531 var
6532 a: Integer;
6533 begin
6534 case gAnnouncer of
6535 ANNOUNCE_NONE:
6536 Exit;
6537 ANNOUNCE_ME,
6538 ANNOUNCE_MEPLUS:
6539 if not g_Game_IsWatchedPlayer(SpawnerUID) then
6540 Exit;
6541 end;
6542 for a := 0 to 3 do
6543 if goodsnd[a].IsPlaying() then
6544 Exit;
6546 goodsnd[Random(4)].Play();
6547 end;
6549 procedure g_Game_Announce_KillCombo(Param: Integer);
6550 var
6551 UID: Word;
6552 c, n: Byte;
6553 Pl: TPlayer;
6554 Name: String;
6555 begin
6556 UID := Param and $FFFF;
6557 c := Param shr 16;
6558 if c < 2 then
6559 Exit;
6561 Pl := g_Player_Get(UID);
6562 if Pl = nil then
6563 Name := '?'
6564 else
6565 Name := Pl.Name;
6567 case c of
6568 2: begin
6569 n := 0;
6570 g_Console_Add(Format(_lc[I_PLAYER_KILL_2X], [Name]), True);
6571 end;
6572 3: begin
6573 n := 1;
6574 g_Console_Add(Format(_lc[I_PLAYER_KILL_3X], [Name]), True);
6575 end;
6576 4: begin
6577 n := 2;
6578 g_Console_Add(Format(_lc[I_PLAYER_KILL_4X], [Name]), True);
6579 end;
6580 else begin
6581 n := 3;
6582 g_Console_Add(Format(_lc[I_PLAYER_KILL_MX], [Name]), True);
6583 end;
6584 end;
6586 case gAnnouncer of
6587 ANNOUNCE_NONE:
6588 Exit;
6589 ANNOUNCE_ME:
6590 if not g_Game_IsWatchedPlayer(UID) then
6591 Exit;
6592 ANNOUNCE_MEPLUS:
6593 if (not g_Game_IsWatchedPlayer(UID)) and (c < 4) then
6594 Exit;
6595 end;
6597 if killsnd[n].IsPlaying() then
6598 killsnd[n].Stop();
6599 killsnd[n].Play();
6600 end;
6602 procedure g_Game_Announce_BodyKill(SpawnerUID: Word);
6603 var
6604 a: Integer;
6605 begin
6606 case gAnnouncer of
6607 ANNOUNCE_NONE:
6608 Exit;
6609 ANNOUNCE_ME:
6610 if not g_Game_IsWatchedPlayer(SpawnerUID) then
6611 Exit;
6612 end;
6613 for a := 0 to 2 do
6614 if hahasnd[a].IsPlaying() then
6615 Exit;
6617 hahasnd[Random(3)].Play();
6618 end;
6620 procedure g_Game_StartVote(Command, Initiator: string);
6621 var
6622 Need: Integer;
6623 begin
6624 if not gVotesEnabled then Exit;
6625 if gGameSettings.GameType <> GT_SERVER then Exit;
6626 if gVoteInProgress or gVotePassed then
6627 begin
6628 g_Console_Add(Format(_lc[I_MESSAGE_VOTE_INPROGRESS], [gVoteCommand]), True);
6629 MH_SEND_VoteEvent(NET_VE_INPROGRESS, gVoteCommand);
6630 Exit;
6631 end;
6632 gVoteInProgress := True;
6633 gVotePassed := False;
6634 gVoteTimer := gTime + gVoteTimeout * 1000;
6635 gVoteCount := 0;
6636 gVoted := False;
6637 gVoteCommand := Command;
6639 if (gPlayer1 <> nil) or (gPlayer2 <> nil) then
6640 Need := Floor((NetClientCount+1)/2.0)+1
6641 else
6642 Need := Floor(NetClientCount/2.0)+1;
6643 g_Console_Add(Format(_lc[I_MESSAGE_VOTE_STARTED], [Initiator, Command, Need]), True);
6644 MH_SEND_VoteEvent(NET_VE_STARTED, Initiator, Command, Need);
6645 end;
6647 procedure g_Game_CheckVote;
6648 var
6649 I, Need: Integer;
6650 begin
6651 if gGameSettings.GameType <> GT_SERVER then Exit;
6652 if not gVoteInProgress then Exit;
6654 if (gTime >= gVoteTimer) then
6655 begin
6656 if (gPlayer1 <> nil) or (gPlayer2 <> nil) then
6657 Need := Floor((NetClientCount+1)/2.0) + 1
6658 else
6659 Need := Floor(NetClientCount/2.0) + 1;
6660 if gVoteCount >= Need then
6661 begin
6662 g_Console_Add(Format(_lc[I_MESSAGE_VOTE_PASSED], [gVoteCommand]), True);
6663 MH_SEND_VoteEvent(NET_VE_PASSED, gVoteCommand);
6664 gVotePassed := True;
6665 gVoteCmdTimer := gTime + 5000;
6666 end
6667 else
6668 begin
6669 g_Console_Add(_lc[I_MESSAGE_VOTE_FAILED], True);
6670 MH_SEND_VoteEvent(NET_VE_FAILED);
6671 end;
6672 if NetClients <> nil then
6673 for I := Low(NetClients) to High(NetClients) do
6674 if NetClients[i].Used then
6675 NetClients[i].Voted := False;
6676 gVoteInProgress := False;
6677 gVoted := False;
6678 gVoteCount := 0;
6679 end
6680 else
6681 begin
6682 if (gPlayer1 <> nil) or (gPlayer2 <> nil) then
6683 Need := Floor((NetClientCount+1)/2.0) + 1
6684 else
6685 Need := Floor(NetClientCount/2.0) + 1;
6686 if gVoteCount >= Need then
6687 begin
6688 g_Console_Add(Format(_lc[I_MESSAGE_VOTE_PASSED], [gVoteCommand]), True);
6689 MH_SEND_VoteEvent(NET_VE_PASSED, gVoteCommand);
6690 gVoteInProgress := False;
6691 gVotePassed := True;
6692 gVoteCmdTimer := gTime + 5000;
6693 gVoted := False;
6694 gVoteCount := 0;
6695 if NetClients <> nil then
6696 for I := Low(NetClients) to High(NetClients) do
6697 if NetClients[i].Used then
6698 NetClients[i].Voted := False;
6699 end;
6700 end;
6701 end;
6703 procedure g_Game_LoadMapList(FileName: string);
6704 var
6705 ListFile: TextFile;
6706 s: string;
6707 begin
6708 MapList := nil;
6709 MapIndex := -1;
6711 if not FileExists(FileName) then Exit;
6713 AssignFile(ListFile, FileName);
6714 Reset(ListFile);
6715 while not EOF(ListFile) do
6716 begin
6717 ReadLn(ListFile, s);
6719 s := Trim(s);
6720 if s = '' then Continue;
6722 SetLength(MapList, Length(MapList)+1);
6723 MapList[High(MapList)] := s;
6724 end;
6725 CloseFile(ListFile);
6726 end;
6728 procedure g_Game_SetDebugMode();
6729 begin
6730 gDebugMode := True;
6731 // Читы (даже в своей игре):
6732 gCheats := True;
6733 end;
6735 procedure g_Game_SetLoadingText(Text: String; Max: Integer; reWrite: Boolean);
6736 var
6737 i: Word;
6738 begin
6739 if Length(LoadingStat.Msgs) = 0 then
6740 Exit;
6742 with LoadingStat do
6743 begin
6744 if not reWrite then
6745 begin // Переходим на следующую строку или скроллируем:
6746 if NextMsg = Length(Msgs) then
6747 begin // scroll
6748 for i := 0 to High(Msgs)-1 do
6749 Msgs[i] := Msgs[i+1];
6750 end
6751 else
6752 Inc(NextMsg);
6753 end else
6754 if NextMsg = 0 then
6755 Inc(NextMsg);
6757 Msgs[NextMsg-1] := Text;
6758 CurValue := 0;
6759 MaxValue := Max;
6760 ShowCount := 0;
6761 PBarWasHere := false;
6762 end;
6764 {$IFDEF ENABLE_MENU}
6765 g_ActiveWindow := nil;
6766 {$ENDIF}
6768 ProcessLoading(true);
6769 end;
6771 procedure g_Game_StepLoading(Value: Integer = -1);
6772 begin
6773 with LoadingStat do
6774 begin
6775 if Value = -1 then
6776 begin
6777 Inc(CurValue);
6778 Inc(ShowCount);
6779 end
6780 else
6781 CurValue := Value;
6783 if (ShowCount > LOADING_SHOW_STEP) or (Value > -1) then
6784 begin
6785 ShowCount := 0;
6786 ProcessLoading(False);
6787 end;
6788 end;
6789 end;
6791 procedure g_Game_ClearLoading();
6792 var
6793 len: Word;
6794 begin
6795 with LoadingStat do
6796 begin
6797 CurValue := 0;
6798 MaxValue := 0;
6799 ShowCount := 0;
6800 len := ((gScreenHeight div 3)*2 - 50) div LOADING_INTERLINE;
6801 if len < 1 then len := 1;
6802 SetLength(Msgs, len);
6803 for len := Low(Msgs) to High(Msgs) do
6804 Msgs[len] := '';
6805 NextMsg := 0;
6806 PBarWasHere := false;
6807 end;
6808 end;
6810 procedure Parse_Params(var pars: TParamStrValues);
6811 var
6812 i: Integer;
6813 s: String;
6814 begin
6815 SetLength(pars, 0);
6816 i := 1;
6817 while i <= ParamCount do
6818 begin
6819 s := ParamStr(i);
6820 if (Length(s) > 1) and (s[1] = '-') then
6821 begin
6822 if (Length(s) > 2) and (s[2] = '-') then
6823 begin // Одиночный параметр
6824 SetLength(pars, Length(pars) + 1);
6825 with pars[High(pars)] do
6826 begin
6827 Name := LowerCase(s);
6828 Value := '+';
6829 end;
6830 end
6831 else
6832 if (i < ParamCount) then
6833 begin // Параметр со значением
6834 Inc(i);
6835 SetLength(pars, Length(pars) + 1);
6836 with pars[High(pars)] do
6837 begin
6838 Name := LowerCase(s);
6839 Value := LowerCase(ParamStr(i));
6840 end;
6841 end;
6842 end;
6844 Inc(i);
6845 end;
6846 end;
6848 function Find_Param_Value(var pars: TParamStrValues; aName: String): String;
6849 var
6850 i: Integer;
6851 begin
6852 Result := '';
6853 for i := 0 to High(pars) do
6854 if pars[i].Name = aName then
6855 begin
6856 Result := pars[i].Value;
6857 Break;
6858 end;
6859 end;
6861 procedure g_Game_Process_Params();
6862 var
6863 pars: TParamStrValues;
6864 map: String;
6865 GMode, n: Byte;
6866 LimT, LimS: Integer;
6867 Opt: LongWord;
6868 Lives: Integer;
6869 s: String;
6870 Port: Integer;
6871 ip: String;
6872 F: TextFile;
6873 begin
6874 Parse_Params(pars);
6876 // Debug mode:
6877 s := Find_Param_Value(pars, '--debug');
6878 if (s <> '') then
6879 begin
6880 g_Game_SetDebugMode();
6881 s := Find_Param_Value(pars, '--netdump');
6882 if (s <> '') then
6883 NetDump := True;
6884 end;
6886 // Connect when game loads
6887 ip := Find_Param_Value(pars, '-connect');
6889 if ip <> '' then
6890 begin
6891 s := Find_Param_Value(pars, '-port');
6892 if (s = '') or not TryStrToInt(s, Port) then
6893 Port := 25666;
6895 s := Find_Param_Value(pars, '-pw');
6897 g_Game_StartClient(ip, Port, s);
6898 Exit;
6899 end;
6901 s := LowerCase(Find_Param_Value(pars, '-dbg-mainwad'));
6902 if (s <> '') then
6903 begin
6904 gDefaultMegawadStart := s;
6905 end;
6907 if (Find_Param_Value(pars, '--dbg-mainwad-restore') <> '') or
6908 (Find_Param_Value(pars, '--dbg-mainwad-default') <> '') then
6909 begin
6910 gDefaultMegawadStart := DF_Default_Megawad_Start;
6911 end;
6913 // Start map when game loads:
6914 map := LowerCase(Find_Param_Value(pars, '-map'));
6915 if isWadPath(map) then
6916 begin
6917 // Game mode:
6918 s := Find_Param_Value(pars, '-gm');
6919 GMode := g_Game_TextToMode(s);
6920 if GMode = GM_NONE then GMode := GM_DM;
6921 if GMode = GM_SINGLE then GMode := GM_COOP;
6923 // Time limit:
6924 s := Find_Param_Value(pars, '-limt');
6925 if (s = '') or (not TryStrToInt(s, LimT)) then
6926 LimT := 0;
6927 if LimT < 0 then
6928 LimT := 0;
6930 // Score limit:
6931 s := Find_Param_Value(pars, '-lims');
6932 if (s = '') or (not TryStrToInt(s, LimS)) then
6933 LimS := 0;
6934 if LimS < 0 then
6935 LimS := 0;
6937 // Lives limit:
6938 s := Find_Param_Value(pars, '-lives');
6939 if (s = '') or (not TryStrToInt(s, Lives)) then
6940 Lives := 0;
6941 if Lives < 0 then
6942 Lives := 0;
6944 // Options:
6945 s := Find_Param_Value(pars, '-opt');
6946 if (s = '') then
6947 Opt := gsGameFlags
6948 else
6949 Opt := StrToIntDef(s, 0);
6951 // Close after map:
6952 s := Find_Param_Value(pars, '--close');
6953 if (s <> '') then
6954 gMapOnce := True;
6956 // Override map to test:
6957 s := LowerCase(Find_Param_Value(pars, '-testmap'));
6958 if s <> '' then
6959 begin
6960 if e_IsValidResourceName(s) then
6961 e_FindResource(AllMapDirs, s);
6962 gTestMap := ExpandFileName(s);
6963 end;
6965 // Delete test map after play:
6966 s := Find_Param_Value(pars, '--testdelete');
6967 if (s <> '') then
6968 begin
6969 //gMapToDelete := MapsDir + map;
6970 e_WriteLog('"--testdelete" is deprecated, use --tempdelete.', TMsgType.Fatal);
6971 Halt(1);
6972 end;
6974 // Delete temporary WAD after play:
6975 s := Find_Param_Value(pars, '--tempdelete');
6976 if (s <> '') and (gTestMap <> '') then
6977 begin
6978 gMapToDelete := gTestMap;
6979 gTempDelete := True;
6980 end;
6982 // Number of players:
6983 s := Find_Param_Value(pars, '-pl');
6984 if (s = '') then
6985 n := DEFAULT_PLAYERS
6986 else
6987 n := StrToIntDef(s, DEFAULT_PLAYERS);
6989 // Start:
6990 s := Find_Param_Value(pars, '-port');
6991 if (s = '') or not TryStrToInt(s, Port) then
6992 g_Game_StartCustom(map, GMode, LimT, LimS, Lives, Opt, n)
6993 else
6994 g_Game_StartServer(map, GMode, LimT, LimS, Lives, Opt, n, 0, Port);
6995 end;
6997 // Execute script when game loads:
6998 s := Find_Param_Value(pars, '-exec');
6999 if s <> '' then
7000 begin
7001 // if not isWadPath(s) then
7002 // s := GameDir + '/' + s;
7004 {$I-}
7005 AssignFile(F, s);
7006 Reset(F);
7007 if IOResult <> 0 then
7008 begin
7009 e_WriteLog(Format(_lc[I_SIMPLE_ERROR], ['Failed to read file: ' + s]), TMsgType.Warning);
7010 g_Console_Add(Format(_lc[I_CONSOLE_ERROR_READ], [s]));
7011 CloseFile(F);
7012 Exit;
7013 end;
7014 e_WriteLog('Executing script: ' + s, TMsgType.Notify);
7015 g_Console_Add(Format(_lc[I_CONSOLE_EXEC], [s]));
7017 while not EOF(F) do
7018 begin
7019 ReadLn(F, s);
7020 if IOResult <> 0 then
7021 begin
7022 e_WriteLog(Format(_lc[I_SIMPLE_ERROR], ['Failed to read file: ' + s]), TMsgType.Warning);
7023 g_Console_Add(Format(_lc[I_CONSOLE_ERROR_READ], [s]));
7024 CloseFile(F);
7025 Exit;
7026 end;
7027 if Pos('#', s) <> 1 then // script comment
7028 g_Console_Process(s, True);
7029 end;
7031 CloseFile(F);
7032 {$I+}
7033 end;
7035 SetLength(pars, 0);
7036 end;
7038 begin
7039 conRegVar('pf_draw_frame', @g_profile_frame_draw, 'draw frame rendering profiles', 'render profiles');
7040 //conRegVar('pf_update_frame', @g_profile_frame_update, 'draw frame updating profiles', 'update profiles');
7041 conRegVar('pf_coldet', @g_profile_collision, 'draw collision detection profiles', 'coldet profiles');
7042 conRegVar('pf_los', @g_profile_los, 'draw monster LOS profiles', 'monster LOS profiles');
7044 conRegVar('r_sq_draw', @gdbg_map_use_accel_render, 'accelerated spatial queries in rendering', 'accelerated rendering');
7045 conRegVar('cd_sq_enabled', @gdbg_map_use_accel_coldet, 'accelerated spatial queries in map coldet', 'accelerated map coldet');
7046 conRegVar('mon_sq_enabled', @gmon_debug_use_sqaccel, 'accelerated spatial queries for monsters', 'accelerated monster coldet');
7047 conRegVar('wtrace_sq_enabled', @gwep_debug_fast_trace, 'accelerated spatial queries for weapon hitscan trace', 'accelerated weapon hitscan');
7049 {$IFDEF ENABLE_GFX}
7050 conRegVar('pr_enabled', @gpart_dbg_enabled, 'enable/disable particles', 'particles');
7051 conRegVar('pr_phys_enabled', @gpart_dbg_phys_enabled, 'enable/disable particle physics', 'particle physics');
7052 {$ENDIF}
7054 conRegVar('los_enabled', @gmon_dbg_los_enabled, 'enable/disable monster LOS calculations', 'monster LOS', true);
7055 conRegVar('mon_think', @gmon_debug_think, 'enable/disable monster thinking', 'monster thinking', true);
7057 {$IFDEF ENABLE_HOLMES}
7058 conRegVar('dbg_holmes', @g_holmes_enabled, 'enable/disable Holmes', 'Holmes', true);
7059 {$ENDIF}
7061 conRegVar('dbg_ignore_level_bounds', @g_dbg_ignore_bounds, 'ignore level bounds', '', false);
7063 conRegVar('light_enabled', @gwin_k8_enable_light_experiments, 'enable/disable dynamic lighting', 'lighting');
7064 conRegVar('light_player_halo', @g_playerLight, 'enable/disable player halo', 'player light halo');
7066 conRegVar('r_smallmap_align_h', @r_smallmap_h, 'halign: 0: left; 1: center; 2: right', 'horizontal aligning of small maps');
7067 conRegVar('r_smallmap_align_v', @r_smallmap_v, 'valign: 0: top; 1: center; 2: bottom', 'vertial aligning of small maps');
7069 conRegVar('r_showfps', @gShowFPS, 'draw fps counter', 'draw fps counter');
7070 conRegVar('r_showtime', @gShowTime, 'show game time', 'show game time');
7071 conRegVar('r_showping', @gShowPing, 'show ping', 'show ping');
7072 conRegVar('r_showscore', @gShowScore, 'show score', 'show score');
7073 conRegVar('r_showkillmsg', @gShowKillMsg, 'show kill log', 'show kill log');
7074 conRegVar('r_showlives', @gShowLives, 'show lives', 'show lives');
7075 conRegVar('r_showspect', @gSpectHUD, 'show spectator hud', 'show spectator hud');
7076 conRegVar('r_showstat', @gShowStat, 'show stats', 'show stats');
7077 conRegVar('r_showpids', @gShowPIDs, 'show PIDs', 'show PIDs');
7078 end.