1 (* Copyright (C) Doom 2D: Forever Developers
3 * This program is free software: you can redistribute it and/or modify
4 * it under the terms of the GNU General Public License as published by
5 * the Free Software Foundation, version 3 of the License ONLY.
7 * This program is distributed in the hope that it will be useful,
8 * but WITHOUT ANY WARRANTY; without even the implied warranty of
9 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
10 * GNU General Public License for more details.
12 * You should have received a copy of the GNU General Public License
13 * along with this program. If not, see <http://www.gnu.org/licenses/>.
15 {$INCLUDE ../shared/a_modes.inc}
23 g_base
, g_basic
, g_player
, r_graphics
, g_res_downloader
,
24 g_sound
, g_gui
, utils
, md5
, mempool
, xprofiler
,
28 TGameSettings
= record
35 ItemRespawnTime
: Word;
46 TDelayedEvent
= record
55 Sound
: TPlayableSound
;
56 Tags
: Array of String;
60 TPlayerSettings
= record
79 function g_Game_IsNet(): Boolean;
80 function g_Game_IsServer(): Boolean;
81 function g_Game_IsClient(): Boolean;
82 procedure g_Game_Init();
83 procedure g_Game_Free (freeTextures
: Boolean=true);
84 procedure g_Game_LoadData();
85 procedure g_Game_FreeData();
86 procedure g_Game_Update();
87 procedure g_Game_PreUpdate();
88 procedure g_Game_Quit();
89 procedure g_Game_SetupScreenSize();
90 procedure g_Game_ChangeResolution(newWidth
, newHeight
: Word; nowFull
, nowMax
: Boolean);
91 function g_Game_ModeToText(Mode
: Byte): string;
92 function g_Game_TextToMode(Mode
: string): Byte;
93 procedure g_Game_ExecuteEvent(Name
: String);
94 function g_Game_DelayEvent(DEType
: Byte; Time
: LongWord; Num
: Integer = 0; Str
: String = ''): Integer;
95 procedure g_Game_AddPlayer(Team
: Byte = TEAM_NONE
);
96 procedure g_Game_RemovePlayer();
97 procedure g_Game_Spectate();
98 procedure g_Game_SpectateCenterView();
99 procedure g_Game_StartSingle(Map
: String; TwoPlayers
: Boolean; nPlayers
: Byte);
100 procedure g_Game_StartCustom(Map
: String; GameMode
: Byte; TimeLimit
, GoalLimit
: Word; MaxLives
: Byte; Options
: LongWord; nPlayers
: Byte);
101 procedure g_Game_StartServer(Map
: String; GameMode
: Byte; TimeLimit
, GoalLimit
: Word; MaxLives
: Byte; Options
: LongWord; nPlayers
: Byte; IPAddr
: LongWord; Port
: Word);
102 procedure g_Game_StartClient(Addr
: String; Port
: Word; PW
: String);
103 procedure g_Game_Restart();
104 procedure g_Game_RestartLevel();
105 procedure g_Game_RestartRound(NoMapRestart
: Boolean = False);
106 function g_Game_ClientWAD (NewWAD
: String; const WHash
: TMD5Digest
): AnsiString;
107 function g_Game_StartMap(asMegawad
: Boolean; Map
: String; Force
: Boolean = False; const oldMapPath
: AnsiString=''): Boolean;
108 procedure g_Game_ChangeMap(const MapPath
: String);
109 procedure g_Game_ExitLevel(const Map
: AnsiString);
110 function g_Game_GetFirstMap(WAD
: String): String;
111 function g_Game_GetNextMap(): String;
112 procedure g_Game_NextLevel();
113 procedure g_Game_Pause(Enable
: Boolean);
114 procedure g_Game_HolmesPause(Enable
: Boolean);
115 procedure g_Game_InGameMenu(Show
: Boolean);
116 function g_Game_IsWatchedPlayer(UID
: Word): Boolean;
117 function g_Game_IsWatchedTeam(Team
: Byte): Boolean;
118 procedure g_Game_Message(Msg
: String; Time
: Word);
119 procedure g_Game_LoadMapList(FileName
: String);
120 procedure g_Game_PauseAllSounds(Enable
: Boolean);
121 procedure g_Game_StopAllSounds(all
: Boolean);
122 procedure g_Game_UpdateTriggerSounds();
123 function g_Game_GetMegaWADInfo(WAD
: String): TMegaWADInfo
;
124 procedure g_Game_ChatSound(Text: String; Taunt
: Boolean = True);
125 procedure g_Game_Announce_GoodShot(SpawnerUID
: Word);
126 procedure g_Game_Announce_KillCombo(Param
: Integer);
127 procedure g_Game_Announce_BodyKill(SpawnerUID
: Word);
128 procedure g_Game_StartVote(Command
, Initiator
: string);
129 procedure g_Game_CheckVote
;
130 procedure g_TakeScreenShot(Filename
: string = '');
131 procedure g_FatalError(Text: String);
132 procedure g_SimpleError(Text: String);
133 function g_Game_IsTestMap(): Boolean;
134 procedure g_Game_DeleteTestMap();
135 procedure GameCVars(P
: SSArray
);
136 procedure PlayerSettingsCVars(P
: SSArray
);
137 procedure SystemCommands(P
: SSArray
);
138 procedure GameCommands(P
: SSArray
);
139 procedure GameCheats(P
: SSArray
);
140 procedure DebugCommands(P
: SSArray
);
141 procedure g_Game_Process_Params
;
142 procedure g_Game_SetLoadingText(Text: String; Max
: Integer; reWrite
: Boolean);
143 procedure g_Game_StepLoading(Value
: Integer = -1);
144 procedure g_Game_ClearLoading();
145 procedure g_Game_SetDebugMode();
147 function IsActivePlayer(p
: TPlayer
): Boolean;
148 function GetActivePlayerID_Next(Skip
: Integer = -1): Integer;
149 procedure SortGameStat(var stat
: TPlayerStatArray
);
151 procedure KeyPress (K
: Word);
152 procedure CharPress (C
: AnsiChar);
154 { procedure SetWinPause(Enable: Boolean); }
159 LOADING_SHOW_STEP
= 100;
160 LOADING_INTERLINE
= 20;
175 MESSAGE_DIKEY
= WM_USER
+ 1;
180 EXIT_ENDLEVELSINGLE
= 4;
181 EXIT_ENDLEVELCUSTOM
= 5;
183 GAME_OPTION_RESERVED
= 1;
184 GAME_OPTION_TEAMDAMAGE
= 2;
185 GAME_OPTION_ALLOWEXIT
= 4;
186 GAME_OPTION_WEAPONSTAY
= 8;
187 GAME_OPTION_MONSTERS
= 16;
188 GAME_OPTION_BOTVSPLAYER
= 32;
189 GAME_OPTION_BOTVSMONSTER
= 64;
190 GAME_OPTION_DMKEYS
= 128;
191 GAME_OPTION_TEAMHITTRACE
= 256;
192 GAME_OPTION_TEAMHITPROJECTILE
= 512;
193 GAME_OPTION_TEAMABSORBDAMAGE
= 1024;
198 STATE_INTERCUSTOM
= 3;
199 STATE_INTERSINGLE
= 4;
205 LMS_RESPAWN_NONE
= 0;
206 LMS_RESPAWN_WARMUP
= 1;
207 LMS_RESPAWN_FINAL
= 2;
224 CONFIG_FILENAME
= 'Doom2DF.cfg';
226 TEST_MAP_NAME
= '$$$_TEST_$$$';
228 STD_PLAYER_MODEL
= 'Doomer';
236 STATFILE_VERSION
= $03;
240 gGameSettings
: TGameSettings
;
241 gPlayer1Settings
: TPlayerSettings
;
242 gPlayer2Settings
: TPlayerSettings
;
244 gPlayerScreenSize
: TDFPoint
;
245 gPlayer1ScreenCoord
: TDFPoint
;
246 gPlayer2ScreenCoord
: TDFPoint
;
247 gPlayer1
: TPlayer
= nil;
248 gPlayer2
: TPlayer
= nil;
249 gPlayerDrawn
: TPlayer
= nil;
251 gLerpFactor
: Single = 1.0;
252 gSwitchGameMode
: Byte = GM_DM
;
253 gHearPoint1
, gHearPoint2
: THearPoint
;
254 gSoundEffectsDF
: Boolean = False;
255 gSoundTriggerTime
: Word = 0;
256 gAnnouncer
: Integer = ANNOUNCE_NONE
;
257 goodsnd
: array[0..3] of TPlayableSound
;
258 killsnd
: array[0..3] of TPlayableSound
;
259 hahasnd
: array[0..2] of TPlayableSound
;
260 sound_get_flag
: array[0..1] of TPlayableSound
;
261 sound_lost_flag
: array[0..1] of TPlayableSound
;
262 sound_ret_flag
: array[0..1] of TPlayableSound
;
263 sound_cap_flag
: array[0..1] of TPlayableSound
;
264 gBodyKillEvent
: Integer = -1;
265 gDefInterTime
: ShortInt = -1;
266 gInterEndTime
: LongWord = 0;
267 gInterTime
: LongWord = 0;
268 gServInterTime
: Byte = 0;
269 gGameStartTime
: LongWord = 0;
270 gTotalMonsters
: Integer = 0;
271 gPauseMain
: Boolean = false;
272 gPauseHolmes
: Boolean = false;
273 gShowTime
: Boolean = False;
274 gShowFPS
: Boolean = False;
275 gShowGoals
: Boolean = True;
276 gShowStat
: Boolean = True;
277 gShowPIDs
: Boolean = False;
278 gShowKillMsg
: Boolean = True;
279 gShowLives
: Boolean = True;
280 gShowPing
: Boolean = False;
281 gShowMap
: Boolean = False;
283 gState
: Byte = STATE_NONE
;
285 sWidth
, sHeight
: Word;
286 gSpectMode
: Byte = SPECT_NONE
;
287 gSpectHUD
: Boolean = True;
288 gSpectKeyPress
: Boolean = False;
289 gSpectX
: Integer = 0;
290 gSpectY
: Integer = 0;
291 gSpectStep
: Byte = 8;
292 gSpectViewTwo
: Boolean = False;
293 gSpectPID1
: Integer = -1;
294 gSpectPID2
: Integer = -1;
295 gSpectAuto
: Boolean = False;
296 gSpectAutoNext
: LongWord;
297 gSpectAutoStepX
: Integer;
298 gSpectAutoStepY
: Integer;
299 gMusic
: TMusic
= nil;
300 gLoadGameMode
: Boolean;
301 gCheats
: Boolean = False;
302 gMapOnce
: Boolean = False;
303 gMapToDelete
: String;
304 gTempDelete
: Boolean = False;
305 gLastMap
: Boolean = False;
308 gResolutionChange
: Boolean = False;
309 gRC_Width
, gRC_Height
: Integer;
310 gRC_FullScreen
, gRC_Maximized
: Boolean;
311 gLanguageChange
: Boolean = False;
312 gDebugMode
: Boolean = False;
313 g_debug_Sounds
: Boolean = False;
314 g_debug_Frames
: Boolean = False;
315 g_debug_WinMsgs
: Boolean = False;
316 g_debug_MonsterOff
: Boolean = False;
317 g_debug_BotAIOff
: Byte = 0;
318 g_debug_HealthBar
: Boolean = False;
319 g_Debug_Player
: Boolean = False;
320 gCoopMonstersKilled
: Word = 0;
321 gCoopSecretsFound
: Word = 0;
322 gCoopTotalMonstersKilled
: Word = 0;
323 gCoopTotalSecretsFound
: Word = 0;
324 gCoopTotalMonsters
: Word = 0;
325 gCoopTotalSecrets
: Word = 0;
326 gStatsOff
: Boolean = False;
327 gStatsPressed
: Boolean = False;
328 gExitByTrigger
: Boolean = False;
329 gNextMap
: String = '';
330 gLMSRespawn
: Byte = LMS_RESPAWN_NONE
;
331 gLMSRespawnTime
: Cardinal = 0;
332 gLMSSoftSpawn
: Boolean = False;
333 gMissionFailed
: Boolean = False;
334 gVoteInProgress
: Boolean = False;
335 gVotePassed
: Boolean = False;
336 gVoteCommand
: string = '';
337 gVoteTimer
: Cardinal = 0;
338 gVoteCmdTimer
: Cardinal = 0;
339 gVoteCount
: Integer = 0;
340 gVoteTimeout
: Cardinal = 30;
341 gVoted
: Boolean = False;
342 gVotesEnabled
: Boolean = True;
343 gEvents
: Array of TGameEvent
;
344 gDelayedEvents
: Array of TDelayedEvent
;
345 gUseChatSounds
: Boolean = True;
346 gChatSounds
: Array of TChatSound
;
347 gSelectWeapon
: Array [0..1, WP_FIRST
..WP_LAST
] of Boolean; // [player, weapon]
348 gInterReadyCount
: Integer = 0;
350 g_dbg_ignore_bounds
: Boolean = false;
351 r_smallmap_h
: Integer = 0; // 0: left; 1: center; 2: right
352 r_smallmap_v
: Integer = 2; // 0: top; 1: center; 2: bottom
354 // move button values:
355 // bits 0-1: l/r state:
356 // 0: neither left, nor right pressed
359 // bits 4-5: l/r state when strafe was pressed
360 P1MoveButton
: Byte = 0;
361 P2MoveButton
: Byte = 0;
363 g_profile_frame_update
: Boolean = false;
364 g_profile_frame_draw
: Boolean = false;
365 g_profile_collision
: Boolean = false;
366 g_profile_los
: Boolean = false;
367 g_profile_history_size
: Integer = 1000;
369 g_rlayer_back
: Boolean = true;
370 g_rlayer_step
: Boolean = true;
371 g_rlayer_wall
: Boolean = true;
372 g_rlayer_door
: Boolean = true;
373 g_rlayer_acid1
: Boolean = true;
374 g_rlayer_acid2
: Boolean = true;
375 g_rlayer_water
: Boolean = true;
376 g_rlayer_fore
: Boolean = true;
379 procedure g_ResetDynlights ();
380 procedure g_AddDynLight (x
, y
, radius
: Integer; r
, g
, b
, a
: Single);
381 procedure g_DynLightExplosion (x
, y
, radius
: Integer; r
, g
, b
: Single);
383 function conIsCheatsEnabled (): Boolean; inline;
384 function gPause (): Boolean; inline;
386 type (* private state *)
387 TEndCustomGameStat
= record
388 PlayerStat
: TPlayerStatArray
;
392 Map
, MapName
: String;
395 TEndSingleGameStat
= record
396 PlayerStat
: Array [0..1] of record
402 TotalSecrets
: Integer;
405 TLoadingStat
= record
409 Msgs
: Array of String;
411 PBarWasHere
: Boolean; // did we draw a progress bar for this message?
415 x
, y
, radius
: Integer;
418 exploRadius
: Integer;
421 var (* private state *)
422 CustomStat
: TEndCustomGameStat
;
423 StatShotDone
: Boolean;
424 StatFilename
: string = ''; // used by stat screenshot to save with the same name as the csv
425 SingleStat
: TEndSingleGameStat
;
427 LoadingStat
: TLoadingStat
;
430 EndingGameCounter
: Byte;
432 g_playerLight
: Boolean;
433 g_dynLights
: array of TDynLight
= nil;
434 g_dynLightCount
: Integer = 0;
439 {$IFDEF ENABLE_HOLMES}
442 e_res
, g_textures
, g_window
, g_menu
,
443 e_input
, e_log
, g_console
, r_console
, g_items
, g_map
, g_panel
,
444 g_playermodel
, g_gfx
, g_options
, Math
,
445 g_triggers
, g_monsters
, e_sound
, CONFIG
,
446 g_language
, g_net
, g_phys
,
447 ENet
, e_msg
, g_netmsg
, g_netmaster
,
448 sfs
, wadreader
, g_system
, r_playermodel
;
451 charbuff
: packed array [0..15] of AnsiChar = (
452 ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' '
455 function Translit (const S
: AnsiString): AnsiString;
460 for i
:= 1 to Length(Result
) do
463 #
$C9: Result
[i
] := 'Q';
464 #
$D6: Result
[i
] := 'W';
465 #
$D3: Result
[i
] := 'E';
466 #
$CA: Result
[i
] := 'R';
467 #
$C5: Result
[i
] := 'T';
468 #
$CD: Result
[i
] := 'Y';
469 #
$C3: Result
[i
] := 'U';
470 #
$D8: Result
[i
] := 'I';
471 #
$D9: Result
[i
] := 'O';
472 #
$C7: Result
[i
] := 'P';
473 #
$D5: Result
[i
] := '['; //Chr(219);
474 #
$DA: Result
[i
] := ']'; //Chr(221);
475 #
$D4: Result
[i
] := 'A';
476 #
$DB: Result
[i
] := 'S';
477 #
$C2: Result
[i
] := 'D';
478 #
$C0: Result
[i
] := 'F';
479 #
$CF: Result
[i
] := 'G';
480 #
$D0: Result
[i
] := 'H';
481 #
$CE: Result
[i
] := 'J';
482 #
$CB: Result
[i
] := 'K';
483 #
$C4: Result
[i
] := 'L';
484 #
$C6: Result
[i
] := ';'; //Chr(186);
485 #
$DD: Result
[i
] := #39; //Chr(222);
486 #
$DF: Result
[i
] := 'Z';
487 #
$D7: Result
[i
] := 'X';
488 #
$D1: Result
[i
] := 'C';
489 #
$CC: Result
[i
] := 'V';
490 #
$C8: Result
[i
] := 'B';
491 #
$D2: Result
[i
] := 'N';
492 #
$DC: Result
[i
] := 'M';
493 #
$C1: Result
[i
] := ','; //Chr(188);
494 #
$DE: Result
[i
] := '.'; //Chr(190);
500 function CheckCheat (ct
: TStrings_Locale
; eofs
: Integer=0): Boolean;
505 ls2
:= Translit(CheatRus
[ct
]);
506 if length(ls1
) = 0 then ls1
:= '~';
507 if length(ls2
) = 0 then ls2
:= '~';
509 (Copy(charbuff
, 17-Length(ls1
)-eofs
, Length(ls1
)) = ls1
) or
510 (Translit(Copy(charbuff
, 17-Length(ls1
)-eofs
, Length(ls1
))) = ls1
) or
511 (Copy(charbuff
, 17-Length(ls2
)-eofs
, Length(ls2
)) = ls2
) or
512 (Translit(Copy(charbuff
, 17-Length(ls2
)-eofs
, Length(ls2
))) = ls2
);
514 if ct = I_GAME_CHEAT_JETPACK then
516 e_WriteLog('ls1: ['+ls1+']', MSG_NOTIFY);
517 e_WriteLog('ls2: ['+ls2+']', MSG_NOTIFY);
518 e_WriteLog('bf0: ['+Copy(charbuff, 17-Length(ls1)-eofs, Length(ls1))+']', MSG_NOTIFY);
519 e_WriteLog('bf1: ['+Translit(Copy(charbuff, 17-Length(ls1)-eofs, Length(ls1)))+']', MSG_NOTIFY);
520 e_WriteLog('bf2: ['+Copy(charbuff, 17-Length(ls2)-eofs, Length(ls2))+']', MSG_NOTIFY);
521 e_WriteLog('bf3: ['+Translit(Copy(charbuff, 17-Length(ls2)-eofs, Length(ls2)))+']', MSG_NOTIFY);
537 if (not gGameOn) or (not gCheats) or ((gGameSettings.GameType <> GT_SINGLE) and
538 (gGameSettings.GameMode <> GM_COOP) and (not gDebugMode))
539 or g_Game_IsNet then Exit;
541 if not gGameOn
then exit
;
542 if not conIsCheatsEnabled
then exit
;
544 s
:= 'SOUND_GAME_RADIO';
547 if CheckCheat(I_GAME_CHEAT_GODMODE
) then
549 if gPlayer1
<> nil then gPlayer1
.GodMode
:= not gPlayer1
.GodMode
;
550 if gPlayer2
<> nil then gPlayer2
.GodMode
:= not gPlayer2
.GodMode
;
554 if CheckCheat(I_GAME_CHEAT_WEAPONS
) then
556 if gPlayer1
<> nil then gPlayer1
.AllRulez(False);
557 if gPlayer2
<> nil then gPlayer2
.AllRulez(False);
561 if CheckCheat(I_GAME_CHEAT_HEALTH
) then
563 if gPlayer1
<> nil then gPlayer1
.AllRulez(True);
564 if gPlayer2
<> nil then gPlayer2
.AllRulez(True);
568 if CheckCheat(I_GAME_CHEAT_DEATH
) then
570 if gPlayer1
<> nil then gPlayer1
.Damage(CHEAT_DAMAGE
, 0, 0, 0, HIT_TRAP
);
571 if gPlayer2
<> nil then gPlayer2
.Damage(CHEAT_DAMAGE
, 0, 0, 0, HIT_TRAP
);
572 s
:= 'SOUND_MONSTER_HAHA';
576 if CheckCheat(I_GAME_CHEAT_DOORS
) then
578 g_Triggers_OpenAll();
582 if CheckCheat(I_GAME_CHEAT_NEXTMAP
) then
584 if gTriggers
<> nil then
585 for a
:= 0 to High(gTriggers
) do
586 if gTriggers
[a
].TriggerType
= TRIGGER_EXIT
then
588 gExitByTrigger
:= True;
589 //g_Game_ExitLevel(gTriggers[a].Data.MapName);
590 g_Game_ExitLevel(gTriggers
[a
].tgcMap
);
596 s2
:= Copy(charbuff
, 15, 2);
597 if CheckCheat(I_GAME_CHEAT_CHANGEMAP
, 2) and (s2
[1] >= '0') and (s2
[1] <= '9') and (s2
[2] >= '0') and (s2
[2] <= '9') then
599 if g_Map_Exist(gGameSettings
.WAD
+ ':\MAP' + s2
) then
607 if CheckCheat(I_GAME_CHEAT_FLY
) then
613 if CheckCheat(I_GAME_CHEAT_JUMPS
) then
615 VEL_JUMP
:= 30-VEL_JUMP
;
619 if CheckCheat(I_GAME_CHEAT_SPEED
) then
621 MAX_RUNVEL
:= 32-MAX_RUNVEL
;
625 if CheckCheat(I_GAME_CHEAT_SUIT
) then
627 if gPlayer1
<> nil then gPlayer1
.GiveItem(ITEM_SUIT
);
628 if gPlayer2
<> nil then gPlayer2
.GiveItem(ITEM_SUIT
);
632 if CheckCheat(I_GAME_CHEAT_AIR
) then
634 if gPlayer1
<> nil then gPlayer1
.GiveItem(ITEM_OXYGEN
);
635 if gPlayer2
<> nil then gPlayer2
.GiveItem(ITEM_OXYGEN
);
639 if CheckCheat(I_GAME_CHEAT_BERSERK
) then
641 if gPlayer1
<> nil then gPlayer1
.GiveItem(ITEM_MEDKIT_BLACK
);
642 if gPlayer2
<> nil then gPlayer2
.GiveItem(ITEM_MEDKIT_BLACK
);
646 if CheckCheat(I_GAME_CHEAT_JETPACK
) then
648 if gPlayer1
<> nil then gPlayer1
.GiveItem(ITEM_JETPACK
);
649 if gPlayer2
<> nil then gPlayer2
.GiveItem(ITEM_JETPACK
);
653 if CheckCheat(I_GAME_CHEAT_NOCLIP
) then
655 if gPlayer1
<> nil then gPlayer1
.SwitchNoClip
;
656 if gPlayer2
<> nil then gPlayer2
.SwitchNoClip
;
660 if CheckCheat(I_GAME_CHEAT_NOTARGET
) then
662 if gPlayer1
<> nil then gPlayer1
.NoTarget
:= not gPlayer1
.NoTarget
;
663 if gPlayer2
<> nil then gPlayer2
.NoTarget
:= not gPlayer2
.NoTarget
;
667 if CheckCheat(I_GAME_CHEAT_NORELOAD
) then
669 if gPlayer1
<> nil then gPlayer1
.NoReload
:= not gPlayer1
.NoReload
;
670 if gPlayer2
<> nil then gPlayer2
.NoReload
:= not gPlayer2
.NoReload
;
673 if CheckCheat(I_GAME_CHEAT_AIMLINE
) then
675 gAimLine
:= not gAimLine
;
678 if CheckCheat(I_GAME_CHEAT_AUTOMAP
) then
680 gShowMap
:= not gShowMap
;
690 procedure KeyPress (K
: Word);
700 if (g_ActiveWindow
<> nil) then
702 Msg
.Msg
:= WM_KEYDOWN
;
703 Msg
.WParam
:= VK_ESCAPE
;
704 g_ActiveWindow
.OnMessage(Msg
);
705 if (not g_Game_IsNet
) and (g_ActiveWindow
= nil) then g_Game_Pause(false); //Fn loves to do this
707 else if (gState
<> STATE_FOLD
) then
709 if gGameOn
or (gState
= STATE_INTERSINGLE
) or (gState
= STATE_INTERCUSTOM
) then
711 g_Game_InGameMenu(True);
713 else if (gExit
= 0) and (gState
<> STATE_SLIST
) then
715 if (gState
<> STATE_MENU
) then
717 if (NetMode
<> NET_NONE
) then
719 g_Game_StopAllSounds(True);
721 gState
:= STATE_MENU
;
725 g_GUI_ShowWindow('MainMenu');
726 g_Sound_PlayEx('MENU_OPEN');
731 IK_F2
, IK_F3
, IK_F4
, IK_F5
, IK_F6
, IK_F7
, IK_F10
:
732 begin // <F2> .. <F6> � <F12>
733 if gGameOn
and (not gConsoleShow
) and (not gChatShow
) then
735 while (g_ActiveWindow
<> nil) do g_GUI_HideWindow(False);
736 if (not g_Game_IsNet
) then g_Game_Pause(True);
738 IK_F2
: g_Menu_Show_SaveMenu();
739 IK_F3
: g_Menu_Show_LoadMenu();
740 IK_F4
: g_Menu_Show_GameSetGame();
741 IK_F5
: g_Menu_Show_OptionsVideo();
742 IK_F6
: g_Menu_Show_OptionsSound();
743 IK_F7
: g_Menu_Show_EndGameMenu();
744 IK_F10
: g_Menu_Show_QuitGameMenu();
751 gJustChatted
:= False;
752 if gConsoleShow
or gChatShow
then
754 g_Console_Control(K
);
756 else if (g_ActiveWindow
<> nil) then
758 Msg
.Msg
:= WM_KEYDOWN
;
760 g_ActiveWindow
.OnMessage(Msg
);
762 else if (gState
= STATE_MENU
) then
764 g_GUI_ShowWindow('MainMenu');
765 g_Sound_PlayEx('MENU_OPEN');
772 procedure CharPress (C
: AnsiChar);
777 if gConsoleShow
or gChatShow
then
781 else if (g_ActiveWindow
<> nil) then
784 Msg
.WParam
:= Ord(C
);
785 g_ActiveWindow
.OnMessage(Msg
);
789 for a
:= 0 to 14 do charbuff
[a
] := charbuff
[a
+1];
790 charbuff
[15] := upcase1251(C
);
796 // ////////////////////////////////////////////////////////////////////////// //
797 function gPause (): Boolean; inline; begin result
:= gPauseMain
or gPauseHolmes
; end;
799 procedure g_ResetDynlights ();
803 if not gwin_has_stencil
then begin g_dynLightCount
:= 0; exit
; end;
805 for idx
:= 0 to g_dynLightCount
-1 do
807 if g_dynLights
[idx
].exploCount
= -666 then
814 Inc(g_dynLights
[idx
].exploCount
);
815 if (g_dynLights
[idx
].exploCount
< 10) then
817 g_dynLights
[idx
].radius
:= g_dynLights
[idx
].exploRadius
+g_dynLights
[idx
].exploCount
*8;
818 g_dynLights
[idx
].a
:= 0.4+g_dynLights
[idx
].exploCount
/10;
819 if (g_dynLights
[idx
].a
> 0.8) then g_dynLights
[idx
].a
:= 0.8;
820 if lnum
<> idx
then g_dynLights
[lnum
] := g_dynLights
[idx
];
825 g_dynLightCount
:= lnum
;
828 procedure g_AddDynLight (x
, y
, radius
: Integer; r
, g
, b
, a
: Single);
830 if not gwin_has_stencil
then exit
;
831 if g_dynLightCount
= length(g_dynLights
) then SetLength(g_dynLights
, g_dynLightCount
+1024);
832 g_dynLights
[g_dynLightCount
].x
:= x
;
833 g_dynLights
[g_dynLightCount
].y
:= y
;
834 g_dynLights
[g_dynLightCount
].radius
:= radius
;
835 g_dynLights
[g_dynLightCount
].r
:= r
;
836 g_dynLights
[g_dynLightCount
].g
:= g
;
837 g_dynLights
[g_dynLightCount
].b
:= b
;
838 g_dynLights
[g_dynLightCount
].a
:= a
;
839 g_dynLights
[g_dynLightCount
].exploCount
:= -666;
840 Inc(g_dynLightCount
);
843 procedure g_DynLightExplosion (x
, y
, radius
: Integer; r
, g
, b
: Single);
845 if not gwin_has_stencil
then exit
;
846 if g_dynLightCount
= length(g_dynLights
) then SetLength(g_dynLights
, g_dynLightCount
+1024);
847 g_dynLights
[g_dynLightCount
].x
:= x
;
848 g_dynLights
[g_dynLightCount
].y
:= y
;
849 g_dynLights
[g_dynLightCount
].radius
:= 0;
850 g_dynLights
[g_dynLightCount
].exploRadius
:= radius
;
851 g_dynLights
[g_dynLightCount
].r
:= r
;
852 g_dynLights
[g_dynLightCount
].g
:= g
;
853 g_dynLights
[g_dynLightCount
].b
:= b
;
854 g_dynLights
[g_dynLightCount
].a
:= 0;
855 g_dynLights
[g_dynLightCount
].exploCount
:= 0;
856 Inc(g_dynLightCount
);
859 // ////////////////////////////////////////////////////////////////////////// //
860 function conIsCheatsEnabled (): Boolean; inline;
863 if g_Game_IsNet
then exit
;
864 if not gDebugMode
then
866 //if not gCheats then exit;
867 if not (gGameSettings
.GameType
in [GT_SINGLE
, GT_CUSTOM
]) then exit
;
868 if not (gGameSettings
.GameMode
in [GM_COOP
, GM_SINGLE
]) then exit
;
873 // ////////////////////////////////////////////////////////////////////////// //
875 TParamStrValue
= record
880 TParamStrValues
= Array of TParamStrValue
;
883 INTER_ACTION_TEXT
= 1;
884 INTER_ACTION_PIC
= 2;
885 INTER_ACTION_MUSIC
= 3;
890 DataLoaded
: Boolean = False;
892 MessageLineLength
: Integer = 80;
893 MapList
: SSArray
= nil;
894 MapIndex
: Integer = -1;
895 InterReadyTime
: Integer = -1;
896 StatDate
: string = '';
902 text: Array of ShortString;
903 anim
: Array of ShortString;
904 pic
: Array of ShortString;
905 mus
: Array of ShortString;
907 triggers
: Array of record
909 actions
: Array of record
910 action
, p1
, p2
: Integer;
913 cur_trigger
: Integer;
926 function Compare(a
, b
: TPlayerStat
): Integer;
928 if a
.Spectator
then Result
:= 1
929 else if b
.Spectator
then Result
:= -1
930 else if a
.Frags
< b
.Frags
then Result
:= 1
931 else if a
.Frags
> b
.Frags
then Result
:= -1
932 else if a
.Deaths
< b
.Deaths
then Result
:= -1
933 else if a
.Deaths
> b
.Deaths
then Result
:= 1
934 else if a
.Kills
< b
.Kills
then Result
:= -1
938 procedure SortGameStat(var stat
: TPlayerStatArray
);
943 if stat
= nil then Exit
;
945 for I
:= High(stat
) downto Low(stat
) do
946 for J
:= Low(stat
) to High(stat
) - 1 do
947 if Compare(stat
[J
], stat
[J
+ 1]) = 1 then
950 stat
[J
] := stat
[J
+ 1];
955 // saves a shitty CSV containing the game stats passed to it
956 procedure SaveGameStat(Stat
: TEndCustomGameStat
; Path
: string);
959 dir
, fname
, map
, mode
, etime
: String;
963 dir
:= e_GetWriteableDir(StatsDirs
);
964 // stats are placed in stats/yy/mm/dd/*.csv
965 fname
:= e_CatPath(dir
, Path
);
966 ForceDirectories(fname
); // ensure yy/mm/dd exists within the stats dir
967 fname
:= e_CatPath(fname
, StatFilename
+ '.csv');
968 AssignFile(s
, fname
);
971 // line 1: stats ver, datetime, server name, map name, game mode, time limit, score limit, dmflags, game time, num players
972 if g_Game_IsNet
then fname
:= NetServerName
else fname
:= '';
973 map
:= g_ExtractWadNameNoPath(gMapInfo
.Map
) + ':/' + g_ExtractFileName(gMapInfo
.Map
);
974 mode
:= g_Game_ModeToText(Stat
.GameMode
);
975 etime
:= Format('%d:%.2d:%.2d', [
976 Stat
.GameTime
div 1000 div 3600,
977 (Stat
.GameTime
div 1000 div 60) mod 60,
978 Stat
.GameTime
div 1000 mod 60
980 WriteLn(s
, 'stats_ver,datetime,server,map,mode,timelimit,scorelimit,dmflags,time,num_players');
981 WriteLn(s
, Format('%d,%s,%s,%s,%s,%u,%u,%u,%s,%d', [
987 gGameSettings
.TimeLimit
,
988 gGameSettings
.GoalLimit
,
989 gGameSettings
.Options
,
991 Length(Stat
.PlayerStat
)
993 // line 2: game specific shit
994 // if it's a team game: red score, blue score
995 // if it's a coop game: monsters killed, monsters total, secrets found, secrets total
997 if Stat
.GameMode
in [GM_TDM
, GM_CTF
] then
999 Format('red_score,blue_score' + LineEnding
+ '%d,%d', [Stat
.TeamStat
[TEAM_RED
].Goals
, Stat
.TeamStat
[TEAM_BLUE
].Goals
]))
1000 else if Stat
.GameMode
in [GM_COOP
, GM_SINGLE
] then
1002 Format('mon_killed,mon_total,secrets_found,secrets_total' + LineEnding
+ '%d,%d,%d,%d',[gCoopMonstersKilled
, gTotalMonsters
, gCoopSecretsFound
, gSecretsCount
]));
1003 // lines 3-...: team, player name, frags, deaths
1004 WriteLn(s
, 'team,name,frags,deaths');
1005 for I
:= Low(Stat
.PlayerStat
) to High(Stat
.PlayerStat
) do
1006 with Stat
.PlayerStat
[I
] do
1007 WriteLn(s
, Format('%d,%s,%d,%d', [Team
, dquoteStr(Name
), Frags
, Deaths
]));
1009 g_Console_Add(Format(_lc
[I_CONSOLE_ERROR_WRITE
], [fname
]));
1012 g_Console_Add('could not create gamestats file "' + fname
+ '"');
1017 function g_Game_ModeToText(Mode
: Byte): string;
1021 GM_DM
: Result
:= _lc
[I_MENU_GAME_TYPE_DM
];
1022 GM_TDM
: Result
:= _lc
[I_MENU_GAME_TYPE_TDM
];
1023 GM_CTF
: Result
:= _lc
[I_MENU_GAME_TYPE_CTF
];
1024 GM_COOP
: Result
:= _lc
[I_MENU_GAME_TYPE_COOP
];
1025 GM_SINGLE
: Result
:= _lc
[I_MENU_GAME_TYPE_SINGLE
];
1029 function g_Game_TextToMode(Mode
: string): Byte;
1032 Mode
:= UpperCase(Mode
);
1033 if Mode
= _lc
[I_MENU_GAME_TYPE_DM
] then
1038 if Mode
= _lc
[I_MENU_GAME_TYPE_TDM
] then
1043 if Mode
= _lc
[I_MENU_GAME_TYPE_CTF
] then
1048 if Mode
= _lc
[I_MENU_GAME_TYPE_COOP
] then
1053 if Mode
= _lc
[I_MENU_GAME_TYPE_SINGLE
] then
1055 Result
:= GM_SINGLE
;
1060 function g_Game_IsNet(): Boolean;
1062 Result
:= (gGameSettings
.GameType
in [GT_SERVER
, GT_CLIENT
]);
1065 function g_Game_IsServer(): Boolean;
1067 Result
:= (gGameSettings
.GameType
in [GT_SINGLE
, GT_CUSTOM
, GT_SERVER
]);
1070 function g_Game_IsClient(): Boolean;
1072 Result
:= (gGameSettings
.GameType
= GT_CLIENT
);
1075 function g_Game_GetMegaWADInfo(WAD
: String): TMegaWADInfo
;
1082 Result
.name
:= ExtractFileName(WAD
);
1083 Result
.description
:= '';
1084 Result
.author
:= '';
1086 w
:= TWADFile
.Create();
1089 if not w
.GetResource('INTERSCRIPT', p
, len
) then
1095 cfg
:= TConfig
.CreateMem(p
, len
);
1096 Result
.name
:= cfg
.ReadStr('megawad', 'name', ExtractFileName(WAD
));
1097 Result
.description
:= cfg
.ReadStr('megawad', 'description', '');
1098 Result
.author
:= cfg
.ReadStr('megawad', 'author', '');
1099 Result
.pic
:= cfg
.ReadStr('megawad', 'pic', '');
1105 procedure g_Game_FreeWAD();
1109 for a
:= 0 to High(MegaWAD
.res
.pic
) do
1110 if MegaWAD
.res
.pic
[a
] <> '' then
1111 g_Texture_Delete(MegaWAD
.res
.pic
[a
]);
1113 for a
:= 0 to High(MegaWAD
.res
.mus
) do
1114 if MegaWAD
.res
.mus
[a
] <> '' then
1115 g_Sound_Delete(MegaWAD
.res
.mus
[a
]);
1117 MegaWAD
.res
.pic
:= nil;
1118 MegaWAD
.res
.text := nil;
1119 MegaWAD
.res
.anim
:= nil;
1120 MegaWAD
.res
.mus
:= nil;
1121 MegaWAD
.triggers
:= nil;
1123 g_Texture_Delete('TEXTURE_endpic');
1124 g_Sound_Delete('MUSIC_endmus');
1126 ZeroMemory(@MegaWAD
, SizeOf(MegaWAD
));
1127 gGameSettings
.WAD
:= '';
1130 procedure g_Game_LoadWAD(WAD
: string);
1139 gGameSettings
.WAD
:= WAD
;
1140 if not (gGameSettings
.GameMode
in [GM_COOP
, GM_SINGLE
]) then
1143 MegaWAD
.info
:= g_Game_GetMegaWADInfo(WAD
);
1145 w
:= TWADFile
.Create();
1148 if not w
.GetResource('INTERSCRIPT', p
, len
) then
1154 cfg
:= TConfig
.CreateMem(p
, len
);
1159 s := cfg.ReadStr('pic', 'pic'+IntToStr(b), '');
1160 if s = '' then Break;
1163 SetLength(MegaWAD.res.pic, Length(MegaWAD.res.pic)+1);
1164 MegaWAD.res.pic[High(MegaWAD.res.pic)] := s;
1166 g_Texture_CreateWADEx(s, s);
1172 s := cfg.ReadStr('mus', 'mus'+IntToStr(b), '');
1173 if s = '' then Break;
1176 SetLength(MegaWAD.res.mus, Length(MegaWAD.res.mus)+1);
1177 MegaWAD.res.mus[High(MegaWAD.res.mus)] := s;
1179 g_Music_CreateWADEx(s, s);
1182 MegaWAD
.endpic
:= cfg
.ReadStr('megawad', 'endpic', '');
1183 if MegaWAD
.endpic
<> '' then
1185 s
:= e_GetResourcePath(WadDirs
, MegaWAD
.endpic
, WAD
);
1186 g_Texture_CreateWADEx('TEXTURE_endpic', s
, gTextureFilter
);
1188 MegaWAD
.endmus
:= cfg
.ReadStr('megawad', 'endmus', 'Standart.wad:D2DMUS\КОНЕЦ');
1189 if MegaWAD
.endmus
<> '' then
1191 s
:= e_GetResourcePath(WadDirs
, MegaWAD
.endmus
, WAD
);
1192 g_Sound_CreateWADEx('MUSIC_endmus', s
, True);
1200 {procedure start_trigger(t: string);
1204 function next_trigger(): Boolean;
1208 procedure DisableCheats();
1214 if gPlayer1
<> nil then gPlayer1
.GodMode
:= False;
1215 if gPlayer2
<> nil then gPlayer2
.GodMode
:= False;
1216 if gPlayer1
<> nil then gPlayer1
.NoTarget
:= False;
1217 if gPlayer2
<> nil then gPlayer2
.NoTarget
:= False;
1219 {$IF DEFINED(D2F_DEBUG)}
1220 if gPlayer1
<> nil then gPlayer1
.NoTarget
:= True;
1221 gAimLine
:= g_dbg_aimline_on
;
1225 procedure g_Game_ExecuteEvent(Name
: String);
1231 if gEvents
= nil then
1233 for a
:= 0 to High(gEvents
) do
1234 if gEvents
[a
].Name
= Name
then
1236 if gEvents
[a
].Command
<> '' then
1237 g_Console_Process(gEvents
[a
].Command
, True);
1242 function g_Game_DelayEvent(DEType
: Byte; Time
: LongWord; Num
: Integer = 0; Str
: String = ''): Integer;
1247 if gDelayedEvents
<> nil then
1248 for a
:= 0 to High(gDelayedEvents
) do
1249 if not gDelayedEvents
[a
].Pending
then
1256 SetLength(gDelayedEvents
, Length(gDelayedEvents
) + 1);
1257 n
:= High(gDelayedEvents
);
1259 gDelayedEvents
[n
].Pending
:= True;
1260 gDelayedEvents
[n
].DEType
:= DEType
;
1261 gDelayedEvents
[n
].DENum
:= Num
;
1262 gDelayedEvents
[n
].DEStr
:= Str
;
1263 if DEType
= DE_GLOBEVENT
then
1264 gDelayedEvents
[n
].Time
:= (sys_GetTicks() {div 1000}) + Time
1266 gDelayedEvents
[n
].Time
:= gTime
+ Time
;
1270 procedure EndGame();
1276 if g_Game_IsNet
and g_Game_IsServer
then
1277 MH_SEND_GameEvent(NET_EV_MAPEND
, Byte(gMissionFailed
));
1280 gPauseMain
:= false;
1281 gPauseHolmes
:= false;
1284 g_Game_StopAllSounds(False);
1289 EndingGameCounter
:= 0;
1290 g_ActiveWindow
:= nil;
1292 gLMSRespawn
:= LMS_RESPAWN_NONE
;
1293 gLMSRespawnTime
:= 0;
1296 EXIT_SIMPLE
: // Выход через меню или конец теста
1301 begin // Это был тест
1305 begin // Выход в главное меню
1306 gMusic
.SetByName('MUSIC_MENU');
1308 if gState
<> STATE_SLIST
then
1310 g_GUI_ShowWindow('MainMenu');
1311 gState
:= STATE_MENU
;
1314 // Обновляем список серверов
1315 slReturnPressed
:= True;
1316 if g_Net_Slist_Fetch(slCurrent
) then
1318 if slCurrent
= nil then
1319 slWaitStr
:= _lc
[I_NET_SLIST_NOSERVERS
];
1322 slWaitStr
:= _lc
[I_NET_SLIST_ERROR
];
1323 g_Serverlist_GenerateTable(slCurrent
, slTable
);
1326 g_Game_ExecuteEvent('ongameend');
1330 EXIT_RESTART
: // Начать уровень сначала
1332 if not g_Game_IsClient
then g_Game_Restart();
1335 EXIT_ENDLEVELCUSTOM
: // Закончился уровень в Своей игре
1337 // Статистика Своей игры:
1338 FileName
:= g_ExtractWadName(gMapInfo
.Map
);
1340 CustomStat
.GameTime
:= gTime
;
1341 CustomStat
.Map
:= ExtractFileName(FileName
)+':'+g_ExtractFileName(gMapInfo
.Map
); //ResName;
1342 CustomStat
.MapName
:= gMapInfo
.Name
;
1343 CustomStat
.GameMode
:= gGameSettings
.GameMode
;
1344 if gGameSettings
.GameMode
in [GM_TDM
, GM_CTF
] then
1345 CustomStat
.TeamStat
:= gTeamStat
;
1347 CustomStat
.PlayerStat
:= nil;
1349 // Статистика игроков:
1350 if gPlayers
<> nil then
1352 for a
:= 0 to High(gPlayers
) do
1353 if gPlayers
[a
] <> nil then
1355 SetLength(CustomStat
.PlayerStat
, Length(CustomStat
.PlayerStat
)+1);
1356 with CustomStat
.PlayerStat
[High(CustomStat
.PlayerStat
)] do
1359 Name
:= gPlayers
[a
].Name
;
1360 Frags
:= gPlayers
[a
].Frags
;
1361 Deaths
:= gPlayers
[a
].Death
;
1362 Kills
:= gPlayers
[a
].Kills
;
1363 Team
:= gPlayers
[a
].Team
;
1364 Color
:= gPlayers
[a
].Model
.Color
;
1365 Spectator
:= gPlayers
[a
].FSpectator
;
1369 SortGameStat(CustomStat
.PlayerStat
);
1371 if (gSaveStats
or gScreenshotStats
) and (Length(CustomStat
.PlayerStat
) > 1) then
1374 if g_Game_IsNet
then StatFilename
:= NetServerName
else StatFilename
:= 'local';
1375 StatDate
:= FormatDateTime('yymmdd_hhnnss', t
);
1376 StatFilename
:= StatFilename
+ '_' + CustomStat
.Map
+ '_' + g_Game_ModeToText(CustomStat
.GameMode
);
1377 StatFilename
:= sanitizeFilename(StatFilename
) + '_' + StatDate
;
1379 SaveGameStat(CustomStat
, FormatDateTime('yyyy"/"mm"/"dd', t
));
1382 StatShotDone
:= False;
1385 g_Game_ExecuteEvent('onmapend');
1386 if not g_Game_IsClient
then g_Player_ResetReady
;
1387 gInterReadyCount
:= 0;
1389 // Затухающий экран:
1390 EndingGameCounter
:= 255;
1391 gState
:= STATE_FOLD
;
1393 if gDefInterTime
< 0 then
1394 gInterEndTime
:= IfThen((gGameSettings
.GameType
= GT_SERVER
) and (gPlayer1
= nil), 15000, 25000)
1396 gInterEndTime
:= gDefInterTime
* 1000;
1399 EXIT_ENDLEVELSINGLE
: // Закончился уровень в Одиночной игре
1401 // Статистика Одиночной игры:
1402 SingleStat
.GameTime
:= gTime
;
1403 SingleStat
.TwoPlayers
:= gPlayer2
<> nil;
1404 SingleStat
.TotalSecrets
:= gSecretsCount
;
1405 // Статистика первого игрока:
1406 SingleStat
.PlayerStat
[0].Kills
:= gPlayer1
.MonsterKills
;
1407 SingleStat
.PlayerStat
[0].Secrets
:= gPlayer1
.Secrets
;
1408 // Статистика второго игрока (если есть):
1409 if SingleStat
.TwoPlayers
then
1411 SingleStat
.PlayerStat
[1].Kills
:= gPlayer2
.MonsterKills
;
1412 SingleStat
.PlayerStat
[1].Secrets
:= gPlayer2
.Secrets
;
1415 g_Game_ExecuteEvent('onmapend');
1418 if gNextMap
<> '' then
1420 gMusic
.SetByName('MUSIC_INTERMUS');
1422 gState
:= STATE_INTERSINGLE
;
1425 g_Game_ExecuteEvent('oninter');
1427 else // Больше нет карт
1429 // Затухающий экран:
1430 EndingGameCounter
:= 255;
1431 gState
:= STATE_FOLD
;
1436 // Окончание обработано:
1437 if gExit
<> EXIT_QUIT
then
1441 procedure g_Game_Init();
1444 knownFiles
: array of AnsiString = nil;
1446 wext
, s
: AnsiString;
1451 gTempDelete
:= False;
1453 sfsGCDisable(); // temporary disable removing of temporary volumes
1456 g_Texture_CreateWADEx('MENU_BACKGROUND', GameWAD
+':TEXTURES\TITLE', gTextureFilter
);
1457 g_Texture_CreateWADEx('INTER', GameWAD
+':TEXTURES\INTER', gTextureFilter
);
1458 g_Texture_CreateWADEx('ENDGAME_EN', GameWAD
+':TEXTURES\ENDGAME_EN', gTextureFilter
);
1459 g_Texture_CreateWADEx('ENDGAME_RU', GameWAD
+':TEXTURES\ENDGAME_RU', gTextureFilter
);
1461 LoadStdFont('STDTXT', 'STDFONT', gStdFont
);
1462 LoadFont('MENUTXT', 'MENUFONT', gMenuFont
);
1463 LoadFont('SMALLTXT', 'SMALLFONT', gMenuSmallFont
);
1465 g_Game_ClearLoading();
1466 g_Game_SetLoadingText(Format('Doom 2D: Forever %s', [GAME_VERSION
]), 0, False);
1467 g_Game_SetLoadingText('', 0, False);
1469 g_Game_SetLoadingText(_lc
[I_LOAD_CONSOLE
], 0, False);
1473 g_Game_SetLoadingText(_lc
[I_LOAD_MODELS
], 0, False);
1474 r_PlayerModel_Initialize
;
1476 // load models from all possible wad types, in all known directories
1477 // this does a loosy job (linear search, ooph!), but meh
1478 for wext
in wadExtensions
do
1480 for f
:= High(ModelDirs
) downto Low(ModelDirs
) do
1482 if (FindFirst(ModelDirs
[f
]+DirectorySeparator
+'*'+wext
, faAnyFile
, SR
) = 0) then
1486 for s
in knownFiles
do
1488 if (strEquCI1251(forceFilenameExt(SR
.Name
, ''), forceFilenameExt(ExtractFileName(s
), ''))) then
1496 SetLength(knownFiles
, length(knownFiles
)+1);
1497 knownFiles
[High(knownFiles
)] := ModelDirs
[f
]+DirectorySeparator
+SR
.Name
;
1499 until (FindNext(SR
) <> 0);
1505 if (length(knownFiles
) = 0) then raise Exception
.Create('no player models found!');
1507 if (length(knownFiles
) = 1) then e_LogWriteln('1 player model found.', TMsgType
.Notify
) else e_LogWritefln('%d player models found.', [Integer(length(knownFiles
))], TMsgType
.Notify
);
1508 for s
in knownFiles
do
1510 if not g_PlayerModel_Load(s
) then e_LogWritefln('Error loading model "%s"', [s
], TMsgType
.Warning
);
1514 gPauseMain
:= false;
1515 gPauseHolmes
:= false;
1518 {e_MouseInfo.Accel := 1.0;}
1520 g_Game_SetLoadingText(_lc
[I_LOAD_GAME_DATA
], 0, False);
1523 g_Game_SetLoadingText(_lc
[I_LOAD_MUSIC
], 0, False);
1524 g_Sound_CreateWADEx('MUSIC_INTERMUS', GameWAD
+':MUSIC\INTERMUS', True);
1525 g_Sound_CreateWADEx('MUSIC_MENU', GameWAD
+':MUSIC\MENU', True);
1526 g_Sound_CreateWADEx('MUSIC_ROUNDMUS', GameWAD
+':MUSIC\ROUNDMUS', True, True);
1527 g_Sound_CreateWADEx('MUSIC_STDENDMUS', GameWAD
+':MUSIC\ENDMUS', True);
1530 g_Game_SetLoadingText(_lc
[I_LOAD_MENUS
], 0, False);
1534 gMusic
:= TMusic
.Create();
1535 gMusic
.SetByName('MUSIC_MENU');
1538 gGameSettings
.WarmupTime
:= 30;
1540 gState
:= STATE_MENU
;
1542 SetLength(gEvents
, 6);
1543 gEvents
[0].Name
:= 'ongamestart';
1544 gEvents
[1].Name
:= 'ongameend';
1545 gEvents
[2].Name
:= 'onmapstart';
1546 gEvents
[3].Name
:= 'onmapend';
1547 gEvents
[4].Name
:= 'oninter';
1548 gEvents
[5].Name
:= 'onwadend';
1550 sfsGCEnable(); // enable releasing unused volumes
1554 procedure g_Game_Free(freeTextures
: Boolean=true);
1556 if NetMode
= NET_CLIENT
then g_Net_Disconnect();
1557 if NetMode
= NET_SERVER
then g_Net_Host_Die();
1559 g_Map_Free(freeTextures
);
1561 g_Player_RemoveAllCorpses();
1563 gGameSettings
.GameType
:= GT_NONE
;
1564 if gGameSettings
.GameMode
= GM_SINGLE
then
1565 gGameSettings
.GameMode
:= GM_DM
;
1566 gSwitchGameMode
:= gGameSettings
.GameMode
;
1569 gExitByTrigger
:= False;
1572 function IsActivePlayer(p
: TPlayer
): Boolean;
1577 Result
:= (not p
.FDummy
) and (not p
.FSpectator
);
1580 function GetActivePlayerID_Next(Skip
: Integer = -1): Integer;
1586 if gPlayers
= nil then
1590 for a
:= Low(gPlayers
) to High(gPlayers
) do
1591 if IsActivePlayer(gPlayers
[a
]) then
1593 SetLength(ids
, Length(ids
) + 1);
1594 ids
[High(ids
)] := gPlayers
[a
].UID
;
1595 if gPlayers
[a
].UID
= Skip
then
1598 if Length(ids
) = 0 then
1603 Result
:= ids
[(idx
+ 1) mod Length(ids
)];
1606 function GetActivePlayerID_Prev(Skip
: Integer = -1): Integer;
1612 if gPlayers
= nil then
1616 for a
:= Low(gPlayers
) to High(gPlayers
) do
1617 if IsActivePlayer(gPlayers
[a
]) then
1619 SetLength(ids
, Length(ids
) + 1);
1620 ids
[High(ids
)] := gPlayers
[a
].UID
;
1621 if gPlayers
[a
].UID
= Skip
then
1624 if Length(ids
) = 0 then
1627 Result
:= ids
[Length(ids
) - 1]
1629 Result
:= ids
[(Length(ids
) - 1 + idx
) mod Length(ids
)];
1632 function GetActivePlayerID_Random(Skip
: Integer = -1): Integer;
1638 if gPlayers
= nil then
1642 for a
:= Low(gPlayers
) to High(gPlayers
) do
1643 if IsActivePlayer(gPlayers
[a
]) then
1645 SetLength(ids
, Length(ids
) + 1);
1646 ids
[High(ids
)] := gPlayers
[a
].UID
;
1647 if gPlayers
[a
].UID
= Skip
then
1650 if Length(ids
) = 0 then
1652 if Length(ids
) = 1 then
1657 Result
:= ids
[Random(Length(ids
))];
1659 while (idx
<> -1) and (Result
= Skip
) and (a
> 0) do
1661 Result
:= ids
[Random(Length(ids
))];
1666 function GetRandomSpectMode(Current
: Byte): Byte;
1673 0: Result
:= SPECT_STATS
;
1674 1: Result
:= SPECT_MAPVIEW
;
1675 2: Result
:= SPECT_MAPVIEW
;
1676 3: Result
:= SPECT_PLAYERS
;
1677 4: Result
:= SPECT_PLAYERS
;
1678 5: Result
:= SPECT_PLAYERS
;
1679 6: Result
:= SPECT_PLAYERS
;
1681 if (Current
in [SPECT_STATS
, SPECT_MAPVIEW
]) and (Current
= Result
) then
1685 procedure ProcessPlayerControls (plr
: TPlayer
; p
: Integer; var MoveButton
: Byte);
1691 if (plr
= nil) then exit
;
1692 if (p
= 2) then time
:= 1000 else time
:= 1;
1693 strafeDir
:= MoveButton
shr 4;
1694 MoveButton
:= MoveButton
and $0F;
1696 if gPlayerAction
[p
, ACTION_MOVELEFT
] and (not gPlayerAction
[p
, ACTION_MOVERIGHT
]) then
1697 MoveButton
:= 1 // Нажата только "Влево"
1698 else if (not gPlayerAction
[p
, ACTION_MOVELEFT
]) and gPlayerAction
[p
, ACTION_MOVERIGHT
] then
1699 MoveButton
:= 2 // Нажата только "Вправо"
1700 else if (not gPlayerAction
[p
, ACTION_MOVELEFT
]) and (not gPlayerAction
[p
, ACTION_MOVERIGHT
]) then
1701 MoveButton
:= 0; // Не нажаты ни "Влево", ни "Вправо"
1703 // Сейчас или раньше были нажаты "Влево"/"Вправо" => передаем игроку:
1704 if MoveButton
= 1 then
1705 plr
.PressKey(KEY_LEFT
, time
)
1706 else if MoveButton
= 2 then
1707 plr
.PressKey(KEY_RIGHT
, time
);
1709 // if we have "strafe" key, turn off old strafe mechanics
1710 if gPlayerAction
[p
, ACTION_STRAFE
] then
1712 // new strafe mechanics
1713 if (strafeDir
= 0) then
1714 strafeDir
:= MoveButton
; // start strafing
1715 // now set direction according to strafe (reversed)
1716 if (strafeDir
= 2) then
1717 plr
.SetDirection(TDirection
.D_LEFT
)
1718 else if (strafeDir
= 1) then
1719 plr
.SetDirection(TDirection
.D_RIGHT
)
1723 strafeDir
:= 0; // not strafing anymore
1724 // Раньше была нажата "Вправо", а сейчас "Влево" => бежим вправо, смотрим влево:
1725 if (MoveButton
= 2) and gPlayerAction
[p
, ACTION_MOVELEFT
] then
1726 plr
.SetDirection(TDirection
.D_LEFT
)
1727 // Раньше была нажата "Влево", а сейчас "Вправо" => бежим влево, смотрим вправо:
1728 else if (MoveButton
= 1) and gPlayerAction
[p
, ACTION_MOVERIGHT
] then
1729 plr
.SetDirection(TDirection
.D_RIGHT
)
1730 // Что-то было нажато и не изменилось => куда бежим, туда и смотрим:
1731 else if MoveButton
<> 0 then
1732 plr
.SetDirection(TDirection(MoveButton
-1))
1735 // fix movebutton state
1736 MoveButton
:= MoveButton
or (strafeDir
shl 4);
1738 // Остальные клавиши:
1739 if gPlayerAction
[p
, ACTION_JUMP
] then plr
.PressKey(KEY_JUMP
, time
);
1740 if gPlayerAction
[p
, ACTION_LOOKUP
] then plr
.PressKey(KEY_UP
, time
);
1741 if gPlayerAction
[p
, ACTION_LOOKDOWN
] then plr
.PressKey(KEY_DOWN
, time
);
1742 if gPlayerAction
[p
, ACTION_ATTACK
] then plr
.PressKey(KEY_FIRE
);
1743 if gPlayerAction
[p
, ACTION_WEAPNEXT
] then plr
.PressKey(KEY_NEXTWEAPON
);
1744 if gPlayerAction
[p
, ACTION_WEAPPREV
] then plr
.PressKey(KEY_PREVWEAPON
);
1745 if gPlayerAction
[p
, ACTION_ACTIVATE
] then plr
.PressKey(KEY_OPEN
);
1747 gPlayerAction
[p
, ACTION_WEAPNEXT
] := False; // HACK, remove after readyweaon&pendinweapon implementation
1748 gPlayerAction
[p
, ACTION_WEAPPREV
] := False; // HACK, remove after readyweaon&pendinweapon implementation
1750 for i
:= WP_FIRST
to WP_LAST
do
1752 if gSelectWeapon
[p
, i
] then
1754 plr
.QueueWeaponSwitch(i
); // all choices are passed there, and god will take the best
1755 gSelectWeapon
[p
, i
] := False
1759 // HACK: add dynlight here
1760 if gwin_k8_enable_light_experiments
then
1762 if e_KeyPressed(IK_F8
) and gGameOn
and (not gConsoleShow
) and (g_ActiveWindow
= nil) then
1764 g_playerLight
:= true;
1766 if e_KeyPressed(IK_F9
) and gGameOn
and (not gConsoleShow
) and (g_ActiveWindow
= nil) then
1768 g_playerLight
:= false;
1772 if gwin_has_stencil
and g_playerLight
then g_AddDynLight(plr
.GameX
+32, plr
.GameY
+40, 128, 1, 1, 0, 0.6);
1775 // HACK: don't have a "key was pressed" function
1776 procedure InterReady();
1778 if InterReadyTime
> gTime
then Exit
;
1779 InterReadyTime
:= gTime
+ 3000;
1780 MC_SEND_CheatRequest(NET_CHEAT_READY
);
1783 procedure g_Game_PreUpdate();
1785 // these are in separate PreUpdate functions because they can interact during Update()
1786 // and are synced over the net
1787 // we don't care that much about corpses and gibs
1788 g_Player_PreUpdate();
1789 g_Monsters_PreUpdate();
1790 g_Items_PreUpdate();
1791 g_Weapon_PreUpdate();
1794 procedure g_Game_Update();
1796 Msg
: g_gui
.TMessage
;
1802 function sendMonsPos (mon
: TMonster
): Boolean;
1804 result
:= false; // don't stop
1805 // this will also reset "need-send" flag
1806 if mon
.gncNeedSend
then
1808 MH_SEND_MonsterPos(mon
.UID
);
1810 else if (mon
.MonsterType
= MONSTER_BARREL
) then
1812 if (mon
.GameVelX
<> 0) or (mon
.GameVelY
<> 0) then MH_SEND_MonsterPos(mon
.UID
);
1814 else if (mon
.MonsterState
<> MONSTATE_SLEEP
) then
1816 if (mon
.MonsterState
<> MONSTATE_DEAD
) or (mon
.GameVelX
<> 0) or (mon
.GameVelY
<> 0) then MH_SEND_MonsterPos(mon
.UID
);
1820 function sendMonsPosUnexpected (mon
: TMonster
): Boolean;
1822 result
:= false; // don't stop
1823 // this will also reset "need-send" flag
1824 if mon
.gncNeedSend
then MH_SEND_MonsterPos(mon
.UID
);
1828 reliableUpdate
: Boolean;
1833 // Пора выключать игру:
1834 if gExit
= EXIT_QUIT
then
1836 // Игра закончилась - обрабатываем:
1840 if gExit
= EXIT_QUIT
then
1844 // Читаем клавиатуру и джойстик, если окно активно
1845 // no need to, as we'll do it in event handler
1847 // Обновляем консоль (движение и сообщения):
1851 if (NetMode
= NET_NONE
) and (g_Game_IsNet
) and (gGameOn
or (gState
in [STATE_FOLD
, STATE_INTERCUSTOM
])) then
1853 gExit
:= EXIT_SIMPLE
;
1858 // process master server communications
1859 g_Net_Slist_Pulse();
1862 STATE_INTERSINGLE
, // Статистка после прохождения уровня в Одиночной игре
1863 STATE_INTERCUSTOM
, // Статистка после прохождения уровня в Своей игре
1864 STATE_INTERTEXT
, // Текст между уровнями
1865 STATE_INTERPIC
: // Картинка между уровнями
1867 if g_Game_IsNet
and g_Game_IsServer
then
1869 gInterTime
:= gInterTime
+ GAME_TICK
;
1870 a
:= Min((gInterEndTime
- gInterTime
) div 1000 + 1, 255);
1871 if a
<> gServInterTime
then
1873 gServInterTime
:= a
;
1874 MH_SEND_TimeSync(gServInterTime
);
1878 if (not g_Game_IsClient
) and
1882 e_KeyPressed(IK_RETURN
) or e_KeyPressed(IK_KPRETURN
) or e_KeyPressed(IK_SPACE
) or
1883 e_KeyPressed(VK_FIRE
) or e_KeyPressed(VK_OPEN
) or
1884 e_KeyPressed(JOY0_ATTACK
) or e_KeyPressed(JOY1_ATTACK
) or
1885 e_KeyPressed(JOY2_ATTACK
) or e_KeyPressed(JOY3_ATTACK
)
1887 and (not gJustChatted
) and (not gConsoleShow
) and (not gChatShow
)
1888 and (g_ActiveWindow
= nil)
1890 or (g_Game_IsNet
and ((gInterTime
> gInterEndTime
) or ((gInterReadyCount
>= NetClientCount
) and (NetClientCount
> 0))))
1893 begin // Нажали <Enter>/<Пробел> или прошло достаточно времени:
1894 g_Game_StopAllSounds(True);
1896 if gMapOnce
then // Это был тест
1897 gExit
:= EXIT_SIMPLE
1899 if gNextMap
<> '' then // Переходим на следующую карту
1900 g_Game_ChangeMap(gNextMap
)
1901 else // Следующей карты нет
1903 if gGameSettings
.GameType
in [GT_CUSTOM
, GT_SERVER
] then
1905 // Выход в главное меню:
1907 g_GUI_ShowWindow('MainMenu');
1908 gMusic
.SetByName('MUSIC_MENU');
1910 gState
:= STATE_MENU
;
1913 // Финальная картинка:
1914 g_Game_ExecuteEvent('onwadend');
1916 if not gMusic
.SetByName('MUSIC_endmus') then
1917 gMusic
.SetByName('MUSIC_STDENDMUS');
1919 gState
:= STATE_ENDPIC
;
1921 g_Game_ExecuteEvent('ongameend');
1926 else if g_Game_IsClient
and
1929 e_KeyPressed(IK_RETURN
) or e_KeyPressed(IK_KPRETURN
) or e_KeyPressed(IK_SPACE
) or
1930 e_KeyPressed(VK_FIRE
) or e_KeyPressed(VK_OPEN
) or
1931 e_KeyPressed(JOY0_ATTACK
) or e_KeyPressed(JOY1_ATTACK
) or
1932 e_KeyPressed(JOY2_ATTACK
) or e_KeyPressed(JOY3_ATTACK
)
1934 and (not gJustChatted
) and (not gConsoleShow
) and (not gChatShow
)
1935 and (g_ActiveWindow
= nil)
1943 if gState
= STATE_INTERTEXT
then
1944 if InterText
.counter
> 0 then
1945 InterText
.counter
:= InterText
.counter
- 1;
1948 STATE_FOLD
: // Затухание экрана
1950 if EndingGameCounter
= 0 then
1952 // Закончился уровень в Своей игре:
1953 if gGameSettings
.GameType
in [GT_CUSTOM
, GT_SERVER
, GT_CLIENT
] then
1955 InterReadyTime
:= -1;
1956 if gLastMap
and (gGameSettings
.GameMode
= GM_COOP
) then
1958 g_Game_ExecuteEvent('onwadend');
1959 if not gMusic
.SetByName('MUSIC_endmus') then
1960 gMusic
.SetByName('MUSIC_STDENDMUS');
1963 gMusic
.SetByName('MUSIC_ROUNDMUS');
1966 gState
:= STATE_INTERCUSTOM
;
1969 else // Закончилась последняя карта в Одиночной игре
1971 gMusic
.SetByName('MUSIC_INTERMUS');
1973 gState
:= STATE_INTERSINGLE
;
1976 g_Game_ExecuteEvent('oninter');
1979 DecMin(EndingGameCounter
, 6, 0);
1982 STATE_ENDPIC
: // Картинка окончания мегаВада
1984 if gMapOnce
then // Это был тест
1986 gExit
:= EXIT_SIMPLE
;
1992 g_Serverlist_Control(slCurrent
, slTable
);
1995 // Статистика по Tab:
1997 IsDrawStat
:= (not gConsoleShow
) and (not gChatShow
) and (gGameSettings
.GameType
<> GT_SINGLE
) and g_Console_Action(ACTION_SCORES
);
2000 if gGameOn
and not gPause
and (gState
<> STATE_FOLD
) then
2002 // Время += 28 миллисекунд:
2003 gTime
:= gTime
+ GAME_TICK
;
2005 // Сообщение посередине экрана:
2006 if MessageTime
= 0 then
2008 if MessageTime
> 0 then
2009 MessageTime
:= MessageTime
- 1;
2011 if (g_Game_IsServer
) then
2013 // Был задан лимит времени:
2014 if (gGameSettings
.TimeLimit
> 0) then
2015 if (gTime
- gGameStartTime
) div 1000 >= gGameSettings
.TimeLimit
then
2016 begin // Он прошел => конец уровня
2021 // Надо респавнить игроков в LMS:
2022 if (gLMSRespawn
> LMS_RESPAWN_NONE
) and (gLMSRespawnTime
< gTime
) then
2023 g_Game_RestartRound(gLMSSoftSpawn
);
2025 // Проверим результат голосования, если время прошло
2026 if gVoteInProgress
and (gVoteTimer
< gTime
) then
2028 else if gVotePassed
and (gVoteCmdTimer
< gTime
) then
2030 g_Console_Process(gVoteCommand
);
2032 gVotePassed
:= False;
2035 // Замеряем время захвата флагов
2036 if gFlags
[FLAG_RED
].State
= FLAG_STATE_CAPTURED
then
2037 gFlags
[FLAG_RED
].CaptureTime
:= gFlags
[FLAG_RED
].CaptureTime
+ GAME_TICK
;
2038 if gFlags
[FLAG_BLUE
].State
= FLAG_STATE_CAPTURED
then
2039 gFlags
[FLAG_BLUE
].CaptureTime
:= gFlags
[FLAG_BLUE
].CaptureTime
+ GAME_TICK
;
2041 // Был задан лимит побед:
2042 if (gGameSettings
.GoalLimit
> 0) then
2046 if gGameSettings
.GameMode
= GM_DM
then
2047 begin // В DM ищем игрока с max фрагами
2048 for i
:= 0 to High(gPlayers
) do
2049 if gPlayers
[i
] <> nil then
2050 if gPlayers
[i
].Frags
> b
then
2051 b
:= gPlayers
[i
].Frags
;
2054 if gGameSettings
.GameMode
in [GM_TDM
, GM_CTF
] then
2055 begin // В CTF/TDM выбираем команду с наибольшим счетом
2056 b
:= Max(gTeamStat
[TEAM_RED
].Goals
, gTeamStat
[TEAM_BLUE
].Goals
);
2059 // Лимит побед набран => конец уровня:
2060 if b
>= gGameSettings
.GoalLimit
then
2067 // Обрабатываем клавиши игроков:
2068 if gPlayer1
<> nil then gPlayer1
.ReleaseKeys();
2069 if gPlayer2
<> nil then gPlayer2
.ReleaseKeys();
2070 if (not gConsoleShow
) and (not gChatShow
) and (g_ActiveWindow
= nil) then
2072 ProcessPlayerControls(gPlayer1
, 0, P1MoveButton
);
2073 ProcessPlayerControls(gPlayer2
, 1, P2MoveButton
);
2074 end // if not console
2077 if g_Game_IsNet
and (gPlayer1
<> nil) then gPlayer1
.PressKey(KEY_CHAT
, 10000);
2079 // process weapon switch queue
2083 if (gPlayer1
= nil) and (gPlayer2
= nil) and
2084 (not gConsoleShow
) and (not gChatShow
) and (g_ActiveWindow
= nil) then
2086 if not gSpectKeyPress
then
2088 if gPlayerAction
[0, ACTION_JUMP
] and (not gSpectAuto
) then
2090 // switch spect mode
2092 SPECT_NONE
: ; // not spectator
2094 SPECT_MAPVIEW
: Inc(gSpectMode
);
2095 SPECT_PLAYERS
: gSpectMode
:= SPECT_STATS
; // reset to 1
2097 gSpectKeyPress
:= True;
2099 if (gSpectMode
= SPECT_MAPVIEW
)
2100 and (not gSpectAuto
) then
2102 if gPlayerAction
[0, ACTION_MOVELEFT
] then
2103 gSpectX
:= Max(gSpectX
- gSpectStep
, 0);
2104 if gPlayerAction
[0, ACTION_MOVERIGHT
] then
2105 gSpectX
:= Min(gSpectX
+ gSpectStep
, gMapInfo
.Width
- gScreenWidth
);
2106 if gPlayerAction
[0, ACTION_LOOKUP
] then
2107 gSpectY
:= Max(gSpectY
- gSpectStep
, 0);
2108 if gPlayerAction
[0, ACTION_LOOKDOWN
] then
2109 gSpectY
:= Min(gSpectY
+ gSpectStep
, gMapInfo
.Height
- gScreenHeight
);
2110 if gPlayerAction
[0, ACTION_WEAPPREV
] then
2113 if gSpectStep
> 4 then gSpectStep
:= gSpectStep
shr 1;
2114 gSpectKeyPress
:= True;
2116 if gPlayerAction
[0, ACTION_WEAPNEXT
] then
2119 if gSpectStep
< 64 then gSpectStep
:= gSpectStep
shl 1;
2120 gSpectKeyPress
:= True;
2123 if (gSpectMode
= SPECT_PLAYERS
)
2124 and (not gSpectAuto
) then
2126 if gPlayerAction
[0, ACTION_LOOKUP
] then
2129 gSpectViewTwo
:= True;
2130 gSpectKeyPress
:= True;
2132 if gPlayerAction
[0, ACTION_LOOKDOWN
] then
2134 // remove second view
2135 gSpectViewTwo
:= False;
2136 gSpectKeyPress
:= True;
2138 if gPlayerAction
[0, ACTION_MOVELEFT
] then
2140 // prev player (view 1)
2141 gSpectPID1
:= GetActivePlayerID_Prev(gSpectPID1
);
2142 gSpectKeyPress
:= True;
2144 if gPlayerAction
[0, ACTION_MOVERIGHT
] then
2146 // next player (view 1)
2147 gSpectPID1
:= GetActivePlayerID_Next(gSpectPID1
);
2148 gSpectKeyPress
:= True;
2150 if gPlayerAction
[0, ACTION_WEAPPREV
] then
2152 // prev player (view 2)
2153 gSpectPID2
:= GetActivePlayerID_Prev(gSpectPID2
);
2154 gSpectKeyPress
:= True;
2156 if gPlayerAction
[0, ACTION_WEAPNEXT
] then
2158 // next player (view 2)
2159 gSpectPID2
:= GetActivePlayerID_Next(gSpectPID2
);
2160 gSpectKeyPress
:= True;
2163 if gPlayerAction
[0, ACTION_ATTACK
] then
2165 if (gSpectMode
= SPECT_STATS
) and (not gSpectAuto
) then
2168 gSpectAutoNext
:= 0;
2169 gSpectViewTwo
:= False;
2170 gSpectKeyPress
:= True;
2175 gSpectMode
:= SPECT_STATS
;
2176 gSpectAuto
:= False;
2177 gSpectKeyPress
:= True;
2182 if (not gPlayerAction
[0, ACTION_JUMP
]) and
2183 (not gPlayerAction
[0, ACTION_ATTACK
]) and
2184 (not gPlayerAction
[0, ACTION_MOVELEFT
]) and
2185 (not gPlayerAction
[0, ACTION_MOVERIGHT
]) and
2186 (not gPlayerAction
[0, ACTION_LOOKUP
]) and
2187 (not gPlayerAction
[0, ACTION_LOOKDOWN
]) and
2188 (not gPlayerAction
[0, ACTION_WEAPPREV
]) and
2189 (not gPlayerAction
[0, ACTION_WEAPNEXT
]) then
2190 gSpectKeyPress
:= False;
2194 if gSpectMode
= SPECT_MAPVIEW
then
2196 i
:= Min(Max(gSpectX
+ gSpectAutoStepX
, 0), gMapInfo
.Width
- gScreenWidth
);
2198 gSpectAutoNext
:= gTime
2201 i
:= Min(Max(gSpectY
+ gSpectAutoStepY
, 0), gMapInfo
.Height
- gScreenHeight
);
2203 gSpectAutoNext
:= gTime
2207 if gSpectAutoNext
<= gTime
then
2209 if gSpectAutoNext
> 0 then
2211 gSpectMode
:= GetRandomSpectMode(gSpectMode
);
2215 gSpectX
:= Random(gMapInfo
.Width
- gScreenWidth
);
2216 gSpectY
:= Random(gMapInfo
.Height
- gScreenHeight
);
2217 gSpectAutoStepX
:= Random(9) - 4;
2218 gSpectAutoStepY
:= Random(9) - 4;
2219 if ((gSpectX
< 800) and (gSpectAutoStepX
< 0)) or
2220 ((gSpectX
> gMapInfo
.Width
- gScreenWidth
- 800) and (gSpectAutoStepX
> 0)) then
2221 gSpectAutoStepX
:= gSpectAutoStepX
* -1;
2222 if ((gSpectY
< 800) and (gSpectAutoStepY
< 0)) or
2223 ((gSpectY
> gMapInfo
.Height
- gScreenHeight
- 800) and (gSpectAutoStepY
> 0)) then
2224 gSpectAutoStepY
:= gSpectAutoStepY
* -1;
2228 gSpectPID1
:= GetActivePlayerID_Random(gSpectPID1
);
2233 SPECT_STATS
: gSpectAutoNext
:= gTime
+ (Random(3) + 5) * 1000;
2234 SPECT_MAPVIEW
: gSpectAutoNext
:= gTime
+ (Random(4) + 7) * 1000;
2235 SPECT_PLAYERS
: gSpectAutoNext
:= gTime
+ (Random(7) + 8) * 1000;
2241 // Обновляем все остальное:
2244 g_Triggers_Update();
2246 g_Monsters_Update();
2248 g_Player_UpdateAll();
2249 g_Player_UpdatePhysicalObjects();
2251 // server: send newly spawned monsters unconditionally
2252 if (gGameSettings
.GameType
= GT_SERVER
) then
2254 if (Length(gMonstersSpawned
) > 0) then
2256 for I
:= 0 to High(gMonstersSpawned
) do MH_SEND_MonsterSpawn(gMonstersSpawned
[I
]);
2257 SetLength(gMonstersSpawned
, 0);
2261 if (gSoundTriggerTime
> 8) then
2263 g_Game_UpdateTriggerSounds();
2264 gSoundTriggerTime
:= 0;
2268 Inc(gSoundTriggerTime
);
2271 if (NetMode
= NET_SERVER
) then
2273 Inc(NetTimeToUpdate
);
2274 Inc(NetTimeToReliable
);
2276 // send monster updates
2277 if (NetTimeToReliable
>= NetRelupdRate
) or (NetTimeToUpdate
>= NetUpdateRate
) then
2279 // send all monsters (periodic sync)
2280 reliableUpdate
:= (NetTimeToReliable
>= NetRelupdRate
);
2282 for I
:= 0 to High(gPlayers
) do
2284 if (gPlayers
[I
] <> nil) then MH_SEND_PlayerPos(reliableUpdate
, gPlayers
[I
].UID
);
2287 g_Mons_ForEach(sendMonsPos
);
2289 if reliableUpdate
then
2291 NetTimeToReliable
:= 0;
2292 NetTimeToUpdate
:= NetUpdateRate
;
2296 NetTimeToUpdate
:= 0;
2301 // send only mosters with some unexpected changes
2302 g_Mons_ForEach(sendMonsPosUnexpected
);
2305 // send unexpected platform changes
2306 g_Map_NetSendInterestingPanels();
2308 g_Net_Slist_ServerUpdate();
2310 if NetUseMaster then
2312 if (gTime >= NetTimeToMaster) or g_Net_Slist_IsConnectionInProgress then
2314 if (not g_Net_Slist_IsConnectionActive) then g_Net_Slist_Connect(false); // non-blocking connection to the master
2316 NetTimeToMaster := gTime + NetMasterRate;
2321 else if (NetMode
= NET_CLIENT
) then
2323 MC_SEND_PlayerPos();
2325 end; // if gameOn ...
2327 // Активно окно интерфейса - передаем клавиши ему:
2328 if g_ActiveWindow
<> nil then
2330 w
:= e_GetFirstKeyPressed();
2332 if (w
<> IK_INVALID
) then
2334 Msg
.Msg
:= MESSAGE_DIKEY
;
2336 g_ActiveWindow
.OnMessage(Msg
);
2339 // Если оно от этого не закрылось, то обновляем:
2340 if g_ActiveWindow
<> nil then
2341 g_ActiveWindow
.Update();
2343 // Нужно сменить разрешение:
2344 if gResolutionChange
then
2346 e_WriteLog('Changing resolution', TMsgType
.Notify
);
2347 g_Game_ChangeResolution(gRC_Width
, gRC_Height
, gRC_FullScreen
, gRC_Maximized
);
2348 gResolutionChange
:= False;
2349 g_ActiveWindow
:= nil;
2352 // Нужно сменить язык:
2353 if gLanguageChange
then
2355 //e_WriteLog('Read language file', MSG_NOTIFY);
2356 //g_Language_Load(DataDir + gLanguage + '.txt');
2357 g_Language_Set(gLanguage
);
2361 gLanguageChange
:= False;
2365 // Горячая клавиша для вызова меню выхода из игры (F10):
2366 if e_KeyPressed(IK_F10
) and
2368 (not gConsoleShow
) and
2369 (g_ActiveWindow
= nil) then
2374 Time
:= sys_GetTicks() {div 1000};
2376 // Обработка отложенных событий:
2377 if gDelayedEvents
<> nil then
2378 for a
:= 0 to High(gDelayedEvents
) do
2379 if gDelayedEvents
[a
].Pending
and
2381 ((gDelayedEvents
[a
].DEType
= DE_GLOBEVENT
) and (gDelayedEvents
[a
].Time
<= Time
)) or
2382 ((gDelayedEvents
[a
].DEType
> DE_GLOBEVENT
) and (gDelayedEvents
[a
].Time
<= gTime
))
2385 case gDelayedEvents
[a
].DEType
of
2387 g_Game_ExecuteEvent(gDelayedEvents
[a
].DEStr
);
2390 g_Game_Announce_GoodShot(gDelayedEvents
[a
].DENum
);
2394 g_Game_Announce_KillCombo(gDelayedEvents
[a
].DENum
);
2395 if g_Game_IsNet
and g_Game_IsServer
then
2396 MH_SEND_GameEvent(NET_EV_KILLCOMBO
, gDelayedEvents
[a
].DENum
);
2400 g_Game_Announce_BodyKill(gDelayedEvents
[a
].DENum
);
2402 gDelayedEvents
[a
].Pending
:= False;
2405 // Каждую секунду обновляем счетчик обновлений:
2406 UPSCounter
:= UPSCounter
+ 1;
2407 if Time
- UPSTime
>= 1000 then
2416 g_Weapon_AddDynLights();
2417 g_Items_AddDynLights();
2421 procedure g_Game_LoadChatSounds(Resource
: string);
2424 FileName
, Snd
: string;
2426 len
, cnt
, tags
, i
, j
: Integer;
2429 FileName
:= g_ExtractWadName(Resource
);
2431 WAD
:= TWADFile
.Create();
2432 WAD
.ReadFile(FileName
);
2434 if not WAD
.GetResource(g_ExtractFilePathName(Resource
), p
, len
) then
2441 cfg
:= TConfig
.CreateMem(p
, len
);
2442 cnt
:= cfg
.ReadInt('ChatSounds', 'Count', 0);
2444 SetLength(gChatSounds
, cnt
);
2445 for i
:= 0 to Length(gChatSounds
) - 1 do
2447 gChatSounds
[i
].Sound
:= nil;
2448 Snd
:= Trim(cfg
.ReadStr(IntToStr(i
), 'Sound', ''));
2449 tags
:= cfg
.ReadInt(IntToStr(i
), 'Tags', 0);
2450 if (Snd
= '') or (Tags
<= 0) then
2452 g_Sound_CreateWADEx('SOUND_CHAT_MACRO' + IntToStr(i
), GameWAD
+':'+Snd
);
2453 gChatSounds
[i
].Sound
:= TPlayableSound
.Create();
2454 gChatSounds
[i
].Sound
.SetByName('SOUND_CHAT_MACRO' + IntToStr(i
));
2455 SetLength(gChatSounds
[i
].Tags
, tags
);
2456 for j
:= 0 to tags
- 1 do
2457 gChatSounds
[i
].Tags
[j
] := toLowerCase1251(cfg
.ReadStr(IntToStr(i
), 'Tag' + IntToStr(j
), ''));
2458 gChatSounds
[i
].FullWord
:= cfg
.ReadBool(IntToStr(i
), 'FullWord', False);
2465 procedure g_Game_FreeChatSounds();
2469 for i
:= 0 to Length(gChatSounds
) - 1 do
2471 gChatSounds
[i
].Sound
.Free();
2472 g_Sound_Delete('SOUND_CHAT_MACRO' + IntToStr(i
));
2474 SetLength(gChatSounds
, 0);
2478 procedure g_Game_LoadData();
2485 if DataLoaded
then Exit
;
2487 e_WriteLog('Loading game data...', TMsgType
.Notify
);
2489 g_Texture_CreateWADEx('NOTEXTURE', GameWAD
+':TEXTURES\NOTEXTURE');
2490 g_Texture_CreateWADEx('TEXTURE_PLAYER_HUD', GameWAD
+':TEXTURES\HUD');
2491 g_Texture_CreateWADEx('TEXTURE_PLAYER_HUDAIR', GameWAD
+':TEXTURES\AIRBAR');
2492 g_Texture_CreateWADEx('TEXTURE_PLAYER_HUDJET', GameWAD
+':TEXTURES\JETBAR');
2493 g_Texture_CreateWADEx('TEXTURE_PLAYER_HUDBG', GameWAD
+':TEXTURES\HUDBG');
2494 g_Texture_CreateWADEx('TEXTURE_PLAYER_ARMORHUD', GameWAD
+':TEXTURES\ARMORHUD');
2495 g_Texture_CreateWADEx('TEXTURE_PLAYER_REDFLAG', GameWAD
+':TEXTURES\FLAGHUD_R_BASE');
2496 g_Texture_CreateWADEx('TEXTURE_PLAYER_REDFLAG_S', GameWAD
+':TEXTURES\FLAGHUD_R_STOLEN');
2497 g_Texture_CreateWADEx('TEXTURE_PLAYER_REDFLAG_D', GameWAD
+':TEXTURES\FLAGHUD_R_DROP');
2498 g_Texture_CreateWADEx('TEXTURE_PLAYER_BLUEFLAG', GameWAD
+':TEXTURES\FLAGHUD_B_BASE');
2499 g_Texture_CreateWADEx('TEXTURE_PLAYER_BLUEFLAG_S', GameWAD
+':TEXTURES\FLAGHUD_B_STOLEN');
2500 g_Texture_CreateWADEx('TEXTURE_PLAYER_BLUEFLAG_D', GameWAD
+':TEXTURES\FLAGHUD_B_DROP');
2501 g_Texture_CreateWADEx('TEXTURE_PLAYER_TALKBUBBLE', GameWAD
+':TEXTURES\TALKBUBBLE');
2502 g_Texture_CreateWADEx('TEXTURE_PLAYER_INVULPENTA', GameWAD
+':TEXTURES\PENTA');
2503 g_Texture_CreateWADEx('TEXTURE_PLAYER_INDICATOR', GameWAD
+':TEXTURES\PLRIND');
2506 if not g_Texture_CreateWADEx('UI_GFX_PBAR_LEFT', GameWAD
+':TEXTURES\LLEFT') then hasPBarGfx
:= false;
2507 if not g_Texture_CreateWADEx('UI_GFX_PBAR_MARKER', GameWAD
+':TEXTURES\LMARKER') then hasPBarGfx
:= false;
2508 if not g_Texture_CreateWADEx('UI_GFX_PBAR_MIDDLE', GameWAD
+':TEXTURES\LMIDDLE') then hasPBarGfx
:= false;
2509 if not g_Texture_CreateWADEx('UI_GFX_PBAR_RIGHT', GameWAD
+':TEXTURES\LRIGHT') then hasPBarGfx
:= false;
2513 g_Texture_GetSize('UI_GFX_PBAR_LEFT', wl
, hl
);
2514 g_Texture_GetSize('UI_GFX_PBAR_RIGHT', wr
, hr
);
2515 g_Texture_GetSize('UI_GFX_PBAR_MIDDLE', wb
, hb
);
2516 g_Texture_GetSize('UI_GFX_PBAR_MARKER', wm
, hm
);
2517 if (wl
> 0) and (hl
> 0) and (wr
> 0) and (hr
= hl
) and (wb
> 0) and (hb
= hl
) and (wm
> 0) and (hm
> 0) and (hm
<= hl
) then
2523 hasPBarGfx
:= false;
2527 g_Frames_CreateWAD(nil, 'FRAMES_TELEPORT', GameWAD
+':TEXTURES\TELEPORT', 64, 64, 10, False);
2528 g_Frames_CreateWAD(nil, 'FRAMES_PUNCH', GameWAD
+':WEAPONS\PUNCH', 64, 64, 4, False);
2529 g_Frames_CreateWAD(nil, 'FRAMES_PUNCH_UP', GameWAD
+':WEAPONS\PUNCH_UP', 64, 64, 4, False);
2530 g_Frames_CreateWAD(nil, 'FRAMES_PUNCH_DN', GameWAD
+':WEAPONS\PUNCH_DN', 64, 64, 4, False);
2531 g_Frames_CreateWAD(nil, 'FRAMES_PUNCH_BERSERK', GameWAD
+':WEAPONS\PUNCHB', 64, 64, 4, False);
2532 g_Frames_CreateWAD(nil, 'FRAMES_PUNCH_BERSERK_UP', GameWAD
+':WEAPONS\PUNCHB_UP', 64, 64, 4, False);
2533 g_Frames_CreateWAD(nil, 'FRAMES_PUNCH_BERSERK_DN', GameWAD
+':WEAPONS\PUNCHB_DN', 64, 64, 4, False);
2534 g_Sound_CreateWADEx('SOUND_GAME_TELEPORT', GameWAD
+':SOUNDS\TELEPORT');
2535 g_Sound_CreateWADEx('SOUND_GAME_NOTELEPORT', GameWAD
+':SOUNDS\NOTELEPORT');
2536 g_Sound_CreateWADEx('SOUND_GAME_SECRET', GameWAD
+':SOUNDS\SECRET');
2537 g_Sound_CreateWADEx('SOUND_GAME_DOOROPEN', GameWAD
+':SOUNDS\DOOROPEN');
2538 g_Sound_CreateWADEx('SOUND_GAME_DOORCLOSE', GameWAD
+':SOUNDS\DOORCLOSE');
2539 g_Sound_CreateWADEx('SOUND_GAME_BULK1', GameWAD
+':SOUNDS\BULK1');
2540 g_Sound_CreateWADEx('SOUND_GAME_BULK2', GameWAD
+':SOUNDS\BULK2');
2541 g_Sound_CreateWADEx('SOUND_GAME_BUBBLE1', GameWAD
+':SOUNDS\BUBBLE1');
2542 g_Sound_CreateWADEx('SOUND_GAME_BUBBLE2', GameWAD
+':SOUNDS\BUBBLE2');
2543 g_Sound_CreateWADEx('SOUND_GAME_BURNING', GameWAD
+':SOUNDS\BURNING');
2544 g_Sound_CreateWADEx('SOUND_GAME_SWITCH1', GameWAD
+':SOUNDS\SWITCH1');
2545 g_Sound_CreateWADEx('SOUND_GAME_SWITCH0', GameWAD
+':SOUNDS\SWITCH0');
2546 g_Sound_CreateWADEx('SOUND_GAME_RADIO', GameWAD
+':SOUNDS\RADIO');
2547 g_Sound_CreateWADEx('SOUND_ANNOUNCER_GOOD1', GameWAD
+':SOUNDS\GOOD1');
2548 g_Sound_CreateWADEx('SOUND_ANNOUNCER_GOOD2', GameWAD
+':SOUNDS\GOOD2');
2549 g_Sound_CreateWADEx('SOUND_ANNOUNCER_GOOD3', GameWAD
+':SOUNDS\GOOD3');
2550 g_Sound_CreateWADEx('SOUND_ANNOUNCER_GOOD4', GameWAD
+':SOUNDS\GOOD4');
2551 g_Sound_CreateWADEx('SOUND_ANNOUNCER_KILL2X', GameWAD
+':SOUNDS\KILL2X');
2552 g_Sound_CreateWADEx('SOUND_ANNOUNCER_KILL3X', GameWAD
+':SOUNDS\KILL3X');
2553 g_Sound_CreateWADEx('SOUND_ANNOUNCER_KILL4X', GameWAD
+':SOUNDS\KILL4X');
2554 g_Sound_CreateWADEx('SOUND_ANNOUNCER_KILLMX', GameWAD
+':SOUNDS\KILLMX');
2555 g_Sound_CreateWADEx('SOUND_ANNOUNCER_MUHAHA1', GameWAD
+':SOUNDS\MUHAHA1');
2556 g_Sound_CreateWADEx('SOUND_ANNOUNCER_MUHAHA2', GameWAD
+':SOUNDS\MUHAHA2');
2557 g_Sound_CreateWADEx('SOUND_ANNOUNCER_MUHAHA3', GameWAD
+':SOUNDS\MUHAHA3');
2558 g_Sound_CreateWADEx('SOUND_CTF_GET1', GameWAD
+':SOUNDS\GETFLAG1');
2559 g_Sound_CreateWADEx('SOUND_CTF_GET2', GameWAD
+':SOUNDS\GETFLAG2');
2560 g_Sound_CreateWADEx('SOUND_CTF_LOST1', GameWAD
+':SOUNDS\LOSTFLG1');
2561 g_Sound_CreateWADEx('SOUND_CTF_LOST2', GameWAD
+':SOUNDS\LOSTFLG2');
2562 g_Sound_CreateWADEx('SOUND_CTF_RETURN1', GameWAD
+':SOUNDS\RETFLAG1');
2563 g_Sound_CreateWADEx('SOUND_CTF_RETURN2', GameWAD
+':SOUNDS\RETFLAG2');
2564 g_Sound_CreateWADEx('SOUND_CTF_CAPTURE1', GameWAD
+':SOUNDS\CAPFLAG1');
2565 g_Sound_CreateWADEx('SOUND_CTF_CAPTURE2', GameWAD
+':SOUNDS\CAPFLAG2');
2567 goodsnd
[0] := TPlayableSound
.Create();
2568 goodsnd
[1] := TPlayableSound
.Create();
2569 goodsnd
[2] := TPlayableSound
.Create();
2570 goodsnd
[3] := TPlayableSound
.Create();
2572 goodsnd
[0].SetByName('SOUND_ANNOUNCER_GOOD1');
2573 goodsnd
[1].SetByName('SOUND_ANNOUNCER_GOOD2');
2574 goodsnd
[2].SetByName('SOUND_ANNOUNCER_GOOD3');
2575 goodsnd
[3].SetByName('SOUND_ANNOUNCER_GOOD4');
2577 killsnd
[0] := TPlayableSound
.Create();
2578 killsnd
[1] := TPlayableSound
.Create();
2579 killsnd
[2] := TPlayableSound
.Create();
2580 killsnd
[3] := TPlayableSound
.Create();
2582 killsnd
[0].SetByName('SOUND_ANNOUNCER_KILL2X');
2583 killsnd
[1].SetByName('SOUND_ANNOUNCER_KILL3X');
2584 killsnd
[2].SetByName('SOUND_ANNOUNCER_KILL4X');
2585 killsnd
[3].SetByName('SOUND_ANNOUNCER_KILLMX');
2587 hahasnd
[0] := TPlayableSound
.Create();
2588 hahasnd
[1] := TPlayableSound
.Create();
2589 hahasnd
[2] := TPlayableSound
.Create();
2591 hahasnd
[0].SetByName('SOUND_ANNOUNCER_MUHAHA1');
2592 hahasnd
[1].SetByName('SOUND_ANNOUNCER_MUHAHA2');
2593 hahasnd
[2].SetByName('SOUND_ANNOUNCER_MUHAHA3');
2595 sound_get_flag
[0] := TPlayableSound
.Create();
2596 sound_get_flag
[1] := TPlayableSound
.Create();
2597 sound_lost_flag
[0] := TPlayableSound
.Create();
2598 sound_lost_flag
[1] := TPlayableSound
.Create();
2599 sound_ret_flag
[0] := TPlayableSound
.Create();
2600 sound_ret_flag
[1] := TPlayableSound
.Create();
2601 sound_cap_flag
[0] := TPlayableSound
.Create();
2602 sound_cap_flag
[1] := TPlayableSound
.Create();
2604 sound_get_flag
[0].SetByName('SOUND_CTF_GET1');
2605 sound_get_flag
[1].SetByName('SOUND_CTF_GET2');
2606 sound_lost_flag
[0].SetByName('SOUND_CTF_LOST1');
2607 sound_lost_flag
[1].SetByName('SOUND_CTF_LOST2');
2608 sound_ret_flag
[0].SetByName('SOUND_CTF_RETURN1');
2609 sound_ret_flag
[1].SetByName('SOUND_CTF_RETURN2');
2610 sound_cap_flag
[0].SetByName('SOUND_CTF_CAPTURE1');
2611 sound_cap_flag
[1].SetByName('SOUND_CTF_CAPTURE2');
2613 g_Game_LoadChatSounds(GameWAD
+':CHATSND\SNDCFG');
2615 g_Game_SetLoadingText(_lc
[I_LOAD_ITEMS_DATA
], 0, False);
2618 g_Game_SetLoadingText(_lc
[I_LOAD_WEAPONS_DATA
], 0, False);
2619 g_Weapon_LoadData();
2621 g_Monsters_LoadData();
2626 procedure g_Game_Quit();
2628 g_Game_StopAllSounds(True);
2631 r_PlayerModel_Finalize
;
2632 g_PlayerModel_FreeData();
2633 g_Texture_DeleteAll();
2634 g_Frames_DeleteAll();
2636 //g_Menu_Free(); //k8: this segfaults after resolution change; who cares?
2639 if NetInitDone
then g_Net_Free
;
2641 // remove map after test
2642 if gMapToDelete
<> '' then
2643 g_Game_DeleteTestMap();
2649 procedure g_Game_FreeData();
2651 if not DataLoaded
then Exit
;
2654 g_Weapon_FreeData();
2655 g_Monsters_FreeData();
2657 e_WriteLog('Releasing game data...', TMsgType
.Notify
);
2659 g_Texture_Delete('NOTEXTURE');
2660 g_Texture_Delete('TEXTURE_PLAYER_HUD');
2661 g_Texture_Delete('TEXTURE_PLAYER_HUDBG');
2662 g_Texture_Delete('TEXTURE_PLAYER_ARMORHUD');
2663 g_Texture_Delete('TEXTURE_PLAYER_REDFLAG');
2664 g_Texture_Delete('TEXTURE_PLAYER_REDFLAG_S');
2665 g_Texture_Delete('TEXTURE_PLAYER_REDFLAG_D');
2666 g_Texture_Delete('TEXTURE_PLAYER_BLUEFLAG');
2667 g_Texture_Delete('TEXTURE_PLAYER_BLUEFLAG_S');
2668 g_Texture_Delete('TEXTURE_PLAYER_BLUEFLAG_D');
2669 g_Texture_Delete('TEXTURE_PLAYER_TALKBUBBLE');
2670 g_Texture_Delete('TEXTURE_PLAYER_INVULPENTA');
2671 g_Frames_DeleteByName('FRAMES_TELEPORT');
2672 g_Frames_DeleteByName('FRAMES_PUNCH');
2673 g_Frames_DeleteByName('FRAMES_PUNCH_UP');
2674 g_Frames_DeleteByName('FRAMES_PUNCH_DN');
2675 g_Frames_DeleteByName('FRAMES_PUNCH_BERSERK');
2676 g_Frames_DeleteByName('FRAMES_PUNCH_BERSERK_UP');
2677 g_Frames_DeleteByName('FRAMES_PUNCH_BERSERK_DN');
2678 g_Sound_Delete('SOUND_GAME_TELEPORT');
2679 g_Sound_Delete('SOUND_GAME_NOTELEPORT');
2680 g_Sound_Delete('SOUND_GAME_SECRET');
2681 g_Sound_Delete('SOUND_GAME_DOOROPEN');
2682 g_Sound_Delete('SOUND_GAME_DOORCLOSE');
2683 g_Sound_Delete('SOUND_GAME_BULK1');
2684 g_Sound_Delete('SOUND_GAME_BULK2');
2685 g_Sound_Delete('SOUND_GAME_BUBBLE1');
2686 g_Sound_Delete('SOUND_GAME_BUBBLE2');
2687 g_Sound_Delete('SOUND_GAME_BURNING');
2688 g_Sound_Delete('SOUND_GAME_SWITCH1');
2689 g_Sound_Delete('SOUND_GAME_SWITCH0');
2696 g_Sound_Delete('SOUND_ANNOUNCER_GOOD1');
2697 g_Sound_Delete('SOUND_ANNOUNCER_GOOD2');
2698 g_Sound_Delete('SOUND_ANNOUNCER_GOOD3');
2699 g_Sound_Delete('SOUND_ANNOUNCER_GOOD4');
2706 g_Sound_Delete('SOUND_ANNOUNCER_KILL2X');
2707 g_Sound_Delete('SOUND_ANNOUNCER_KILL3X');
2708 g_Sound_Delete('SOUND_ANNOUNCER_KILL4X');
2709 g_Sound_Delete('SOUND_ANNOUNCER_KILLMX');
2715 g_Sound_Delete('SOUND_ANNOUNCER_MUHAHA1');
2716 g_Sound_Delete('SOUND_ANNOUNCER_MUHAHA2');
2717 g_Sound_Delete('SOUND_ANNOUNCER_MUHAHA3');
2719 sound_get_flag
[0].Free();
2720 sound_get_flag
[1].Free();
2721 sound_lost_flag
[0].Free();
2722 sound_lost_flag
[1].Free();
2723 sound_ret_flag
[0].Free();
2724 sound_ret_flag
[1].Free();
2725 sound_cap_flag
[0].Free();
2726 sound_cap_flag
[1].Free();
2728 g_Sound_Delete('SOUND_CTF_GET1');
2729 g_Sound_Delete('SOUND_CTF_GET2');
2730 g_Sound_Delete('SOUND_CTF_LOST1');
2731 g_Sound_Delete('SOUND_CTF_LOST2');
2732 g_Sound_Delete('SOUND_CTF_RETURN1');
2733 g_Sound_Delete('SOUND_CTF_RETURN2');
2734 g_Sound_Delete('SOUND_CTF_CAPTURE1');
2735 g_Sound_Delete('SOUND_CTF_CAPTURE2');
2737 g_Game_FreeChatSounds();
2739 DataLoaded
:= False;
2742 procedure g_FatalError(Text: String);
2744 g_Console_Add(Format(_lc
[I_FATAL_ERROR
], [Text]), True);
2745 e_WriteLog(Format(_lc
[I_FATAL_ERROR
], [Text]), TMsgType
.Warning
);
2747 gExit
:= EXIT_SIMPLE
;
2748 if gGameOn
then EndGame
;
2751 procedure g_SimpleError(Text: String);
2753 g_Console_Add(Format(_lc
[I_SIMPLE_ERROR
], [Text]), True);
2754 e_WriteLog(Format(_lc
[I_SIMPLE_ERROR
], [Text]), TMsgType
.Warning
);
2757 procedure g_Game_SetupScreenSize();
2759 RES_FACTOR
= 4.0 / 3.0;
2765 // Размер экранов игроков:
2766 gPlayerScreenSize
.X
:= gScreenWidth
-196;
2767 if (gPlayer1
<> nil) and (gPlayer2
<> nil) then
2768 gPlayerScreenSize
.Y
:= gScreenHeight
div 2
2770 gPlayerScreenSize
.Y
:= gScreenHeight
;
2772 // Размер заднего плана:
2773 if BackID
<> DWORD(-1) then
2776 if (gScreenWidth
*s
> gMapInfo
.Width
) or
2777 (gScreenHeight
*s
> gMapInfo
.Height
) then
2779 gBackSize
.X
:= gScreenWidth
;
2780 gBackSize
.Y
:= gScreenHeight
;
2784 e_GetTextureSize(BackID
, @bw
, @bh
);
2785 rf
:= Single(bw
) / Single(bh
);
2786 if (rf
> RES_FACTOR
) then bw
:= Round(Single(bh
) * RES_FACTOR
)
2787 else if (rf
< RES_FACTOR
) then bh
:= Round(Single(bw
) / RES_FACTOR
);
2788 s
:= Max(gScreenWidth
/ bw
, gScreenHeight
/ bh
);
2789 if (s
< 1.0) then s
:= 1.0;
2790 gBackSize
.X
:= Round(bw
*s
);
2791 gBackSize
.Y
:= Round(bh
*s
);
2796 procedure g_Game_ChangeResolution(newWidth
, newHeight
: Word; nowFull
, nowMax
: Boolean);
2798 sys_SetDisplayMode(newWidth
, newHeight
, gBPP
, nowFull
, nowMax
);
2801 procedure g_Game_AddPlayer(Team
: Byte = TEAM_NONE
);
2803 if ((not gGameOn
) and (gState
<> STATE_INTERCUSTOM
))
2804 or (not (gGameSettings
.GameType
in [GT_CUSTOM
, GT_SERVER
, GT_CLIENT
])) then
2807 if (gGameSettings
.MaxLives
> 0) and (gLMSRespawn
= LMS_RESPAWN_NONE
) then
2810 if gPlayer1
= nil then
2812 if g_Game_IsClient
then
2814 if NetPlrUID1
> -1 then
2815 MC_SEND_CheatRequest(NET_CHEAT_SPECTATE
);
2819 if not (Team
in [TEAM_RED
, TEAM_BLUE
]) then
2820 Team
:= gPlayer1Settings
.Team
;
2822 // Создание первого игрока:
2823 gPlayer1
:= g_Player_Get(g_Player_Create(gPlayer1Settings
.Model
,
2824 gPlayer1Settings
.Color
,
2826 if gPlayer1
= nil then
2827 g_FatalError(Format(_lc
[I_GAME_ERROR_PLAYER_CREATE
], [1]))
2830 gPlayer1
.Name
:= gPlayer1Settings
.Name
;
2831 g_Console_Add(Format(_lc
[I_PLAYER_JOIN
], [gPlayer1
.Name
]), True);
2832 if g_Game_IsServer
and g_Game_IsNet
then
2833 MH_SEND_PlayerCreate(gPlayer1
.UID
);
2834 gPlayer1
.Respawn(False, True);
2835 g_Net_Slist_ServerPlayerComes();
2840 if gPlayer2
= nil then
2842 if g_Game_IsClient
then
2844 if NetPlrUID2
> -1 then
2845 gPlayer2
:= g_Player_Get(NetPlrUID2
);
2849 if not (Team
in [TEAM_RED
, TEAM_BLUE
]) then
2850 Team
:= gPlayer2Settings
.Team
;
2852 // Создание второго игрока:
2853 gPlayer2
:= g_Player_Get(g_Player_Create(gPlayer2Settings
.Model
,
2854 gPlayer2Settings
.Color
,
2856 if gPlayer2
= nil then
2857 g_FatalError(Format(_lc
[I_GAME_ERROR_PLAYER_CREATE
], [2]))
2860 gPlayer2
.Name
:= gPlayer2Settings
.Name
;
2861 g_Console_Add(Format(_lc
[I_PLAYER_JOIN
], [gPlayer2
.Name
]), True);
2862 if g_Game_IsServer
and g_Game_IsNet
then
2863 MH_SEND_PlayerCreate(gPlayer2
.UID
);
2864 gPlayer2
.Respawn(False, True);
2865 g_Net_Slist_ServerPlayerComes();
2872 procedure g_Game_RemovePlayer();
2876 if ((not gGameOn
) and (gState
<> STATE_INTERCUSTOM
))
2877 or (not (gGameSettings
.GameType
in [GT_CUSTOM
, GT_SERVER
, GT_CLIENT
])) then
2882 if g_Game_IsServer
then
2885 Pl
.Kill(K_SIMPLEKILL
, 0, HIT_DISCON
);
2886 g_Console_Add(Format(_lc
[I_PLAYER_LEAVE
], [Pl
.Name
]), True);
2887 g_Player_Remove(Pl
.UID
);
2888 g_Net_Slist_ServerPlayerLeaves();
2892 gSpectLatchPID2
:= Pl
.UID
;
2900 if g_Game_IsServer
then
2903 Pl
.Kill(K_SIMPLEKILL
, 0, HIT_DISCON
);
2904 g_Console_Add(Format(_lc
[I_PLAYER_LEAVE
], [Pl
.Name
]), True);
2905 g_Player_Remove(Pl
.UID
);
2906 g_Net_Slist_ServerPlayerLeaves();
2909 gSpectLatchPID1
:= Pl
.UID
;
2911 MC_SEND_CheatRequest(NET_CHEAT_SPECTATE
);
2915 g_Net_Slist_ServerPlayerLeaves();
2918 procedure g_Game_Spectate();
2920 g_Game_RemovePlayer();
2921 if gPlayer1
<> nil then
2922 g_Game_RemovePlayer();
2925 procedure g_Game_SpectateCenterView();
2927 gSpectX
:= Max(gMapInfo
.Width
div 2 - gScreenWidth
div 2, 0);
2928 gSpectY
:= Max(gMapInfo
.Height
div 2 - gScreenHeight
div 2, 0);
2931 procedure g_Game_StartSingle(Map
: String; TwoPlayers
: Boolean; nPlayers
: Byte);
2938 e_WriteLog('Starting singleplayer game...', TMsgType
.Notify
);
2940 g_Game_ClearLoading();
2943 FillByte(gGameSettings
, SizeOf(TGameSettings
), 0);
2946 gGameSettings
.GameType
:= GT_SINGLE
;
2947 gGameSettings
.MaxLives
:= 0;
2948 gGameSettings
.Options
:= gGameSettings
.Options
+ GAME_OPTION_ALLOWEXIT
;
2949 gGameSettings
.Options
:= gGameSettings
.Options
+ GAME_OPTION_MONSTERS
;
2950 gGameSettings
.Options
:= gGameSettings
.Options
+ GAME_OPTION_BOTVSMONSTER
;
2951 gGameSettings
.Options
:= gGameSettings
.Options
+ GAME_OPTION_TEAMHITPROJECTILE
;
2952 gGameSettings
.Options
:= gGameSettings
.Options
+ GAME_OPTION_TEAMHITTRACE
;
2953 gSwitchGameMode
:= GM_SINGLE
;
2955 gLMSRespawn
:= LMS_RESPAWN_NONE
;
2956 gLMSRespawnTime
:= 0;
2957 gSpectLatchPID1
:= 0;
2958 gSpectLatchPID2
:= 0;
2960 g_Game_ExecuteEvent('ongamestart');
2962 // Установка размеров окон игроков:
2963 g_Game_SetupScreenSize();
2965 // Создание первого игрока:
2966 gPlayer1
:= g_Player_Get(g_Player_Create(gPlayer1Settings
.Model
,
2967 gPlayer1Settings
.Color
,
2968 gPlayer1Settings
.Team
, False));
2969 if gPlayer1
= nil then
2971 g_FatalError(Format(_lc
[I_GAME_ERROR_PLAYER_CREATE
], [1]));
2975 gPlayer1
.Name
:= gPlayer1Settings
.Name
;
2978 // Создание второго игрока, если есть:
2981 gPlayer2
:= g_Player_Get(g_Player_Create(gPlayer2Settings
.Model
,
2982 gPlayer2Settings
.Color
,
2983 gPlayer2Settings
.Team
, False));
2984 if gPlayer2
= nil then
2986 g_FatalError(Format(_lc
[I_GAME_ERROR_PLAYER_CREATE
], [2]));
2990 gPlayer2
.Name
:= gPlayer2Settings
.Name
;
2994 // Загрузка и запуск карты:
2995 if not g_Game_StartMap(false{asMegawad}, MAP
, True) then
2997 if (Pos(':\', Map
) > 0) or (Pos(':/', Map
) > 0) then tmps
:= Map
else tmps
:= gGameSettings
.WAD
+ ':\' + MAP
;
2998 g_FatalError(Format(_lc
[I_GAME_ERROR_MAP_LOAD
], [tmps
]));
3002 // Настройки игроков и ботов:
3006 for i
:= nPl
+1 to nPlayers
do
3007 g_Player_Create(STD_PLAYER_MODEL
, _RGB(0, 0, 0), 0, True);
3010 procedure g_Game_StartCustom(Map
: String; GameMode
: Byte;
3011 TimeLimit
, GoalLimit
: Word;
3013 Options
: LongWord; nPlayers
: Byte);
3019 e_WriteLog('Starting custom game...', TMsgType
.Notify
);
3021 g_Game_ClearLoading();
3024 gGameSettings
.GameType
:= GT_CUSTOM
;
3025 gGameSettings
.GameMode
:= GameMode
;
3026 gSwitchGameMode
:= GameMode
;
3027 gGameSettings
.TimeLimit
:= TimeLimit
;
3028 gGameSettings
.GoalLimit
:= GoalLimit
;
3029 gGameSettings
.MaxLives
:= IfThen(GameMode
= GM_CTF
, 0, MaxLives
);
3030 gGameSettings
.Options
:= Options
;
3032 gCoopTotalMonstersKilled
:= 0;
3033 gCoopTotalSecretsFound
:= 0;
3034 gCoopTotalMonsters
:= 0;
3035 gCoopTotalSecrets
:= 0;
3039 gLMSRespawn
:= LMS_RESPAWN_NONE
;
3040 gLMSRespawnTime
:= 0;
3041 gSpectLatchPID1
:= 0;
3042 gSpectLatchPID2
:= 0;
3044 g_Game_ExecuteEvent('ongamestart');
3046 // Установка размеров окон игроков:
3047 g_Game_SetupScreenSize();
3049 // Режим наблюдателя:
3050 if nPlayers
= 0 then
3057 if nPlayers
>= 1 then
3059 // Создание первого игрока:
3060 gPlayer1
:= g_Player_Get(g_Player_Create(gPlayer1Settings
.Model
,
3061 gPlayer1Settings
.Color
,
3062 gPlayer1Settings
.Team
, False));
3063 if gPlayer1
= nil then
3065 g_FatalError(Format(_lc
[I_GAME_ERROR_PLAYER_CREATE
], [1]));
3069 gPlayer1
.Name
:= gPlayer1Settings
.Name
;
3073 if nPlayers
>= 2 then
3075 // Создание второго игрока:
3076 gPlayer2
:= g_Player_Get(g_Player_Create(gPlayer2Settings
.Model
,
3077 gPlayer2Settings
.Color
,
3078 gPlayer2Settings
.Team
, False));
3079 if gPlayer2
= nil then
3081 g_FatalError(Format(_lc
[I_GAME_ERROR_PLAYER_CREATE
], [2]));
3085 gPlayer2
.Name
:= gPlayer2Settings
.Name
;
3089 // Загрузка и запуск карты:
3090 if not g_Game_StartMap(true{asMegawad}, Map
, True) then
3092 g_FatalError(Format(_lc
[I_GAME_ERROR_MAP_LOAD
], [Map
]));
3096 // Нет точек появления:
3097 if (g_Map_GetPointCount(RESPAWNPOINT_PLAYER1
) +
3098 g_Map_GetPointCount(RESPAWNPOINT_PLAYER2
) +
3099 g_Map_GetPointCount(RESPAWNPOINT_DM
) +
3100 g_Map_GetPointCount(RESPAWNPOINT_RED
)+
3101 g_Map_GetPointCount(RESPAWNPOINT_BLUE
)) < 1 then
3103 g_FatalError(_lc
[I_GAME_ERROR_GET_SPAWN
]);
3107 // Настройки игроков и ботов:
3111 for i
:= nPl
+1 to nPlayers
do
3112 g_Player_Create(STD_PLAYER_MODEL
, _RGB(0, 0, 0), 0, True);
3115 procedure g_Game_StartServer(Map
: String; GameMode
: Byte;
3116 TimeLimit
, GoalLimit
: Word; MaxLives
: Byte;
3117 Options
: LongWord; nPlayers
: Byte;
3118 IPAddr
: LongWord; Port
: Word);
3121 g_Net_Slist_ServerClosed();
3123 e_WriteLog('Starting net game (server)...', TMsgType
.Notify
);
3125 g_Game_ClearLoading();
3128 gGameSettings
.GameType
:= GT_SERVER
;
3129 gGameSettings
.GameMode
:= GameMode
;
3130 gSwitchGameMode
:= GameMode
;
3131 gGameSettings
.TimeLimit
:= TimeLimit
;
3132 gGameSettings
.GoalLimit
:= GoalLimit
;
3133 gGameSettings
.MaxLives
:= IfThen(GameMode
= GM_CTF
, 0, MaxLives
);
3134 gGameSettings
.Options
:= Options
;
3136 gCoopTotalMonstersKilled
:= 0;
3137 gCoopTotalSecretsFound
:= 0;
3138 gCoopTotalMonsters
:= 0;
3139 gCoopTotalSecrets
:= 0;
3143 gLMSRespawn
:= LMS_RESPAWN_NONE
;
3144 gLMSRespawnTime
:= 0;
3145 gSpectLatchPID1
:= 0;
3146 gSpectLatchPID2
:= 0;
3148 g_Game_ExecuteEvent('ongamestart');
3150 // Установка размеров окна игрока
3151 g_Game_SetupScreenSize();
3153 // Режим наблюдателя:
3154 if nPlayers
= 0 then
3160 if nPlayers
>= 1 then
3162 // Создание первого игрока:
3163 gPlayer1
:= g_Player_Get(g_Player_Create(gPlayer1Settings
.Model
,
3164 gPlayer1Settings
.Color
,
3165 gPlayer1Settings
.Team
, False));
3166 if gPlayer1
= nil then
3168 g_FatalError(Format(_lc
[I_GAME_ERROR_PLAYER_CREATE
], [1]));
3172 gPlayer1
.Name
:= gPlayer1Settings
.Name
;
3175 if nPlayers
>= 2 then
3177 // Создание второго игрока:
3178 gPlayer2
:= g_Player_Get(g_Player_Create(gPlayer2Settings
.Model
,
3179 gPlayer2Settings
.Color
,
3180 gPlayer2Settings
.Team
, False));
3181 if gPlayer2
= nil then
3183 g_FatalError(Format(_lc
[I_GAME_ERROR_PLAYER_CREATE
], [2]));
3187 gPlayer2
.Name
:= gPlayer2Settings
.Name
;
3190 g_Game_SetLoadingText(_lc
[I_LOAD_HOST
], 0, False);
3191 if NetForwardPorts
then
3192 g_Game_SetLoadingText(_lc
[I_LOAD_PORTS
], 0, False);
3195 if not g_Net_Host(IPAddr
, Port
, NetMaxClients
) then
3197 g_FatalError(_lc
[I_NET_MSG
] + Format(_lc
[I_NET_ERR_HOST
], [Port
]));
3201 g_Net_Slist_Set(NetMasterList
);
3203 g_Net_Slist_ServerStarted();
3205 // Загрузка и запуск карты:
3206 if not g_Game_StartMap(false{asMegawad}, Map
, True) then
3208 g_Net_Slist_ServerClosed();
3209 g_FatalError(Format(_lc
[I_GAME_ERROR_MAP_LOAD
], [Map
]));
3213 // Нет точек появления:
3214 if (g_Map_GetPointCount(RESPAWNPOINT_PLAYER1
) +
3215 g_Map_GetPointCount(RESPAWNPOINT_PLAYER2
) +
3216 g_Map_GetPointCount(RESPAWNPOINT_DM
) +
3217 g_Map_GetPointCount(RESPAWNPOINT_RED
)+
3218 g_Map_GetPointCount(RESPAWNPOINT_BLUE
)) < 1 then
3220 g_Net_Slist_ServerClosed();
3221 g_FatalError(_lc
[I_GAME_ERROR_GET_SPAWN
]);
3225 // Настройки игроков и ботов:
3228 g_Net_Slist_ServerMapStarted();
3229 NetState
:= NET_STATE_GAME
;
3232 procedure g_Game_StartClient(Addr
: String; Port
: Word; PW
: String);
3247 e_WriteLog('Starting net game (client)...', TMsgType
.Notify
);
3248 e_WriteLog('NET: Trying to connect to ' + Addr
+ ':' + IntToStr(Port
) + '...', TMsgType
.Notify
);
3250 g_Game_ClearLoading();
3253 gGameSettings
.GameType
:= GT_CLIENT
;
3255 gCoopTotalMonstersKilled
:= 0;
3256 gCoopTotalSecretsFound
:= 0;
3257 gCoopTotalMonsters
:= 0;
3258 gCoopTotalSecrets
:= 0;
3262 g_Game_ExecuteEvent('ongamestart');
3264 // Установка размеров окон игроков:
3265 g_Game_SetupScreenSize();
3267 NetState
:= NET_STATE_AUTH
;
3269 g_Game_SetLoadingText(_lc
[I_LOAD_CONNECT
], 0, False);
3271 // create (or update) map/resource databases
3272 g_Res_CreateDatabases(true);
3274 gLMSRespawn
:= LMS_RESPAWN_NONE
;
3275 gLMSRespawnTime
:= 0;
3276 gSpectLatchPID1
:= 0;
3277 gSpectLatchPID2
:= 0;
3280 if not g_Net_Connect(Addr
, Port
) then
3282 g_FatalError(_lc
[I_NET_MSG
] + _lc
[I_NET_ERR_CONN
]);
3283 NetState
:= NET_STATE_NONE
;
3287 g_Game_SetLoadingText(_lc
[I_LOAD_SEND_INFO
], 0, False);
3289 g_Game_SetLoadingText(_lc
[I_LOAD_WAIT_INFO
], 0, False);
3294 // fuck! https://www.mail-archive.com/enet-discuss@cubik.org/msg00852.html
3295 // tl;dr: on shitdows, we can get -1 sometimes, and it is *NOT* a failure.
3296 // thank you, enet. let's ignore failures altogether then.
3297 while (enet_host_service(NetHost
, @NetEvent
, 50) > 0) do
3299 if (NetEvent
.kind
= ENET_EVENT_TYPE_RECEIVE
) then
3301 if (NetEvent
.channelID
= NET_CHAN_DOWNLOAD_EX
) then
3303 // ignore all download packets, they're processed by separate code
3304 enet_packet_destroy(NetEvent
.packet
);
3307 Ptr
:= NetEvent
.packet
^.data
;
3308 if not InMsg
.Init(Ptr
, NetEvent
.packet
^.dataLength
, True) then
3310 enet_packet_destroy(NetEvent
.packet
);
3314 InMsg
.ReadLongWord(); // skip size
3315 MID
:= InMsg
.ReadByte();
3317 if (MID
= NET_MSG_INFO
) and (State
= 0) then
3319 NetMyID
:= InMsg
.ReadByte();
3320 NetPlrUID1
:= InMsg
.ReadWord();
3322 WadName
:= InMsg
.ReadString();
3323 Map
:= InMsg
.ReadString();
3325 gWADHash
:= InMsg
.ReadMD5();
3327 gGameSettings
.GameMode
:= InMsg
.ReadByte();
3328 gSwitchGameMode
:= gGameSettings
.GameMode
;
3329 gGameSettings
.GoalLimit
:= InMsg
.ReadWord();
3330 gGameSettings
.TimeLimit
:= InMsg
.ReadWord();
3331 gGameSettings
.MaxLives
:= InMsg
.ReadByte();
3332 gGameSettings
.Options
:= InMsg
.ReadLongWord();
3333 T
:= InMsg
.ReadLongWord();
3335 //newResPath := g_Res_SearchSameWAD(MapsDir, WadName, gWADHash);
3336 //if newResPath = '' then
3338 //g_Game_SetLoadingText(_lc[I_LOAD_DL_RES], 0, False);
3339 newResPath
:= g_Res_DownloadMapWAD(ExtractFileName(WadName
), gWADHash
);
3340 if newResPath
= '' then
3342 g_FatalError(_lc
[I_NET_ERR_HASH
]);
3343 enet_packet_destroy(NetEvent
.packet
);
3344 NetState
:= NET_STATE_NONE
;
3347 e_LogWritefln('using downloaded map wad [%s] for [%s]`', [newResPath
, WadName
], TMsgType
.Notify
);
3349 //newResPath := ExtractRelativePath(MapsDir, newResPath);
3352 gPlayer1
:= g_Player_Get(g_Player_Create(gPlayer1Settings
.Model
,
3353 gPlayer1Settings
.Color
,
3354 gPlayer1Settings
.Team
, False));
3356 if gPlayer1
= nil then
3358 g_FatalError(Format(_lc
[I_GAME_ERROR_PLAYER_CREATE
], [1]));
3360 enet_packet_destroy(NetEvent
.packet
);
3361 NetState
:= NET_STATE_NONE
;
3365 gPlayer1
.Name
:= gPlayer1Settings
.Name
;
3366 gPlayer1
.UID
:= NetPlrUID1
;
3367 gPlayer1
.Reset(True);
3369 if not g_Game_StartMap(false{asMegawad}, newResPath
+ ':\' + Map
, True) then
3371 g_FatalError(Format(_lc
[I_GAME_ERROR_MAP_LOAD
], [WadName
+ ':\' + Map
]));
3373 enet_packet_destroy(NetEvent
.packet
);
3374 NetState
:= NET_STATE_NONE
;
3382 enet_packet_destroy(NetEvent
.packet
);
3386 enet_packet_destroy(NetEvent
.packet
);
3390 if (NetEvent
.kind
= ENET_EVENT_TYPE_DISCONNECT
) then
3393 if (NetEvent
.data
<= NET_DISC_MAX
) then
3394 g_Console_Add(_lc
[I_NET_MSG_ERROR
] + _lc
[I_NET_ERR_CONN
] + ' ' +
3395 _lc
[TStrings_Locale(Cardinal(I_NET_DISC_NONE
) + NetEvent
.data
)], True);
3402 ProcessLoading(true);
3404 if g_Net_UserRequestExit() then
3413 g_FatalError(_lc
[I_NET_MSG
] + _lc
[I_NET_ERR_CONN
]);
3414 NetState
:= NET_STATE_NONE
;
3419 NetState
:= NET_STATE_GAME
;
3420 MC_SEND_FullStateRequest
;
3421 e_WriteLog('NET: Connection successful.', TMsgType
.Notify
);
3425 lastAsMegaWad
: Boolean = false;
3427 procedure g_Game_ChangeMap(const MapPath
: String);
3431 g_Game_ClearLoading();
3433 Force
:= gGameSettings
.GameMode
in [GM_DM
, GM_TDM
, GM_CTF
];
3434 // Если уровень завершился по триггеру Выход, не очищать инвентарь
3435 if gExitByTrigger
then
3438 gExitByTrigger
:= False;
3440 if not g_Game_StartMap(lastAsMegaWad
, MapPath
, Force
) then
3441 g_FatalError(Format(_lc
[I_GAME_ERROR_MAP_LOAD
], [MapPath
]));
3444 procedure g_Game_Restart();
3448 if g_Game_IsClient
then
3450 map
:= g_ExtractFileName(gMapInfo
.Map
);
3451 e_LogWritefln('g_Game_Restart: map = "%s" gCurrentMapFileName = "%s"', [map
, gCurrentMapFileName
]);
3455 g_Game_ClearLoading();
3456 g_Game_StartMap(lastAsMegaWad
, Map
, True, gCurrentMapFileName
);
3459 function g_Game_StartMap (asMegawad
: Boolean; Map
: String; Force
: Boolean = False; const oldMapPath
: AnsiString=''): Boolean;
3461 NewWAD
, ResName
: String;
3465 g_Map_Free((Map
<> gCurrentMapFileName
) and (oldMapPath
<> gCurrentMapFileName
));
3466 g_Player_RemoveAllCorpses();
3468 if (not g_Game_IsClient
) and
3469 (gSwitchGameMode
<> gGameSettings
.GameMode
) and
3470 (gGameSettings
.GameMode
<> GM_SINGLE
) then
3472 if gSwitchGameMode
= GM_CTF
then
3473 gGameSettings
.MaxLives
:= 0;
3474 gGameSettings
.GameMode
:= gSwitchGameMode
;
3477 gSwitchGameMode
:= gGameSettings
.GameMode
;
3479 g_Player_ResetTeams();
3481 lastAsMegaWad
:= asMegawad
;
3482 if isWadPath(Map
) then
3484 NewWAD
:= g_ExtractWadName(Map
);
3485 ResName
:= g_ExtractFileName(Map
);
3486 if g_Game_IsServer
then
3488 nws
:= findDiskWad(NewWAD
);
3489 //writeln('000: Map=[', Map, ']; nws=[', nws, ']; NewWAD=[', NewWAD, ']');
3492 if (length(nws
) = 0) then nws
:= e_FindWad(MegawadDirs
, NewWAD
);
3493 if (length(nws
) = 0) then nws
:= e_FindWad(MapDirs
, NewWAD
);
3497 if (length(nws
) = 0) then nws
:= e_FindWad(MapDirs
, NewWAD
);
3498 if (length(nws
) = 0) then nws
:= e_FindWad(MegawadDirs
, NewWAD
);
3500 //if (length(nws) = 0) then nws := e_FindWad(MapDownloadDirs, NewWAD);
3501 //writeln('001: Map=[', Map, ']; nws=[', nws, ']; NewWAD=[', NewWAD, ']');
3503 if (length(nws
) = 0) then
3505 ResName
:= ''; // failed
3510 if (g_Game_IsNet
) then gWADHash
:= MD5File(nws
);
3511 //writeln('********: nws=', nws, ' : Map=', Map, ' : nw=', NewWAD, ' : resname=', ResName);
3512 g_Game_LoadWAD(NewWAD
);
3517 // hash received in MC_RECV_GameEvent -> NET_EV_MAPSTART
3518 NewWAD
:= g_Game_ClientWAD(NewWAD
, gWADHash
);
3523 NewWAD
:= gGameSettings
.WAD
;
3529 //writeln('********: gsw=', gGameSettings.WAD, '; rn=', ResName);
3531 if (ResName
<> '') and (NewWAD
<> '') then
3533 //result := g_Map_Load(gGameSettings.WAD + ':\' + ResName);
3534 result
:= g_Map_Load(NewWAD
+':\'+ResName
);
3538 g_Player_ResetAll(Force
or gLastMap
, gGameSettings
.GameType
= GT_SINGLE
);
3540 gState
:= STATE_NONE
;
3541 g_ActiveWindow
:= nil;
3547 if gGameSettings
.GameMode
= GM_CTF
then
3549 g_Map_ResetFlag(FLAG_RED
);
3550 g_Map_ResetFlag(FLAG_BLUE
);
3551 // CTF, а флагов нет:
3552 if not g_Map_HaveFlagPoints() then
3553 g_SimpleError(_lc
[I_GAME_ERROR_CTF
]);
3558 gState
:= STATE_MENU
;
3563 gPauseMain
:= false;
3564 gPauseHolmes
:= false;
3565 NetTimeToUpdate
:= 1;
3566 NetTimeToReliable
:= 0;
3567 NetTimeToMaster
:= NetMasterRate
;
3568 gSpectLatchPID1
:= 0;
3569 gSpectLatchPID2
:= 0;
3570 gMissionFailed
:= False;
3573 gCoopMonstersKilled
:= 0;
3574 gCoopSecretsFound
:= 0;
3576 gVoteInProgress
:= False;
3577 gVotePassed
:= False;
3583 if not gGameOn
then Exit
;
3585 g_Game_SpectateCenterView();
3587 if g_Game_IsServer
then
3589 if (gGameSettings
.MaxLives
> 0) and (gGameSettings
.WarmupTime
> 0) then
3591 gLMSRespawn
:= LMS_RESPAWN_WARMUP
;
3592 gLMSRespawnTime
:= gTime
+ gGameSettings
.WarmupTime
*1000;
3593 gLMSSoftSpawn
:= True;
3594 if g_Game_IsNet
then
3595 MH_SEND_GameEvent(NET_EV_LMS_WARMUP
, gLMSRespawnTime
- gTime
);
3599 gLMSRespawn
:= LMS_RESPAWN_NONE
;
3600 gLMSRespawnTime
:= 0;
3604 if NetMode
= NET_SERVER
then
3606 MH_SEND_GameEvent(NET_EV_MAPSTART
, gGameSettings
.GameMode
, Map
);
3609 g_Net_Slist_ServerMapStarted();
3611 if NetClients
<> nil then
3612 for I
:= 0 to High(NetClients
) do
3613 if NetClients
[I
].Used
then
3615 NetClients
[I
].Voted
:= False;
3616 if NetClients
[I
].RequestedFullUpdate
then
3618 MH_SEND_Everything((NetClients
[I
].State
= NET_STATE_AUTH
), I
);
3619 NetClients
[I
].RequestedFullUpdate
:= False;
3623 g_Net_UnbanNonPermHosts();
3628 gCoopTotalMonstersKilled
:= 0;
3629 gCoopTotalSecretsFound
:= 0;
3630 gCoopTotalMonsters
:= 0;
3631 gCoopTotalSecrets
:= 0;
3635 g_Game_ExecuteEvent('onmapstart');
3638 procedure SetFirstLevel
;
3642 MapList
:= g_Map_GetMapsList(gGameSettings
.WAD
);
3643 if MapList
= nil then
3646 SortSArray(MapList
);
3647 gNextMap
:= MapList
[Low(MapList
)];
3652 procedure g_Game_ExitLevel(const Map
: AnsiString);
3656 gCoopTotalMonstersKilled
:= gCoopTotalMonstersKilled
+ gCoopMonstersKilled
;
3657 gCoopTotalSecretsFound
:= gCoopTotalSecretsFound
+ gCoopSecretsFound
;
3658 gCoopTotalMonsters
:= gCoopTotalMonsters
+ gTotalMonsters
;
3659 gCoopTotalSecrets
:= gCoopTotalSecrets
+ gSecretsCount
;
3661 // Вышли в выход в Одиночной игре:
3662 if gGameSettings
.GameType
= GT_SINGLE
then
3663 gExit
:= EXIT_ENDLEVELSINGLE
3664 else // Вышли в выход в Своей игре
3666 gExit
:= EXIT_ENDLEVELCUSTOM
;
3667 if gGameSettings
.GameMode
= GM_COOP
then
3668 g_Player_RememberAll
;
3670 if not g_Map_Exist(gGameSettings
.WAD
+ ':\' + gNextMap
) then
3673 if gGameSettings
.GameMode
= GM_COOP
then
3676 gStatsPressed
:= True;
3677 gNextMap
:= 'MAP01';
3679 if not g_Map_Exist(gGameSettings
.WAD
+ ':\' + gNextMap
) then
3682 if g_Game_IsNet
then
3684 MH_SEND_GameStats();
3685 MH_SEND_CoopStats();
3691 procedure g_Game_RestartLevel();
3695 if gGameSettings
.GameMode
= GM_SINGLE
then
3700 gExit
:= EXIT_ENDLEVELCUSTOM
;
3701 Map
:= g_ExtractFileName(gMapInfo
.Map
);
3705 function g_Game_ClientWAD (NewWAD
: String; const WHash
: TMD5Digest
): AnsiString;
3707 gWAD
{, xwad}: String;
3710 if not g_Game_IsClient
then Exit
;
3711 //e_LogWritefln('*** g_Game_ClientWAD: `%s`', [NewWAD]);
3713 gWAD
:= g_Res_DownloadMapWAD(ExtractFileName(NewWAD
), WHash
);
3718 g_FatalError(Format(_lc
[I_GAME_ERROR_MAP_WAD
], [ExtractFileName(NewWAD
)]));
3722 e_LogWritefln('using downloaded client map wad [%s] for [%s]', [gWAD
, NewWAD
], TMsgType
.Notify
);
3725 g_Game_LoadWAD(NewWAD
);
3729 if LowerCase(NewWAD) = LowerCase(gGameSettings.WAD) then Exit;
3730 gWAD := g_Res_SearchSameWAD(MapsDir, ExtractFileName(NewWAD), WHash);
3733 g_Game_SetLoadingText(_lc[I_LOAD_DL_RES], 0, False);
3734 gWAD := g_Res_DownloadMapWAD(ExtractFileName(NewWAD), WHash);
3738 g_FatalError(Format(_lc[I_GAME_ERROR_MAP_WAD], [ExtractFileName(NewWAD)]));
3742 NewWAD := ExtractRelativePath(MapsDir, gWAD);
3743 g_Game_LoadWAD(NewWAD);
3747 procedure g_Game_RestartRound(NoMapRestart
: Boolean = False);
3749 i
, n
, nb
, nr
: Integer;
3751 if not g_Game_IsServer
then Exit
;
3752 if gLMSRespawn
= LMS_RESPAWN_NONE
then Exit
;
3753 gLMSRespawn
:= LMS_RESPAWN_NONE
;
3754 gLMSRespawnTime
:= 0;
3757 if (gGameSettings
.GameMode
= GM_COOP
) and not NoMapRestart
then
3759 gMissionFailed
:= True;
3760 g_Game_RestartLevel
;
3764 n
:= 0; nb
:= 0; nr
:= 0;
3765 for i
:= Low(gPlayers
) to High(gPlayers
) do
3766 if (gPlayers
[i
] <> nil) and
3767 ((not gPlayers
[i
].FSpectator
) or gPlayers
[i
].FWantsInGame
or
3768 (gPlayers
[i
] is TBot
)) then
3771 if gPlayers
[i
].Team
= TEAM_RED
then Inc(nr
)
3772 else if gPlayers
[i
].Team
= TEAM_BLUE
then Inc(nb
)
3775 if (n
< 1) or ((gGameSettings
.GameMode
= GM_TDM
) and ((nr
= 0) or (nb
= 0))) then
3777 // wait a second until the fuckers finally decide to join
3778 gLMSRespawn
:= LMS_RESPAWN_WARMUP
;
3779 gLMSRespawnTime
:= gTime
+ gGameSettings
.WarmupTime
*1000;
3780 gLMSSoftSpawn
:= NoMapRestart
;
3781 if g_Game_IsNet
then
3782 MH_SEND_GameEvent(NET_EV_LMS_WARMUP
, gLMSRespawnTime
- gTime
);
3786 g_Player_RemoveAllCorpses
;
3787 g_Game_Message(_lc
[I_MESSAGE_LMS_START
], 144);
3788 if g_Game_IsNet
then
3789 MH_SEND_GameEvent(NET_EV_LMS_START
);
3791 for i
:= Low(gPlayers
) to High(gPlayers
) do
3793 if gPlayers
[i
] = nil then continue
;
3794 if gPlayers
[i
] is TBot
then gPlayers
[i
].FWantsInGame
:= True;
3795 // don't touch normal spectators
3796 if gPlayers
[i
].FSpectator
and not gPlayers
[i
].FWantsInGame
then
3798 gPlayers
[i
].FNoRespawn
:= True;
3799 gPlayers
[i
].Lives
:= 0;
3800 if g_Game_IsNet
then
3801 MH_SEND_PlayerStats(gPlayers
[I
].UID
);
3804 gPlayers
[i
].FNoRespawn
:= False;
3805 gPlayers
[i
].Lives
:= gGameSettings
.MaxLives
;
3806 gPlayers
[i
].Respawn(False, True);
3807 if gGameSettings
.GameMode
= GM_COOP
then
3809 gPlayers
[i
].Frags
:= 0;
3810 gPlayers
[i
].RecallState
;
3812 if (gPlayer1
= nil) and (gSpectLatchPID1
> 0) then
3813 gPlayer1
:= g_Player_Get(gSpectLatchPID1
);
3814 if (gPlayer2
= nil) and (gSpectLatchPID2
> 0) then
3815 gPlayer2
:= g_Player_Get(gSpectLatchPID2
);
3818 g_Items_RestartRound();
3820 gLMSSoftSpawn
:= False;
3823 function g_Game_GetFirstMap(WAD
: String): String;
3827 MapList
:= g_Map_GetMapsList(WAD
);
3828 if MapList
= nil then
3831 SortSArray(MapList
);
3832 Result
:= MapList
[Low(MapList
)];
3834 if not g_Map_Exist(WAD
+ ':\' + Result
) then
3840 function g_Game_GetNextMap(): String;
3847 MapList
:= g_Map_GetMapsList(gGameSettings
.WAD
);
3848 if MapList
= nil then
3851 Map
:= g_ExtractFileName(gMapInfo
.Map
);
3853 SortSArray(MapList
);
3855 for I
:= Low(MapList
) to High(MapList
) do
3856 if Map
= MapList
[I
] then
3862 if MapIndex
<> -255 then
3864 if MapIndex
= High(MapList
) then
3865 Result
:= MapList
[Low(MapList
)]
3867 Result
:= MapList
[MapIndex
+ 1];
3869 if not g_Map_Exist(gGameSettings
.WAD
+ ':\' + Result
) then Result
:= Map
;
3875 procedure g_Game_NextLevel();
3877 if gGameSettings
.GameMode
in [GM_DM
, GM_TDM
, GM_CTF
, GM_COOP
] then
3878 gExit
:= EXIT_ENDLEVELCUSTOM
3881 gExit
:= EXIT_ENDLEVELSINGLE
;
3885 if gNextMap
<> '' then Exit
;
3886 gNextMap
:= g_Game_GetNextMap();
3889 function g_Game_IsTestMap(): Boolean;
3891 result
:= StrEquCI1251(TEST_MAP_NAME
, g_ExtractFileName(gMapInfo
.Map
));
3894 procedure g_Game_DeleteTestMap();
3897 //MapName: AnsiString;
3905 a
:= Pos('.wad:\', toLowerCase1251(gMapToDelete
));
3906 if (a
= 0) then a
:= Pos('.wad:/', toLowerCase1251(gMapToDelete
));
3907 if (a
= 0) then exit
;
3909 // Выделяем имя wad-файла и имя карты
3910 WadName
:= Copy(gMapToDelete
, 1, a
+3);
3911 Delete(gMapToDelete
, 1, a
+5);
3912 gMapToDelete
:= UpperCase(gMapToDelete
);
3914 //CopyMemory(@MapName[0], @gMapToDelete[1], Min(16, Length(gMapToDelete)));
3917 // Имя карты не стандартное тестовое:
3918 if MapName <> TEST_MAP_NAME then
3921 if not gTempDelete then
3923 time := g_GetFileTime(WadName);
3924 WAD := TWADFile.Create();
3927 if not WAD.ReadFile(WadName) then
3928 begin // Нет такого WAD-файла
3933 // Составляем список карт и ищем нужную:
3935 MapList := WAD.GetResourcesList('');
3937 if MapList <> nil then
3938 for a := 0 to High(MapList) do
3939 if MapList[a] = MapName then
3941 // Удаляем и сохраняем:
3942 WAD.RemoveResource('', MapName);
3943 WAD.SaveTo(WadName);
3948 g_SetFileTime(WadName, time);
3951 if gTempDelete
then DeleteFile(WadName
);
3954 procedure GameCVars(P
: SSArray
);
3957 stat
: TPlayerStatArray
;
3960 procedure ParseGameFlag(Flag
: LongWord; OffMsg
, OnMsg
: TStrings_Locale
; OnMapChange
: Boolean = False);
3964 if Length(P
) > 1 then
3969 gsGameFlags
:= gsGameFlags
or Flag
3971 gsGameFlags
:= gsGameFlags
and (not Flag
);
3973 if g_Game_IsServer
then
3976 gGameSettings
.Options
:= gGameSettings
.Options
or Flag
3978 gGameSettings
.Options
:= gGameSettings
.Options
and (not Flag
);
3979 if g_Game_IsNet
then MH_SEND_GameSettings
;
3983 if LongBool(gsGameFlags
and Flag
) then
3984 g_Console_Add(_lc
[OnMsg
])
3986 g_Console_Add(_lc
[OffMsg
]);
3988 if OnMapChange
and g_Game_IsServer
then
3989 g_Console_Add(_lc
[I_MSG_ONMAPCHANGE
]);
3994 cmd
:= LowerCase(P
[0]);
3996 if cmd
= 'g_gamemode' then
3998 if (Length(P
) > 1) then
4000 a
:= g_Game_TextToMode(P
[1]);
4001 if a
= GM_SINGLE
then a
:= GM_COOP
;
4002 gsGameMode
:= g_Game_ModeToText(a
);
4003 if g_Game_IsServer
then
4005 gSwitchGameMode
:= a
;
4006 if (gGameOn
and (gGameSettings
.GameMode
= GM_SINGLE
)) or
4007 (gState
= STATE_INTERSINGLE
) then
4008 gSwitchGameMode
:= GM_SINGLE
;
4010 gGameSettings
.GameMode
:= gSwitchGameMode
;
4014 if gSwitchGameMode
= gGameSettings
.GameMode
then
4015 g_Console_Add(Format(_lc
[I_MSG_GAMEMODE_CURRENT
],
4016 [g_Game_ModeToText(gGameSettings
.GameMode
)]))
4018 g_Console_Add(Format(_lc
[I_MSG_GAMEMODE_CHANGE
],
4019 [g_Game_ModeToText(gGameSettings
.GameMode
),
4020 g_Game_ModeToText(gSwitchGameMode
)]));
4022 else if cmd
= 'g_friendlyfire' then
4024 ParseGameFlag(GAME_OPTION_TEAMDAMAGE
, I_MSG_FRIENDLY_FIRE_OFF
, I_MSG_FRIENDLY_FIRE_ON
);
4026 else if cmd
= 'g_friendly_absorb_damage' then
4028 ParseGameFlag(GAME_OPTION_TEAMABSORBDAMAGE
, I_MSG_FRIENDLY_FIRE_OFF
, I_MSG_FRIENDLY_FIRE_ON
);
4030 else if cmd
= 'g_friendly_hit_trace' then
4032 ParseGameFlag(GAME_OPTION_TEAMHITTRACE
, I_MSG_FRIENDLY_FIRE_OFF
, I_MSG_FRIENDLY_FIRE_ON
);
4034 else if cmd
= 'g_friendly_hit_projectile' then
4036 ParseGameFlag(GAME_OPTION_TEAMHITPROJECTILE
, I_MSG_FRIENDLY_FIRE_OFF
, I_MSG_FRIENDLY_FIRE_ON
);
4038 else if cmd
= 'g_weaponstay' then
4040 ParseGameFlag(GAME_OPTION_WEAPONSTAY
, I_MSG_WEAPONSTAY_OFF
, I_MSG_WEAPONSTAY_ON
);
4042 else if cmd
= 'g_allow_exit' then
4044 ParseGameFlag(GAME_OPTION_ALLOWEXIT
, I_MSG_ALLOWEXIT_OFF
, I_MSG_ALLOWEXIT_ON
, True);
4046 else if cmd
= 'g_allow_monsters' then
4048 ParseGameFlag(GAME_OPTION_MONSTERS
, I_MSG_ALLOWMON_OFF
, I_MSG_ALLOWMON_ON
, True);
4050 else if cmd
= 'g_bot_vsplayers' then
4052 ParseGameFlag(GAME_OPTION_BOTVSPLAYER
, I_MSG_BOTSVSPLAYERS_OFF
, I_MSG_BOTSVSPLAYERS_ON
);
4054 else if cmd
= 'g_bot_vsmonsters' then
4056 ParseGameFlag(GAME_OPTION_BOTVSMONSTER
, I_MSG_BOTSVSMONSTERS_OFF
, I_MSG_BOTSVSMONSTERS_ON
);
4058 else if cmd
= 'g_dm_keys' then
4060 ParseGameFlag(GAME_OPTION_DMKEYS
, I_MSG_DMKEYS_OFF
, I_MSG_DMKEYS_ON
, True);
4062 else if cmd
= 'g_gameflags' then
4064 if Length(P
) > 1 then
4066 gsGameFlags
:= StrToDWordDef(P
[1], gsGameFlags
);
4067 if g_Game_IsServer
then
4069 gGameSettings
.Options
:= gsGameFlags
;
4070 if g_Game_IsNet
then MH_SEND_GameSettings
;
4074 g_Console_Add(Format('%s %u', [cmd
, gsGameFlags
]));
4076 else if cmd
= 'g_warmup_time' then
4078 if Length(P
) > 1 then
4080 gsWarmupTime
:= nclamp(StrToIntDef(P
[1], gsWarmupTime
), 0, $FFFF);
4081 if g_Game_IsServer
then
4083 gGameSettings
.WarmupTime
:= gsWarmupTime
;
4084 // extend warmup if it's already going
4085 if gLMSRespawn
= LMS_RESPAWN_WARMUP
then
4087 gLMSRespawnTime
:= gTime
+ gsWarmupTime
* 1000;
4088 if g_Game_IsNet
then MH_SEND_GameEvent(NET_EV_LMS_WARMUP
, gLMSRespawnTime
- gTime
);
4090 if g_Game_IsNet
then MH_SEND_GameSettings
;
4094 g_Console_Add(Format(_lc
[I_MSG_WARMUP
], [Integer(gsWarmupTime
)]));
4095 if g_Game_IsServer
then g_Console_Add(_lc
[I_MSG_ONMAPCHANGE
]);
4097 else if cmd
= 'g_spawn_invul' then
4099 if Length(P
) > 1 then
4101 gsSpawnInvul
:= nclamp(StrToIntDef(P
[1], gsSpawnInvul
), 0, $FFFF);
4102 if g_Game_IsServer
then
4104 gGameSettings
.SpawnInvul
:= gsSpawnInvul
;
4105 if g_Game_IsNet
then MH_SEND_GameSettings
;
4109 g_Console_Add(Format('%s %d', [cmd
, Integer(gsSpawnInvul
)]));
4111 else if cmd
= 'g_item_respawn_time' then
4113 if Length(P
) > 1 then
4115 gsItemRespawnTime
:= nclamp(StrToIntDef(P
[1], gsItemRespawnTime
), 0, $FFFF);
4116 if g_Game_IsServer
then
4118 gGameSettings
.ItemRespawnTime
:= gsItemRespawnTime
;
4119 if g_Game_IsNet
then MH_SEND_GameSettings
;
4123 g_Console_Add(Format('%s %d', [cmd
, Integer(gsItemRespawnTime
)]));
4124 if g_Game_IsServer
then g_Console_Add(_lc
[I_MSG_ONMAPCHANGE
]);
4126 else if cmd
= 'sv_intertime' then
4128 if (Length(P
) > 1) then
4129 gDefInterTime
:= Min(Max(StrToIntDef(P
[1], gDefInterTime
), -1), 120);
4131 g_Console_Add(cmd
+ ' = ' + IntToStr(gDefInterTime
));
4133 else if cmd
= 'g_max_particles' then
4135 if Length(p
) = 2 then
4137 a
:= Max(0, StrToInt(p
[1]));
4140 else if Length(p
) = 1 then
4142 e_LogWritefln('%s', [g_GFX_GetMax()])
4146 e_LogWritefln('usage: %s <n>', [cmd
])
4149 else if cmd
= 'g_max_shells' then
4151 if Length(p
) = 2 then
4153 a
:= Max(0, StrToInt(p
[1]));
4156 else if Length(p
) = 1 then
4158 e_LogWritefln('%s', [g_Shells_GetMax()])
4162 e_LogWritefln('usage: %s <n>', [cmd
])
4165 else if cmd
= 'g_max_gibs' then
4167 if Length(p
) = 2 then
4169 a
:= Max(0, StrToInt(p
[1]));
4172 else if Length(p
) = 1 then
4174 e_LogWritefln('%s', [g_Gibs_GetMax()])
4178 e_LogWritefln('usage: %s <n>', [cmd
])
4181 else if cmd
= 'g_max_corpses' then
4183 if Length(p
) = 2 then
4185 a
:= Max(0, StrToInt(p
[1]));
4188 else if Length(p
) = 1 then
4190 e_LogWritefln('%s', [g_Corpses_GetMax()])
4194 e_LogWritefln('usage: %s <n>', [cmd
])
4197 else if cmd
= 'g_scorelimit' then
4199 if Length(P
) > 1 then
4201 gsGoalLimit
:= nclamp(StrToIntDef(P
[1], gsGoalLimit
), 0, $FFFF);
4203 if g_Game_IsServer
then
4206 if gGameSettings
.GameMode
= GM_DM
then
4208 stat
:= g_Player_GetStats();
4210 for a
:= 0 to High(stat
) do
4211 if stat
[a
].Frags
> b
then
4215 b
:= Max(gTeamStat
[TEAM_RED
].Goals
, gTeamStat
[TEAM_BLUE
].Goals
);
4217 // if someone has a higher score, set it to that instead
4218 gsGoalLimit
:= max(gsGoalLimit
, b
);
4219 gGameSettings
.GoalLimit
:= gsGoalLimit
;
4221 if g_Game_IsNet
then MH_SEND_GameSettings
;
4225 g_Console_Add(Format(_lc
[I_MSG_SCORE_LIMIT
], [Integer(gsGoalLimit
)]));
4227 else if cmd
= 'g_timelimit' then
4229 if Length(P
) > 1 then
4231 gsTimeLimit
:= nclamp(StrToIntDef(P
[1], gsTimeLimit
), 0, $FFFF);
4232 if g_Game_IsServer
then
4234 gGameSettings
.TimeLimit
:= gsTimeLimit
;
4235 if g_Game_IsNet
then MH_SEND_GameSettings
;
4238 g_Console_Add(Format(_lc
[I_MSG_TIME_LIMIT
],
4239 [gsTimeLimit
div 3600,
4240 (gsTimeLimit
div 60) mod 60,
4241 gsTimeLimit
mod 60]));
4243 else if cmd
= 'g_maxlives' then
4245 if Length(P
) > 1 then
4247 gsMaxLives
:= nclamp(StrToIntDef(P
[1], gsMaxLives
), 0, $FFFF);
4248 if g_Game_IsServer
then
4250 gGameSettings
.MaxLives
:= gsMaxLives
;
4251 if g_Game_IsNet
then MH_SEND_GameSettings
;
4255 g_Console_Add(Format(_lc
[I_MSG_LIVES
], [Integer(gsMaxLives
)]));
4259 procedure PlayerSettingsCVars(P
: SSArray
);
4264 function ParseTeam(s
: string): Byte;
4268 'red', '1': result
:= TEAM_RED
;
4269 'blue', '2': result
:= TEAM_BLUE
;
4270 else result
:= TEAM_NONE
;
4274 cmd
:= LowerCase(P
[0]);
4278 if (Length(P
) > 1) then
4280 gPlayer1Settings
.Name
:= b_Text_Unformat(P
[1]);
4281 if g_Game_IsClient
then
4282 MC_SEND_PlayerSettings
4283 else if gGameOn
and (gPlayer1
<> nil) then
4285 gPlayer1
.Name
:= b_Text_Unformat(P
[1]);
4286 if g_Game_IsNet
then MH_SEND_PlayerSettings(gPlayer1
.UID
);
4292 if (Length(P
) > 1) then
4294 gPlayer2Settings
.Name
:= b_Text_Unformat(P
[1]);
4295 if g_Game_IsClient
then
4296 MC_SEND_PlayerSettings
4297 else if gGameOn
and (gPlayer2
<> nil) then
4299 gPlayer2
.Name
:= b_Text_Unformat(P
[1]);
4300 if g_Game_IsNet
then MH_SEND_PlayerSettings(gPlayer2
.UID
);
4306 if Length(P
) > 3 then
4308 gPlayer1Settings
.Color
:= _RGB(EnsureRange(StrToIntDef(P
[1], 0), 0, 255),
4309 EnsureRange(StrToIntDef(P
[2], 0), 0, 255),
4310 EnsureRange(StrToIntDef(P
[3], 0), 0, 255));
4311 if g_Game_IsClient
then
4312 MC_SEND_PlayerSettings
4313 else if gGameOn
and (gPlayer1
<> nil) then
4315 gPlayer1
.SetColor(gPlayer1Settings
.Color
);
4316 if g_Game_IsNet
then MH_SEND_PlayerSettings(gPlayer1
.UID
);
4322 if Length(P
) > 3 then
4324 gPlayer2Settings
.Color
:= _RGB(EnsureRange(StrToIntDef(P
[1], 0), 0, 255),
4325 EnsureRange(StrToIntDef(P
[2], 0), 0, 255),
4326 EnsureRange(StrToIntDef(P
[3], 0), 0, 255));
4327 if g_Game_IsClient
then
4328 MC_SEND_PlayerSettings
4329 else if gGameOn
and (gPlayer2
<> nil) then
4331 gPlayer2
.SetColor(gPlayer2Settings
.Color
);
4332 if g_Game_IsNet
then MH_SEND_PlayerSettings(gPlayer2
.UID
);
4338 if (Length(P
) > 1) then
4340 gPlayer1Settings
.Model
:= P
[1];
4341 if g_Game_IsClient
then
4342 MC_SEND_PlayerSettings
4343 else if gGameOn
and (gPlayer1
<> nil) then
4345 gPlayer1
.FActualModelName
:= gPlayer1Settings
.Model
;
4346 gPlayer1
.SetModel(gPlayer1Settings
.Model
);
4347 if g_Game_IsNet
then MH_SEND_PlayerSettings(gPlayer1
.UID
);
4353 if (Length(P
) > 1) then
4355 gPlayer2Settings
.Model
:= P
[1];
4356 if g_Game_IsClient
then
4357 MC_SEND_PlayerSettings
4358 else if gGameOn
and (gPlayer2
<> nil) then
4360 gPlayer2
.FActualModelName
:= gPlayer2Settings
.Model
;
4361 gPlayer2
.SetModel(gPlayer2Settings
.Model
);
4362 if g_Game_IsNet
then MH_SEND_PlayerSettings(gPlayer2
.UID
);
4368 // TODO: switch teams if in game or store this separately
4369 if (Length(P
) > 1) then
4371 team
:= ParseTeam(P
[1]);
4372 if team
= TEAM_NONE
then
4373 g_Console_Add('expected ''red'', ''blue'', 1 or 2')
4374 else if not gGameOn
and not g_Game_IsNet
then
4375 gPlayer1Settings
.Team
:= team
4377 g_Console_Add(_lc
[I_MSG_ONMAPCHANGE
]);
4382 // TODO: switch teams if in game or store this separately
4383 if (Length(P
) > 1) then
4385 team
:= ParseTeam(P
[1]);
4386 if team
= TEAM_NONE
then
4387 g_Console_Add('expected ''red'', ''blue'', 1 or 2')
4388 else if not gGameOn
and not g_Game_IsNet
then
4389 gPlayer2Settings
.Team
:= team
4391 g_Console_Add(_lc
[I_MSG_ONMAPCHANGE
]);
4397 procedure PrintHeapStats();
4401 hs
:= GetFPCHeapStatus();
4402 e_LogWriteLn ('v===== heap status =====v');
4403 e_LogWriteFln('max heap size = %d k', [hs
.MaxHeapSize
div 1024]);
4404 e_LogWriteFln('max heap used = %d k', [hs
.MaxHeapUsed
div 1024]);
4405 e_LogWriteFln('cur heap size = %d k', [hs
.CurrHeapSize
div 1024]);
4406 e_LogWriteFln('cur heap used = %d k', [hs
.CurrHeapUsed
div 1024]);
4407 e_LogWriteFln('cur heap free = %d k', [hs
.CurrHeapFree
div 1024]);
4408 e_LogWriteLn ('^=======================^');
4411 procedure DebugCommands(P
: SSArray
);
4418 // Команды отладочного режима:
4419 if {gDebugMode}conIsCheatsEnabled
then
4421 cmd
:= LowerCase(P
[0]);
4422 if cmd
= 'd_window' then
4424 g_Console_Add(Format('gScreenWidth = %d, gScreenHeight = %d', [gScreenWidth
, gScreenHeight
]));
4425 g_Console_Add(Format('gScreenWidth = %d, gScreenHeight = %d', [gScreenWidth
, gScreenHeight
]));
4427 else if cmd
= 'd_sounds' then
4429 if (Length(P
) > 1) and
4430 ((P
[1] = '1') or (P
[1] = '0')) then
4431 g_Debug_Sounds
:= (P
[1][1] = '1');
4433 g_Console_Add(Format('d_sounds is %d', [Byte(g_Debug_Sounds
)]));
4435 else if cmd
= 'd_frames' then
4437 if (Length(P
) > 1) and
4438 ((P
[1] = '1') or (P
[1] = '0')) then
4439 g_Debug_Frames
:= (P
[1][1] = '1');
4441 g_Console_Add(Format('d_frames is %d', [Byte(g_Debug_Frames
)]));
4443 else if cmd
= 'd_winmsg' then
4445 if (Length(P
) > 1) and
4446 ((P
[1] = '1') or (P
[1] = '0')) then
4447 g_Debug_WinMsgs
:= (P
[1][1] = '1');
4449 g_Console_Add(Format('d_winmsg is %d', [Byte(g_Debug_WinMsgs
)]));
4451 else if (cmd
= 'd_monoff') and not g_Game_IsNet
then
4453 if (Length(P
) > 1) and
4454 ((P
[1] = '1') or (P
[1] = '0')) then
4455 g_Debug_MonsterOff
:= (P
[1][1] = '1');
4457 g_Console_Add(Format('d_monoff is %d', [Byte(g_debug_MonsterOff
)]));
4459 else if (cmd
= 'd_botoff') and not g_Game_IsNet
then
4461 if Length(P
) > 1 then
4463 '0': g_debug_BotAIOff
:= 0;
4464 '1': g_debug_BotAIOff
:= 1;
4465 '2': g_debug_BotAIOff
:= 2;
4466 '3': g_debug_BotAIOff
:= 3;
4469 g_Console_Add(Format('d_botoff is %d', [g_debug_BotAIOff
]));
4471 else if cmd
= 'd_monster' then
4473 if gGameOn
and (gPlayer1
<> nil) and (gPlayer1
.alive
) and (not g_Game_IsNet
) then
4474 if Length(P
) < 2 then
4476 g_Console_Add(cmd
+ ' [ID | Name] [behaviour]');
4477 g_Console_Add('ID | Name');
4478 for b
:= MONSTER_DEMON
to MONSTER_MAN
do
4479 g_Console_Add(Format('%2d | %s', [b
, g_Mons_NameByTypeId(b
)]));
4480 conwriteln('behav. num'#10'normal 0'#10'killer 1'#10'maniac 2'#10'insane 3'#10'cannibal 4'#10'good 5');
4483 a
:= StrToIntDef(P
[1], 0);
4484 if (a
< MONSTER_DEMON
) or (a
> MONSTER_MAN
) then
4485 a
:= g_Mons_TypeIdByName(P
[1]);
4487 if (a
< MONSTER_DEMON
) or (a
> MONSTER_MAN
) then
4488 g_Console_Add(Format(_lc
[I_MSG_NO_MONSTER
], [P
[1]]))
4491 with gPlayer1
.Obj
do
4493 mon
:= g_Monsters_Create(a
,
4494 X
+ Rect
.X
+ (Rect
.Width
div 2),
4495 Y
+ Rect
.Y
+ Rect
.Height
,
4496 gPlayer1
.Direction
, True);
4498 if (Length(P
) > 2) and (mon
<> nil) then
4500 if (CompareText(P
[2], 'normal') = 0) then mon
.MonsterBehaviour
:= BH_NORMAL
4501 else if (CompareText(P
[2], 'killer') = 0) then mon
.MonsterBehaviour
:= BH_KILLER
4502 else if (CompareText(P
[2], 'maniac') = 0) then mon
.MonsterBehaviour
:= BH_MANIAC
4503 else if (CompareText(P
[2], 'insane') = 0) then mon
.MonsterBehaviour
:= BH_INSANE
4504 else if (CompareText(P
[2], 'cannibal') = 0) then mon
.MonsterBehaviour
:= BH_CANNIBAL
4505 else if (CompareText(P
[2], 'good') = 0) then mon
.MonsterBehaviour
:= BH_GOOD
4506 else if (CompareText(P
[2], 'friend') = 0) then mon
.MonsterBehaviour
:= BH_GOOD
4507 else if (CompareText(P
[2], 'friendly') = 0) then mon
.MonsterBehaviour
:= BH_GOOD
4508 else mon
.MonsterBehaviour
:= Min(Max(StrToIntDef(P
[2], BH_NORMAL
), BH_NORMAL
), BH_GOOD
);
4513 else if (cmd
= 'd_health') then
4515 if (Length(P
) > 1) and
4516 ((P
[1] = '1') or (P
[1] = '0')) then
4517 g_debug_HealthBar
:= (P
[1][1] = '1');
4519 g_Console_Add(Format('d_health is %d', [Byte(g_debug_HealthBar
)]));
4521 else if (cmd
= 'd_player') then
4523 if (Length(P
) > 1) and
4524 ((P
[1] = '1') or (P
[1] = '0')) then
4525 g_debug_Player
:= (P
[1][1] = '1');
4527 g_Console_Add(Format(cmd
+ ' is %d', [Byte(g_Debug_Player
)]));
4529 else if (cmd
= 'd_mem') then
4535 g_Console_Add(_lc
[I_MSG_NOT_DEBUG
]);
4539 procedure GameCheats(P
: SSArray
);
4545 if (not gGameOn
) or (not conIsCheatsEnabled
) then
4547 g_Console_Add('not available');
4553 g_Console_Add('where is the player?!');
4556 cmd
:= LowerCase(P
[0]);
4560 plr
.GodMode
:= not plr
.GodMode
;
4561 if plr
.GodMode
then g_Console_Add('player is godlike now') else g_Console_Add('player is mortal now');
4564 // give <health|exit|weapons|air|suit|jetpack|berserk|all>
4565 if cmd
= 'give' then
4567 if length(P
) < 2 then begin g_Console_Add('give what?!'); exit
; end;
4568 for f
:= 1 to High(P
) do
4570 cmd
:= LowerCase(P
[f
]);
4571 if cmd
= 'health' then begin plr
.RestoreHealthArmor(); g_Console_Add('player feels himself better'); continue
; end;
4572 if (cmd
= 'all') {or (cmd = 'weapons')} then begin plr
.AllRulez(False); g_Console_Add('player got the gifts'); continue
; end;
4573 if cmd
= 'exit' then
4575 if gTriggers
<> nil then
4577 for a
:= 0 to High(gTriggers
) do
4579 if gTriggers
[a
].TriggerType
= TRIGGER_EXIT
then
4581 g_Console_Add('player left the map');
4582 gExitByTrigger
:= True;
4583 //g_Game_ExitLevel(gTriggers[a].Data.MapName);
4584 g_Game_ExitLevel(gTriggers
[a
].tgcMap
);
4592 if cmd
= 'air' then begin plr
.GiveItem(ITEM_OXYGEN
); g_Console_Add('player got some air'); continue
; end;
4593 if cmd
= 'jetpack' then begin plr
.GiveItem(ITEM_JETPACK
); g_Console_Add('player got a jetpack'); continue
; end;
4594 if cmd
= 'suit' then begin plr
.GiveItem(ITEM_SUIT
); g_Console_Add('player got an envirosuit'); continue
; end;
4595 if cmd
= 'berserk' then begin plr
.GiveItem(ITEM_MEDKIT_BLACK
); g_Console_Add('player got a berserk pack'); continue
; end;
4596 if cmd
= 'backpack' then begin plr
.GiveItem(ITEM_AMMO_BACKPACK
); g_Console_Add('player got a backpack'); continue
; end;
4598 if cmd
= 'helmet' then begin plr
.GiveItem(ITEM_HELMET
); g_Console_Add('player got a helmet'); continue
; end;
4599 if cmd
= 'bottle' then begin plr
.GiveItem(ITEM_BOTTLE
); g_Console_Add('player got a bottle of health'); continue
; end;
4601 if cmd
= 'stimpack' then begin plr
.GiveItem(ITEM_MEDKIT_SMALL
); g_Console_Add('player got a stimpack'); continue
; end;
4602 if (cmd
= 'medkit') or (cmd
= 'medikit') or (cmd
= 'medpack') or (cmd
= 'medipack') then begin plr
.GiveItem(ITEM_MEDKIT_LARGE
); g_Console_Add('player got a '+cmd
); continue
; end;
4604 if cmd
= 'greenarmor' then begin plr
.GiveItem(ITEM_ARMOR_GREEN
); g_Console_Add('player got a security armor'); continue
; end;
4605 if cmd
= 'bluearmor' then begin plr
.GiveItem(ITEM_ARMOR_BLUE
); g_Console_Add('player got a combat armor'); continue
; end;
4607 if (cmd
= 'megasphere') or (cmd
= 'mega') then begin plr
.GiveItem(ITEM_SPHERE_BLUE
); g_Console_Add('player got a megasphere'); continue
; end;
4608 if (cmd
= 'soulsphere') or (cmd
= 'soul')then begin plr
.GiveItem(ITEM_SPHERE_WHITE
); g_Console_Add('player got a soul sphere'); continue
; end;
4610 if (cmd
= 'invul') or (cmd
= 'invulnerability') then begin plr
.GiveItem(ITEM_INVUL
); g_Console_Add('player got invulnerability'); continue
; end;
4611 if (cmd
= 'invis') or (cmd
= 'invisibility') then begin plr
.GiveItem(ITEM_INVIS
); g_Console_Add('player got invisibility'); continue
; end;
4613 if cmd
= 'redkey' then begin plr
.GiveItem(ITEM_KEY_RED
); g_Console_Add('player got the red key'); continue
; end;
4614 if cmd
= 'greenkey' then begin plr
.GiveItem(ITEM_KEY_GREEN
); g_Console_Add('player got the green key'); continue
; end;
4615 if cmd
= 'bluekey' then begin plr
.GiveItem(ITEM_KEY_BLUE
); g_Console_Add('player got the blue key'); continue
; end;
4617 if (cmd
= 'shotgun') or (cmd
= 'sg') then begin plr
.GiveItem(ITEM_WEAPON_SHOTGUN1
); g_Console_Add('player got a shotgun'); continue
; end;
4618 if (cmd
= 'supershotgun') or (cmd
= 'ssg') then begin plr
.GiveItem(ITEM_WEAPON_SHOTGUN2
); g_Console_Add('player got a supershotgun'); continue
; end;
4619 if cmd
= 'chaingun' then begin plr
.GiveItem(ITEM_WEAPON_CHAINGUN
); g_Console_Add('player got a chaingun'); continue
; end;
4620 if (cmd
= 'launcher') or (cmd
= 'rocketlauncher') or (cmd
= 'rl') then begin plr
.GiveItem(ITEM_WEAPON_ROCKETLAUNCHER
); g_Console_Add('player got a rocket launcher'); continue
; end;
4621 if cmd
= 'plasmagun' then begin plr
.GiveItem(ITEM_WEAPON_PLASMA
); g_Console_Add('player got a plasma gun'); continue
; end;
4622 if cmd
= 'bfg' then begin plr
.GiveItem(ITEM_WEAPON_BFG
); g_Console_Add('player got a BFG-9000'); continue
; end;
4624 if (cmd
= 'shotgunzz') or (cmd
= 'sgzz') then begin plr
.GiveItem(ITEM_WEAPON_SHOTGUN1
); plr
.GiveItem(ITEM_AMMO_SHELLS_BOX
); g_Console_Add('player got a shotgun'); continue
; end;
4625 if (cmd
= 'supershotgunzz') or (cmd
= 'ssgzz') then begin plr
.GiveItem(ITEM_WEAPON_SHOTGUN2
); plr
.GiveItem(ITEM_AMMO_SHELLS_BOX
); g_Console_Add('player got a supershotgun'); continue
; end;
4626 if cmd
= 'chaingunzz' then begin plr
.GiveItem(ITEM_WEAPON_CHAINGUN
); plr
.GiveItem(ITEM_AMMO_BULLETS_BOX
); g_Console_Add('player got a chaingun'); continue
; end;
4627 if (cmd
= 'launcherzz') or (cmd
= 'rocketlauncherzz') or (cmd
= 'rlzz') then begin plr
.GiveItem(ITEM_WEAPON_ROCKETLAUNCHER
); plr
.GiveItem(ITEM_AMMO_ROCKET_BOX
); g_Console_Add('player got a rocket launcher'); continue
; end;
4628 if cmd
= 'plasmagunzz' then begin plr
.GiveItem(ITEM_WEAPON_PLASMA
); plr
.GiveItem(ITEM_AMMO_CELL_BIG
); g_Console_Add('player got a plasma gun'); continue
; end;
4629 if cmd
= 'bfgzz' then begin plr
.GiveItem(ITEM_WEAPON_BFG
); plr
.GiveItem(ITEM_AMMO_CELL_BIG
); g_Console_Add('player got a BFG-9000'); continue
; end;
4631 if cmd
= 'superchaingun' then begin plr
.GiveItem(ITEM_WEAPON_SUPERPULEMET
); g_Console_Add('player got a superchaingun'); continue
; end;
4632 if cmd
= 'superchaingunzz' then begin plr
.GiveItem(ITEM_WEAPON_SUPERPULEMET
); plr
.GiveItem(ITEM_AMMO_BULLETS_BOX
); g_Console_Add('player got a superchaingun'); continue
; end;
4634 if (cmd
= 'flamer') or (cmd
= 'flamethrower') or (cmd
= 'ft') then begin plr
.GiveItem(ITEM_WEAPON_FLAMETHROWER
); g_Console_Add('player got a flame thrower'); continue
; end;
4635 if (cmd
= 'flamerzz') or (cmd
= 'flamethrowerzz') or (cmd
= 'ftzz') then begin plr
.GiveItem(ITEM_WEAPON_FLAMETHROWER
); plr
.GiveItem(ITEM_AMMO_FUELCAN
); g_Console_Add('player got a flame thrower'); continue
; end;
4637 if cmd
= 'chainsaw' then begin plr
.GiveItem(ITEM_WEAPON_SAW
); g_Console_Add('player got a chainsaw'); continue
; end;
4639 if cmd
= 'ammo' then
4641 plr
.GiveItem(ITEM_AMMO_SHELLS_BOX
);
4642 plr
.GiveItem(ITEM_AMMO_BULLETS_BOX
);
4643 plr
.GiveItem(ITEM_AMMO_CELL_BIG
);
4644 plr
.GiveItem(ITEM_AMMO_ROCKET_BOX
);
4645 plr
.GiveItem(ITEM_AMMO_FUELCAN
);
4646 g_Console_Add('player got some ammo');
4650 if cmd
= 'clip' then begin plr
.GiveItem(ITEM_AMMO_BULLETS
); g_Console_Add('player got some bullets'); continue
; end;
4651 if cmd
= 'bullets' then begin plr
.GiveItem(ITEM_AMMO_BULLETS_BOX
); g_Console_Add('player got a box of bullets'); continue
; end;
4653 if cmd
= 'shells' then begin plr
.GiveItem(ITEM_AMMO_SHELLS
); g_Console_Add('player got some shells'); continue
; end;
4654 if cmd
= 'shellbox' then begin plr
.GiveItem(ITEM_AMMO_SHELLS_BOX
); g_Console_Add('player got a box of shells'); continue
; end;
4656 if cmd
= 'cells' then begin plr
.GiveItem(ITEM_AMMO_CELL
); g_Console_Add('player got some cells'); continue
; end;
4657 if cmd
= 'battery' then begin plr
.GiveItem(ITEM_AMMO_CELL_BIG
); g_Console_Add('player got cell battery'); continue
; end;
4659 if cmd
= 'rocket' then begin plr
.GiveItem(ITEM_AMMO_ROCKET
); g_Console_Add('player got a rocket'); continue
; end;
4660 if cmd
= 'rocketbox' then begin plr
.GiveItem(ITEM_AMMO_ROCKET_BOX
); g_Console_Add('player got some rockets'); continue
; end;
4662 if (cmd
= 'fuel') or (cmd
= 'fuelcan') then begin plr
.GiveItem(ITEM_AMMO_FUELCAN
); g_Console_Add('player got fuel canister'); continue
; end;
4664 if cmd
= 'weapons' then
4666 plr
.GiveItem(ITEM_WEAPON_SHOTGUN1
);
4667 plr
.GiveItem(ITEM_WEAPON_SHOTGUN2
);
4668 plr
.GiveItem(ITEM_WEAPON_CHAINGUN
);
4669 plr
.GiveItem(ITEM_WEAPON_ROCKETLAUNCHER
);
4670 plr
.GiveItem(ITEM_WEAPON_PLASMA
);
4671 plr
.GiveItem(ITEM_WEAPON_BFG
);
4672 g_Console_Add('player got weapons');
4676 if cmd
= 'keys' then
4678 plr
.GiveItem(ITEM_KEY_RED
);
4679 plr
.GiveItem(ITEM_KEY_GREEN
);
4680 plr
.GiveItem(ITEM_KEY_BLUE
);
4681 g_Console_Add('player got all keys');
4685 g_Console_Add('i don''t know how to give '''+cmd
+'''!');
4690 if cmd
= 'open' then
4692 g_Console_Add('player activated sesame');
4693 g_Triggers_OpenAll();
4700 if gFly
then g_Console_Add('player feels himself lighter') else g_Console_Add('player lost his wings');
4704 if cmd
= 'noclip' then
4707 g_Console_Add('wall hardeness adjusted');
4711 if cmd
= 'notarget' then
4713 plr
.NoTarget
:= not plr
.NoTarget
;
4714 if plr
.NoTarget
then g_Console_Add('player hides in shadows') else g_Console_Add('player is brave again');
4718 if cmd
= 'noreload' then
4720 plr
.NoReload
:= not plr
.NoReload
;
4721 if plr
.NoReload
then g_Console_Add('player is action hero now') else g_Console_Add('player is ordinary man now');
4725 if cmd
= 'speedy' then
4727 MAX_RUNVEL
:= 32-MAX_RUNVEL
;
4728 g_Console_Add('speed adjusted');
4732 if cmd
= 'jumpy' then
4734 VEL_JUMP
:= 30-VEL_JUMP
;
4735 g_Console_Add('jump height adjusted');
4739 if cmd
= 'automap' then
4741 gShowMap
:= not gShowMap
;
4742 if gShowMap
then g_Console_Add('player gains second sight') else g_Console_Add('player lost second sight');
4746 if cmd
= 'aimline' then
4748 gAimLine
:= not gAimLine
;
4749 if gAimLine
then g_Console_Add('player gains laser sight') else g_Console_Add('player lost laser sight');
4754 procedure GameCommands(P
: SSArray
);
4760 pl
: pTNetClient
= nil;
4768 cmd
:= LowerCase(P
[0]);
4770 if cmd
= 'pause' then
4772 if (g_ActiveWindow
= nil) then
4773 g_Game_Pause(not gPauseMain
);
4775 else if cmd
= 'endgame' then
4776 gExit
:= EXIT_SIMPLE
4777 else if cmd
= 'restart' then
4779 if gGameOn
or (gState
in [STATE_INTERSINGLE
, STATE_INTERCUSTOM
]) then
4781 if g_Game_IsClient
then
4783 g_Console_Add(_lc
[I_MSG_SERVERONLY
]);
4788 g_Console_Add(_lc
[I_MSG_NOT_GAME
]);
4790 else if cmd
= 'kick' then
4792 if g_Game_IsServer
then
4794 if Length(P
) < 2 then
4796 g_Console_Add('kick <name>');
4801 g_Console_Add('kick <name>');
4805 if g_Game_IsNet
then
4806 pl
:= g_Net_Client_ByName(P
[1]);
4809 s
:= g_Net_ClientName_ByID(pl
^.ID
);
4810 enet_peer_disconnect(pl
^.Peer
, NET_DISC_KICK
);
4811 g_Console_Add(Format(_lc
[I_PLAYER_KICK
], [s
]));
4812 MH_SEND_GameEvent(NET_EV_PLAYER_KICK
, 0, s
);
4813 g_Net_Slist_ServerPlayerLeaves();
4814 end else if gPlayers
<> nil then
4815 for a
:= Low(gPlayers
) to High(gPlayers
) do
4816 if gPlayers
[a
] <> nil then
4817 if Copy(LowerCase(gPlayers
[a
].Name
), 1, Length(P
[1])) = LowerCase(P
[1]) then
4819 // Не отключать основных игроков в сингле
4820 if not(gPlayers
[a
] is TBot
) and (gGameSettings
.GameType
= GT_SINGLE
) then
4822 gPlayers
[a
].Lives
:= 0;
4823 gPlayers
[a
].Kill(K_SIMPLEKILL
, 0, HIT_DISCON
);
4824 g_Console_Add(Format(_lc
[I_PLAYER_LEAVE
], [gPlayers
[a
].Name
]), True);
4825 g_Player_Remove(gPlayers
[a
].UID
);
4826 g_Net_Slist_ServerPlayerLeaves();
4827 // Если не перемешать, при добавлении новых ботов появятся старые
4831 g_Console_Add(_lc
[I_MSG_GM_UNAVAIL
]);
4833 else if cmd
= 'kick_id' then
4835 if g_Game_IsServer
and g_Game_IsNet
then
4837 if Length(P
) < 2 then
4839 g_Console_Add('kick_id <client ID>');
4844 g_Console_Add('kick_id <client ID>');
4848 a
:= StrToIntDef(P
[1], 0);
4849 if (NetClients
<> nil) and (a
<= High(NetClients
)) then
4851 if NetClients
[a
].Used
and (NetClients
[a
].Peer
<> nil) then
4853 s
:= g_Net_ClientName_ByID(NetClients
[a
].ID
);
4854 enet_peer_disconnect(NetClients
[a
].Peer
, NET_DISC_KICK
);
4855 g_Console_Add(Format(_lc
[I_PLAYER_KICK
], [s
]));
4856 MH_SEND_GameEvent(NET_EV_PLAYER_KICK
, 0, s
);
4857 g_Net_Slist_ServerPlayerLeaves();
4861 g_Console_Add(_lc
[I_MSG_SERVERONLY
]);
4863 else if cmd
= 'kick_pid' then
4865 if g_Game_IsServer
and g_Game_IsNet
then
4867 if Length(P
) < 2 then
4869 g_Console_Add('kick_pid <player ID>');
4874 g_Console_Add('kick_pid <player ID>');
4878 a
:= StrToIntDef(P
[1], 0);
4879 pl
:= g_Net_Client_ByPlayer(a
);
4880 if (pl
<> nil) and pl
^.Used
and (pl
^.Peer
<> nil) then
4882 s
:= g_Net_ClientName_ByID(pl
^.ID
);
4883 enet_peer_disconnect(pl
^.Peer
, NET_DISC_KICK
);
4884 g_Console_Add(Format(_lc
[I_PLAYER_KICK
], [s
]));
4885 MH_SEND_GameEvent(NET_EV_PLAYER_KICK
, 0, s
);
4886 g_Net_Slist_ServerPlayerLeaves();
4889 g_Console_Add(_lc
[I_MSG_SERVERONLY
]);
4891 else if cmd
= 'ban' then
4893 if g_Game_IsServer
and g_Game_IsNet
then
4895 if Length(P
) < 2 then
4897 g_Console_Add('ban <name>');
4902 g_Console_Add('ban <name>');
4906 pl
:= g_Net_Client_ByName(P
[1]);
4909 s
:= g_Net_ClientName_ByID(pl
^.ID
);
4910 g_Net_BanHost(pl
^.Peer
^.address
.host
, False);
4911 enet_peer_disconnect(pl
^.Peer
, NET_DISC_TEMPBAN
);
4912 g_Console_Add(Format(_lc
[I_PLAYER_BAN
], [s
]));
4913 MH_SEND_GameEvent(NET_EV_PLAYER_BAN
, 0, s
);
4914 g_Net_Slist_ServerPlayerLeaves();
4916 g_Console_Add(Format(_lc
[I_NET_ERR_NAME404
], [P
[1]]));
4918 g_Console_Add(_lc
[I_MSG_SERVERONLY
]);
4920 else if cmd
= 'ban_id' then
4922 if g_Game_IsServer
and g_Game_IsNet
then
4924 if Length(P
) < 2 then
4926 g_Console_Add('ban_id <client ID>');
4931 g_Console_Add('ban_id <client ID>');
4935 a
:= StrToIntDef(P
[1], 0);
4936 if (NetClients
<> nil) and (a
<= High(NetClients
)) then
4937 if NetClients
[a
].Used
and (NetClients
[a
].Peer
<> nil) then
4939 s
:= g_Net_ClientName_ByID(NetClients
[a
].ID
);
4940 g_Net_BanHost(NetClients
[a
].Peer
^.address
.host
, False);
4941 enet_peer_disconnect(NetClients
[a
].Peer
, NET_DISC_TEMPBAN
);
4942 g_Console_Add(Format(_lc
[I_PLAYER_BAN
], [s
]));
4943 MH_SEND_GameEvent(NET_EV_PLAYER_BAN
, 0, s
);
4944 g_Net_Slist_ServerPlayerLeaves();
4947 g_Console_Add(_lc
[I_MSG_SERVERONLY
]);
4949 else if cmd
= 'ban_pid' then
4951 if g_Game_IsServer
and g_Game_IsNet
then
4953 if Length(P
) < 2 then
4955 g_Console_Add('ban_pid <player ID>');
4960 g_Console_Add('ban_pid <player ID>');
4964 a
:= StrToIntDef(P
[1], 0);
4965 pl
:= g_Net_Client_ByPlayer(a
);
4966 if (pl
<> nil) and pl
^.Used
and (pl
^.Peer
<> nil) then
4968 s
:= g_Net_ClientName_ByID(pl
^.ID
);
4969 g_Net_BanHost(pl
^.Peer
^.address
.host
, False);
4970 enet_peer_disconnect(pl
^.Peer
, NET_DISC_TEMPBAN
);
4971 g_Console_Add(Format(_lc
[I_PLAYER_BAN
], [s
]));
4972 MH_SEND_GameEvent(NET_EV_PLAYER_BAN
, 0, s
);
4973 g_Net_Slist_ServerPlayerLeaves();
4976 g_Console_Add(_lc
[I_MSG_SERVERONLY
]);
4978 else if cmd
= 'permban' then
4980 if g_Game_IsServer
and g_Game_IsNet
then
4982 if Length(P
) < 2 then
4984 g_Console_Add('permban <name>');
4989 g_Console_Add('permban <name>');
4993 pl
:= g_Net_Client_ByName(P
[1]);
4996 s
:= g_Net_ClientName_ByID(pl
^.ID
);
4997 g_Net_BanHost(pl
^.Peer
^.address
.host
);
4998 enet_peer_disconnect(pl
^.Peer
, NET_DISC_BAN
);
4999 g_Net_SaveBanList();
5000 g_Console_Add(Format(_lc
[I_PLAYER_BAN
], [s
]));
5001 MH_SEND_GameEvent(NET_EV_PLAYER_BAN
, 0, s
);
5002 g_Net_Slist_ServerPlayerLeaves();
5004 g_Console_Add(Format(_lc
[I_NET_ERR_NAME404
], [P
[1]]));
5006 g_Console_Add(_lc
[I_MSG_SERVERONLY
]);
5008 else if cmd
= 'permban_id' then
5010 if g_Game_IsServer
and g_Game_IsNet
then
5012 if Length(P
) < 2 then
5014 g_Console_Add('permban_id <client ID>');
5019 g_Console_Add('permban_id <client ID>');
5023 a
:= StrToIntDef(P
[1], 0);
5024 if (NetClients
<> nil) and (a
<= High(NetClients
)) then
5025 if NetClients
[a
].Used
and (NetClients
[a
].Peer
<> nil) then
5027 s
:= g_Net_ClientName_ByID(NetClients
[a
].ID
);
5028 g_Net_BanHost(NetClients
[a
].Peer
^.address
.host
);
5029 enet_peer_disconnect(NetClients
[a
].Peer
, NET_DISC_BAN
);
5030 g_Net_SaveBanList();
5031 g_Console_Add(Format(_lc
[I_PLAYER_BAN
], [s
]));
5032 MH_SEND_GameEvent(NET_EV_PLAYER_BAN
, 0, s
);
5033 g_Net_Slist_ServerPlayerLeaves();
5036 g_Console_Add(_lc
[I_MSG_SERVERONLY
]);
5038 else if cmd
= 'permban_pid' then
5040 if g_Game_IsServer
and g_Game_IsNet
then
5042 if Length(P
) < 2 then
5044 g_Console_Add('permban_pid <player ID>');
5049 g_Console_Add('permban_pid <player ID>');
5053 a
:= StrToIntDef(P
[1], 0);
5054 pl
:= g_Net_Client_ByPlayer(a
);
5055 if (pl
<> nil) and pl
^.Used
and (pl
^.Peer
<> nil) then
5057 s
:= g_Net_ClientName_ByID(pl
^.ID
);
5058 g_Net_BanHost(pl
^.Peer
^.address
.host
);
5059 enet_peer_disconnect(pl
^.Peer
, NET_DISC_BAN
);
5060 g_Net_SaveBanList();
5061 g_Console_Add(Format(_lc
[I_PLAYER_BAN
], [s
]));
5062 MH_SEND_GameEvent(NET_EV_PLAYER_BAN
, 0, s
);
5063 g_Net_Slist_ServerPlayerLeaves();
5066 g_Console_Add(_lc
[I_MSG_SERVERONLY
]);
5068 else if cmd
= 'permban_ip' then
5070 if g_Game_IsServer
and g_Game_IsNet
then
5072 if Length(P
) < 2 then
5074 g_Console_Add('permban_ip <IP address>');
5079 g_Console_Add('permban_ip <IP address>');
5083 g_Net_BanHost(P
[1]);
5084 g_Net_SaveBanList();
5085 g_Console_Add(Format(_lc
[I_PLAYER_BAN
], [P
[1]]));
5087 g_Console_Add(_lc
[I_MSG_SERVERONLY
]);
5089 else if cmd
= 'unban' then
5091 if g_Game_IsServer
and g_Game_IsNet
then
5093 if Length(P
) < 2 then
5095 g_Console_Add('unban <IP Address>');
5100 g_Console_Add('unban <IP Address>');
5104 if g_Net_UnbanHost(P
[1]) then
5106 g_Console_Add(Format(_lc
[I_MSG_UNBAN_OK
], [P
[1]]));
5107 g_Net_SaveBanList();
5109 g_Console_Add(Format(_lc
[I_MSG_UNBAN_FAIL
], [P
[1]]));
5111 g_Console_Add(_lc
[I_MSG_SERVERONLY
]);
5113 else if cmd
= 'clientlist' then
5115 if g_Game_IsServer
and g_Game_IsNet
then
5118 if NetClients
<> nil then
5119 for a
:= Low(NetClients
) to High(NetClients
) do
5120 if NetClients
[a
].Used
and (NetClients
[a
].Peer
<> nil) then
5122 plr
:= g_Player_Get(NetClients
[a
].Player
);
5123 if plr
= nil then continue
;
5125 g_Console_Add(Format('#%2d: %-15s | %s', [a
,
5126 IpToStr(NetClients
[a
].Peer
^.address
.host
), plr
.Name
]));
5129 g_Console_Add(_lc
[I_MSG_NOCLIENTS
]);
5131 g_Console_Add(_lc
[I_MSG_SERVERONLY
]);
5133 else if cmd
= 'connect' then
5135 if (NetMode
= NET_NONE
) then
5137 if Length(P
) < 2 then
5139 g_Console_Add('connect <IP> [port] [password]');
5144 g_Console_Add('connect <IP> [port] [password]');
5148 if Length(P
) > 2 then
5149 prt
:= StrToIntDef(P
[2], 25666)
5153 if Length(P
) > 3 then
5158 g_Game_StartClient(P
[1], prt
, pw
);
5161 else if cmd
= 'disconnect' then
5163 if (NetMode
= NET_CLIENT
) then
5166 else if cmd
= 'reconnect' then
5168 if (NetMode
= NET_SERVER
) then
5171 if (NetMode
= NET_CLIENT
) then
5174 gExit
:= EXIT_SIMPLE
;
5178 //TODO: Use last successful password to reconnect, instead of ''
5179 g_Game_StartClient(NetClientIP
, NetClientPort
, '');
5181 else if (cmd
= 'addbot') or
5182 (cmd
= 'bot_add') then
5184 if Length(P
) > 2 then
5185 g_Bot_Add(TEAM_NONE
, StrToIntDef(P
[1], 2), StrToIntDef(P
[2], 100))
5186 else if Length(P
) > 1 then
5187 g_Bot_Add(TEAM_NONE
, StrToIntDef(P
[1], 2))
5189 g_Bot_Add(TEAM_NONE
, 2);
5191 else if cmd
= 'bot_addlist' then
5193 if Length(P
) > 1 then
5195 if Length(P
) = 2 then
5196 g_Bot_AddList(TEAM_NONE
, P
[1], StrToIntDef(P
[1], -1))
5197 else if Length(P
) = 3 then
5198 g_Bot_AddList(TEAM_NONE
, P
[1], StrToIntDef(P
[1], -1), StrToIntDef(P
[2], 100))
5200 g_Bot_AddList(IfThen(P
[2] = 'red', TEAM_RED
, TEAM_BLUE
), P
[1], StrToIntDef(P
[1], -1));
5203 else if cmd
= 'bot_removeall' then
5205 else if cmd
= 'chat' then
5207 if g_Game_IsNet
then
5209 if Length(P
) > 1 then
5211 for a
:= 1 to High(P
) do
5212 chstr
:= chstr
+ P
[a
] + ' ';
5214 if Length(chstr
) > 200 then SetLength(chstr
, 200);
5216 if Length(chstr
) < 1 then
5218 g_Console_Add('chat <text>');
5222 chstr
:= b_Text_Format(chstr
);
5223 if g_Game_IsClient
then
5224 MC_SEND_Chat(chstr
, NET_CHAT_PLAYER
)
5226 MH_SEND_Chat(gPlayer1Settings
.Name
+ ': ' + chstr
, NET_CHAT_PLAYER
);
5229 g_Console_Add('chat <text>');
5231 g_Console_Add(_lc
[I_MSG_GM_UNAVAIL
]);
5233 else if cmd
= 'teamchat' then
5235 if g_Game_IsNet
and (gGameSettings
.GameMode
in [GM_TDM
, GM_CTF
]) then
5237 if Length(P
) > 1 then
5239 for a
:= 1 to High(P
) do
5240 chstr
:= chstr
+ P
[a
] + ' ';
5242 if Length(chstr
) > 200 then SetLength(chstr
, 200);
5244 if Length(chstr
) < 1 then
5246 g_Console_Add('teamchat <text>');
5250 chstr
:= b_Text_Format(chstr
);
5251 if g_Game_IsClient
then
5252 MC_SEND_Chat(chstr
, NET_CHAT_TEAM
)
5254 MH_SEND_Chat(gPlayer1Settings
.Name
+ ': ' + chstr
, NET_CHAT_TEAM
,
5255 gPlayer1Settings
.Team
);
5258 g_Console_Add('teamchat <text>');
5260 g_Console_Add(_lc
[I_MSG_GM_UNAVAIL
]);
5262 else if cmd
= 'game' then
5264 if gGameSettings
.GameType
<> GT_NONE
then
5266 g_Console_Add(_lc
[I_MSG_GM_UNAVAIL
]);
5269 if Length(P
) = 1 then
5271 g_Console_Add(cmd
+ ' <WAD> [MAP] [# players]');
5274 // game not started yet, load fist map from some wad
5276 s
:= addWadExtension(P
[1]);
5277 found
:= e_FindResource(AllMapDirs
, s
);
5281 P
[1] := ExpandFileName(P
[1]);
5282 // if map not choosed then set first map
5283 if Length(P
) < 3 then
5286 P
[2] := g_Game_GetFirstMap(P
[1]);
5289 s
:= P
[1] + ':\' + UpperCase(P
[2]);
5291 if g_Map_Exist(s
) then
5295 with gGameSettings
do
5297 Options
:= gsGameFlags
;
5298 GameMode
:= g_Game_TextToMode(gsGameMode
);
5299 if gSwitchGameMode
<> GM_NONE
then
5300 GameMode
:= gSwitchGameMode
;
5301 if GameMode
= GM_NONE
then GameMode
:= GM_DM
;
5302 if GameMode
= GM_SINGLE
then GameMode
:= GM_COOP
;
5304 if Length(P
) >= 4 then
5305 b
:= StrToIntDef(P
[3], 1);
5306 g_Game_StartCustom(s
, GameMode
, TimeLimit
,
5307 GoalLimit
, MaxLives
, Options
, b
);
5312 g_Console_Add(Format(_lc
[I_MSG_NO_MAPS
], [P
[1]]))
5314 g_Console_Add(Format(_lc
[I_MSG_NO_MAP_FALLBACK
], [UpperCase(P
[2]), P
[1]]));
5316 g_Console_Add(Format(_lc
[I_MSG_NO_WAD
], [P
[1]]));
5318 else if cmd
= 'host' then
5320 if gGameSettings
.GameType
<> GT_NONE
then
5322 g_Console_Add(_lc
[I_MSG_GM_UNAVAIL
]);
5325 if Length(P
) < 4 then
5327 g_Console_Add(cmd
+ ' <listen IP> <port> <WAD> [MAP] [# players]');
5330 if not StrToIp(P
[1], listen
) then
5332 prt
:= StrToIntDef(P
[2], 25666);
5334 s
:= addWadExtension(P
[3]);
5335 found
:= e_FindResource(AllMapDirs
, s
);
5339 // get first map in wad, if not specified
5340 if Length(P
) < 5 then
5343 P
[4] := g_Game_GetFirstMap(P
[1]);
5345 s
:= P
[3] + ':\' + UpperCase(P
[4]);
5346 if g_Map_Exist(s
) then
5350 with gGameSettings
do
5352 Options
:= gsGameFlags
;
5353 GameMode
:= g_Game_TextToMode(gsGameMode
);
5354 if gSwitchGameMode
<> GM_NONE
then GameMode
:= gSwitchGameMode
;
5355 if GameMode
= GM_NONE
then GameMode
:= GM_DM
;
5356 if GameMode
= GM_SINGLE
then GameMode
:= GM_COOP
;
5358 if Length(P
) >= 6 then
5359 b
:= StrToIntDef(P
[5], 0);
5360 g_Game_StartServer(s
, GameMode
, TimeLimit
, GoalLimit
, MaxLives
, Options
, b
, listen
, prt
)
5366 g_Console_Add(Format(_lc
[I_MSG_NO_MAPS
], [P
[3]]))
5368 g_Console_Add(Format(_lc
[I_MSG_NO_MAP_FALLBACK
], [UpperCase(P
[4]), P
[3]]))
5373 g_Console_Add(Format(_lc
[I_MSG_NO_WAD
], [P
[3]]))
5376 else if cmd
= 'map' then
5378 if Length(P
) = 1 then
5380 if g_Game_IsServer
and (gGameSettings
.GameType
<> GT_SINGLE
) then
5382 g_Console_Add(cmd
+ ' <MAP>');
5383 g_Console_Add(cmd
+ ' <WAD> [MAP]')
5387 g_Console_Add(_lc
[I_MSG_GM_UNAVAIL
])
5392 if g_Game_IsServer
and (gGameSettings
.GameType
<> GT_SINGLE
) then
5394 if Length(P
) < 3 then
5396 // first param is map or wad
5397 s
:= UpperCase(P
[1]);
5398 if g_Map_Exist(gGameSettings
.WAD
+ ':\' + s
) then
5400 gExitByTrigger
:= False;
5403 // already in game, finish current map
5405 gExit
:= EXIT_ENDLEVELCUSTOM
;
5409 // intermission, so change map immediately
5416 found
:= e_FindResource(AllMapDirs
, s
);
5418 g_Console_Add(Format(_lc
[I_MSG_NO_MAP_FALLBACK
], [s
, 'WAD ' + P
[1]]));
5421 // no such map, found wad
5424 P
[1] := ExpandFileName(pw
);
5425 P
[2] := g_Game_GetFirstMap(P
[1]);
5426 s
:= P
[1] + ':\' + P
[2];
5427 if g_Map_Exist(s
) then
5429 gExitByTrigger
:= False;
5432 // already in game, finish current map
5434 gExit
:= EXIT_ENDLEVELCUSTOM
5438 // intermission, so change map immediately
5445 g_Console_Add(Format(_lc
[I_MSG_NO_MAPS
], [P
[1]]))
5447 g_Console_Add(Format(_lc
[I_MSG_NO_MAP
], [P
[2]]))
5452 g_Console_Add(Format(_lc
[I_MSG_NO_WAD
], [P
[1]]))
5458 s
:= addWadExtension(P
[1]);
5459 found
:= e_FindResource(AllMapDirs
, s
);
5463 P
[2] := UpperCase(P
[2]);
5464 s
:= P
[1] + ':\' + P
[2];
5465 if g_Map_Exist(s
) then
5467 gExitByTrigger
:= False;
5471 gExit
:= EXIT_ENDLEVELCUSTOM
5480 g_Console_Add(Format(_lc
[I_MSG_NO_MAP
], [P
[2]]))
5485 g_Console_Add(Format(_lc
[I_MSG_NO_WAD
], [P
[1]]))
5491 g_Console_Add(_lc
[I_MSG_GM_UNAVAIL
])
5495 else if cmd
= 'nextmap' then
5497 if not(gGameOn
or (gState
= STATE_INTERCUSTOM
)) then
5499 g_Console_Add(_lc
[I_MSG_NOT_GAME
])
5504 if Length(P
) = 1 then
5506 if g_Game_IsServer
and (gGameSettings
.GameType
<> GT_SINGLE
) then
5508 g_Console_Add(cmd
+ ' <MAP>');
5509 g_Console_Add(cmd
+ ' <WAD> [MAP]');
5514 g_Console_Add(_lc
[I_MSG_GM_UNAVAIL
]);
5520 if g_Game_IsServer
and (gGameSettings
.GameType
<> GT_SINGLE
) then
5522 if Length(P
) < 3 then
5524 // first param is map or wad
5525 s
:= UpperCase(P
[1]);
5526 if g_Map_Exist(gGameSettings
.WAD
+ ':\' + s
) then
5529 gExitByTrigger
:= False;
5535 // no such map, found wad
5536 pw
:= addWadExtension(P
[1]);
5537 found
:= e_FindResource(MapDirs
, pw
);
5539 found
:= e_FindResource(WadDirs
, pw
);
5541 g_Console_Add(Format(_lc
[I_MSG_NO_MAP_FALLBACK
], [s
, P
[1]]));
5544 // map not specified, select first map
5546 P
[2] := g_Game_GetFirstMap(P
[1]);
5547 s
:= P
[1] + ':\' + P
[2];
5548 if g_Map_Exist(s
) then
5550 gExitByTrigger
:= False;
5557 g_Console_Add(Format(_lc
[I_MSG_NO_MAPS
], [P
[1]]))
5559 g_Console_Add(Format(_lc
[I_MSG_NO_MAP
], [P
[2]]))
5564 g_Console_Add(Format(_lc
[I_MSG_NO_WAD
], [P
[1]]))
5570 // specified two params wad + map
5571 pw
:= addWadExtension(P
[1]);
5572 found
:= e_FindResource(MapDirs
, pw
);
5574 found
:= e_FindResource(MapDirs
, pw
);
5578 P
[2] := UpperCase(P
[2]);
5579 s
:= P
[1] + ':\' + P
[2];
5580 if g_Map_Exist(s
) then
5582 gExitByTrigger
:= False;
5588 g_Console_Add(Format(_lc
[I_MSG_NO_MAP
], [P
[2]]))
5593 g_Console_Add(Format(_lc
[I_MSG_NO_WAD
], [P
[1]]))
5599 g_Console_Add(_lc
[I_MSG_GM_UNAVAIL
])
5604 if gNextMap
= '' then
5605 g_Console_Add(_lc
[I_MSG_NEXTMAP_UNSET
])
5607 g_Console_Add(Format(_lc
[I_MSG_NEXTMAP_SET
], [gNextMap
]))
5611 else if (cmd
= 'endmap') or (cmd
= 'goodbye') then
5615 g_Console_Add(_lc
[I_MSG_NOT_GAME
])
5619 if g_Game_IsServer
and (gGameSettings
.GameType
<> GT_SINGLE
) then
5621 gExitByTrigger
:= False;
5622 // next map not specified, try to find trigger EXIT
5623 if (gNextMap
= '') and (gTriggers
<> nil) then
5625 for a
:= 0 to High(gTriggers
) do
5627 if gTriggers
[a
].TriggerType
= TRIGGER_EXIT
then
5629 gExitByTrigger
:= True;
5630 //gNextMap := gTriggers[a].Data.MapName;
5631 gNextMap
:= gTriggers
[a
].tgcMap
;
5636 if gNextMap
= '' then
5637 gNextMap
:= g_Game_GetNextMap();
5638 if not isWadPath(gNextMap
) then
5639 s
:= gGameSettings
.WAD
+ ':\' + gNextMap
5642 if g_Map_Exist(s
) then
5643 gExit
:= EXIT_ENDLEVELCUSTOM
5645 g_Console_Add(Format(_lc
[I_MSG_NO_MAP
], [gNextMap
]))
5649 g_Console_Add(_lc
[I_MSG_GM_UNAVAIL
])
5653 else if (cmd
= 'event') then
5655 if (Length(P
) <= 1) then
5657 for a
:= 0 to High(gEvents
) do
5658 if gEvents
[a
].Command
= '' then
5659 g_Console_Add(gEvents
[a
].Name
+ ' <none>')
5661 g_Console_Add(gEvents
[a
].Name
+ ' "' + gEvents
[a
].Command
+ '"');
5664 if (Length(P
) = 2) then
5666 for a
:= 0 to High(gEvents
) do
5667 if gEvents
[a
].Name
= P
[1] then
5668 if gEvents
[a
].Command
= '' then
5669 g_Console_Add(gEvents
[a
].Name
+ ' <none>')
5671 g_Console_Add(gEvents
[a
].Name
+ ' "' + gEvents
[a
].Command
+ '"');
5674 for a
:= 0 to High(gEvents
) do
5675 if gEvents
[a
].Name
= P
[1] then
5677 gEvents
[a
].Command
:= '';
5678 for b
:= 2 to High(P
) do
5679 if Pos(' ', P
[b
]) = 0 then
5680 gEvents
[a
].Command
:= gEvents
[a
].Command
+ ' ' + P
[b
]
5682 gEvents
[a
].Command
:= gEvents
[a
].Command
+ ' "' + P
[b
] + '"';
5683 gEvents
[a
].Command
:= Trim(gEvents
[a
].Command
);
5687 else if cmd
= 'suicide' then
5691 if g_Game_IsClient
then
5692 MC_SEND_CheatRequest(NET_CHEAT_SUICIDE
)
5695 if gPlayer1
<> nil then
5696 gPlayer1
.Damage(SUICIDE_DAMAGE
, gPlayer1
.UID
, 0, 0, HIT_SELF
);
5697 if gPlayer2
<> nil then
5698 gPlayer2
.Damage(SUICIDE_DAMAGE
, gPlayer2
.UID
, 0, 0, HIT_SELF
);
5702 else if cmd
= 'screenshot' then
5706 else if cmd
= 'weapon' then
5708 if Length(p
) = 2 then
5710 a
:= WP_FIRST
+ StrToInt(p
[1]) - 1;
5711 if (a
>= WP_FIRST
) and (a
<= WP_LAST
) then
5712 gSelectWeapon
[0, a
] := True
5715 else if (cmd
= 'p1_weapon') or (cmd
= 'p2_weapon') then
5717 if Length(p
) = 2 then
5719 a
:= WP_FIRST
+ StrToInt(p
[1]) - 1;
5720 b
:= ord(cmd
[2]) - ord('1');
5721 if (a
>= WP_FIRST
) and (a
<= WP_LAST
) then
5722 gSelectWeapon
[b
, a
] := True
5725 // Команды Своей игры:
5726 else if gGameSettings
.GameType
in [GT_CUSTOM
, GT_SERVER
, GT_CLIENT
] then
5728 if cmd
= 'bot_addred' then
5730 if Length(P
) > 1 then
5731 g_Bot_Add(TEAM_RED
, StrToIntDef(P
[1], 2))
5733 g_Bot_Add(TEAM_RED
, 2);
5735 else if cmd
= 'bot_addblue' then
5737 if Length(P
) > 1 then
5738 g_Bot_Add(TEAM_BLUE
, StrToIntDef(P
[1], 2))
5740 g_Bot_Add(TEAM_BLUE
, 2);
5742 else if cmd
= 'spectate' then
5748 else if cmd
= 'say' then
5750 if g_Game_IsServer
and g_Game_IsNet
then
5752 if Length(P
) > 1 then
5755 for a
:= 1 to High(P
) do
5756 chstr
:= chstr
+ P
[a
] + ' ';
5758 if Length(chstr
) > 200 then SetLength(chstr
, 200);
5760 if Length(chstr
) < 1 then
5762 g_Console_Add('say <text>');
5766 chstr
:= b_Text_Format(chstr
);
5767 MH_SEND_Chat(chstr
, NET_CHAT_PLAYER
);
5769 else g_Console_Add('say <text>');
5771 g_Console_Add(_lc
[I_MSG_SERVERONLY
]);
5773 else if cmd
= 'tell' then
5775 if g_Game_IsServer
and g_Game_IsNet
then
5777 if (Length(P
) > 2) and (P
[1] <> '') then
5780 for a
:= 2 to High(P
) do
5781 chstr
:= chstr
+ P
[a
] + ' ';
5783 if Length(chstr
) > 200 then SetLength(chstr
, 200);
5785 if Length(chstr
) < 1 then
5787 g_Console_Add('tell <playername> <text>');
5791 pl
:= g_Net_Client_ByName(P
[1]);
5793 MH_SEND_Chat(b_Text_Format(chstr
), NET_CHAT_PLAYER
, pl
^.ID
)
5795 g_Console_Add(Format(_lc
[I_NET_ERR_NAME404
], [P
[1]]));
5797 else g_Console_Add('tell <playername> <text>');
5799 g_Console_Add(_lc
[I_MSG_SERVERONLY
]);
5801 else if cmd
= 'centerprint' then
5803 if (Length(P
) > 2) and (P
[1] <> '') then
5806 for a
:= 2 to High(P
) do
5807 chstr
:= chstr
+ P
[a
] + ' ';
5809 if Length(chstr
) > 200 then SetLength(chstr
, 200);
5811 if Length(chstr
) < 1 then
5813 g_Console_Add('centerprint <timeout> <text>');
5817 a
:= StrToIntDef(P
[1], 100);
5818 chstr
:= b_Text_Format(chstr
);
5819 g_Game_Message(chstr
, a
);
5820 if g_Game_IsNet
and g_Game_IsServer
then
5821 MH_SEND_GameEvent(NET_EV_BIGTEXT
, a
, chstr
);
5823 else g_Console_Add('centerprint <timeout> <text>');
5825 else if (cmd
= 'overtime') and not g_Game_IsClient
then
5827 if (Length(P
) = 1) or (StrToIntDef(P
[1], -1) <= 0) then
5829 // Дополнительное время:
5830 gGameSettings
.TimeLimit
:= (gTime
- gGameStartTime
) div 1000 + Word(StrToIntDef(P
[1], 0));
5832 g_Console_Add(Format(_lc
[I_MSG_TIME_LIMIT
],
5833 [gGameSettings
.TimeLimit
div 3600,
5834 (gGameSettings
.TimeLimit
div 60) mod 60,
5835 gGameSettings
.TimeLimit
mod 60]));
5836 if g_Game_IsNet
then MH_SEND_GameSettings
;
5838 else if (cmd
= 'rcon_password') and g_Game_IsClient
then
5840 if (Length(P
) <= 1) then
5841 g_Console_Add('rcon_password <password>')
5843 MC_SEND_RCONPassword(P
[1]);
5845 else if cmd
= 'rcon' then
5847 if g_Game_IsClient
then
5849 if Length(P
) > 1 then
5852 for a
:= 1 to High(P
) do
5853 chstr
:= chstr
+ P
[a
] + ' ';
5855 if Length(chstr
) > 200 then SetLength(chstr
, 200);
5857 if Length(chstr
) < 1 then
5859 g_Console_Add('rcon <command>');
5863 MC_SEND_RCONCommand(chstr
);
5865 else g_Console_Add('rcon <command>');
5868 else if cmd
= 'ready' then
5870 if g_Game_IsServer
and (gLMSRespawn
= LMS_RESPAWN_WARMUP
) then
5871 gLMSRespawnTime
:= gTime
+ 100;
5873 else if (cmd
= 'callvote') and g_Game_IsNet
then
5875 if Length(P
) > 1 then
5878 for a
:= 1 to High(P
) do begin
5879 if a
> 1 then chstr
:= chstr
+ ' ';
5880 chstr
:= chstr
+ P
[a
];
5883 if Length(chstr
) > 200 then SetLength(chstr
, 200);
5885 if Length(chstr
) < 1 then
5887 g_Console_Add('callvote <command>');
5891 if g_Game_IsClient
then
5892 MC_SEND_Vote(True, chstr
)
5894 g_Game_StartVote(chstr
, gPlayer1Settings
.Name
);
5895 g_Console_Process('vote', True);
5898 g_Console_Add('callvote <command>');
5900 else if (cmd
= 'vote') and g_Game_IsNet
then
5902 if g_Game_IsClient
then
5904 else if gVoteInProgress
then
5906 if (gPlayer1
<> nil) or (gPlayer2
<> nil) then
5907 a
:= Floor((NetClientCount
+1)/2.0) + 1
5909 a
:= Floor(NetClientCount
/2.0) + 1;
5914 g_Console_Add(Format(_lc
[I_MESSAGE_VOTE_REVOKED
], [gPlayer1Settings
.Name
, gVoteCount
, a
]), True);
5915 MH_SEND_VoteEvent(NET_VE_REVOKE
, gPlayer1Settings
.Name
, 'a', gVoteCount
, a
);
5921 g_Console_Add(Format(_lc
[I_MESSAGE_VOTE_VOTE
], [gPlayer1Settings
.Name
, gVoteCount
, a
]), True);
5922 MH_SEND_VoteEvent(NET_VE_VOTE
, gPlayer1Settings
.Name
, 'a', gVoteCount
, a
);
5930 procedure SystemCommands(P
: SSArray
);
5934 cmd
:= LowerCase(P
[0]);
5943 gRC_Width
:= Max(1, gRC_Width
);
5944 gRC_Height
:= Max(1, gRC_Height
);
5945 gBPP
:= Max(1, gBPP
);
5946 if sys_SetDisplayMode(gRC_Width
, gRC_Height
, gBPP
, gRC_FullScreen
, gRC_Maximized
) = True then
5947 e_LogWriteln('resolution changed')
5949 e_LogWriteln('resolution not changed');
5950 sys_EnableVSync(gVSync
);
5954 if Length(p
) = 2 then
5956 gMaxFPS
:= StrToIntDef(p
[1], gMaxFPS
);
5958 gFrameTime
:= 1000 div gMaxFPS
5962 e_LogWritefln('r_maxfps %d', [gMaxFPS
]);
5966 if Length(p
) = 2 then
5968 gAskLanguage
:= true;
5969 gLanguage
:= LANGUAGE_ENGLISH
;
5970 case LowerCase(p
[1]) of
5973 gAskLanguage
:= false;
5974 gLanguage
:= LANGUAGE_ENGLISH
;
5978 gAskLanguage
:= false;
5979 gLanguage
:= LANGUAGE_RUSSIAN
;
5983 gAskLanguage
:= true;
5984 gLanguage
:= LANGUAGE_ENGLISH
;
5987 g_Language_Set(gLanguage
);
5991 e_LogWritefln('usage: %s <English|Russian|Ask>', [cmd
]);
5997 procedure g_TakeScreenShot(Filename
: string = '');
5998 var s
: TStream
; t
: TDateTime
; dir
, date
, name
: String;
6000 if e_NoGraphics
then Exit
;
6002 dir
:= e_GetWriteableDir(ScreenshotDirs
);
6004 if Filename
= '' then
6007 DateTimeToString(date
, 'yyyy-mm-dd-hh-nn-ss', t
);
6008 Filename
:= 'screenshot-' + date
;
6011 name
:= e_CatPath(dir
, Filename
+ '.png');
6012 s
:= createDiskFile(name
);
6014 e_MakeScreenshot(s
, gScreenWidth
, gScreenHeight
);
6016 g_Console_Add(Format(_lc
[I_CONSOLE_SCREENSHOT
], [name
]))
6018 g_Console_Add(Format(_lc
[I_CONSOLE_ERROR_WRITE
], [name
]));
6023 g_Console_Add('oh shit, i can''t create screenshot!')
6027 procedure g_Game_InGameMenu(Show
: Boolean);
6029 if (g_ActiveWindow
= nil) and Show
then
6031 if gGameSettings
.GameType
= GT_SINGLE
then
6032 g_GUI_ShowWindow('GameSingleMenu')
6035 if g_Game_IsClient
then
6036 g_GUI_ShowWindow('GameClientMenu')
6038 if g_Game_IsNet
then
6039 g_GUI_ShowWindow('GameServerMenu')
6041 g_GUI_ShowWindow('GameCustomMenu');
6043 g_Sound_PlayEx('MENU_OPEN');
6045 // Пауза при меню только в одиночной игре:
6046 if (not g_Game_IsNet
) then
6050 if (g_ActiveWindow
<> nil) and (not Show
) then
6052 // Пауза при меню только в одиночной игре:
6053 if (not g_Game_IsNet
) then
6054 g_Game_Pause(False);
6058 procedure g_Game_Pause (Enable
: Boolean);
6062 if not gGameOn
then exit
;
6064 if not (gGameSettings
.GameType
in [GT_SINGLE
, GT_CUSTOM
]) then exit
;
6067 gPauseMain
:= Enable
;
6069 if (gPause
<> oldPause
) then g_Game_PauseAllSounds(gPause
);
6072 procedure g_Game_HolmesPause (Enable
: Boolean);
6076 if not gGameOn
then exit
;
6077 if not (gGameSettings
.GameType
in [GT_SINGLE
, GT_CUSTOM
]) then exit
;
6080 gPauseHolmes
:= Enable
;
6082 if (gPause
<> oldPause
) then g_Game_PauseAllSounds(gPause
);
6085 procedure g_Game_PauseAllSounds(Enable
: Boolean);
6090 if gTriggers
<> nil then
6091 for i
:= 0 to High(gTriggers
) do
6092 with gTriggers
[i
] do
6093 if (TriggerType
= TRIGGER_SOUND
) and
6095 Sound
.IsPlaying() then
6097 Sound
.Pause(Enable
);
6101 if gPlayers
<> nil then
6102 for i
:= 0 to High(gPlayers
) do
6103 if gPlayers
[i
] <> nil then
6104 gPlayers
[i
].PauseSounds(Enable
);
6107 if gMusic
<> nil then
6108 gMusic
.Pause(Enable
);
6111 procedure g_Game_StopAllSounds(all
: Boolean);
6115 if gTriggers
<> nil then
6116 for i
:= 0 to High(gTriggers
) do
6117 with gTriggers
[i
] do
6118 if (TriggerType
= TRIGGER_SOUND
) and
6122 if gMusic
<> nil then
6129 procedure g_Game_UpdateTriggerSounds
;
6132 if gTriggers
<> nil then
6133 for i
:= 0 to High(gTriggers
) do
6134 with gTriggers
[i
] do
6135 if (TriggerType
= TRIGGER_SOUND
) and (Sound
<> nil) and tgcLocal
and Sound
.IsPlaying() then
6136 Sound
.SetCoordsRect(X
, Y
, Width
, Height
, tgcVolume
/ 255.0)
6139 function g_Game_IsWatchedPlayer(UID
: Word): Boolean;
6142 if (gPlayer1
<> nil) and (gPlayer1
.UID
= UID
) then
6147 if (gPlayer2
<> nil) and (gPlayer2
.UID
= UID
) then
6152 if gSpectMode
<> SPECT_PLAYERS
then
6154 if gSpectPID1
= UID
then
6159 if gSpectViewTwo
and (gSpectPID2
= UID
) then
6166 function g_Game_IsWatchedTeam(Team
: Byte): Boolean;
6171 if (gPlayer1
<> nil) and (gPlayer1
.Team
= Team
) then
6176 if (gPlayer2
<> nil) and (gPlayer2
.Team
= Team
) then
6181 if gSpectMode
<> SPECT_PLAYERS
then
6183 Pl
:= g_Player_Get(gSpectPID1
);
6184 if (Pl
<> nil) and (Pl
.Team
= Team
) then
6189 if gSpectViewTwo
then
6191 Pl
:= g_Player_Get(gSpectPID2
);
6192 if (Pl
<> nil) and (Pl
.Team
= Team
) then
6200 procedure g_Game_Message(Msg
: string; Time
: Word);
6202 MessageLineLength
:= (gScreenWidth
- 204) div e_CharFont_GetMaxWidth(gMenuFont
);
6203 MessageText
:= b_Text_Wrap(b_Text_Format(Msg
), MessageLineLength
);
6204 MessageTime
:= Time
;
6207 procedure g_Game_ChatSound(Text: String; Taunt
: Boolean = True);
6209 punct
: Array[0..13] of String =
6210 ('.', ',', ':', ';', '!', '?', '(', ')', '''', '"', '/', '\', '*', '^');
6216 function IsPunctuation(S
: String): Boolean;
6221 if Length(S
) <> 1 then
6223 for i
:= Low(punct
) to High(punct
) do
6224 if S
= punct
[i
] then
6230 function FilterPunctuation(S
: String): String;
6234 for i
:= Low(punct
) to High(punct
) do
6235 S
:= StringReplace(S
, punct
[i
], ' ', [rfReplaceAll
]);
6241 if gUseChatSounds
and Taunt
and (gChatSounds
<> nil) and (Pos(': ', Text) > 0) then
6243 // remove player name
6244 Delete(Text, 1, Pos(': ', Text) + 2 - 1);
6245 // for FullWord check
6246 Text := toLowerCase1251(' ' + Text + ' ');
6247 fpText
:= FilterPunctuation(Text);
6249 for i
:= 0 to Length(gChatSounds
) - 1 do
6252 for j
:= 0 to Length(gChatSounds
[i
].Tags
) - 1 do
6254 if gChatSounds
[i
].FullWord
and (not IsPunctuation(gChatSounds
[i
].Tags
[j
])) then
6255 ok
:= Pos(' ' + gChatSounds
[i
].Tags
[j
] + ' ', fpText
) > 0
6257 ok
:= Pos(gChatSounds
[i
].Tags
[j
], Text) > 0;
6263 gChatSounds
[i
].Sound
.Play();
6269 g_Sound_PlayEx('SOUND_GAME_RADIO');
6272 procedure g_Game_Announce_GoodShot(SpawnerUID
: Word);
6281 if not g_Game_IsWatchedPlayer(SpawnerUID
) then
6285 if goodsnd
[a
].IsPlaying() then
6288 goodsnd
[Random(4)].Play();
6291 procedure g_Game_Announce_KillCombo(Param
: Integer);
6298 UID
:= Param
and $FFFF;
6303 Pl
:= g_Player_Get(UID
);
6312 g_Console_Add(Format(_lc
[I_PLAYER_KILL_2X
], [Name
]), True);
6316 g_Console_Add(Format(_lc
[I_PLAYER_KILL_3X
], [Name
]), True);
6320 g_Console_Add(Format(_lc
[I_PLAYER_KILL_4X
], [Name
]), True);
6324 g_Console_Add(Format(_lc
[I_PLAYER_KILL_MX
], [Name
]), True);
6332 if not g_Game_IsWatchedPlayer(UID
) then
6335 if (not g_Game_IsWatchedPlayer(UID
)) and (c
< 4) then
6339 if killsnd
[n
].IsPlaying() then
6344 procedure g_Game_Announce_BodyKill(SpawnerUID
: Word);
6352 if not g_Game_IsWatchedPlayer(SpawnerUID
) then
6356 if hahasnd
[a
].IsPlaying() then
6359 hahasnd
[Random(3)].Play();
6362 procedure g_Game_StartVote(Command
, Initiator
: string);
6366 if not gVotesEnabled
then Exit
;
6367 if gGameSettings
.GameType
<> GT_SERVER
then Exit
;
6368 if gVoteInProgress
or gVotePassed
then
6370 g_Console_Add(Format(_lc
[I_MESSAGE_VOTE_INPROGRESS
], [gVoteCommand
]), True);
6371 MH_SEND_VoteEvent(NET_VE_INPROGRESS
, gVoteCommand
);
6374 gVoteInProgress
:= True;
6375 gVotePassed
:= False;
6376 gVoteTimer
:= gTime
+ gVoteTimeout
* 1000;
6379 gVoteCommand
:= Command
;
6381 if (gPlayer1
<> nil) or (gPlayer2
<> nil) then
6382 Need
:= Floor((NetClientCount
+1)/2.0)+1
6384 Need
:= Floor(NetClientCount
/2.0)+1;
6385 g_Console_Add(Format(_lc
[I_MESSAGE_VOTE_STARTED
], [Initiator
, Command
, Need
]), True);
6386 MH_SEND_VoteEvent(NET_VE_STARTED
, Initiator
, Command
, Need
);
6389 procedure g_Game_CheckVote
;
6393 if gGameSettings
.GameType
<> GT_SERVER
then Exit
;
6394 if not gVoteInProgress
then Exit
;
6396 if (gTime
>= gVoteTimer
) then
6398 if (gPlayer1
<> nil) or (gPlayer2
<> nil) then
6399 Need
:= Floor((NetClientCount
+1)/2.0) + 1
6401 Need
:= Floor(NetClientCount
/2.0) + 1;
6402 if gVoteCount
>= Need
then
6404 g_Console_Add(Format(_lc
[I_MESSAGE_VOTE_PASSED
], [gVoteCommand
]), True);
6405 MH_SEND_VoteEvent(NET_VE_PASSED
, gVoteCommand
);
6406 gVotePassed
:= True;
6407 gVoteCmdTimer
:= gTime
+ 5000;
6411 g_Console_Add(_lc
[I_MESSAGE_VOTE_FAILED
], True);
6412 MH_SEND_VoteEvent(NET_VE_FAILED
);
6414 if NetClients
<> nil then
6415 for I
:= Low(NetClients
) to High(NetClients
) do
6416 if NetClients
[i
].Used
then
6417 NetClients
[i
].Voted
:= False;
6418 gVoteInProgress
:= False;
6424 if (gPlayer1
<> nil) or (gPlayer2
<> nil) then
6425 Need
:= Floor((NetClientCount
+1)/2.0) + 1
6427 Need
:= Floor(NetClientCount
/2.0) + 1;
6428 if gVoteCount
>= Need
then
6430 g_Console_Add(Format(_lc
[I_MESSAGE_VOTE_PASSED
], [gVoteCommand
]), True);
6431 MH_SEND_VoteEvent(NET_VE_PASSED
, gVoteCommand
);
6432 gVoteInProgress
:= False;
6433 gVotePassed
:= True;
6434 gVoteCmdTimer
:= gTime
+ 5000;
6437 if NetClients
<> nil then
6438 for I
:= Low(NetClients
) to High(NetClients
) do
6439 if NetClients
[i
].Used
then
6440 NetClients
[i
].Voted
:= False;
6445 procedure g_Game_LoadMapList(FileName
: string);
6453 if not FileExists(FileName
) then Exit
;
6455 AssignFile(ListFile
, FileName
);
6457 while not EOF(ListFile
) do
6459 ReadLn(ListFile
, s
);
6462 if s
= '' then Continue
;
6464 SetLength(MapList
, Length(MapList
)+1);
6465 MapList
[High(MapList
)] := s
;
6467 CloseFile(ListFile
);
6470 procedure g_Game_SetDebugMode();
6473 // Читы (даже в своей игре):
6477 procedure g_Game_SetLoadingText(Text: String; Max
: Integer; reWrite
: Boolean);
6481 if Length(LoadingStat
.Msgs
) = 0 then
6487 begin // Переходим на следующую строку или скроллируем:
6488 if NextMsg
= Length(Msgs
) then
6490 for i
:= 0 to High(Msgs
)-1 do
6491 Msgs
[i
] := Msgs
[i
+1];
6499 Msgs
[NextMsg
-1] := Text;
6503 PBarWasHere
:= false;
6506 g_ActiveWindow
:= nil;
6508 ProcessLoading(true);
6511 procedure g_Game_StepLoading(Value
: Integer = -1);
6522 if (ShowCount
> LOADING_SHOW_STEP
) or (Value
> -1) then
6530 procedure g_Game_ClearLoading();
6539 len
:= ((gScreenHeight
div 3)*2 - 50) div LOADING_INTERLINE
;
6540 if len
< 1 then len
:= 1;
6541 SetLength(Msgs
, len
);
6542 for len
:= Low(Msgs
) to High(Msgs
) do
6545 PBarWasHere
:= false;
6549 procedure Parse_Params(var pars
: TParamStrValues
);
6556 while i
<= ParamCount
do
6559 if (s
[1] = '-') and (Length(s
) > 1) then
6561 if (s
[2] = '-') and (Length(s
) > 2) then
6562 begin // Одиночный параметр
6563 SetLength(pars
, Length(pars
) + 1);
6564 with pars
[High(pars
)] do
6566 Name
:= LowerCase(s
);
6571 if (i
< ParamCount
) then
6572 begin // Параметр со значением
6574 SetLength(pars
, Length(pars
) + 1);
6575 with pars
[High(pars
)] do
6577 Name
:= LowerCase(s
);
6578 Value
:= LowerCase(ParamStr(i
));
6587 function Find_Param_Value(var pars
: TParamStrValues
; aName
: String): String;
6592 for i
:= 0 to High(pars
) do
6593 if pars
[i
].Name
= aName
then
6595 Result
:= pars
[i
].Value
;
6600 procedure g_Game_Process_Params();
6602 pars
: TParamStrValues
;
6605 LimT
, LimS
: Integer;
6616 s
:= Find_Param_Value(pars
, '--debug');
6619 g_Game_SetDebugMode();
6620 s
:= Find_Param_Value(pars
, '--netdump');
6625 // Connect when game loads
6626 ip
:= Find_Param_Value(pars
, '-connect');
6630 s
:= Find_Param_Value(pars
, '-port');
6631 if (s
= '') or not TryStrToInt(s
, Port
) then
6634 s
:= Find_Param_Value(pars
, '-pw');
6636 g_Game_StartClient(ip
, Port
, s
);
6640 s
:= LowerCase(Find_Param_Value(pars
, '-dbg-mainwad'));
6643 gDefaultMegawadStart
:= s
;
6646 if (Find_Param_Value(pars
, '--dbg-mainwad-restore') <> '') or
6647 (Find_Param_Value(pars
, '--dbg-mainwad-default') <> '') then
6649 gDefaultMegawadStart
:= DF_Default_Megawad_Start
;
6652 // Start map when game loads:
6653 map
:= LowerCase(Find_Param_Value(pars
, '-map'));
6654 if isWadPath(map
) then
6657 s
:= Find_Param_Value(pars
, '-gm');
6658 GMode
:= g_Game_TextToMode(s
);
6659 if GMode
= GM_NONE
then GMode
:= GM_DM
;
6660 if GMode
= GM_SINGLE
then GMode
:= GM_COOP
;
6663 s
:= Find_Param_Value(pars
, '-limt');
6664 if (s
= '') or (not TryStrToInt(s
, LimT
)) then
6670 s
:= Find_Param_Value(pars
, '-lims');
6671 if (s
= '') or (not TryStrToInt(s
, LimS
)) then
6677 s
:= Find_Param_Value(pars
, '-lives');
6678 if (s
= '') or (not TryStrToInt(s
, Lives
)) then
6684 s
:= Find_Param_Value(pars
, '-opt');
6688 Opt
:= StrToIntDef(s
, 0);
6691 s
:= Find_Param_Value(pars
, '--close');
6695 // Override map to test:
6696 s
:= LowerCase(Find_Param_Value(pars
, '-testmap'));
6699 if e_IsValidResourceName(s
) then
6700 e_FindResource(AllMapDirs
, s
);
6701 gTestMap
:= ExpandFileName(s
);
6704 // Delete test map after play:
6705 s
:= Find_Param_Value(pars
, '--testdelete');
6708 //gMapToDelete := MapsDir + map;
6709 e_WriteLog('"--testdelete" is deprecated, use --tempdelete.', TMsgType
.Fatal
);
6713 // Delete temporary WAD after play:
6714 s
:= Find_Param_Value(pars
, '--tempdelete');
6715 if (s
<> '') and (gTestMap
<> '') then
6717 gMapToDelete
:= gTestMap
;
6718 gTempDelete
:= True;
6721 // Number of players:
6722 s
:= Find_Param_Value(pars
, '-pl');
6724 n
:= DEFAULT_PLAYERS
6726 n
:= StrToIntDef(s
, DEFAULT_PLAYERS
);
6729 s
:= Find_Param_Value(pars
, '-port');
6730 if (s
= '') or not TryStrToInt(s
, Port
) then
6731 g_Game_StartCustom(map
, GMode
, LimT
, LimS
, Lives
, Opt
, n
)
6733 g_Game_StartServer(map
, GMode
, LimT
, LimS
, Lives
, Opt
, n
, 0, Port
);
6736 // Execute script when game loads:
6737 s
:= Find_Param_Value(pars
, '-exec');
6740 // if not isWadPath(s) then
6741 // s := GameDir + '/' + s;
6746 if IOResult
<> 0 then
6748 e_WriteLog(Format(_lc
[I_SIMPLE_ERROR
], ['Failed to read file: ' + s
]), TMsgType
.Warning
);
6749 g_Console_Add(Format(_lc
[I_CONSOLE_ERROR_READ
], [s
]));
6753 e_WriteLog('Executing script: ' + s
, TMsgType
.Notify
);
6754 g_Console_Add(Format(_lc
[I_CONSOLE_EXEC
], [s
]));
6759 if IOResult
<> 0 then
6761 e_WriteLog(Format(_lc
[I_SIMPLE_ERROR
], ['Failed to read file: ' + s
]), TMsgType
.Warning
);
6762 g_Console_Add(Format(_lc
[I_CONSOLE_ERROR_READ
], [s
]));
6766 if Pos('#', s
) <> 1 then // script comment
6767 g_Console_Process(s
, True);
6778 conRegVar('pf_draw_frame', @g_profile_frame_draw
, 'draw frame rendering profiles', 'render profiles');
6779 //conRegVar('pf_update_frame', @g_profile_frame_update, 'draw frame updating profiles', 'update profiles');
6780 conRegVar('pf_coldet', @g_profile_collision
, 'draw collision detection profiles', 'coldet profiles');
6781 conRegVar('pf_los', @g_profile_los
, 'draw monster LOS profiles', 'monster LOS profiles');
6783 conRegVar('r_sq_draw', @gdbg_map_use_accel_render
, 'accelerated spatial queries in rendering', 'accelerated rendering');
6784 conRegVar('cd_sq_enabled', @gdbg_map_use_accel_coldet
, 'accelerated spatial queries in map coldet', 'accelerated map coldet');
6785 conRegVar('mon_sq_enabled', @gmon_debug_use_sqaccel
, 'accelerated spatial queries for monsters', 'accelerated monster coldet');
6786 conRegVar('wtrace_sq_enabled', @gwep_debug_fast_trace
, 'accelerated spatial queries for weapon hitscan trace', 'accelerated weapon hitscan');
6788 conRegVar('pr_enabled', @gpart_dbg_enabled
, 'enable/disable particles', 'particles');
6789 conRegVar('pr_phys_enabled', @gpart_dbg_phys_enabled
, 'enable/disable particle physics', 'particle physics');
6791 conRegVar('los_enabled', @gmon_dbg_los_enabled
, 'enable/disable monster LOS calculations', 'monster LOS', true);
6792 conRegVar('mon_think', @gmon_debug_think
, 'enable/disable monster thinking', 'monster thinking', true);
6794 {$IFDEF ENABLE_HOLMES}
6795 conRegVar('dbg_holmes', @g_holmes_enabled
, 'enable/disable Holmes', 'Holmes', true);
6798 conRegVar('dbg_ignore_level_bounds', @g_dbg_ignore_bounds
, 'ignore level bounds', '', false);
6800 conRegVar('light_enabled', @gwin_k8_enable_light_experiments
, 'enable/disable dynamic lighting', 'lighting');
6801 conRegVar('light_player_halo', @g_playerLight
, 'enable/disable player halo', 'player light halo');
6803 conRegVar('r_smallmap_align_h', @r_smallmap_h
, 'halign: 0: left; 1: center; 2: right', 'horizontal aligning of small maps');
6804 conRegVar('r_smallmap_align_v', @r_smallmap_v
, 'valign: 0: top; 1: center; 2: bottom', 'vertial aligning of small maps');
6806 conRegVar('r_showfps', @gShowFPS
, 'draw fps counter', 'draw fps counter');
6807 conRegVar('r_showtime', @gShowTime
, 'show game time', 'show game time');
6808 conRegVar('r_showping', @gShowPing
, 'show ping', 'show ping');
6809 conRegVar('r_showscore', @gShowGoals
, 'show score', 'show score');
6810 conRegVar('r_showkillmsg', @gShowKillMsg
, 'show kill log', 'show kill log');
6811 conRegVar('r_showlives', @gShowLives
, 'show lives', 'show lives');
6812 conRegVar('r_showspect', @gSpectHUD
, 'show spectator hud', 'show spectator hud');
6813 conRegVar('r_showstat', @gShowStat
, 'show stats', 'show stats');
6814 conRegVar('r_showpids', @gShowPIDs
, 'show PIDs', 'show PIDs');