DEADSOFTWARE

6f70992fef7a5f5a48e3bad1e50d77e9722b1f86
[d2df-sdl.git] / src / game / g_game.pas
1 (* Copyright (C) Doom 2D: Forever Developers
2 *
3 * This program is free software: you can redistribute it and/or modify
4 * it under the terms of the GNU General Public License as published by
5 * the Free Software Foundation, version 3 of the License ONLY.
6 *
7 * This program is distributed in the hope that it will be useful,
8 * but WITHOUT ANY WARRANTY; without even the implied warranty of
9 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
10 * GNU General Public License for more details.
11 *
12 * You should have received a copy of the GNU General Public License
13 * along with this program. If not, see <http://www.gnu.org/licenses/>.
14 *)
15 {$INCLUDE ../shared/a_modes.inc}
16 unit g_game;
18 interface
20 uses
21 SysUtils, Classes,
22 MAPDEF,
23 g_basic, g_player, e_graphics, g_res_downloader,
24 g_sound, g_gui, utils, md5, mempool, xprofiler,
25 g_touch, g_weapons;
27 type
28 TGameSettings = record
29 GameType: Byte;
30 GameMode: Byte;
31 TimeLimit: Word;
32 GoalLimit: Word;
33 WarmupTime: Word;
34 SpawnInvul: Word;
35 ItemRespawnTime: Word;
36 MaxLives: Byte;
37 Options: LongWord;
38 WAD: String;
39 end;
41 TGameEvent = record
42 Name: String;
43 Command: String;
44 end;
46 TDelayedEvent = record
47 Pending: Boolean;
48 Time: LongWord;
49 DEType: Byte;
50 DENum: Integer;
51 DEStr: String;
52 end;
54 TChatSound = record
55 Sound: TPlayableSound;
56 Tags: Array of String;
57 FullWord: Boolean;
58 end;
60 TPlayerSettings = record
61 Name: String;
62 Model: String;
63 Color: TRGB;
64 Team: Byte;
65 end;
67 TMegaWADInfo = record
68 Name: String;
69 Description: String;
70 Author: String;
71 Pic: String;
72 end;
74 THearPoint = record
75 Active: Boolean;
76 Coords: TDFPoint;
77 end;
79 function g_Game_IsNet(): Boolean;
80 function g_Game_IsServer(): Boolean;
81 function g_Game_IsClient(): Boolean;
82 procedure g_Game_Init();
83 procedure g_Game_Free (freeTextures: Boolean=true);
84 procedure g_Game_LoadData();
85 procedure g_Game_FreeData();
86 procedure g_Game_Update();
87 procedure g_Game_PreUpdate();
88 procedure g_Game_Draw();
89 procedure g_Game_Quit();
90 procedure g_Game_SetupScreenSize();
91 procedure g_Game_ChangeResolution(newWidth, newHeight: Word; nowFull, nowMax: Boolean);
92 function g_Game_ModeToText(Mode: Byte): string;
93 function g_Game_TextToMode(Mode: string): Byte;
94 procedure g_Game_ExecuteEvent(Name: String);
95 function g_Game_DelayEvent(DEType: Byte; Time: LongWord; Num: Integer = 0; Str: String = ''): Integer;
96 procedure g_Game_AddPlayer(Team: Byte = TEAM_NONE);
97 procedure g_Game_RemovePlayer();
98 procedure g_Game_Spectate();
99 procedure g_Game_SpectateCenterView();
100 procedure g_Game_StartSingle(Map: String; TwoPlayers: Boolean; nPlayers: Byte);
101 procedure g_Game_StartCustom(Map: String; GameMode: Byte; TimeLimit, GoalLimit: Word; MaxLives: Byte; Options: LongWord; nPlayers: Byte);
102 procedure g_Game_StartServer(Map: String; GameMode: Byte; TimeLimit, GoalLimit: Word; MaxLives: Byte; Options: LongWord; nPlayers: Byte; IPAddr: LongWord; Port: Word);
103 procedure g_Game_StartClient(Addr: String; Port: Word; PW: String);
104 procedure g_Game_Restart();
105 procedure g_Game_RestartLevel();
106 procedure g_Game_RestartRound(NoMapRestart: Boolean = False);
107 function g_Game_ClientWAD (NewWAD: String; const WHash: TMD5Digest): AnsiString;
108 function g_Game_StartMap(asMegawad: Boolean; Map: String; Force: Boolean = False; const oldMapPath: AnsiString=''): Boolean;
109 procedure g_Game_ChangeMap(const MapPath: String);
110 procedure g_Game_ExitLevel(const Map: AnsiString);
111 function g_Game_GetFirstMap(WAD: String): String;
112 function g_Game_GetNextMap(): String;
113 procedure g_Game_NextLevel();
114 procedure g_Game_Pause(Enable: Boolean);
115 procedure g_Game_HolmesPause(Enable: Boolean);
116 procedure g_Game_InGameMenu(Show: Boolean);
117 function g_Game_IsWatchedPlayer(UID: Word): Boolean;
118 function g_Game_IsWatchedTeam(Team: Byte): Boolean;
119 procedure g_Game_Message(Msg: String; Time: Word);
120 procedure g_Game_LoadMapList(FileName: String);
121 procedure g_Game_PauseAllSounds(Enable: Boolean);
122 procedure g_Game_StopAllSounds(all: Boolean);
123 procedure g_Game_UpdateTriggerSounds();
124 function g_Game_GetMegaWADInfo(WAD: String): TMegaWADInfo;
125 procedure g_Game_ChatSound(Text: String; Taunt: Boolean = True);
126 procedure g_Game_Announce_GoodShot(SpawnerUID: Word);
127 procedure g_Game_Announce_KillCombo(Param: Integer);
128 procedure g_Game_Announce_BodyKill(SpawnerUID: Word);
129 procedure g_Game_StartVote(Command, Initiator: string);
130 procedure g_Game_CheckVote;
131 procedure g_TakeScreenShot(Filename: string = '');
132 procedure g_FatalError(Text: String);
133 procedure g_SimpleError(Text: String);
134 function g_Game_IsTestMap(): Boolean;
135 procedure g_Game_DeleteTestMap();
136 procedure GameCVars(P: SSArray);
137 procedure PlayerSettingsCVars(P: SSArray);
138 procedure SystemCommands(P: SSArray);
139 procedure GameCommands(P: SSArray);
140 procedure GameCheats(P: SSArray);
141 procedure DebugCommands(P: SSArray);
142 procedure g_Game_Process_Params;
143 procedure g_Game_SetLoadingText(Text: String; Max: Integer; reWrite: Boolean);
144 procedure g_Game_StepLoading(Value: Integer = -1);
145 procedure g_Game_ClearLoading();
146 procedure g_Game_SetDebugMode();
147 procedure DrawLoadingStat();
148 procedure DrawMenuBackground(tex: AnsiString);
150 { procedure SetWinPause(Enable: Boolean); }
152 const
153 GAME_TICK = 28;
155 LOADING_SHOW_STEP = 100;
156 LOADING_INTERLINE = 20;
158 GT_NONE = 0;
159 GT_SINGLE = 1;
160 GT_CUSTOM = 2;
161 GT_SERVER = 3;
162 GT_CLIENT = 4;
164 GM_NONE = 0;
165 GM_DM = 1;
166 GM_TDM = 2;
167 GM_CTF = 3;
168 GM_COOP = 4;
169 GM_SINGLE = 5;
171 MESSAGE_DIKEY = WM_USER + 1;
173 EXIT_QUIT = 1;
174 EXIT_SIMPLE = 2;
175 EXIT_RESTART = 3;
176 EXIT_ENDLEVELSINGLE = 4;
177 EXIT_ENDLEVELCUSTOM = 5;
179 GAME_OPTION_RESERVED = 1;
180 GAME_OPTION_TEAMDAMAGE = 2;
181 GAME_OPTION_ALLOWEXIT = 4;
182 GAME_OPTION_WEAPONSTAY = 8;
183 GAME_OPTION_MONSTERS = 16;
184 GAME_OPTION_BOTVSPLAYER = 32;
185 GAME_OPTION_BOTVSMONSTER = 64;
186 GAME_OPTION_DMKEYS = 128;
187 GAME_OPTION_TEAMHITTRACE = 256;
188 GAME_OPTION_TEAMHITPROJECTILE = 512;
189 GAME_OPTION_TEAMABSORBDAMAGE = 1024;
191 STATE_NONE = 0;
192 STATE_MENU = 1;
193 STATE_FOLD = 2;
194 STATE_INTERCUSTOM = 3;
195 STATE_INTERSINGLE = 4;
196 STATE_INTERTEXT = 5;
197 STATE_INTERPIC = 6;
198 STATE_ENDPIC = 7;
199 STATE_SLIST = 8;
201 LMS_RESPAWN_NONE = 0;
202 LMS_RESPAWN_WARMUP = 1;
203 LMS_RESPAWN_FINAL = 2;
205 SPECT_NONE = 0;
206 SPECT_STATS = 1;
207 SPECT_MAPVIEW = 2;
208 SPECT_PLAYERS = 3;
210 DE_GLOBEVENT = 0;
211 DE_BFGHIT = 1;
212 DE_KILLCOMBO = 2;
213 DE_BODYKILL = 3;
215 ANNOUNCE_NONE = 0;
216 ANNOUNCE_ME = 1;
217 ANNOUNCE_MEPLUS = 2;
218 ANNOUNCE_ALL = 3;
220 CONFIG_FILENAME = 'Doom2DF.cfg';
222 TEST_MAP_NAME = '$$$_TEST_$$$';
224 STD_PLAYER_MODEL = 'Doomer';
226 {$IFDEF HEADLESS}
227 DEFAULT_PLAYERS = 0;
228 {$ELSE}
229 DEFAULT_PLAYERS = 1;
230 {$ENDIF}
232 STATFILE_VERSION = $03;
234 var
235 gStdFont: DWORD;
236 gGameSettings: TGameSettings;
237 gPlayer1Settings: TPlayerSettings;
238 gPlayer2Settings: TPlayerSettings;
239 gGameOn: Boolean;
240 gPlayerScreenSize: TDFPoint;
241 gPlayer1ScreenCoord: TDFPoint;
242 gPlayer2ScreenCoord: TDFPoint;
243 gPlayer1: TPlayer = nil;
244 gPlayer2: TPlayer = nil;
245 gPlayerDrawn: TPlayer = nil;
246 gTime: LongWord;
247 gLerpFactor: Single = 1.0;
248 gSwitchGameMode: Byte = GM_DM;
249 gHearPoint1, gHearPoint2: THearPoint;
250 gSoundEffectsDF: Boolean = False;
251 gSoundTriggerTime: Word = 0;
252 gAnnouncer: Integer = ANNOUNCE_NONE;
253 goodsnd: array[0..3] of TPlayableSound;
254 killsnd: array[0..3] of TPlayableSound;
255 hahasnd: array[0..2] of TPlayableSound;
256 sound_get_flag: array[0..1] of TPlayableSound;
257 sound_lost_flag: array[0..1] of TPlayableSound;
258 sound_ret_flag: array[0..1] of TPlayableSound;
259 sound_cap_flag: array[0..1] of TPlayableSound;
260 gBodyKillEvent: Integer = -1;
261 gDefInterTime: ShortInt = -1;
262 gInterEndTime: LongWord = 0;
263 gInterTime: LongWord = 0;
264 gServInterTime: Byte = 0;
265 gGameStartTime: LongWord = 0;
266 gTotalMonsters: Integer = 0;
267 gPauseMain: Boolean = false;
268 gPauseHolmes: Boolean = false;
269 gShowTime: Boolean = False;
270 gShowFPS: Boolean = False;
271 gShowGoals: Boolean = True;
272 gShowStat: Boolean = True;
273 gShowPIDs: Boolean = False;
274 gShowKillMsg: Boolean = True;
275 gShowLives: Boolean = True;
276 gShowPing: Boolean = False;
277 gShowMap: Boolean = False;
278 gExit: Byte = 0;
279 gState: Byte = STATE_NONE;
280 sX, sY: Integer;
281 sWidth, sHeight: Word;
282 gSpectMode: Byte = SPECT_NONE;
283 gSpectHUD: Boolean = True;
284 gSpectKeyPress: Boolean = False;
285 gSpectX: Integer = 0;
286 gSpectY: Integer = 0;
287 gSpectStep: Byte = 8;
288 gSpectViewTwo: Boolean = False;
289 gSpectPID1: Integer = -1;
290 gSpectPID2: Integer = -1;
291 gSpectAuto: Boolean = False;
292 gSpectAutoNext: LongWord;
293 gSpectAutoStepX: Integer;
294 gSpectAutoStepY: Integer;
295 gMusic: TMusic = nil;
296 gLoadGameMode: Boolean;
297 gCheats: Boolean = False;
298 gMapOnce: Boolean = False;
299 gMapToDelete: String;
300 gTempDelete: Boolean = False;
301 gLastMap: Boolean = False;
302 gScreenWidth: Word;
303 gScreenHeight: Word;
304 gResolutionChange: Boolean = False;
305 gRC_Width, gRC_Height: Integer;
306 gRC_FullScreen, gRC_Maximized: Boolean;
307 gLanguageChange: Boolean = False;
308 gDebugMode: Boolean = False;
309 g_debug_Sounds: Boolean = False;
310 g_debug_Frames: Boolean = False;
311 g_debug_WinMsgs: Boolean = False;
312 g_debug_MonsterOff: Boolean = False;
313 g_debug_BotAIOff: Byte = 0;
314 g_debug_HealthBar: Boolean = False;
315 g_Debug_Player: Boolean = False;
316 gCoopMonstersKilled: Word = 0;
317 gCoopSecretsFound: Word = 0;
318 gCoopTotalMonstersKilled: Word = 0;
319 gCoopTotalSecretsFound: Word = 0;
320 gCoopTotalMonsters: Word = 0;
321 gCoopTotalSecrets: Word = 0;
322 gStatsOff: Boolean = False;
323 gStatsPressed: Boolean = False;
324 gExitByTrigger: Boolean = False;
325 gNextMap: String = '';
326 gLMSRespawn: Byte = LMS_RESPAWN_NONE;
327 gLMSRespawnTime: Cardinal = 0;
328 gLMSSoftSpawn: Boolean = False;
329 gMissionFailed: Boolean = False;
330 gVoteInProgress: Boolean = False;
331 gVotePassed: Boolean = False;
332 gVoteCommand: string = '';
333 gVoteTimer: Cardinal = 0;
334 gVoteCmdTimer: Cardinal = 0;
335 gVoteCount: Integer = 0;
336 gVoteTimeout: Cardinal = 30;
337 gVoted: Boolean = False;
338 gVotesEnabled: Boolean = True;
339 gEvents: Array of TGameEvent;
340 gDelayedEvents: Array of TDelayedEvent;
341 gUseChatSounds: Boolean = True;
342 gChatSounds: Array of TChatSound;
343 gSelectWeapon: Array [0..1, WP_FIRST..WP_LAST] of Boolean; // [player, weapon]
344 gInterReadyCount: Integer = 0;
346 g_dbg_ignore_bounds: Boolean = false;
347 r_smallmap_h: Integer = 0; // 0: left; 1: center; 2: right
348 r_smallmap_v: Integer = 2; // 0: top; 1: center; 2: bottom
350 // move button values:
351 // bits 0-1: l/r state:
352 // 0: neither left, nor right pressed
353 // 1: left pressed
354 // 2: right pressed
355 // bits 4-5: l/r state when strafe was pressed
356 P1MoveButton: Byte = 0;
357 P2MoveButton: Byte = 0;
359 g_profile_frame_update: Boolean = false;
360 g_profile_frame_draw: Boolean = false;
361 g_profile_collision: Boolean = false;
362 g_profile_los: Boolean = false;
363 g_profile_history_size: Integer = 1000;
365 g_rlayer_back: Boolean = true;
366 g_rlayer_step: Boolean = true;
367 g_rlayer_wall: Boolean = true;
368 g_rlayer_door: Boolean = true;
369 g_rlayer_acid1: Boolean = true;
370 g_rlayer_acid2: Boolean = true;
371 g_rlayer_water: Boolean = true;
372 g_rlayer_fore: Boolean = true;
375 procedure g_ResetDynlights ();
376 procedure g_AddDynLight (x, y, radius: Integer; r, g, b, a: Single);
377 procedure g_DynLightExplosion (x, y, radius: Integer; r, g, b: Single);
379 function conIsCheatsEnabled (): Boolean; inline;
380 function gPause (): Boolean; inline;
383 implementation
385 uses
386 {$INCLUDE ../nogl/noGLuses.inc}
387 {$IFDEF ENABLE_HOLMES}
388 g_holmes,
389 {$ENDIF}
390 e_texture, e_res, g_textures, g_window, g_menu,
391 e_input, e_log, g_console, r_console, g_items, g_map, g_panel,
392 g_playermodel, g_gfx, g_options, Math,
393 g_triggers, g_monsters, e_sound, CONFIG,
394 g_language, g_net, g_main, g_phys,
395 ENet, e_msg, g_netmsg, g_netmaster,
396 sfs, wadreader, g_system;
399 var
400 hasPBarGfx: Boolean = false;
403 // ////////////////////////////////////////////////////////////////////////// //
404 function gPause (): Boolean; inline; begin result := gPauseMain or gPauseHolmes; end;
407 // ////////////////////////////////////////////////////////////////////////// //
408 function conIsCheatsEnabled (): Boolean; inline;
409 begin
410 result := false;
411 if g_Game_IsNet then exit;
412 if not gDebugMode then
413 begin
414 //if not gCheats then exit;
415 if not (gGameSettings.GameType in [GT_SINGLE, GT_CUSTOM]) then exit;
416 if not (gGameSettings.GameMode in [GM_COOP, GM_SINGLE]) then exit;
417 end;
418 result := true;
419 end;
422 // ////////////////////////////////////////////////////////////////////////// //
423 var
424 profileFrameDraw: TProfiler = nil;
427 // ////////////////////////////////////////////////////////////////////////// //
428 type
429 TDynLight = record
430 x, y, radius: Integer;
431 r, g, b, a: Single;
432 exploCount: Integer;
433 exploRadius: Integer;
434 end;
436 var
437 g_dynLights: array of TDynLight = nil;
438 g_dynLightCount: Integer = 0;
439 g_playerLight: Boolean = false;
441 procedure g_ResetDynlights ();
442 var
443 lnum, idx: Integer;
444 begin
445 if not gwin_has_stencil then begin g_dynLightCount := 0; exit; end;
446 lnum := 0;
447 for idx := 0 to g_dynLightCount-1 do
448 begin
449 if g_dynLights[idx].exploCount = -666 then
450 begin
451 // skip it
452 end
453 else
454 begin
455 // explosion
456 Inc(g_dynLights[idx].exploCount);
457 if (g_dynLights[idx].exploCount < 10) then
458 begin
459 g_dynLights[idx].radius := g_dynLights[idx].exploRadius+g_dynLights[idx].exploCount*8;
460 g_dynLights[idx].a := 0.4+g_dynLights[idx].exploCount/10;
461 if (g_dynLights[idx].a > 0.8) then g_dynLights[idx].a := 0.8;
462 if lnum <> idx then g_dynLights[lnum] := g_dynLights[idx];
463 Inc(lnum);
464 end;
465 end;
466 end;
467 g_dynLightCount := lnum;
468 end;
470 procedure g_AddDynLight (x, y, radius: Integer; r, g, b, a: Single);
471 begin
472 if not gwin_has_stencil then exit;
473 if g_dynLightCount = length(g_dynLights) then SetLength(g_dynLights, g_dynLightCount+1024);
474 g_dynLights[g_dynLightCount].x := x;
475 g_dynLights[g_dynLightCount].y := y;
476 g_dynLights[g_dynLightCount].radius := radius;
477 g_dynLights[g_dynLightCount].r := r;
478 g_dynLights[g_dynLightCount].g := g;
479 g_dynLights[g_dynLightCount].b := b;
480 g_dynLights[g_dynLightCount].a := a;
481 g_dynLights[g_dynLightCount].exploCount := -666;
482 Inc(g_dynLightCount);
483 end;
485 procedure g_DynLightExplosion (x, y, radius: Integer; r, g, b: Single);
486 begin
487 if not gwin_has_stencil then exit;
488 if g_dynLightCount = length(g_dynLights) then SetLength(g_dynLights, g_dynLightCount+1024);
489 g_dynLights[g_dynLightCount].x := x;
490 g_dynLights[g_dynLightCount].y := y;
491 g_dynLights[g_dynLightCount].radius := 0;
492 g_dynLights[g_dynLightCount].exploRadius := radius;
493 g_dynLights[g_dynLightCount].r := r;
494 g_dynLights[g_dynLightCount].g := g;
495 g_dynLights[g_dynLightCount].b := b;
496 g_dynLights[g_dynLightCount].a := 0;
497 g_dynLights[g_dynLightCount].exploCount := 0;
498 Inc(g_dynLightCount);
499 end;
502 // ////////////////////////////////////////////////////////////////////////// //
503 function calcProfilesHeight (prof: TProfiler): Integer;
504 begin
505 result := 0;
506 if (prof = nil) then exit;
507 if (length(prof.bars) = 0) then exit;
508 result := length(prof.bars)*(16+2);
509 end;
511 // returns width
512 function drawProfiles (x, y: Integer; prof: TProfiler): Integer;
513 var
514 wdt, hgt: Integer;
515 yy: Integer;
516 ii: Integer;
517 begin
518 result := 0;
519 if (prof = nil) then exit;
520 // gScreenWidth
521 if (length(prof.bars) = 0) then exit;
522 wdt := 192;
523 hgt := calcProfilesHeight(prof);
524 if (x < 0) then x := gScreenWidth-(wdt-1)+x;
525 if (y < 0) then y := gScreenHeight-(hgt-1)+y;
526 // background
527 //e_DrawFillQuad(x, y, x+wdt-1, y+hgt-1, 255, 255, 255, 200, B_BLEND);
528 //e_DrawFillQuad(x, y, x+wdt-1, y+hgt-1, 20, 20, 20, 0, B_NONE);
529 e_DarkenQuadWH(x, y, wdt, hgt, 150);
530 // title
531 yy := y+2;
532 for ii := 0 to High(prof.bars) do
533 begin
534 e_TextureFontPrintEx(x+2+4*prof.bars[ii].level, yy, Format('%s: %d', [prof.bars[ii].name, prof.bars[ii].value]), gStdFont, 255, 255, 0, 1, false);
535 Inc(yy, 16+2);
536 end;
537 result := wdt;
538 end;
541 // ////////////////////////////////////////////////////////////////////////// //
542 type
543 TEndCustomGameStat = record
544 PlayerStat: TPlayerStatArray;
545 TeamStat: TTeamStat;
546 GameTime: LongWord;
547 GameMode: Byte;
548 Map, MapName: String;
549 end;
551 TEndSingleGameStat = record
552 PlayerStat: Array [0..1] of record
553 Kills: Integer;
554 Secrets: Integer;
555 end;
556 GameTime: LongWord;
557 TwoPlayers: Boolean;
558 TotalSecrets: Integer;
559 end;
561 TLoadingStat = record
562 CurValue: Integer;
563 MaxValue: Integer;
564 ShowCount: Integer;
565 Msgs: Array of String;
566 NextMsg: Word;
567 PBarWasHere: Boolean; // did we draw a progress bar for this message?
568 end;
570 TParamStrValue = record
571 Name: String;
572 Value: String;
573 end;
575 TParamStrValues = Array of TParamStrValue;
577 const
578 INTER_ACTION_TEXT = 1;
579 INTER_ACTION_PIC = 2;
580 INTER_ACTION_MUSIC = 3;
582 var
583 FPS, UPS: Word;
584 FPSCounter, UPSCounter: Word;
585 FPSTime, UPSTime: LongWord;
586 DataLoaded: Boolean = False;
587 IsDrawStat: Boolean = False;
588 CustomStat: TEndCustomGameStat;
589 SingleStat: TEndSingleGameStat;
590 LoadingStat: TLoadingStat;
591 EndingGameCounter: Byte = 0;
592 MessageText: String;
593 MessageTime: Word;
594 MessageLineLength: Integer = 80;
595 MapList: SSArray = nil;
596 MapIndex: Integer = -1;
597 InterReadyTime: Integer = -1;
598 StatShotDone: Boolean = False;
599 StatFilename: string = ''; // used by stat screenshot to save with the same name as the csv
600 StatDate: string = '';
601 MegaWAD: record
602 info: TMegaWADInfo;
603 endpic: String;
604 endmus: String;
605 res: record
606 text: Array of ShortString;
607 anim: Array of ShortString;
608 pic: Array of ShortString;
609 mus: Array of ShortString;
610 end;
611 triggers: Array of record
612 event: ShortString;
613 actions: Array of record
614 action, p1, p2: Integer;
615 end;
616 end;
617 cur_trigger: Integer;
618 cur_action: Integer;
619 end;
620 //InterPic: String;
621 InterText: record
622 lines: SSArray;
623 img: String;
624 cur_line: Integer;
625 cur_char: Integer;
626 counter: Integer;
627 endtext: Boolean;
628 end;
630 function Compare(a, b: TPlayerStat): Integer;
631 begin
632 if a.Spectator then Result := 1
633 else if b.Spectator then Result := -1
634 else if a.Frags < b.Frags then Result := 1
635 else if a.Frags > b.Frags then Result := -1
636 else if a.Deaths < b.Deaths then Result := -1
637 else if a.Deaths > b.Deaths then Result := 1
638 else if a.Kills < b.Kills then Result := -1
639 else Result := 1;
640 end;
642 procedure SortGameStat(var stat: TPlayerStatArray);
643 var
644 I, J: Integer;
645 T: TPlayerStat;
646 begin
647 if stat = nil then Exit;
649 for I := High(stat) downto Low(stat) do
650 for J := Low(stat) to High(stat) - 1 do
651 if Compare(stat[J], stat[J + 1]) = 1 then
652 begin
653 T := stat[J];
654 stat[J] := stat[J + 1];
655 stat[J + 1] := T;
656 end;
657 end;
659 // saves a shitty CSV containing the game stats passed to it
660 procedure SaveGameStat(Stat: TEndCustomGameStat; Path: string);
661 var
662 s: TextFile;
663 dir, fname, map, mode, etime: String;
664 I: Integer;
665 begin
666 try
667 dir := e_GetWriteableDir(StatsDirs);
668 // stats are placed in stats/yy/mm/dd/*.csv
669 fname := e_CatPath(dir, Path);
670 ForceDirectories(fname); // ensure yy/mm/dd exists within the stats dir
671 fname := e_CatPath(fname, StatFilename + '.csv');
672 AssignFile(s, fname);
673 try
674 Rewrite(s);
675 // line 1: stats ver, datetime, server name, map name, game mode, time limit, score limit, dmflags, game time, num players
676 if g_Game_IsNet then fname := NetServerName else fname := '';
677 map := g_ExtractWadNameNoPath(gMapInfo.Map) + ':/' + g_ExtractFileName(gMapInfo.Map);
678 mode := g_Game_ModeToText(Stat.GameMode);
679 etime := Format('%d:%.2d:%.2d', [
680 Stat.GameTime div 1000 div 3600,
681 (Stat.GameTime div 1000 div 60) mod 60,
682 Stat.GameTime div 1000 mod 60
683 ]);
684 WriteLn(s, 'stats_ver,datetime,server,map,mode,timelimit,scorelimit,dmflags,time,num_players');
685 WriteLn(s, Format('%d,%s,%s,%s,%s,%u,%u,%u,%s,%d', [
686 STATFILE_VERSION,
687 StatDate,
688 dquoteStr(fname),
689 dquoteStr(map),
690 mode,
691 gGameSettings.TimeLimit,
692 gGameSettings.GoalLimit,
693 gGameSettings.Options,
694 etime,
695 Length(Stat.PlayerStat)
696 ]));
697 // line 2: game specific shit
698 // if it's a team game: red score, blue score
699 // if it's a coop game: monsters killed, monsters total, secrets found, secrets total
700 // otherwise nothing
701 if Stat.GameMode in [GM_TDM, GM_CTF] then
702 WriteLn(s,
703 Format('red_score,blue_score' + LineEnding + '%d,%d', [Stat.TeamStat[TEAM_RED].Goals, Stat.TeamStat[TEAM_BLUE].Goals]))
704 else if Stat.GameMode in [GM_COOP, GM_SINGLE] then
705 WriteLn(s,
706 Format('mon_killed,mon_total,secrets_found,secrets_total' + LineEnding + '%d,%d,%d,%d',[gCoopMonstersKilled, gTotalMonsters, gCoopSecretsFound, gSecretsCount]));
707 // lines 3-...: team, player name, frags, deaths
708 WriteLn(s, 'team,name,frags,deaths');
709 for I := Low(Stat.PlayerStat) to High(Stat.PlayerStat) do
710 with Stat.PlayerStat[I] do
711 WriteLn(s, Format('%d,%s,%d,%d', [Team, dquoteStr(Name), Frags, Deaths]));
712 except
713 g_Console_Add(Format(_lc[I_CONSOLE_ERROR_WRITE], [fname]));
714 end;
715 except
716 g_Console_Add('could not create gamestats file "' + fname + '"');
717 end;
718 CloseFile(s);
719 end;
721 function g_Game_ModeToText(Mode: Byte): string;
722 begin
723 Result := '';
724 case Mode of
725 GM_DM: Result := _lc[I_MENU_GAME_TYPE_DM];
726 GM_TDM: Result := _lc[I_MENU_GAME_TYPE_TDM];
727 GM_CTF: Result := _lc[I_MENU_GAME_TYPE_CTF];
728 GM_COOP: Result := _lc[I_MENU_GAME_TYPE_COOP];
729 GM_SINGLE: Result := _lc[I_MENU_GAME_TYPE_SINGLE];
730 end;
731 end;
733 function g_Game_TextToMode(Mode: string): Byte;
734 begin
735 Result := GM_NONE;
736 Mode := UpperCase(Mode);
737 if Mode = _lc[I_MENU_GAME_TYPE_DM] then
738 begin
739 Result := GM_DM;
740 Exit;
741 end;
742 if Mode = _lc[I_MENU_GAME_TYPE_TDM] then
743 begin
744 Result := GM_TDM;
745 Exit;
746 end;
747 if Mode = _lc[I_MENU_GAME_TYPE_CTF] then
748 begin
749 Result := GM_CTF;
750 Exit;
751 end;
752 if Mode = _lc[I_MENU_GAME_TYPE_COOP] then
753 begin
754 Result := GM_COOP;
755 Exit;
756 end;
757 if Mode = _lc[I_MENU_GAME_TYPE_SINGLE] then
758 begin
759 Result := GM_SINGLE;
760 Exit;
761 end;
762 end;
764 function g_Game_IsNet(): Boolean;
765 begin
766 Result := (gGameSettings.GameType in [GT_SERVER, GT_CLIENT]);
767 end;
769 function g_Game_IsServer(): Boolean;
770 begin
771 Result := (gGameSettings.GameType in [GT_SINGLE, GT_CUSTOM, GT_SERVER]);
772 end;
774 function g_Game_IsClient(): Boolean;
775 begin
776 Result := (gGameSettings.GameType = GT_CLIENT);
777 end;
779 function g_Game_GetMegaWADInfo(WAD: String): TMegaWADInfo;
780 var
781 w: TWADFile;
782 cfg: TConfig;
783 p: Pointer;
784 len: Integer;
785 begin
786 Result.name := ExtractFileName(WAD);
787 Result.description := '';
788 Result.author := '';
790 w := TWADFile.Create();
791 w.ReadFile(WAD);
793 if not w.GetResource('INTERSCRIPT', p, len) then
794 begin
795 w.Free();
796 Exit;
797 end;
799 cfg := TConfig.CreateMem(p, len);
800 Result.name := cfg.ReadStr('megawad', 'name', ExtractFileName(WAD));
801 Result.description := cfg.ReadStr('megawad', 'description', '');
802 Result.author := cfg.ReadStr('megawad', 'author', '');
803 Result.pic := cfg.ReadStr('megawad', 'pic', '');
804 cfg.Free();
806 FreeMem(p);
807 end;
809 procedure g_Game_FreeWAD();
810 var
811 a: Integer;
812 begin
813 for a := 0 to High(MegaWAD.res.pic) do
814 if MegaWAD.res.pic[a] <> '' then
815 g_Texture_Delete(MegaWAD.res.pic[a]);
817 for a := 0 to High(MegaWAD.res.mus) do
818 if MegaWAD.res.mus[a] <> '' then
819 g_Sound_Delete(MegaWAD.res.mus[a]);
821 MegaWAD.res.pic := nil;
822 MegaWAD.res.text := nil;
823 MegaWAD.res.anim := nil;
824 MegaWAD.res.mus := nil;
825 MegaWAD.triggers := nil;
827 g_Texture_Delete('TEXTURE_endpic');
828 g_Sound_Delete('MUSIC_endmus');
830 ZeroMemory(@MegaWAD, SizeOf(MegaWAD));
831 gGameSettings.WAD := '';
832 end;
834 procedure g_Game_LoadWAD(WAD: string);
835 var
836 w: TWADFile;
837 cfg: TConfig;
838 p: Pointer;
839 {b, }len: Integer;
840 s: AnsiString;
841 begin
842 g_Game_FreeWAD();
843 gGameSettings.WAD := WAD;
844 if not (gGameSettings.GameMode in [GM_COOP, GM_SINGLE]) then
845 Exit;
847 MegaWAD.info := g_Game_GetMegaWADInfo(WAD);
849 w := TWADFile.Create();
850 w.ReadFile(WAD);
852 if not w.GetResource('INTERSCRIPT', p, len) then
853 begin
854 w.Free();
855 Exit;
856 end;
858 cfg := TConfig.CreateMem(p, len);
860 {b := 1;
861 while True do
862 begin
863 s := cfg.ReadStr('pic', 'pic'+IntToStr(b), '');
864 if s = '' then Break;
865 b := b+1;
867 SetLength(MegaWAD.res.pic, Length(MegaWAD.res.pic)+1);
868 MegaWAD.res.pic[High(MegaWAD.res.pic)] := s;
870 g_Texture_CreateWADEx(s, s);
871 end;
873 b := 1;
874 while True do
875 begin
876 s := cfg.ReadStr('mus', 'mus'+IntToStr(b), '');
877 if s = '' then Break;
878 b := b+1;
880 SetLength(MegaWAD.res.mus, Length(MegaWAD.res.mus)+1);
881 MegaWAD.res.mus[High(MegaWAD.res.mus)] := s;
883 g_Music_CreateWADEx(s, s);
884 end;}
886 MegaWAD.endpic := cfg.ReadStr('megawad', 'endpic', '');
887 if MegaWAD.endpic <> '' then
888 begin
889 TEXTUREFILTER := GL_LINEAR;
890 s := e_GetResourcePath(WadDirs, MegaWAD.endpic, WAD);
891 g_Texture_CreateWADEx('TEXTURE_endpic', s);
892 TEXTUREFILTER := GL_NEAREST;
893 end;
894 MegaWAD.endmus := cfg.ReadStr('megawad', 'endmus', 'Standart.wad:D2DMUS\ÊÎÍÅÖ');
895 if MegaWAD.endmus <> '' then
896 begin
897 s := e_GetResourcePath(WadDirs, MegaWAD.endmus, WAD);
898 g_Sound_CreateWADEx('MUSIC_endmus', s, True);
899 end;
901 cfg.Free();
902 FreeMem(p);
903 w.Free();
904 end;
906 {procedure start_trigger(t: string);
907 begin
908 end;
910 function next_trigger(): Boolean;
911 begin
912 end;}
914 procedure DisableCheats();
915 begin
916 MAX_RUNVEL := 8;
917 VEL_JUMP := 10;
918 gFly := False;
920 if gPlayer1 <> nil then gPlayer1.GodMode := False;
921 if gPlayer2 <> nil then gPlayer2.GodMode := False;
922 if gPlayer1 <> nil then gPlayer1.NoTarget := False;
923 if gPlayer2 <> nil then gPlayer2.NoTarget := False;
925 {$IF DEFINED(D2F_DEBUG)}
926 if gPlayer1 <> nil then gPlayer1.NoTarget := True;
927 gAimLine := g_dbg_aimline_on;
928 {$ENDIF}
929 end;
931 procedure g_Game_ExecuteEvent(Name: String);
932 var
933 a: Integer;
934 begin
935 if Name = '' then
936 Exit;
937 if gEvents = nil then
938 Exit;
939 for a := 0 to High(gEvents) do
940 if gEvents[a].Name = Name then
941 begin
942 if gEvents[a].Command <> '' then
943 g_Console_Process(gEvents[a].Command, True);
944 break;
945 end;
946 end;
948 function g_Game_DelayEvent(DEType: Byte; Time: LongWord; Num: Integer = 0; Str: String = ''): Integer;
949 var
950 a, n: Integer;
951 begin
952 n := -1;
953 if gDelayedEvents <> nil then
954 for a := 0 to High(gDelayedEvents) do
955 if not gDelayedEvents[a].Pending then
956 begin
957 n := a;
958 break;
959 end;
960 if n = -1 then
961 begin
962 SetLength(gDelayedEvents, Length(gDelayedEvents) + 1);
963 n := High(gDelayedEvents);
964 end;
965 gDelayedEvents[n].Pending := True;
966 gDelayedEvents[n].DEType := DEType;
967 gDelayedEvents[n].DENum := Num;
968 gDelayedEvents[n].DEStr := Str;
969 if DEType = DE_GLOBEVENT then
970 gDelayedEvents[n].Time := (sys_GetTicks() {div 1000}) + Time
971 else
972 gDelayedEvents[n].Time := gTime + Time;
973 Result := n;
974 end;
976 procedure EndGame();
977 var
978 a: Integer;
979 FileName: string;
980 t: TDateTime;
981 begin
982 if g_Game_IsNet and g_Game_IsServer then
983 MH_SEND_GameEvent(NET_EV_MAPEND, Byte(gMissionFailed));
985 // Ñòîï èãðà:
986 gPauseMain := false;
987 gPauseHolmes := false;
988 gGameOn := false;
990 g_Game_StopAllSounds(False);
992 MessageTime := 0;
993 MessageText := '';
995 EndingGameCounter := 0;
996 g_ActiveWindow := nil;
998 gLMSRespawn := LMS_RESPAWN_NONE;
999 gLMSRespawnTime := 0;
1001 case gExit of
1002 EXIT_SIMPLE: // Âûõîä ÷åðåç ìåíþ èëè êîíåö òåñòà
1003 begin
1004 g_Game_Free();
1006 if gMapOnce then
1007 begin // Ýòî áûë òåñò
1008 g_Game_Quit();
1009 end
1010 else
1011 begin // Âûõîä â ãëàâíîå ìåíþ
1012 gMusic.SetByName('MUSIC_MENU');
1013 gMusic.Play();
1014 if gState <> STATE_SLIST then
1015 begin
1016 g_GUI_ShowWindow('MainMenu');
1017 gState := STATE_MENU;
1018 end else
1019 begin
1020 // Îáíîâëÿåì ñïèñîê ñåðâåðîâ
1021 slReturnPressed := True;
1022 if g_Net_Slist_Fetch(slCurrent) then
1023 begin
1024 if slCurrent = nil then
1025 slWaitStr := _lc[I_NET_SLIST_NOSERVERS];
1026 end
1027 else
1028 slWaitStr := _lc[I_NET_SLIST_ERROR];
1029 g_Serverlist_GenerateTable(slCurrent, slTable);
1030 end;
1032 g_Game_ExecuteEvent('ongameend');
1033 end;
1034 end;
1036 EXIT_RESTART: // Íà÷àòü óðîâåíü ñíà÷àëà
1037 begin
1038 if not g_Game_IsClient then g_Game_Restart();
1039 end;
1041 EXIT_ENDLEVELCUSTOM: // Çàêîí÷èëñÿ óðîâåíü â Ñâîåé èãðå
1042 begin
1043 // Ñòàòèñòèêà Ñâîåé èãðû:
1044 FileName := g_ExtractWadName(gMapInfo.Map);
1046 CustomStat.GameTime := gTime;
1047 CustomStat.Map := ExtractFileName(FileName)+':'+g_ExtractFileName(gMapInfo.Map); //ResName;
1048 CustomStat.MapName := gMapInfo.Name;
1049 CustomStat.GameMode := gGameSettings.GameMode;
1050 if gGameSettings.GameMode in [GM_TDM, GM_CTF] then
1051 CustomStat.TeamStat := gTeamStat;
1053 CustomStat.PlayerStat := nil;
1055 // Ñòàòèñòèêà èãðîêîâ:
1056 if gPlayers <> nil then
1057 begin
1058 for a := 0 to High(gPlayers) do
1059 if gPlayers[a] <> nil then
1060 begin
1061 SetLength(CustomStat.PlayerStat, Length(CustomStat.PlayerStat)+1);
1062 with CustomStat.PlayerStat[High(CustomStat.PlayerStat)] do
1063 begin
1064 Num := a;
1065 Name := gPlayers[a].Name;
1066 Frags := gPlayers[a].Frags;
1067 Deaths := gPlayers[a].Death;
1068 Kills := gPlayers[a].Kills;
1069 Team := gPlayers[a].Team;
1070 Color := gPlayers[a].Model.Color;
1071 Spectator := gPlayers[a].FSpectator;
1072 end;
1073 end;
1075 SortGameStat(CustomStat.PlayerStat);
1077 if (gSaveStats or gScreenshotStats) and (Length(CustomStat.PlayerStat) > 1) then
1078 begin
1079 t := Now;
1080 if g_Game_IsNet then StatFilename := NetServerName else StatFilename := 'local';
1081 StatDate := FormatDateTime('yymmdd_hhnnss', t);
1082 StatFilename := StatFilename + '_' + CustomStat.Map + '_' + g_Game_ModeToText(CustomStat.GameMode);
1083 StatFilename := sanitizeFilename(StatFilename) + '_' + StatDate;
1084 if gSaveStats then
1085 SaveGameStat(CustomStat, FormatDateTime('yyyy"/"mm"/"dd', t));
1086 end;
1088 StatShotDone := False;
1089 end;
1091 g_Game_ExecuteEvent('onmapend');
1092 if not g_Game_IsClient then g_Player_ResetReady;
1093 gInterReadyCount := 0;
1095 // Çàòóõàþùèé ýêðàí:
1096 EndingGameCounter := 255;
1097 gState := STATE_FOLD;
1098 gInterTime := 0;
1099 if gDefInterTime < 0 then
1100 gInterEndTime := IfThen((gGameSettings.GameType = GT_SERVER) and (gPlayer1 = nil), 15000, 25000)
1101 else
1102 gInterEndTime := gDefInterTime * 1000;
1103 end;
1105 EXIT_ENDLEVELSINGLE: // Çàêîí÷èëñÿ óðîâåíü â Îäèíî÷íîé èãðå
1106 begin
1107 // Ñòàòèñòèêà Îäèíî÷íîé èãðû:
1108 SingleStat.GameTime := gTime;
1109 SingleStat.TwoPlayers := gPlayer2 <> nil;
1110 SingleStat.TotalSecrets := gSecretsCount;
1111 // Ñòàòèñòèêà ïåðâîãî èãðîêà:
1112 SingleStat.PlayerStat[0].Kills := gPlayer1.MonsterKills;
1113 SingleStat.PlayerStat[0].Secrets := gPlayer1.Secrets;
1114 // Ñòàòèñòèêà âòîðîãî èãðîêà (åñëè åñòü):
1115 if SingleStat.TwoPlayers then
1116 begin
1117 SingleStat.PlayerStat[1].Kills := gPlayer2.MonsterKills;
1118 SingleStat.PlayerStat[1].Secrets := gPlayer2.Secrets;
1119 end;
1121 g_Game_ExecuteEvent('onmapend');
1123 // Åñòü åùå êàðòû:
1124 if gNextMap <> '' then
1125 begin
1126 gMusic.SetByName('MUSIC_INTERMUS');
1127 gMusic.Play();
1128 gState := STATE_INTERSINGLE;
1129 e_UnpressAllKeys();
1131 g_Game_ExecuteEvent('oninter');
1132 end
1133 else // Áîëüøå íåò êàðò
1134 begin
1135 // Çàòóõàþùèé ýêðàí:
1136 EndingGameCounter := 255;
1137 gState := STATE_FOLD;
1138 end;
1139 end;
1140 end;
1142 // Îêîí÷àíèå îáðàáîòàíî:
1143 if gExit <> EXIT_QUIT then
1144 gExit := 0;
1145 end;
1147 procedure drawTime(X, Y: Integer); inline;
1148 begin
1149 e_TextureFontPrint(x, y,
1150 Format('%d:%.2d:%.2d', [
1151 gTime div 1000 div 3600,
1152 (gTime div 1000 div 60) mod 60,
1153 gTime div 1000 mod 60
1154 ]),
1155 gStdFont);
1156 end;
1158 procedure DrawStat();
1159 var
1160 pc, x, y, w, h: Integer;
1161 w1, w2, w3, w4: Integer;
1162 a, aa: Integer;
1163 cw, ch, r, g, b, rr, gg, bb: Byte;
1164 s1, s2, s3: String;
1165 _y: Integer;
1166 stat: TPlayerStatArray;
1167 wad, map: string;
1168 mapstr: string;
1169 namestr: string;
1170 begin
1171 s1 := '';
1172 s2 := '';
1173 s3 := '';
1174 pc := g_Player_GetCount;
1175 e_TextureFontGetSize(gStdFont, cw, ch);
1177 w := gScreenWidth-(gScreenWidth div 5);
1178 if gGameSettings.GameMode in [GM_TDM, GM_CTF] then
1179 h := 32+ch*(11+pc)
1180 else
1181 h := 40+ch*5+(ch+8)*pc;
1182 x := (gScreenWidth div 2)-(w div 2);
1183 y := (gScreenHeight div 2)-(h div 2);
1185 e_DrawFillQuad(x, y, x+w-1, y+h-1, 64, 64, 64, 32);
1186 e_DrawQuad(x, y, x+w-1, y+h-1, 255, 127, 0);
1188 drawTime(x+w-78, y+8);
1190 wad := g_ExtractWadNameNoPath(gMapInfo.Map);
1191 map := g_ExtractFileName(gMapInfo.Map);
1192 mapstr := wad + ':\' + map + ' - ' + gMapInfo.Name;
1194 case gGameSettings.GameMode of
1195 GM_DM:
1196 begin
1197 if gGameSettings.MaxLives = 0 then
1198 s1 := _lc[I_GAME_DM]
1199 else
1200 s1 := _lc[I_GAME_LMS];
1201 s2 := Format(_lc[I_GAME_FRAG_LIMIT], [gGameSettings.GoalLimit]);
1202 s3 := Format(_lc[I_GAME_TIME_LIMIT], [gGameSettings.TimeLimit div 3600, (gGameSettings.TimeLimit div 60) mod 60, gGameSettings.TimeLimit mod 60]);
1203 end;
1205 GM_TDM:
1206 begin
1207 if gGameSettings.MaxLives = 0 then
1208 s1 := _lc[I_GAME_TDM]
1209 else
1210 s1 := _lc[I_GAME_TLMS];
1211 s2 := Format(_lc[I_GAME_FRAG_LIMIT], [gGameSettings.GoalLimit]);
1212 s3 := Format(_lc[I_GAME_TIME_LIMIT], [gGameSettings.TimeLimit div 3600, (gGameSettings.TimeLimit div 60) mod 60, gGameSettings.TimeLimit mod 60]);
1213 end;
1215 GM_CTF:
1216 begin
1217 s1 := _lc[I_GAME_CTF];
1218 s2 := Format(_lc[I_GAME_SCORE_LIMIT], [gGameSettings.GoalLimit]);
1219 s3 := Format(_lc[I_GAME_TIME_LIMIT], [gGameSettings.TimeLimit div 3600, (gGameSettings.TimeLimit div 60) mod 60, gGameSettings.TimeLimit mod 60]);
1220 end;
1222 GM_COOP:
1223 begin
1224 if gGameSettings.MaxLives = 0 then
1225 s1 := _lc[I_GAME_COOP]
1226 else
1227 s1 := _lc[I_GAME_SURV];
1228 s2 := _lc[I_GAME_MONSTERS] + ' ' + IntToStr(gCoopMonstersKilled) + '/' + IntToStr(gTotalMonsters);
1229 s3 := _lc[I_GAME_SECRETS] + ' ' + IntToStr(gCoopSecretsFound) + '/' + IntToStr(gSecretsCount);
1230 end;
1232 else
1233 begin
1234 s1 := '';
1235 s2 := '';
1236 end;
1237 end;
1239 _y := y+8;
1240 e_TextureFontPrintEx(x+(w div 2)-(Length(s1)*cw div 2), _y, s1, gStdFont, 255, 255, 255, 1);
1241 _y := _y+ch+8;
1242 e_TextureFontPrintEx(x+(w div 2)-(Length(mapstr)*cw div 2), _y, mapstr, gStdFont, 200, 200, 200, 1);
1243 _y := _y+ch+8;
1244 e_TextureFontPrintEx(x+16, _y, s2, gStdFont, 200, 200, 200, 1);
1246 e_TextureFontPrintEx(x+w-16-(Length(s3))*cw, _y, s3,
1247 gStdFont, 200, 200, 200, 1);
1249 if NetMode = NET_SERVER then
1250 e_TextureFontPrintEx(x+8, y + 8, _lc[I_NET_SERVER], gStdFont, 255, 255, 255, 1)
1251 else
1252 if NetMode = NET_CLIENT then
1253 e_TextureFontPrintEx(x+8, y + 8,
1254 NetClientIP + ':' + IntToStr(NetClientPort), gStdFont, 255, 255, 255, 1);
1256 if pc = 0 then
1257 Exit;
1258 stat := g_Player_GetStats();
1259 SortGameStat(stat);
1261 w2 := (w-16) div 6 + 48; // øèðèíà 2 ñòîëáöà
1262 w3 := (w-16) div 6; // øèðèíà 3 è 4 ñòîëáöîâ
1263 w4 := w3;
1264 w1 := w-16-w2-w3-w4; // îñòàâøååñÿ ïðîñòðàíñòâî - äëÿ öâåòà è èìåíè èãðîêà
1266 if gGameSettings.GameMode in [GM_TDM, GM_CTF] then
1267 begin
1268 _y := _y+ch+ch;
1270 for a := TEAM_RED to TEAM_BLUE do
1271 begin
1272 if a = TEAM_RED then
1273 begin
1274 s1 := _lc[I_GAME_TEAM_RED];
1275 r := 255;
1276 g := 0;
1277 b := 0;
1278 end
1279 else
1280 begin
1281 s1 := _lc[I_GAME_TEAM_BLUE];
1282 r := 0;
1283 g := 0;
1284 b := 255;
1285 end;
1287 e_TextureFontPrintEx(x+16, _y, s1, gStdFont, r, g, b, 1);
1288 e_TextureFontPrintEx(x+w1+16, _y, IntToStr(gTeamStat[a].Goals),
1289 gStdFont, r, g, b, 1);
1291 _y := _y+ch+(ch div 4);
1292 e_DrawLine(1, x+16, _y, x+w-16, _y, r, g, b);
1293 _y := _y+(ch div 4);
1295 for aa := 0 to High(stat) do
1296 if stat[aa].Team = a then
1297 with stat[aa] do
1298 begin
1299 if Spectator then
1300 begin
1301 rr := r div 2;
1302 gg := g div 2;
1303 bb := b div 2;
1304 end
1305 else
1306 begin
1307 rr := r;
1308 gg := g;
1309 bb := b;
1310 end;
1311 if gShowPIDs then
1312 namestr := Format('[%5d] %s', [UID, Name])
1313 else
1314 namestr := Name;
1315 // Èìÿ
1316 e_TextureFontPrintEx(x+16, _y, namestr, gStdFont, rr, gg, bb, 1);
1317 // Ïèíã/ïîòåðè
1318 e_TextureFontPrintEx(x+w1+16, _y, Format(_lc[I_GAME_PING_MS], [Ping, Loss]), gStdFont, rr, gg, bb, 1);
1319 // Ôðàãè
1320 e_TextureFontPrintEx(x+w1+w2+16, _y, IntToStr(Frags), gStdFont, rr, gg, bb, 1);
1321 // Ñìåðòè
1322 e_TextureFontPrintEx(x+w1+w2+w3+16, _y, IntToStr(Deaths), gStdFont, rr, gg, bb, 1);
1323 _y := _y+ch;
1324 end;
1326 _y := _y+ch;
1327 end;
1328 end
1329 else if gGameSettings.GameMode in [GM_DM, GM_COOP] then
1330 begin
1331 _y := _y+ch+ch;
1332 e_TextureFontPrintEx(x+16, _y, _lc[I_GAME_PLAYER_NAME], gStdFont, 255, 127, 0, 1);
1333 e_TextureFontPrintEx(x+16+w1, _y, _lc[I_GAME_PING], gStdFont, 255, 127, 0, 1);
1334 e_TextureFontPrintEx(x+16+w1+w2, _y, _lc[I_GAME_FRAGS], gStdFont, 255, 127, 0, 1);
1335 e_TextureFontPrintEx(x+16+w1+w2+w3, _y, _lc[I_GAME_DEATHS], gStdFont, 255, 127, 0, 1);
1337 _y := _y+ch+8;
1338 for aa := 0 to High(stat) do
1339 with stat[aa] do
1340 begin
1341 if Spectator then
1342 begin
1343 r := 127;
1344 g := 64;
1345 end
1346 else
1347 begin
1348 r := 255;
1349 g := 127;
1350 end;
1351 if gShowPIDs then
1352 namestr := Format('[%5d] %s', [UID, Name])
1353 else
1354 namestr := Name;
1355 // Öâåò èãðîêà
1356 e_DrawFillQuad(x+16, _y+4, x+32-1, _y+16+4-1, Color.R, Color.G, Color.B, 0);
1357 e_DrawQuad(x+16, _y+4, x+32-1, _y+16+4-1, 192, 192, 192);
1358 // Èìÿ
1359 e_TextureFontPrintEx(x+16+16+8, _y+4, namestr, gStdFont, r, g, 0, 1);
1360 // Ïèíã/ïîòåðè
1361 e_TextureFontPrintEx(x+w1+16, _y+4, Format(_lc[I_GAME_PING_MS], [Ping, Loss]), gStdFont, r, g, 0, 1);
1362 // Ôðàãè
1363 e_TextureFontPrintEx(x+w1+w2+16, _y+4, IntToStr(Frags), gStdFont, r, g, 0, 1);
1364 // Ñìåðòè
1365 e_TextureFontPrintEx(x+w1+w2+w3+16, _y+4, IntToStr(Deaths), gStdFont, r, g, 0, 1);
1366 _y := _y+ch+8;
1367 end;
1368 end
1369 end;
1371 procedure g_Game_Init();
1372 var
1373 SR: TSearchRec;
1374 knownFiles: array of AnsiString = nil;
1375 found: Boolean;
1376 wext, s: AnsiString;
1377 f: Integer;
1378 begin
1379 gExit := 0;
1380 gMapToDelete := '';
1381 gTempDelete := False;
1383 sfsGCDisable(); // temporary disable removing of temporary volumes
1385 try
1386 TEXTUREFILTER := GL_LINEAR;
1387 g_Texture_CreateWADEx('MENU_BACKGROUND', GameWAD+':TEXTURES\TITLE');
1388 g_Texture_CreateWADEx('INTER', GameWAD+':TEXTURES\INTER');
1389 g_Texture_CreateWADEx('ENDGAME_EN', GameWAD+':TEXTURES\ENDGAME_EN');
1390 g_Texture_CreateWADEx('ENDGAME_RU', GameWAD+':TEXTURES\ENDGAME_RU');
1391 TEXTUREFILTER := GL_NEAREST;
1393 LoadStdFont('STDTXT', 'STDFONT', gStdFont);
1394 LoadFont('MENUTXT', 'MENUFONT', gMenuFont);
1395 LoadFont('SMALLTXT', 'SMALLFONT', gMenuSmallFont);
1397 g_Game_ClearLoading();
1398 g_Game_SetLoadingText(Format('Doom 2D: Forever %s', [GAME_VERSION]), 0, False);
1399 g_Game_SetLoadingText('', 0, False);
1401 g_Game_SetLoadingText(_lc[I_LOAD_CONSOLE], 0, False);
1402 r_Console_Init;
1403 g_Console_Init();
1405 g_Game_SetLoadingText(_lc[I_LOAD_MODELS], 0, False);
1406 g_PlayerModel_LoadData();
1408 // load models from all possible wad types, in all known directories
1409 // this does a loosy job (linear search, ooph!), but meh
1410 for wext in wadExtensions do
1411 begin
1412 for f := High(ModelDirs) downto Low(ModelDirs) do
1413 begin
1414 if (FindFirst(ModelDirs[f]+DirectorySeparator+'*'+wext, faAnyFile, SR) = 0) then
1415 begin
1416 repeat
1417 found := false;
1418 for s in knownFiles do
1419 begin
1420 if (strEquCI1251(forceFilenameExt(SR.Name, ''), forceFilenameExt(ExtractFileName(s), ''))) then
1421 begin
1422 found := true;
1423 break;
1424 end;
1425 end;
1426 if not found then
1427 begin
1428 SetLength(knownFiles, length(knownFiles)+1);
1429 knownFiles[High(knownFiles)] := ModelDirs[f]+DirectorySeparator+SR.Name;
1430 end;
1431 until (FindNext(SR) <> 0);
1432 end;
1433 FindClose(SR);
1434 end;
1435 end;
1437 if (length(knownFiles) = 0) then raise Exception.Create('no player models found!');
1439 if (length(knownFiles) = 1) then e_LogWriteln('1 player model found.', TMsgType.Notify) else e_LogWritefln('%d player models found.', [Integer(length(knownFiles))], TMsgType.Notify);
1440 for s in knownFiles do
1441 begin
1442 if not g_PlayerModel_Load(s) then e_LogWritefln('Error loading model "%s"', [s], TMsgType.Warning);
1443 end;
1445 gGameOn := false;
1446 gPauseMain := false;
1447 gPauseHolmes := false;
1448 gTime := 0;
1450 {e_MouseInfo.Accel := 1.0;}
1452 g_Game_SetLoadingText(_lc[I_LOAD_GAME_DATA], 0, False);
1453 g_Game_LoadData();
1455 g_Game_SetLoadingText(_lc[I_LOAD_MUSIC], 0, False);
1456 g_Sound_CreateWADEx('MUSIC_INTERMUS', GameWAD+':MUSIC\INTERMUS', True);
1457 g_Sound_CreateWADEx('MUSIC_MENU', GameWAD+':MUSIC\MENU', True);
1458 g_Sound_CreateWADEx('MUSIC_ROUNDMUS', GameWAD+':MUSIC\ROUNDMUS', True, True);
1459 g_Sound_CreateWADEx('MUSIC_STDENDMUS', GameWAD+':MUSIC\ENDMUS', True);
1461 {$IFNDEF HEADLESS}
1462 g_Game_SetLoadingText(_lc[I_LOAD_MENUS], 0, False);
1463 g_Menu_Init();
1464 {$ENDIF}
1466 gMusic := TMusic.Create();
1467 gMusic.SetByName('MUSIC_MENU');
1468 gMusic.Play();
1470 gGameSettings.WarmupTime := 30;
1472 gState := STATE_MENU;
1474 SetLength(gEvents, 6);
1475 gEvents[0].Name := 'ongamestart';
1476 gEvents[1].Name := 'ongameend';
1477 gEvents[2].Name := 'onmapstart';
1478 gEvents[3].Name := 'onmapend';
1479 gEvents[4].Name := 'oninter';
1480 gEvents[5].Name := 'onwadend';
1481 finally
1482 sfsGCEnable(); // enable releasing unused volumes
1483 end;
1484 end;
1486 procedure g_Game_Free(freeTextures: Boolean=true);
1487 begin
1488 if NetMode = NET_CLIENT then g_Net_Disconnect();
1489 if NetMode = NET_SERVER then g_Net_Host_Die();
1491 g_Map_Free(freeTextures);
1492 g_Player_Free();
1493 g_Player_RemoveAllCorpses();
1495 gGameSettings.GameType := GT_NONE;
1496 if gGameSettings.GameMode = GM_SINGLE then
1497 gGameSettings.GameMode := GM_DM;
1498 gSwitchGameMode := gGameSettings.GameMode;
1500 gChatShow := False;
1501 gExitByTrigger := False;
1502 end;
1504 function IsActivePlayer(p: TPlayer): Boolean;
1505 begin
1506 Result := False;
1507 if p = nil then
1508 Exit;
1509 Result := (not p.FDummy) and (not p.FSpectator);
1510 end;
1512 function GetActivePlayer_ByID(ID: Integer): TPlayer;
1513 var
1514 a: Integer;
1515 begin
1516 Result := nil;
1517 if ID < 0 then
1518 Exit;
1519 if gPlayers = nil then
1520 Exit;
1521 for a := Low(gPlayers) to High(gPlayers) do
1522 if IsActivePlayer(gPlayers[a]) then
1523 begin
1524 if gPlayers[a].UID <> ID then
1525 continue;
1526 Result := gPlayers[a];
1527 break;
1528 end;
1529 end;
1531 function GetActivePlayerID_Next(Skip: Integer = -1): Integer;
1532 var
1533 a, idx: Integer;
1534 ids: Array of Word;
1535 begin
1536 Result := -1;
1537 if gPlayers = nil then
1538 Exit;
1539 SetLength(ids, 0);
1540 idx := -1;
1541 for a := Low(gPlayers) to High(gPlayers) do
1542 if IsActivePlayer(gPlayers[a]) then
1543 begin
1544 SetLength(ids, Length(ids) + 1);
1545 ids[High(ids)] := gPlayers[a].UID;
1546 if gPlayers[a].UID = Skip then
1547 idx := High(ids);
1548 end;
1549 if Length(ids) = 0 then
1550 Exit;
1551 if idx = -1 then
1552 Result := ids[0]
1553 else
1554 Result := ids[(idx + 1) mod Length(ids)];
1555 end;
1557 function GetActivePlayerID_Prev(Skip: Integer = -1): Integer;
1558 var
1559 a, idx: Integer;
1560 ids: Array of Word;
1561 begin
1562 Result := -1;
1563 if gPlayers = nil then
1564 Exit;
1565 SetLength(ids, 0);
1566 idx := -1;
1567 for a := Low(gPlayers) to High(gPlayers) do
1568 if IsActivePlayer(gPlayers[a]) then
1569 begin
1570 SetLength(ids, Length(ids) + 1);
1571 ids[High(ids)] := gPlayers[a].UID;
1572 if gPlayers[a].UID = Skip then
1573 idx := High(ids);
1574 end;
1575 if Length(ids) = 0 then
1576 Exit;
1577 if idx = -1 then
1578 Result := ids[Length(ids) - 1]
1579 else
1580 Result := ids[(Length(ids) - 1 + idx) mod Length(ids)];
1581 end;
1583 function GetActivePlayerID_Random(Skip: Integer = -1): Integer;
1584 var
1585 a, idx: Integer;
1586 ids: Array of Word;
1587 begin
1588 Result := -1;
1589 if gPlayers = nil then
1590 Exit;
1591 SetLength(ids, 0);
1592 idx := -1;
1593 for a := Low(gPlayers) to High(gPlayers) do
1594 if IsActivePlayer(gPlayers[a]) then
1595 begin
1596 SetLength(ids, Length(ids) + 1);
1597 ids[High(ids)] := gPlayers[a].UID;
1598 if gPlayers[a].UID = Skip then
1599 idx := High(ids);
1600 end;
1601 if Length(ids) = 0 then
1602 Exit;
1603 if Length(ids) = 1 then
1604 begin
1605 Result := ids[0];
1606 Exit;
1607 end;
1608 Result := ids[Random(Length(ids))];
1609 a := 10;
1610 while (idx <> -1) and (Result = Skip) and (a > 0) do
1611 begin
1612 Result := ids[Random(Length(ids))];
1613 Dec(a);
1614 end;
1615 end;
1617 function GetRandomSpectMode(Current: Byte): Byte;
1618 label
1619 retry;
1620 begin
1621 Result := Current;
1622 retry:
1623 case Random(7) of
1624 0: Result := SPECT_STATS;
1625 1: Result := SPECT_MAPVIEW;
1626 2: Result := SPECT_MAPVIEW;
1627 3: Result := SPECT_PLAYERS;
1628 4: Result := SPECT_PLAYERS;
1629 5: Result := SPECT_PLAYERS;
1630 6: Result := SPECT_PLAYERS;
1631 end;
1632 if (Current in [SPECT_STATS, SPECT_MAPVIEW]) and (Current = Result) then
1633 goto retry;
1634 end;
1636 procedure ProcessPlayerControls (plr: TPlayer; p: Integer; var MoveButton: Byte);
1637 var
1638 time: Word;
1639 strafeDir: Byte;
1640 i: Integer;
1641 begin
1642 if (plr = nil) then exit;
1643 if (p = 2) then time := 1000 else time := 1;
1644 strafeDir := MoveButton shr 4;
1645 MoveButton := MoveButton and $0F;
1647 if gPlayerAction[p, ACTION_MOVELEFT] and (not gPlayerAction[p, ACTION_MOVERIGHT]) then
1648 MoveButton := 1 // Íàæàòà òîëüêî "Âëåâî"
1649 else if (not gPlayerAction[p, ACTION_MOVELEFT]) and gPlayerAction[p, ACTION_MOVERIGHT] then
1650 MoveButton := 2 // Íàæàòà òîëüêî "Âïðàâî"
1651 else if (not gPlayerAction[p, ACTION_MOVELEFT]) and (not gPlayerAction[p, ACTION_MOVERIGHT]) then
1652 MoveButton := 0; // Íå íàæàòû íè "Âëåâî", íè "Âïðàâî"
1654 // Ñåé÷àñ èëè ðàíüøå áûëè íàæàòû "Âëåâî"/"Âïðàâî" => ïåðåäàåì èãðîêó:
1655 if MoveButton = 1 then
1656 plr.PressKey(KEY_LEFT, time)
1657 else if MoveButton = 2 then
1658 plr.PressKey(KEY_RIGHT, time);
1660 // if we have "strafe" key, turn off old strafe mechanics
1661 if gPlayerAction[p, ACTION_STRAFE] then
1662 begin
1663 // new strafe mechanics
1664 if (strafeDir = 0) then
1665 strafeDir := MoveButton; // start strafing
1666 // now set direction according to strafe (reversed)
1667 if (strafeDir = 2) then
1668 plr.SetDirection(TDirection.D_LEFT)
1669 else if (strafeDir = 1) then
1670 plr.SetDirection(TDirection.D_RIGHT)
1671 end
1672 else
1673 begin
1674 strafeDir := 0; // not strafing anymore
1675 // Ðàíüøå áûëà íàæàòà "Âïðàâî", à ñåé÷àñ "Âëåâî" => áåæèì âïðàâî, ñìîòðèì âëåâî:
1676 if (MoveButton = 2) and gPlayerAction[p, ACTION_MOVELEFT] then
1677 plr.SetDirection(TDirection.D_LEFT)
1678 // Ðàíüøå áûëà íàæàòà "Âëåâî", à ñåé÷àñ "Âïðàâî" => áåæèì âëåâî, ñìîòðèì âïðàâî:
1679 else if (MoveButton = 1) and gPlayerAction[p, ACTION_MOVERIGHT] then
1680 plr.SetDirection(TDirection.D_RIGHT)
1681 // ×òî-òî áûëî íàæàòî è íå èçìåíèëîñü => êóäà áåæèì, òóäà è ñìîòðèì:
1682 else if MoveButton <> 0 then
1683 plr.SetDirection(TDirection(MoveButton-1))
1684 end;
1686 // fix movebutton state
1687 MoveButton := MoveButton or (strafeDir shl 4);
1689 // Îñòàëüíûå êëàâèøè:
1690 if gPlayerAction[p, ACTION_JUMP] then plr.PressKey(KEY_JUMP, time);
1691 if gPlayerAction[p, ACTION_LOOKUP] then plr.PressKey(KEY_UP, time);
1692 if gPlayerAction[p, ACTION_LOOKDOWN] then plr.PressKey(KEY_DOWN, time);
1693 if gPlayerAction[p, ACTION_ATTACK] then plr.PressKey(KEY_FIRE);
1694 if gPlayerAction[p, ACTION_WEAPNEXT] then plr.PressKey(KEY_NEXTWEAPON);
1695 if gPlayerAction[p, ACTION_WEAPPREV] then plr.PressKey(KEY_PREVWEAPON);
1696 if gPlayerAction[p, ACTION_ACTIVATE] then plr.PressKey(KEY_OPEN);
1698 gPlayerAction[p, ACTION_WEAPNEXT] := False; // HACK, remove after readyweaon&pendinweapon implementation
1699 gPlayerAction[p, ACTION_WEAPPREV] := False; // HACK, remove after readyweaon&pendinweapon implementation
1701 for i := WP_FIRST to WP_LAST do
1702 begin
1703 if gSelectWeapon[p, i] then
1704 begin
1705 plr.QueueWeaponSwitch(i); // all choices are passed there, and god will take the best
1706 gSelectWeapon[p, i] := False
1707 end
1708 end;
1710 // HACK: add dynlight here
1711 if gwin_k8_enable_light_experiments then
1712 begin
1713 if e_KeyPressed(IK_F8) and gGameOn and (not gConsoleShow) and (g_ActiveWindow = nil) then
1714 begin
1715 g_playerLight := true;
1716 end;
1717 if e_KeyPressed(IK_F9) and gGameOn and (not gConsoleShow) and (g_ActiveWindow = nil) then
1718 begin
1719 g_playerLight := false;
1720 end;
1721 end;
1723 if gwin_has_stencil and g_playerLight then g_AddDynLight(plr.GameX+32, plr.GameY+40, 128, 1, 1, 0, 0.6);
1724 end;
1726 // HACK: don't have a "key was pressed" function
1727 procedure InterReady();
1728 begin
1729 if InterReadyTime > gTime then Exit;
1730 InterReadyTime := gTime + 3000;
1731 MC_SEND_CheatRequest(NET_CHEAT_READY);
1732 end;
1734 procedure g_Game_PreUpdate();
1735 begin
1736 // these are in separate PreUpdate functions because they can interact during Update()
1737 // and are synced over the net
1738 // we don't care that much about corpses and gibs
1739 g_Player_PreUpdate();
1740 g_Monsters_PreUpdate();
1741 g_Items_PreUpdate();
1742 g_Weapon_PreUpdate();
1743 end;
1745 procedure g_Game_Update();
1746 var
1747 Msg: g_gui.TMessage;
1748 Time: Int64;
1749 a: Byte;
1750 w: Word;
1751 i, b: Integer;
1753 function sendMonsPos (mon: TMonster): Boolean;
1754 begin
1755 result := false; // don't stop
1756 // this will also reset "need-send" flag
1757 if mon.gncNeedSend then
1758 begin
1759 MH_SEND_MonsterPos(mon.UID);
1760 end
1761 else if (mon.MonsterType = MONSTER_BARREL) then
1762 begin
1763 if (mon.GameVelX <> 0) or (mon.GameVelY <> 0) then MH_SEND_MonsterPos(mon.UID);
1764 end
1765 else if (mon.MonsterState <> MONSTATE_SLEEP) then
1766 begin
1767 if (mon.MonsterState <> MONSTATE_DEAD) or (mon.GameVelX <> 0) or (mon.GameVelY <> 0) then MH_SEND_MonsterPos(mon.UID);
1768 end;
1769 end;
1771 function sendMonsPosUnexpected (mon: TMonster): Boolean;
1772 begin
1773 result := false; // don't stop
1774 // this will also reset "need-send" flag
1775 if mon.gncNeedSend then MH_SEND_MonsterPos(mon.UID);
1776 end;
1778 var
1779 reliableUpdate: Boolean;
1780 begin
1781 g_ResetDynlights();
1782 framePool.reset();
1784 // Ïîðà âûêëþ÷àòü èãðó:
1785 if gExit = EXIT_QUIT then
1786 Exit;
1787 // Èãðà çàêîí÷èëàñü - îáðàáàòûâàåì:
1788 if gExit <> 0 then
1789 begin
1790 EndGame();
1791 if gExit = EXIT_QUIT then
1792 Exit;
1793 end;
1795 // ×èòàåì êëàâèàòóðó è äæîéñòèê, åñëè îêíî àêòèâíî
1796 // no need to, as we'll do it in event handler
1798 // Îáíîâëÿåì êîíñîëü (äâèæåíèå è ñîîáùåíèÿ):
1799 r_Console_Update;
1800 g_Console_Update();
1802 if (NetMode = NET_NONE) and (g_Game_IsNet) and (gGameOn or (gState in [STATE_FOLD, STATE_INTERCUSTOM])) then
1803 begin
1804 gExit := EXIT_SIMPLE;
1805 EndGame();
1806 Exit;
1807 end;
1809 // process master server communications
1810 g_Net_Slist_Pulse();
1812 case gState of
1813 STATE_INTERSINGLE, // Ñòàòèñòêà ïîñëå ïðîõîæäåíèÿ óðîâíÿ â Îäèíî÷íîé èãðå
1814 STATE_INTERCUSTOM, // Ñòàòèñòêà ïîñëå ïðîõîæäåíèÿ óðîâíÿ â Ñâîåé èãðå
1815 STATE_INTERTEXT, // Òåêñò ìåæäó óðîâíÿìè
1816 STATE_INTERPIC: // Êàðòèíêà ìåæäó óðîâíÿìè
1817 begin
1818 if g_Game_IsNet and g_Game_IsServer then
1819 begin
1820 gInterTime := gInterTime + GAME_TICK;
1821 a := Min((gInterEndTime - gInterTime) div 1000 + 1, 255);
1822 if a <> gServInterTime then
1823 begin
1824 gServInterTime := a;
1825 MH_SEND_TimeSync(gServInterTime);
1826 end;
1827 end;
1829 if (not g_Game_IsClient) and
1833 e_KeyPressed(IK_RETURN) or e_KeyPressed(IK_KPRETURN) or e_KeyPressed(IK_SPACE) or
1834 e_KeyPressed(VK_FIRE) or e_KeyPressed(VK_OPEN) or
1835 e_KeyPressed(JOY0_ATTACK) or e_KeyPressed(JOY1_ATTACK) or
1836 e_KeyPressed(JOY2_ATTACK) or e_KeyPressed(JOY3_ATTACK)
1838 and (not gJustChatted) and (not gConsoleShow) and (not gChatShow)
1839 and (g_ActiveWindow = nil)
1841 or (g_Game_IsNet and ((gInterTime > gInterEndTime) or ((gInterReadyCount >= NetClientCount) and (NetClientCount > 0))))
1843 then
1844 begin // Íàæàëè <Enter>/<Ïðîáåë> èëè ïðîøëî äîñòàòî÷íî âðåìåíè:
1845 g_Game_StopAllSounds(True);
1847 if gMapOnce then // Ýòî áûë òåñò
1848 gExit := EXIT_SIMPLE
1849 else
1850 if gNextMap <> '' then // Ïåðåõîäèì íà ñëåäóþùóþ êàðòó
1851 g_Game_ChangeMap(gNextMap)
1852 else // Ñëåäóþùåé êàðòû íåò
1853 begin
1854 if gGameSettings.GameType in [GT_CUSTOM, GT_SERVER] then
1855 begin
1856 // Âûõîä â ãëàâíîå ìåíþ:
1857 g_Game_Free;
1858 g_GUI_ShowWindow('MainMenu');
1859 gMusic.SetByName('MUSIC_MENU');
1860 gMusic.Play();
1861 gState := STATE_MENU;
1862 end else
1863 begin
1864 // Ôèíàëüíàÿ êàðòèíêà:
1865 g_Game_ExecuteEvent('onwadend');
1866 g_Game_Free();
1867 if not gMusic.SetByName('MUSIC_endmus') then
1868 gMusic.SetByName('MUSIC_STDENDMUS');
1869 gMusic.Play();
1870 gState := STATE_ENDPIC;
1871 end;
1872 g_Game_ExecuteEvent('ongameend');
1873 end;
1875 Exit;
1876 end
1877 else if g_Game_IsClient and
1880 e_KeyPressed(IK_RETURN) or e_KeyPressed(IK_KPRETURN) or e_KeyPressed(IK_SPACE) or
1881 e_KeyPressed(VK_FIRE) or e_KeyPressed(VK_OPEN) or
1882 e_KeyPressed(JOY0_ATTACK) or e_KeyPressed(JOY1_ATTACK) or
1883 e_KeyPressed(JOY2_ATTACK) or e_KeyPressed(JOY3_ATTACK)
1885 and (not gJustChatted) and (not gConsoleShow) and (not gChatShow)
1886 and (g_ActiveWindow = nil)
1888 then
1889 begin
1890 // ready / unready
1891 InterReady();
1892 end;
1894 if gState = STATE_INTERTEXT then
1895 if InterText.counter > 0 then
1896 InterText.counter := InterText.counter - 1;
1897 end;
1899 STATE_FOLD: // Çàòóõàíèå ýêðàíà
1900 begin
1901 if EndingGameCounter = 0 then
1902 begin
1903 // Çàêîí÷èëñÿ óðîâåíü â Ñâîåé èãðå:
1904 if gGameSettings.GameType in [GT_CUSTOM, GT_SERVER, GT_CLIENT] then
1905 begin
1906 InterReadyTime := -1;
1907 if gLastMap and (gGameSettings.GameMode = GM_COOP) then
1908 begin
1909 g_Game_ExecuteEvent('onwadend');
1910 if not gMusic.SetByName('MUSIC_endmus') then
1911 gMusic.SetByName('MUSIC_STDENDMUS');
1912 end
1913 else
1914 gMusic.SetByName('MUSIC_ROUNDMUS');
1916 gMusic.Play();
1917 gState := STATE_INTERCUSTOM;
1918 e_UnpressAllKeys();
1919 end
1920 else // Çàêîí÷èëàñü ïîñëåäíÿÿ êàðòà â Îäèíî÷íîé èãðå
1921 begin
1922 gMusic.SetByName('MUSIC_INTERMUS');
1923 gMusic.Play();
1924 gState := STATE_INTERSINGLE;
1925 e_UnpressAllKeys();
1926 end;
1927 g_Game_ExecuteEvent('oninter');
1928 end
1929 else
1930 DecMin(EndingGameCounter, 6, 0);
1931 end;
1933 STATE_ENDPIC: // Êàðòèíêà îêîí÷àíèÿ ìåãàÂàäà
1934 begin
1935 if gMapOnce then // Ýòî áûë òåñò
1936 begin
1937 gExit := EXIT_SIMPLE;
1938 Exit;
1939 end;
1940 end;
1942 STATE_SLIST:
1943 g_Serverlist_Control(slCurrent, slTable);
1944 end;
1946 // Ñòàòèñòèêà ïî Tab:
1947 if gGameOn then
1948 IsDrawStat := (not gConsoleShow) and (not gChatShow) and (gGameSettings.GameType <> GT_SINGLE) and g_Console_Action(ACTION_SCORES);
1950 // Èãðà èäåò:
1951 if gGameOn and not gPause and (gState <> STATE_FOLD) then
1952 begin
1953 // Âðåìÿ += 28 ìèëëèñåêóíä:
1954 gTime := gTime + GAME_TICK;
1956 // Ñîîáùåíèå ïîñåðåäèíå ýêðàíà:
1957 if MessageTime = 0 then
1958 MessageText := '';
1959 if MessageTime > 0 then
1960 MessageTime := MessageTime - 1;
1962 if (g_Game_IsServer) then
1963 begin
1964 // Áûë çàäàí ëèìèò âðåìåíè:
1965 if (gGameSettings.TimeLimit > 0) then
1966 if (gTime - gGameStartTime) div 1000 >= gGameSettings.TimeLimit then
1967 begin // Îí ïðîøåë => êîíåö óðîâíÿ
1968 g_Game_NextLevel();
1969 Exit;
1970 end;
1972 // Íàäî ðåñïàâíèòü èãðîêîâ â LMS:
1973 if (gLMSRespawn > LMS_RESPAWN_NONE) and (gLMSRespawnTime < gTime) then
1974 g_Game_RestartRound(gLMSSoftSpawn);
1976 // Ïðîâåðèì ðåçóëüòàò ãîëîñîâàíèÿ, åñëè âðåìÿ ïðîøëî
1977 if gVoteInProgress and (gVoteTimer < gTime) then
1978 g_Game_CheckVote
1979 else if gVotePassed and (gVoteCmdTimer < gTime) then
1980 begin
1981 g_Console_Process(gVoteCommand);
1982 gVoteCommand := '';
1983 gVotePassed := False;
1984 end;
1986 // Çàìåðÿåì âðåìÿ çàõâàòà ôëàãîâ
1987 if gFlags[FLAG_RED].State = FLAG_STATE_CAPTURED then
1988 gFlags[FLAG_RED].CaptureTime := gFlags[FLAG_RED].CaptureTime + GAME_TICK;
1989 if gFlags[FLAG_BLUE].State = FLAG_STATE_CAPTURED then
1990 gFlags[FLAG_BLUE].CaptureTime := gFlags[FLAG_BLUE].CaptureTime + GAME_TICK;
1992 // Áûë çàäàí ëèìèò ïîáåä:
1993 if (gGameSettings.GoalLimit > 0) then
1994 begin
1995 b := 0;
1997 if gGameSettings.GameMode = GM_DM then
1998 begin // Â DM èùåì èãðîêà ñ max ôðàãàìè
1999 for i := 0 to High(gPlayers) do
2000 if gPlayers[i] <> nil then
2001 if gPlayers[i].Frags > b then
2002 b := gPlayers[i].Frags;
2003 end
2004 else
2005 if gGameSettings.GameMode in [GM_TDM, GM_CTF] then
2006 begin //  CTF/TDM âûáèðàåì êîìàíäó ñ íàèáîëüøèì ñ÷åòîì
2007 b := Max(gTeamStat[TEAM_RED].Goals, gTeamStat[TEAM_BLUE].Goals);
2008 end;
2010 // Ëèìèò ïîáåä íàáðàí => êîíåö óðîâíÿ:
2011 if b >= gGameSettings.GoalLimit then
2012 begin
2013 g_Game_NextLevel();
2014 Exit;
2015 end;
2016 end;
2018 // Îáðàáàòûâàåì êëàâèøè èãðîêîâ:
2019 if gPlayer1 <> nil then gPlayer1.ReleaseKeys();
2020 if gPlayer2 <> nil then gPlayer2.ReleaseKeys();
2021 if (not gConsoleShow) and (not gChatShow) and (g_ActiveWindow = nil) then
2022 begin
2023 ProcessPlayerControls(gPlayer1, 0, P1MoveButton);
2024 ProcessPlayerControls(gPlayer2, 1, P2MoveButton);
2025 end // if not console
2026 else
2027 begin
2028 if g_Game_IsNet and (gPlayer1 <> nil) then gPlayer1.PressKey(KEY_CHAT, 10000);
2029 end;
2030 // process weapon switch queue
2031 end; // if server
2033 // Íàáëþäàòåëü
2034 if (gPlayer1 = nil) and (gPlayer2 = nil) and
2035 (not gConsoleShow) and (not gChatShow) and (g_ActiveWindow = nil) then
2036 begin
2037 if not gSpectKeyPress then
2038 begin
2039 if gPlayerAction[0, ACTION_JUMP] and (not gSpectAuto) then
2040 begin
2041 // switch spect mode
2042 case gSpectMode of
2043 SPECT_NONE: ; // not spectator
2044 SPECT_STATS,
2045 SPECT_MAPVIEW: Inc(gSpectMode);
2046 SPECT_PLAYERS: gSpectMode := SPECT_STATS; // reset to 1
2047 end;
2048 gSpectKeyPress := True;
2049 end;
2050 if (gSpectMode = SPECT_MAPVIEW)
2051 and (not gSpectAuto) then
2052 begin
2053 if gPlayerAction[0, ACTION_MOVELEFT] then
2054 gSpectX := Max(gSpectX - gSpectStep, 0);
2055 if gPlayerAction[0, ACTION_MOVERIGHT] then
2056 gSpectX := Min(gSpectX + gSpectStep, gMapInfo.Width - gScreenWidth);
2057 if gPlayerAction[0, ACTION_LOOKUP] then
2058 gSpectY := Max(gSpectY - gSpectStep, 0);
2059 if gPlayerAction[0, ACTION_LOOKDOWN] then
2060 gSpectY := Min(gSpectY + gSpectStep, gMapInfo.Height - gScreenHeight);
2061 if gPlayerAction[0, ACTION_WEAPPREV] then
2062 begin
2063 // decrease step
2064 if gSpectStep > 4 then gSpectStep := gSpectStep shr 1;
2065 gSpectKeyPress := True;
2066 end;
2067 if gPlayerAction[0, ACTION_WEAPNEXT] then
2068 begin
2069 // increase step
2070 if gSpectStep < 64 then gSpectStep := gSpectStep shl 1;
2071 gSpectKeyPress := True;
2072 end;
2073 end;
2074 if (gSpectMode = SPECT_PLAYERS)
2075 and (not gSpectAuto) then
2076 begin
2077 if gPlayerAction[0, ACTION_LOOKUP] then
2078 begin
2079 // add second view
2080 gSpectViewTwo := True;
2081 gSpectKeyPress := True;
2082 end;
2083 if gPlayerAction[0, ACTION_LOOKDOWN] then
2084 begin
2085 // remove second view
2086 gSpectViewTwo := False;
2087 gSpectKeyPress := True;
2088 end;
2089 if gPlayerAction[0, ACTION_MOVELEFT] then
2090 begin
2091 // prev player (view 1)
2092 gSpectPID1 := GetActivePlayerID_Prev(gSpectPID1);
2093 gSpectKeyPress := True;
2094 end;
2095 if gPlayerAction[0, ACTION_MOVERIGHT] then
2096 begin
2097 // next player (view 1)
2098 gSpectPID1 := GetActivePlayerID_Next(gSpectPID1);
2099 gSpectKeyPress := True;
2100 end;
2101 if gPlayerAction[0, ACTION_WEAPPREV] then
2102 begin
2103 // prev player (view 2)
2104 gSpectPID2 := GetActivePlayerID_Prev(gSpectPID2);
2105 gSpectKeyPress := True;
2106 end;
2107 if gPlayerAction[0, ACTION_WEAPNEXT] then
2108 begin
2109 // next player (view 2)
2110 gSpectPID2 := GetActivePlayerID_Next(gSpectPID2);
2111 gSpectKeyPress := True;
2112 end;
2113 end;
2114 if gPlayerAction[0, ACTION_ATTACK] then
2115 begin
2116 if (gSpectMode = SPECT_STATS) and (not gSpectAuto) then
2117 begin
2118 gSpectAuto := True;
2119 gSpectAutoNext := 0;
2120 gSpectViewTwo := False;
2121 gSpectKeyPress := True;
2122 end
2123 else
2124 if gSpectAuto then
2125 begin
2126 gSpectMode := SPECT_STATS;
2127 gSpectAuto := False;
2128 gSpectKeyPress := True;
2129 end;
2130 end;
2131 end
2132 else
2133 if (not gPlayerAction[0, ACTION_JUMP]) and
2134 (not gPlayerAction[0, ACTION_ATTACK]) and
2135 (not gPlayerAction[0, ACTION_MOVELEFT]) and
2136 (not gPlayerAction[0, ACTION_MOVERIGHT]) and
2137 (not gPlayerAction[0, ACTION_LOOKUP]) and
2138 (not gPlayerAction[0, ACTION_LOOKDOWN]) and
2139 (not gPlayerAction[0, ACTION_WEAPPREV]) and
2140 (not gPlayerAction[0, ACTION_WEAPNEXT]) then
2141 gSpectKeyPress := False;
2143 if gSpectAuto then
2144 begin
2145 if gSpectMode = SPECT_MAPVIEW then
2146 begin
2147 i := Min(Max(gSpectX + gSpectAutoStepX, 0), gMapInfo.Width - gScreenWidth);
2148 if i = gSpectX then
2149 gSpectAutoNext := gTime
2150 else
2151 gSpectX := i;
2152 i := Min(Max(gSpectY + gSpectAutoStepY, 0), gMapInfo.Height - gScreenHeight);
2153 if i = gSpectY then
2154 gSpectAutoNext := gTime
2155 else
2156 gSpectY := i;
2157 end;
2158 if gSpectAutoNext <= gTime then
2159 begin
2160 if gSpectAutoNext > 0 then
2161 begin
2162 gSpectMode := GetRandomSpectMode(gSpectMode);
2163 case gSpectMode of
2164 SPECT_MAPVIEW:
2165 begin
2166 gSpectX := Random(gMapInfo.Width - gScreenWidth);
2167 gSpectY := Random(gMapInfo.Height - gScreenHeight);
2168 gSpectAutoStepX := Random(9) - 4;
2169 gSpectAutoStepY := Random(9) - 4;
2170 if ((gSpectX < 800) and (gSpectAutoStepX < 0)) or
2171 ((gSpectX > gMapInfo.Width - gScreenWidth - 800) and (gSpectAutoStepX > 0)) then
2172 gSpectAutoStepX := gSpectAutoStepX * -1;
2173 if ((gSpectY < 800) and (gSpectAutoStepY < 0)) or
2174 ((gSpectY > gMapInfo.Height - gScreenHeight - 800) and (gSpectAutoStepY > 0)) then
2175 gSpectAutoStepY := gSpectAutoStepY * -1;
2176 end;
2177 SPECT_PLAYERS:
2178 begin
2179 gSpectPID1 := GetActivePlayerID_Random(gSpectPID1);
2180 end;
2181 end;
2182 end;
2183 case gSpectMode of
2184 SPECT_STATS: gSpectAutoNext := gTime + (Random(3) + 5) * 1000;
2185 SPECT_MAPVIEW: gSpectAutoNext := gTime + (Random(4) + 7) * 1000;
2186 SPECT_PLAYERS: gSpectAutoNext := gTime + (Random(7) + 8) * 1000;
2187 end;
2188 end;
2189 end;
2190 end;
2192 // Îáíîâëÿåì âñå îñòàëüíîå:
2193 g_Map_Update();
2194 g_Items_Update();
2195 g_Triggers_Update();
2196 g_Weapon_Update();
2197 g_Monsters_Update();
2198 g_GFX_Update();
2199 g_Player_UpdateAll();
2200 g_Player_UpdatePhysicalObjects();
2202 // server: send newly spawned monsters unconditionally
2203 if (gGameSettings.GameType = GT_SERVER) then
2204 begin
2205 if (Length(gMonstersSpawned) > 0) then
2206 begin
2207 for I := 0 to High(gMonstersSpawned) do MH_SEND_MonsterSpawn(gMonstersSpawned[I]);
2208 SetLength(gMonstersSpawned, 0);
2209 end;
2210 end;
2212 if (gSoundTriggerTime > 8) then
2213 begin
2214 g_Game_UpdateTriggerSounds();
2215 gSoundTriggerTime := 0;
2216 end
2217 else
2218 begin
2219 Inc(gSoundTriggerTime);
2220 end;
2222 if (NetMode = NET_SERVER) then
2223 begin
2224 Inc(NetTimeToUpdate);
2225 Inc(NetTimeToReliable);
2227 // send monster updates
2228 if (NetTimeToReliable >= NetRelupdRate) or (NetTimeToUpdate >= NetUpdateRate) then
2229 begin
2230 // send all monsters (periodic sync)
2231 reliableUpdate := (NetTimeToReliable >= NetRelupdRate);
2233 for I := 0 to High(gPlayers) do
2234 begin
2235 if (gPlayers[I] <> nil) then MH_SEND_PlayerPos(reliableUpdate, gPlayers[I].UID);
2236 end;
2238 g_Mons_ForEach(sendMonsPos);
2240 if reliableUpdate then
2241 begin
2242 NetTimeToReliable := 0;
2243 NetTimeToUpdate := NetUpdateRate;
2244 end
2245 else
2246 begin
2247 NetTimeToUpdate := 0;
2248 end;
2249 end
2250 else
2251 begin
2252 // send only mosters with some unexpected changes
2253 g_Mons_ForEach(sendMonsPosUnexpected);
2254 end;
2256 // send unexpected platform changes
2257 g_Map_NetSendInterestingPanels();
2259 g_Net_Slist_ServerUpdate();
2261 if NetUseMaster then
2262 begin
2263 if (gTime >= NetTimeToMaster) or g_Net_Slist_IsConnectionInProgress then
2264 begin
2265 if (not g_Net_Slist_IsConnectionActive) then g_Net_Slist_Connect(false); // non-blocking connection to the master
2266 g_Net_Slist_Update;
2267 NetTimeToMaster := gTime + NetMasterRate;
2268 end;
2269 end;
2271 end
2272 else if (NetMode = NET_CLIENT) then
2273 begin
2274 MC_SEND_PlayerPos();
2275 end;
2276 end; // if gameOn ...
2278 // Àêòèâíî îêíî èíòåðôåéñà - ïåðåäàåì êëàâèøè åìó:
2279 if g_ActiveWindow <> nil then
2280 begin
2281 w := e_GetFirstKeyPressed();
2283 if (w <> IK_INVALID) then
2284 begin
2285 Msg.Msg := MESSAGE_DIKEY;
2286 Msg.wParam := w;
2287 g_ActiveWindow.OnMessage(Msg);
2288 end;
2290 // Åñëè îíî îò ýòîãî íå çàêðûëîñü, òî îáíîâëÿåì:
2291 if g_ActiveWindow <> nil then
2292 g_ActiveWindow.Update();
2294 // Íóæíî ñìåíèòü ðàçðåøåíèå:
2295 if gResolutionChange then
2296 begin
2297 e_WriteLog('Changing resolution', TMsgType.Notify);
2298 g_Game_ChangeResolution(gRC_Width, gRC_Height, gRC_FullScreen, gRC_Maximized);
2299 gResolutionChange := False;
2300 g_ActiveWindow := nil;
2301 end;
2303 // Íóæíî ñìåíèòü ÿçûê:
2304 if gLanguageChange then
2305 begin
2306 //e_WriteLog('Read language file', MSG_NOTIFY);
2307 //g_Language_Load(DataDir + gLanguage + '.txt');
2308 g_Language_Set(gLanguage);
2309 {$IFNDEF HEADLESS}
2310 g_Menu_Reset();
2311 {$ENDIF}
2312 gLanguageChange := False;
2313 end;
2314 end;
2316 // Ãîðÿ÷àÿ êëàâèøà äëÿ âûçîâà ìåíþ âûõîäà èç èãðû (F10):
2317 if e_KeyPressed(IK_F10) and
2318 gGameOn and
2319 (not gConsoleShow) and
2320 (g_ActiveWindow = nil) then
2321 begin
2322 KeyPress(IK_F10);
2323 end;
2325 Time := sys_GetTicks() {div 1000};
2327 // Îáðàáîòêà îòëîæåííûõ ñîáûòèé:
2328 if gDelayedEvents <> nil then
2329 for a := 0 to High(gDelayedEvents) do
2330 if gDelayedEvents[a].Pending and
2332 ((gDelayedEvents[a].DEType = DE_GLOBEVENT) and (gDelayedEvents[a].Time <= Time)) or
2333 ((gDelayedEvents[a].DEType > DE_GLOBEVENT) and (gDelayedEvents[a].Time <= gTime))
2334 ) then
2335 begin
2336 case gDelayedEvents[a].DEType of
2337 DE_GLOBEVENT:
2338 g_Game_ExecuteEvent(gDelayedEvents[a].DEStr);
2339 DE_BFGHIT:
2340 if gGameOn then
2341 g_Game_Announce_GoodShot(gDelayedEvents[a].DENum);
2342 DE_KILLCOMBO:
2343 if gGameOn then
2344 begin
2345 g_Game_Announce_KillCombo(gDelayedEvents[a].DENum);
2346 if g_Game_IsNet and g_Game_IsServer then
2347 MH_SEND_GameEvent(NET_EV_KILLCOMBO, gDelayedEvents[a].DENum);
2348 end;
2349 DE_BODYKILL:
2350 if gGameOn then
2351 g_Game_Announce_BodyKill(gDelayedEvents[a].DENum);
2352 end;
2353 gDelayedEvents[a].Pending := False;
2354 end;
2356 // Êàæäóþ ñåêóíäó îáíîâëÿåì ñ÷åò÷èê îáíîâëåíèé:
2357 UPSCounter := UPSCounter + 1;
2358 if Time - UPSTime >= 1000 then
2359 begin
2360 UPS := UPSCounter;
2361 UPSCounter := 0;
2362 UPSTime := Time;
2363 end;
2365 if gGameOn then
2366 begin
2367 g_Weapon_AddDynLights();
2368 g_Items_AddDynLights();
2369 end;
2370 end;
2372 procedure g_Game_LoadChatSounds(Resource: string);
2373 var
2374 WAD: TWADFile;
2375 FileName, Snd: string;
2376 p: Pointer;
2377 len, cnt, tags, i, j: Integer;
2378 cfg: TConfig;
2379 begin
2380 FileName := g_ExtractWadName(Resource);
2382 WAD := TWADFile.Create();
2383 WAD.ReadFile(FileName);
2385 if not WAD.GetResource(g_ExtractFilePathName(Resource), p, len) then
2386 begin
2387 gChatSounds := nil;
2388 WAD.Free();
2389 Exit;
2390 end;
2392 cfg := TConfig.CreateMem(p, len);
2393 cnt := cfg.ReadInt('ChatSounds', 'Count', 0);
2395 SetLength(gChatSounds, cnt);
2396 for i := 0 to Length(gChatSounds) - 1 do
2397 begin
2398 gChatSounds[i].Sound := nil;
2399 Snd := Trim(cfg.ReadStr(IntToStr(i), 'Sound', ''));
2400 tags := cfg.ReadInt(IntToStr(i), 'Tags', 0);
2401 if (Snd = '') or (Tags <= 0) then
2402 continue;
2403 g_Sound_CreateWADEx('SOUND_CHAT_MACRO' + IntToStr(i), GameWAD+':'+Snd);
2404 gChatSounds[i].Sound := TPlayableSound.Create();
2405 gChatSounds[i].Sound.SetByName('SOUND_CHAT_MACRO' + IntToStr(i));
2406 SetLength(gChatSounds[i].Tags, tags);
2407 for j := 0 to tags - 1 do
2408 gChatSounds[i].Tags[j] := toLowerCase1251(cfg.ReadStr(IntToStr(i), 'Tag' + IntToStr(j), ''));
2409 gChatSounds[i].FullWord := cfg.ReadBool(IntToStr(i), 'FullWord', False);
2410 end;
2412 cfg.Free();
2413 WAD.Free();
2414 end;
2416 procedure g_Game_FreeChatSounds();
2417 var
2418 i: Integer;
2419 begin
2420 for i := 0 to Length(gChatSounds) - 1 do
2421 begin
2422 gChatSounds[i].Sound.Free();
2423 g_Sound_Delete('SOUND_CHAT_MACRO' + IntToStr(i));
2424 end;
2425 SetLength(gChatSounds, 0);
2426 gChatSounds := nil;
2427 end;
2429 procedure g_Game_LoadData();
2430 var
2431 wl, hl: Integer;
2432 wr, hr: Integer;
2433 wb, hb: Integer;
2434 wm, hm: Integer;
2435 begin
2436 if DataLoaded then Exit;
2438 e_WriteLog('Loading game data...', TMsgType.Notify);
2440 g_Texture_CreateWADEx('NOTEXTURE', GameWAD+':TEXTURES\NOTEXTURE');
2441 g_Texture_CreateWADEx('TEXTURE_PLAYER_HUD', GameWAD+':TEXTURES\HUD');
2442 g_Texture_CreateWADEx('TEXTURE_PLAYER_HUDAIR', GameWAD+':TEXTURES\AIRBAR');
2443 g_Texture_CreateWADEx('TEXTURE_PLAYER_HUDJET', GameWAD+':TEXTURES\JETBAR');
2444 g_Texture_CreateWADEx('TEXTURE_PLAYER_HUDBG', GameWAD+':TEXTURES\HUDBG');
2445 g_Texture_CreateWADEx('TEXTURE_PLAYER_ARMORHUD', GameWAD+':TEXTURES\ARMORHUD');
2446 g_Texture_CreateWADEx('TEXTURE_PLAYER_REDFLAG', GameWAD+':TEXTURES\FLAGHUD_R_BASE');
2447 g_Texture_CreateWADEx('TEXTURE_PLAYER_REDFLAG_S', GameWAD+':TEXTURES\FLAGHUD_R_STOLEN');
2448 g_Texture_CreateWADEx('TEXTURE_PLAYER_REDFLAG_D', GameWAD+':TEXTURES\FLAGHUD_R_DROP');
2449 g_Texture_CreateWADEx('TEXTURE_PLAYER_BLUEFLAG', GameWAD+':TEXTURES\FLAGHUD_B_BASE');
2450 g_Texture_CreateWADEx('TEXTURE_PLAYER_BLUEFLAG_S', GameWAD+':TEXTURES\FLAGHUD_B_STOLEN');
2451 g_Texture_CreateWADEx('TEXTURE_PLAYER_BLUEFLAG_D', GameWAD+':TEXTURES\FLAGHUD_B_DROP');
2452 g_Texture_CreateWADEx('TEXTURE_PLAYER_TALKBUBBLE', GameWAD+':TEXTURES\TALKBUBBLE');
2453 g_Texture_CreateWADEx('TEXTURE_PLAYER_INVULPENTA', GameWAD+':TEXTURES\PENTA');
2454 g_Texture_CreateWADEx('TEXTURE_PLAYER_INDICATOR', GameWAD+':TEXTURES\PLRIND');
2456 hasPBarGfx := true;
2457 if not g_Texture_CreateWADEx('UI_GFX_PBAR_LEFT', GameWAD+':TEXTURES\LLEFT') then hasPBarGfx := false;
2458 if not g_Texture_CreateWADEx('UI_GFX_PBAR_MARKER', GameWAD+':TEXTURES\LMARKER') then hasPBarGfx := false;
2459 if not g_Texture_CreateWADEx('UI_GFX_PBAR_MIDDLE', GameWAD+':TEXTURES\LMIDDLE') then hasPBarGfx := false;
2460 if not g_Texture_CreateWADEx('UI_GFX_PBAR_RIGHT', GameWAD+':TEXTURES\LRIGHT') then hasPBarGfx := false;
2462 if hasPBarGfx then
2463 begin
2464 g_Texture_GetSize('UI_GFX_PBAR_LEFT', wl, hl);
2465 g_Texture_GetSize('UI_GFX_PBAR_RIGHT', wr, hr);
2466 g_Texture_GetSize('UI_GFX_PBAR_MIDDLE', wb, hb);
2467 g_Texture_GetSize('UI_GFX_PBAR_MARKER', wm, hm);
2468 if (wl > 0) and (hl > 0) and (wr > 0) and (hr = hl) and (wb > 0) and (hb = hl) and (wm > 0) and (hm > 0) and (hm <= hl) then
2469 begin
2470 // yay!
2471 end
2472 else
2473 begin
2474 hasPBarGfx := false;
2475 end;
2476 end;
2478 g_Frames_CreateWAD(nil, 'FRAMES_TELEPORT', GameWAD+':TEXTURES\TELEPORT', 64, 64, 10, False);
2479 g_Frames_CreateWAD(nil, 'FRAMES_PUNCH', GameWAD+':WEAPONS\PUNCH', 64, 64, 4, False);
2480 g_Frames_CreateWAD(nil, 'FRAMES_PUNCH_UP', GameWAD+':WEAPONS\PUNCH_UP', 64, 64, 4, False);
2481 g_Frames_CreateWAD(nil, 'FRAMES_PUNCH_DN', GameWAD+':WEAPONS\PUNCH_DN', 64, 64, 4, False);
2482 g_Frames_CreateWAD(nil, 'FRAMES_PUNCH_BERSERK', GameWAD+':WEAPONS\PUNCHB', 64, 64, 4, False);
2483 g_Frames_CreateWAD(nil, 'FRAMES_PUNCH_BERSERK_UP', GameWAD+':WEAPONS\PUNCHB_UP', 64, 64, 4, False);
2484 g_Frames_CreateWAD(nil, 'FRAMES_PUNCH_BERSERK_DN', GameWAD+':WEAPONS\PUNCHB_DN', 64, 64, 4, False);
2485 g_Sound_CreateWADEx('SOUND_GAME_TELEPORT', GameWAD+':SOUNDS\TELEPORT');
2486 g_Sound_CreateWADEx('SOUND_GAME_NOTELEPORT', GameWAD+':SOUNDS\NOTELEPORT');
2487 g_Sound_CreateWADEx('SOUND_GAME_SECRET', GameWAD+':SOUNDS\SECRET');
2488 g_Sound_CreateWADEx('SOUND_GAME_DOOROPEN', GameWAD+':SOUNDS\DOOROPEN');
2489 g_Sound_CreateWADEx('SOUND_GAME_DOORCLOSE', GameWAD+':SOUNDS\DOORCLOSE');
2490 g_Sound_CreateWADEx('SOUND_GAME_BULK1', GameWAD+':SOUNDS\BULK1');
2491 g_Sound_CreateWADEx('SOUND_GAME_BULK2', GameWAD+':SOUNDS\BULK2');
2492 g_Sound_CreateWADEx('SOUND_GAME_BUBBLE1', GameWAD+':SOUNDS\BUBBLE1');
2493 g_Sound_CreateWADEx('SOUND_GAME_BUBBLE2', GameWAD+':SOUNDS\BUBBLE2');
2494 g_Sound_CreateWADEx('SOUND_GAME_BURNING', GameWAD+':SOUNDS\BURNING');
2495 g_Sound_CreateWADEx('SOUND_GAME_SWITCH1', GameWAD+':SOUNDS\SWITCH1');
2496 g_Sound_CreateWADEx('SOUND_GAME_SWITCH0', GameWAD+':SOUNDS\SWITCH0');
2497 g_Sound_CreateWADEx('SOUND_GAME_RADIO', GameWAD+':SOUNDS\RADIO');
2498 g_Sound_CreateWADEx('SOUND_ANNOUNCER_GOOD1', GameWAD+':SOUNDS\GOOD1');
2499 g_Sound_CreateWADEx('SOUND_ANNOUNCER_GOOD2', GameWAD+':SOUNDS\GOOD2');
2500 g_Sound_CreateWADEx('SOUND_ANNOUNCER_GOOD3', GameWAD+':SOUNDS\GOOD3');
2501 g_Sound_CreateWADEx('SOUND_ANNOUNCER_GOOD4', GameWAD+':SOUNDS\GOOD4');
2502 g_Sound_CreateWADEx('SOUND_ANNOUNCER_KILL2X', GameWAD+':SOUNDS\KILL2X');
2503 g_Sound_CreateWADEx('SOUND_ANNOUNCER_KILL3X', GameWAD+':SOUNDS\KILL3X');
2504 g_Sound_CreateWADEx('SOUND_ANNOUNCER_KILL4X', GameWAD+':SOUNDS\KILL4X');
2505 g_Sound_CreateWADEx('SOUND_ANNOUNCER_KILLMX', GameWAD+':SOUNDS\KILLMX');
2506 g_Sound_CreateWADEx('SOUND_ANNOUNCER_MUHAHA1', GameWAD+':SOUNDS\MUHAHA1');
2507 g_Sound_CreateWADEx('SOUND_ANNOUNCER_MUHAHA2', GameWAD+':SOUNDS\MUHAHA2');
2508 g_Sound_CreateWADEx('SOUND_ANNOUNCER_MUHAHA3', GameWAD+':SOUNDS\MUHAHA3');
2509 g_Sound_CreateWADEx('SOUND_CTF_GET1', GameWAD+':SOUNDS\GETFLAG1');
2510 g_Sound_CreateWADEx('SOUND_CTF_GET2', GameWAD+':SOUNDS\GETFLAG2');
2511 g_Sound_CreateWADEx('SOUND_CTF_LOST1', GameWAD+':SOUNDS\LOSTFLG1');
2512 g_Sound_CreateWADEx('SOUND_CTF_LOST2', GameWAD+':SOUNDS\LOSTFLG2');
2513 g_Sound_CreateWADEx('SOUND_CTF_RETURN1', GameWAD+':SOUNDS\RETFLAG1');
2514 g_Sound_CreateWADEx('SOUND_CTF_RETURN2', GameWAD+':SOUNDS\RETFLAG2');
2515 g_Sound_CreateWADEx('SOUND_CTF_CAPTURE1', GameWAD+':SOUNDS\CAPFLAG1');
2516 g_Sound_CreateWADEx('SOUND_CTF_CAPTURE2', GameWAD+':SOUNDS\CAPFLAG2');
2518 goodsnd[0] := TPlayableSound.Create();
2519 goodsnd[1] := TPlayableSound.Create();
2520 goodsnd[2] := TPlayableSound.Create();
2521 goodsnd[3] := TPlayableSound.Create();
2523 goodsnd[0].SetByName('SOUND_ANNOUNCER_GOOD1');
2524 goodsnd[1].SetByName('SOUND_ANNOUNCER_GOOD2');
2525 goodsnd[2].SetByName('SOUND_ANNOUNCER_GOOD3');
2526 goodsnd[3].SetByName('SOUND_ANNOUNCER_GOOD4');
2528 killsnd[0] := TPlayableSound.Create();
2529 killsnd[1] := TPlayableSound.Create();
2530 killsnd[2] := TPlayableSound.Create();
2531 killsnd[3] := TPlayableSound.Create();
2533 killsnd[0].SetByName('SOUND_ANNOUNCER_KILL2X');
2534 killsnd[1].SetByName('SOUND_ANNOUNCER_KILL3X');
2535 killsnd[2].SetByName('SOUND_ANNOUNCER_KILL4X');
2536 killsnd[3].SetByName('SOUND_ANNOUNCER_KILLMX');
2538 hahasnd[0] := TPlayableSound.Create();
2539 hahasnd[1] := TPlayableSound.Create();
2540 hahasnd[2] := TPlayableSound.Create();
2542 hahasnd[0].SetByName('SOUND_ANNOUNCER_MUHAHA1');
2543 hahasnd[1].SetByName('SOUND_ANNOUNCER_MUHAHA2');
2544 hahasnd[2].SetByName('SOUND_ANNOUNCER_MUHAHA3');
2546 sound_get_flag[0] := TPlayableSound.Create();
2547 sound_get_flag[1] := TPlayableSound.Create();
2548 sound_lost_flag[0] := TPlayableSound.Create();
2549 sound_lost_flag[1] := TPlayableSound.Create();
2550 sound_ret_flag[0] := TPlayableSound.Create();
2551 sound_ret_flag[1] := TPlayableSound.Create();
2552 sound_cap_flag[0] := TPlayableSound.Create();
2553 sound_cap_flag[1] := TPlayableSound.Create();
2555 sound_get_flag[0].SetByName('SOUND_CTF_GET1');
2556 sound_get_flag[1].SetByName('SOUND_CTF_GET2');
2557 sound_lost_flag[0].SetByName('SOUND_CTF_LOST1');
2558 sound_lost_flag[1].SetByName('SOUND_CTF_LOST2');
2559 sound_ret_flag[0].SetByName('SOUND_CTF_RETURN1');
2560 sound_ret_flag[1].SetByName('SOUND_CTF_RETURN2');
2561 sound_cap_flag[0].SetByName('SOUND_CTF_CAPTURE1');
2562 sound_cap_flag[1].SetByName('SOUND_CTF_CAPTURE2');
2564 g_Game_LoadChatSounds(GameWAD+':CHATSND\SNDCFG');
2566 g_Game_SetLoadingText(_lc[I_LOAD_ITEMS_DATA], 0, False);
2567 g_Items_LoadData();
2569 g_Game_SetLoadingText(_lc[I_LOAD_WEAPONS_DATA], 0, False);
2570 g_Weapon_LoadData();
2572 g_Monsters_LoadData();
2574 DataLoaded := True;
2575 end;
2577 procedure g_Game_FreeData();
2578 begin
2579 if not DataLoaded then Exit;
2581 g_Items_FreeData();
2582 g_Weapon_FreeData();
2583 g_Monsters_FreeData();
2585 e_WriteLog('Releasing game data...', TMsgType.Notify);
2587 g_Texture_Delete('NOTEXTURE');
2588 g_Texture_Delete('TEXTURE_PLAYER_HUD');
2589 g_Texture_Delete('TEXTURE_PLAYER_HUDBG');
2590 g_Texture_Delete('TEXTURE_PLAYER_ARMORHUD');
2591 g_Texture_Delete('TEXTURE_PLAYER_REDFLAG');
2592 g_Texture_Delete('TEXTURE_PLAYER_REDFLAG_S');
2593 g_Texture_Delete('TEXTURE_PLAYER_REDFLAG_D');
2594 g_Texture_Delete('TEXTURE_PLAYER_BLUEFLAG');
2595 g_Texture_Delete('TEXTURE_PLAYER_BLUEFLAG_S');
2596 g_Texture_Delete('TEXTURE_PLAYER_BLUEFLAG_D');
2597 g_Texture_Delete('TEXTURE_PLAYER_TALKBUBBLE');
2598 g_Texture_Delete('TEXTURE_PLAYER_INVULPENTA');
2599 g_Frames_DeleteByName('FRAMES_TELEPORT');
2600 g_Frames_DeleteByName('FRAMES_PUNCH');
2601 g_Frames_DeleteByName('FRAMES_PUNCH_UP');
2602 g_Frames_DeleteByName('FRAMES_PUNCH_DN');
2603 g_Frames_DeleteByName('FRAMES_PUNCH_BERSERK');
2604 g_Frames_DeleteByName('FRAMES_PUNCH_BERSERK_UP');
2605 g_Frames_DeleteByName('FRAMES_PUNCH_BERSERK_DN');
2606 g_Sound_Delete('SOUND_GAME_TELEPORT');
2607 g_Sound_Delete('SOUND_GAME_NOTELEPORT');
2608 g_Sound_Delete('SOUND_GAME_SECRET');
2609 g_Sound_Delete('SOUND_GAME_DOOROPEN');
2610 g_Sound_Delete('SOUND_GAME_DOORCLOSE');
2611 g_Sound_Delete('SOUND_GAME_BULK1');
2612 g_Sound_Delete('SOUND_GAME_BULK2');
2613 g_Sound_Delete('SOUND_GAME_BUBBLE1');
2614 g_Sound_Delete('SOUND_GAME_BUBBLE2');
2615 g_Sound_Delete('SOUND_GAME_BURNING');
2616 g_Sound_Delete('SOUND_GAME_SWITCH1');
2617 g_Sound_Delete('SOUND_GAME_SWITCH0');
2619 goodsnd[0].Free();
2620 goodsnd[1].Free();
2621 goodsnd[2].Free();
2622 goodsnd[3].Free();
2624 g_Sound_Delete('SOUND_ANNOUNCER_GOOD1');
2625 g_Sound_Delete('SOUND_ANNOUNCER_GOOD2');
2626 g_Sound_Delete('SOUND_ANNOUNCER_GOOD3');
2627 g_Sound_Delete('SOUND_ANNOUNCER_GOOD4');
2629 killsnd[0].Free();
2630 killsnd[1].Free();
2631 killsnd[2].Free();
2632 killsnd[3].Free();
2634 g_Sound_Delete('SOUND_ANNOUNCER_KILL2X');
2635 g_Sound_Delete('SOUND_ANNOUNCER_KILL3X');
2636 g_Sound_Delete('SOUND_ANNOUNCER_KILL4X');
2637 g_Sound_Delete('SOUND_ANNOUNCER_KILLMX');
2639 hahasnd[0].Free();
2640 hahasnd[1].Free();
2641 hahasnd[2].Free();
2643 g_Sound_Delete('SOUND_ANNOUNCER_MUHAHA1');
2644 g_Sound_Delete('SOUND_ANNOUNCER_MUHAHA2');
2645 g_Sound_Delete('SOUND_ANNOUNCER_MUHAHA3');
2647 sound_get_flag[0].Free();
2648 sound_get_flag[1].Free();
2649 sound_lost_flag[0].Free();
2650 sound_lost_flag[1].Free();
2651 sound_ret_flag[0].Free();
2652 sound_ret_flag[1].Free();
2653 sound_cap_flag[0].Free();
2654 sound_cap_flag[1].Free();
2656 g_Sound_Delete('SOUND_CTF_GET1');
2657 g_Sound_Delete('SOUND_CTF_GET2');
2658 g_Sound_Delete('SOUND_CTF_LOST1');
2659 g_Sound_Delete('SOUND_CTF_LOST2');
2660 g_Sound_Delete('SOUND_CTF_RETURN1');
2661 g_Sound_Delete('SOUND_CTF_RETURN2');
2662 g_Sound_Delete('SOUND_CTF_CAPTURE1');
2663 g_Sound_Delete('SOUND_CTF_CAPTURE2');
2665 g_Game_FreeChatSounds();
2667 DataLoaded := False;
2668 end;
2670 procedure DrawCustomStat();
2671 var
2672 pc, x, y, w, _y,
2673 w1, w2, w3,
2674 t, p, m: Integer;
2675 ww1, hh1: Word;
2676 ww2, hh2, r, g, b, rr, gg, bb: Byte;
2677 s1, s2, topstr: String;
2678 begin
2679 e_TextureFontGetSize(gStdFont, ww2, hh2);
2681 sys_HandleInput;
2683 if g_Console_Action(ACTION_SCORES) then
2684 begin
2685 if not gStatsPressed then
2686 begin
2687 gStatsOff := not gStatsOff;
2688 gStatsPressed := True;
2689 end;
2690 end
2691 else
2692 gStatsPressed := False;
2694 if gStatsOff then
2695 begin
2696 s1 := _lc[I_MENU_INTER_NOTICE_TAB];
2697 w := (Length(s1) * ww2) div 2;
2698 x := gScreenWidth div 2 - w;
2699 y := 8;
2700 e_TextureFontPrint(x, y, s1, gStdFont);
2701 Exit;
2702 end;
2704 if (gGameSettings.GameMode = GM_COOP) then
2705 begin
2706 if gMissionFailed then
2707 topstr := _lc[I_MENU_INTER_MISSION_FAIL]
2708 else
2709 topstr := _lc[I_MENU_INTER_LEVEL_COMPLETE];
2710 end
2711 else
2712 topstr := _lc[I_MENU_INTER_ROUND_OVER];
2714 e_CharFont_GetSize(gMenuFont, topstr, ww1, hh1);
2715 e_CharFont_Print(gMenuFont, (gScreenWidth div 2)-(ww1 div 2), 16, topstr);
2717 if g_Game_IsNet then
2718 begin
2719 topstr := Format(_lc[I_MENU_INTER_NOTICE_TIME], [gServInterTime]);
2720 if not gChatShow then
2721 e_TextureFontPrintEx((gScreenWidth div 2)-(Length(topstr)*ww2 div 2),
2722 gScreenHeight-(hh2+4)*2, topstr, gStdFont, 255, 255, 255, 1);
2723 end;
2725 if g_Game_IsClient then
2726 topstr := _lc[I_MENU_INTER_NOTICE_MAP]
2727 else
2728 topstr := _lc[I_MENU_INTER_NOTICE_SPACE];
2729 if not gChatShow then
2730 e_TextureFontPrintEx((gScreenWidth div 2)-(Length(topstr)*ww2 div 2),
2731 gScreenHeight-(hh2+4), topstr, gStdFont, 255, 255, 255, 1);
2733 x := 32;
2734 y := 16+hh1+16;
2736 w := gScreenWidth-x*2;
2738 w2 := (w-16) div 6;
2739 w3 := w2;
2740 w1 := w-16-w2-w3;
2742 e_DrawFillQuad(x, y, gScreenWidth-x-1, gScreenHeight-y-1, 64, 64, 64, 32);
2743 e_DrawQuad(x, y, gScreenWidth-x-1, gScreenHeight-y-1, 255, 127, 0);
2745 m := Max(Length(_lc[I_MENU_MAP])+1, Length(_lc[I_GAME_GAME_TIME])+1)*ww2;
2747 case CustomStat.GameMode of
2748 GM_DM:
2749 begin
2750 if gGameSettings.MaxLives = 0 then
2751 s1 := _lc[I_GAME_DM]
2752 else
2753 s1 := _lc[I_GAME_LMS];
2754 end;
2755 GM_TDM:
2756 begin
2757 if gGameSettings.MaxLives = 0 then
2758 s1 := _lc[I_GAME_TDM]
2759 else
2760 s1 := _lc[I_GAME_TLMS];
2761 end;
2762 GM_CTF: s1 := _lc[I_GAME_CTF];
2763 GM_COOP:
2764 begin
2765 if gGameSettings.MaxLives = 0 then
2766 s1 := _lc[I_GAME_COOP]
2767 else
2768 s1 := _lc[I_GAME_SURV];
2769 end;
2770 else s1 := '';
2771 end;
2773 _y := y+16;
2774 e_TextureFontPrintEx(x+(w div 2)-(Length(s1)*ww2 div 2), _y, s1, gStdFont, 255, 255, 255, 1);
2775 _y := _y+8;
2777 _y := _y+16;
2778 e_TextureFontPrintEx(x+8, _y, _lc[I_MENU_MAP], gStdFont, 255, 127, 0, 1);
2779 e_TextureFontPrint(x+8+m, _y, Format('%s - %s', [CustomStat.Map, CustomStat.MapName]), gStdFont);
2781 _y := _y+16;
2782 e_TextureFontPrintEx(x+8, _y, _lc[I_GAME_GAME_TIME], gStdFont, 255, 127, 0, 1);
2783 e_TextureFontPrint(x+8+m, _y, Format('%d:%.2d:%.2d', [CustomStat.GameTime div 1000 div 3600,
2784 (CustomStat.GameTime div 1000 div 60) mod 60,
2785 CustomStat.GameTime div 1000 mod 60]), gStdFont);
2787 pc := Length(CustomStat.PlayerStat);
2788 if pc = 0 then Exit;
2790 if CustomStat.GameMode = GM_COOP then
2791 begin
2792 m := Max(Length(_lc[I_GAME_MONSTERS])+1, Length(_lc[I_GAME_SECRETS])+1)*ww2;
2793 _y := _y+32;
2794 s2 := _lc[I_GAME_MONSTERS];
2795 e_TextureFontPrintEx(x+8, _y, s2, gStdFont, 255, 127, 0, 1);
2796 e_TextureFontPrintEx(x+8+m, _y, IntToStr(gCoopMonstersKilled) + '/' + IntToStr(gTotalMonsters), gStdFont, 255, 255, 255, 1);
2797 _y := _y+16;
2798 s2 := _lc[I_GAME_SECRETS];
2799 e_TextureFontPrintEx(x+8, _y, s2, gStdFont, 255, 127, 0, 1);
2800 e_TextureFontPrintEx(x+8+m, _y, IntToStr(gCoopSecretsFound) + '/' + IntToStr(gSecretsCount), gStdFont, 255, 255, 255, 1);
2801 if gLastMap then
2802 begin
2803 m := Max(Length(_lc[I_GAME_MONSTERS_TOTAL])+1, Length(_lc[I_GAME_SECRETS_TOTAL])+1)*ww2;
2804 _y := _y-16;
2805 s2 := _lc[I_GAME_MONSTERS_TOTAL];
2806 e_TextureFontPrintEx(x+250, _y, s2, gStdFont, 255, 127, 0, 1);
2807 e_TextureFontPrintEx(x+250+m, _y, IntToStr(gCoopTotalMonstersKilled) + '/' + IntToStr(gCoopTotalMonsters), gStdFont, 255, 255, 255, 1);
2808 _y := _y+16;
2809 s2 := _lc[I_GAME_SECRETS_TOTAL];
2810 e_TextureFontPrintEx(x+250, _y, s2, gStdFont, 255, 127, 0, 1);
2811 e_TextureFontPrintEx(x+250+m, _y, IntToStr(gCoopTotalSecretsFound) + '/' + IntToStr(gCoopTotalSecrets), gStdFont, 255, 255, 255, 1);
2812 end;
2813 end;
2815 if CustomStat.GameMode in [GM_TDM, GM_CTF] then
2816 begin
2817 _y := _y+16+16;
2819 with CustomStat do
2820 if TeamStat[TEAM_RED].Goals > TeamStat[TEAM_BLUE].Goals then s1 := _lc[I_GAME_WIN_RED]
2821 else if TeamStat[TEAM_BLUE].Goals > TeamStat[TEAM_RED].Goals then s1 := _lc[I_GAME_WIN_BLUE]
2822 else s1 := _lc[I_GAME_WIN_DRAW];
2824 e_TextureFontPrintEx(x+8+(w div 2)-(Length(s1)*ww2 div 2), _y, s1, gStdFont, 255, 255, 255, 1);
2825 _y := _y+40;
2827 for t := TEAM_RED to TEAM_BLUE do
2828 begin
2829 if t = TEAM_RED then
2830 begin
2831 e_TextureFontPrintEx(x+8, _y, _lc[I_GAME_TEAM_RED],
2832 gStdFont, 255, 0, 0, 1);
2833 e_TextureFontPrintEx(x+w1+8, _y, IntToStr(CustomStat.TeamStat[TEAM_RED].Goals),
2834 gStdFont, 255, 0, 0, 1);
2835 r := 255;
2836 g := 0;
2837 b := 0;
2838 end
2839 else
2840 begin
2841 e_TextureFontPrintEx(x+8, _y, _lc[I_GAME_TEAM_BLUE],
2842 gStdFont, 0, 0, 255, 1);
2843 e_TextureFontPrintEx(x+w1+8, _y, IntToStr(CustomStat.TeamStat[TEAM_BLUE].Goals),
2844 gStdFont, 0, 0, 255, 1);
2845 r := 0;
2846 g := 0;
2847 b := 255;
2848 end;
2850 e_DrawLine(1, x+8, _y+20, x-8+w, _y+20, r, g, b);
2851 _y := _y+24;
2853 for p := 0 to High(CustomStat.PlayerStat) do
2854 if CustomStat.PlayerStat[p].Team = t then
2855 with CustomStat.PlayerStat[p] do
2856 begin
2857 if Spectator then
2858 begin
2859 rr := r div 2;
2860 gg := g div 2;
2861 bb := b div 2;
2862 end
2863 else
2864 begin
2865 rr := r;
2866 gg := g;
2867 bb := b;
2868 end;
2869 if (gPlayers[Num] <> nil) and (gPlayers[Num].FReady) then
2870 e_TextureFontPrintEx(x+16, _y, Name + ' *', gStdFont, rr, gg, bb, 1)
2871 else
2872 e_TextureFontPrintEx(x+16, _y, Name, gStdFont, rr, gg, bb, 1);
2873 e_TextureFontPrintEx(x+w1+16, _y, IntToStr(Frags), gStdFont, rr, gg, bb, 1);
2874 e_TextureFontPrintEx(x+w1+w2+16, _y, IntToStr(Deaths), gStdFont, rr, gg, bb, 1);
2875 _y := _y+24;
2876 end;
2878 _y := _y+16+16;
2879 end;
2880 end
2881 else if CustomStat.GameMode in [GM_DM, GM_COOP] then
2882 begin
2883 _y := _y+40;
2884 e_TextureFontPrintEx(x+8, _y, _lc[I_GAME_PLAYER_NAME], gStdFont, 255, 127, 0, 1);
2885 e_TextureFontPrintEx(x+8+w1, _y, _lc[I_GAME_FRAGS], gStdFont, 255, 127, 0, 1);
2886 e_TextureFontPrintEx(x+8+w1+w2, _y, _lc[I_GAME_DEATHS], gStdFont, 255, 127, 0, 1);
2888 _y := _y+24;
2889 for p := 0 to High(CustomStat.PlayerStat) do
2890 with CustomStat.PlayerStat[p] do
2891 begin
2892 e_DrawFillQuad(x+8, _y+4, x+24-1, _y+16+4-1, Color.R, Color.G, Color.B, 0);
2894 if Spectator then
2895 r := 127
2896 else
2897 r := 255;
2899 if (gPlayers[Num] <> nil) and (gPlayers[Num].FReady) then
2900 e_TextureFontPrintEx(x+8+16+8, _y+4, Name + ' *', gStdFont, r, r, r, 1, True)
2901 else
2902 e_TextureFontPrintEx(x+8+16+8, _y+4, Name, gStdFont, r, r, r, 1, True);
2903 e_TextureFontPrintEx(x+w1+8+16+8, _y+4, IntToStr(Frags), gStdFont, r, r, r, 1, True);
2904 e_TextureFontPrintEx(x+w1+w2+8+16+8, _y+4, IntToStr(Deaths), gStdFont, r, r, r, 1, True);
2905 _y := _y+24;
2906 end;
2907 end;
2909 // HACK: take stats screenshot immediately after the first frame of the stats showing
2910 if gScreenshotStats and (not StatShotDone) and (Length(CustomStat.PlayerStat) > 1) then
2911 begin
2912 g_TakeScreenShot('stats/' + StatFilename);
2913 StatShotDone := True;
2914 end;
2915 end;
2917 procedure DrawSingleStat();
2918 var
2919 tm, key_x, val_x, y: Integer;
2920 w1, w2, h: Word;
2921 s1, s2: String;
2923 procedure player_stat(n: Integer);
2924 var
2925 kpm: Real;
2927 begin
2928 // "Kills: # / #":
2929 s1 := Format(' %d ', [SingleStat.PlayerStat[n].Kills]);
2930 s2 := Format(' %d', [gTotalMonsters]);
2932 e_CharFont_Print(gMenuFont, key_x, y, _lc[I_MENU_INTER_KILLS]);
2933 e_CharFont_PrintEx(gMenuFont, val_x, y, s1, _RGB(255, 0, 0));
2934 e_CharFont_GetSize(gMenuFont, s1, w1, h);
2935 e_CharFont_Print(gMenuFont, val_x+w1, y, '/');
2936 s1 := s1 + '/';
2937 e_CharFont_GetSize(gMenuFont, s1, w1, h);
2938 e_CharFont_PrintEx(gMenuFont, val_x+w1, y, s2, _RGB(255, 0, 0));
2940 // "Kills-per-minute: ##.#":
2941 s1 := _lc[I_MENU_INTER_KPM];
2942 if tm > 0 then
2943 kpm := (SingleStat.PlayerStat[n].Kills / tm) * 60
2944 else
2945 kpm := SingleStat.PlayerStat[n].Kills;
2946 s2 := Format(' %.1f', [kpm]);
2948 e_CharFont_Print(gMenuFont, key_x, y+32, s1);
2949 e_CharFont_PrintEx(gMenuFont, val_x, y+32, s2, _RGB(255, 0, 0));
2951 // "Secrets found: # / #":
2952 s1 := Format(' %d ', [SingleStat.PlayerStat[n].Secrets]);
2953 s2 := Format(' %d', [SingleStat.TotalSecrets]);
2955 e_CharFont_Print(gMenuFont, key_x, y+64, _lc[I_MENU_INTER_SECRETS]);
2956 e_CharFont_PrintEx(gMenuFont, val_x, y+64, s1, _RGB(255, 0, 0));
2957 e_CharFont_GetSize(gMenuFont, s1, w1, h);
2958 e_CharFont_Print(gMenuFont, val_x+w1, y+64, '/');
2959 s1 := s1 + '/';
2960 e_CharFont_GetSize(gMenuFont, s1, w1, h);
2961 e_CharFont_PrintEx(gMenuFont, val_x+w1, y+64, s2, _RGB(255, 0, 0));
2962 end;
2964 begin
2965 // "Level Complete":
2966 e_CharFont_GetSize(gMenuFont, _lc[I_MENU_INTER_LEVEL_COMPLETE], w1, h);
2967 e_CharFont_Print(gMenuFont, (gScreenWidth-w1) div 2, 32, _lc[I_MENU_INTER_LEVEL_COMPLETE]);
2969 // Îïðåäåëÿåì êîîðäèíàòû âûðàâíèâàíèÿ ïî ñàìîé äëèííîé ñòðîêå:
2970 s1 := _lc[I_MENU_INTER_KPM];
2971 e_CharFont_GetSize(gMenuFont, s1, w1, h);
2972 Inc(w1, 16);
2973 s1 := ' 9999.9';
2974 e_CharFont_GetSize(gMenuFont, s1, w2, h);
2976 key_x := (gScreenWidth-w1-w2) div 2;
2977 val_x := key_x + w1;
2979 // "Time: #:##:##":
2980 tm := SingleStat.GameTime div 1000;
2981 s1 := _lc[I_MENU_INTER_TIME];
2982 s2 := Format(' %d:%.2d:%.2d', [tm div (60*60), (tm mod (60*60)) div 60, tm mod 60]);
2984 e_CharFont_Print(gMenuFont, key_x, 80, s1);
2985 e_CharFont_PrintEx(gMenuFont, val_x, 80, s2, _RGB(255, 0, 0));
2987 if SingleStat.TwoPlayers then
2988 begin
2989 // "Player 1":
2990 s1 := _lc[I_MENU_PLAYER_1];
2991 e_CharFont_GetSize(gMenuFont, s1, w1, h);
2992 e_CharFont_Print(gMenuFont, (gScreenWidth-w1) div 2, 128, s1);
2994 // Ñòàòèñòèêà ïåðâîãî èãðîêà:
2995 y := 176;
2996 player_stat(0);
2998 // "Player 2":
2999 s1 := _lc[I_MENU_PLAYER_2];
3000 e_CharFont_GetSize(gMenuFont, s1, w1, h);
3001 e_CharFont_Print(gMenuFont, (gScreenWidth-w1) div 2, 288, s1);
3003 // Ñòàòèñòèêà âòîðîãî èãðîêà:
3004 y := 336;
3005 player_stat(1);
3006 end
3007 else
3008 begin
3009 // Ñòàòèñòèêà ïåðâîãî èãðîêà:
3010 y := 128;
3011 player_stat(0);
3012 end;
3013 end;
3015 procedure DrawLoadingStat();
3016 procedure drawRect (x, y, w, h: Integer);
3017 begin
3018 if (w < 1) or (h < 1) then exit;
3019 glBegin(GL_QUADS);
3020 glVertex2f(x+0.375, y+0.375);
3021 glVertex2f(x+w+0.375, y+0.375);
3022 glVertex2f(x+w+0.375, y+h+0.375);
3023 glVertex2f(x+0.375, y+h+0.375);
3024 glEnd();
3025 end;
3027 function drawPBar (cur, total: Integer; washere: Boolean): Boolean;
3028 var
3029 rectW, rectH: Integer;
3030 x0, y0: Integer;
3031 wdt: Integer;
3032 wl, hl: Integer;
3033 wr, hr: Integer;
3034 wb, hb: Integer;
3035 wm, hm: Integer;
3036 idl, idr, idb, idm: LongWord;
3037 f, my: Integer;
3038 begin
3039 result := false;
3040 if (total < 1) then exit;
3041 if (cur < 1) then exit; // don't blink
3042 if (not washere) and (cur >= total) then exit; // don't blink
3043 //if (cur < 0) then cur := 0;
3044 //if (cur > total) then cur := total;
3045 result := true;
3047 if (hasPBarGfx) then
3048 begin
3049 g_Texture_Get('UI_GFX_PBAR_LEFT', idl);
3050 g_Texture_GetSize('UI_GFX_PBAR_LEFT', wl, hl);
3051 g_Texture_Get('UI_GFX_PBAR_RIGHT', idr);
3052 g_Texture_GetSize('UI_GFX_PBAR_RIGHT', wr, hr);
3053 g_Texture_Get('UI_GFX_PBAR_MIDDLE', idb);
3054 g_Texture_GetSize('UI_GFX_PBAR_MIDDLE', wb, hb);
3055 g_Texture_Get('UI_GFX_PBAR_MARKER', idm);
3056 g_Texture_GetSize('UI_GFX_PBAR_MARKER', wm, hm);
3058 //rectW := gScreenWidth-360;
3059 rectW := trunc(624.0*gScreenWidth/1024.0);
3060 rectH := hl;
3062 x0 := (gScreenWidth-rectW) div 2;
3063 y0 := gScreenHeight-rectH-64;
3064 if (y0 < 2) then y0 := 2;
3066 glEnable(GL_SCISSOR_TEST);
3068 // left and right
3069 glScissor(x0, gScreenHeight-y0-rectH, rectW, rectH);
3070 e_DrawSize(idl, x0, y0, 0, true, false, wl, hl);
3071 e_DrawSize(idr, x0+rectW-wr, y0, 0, true, false, wr, hr);
3073 // body
3074 glScissor(x0+wl, gScreenHeight-y0-rectH, rectW-wl-wr, rectH);
3075 f := x0+wl;
3076 while (f < x0+rectW) do
3077 begin
3078 e_DrawSize(idb, f, y0, 0, true, false, wb, hb);
3079 f += wb;
3080 end;
3082 // filled part
3083 wdt := (rectW-wl-wr)*cur div total;
3084 if (wdt > rectW-wl-wr) then wdt := rectW-wr-wr;
3085 if (wdt > 0) then
3086 begin
3087 my := y0; // don't be so smart, ketmar: +(rectH-wm) div 2;
3088 glScissor(x0+wl, gScreenHeight-my-rectH, wdt, hm);
3089 f := x0+wl;
3090 while (wdt > 0) do
3091 begin
3092 e_DrawSize(idm, f, y0, 0, true, false, wm, hm);
3093 f += wm;
3094 wdt -= wm;
3095 end;
3096 end;
3098 glScissor(0, 0, gScreenWidth, gScreenHeight);
3099 end
3100 else
3101 begin
3102 rectW := gScreenWidth-64;
3103 rectH := 16;
3105 x0 := (gScreenWidth-rectW) div 2;
3106 y0 := gScreenHeight-rectH-64;
3107 if (y0 < 2) then y0 := 2;
3109 glDisable(GL_BLEND);
3110 glDisable(GL_TEXTURE_2D);
3112 //glClearColor(0, 0, 0, 0);
3113 //glClear(GL_COLOR_BUFFER_BIT);
3115 glColor4ub(127, 127, 127, 255);
3116 drawRect(x0-2, y0-2, rectW+4, rectH+4);
3118 glColor4ub(0, 0, 0, 255);
3119 drawRect(x0-1, y0-1, rectW+2, rectH+2);
3121 glColor4ub(127, 127, 127, 255);
3122 wdt := rectW*cur div total;
3123 if (wdt > rectW) then wdt := rectW;
3124 drawRect(x0, y0, wdt, rectH);
3125 end;
3126 end;
3128 var
3129 ww, hh: Word;
3130 xx, yy, i: Integer;
3131 s: String;
3132 begin
3133 if (Length(LoadingStat.Msgs) = 0) then exit;
3135 e_CharFont_GetSize(gMenuFont, _lc[I_MENU_LOADING], ww, hh);
3136 yy := (gScreenHeight div 3);
3137 e_CharFont_Print(gMenuFont, (gScreenWidth div 2)-(ww div 2), yy-2*hh, _lc[I_MENU_LOADING]);
3138 xx := (gScreenWidth div 3);
3140 with LoadingStat do
3141 begin
3142 for i := 0 to NextMsg-1 do
3143 begin
3144 if (i = (NextMsg-1)) and (MaxValue > 0) then
3145 s := Format('%s: %d/%d', [Msgs[i], CurValue, MaxValue])
3146 else
3147 s := Msgs[i];
3149 e_CharFont_PrintEx(gMenuSmallFont, xx, yy, s, _RGB(255, 0, 0));
3150 yy := yy + LOADING_INTERLINE;
3151 PBarWasHere := drawPBar(CurValue, MaxValue, PBarWasHere);
3152 end;
3153 end;
3154 end;
3156 procedure DrawMenuBackground(tex: AnsiString);
3157 var
3158 w, h: Word;
3159 ID: DWord;
3161 begin
3162 if g_Texture_Get(tex, ID) then
3163 begin
3164 e_Clear(GL_COLOR_BUFFER_BIT, 0, 0, 0);
3165 e_GetTextureSize(ID, @w, @h);
3166 if w = h then
3167 w := round(w * 1.333 * (gScreenHeight / h))
3168 else
3169 w := trunc(w * (gScreenHeight / h));
3170 e_DrawSize(ID, (gScreenWidth - w) div 2, 0, 0, False, False, w, gScreenHeight);
3171 end
3172 else e_Clear(GL_COLOR_BUFFER_BIT, 0, 0, 0);
3173 end;
3175 procedure DrawMinimap(p: TPlayer; RenderRect: e_graphics.TRect);
3176 var
3177 a, aX, aY, aX2, aY2, Scale, ScaleSz: Integer;
3179 function monDraw (mon: TMonster): Boolean;
3180 begin
3181 result := false; // don't stop
3182 with mon do
3183 begin
3184 if alive then
3185 begin
3186 // Ëåâûé âåðõíèé óãîë
3187 aX := Obj.X div ScaleSz + 1;
3188 aY := Obj.Y div ScaleSz + 1;
3189 // Ðàçìåðû
3190 aX2 := max(Obj.Rect.Width div ScaleSz, 1);
3191 aY2 := max(Obj.Rect.Height div ScaleSz, 1);
3192 // Ïðàâûé íèæíèé óãîë
3193 aX2 := aX + aX2 - 1;
3194 aY2 := aY + aY2 - 1;
3195 e_DrawFillQuad(aX, aY, aX2, aY2, 255, 255, 0, 0);
3196 end;
3197 end;
3198 end;
3200 begin
3201 if (gMapInfo.Width > RenderRect.Right - RenderRect.Left) or
3202 (gMapInfo.Height > RenderRect.Bottom - RenderRect.Top) then
3203 begin
3204 Scale := 1;
3205 // Ñêîëüêî ïèêñåëîâ êàðòû â 1 ïèêñåëå ìèíè-êàðòû:
3206 ScaleSz := 16 div Scale;
3207 // Ðàçìåðû ìèíè-êàðòû:
3208 aX := max(gMapInfo.Width div ScaleSz, 1);
3209 aY := max(gMapInfo.Height div ScaleSz, 1);
3210 // Ðàìêà êàðòû:
3211 e_DrawFillQuad(0, 0, aX-1, aY-1, 0, 0, 0, 0);
3213 if gWalls <> nil then
3214 begin
3215 // Ðèñóåì ñòåíû:
3216 for a := 0 to High(gWalls) do
3217 with gWalls[a] do
3218 if PanelType <> 0 then
3219 begin
3220 // Ëåâûé âåðõíèé óãîë:
3221 aX := X div ScaleSz;
3222 aY := Y div ScaleSz;
3223 // Ðàçìåðû:
3224 aX2 := max(Width div ScaleSz, 1);
3225 aY2 := max(Height div ScaleSz, 1);
3226 // Ïðàâûé íèæíèé óãîë:
3227 aX2 := aX + aX2 - 1;
3228 aY2 := aY + aY2 - 1;
3230 case PanelType of
3231 PANEL_WALL: e_DrawFillQuad(aX, aY, aX2, aY2, 208, 208, 208, 0);
3232 PANEL_OPENDOOR, PANEL_CLOSEDOOR:
3233 if Enabled then e_DrawFillQuad(aX, aY, aX2, aY2, 160, 160, 160, 0);
3234 end;
3235 end;
3236 end;
3237 if gSteps <> nil then
3238 begin
3239 // Ðèñóåì ñòóïåíè:
3240 for a := 0 to High(gSteps) do
3241 with gSteps[a] do
3242 if PanelType <> 0 then
3243 begin
3244 // Ëåâûé âåðõíèé óãîë:
3245 aX := X div ScaleSz;
3246 aY := Y div ScaleSz;
3247 // Ðàçìåðû:
3248 aX2 := max(Width div ScaleSz, 1);
3249 aY2 := max(Height div ScaleSz, 1);
3250 // Ïðàâûé íèæíèé óãîë:
3251 aX2 := aX + aX2 - 1;
3252 aY2 := aY + aY2 - 1;
3254 e_DrawFillQuad(aX, aY, aX2, aY2, 128, 128, 128, 0);
3255 end;
3256 end;
3257 if gLifts <> nil then
3258 begin
3259 // Ðèñóåì ëèôòû:
3260 for a := 0 to High(gLifts) do
3261 with gLifts[a] do
3262 if PanelType <> 0 then
3263 begin
3264 // Ëåâûé âåðõíèé óãîë:
3265 aX := X div ScaleSz;
3266 aY := Y div ScaleSz;
3267 // Ðàçìåðû:
3268 aX2 := max(Width div ScaleSz, 1);
3269 aY2 := max(Height div ScaleSz, 1);
3270 // Ïðàâûé íèæíèé óãîë:
3271 aX2 := aX + aX2 - 1;
3272 aY2 := aY + aY2 - 1;
3274 case LiftType of
3275 LIFTTYPE_UP: e_DrawFillQuad(aX, aY, aX2, aY2, 116, 72, 36, 0);
3276 LIFTTYPE_DOWN: e_DrawFillQuad(aX, aY, aX2, aY2, 116, 124, 96, 0);
3277 LIFTTYPE_LEFT: e_DrawFillQuad(aX, aY, aX2, aY2, 200, 80, 4, 0);
3278 LIFTTYPE_RIGHT: e_DrawFillQuad(aX, aY, aX2, aY2, 252, 140, 56, 0);
3279 end;
3280 end;
3281 end;
3282 if gWater <> nil then
3283 begin
3284 // Ðèñóåì âîäó:
3285 for a := 0 to High(gWater) do
3286 with gWater[a] do
3287 if PanelType <> 0 then
3288 begin
3289 // Ëåâûé âåðõíèé óãîë:
3290 aX := X div ScaleSz;
3291 aY := Y div ScaleSz;
3292 // Ðàçìåðû:
3293 aX2 := max(Width div ScaleSz, 1);
3294 aY2 := max(Height div ScaleSz, 1);
3295 // Ïðàâûé íèæíèé óãîë:
3296 aX2 := aX + aX2 - 1;
3297 aY2 := aY + aY2 - 1;
3299 e_DrawFillQuad(aX, aY, aX2, aY2, 0, 0, 192, 0);
3300 end;
3301 end;
3302 if gAcid1 <> nil then
3303 begin
3304 // Ðèñóåì êèñëîòó 1:
3305 for a := 0 to High(gAcid1) do
3306 with gAcid1[a] do
3307 if PanelType <> 0 then
3308 begin
3309 // Ëåâûé âåðõíèé óãîë:
3310 aX := X div ScaleSz;
3311 aY := Y div ScaleSz;
3312 // Ðàçìåðû:
3313 aX2 := max(Width div ScaleSz, 1);
3314 aY2 := max(Height div ScaleSz, 1);
3315 // Ïðàâûé íèæíèé óãîë:
3316 aX2 := aX + aX2 - 1;
3317 aY2 := aY + aY2 - 1;
3319 e_DrawFillQuad(aX, aY, aX2, aY2, 0, 176, 0, 0);
3320 end;
3321 end;
3322 if gAcid2 <> nil then
3323 begin
3324 // Ðèñóåì êèñëîòó 2:
3325 for a := 0 to High(gAcid2) do
3326 with gAcid2[a] do
3327 if PanelType <> 0 then
3328 begin
3329 // Ëåâûé âåðõíèé óãîë:
3330 aX := X div ScaleSz;
3331 aY := Y div ScaleSz;
3332 // Ðàçìåðû:
3333 aX2 := max(Width div ScaleSz, 1);
3334 aY2 := max(Height div ScaleSz, 1);
3335 // Ïðàâûé íèæíèé óãîë:
3336 aX2 := aX + aX2 - 1;
3337 aY2 := aY + aY2 - 1;
3339 e_DrawFillQuad(aX, aY, aX2, aY2, 176, 0, 0, 0);
3340 end;
3341 end;
3342 if gPlayers <> nil then
3343 begin
3344 // Ðèñóåì èãðîêîâ:
3345 for a := 0 to High(gPlayers) do
3346 if gPlayers[a] <> nil then with gPlayers[a] do
3347 if alive then begin
3348 // Ëåâûé âåðõíèé óãîë:
3349 aX := Obj.X div ScaleSz + 1;
3350 aY := Obj.Y div ScaleSz + 1;
3351 // Ðàçìåðû:
3352 aX2 := max(Obj.Rect.Width div ScaleSz, 1);
3353 aY2 := max(Obj.Rect.Height div ScaleSz, 1);
3354 // Ïðàâûé íèæíèé óãîë:
3355 aX2 := aX + aX2 - 1;
3356 aY2 := aY + aY2 - 1;
3358 if gPlayers[a] = p then
3359 e_DrawFillQuad(aX, aY, aX2, aY2, 0, 255, 0, 0)
3360 else
3361 case Team of
3362 TEAM_RED: e_DrawFillQuad(aX, aY, aX2, aY2, 255, 0, 0, 0);
3363 TEAM_BLUE: e_DrawFillQuad(aX, aY, aX2, aY2, 0, 0, 255, 0);
3364 else e_DrawFillQuad(aX, aY, aX2, aY2, 255, 128, 0, 0);
3365 end;
3366 end;
3367 end;
3368 // Ðèñóåì ìîíñòðîâ
3369 g_Mons_ForEach(monDraw);
3370 end;
3371 end;
3374 procedure renderAmbientQuad (hasAmbient: Boolean; constref ambColor: TDFColor);
3375 begin
3376 if not hasAmbient then exit;
3377 e_AmbientQuad(sX, sY, sWidth, sHeight, ambColor.r, ambColor.g, ambColor.b, ambColor.a);
3378 end;
3381 // setup sX, sY, sWidth, sHeight, and transformation matrix before calling this!
3382 //FIXME: broken for splitscreen mode
3383 procedure renderDynLightsInternal ();
3384 var
3385 //hasAmbient: Boolean;
3386 //ambColor: TDFColor;
3387 lln: Integer;
3388 lx, ly, lrad: Integer;
3389 scxywh: array[0..3] of GLint;
3390 wassc: Boolean;
3391 begin
3392 if e_NoGraphics then exit;
3394 //TODO: lights should be in separate grid, i think
3395 // but on the other side: grid may be slower for dynlights, as their lifetime is short
3396 if (not gwin_k8_enable_light_experiments) or (not gwin_has_stencil) or (g_dynLightCount < 1) then exit;
3398 // rendering mode
3399 //ambColor := gCurrentMap['light_ambient'].rgba;
3400 //hasAmbient := (not ambColor.isOpaque) or (not ambColor.isBlack);
3402 { // this will multiply incoming color to alpha from framebuffer
3403 glEnable(GL_BLEND);
3404 glBlendFunc(GL_DST_ALPHA, GL_ONE);
3407 (*
3408 * light rendering: (INVALID!)
3409 * glStencilFunc(GL_EQUAL, 0, $ff);
3410 * for each light:
3411 * glClear(GL_STENCIL_BUFFER_BIT);
3412 * glStencilOp(GL_KEEP, GL_KEEP, GL_INCR);
3413 * draw shadow volume into stencil buffer
3414 * glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE); // modify color buffer
3415 * glStencilOp(GL_KEEP, GL_KEEP, GL_KEEP); // don't modify stencil buffer
3416 * turn off blending
3417 * draw color-less quad with light alpha (WARNING! don't touch color!)
3418 * glEnable(GL_BLEND);
3419 * glBlendFunc(GL_DST_ALPHA, GL_ONE);
3420 * draw all geometry up to and including walls (with alpha-testing, probably) -- this does lighting
3421 *)
3422 wassc := (glIsEnabled(GL_SCISSOR_TEST) <> 0);
3423 if wassc then glGetIntegerv(GL_SCISSOR_BOX, @scxywh[0]) else glGetIntegerv(GL_VIEWPORT, @scxywh[0]);
3425 // setup OpenGL parameters
3426 glStencilMask($FFFFFFFF);
3427 glStencilFunc(GL_ALWAYS, 0, $FFFFFFFF);
3428 glEnable(GL_STENCIL_TEST);
3429 glEnable(GL_SCISSOR_TEST);
3430 glClear(GL_STENCIL_BUFFER_BIT);
3431 glStencilFunc(GL_EQUAL, 0, $ff);
3433 for lln := 0 to g_dynLightCount-1 do
3434 begin
3435 lx := g_dynLights[lln].x;
3436 ly := g_dynLights[lln].y;
3437 lrad := g_dynLights[lln].radius;
3438 if (lrad < 3) then continue;
3440 if (lx-sX+lrad < 0) then continue;
3441 if (ly-sY+lrad < 0) then continue;
3442 if (lx-sX-lrad >= gPlayerScreenSize.X) then continue;
3443 if (ly-sY-lrad >= gPlayerScreenSize.Y) then continue;
3445 // set scissor to optimize drawing
3446 if (g_dbg_scale = 1.0) then
3447 begin
3448 glScissor((lx-sX)-lrad+2, gPlayerScreenSize.Y-(ly-sY)-lrad-1+2, lrad*2-4, lrad*2-4);
3449 end
3450 else
3451 begin
3452 glScissor(0, 0, gScreenWidth, gScreenHeight);
3453 end;
3454 // no need to clear stencil buffer, light blitting will do it for us... but only for normal scale
3455 if (g_dbg_scale <> 1.0) then glClear(GL_STENCIL_BUFFER_BIT);
3456 glStencilOp(GL_KEEP, GL_KEEP, GL_INCR);
3457 // draw extruded panels
3458 glDisable(GL_TEXTURE_2D);
3459 glDisable(GL_BLEND);
3460 glColorMask(GL_FALSE, GL_FALSE, GL_FALSE, GL_FALSE); // no need to modify color buffer
3461 if (lrad > 4) then g_Map_DrawPanelShadowVolumes(lx, ly, lrad);
3462 // render light texture
3463 glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE); // modify color buffer
3464 glStencilOp(GL_ZERO, GL_ZERO, GL_ZERO); // draw light, and clear stencil buffer
3465 // blend it
3466 glEnable(GL_BLEND);
3467 glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
3468 glEnable(GL_TEXTURE_2D);
3469 // color and opacity
3470 glColor4f(g_dynLights[lln].r, g_dynLights[lln].g, g_dynLights[lln].b, g_dynLights[lln].a);
3471 glBindTexture(GL_TEXTURE_2D, g_Texture_Light());
3472 glBegin(GL_QUADS);
3473 glTexCoord2f(0.0, 0.0); glVertex2i(lx-lrad, ly-lrad); // top-left
3474 glTexCoord2f(1.0, 0.0); glVertex2i(lx+lrad, ly-lrad); // top-right
3475 glTexCoord2f(1.0, 1.0); glVertex2i(lx+lrad, ly+lrad); // bottom-right
3476 glTexCoord2f(0.0, 1.0); glVertex2i(lx-lrad, ly+lrad); // bottom-left
3477 glEnd();
3478 end;
3480 // done
3481 glDisable(GL_STENCIL_TEST);
3482 glDisable(GL_BLEND);
3483 glDisable(GL_SCISSOR_TEST);
3484 //glScissor(0, 0, sWidth, sHeight);
3486 glScissor(scxywh[0], scxywh[1], scxywh[2], scxywh[3]);
3487 if wassc then glEnable(GL_SCISSOR_TEST) else glDisable(GL_SCISSOR_TEST);
3488 end;
3491 function fixViewportForScale (): Boolean;
3492 var
3493 nx0, ny0, nw, nh: Integer;
3494 begin
3495 result := false;
3496 if (g_dbg_scale <> 1.0) then
3497 begin
3498 result := true;
3499 nx0 := round(sX-(gPlayerScreenSize.X-(sWidth*g_dbg_scale))/2/g_dbg_scale);
3500 ny0 := round(sY-(gPlayerScreenSize.Y-(sHeight*g_dbg_scale))/2/g_dbg_scale);
3501 nw := round(sWidth/g_dbg_scale);
3502 nh := round(sHeight/g_dbg_scale);
3503 sX := nx0;
3504 sY := ny0;
3505 sWidth := nw;
3506 sHeight := nh;
3507 end;
3508 end;
3511 // setup sX, sY, sWidth, sHeight, and transformation matrix before calling this!
3512 // WARNING! this WILL CALL `glTranslatef()`, but won't restore matrices!
3513 procedure renderMapInternal (backXOfs, backYOfs: Integer; setTransMatrix: Boolean);
3514 type
3515 TDrawCB = procedure ();
3517 var
3518 hasAmbient: Boolean;
3519 ambColor: TDFColor;
3520 doAmbient: Boolean = false;
3522 procedure drawPanelType (profname: AnsiString; panType: DWord; doDraw: Boolean);
3523 var
3524 tagmask: Integer;
3525 pan: TPanel;
3526 begin
3527 if (profileFrameDraw <> nil) then profileFrameDraw.sectionBegin(profname);
3528 if gdbg_map_use_accel_render then
3529 begin
3530 tagmask := panelTypeToTag(panType);
3531 while (gDrawPanelList.count > 0) do
3532 begin
3533 pan := TPanel(gDrawPanelList.front());
3534 if ((pan.tag and tagmask) = 0) then break;
3535 if doDraw then pan.Draw(doAmbient, ambColor);
3536 gDrawPanelList.popFront();
3537 end;
3538 end
3539 else
3540 begin
3541 if doDraw then g_Map_DrawPanels(panType, hasAmbient, ambColor);
3542 end;
3543 if (profileFrameDraw <> nil) then profileFrameDraw.sectionEnd();
3544 end;
3546 procedure drawOther (profname: AnsiString; cb: TDrawCB);
3547 begin
3548 if (profileFrameDraw <> nil) then profileFrameDraw.sectionBegin(profname);
3549 if assigned(cb) then cb();
3550 if (profileFrameDraw <> nil) then profileFrameDraw.sectionEnd();
3551 end;
3553 begin
3554 if (profileFrameDraw <> nil) then profileFrameDraw.sectionBegin('total');
3556 // our accelerated renderer will collect all panels to gDrawPanelList
3557 // we can use panel tag to render level parts (see GridTagXXX in g_map.pas)
3558 if (profileFrameDraw <> nil) then profileFrameDraw.sectionBegin('collect');
3559 if gdbg_map_use_accel_render then
3560 begin
3561 g_Map_CollectDrawPanels(sX, sY, sWidth, sHeight);
3562 end;
3563 if (profileFrameDraw <> nil) then profileFrameDraw.sectionEnd();
3565 if (profileFrameDraw <> nil) then profileFrameDraw.sectionBegin('skyback');
3566 g_Map_DrawBack(backXOfs, backYOfs);
3567 if (profileFrameDraw <> nil) then profileFrameDraw.sectionEnd();
3569 if setTransMatrix then
3570 begin
3571 //if (g_dbg_scale <> 1.0) then glTranslatef(0.0, -0.375/2, 0);
3572 glScalef(g_dbg_scale, g_dbg_scale, 1.0);
3573 glTranslatef(-sX, -sY, 0);
3574 end;
3576 // rendering mode
3577 ambColor := gCurrentMap['light_ambient'].rgba;
3578 hasAmbient := (not ambColor.isOpaque) or (not ambColor.isBlack);
3581 if hasAmbient then
3582 begin
3583 //writeln('color: (', ambColor.r, ',', ambColor.g, ',', ambColor.b, ',', ambColor.a, ')');
3584 glColor4ub(ambColor.r, ambColor.g, ambColor.b, ambColor.a);
3585 glClear(GL_COLOR_BUFFER_BIT);
3586 end;
3588 //writeln('color: (', ambColor.r, ',', ambColor.g, ',', ambColor.b, ',', ambColor.a, ')');
3591 drawPanelType('*back', PANEL_BACK, g_rlayer_back);
3592 drawPanelType('*step', PANEL_STEP, g_rlayer_step);
3593 drawOther('items', @g_Items_Draw);
3594 drawOther('weapons', @g_Weapon_Draw);
3595 drawOther('shells', @g_Player_DrawShells);
3596 drawOther('drawall', @g_Player_DrawAll);
3597 drawOther('corpses', @g_Player_DrawCorpses);
3598 drawPanelType('*wall', PANEL_WALL, g_rlayer_wall);
3599 drawOther('monsters', @g_Monsters_Draw);
3600 drawOther('itemdrop', @g_Items_DrawDrop);
3601 drawPanelType('*door', PANEL_CLOSEDOOR, g_rlayer_door);
3602 drawOther('gfx', @g_GFX_Draw);
3603 drawOther('flags', @g_Map_DrawFlags);
3604 drawPanelType('*acid1', PANEL_ACID1, g_rlayer_acid1);
3605 drawPanelType('*acid2', PANEL_ACID2, g_rlayer_acid2);
3606 drawPanelType('*water', PANEL_WATER, g_rlayer_water);
3607 drawOther('dynlights', @renderDynLightsInternal);
3609 if hasAmbient {and ((not g_playerLight) or (not gwin_has_stencil) or (g_dynLightCount < 1))} then
3610 begin
3611 renderAmbientQuad(hasAmbient, ambColor);
3612 end;
3614 doAmbient := true;
3615 drawPanelType('*fore', PANEL_FORE, g_rlayer_fore);
3618 if g_debug_HealthBar then
3619 begin
3620 g_Monsters_DrawHealth();
3621 g_Player_DrawHealth();
3622 end;
3624 if (profileFrameDraw <> nil) then profileFrameDraw.mainEnd(); // map rendering
3625 end;
3628 procedure DrawMapView(x, y, w, h: Integer);
3630 var
3631 bx, by: Integer;
3632 begin
3633 glPushMatrix();
3635 bx := Round(x/(gMapInfo.Width - w)*(gBackSize.X - w));
3636 by := Round(y/(gMapInfo.Height - h)*(gBackSize.Y - h));
3638 sX := x;
3639 sY := y;
3640 sWidth := w;
3641 sHeight := h;
3643 fixViewportForScale();
3644 renderMapInternal(-bx, -by, true);
3646 glPopMatrix();
3647 end;
3650 procedure DrawPlayer(p: TPlayer);
3651 var
3652 px, py, a, b, c, d, i, fX, fY: Integer;
3653 camObj: TObj;
3654 //R: TRect;
3655 begin
3656 if (p = nil) or (p.FDummy) then
3657 begin
3658 glPushMatrix();
3659 g_Map_DrawBack(0, 0);
3660 glPopMatrix();
3661 Exit;
3662 end;
3664 if (profileFrameDraw = nil) then profileFrameDraw := TProfiler.Create('RENDER', g_profile_history_size);
3665 if (profileFrameDraw <> nil) then profileFrameDraw.mainBegin(g_profile_frame_draw);
3667 gPlayerDrawn := p;
3669 glPushMatrix();
3671 camObj := p.getCameraObj();
3672 camObj.lerp(gLerpFactor, fX, fY);
3673 px := fX + PLAYER_RECT_CX;
3674 py := fY + PLAYER_RECT_CY+nlerp(p.SlopeOld, camObj.slopeUpLeft, gLerpFactor);
3676 if (g_dbg_scale = 1.0) and (not g_dbg_ignore_bounds) then
3677 begin
3678 if (px > (gPlayerScreenSize.X div 2)) then a := -px+(gPlayerScreenSize.X div 2) else a := 0;
3679 if (py > (gPlayerScreenSize.Y div 2)) then b := -py+(gPlayerScreenSize.Y div 2) else b := 0;
3681 if (px > gMapInfo.Width-(gPlayerScreenSize.X div 2)) then a := -gMapInfo.Width+gPlayerScreenSize.X;
3682 if (py > gMapInfo.Height-(gPlayerScreenSize.Y div 2)) then b := -gMapInfo.Height+gPlayerScreenSize.Y;
3684 if (gMapInfo.Width = gPlayerScreenSize.X) then a := 0
3685 else if (gMapInfo.Width < gPlayerScreenSize.X) then
3686 begin
3687 // hcenter
3688 a := (gPlayerScreenSize.X-gMapInfo.Width) div 2;
3689 end;
3691 if (gMapInfo.Height = gPlayerScreenSize.Y) then b := 0
3692 else if (gMapInfo.Height < gPlayerScreenSize.Y) then
3693 begin
3694 // vcenter
3695 b := (gPlayerScreenSize.Y-gMapInfo.Height) div 2;
3696 end;
3697 end
3698 else
3699 begin
3700 // scaled, ignore level bounds
3701 a := -px+(gPlayerScreenSize.X div 2);
3702 b := -py+(gPlayerScreenSize.Y div 2);
3703 end;
3705 sX := -a;
3706 sY := -b;
3707 sWidth := gPlayerScreenSize.X;
3708 sHeight := gPlayerScreenSize.Y;
3709 fixViewportForScale();
3711 i := py - (sY + sHeight div 2);
3712 if (p.IncCam > 0) then
3713 begin
3714 // clamp to level bounds
3715 if (sY - p.IncCam < 0) then
3716 p.IncCam := nclamp(sY, 0, 120);
3717 // clamp around player position
3718 if (i > 0) then
3719 p.IncCam := nclamp(p.IncCam, 0, max(0, 120 - i));
3720 end
3721 else if (p.IncCam < 0) then
3722 begin
3723 // clamp to level bounds
3724 if (sY + sHeight - p.IncCam > gMapInfo.Height) then
3725 p.IncCam := nclamp(sY + sHeight - gMapInfo.Height, -120, 0);
3726 // clamp around player position
3727 if (i < 0) then
3728 p.IncCam := nclamp(p.IncCam, min(0, -120 - i), 0);
3729 end;
3731 sY := sY - nlerp(p.IncCamOld, p.IncCam, gLerpFactor);
3733 if (not g_dbg_ignore_bounds) then
3734 begin
3735 if (sX+sWidth > gMapInfo.Width) then sX := gMapInfo.Width-sWidth;
3736 if (sY+sHeight > gMapInfo.Height) then sY := gMapInfo.Height-sHeight;
3737 if (sX < 0) then sX := 0;
3738 if (sY < 0) then sY := 0;
3739 end;
3741 if (gBackSize.X <= gPlayerScreenSize.X) or (gMapInfo.Width <= sWidth) then c := 0 else c := trunc((gBackSize.X-gPlayerScreenSize.X)*sX/(gMapInfo.Width-sWidth));
3742 if (gBackSize.Y <= gPlayerScreenSize.Y) or (gMapInfo.Height <= sHeight) then d := 0 else d := trunc((gBackSize.Y-gPlayerScreenSize.Y)*sY/(gMapInfo.Height-sHeight));
3744 //r_smallmap_h: 0: left; 1: center; 2: right
3745 //r_smallmap_v: 0: top; 1: center; 2: bottom
3746 // horiz small map?
3747 if (gMapInfo.Width = sWidth) then
3748 begin
3749 sX := 0;
3750 end
3751 else if (gMapInfo.Width < sWidth) then
3752 begin
3753 case r_smallmap_h of
3754 1: sX := -((sWidth-gMapInfo.Width) div 2); // center
3755 2: sX := -(sWidth-gMapInfo.Width); // right
3756 else sX := 0; // left
3757 end;
3758 end;
3759 // vert small map?
3760 if (gMapInfo.Height = sHeight) then
3761 begin
3762 sY := 0;
3763 end
3764 else if (gMapInfo.Height < sHeight) then
3765 begin
3766 case r_smallmap_v of
3767 1: sY := -((sHeight-gMapInfo.Height) div 2); // center
3768 2: sY := -(sHeight-gMapInfo.Height); // bottom
3769 else sY := 0; // top
3770 end;
3771 end;
3773 p.viewPortX := sX;
3774 p.viewPortY := sY;
3775 p.viewPortW := sWidth;
3776 p.viewPortH := sHeight;
3778 {$IFDEF ENABLE_HOLMES}
3779 if (p = gPlayer1) then
3780 begin
3781 g_Holmes_plrViewPos(sX, sY);
3782 g_Holmes_plrViewSize(sWidth, sHeight);
3783 end;
3784 {$ENDIF}
3786 renderMapInternal(-c, -d, true);
3788 if (gGameSettings.GameMode <> GM_SINGLE) and (gPlayerIndicator > 0) then
3789 case gPlayerIndicator of
3790 1:
3791 p.DrawIndicator(_RGB(255, 255, 255));
3793 2:
3794 for i := 0 to High(gPlayers) do
3795 if gPlayers[i] <> nil then
3796 if gPlayers[i] = p then p.DrawIndicator(_RGB(255, 255, 255))
3797 else if (gPlayers[i].Team = p.Team) and (gPlayers[i].Team <> TEAM_NONE) then
3798 if gPlayerIndicatorStyle = 1 then
3799 gPlayers[i].DrawIndicator(_RGB(192, 192, 192))
3800 else gPlayers[i].DrawIndicator(gPlayers[i].GetColor);
3801 end;
3804 for a := 0 to High(gCollideMap) do
3805 for b := 0 to High(gCollideMap[a]) do
3806 begin
3807 d := 0;
3808 if ByteBool(gCollideMap[a, b] and MARK_WALL) then
3809 d := d + 1;
3810 if ByteBool(gCollideMap[a, b] and MARK_DOOR) then
3811 d := d + 2;
3813 case d of
3814 1: e_DrawPoint(1, b, a, 200, 200, 200);
3815 2: e_DrawPoint(1, b, a, 64, 64, 255);
3816 3: e_DrawPoint(1, b, a, 255, 0, 255);
3817 end;
3818 end;
3821 glPopMatrix();
3823 p.DrawPain();
3824 p.DrawPickup();
3825 p.DrawRulez();
3826 if gShowMap then DrawMinimap(p, _TRect(0, 0, 128, 128));
3827 if g_Debug_Player then
3828 g_Player_DrawDebug(p);
3829 p.DrawGUI();
3830 end;
3832 procedure drawProfilers ();
3833 var
3834 px: Integer = -1;
3835 py: Integer = -1;
3836 begin
3837 if g_profile_frame_draw and (profileFrameDraw <> nil) then px := px-drawProfiles(px, py, profileFrameDraw);
3838 if g_profile_collision and (profMapCollision <> nil) then begin px := px-drawProfiles(px, py, profMapCollision); py -= calcProfilesHeight(profMonsLOS); end;
3839 if g_profile_los and (profMonsLOS <> nil) then begin px := px-drawProfiles(px, py, profMonsLOS); py -= calcProfilesHeight(profMonsLOS); end;
3840 end;
3842 procedure g_Game_Draw();
3843 var
3844 ID: DWORD;
3845 w, h: Word;
3846 ww, hh: Byte;
3847 Time: Int64;
3848 back: string;
3849 plView1, plView2: TPlayer;
3850 Split: Boolean;
3851 begin
3852 if gExit = EXIT_QUIT then Exit;
3854 Time := sys_GetTicks() {div 1000};
3855 FPSCounter := FPSCounter+1;
3856 if Time - FPSTime >= 1000 then
3857 begin
3858 FPS := FPSCounter;
3859 FPSCounter := 0;
3860 FPSTime := Time;
3861 end;
3863 e_SetRendertarget(True);
3864 e_SetViewPort(0, 0, gScreenWidth, gScreenHeight);
3866 if gGameOn or (gState = STATE_FOLD) then
3867 begin
3868 if (gPlayer1 <> nil) and (gPlayer2 <> nil) then
3869 begin
3870 gSpectMode := SPECT_NONE;
3871 if not gRevertPlayers then
3872 begin
3873 plView1 := gPlayer1;
3874 plView2 := gPlayer2;
3875 end
3876 else
3877 begin
3878 plView1 := gPlayer2;
3879 plView2 := gPlayer1;
3880 end;
3881 end
3882 else
3883 if (gPlayer1 <> nil) or (gPlayer2 <> nil) then
3884 begin
3885 gSpectMode := SPECT_NONE;
3886 if gPlayer2 = nil then
3887 plView1 := gPlayer1
3888 else
3889 plView1 := gPlayer2;
3890 plView2 := nil;
3891 end
3892 else
3893 begin
3894 plView1 := nil;
3895 plView2 := nil;
3896 end;
3898 if (plView1 = nil) and (plView2 = nil) and (gSpectMode = SPECT_NONE) then
3899 gSpectMode := SPECT_STATS;
3901 if gSpectMode = SPECT_PLAYERS then
3902 if gPlayers <> nil then
3903 begin
3904 plView1 := GetActivePlayer_ByID(gSpectPID1);
3905 if plView1 = nil then
3906 begin
3907 gSpectPID1 := GetActivePlayerID_Next();
3908 plView1 := GetActivePlayer_ByID(gSpectPID1);
3909 end;
3910 if gSpectViewTwo then
3911 begin
3912 plView2 := GetActivePlayer_ByID(gSpectPID2);
3913 if plView2 = nil then
3914 begin
3915 gSpectPID2 := GetActivePlayerID_Next();
3916 plView2 := GetActivePlayer_ByID(gSpectPID2);
3917 end;
3918 end;
3919 end;
3921 if gSpectMode = SPECT_MAPVIEW then
3922 begin
3923 // Ðåæèì ïðîñìîòðà êàðòû
3924 Split := False;
3925 e_SetViewPort(0, 0, gScreenWidth, gScreenHeight);
3926 DrawMapView(gSpectX, gSpectY, gScreenWidth, gScreenHeight);
3927 gHearPoint1.Active := True;
3928 gHearPoint1.Coords.X := gScreenWidth div 2 + gSpectX;
3929 gHearPoint1.Coords.Y := gScreenHeight div 2 + gSpectY;
3930 gHearPoint2.Active := False;
3931 end
3932 else
3933 begin
3934 Split := (plView1 <> nil) and (plView2 <> nil);
3936 // Òî÷êè ñëóõà èãðîêîâ
3937 if plView1 <> nil then
3938 begin
3939 gHearPoint1.Active := True;
3940 gHearPoint1.Coords.X := plView1.GameX + PLAYER_RECT.Width;
3941 gHearPoint1.Coords.Y := plView1.GameY + PLAYER_RECT.Height DIV 2;
3942 end else
3943 gHearPoint1.Active := False;
3944 if plView2 <> nil then
3945 begin
3946 gHearPoint2.Active := True;
3947 gHearPoint2.Coords.X := plView2.GameX + PLAYER_RECT.Width;
3948 gHearPoint2.Coords.Y := plView2.GameY + PLAYER_RECT.Height DIV 2;
3949 end else
3950 gHearPoint2.Active := False;
3952 // Ðàçìåð ýêðàíîâ èãðîêîâ:
3953 gPlayerScreenSize.X := gScreenWidth-196;
3954 if Split then
3955 begin
3956 gPlayerScreenSize.Y := gScreenHeight div 2;
3957 if gScreenHeight mod 2 = 0 then
3958 Dec(gPlayerScreenSize.Y);
3959 end
3960 else
3961 gPlayerScreenSize.Y := gScreenHeight;
3963 if Split then
3964 if gScreenHeight mod 2 = 0 then
3965 e_SetViewPort(0, gPlayerScreenSize.Y+2, gPlayerScreenSize.X+196, gPlayerScreenSize.Y)
3966 else
3967 e_SetViewPort(0, gPlayerScreenSize.Y+1, gPlayerScreenSize.X+196, gPlayerScreenSize.Y);
3969 DrawPlayer(plView1);
3970 gPlayer1ScreenCoord.X := sX;
3971 gPlayer1ScreenCoord.Y := sY;
3973 if Split then
3974 begin
3975 e_SetViewPort(0, 0, gPlayerScreenSize.X+196, gPlayerScreenSize.Y);
3977 DrawPlayer(plView2);
3978 gPlayer2ScreenCoord.X := sX;
3979 gPlayer2ScreenCoord.Y := sY;
3980 end;
3982 e_SetViewPort(0, 0, gScreenWidth, gScreenHeight);
3984 if Split then
3985 e_DrawLine(2, 0, gScreenHeight div 2, gScreenWidth, gScreenHeight div 2, 0, 0, 0);
3986 end;
3988 {$IFDEF ENABLE_HOLMES}
3989 // draw inspector
3990 if (g_holmes_enabled) then g_Holmes_Draw();
3991 {$ENDIF}
3993 if MessageText <> '' then
3994 begin
3995 w := 0;
3996 h := 0;
3997 e_CharFont_GetSizeFmt(gMenuFont, MessageText, w, h);
3998 if Split then
3999 e_CharFont_PrintFmt(gMenuFont, (gScreenWidth div 2)-(w div 2),
4000 (gScreenHeight div 2)-(h div 2), MessageText)
4001 else
4002 e_CharFont_PrintFmt(gMenuFont, (gScreenWidth div 2)-(w div 2),
4003 Round(gScreenHeight / 2.75)-(h div 2), MessageText);
4004 end;
4006 if IsDrawStat or (gSpectMode = SPECT_STATS) then
4007 DrawStat();
4009 if gSpectHUD and (not gChatShow) and (gSpectMode <> SPECT_NONE) and (not gSpectAuto) then
4010 begin
4011 // Draw spectator GUI
4012 ww := 0;
4013 hh := 0;
4014 e_TextureFontGetSize(gStdFont, ww, hh);
4015 case gSpectMode of
4016 SPECT_STATS:
4017 e_TextureFontPrintEx(0, gScreenHeight - (hh+2)*2, 'MODE: Stats', gStdFont, 255, 255, 255, 1);
4018 SPECT_MAPVIEW:
4019 e_TextureFontPrintEx(0, gScreenHeight - (hh+2)*2, 'MODE: Observe Map', gStdFont, 255, 255, 255, 1);
4020 SPECT_PLAYERS:
4021 e_TextureFontPrintEx(0, gScreenHeight - (hh+2)*2, 'MODE: Watch Players', gStdFont, 255, 255, 255, 1);
4022 end;
4023 e_TextureFontPrintEx(2*ww, gScreenHeight - (hh+2), '< jump >', gStdFont, 255, 255, 255, 1);
4024 if gSpectMode = SPECT_STATS then
4025 begin
4026 e_TextureFontPrintEx(16*ww, gScreenHeight - (hh+2)*2, 'Autoview', gStdFont, 255, 255, 255, 1);
4027 e_TextureFontPrintEx(16*ww, gScreenHeight - (hh+2), '< fire >', gStdFont, 255, 255, 255, 1);
4028 end;
4029 if gSpectMode = SPECT_MAPVIEW then
4030 begin
4031 e_TextureFontPrintEx(22*ww, gScreenHeight - (hh+2)*2, '[-]', gStdFont, 255, 255, 255, 1);
4032 e_TextureFontPrintEx(26*ww, gScreenHeight - (hh+2)*2, 'Step ' + IntToStr(gSpectStep), gStdFont, 255, 255, 255, 1);
4033 e_TextureFontPrintEx(34*ww, gScreenHeight - (hh+2)*2, '[+]', gStdFont, 255, 255, 255, 1);
4034 e_TextureFontPrintEx(18*ww, gScreenHeight - (hh+2), '<prev weap>', gStdFont, 255, 255, 255, 1);
4035 e_TextureFontPrintEx(30*ww, gScreenHeight - (hh+2), '<next weap>', gStdFont, 255, 255, 255, 1);
4036 end;
4037 if gSpectMode = SPECT_PLAYERS then
4038 begin
4039 e_TextureFontPrintEx(22*ww, gScreenHeight - (hh+2)*2, 'Player 1', gStdFont, 255, 255, 255, 1);
4040 e_TextureFontPrintEx(20*ww, gScreenHeight - (hh+2), '<left/right>', gStdFont, 255, 255, 255, 1);
4041 if gSpectViewTwo then
4042 begin
4043 e_TextureFontPrintEx(37*ww, gScreenHeight - (hh+2)*2, 'Player 2', gStdFont, 255, 255, 255, 1);
4044 e_TextureFontPrintEx(34*ww, gScreenHeight - (hh+2), '<prev w/next w>', gStdFont, 255, 255, 255, 1);
4045 e_TextureFontPrintEx(52*ww, gScreenHeight - (hh+2)*2, '2x View', gStdFont, 255, 255, 255, 1);
4046 e_TextureFontPrintEx(51*ww, gScreenHeight - (hh+2), '<up/down>', gStdFont, 255, 255, 255, 1);
4047 end
4048 else
4049 begin
4050 e_TextureFontPrintEx(35*ww, gScreenHeight - (hh+2)*2, '2x View', gStdFont, 255, 255, 255, 1);
4051 e_TextureFontPrintEx(34*ww, gScreenHeight - (hh+2), '<up/down>', gStdFont, 255, 255, 255, 1);
4052 end;
4053 end;
4054 end;
4055 end;
4057 if gPauseMain and gGameOn and (g_ActiveWindow = nil) then
4058 begin
4059 //e_DrawFillQuad(0, 0, gScreenWidth-1, gScreenHeight-1, 48, 48, 48, 180);
4060 e_DarkenQuadWH(0, 0, gScreenWidth, gScreenHeight, 150);
4062 e_CharFont_GetSize(gMenuFont, _lc[I_MENU_PAUSE], w, h);
4063 e_CharFont_Print(gMenuFont, (gScreenWidth div 2)-(w div 2),
4064 (gScreenHeight div 2)-(h div 2), _lc[I_MENU_PAUSE]);
4065 end;
4067 if not gGameOn then
4068 begin
4069 if (gState = STATE_MENU) then
4070 begin
4071 if (g_ActiveWindow = nil) or (g_ActiveWindow.BackTexture = '') then DrawMenuBackground('MENU_BACKGROUND');
4072 // F3 at menu will show game loading dialog
4073 if e_KeyPressed(IK_F3) then g_Menu_Show_LoadMenu(true);
4074 if (g_ActiveWindow <> nil) then
4075 begin
4076 //e_DrawFillQuad(0, 0, gScreenWidth-1, gScreenHeight-1, 48, 48, 48, 180);
4077 e_DarkenQuadWH(0, 0, gScreenWidth, gScreenHeight, 150);
4078 end
4079 else
4080 begin
4081 // F3 at titlepic will show game loading dialog
4082 if e_KeyPressed(IK_F3) then
4083 begin
4084 g_Menu_Show_LoadMenu(true);
4085 if (g_ActiveWindow <> nil) then e_DarkenQuadWH(0, 0, gScreenWidth, gScreenHeight, 150);
4086 end;
4087 end;
4088 end;
4090 if gState = STATE_FOLD then
4091 begin
4092 e_DrawFillQuad(0, 0, gScreenWidth-1, gScreenHeight-1, 0, 0, 0, EndingGameCounter);
4093 end;
4095 if gState = STATE_INTERCUSTOM then
4096 begin
4097 if gLastMap and (gGameSettings.GameMode = GM_COOP) then
4098 begin
4099 back := 'TEXTURE_endpic';
4100 if not g_Texture_Get(back, ID) then
4101 back := _lc[I_TEXTURE_ENDPIC];
4102 end
4103 else
4104 back := 'INTER';
4106 DrawMenuBackground(back);
4108 DrawCustomStat();
4110 if g_ActiveWindow <> nil then
4111 begin
4112 //e_DrawFillQuad(0, 0, gScreenWidth-1, gScreenHeight-1, 48, 48, 48, 180);
4113 e_DarkenQuadWH(0, 0, gScreenWidth, gScreenHeight, 150);
4114 end;
4115 end;
4117 if gState = STATE_INTERSINGLE then
4118 begin
4119 if EndingGameCounter > 0 then
4120 begin
4121 e_DrawFillQuad(0, 0, gScreenWidth-1, gScreenHeight-1, 0, 0, 0, EndingGameCounter);
4122 end
4123 else
4124 begin
4125 back := 'INTER';
4127 DrawMenuBackground(back);
4129 DrawSingleStat();
4131 if g_ActiveWindow <> nil then
4132 begin
4133 //e_DrawFillQuad(0, 0, gScreenWidth-1, gScreenHeight-1, 48, 48, 48, 180);
4134 e_DarkenQuadWH(0, 0, gScreenWidth, gScreenHeight, 150);
4135 end;
4136 end;
4137 end;
4139 if gState = STATE_ENDPIC then
4140 begin
4141 ID := DWORD(-1);
4142 if g_Texture_Get('TEXTURE_endpic', ID) then DrawMenuBackground('TEXTURE_endpic')
4143 else DrawMenuBackground(_lc[I_TEXTURE_ENDPIC]);
4145 if g_ActiveWindow <> nil then
4146 begin
4147 //e_DrawFillQuad(0, 0, gScreenWidth-1, gScreenHeight-1, 48, 48, 48, 180);
4148 e_DarkenQuadWH(0, 0, gScreenWidth, gScreenHeight, 150);
4149 end;
4150 end;
4152 if gState = STATE_SLIST then
4153 begin
4154 // if g_Texture_Get('MENU_BACKGROUND', ID) then
4155 // begin
4156 // e_DrawSize(ID, 0, 0, 0, False, False, gScreenWidth, gScreenHeight);
4157 // //e_DrawFillQuad(0, 0, gScreenWidth-1, gScreenHeight-1, 48, 48, 48, 180);
4158 // end;
4159 DrawMenuBackground('MENU_BACKGROUND');
4160 e_DarkenQuadWH(0, 0, gScreenWidth, gScreenHeight, 150);
4161 g_Serverlist_Draw(slCurrent, slTable);
4162 end;
4163 end;
4165 if g_ActiveWindow <> nil then
4166 begin
4167 if gGameOn then
4168 begin
4169 //e_DrawFillQuad(0, 0, gScreenWidth-1, gScreenHeight-1, 48, 48, 48, 180);
4170 e_DarkenQuadWH(0, 0, gScreenWidth, gScreenHeight, 150);
4171 end;
4172 g_ActiveWindow.Draw();
4173 end;
4175 {$IFNDEF HEADLESS}
4176 r_Console_Draw();
4177 {$ENDIF}
4179 if g_debug_Sounds and gGameOn then
4180 begin
4181 for w := 0 to High(e_SoundsArray) do
4182 for h := 0 to e_SoundsArray[w].nRefs do
4183 e_DrawPoint(1, w+100, h+100, 255, 0, 0);
4184 end;
4186 if gShowFPS then
4187 begin
4188 e_TextureFontPrint(0, 0, Format('FPS: %d', [FPS]), gStdFont);
4189 e_TextureFontPrint(0, 16, Format('UPS: %d', [UPS]), gStdFont);
4190 end;
4192 if gGameOn and gShowTime then
4193 drawTime(gScreenWidth-72, gScreenHeight-16);
4195 if gGameOn then drawProfilers();
4197 // TODO: draw this after the FBO and remap mouse click coordinates
4199 {$IFDEF ENABLE_HOLMES}
4200 g_Holmes_DrawUI();
4201 {$ENDIF}
4203 // blit framebuffer to screen
4205 e_SetRendertarget(False);
4206 e_SetViewPort(0, 0, gWinSizeX, gWinSizeY);
4207 e_BlitFramebuffer(gWinSizeX, gWinSizeY);
4209 // draw the overlay stuff on top of it
4211 g_Touch_Draw;
4212 end;
4214 procedure g_Game_Quit();
4215 begin
4216 g_Game_StopAllSounds(True);
4217 gMusic.Free();
4218 g_Game_FreeData();
4219 g_PlayerModel_FreeData();
4220 g_Texture_DeleteAll();
4221 g_Frames_DeleteAll();
4222 {$IFNDEF HEADLESS}
4223 //g_Menu_Free(); //k8: this segfaults after resolution change; who cares?
4224 {$ENDIF}
4226 if NetInitDone then g_Net_Free;
4228 // Íàäî óäàëèòü êàðòó ïîñëå òåñòà:
4229 if gMapToDelete <> '' then
4230 g_Game_DeleteTestMap();
4232 gExit := EXIT_QUIT;
4233 sys_RequestQuit;
4234 end;
4236 procedure g_FatalError(Text: String);
4237 begin
4238 g_Console_Add(Format(_lc[I_FATAL_ERROR], [Text]), True);
4239 e_WriteLog(Format(_lc[I_FATAL_ERROR], [Text]), TMsgType.Warning);
4241 gExit := EXIT_SIMPLE;
4242 if gGameOn then EndGame;
4243 end;
4245 procedure g_SimpleError(Text: String);
4246 begin
4247 g_Console_Add(Format(_lc[I_SIMPLE_ERROR], [Text]), True);
4248 e_WriteLog(Format(_lc[I_SIMPLE_ERROR], [Text]), TMsgType.Warning);
4249 end;
4251 procedure g_Game_SetupScreenSize();
4252 const
4253 RES_FACTOR = 4.0 / 3.0;
4254 var
4255 s: Single;
4256 rf: Single;
4257 bw, bh: Word;
4258 begin
4259 // Ðàçìåð ýêðàíîâ èãðîêîâ:
4260 gPlayerScreenSize.X := gScreenWidth-196;
4261 if (gPlayer1 <> nil) and (gPlayer2 <> nil) then
4262 gPlayerScreenSize.Y := gScreenHeight div 2
4263 else
4264 gPlayerScreenSize.Y := gScreenHeight;
4266 // Ðàçìåð çàäíåãî ïëàíà:
4267 if BackID <> DWORD(-1) then
4268 begin
4269 s := SKY_STRETCH;
4270 if (gScreenWidth*s > gMapInfo.Width) or
4271 (gScreenHeight*s > gMapInfo.Height) then
4272 begin
4273 gBackSize.X := gScreenWidth;
4274 gBackSize.Y := gScreenHeight;
4275 end
4276 else
4277 begin
4278 e_GetTextureSize(BackID, @bw, @bh);
4279 rf := Single(bw) / Single(bh);
4280 if (rf > RES_FACTOR) then bw := Round(Single(bh) * RES_FACTOR)
4281 else if (rf < RES_FACTOR) then bh := Round(Single(bw) / RES_FACTOR);
4282 s := Max(gScreenWidth / bw, gScreenHeight / bh);
4283 if (s < 1.0) then s := 1.0;
4284 gBackSize.X := Round(bw*s);
4285 gBackSize.Y := Round(bh*s);
4286 end;
4287 end;
4288 end;
4290 procedure g_Game_ChangeResolution(newWidth, newHeight: Word; nowFull, nowMax: Boolean);
4291 begin
4292 sys_SetDisplayMode(newWidth, newHeight, gBPP, nowFull, nowMax);
4293 end;
4295 procedure g_Game_AddPlayer(Team: Byte = TEAM_NONE);
4296 begin
4297 if ((not gGameOn) and (gState <> STATE_INTERCUSTOM))
4298 or (not (gGameSettings.GameType in [GT_CUSTOM, GT_SERVER, GT_CLIENT])) then
4299 Exit;
4301 if (gGameSettings.MaxLives > 0) and (gLMSRespawn = LMS_RESPAWN_NONE) then
4302 Exit;
4304 if gPlayer1 = nil then
4305 begin
4306 if g_Game_IsClient then
4307 begin
4308 if NetPlrUID1 > -1 then
4309 MC_SEND_CheatRequest(NET_CHEAT_SPECTATE);
4310 Exit;
4311 end;
4313 if not (Team in [TEAM_RED, TEAM_BLUE]) then
4314 Team := gPlayer1Settings.Team;
4316 // Ñîçäàíèå ïåðâîãî èãðîêà:
4317 gPlayer1 := g_Player_Get(g_Player_Create(gPlayer1Settings.Model,
4318 gPlayer1Settings.Color,
4319 Team, False));
4320 if gPlayer1 = nil then
4321 g_FatalError(Format(_lc[I_GAME_ERROR_PLAYER_CREATE], [1]))
4322 else
4323 begin
4324 gPlayer1.Name := gPlayer1Settings.Name;
4325 g_Console_Add(Format(_lc[I_PLAYER_JOIN], [gPlayer1.Name]), True);
4326 if g_Game_IsServer and g_Game_IsNet then
4327 MH_SEND_PlayerCreate(gPlayer1.UID);
4328 gPlayer1.Respawn(False, True);
4329 g_Net_Slist_ServerPlayerComes();
4330 end;
4332 Exit;
4333 end;
4334 if gPlayer2 = nil then
4335 begin
4336 if g_Game_IsClient then
4337 begin
4338 if NetPlrUID2 > -1 then
4339 gPlayer2 := g_Player_Get(NetPlrUID2);
4340 Exit;
4341 end;
4343 if not (Team in [TEAM_RED, TEAM_BLUE]) then
4344 Team := gPlayer2Settings.Team;
4346 // Ñîçäàíèå âòîðîãî èãðîêà:
4347 gPlayer2 := g_Player_Get(g_Player_Create(gPlayer2Settings.Model,
4348 gPlayer2Settings.Color,
4349 Team, False));
4350 if gPlayer2 = nil then
4351 g_FatalError(Format(_lc[I_GAME_ERROR_PLAYER_CREATE], [2]))
4352 else
4353 begin
4354 gPlayer2.Name := gPlayer2Settings.Name;
4355 g_Console_Add(Format(_lc[I_PLAYER_JOIN], [gPlayer2.Name]), True);
4356 if g_Game_IsServer and g_Game_IsNet then
4357 MH_SEND_PlayerCreate(gPlayer2.UID);
4358 gPlayer2.Respawn(False, True);
4359 g_Net_Slist_ServerPlayerComes();
4360 end;
4362 Exit;
4363 end;
4364 end;
4366 procedure g_Game_RemovePlayer();
4367 var
4368 Pl: TPlayer;
4369 begin
4370 if ((not gGameOn) and (gState <> STATE_INTERCUSTOM))
4371 or (not (gGameSettings.GameType in [GT_CUSTOM, GT_SERVER, GT_CLIENT])) then
4372 Exit;
4373 Pl := gPlayer2;
4374 if Pl <> nil then
4375 begin
4376 if g_Game_IsServer then
4377 begin
4378 Pl.Lives := 0;
4379 Pl.Kill(K_SIMPLEKILL, 0, HIT_DISCON);
4380 g_Console_Add(Format(_lc[I_PLAYER_LEAVE], [Pl.Name]), True);
4381 g_Player_Remove(Pl.UID);
4382 g_Net_Slist_ServerPlayerLeaves();
4383 end
4384 else
4385 begin
4386 gSpectLatchPID2 := Pl.UID;
4387 gPlayer2 := nil;
4388 end;
4389 Exit;
4390 end;
4391 Pl := gPlayer1;
4392 if Pl <> nil then
4393 begin
4394 if g_Game_IsServer then
4395 begin
4396 Pl.Lives := 0;
4397 Pl.Kill(K_SIMPLEKILL, 0, HIT_DISCON);
4398 g_Console_Add(Format(_lc[I_PLAYER_LEAVE], [Pl.Name]), True);
4399 g_Player_Remove(Pl.UID);
4400 g_Net_Slist_ServerPlayerLeaves();
4401 end else
4402 begin
4403 gSpectLatchPID1 := Pl.UID;
4404 gPlayer1 := nil;
4405 MC_SEND_CheatRequest(NET_CHEAT_SPECTATE);
4406 end;
4407 Exit;
4408 end;
4409 g_Net_Slist_ServerPlayerLeaves();
4410 end;
4412 procedure g_Game_Spectate();
4413 begin
4414 g_Game_RemovePlayer();
4415 if gPlayer1 <> nil then
4416 g_Game_RemovePlayer();
4417 end;
4419 procedure g_Game_SpectateCenterView();
4420 begin
4421 gSpectX := Max(gMapInfo.Width div 2 - gScreenWidth div 2, 0);
4422 gSpectY := Max(gMapInfo.Height div 2 - gScreenHeight div 2, 0);
4423 end;
4425 procedure g_Game_StartSingle(Map: String; TwoPlayers: Boolean; nPlayers: Byte);
4426 var
4427 i, nPl: Integer;
4428 tmps: AnsiString;
4429 begin
4430 g_Game_Free();
4432 e_WriteLog('Starting singleplayer game...', TMsgType.Notify);
4434 g_Game_ClearLoading();
4436 // Íàñòðîéêè èãðû:
4437 FillByte(gGameSettings, SizeOf(TGameSettings), 0);
4438 gAimLine := False;
4439 gShowMap := False;
4440 gGameSettings.GameType := GT_SINGLE;
4441 gGameSettings.MaxLives := 0;
4442 gGameSettings.Options := gGameSettings.Options + GAME_OPTION_ALLOWEXIT;
4443 gGameSettings.Options := gGameSettings.Options + GAME_OPTION_MONSTERS;
4444 gGameSettings.Options := gGameSettings.Options + GAME_OPTION_BOTVSMONSTER;
4445 gGameSettings.Options := gGameSettings.Options + GAME_OPTION_TEAMHITPROJECTILE;
4446 gGameSettings.Options := gGameSettings.Options + GAME_OPTION_TEAMHITTRACE;
4447 gSwitchGameMode := GM_SINGLE;
4449 gLMSRespawn := LMS_RESPAWN_NONE;
4450 gLMSRespawnTime := 0;
4451 gSpectLatchPID1 := 0;
4452 gSpectLatchPID2 := 0;
4454 g_Game_ExecuteEvent('ongamestart');
4456 // Óñòàíîâêà ðàçìåðîâ îêîí èãðîêîâ:
4457 g_Game_SetupScreenSize();
4459 // Ñîçäàíèå ïåðâîãî èãðîêà:
4460 gPlayer1 := g_Player_Get(g_Player_Create(gPlayer1Settings.Model,
4461 gPlayer1Settings.Color,
4462 gPlayer1Settings.Team, False));
4463 if gPlayer1 = nil then
4464 begin
4465 g_FatalError(Format(_lc[I_GAME_ERROR_PLAYER_CREATE], [1]));
4466 Exit;
4467 end;
4469 gPlayer1.Name := gPlayer1Settings.Name;
4470 nPl := 1;
4472 // Ñîçäàíèå âòîðîãî èãðîêà, åñëè åñòü:
4473 if TwoPlayers then
4474 begin
4475 gPlayer2 := g_Player_Get(g_Player_Create(gPlayer2Settings.Model,
4476 gPlayer2Settings.Color,
4477 gPlayer2Settings.Team, False));
4478 if gPlayer2 = nil then
4479 begin
4480 g_FatalError(Format(_lc[I_GAME_ERROR_PLAYER_CREATE], [2]));
4481 Exit;
4482 end;
4484 gPlayer2.Name := gPlayer2Settings.Name;
4485 Inc(nPl);
4486 end;
4488 // Çàãðóçêà è çàïóñê êàðòû:
4489 if not g_Game_StartMap(false{asMegawad}, MAP, True) then
4490 begin
4491 if (Pos(':\', Map) > 0) or (Pos(':/', Map) > 0) then tmps := Map else tmps := gGameSettings.WAD + ':\' + MAP;
4492 g_FatalError(Format(_lc[I_GAME_ERROR_MAP_LOAD], [tmps]));
4493 Exit;
4494 end;
4496 // Íàñòðîéêè èãðîêîâ è áîòîâ:
4497 g_Player_Init();
4499 // Ñîçäàåì áîòîâ:
4500 for i := nPl+1 to nPlayers do
4501 g_Player_Create(STD_PLAYER_MODEL, _RGB(0, 0, 0), 0, True);
4502 end;
4504 procedure g_Game_StartCustom(Map: String; GameMode: Byte;
4505 TimeLimit, GoalLimit: Word;
4506 MaxLives: Byte;
4507 Options: LongWord; nPlayers: Byte);
4508 var
4509 i, nPl: Integer;
4510 begin
4511 g_Game_Free();
4513 e_WriteLog('Starting custom game...', TMsgType.Notify);
4515 g_Game_ClearLoading();
4517 // Íàñòðîéêè èãðû:
4518 gGameSettings.GameType := GT_CUSTOM;
4519 gGameSettings.GameMode := GameMode;
4520 gSwitchGameMode := GameMode;
4521 gGameSettings.TimeLimit := TimeLimit;
4522 gGameSettings.GoalLimit := GoalLimit;
4523 gGameSettings.MaxLives := IfThen(GameMode = GM_CTF, 0, MaxLives);
4524 gGameSettings.Options := Options;
4526 gCoopTotalMonstersKilled := 0;
4527 gCoopTotalSecretsFound := 0;
4528 gCoopTotalMonsters := 0;
4529 gCoopTotalSecrets := 0;
4530 gAimLine := False;
4531 gShowMap := False;
4533 gLMSRespawn := LMS_RESPAWN_NONE;
4534 gLMSRespawnTime := 0;
4535 gSpectLatchPID1 := 0;
4536 gSpectLatchPID2 := 0;
4538 g_Game_ExecuteEvent('ongamestart');
4540 // Óñòàíîâêà ðàçìåðîâ îêîí èãðîêîâ:
4541 g_Game_SetupScreenSize();
4543 // Ðåæèì íàáëþäàòåëÿ:
4544 if nPlayers = 0 then
4545 begin
4546 gPlayer1 := nil;
4547 gPlayer2 := nil;
4548 end;
4550 nPl := 0;
4551 if nPlayers >= 1 then
4552 begin
4553 // Ñîçäàíèå ïåðâîãî èãðîêà:
4554 gPlayer1 := g_Player_Get(g_Player_Create(gPlayer1Settings.Model,
4555 gPlayer1Settings.Color,
4556 gPlayer1Settings.Team, False));
4557 if gPlayer1 = nil then
4558 begin
4559 g_FatalError(Format(_lc[I_GAME_ERROR_PLAYER_CREATE], [1]));
4560 Exit;
4561 end;
4563 gPlayer1.Name := gPlayer1Settings.Name;
4564 Inc(nPl);
4565 end;
4567 if nPlayers >= 2 then
4568 begin
4569 // Ñîçäàíèå âòîðîãî èãðîêà:
4570 gPlayer2 := g_Player_Get(g_Player_Create(gPlayer2Settings.Model,
4571 gPlayer2Settings.Color,
4572 gPlayer2Settings.Team, False));
4573 if gPlayer2 = nil then
4574 begin
4575 g_FatalError(Format(_lc[I_GAME_ERROR_PLAYER_CREATE], [2]));
4576 Exit;
4577 end;
4579 gPlayer2.Name := gPlayer2Settings.Name;
4580 Inc(nPl);
4581 end;
4583 // Çàãðóçêà è çàïóñê êàðòû:
4584 if not g_Game_StartMap(true{asMegawad}, Map, True) then
4585 begin
4586 g_FatalError(Format(_lc[I_GAME_ERROR_MAP_LOAD], [Map]));
4587 Exit;
4588 end;
4590 // Íåò òî÷åê ïîÿâëåíèÿ:
4591 if (g_Map_GetPointCount(RESPAWNPOINT_PLAYER1) +
4592 g_Map_GetPointCount(RESPAWNPOINT_PLAYER2) +
4593 g_Map_GetPointCount(RESPAWNPOINT_DM) +
4594 g_Map_GetPointCount(RESPAWNPOINT_RED)+
4595 g_Map_GetPointCount(RESPAWNPOINT_BLUE)) < 1 then
4596 begin
4597 g_FatalError(_lc[I_GAME_ERROR_GET_SPAWN]);
4598 Exit;
4599 end;
4601 // Íàñòðîéêè èãðîêîâ è áîòîâ:
4602 g_Player_Init();
4604 // Ñîçäàåì áîòîâ:
4605 for i := nPl+1 to nPlayers do
4606 g_Player_Create(STD_PLAYER_MODEL, _RGB(0, 0, 0), 0, True);
4607 end;
4609 procedure g_Game_StartServer(Map: String; GameMode: Byte;
4610 TimeLimit, GoalLimit: Word; MaxLives: Byte;
4611 Options: LongWord; nPlayers: Byte;
4612 IPAddr: LongWord; Port: Word);
4613 begin
4614 g_Game_Free();
4615 g_Net_Slist_ServerClosed();
4617 e_WriteLog('Starting net game (server)...', TMsgType.Notify);
4619 g_Game_ClearLoading();
4621 // Íàñòðîéêè èãðû:
4622 gGameSettings.GameType := GT_SERVER;
4623 gGameSettings.GameMode := GameMode;
4624 gSwitchGameMode := GameMode;
4625 gGameSettings.TimeLimit := TimeLimit;
4626 gGameSettings.GoalLimit := GoalLimit;
4627 gGameSettings.MaxLives := IfThen(GameMode = GM_CTF, 0, MaxLives);
4628 gGameSettings.Options := Options;
4630 gCoopTotalMonstersKilled := 0;
4631 gCoopTotalSecretsFound := 0;
4632 gCoopTotalMonsters := 0;
4633 gCoopTotalSecrets := 0;
4634 gAimLine := False;
4635 gShowMap := False;
4637 gLMSRespawn := LMS_RESPAWN_NONE;
4638 gLMSRespawnTime := 0;
4639 gSpectLatchPID1 := 0;
4640 gSpectLatchPID2 := 0;
4642 g_Game_ExecuteEvent('ongamestart');
4644 // Óñòàíîâêà ðàçìåðîâ îêíà èãðîêà
4645 g_Game_SetupScreenSize();
4647 // Ðåæèì íàáëþäàòåëÿ:
4648 if nPlayers = 0 then
4649 begin
4650 gPlayer1 := nil;
4651 gPlayer2 := nil;
4652 end;
4654 if nPlayers >= 1 then
4655 begin
4656 // Ñîçäàíèå ïåðâîãî èãðîêà:
4657 gPlayer1 := g_Player_Get(g_Player_Create(gPlayer1Settings.Model,
4658 gPlayer1Settings.Color,
4659 gPlayer1Settings.Team, False));
4660 if gPlayer1 = nil then
4661 begin
4662 g_FatalError(Format(_lc[I_GAME_ERROR_PLAYER_CREATE], [1]));
4663 Exit;
4664 end;
4666 gPlayer1.Name := gPlayer1Settings.Name;
4667 end;
4669 if nPlayers >= 2 then
4670 begin
4671 // Ñîçäàíèå âòîðîãî èãðîêà:
4672 gPlayer2 := g_Player_Get(g_Player_Create(gPlayer2Settings.Model,
4673 gPlayer2Settings.Color,
4674 gPlayer2Settings.Team, False));
4675 if gPlayer2 = nil then
4676 begin
4677 g_FatalError(Format(_lc[I_GAME_ERROR_PLAYER_CREATE], [2]));
4678 Exit;
4679 end;
4681 gPlayer2.Name := gPlayer2Settings.Name;
4682 end;
4684 g_Game_SetLoadingText(_lc[I_LOAD_HOST], 0, False);
4685 if NetForwardPorts then
4686 g_Game_SetLoadingText(_lc[I_LOAD_PORTS], 0, False);
4688 // Ñòàðòóåì ñåðâåð
4689 if not g_Net_Host(IPAddr, Port, NetMaxClients) then
4690 begin
4691 g_FatalError(_lc[I_NET_MSG] + Format(_lc[I_NET_ERR_HOST], [Port]));
4692 Exit;
4693 end;
4695 g_Net_Slist_Set(NetMasterList);
4697 g_Net_Slist_ServerStarted();
4699 // Çàãðóçêà è çàïóñê êàðòû:
4700 if not g_Game_StartMap(false{asMegawad}, Map, True) then
4701 begin
4702 g_Net_Slist_ServerClosed();
4703 g_FatalError(Format(_lc[I_GAME_ERROR_MAP_LOAD], [Map]));
4704 Exit;
4705 end;
4707 // Íåò òî÷åê ïîÿâëåíèÿ:
4708 if (g_Map_GetPointCount(RESPAWNPOINT_PLAYER1) +
4709 g_Map_GetPointCount(RESPAWNPOINT_PLAYER2) +
4710 g_Map_GetPointCount(RESPAWNPOINT_DM) +
4711 g_Map_GetPointCount(RESPAWNPOINT_RED)+
4712 g_Map_GetPointCount(RESPAWNPOINT_BLUE)) < 1 then
4713 begin
4714 g_Net_Slist_ServerClosed();
4715 g_FatalError(_lc[I_GAME_ERROR_GET_SPAWN]);
4716 Exit;
4717 end;
4719 // Íàñòðîéêè èãðîêîâ è áîòîâ:
4720 g_Player_Init();
4722 g_Net_Slist_ServerMapStarted();
4723 NetState := NET_STATE_GAME;
4724 end;
4726 procedure g_Game_StartClient(Addr: String; Port: Word; PW: String);
4727 var
4728 Map: String;
4729 WadName: string;
4730 Ptr: Pointer;
4731 T: Cardinal;
4732 MID: Byte;
4733 State: Byte;
4734 OuterLoop: Boolean;
4735 newResPath: string;
4736 InMsg: TMsg;
4737 begin
4738 g_Game_Free();
4740 State := 0;
4741 e_WriteLog('Starting net game (client)...', TMsgType.Notify);
4742 e_WriteLog('NET: Trying to connect to ' + Addr + ':' + IntToStr(Port) + '...', TMsgType.Notify);
4744 g_Game_ClearLoading();
4746 // Íàñòðîéêè èãðû:
4747 gGameSettings.GameType := GT_CLIENT;
4749 gCoopTotalMonstersKilled := 0;
4750 gCoopTotalSecretsFound := 0;
4751 gCoopTotalMonsters := 0;
4752 gCoopTotalSecrets := 0;
4753 gAimLine := False;
4754 gShowMap := False;
4756 g_Game_ExecuteEvent('ongamestart');
4758 // Óñòàíîâêà ðàçìåðîâ îêîí èãðîêîâ:
4759 g_Game_SetupScreenSize();
4761 NetState := NET_STATE_AUTH;
4763 g_Game_SetLoadingText(_lc[I_LOAD_CONNECT], 0, False);
4765 // create (or update) map/resource databases
4766 g_Res_CreateDatabases(true);
4768 gLMSRespawn := LMS_RESPAWN_NONE;
4769 gLMSRespawnTime := 0;
4770 gSpectLatchPID1 := 0;
4771 gSpectLatchPID2 := 0;
4773 // Ñòàðòóåì êëèåíò
4774 if not g_Net_Connect(Addr, Port) then
4775 begin
4776 g_FatalError(_lc[I_NET_MSG] + _lc[I_NET_ERR_CONN]);
4777 NetState := NET_STATE_NONE;
4778 Exit;
4779 end;
4781 g_Game_SetLoadingText(_lc[I_LOAD_SEND_INFO], 0, False);
4782 MC_SEND_Info(PW);
4783 g_Game_SetLoadingText(_lc[I_LOAD_WAIT_INFO], 0, False);
4785 OuterLoop := True;
4786 while OuterLoop do
4787 begin
4788 // fuck! https://www.mail-archive.com/enet-discuss@cubik.org/msg00852.html
4789 // tl;dr: on shitdows, we can get -1 sometimes, and it is *NOT* a failure.
4790 // thank you, enet. let's ignore failures altogether then.
4791 while (enet_host_service(NetHost, @NetEvent, 50) > 0) do
4792 begin
4793 if (NetEvent.kind = ENET_EVENT_TYPE_RECEIVE) then
4794 begin
4795 if (NetEvent.channelID = NET_CHAN_DOWNLOAD_EX) then
4796 begin
4797 // ignore all download packets, they're processed by separate code
4798 enet_packet_destroy(NetEvent.packet);
4799 continue;
4800 end;
4801 Ptr := NetEvent.packet^.data;
4802 if not InMsg.Init(Ptr, NetEvent.packet^.dataLength, True) then
4803 begin
4804 enet_packet_destroy(NetEvent.packet);
4805 continue;
4806 end;
4808 InMsg.ReadLongWord(); // skip size
4809 MID := InMsg.ReadByte();
4811 if (MID = NET_MSG_INFO) and (State = 0) then
4812 begin
4813 NetMyID := InMsg.ReadByte();
4814 NetPlrUID1 := InMsg.ReadWord();
4816 WadName := InMsg.ReadString();
4817 Map := InMsg.ReadString();
4819 gWADHash := InMsg.ReadMD5();
4821 gGameSettings.GameMode := InMsg.ReadByte();
4822 gSwitchGameMode := gGameSettings.GameMode;
4823 gGameSettings.GoalLimit := InMsg.ReadWord();
4824 gGameSettings.TimeLimit := InMsg.ReadWord();
4825 gGameSettings.MaxLives := InMsg.ReadByte();
4826 gGameSettings.Options := InMsg.ReadLongWord();
4827 T := InMsg.ReadLongWord();
4829 //newResPath := g_Res_SearchSameWAD(MapsDir, WadName, gWADHash);
4830 //if newResPath = '' then
4831 begin
4832 //g_Game_SetLoadingText(_lc[I_LOAD_DL_RES], 0, False);
4833 newResPath := g_Res_DownloadMapWAD(ExtractFileName(WadName), gWADHash);
4834 if newResPath = '' then
4835 begin
4836 g_FatalError(_lc[I_NET_ERR_HASH]);
4837 enet_packet_destroy(NetEvent.packet);
4838 NetState := NET_STATE_NONE;
4839 Exit;
4840 end;
4841 e_LogWritefln('using downloaded map wad [%s] for [%s]`', [newResPath, WadName], TMsgType.Notify);
4842 end;
4843 //newResPath := ExtractRelativePath(MapsDir, newResPath);
4846 gPlayer1 := g_Player_Get(g_Player_Create(gPlayer1Settings.Model,
4847 gPlayer1Settings.Color,
4848 gPlayer1Settings.Team, False));
4850 if gPlayer1 = nil then
4851 begin
4852 g_FatalError(Format(_lc[I_GAME_ERROR_PLAYER_CREATE], [1]));
4854 enet_packet_destroy(NetEvent.packet);
4855 NetState := NET_STATE_NONE;
4856 Exit;
4857 end;
4859 gPlayer1.Name := gPlayer1Settings.Name;
4860 gPlayer1.UID := NetPlrUID1;
4861 gPlayer1.Reset(True);
4863 if not g_Game_StartMap(false{asMegawad}, newResPath + ':\' + Map, True) then
4864 begin
4865 g_FatalError(Format(_lc[I_GAME_ERROR_MAP_LOAD], [WadName + ':\' + Map]));
4867 enet_packet_destroy(NetEvent.packet);
4868 NetState := NET_STATE_NONE;
4869 Exit;
4870 end;
4872 gTime := T;
4874 State := 1;
4875 OuterLoop := False;
4876 enet_packet_destroy(NetEvent.packet);
4877 break;
4878 end
4879 else
4880 enet_packet_destroy(NetEvent.packet);
4881 end
4882 else
4883 begin
4884 if (NetEvent.kind = ENET_EVENT_TYPE_DISCONNECT) then
4885 begin
4886 State := 0;
4887 if (NetEvent.data <= NET_DISC_MAX) then
4888 g_Console_Add(_lc[I_NET_MSG_ERROR] + _lc[I_NET_ERR_CONN] + ' ' +
4889 _lc[TStrings_Locale(Cardinal(I_NET_DISC_NONE) + NetEvent.data)], True);
4890 OuterLoop := False;
4891 Break;
4892 end;
4893 end;
4894 end;
4896 ProcessLoading(true);
4898 if g_Net_UserRequestExit() then
4899 begin
4900 State := 0;
4901 break;
4902 end;
4903 end;
4905 if State <> 1 then
4906 begin
4907 g_FatalError(_lc[I_NET_MSG] + _lc[I_NET_ERR_CONN]);
4908 NetState := NET_STATE_NONE;
4909 Exit;
4910 end;
4912 g_Player_Init();
4913 NetState := NET_STATE_GAME;
4914 MC_SEND_FullStateRequest;
4915 e_WriteLog('NET: Connection successful.', TMsgType.Notify);
4916 end;
4918 var
4919 lastAsMegaWad: Boolean = false;
4921 procedure g_Game_ChangeMap(const MapPath: String);
4922 var
4923 Force: Boolean;
4924 begin
4925 g_Game_ClearLoading();
4927 Force := gGameSettings.GameMode in [GM_DM, GM_TDM, GM_CTF];
4928 // Åñëè óðîâåíü çàâåðøèëñÿ ïî òðèããåðó Âûõîä, íå î÷èùàòü èíâåíòàðü
4929 if gExitByTrigger then
4930 begin
4931 Force := False;
4932 gExitByTrigger := False;
4933 end;
4934 if not g_Game_StartMap(lastAsMegaWad, MapPath, Force) then
4935 g_FatalError(Format(_lc[I_GAME_ERROR_MAP_LOAD], [MapPath]));
4936 end;
4938 procedure g_Game_Restart();
4939 var
4940 Map: string;
4941 begin
4942 if g_Game_IsClient then
4943 Exit;
4944 map := g_ExtractFileName(gMapInfo.Map);
4945 e_LogWritefln('g_Game_Restart: map = "%s" gCurrentMapFileName = "%s"', [map, gCurrentMapFileName]);
4947 MessageTime := 0;
4948 gGameOn := False;
4949 g_Game_ClearLoading();
4950 g_Game_StartMap(lastAsMegaWad, Map, True, gCurrentMapFileName);
4951 end;
4953 function g_Game_StartMap (asMegawad: Boolean; Map: String; Force: Boolean = False; const oldMapPath: AnsiString=''): Boolean;
4954 var
4955 NewWAD, ResName: String;
4956 I: Integer;
4957 nws: AnsiString;
4958 begin
4959 g_Map_Free((Map <> gCurrentMapFileName) and (oldMapPath <> gCurrentMapFileName));
4960 g_Player_RemoveAllCorpses();
4962 if (not g_Game_IsClient) and
4963 (gSwitchGameMode <> gGameSettings.GameMode) and
4964 (gGameSettings.GameMode <> GM_SINGLE) then
4965 begin
4966 if gSwitchGameMode = GM_CTF then
4967 gGameSettings.MaxLives := 0;
4968 gGameSettings.GameMode := gSwitchGameMode;
4969 Force := True;
4970 end else
4971 gSwitchGameMode := gGameSettings.GameMode;
4973 g_Player_ResetTeams();
4975 lastAsMegaWad := asMegawad;
4976 if isWadPath(Map) then
4977 begin
4978 NewWAD := g_ExtractWadName(Map);
4979 ResName := g_ExtractFileName(Map);
4980 if g_Game_IsServer then
4981 begin
4982 nws := findDiskWad(NewWAD);
4983 //writeln('000: Map=[', Map, ']; nws=[', nws, ']; NewWAD=[', NewWAD, ']');
4984 if (asMegawad) then
4985 begin
4986 if (length(nws) = 0) then nws := e_FindWad(MegawadDirs, NewWAD);
4987 if (length(nws) = 0) then nws := e_FindWad(MapDirs, NewWAD);
4988 end
4989 else
4990 begin
4991 if (length(nws) = 0) then nws := e_FindWad(MapDirs, NewWAD);
4992 if (length(nws) = 0) then nws := e_FindWad(MegawadDirs, NewWAD);
4993 end;
4994 //if (length(nws) = 0) then nws := e_FindWad(MapDownloadDirs, NewWAD);
4995 //writeln('001: Map=[', Map, ']; nws=[', nws, ']; NewWAD=[', NewWAD, ']');
4996 //nws := NewWAD;
4997 if (length(nws) = 0) then
4998 begin
4999 ResName := ''; // failed
5000 end
5001 else
5002 begin
5003 NewWAD := nws;
5004 if (g_Game_IsNet) then gWADHash := MD5File(nws);
5005 //writeln('********: nws=', nws, ' : Map=', Map, ' : nw=', NewWAD, ' : resname=', ResName);
5006 g_Game_LoadWAD(NewWAD);
5007 end;
5008 end
5009 else
5010 begin
5011 // hash received in MC_RECV_GameEvent -> NET_EV_MAPSTART
5012 NewWAD := g_Game_ClientWAD(NewWAD, gWADHash);
5013 end;
5014 end
5015 else
5016 begin
5017 NewWAD := gGameSettings.WAD;
5018 ResName := Map;
5019 end;
5021 gTime := 0;
5023 //writeln('********: gsw=', gGameSettings.WAD, '; rn=', ResName);
5024 result := false;
5025 if (ResName <> '') and (NewWAD <> '') then
5026 begin
5027 //result := g_Map_Load(gGameSettings.WAD + ':\' + ResName);
5028 result := g_Map_Load(NewWAD+':\'+ResName);
5029 end;
5030 if Result then
5031 begin
5032 g_Player_ResetAll(Force or gLastMap, gGameSettings.GameType = GT_SINGLE);
5034 gState := STATE_NONE;
5035 g_ActiveWindow := nil;
5036 gGameOn := True;
5038 DisableCheats();
5039 ResetTimer();
5041 if gGameSettings.GameMode = GM_CTF then
5042 begin
5043 g_Map_ResetFlag(FLAG_RED);
5044 g_Map_ResetFlag(FLAG_BLUE);
5045 // CTF, à ôëàãîâ íåò:
5046 if not g_Map_HaveFlagPoints() then
5047 g_SimpleError(_lc[I_GAME_ERROR_CTF]);
5048 end;
5049 end
5050 else
5051 begin
5052 gState := STATE_MENU;
5053 gGameOn := False;
5054 end;
5056 gExit := 0;
5057 gPauseMain := false;
5058 gPauseHolmes := false;
5059 NetTimeToUpdate := 1;
5060 NetTimeToReliable := 0;
5061 NetTimeToMaster := NetMasterRate;
5062 gSpectLatchPID1 := 0;
5063 gSpectLatchPID2 := 0;
5064 gMissionFailed := False;
5065 gNextMap := '';
5067 gCoopMonstersKilled := 0;
5068 gCoopSecretsFound := 0;
5070 gVoteInProgress := False;
5071 gVotePassed := False;
5072 gVoteCount := 0;
5073 gVoted := False;
5075 gStatsOff := False;
5077 if not gGameOn then Exit;
5079 g_Game_SpectateCenterView();
5081 if g_Game_IsServer then
5082 begin
5083 if (gGameSettings.MaxLives > 0) and (gGameSettings.WarmupTime > 0) then
5084 begin
5085 gLMSRespawn := LMS_RESPAWN_WARMUP;
5086 gLMSRespawnTime := gTime + gGameSettings.WarmupTime*1000;
5087 gLMSSoftSpawn := True;
5088 if g_Game_IsNet then
5089 MH_SEND_GameEvent(NET_EV_LMS_WARMUP, gLMSRespawnTime - gTime);
5090 end
5091 else
5092 begin
5093 gLMSRespawn := LMS_RESPAWN_NONE;
5094 gLMSRespawnTime := 0;
5095 end;
5096 end;
5098 if NetMode = NET_SERVER then
5099 begin
5100 MH_SEND_GameEvent(NET_EV_MAPSTART, gGameSettings.GameMode, Map);
5102 // Ìàñòåðñåðâåð
5103 g_Net_Slist_ServerMapStarted();
5105 if NetClients <> nil then
5106 for I := 0 to High(NetClients) do
5107 if NetClients[I].Used then
5108 begin
5109 NetClients[I].Voted := False;
5110 if NetClients[I].RequestedFullUpdate then
5111 begin
5112 MH_SEND_Everything((NetClients[I].State = NET_STATE_AUTH), I);
5113 NetClients[I].RequestedFullUpdate := False;
5114 end;
5115 end;
5117 g_Net_UnbanNonPermHosts();
5118 end;
5120 if gLastMap then
5121 begin
5122 gCoopTotalMonstersKilled := 0;
5123 gCoopTotalSecretsFound := 0;
5124 gCoopTotalMonsters := 0;
5125 gCoopTotalSecrets := 0;
5126 gLastMap := False;
5127 end;
5129 g_Game_ExecuteEvent('onmapstart');
5130 end;
5132 procedure SetFirstLevel;
5133 begin
5134 gNextMap := '';
5136 MapList := g_Map_GetMapsList(gGameSettings.WAD);
5137 if MapList = nil then
5138 Exit;
5140 SortSArray(MapList);
5141 gNextMap := MapList[Low(MapList)];
5143 MapList := nil;
5144 end;
5146 procedure g_Game_ExitLevel(const Map: AnsiString);
5147 begin
5148 gNextMap := Map;
5150 gCoopTotalMonstersKilled := gCoopTotalMonstersKilled + gCoopMonstersKilled;
5151 gCoopTotalSecretsFound := gCoopTotalSecretsFound + gCoopSecretsFound;
5152 gCoopTotalMonsters := gCoopTotalMonsters + gTotalMonsters;
5153 gCoopTotalSecrets := gCoopTotalSecrets + gSecretsCount;
5155 // Âûøëè â âûõîä â Îäèíî÷íîé èãðå:
5156 if gGameSettings.GameType = GT_SINGLE then
5157 gExit := EXIT_ENDLEVELSINGLE
5158 else // Âûøëè â âûõîä â Ñâîåé èãðå
5159 begin
5160 gExit := EXIT_ENDLEVELCUSTOM;
5161 if gGameSettings.GameMode = GM_COOP then
5162 g_Player_RememberAll;
5164 if not g_Map_Exist(gGameSettings.WAD + ':\' + gNextMap) then
5165 begin
5166 gLastMap := True;
5167 if gGameSettings.GameMode = GM_COOP then
5168 gStatsOff := True;
5170 gStatsPressed := True;
5171 gNextMap := 'MAP01';
5173 if not g_Map_Exist(gGameSettings.WAD + ':\' + gNextMap) then
5174 g_Game_NextLevel;
5176 if g_Game_IsNet then
5177 begin
5178 MH_SEND_GameStats();
5179 MH_SEND_CoopStats();
5180 end;
5181 end;
5182 end;
5183 end;
5185 procedure g_Game_RestartLevel();
5186 var
5187 Map: string;
5188 begin
5189 if gGameSettings.GameMode = GM_SINGLE then
5190 begin
5191 g_Game_Restart();
5192 Exit;
5193 end;
5194 gExit := EXIT_ENDLEVELCUSTOM;
5195 Map := g_ExtractFileName(gMapInfo.Map);
5196 gNextMap := Map;
5197 end;
5199 function g_Game_ClientWAD (NewWAD: String; const WHash: TMD5Digest): AnsiString;
5200 var
5201 gWAD{, xwad}: String;
5202 begin
5203 result := NewWAD;
5204 if not g_Game_IsClient then Exit;
5205 //e_LogWritefln('*** g_Game_ClientWAD: `%s`', [NewWAD]);
5207 gWAD := g_Res_DownloadMapWAD(ExtractFileName(NewWAD), WHash);
5208 if gWAD = '' then
5209 begin
5210 result := '';
5211 g_Game_Free();
5212 g_FatalError(Format(_lc[I_GAME_ERROR_MAP_WAD], [ExtractFileName(NewWAD)]));
5213 Exit;
5214 end;
5216 e_LogWritefln('using downloaded client map wad [%s] for [%s]', [gWAD, NewWAD], TMsgType.Notify);
5217 NewWAD := gWAD;
5219 g_Game_LoadWAD(NewWAD);
5220 result := NewWAD;
5223 if LowerCase(NewWAD) = LowerCase(gGameSettings.WAD) then Exit;
5224 gWAD := g_Res_SearchSameWAD(MapsDir, ExtractFileName(NewWAD), WHash);
5225 if gWAD = '' then
5226 begin
5227 g_Game_SetLoadingText(_lc[I_LOAD_DL_RES], 0, False);
5228 gWAD := g_Res_DownloadMapWAD(ExtractFileName(NewWAD), WHash);
5229 if gWAD = '' then
5230 begin
5231 g_Game_Free();
5232 g_FatalError(Format(_lc[I_GAME_ERROR_MAP_WAD], [ExtractFileName(NewWAD)]));
5233 Exit;
5234 end;
5235 end;
5236 NewWAD := ExtractRelativePath(MapsDir, gWAD);
5237 g_Game_LoadWAD(NewWAD);
5239 end;
5241 procedure g_Game_RestartRound(NoMapRestart: Boolean = False);
5242 var
5243 i, n, nb, nr: Integer;
5244 begin
5245 if not g_Game_IsServer then Exit;
5246 if gLMSRespawn = LMS_RESPAWN_NONE then Exit;
5247 gLMSRespawn := LMS_RESPAWN_NONE;
5248 gLMSRespawnTime := 0;
5249 MessageTime := 0;
5251 if (gGameSettings.GameMode = GM_COOP) and not NoMapRestart then
5252 begin
5253 gMissionFailed := True;
5254 g_Game_RestartLevel;
5255 Exit;
5256 end;
5258 n := 0; nb := 0; nr := 0;
5259 for i := Low(gPlayers) to High(gPlayers) do
5260 if (gPlayers[i] <> nil) and
5261 ((not gPlayers[i].FSpectator) or gPlayers[i].FWantsInGame or
5262 (gPlayers[i] is TBot)) then
5263 begin
5264 Inc(n);
5265 if gPlayers[i].Team = TEAM_RED then Inc(nr)
5266 else if gPlayers[i].Team = TEAM_BLUE then Inc(nb)
5267 end;
5269 if (n < 1) or ((gGameSettings.GameMode = GM_TDM) and ((nr = 0) or (nb = 0))) then
5270 begin
5271 // wait a second until the fuckers finally decide to join
5272 gLMSRespawn := LMS_RESPAWN_WARMUP;
5273 gLMSRespawnTime := gTime + gGameSettings.WarmupTime*1000;
5274 gLMSSoftSpawn := NoMapRestart;
5275 if g_Game_IsNet then
5276 MH_SEND_GameEvent(NET_EV_LMS_WARMUP, gLMSRespawnTime - gTime);
5277 Exit;
5278 end;
5280 g_Player_RemoveAllCorpses;
5281 g_Game_Message(_lc[I_MESSAGE_LMS_START], 144);
5282 if g_Game_IsNet then
5283 MH_SEND_GameEvent(NET_EV_LMS_START);
5285 for i := Low(gPlayers) to High(gPlayers) do
5286 begin
5287 if gPlayers[i] = nil then continue;
5288 if gPlayers[i] is TBot then gPlayers[i].FWantsInGame := True;
5289 // don't touch normal spectators
5290 if gPlayers[i].FSpectator and not gPlayers[i].FWantsInGame then
5291 begin
5292 gPlayers[i].FNoRespawn := True;
5293 gPlayers[i].Lives := 0;
5294 if g_Game_IsNet then
5295 MH_SEND_PlayerStats(gPlayers[I].UID);
5296 continue;
5297 end;
5298 gPlayers[i].FNoRespawn := False;
5299 gPlayers[i].Lives := gGameSettings.MaxLives;
5300 gPlayers[i].Respawn(False, True);
5301 if gGameSettings.GameMode = GM_COOP then
5302 begin
5303 gPlayers[i].Frags := 0;
5304 gPlayers[i].RecallState;
5305 end;
5306 if (gPlayer1 = nil) and (gSpectLatchPID1 > 0) then
5307 gPlayer1 := g_Player_Get(gSpectLatchPID1);
5308 if (gPlayer2 = nil) and (gSpectLatchPID2 > 0) then
5309 gPlayer2 := g_Player_Get(gSpectLatchPID2);
5310 end;
5312 g_Items_RestartRound();
5314 gLMSSoftSpawn := False;
5315 end;
5317 function g_Game_GetFirstMap(WAD: String): String;
5318 begin
5319 Result := '';
5321 MapList := g_Map_GetMapsList(WAD);
5322 if MapList = nil then
5323 Exit;
5325 SortSArray(MapList);
5326 Result := MapList[Low(MapList)];
5328 if not g_Map_Exist(WAD + ':\' + Result) then
5329 Result := '';
5331 MapList := nil;
5332 end;
5334 function g_Game_GetNextMap(): String;
5335 var
5336 I: Integer;
5337 Map: string;
5338 begin
5339 Result := '';
5341 MapList := g_Map_GetMapsList(gGameSettings.WAD);
5342 if MapList = nil then
5343 Exit;
5345 Map := g_ExtractFileName(gMapInfo.Map);
5347 SortSArray(MapList);
5348 MapIndex := -255;
5349 for I := Low(MapList) to High(MapList) do
5350 if Map = MapList[I] then
5351 begin
5352 MapIndex := I;
5353 Break;
5354 end;
5356 if MapIndex <> -255 then
5357 begin
5358 if MapIndex = High(MapList) then
5359 Result := MapList[Low(MapList)]
5360 else
5361 Result := MapList[MapIndex + 1];
5363 if not g_Map_Exist(gGameSettings.WAD + ':\' + Result) then Result := Map;
5364 end;
5366 MapList := nil;
5367 end;
5369 procedure g_Game_NextLevel();
5370 begin
5371 if gGameSettings.GameMode in [GM_DM, GM_TDM, GM_CTF, GM_COOP] then
5372 gExit := EXIT_ENDLEVELCUSTOM
5373 else
5374 begin
5375 gExit := EXIT_ENDLEVELSINGLE;
5376 Exit;
5377 end;
5379 if gNextMap <> '' then Exit;
5380 gNextMap := g_Game_GetNextMap();
5381 end;
5383 function g_Game_IsTestMap(): Boolean;
5384 begin
5385 result := StrEquCI1251(TEST_MAP_NAME, g_ExtractFileName(gMapInfo.Map));
5386 end;
5388 procedure g_Game_DeleteTestMap();
5389 var
5390 a: Integer;
5391 //MapName: AnsiString;
5392 WadName: string;
5394 WAD: TWADFile;
5395 MapList: SSArray;
5396 time: Integer;
5398 begin
5399 a := Pos('.wad:\', toLowerCase1251(gMapToDelete));
5400 if (a = 0) then a := Pos('.wad:/', toLowerCase1251(gMapToDelete));
5401 if (a = 0) then exit;
5403 // Âûäåëÿåì èìÿ wad-ôàéëà è èìÿ êàðòû
5404 WadName := Copy(gMapToDelete, 1, a+3);
5405 Delete(gMapToDelete, 1, a+5);
5406 gMapToDelete := UpperCase(gMapToDelete);
5407 //MapName := '';
5408 //CopyMemory(@MapName[0], @gMapToDelete[1], Min(16, Length(gMapToDelete)));
5411 // Èìÿ êàðòû íå ñòàíäàðòíîå òåñòîâîå:
5412 if MapName <> TEST_MAP_NAME then
5413 Exit;
5415 if not gTempDelete then
5416 begin
5417 time := g_GetFileTime(WadName);
5418 WAD := TWADFile.Create();
5420 // ×èòàåì Wad-ôàéë:
5421 if not WAD.ReadFile(WadName) then
5422 begin // Íåò òàêîãî WAD-ôàéëà
5423 WAD.Free();
5424 Exit;
5425 end;
5427 // Ñîñòàâëÿåì ñïèñîê êàðò è èùåì íóæíóþ:
5428 WAD.CreateImage();
5429 MapList := WAD.GetResourcesList('');
5431 if MapList <> nil then
5432 for a := 0 to High(MapList) do
5433 if MapList[a] = MapName then
5434 begin
5435 // Óäàëÿåì è ñîõðàíÿåì:
5436 WAD.RemoveResource('', MapName);
5437 WAD.SaveTo(WadName);
5438 Break;
5439 end;
5441 WAD.Free();
5442 g_SetFileTime(WadName, time);
5443 end else
5445 if gTempDelete then DeleteFile(WadName);
5446 end;
5448 procedure GameCVars(P: SSArray);
5449 var
5450 a, b: Integer;
5451 stat: TPlayerStatArray;
5452 cmd: string;
5454 procedure ParseGameFlag(Flag: LongWord; OffMsg, OnMsg: TStrings_Locale; OnMapChange: Boolean = False);
5455 var
5456 x: Boolean;
5457 begin
5458 if Length(P) > 1 then
5459 begin
5460 x := P[1] = '1';
5462 if x then
5463 gsGameFlags := gsGameFlags or Flag
5464 else
5465 gsGameFlags := gsGameFlags and (not Flag);
5467 if g_Game_IsServer then
5468 begin
5469 if x then
5470 gGameSettings.Options := gGameSettings.Options or Flag
5471 else
5472 gGameSettings.Options := gGameSettings.Options and (not Flag);
5473 if g_Game_IsNet then MH_SEND_GameSettings;
5474 end;
5475 end;
5477 if LongBool(gsGameFlags and Flag) then
5478 g_Console_Add(_lc[OnMsg])
5479 else
5480 g_Console_Add(_lc[OffMsg]);
5482 if OnMapChange and g_Game_IsServer then
5483 g_Console_Add(_lc[I_MSG_ONMAPCHANGE]);
5484 end;
5486 begin
5487 stat := nil;
5488 cmd := LowerCase(P[0]);
5490 if cmd = 'g_gamemode' then
5491 begin
5492 if (Length(P) > 1) then
5493 begin
5494 a := g_Game_TextToMode(P[1]);
5495 if a = GM_SINGLE then a := GM_COOP;
5496 gsGameMode := g_Game_ModeToText(a);
5497 if g_Game_IsServer then
5498 begin
5499 gSwitchGameMode := a;
5500 if (gGameOn and (gGameSettings.GameMode = GM_SINGLE)) or
5501 (gState = STATE_INTERSINGLE) then
5502 gSwitchGameMode := GM_SINGLE;
5503 if not gGameOn then
5504 gGameSettings.GameMode := gSwitchGameMode;
5505 end;
5506 end;
5508 if gSwitchGameMode = gGameSettings.GameMode then
5509 g_Console_Add(Format(_lc[I_MSG_GAMEMODE_CURRENT],
5510 [g_Game_ModeToText(gGameSettings.GameMode)]))
5511 else
5512 g_Console_Add(Format(_lc[I_MSG_GAMEMODE_CHANGE],
5513 [g_Game_ModeToText(gGameSettings.GameMode),
5514 g_Game_ModeToText(gSwitchGameMode)]));
5515 end
5516 else if cmd = 'g_friendlyfire' then
5517 begin
5518 ParseGameFlag(GAME_OPTION_TEAMDAMAGE, I_MSG_FRIENDLY_FIRE_OFF, I_MSG_FRIENDLY_FIRE_ON);
5519 end
5520 else if cmd = 'g_friendly_absorb_damage' then
5521 begin
5522 ParseGameFlag(GAME_OPTION_TEAMABSORBDAMAGE, I_MSG_FRIENDLY_FIRE_OFF, I_MSG_FRIENDLY_FIRE_ON);
5523 end
5524 else if cmd = 'g_friendly_hit_trace' then
5525 begin
5526 ParseGameFlag(GAME_OPTION_TEAMHITTRACE, I_MSG_FRIENDLY_FIRE_OFF, I_MSG_FRIENDLY_FIRE_ON);
5527 end
5528 else if cmd = 'g_friendly_hit_projectile' then
5529 begin
5530 ParseGameFlag(GAME_OPTION_TEAMHITPROJECTILE, I_MSG_FRIENDLY_FIRE_OFF, I_MSG_FRIENDLY_FIRE_ON);
5531 end
5532 else if cmd = 'g_weaponstay' then
5533 begin
5534 ParseGameFlag(GAME_OPTION_WEAPONSTAY, I_MSG_WEAPONSTAY_OFF, I_MSG_WEAPONSTAY_ON);
5535 end
5536 else if cmd = 'g_allow_exit' then
5537 begin
5538 ParseGameFlag(GAME_OPTION_ALLOWEXIT, I_MSG_ALLOWEXIT_OFF, I_MSG_ALLOWEXIT_ON, True);
5539 end
5540 else if cmd = 'g_allow_monsters' then
5541 begin
5542 ParseGameFlag(GAME_OPTION_MONSTERS, I_MSG_ALLOWMON_OFF, I_MSG_ALLOWMON_ON, True);
5543 end
5544 else if cmd = 'g_bot_vsplayers' then
5545 begin
5546 ParseGameFlag(GAME_OPTION_BOTVSPLAYER, I_MSG_BOTSVSPLAYERS_OFF, I_MSG_BOTSVSPLAYERS_ON);
5547 end
5548 else if cmd = 'g_bot_vsmonsters' then
5549 begin
5550 ParseGameFlag(GAME_OPTION_BOTVSMONSTER, I_MSG_BOTSVSMONSTERS_OFF, I_MSG_BOTSVSMONSTERS_ON);
5551 end
5552 else if cmd = 'g_dm_keys' then
5553 begin
5554 ParseGameFlag(GAME_OPTION_DMKEYS, I_MSG_DMKEYS_OFF, I_MSG_DMKEYS_ON, True);
5555 end
5556 else if cmd = 'g_gameflags' then
5557 begin
5558 if Length(P) > 1 then
5559 begin
5560 gsGameFlags := StrToDWordDef(P[1], gsGameFlags);
5561 if g_Game_IsServer then
5562 begin
5563 gGameSettings.Options := gsGameFlags;
5564 if g_Game_IsNet then MH_SEND_GameSettings;
5565 end;
5566 end;
5568 g_Console_Add(Format('%s %u', [cmd, gsGameFlags]));
5569 end
5570 else if cmd = 'g_warmup_time' then
5571 begin
5572 if Length(P) > 1 then
5573 begin
5574 gsWarmupTime := nclamp(StrToIntDef(P[1], gsWarmupTime), 0, $FFFF);
5575 if g_Game_IsServer then
5576 begin
5577 gGameSettings.WarmupTime := gsWarmupTime;
5578 // extend warmup if it's already going
5579 if gLMSRespawn = LMS_RESPAWN_WARMUP then
5580 begin
5581 gLMSRespawnTime := gTime + gsWarmupTime * 1000;
5582 if g_Game_IsNet then MH_SEND_GameEvent(NET_EV_LMS_WARMUP, gLMSRespawnTime - gTime);
5583 end;
5584 if g_Game_IsNet then MH_SEND_GameSettings;
5585 end;
5586 end;
5588 g_Console_Add(Format(_lc[I_MSG_WARMUP], [Integer(gsWarmupTime)]));
5589 if g_Game_IsServer then g_Console_Add(_lc[I_MSG_ONMAPCHANGE]);
5590 end
5591 else if cmd = 'g_spawn_invul' then
5592 begin
5593 if Length(P) > 1 then
5594 begin
5595 gsSpawnInvul := nclamp(StrToIntDef(P[1], gsSpawnInvul), 0, $FFFF);
5596 if g_Game_IsServer then
5597 begin
5598 gGameSettings.SpawnInvul := gsSpawnInvul;
5599 if g_Game_IsNet then MH_SEND_GameSettings;
5600 end;
5601 end;
5603 g_Console_Add(Format('%s %d', [cmd, Integer(gsSpawnInvul)]));
5604 end
5605 else if cmd = 'g_item_respawn_time' then
5606 begin
5607 if Length(P) > 1 then
5608 begin
5609 gsItemRespawnTime := nclamp(StrToIntDef(P[1], gsItemRespawnTime), 0, $FFFF);
5610 if g_Game_IsServer then
5611 begin
5612 gGameSettings.ItemRespawnTime := gsItemRespawnTime;
5613 if g_Game_IsNet then MH_SEND_GameSettings;
5614 end;
5615 end;
5617 g_Console_Add(Format('%s %d', [cmd, Integer(gsItemRespawnTime)]));
5618 if g_Game_IsServer then g_Console_Add(_lc[I_MSG_ONMAPCHANGE]);
5619 end
5620 else if cmd = 'sv_intertime' then
5621 begin
5622 if (Length(P) > 1) then
5623 gDefInterTime := Min(Max(StrToIntDef(P[1], gDefInterTime), -1), 120);
5625 g_Console_Add(cmd + ' = ' + IntToStr(gDefInterTime));
5626 end
5627 else if cmd = 'g_max_particles' then
5628 begin
5629 if Length(p) = 2 then
5630 begin
5631 a := Max(0, StrToInt(p[1]));
5632 g_GFX_SetMax(a)
5633 end
5634 else if Length(p) = 1 then
5635 begin
5636 e_LogWritefln('%s', [g_GFX_GetMax()])
5637 end
5638 else
5639 begin
5640 e_LogWritefln('usage: %s <n>', [cmd])
5641 end
5642 end
5643 else if cmd = 'g_max_shells' then
5644 begin
5645 if Length(p) = 2 then
5646 begin
5647 a := Max(0, StrToInt(p[1]));
5648 g_Shells_SetMax(a)
5649 end
5650 else if Length(p) = 1 then
5651 begin
5652 e_LogWritefln('%s', [g_Shells_GetMax()])
5653 end
5654 else
5655 begin
5656 e_LogWritefln('usage: %s <n>', [cmd])
5657 end
5658 end
5659 else if cmd = 'g_max_gibs' then
5660 begin
5661 if Length(p) = 2 then
5662 begin
5663 a := Max(0, StrToInt(p[1]));
5664 g_Gibs_SetMax(a)
5665 end
5666 else if Length(p) = 1 then
5667 begin
5668 e_LogWritefln('%s', [g_Gibs_GetMax()])
5669 end
5670 else
5671 begin
5672 e_LogWritefln('usage: %s <n>', [cmd])
5673 end
5674 end
5675 else if cmd = 'g_max_corpses' then
5676 begin
5677 if Length(p) = 2 then
5678 begin
5679 a := Max(0, StrToInt(p[1]));
5680 g_Corpses_SetMax(a)
5681 end
5682 else if Length(p) = 1 then
5683 begin
5684 e_LogWritefln('%s', [g_Corpses_GetMax()])
5685 end
5686 else
5687 begin
5688 e_LogWritefln('usage: %s <n>', [cmd])
5689 end
5690 end
5691 else if cmd = 'g_scorelimit' then
5692 begin
5693 if Length(P) > 1 then
5694 begin
5695 gsGoalLimit := nclamp(StrToIntDef(P[1], gsGoalLimit), 0, $FFFF);
5697 if g_Game_IsServer then
5698 begin
5699 b := 0;
5700 if gGameSettings.GameMode = GM_DM then
5701 begin // DM
5702 stat := g_Player_GetStats();
5703 if stat <> nil then
5704 for a := 0 to High(stat) do
5705 if stat[a].Frags > b then
5706 b := stat[a].Frags;
5707 end
5708 else // TDM/CTF
5709 b := Max(gTeamStat[TEAM_RED].Goals, gTeamStat[TEAM_BLUE].Goals);
5711 // if someone has a higher score, set it to that instead
5712 gsGoalLimit := max(gsGoalLimit, b);
5713 gGameSettings.GoalLimit := gsGoalLimit;
5715 if g_Game_IsNet then MH_SEND_GameSettings;
5716 end;
5717 end;
5719 g_Console_Add(Format(_lc[I_MSG_SCORE_LIMIT], [Integer(gsGoalLimit)]));
5720 end
5721 else if cmd = 'g_timelimit' then
5722 begin
5723 if Length(P) > 1 then
5724 begin
5725 gsTimeLimit := nclamp(StrToIntDef(P[1], gsTimeLimit), 0, $FFFF);
5726 if g_Game_IsServer then
5727 begin
5728 gGameSettings.TimeLimit := gsTimeLimit;
5729 if g_Game_IsNet then MH_SEND_GameSettings;
5730 end;
5731 end;
5732 g_Console_Add(Format(_lc[I_MSG_TIME_LIMIT],
5733 [gsTimeLimit div 3600,
5734 (gsTimeLimit div 60) mod 60,
5735 gsTimeLimit mod 60]));
5736 end
5737 else if cmd = 'g_maxlives' then
5738 begin
5739 if Length(P) > 1 then
5740 begin
5741 gsMaxLives := nclamp(StrToIntDef(P[1], gsMaxLives), 0, $FFFF);
5742 if g_Game_IsServer then
5743 begin
5744 gGameSettings.MaxLives := gsMaxLives;
5745 if g_Game_IsNet then MH_SEND_GameSettings;
5746 end;
5747 end;
5749 g_Console_Add(Format(_lc[I_MSG_LIVES], [Integer(gsMaxLives)]));
5750 end;
5751 end;
5753 procedure PlayerSettingsCVars(P: SSArray);
5754 var
5755 cmd: string;
5756 team: Byte;
5758 function ParseTeam(s: string): Byte;
5759 begin
5760 result := 0;
5761 case s of
5762 'red', '1': result := TEAM_RED;
5763 'blue', '2': result := TEAM_BLUE;
5764 else result := TEAM_NONE;
5765 end;
5766 end;
5767 begin
5768 cmd := LowerCase(P[0]);
5769 case cmd of
5770 'p1_name':
5771 begin
5772 if (Length(P) > 1) then
5773 begin
5774 gPlayer1Settings.Name := b_Text_Unformat(P[1]);
5775 if g_Game_IsClient then
5776 MC_SEND_PlayerSettings
5777 else if gGameOn and (gPlayer1 <> nil) then
5778 begin
5779 gPlayer1.Name := b_Text_Unformat(P[1]);
5780 if g_Game_IsNet then MH_SEND_PlayerSettings(gPlayer1.UID);
5781 end;
5782 end;
5783 end;
5784 'p2_name':
5785 begin
5786 if (Length(P) > 1) then
5787 begin
5788 gPlayer2Settings.Name := b_Text_Unformat(P[1]);
5789 if g_Game_IsClient then
5790 MC_SEND_PlayerSettings
5791 else if gGameOn and (gPlayer2 <> nil) then
5792 begin
5793 gPlayer2.Name := b_Text_Unformat(P[1]);
5794 if g_Game_IsNet then MH_SEND_PlayerSettings(gPlayer2.UID);
5795 end;
5796 end;
5797 end;
5798 'p1_color':
5799 begin
5800 if Length(P) > 3 then
5801 begin
5802 gPlayer1Settings.Color := _RGB(EnsureRange(StrToIntDef(P[1], 0), 0, 255),
5803 EnsureRange(StrToIntDef(P[2], 0), 0, 255),
5804 EnsureRange(StrToIntDef(P[3], 0), 0, 255));
5805 if g_Game_IsClient then
5806 MC_SEND_PlayerSettings
5807 else if gGameOn and (gPlayer1 <> nil) then
5808 begin
5809 gPlayer1.SetColor(gPlayer1Settings.Color);
5810 if g_Game_IsNet then MH_SEND_PlayerSettings(gPlayer1.UID);
5811 end;
5812 end;
5813 end;
5814 'p2_color':
5815 begin
5816 if Length(P) > 3 then
5817 begin
5818 gPlayer2Settings.Color := _RGB(EnsureRange(StrToIntDef(P[1], 0), 0, 255),
5819 EnsureRange(StrToIntDef(P[2], 0), 0, 255),
5820 EnsureRange(StrToIntDef(P[3], 0), 0, 255));
5821 if g_Game_IsClient then
5822 MC_SEND_PlayerSettings
5823 else if gGameOn and (gPlayer2 <> nil) then
5824 begin
5825 gPlayer2.SetColor(gPlayer2Settings.Color);
5826 if g_Game_IsNet then MH_SEND_PlayerSettings(gPlayer2.UID);
5827 end;
5828 end;
5829 end;
5830 'p1_model':
5831 begin
5832 if (Length(P) > 1) then
5833 begin
5834 gPlayer1Settings.Model := P[1];
5835 if g_Game_IsClient then
5836 MC_SEND_PlayerSettings
5837 else if gGameOn and (gPlayer1 <> nil) then
5838 begin
5839 gPlayer1.FActualModelName := gPlayer1Settings.Model;
5840 gPlayer1.SetModel(gPlayer1Settings.Model);
5841 if g_Game_IsNet then MH_SEND_PlayerSettings(gPlayer1.UID);
5842 end;
5843 end;
5844 end;
5845 'p2_model':
5846 begin
5847 if (Length(P) > 1) then
5848 begin
5849 gPlayer2Settings.Model := P[1];
5850 if g_Game_IsClient then
5851 MC_SEND_PlayerSettings
5852 else if gGameOn and (gPlayer2 <> nil) then
5853 begin
5854 gPlayer2.FActualModelName := gPlayer2Settings.Model;
5855 gPlayer2.SetModel(gPlayer2Settings.Model);
5856 if g_Game_IsNet then MH_SEND_PlayerSettings(gPlayer2.UID);
5857 end;
5858 end;
5859 end;
5860 'p1_team':
5861 begin
5862 // TODO: switch teams if in game or store this separately
5863 if (Length(P) > 1) then
5864 begin
5865 team := ParseTeam(P[1]);
5866 if team = TEAM_NONE then
5867 g_Console_Add('expected ''red'', ''blue'', 1 or 2')
5868 else if not gGameOn and not g_Game_IsNet then
5869 gPlayer1Settings.Team := team
5870 else
5871 g_Console_Add(_lc[I_MSG_ONMAPCHANGE]);
5872 end;
5873 end;
5874 'p2_team':
5875 begin
5876 // TODO: switch teams if in game or store this separately
5877 if (Length(P) > 1) then
5878 begin
5879 team := ParseTeam(P[1]);
5880 if team = TEAM_NONE then
5881 g_Console_Add('expected ''red'', ''blue'', 1 or 2')
5882 else if not gGameOn and not g_Game_IsNet then
5883 gPlayer2Settings.Team := team
5884 else
5885 g_Console_Add(_lc[I_MSG_ONMAPCHANGE]);
5886 end;
5887 end;
5888 end;
5889 end;
5891 procedure PrintHeapStats();
5892 var
5893 hs: TFPCHeapStatus;
5894 begin
5895 hs := GetFPCHeapStatus();
5896 e_LogWriteLn ('v===== heap status =====v');
5897 e_LogWriteFln('max heap size = %d k', [hs.MaxHeapSize div 1024]);
5898 e_LogWriteFln('max heap used = %d k', [hs.MaxHeapUsed div 1024]);
5899 e_LogWriteFln('cur heap size = %d k', [hs.CurrHeapSize div 1024]);
5900 e_LogWriteFln('cur heap used = %d k', [hs.CurrHeapUsed div 1024]);
5901 e_LogWriteFln('cur heap free = %d k', [hs.CurrHeapFree div 1024]);
5902 e_LogWriteLn ('^=======================^');
5903 end;
5905 procedure DebugCommands(P: SSArray);
5906 var
5907 a, b: Integer;
5908 cmd: string;
5909 //pt: TDFPoint;
5910 mon: TMonster;
5911 begin
5912 // Êîìàíäû îòëàäî÷íîãî ðåæèìà:
5913 if {gDebugMode}conIsCheatsEnabled then
5914 begin
5915 cmd := LowerCase(P[0]);
5916 if cmd = 'd_window' then
5917 begin
5918 g_Console_Add(Format('gScreenWidth = %d, gScreenHeight = %d', [gScreenWidth, gScreenHeight]));
5919 g_Console_Add(Format('gScreenWidth = %d, gScreenHeight = %d', [gScreenWidth, gScreenHeight]));
5920 end
5921 else if cmd = 'd_sounds' then
5922 begin
5923 if (Length(P) > 1) and
5924 ((P[1] = '1') or (P[1] = '0')) then
5925 g_Debug_Sounds := (P[1][1] = '1');
5927 g_Console_Add(Format('d_sounds is %d', [Byte(g_Debug_Sounds)]));
5928 end
5929 else if cmd = 'd_frames' then
5930 begin
5931 if (Length(P) > 1) and
5932 ((P[1] = '1') or (P[1] = '0')) then
5933 g_Debug_Frames := (P[1][1] = '1');
5935 g_Console_Add(Format('d_frames is %d', [Byte(g_Debug_Frames)]));
5936 end
5937 else if cmd = 'd_winmsg' then
5938 begin
5939 if (Length(P) > 1) and
5940 ((P[1] = '1') or (P[1] = '0')) then
5941 g_Debug_WinMsgs := (P[1][1] = '1');
5943 g_Console_Add(Format('d_winmsg is %d', [Byte(g_Debug_WinMsgs)]));
5944 end
5945 else if (cmd = 'd_monoff') and not g_Game_IsNet then
5946 begin
5947 if (Length(P) > 1) and
5948 ((P[1] = '1') or (P[1] = '0')) then
5949 g_Debug_MonsterOff := (P[1][1] = '1');
5951 g_Console_Add(Format('d_monoff is %d', [Byte(g_debug_MonsterOff)]));
5952 end
5953 else if (cmd = 'd_botoff') and not g_Game_IsNet then
5954 begin
5955 if Length(P) > 1 then
5956 case P[1][1] of
5957 '0': g_debug_BotAIOff := 0;
5958 '1': g_debug_BotAIOff := 1;
5959 '2': g_debug_BotAIOff := 2;
5960 '3': g_debug_BotAIOff := 3;
5961 end;
5963 g_Console_Add(Format('d_botoff is %d', [g_debug_BotAIOff]));
5964 end
5965 else if cmd = 'd_monster' then
5966 begin
5967 if gGameOn and (gPlayer1 <> nil) and (gPlayer1.alive) and (not g_Game_IsNet) then
5968 if Length(P) < 2 then
5969 begin
5970 g_Console_Add(cmd + ' [ID | Name] [behaviour]');
5971 g_Console_Add('ID | Name');
5972 for b := MONSTER_DEMON to MONSTER_MAN do
5973 g_Console_Add(Format('%2d | %s', [b, g_Mons_NameByTypeId(b)]));
5974 conwriteln('behav. num'#10'normal 0'#10'killer 1'#10'maniac 2'#10'insane 3'#10'cannibal 4'#10'good 5');
5975 end else
5976 begin
5977 a := StrToIntDef(P[1], 0);
5978 if (a < MONSTER_DEMON) or (a > MONSTER_MAN) then
5979 a := g_Mons_TypeIdByName(P[1]);
5981 if (a < MONSTER_DEMON) or (a > MONSTER_MAN) then
5982 g_Console_Add(Format(_lc[I_MSG_NO_MONSTER], [P[1]]))
5983 else
5984 begin
5985 with gPlayer1.Obj do
5986 begin
5987 mon := g_Monsters_Create(a,
5988 X + Rect.X + (Rect.Width div 2),
5989 Y + Rect.Y + Rect.Height,
5990 gPlayer1.Direction, True);
5991 end;
5992 if (Length(P) > 2) and (mon <> nil) then
5993 begin
5994 if (CompareText(P[2], 'normal') = 0) then mon.MonsterBehaviour := BH_NORMAL
5995 else if (CompareText(P[2], 'killer') = 0) then mon.MonsterBehaviour := BH_KILLER
5996 else if (CompareText(P[2], 'maniac') = 0) then mon.MonsterBehaviour := BH_MANIAC
5997 else if (CompareText(P[2], 'insane') = 0) then mon.MonsterBehaviour := BH_INSANE
5998 else if (CompareText(P[2], 'cannibal') = 0) then mon.MonsterBehaviour := BH_CANNIBAL
5999 else if (CompareText(P[2], 'good') = 0) then mon.MonsterBehaviour := BH_GOOD
6000 else if (CompareText(P[2], 'friend') = 0) then mon.MonsterBehaviour := BH_GOOD
6001 else if (CompareText(P[2], 'friendly') = 0) then mon.MonsterBehaviour := BH_GOOD
6002 else mon.MonsterBehaviour := Min(Max(StrToIntDef(P[2], BH_NORMAL), BH_NORMAL), BH_GOOD);
6003 end;
6004 end;
6005 end;
6006 end
6007 else if (cmd = 'd_health') then
6008 begin
6009 if (Length(P) > 1) and
6010 ((P[1] = '1') or (P[1] = '0')) then
6011 g_debug_HealthBar := (P[1][1] = '1');
6013 g_Console_Add(Format('d_health is %d', [Byte(g_debug_HealthBar)]));
6014 end
6015 else if (cmd = 'd_player') then
6016 begin
6017 if (Length(P) > 1) and
6018 ((P[1] = '1') or (P[1] = '0')) then
6019 g_debug_Player := (P[1][1] = '1');
6021 g_Console_Add(Format(cmd + ' is %d', [Byte(g_Debug_Player)]));
6022 end
6023 else if (cmd = 'd_mem') then
6024 begin
6025 PrintHeapStats();
6026 end;
6027 end
6028 else
6029 g_Console_Add(_lc[I_MSG_NOT_DEBUG]);
6030 end;
6033 procedure GameCheats(P: SSArray);
6034 var
6035 cmd: string;
6036 f, a: Integer;
6037 plr: TPlayer;
6038 begin
6039 if (not gGameOn) or (not conIsCheatsEnabled) then
6040 begin
6041 g_Console_Add('not available');
6042 exit;
6043 end;
6044 plr := gPlayer1;
6045 if plr = nil then
6046 begin
6047 g_Console_Add('where is the player?!');
6048 exit;
6049 end;
6050 cmd := LowerCase(P[0]);
6051 // god
6052 if cmd = 'god' then
6053 begin
6054 plr.GodMode := not plr.GodMode;
6055 if plr.GodMode then g_Console_Add('player is godlike now') else g_Console_Add('player is mortal now');
6056 exit;
6057 end;
6058 // give <health|exit|weapons|air|suit|jetpack|berserk|all>
6059 if cmd = 'give' then
6060 begin
6061 if length(P) < 2 then begin g_Console_Add('give what?!'); exit; end;
6062 for f := 1 to High(P) do
6063 begin
6064 cmd := LowerCase(P[f]);
6065 if cmd = 'health' then begin plr.RestoreHealthArmor(); g_Console_Add('player feels himself better'); continue; end;
6066 if (cmd = 'all') {or (cmd = 'weapons')} then begin plr.AllRulez(False); g_Console_Add('player got the gifts'); continue; end;
6067 if cmd = 'exit' then
6068 begin
6069 if gTriggers <> nil then
6070 begin
6071 for a := 0 to High(gTriggers) do
6072 begin
6073 if gTriggers[a].TriggerType = TRIGGER_EXIT then
6074 begin
6075 g_Console_Add('player left the map');
6076 gExitByTrigger := True;
6077 //g_Game_ExitLevel(gTriggers[a].Data.MapName);
6078 g_Game_ExitLevel(gTriggers[a].tgcMap);
6079 break;
6080 end;
6081 end;
6082 end;
6083 continue;
6084 end;
6086 if cmd = 'air' then begin plr.GiveItem(ITEM_OXYGEN); g_Console_Add('player got some air'); continue; end;
6087 if cmd = 'jetpack' then begin plr.GiveItem(ITEM_JETPACK); g_Console_Add('player got a jetpack'); continue; end;
6088 if cmd = 'suit' then begin plr.GiveItem(ITEM_SUIT); g_Console_Add('player got an envirosuit'); continue; end;
6089 if cmd = 'berserk' then begin plr.GiveItem(ITEM_MEDKIT_BLACK); g_Console_Add('player got a berserk pack'); continue; end;
6090 if cmd = 'backpack' then begin plr.GiveItem(ITEM_AMMO_BACKPACK); g_Console_Add('player got a backpack'); continue; end;
6092 if cmd = 'helmet' then begin plr.GiveItem(ITEM_HELMET); g_Console_Add('player got a helmet'); continue; end;
6093 if cmd = 'bottle' then begin plr.GiveItem(ITEM_BOTTLE); g_Console_Add('player got a bottle of health'); continue; end;
6095 if cmd = 'stimpack' then begin plr.GiveItem(ITEM_MEDKIT_SMALL); g_Console_Add('player got a stimpack'); continue; end;
6096 if (cmd = 'medkit') or (cmd = 'medikit') or (cmd = 'medpack') or (cmd = 'medipack') then begin plr.GiveItem(ITEM_MEDKIT_LARGE); g_Console_Add('player got a '+cmd); continue; end;
6098 if cmd = 'greenarmor' then begin plr.GiveItem(ITEM_ARMOR_GREEN); g_Console_Add('player got a security armor'); continue; end;
6099 if cmd = 'bluearmor' then begin plr.GiveItem(ITEM_ARMOR_BLUE); g_Console_Add('player got a combat armor'); continue; end;
6101 if (cmd = 'megasphere') or (cmd = 'mega') then begin plr.GiveItem(ITEM_SPHERE_BLUE); g_Console_Add('player got a megasphere'); continue; end;
6102 if (cmd = 'soulsphere') or (cmd = 'soul')then begin plr.GiveItem(ITEM_SPHERE_WHITE); g_Console_Add('player got a soul sphere'); continue; end;
6104 if (cmd = 'invul') or (cmd = 'invulnerability') then begin plr.GiveItem(ITEM_INVUL); g_Console_Add('player got invulnerability'); continue; end;
6105 if (cmd = 'invis') or (cmd = 'invisibility') then begin plr.GiveItem(ITEM_INVIS); g_Console_Add('player got invisibility'); continue; end;
6107 if cmd = 'redkey' then begin plr.GiveItem(ITEM_KEY_RED); g_Console_Add('player got the red key'); continue; end;
6108 if cmd = 'greenkey' then begin plr.GiveItem(ITEM_KEY_GREEN); g_Console_Add('player got the green key'); continue; end;
6109 if cmd = 'bluekey' then begin plr.GiveItem(ITEM_KEY_BLUE); g_Console_Add('player got the blue key'); continue; end;
6111 if (cmd = 'shotgun') or (cmd = 'sg') then begin plr.GiveItem(ITEM_WEAPON_SHOTGUN1); g_Console_Add('player got a shotgun'); continue; end;
6112 if (cmd = 'supershotgun') or (cmd = 'ssg') then begin plr.GiveItem(ITEM_WEAPON_SHOTGUN2); g_Console_Add('player got a supershotgun'); continue; end;
6113 if cmd = 'chaingun' then begin plr.GiveItem(ITEM_WEAPON_CHAINGUN); g_Console_Add('player got a chaingun'); continue; end;
6114 if (cmd = 'launcher') or (cmd = 'rocketlauncher') or (cmd = 'rl') then begin plr.GiveItem(ITEM_WEAPON_ROCKETLAUNCHER); g_Console_Add('player got a rocket launcher'); continue; end;
6115 if cmd = 'plasmagun' then begin plr.GiveItem(ITEM_WEAPON_PLASMA); g_Console_Add('player got a plasma gun'); continue; end;
6116 if cmd = 'bfg' then begin plr.GiveItem(ITEM_WEAPON_BFG); g_Console_Add('player got a BFG-9000'); continue; end;
6118 if (cmd = 'shotgunzz') or (cmd = 'sgzz') then begin plr.GiveItem(ITEM_WEAPON_SHOTGUN1); plr.GiveItem(ITEM_AMMO_SHELLS_BOX); g_Console_Add('player got a shotgun'); continue; end;
6119 if (cmd = 'supershotgunzz') or (cmd = 'ssgzz') then begin plr.GiveItem(ITEM_WEAPON_SHOTGUN2); plr.GiveItem(ITEM_AMMO_SHELLS_BOX); g_Console_Add('player got a supershotgun'); continue; end;
6120 if cmd = 'chaingunzz' then begin plr.GiveItem(ITEM_WEAPON_CHAINGUN); plr.GiveItem(ITEM_AMMO_BULLETS_BOX); g_Console_Add('player got a chaingun'); continue; end;
6121 if (cmd = 'launcherzz') or (cmd = 'rocketlauncherzz') or (cmd = 'rlzz') then begin plr.GiveItem(ITEM_WEAPON_ROCKETLAUNCHER); plr.GiveItem(ITEM_AMMO_ROCKET_BOX); g_Console_Add('player got a rocket launcher'); continue; end;
6122 if cmd = 'plasmagunzz' then begin plr.GiveItem(ITEM_WEAPON_PLASMA); plr.GiveItem(ITEM_AMMO_CELL_BIG); g_Console_Add('player got a plasma gun'); continue; end;
6123 if cmd = 'bfgzz' then begin plr.GiveItem(ITEM_WEAPON_BFG); plr.GiveItem(ITEM_AMMO_CELL_BIG); g_Console_Add('player got a BFG-9000'); continue; end;
6125 if cmd = 'superchaingun' then begin plr.GiveItem(ITEM_WEAPON_SUPERPULEMET); g_Console_Add('player got a superchaingun'); continue; end;
6126 if cmd = 'superchaingunzz' then begin plr.GiveItem(ITEM_WEAPON_SUPERPULEMET); plr.GiveItem(ITEM_AMMO_BULLETS_BOX); g_Console_Add('player got a superchaingun'); continue; end;
6128 if (cmd = 'flamer') or (cmd = 'flamethrower') or (cmd = 'ft') then begin plr.GiveItem(ITEM_WEAPON_FLAMETHROWER); g_Console_Add('player got a flame thrower'); continue; end;
6129 if (cmd = 'flamerzz') or (cmd = 'flamethrowerzz') or (cmd = 'ftzz') then begin plr.GiveItem(ITEM_WEAPON_FLAMETHROWER); plr.GiveItem(ITEM_AMMO_FUELCAN); g_Console_Add('player got a flame thrower'); continue; end;
6131 if cmd = 'chainsaw' then begin plr.GiveItem(ITEM_WEAPON_SAW); g_Console_Add('player got a chainsaw'); continue; end;
6133 if cmd = 'ammo' then
6134 begin
6135 plr.GiveItem(ITEM_AMMO_SHELLS_BOX);
6136 plr.GiveItem(ITEM_AMMO_BULLETS_BOX);
6137 plr.GiveItem(ITEM_AMMO_CELL_BIG);
6138 plr.GiveItem(ITEM_AMMO_ROCKET_BOX);
6139 plr.GiveItem(ITEM_AMMO_FUELCAN);
6140 g_Console_Add('player got some ammo');
6141 continue;
6142 end;
6144 if cmd = 'clip' then begin plr.GiveItem(ITEM_AMMO_BULLETS); g_Console_Add('player got some bullets'); continue; end;
6145 if cmd = 'bullets' then begin plr.GiveItem(ITEM_AMMO_BULLETS_BOX); g_Console_Add('player got a box of bullets'); continue; end;
6147 if cmd = 'shells' then begin plr.GiveItem(ITEM_AMMO_SHELLS); g_Console_Add('player got some shells'); continue; end;
6148 if cmd = 'shellbox' then begin plr.GiveItem(ITEM_AMMO_SHELLS_BOX); g_Console_Add('player got a box of shells'); continue; end;
6150 if cmd = 'cells' then begin plr.GiveItem(ITEM_AMMO_CELL); g_Console_Add('player got some cells'); continue; end;
6151 if cmd = 'battery' then begin plr.GiveItem(ITEM_AMMO_CELL_BIG); g_Console_Add('player got cell battery'); continue; end;
6153 if cmd = 'rocket' then begin plr.GiveItem(ITEM_AMMO_ROCKET); g_Console_Add('player got a rocket'); continue; end;
6154 if cmd = 'rocketbox' then begin plr.GiveItem(ITEM_AMMO_ROCKET_BOX); g_Console_Add('player got some rockets'); continue; end;
6156 if (cmd = 'fuel') or (cmd = 'fuelcan') then begin plr.GiveItem(ITEM_AMMO_FUELCAN); g_Console_Add('player got fuel canister'); continue; end;
6158 if cmd = 'weapons' then
6159 begin
6160 plr.GiveItem(ITEM_WEAPON_SHOTGUN1);
6161 plr.GiveItem(ITEM_WEAPON_SHOTGUN2);
6162 plr.GiveItem(ITEM_WEAPON_CHAINGUN);
6163 plr.GiveItem(ITEM_WEAPON_ROCKETLAUNCHER);
6164 plr.GiveItem(ITEM_WEAPON_PLASMA);
6165 plr.GiveItem(ITEM_WEAPON_BFG);
6166 g_Console_Add('player got weapons');
6167 continue;
6168 end;
6170 if cmd = 'keys' then
6171 begin
6172 plr.GiveItem(ITEM_KEY_RED);
6173 plr.GiveItem(ITEM_KEY_GREEN);
6174 plr.GiveItem(ITEM_KEY_BLUE);
6175 g_Console_Add('player got all keys');
6176 continue;
6177 end;
6179 g_Console_Add('i don''t know how to give '''+cmd+'''!');
6180 end;
6181 exit;
6182 end;
6183 // open
6184 if cmd = 'open' then
6185 begin
6186 g_Console_Add('player activated sesame');
6187 g_Triggers_OpenAll();
6188 exit;
6189 end;
6190 // fly
6191 if cmd = 'fly' then
6192 begin
6193 gFly := not gFly;
6194 if gFly then g_Console_Add('player feels himself lighter') else g_Console_Add('player lost his wings');
6195 exit;
6196 end;
6197 // noclip
6198 if cmd = 'noclip' then
6199 begin
6200 plr.SwitchNoClip;
6201 g_Console_Add('wall hardeness adjusted');
6202 exit;
6203 end;
6204 // notarget
6205 if cmd = 'notarget' then
6206 begin
6207 plr.NoTarget := not plr.NoTarget;
6208 if plr.NoTarget then g_Console_Add('player hides in shadows') else g_Console_Add('player is brave again');
6209 exit;
6210 end;
6211 // noreload
6212 if cmd = 'noreload' then
6213 begin
6214 plr.NoReload := not plr.NoReload;
6215 if plr.NoReload then g_Console_Add('player is action hero now') else g_Console_Add('player is ordinary man now');
6216 exit;
6217 end;
6218 // speedy
6219 if cmd = 'speedy' then
6220 begin
6221 MAX_RUNVEL := 32-MAX_RUNVEL;
6222 g_Console_Add('speed adjusted');
6223 exit;
6224 end;
6225 // jumpy
6226 if cmd = 'jumpy' then
6227 begin
6228 VEL_JUMP := 30-VEL_JUMP;
6229 g_Console_Add('jump height adjusted');
6230 exit;
6231 end;
6232 // automap
6233 if cmd = 'automap' then
6234 begin
6235 gShowMap := not gShowMap;
6236 if gShowMap then g_Console_Add('player gains second sight') else g_Console_Add('player lost second sight');
6237 exit;
6238 end;
6239 // aimline
6240 if cmd = 'aimline' then
6241 begin
6242 gAimLine := not gAimLine;
6243 if gAimLine then g_Console_Add('player gains laser sight') else g_Console_Add('player lost laser sight');
6244 exit;
6245 end;
6246 end;
6248 procedure GameCommands(P: SSArray);
6249 var
6250 a, b: Integer;
6251 s, pw: String;
6252 chstr: string;
6253 cmd: string;
6254 pl: pTNetClient = nil;
6255 plr: TPlayer;
6256 prt: Word;
6257 nm: Boolean;
6258 listen: LongWord;
6259 found: Boolean;
6260 begin
6261 // Îáùèå êîìàíäû:
6262 cmd := LowerCase(P[0]);
6263 chstr := '';
6264 if cmd = 'pause' then
6265 begin
6266 if (g_ActiveWindow = nil) then
6267 g_Game_Pause(not gPauseMain);
6268 end
6269 else if cmd = 'endgame' then
6270 gExit := EXIT_SIMPLE
6271 else if cmd = 'restart' then
6272 begin
6273 if gGameOn or (gState in [STATE_INTERSINGLE, STATE_INTERCUSTOM]) then
6274 begin
6275 if g_Game_IsClient then
6276 begin
6277 g_Console_Add(_lc[I_MSG_SERVERONLY]);
6278 Exit;
6279 end;
6280 g_Game_Restart();
6281 end else
6282 g_Console_Add(_lc[I_MSG_NOT_GAME]);
6283 end
6284 else if cmd = 'kick' then
6285 begin
6286 if g_Game_IsServer then
6287 begin
6288 if Length(P) < 2 then
6289 begin
6290 g_Console_Add('kick <name>');
6291 Exit;
6292 end;
6293 if P[1] = '' then
6294 begin
6295 g_Console_Add('kick <name>');
6296 Exit;
6297 end;
6299 if g_Game_IsNet then
6300 pl := g_Net_Client_ByName(P[1]);
6301 if (pl <> nil) then
6302 begin
6303 s := g_Net_ClientName_ByID(pl^.ID);
6304 enet_peer_disconnect(pl^.Peer, NET_DISC_KICK);
6305 g_Console_Add(Format(_lc[I_PLAYER_KICK], [s]));
6306 MH_SEND_GameEvent(NET_EV_PLAYER_KICK, 0, s);
6307 g_Net_Slist_ServerPlayerLeaves();
6308 end else if gPlayers <> nil then
6309 for a := Low(gPlayers) to High(gPlayers) do
6310 if gPlayers[a] <> nil then
6311 if Copy(LowerCase(gPlayers[a].Name), 1, Length(P[1])) = LowerCase(P[1]) then
6312 begin
6313 // Íå îòêëþ÷àòü îñíîâíûõ èãðîêîâ â ñèíãëå
6314 if not(gPlayers[a] is TBot) and (gGameSettings.GameType = GT_SINGLE) then
6315 continue;
6316 gPlayers[a].Lives := 0;
6317 gPlayers[a].Kill(K_SIMPLEKILL, 0, HIT_DISCON);
6318 g_Console_Add(Format(_lc[I_PLAYER_LEAVE], [gPlayers[a].Name]), True);
6319 g_Player_Remove(gPlayers[a].UID);
6320 g_Net_Slist_ServerPlayerLeaves();
6321 // Åñëè íå ïåðåìåøàòü, ïðè äîáàâëåíèè íîâûõ áîòîâ ïîÿâÿòñÿ ñòàðûå
6322 g_Bot_MixNames();
6323 end;
6324 end else
6325 g_Console_Add(_lc[I_MSG_GM_UNAVAIL]);
6326 end
6327 else if cmd = 'kick_id' then
6328 begin
6329 if g_Game_IsServer and g_Game_IsNet then
6330 begin
6331 if Length(P) < 2 then
6332 begin
6333 g_Console_Add('kick_id <client ID>');
6334 Exit;
6335 end;
6336 if P[1] = '' then
6337 begin
6338 g_Console_Add('kick_id <client ID>');
6339 Exit;
6340 end;
6342 a := StrToIntDef(P[1], 0);
6343 if (NetClients <> nil) and (a <= High(NetClients)) then
6344 begin
6345 if NetClients[a].Used and (NetClients[a].Peer <> nil) then
6346 begin
6347 s := g_Net_ClientName_ByID(NetClients[a].ID);
6348 enet_peer_disconnect(NetClients[a].Peer, NET_DISC_KICK);
6349 g_Console_Add(Format(_lc[I_PLAYER_KICK], [s]));
6350 MH_SEND_GameEvent(NET_EV_PLAYER_KICK, 0, s);
6351 g_Net_Slist_ServerPlayerLeaves();
6352 end;
6353 end;
6354 end else
6355 g_Console_Add(_lc[I_MSG_SERVERONLY]);
6356 end
6357 else if cmd = 'kick_pid' then
6358 begin
6359 if g_Game_IsServer and g_Game_IsNet then
6360 begin
6361 if Length(P) < 2 then
6362 begin
6363 g_Console_Add('kick_pid <player ID>');
6364 Exit;
6365 end;
6366 if P[1] = '' then
6367 begin
6368 g_Console_Add('kick_pid <player ID>');
6369 Exit;
6370 end;
6372 a := StrToIntDef(P[1], 0);
6373 pl := g_Net_Client_ByPlayer(a);
6374 if (pl <> nil) and pl^.Used and (pl^.Peer <> nil) then
6375 begin
6376 s := g_Net_ClientName_ByID(pl^.ID);
6377 enet_peer_disconnect(pl^.Peer, NET_DISC_KICK);
6378 g_Console_Add(Format(_lc[I_PLAYER_KICK], [s]));
6379 MH_SEND_GameEvent(NET_EV_PLAYER_KICK, 0, s);
6380 g_Net_Slist_ServerPlayerLeaves();
6381 end;
6382 end else
6383 g_Console_Add(_lc[I_MSG_SERVERONLY]);
6384 end
6385 else if cmd = 'ban' then
6386 begin
6387 if g_Game_IsServer and g_Game_IsNet then
6388 begin
6389 if Length(P) < 2 then
6390 begin
6391 g_Console_Add('ban <name>');
6392 Exit;
6393 end;
6394 if P[1] = '' then
6395 begin
6396 g_Console_Add('ban <name>');
6397 Exit;
6398 end;
6400 pl := g_Net_Client_ByName(P[1]);
6401 if (pl <> nil) then
6402 begin
6403 s := g_Net_ClientName_ByID(pl^.ID);
6404 g_Net_BanHost(pl^.Peer^.address.host, False);
6405 enet_peer_disconnect(pl^.Peer, NET_DISC_TEMPBAN);
6406 g_Console_Add(Format(_lc[I_PLAYER_BAN], [s]));
6407 MH_SEND_GameEvent(NET_EV_PLAYER_BAN, 0, s);
6408 g_Net_Slist_ServerPlayerLeaves();
6409 end else
6410 g_Console_Add(Format(_lc[I_NET_ERR_NAME404], [P[1]]));
6411 end else
6412 g_Console_Add(_lc[I_MSG_SERVERONLY]);
6413 end
6414 else if cmd = 'ban_id' then
6415 begin
6416 if g_Game_IsServer and g_Game_IsNet then
6417 begin
6418 if Length(P) < 2 then
6419 begin
6420 g_Console_Add('ban_id <client ID>');
6421 Exit;
6422 end;
6423 if P[1] = '' then
6424 begin
6425 g_Console_Add('ban_id <client ID>');
6426 Exit;
6427 end;
6429 a := StrToIntDef(P[1], 0);
6430 if (NetClients <> nil) and (a <= High(NetClients)) then
6431 if NetClients[a].Used and (NetClients[a].Peer <> nil) then
6432 begin
6433 s := g_Net_ClientName_ByID(NetClients[a].ID);
6434 g_Net_BanHost(NetClients[a].Peer^.address.host, False);
6435 enet_peer_disconnect(NetClients[a].Peer, NET_DISC_TEMPBAN);
6436 g_Console_Add(Format(_lc[I_PLAYER_BAN], [s]));
6437 MH_SEND_GameEvent(NET_EV_PLAYER_BAN, 0, s);
6438 g_Net_Slist_ServerPlayerLeaves();
6439 end;
6440 end else
6441 g_Console_Add(_lc[I_MSG_SERVERONLY]);
6442 end
6443 else if cmd = 'ban_pid' then
6444 begin
6445 if g_Game_IsServer and g_Game_IsNet then
6446 begin
6447 if Length(P) < 2 then
6448 begin
6449 g_Console_Add('ban_pid <player ID>');
6450 Exit;
6451 end;
6452 if P[1] = '' then
6453 begin
6454 g_Console_Add('ban_pid <player ID>');
6455 Exit;
6456 end;
6458 a := StrToIntDef(P[1], 0);
6459 pl := g_Net_Client_ByPlayer(a);
6460 if (pl <> nil) and pl^.Used and (pl^.Peer <> nil) then
6461 begin
6462 s := g_Net_ClientName_ByID(pl^.ID);
6463 g_Net_BanHost(pl^.Peer^.address.host, False);
6464 enet_peer_disconnect(pl^.Peer, NET_DISC_TEMPBAN);
6465 g_Console_Add(Format(_lc[I_PLAYER_BAN], [s]));
6466 MH_SEND_GameEvent(NET_EV_PLAYER_BAN, 0, s);
6467 g_Net_Slist_ServerPlayerLeaves();
6468 end;
6469 end else
6470 g_Console_Add(_lc[I_MSG_SERVERONLY]);
6471 end
6472 else if cmd = 'permban' then
6473 begin
6474 if g_Game_IsServer and g_Game_IsNet then
6475 begin
6476 if Length(P) < 2 then
6477 begin
6478 g_Console_Add('permban <name>');
6479 Exit;
6480 end;
6481 if P[1] = '' then
6482 begin
6483 g_Console_Add('permban <name>');
6484 Exit;
6485 end;
6487 pl := g_Net_Client_ByName(P[1]);
6488 if (pl <> nil) then
6489 begin
6490 s := g_Net_ClientName_ByID(pl^.ID);
6491 g_Net_BanHost(pl^.Peer^.address.host);
6492 enet_peer_disconnect(pl^.Peer, NET_DISC_BAN);
6493 g_Net_SaveBanList();
6494 g_Console_Add(Format(_lc[I_PLAYER_BAN], [s]));
6495 MH_SEND_GameEvent(NET_EV_PLAYER_BAN, 0, s);
6496 g_Net_Slist_ServerPlayerLeaves();
6497 end else
6498 g_Console_Add(Format(_lc[I_NET_ERR_NAME404], [P[1]]));
6499 end else
6500 g_Console_Add(_lc[I_MSG_SERVERONLY]);
6501 end
6502 else if cmd = 'permban_id' then
6503 begin
6504 if g_Game_IsServer and g_Game_IsNet then
6505 begin
6506 if Length(P) < 2 then
6507 begin
6508 g_Console_Add('permban_id <client ID>');
6509 Exit;
6510 end;
6511 if P[1] = '' then
6512 begin
6513 g_Console_Add('permban_id <client ID>');
6514 Exit;
6515 end;
6517 a := StrToIntDef(P[1], 0);
6518 if (NetClients <> nil) and (a <= High(NetClients)) then
6519 if NetClients[a].Used and (NetClients[a].Peer <> nil) then
6520 begin
6521 s := g_Net_ClientName_ByID(NetClients[a].ID);
6522 g_Net_BanHost(NetClients[a].Peer^.address.host);
6523 enet_peer_disconnect(NetClients[a].Peer, NET_DISC_BAN);
6524 g_Net_SaveBanList();
6525 g_Console_Add(Format(_lc[I_PLAYER_BAN], [s]));
6526 MH_SEND_GameEvent(NET_EV_PLAYER_BAN, 0, s);
6527 g_Net_Slist_ServerPlayerLeaves();
6528 end;
6529 end else
6530 g_Console_Add(_lc[I_MSG_SERVERONLY]);
6531 end
6532 else if cmd = 'permban_pid' then
6533 begin
6534 if g_Game_IsServer and g_Game_IsNet then
6535 begin
6536 if Length(P) < 2 then
6537 begin
6538 g_Console_Add('permban_pid <player ID>');
6539 Exit;
6540 end;
6541 if P[1] = '' then
6542 begin
6543 g_Console_Add('permban_pid <player ID>');
6544 Exit;
6545 end;
6547 a := StrToIntDef(P[1], 0);
6548 pl := g_Net_Client_ByPlayer(a);
6549 if (pl <> nil) and pl^.Used and (pl^.Peer <> nil) then
6550 begin
6551 s := g_Net_ClientName_ByID(pl^.ID);
6552 g_Net_BanHost(pl^.Peer^.address.host);
6553 enet_peer_disconnect(pl^.Peer, NET_DISC_BAN);
6554 g_Net_SaveBanList();
6555 g_Console_Add(Format(_lc[I_PLAYER_BAN], [s]));
6556 MH_SEND_GameEvent(NET_EV_PLAYER_BAN, 0, s);
6557 g_Net_Slist_ServerPlayerLeaves();
6558 end;
6559 end else
6560 g_Console_Add(_lc[I_MSG_SERVERONLY]);
6561 end
6562 else if cmd = 'permban_ip' then
6563 begin
6564 if g_Game_IsServer and g_Game_IsNet then
6565 begin
6566 if Length(P) < 2 then
6567 begin
6568 g_Console_Add('permban_ip <IP address>');
6569 Exit;
6570 end;
6571 if P[1] = '' then
6572 begin
6573 g_Console_Add('permban_ip <IP address>');
6574 Exit;
6575 end;
6577 g_Net_BanHost(P[1]);
6578 g_Net_SaveBanList();
6579 g_Console_Add(Format(_lc[I_PLAYER_BAN], [P[1]]));
6580 end else
6581 g_Console_Add(_lc[I_MSG_SERVERONLY]);
6582 end
6583 else if cmd = 'unban' then
6584 begin
6585 if g_Game_IsServer and g_Game_IsNet then
6586 begin
6587 if Length(P) < 2 then
6588 begin
6589 g_Console_Add('unban <IP Address>');
6590 Exit;
6591 end;
6592 if P[1] = '' then
6593 begin
6594 g_Console_Add('unban <IP Address>');
6595 Exit;
6596 end;
6598 if g_Net_UnbanHost(P[1]) then
6599 begin
6600 g_Console_Add(Format(_lc[I_MSG_UNBAN_OK], [P[1]]));
6601 g_Net_SaveBanList();
6602 end else
6603 g_Console_Add(Format(_lc[I_MSG_UNBAN_FAIL], [P[1]]));
6604 end else
6605 g_Console_Add(_lc[I_MSG_SERVERONLY]);
6606 end
6607 else if cmd = 'clientlist' then
6608 begin
6609 if g_Game_IsServer and g_Game_IsNet then
6610 begin
6611 b := 0;
6612 if NetClients <> nil then
6613 for a := Low(NetClients) to High(NetClients) do
6614 if NetClients[a].Used and (NetClients[a].Peer <> nil) then
6615 begin
6616 plr := g_Player_Get(NetClients[a].Player);
6617 if plr = nil then continue;
6618 Inc(b);
6619 g_Console_Add(Format('#%2d: %-15s | %s', [a,
6620 IpToStr(NetClients[a].Peer^.address.host), plr.Name]));
6621 end;
6622 if b = 0 then
6623 g_Console_Add(_lc[I_MSG_NOCLIENTS]);
6624 end else
6625 g_Console_Add(_lc[I_MSG_SERVERONLY]);
6626 end
6627 else if cmd = 'connect' then
6628 begin
6629 if (NetMode = NET_NONE) then
6630 begin
6631 if Length(P) < 2 then
6632 begin
6633 g_Console_Add('connect <IP> [port] [password]');
6634 Exit;
6635 end;
6636 if P[1] = '' then
6637 begin
6638 g_Console_Add('connect <IP> [port] [password]');
6639 Exit;
6640 end;
6642 if Length(P) > 2 then
6643 prt := StrToIntDef(P[2], 25666)
6644 else
6645 prt := 25666;
6647 if Length(P) > 3 then
6648 pw := P[3]
6649 else
6650 pw := '';
6652 g_Game_StartClient(P[1], prt, pw);
6653 end;
6654 end
6655 else if cmd = 'disconnect' then
6656 begin
6657 if (NetMode = NET_CLIENT) then
6658 g_Net_Disconnect();
6659 end
6660 else if cmd = 'reconnect' then
6661 begin
6662 if (NetMode = NET_SERVER) then
6663 Exit;
6665 if (NetMode = NET_CLIENT) then
6666 begin
6667 g_Net_Disconnect();
6668 gExit := EXIT_SIMPLE;
6669 EndGame;
6670 end;
6672 //TODO: Use last successful password to reconnect, instead of ''
6673 g_Game_StartClient(NetClientIP, NetClientPort, '');
6674 end
6675 else if (cmd = 'addbot') or
6676 (cmd = 'bot_add') then
6677 begin
6678 if Length(P) > 2 then
6679 g_Bot_Add(TEAM_NONE, StrToIntDef(P[1], 2), StrToIntDef(P[2], 100))
6680 else if Length(P) > 1 then
6681 g_Bot_Add(TEAM_NONE, StrToIntDef(P[1], 2))
6682 else
6683 g_Bot_Add(TEAM_NONE, 2);
6684 end
6685 else if cmd = 'bot_addlist' then
6686 begin
6687 if Length(P) > 1 then
6688 begin
6689 if Length(P) = 2 then
6690 g_Bot_AddList(TEAM_NONE, P[1], StrToIntDef(P[1], -1))
6691 else if Length(P) = 3 then
6692 g_Bot_AddList(TEAM_NONE, P[1], StrToIntDef(P[1], -1), StrToIntDef(P[2], 100))
6693 else
6694 g_Bot_AddList(IfThen(P[2] = 'red', TEAM_RED, TEAM_BLUE), P[1], StrToIntDef(P[1], -1));
6695 end;
6696 end
6697 else if cmd = 'bot_removeall' then
6698 g_Bot_RemoveAll()
6699 else if cmd = 'chat' then
6700 begin
6701 if g_Game_IsNet then
6702 begin
6703 if Length(P) > 1 then
6704 begin
6705 for a := 1 to High(P) do
6706 chstr := chstr + P[a] + ' ';
6708 if Length(chstr) > 200 then SetLength(chstr, 200);
6710 if Length(chstr) < 1 then
6711 begin
6712 g_Console_Add('chat <text>');
6713 Exit;
6714 end;
6716 chstr := b_Text_Format(chstr);
6717 if g_Game_IsClient then
6718 MC_SEND_Chat(chstr, NET_CHAT_PLAYER)
6719 else
6720 MH_SEND_Chat(gPlayer1Settings.Name + ': ' + chstr, NET_CHAT_PLAYER);
6721 end
6722 else
6723 g_Console_Add('chat <text>');
6724 end else
6725 g_Console_Add(_lc[I_MSG_GM_UNAVAIL]);
6726 end
6727 else if cmd = 'teamchat' then
6728 begin
6729 if g_Game_IsNet and (gGameSettings.GameMode in [GM_TDM, GM_CTF]) then
6730 begin
6731 if Length(P) > 1 then
6732 begin
6733 for a := 1 to High(P) do
6734 chstr := chstr + P[a] + ' ';
6736 if Length(chstr) > 200 then SetLength(chstr, 200);
6738 if Length(chstr) < 1 then
6739 begin
6740 g_Console_Add('teamchat <text>');
6741 Exit;
6742 end;
6744 chstr := b_Text_Format(chstr);
6745 if g_Game_IsClient then
6746 MC_SEND_Chat(chstr, NET_CHAT_TEAM)
6747 else
6748 MH_SEND_Chat(gPlayer1Settings.Name + ': ' + chstr, NET_CHAT_TEAM,
6749 gPlayer1Settings.Team);
6750 end
6751 else
6752 g_Console_Add('teamchat <text>');
6753 end else
6754 g_Console_Add(_lc[I_MSG_GM_UNAVAIL]);
6755 end
6756 else if cmd = 'game' then
6757 begin
6758 if gGameSettings.GameType <> GT_NONE then
6759 begin
6760 g_Console_Add(_lc[I_MSG_GM_UNAVAIL]);
6761 Exit;
6762 end;
6763 if Length(P) = 1 then
6764 begin
6765 g_Console_Add(cmd + ' <WAD> [MAP] [# players]');
6766 Exit;
6767 end;
6768 // game not started yet, load fist map from some wad
6769 found := false;
6770 s := addWadExtension(P[1]);
6771 found := e_FindResource(AllMapDirs, s);
6772 P[1] := s;
6773 if found then
6774 begin
6775 P[1] := ExpandFileName(P[1]);
6776 // if map not choosed then set first map
6777 if Length(P) < 3 then
6778 begin
6779 SetLength(P, 3);
6780 P[2] := g_Game_GetFirstMap(P[1]);
6781 end;
6783 s := P[1] + ':\' + UpperCase(P[2]);
6785 if g_Map_Exist(s) then
6786 begin
6787 // start game
6788 g_Game_Free();
6789 with gGameSettings do
6790 begin
6791 Options := gsGameFlags;
6792 GameMode := g_Game_TextToMode(gsGameMode);
6793 if gSwitchGameMode <> GM_NONE then
6794 GameMode := gSwitchGameMode;
6795 if GameMode = GM_NONE then GameMode := GM_DM;
6796 if GameMode = GM_SINGLE then GameMode := GM_COOP;
6797 b := 1;
6798 if Length(P) >= 4 then
6799 b := StrToIntDef(P[3], 1);
6800 g_Game_StartCustom(s, GameMode, TimeLimit,
6801 GoalLimit, MaxLives, Options, b);
6802 end;
6803 end
6804 else
6805 if P[2] = '' then
6806 g_Console_Add(Format(_lc[I_MSG_NO_MAPS], [P[1]]))
6807 else
6808 g_Console_Add(Format(_lc[I_MSG_NO_MAP_FALLBACK], [UpperCase(P[2]), P[1]]));
6809 end else
6810 g_Console_Add(Format(_lc[I_MSG_NO_WAD], [P[1]]));
6811 end
6812 else if cmd = 'host' then
6813 begin
6814 if gGameSettings.GameType <> GT_NONE then
6815 begin
6816 g_Console_Add(_lc[I_MSG_GM_UNAVAIL]);
6817 Exit;
6818 end;
6819 if Length(P) < 4 then
6820 begin
6821 g_Console_Add(cmd + ' <listen IP> <port> <WAD> [MAP] [# players]');
6822 Exit;
6823 end;
6824 if not StrToIp(P[1], listen) then
6825 Exit;
6826 prt := StrToIntDef(P[2], 25666);
6828 s := addWadExtension(P[3]);
6829 found := e_FindResource(AllMapDirs, s);
6830 P[3] := s;
6831 if found then
6832 begin
6833 // get first map in wad, if not specified
6834 if Length(P) < 5 then
6835 begin
6836 SetLength(P, 5);
6837 P[4] := g_Game_GetFirstMap(P[1]);
6838 end;
6839 s := P[3] + ':\' + UpperCase(P[4]);
6840 if g_Map_Exist(s) then
6841 begin
6842 // start game
6843 g_Game_Free();
6844 with gGameSettings do
6845 begin
6846 Options := gsGameFlags;
6847 GameMode := g_Game_TextToMode(gsGameMode);
6848 if gSwitchGameMode <> GM_NONE then GameMode := gSwitchGameMode;
6849 if GameMode = GM_NONE then GameMode := GM_DM;
6850 if GameMode = GM_SINGLE then GameMode := GM_COOP;
6851 b := 0;
6852 if Length(P) >= 6 then
6853 b := StrToIntDef(P[5], 0);
6854 g_Game_StartServer(s, GameMode, TimeLimit, GoalLimit, MaxLives, Options, b, listen, prt)
6855 end
6856 end
6857 else
6858 begin
6859 if P[4] = '' then
6860 g_Console_Add(Format(_lc[I_MSG_NO_MAPS], [P[3]]))
6861 else
6862 g_Console_Add(Format(_lc[I_MSG_NO_MAP_FALLBACK], [UpperCase(P[4]), P[3]]))
6863 end
6864 end
6865 else
6866 begin
6867 g_Console_Add(Format(_lc[I_MSG_NO_WAD], [P[3]]))
6868 end
6869 end
6870 else if cmd = 'map' then
6871 begin
6872 if Length(P) = 1 then
6873 begin
6874 if g_Game_IsServer and (gGameSettings.GameType <> GT_SINGLE) then
6875 begin
6876 g_Console_Add(cmd + ' <MAP>');
6877 g_Console_Add(cmd + ' <WAD> [MAP]')
6878 end
6879 else
6880 begin
6881 g_Console_Add(_lc[I_MSG_GM_UNAVAIL])
6882 end
6883 end
6884 else
6885 begin
6886 if g_Game_IsServer and (gGameSettings.GameType <> GT_SINGLE) then
6887 begin
6888 if Length(P) < 3 then
6889 begin
6890 // first param is map or wad
6891 s := UpperCase(P[1]);
6892 if g_Map_Exist(gGameSettings.WAD + ':\' + s) then
6893 begin
6894 gExitByTrigger := False;
6895 if gGameOn then
6896 begin
6897 // already in game, finish current map
6898 gNextMap := s;
6899 gExit := EXIT_ENDLEVELCUSTOM;
6900 end
6901 else
6902 begin
6903 // intermission, so change map immediately
6904 g_Game_ChangeMap(s)
6905 end
6906 end
6907 else
6908 begin
6909 s := P[1];
6910 found := e_FindResource(AllMapDirs, s);
6911 P[1] := s;
6912 g_Console_Add(Format(_lc[I_MSG_NO_MAP_FALLBACK], [s, 'WAD ' + P[1]]));
6913 if found then
6914 begin
6915 // no such map, found wad
6916 pw := P[1];
6917 SetLength(P, 3);
6918 P[1] := ExpandFileName(pw);
6919 P[2] := g_Game_GetFirstMap(P[1]);
6920 s := P[1] + ':\' + P[2];
6921 if g_Map_Exist(s) then
6922 begin
6923 gExitByTrigger := False;
6924 if gGameOn then
6925 begin
6926 // already in game, finish current map
6927 gNextMap := s;
6928 gExit := EXIT_ENDLEVELCUSTOM
6929 end
6930 else
6931 begin
6932 // intermission, so change map immediately
6933 g_Game_ChangeMap(s)
6934 end
6935 end
6936 else
6937 begin
6938 if P[2] = '' then
6939 g_Console_Add(Format(_lc[I_MSG_NO_MAPS], [P[1]]))
6940 else
6941 g_Console_Add(Format(_lc[I_MSG_NO_MAP], [P[2]]))
6942 end
6943 end
6944 else
6945 begin
6946 g_Console_Add(Format(_lc[I_MSG_NO_WAD], [P[1]]))
6947 end
6948 end;
6949 end
6950 else
6951 begin
6952 s := addWadExtension(P[1]);
6953 found := e_FindResource(AllMapDirs, s);
6954 P[1] := s;
6955 if found then
6956 begin
6957 P[2] := UpperCase(P[2]);
6958 s := P[1] + ':\' + P[2];
6959 if g_Map_Exist(s) then
6960 begin
6961 gExitByTrigger := False;
6962 if gGameOn then
6963 begin
6964 gNextMap := s;
6965 gExit := EXIT_ENDLEVELCUSTOM
6966 end
6967 else
6968 begin
6969 g_Game_ChangeMap(s)
6970 end
6971 end
6972 else
6973 begin
6974 g_Console_Add(Format(_lc[I_MSG_NO_MAP], [P[2]]))
6975 end
6976 end
6977 else
6978 begin
6979 g_Console_Add(Format(_lc[I_MSG_NO_WAD], [P[1]]))
6980 end
6981 end
6982 end
6983 else
6984 begin
6985 g_Console_Add(_lc[I_MSG_GM_UNAVAIL])
6986 end
6987 end
6988 end
6989 else if cmd = 'nextmap' then
6990 begin
6991 if not(gGameOn or (gState = STATE_INTERCUSTOM)) then
6992 begin
6993 g_Console_Add(_lc[I_MSG_NOT_GAME])
6994 end
6995 else
6996 begin
6997 nm := True;
6998 if Length(P) = 1 then
6999 begin
7000 if g_Game_IsServer and (gGameSettings.GameType <> GT_SINGLE) then
7001 begin
7002 g_Console_Add(cmd + ' <MAP>');
7003 g_Console_Add(cmd + ' <WAD> [MAP]');
7004 end
7005 else
7006 begin
7007 nm := False;
7008 g_Console_Add(_lc[I_MSG_GM_UNAVAIL]);
7009 end;
7010 end
7011 else
7012 begin
7013 nm := False;
7014 if g_Game_IsServer and (gGameSettings.GameType <> GT_SINGLE) then
7015 begin
7016 if Length(P) < 3 then
7017 begin
7018 // first param is map or wad
7019 s := UpperCase(P[1]);
7020 if g_Map_Exist(gGameSettings.WAD + ':\' + s) then
7021 begin
7022 // map founded
7023 gExitByTrigger := False;
7024 gNextMap := s;
7025 nm := True;
7026 end
7027 else
7028 begin
7029 // no such map, found wad
7030 pw := addWadExtension(P[1]);
7031 found := e_FindResource(MapDirs, pw);
7032 if not found then
7033 found := e_FindResource(WadDirs, pw);
7034 P[1] := pw;
7035 g_Console_Add(Format(_lc[I_MSG_NO_MAP_FALLBACK], [s, P[1]]));
7036 if found then
7037 begin
7038 // map not specified, select first map
7039 SetLength(P, 3);
7040 P[2] := g_Game_GetFirstMap(P[1]);
7041 s := P[1] + ':\' + P[2];
7042 if g_Map_Exist(s) then
7043 begin
7044 gExitByTrigger := False;
7045 gNextMap := s;
7046 nm := True
7047 end
7048 else
7049 begin
7050 if P[2] = '' then
7051 g_Console_Add(Format(_lc[I_MSG_NO_MAPS], [P[1]]))
7052 else
7053 g_Console_Add(Format(_lc[I_MSG_NO_MAP], [P[2]]))
7054 end
7055 end
7056 else
7057 begin
7058 g_Console_Add(Format(_lc[I_MSG_NO_WAD], [P[1]]))
7059 end
7060 end
7061 end
7062 else
7063 begin
7064 // specified two params wad + map
7065 pw := addWadExtension(P[1]);
7066 found := e_FindResource(MapDirs, pw);
7067 if not found then
7068 found := e_FindResource(MapDirs, pw);
7069 P[1] := pw;
7070 if found then
7071 begin
7072 P[2] := UpperCase(P[2]);
7073 s := P[1] + ':\' + P[2];
7074 if g_Map_Exist(s) then
7075 begin
7076 gExitByTrigger := False;
7077 gNextMap := s;
7078 nm := True
7079 end
7080 else
7081 begin
7082 g_Console_Add(Format(_lc[I_MSG_NO_MAP], [P[2]]))
7083 end
7084 end
7085 else
7086 begin
7087 g_Console_Add(Format(_lc[I_MSG_NO_WAD], [P[1]]))
7088 end
7089 end
7090 end
7091 else
7092 begin
7093 g_Console_Add(_lc[I_MSG_GM_UNAVAIL])
7094 end
7095 end;
7096 if nm then
7097 begin
7098 if gNextMap = '' then
7099 g_Console_Add(_lc[I_MSG_NEXTMAP_UNSET])
7100 else
7101 g_Console_Add(Format(_lc[I_MSG_NEXTMAP_SET], [gNextMap]))
7102 end
7103 end
7104 end
7105 else if (cmd = 'endmap') or (cmd = 'goodbye') then
7106 begin
7107 if not gGameOn then
7108 begin
7109 g_Console_Add(_lc[I_MSG_NOT_GAME])
7110 end
7111 else
7112 begin
7113 if g_Game_IsServer and (gGameSettings.GameType <> GT_SINGLE) then
7114 begin
7115 gExitByTrigger := False;
7116 // next map not specified, try to find trigger EXIT
7117 if (gNextMap = '') and (gTriggers <> nil) then
7118 begin
7119 for a := 0 to High(gTriggers) do
7120 begin
7121 if gTriggers[a].TriggerType = TRIGGER_EXIT then
7122 begin
7123 gExitByTrigger := True;
7124 //gNextMap := gTriggers[a].Data.MapName;
7125 gNextMap := gTriggers[a].tgcMap;
7126 Break
7127 end
7128 end
7129 end;
7130 if gNextMap = '' then
7131 gNextMap := g_Game_GetNextMap();
7132 if not isWadPath(gNextMap) then
7133 s := gGameSettings.WAD + ':\' + gNextMap
7134 else
7135 s := gNextMap;
7136 if g_Map_Exist(s) then
7137 gExit := EXIT_ENDLEVELCUSTOM
7138 else
7139 g_Console_Add(Format(_lc[I_MSG_NO_MAP], [gNextMap]))
7140 end
7141 else
7142 begin
7143 g_Console_Add(_lc[I_MSG_GM_UNAVAIL])
7144 end
7145 end
7146 end
7147 else if (cmd = 'event') then
7148 begin
7149 if (Length(P) <= 1) then
7150 begin
7151 for a := 0 to High(gEvents) do
7152 if gEvents[a].Command = '' then
7153 g_Console_Add(gEvents[a].Name + ' <none>')
7154 else
7155 g_Console_Add(gEvents[a].Name + ' "' + gEvents[a].Command + '"');
7156 Exit;
7157 end;
7158 if (Length(P) = 2) then
7159 begin
7160 for a := 0 to High(gEvents) do
7161 if gEvents[a].Name = P[1] then
7162 if gEvents[a].Command = '' then
7163 g_Console_Add(gEvents[a].Name + ' <none>')
7164 else
7165 g_Console_Add(gEvents[a].Name + ' "' + gEvents[a].Command + '"');
7166 Exit;
7167 end;
7168 for a := 0 to High(gEvents) do
7169 if gEvents[a].Name = P[1] then
7170 begin
7171 gEvents[a].Command := '';
7172 for b := 2 to High(P) do
7173 if Pos(' ', P[b]) = 0 then
7174 gEvents[a].Command := gEvents[a].Command + ' ' + P[b]
7175 else
7176 gEvents[a].Command := gEvents[a].Command + ' "' + P[b] + '"';
7177 gEvents[a].Command := Trim(gEvents[a].Command);
7178 Exit;
7179 end;
7180 end
7181 else if cmd = 'suicide' then
7182 begin
7183 if gGameOn then
7184 begin
7185 if g_Game_IsClient then
7186 MC_SEND_CheatRequest(NET_CHEAT_SUICIDE)
7187 else
7188 begin
7189 if gPlayer1 <> nil then
7190 gPlayer1.Damage(SUICIDE_DAMAGE, gPlayer1.UID, 0, 0, HIT_SELF);
7191 if gPlayer2 <> nil then
7192 gPlayer2.Damage(SUICIDE_DAMAGE, gPlayer2.UID, 0, 0, HIT_SELF);
7193 end;
7194 end;
7195 end
7196 else if cmd = 'screenshot' then
7197 begin
7198 g_TakeScreenShot()
7199 end
7200 else if cmd = 'weapon' then
7201 begin
7202 if Length(p) = 2 then
7203 begin
7204 a := WP_FIRST + StrToInt(p[1]) - 1;
7205 if (a >= WP_FIRST) and (a <= WP_LAST) then
7206 gSelectWeapon[0, a] := True
7207 end
7208 end
7209 else if (cmd = 'p1_weapon') or (cmd = 'p2_weapon') then
7210 begin
7211 if Length(p) = 2 then
7212 begin
7213 a := WP_FIRST + StrToInt(p[1]) - 1;
7214 b := ord(cmd[2]) - ord('1');
7215 if (a >= WP_FIRST) and (a <= WP_LAST) then
7216 gSelectWeapon[b, a] := True
7217 end
7218 end
7219 // Êîìàíäû Ñâîåé èãðû:
7220 else if gGameSettings.GameType in [GT_CUSTOM, GT_SERVER, GT_CLIENT] then
7221 begin
7222 if cmd = 'bot_addred' then
7223 begin
7224 if Length(P) > 1 then
7225 g_Bot_Add(TEAM_RED, StrToIntDef(P[1], 2))
7226 else
7227 g_Bot_Add(TEAM_RED, 2);
7228 end
7229 else if cmd = 'bot_addblue' then
7230 begin
7231 if Length(P) > 1 then
7232 g_Bot_Add(TEAM_BLUE, StrToIntDef(P[1], 2))
7233 else
7234 g_Bot_Add(TEAM_BLUE, 2);
7235 end
7236 else if cmd = 'spectate' then
7237 begin
7238 if not gGameOn then
7239 Exit;
7240 g_Game_Spectate();
7241 end
7242 else if cmd = 'say' then
7243 begin
7244 if g_Game_IsServer and g_Game_IsNet then
7245 begin
7246 if Length(P) > 1 then
7247 begin
7248 chstr := '';
7249 for a := 1 to High(P) do
7250 chstr := chstr + P[a] + ' ';
7252 if Length(chstr) > 200 then SetLength(chstr, 200);
7254 if Length(chstr) < 1 then
7255 begin
7256 g_Console_Add('say <text>');
7257 Exit;
7258 end;
7260 chstr := b_Text_Format(chstr);
7261 MH_SEND_Chat(chstr, NET_CHAT_PLAYER);
7262 end
7263 else g_Console_Add('say <text>');
7264 end else
7265 g_Console_Add(_lc[I_MSG_SERVERONLY]);
7266 end
7267 else if cmd = 'tell' then
7268 begin
7269 if g_Game_IsServer and g_Game_IsNet then
7270 begin
7271 if (Length(P) > 2) and (P[1] <> '') then
7272 begin
7273 chstr := '';
7274 for a := 2 to High(P) do
7275 chstr := chstr + P[a] + ' ';
7277 if Length(chstr) > 200 then SetLength(chstr, 200);
7279 if Length(chstr) < 1 then
7280 begin
7281 g_Console_Add('tell <playername> <text>');
7282 Exit;
7283 end;
7285 pl := g_Net_Client_ByName(P[1]);
7286 if pl <> nil then
7287 MH_SEND_Chat(b_Text_Format(chstr), NET_CHAT_PLAYER, pl^.ID)
7288 else
7289 g_Console_Add(Format(_lc[I_NET_ERR_NAME404], [P[1]]));
7290 end
7291 else g_Console_Add('tell <playername> <text>');
7292 end else
7293 g_Console_Add(_lc[I_MSG_SERVERONLY]);
7294 end
7295 else if cmd = 'centerprint' then
7296 begin
7297 if (Length(P) > 2) and (P[1] <> '') then
7298 begin
7299 chstr := '';
7300 for a := 2 to High(P) do
7301 chstr := chstr + P[a] + ' ';
7303 if Length(chstr) > 200 then SetLength(chstr, 200);
7305 if Length(chstr) < 1 then
7306 begin
7307 g_Console_Add('centerprint <timeout> <text>');
7308 Exit;
7309 end;
7311 a := StrToIntDef(P[1], 100);
7312 chstr := b_Text_Format(chstr);
7313 g_Game_Message(chstr, a);
7314 if g_Game_IsNet and g_Game_IsServer then
7315 MH_SEND_GameEvent(NET_EV_BIGTEXT, a, chstr);
7316 end
7317 else g_Console_Add('centerprint <timeout> <text>');
7318 end
7319 else if (cmd = 'overtime') and not g_Game_IsClient then
7320 begin
7321 if (Length(P) = 1) or (StrToIntDef(P[1], -1) <= 0) then
7322 Exit;
7323 // Äîïîëíèòåëüíîå âðåìÿ:
7324 gGameSettings.TimeLimit := (gTime - gGameStartTime) div 1000 + Word(StrToIntDef(P[1], 0));
7326 g_Console_Add(Format(_lc[I_MSG_TIME_LIMIT],
7327 [gGameSettings.TimeLimit div 3600,
7328 (gGameSettings.TimeLimit div 60) mod 60,
7329 gGameSettings.TimeLimit mod 60]));
7330 if g_Game_IsNet then MH_SEND_GameSettings;
7331 end
7332 else if (cmd = 'rcon_password') and g_Game_IsClient then
7333 begin
7334 if (Length(P) <= 1) then
7335 g_Console_Add('rcon_password <password>')
7336 else
7337 MC_SEND_RCONPassword(P[1]);
7338 end
7339 else if cmd = 'rcon' then
7340 begin
7341 if g_Game_IsClient then
7342 begin
7343 if Length(P) > 1 then
7344 begin
7345 chstr := '';
7346 for a := 1 to High(P) do
7347 chstr := chstr + P[a] + ' ';
7349 if Length(chstr) > 200 then SetLength(chstr, 200);
7351 if Length(chstr) < 1 then
7352 begin
7353 g_Console_Add('rcon <command>');
7354 Exit;
7355 end;
7357 MC_SEND_RCONCommand(chstr);
7358 end
7359 else g_Console_Add('rcon <command>');
7360 end;
7361 end
7362 else if cmd = 'ready' then
7363 begin
7364 if g_Game_IsServer and (gLMSRespawn = LMS_RESPAWN_WARMUP) then
7365 gLMSRespawnTime := gTime + 100;
7366 end
7367 else if (cmd = 'callvote') and g_Game_IsNet then
7368 begin
7369 if Length(P) > 1 then
7370 begin
7371 chstr := '';
7372 for a := 1 to High(P) do begin
7373 if a > 1 then chstr := chstr + ' ';
7374 chstr := chstr + P[a];
7375 end;
7377 if Length(chstr) > 200 then SetLength(chstr, 200);
7379 if Length(chstr) < 1 then
7380 begin
7381 g_Console_Add('callvote <command>');
7382 Exit;
7383 end;
7385 if g_Game_IsClient then
7386 MC_SEND_Vote(True, chstr)
7387 else
7388 g_Game_StartVote(chstr, gPlayer1Settings.Name);
7389 g_Console_Process('vote', True);
7390 end
7391 else
7392 g_Console_Add('callvote <command>');
7393 end
7394 else if (cmd = 'vote') and g_Game_IsNet then
7395 begin
7396 if g_Game_IsClient then
7397 MC_SEND_Vote(False)
7398 else if gVoteInProgress then
7399 begin
7400 if (gPlayer1 <> nil) or (gPlayer2 <> nil) then
7401 a := Floor((NetClientCount+1)/2.0) + 1
7402 else
7403 a := Floor(NetClientCount/2.0) + 1;
7404 if gVoted then
7405 begin
7406 Dec(gVoteCount);
7407 gVoted := False;
7408 g_Console_Add(Format(_lc[I_MESSAGE_VOTE_REVOKED], [gPlayer1Settings.Name, gVoteCount, a]), True);
7409 MH_SEND_VoteEvent(NET_VE_REVOKE, gPlayer1Settings.Name, 'a', gVoteCount, a);
7410 end
7411 else
7412 begin
7413 Inc(gVoteCount);
7414 gVoted := True;
7415 g_Console_Add(Format(_lc[I_MESSAGE_VOTE_VOTE], [gPlayer1Settings.Name, gVoteCount, a]), True);
7416 MH_SEND_VoteEvent(NET_VE_VOTE, gPlayer1Settings.Name, 'a', gVoteCount, a);
7417 g_Game_CheckVote;
7418 end;
7419 end;
7420 end
7421 end;
7422 end;
7424 procedure SystemCommands(P: SSArray);
7425 var
7426 cmd: string;
7427 begin
7428 cmd := LowerCase(P[0]);
7429 case cmd of
7430 'exit', 'quit':
7431 begin
7432 g_Game_Free();
7433 g_Game_Quit();
7434 end;
7435 'r_reset':
7436 begin
7437 gRC_Width := Max(1, gRC_Width);
7438 gRC_Height := Max(1, gRC_Height);
7439 gBPP := Max(1, gBPP);
7440 if sys_SetDisplayMode(gRC_Width, gRC_Height, gBPP, gRC_FullScreen, gRC_Maximized) = True then
7441 e_LogWriteln('resolution changed')
7442 else
7443 e_LogWriteln('resolution not changed');
7444 sys_EnableVSync(gVSync);
7445 end;
7446 'r_maxfps':
7447 begin
7448 if Length(p) = 2 then
7449 begin
7450 gMaxFPS := StrToIntDef(p[1], gMaxFPS);
7451 if gMaxFPS > 0 then
7452 gFrameTime := 1000 div gMaxFPS
7453 else
7454 gFrameTime := 0;
7455 end;
7456 e_LogWritefln('r_maxfps %d', [gMaxFPS]);
7457 end;
7458 'g_language':
7459 begin
7460 if Length(p) = 2 then
7461 begin
7462 gAskLanguage := true;
7463 gLanguage := LANGUAGE_ENGLISH;
7464 case LowerCase(p[1]) of
7465 'english':
7466 begin
7467 gAskLanguage := false;
7468 gLanguage := LANGUAGE_ENGLISH;
7469 end;
7470 'russian':
7471 begin
7472 gAskLanguage := false;
7473 gLanguage := LANGUAGE_RUSSIAN;
7474 end;
7475 'ask':
7476 begin
7477 gAskLanguage := true;
7478 gLanguage := LANGUAGE_ENGLISH;
7479 end;
7480 end;
7481 g_Language_Set(gLanguage);
7482 end
7483 else
7484 begin
7485 e_LogWritefln('usage: %s <English|Russian|Ask>', [cmd]);
7486 end
7487 end;
7488 end;
7489 end;
7491 procedure g_TakeScreenShot(Filename: string = '');
7492 var s: TStream; t: TDateTime; dir, date, name: String;
7493 begin
7494 if e_NoGraphics then Exit;
7495 try
7496 dir := e_GetWriteableDir(ScreenshotDirs);
7498 if Filename = '' then
7499 begin
7500 t := Now;
7501 DateTimeToString(date, 'yyyy-mm-dd-hh-nn-ss', t);
7502 Filename := 'screenshot-' + date;
7503 end;
7505 name := e_CatPath(dir, Filename + '.png');
7506 s := createDiskFile(name);
7507 try
7508 e_MakeScreenshot(s, gScreenWidth, gScreenHeight);
7509 s.Free;
7510 g_Console_Add(Format(_lc[I_CONSOLE_SCREENSHOT], [name]))
7511 except
7512 g_Console_Add(Format(_lc[I_CONSOLE_ERROR_WRITE], [name]));
7513 s.Free;
7514 DeleteFile(name)
7515 end
7516 except
7517 g_Console_Add('oh shit, i can''t create screenshot!')
7518 end
7519 end;
7521 procedure g_Game_InGameMenu(Show: Boolean);
7522 begin
7523 if (g_ActiveWindow = nil) and Show then
7524 begin
7525 if gGameSettings.GameType = GT_SINGLE then
7526 g_GUI_ShowWindow('GameSingleMenu')
7527 else
7528 begin
7529 if g_Game_IsClient then
7530 g_GUI_ShowWindow('GameClientMenu')
7531 else
7532 if g_Game_IsNet then
7533 g_GUI_ShowWindow('GameServerMenu')
7534 else
7535 g_GUI_ShowWindow('GameCustomMenu');
7536 end;
7537 g_Sound_PlayEx('MENU_OPEN');
7539 // Ïàóçà ïðè ìåíþ òîëüêî â îäèíî÷íîé èãðå:
7540 if (not g_Game_IsNet) then
7541 g_Game_Pause(True);
7542 end
7543 else
7544 if (g_ActiveWindow <> nil) and (not Show) then
7545 begin
7546 // Ïàóçà ïðè ìåíþ òîëüêî â îäèíî÷íîé èãðå:
7547 if (not g_Game_IsNet) then
7548 g_Game_Pause(False);
7549 end;
7550 end;
7552 procedure g_Game_Pause (Enable: Boolean);
7553 var
7554 oldPause: Boolean;
7555 begin
7556 if not gGameOn then exit;
7558 if not (gGameSettings.GameType in [GT_SINGLE, GT_CUSTOM]) then exit;
7560 oldPause := gPause;
7561 gPauseMain := Enable;
7563 if (gPause <> oldPause) then g_Game_PauseAllSounds(gPause);
7564 end;
7566 procedure g_Game_HolmesPause (Enable: Boolean);
7567 var
7568 oldPause: Boolean;
7569 begin
7570 if not gGameOn then exit;
7571 if not (gGameSettings.GameType in [GT_SINGLE, GT_CUSTOM]) then exit;
7573 oldPause := gPause;
7574 gPauseHolmes := Enable;
7576 if (gPause <> oldPause) then g_Game_PauseAllSounds(gPause);
7577 end;
7579 procedure g_Game_PauseAllSounds(Enable: Boolean);
7580 var
7581 i: Integer;
7582 begin
7583 // Òðèããåðû:
7584 if gTriggers <> nil then
7585 for i := 0 to High(gTriggers) do
7586 with gTriggers[i] do
7587 if (TriggerType = TRIGGER_SOUND) and
7588 (Sound <> nil) and
7589 Sound.IsPlaying() then
7590 begin
7591 Sound.Pause(Enable);
7592 end;
7594 // Çâóêè èãðîêîâ:
7595 if gPlayers <> nil then
7596 for i := 0 to High(gPlayers) do
7597 if gPlayers[i] <> nil then
7598 gPlayers[i].PauseSounds(Enable);
7600 // Ìóçûêà:
7601 if gMusic <> nil then
7602 gMusic.Pause(Enable);
7603 end;
7605 procedure g_Game_StopAllSounds(all: Boolean);
7606 var
7607 i: Integer;
7608 begin
7609 if gTriggers <> nil then
7610 for i := 0 to High(gTriggers) do
7611 with gTriggers[i] do
7612 if (TriggerType = TRIGGER_SOUND) and
7613 (Sound <> nil) then
7614 Sound.Stop();
7616 if gMusic <> nil then
7617 gMusic.Stop();
7619 if all then
7620 e_StopChannels();
7621 end;
7623 procedure g_Game_UpdateTriggerSounds;
7624 var i: Integer;
7625 begin
7626 if gTriggers <> nil then
7627 for i := 0 to High(gTriggers) do
7628 with gTriggers[i] do
7629 if (TriggerType = TRIGGER_SOUND) and (Sound <> nil) and tgcLocal and Sound.IsPlaying() then
7630 Sound.SetCoordsRect(X, Y, Width, Height, tgcVolume / 255.0)
7631 end;
7633 function g_Game_IsWatchedPlayer(UID: Word): Boolean;
7634 begin
7635 Result := False;
7636 if (gPlayer1 <> nil) and (gPlayer1.UID = UID) then
7637 begin
7638 Result := True;
7639 Exit;
7640 end;
7641 if (gPlayer2 <> nil) and (gPlayer2.UID = UID) then
7642 begin
7643 Result := True;
7644 Exit;
7645 end;
7646 if gSpectMode <> SPECT_PLAYERS then
7647 Exit;
7648 if gSpectPID1 = UID then
7649 begin
7650 Result := True;
7651 Exit;
7652 end;
7653 if gSpectViewTwo and (gSpectPID2 = UID) then
7654 begin
7655 Result := True;
7656 Exit;
7657 end;
7658 end;
7660 function g_Game_IsWatchedTeam(Team: Byte): Boolean;
7661 var
7662 Pl: TPlayer;
7663 begin
7664 Result := False;
7665 if (gPlayer1 <> nil) and (gPlayer1.Team = Team) then
7666 begin
7667 Result := True;
7668 Exit;
7669 end;
7670 if (gPlayer2 <> nil) and (gPlayer2.Team = Team) then
7671 begin
7672 Result := True;
7673 Exit;
7674 end;
7675 if gSpectMode <> SPECT_PLAYERS then
7676 Exit;
7677 Pl := g_Player_Get(gSpectPID1);
7678 if (Pl <> nil) and (Pl.Team = Team) then
7679 begin
7680 Result := True;
7681 Exit;
7682 end;
7683 if gSpectViewTwo then
7684 begin
7685 Pl := g_Player_Get(gSpectPID2);
7686 if (Pl <> nil) and (Pl.Team = Team) then
7687 begin
7688 Result := True;
7689 Exit;
7690 end;
7691 end;
7692 end;
7694 procedure g_Game_Message(Msg: string; Time: Word);
7695 begin
7696 MessageLineLength := (gScreenWidth - 204) div e_CharFont_GetMaxWidth(gMenuFont);
7697 MessageText := b_Text_Wrap(b_Text_Format(Msg), MessageLineLength);
7698 MessageTime := Time;
7699 end;
7701 procedure g_Game_ChatSound(Text: String; Taunt: Boolean = True);
7702 const
7703 punct: Array[0..13] of String =
7704 ('.', ',', ':', ';', '!', '?', '(', ')', '''', '"', '/', '\', '*', '^');
7705 var
7706 i, j: Integer;
7707 ok: Boolean;
7708 fpText: String;
7710 function IsPunctuation(S: String): Boolean;
7711 var
7712 i: Integer;
7713 begin
7714 Result := False;
7715 if Length(S) <> 1 then
7716 Exit;
7717 for i := Low(punct) to High(punct) do
7718 if S = punct[i] then
7719 begin
7720 Result := True;
7721 break;
7722 end;
7723 end;
7724 function FilterPunctuation(S: String): String;
7725 var
7726 i: Integer;
7727 begin
7728 for i := Low(punct) to High(punct) do
7729 S := StringReplace(S, punct[i], ' ', [rfReplaceAll]);
7730 Result := S;
7731 end;
7732 begin
7733 ok := False;
7735 if gUseChatSounds and Taunt and (gChatSounds <> nil) and (Pos(': ', Text) > 0) then
7736 begin
7737 // remove player name
7738 Delete(Text, 1, Pos(': ', Text) + 2 - 1);
7739 // for FullWord check
7740 Text := toLowerCase1251(' ' + Text + ' ');
7741 fpText := FilterPunctuation(Text);
7743 for i := 0 to Length(gChatSounds) - 1 do
7744 begin
7745 ok := True;
7746 for j := 0 to Length(gChatSounds[i].Tags) - 1 do
7747 begin
7748 if gChatSounds[i].FullWord and (not IsPunctuation(gChatSounds[i].Tags[j])) then
7749 ok := Pos(' ' + gChatSounds[i].Tags[j] + ' ', fpText) > 0
7750 else
7751 ok := Pos(gChatSounds[i].Tags[j], Text) > 0;
7752 if not ok then
7753 break;
7754 end;
7755 if ok then
7756 begin
7757 gChatSounds[i].Sound.Play();
7758 break;
7759 end;
7760 end;
7761 end;
7762 if not ok then
7763 g_Sound_PlayEx('SOUND_GAME_RADIO');
7764 end;
7766 procedure g_Game_Announce_GoodShot(SpawnerUID: Word);
7767 var
7768 a: Integer;
7769 begin
7770 case gAnnouncer of
7771 ANNOUNCE_NONE:
7772 Exit;
7773 ANNOUNCE_ME,
7774 ANNOUNCE_MEPLUS:
7775 if not g_Game_IsWatchedPlayer(SpawnerUID) then
7776 Exit;
7777 end;
7778 for a := 0 to 3 do
7779 if goodsnd[a].IsPlaying() then
7780 Exit;
7782 goodsnd[Random(4)].Play();
7783 end;
7785 procedure g_Game_Announce_KillCombo(Param: Integer);
7786 var
7787 UID: Word;
7788 c, n: Byte;
7789 Pl: TPlayer;
7790 Name: String;
7791 begin
7792 UID := Param and $FFFF;
7793 c := Param shr 16;
7794 if c < 2 then
7795 Exit;
7797 Pl := g_Player_Get(UID);
7798 if Pl = nil then
7799 Name := '?'
7800 else
7801 Name := Pl.Name;
7803 case c of
7804 2: begin
7805 n := 0;
7806 g_Console_Add(Format(_lc[I_PLAYER_KILL_2X], [Name]), True);
7807 end;
7808 3: begin
7809 n := 1;
7810 g_Console_Add(Format(_lc[I_PLAYER_KILL_3X], [Name]), True);
7811 end;
7812 4: begin
7813 n := 2;
7814 g_Console_Add(Format(_lc[I_PLAYER_KILL_4X], [Name]), True);
7815 end;
7816 else begin
7817 n := 3;
7818 g_Console_Add(Format(_lc[I_PLAYER_KILL_MX], [Name]), True);
7819 end;
7820 end;
7822 case gAnnouncer of
7823 ANNOUNCE_NONE:
7824 Exit;
7825 ANNOUNCE_ME:
7826 if not g_Game_IsWatchedPlayer(UID) then
7827 Exit;
7828 ANNOUNCE_MEPLUS:
7829 if (not g_Game_IsWatchedPlayer(UID)) and (c < 4) then
7830 Exit;
7831 end;
7833 if killsnd[n].IsPlaying() then
7834 killsnd[n].Stop();
7835 killsnd[n].Play();
7836 end;
7838 procedure g_Game_Announce_BodyKill(SpawnerUID: Word);
7839 var
7840 a: Integer;
7841 begin
7842 case gAnnouncer of
7843 ANNOUNCE_NONE:
7844 Exit;
7845 ANNOUNCE_ME:
7846 if not g_Game_IsWatchedPlayer(SpawnerUID) then
7847 Exit;
7848 end;
7849 for a := 0 to 2 do
7850 if hahasnd[a].IsPlaying() then
7851 Exit;
7853 hahasnd[Random(3)].Play();
7854 end;
7856 procedure g_Game_StartVote(Command, Initiator: string);
7857 var
7858 Need: Integer;
7859 begin
7860 if not gVotesEnabled then Exit;
7861 if gGameSettings.GameType <> GT_SERVER then Exit;
7862 if gVoteInProgress or gVotePassed then
7863 begin
7864 g_Console_Add(Format(_lc[I_MESSAGE_VOTE_INPROGRESS], [gVoteCommand]), True);
7865 MH_SEND_VoteEvent(NET_VE_INPROGRESS, gVoteCommand);
7866 Exit;
7867 end;
7868 gVoteInProgress := True;
7869 gVotePassed := False;
7870 gVoteTimer := gTime + gVoteTimeout * 1000;
7871 gVoteCount := 0;
7872 gVoted := False;
7873 gVoteCommand := Command;
7875 if (gPlayer1 <> nil) or (gPlayer2 <> nil) then
7876 Need := Floor((NetClientCount+1)/2.0)+1
7877 else
7878 Need := Floor(NetClientCount/2.0)+1;
7879 g_Console_Add(Format(_lc[I_MESSAGE_VOTE_STARTED], [Initiator, Command, Need]), True);
7880 MH_SEND_VoteEvent(NET_VE_STARTED, Initiator, Command, Need);
7881 end;
7883 procedure g_Game_CheckVote;
7884 var
7885 I, Need: Integer;
7886 begin
7887 if gGameSettings.GameType <> GT_SERVER then Exit;
7888 if not gVoteInProgress then Exit;
7890 if (gTime >= gVoteTimer) then
7891 begin
7892 if (gPlayer1 <> nil) or (gPlayer2 <> nil) then
7893 Need := Floor((NetClientCount+1)/2.0) + 1
7894 else
7895 Need := Floor(NetClientCount/2.0) + 1;
7896 if gVoteCount >= Need then
7897 begin
7898 g_Console_Add(Format(_lc[I_MESSAGE_VOTE_PASSED], [gVoteCommand]), True);
7899 MH_SEND_VoteEvent(NET_VE_PASSED, gVoteCommand);
7900 gVotePassed := True;
7901 gVoteCmdTimer := gTime + 5000;
7902 end
7903 else
7904 begin
7905 g_Console_Add(_lc[I_MESSAGE_VOTE_FAILED], True);
7906 MH_SEND_VoteEvent(NET_VE_FAILED);
7907 end;
7908 if NetClients <> nil then
7909 for I := Low(NetClients) to High(NetClients) do
7910 if NetClients[i].Used then
7911 NetClients[i].Voted := False;
7912 gVoteInProgress := False;
7913 gVoted := False;
7914 gVoteCount := 0;
7915 end
7916 else
7917 begin
7918 if (gPlayer1 <> nil) or (gPlayer2 <> nil) then
7919 Need := Floor((NetClientCount+1)/2.0) + 1
7920 else
7921 Need := Floor(NetClientCount/2.0) + 1;
7922 if gVoteCount >= Need then
7923 begin
7924 g_Console_Add(Format(_lc[I_MESSAGE_VOTE_PASSED], [gVoteCommand]), True);
7925 MH_SEND_VoteEvent(NET_VE_PASSED, gVoteCommand);
7926 gVoteInProgress := False;
7927 gVotePassed := True;
7928 gVoteCmdTimer := gTime + 5000;
7929 gVoted := False;
7930 gVoteCount := 0;
7931 if NetClients <> nil then
7932 for I := Low(NetClients) to High(NetClients) do
7933 if NetClients[i].Used then
7934 NetClients[i].Voted := False;
7935 end;
7936 end;
7937 end;
7939 procedure g_Game_LoadMapList(FileName: string);
7940 var
7941 ListFile: TextFile;
7942 s: string;
7943 begin
7944 MapList := nil;
7945 MapIndex := -1;
7947 if not FileExists(FileName) then Exit;
7949 AssignFile(ListFile, FileName);
7950 Reset(ListFile);
7951 while not EOF(ListFile) do
7952 begin
7953 ReadLn(ListFile, s);
7955 s := Trim(s);
7956 if s = '' then Continue;
7958 SetLength(MapList, Length(MapList)+1);
7959 MapList[High(MapList)] := s;
7960 end;
7961 CloseFile(ListFile);
7962 end;
7964 procedure g_Game_SetDebugMode();
7965 begin
7966 gDebugMode := True;
7967 // ×èòû (äàæå â ñâîåé èãðå):
7968 gCheats := True;
7969 end;
7971 procedure g_Game_SetLoadingText(Text: String; Max: Integer; reWrite: Boolean);
7972 var
7973 i: Word;
7974 begin
7975 if Length(LoadingStat.Msgs) = 0 then
7976 Exit;
7978 with LoadingStat do
7979 begin
7980 if not reWrite then
7981 begin // Ïåðåõîäèì íà ñëåäóþùóþ ñòðîêó èëè ñêðîëëèðóåì:
7982 if NextMsg = Length(Msgs) then
7983 begin // scroll
7984 for i := 0 to High(Msgs)-1 do
7985 Msgs[i] := Msgs[i+1];
7986 end
7987 else
7988 Inc(NextMsg);
7989 end else
7990 if NextMsg = 0 then
7991 Inc(NextMsg);
7993 Msgs[NextMsg-1] := Text;
7994 CurValue := 0;
7995 MaxValue := Max;
7996 ShowCount := 0;
7997 PBarWasHere := false;
7998 end;
8000 g_ActiveWindow := nil;
8002 ProcessLoading(true);
8003 end;
8005 procedure g_Game_StepLoading(Value: Integer = -1);
8006 begin
8007 with LoadingStat do
8008 begin
8009 if Value = -1 then
8010 begin
8011 Inc(CurValue);
8012 Inc(ShowCount);
8013 end
8014 else
8015 CurValue := Value;
8016 if (ShowCount > LOADING_SHOW_STEP) or (Value > -1) then
8017 begin
8018 ShowCount := 0;
8019 ProcessLoading();
8020 end;
8021 end;
8022 end;
8024 procedure g_Game_ClearLoading();
8025 var
8026 len: Word;
8027 begin
8028 with LoadingStat do
8029 begin
8030 CurValue := 0;
8031 MaxValue := 0;
8032 ShowCount := 0;
8033 len := ((gScreenHeight div 3)*2 - 50) div LOADING_INTERLINE;
8034 if len < 1 then len := 1;
8035 SetLength(Msgs, len);
8036 for len := Low(Msgs) to High(Msgs) do
8037 Msgs[len] := '';
8038 NextMsg := 0;
8039 PBarWasHere := false;
8040 end;
8041 end;
8043 procedure Parse_Params(var pars: TParamStrValues);
8044 var
8045 i: Integer;
8046 s: String;
8047 begin
8048 SetLength(pars, 0);
8049 i := 1;
8050 while i <= ParamCount do
8051 begin
8052 s := ParamStr(i);
8053 if (s[1] = '-') and (Length(s) > 1) then
8054 begin
8055 if (s[2] = '-') and (Length(s) > 2) then
8056 begin // Îäèíî÷íûé ïàðàìåòð
8057 SetLength(pars, Length(pars) + 1);
8058 with pars[High(pars)] do
8059 begin
8060 Name := LowerCase(s);
8061 Value := '+';
8062 end;
8063 end
8064 else
8065 if (i < ParamCount) then
8066 begin // Ïàðàìåòð ñî çíà÷åíèåì
8067 Inc(i);
8068 SetLength(pars, Length(pars) + 1);
8069 with pars[High(pars)] do
8070 begin
8071 Name := LowerCase(s);
8072 Value := LowerCase(ParamStr(i));
8073 end;
8074 end;
8075 end;
8077 Inc(i);
8078 end;
8079 end;
8081 function Find_Param_Value(var pars: TParamStrValues; aName: String): String;
8082 var
8083 i: Integer;
8084 begin
8085 Result := '';
8086 for i := 0 to High(pars) do
8087 if pars[i].Name = aName then
8088 begin
8089 Result := pars[i].Value;
8090 Break;
8091 end;
8092 end;
8094 procedure g_Game_Process_Params();
8095 var
8096 pars: TParamStrValues;
8097 map: String;
8098 GMode, n: Byte;
8099 LimT, LimS: Integer;
8100 Opt: LongWord;
8101 Lives: Integer;
8102 s: String;
8103 Port: Integer;
8104 ip: String;
8105 F: TextFile;
8106 begin
8107 Parse_Params(pars);
8109 // Debug mode:
8110 s := Find_Param_Value(pars, '--debug');
8111 if (s <> '') then
8112 begin
8113 g_Game_SetDebugMode();
8114 s := Find_Param_Value(pars, '--netdump');
8115 if (s <> '') then
8116 NetDump := True;
8117 end;
8119 // Connect when game loads
8120 ip := Find_Param_Value(pars, '-connect');
8122 if ip <> '' then
8123 begin
8124 s := Find_Param_Value(pars, '-port');
8125 if (s = '') or not TryStrToInt(s, Port) then
8126 Port := 25666;
8128 s := Find_Param_Value(pars, '-pw');
8130 g_Game_StartClient(ip, Port, s);
8131 Exit;
8132 end;
8134 s := LowerCase(Find_Param_Value(pars, '-dbg-mainwad'));
8135 if (s <> '') then
8136 begin
8137 gDefaultMegawadStart := s;
8138 end;
8140 if (Find_Param_Value(pars, '--dbg-mainwad-restore') <> '') or
8141 (Find_Param_Value(pars, '--dbg-mainwad-default') <> '') then
8142 begin
8143 gDefaultMegawadStart := DF_Default_Megawad_Start;
8144 end;
8146 // Start map when game loads:
8147 map := LowerCase(Find_Param_Value(pars, '-map'));
8148 if isWadPath(map) then
8149 begin
8150 // Game mode:
8151 s := Find_Param_Value(pars, '-gm');
8152 GMode := g_Game_TextToMode(s);
8153 if GMode = GM_NONE then GMode := GM_DM;
8154 if GMode = GM_SINGLE then GMode := GM_COOP;
8156 // Time limit:
8157 s := Find_Param_Value(pars, '-limt');
8158 if (s = '') or (not TryStrToInt(s, LimT)) then
8159 LimT := 0;
8160 if LimT < 0 then
8161 LimT := 0;
8163 // Goal limit:
8164 s := Find_Param_Value(pars, '-lims');
8165 if (s = '') or (not TryStrToInt(s, LimS)) then
8166 LimS := 0;
8167 if LimS < 0 then
8168 LimS := 0;
8170 // Lives limit:
8171 s := Find_Param_Value(pars, '-lives');
8172 if (s = '') or (not TryStrToInt(s, Lives)) then
8173 Lives := 0;
8174 if Lives < 0 then
8175 Lives := 0;
8177 // Options:
8178 s := Find_Param_Value(pars, '-opt');
8179 if (s = '') then
8180 Opt := gsGameFlags
8181 else
8182 Opt := StrToIntDef(s, 0);
8184 // Close after map:
8185 s := Find_Param_Value(pars, '--close');
8186 if (s <> '') then
8187 gMapOnce := True;
8189 // Override map to test:
8190 s := LowerCase(Find_Param_Value(pars, '-testmap'));
8191 if s <> '' then
8192 begin
8193 if e_IsValidResourceName(s) then
8194 e_FindResource(AllMapDirs, s);
8195 gTestMap := ExpandFileName(s);
8196 end;
8198 // Delete test map after play:
8199 s := Find_Param_Value(pars, '--testdelete');
8200 if (s <> '') then
8201 begin
8202 //gMapToDelete := MapsDir + map;
8203 e_WriteLog('"--testdelete" is deprecated, use --tempdelete.', TMsgType.Fatal);
8204 Halt(1);
8205 end;
8207 // Delete temporary WAD after play:
8208 s := Find_Param_Value(pars, '--tempdelete');
8209 if (s <> '') and (gTestMap <> '') then
8210 begin
8211 gMapToDelete := gTestMap;
8212 gTempDelete := True;
8213 end;
8215 // Number of players:
8216 s := Find_Param_Value(pars, '-pl');
8217 if (s = '') then
8218 n := DEFAULT_PLAYERS
8219 else
8220 n := StrToIntDef(s, DEFAULT_PLAYERS);
8222 // Start:
8223 s := Find_Param_Value(pars, '-port');
8224 if (s = '') or not TryStrToInt(s, Port) then
8225 g_Game_StartCustom(map, GMode, LimT, LimS, Lives, Opt, n)
8226 else
8227 g_Game_StartServer(map, GMode, LimT, LimS, Lives, Opt, n, 0, Port);
8228 end;
8230 // Execute script when game loads:
8231 s := Find_Param_Value(pars, '-exec');
8232 if s <> '' then
8233 begin
8234 // if not isWadPath(s) then
8235 // s := GameDir + '/' + s;
8237 {$I-}
8238 AssignFile(F, s);
8239 Reset(F);
8240 if IOResult <> 0 then
8241 begin
8242 e_WriteLog(Format(_lc[I_SIMPLE_ERROR], ['Failed to read file: ' + s]), TMsgType.Warning);
8243 g_Console_Add(Format(_lc[I_CONSOLE_ERROR_READ], [s]));
8244 CloseFile(F);
8245 Exit;
8246 end;
8247 e_WriteLog('Executing script: ' + s, TMsgType.Notify);
8248 g_Console_Add(Format(_lc[I_CONSOLE_EXEC], [s]));
8250 while not EOF(F) do
8251 begin
8252 ReadLn(F, s);
8253 if IOResult <> 0 then
8254 begin
8255 e_WriteLog(Format(_lc[I_SIMPLE_ERROR], ['Failed to read file: ' + s]), TMsgType.Warning);
8256 g_Console_Add(Format(_lc[I_CONSOLE_ERROR_READ], [s]));
8257 CloseFile(F);
8258 Exit;
8259 end;
8260 if Pos('#', s) <> 1 then // script comment
8261 g_Console_Process(s, True);
8262 end;
8264 CloseFile(F);
8265 {$I+}
8266 end;
8268 SetLength(pars, 0);
8269 end;
8271 begin
8272 conRegVar('pf_draw_frame', @g_profile_frame_draw, 'draw frame rendering profiles', 'render profiles');
8273 //conRegVar('pf_update_frame', @g_profile_frame_update, 'draw frame updating profiles', 'update profiles');
8274 conRegVar('pf_coldet', @g_profile_collision, 'draw collision detection profiles', 'coldet profiles');
8275 conRegVar('pf_los', @g_profile_los, 'draw monster LOS profiles', 'monster LOS profiles');
8277 conRegVar('r_sq_draw', @gdbg_map_use_accel_render, 'accelerated spatial queries in rendering', 'accelerated rendering');
8278 conRegVar('cd_sq_enabled', @gdbg_map_use_accel_coldet, 'accelerated spatial queries in map coldet', 'accelerated map coldet');
8279 conRegVar('mon_sq_enabled', @gmon_debug_use_sqaccel, 'accelerated spatial queries for monsters', 'accelerated monster coldet');
8280 conRegVar('wtrace_sq_enabled', @gwep_debug_fast_trace, 'accelerated spatial queries for weapon hitscan trace', 'accelerated weapon hitscan');
8282 conRegVar('pr_enabled', @gpart_dbg_enabled, 'enable/disable particles', 'particles');
8283 conRegVar('pr_phys_enabled', @gpart_dbg_phys_enabled, 'enable/disable particle physics', 'particle physics');
8285 conRegVar('los_enabled', @gmon_dbg_los_enabled, 'enable/disable monster LOS calculations', 'monster LOS', true);
8286 conRegVar('mon_think', @gmon_debug_think, 'enable/disable monster thinking', 'monster thinking', true);
8288 {$IFDEF ENABLE_HOLMES}
8289 conRegVar('dbg_holmes', @g_holmes_enabled, 'enable/disable Holmes', 'Holmes', true);
8290 {$ENDIF}
8292 conRegVar('dbg_ignore_level_bounds', @g_dbg_ignore_bounds, 'ignore level bounds', '', false);
8294 conRegVar('r_scale', @g_dbg_scale, 0.01, 100.0, 'render scale', '', false);
8295 conRegVar('r_resolution_scale', @r_pixel_scale, 0.01, 100.0, 'upscale factor', '', false);
8297 conRegVar('light_enabled', @gwin_k8_enable_light_experiments, 'enable/disable dynamic lighting', 'lighting');
8298 conRegVar('light_player_halo', @g_playerLight, 'enable/disable player halo', 'player light halo');
8300 conRegVar('r_smallmap_align_h', @r_smallmap_h, 'halign: 0: left; 1: center; 2: right', 'horizontal aligning of small maps');
8301 conRegVar('r_smallmap_align_v', @r_smallmap_v, 'valign: 0: top; 1: center; 2: bottom', 'vertial aligning of small maps');
8303 conRegVar('r_showfps', @gShowFPS, 'draw fps counter', 'draw fps counter');
8304 conRegVar('r_showtime', @gShowTime, 'show game time', 'show game time');
8305 conRegVar('r_showping', @gShowPing, 'show ping', 'show ping');
8306 conRegVar('r_showscore', @gShowGoals, 'show score', 'show score');
8307 conRegVar('r_showkillmsg', @gShowKillMsg, 'show kill log', 'show kill log');
8308 conRegVar('r_showlives', @gShowLives, 'show lives', 'show lives');
8309 conRegVar('r_showspect', @gSpectHUD, 'show spectator hud', 'show spectator hud');
8310 conRegVar('r_showstat', @gShowStat, 'show stats', 'show stats');
8311 conRegVar('r_showpids', @gShowPIDs, 'show PIDs', 'show PIDs');
8312 end.