DEADSOFTWARE

34a387ab255c4a9fb8eefee58216c06dfca0a291
[d2df-sdl.git] / src / game / g_game.pas
1 (* Copyright (C) Doom 2D: Forever Developers
2 *
3 * This program is free software: you can redistribute it and/or modify
4 * it under the terms of the GNU General Public License as published by
5 * the Free Software Foundation, version 3 of the License ONLY.
6 *
7 * This program is distributed in the hope that it will be useful,
8 * but WITHOUT ANY WARRANTY; without even the implied warranty of
9 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
10 * GNU General Public License for more details.
11 *
12 * You should have received a copy of the GNU General Public License
13 * along with this program. If not, see <http://www.gnu.org/licenses/>.
14 *)
15 {$INCLUDE ../shared/a_modes.inc}
16 unit g_game;
18 interface
20 uses
21 SysUtils, Classes,
22 MAPDEF,
23 g_basic, g_player, e_graphics, g_res_downloader,
24 g_sound, g_gui, utils, md5, mempool, xprofiler,
25 g_touch, g_weapons;
27 type
28 TGameSettings = record
29 GameType: Byte;
30 GameMode: Byte;
31 TimeLimit: Word;
32 ScoreLimit: Word;
33 WarmupTime: Word;
34 SpawnInvul: Word;
35 ItemRespawnTime: Word;
36 MaxLives: Byte;
37 Options: LongWord;
38 WAD: String;
39 end;
41 TGameEvent = record
42 Name: String;
43 Command: String;
44 end;
46 TDelayedEvent = record
47 Pending: Boolean;
48 Time: LongWord;
49 DEType: Byte;
50 DENum: Integer;
51 DEStr: String;
52 end;
54 TChatSound = record
55 Sound: TPlayableSound;
56 Tags: Array of String;
57 FullWord: Boolean;
58 end;
60 TPlayerSettings = record
61 Name: String;
62 Model: String;
63 Color: TRGB;
64 Team: Byte;
65 // ones below are sent only to the server
66 WeaponSwitch: Byte;
67 WeaponPreferences: Array[WP_FIRST..WP_LAST+1] of Byte;
68 SwitchToEmpty: Byte;
69 SkipFist: Byte;
70 end;
72 TMegaWADInfo = record
73 Name: String;
74 Description: String;
75 Author: String;
76 Pic: String;
77 end;
79 THearPoint = record
80 Active: Boolean;
81 Coords: TDFPoint;
82 end;
84 function g_Game_IsNet(): Boolean;
85 function g_Game_IsServer(): Boolean;
86 function g_Game_IsClient(): Boolean;
87 procedure g_Game_Init();
88 procedure g_Game_Free (freeTextures: Boolean=true);
89 procedure g_Game_LoadData();
90 procedure g_Game_FreeData();
91 procedure g_Game_Update();
92 procedure g_Game_PreUpdate();
93 procedure g_Game_Draw();
94 procedure g_Game_Quit();
95 procedure g_Game_SetupScreenSize();
96 procedure g_Game_ChangeResolution(newWidth, newHeight: Word; nowFull, nowMax: Boolean);
97 function g_Game_ModeToText(Mode: Byte): string;
98 function g_Game_TextToMode(Mode: string): Byte;
99 procedure g_Game_ExecuteEvent(Name: String);
100 function g_Game_DelayEvent(DEType: Byte; Time: LongWord; Num: Integer = 0; Str: String = ''): Integer;
101 procedure g_Game_AddPlayer(Team: Byte = TEAM_NONE);
102 procedure g_Game_RemovePlayer();
103 procedure g_Game_Spectate();
104 procedure g_Game_SpectateCenterView();
105 procedure g_Game_StartSingle(Map: String; TwoPlayers: Boolean; nPlayers: Byte);
106 procedure g_Game_StartCustom(Map: String; GameMode: Byte; TimeLimit, ScoreLimit: Word; MaxLives: Byte; Options: LongWord; nPlayers: Byte);
107 procedure g_Game_StartServer(Map: String; GameMode: Byte; TimeLimit, ScoreLimit: Word; MaxLives: Byte; Options: LongWord; nPlayers: Byte; IPAddr: LongWord; Port: Word);
108 procedure g_Game_StartClient(Addr: String; Port: Word; PW: String);
109 procedure g_Game_Restart();
110 procedure g_Game_RestartLevel();
111 procedure g_Game_RestartRound(NoMapRestart: Boolean = False);
112 function g_Game_ClientWAD (NewWAD: String; const WHash: TMD5Digest): AnsiString;
113 function g_Game_StartMap(asMegawad: Boolean; Map: String; Force: Boolean = False; const oldMapPath: AnsiString=''): Boolean;
114 procedure g_Game_ChangeMap(const MapPath: String);
115 procedure g_Game_ExitLevel(const Map: AnsiString);
116 function g_Game_GetFirstMap(WAD: String): String;
117 function g_Game_GetNextMap(): String;
118 procedure g_Game_NextLevel();
119 procedure g_Game_Pause(Enable: Boolean);
120 procedure g_Game_HolmesPause(Enable: Boolean);
121 procedure g_Game_InGameMenu(Show: Boolean);
122 function g_Game_IsWatchedPlayer(UID: Word): Boolean;
123 function g_Game_IsWatchedTeam(Team: Byte): Boolean;
124 procedure g_Game_Message(Msg: String; Time: Word);
125 procedure g_Game_LoadMapList(FileName: String);
126 procedure g_Game_PauseAllSounds(Enable: Boolean);
127 procedure g_Game_StopAllSounds(all: Boolean);
128 procedure g_Game_UpdateTriggerSounds();
129 function g_Game_GetMegaWADInfo(WAD: String): TMegaWADInfo;
130 procedure g_Game_ChatSound(Text: String; Taunt: Boolean = True);
131 procedure g_Game_Announce_GoodShot(SpawnerUID: Word);
132 procedure g_Game_Announce_KillCombo(Param: Integer);
133 procedure g_Game_Announce_BodyKill(SpawnerUID: Word);
134 procedure g_Game_StartVote(Command, Initiator: string);
135 procedure g_Game_CheckVote;
136 procedure g_TakeScreenShot(Filename: string = '');
137 procedure g_FatalError(Text: String);
138 procedure g_SimpleError(Text: String);
139 function g_Game_IsTestMap(): Boolean;
140 procedure g_Game_DeleteTestMap();
141 procedure GameCVars(P: SSArray);
142 procedure PlayerSettingsCVars(P: SSArray);
143 procedure SystemCommands(P: SSArray);
144 procedure GameCommands(P: SSArray);
145 procedure GameCheats(P: SSArray);
146 procedure DebugCommands(P: SSArray);
147 procedure g_Game_Process_Params;
148 procedure g_Game_SetLoadingText(Text: String; Max: Integer; reWrite: Boolean);
149 procedure g_Game_StepLoading(Value: Integer = -1);
150 procedure g_Game_ClearLoading();
151 procedure g_Game_SetDebugMode();
152 procedure DrawLoadingStat();
153 procedure DrawMenuBackground(tex: AnsiString);
155 { procedure SetWinPause(Enable: Boolean); }
157 const
158 GAME_TICK = 28;
160 LOADING_SHOW_STEP = 100;
161 LOADING_INTERLINE = 20;
163 GT_NONE = 0;
164 GT_SINGLE = 1;
165 GT_CUSTOM = 2;
166 GT_SERVER = 3;
167 GT_CLIENT = 4;
169 GM_NONE = 0;
170 GM_DM = 1;
171 GM_TDM = 2;
172 GM_CTF = 3;
173 GM_COOP = 4;
174 GM_SINGLE = 5;
176 MESSAGE_DIKEY = WM_USER + 1;
178 EXIT_QUIT = 1;
179 EXIT_SIMPLE = 2;
180 EXIT_RESTART = 3;
181 EXIT_ENDLEVELSINGLE = 4;
182 EXIT_ENDLEVELCUSTOM = 5;
184 GAME_OPTION_RESERVED = 1;
185 GAME_OPTION_TEAMDAMAGE = 2;
186 GAME_OPTION_ALLOWEXIT = 4;
187 GAME_OPTION_WEAPONSTAY = 8;
188 GAME_OPTION_MONSTERS = 16;
189 GAME_OPTION_BOTVSPLAYER = 32;
190 GAME_OPTION_BOTVSMONSTER = 64;
191 GAME_OPTION_DMKEYS = 128;
192 GAME_OPTION_TEAMHITTRACE = 256;
193 GAME_OPTION_TEAMHITPROJECTILE = 512;
194 GAME_OPTION_TEAMABSORBDAMAGE = 1024;
195 GAME_OPTION_ALLOWDROPFLAG = 2048;
196 GAME_OPTION_THROWFLAG = 4096;
198 STATE_NONE = 0;
199 STATE_MENU = 1;
200 STATE_FOLD = 2;
201 STATE_INTERCUSTOM = 3;
202 STATE_INTERSINGLE = 4;
203 STATE_INTERTEXT = 5;
204 STATE_INTERPIC = 6;
205 STATE_ENDPIC = 7;
206 STATE_SLIST = 8;
208 LMS_RESPAWN_NONE = 0;
209 LMS_RESPAWN_WARMUP = 1;
210 LMS_RESPAWN_FINAL = 2;
212 SPECT_NONE = 0;
213 SPECT_STATS = 1;
214 SPECT_MAPVIEW = 2;
215 SPECT_PLAYERS = 3;
217 DE_GLOBEVENT = 0;
218 DE_BFGHIT = 1;
219 DE_KILLCOMBO = 2;
220 DE_BODYKILL = 3;
222 ANNOUNCE_NONE = 0;
223 ANNOUNCE_ME = 1;
224 ANNOUNCE_MEPLUS = 2;
225 ANNOUNCE_ALL = 3;
227 CONFIG_FILENAME = 'Doom2DF.cfg';
229 TEST_MAP_NAME = '$$$_TEST_$$$';
231 STD_PLAYER_MODEL = 'Doomer';
233 {$IFDEF HEADLESS}
234 DEFAULT_PLAYERS = 0;
235 {$ELSE}
236 DEFAULT_PLAYERS = 1;
237 {$ENDIF}
239 STATFILE_VERSION = $03;
241 var
242 gStdFont: DWORD;
243 gGameSettings: TGameSettings;
244 gPlayer1Settings: TPlayerSettings;
245 gPlayer2Settings: TPlayerSettings;
246 gGameOn: Boolean;
247 gPlayerScreenSize: TDFPoint;
248 gPlayer1ScreenCoord: TDFPoint;
249 gPlayer2ScreenCoord: TDFPoint;
250 gPlayer1: TPlayer = nil;
251 gPlayer2: TPlayer = nil;
252 gPlayerDrawn: TPlayer = nil;
253 gTime: LongWord;
254 gLerpFactor: Single = 1.0;
255 gSwitchGameMode: Byte = GM_DM;
256 gHearPoint1, gHearPoint2: THearPoint;
257 gSoundEffectsDF: Boolean = False;
258 gSoundTriggerTime: Word = 0;
259 gAnnouncer: Integer = ANNOUNCE_NONE;
260 goodsnd: array[0..3] of TPlayableSound;
261 killsnd: array[0..3] of TPlayableSound;
262 hahasnd: array[0..2] of TPlayableSound;
263 sound_get_flag: array[0..1] of TPlayableSound;
264 sound_lost_flag: array[0..1] of TPlayableSound;
265 sound_ret_flag: array[0..1] of TPlayableSound;
266 sound_cap_flag: array[0..1] of TPlayableSound;
267 gBodyKillEvent: Integer = -1;
268 gDefInterTime: ShortInt = -1;
269 gInterEndTime: LongWord = 0;
270 gInterTime: LongWord = 0;
271 gServInterTime: Byte = 0;
272 gGameStartTime: LongWord = 0;
273 gTotalMonsters: Integer = 0;
274 gPauseMain: Boolean = false;
275 gPauseHolmes: Boolean = false;
276 gShowTime: Boolean = False;
277 gShowFPS: Boolean = False;
278 gShowScore: Boolean = True;
279 gShowStat: Boolean = True;
280 gShowPIDs: Boolean = False;
281 gShowKillMsg: Boolean = True;
282 gShowLives: Boolean = True;
283 gShowPing: Boolean = False;
284 gShowMap: Boolean = False;
285 gExit: Byte = 0;
286 gState: Byte = STATE_NONE;
287 sX, sY: Integer;
288 sWidth, sHeight: Word;
289 gSpectMode: Byte = SPECT_NONE;
290 gSpectHUD: Boolean = True;
291 gSpectKeyPress: Boolean = False;
292 gSpectX: Integer = 0;
293 gSpectY: Integer = 0;
294 gSpectStep: Byte = 8;
295 gSpectViewTwo: Boolean = False;
296 gSpectPID1: Integer = -1;
297 gSpectPID2: Integer = -1;
298 gSpectAuto: Boolean = False;
299 gSpectAutoNext: LongWord;
300 gSpectAutoStepX: Integer;
301 gSpectAutoStepY: Integer;
302 gMusic: TMusic = nil;
303 gLoadGameMode: Boolean;
304 gCheats: Boolean = False;
305 gMapOnce: Boolean = False;
306 gMapToDelete: String;
307 gTempDelete: Boolean = False;
308 gLastMap: Boolean = False;
309 gScreenWidth: Word;
310 gScreenHeight: Word;
311 gResolutionChange: Boolean = False;
312 gRC_Width, gRC_Height: Integer;
313 gRC_FullScreen, gRC_Maximized: Boolean;
314 gLanguageChange: Boolean = False;
315 gDebugMode: Boolean = False;
316 g_debug_Sounds: Boolean = False;
317 g_debug_Frames: Boolean = False;
318 g_debug_WinMsgs: Boolean = False;
319 g_debug_MonsterOff: Boolean = False;
320 g_debug_BotAIOff: Byte = 0;
321 g_debug_HealthBar: Boolean = False;
322 g_Debug_Player: Boolean = False;
323 gCoopMonstersKilled: Word = 0;
324 gCoopSecretsFound: Word = 0;
325 gCoopTotalMonstersKilled: Word = 0;
326 gCoopTotalSecretsFound: Word = 0;
327 gCoopTotalMonsters: Word = 0;
328 gCoopTotalSecrets: Word = 0;
329 gStatsOff: Boolean = False;
330 gStatsPressed: Boolean = False;
331 gExitByTrigger: Boolean = False;
332 gNextMap: String = '';
333 gLMSRespawn: Byte = LMS_RESPAWN_NONE;
334 gLMSRespawnTime: Cardinal = 0;
335 gLMSSoftSpawn: Boolean = False;
336 gMissionFailed: Boolean = False;
337 gVoteInProgress: Boolean = False;
338 gVotePassed: Boolean = False;
339 gVoteCommand: string = '';
340 gVoteTimer: Cardinal = 0;
341 gVoteCmdTimer: Cardinal = 0;
342 gVoteCount: Integer = 0;
343 gVoteTimeout: Cardinal = 30;
344 gVoted: Boolean = False;
345 gVotesEnabled: Boolean = True;
346 gEvents: Array of TGameEvent;
347 gDelayedEvents: Array of TDelayedEvent;
348 gUseChatSounds: Boolean = True;
349 gChatSounds: Array of TChatSound;
350 gWeaponAction: Array [0..1, WP_FACT..WP_LACT] of Boolean; // [player, weapon_action]
351 gSelectWeapon: Array [0..1, WP_FIRST..WP_LAST] of Boolean; // [player, weapon]
352 gInterReadyCount: Integer = 0;
353 gMaxBots: Integer = 127;
355 g_dbg_ignore_bounds: Boolean = false;
356 r_smallmap_h: Integer = 0; // 0: left; 1: center; 2: right
357 r_smallmap_v: Integer = 2; // 0: top; 1: center; 2: bottom
359 // move button values:
360 // bits 0-1: l/r state:
361 // 0: neither left, nor right pressed
362 // 1: left pressed
363 // 2: right pressed
364 // bits 4-5: l/r state when strafe was pressed
365 P1MoveButton: Byte = 0;
366 P2MoveButton: Byte = 0;
368 g_profile_frame_update: Boolean = false;
369 g_profile_frame_draw: Boolean = false;
370 g_profile_collision: Boolean = false;
371 g_profile_los: Boolean = false;
372 g_profile_history_size: Integer = 1000;
374 g_rlayer_back: Boolean = true;
375 g_rlayer_step: Boolean = true;
376 g_rlayer_wall: Boolean = true;
377 g_rlayer_door: Boolean = true;
378 g_rlayer_acid1: Boolean = true;
379 g_rlayer_acid2: Boolean = true;
380 g_rlayer_water: Boolean = true;
381 g_rlayer_fore: Boolean = true;
384 procedure g_ResetDynlights ();
385 procedure g_AddDynLight (x, y, radius: Integer; r, g, b, a: Single);
386 procedure g_DynLightExplosion (x, y, radius: Integer; r, g, b: Single);
388 function conIsCheatsEnabled (): Boolean; inline;
389 function gPause (): Boolean; inline;
392 implementation
394 uses
395 {$INCLUDE ../nogl/noGLuses.inc}
396 {$IFDEF ENABLE_HOLMES}
397 g_holmes,
398 {$ENDIF}
399 e_texture, e_res, g_textures, g_window, g_menu,
400 e_input, e_log, g_console, g_items, g_map, g_panel,
401 g_playermodel, g_gfx, g_options, Math,
402 g_triggers, g_monsters, e_sound, CONFIG,
403 g_language, g_net, g_main, g_phys,
404 ENet, e_msg, g_netmsg, g_netmaster,
405 sfs, wadreader, g_system;
408 var
409 hasPBarGfx: Boolean = false;
412 // ////////////////////////////////////////////////////////////////////////// //
413 function gPause (): Boolean; inline; begin result := gPauseMain or gPauseHolmes; end;
416 // ////////////////////////////////////////////////////////////////////////// //
417 function conIsCheatsEnabled (): Boolean; inline;
418 begin
419 result := false;
420 if g_Game_IsNet then exit;
421 if not gDebugMode then
422 begin
423 //if not gCheats then exit;
424 if not (gGameSettings.GameType in [GT_SINGLE, GT_CUSTOM]) then exit;
425 if not (gGameSettings.GameMode in [GM_COOP, GM_SINGLE]) then exit;
426 end;
427 result := true;
428 end;
431 // ////////////////////////////////////////////////////////////////////////// //
432 var
433 profileFrameDraw: TProfiler = nil;
436 // ////////////////////////////////////////////////////////////////////////// //
437 type
438 TDynLight = record
439 x, y, radius: Integer;
440 r, g, b, a: Single;
441 exploCount: Integer;
442 exploRadius: Integer;
443 end;
445 var
446 g_dynLights: array of TDynLight = nil;
447 g_dynLightCount: Integer = 0;
448 g_playerLight: Boolean = false;
450 procedure g_ResetDynlights ();
451 var
452 lnum, idx: Integer;
453 begin
454 if not gwin_has_stencil then begin g_dynLightCount := 0; exit; end;
455 lnum := 0;
456 for idx := 0 to g_dynLightCount-1 do
457 begin
458 if g_dynLights[idx].exploCount = -666 then
459 begin
460 // skip it
461 end
462 else
463 begin
464 // explosion
465 Inc(g_dynLights[idx].exploCount);
466 if (g_dynLights[idx].exploCount < 10) then
467 begin
468 g_dynLights[idx].radius := g_dynLights[idx].exploRadius+g_dynLights[idx].exploCount*8;
469 g_dynLights[idx].a := 0.4+g_dynLights[idx].exploCount/10;
470 if (g_dynLights[idx].a > 0.8) then g_dynLights[idx].a := 0.8;
471 if lnum <> idx then g_dynLights[lnum] := g_dynLights[idx];
472 Inc(lnum);
473 end;
474 end;
475 end;
476 g_dynLightCount := lnum;
477 end;
479 procedure g_AddDynLight (x, y, radius: Integer; r, g, b, a: Single);
480 begin
481 if not gwin_has_stencil then exit;
482 if g_dynLightCount = length(g_dynLights) then SetLength(g_dynLights, g_dynLightCount+1024);
483 g_dynLights[g_dynLightCount].x := x;
484 g_dynLights[g_dynLightCount].y := y;
485 g_dynLights[g_dynLightCount].radius := radius;
486 g_dynLights[g_dynLightCount].r := r;
487 g_dynLights[g_dynLightCount].g := g;
488 g_dynLights[g_dynLightCount].b := b;
489 g_dynLights[g_dynLightCount].a := a;
490 g_dynLights[g_dynLightCount].exploCount := -666;
491 Inc(g_dynLightCount);
492 end;
494 procedure g_DynLightExplosion (x, y, radius: Integer; r, g, b: Single);
495 begin
496 if not gwin_has_stencil then exit;
497 if g_dynLightCount = length(g_dynLights) then SetLength(g_dynLights, g_dynLightCount+1024);
498 g_dynLights[g_dynLightCount].x := x;
499 g_dynLights[g_dynLightCount].y := y;
500 g_dynLights[g_dynLightCount].radius := 0;
501 g_dynLights[g_dynLightCount].exploRadius := radius;
502 g_dynLights[g_dynLightCount].r := r;
503 g_dynLights[g_dynLightCount].g := g;
504 g_dynLights[g_dynLightCount].b := b;
505 g_dynLights[g_dynLightCount].a := 0;
506 g_dynLights[g_dynLightCount].exploCount := 0;
507 Inc(g_dynLightCount);
508 end;
511 // ////////////////////////////////////////////////////////////////////////// //
512 function calcProfilesHeight (prof: TProfiler): Integer;
513 begin
514 result := 0;
515 if (prof = nil) then exit;
516 if (length(prof.bars) = 0) then exit;
517 result := length(prof.bars)*(16+2);
518 end;
520 // returns width
521 function drawProfiles (x, y: Integer; prof: TProfiler): Integer;
522 var
523 wdt, hgt: Integer;
524 yy: Integer;
525 ii: Integer;
526 begin
527 result := 0;
528 if (prof = nil) then exit;
529 // gScreenWidth
530 if (length(prof.bars) = 0) then exit;
531 wdt := 192;
532 hgt := calcProfilesHeight(prof);
533 if (x < 0) then x := gScreenWidth-(wdt-1)+x;
534 if (y < 0) then y := gScreenHeight-(hgt-1)+y;
535 // background
536 //e_DrawFillQuad(x, y, x+wdt-1, y+hgt-1, 255, 255, 255, 200, B_BLEND);
537 //e_DrawFillQuad(x, y, x+wdt-1, y+hgt-1, 20, 20, 20, 0, B_NONE);
538 e_DarkenQuadWH(x, y, wdt, hgt, 150);
539 // title
540 yy := y+2;
541 for ii := 0 to High(prof.bars) do
542 begin
543 e_TextureFontPrintEx(x+2+4*prof.bars[ii].level, yy, Format('%s: %d', [prof.bars[ii].name, prof.bars[ii].value]), gStdFont, 255, 255, 0, 1, false);
544 Inc(yy, 16+2);
545 end;
546 result := wdt;
547 end;
550 // ////////////////////////////////////////////////////////////////////////// //
551 type
552 TEndCustomGameStat = record
553 PlayerStat: TPlayerStatArray;
554 TeamStat: TTeamStat;
555 GameTime: LongWord;
556 GameMode: Byte;
557 Map, MapName: String;
558 end;
560 TEndSingleGameStat = record
561 PlayerStat: Array [0..1] of record
562 Kills: Integer;
563 Secrets: Integer;
564 end;
565 GameTime: LongWord;
566 TwoPlayers: Boolean;
567 TotalSecrets: Integer;
568 end;
570 TLoadingStat = record
571 CurValue: Integer;
572 MaxValue: Integer;
573 ShowCount: Integer;
574 Msgs: Array of String;
575 NextMsg: Word;
576 PBarWasHere: Boolean; // did we draw a progress bar for this message?
577 end;
579 TParamStrValue = record
580 Name: String;
581 Value: String;
582 end;
584 TParamStrValues = Array of TParamStrValue;
586 const
587 INTER_ACTION_TEXT = 1;
588 INTER_ACTION_PIC = 2;
589 INTER_ACTION_MUSIC = 3;
591 var
592 FPS, UPS: Word;
593 FPSCounter, UPSCounter: Word;
594 FPSTime, UPSTime: LongWord;
595 DataLoaded: Boolean = False;
596 IsDrawStat: Boolean = False;
597 CustomStat: TEndCustomGameStat;
598 SingleStat: TEndSingleGameStat;
599 LoadingStat: TLoadingStat;
600 EndingGameCounter: Byte = 0;
601 MessageText: String;
602 MessageTime: Word;
603 MessageLineLength: Integer = 80;
604 MapList: SSArray = nil;
605 MapIndex: Integer = -1;
606 InterReadyTime: Integer = -1;
607 StatShotDone: Boolean = False;
608 StatFilename: string = ''; // used by stat screenshot to save with the same name as the csv
609 StatDate: string = '';
610 MegaWAD: record
611 info: TMegaWADInfo;
612 endpic: String;
613 endmus: String;
614 res: record
615 text: Array of ShortString;
616 anim: Array of ShortString;
617 pic: Array of ShortString;
618 mus: Array of ShortString;
619 end;
620 triggers: Array of record
621 event: ShortString;
622 actions: Array of record
623 action, p1, p2: Integer;
624 end;
625 end;
626 cur_trigger: Integer;
627 cur_action: Integer;
628 end;
629 //InterPic: String;
630 InterText: record
631 lines: SSArray;
632 img: String;
633 cur_line: Integer;
634 cur_char: Integer;
635 counter: Integer;
636 endtext: Boolean;
637 end;
639 function Compare(a, b: TPlayerStat): Integer;
640 begin
641 if a.Spectator then Result := 1
642 else if b.Spectator then Result := -1
643 else if a.Frags < b.Frags then Result := 1
644 else if a.Frags > b.Frags then Result := -1
645 else if a.Deaths < b.Deaths then Result := -1
646 else if a.Deaths > b.Deaths then Result := 1
647 else if a.Kills < b.Kills then Result := -1
648 else Result := 1;
649 end;
651 procedure SortGameStat(var stat: TPlayerStatArray);
652 var
653 I, J: Integer;
654 T: TPlayerStat;
655 begin
656 if stat = nil then Exit;
658 for I := High(stat) downto Low(stat) do
659 for J := Low(stat) to High(stat) - 1 do
660 if Compare(stat[J], stat[J + 1]) = 1 then
661 begin
662 T := stat[J];
663 stat[J] := stat[J + 1];
664 stat[J + 1] := T;
665 end;
666 end;
668 // saves a shitty CSV containing the game stats passed to it
669 procedure SaveGameStat(Stat: TEndCustomGameStat; Path: string);
670 var
671 s: TextFile;
672 dir, fname, map, mode, etime: String;
673 I: Integer;
674 begin
675 try
676 dir := e_GetWriteableDir(StatsDirs);
677 // stats are placed in stats/yy/mm/dd/*.csv
678 fname := e_CatPath(dir, Path);
679 ForceDirectories(fname); // ensure yy/mm/dd exists within the stats dir
680 fname := e_CatPath(fname, StatFilename + '.csv');
681 AssignFile(s, fname);
682 try
683 SetTextCodePage(s, CP_UTF8);
684 Rewrite(s);
685 // line 1: stats ver, datetime, server name, map name, game mode, time limit, score limit, dmflags, game time, num players
686 if g_Game_IsNet then fname := NetServerName else fname := '';
687 map := g_ExtractWadNameNoPath(gMapInfo.Map) + ':/' + g_ExtractFileName(gMapInfo.Map);
688 mode := g_Game_ModeToText(Stat.GameMode);
689 etime := Format('%d:%.2d:%.2d', [
690 Stat.GameTime div 1000 div 3600,
691 (Stat.GameTime div 1000 div 60) mod 60,
692 Stat.GameTime div 1000 mod 60
693 ]);
694 WriteLn(s, 'stats_ver,datetime,server,map,mode,timelimit,scorelimit,dmflags,time,num_players');
695 WriteLn(s, Format('%d,%s,%s,%s,%s,%u,%u,%u,%s,%d', [
696 STATFILE_VERSION,
697 StatDate,
698 dquoteStr(fname),
699 dquoteStr(map),
700 mode,
701 gGameSettings.TimeLimit,
702 gGameSettings.ScoreLimit,
703 gGameSettings.Options,
704 etime,
705 Length(Stat.PlayerStat)
706 ]));
707 // line 2: game specific shit
708 // if it's a team game: red score, blue score
709 // if it's a coop game: monsters killed, monsters total, secrets found, secrets total
710 // otherwise nothing
711 if Stat.GameMode in [GM_TDM, GM_CTF] then
712 WriteLn(s,
713 Format('red_score,blue_score' + LineEnding + '%d,%d', [Stat.TeamStat[TEAM_RED].Score, Stat.TeamStat[TEAM_BLUE].Score]))
714 else if Stat.GameMode in [GM_COOP, GM_SINGLE] then
715 WriteLn(s,
716 Format('mon_killed,mon_total,secrets_found,secrets_total' + LineEnding + '%d,%d,%d,%d',[gCoopMonstersKilled, gTotalMonsters, gCoopSecretsFound, gSecretsCount]));
717 // lines 3-...: team, player name, frags, deaths
718 WriteLn(s, 'team,name,frags,deaths');
719 for I := Low(Stat.PlayerStat) to High(Stat.PlayerStat) do
720 with Stat.PlayerStat[I] do
721 WriteLn(s, Format('%d,%s,%d,%d', [Team, dquoteStr(Name), Frags, Deaths]));
722 except
723 g_Console_Add(Format(_lc[I_CONSOLE_ERROR_WRITE], [fname]));
724 end;
725 except
726 g_Console_Add('could not create gamestats file "' + fname + '"');
727 end;
728 CloseFile(s);
729 end;
731 function g_Game_ModeToText(Mode: Byte): string;
732 begin
733 Result := '';
734 case Mode of
735 GM_DM: Result := _lc[I_MENU_GAME_TYPE_DM];
736 GM_TDM: Result := _lc[I_MENU_GAME_TYPE_TDM];
737 GM_CTF: Result := _lc[I_MENU_GAME_TYPE_CTF];
738 GM_COOP: Result := _lc[I_MENU_GAME_TYPE_COOP];
739 GM_SINGLE: Result := _lc[I_MENU_GAME_TYPE_SINGLE];
740 end;
741 end;
743 function g_Game_TextToMode(Mode: string): Byte;
744 begin
745 Result := GM_NONE;
746 Mode := UpperCase(Mode);
747 if Mode = _lc[I_MENU_GAME_TYPE_DM] then
748 begin
749 Result := GM_DM;
750 Exit;
751 end;
752 if Mode = _lc[I_MENU_GAME_TYPE_TDM] then
753 begin
754 Result := GM_TDM;
755 Exit;
756 end;
757 if Mode = _lc[I_MENU_GAME_TYPE_CTF] then
758 begin
759 Result := GM_CTF;
760 Exit;
761 end;
762 if Mode = _lc[I_MENU_GAME_TYPE_COOP] then
763 begin
764 Result := GM_COOP;
765 Exit;
766 end;
767 if Mode = _lc[I_MENU_GAME_TYPE_SINGLE] then
768 begin
769 Result := GM_SINGLE;
770 Exit;
771 end;
772 end;
774 function g_Game_IsNet(): Boolean;
775 begin
776 Result := (gGameSettings.GameType in [GT_SERVER, GT_CLIENT]);
778 if gGameSettings.GameType in [GT_SERVER, GT_CLIENT] then
779 begin
780 // set debug options to false to avoid cheaters
781 g_debug_Sounds := False;
782 g_debug_Frames := False;
783 g_debug_WinMsgs := False;
784 g_debug_MonsterOff := False;
785 g_debug_BotAIOff := 0;
786 g_debug_HealthBar := False;
787 g_Debug_Player := False;
788 Exit;
789 end;
790 end;
792 function g_Game_IsServer(): Boolean;
793 begin
794 Result := (gGameSettings.GameType in [GT_SINGLE, GT_CUSTOM, GT_SERVER]);
795 end;
797 function g_Game_IsClient(): Boolean;
798 begin
799 Result := (gGameSettings.GameType = GT_CLIENT);
800 end;
802 function g_Game_GetMegaWADInfo(WAD: String): TMegaWADInfo;
803 var
804 w: TWADFile;
805 cfg: TConfig;
806 p: Pointer;
807 len: Integer;
808 begin
809 Result.name := ExtractFileName(WAD);
810 Result.description := '';
811 Result.author := '';
813 w := TWADFile.Create();
814 w.ReadFile(WAD);
816 if not w.GetResource('INTERSCRIPT', p, len) then
817 begin
818 w.Free();
819 Exit;
820 end;
822 cfg := TConfig.CreateMem(p, len);
823 Result.name := cfg.ReadStr('megawad', 'name', ExtractFileName(WAD));
824 Result.description := cfg.ReadStr('megawad', 'description', '');
825 Result.author := cfg.ReadStr('megawad', 'author', '');
826 Result.pic := cfg.ReadStr('megawad', 'pic', '');
827 cfg.Free();
829 FreeMem(p);
830 end;
832 procedure g_Game_FreeWAD();
833 var
834 a: Integer;
835 begin
836 for a := 0 to High(MegaWAD.res.pic) do
837 if MegaWAD.res.pic[a] <> '' then
838 g_Texture_Delete(MegaWAD.res.pic[a]);
840 for a := 0 to High(MegaWAD.res.mus) do
841 if MegaWAD.res.mus[a] <> '' then
842 g_Sound_Delete(MegaWAD.res.mus[a]);
844 MegaWAD.res.pic := nil;
845 MegaWAD.res.text := nil;
846 MegaWAD.res.anim := nil;
847 MegaWAD.res.mus := nil;
848 MegaWAD.triggers := nil;
850 g_Texture_Delete('TEXTURE_endpic');
851 g_Sound_Delete('MUSIC_endmus');
853 ZeroMemory(@MegaWAD, SizeOf(MegaWAD));
854 gGameSettings.WAD := '';
855 end;
857 procedure g_Game_LoadWAD(WAD: string);
858 var
859 w: TWADFile;
860 cfg: TConfig;
861 p: Pointer;
862 {b, }len: Integer;
863 s: AnsiString;
864 begin
865 g_Game_FreeWAD();
866 gGameSettings.WAD := WAD;
867 if not (gGameSettings.GameMode in [GM_COOP, GM_SINGLE]) then
868 Exit;
870 MegaWAD.info := g_Game_GetMegaWADInfo(WAD);
872 w := TWADFile.Create();
873 w.ReadFile(WAD);
875 if not w.GetResource('INTERSCRIPT', p, len) then
876 begin
877 w.Free();
878 Exit;
879 end;
881 cfg := TConfig.CreateMem(p, len);
883 {b := 1;
884 while True do
885 begin
886 s := cfg.ReadStr('pic', 'pic'+IntToStr(b), '');
887 if s = '' then Break;
888 b := b+1;
890 SetLength(MegaWAD.res.pic, Length(MegaWAD.res.pic)+1);
891 MegaWAD.res.pic[High(MegaWAD.res.pic)] := s;
893 g_Texture_CreateWADEx(s, s);
894 end;
896 b := 1;
897 while True do
898 begin
899 s := cfg.ReadStr('mus', 'mus'+IntToStr(b), '');
900 if s = '' then Break;
901 b := b+1;
903 SetLength(MegaWAD.res.mus, Length(MegaWAD.res.mus)+1);
904 MegaWAD.res.mus[High(MegaWAD.res.mus)] := s;
906 g_Music_CreateWADEx(s, s);
907 end;}
909 MegaWAD.endpic := cfg.ReadStr('megawad', 'endpic', '');
910 if MegaWAD.endpic <> '' then
911 begin
912 TEXTUREFILTER := GL_LINEAR;
913 s := e_GetResourcePath(WadDirs, MegaWAD.endpic, WAD);
914 g_Texture_CreateWADEx('TEXTURE_endpic', s);
915 TEXTUREFILTER := GL_NEAREST;
916 end;
917 MegaWAD.endmus := cfg.ReadStr('megawad', 'endmus', 'Standart.wad:D2DMUS\ÊÎÍÅÖ');
918 if MegaWAD.endmus <> '' then
919 begin
920 s := e_GetResourcePath(WadDirs, MegaWAD.endmus, WAD);
921 g_Sound_CreateWADEx('MUSIC_endmus', s, True);
922 end;
924 cfg.Free();
925 FreeMem(p);
926 w.Free();
927 end;
929 {procedure start_trigger(t: string);
930 begin
931 end;
933 function next_trigger(): Boolean;
934 begin
935 end;}
937 procedure DisableCheats();
938 begin
939 MAX_RUNVEL := 8;
940 VEL_JUMP := 10;
941 gFly := False;
943 if gPlayer1 <> nil then gPlayer1.GodMode := False;
944 if gPlayer2 <> nil then gPlayer2.GodMode := False;
945 if gPlayer1 <> nil then gPlayer1.NoTarget := False;
946 if gPlayer2 <> nil then gPlayer2.NoTarget := False;
948 {$IF DEFINED(D2F_DEBUG)}
949 if gPlayer1 <> nil then gPlayer1.NoTarget := True;
950 gAimLine := g_dbg_aimline_on;
951 {$ENDIF}
952 end;
954 procedure g_Game_ExecuteEvent(Name: String);
955 var
956 a: Integer;
957 begin
958 if Name = '' then
959 Exit;
960 if gEvents = nil then
961 Exit;
962 for a := 0 to High(gEvents) do
963 if gEvents[a].Name = Name then
964 begin
965 if gEvents[a].Command <> '' then
966 g_Console_Process(gEvents[a].Command, True);
967 break;
968 end;
969 end;
971 function g_Game_DelayEvent(DEType: Byte; Time: LongWord; Num: Integer = 0; Str: String = ''): Integer;
972 var
973 a, n: Integer;
974 begin
975 n := -1;
976 if gDelayedEvents <> nil then
977 for a := 0 to High(gDelayedEvents) do
978 if not gDelayedEvents[a].Pending then
979 begin
980 n := a;
981 break;
982 end;
983 if n = -1 then
984 begin
985 SetLength(gDelayedEvents, Length(gDelayedEvents) + 1);
986 n := High(gDelayedEvents);
987 end;
988 gDelayedEvents[n].Pending := True;
989 gDelayedEvents[n].DEType := DEType;
990 gDelayedEvents[n].DENum := Num;
991 gDelayedEvents[n].DEStr := Str;
992 if DEType = DE_GLOBEVENT then
993 gDelayedEvents[n].Time := (sys_GetTicks() {div 1000}) + Time
994 else
995 gDelayedEvents[n].Time := gTime + Time;
996 Result := n;
997 end;
999 procedure EndGame();
1000 var
1001 a: Integer;
1002 FileName: string;
1003 t: TDateTime;
1004 begin
1005 if g_Game_IsNet and g_Game_IsServer then
1006 MH_SEND_GameEvent(NET_EV_MAPEND, Byte(gMissionFailed));
1008 // Ñòîï èãðà:
1009 gPauseMain := false;
1010 gPauseHolmes := false;
1011 gGameOn := false;
1013 g_Game_StopAllSounds(False);
1015 MessageTime := 0;
1016 MessageText := '';
1018 EndingGameCounter := 0;
1019 g_ActiveWindow := nil;
1021 gLMSRespawn := LMS_RESPAWN_NONE;
1022 gLMSRespawnTime := 0;
1024 case gExit of
1025 EXIT_SIMPLE: // Âûõîä ÷åðåç ìåíþ èëè êîíåö òåñòà
1026 begin
1027 g_Game_Free();
1029 if gMapOnce then
1030 begin // Ýòî áûë òåñò
1031 g_Game_Quit();
1032 end
1033 else
1034 begin // Âûõîä â ãëàâíîå ìåíþ
1035 gMusic.SetByName('MUSIC_MENU');
1036 gMusic.Play();
1037 if gState <> STATE_SLIST then
1038 begin
1039 g_GUI_ShowWindow('MainMenu');
1040 gState := STATE_MENU;
1041 end else
1042 begin
1043 // Îáíîâëÿåì ñïèñîê ñåðâåðîâ
1044 slReturnPressed := True;
1045 if g_Net_Slist_Fetch(slCurrent) then
1046 begin
1047 if slCurrent = nil then
1048 slWaitStr := _lc[I_NET_SLIST_NOSERVERS];
1049 end
1050 else
1051 slWaitStr := _lc[I_NET_SLIST_ERROR];
1052 g_Serverlist_GenerateTable(slCurrent, slTable);
1053 end;
1055 g_Game_ExecuteEvent('ongameend');
1056 end;
1057 end;
1059 EXIT_RESTART: // Íà÷àòü óðîâåíü ñíà÷àëà
1060 begin
1061 if not g_Game_IsClient then g_Game_Restart();
1062 end;
1064 EXIT_ENDLEVELCUSTOM: // Çàêîí÷èëñÿ óðîâåíü â Ñâîåé èãðå
1065 begin
1066 // Ñòàòèñòèêà Ñâîåé èãðû:
1067 FileName := g_ExtractWadName(gMapInfo.Map);
1069 CustomStat.GameTime := gTime;
1070 CustomStat.Map := ExtractFileName(FileName)+':'+g_ExtractFileName(gMapInfo.Map); //ResName;
1071 CustomStat.MapName := gMapInfo.Name;
1072 CustomStat.GameMode := gGameSettings.GameMode;
1073 if gGameSettings.GameMode in [GM_TDM, GM_CTF] then
1074 CustomStat.TeamStat := gTeamStat;
1076 CustomStat.PlayerStat := nil;
1078 // Ñòàòèñòèêà èãðîêîâ:
1079 if gPlayers <> nil then
1080 begin
1081 for a := 0 to High(gPlayers) do
1082 if gPlayers[a] <> nil then
1083 begin
1084 SetLength(CustomStat.PlayerStat, Length(CustomStat.PlayerStat)+1);
1085 with CustomStat.PlayerStat[High(CustomStat.PlayerStat)] do
1086 begin
1087 Num := a;
1088 Name := gPlayers[a].Name;
1089 Frags := gPlayers[a].Frags;
1090 Deaths := gPlayers[a].Death;
1091 Kills := gPlayers[a].Kills;
1092 Team := gPlayers[a].Team;
1093 Color := gPlayers[a].Model.Color;
1094 Spectator := gPlayers[a].FSpectator;
1095 end;
1096 end;
1098 SortGameStat(CustomStat.PlayerStat);
1100 if (gSaveStats or gScreenshotStats) and (Length(CustomStat.PlayerStat) > 1) then
1101 begin
1102 t := Now;
1103 if g_Game_IsNet then StatFilename := NetServerName else StatFilename := 'local';
1104 StatDate := FormatDateTime('yymmdd_hhnnss', t);
1105 StatFilename := StatFilename + '_' + CustomStat.Map + '_' + g_Game_ModeToText(CustomStat.GameMode);
1106 StatFilename := sanitizeFilename(StatFilename) + '_' + StatDate;
1107 if gSaveStats then
1108 SaveGameStat(CustomStat, FormatDateTime('yyyy"/"mm"/"dd', t));
1109 end;
1111 StatShotDone := False;
1112 end;
1114 g_Game_ExecuteEvent('onmapend');
1115 if not g_Game_IsClient then g_Player_ResetReady;
1116 gInterReadyCount := 0;
1118 // Çàòóõàþùèé ýêðàí:
1119 EndingGameCounter := 255;
1120 gState := STATE_FOLD;
1121 gInterTime := 0;
1122 if gDefInterTime < 0 then
1123 gInterEndTime := IfThen((gGameSettings.GameType = GT_SERVER) and (gPlayer1 = nil), 15000, 25000)
1124 else
1125 gInterEndTime := gDefInterTime * 1000;
1126 end;
1128 EXIT_ENDLEVELSINGLE: // Çàêîí÷èëñÿ óðîâåíü â Îäèíî÷íîé èãðå
1129 begin
1130 // Ñòàòèñòèêà Îäèíî÷íîé èãðû:
1131 SingleStat.GameTime := gTime;
1132 SingleStat.TwoPlayers := gPlayer2 <> nil;
1133 SingleStat.TotalSecrets := gSecretsCount;
1134 // Ñòàòèñòèêà ïåðâîãî èãðîêà:
1135 SingleStat.PlayerStat[0].Kills := gPlayer1.MonsterKills;
1136 SingleStat.PlayerStat[0].Secrets := gPlayer1.Secrets;
1137 // Ñòàòèñòèêà âòîðîãî èãðîêà (åñëè åñòü):
1138 if SingleStat.TwoPlayers then
1139 begin
1140 SingleStat.PlayerStat[1].Kills := gPlayer2.MonsterKills;
1141 SingleStat.PlayerStat[1].Secrets := gPlayer2.Secrets;
1142 end;
1144 g_Game_ExecuteEvent('onmapend');
1146 // Åñòü åùå êàðòû:
1147 if gNextMap <> '' then
1148 begin
1149 gMusic.SetByName('MUSIC_INTERMUS');
1150 gMusic.Play();
1151 gState := STATE_INTERSINGLE;
1152 e_UnpressAllKeys();
1154 g_Game_ExecuteEvent('oninter');
1155 end
1156 else // Áîëüøå íåò êàðò
1157 begin
1158 // Çàòóõàþùèé ýêðàí:
1159 EndingGameCounter := 255;
1160 gState := STATE_FOLD;
1161 end;
1162 end;
1163 end;
1165 // Îêîí÷àíèå îáðàáîòàíî:
1166 if gExit <> EXIT_QUIT then
1167 gExit := 0;
1168 end;
1170 procedure drawTime(X, Y: Integer); inline;
1171 begin
1172 e_TextureFontPrint(x, y,
1173 Format('%d:%.2d:%.2d', [
1174 gTime div 1000 div 3600,
1175 (gTime div 1000 div 60) mod 60,
1176 gTime div 1000 mod 60
1177 ]),
1178 gStdFont);
1179 end;
1181 procedure DrawStat();
1182 var
1183 pc, x, y, w, h: Integer;
1184 w1, w2, w3, w4: Integer;
1185 a, aa: Integer;
1186 cw, ch, r, g, b, rr, gg, bb: Byte;
1187 s1, s2, s3: String;
1188 _y: Integer;
1189 stat: TPlayerStatArray;
1190 wad, map: string;
1191 mapstr: string;
1192 namestr: string;
1193 begin
1194 s1 := '';
1195 s2 := '';
1196 s3 := '';
1197 pc := g_Player_GetCount;
1198 e_TextureFontGetSize(gStdFont, cw, ch);
1200 w := gScreenWidth-(gScreenWidth div 5);
1201 if gGameSettings.GameMode in [GM_TDM, GM_CTF] then
1202 h := 32+ch*(11+pc)
1203 else
1204 h := 40+ch*5+(ch+8)*pc;
1205 x := (gScreenWidth div 2)-(w div 2);
1206 y := (gScreenHeight div 2)-(h div 2);
1208 e_DrawFillQuad(x, y, x+w-1, y+h-1, 64, 64, 64, 32);
1209 e_DrawQuad(x, y, x+w-1, y+h-1, 255, 127, 0);
1211 drawTime(x+w-78, y+8);
1213 wad := g_ExtractWadNameNoPath(gMapInfo.Map);
1214 map := g_ExtractFileName(gMapInfo.Map);
1215 mapstr := wad + ':\' + map + ' - ' + gMapInfo.Name;
1217 case gGameSettings.GameMode of
1218 GM_DM:
1219 begin
1220 if gGameSettings.MaxLives = 0 then
1221 s1 := _lc[I_GAME_DM]
1222 else
1223 s1 := _lc[I_GAME_LMS];
1224 s2 := Format(_lc[I_GAME_FRAG_LIMIT], [gGameSettings.ScoreLimit]);
1225 s3 := Format(_lc[I_GAME_TIME_LIMIT], [gGameSettings.TimeLimit div 3600, (gGameSettings.TimeLimit div 60) mod 60, gGameSettings.TimeLimit mod 60]);
1226 end;
1228 GM_TDM:
1229 begin
1230 if gGameSettings.MaxLives = 0 then
1231 s1 := _lc[I_GAME_TDM]
1232 else
1233 s1 := _lc[I_GAME_TLMS];
1234 s2 := Format(_lc[I_GAME_FRAG_LIMIT], [gGameSettings.ScoreLimit]);
1235 s3 := Format(_lc[I_GAME_TIME_LIMIT], [gGameSettings.TimeLimit div 3600, (gGameSettings.TimeLimit div 60) mod 60, gGameSettings.TimeLimit mod 60]);
1236 end;
1238 GM_CTF:
1239 begin
1240 s1 := _lc[I_GAME_CTF];
1241 s2 := Format(_lc[I_GAME_SCORE_LIMIT], [gGameSettings.ScoreLimit]);
1242 s3 := Format(_lc[I_GAME_TIME_LIMIT], [gGameSettings.TimeLimit div 3600, (gGameSettings.TimeLimit div 60) mod 60, gGameSettings.TimeLimit mod 60]);
1243 end;
1245 GM_COOP:
1246 begin
1247 if gGameSettings.MaxLives = 0 then
1248 s1 := _lc[I_GAME_COOP]
1249 else
1250 s1 := _lc[I_GAME_SURV];
1251 s2 := _lc[I_GAME_MONSTERS] + ' ' + IntToStr(gCoopMonstersKilled) + '/' + IntToStr(gTotalMonsters);
1252 s3 := _lc[I_GAME_SECRETS] + ' ' + IntToStr(gCoopSecretsFound) + '/' + IntToStr(gSecretsCount);
1253 end;
1255 else
1256 begin
1257 s1 := '';
1258 s2 := '';
1259 end;
1260 end;
1262 _y := y+8;
1263 e_TextureFontPrintEx(x+(w div 2)-(Length(s1)*cw div 2), _y, s1, gStdFont, 255, 255, 255, 1);
1264 _y := _y+ch+8;
1265 e_TextureFontPrintEx(x+(w div 2)-(Length(mapstr)*cw div 2), _y, mapstr, gStdFont, 200, 200, 200, 1);
1266 _y := _y+ch+8;
1267 e_TextureFontPrintEx(x+16, _y, s2, gStdFont, 200, 200, 200, 1);
1269 e_TextureFontPrintEx(x+w-16-(Length(s3))*cw, _y, s3,
1270 gStdFont, 200, 200, 200, 1);
1272 if NetMode = NET_SERVER then
1273 e_TextureFontPrintEx(x+8, y + 8, _lc[I_NET_SERVER], gStdFont, 255, 255, 255, 1)
1274 else
1275 if NetMode = NET_CLIENT then
1276 e_TextureFontPrintEx(x+8, y + 8,
1277 NetClientIP + ':' + IntToStr(NetClientPort), gStdFont, 255, 255, 255, 1);
1279 if pc = 0 then
1280 Exit;
1281 stat := g_Player_GetStats();
1282 SortGameStat(stat);
1284 w2 := (w-16) div 6 + 48; // øèðèíà 2 ñòîëáöà
1285 w3 := (w-16) div 6; // øèðèíà 3 è 4 ñòîëáöîâ
1286 w4 := w3;
1287 w1 := w-16-w2-w3-w4; // îñòàâøååñÿ ïðîñòðàíñòâî - äëÿ öâåòà è èìåíè èãðîêà
1289 if gGameSettings.GameMode in [GM_TDM, GM_CTF] then
1290 begin
1291 _y := _y+ch+ch;
1293 for a := TEAM_RED to TEAM_BLUE do
1294 begin
1295 if a = TEAM_RED then
1296 begin
1297 s1 := _lc[I_GAME_TEAM_RED];
1298 r := 255;
1299 g := 0;
1300 b := 0;
1301 end
1302 else
1303 begin
1304 s1 := _lc[I_GAME_TEAM_BLUE];
1305 r := 0;
1306 g := 0;
1307 b := 255;
1308 end;
1310 e_TextureFontPrintEx(x+16, _y, s1, gStdFont, r, g, b, 1);
1311 e_TextureFontPrintEx(x+w1+16, _y, IntToStr(gTeamStat[a].Score),
1312 gStdFont, r, g, b, 1);
1314 _y := _y+ch+(ch div 4);
1315 e_DrawLine(1, x+16, _y, x+w-16, _y, r, g, b);
1316 _y := _y+(ch div 4);
1318 for aa := 0 to High(stat) do
1319 if stat[aa].Team = a then
1320 with stat[aa] do
1321 begin
1322 if Spectator then
1323 begin
1324 rr := r div 2;
1325 gg := g div 2;
1326 bb := b div 2;
1327 end
1328 else
1329 begin
1330 rr := r;
1331 gg := g;
1332 bb := b;
1333 end;
1334 if gShowPIDs then
1335 namestr := Format('[%5d] %s', [UID, Name])
1336 else
1337 namestr := Name;
1338 // Èìÿ
1339 e_TextureFontPrintEx(x+16, _y, namestr, gStdFont, rr, gg, bb, 1);
1340 // Ïèíã/ïîòåðè
1341 e_TextureFontPrintEx(x+w1+16, _y, Format(_lc[I_GAME_PING_MS], [Ping, Loss]), gStdFont, rr, gg, bb, 1);
1342 // Ôðàãè
1343 e_TextureFontPrintEx(x+w1+w2+16, _y, IntToStr(Frags), gStdFont, rr, gg, bb, 1);
1344 // Ñìåðòè
1345 e_TextureFontPrintEx(x+w1+w2+w3+16, _y, IntToStr(Deaths), gStdFont, rr, gg, bb, 1);
1346 _y := _y+ch;
1347 end;
1349 _y := _y+ch;
1350 end;
1351 end
1352 else if gGameSettings.GameMode in [GM_DM, GM_COOP] then
1353 begin
1354 _y := _y+ch+ch;
1355 e_TextureFontPrintEx(x+16, _y, _lc[I_GAME_PLAYER_NAME], gStdFont, 255, 127, 0, 1);
1356 e_TextureFontPrintEx(x+16+w1, _y, _lc[I_GAME_PING], gStdFont, 255, 127, 0, 1);
1357 e_TextureFontPrintEx(x+16+w1+w2, _y, _lc[I_GAME_FRAGS], gStdFont, 255, 127, 0, 1);
1358 e_TextureFontPrintEx(x+16+w1+w2+w3, _y, _lc[I_GAME_DEATHS], gStdFont, 255, 127, 0, 1);
1360 _y := _y+ch+8;
1361 for aa := 0 to High(stat) do
1362 with stat[aa] do
1363 begin
1364 if Spectator then
1365 begin
1366 r := 127;
1367 g := 64;
1368 end
1369 else
1370 begin
1371 r := 255;
1372 g := 127;
1373 end;
1374 if gShowPIDs then
1375 namestr := Format('[%5d] %s', [UID, Name])
1376 else
1377 namestr := Name;
1378 // Öâåò èãðîêà
1379 e_DrawFillQuad(x+16, _y+4, x+32-1, _y+16+4-1, Color.R, Color.G, Color.B, 0);
1380 e_DrawQuad(x+16, _y+4, x+32-1, _y+16+4-1, 192, 192, 192);
1381 // Èìÿ
1382 e_TextureFontPrintEx(x+16+16+8, _y+4, namestr, gStdFont, r, g, 0, 1);
1383 // Ïèíã/ïîòåðè
1384 e_TextureFontPrintEx(x+w1+16, _y+4, Format(_lc[I_GAME_PING_MS], [Ping, Loss]), gStdFont, r, g, 0, 1);
1385 // Ôðàãè
1386 e_TextureFontPrintEx(x+w1+w2+16, _y+4, IntToStr(Frags), gStdFont, r, g, 0, 1);
1387 // Ñìåðòè
1388 e_TextureFontPrintEx(x+w1+w2+w3+16, _y+4, IntToStr(Deaths), gStdFont, r, g, 0, 1);
1389 _y := _y+ch+8;
1390 end;
1391 end
1392 end;
1394 procedure g_Game_Init();
1395 var
1396 SR: TSearchRec;
1397 knownFiles: array of AnsiString = nil;
1398 found: Boolean;
1399 wext, s: AnsiString;
1400 f: Integer;
1401 begin
1402 gExit := 0;
1403 gMapToDelete := '';
1404 gTempDelete := False;
1406 sfsGCDisable(); // temporary disable removing of temporary volumes
1408 try
1409 TEXTUREFILTER := GL_LINEAR;
1410 g_Texture_CreateWADEx('MENU_BACKGROUND', GameWAD+':TEXTURES\TITLE');
1411 g_Texture_CreateWADEx('INTER', GameWAD+':TEXTURES\INTER');
1412 g_Texture_CreateWADEx('ENDGAME_EN', GameWAD+':TEXTURES\ENDGAME_EN');
1413 g_Texture_CreateWADEx('ENDGAME_RU', GameWAD+':TEXTURES\ENDGAME_RU');
1414 TEXTUREFILTER := GL_NEAREST;
1416 LoadStdFont('STDTXT', 'STDFONT', gStdFont);
1417 LoadFont('MENUTXT', 'MENUFONT', gMenuFont);
1418 LoadFont('SMALLTXT', 'SMALLFONT', gMenuSmallFont);
1420 g_Game_ClearLoading();
1421 g_Game_SetLoadingText(Format('Doom 2D: Forever %s', [GAME_VERSION]), 0, False);
1422 g_Game_SetLoadingText('', 0, False);
1424 g_Game_SetLoadingText(_lc[I_LOAD_CONSOLE], 0, False);
1425 g_Console_Init();
1427 g_Game_SetLoadingText(_lc[I_LOAD_MODELS], 0, False);
1428 g_PlayerModel_LoadData();
1430 // load models from all possible wad types, in all known directories
1431 // this does a loosy job (linear search, ooph!), but meh
1432 for wext in wadExtensions do
1433 begin
1434 for f := High(ModelDirs) downto Low(ModelDirs) do
1435 begin
1436 if (FindFirst(ModelDirs[f]+DirectorySeparator+'*'+wext, faAnyFile, SR) = 0) then
1437 begin
1438 repeat
1439 found := false;
1440 for s in knownFiles do
1441 begin
1442 if (strEquCI1251(forceFilenameExt(SR.Name, ''), forceFilenameExt(ExtractFileName(s), ''))) then
1443 begin
1444 found := true;
1445 break;
1446 end;
1447 end;
1448 if not found then
1449 begin
1450 SetLength(knownFiles, length(knownFiles)+1);
1451 knownFiles[High(knownFiles)] := ModelDirs[f]+DirectorySeparator+SR.Name;
1452 end;
1453 until (FindNext(SR) <> 0);
1454 end;
1455 FindClose(SR);
1456 end;
1457 end;
1459 if (length(knownFiles) = 0) then raise Exception.Create('no player models found!');
1461 if (length(knownFiles) = 1) then e_LogWriteln('1 player model found.', TMsgType.Notify) else e_LogWritefln('%d player models found.', [Integer(length(knownFiles))], TMsgType.Notify);
1462 for s in knownFiles do
1463 begin
1464 if not g_PlayerModel_Load(s) then e_LogWritefln('Error loading model "%s"', [s], TMsgType.Warning);
1465 end;
1467 gGameOn := false;
1468 gPauseMain := false;
1469 gPauseHolmes := false;
1470 gTime := 0;
1472 {e_MouseInfo.Accel := 1.0;}
1474 g_Game_SetLoadingText(_lc[I_LOAD_GAME_DATA], 0, False);
1475 g_Game_LoadData();
1477 g_Game_SetLoadingText(_lc[I_LOAD_MUSIC], 0, False);
1478 g_Sound_CreateWADEx('MUSIC_INTERMUS', GameWAD+':MUSIC\INTERMUS', True);
1479 g_Sound_CreateWADEx('MUSIC_MENU', GameWAD+':MUSIC\MENU', True);
1480 g_Sound_CreateWADEx('MUSIC_ROUNDMUS', GameWAD+':MUSIC\ROUNDMUS', True, True);
1481 g_Sound_CreateWADEx('MUSIC_STDENDMUS', GameWAD+':MUSIC\ENDMUS', True);
1483 {$IFNDEF HEADLESS}
1484 g_Game_SetLoadingText(_lc[I_LOAD_MENUS], 0, False);
1485 g_Menu_Init();
1486 {$ENDIF}
1488 gMusic := TMusic.Create();
1489 gMusic.SetByName('MUSIC_MENU');
1490 gMusic.Play();
1492 gGameSettings.WarmupTime := 30;
1494 gState := STATE_MENU;
1496 SetLength(gEvents, 6);
1497 gEvents[0].Name := 'ongamestart';
1498 gEvents[1].Name := 'ongameend';
1499 gEvents[2].Name := 'onmapstart';
1500 gEvents[3].Name := 'onmapend';
1501 gEvents[4].Name := 'oninter';
1502 gEvents[5].Name := 'onwadend';
1503 finally
1504 sfsGCEnable(); // enable releasing unused volumes
1505 end;
1506 end;
1508 procedure g_Game_Free(freeTextures: Boolean=true);
1509 begin
1510 if NetMode = NET_CLIENT then g_Net_Disconnect();
1511 if NetMode = NET_SERVER then g_Net_Host_Die();
1513 g_Map_Free(freeTextures);
1514 g_Player_Free();
1515 g_Player_RemoveAllCorpses();
1517 gGameSettings.GameType := GT_NONE;
1518 if gGameSettings.GameMode = GM_SINGLE then
1519 gGameSettings.GameMode := GM_DM;
1520 gSwitchGameMode := gGameSettings.GameMode;
1522 gChatShow := False;
1523 gExitByTrigger := False;
1524 end;
1526 function IsActivePlayer(p: TPlayer): Boolean;
1527 begin
1528 Result := False;
1529 if p = nil then
1530 Exit;
1531 Result := (not p.FDummy) and (not p.FSpectator);
1532 end;
1534 function GetActivePlayer_ByID(ID: Integer): TPlayer;
1535 var
1536 a: Integer;
1537 begin
1538 Result := nil;
1539 if ID < 0 then
1540 Exit;
1541 if gPlayers = nil then
1542 Exit;
1543 for a := Low(gPlayers) to High(gPlayers) do
1544 if IsActivePlayer(gPlayers[a]) then
1545 begin
1546 if gPlayers[a].UID <> ID then
1547 continue;
1548 Result := gPlayers[a];
1549 break;
1550 end;
1551 end;
1553 function GetActivePlayerID_Next(Skip: Integer = -1): Integer;
1554 var
1555 a, idx: Integer;
1556 ids: Array of Word;
1557 begin
1558 Result := -1;
1559 if gPlayers = nil then
1560 Exit;
1561 SetLength(ids, 0);
1562 idx := -1;
1563 for a := Low(gPlayers) to High(gPlayers) do
1564 if IsActivePlayer(gPlayers[a]) then
1565 begin
1566 SetLength(ids, Length(ids) + 1);
1567 ids[High(ids)] := gPlayers[a].UID;
1568 if gPlayers[a].UID = Skip then
1569 idx := High(ids);
1570 end;
1571 if Length(ids) = 0 then
1572 Exit;
1573 if idx = -1 then
1574 Result := ids[0]
1575 else
1576 Result := ids[(idx + 1) mod Length(ids)];
1577 end;
1579 function GetActivePlayerID_Prev(Skip: Integer = -1): Integer;
1580 var
1581 a, idx: Integer;
1582 ids: Array of Word;
1583 begin
1584 Result := -1;
1585 if gPlayers = nil then
1586 Exit;
1587 SetLength(ids, 0);
1588 idx := -1;
1589 for a := Low(gPlayers) to High(gPlayers) do
1590 if IsActivePlayer(gPlayers[a]) then
1591 begin
1592 SetLength(ids, Length(ids) + 1);
1593 ids[High(ids)] := gPlayers[a].UID;
1594 if gPlayers[a].UID = Skip then
1595 idx := High(ids);
1596 end;
1597 if Length(ids) = 0 then
1598 Exit;
1599 if idx = -1 then
1600 Result := ids[Length(ids) - 1]
1601 else
1602 Result := ids[(Length(ids) - 1 + idx) mod Length(ids)];
1603 end;
1605 function GetActivePlayerID_Random(Skip: Integer = -1): Integer;
1606 var
1607 a, idx: Integer;
1608 ids: Array of Word;
1609 begin
1610 Result := -1;
1611 if gPlayers = nil then
1612 Exit;
1613 SetLength(ids, 0);
1614 idx := -1;
1615 for a := Low(gPlayers) to High(gPlayers) do
1616 if IsActivePlayer(gPlayers[a]) then
1617 begin
1618 SetLength(ids, Length(ids) + 1);
1619 ids[High(ids)] := gPlayers[a].UID;
1620 if gPlayers[a].UID = Skip then
1621 idx := High(ids);
1622 end;
1623 if Length(ids) = 0 then
1624 Exit;
1625 if Length(ids) = 1 then
1626 begin
1627 Result := ids[0];
1628 Exit;
1629 end;
1630 Result := ids[Random(Length(ids))];
1631 a := 10;
1632 while (idx <> -1) and (Result = Skip) and (a > 0) do
1633 begin
1634 Result := ids[Random(Length(ids))];
1635 Dec(a);
1636 end;
1637 end;
1639 function GetRandomSpectMode(Current: Byte): Byte;
1640 label
1641 retry;
1642 begin
1643 Result := Current;
1644 retry:
1645 case Random(7) of
1646 0: Result := SPECT_STATS;
1647 1: Result := SPECT_MAPVIEW;
1648 2: Result := SPECT_MAPVIEW;
1649 3: Result := SPECT_PLAYERS;
1650 4: Result := SPECT_PLAYERS;
1651 5: Result := SPECT_PLAYERS;
1652 6: Result := SPECT_PLAYERS;
1653 end;
1654 if (Current in [SPECT_STATS, SPECT_MAPVIEW]) and (Current = Result) then
1655 goto retry;
1656 end;
1658 procedure ProcessPlayerControls (plr: TPlayer; p: Integer; var MoveButton: Byte);
1659 var
1660 time: Word;
1661 strafeDir: Byte;
1662 i: Integer;
1663 begin
1664 if (plr = nil) then exit;
1665 if (p = 2) then time := 1000 else time := 1;
1666 strafeDir := MoveButton shr 4;
1667 MoveButton := MoveButton and $0F;
1669 if gPlayerAction[p, ACTION_MOVELEFT] and (not gPlayerAction[p, ACTION_MOVERIGHT]) then
1670 MoveButton := 1 // Íàæàòà òîëüêî "Âëåâî"
1671 else if (not gPlayerAction[p, ACTION_MOVELEFT]) and gPlayerAction[p, ACTION_MOVERIGHT] then
1672 MoveButton := 2 // Íàæàòà òîëüêî "Âïðàâî"
1673 else if (not gPlayerAction[p, ACTION_MOVELEFT]) and (not gPlayerAction[p, ACTION_MOVERIGHT]) then
1674 MoveButton := 0; // Íå íàæàòû íè "Âëåâî", íè "Âïðàâî"
1676 // Ñåé÷àñ èëè ðàíüøå áûëè íàæàòû "Âëåâî"/"Âïðàâî" => ïåðåäàåì èãðîêó:
1677 if MoveButton = 1 then
1678 plr.PressKey(KEY_LEFT, time)
1679 else if MoveButton = 2 then
1680 plr.PressKey(KEY_RIGHT, time);
1682 // if we have "strafe" key, turn off old strafe mechanics
1683 if gPlayerAction[p, ACTION_STRAFE] then
1684 begin
1685 // new strafe mechanics
1686 if (strafeDir = 0) then
1687 strafeDir := MoveButton; // start strafing
1688 // now set direction according to strafe (reversed)
1689 if (strafeDir = 2) then
1690 plr.SetDirection(TDirection.D_LEFT)
1691 else if (strafeDir = 1) then
1692 plr.SetDirection(TDirection.D_RIGHT)
1693 end
1694 else
1695 begin
1696 strafeDir := 0; // not strafing anymore
1697 // Ðàíüøå áûëà íàæàòà "Âïðàâî", à ñåé÷àñ "Âëåâî" => áåæèì âïðàâî, ñìîòðèì âëåâî:
1698 if (MoveButton = 2) and gPlayerAction[p, ACTION_MOVELEFT] then
1699 plr.SetDirection(TDirection.D_LEFT)
1700 // Ðàíüøå áûëà íàæàòà "Âëåâî", à ñåé÷àñ "Âïðàâî" => áåæèì âëåâî, ñìîòðèì âïðàâî:
1701 else if (MoveButton = 1) and gPlayerAction[p, ACTION_MOVERIGHT] then
1702 plr.SetDirection(TDirection.D_RIGHT)
1703 // ×òî-òî áûëî íàæàòî è íå èçìåíèëîñü => êóäà áåæèì, òóäà è ñìîòðèì:
1704 else if MoveButton <> 0 then
1705 plr.SetDirection(TDirection(MoveButton-1))
1706 end;
1708 // fix movebutton state
1709 MoveButton := MoveButton or (strafeDir shl 4);
1711 // Îñòàëüíûå êëàâèøè:
1712 if gPlayerAction[p, ACTION_JUMP] then plr.PressKey(KEY_JUMP, time);
1713 if gPlayerAction[p, ACTION_LOOKUP] then plr.PressKey(KEY_UP, time);
1714 if gPlayerAction[p, ACTION_LOOKDOWN] then plr.PressKey(KEY_DOWN, time);
1715 if gPlayerAction[p, ACTION_ATTACK] then plr.PressKey(KEY_FIRE);
1716 if gPlayerAction[p, ACTION_ACTIVATE] then plr.PressKey(KEY_OPEN);
1718 for i := WP_FACT to WP_LACT do
1719 begin
1720 if gWeaponAction[p, i] then
1721 begin
1722 plr.ProcessWeaponAction(i);
1723 gWeaponAction[p, i] := False
1724 end
1725 end;
1727 for i := WP_FIRST to WP_LAST do
1728 begin
1729 if gSelectWeapon[p, i] then
1730 begin
1731 plr.QueueWeaponSwitch(i); // all choices are passed there, and god will take the best
1732 gSelectWeapon[p, i] := False
1733 end
1734 end;
1736 // HACK: add dynlight here
1737 if gwin_k8_enable_light_experiments then
1738 begin
1739 if e_KeyPressed(IK_F8) and gGameOn and (not gConsoleShow) and (g_ActiveWindow = nil) then
1740 begin
1741 g_playerLight := true;
1742 end;
1743 if e_KeyPressed(IK_F9) and gGameOn and (not gConsoleShow) and (g_ActiveWindow = nil) then
1744 begin
1745 g_playerLight := false;
1746 end;
1747 end;
1749 if gwin_has_stencil and g_playerLight then g_AddDynLight(plr.GameX+32, plr.GameY+40, 128, 1, 1, 0, 0.6);
1750 end;
1752 // HACK: don't have a "key was pressed" function
1753 procedure InterReady();
1754 begin
1755 if InterReadyTime > gTime then Exit;
1756 InterReadyTime := gTime + 3000;
1757 MC_SEND_CheatRequest(NET_CHEAT_READY);
1758 end;
1760 procedure g_Game_PreUpdate();
1761 begin
1762 // these are in separate PreUpdate functions because they can interact during Update()
1763 // and are synced over the net
1764 // we don't care that much about corpses and gibs
1765 g_Player_PreUpdate();
1766 g_Monsters_PreUpdate();
1767 g_Items_PreUpdate();
1768 g_Weapon_PreUpdate();
1769 end;
1771 procedure g_Game_Update();
1772 var
1773 Msg: g_gui.TMessage;
1774 Time: Int64;
1775 a: Byte;
1776 w: Word;
1777 i, b: Integer;
1779 function sendMonsPos (mon: TMonster): Boolean;
1780 begin
1781 result := false; // don't stop
1782 // this will also reset "need-send" flag
1783 if mon.gncNeedSend then
1784 begin
1785 MH_SEND_MonsterPos(mon.UID);
1786 end
1787 else if (mon.MonsterType = MONSTER_BARREL) then
1788 begin
1789 if (mon.GameVelX <> 0) or (mon.GameVelY <> 0) then MH_SEND_MonsterPos(mon.UID);
1790 end
1791 else if (mon.MonsterState <> MONSTATE_SLEEP) then
1792 begin
1793 if (mon.MonsterState <> MONSTATE_DEAD) or (mon.GameVelX <> 0) or (mon.GameVelY <> 0) then MH_SEND_MonsterPos(mon.UID);
1794 end;
1795 end;
1797 function sendMonsPosUnexpected (mon: TMonster): Boolean;
1798 begin
1799 result := false; // don't stop
1800 // this will also reset "need-send" flag
1801 if mon.gncNeedSend then MH_SEND_MonsterPos(mon.UID);
1802 end;
1804 function sendItemPos (it: PItem): Boolean;
1805 begin
1806 result := false; // don't stop
1807 if it.needSend then
1808 begin
1809 MH_SEND_ItemPos(it.myId);
1810 it.needSend := False;
1811 end;
1812 end;
1814 var
1815 reliableUpdate: Boolean;
1816 begin
1817 g_ResetDynlights();
1818 framePool.reset();
1820 // Ïîðà âûêëþ÷àòü èãðó:
1821 if gExit = EXIT_QUIT then
1822 Exit;
1823 // Èãðà çàêîí÷èëàñü - îáðàáàòûâàåì:
1824 if gExit <> 0 then
1825 begin
1826 EndGame();
1827 if gExit = EXIT_QUIT then
1828 Exit;
1829 end;
1831 // ×èòàåì êëàâèàòóðó è äæîéñòèê, åñëè îêíî àêòèâíî
1832 // no need to, as we'll do it in event handler
1834 // Îáíîâëÿåì êîíñîëü (äâèæåíèå è ñîîáùåíèÿ):
1835 g_Console_Update();
1837 if (NetMode = NET_NONE) and (g_Game_IsNet) and (gGameOn or (gState in [STATE_FOLD, STATE_INTERCUSTOM])) then
1838 begin
1839 gExit := EXIT_SIMPLE;
1840 EndGame();
1841 Exit;
1842 end;
1844 // process master server communications
1845 g_Net_Slist_Pulse();
1847 case gState of
1848 STATE_INTERSINGLE, // Ñòàòèñòêà ïîñëå ïðîõîæäåíèÿ óðîâíÿ â Îäèíî÷íîé èãðå
1849 STATE_INTERCUSTOM, // Ñòàòèñòêà ïîñëå ïðîõîæäåíèÿ óðîâíÿ â Ñâîåé èãðå
1850 STATE_INTERTEXT, // Òåêñò ìåæäó óðîâíÿìè
1851 STATE_INTERPIC: // Êàðòèíêà ìåæäó óðîâíÿìè
1852 begin
1853 if g_Game_IsNet and g_Game_IsServer then
1854 begin
1855 gInterTime := gInterTime + GAME_TICK;
1856 a := Min((gInterEndTime - gInterTime) div 1000 + 1, 255);
1857 if a <> gServInterTime then
1858 begin
1859 gServInterTime := a;
1860 MH_SEND_TimeSync(gServInterTime);
1861 end;
1862 end;
1864 if (not g_Game_IsClient) and
1868 e_KeyPressed(IK_RETURN) or e_KeyPressed(IK_KPRETURN) or e_KeyPressed(IK_SPACE) or
1869 e_KeyPressed(VK_FIRE) or e_KeyPressed(VK_OPEN) or
1870 e_KeyPressed(JOY0_ATTACK) or e_KeyPressed(JOY1_ATTACK) or
1871 e_KeyPressed(JOY2_ATTACK) or e_KeyPressed(JOY3_ATTACK)
1873 and (not gJustChatted) and (not gConsoleShow) and (not gChatShow)
1874 and (g_ActiveWindow = nil)
1876 or (g_Game_IsNet and ((gInterTime > gInterEndTime) or ((gInterReadyCount >= NetClientCount) and (NetClientCount > 0))))
1878 then
1879 begin // Íàæàëè <Enter>/<Ïðîáåë> èëè ïðîøëî äîñòàòî÷íî âðåìåíè:
1880 g_Game_StopAllSounds(True);
1882 if gMapOnce then // Ýòî áûë òåñò
1883 gExit := EXIT_SIMPLE
1884 else
1885 if gNextMap <> '' then // Ïåðåõîäèì íà ñëåäóþùóþ êàðòó
1886 g_Game_ChangeMap(gNextMap)
1887 else // Ñëåäóþùåé êàðòû íåò
1888 begin
1889 if gGameSettings.GameType in [GT_CUSTOM, GT_SERVER] then
1890 begin
1891 // Âûõîä â ãëàâíîå ìåíþ:
1892 g_Game_Free;
1893 g_GUI_ShowWindow('MainMenu');
1894 gMusic.SetByName('MUSIC_MENU');
1895 gMusic.Play();
1896 gState := STATE_MENU;
1897 end else
1898 begin
1899 // Ôèíàëüíàÿ êàðòèíêà:
1900 g_Game_ExecuteEvent('onwadend');
1901 g_Game_Free();
1902 if not gMusic.SetByName('MUSIC_endmus') then
1903 gMusic.SetByName('MUSIC_STDENDMUS');
1904 gMusic.Play();
1905 gState := STATE_ENDPIC;
1906 end;
1907 g_Game_ExecuteEvent('ongameend');
1908 end;
1910 Exit;
1911 end
1912 else if g_Game_IsClient and
1915 e_KeyPressed(IK_RETURN) or e_KeyPressed(IK_KPRETURN) or e_KeyPressed(IK_SPACE) or
1916 e_KeyPressed(VK_FIRE) or e_KeyPressed(VK_OPEN) or
1917 e_KeyPressed(JOY0_ATTACK) or e_KeyPressed(JOY1_ATTACK) or
1918 e_KeyPressed(JOY2_ATTACK) or e_KeyPressed(JOY3_ATTACK)
1920 and (not gJustChatted) and (not gConsoleShow) and (not gChatShow)
1921 and (g_ActiveWindow = nil)
1923 then
1924 begin
1925 // ready / unready
1926 InterReady();
1927 end;
1929 if gState = STATE_INTERTEXT then
1930 if InterText.counter > 0 then
1931 InterText.counter := InterText.counter - 1;
1932 end;
1934 STATE_FOLD: // Çàòóõàíèå ýêðàíà
1935 begin
1936 if EndingGameCounter = 0 then
1937 begin
1938 // Çàêîí÷èëñÿ óðîâåíü â Ñâîåé èãðå:
1939 if gGameSettings.GameType in [GT_CUSTOM, GT_SERVER, GT_CLIENT] then
1940 begin
1941 gState := STATE_INTERCUSTOM;
1942 InterReadyTime := -1;
1943 if gLastMap and (gGameSettings.GameMode = GM_COOP) then
1944 begin
1945 g_Game_ExecuteEvent('onwadend');
1946 if not gMusic.SetByName('MUSIC_endmus') then
1947 gMusic.SetByName('MUSIC_STDENDMUS');
1948 end
1949 else
1950 gMusic.SetByName('MUSIC_ROUNDMUS');
1951 gMusic.Play();
1952 e_UnpressAllKeys();
1953 end
1954 else // Çàêîí÷èëàñü ïîñëåäíÿÿ êàðòà â Îäèíî÷íîé èãðå
1955 begin
1956 gMusic.SetByName('MUSIC_INTERMUS');
1957 gMusic.Play();
1958 gState := STATE_INTERSINGLE;
1959 e_UnpressAllKeys();
1960 end;
1961 g_Game_ExecuteEvent('oninter');
1962 end
1963 else
1964 DecMin(EndingGameCounter, 6, 0);
1965 end;
1967 STATE_ENDPIC: // Êàðòèíêà îêîí÷àíèÿ ìåãàÂàäà
1968 begin
1969 if gMapOnce then // Ýòî áûë òåñò
1970 begin
1971 gExit := EXIT_SIMPLE;
1972 Exit;
1973 end;
1974 end;
1976 STATE_SLIST:
1977 g_Serverlist_Control(slCurrent, slTable);
1978 end;
1980 // Ñòàòèñòèêà ïî Tab:
1981 if gGameOn then
1982 IsDrawStat := (not gConsoleShow) and (not gChatShow) and (gGameSettings.GameType <> GT_SINGLE) and g_Console_Action(ACTION_SCORES);
1984 // Èãðà èäåò:
1985 if gGameOn and not gPause and (gState <> STATE_FOLD) then
1986 begin
1987 // Âðåìÿ += 28 ìèëëèñåêóíä:
1988 gTime := gTime + GAME_TICK;
1990 // Ñîîáùåíèå ïîñåðåäèíå ýêðàíà:
1991 if MessageTime = 0 then
1992 MessageText := '';
1993 if MessageTime > 0 then
1994 MessageTime := MessageTime - 1;
1996 if (g_Game_IsServer) then
1997 begin
1998 // Áûë çàäàí ëèìèò âðåìåíè:
1999 if (gGameSettings.TimeLimit > 0) then
2000 if (gTime - gGameStartTime) div 1000 >= gGameSettings.TimeLimit then
2001 begin // Îí ïðîøåë => êîíåö óðîâíÿ
2002 g_Game_NextLevel();
2003 Exit;
2004 end;
2006 // Íàäî ðåñïàâíèòü èãðîêîâ â LMS:
2007 if (gLMSRespawn > LMS_RESPAWN_NONE) and (gLMSRespawnTime < gTime) then
2008 g_Game_RestartRound(gLMSSoftSpawn);
2010 // Ïðîâåðèì ðåçóëüòàò ãîëîñîâàíèÿ, åñëè âðåìÿ ïðîøëî
2011 if gVoteInProgress and (gVoteTimer < gTime) then
2012 g_Game_CheckVote
2013 else if gVotePassed and (gVoteCmdTimer < gTime) then
2014 begin
2015 g_Console_Process(gVoteCommand);
2016 gVoteCommand := '';
2017 gVotePassed := False;
2018 end;
2020 // Çàìåðÿåì âðåìÿ çàõâàòà ôëàãîâ
2021 if gFlags[FLAG_RED].State = FLAG_STATE_CAPTURED then
2022 gFlags[FLAG_RED].CaptureTime := gFlags[FLAG_RED].CaptureTime + GAME_TICK;
2023 if gFlags[FLAG_BLUE].State = FLAG_STATE_CAPTURED then
2024 gFlags[FLAG_BLUE].CaptureTime := gFlags[FLAG_BLUE].CaptureTime + GAME_TICK;
2026 // Áûë çàäàí ëèìèò ïîáåä:
2027 if (gGameSettings.ScoreLimit > 0) then
2028 begin
2029 b := 0;
2031 if gGameSettings.GameMode = GM_DM then
2032 begin // Â DM èùåì èãðîêà ñ max ôðàãàìè
2033 for i := 0 to High(gPlayers) do
2034 if gPlayers[i] <> nil then
2035 if gPlayers[i].Frags > b then
2036 b := gPlayers[i].Frags;
2037 end
2038 else
2039 if gGameSettings.GameMode in [GM_TDM, GM_CTF] then
2040 begin //  CTF/TDM âûáèðàåì êîìàíäó ñ íàèáîëüøèì ñ÷åòîì
2041 b := Max(gTeamStat[TEAM_RED].Score, gTeamStat[TEAM_BLUE].Score);
2042 end;
2044 // Ëèìèò ïîáåä íàáðàí => êîíåö óðîâíÿ:
2045 if b >= gGameSettings.ScoreLimit then
2046 begin
2047 g_Game_NextLevel();
2048 Exit;
2049 end;
2050 end;
2052 // Îáðàáàòûâàåì êëàâèøè èãðîêîâ:
2053 if gPlayer1 <> nil then gPlayer1.ReleaseKeys();
2054 if gPlayer2 <> nil then gPlayer2.ReleaseKeys();
2055 if (not gConsoleShow) and (not gChatShow) and (g_ActiveWindow = nil) then
2056 begin
2057 ProcessPlayerControls(gPlayer1, 0, P1MoveButton);
2058 ProcessPlayerControls(gPlayer2, 1, P2MoveButton);
2059 end // if not console
2060 else
2061 begin
2062 if g_Game_IsNet and (gPlayer1 <> nil) then gPlayer1.PressKey(KEY_CHAT, 10000);
2063 end;
2064 // process weapon switch queue
2065 end; // if server
2067 // Íàáëþäàòåëü
2068 if (gPlayer1 = nil) and (gPlayer2 = nil) and
2069 (not gConsoleShow) and (not gChatShow) and (g_ActiveWindow = nil) then
2070 begin
2071 if not gSpectKeyPress then
2072 begin
2073 if gPlayerAction[0, ACTION_JUMP] and (not gSpectAuto) then
2074 begin
2075 // switch spect mode
2076 case gSpectMode of
2077 SPECT_NONE: ; // not spectator
2078 SPECT_STATS,
2079 SPECT_MAPVIEW: Inc(gSpectMode);
2080 SPECT_PLAYERS: gSpectMode := SPECT_STATS; // reset to 1
2081 end;
2082 gSpectKeyPress := True;
2083 end;
2084 if (gSpectMode = SPECT_MAPVIEW)
2085 and (not gSpectAuto) then
2086 begin
2087 if gPlayerAction[0, ACTION_MOVELEFT] then
2088 gSpectX := Max(gSpectX - gSpectStep, 0);
2089 if gPlayerAction[0, ACTION_MOVERIGHT] then
2090 gSpectX := Min(gSpectX + gSpectStep, gMapInfo.Width - gScreenWidth);
2091 if gPlayerAction[0, ACTION_LOOKUP] then
2092 gSpectY := Max(gSpectY - gSpectStep, 0);
2093 if gPlayerAction[0, ACTION_LOOKDOWN] then
2094 gSpectY := Min(gSpectY + gSpectStep, gMapInfo.Height - gScreenHeight);
2095 if gWeaponAction[0, WP_PREV] then
2096 begin
2097 // decrease step
2098 if gSpectStep > 4 then gSpectStep := gSpectStep shr 1;
2099 gWeaponAction[0, WP_PREV] := False;
2100 end;
2101 if gWeaponAction[0, WP_NEXT] then
2102 begin
2103 // increase step
2104 if gSpectStep < 64 then gSpectStep := gSpectStep shl 1;
2105 gWeaponAction[0, WP_NEXT] := False;
2106 end;
2107 end;
2108 if (gSpectMode = SPECT_PLAYERS)
2109 and (not gSpectAuto) then
2110 begin
2111 if gPlayerAction[0, ACTION_LOOKUP] then
2112 begin
2113 // add second view
2114 gSpectViewTwo := True;
2115 gSpectKeyPress := True;
2116 end;
2117 if gPlayerAction[0, ACTION_LOOKDOWN] then
2118 begin
2119 // remove second view
2120 gSpectViewTwo := False;
2121 gSpectKeyPress := True;
2122 end;
2123 if gPlayerAction[0, ACTION_MOVELEFT] then
2124 begin
2125 // prev player (view 1)
2126 gSpectPID1 := GetActivePlayerID_Prev(gSpectPID1);
2127 gSpectKeyPress := True;
2128 end;
2129 if gPlayerAction[0, ACTION_MOVERIGHT] then
2130 begin
2131 // next player (view 1)
2132 gSpectPID1 := GetActivePlayerID_Next(gSpectPID1);
2133 gSpectKeyPress := True;
2134 end;
2135 if gWeaponAction[0, WP_PREV] then
2136 begin
2137 // prev player (view 2)
2138 gSpectPID2 := GetActivePlayerID_Prev(gSpectPID2);
2139 gWeaponAction[0, WP_PREV] := False;
2140 end;
2141 if gWeaponAction[0, WP_NEXT] then
2142 begin
2143 // next player (view 2)
2144 gSpectPID2 := GetActivePlayerID_Next(gSpectPID2);
2145 gWeaponAction[0, WP_NEXT] := False;
2146 end;
2147 end;
2148 if gPlayerAction[0, ACTION_ATTACK] then
2149 begin
2150 if (gSpectMode = SPECT_STATS) and (not gSpectAuto) then
2151 begin
2152 gSpectAuto := True;
2153 gSpectAutoNext := 0;
2154 gSpectViewTwo := False;
2155 gSpectKeyPress := True;
2156 end
2157 else
2158 if gSpectAuto then
2159 begin
2160 gSpectMode := SPECT_STATS;
2161 gSpectAuto := False;
2162 gSpectKeyPress := True;
2163 end;
2164 end;
2165 end
2166 else
2167 if (not gPlayerAction[0, ACTION_JUMP]) and
2168 (not gPlayerAction[0, ACTION_ATTACK]) and
2169 (not gPlayerAction[0, ACTION_MOVELEFT]) and
2170 (not gPlayerAction[0, ACTION_MOVERIGHT]) and
2171 (not gPlayerAction[0, ACTION_LOOKUP]) and
2172 (not gPlayerAction[0, ACTION_LOOKDOWN]) then
2173 gSpectKeyPress := False;
2175 if gSpectAuto then
2176 begin
2177 if gSpectMode = SPECT_MAPVIEW then
2178 begin
2179 i := Min(Max(gSpectX + gSpectAutoStepX, 0), gMapInfo.Width - gScreenWidth);
2180 if i = gSpectX then
2181 gSpectAutoNext := gTime
2182 else
2183 gSpectX := i;
2184 i := Min(Max(gSpectY + gSpectAutoStepY, 0), gMapInfo.Height - gScreenHeight);
2185 if i = gSpectY then
2186 gSpectAutoNext := gTime
2187 else
2188 gSpectY := i;
2189 end;
2190 if gSpectAutoNext <= gTime then
2191 begin
2192 if gSpectAutoNext > 0 then
2193 begin
2194 gSpectMode := GetRandomSpectMode(gSpectMode);
2195 case gSpectMode of
2196 SPECT_MAPVIEW:
2197 begin
2198 gSpectX := Random(gMapInfo.Width - gScreenWidth);
2199 gSpectY := Random(gMapInfo.Height - gScreenHeight);
2200 gSpectAutoStepX := Random(9) - 4;
2201 gSpectAutoStepY := Random(9) - 4;
2202 if ((gSpectX < 800) and (gSpectAutoStepX < 0)) or
2203 ((gSpectX > gMapInfo.Width - gScreenWidth - 800) and (gSpectAutoStepX > 0)) then
2204 gSpectAutoStepX := gSpectAutoStepX * -1;
2205 if ((gSpectY < 800) and (gSpectAutoStepY < 0)) or
2206 ((gSpectY > gMapInfo.Height - gScreenHeight - 800) and (gSpectAutoStepY > 0)) then
2207 gSpectAutoStepY := gSpectAutoStepY * -1;
2208 end;
2209 SPECT_PLAYERS:
2210 begin
2211 gSpectPID1 := GetActivePlayerID_Random(gSpectPID1);
2212 end;
2213 end;
2214 end;
2215 case gSpectMode of
2216 SPECT_STATS: gSpectAutoNext := gTime + (Random(3) + 5) * 1000;
2217 SPECT_MAPVIEW: gSpectAutoNext := gTime + (Random(4) + 7) * 1000;
2218 SPECT_PLAYERS: gSpectAutoNext := gTime + (Random(7) + 8) * 1000;
2219 end;
2220 end;
2221 end;
2222 end;
2224 // Îáíîâëÿåì âñå îñòàëüíîå:
2225 g_Map_Update();
2226 g_Items_Update();
2227 g_Triggers_Update();
2228 g_Weapon_Update();
2229 g_Monsters_Update();
2230 g_GFX_Update();
2231 g_Player_UpdateAll();
2232 g_Player_UpdatePhysicalObjects();
2234 // server: send newly spawned monsters unconditionally
2235 if (gGameSettings.GameType = GT_SERVER) then
2236 begin
2237 if (Length(gMonstersSpawned) > 0) then
2238 begin
2239 for I := 0 to High(gMonstersSpawned) do MH_SEND_MonsterSpawn(gMonstersSpawned[I]);
2240 SetLength(gMonstersSpawned, 0);
2241 end;
2242 end;
2244 if (gSoundTriggerTime > 8) then
2245 begin
2246 g_Game_UpdateTriggerSounds();
2247 gSoundTriggerTime := 0;
2248 end
2249 else
2250 begin
2251 Inc(gSoundTriggerTime);
2252 end;
2254 if (NetMode = NET_SERVER) then
2255 begin
2256 Inc(NetTimeToUpdate);
2257 Inc(NetTimeToReliable);
2259 // send monster updates
2260 if (NetTimeToReliable >= NetRelupdRate) or (NetTimeToUpdate >= NetUpdateRate) then
2261 begin
2262 // send all monsters (periodic sync)
2263 reliableUpdate := (NetTimeToReliable >= NetRelupdRate);
2265 for I := 0 to High(gPlayers) do
2266 begin
2267 if (gPlayers[I] <> nil) then MH_SEND_PlayerPos(reliableUpdate, gPlayers[I].UID);
2268 end;
2270 g_Mons_ForEach(sendMonsPos);
2272 // update flags that aren't stationary
2273 if gGameSettings.GameMode = GM_CTF then
2274 for I := FLAG_RED to FLAG_BLUE do
2275 if gFlags[I].NeedSend then
2276 begin
2277 gFlags[I].NeedSend := False;
2278 MH_SEND_FlagPos(I);
2279 end;
2281 // update items that aren't stationary
2282 g_Items_ForEachAlive(sendItemPos);
2284 if reliableUpdate then
2285 begin
2286 NetTimeToReliable := 0;
2287 NetTimeToUpdate := NetUpdateRate;
2288 end
2289 else
2290 begin
2291 NetTimeToUpdate := 0;
2292 end;
2293 end
2294 else
2295 begin
2296 // send only mosters with some unexpected changes
2297 g_Mons_ForEach(sendMonsPosUnexpected);
2298 end;
2300 // send unexpected platform changes
2301 g_Map_NetSendInterestingPanels();
2303 g_Net_Slist_ServerUpdate();
2305 if NetUseMaster then
2306 begin
2307 if (gTime >= NetTimeToMaster) or g_Net_Slist_IsConnectionInProgress then
2308 begin
2309 if (not g_Net_Slist_IsConnectionActive) then g_Net_Slist_Connect(false); // non-blocking connection to the master
2310 g_Net_Slist_Update;
2311 NetTimeToMaster := gTime + NetMasterRate;
2312 end;
2313 end;
2315 end
2316 else if (NetMode = NET_CLIENT) then
2317 begin
2318 MC_SEND_PlayerPos();
2319 end;
2320 end; // if gameOn ...
2322 // Àêòèâíî îêíî èíòåðôåéñà - ïåðåäàåì êëàâèøè åìó:
2323 if g_ActiveWindow <> nil then
2324 begin
2325 w := e_GetFirstKeyPressed();
2327 if (w <> IK_INVALID) then
2328 begin
2329 Msg.Msg := MESSAGE_DIKEY;
2330 Msg.wParam := w;
2331 g_ActiveWindow.OnMessage(Msg);
2332 end;
2334 // Åñëè îíî îò ýòîãî íå çàêðûëîñü, òî îáíîâëÿåì:
2335 if g_ActiveWindow <> nil then
2336 g_ActiveWindow.Update();
2338 // Íóæíî ñìåíèòü ðàçðåøåíèå:
2339 if gResolutionChange then
2340 begin
2341 e_WriteLog('Changing resolution', TMsgType.Notify);
2342 g_Game_ChangeResolution(gRC_Width, gRC_Height, gRC_FullScreen, gRC_Maximized);
2343 gResolutionChange := False;
2344 g_ActiveWindow := nil;
2345 end;
2347 // Íóæíî ñìåíèòü ÿçûê:
2348 if gLanguageChange then
2349 begin
2350 //e_WriteLog('Read language file', MSG_NOTIFY);
2351 //g_Language_Load(DataDir + gLanguage + '.txt');
2352 g_Language_Set(gLanguage);
2353 {$IFNDEF HEADLESS}
2354 g_Menu_Reset();
2355 {$ENDIF}
2356 gLanguageChange := False;
2357 end;
2358 end;
2360 // Ãîðÿ÷àÿ êëàâèøà äëÿ âûçîâà ìåíþ âûõîäà èç èãðû (F10):
2361 if e_KeyPressed(IK_F10) and
2362 gGameOn and
2363 (not gConsoleShow) and
2364 (g_ActiveWindow = nil) then
2365 begin
2366 KeyPress(IK_F10);
2367 end;
2369 Time := sys_GetTicks() {div 1000};
2371 // Îáðàáîòêà îòëîæåííûõ ñîáûòèé:
2372 if gDelayedEvents <> nil then
2373 for a := 0 to High(gDelayedEvents) do
2374 if gDelayedEvents[a].Pending and
2376 ((gDelayedEvents[a].DEType = DE_GLOBEVENT) and (gDelayedEvents[a].Time <= Time)) or
2377 ((gDelayedEvents[a].DEType > DE_GLOBEVENT) and (gDelayedEvents[a].Time <= gTime))
2378 ) then
2379 begin
2380 case gDelayedEvents[a].DEType of
2381 DE_GLOBEVENT:
2382 g_Game_ExecuteEvent(gDelayedEvents[a].DEStr);
2383 DE_BFGHIT:
2384 if gGameOn then
2385 g_Game_Announce_GoodShot(gDelayedEvents[a].DENum);
2386 DE_KILLCOMBO:
2387 if gGameOn then
2388 begin
2389 g_Game_Announce_KillCombo(gDelayedEvents[a].DENum);
2390 if g_Game_IsNet and g_Game_IsServer then
2391 MH_SEND_GameEvent(NET_EV_KILLCOMBO, gDelayedEvents[a].DENum);
2392 end;
2393 DE_BODYKILL:
2394 if gGameOn then
2395 g_Game_Announce_BodyKill(gDelayedEvents[a].DENum);
2396 end;
2397 gDelayedEvents[a].Pending := False;
2398 end;
2400 // Êàæäóþ ñåêóíäó îáíîâëÿåì ñ÷åò÷èê îáíîâëåíèé:
2401 UPSCounter := UPSCounter + 1;
2402 if Time - UPSTime >= 1000 then
2403 begin
2404 UPS := UPSCounter;
2405 UPSCounter := 0;
2406 UPSTime := Time;
2407 end;
2409 if gGameOn then
2410 begin
2411 g_Weapon_AddDynLights();
2412 g_Items_AddDynLights();
2413 end;
2414 end;
2416 procedure g_Game_LoadChatSounds(Resource: string);
2417 var
2418 WAD: TWADFile;
2419 FileName, Snd: string;
2420 p: Pointer;
2421 len, cnt, tags, i, j: Integer;
2422 cfg: TConfig;
2423 begin
2424 FileName := g_ExtractWadName(Resource);
2426 WAD := TWADFile.Create();
2427 WAD.ReadFile(FileName);
2429 if not WAD.GetResource(g_ExtractFilePathName(Resource), p, len) then
2430 begin
2431 gChatSounds := nil;
2432 WAD.Free();
2433 Exit;
2434 end;
2436 cfg := TConfig.CreateMem(p, len);
2437 cnt := cfg.ReadInt('ChatSounds', 'Count', 0);
2439 SetLength(gChatSounds, cnt);
2440 for i := 0 to Length(gChatSounds) - 1 do
2441 begin
2442 gChatSounds[i].Sound := nil;
2443 Snd := Trim(cfg.ReadStr(IntToStr(i), 'Sound', ''));
2444 tags := cfg.ReadInt(IntToStr(i), 'Tags', 0);
2445 if (Snd = '') or (Tags <= 0) then
2446 continue;
2447 g_Sound_CreateWADEx('SOUND_CHAT_MACRO' + IntToStr(i), GameWAD+':'+Snd);
2448 gChatSounds[i].Sound := TPlayableSound.Create();
2449 gChatSounds[i].Sound.SetByName('SOUND_CHAT_MACRO' + IntToStr(i));
2450 SetLength(gChatSounds[i].Tags, tags);
2451 for j := 0 to tags - 1 do
2452 gChatSounds[i].Tags[j] := toLowerCase1251(cfg.ReadStr(IntToStr(i), 'Tag' + IntToStr(j), ''));
2453 gChatSounds[i].FullWord := cfg.ReadBool(IntToStr(i), 'FullWord', False);
2454 end;
2456 cfg.Free();
2457 WAD.Free();
2458 end;
2460 procedure g_Game_FreeChatSounds();
2461 var
2462 i: Integer;
2463 begin
2464 for i := 0 to Length(gChatSounds) - 1 do
2465 begin
2466 gChatSounds[i].Sound.Free();
2467 g_Sound_Delete('SOUND_CHAT_MACRO' + IntToStr(i));
2468 end;
2469 SetLength(gChatSounds, 0);
2470 gChatSounds := nil;
2471 end;
2473 procedure g_Game_LoadData();
2474 var
2475 wl, hl: Integer;
2476 wr, hr: Integer;
2477 wb, hb: Integer;
2478 wm, hm: Integer;
2479 begin
2480 if DataLoaded then Exit;
2482 e_WriteLog('Loading game data...', TMsgType.Notify);
2484 g_Texture_CreateWADEx('NOTEXTURE', GameWAD+':TEXTURES\NOTEXTURE');
2485 g_Texture_CreateWADEx('TEXTURE_PLAYER_HUD', GameWAD+':TEXTURES\HUD');
2486 g_Texture_CreateWADEx('TEXTURE_PLAYER_HUDAIR', GameWAD+':TEXTURES\AIRBAR');
2487 g_Texture_CreateWADEx('TEXTURE_PLAYER_HUDJET', GameWAD+':TEXTURES\JETBAR');
2488 g_Texture_CreateWADEx('TEXTURE_PLAYER_HUDBG', GameWAD+':TEXTURES\HUDBG');
2489 g_Texture_CreateWADEx('TEXTURE_PLAYER_ARMORHUD', GameWAD+':TEXTURES\ARMORHUD');
2490 g_Texture_CreateWADEx('TEXTURE_PLAYER_REDFLAG', GameWAD+':TEXTURES\FLAGHUD_R_BASE');
2491 g_Texture_CreateWADEx('TEXTURE_PLAYER_REDFLAG_S', GameWAD+':TEXTURES\FLAGHUD_R_STOLEN');
2492 g_Texture_CreateWADEx('TEXTURE_PLAYER_REDFLAG_D', GameWAD+':TEXTURES\FLAGHUD_R_DROP');
2493 g_Texture_CreateWADEx('TEXTURE_PLAYER_BLUEFLAG', GameWAD+':TEXTURES\FLAGHUD_B_BASE');
2494 g_Texture_CreateWADEx('TEXTURE_PLAYER_BLUEFLAG_S', GameWAD+':TEXTURES\FLAGHUD_B_STOLEN');
2495 g_Texture_CreateWADEx('TEXTURE_PLAYER_BLUEFLAG_D', GameWAD+':TEXTURES\FLAGHUD_B_DROP');
2496 g_Texture_CreateWADEx('TEXTURE_PLAYER_TALKBUBBLE', GameWAD+':TEXTURES\TALKBUBBLE');
2497 g_Texture_CreateWADEx('TEXTURE_PLAYER_INVULPENTA', GameWAD+':TEXTURES\PENTA');
2498 g_Texture_CreateWADEx('TEXTURE_PLAYER_INDICATOR', GameWAD+':TEXTURES\PLRIND');
2500 hasPBarGfx := true;
2501 if not g_Texture_CreateWADEx('UI_GFX_PBAR_LEFT', GameWAD+':TEXTURES\LLEFT') then hasPBarGfx := false;
2502 if not g_Texture_CreateWADEx('UI_GFX_PBAR_MARKER', GameWAD+':TEXTURES\LMARKER') then hasPBarGfx := false;
2503 if not g_Texture_CreateWADEx('UI_GFX_PBAR_MIDDLE', GameWAD+':TEXTURES\LMIDDLE') then hasPBarGfx := false;
2504 if not g_Texture_CreateWADEx('UI_GFX_PBAR_RIGHT', GameWAD+':TEXTURES\LRIGHT') then hasPBarGfx := false;
2506 if hasPBarGfx then
2507 begin
2508 g_Texture_GetSize('UI_GFX_PBAR_LEFT', wl, hl);
2509 g_Texture_GetSize('UI_GFX_PBAR_RIGHT', wr, hr);
2510 g_Texture_GetSize('UI_GFX_PBAR_MIDDLE', wb, hb);
2511 g_Texture_GetSize('UI_GFX_PBAR_MARKER', wm, hm);
2512 if (wl > 0) and (hl > 0) and (wr > 0) and (hr = hl) and (wb > 0) and (hb = hl) and (wm > 0) and (hm > 0) and (hm <= hl) then
2513 begin
2514 // yay!
2515 end
2516 else
2517 begin
2518 hasPBarGfx := false;
2519 end;
2520 end;
2522 g_Frames_CreateWAD(nil, 'FRAMES_TELEPORT', GameWAD+':TEXTURES\TELEPORT', 64, 64, 10, False);
2523 g_Frames_CreateWAD(nil, 'FRAMES_PUNCH', GameWAD+':WEAPONS\PUNCH', 64, 64, 4, False);
2524 g_Frames_CreateWAD(nil, 'FRAMES_PUNCH_UP', GameWAD+':WEAPONS\PUNCH_UP', 64, 64, 4, False);
2525 g_Frames_CreateWAD(nil, 'FRAMES_PUNCH_DN', GameWAD+':WEAPONS\PUNCH_DN', 64, 64, 4, False);
2526 g_Frames_CreateWAD(nil, 'FRAMES_PUNCH_BERSERK', GameWAD+':WEAPONS\PUNCHB', 64, 64, 4, False);
2527 g_Frames_CreateWAD(nil, 'FRAMES_PUNCH_BERSERK_UP', GameWAD+':WEAPONS\PUNCHB_UP', 64, 64, 4, False);
2528 g_Frames_CreateWAD(nil, 'FRAMES_PUNCH_BERSERK_DN', GameWAD+':WEAPONS\PUNCHB_DN', 64, 64, 4, False);
2529 g_Sound_CreateWADEx('SOUND_GAME_TELEPORT', GameWAD+':SOUNDS\TELEPORT');
2530 g_Sound_CreateWADEx('SOUND_GAME_NOTELEPORT', GameWAD+':SOUNDS\NOTELEPORT');
2531 g_Sound_CreateWADEx('SOUND_GAME_SECRET', GameWAD+':SOUNDS\SECRET');
2532 g_Sound_CreateWADEx('SOUND_GAME_DOOROPEN', GameWAD+':SOUNDS\DOOROPEN');
2533 g_Sound_CreateWADEx('SOUND_GAME_DOORCLOSE', GameWAD+':SOUNDS\DOORCLOSE');
2534 g_Sound_CreateWADEx('SOUND_GAME_BULK1', GameWAD+':SOUNDS\BULK1');
2535 g_Sound_CreateWADEx('SOUND_GAME_BULK2', GameWAD+':SOUNDS\BULK2');
2536 g_Sound_CreateWADEx('SOUND_GAME_BUBBLE1', GameWAD+':SOUNDS\BUBBLE1');
2537 g_Sound_CreateWADEx('SOUND_GAME_BUBBLE2', GameWAD+':SOUNDS\BUBBLE2');
2538 g_Sound_CreateWADEx('SOUND_GAME_BURNING', GameWAD+':SOUNDS\BURNING');
2539 g_Sound_CreateWADEx('SOUND_GAME_SWITCH1', GameWAD+':SOUNDS\SWITCH1');
2540 g_Sound_CreateWADEx('SOUND_GAME_SWITCH0', GameWAD+':SOUNDS\SWITCH0');
2541 g_Sound_CreateWADEx('SOUND_GAME_RADIO', GameWAD+':SOUNDS\RADIO');
2542 g_Sound_CreateWADEx('SOUND_ANNOUNCER_GOOD1', GameWAD+':SOUNDS\GOOD1');
2543 g_Sound_CreateWADEx('SOUND_ANNOUNCER_GOOD2', GameWAD+':SOUNDS\GOOD2');
2544 g_Sound_CreateWADEx('SOUND_ANNOUNCER_GOOD3', GameWAD+':SOUNDS\GOOD3');
2545 g_Sound_CreateWADEx('SOUND_ANNOUNCER_GOOD4', GameWAD+':SOUNDS\GOOD4');
2546 g_Sound_CreateWADEx('SOUND_ANNOUNCER_KILL2X', GameWAD+':SOUNDS\KILL2X');
2547 g_Sound_CreateWADEx('SOUND_ANNOUNCER_KILL3X', GameWAD+':SOUNDS\KILL3X');
2548 g_Sound_CreateWADEx('SOUND_ANNOUNCER_KILL4X', GameWAD+':SOUNDS\KILL4X');
2549 g_Sound_CreateWADEx('SOUND_ANNOUNCER_KILLMX', GameWAD+':SOUNDS\KILLMX');
2550 g_Sound_CreateWADEx('SOUND_ANNOUNCER_MUHAHA1', GameWAD+':SOUNDS\MUHAHA1');
2551 g_Sound_CreateWADEx('SOUND_ANNOUNCER_MUHAHA2', GameWAD+':SOUNDS\MUHAHA2');
2552 g_Sound_CreateWADEx('SOUND_ANNOUNCER_MUHAHA3', GameWAD+':SOUNDS\MUHAHA3');
2553 g_Sound_CreateWADEx('SOUND_CTF_GET1', GameWAD+':SOUNDS\GETFLAG1');
2554 g_Sound_CreateWADEx('SOUND_CTF_GET2', GameWAD+':SOUNDS\GETFLAG2');
2555 g_Sound_CreateWADEx('SOUND_CTF_LOST1', GameWAD+':SOUNDS\LOSTFLG1');
2556 g_Sound_CreateWADEx('SOUND_CTF_LOST2', GameWAD+':SOUNDS\LOSTFLG2');
2557 g_Sound_CreateWADEx('SOUND_CTF_RETURN1', GameWAD+':SOUNDS\RETFLAG1');
2558 g_Sound_CreateWADEx('SOUND_CTF_RETURN2', GameWAD+':SOUNDS\RETFLAG2');
2559 g_Sound_CreateWADEx('SOUND_CTF_CAPTURE1', GameWAD+':SOUNDS\CAPFLAG1');
2560 g_Sound_CreateWADEx('SOUND_CTF_CAPTURE2', GameWAD+':SOUNDS\CAPFLAG2');
2562 goodsnd[0] := TPlayableSound.Create();
2563 goodsnd[1] := TPlayableSound.Create();
2564 goodsnd[2] := TPlayableSound.Create();
2565 goodsnd[3] := TPlayableSound.Create();
2567 goodsnd[0].SetByName('SOUND_ANNOUNCER_GOOD1');
2568 goodsnd[1].SetByName('SOUND_ANNOUNCER_GOOD2');
2569 goodsnd[2].SetByName('SOUND_ANNOUNCER_GOOD3');
2570 goodsnd[3].SetByName('SOUND_ANNOUNCER_GOOD4');
2572 killsnd[0] := TPlayableSound.Create();
2573 killsnd[1] := TPlayableSound.Create();
2574 killsnd[2] := TPlayableSound.Create();
2575 killsnd[3] := TPlayableSound.Create();
2577 killsnd[0].SetByName('SOUND_ANNOUNCER_KILL2X');
2578 killsnd[1].SetByName('SOUND_ANNOUNCER_KILL3X');
2579 killsnd[2].SetByName('SOUND_ANNOUNCER_KILL4X');
2580 killsnd[3].SetByName('SOUND_ANNOUNCER_KILLMX');
2582 hahasnd[0] := TPlayableSound.Create();
2583 hahasnd[1] := TPlayableSound.Create();
2584 hahasnd[2] := TPlayableSound.Create();
2586 hahasnd[0].SetByName('SOUND_ANNOUNCER_MUHAHA1');
2587 hahasnd[1].SetByName('SOUND_ANNOUNCER_MUHAHA2');
2588 hahasnd[2].SetByName('SOUND_ANNOUNCER_MUHAHA3');
2590 sound_get_flag[0] := TPlayableSound.Create();
2591 sound_get_flag[1] := TPlayableSound.Create();
2592 sound_lost_flag[0] := TPlayableSound.Create();
2593 sound_lost_flag[1] := TPlayableSound.Create();
2594 sound_ret_flag[0] := TPlayableSound.Create();
2595 sound_ret_flag[1] := TPlayableSound.Create();
2596 sound_cap_flag[0] := TPlayableSound.Create();
2597 sound_cap_flag[1] := TPlayableSound.Create();
2599 sound_get_flag[0].SetByName('SOUND_CTF_GET1');
2600 sound_get_flag[1].SetByName('SOUND_CTF_GET2');
2601 sound_lost_flag[0].SetByName('SOUND_CTF_LOST1');
2602 sound_lost_flag[1].SetByName('SOUND_CTF_LOST2');
2603 sound_ret_flag[0].SetByName('SOUND_CTF_RETURN1');
2604 sound_ret_flag[1].SetByName('SOUND_CTF_RETURN2');
2605 sound_cap_flag[0].SetByName('SOUND_CTF_CAPTURE1');
2606 sound_cap_flag[1].SetByName('SOUND_CTF_CAPTURE2');
2608 g_Game_LoadChatSounds(GameWAD+':CHATSND\SNDCFG');
2610 g_Game_SetLoadingText(_lc[I_LOAD_ITEMS_DATA], 0, False);
2611 g_Items_LoadData();
2613 g_Game_SetLoadingText(_lc[I_LOAD_WEAPONS_DATA], 0, False);
2614 g_Weapon_LoadData();
2616 g_Monsters_LoadData();
2618 DataLoaded := True;
2619 end;
2621 procedure g_Game_FreeData();
2622 begin
2623 if not DataLoaded then Exit;
2625 g_Items_FreeData();
2626 g_Weapon_FreeData();
2627 g_Monsters_FreeData();
2629 e_WriteLog('Releasing game data...', TMsgType.Notify);
2631 g_Texture_Delete('NOTEXTURE');
2632 g_Texture_Delete('TEXTURE_PLAYER_HUD');
2633 g_Texture_Delete('TEXTURE_PLAYER_HUDBG');
2634 g_Texture_Delete('TEXTURE_PLAYER_ARMORHUD');
2635 g_Texture_Delete('TEXTURE_PLAYER_REDFLAG');
2636 g_Texture_Delete('TEXTURE_PLAYER_REDFLAG_S');
2637 g_Texture_Delete('TEXTURE_PLAYER_REDFLAG_D');
2638 g_Texture_Delete('TEXTURE_PLAYER_BLUEFLAG');
2639 g_Texture_Delete('TEXTURE_PLAYER_BLUEFLAG_S');
2640 g_Texture_Delete('TEXTURE_PLAYER_BLUEFLAG_D');
2641 g_Texture_Delete('TEXTURE_PLAYER_TALKBUBBLE');
2642 g_Texture_Delete('TEXTURE_PLAYER_INVULPENTA');
2643 g_Frames_DeleteByName('FRAMES_TELEPORT');
2644 g_Frames_DeleteByName('FRAMES_PUNCH');
2645 g_Frames_DeleteByName('FRAMES_PUNCH_UP');
2646 g_Frames_DeleteByName('FRAMES_PUNCH_DN');
2647 g_Frames_DeleteByName('FRAMES_PUNCH_BERSERK');
2648 g_Frames_DeleteByName('FRAMES_PUNCH_BERSERK_UP');
2649 g_Frames_DeleteByName('FRAMES_PUNCH_BERSERK_DN');
2650 g_Sound_Delete('SOUND_GAME_TELEPORT');
2651 g_Sound_Delete('SOUND_GAME_NOTELEPORT');
2652 g_Sound_Delete('SOUND_GAME_SECRET');
2653 g_Sound_Delete('SOUND_GAME_DOOROPEN');
2654 g_Sound_Delete('SOUND_GAME_DOORCLOSE');
2655 g_Sound_Delete('SOUND_GAME_BULK1');
2656 g_Sound_Delete('SOUND_GAME_BULK2');
2657 g_Sound_Delete('SOUND_GAME_BUBBLE1');
2658 g_Sound_Delete('SOUND_GAME_BUBBLE2');
2659 g_Sound_Delete('SOUND_GAME_BURNING');
2660 g_Sound_Delete('SOUND_GAME_SWITCH1');
2661 g_Sound_Delete('SOUND_GAME_SWITCH0');
2663 goodsnd[0].Free();
2664 goodsnd[1].Free();
2665 goodsnd[2].Free();
2666 goodsnd[3].Free();
2668 g_Sound_Delete('SOUND_ANNOUNCER_GOOD1');
2669 g_Sound_Delete('SOUND_ANNOUNCER_GOOD2');
2670 g_Sound_Delete('SOUND_ANNOUNCER_GOOD3');
2671 g_Sound_Delete('SOUND_ANNOUNCER_GOOD4');
2673 killsnd[0].Free();
2674 killsnd[1].Free();
2675 killsnd[2].Free();
2676 killsnd[3].Free();
2678 g_Sound_Delete('SOUND_ANNOUNCER_KILL2X');
2679 g_Sound_Delete('SOUND_ANNOUNCER_KILL3X');
2680 g_Sound_Delete('SOUND_ANNOUNCER_KILL4X');
2681 g_Sound_Delete('SOUND_ANNOUNCER_KILLMX');
2683 hahasnd[0].Free();
2684 hahasnd[1].Free();
2685 hahasnd[2].Free();
2687 g_Sound_Delete('SOUND_ANNOUNCER_MUHAHA1');
2688 g_Sound_Delete('SOUND_ANNOUNCER_MUHAHA2');
2689 g_Sound_Delete('SOUND_ANNOUNCER_MUHAHA3');
2691 sound_get_flag[0].Free();
2692 sound_get_flag[1].Free();
2693 sound_lost_flag[0].Free();
2694 sound_lost_flag[1].Free();
2695 sound_ret_flag[0].Free();
2696 sound_ret_flag[1].Free();
2697 sound_cap_flag[0].Free();
2698 sound_cap_flag[1].Free();
2700 g_Sound_Delete('SOUND_CTF_GET1');
2701 g_Sound_Delete('SOUND_CTF_GET2');
2702 g_Sound_Delete('SOUND_CTF_LOST1');
2703 g_Sound_Delete('SOUND_CTF_LOST2');
2704 g_Sound_Delete('SOUND_CTF_RETURN1');
2705 g_Sound_Delete('SOUND_CTF_RETURN2');
2706 g_Sound_Delete('SOUND_CTF_CAPTURE1');
2707 g_Sound_Delete('SOUND_CTF_CAPTURE2');
2709 g_Game_FreeChatSounds();
2711 DataLoaded := False;
2712 end;
2714 procedure DrawCustomStat();
2715 var
2716 pc, x, y, w, _y,
2717 w1, w2, w3,
2718 t, p, m: Integer;
2719 ww1, hh1: Word;
2720 ww2, hh2, r, g, b, rr, gg, bb: Byte;
2721 s1, s2, topstr: String;
2722 begin
2723 e_TextureFontGetSize(gStdFont, ww2, hh2);
2725 sys_HandleInput;
2727 if g_Console_Action(ACTION_SCORES) then
2728 begin
2729 if not gStatsPressed then
2730 begin
2731 gStatsOff := not gStatsOff;
2732 gStatsPressed := True;
2733 end;
2734 end
2735 else
2736 gStatsPressed := False;
2738 if gStatsOff then
2739 begin
2740 s1 := _lc[I_MENU_INTER_NOTICE_TAB];
2741 w := (Length(s1) * ww2) div 2;
2742 x := gScreenWidth div 2 - w;
2743 y := 8;
2744 e_TextureFontPrint(x, y, s1, gStdFont);
2745 Exit;
2746 end;
2748 if (gGameSettings.GameMode = GM_COOP) then
2749 begin
2750 if gMissionFailed then
2751 topstr := _lc[I_MENU_INTER_MISSION_FAIL]
2752 else
2753 topstr := _lc[I_MENU_INTER_LEVEL_COMPLETE];
2754 end
2755 else
2756 topstr := _lc[I_MENU_INTER_ROUND_OVER];
2758 e_CharFont_GetSize(gMenuFont, topstr, ww1, hh1);
2759 e_CharFont_Print(gMenuFont, (gScreenWidth div 2)-(ww1 div 2), 16, topstr);
2761 if g_Game_IsNet then
2762 begin
2763 topstr := Format(_lc[I_MENU_INTER_NOTICE_TIME], [gServInterTime]);
2764 if not gChatShow then
2765 e_TextureFontPrintEx((gScreenWidth div 2)-(Length(topstr)*ww2 div 2),
2766 gScreenHeight-(hh2+4)*2, topstr, gStdFont, 255, 255, 255, 1);
2767 end;
2769 if g_Game_IsClient then
2770 topstr := _lc[I_MENU_INTER_NOTICE_MAP]
2771 else
2772 topstr := _lc[I_MENU_INTER_NOTICE_SPACE];
2773 if not gChatShow then
2774 e_TextureFontPrintEx((gScreenWidth div 2)-(Length(topstr)*ww2 div 2),
2775 gScreenHeight-(hh2+4), topstr, gStdFont, 255, 255, 255, 1);
2777 x := 32;
2778 y := 16+hh1+16;
2780 w := gScreenWidth-x*2;
2782 w2 := (w-16) div 6;
2783 w3 := w2;
2784 w1 := w-16-w2-w3;
2786 e_DrawFillQuad(x, y, gScreenWidth-x-1, gScreenHeight-y-1, 64, 64, 64, 32);
2787 e_DrawQuad(x, y, gScreenWidth-x-1, gScreenHeight-y-1, 255, 127, 0);
2789 m := Max(Length(_lc[I_MENU_MAP])+1, Length(_lc[I_GAME_GAME_TIME])+1)*ww2;
2791 case CustomStat.GameMode of
2792 GM_DM:
2793 begin
2794 if gGameSettings.MaxLives = 0 then
2795 s1 := _lc[I_GAME_DM]
2796 else
2797 s1 := _lc[I_GAME_LMS];
2798 end;
2799 GM_TDM:
2800 begin
2801 if gGameSettings.MaxLives = 0 then
2802 s1 := _lc[I_GAME_TDM]
2803 else
2804 s1 := _lc[I_GAME_TLMS];
2805 end;
2806 GM_CTF: s1 := _lc[I_GAME_CTF];
2807 GM_COOP:
2808 begin
2809 if gGameSettings.MaxLives = 0 then
2810 s1 := _lc[I_GAME_COOP]
2811 else
2812 s1 := _lc[I_GAME_SURV];
2813 end;
2814 else s1 := '';
2815 end;
2817 _y := y+16;
2818 e_TextureFontPrintEx(x+(w div 2)-(Length(s1)*ww2 div 2), _y, s1, gStdFont, 255, 255, 255, 1);
2819 _y := _y+8;
2821 _y := _y+16;
2822 e_TextureFontPrintEx(x+8, _y, _lc[I_MENU_MAP], gStdFont, 255, 127, 0, 1);
2823 e_TextureFontPrint(x+8+m, _y, Format('%s - %s', [CustomStat.Map, CustomStat.MapName]), gStdFont);
2825 _y := _y+16;
2826 e_TextureFontPrintEx(x+8, _y, _lc[I_GAME_GAME_TIME], gStdFont, 255, 127, 0, 1);
2827 e_TextureFontPrint(x+8+m, _y, Format('%d:%.2d:%.2d', [CustomStat.GameTime div 1000 div 3600,
2828 (CustomStat.GameTime div 1000 div 60) mod 60,
2829 CustomStat.GameTime div 1000 mod 60]), gStdFont);
2831 pc := Length(CustomStat.PlayerStat);
2832 if pc = 0 then Exit;
2834 if CustomStat.GameMode = GM_COOP then
2835 begin
2836 m := Max(Length(_lc[I_GAME_MONSTERS])+1, Length(_lc[I_GAME_SECRETS])+1)*ww2;
2837 _y := _y+32;
2838 s2 := _lc[I_GAME_MONSTERS];
2839 e_TextureFontPrintEx(x+8, _y, s2, gStdFont, 255, 127, 0, 1);
2840 e_TextureFontPrintEx(x+8+m, _y, IntToStr(gCoopMonstersKilled) + '/' + IntToStr(gTotalMonsters), gStdFont, 255, 255, 255, 1);
2841 _y := _y+16;
2842 s2 := _lc[I_GAME_SECRETS];
2843 e_TextureFontPrintEx(x+8, _y, s2, gStdFont, 255, 127, 0, 1);
2844 e_TextureFontPrintEx(x+8+m, _y, IntToStr(gCoopSecretsFound) + '/' + IntToStr(gSecretsCount), gStdFont, 255, 255, 255, 1);
2845 if gLastMap then
2846 begin
2847 m := Max(Length(_lc[I_GAME_MONSTERS_TOTAL])+1, Length(_lc[I_GAME_SECRETS_TOTAL])+1)*ww2;
2848 _y := _y-16;
2849 s2 := _lc[I_GAME_MONSTERS_TOTAL];
2850 e_TextureFontPrintEx(x+250, _y, s2, gStdFont, 255, 127, 0, 1);
2851 e_TextureFontPrintEx(x+250+m, _y, IntToStr(gCoopTotalMonstersKilled) + '/' + IntToStr(gCoopTotalMonsters), gStdFont, 255, 255, 255, 1);
2852 _y := _y+16;
2853 s2 := _lc[I_GAME_SECRETS_TOTAL];
2854 e_TextureFontPrintEx(x+250, _y, s2, gStdFont, 255, 127, 0, 1);
2855 e_TextureFontPrintEx(x+250+m, _y, IntToStr(gCoopTotalSecretsFound) + '/' + IntToStr(gCoopTotalSecrets), gStdFont, 255, 255, 255, 1);
2856 end;
2857 end;
2859 if CustomStat.GameMode in [GM_TDM, GM_CTF] then
2860 begin
2861 _y := _y+16+16;
2863 with CustomStat do
2864 if TeamStat[TEAM_RED].Score > TeamStat[TEAM_BLUE].Score then s1 := _lc[I_GAME_WIN_RED]
2865 else if TeamStat[TEAM_BLUE].Score > TeamStat[TEAM_RED].Score then s1 := _lc[I_GAME_WIN_BLUE]
2866 else s1 := _lc[I_GAME_WIN_DRAW];
2868 e_TextureFontPrintEx(x+8+(w div 2)-(Length(s1)*ww2 div 2), _y, s1, gStdFont, 255, 255, 255, 1);
2869 _y := _y+40;
2871 for t := TEAM_RED to TEAM_BLUE do
2872 begin
2873 if t = TEAM_RED then
2874 begin
2875 e_TextureFontPrintEx(x+8, _y, _lc[I_GAME_TEAM_RED],
2876 gStdFont, 255, 0, 0, 1);
2877 e_TextureFontPrintEx(x+w1+8, _y, IntToStr(CustomStat.TeamStat[TEAM_RED].Score),
2878 gStdFont, 255, 0, 0, 1);
2879 r := 255;
2880 g := 0;
2881 b := 0;
2882 end
2883 else
2884 begin
2885 e_TextureFontPrintEx(x+8, _y, _lc[I_GAME_TEAM_BLUE],
2886 gStdFont, 0, 0, 255, 1);
2887 e_TextureFontPrintEx(x+w1+8, _y, IntToStr(CustomStat.TeamStat[TEAM_BLUE].Score),
2888 gStdFont, 0, 0, 255, 1);
2889 r := 0;
2890 g := 0;
2891 b := 255;
2892 end;
2894 e_DrawLine(1, x+8, _y+20, x-8+w, _y+20, r, g, b);
2895 _y := _y+24;
2897 for p := 0 to High(CustomStat.PlayerStat) do
2898 if CustomStat.PlayerStat[p].Team = t then
2899 with CustomStat.PlayerStat[p] do
2900 begin
2901 if Spectator then
2902 begin
2903 rr := r div 2;
2904 gg := g div 2;
2905 bb := b div 2;
2906 end
2907 else
2908 begin
2909 rr := r;
2910 gg := g;
2911 bb := b;
2912 end;
2913 if (gPlayers[Num] <> nil) and (gPlayers[Num].FReady) then
2914 e_TextureFontPrintEx(x+16, _y, Name + ' *', gStdFont, rr, gg, bb, 1)
2915 else
2916 e_TextureFontPrintEx(x+16, _y, Name, gStdFont, rr, gg, bb, 1);
2917 e_TextureFontPrintEx(x+w1+16, _y, IntToStr(Frags), gStdFont, rr, gg, bb, 1);
2918 e_TextureFontPrintEx(x+w1+w2+16, _y, IntToStr(Deaths), gStdFont, rr, gg, bb, 1);
2919 _y := _y+24;
2920 end;
2922 _y := _y+16+16;
2923 end;
2924 end
2925 else if CustomStat.GameMode in [GM_DM, GM_COOP] then
2926 begin
2927 _y := _y+40;
2928 e_TextureFontPrintEx(x+8, _y, _lc[I_GAME_PLAYER_NAME], gStdFont, 255, 127, 0, 1);
2929 e_TextureFontPrintEx(x+8+w1, _y, _lc[I_GAME_FRAGS], gStdFont, 255, 127, 0, 1);
2930 e_TextureFontPrintEx(x+8+w1+w2, _y, _lc[I_GAME_DEATHS], gStdFont, 255, 127, 0, 1);
2932 _y := _y+24;
2933 for p := 0 to High(CustomStat.PlayerStat) do
2934 with CustomStat.PlayerStat[p] do
2935 begin
2936 e_DrawFillQuad(x+8, _y+4, x+24-1, _y+16+4-1, Color.R, Color.G, Color.B, 0);
2938 if Spectator then
2939 r := 127
2940 else
2941 r := 255;
2943 if (gPlayers[Num] <> nil) and (gPlayers[Num].FReady) then
2944 e_TextureFontPrintEx(x+8+16+8, _y+4, Name + ' *', gStdFont, r, r, r, 1, True)
2945 else
2946 e_TextureFontPrintEx(x+8+16+8, _y+4, Name, gStdFont, r, r, r, 1, True);
2947 e_TextureFontPrintEx(x+w1+8+16+8, _y+4, IntToStr(Frags), gStdFont, r, r, r, 1, True);
2948 e_TextureFontPrintEx(x+w1+w2+8+16+8, _y+4, IntToStr(Deaths), gStdFont, r, r, r, 1, True);
2949 _y := _y+24;
2950 end;
2951 end;
2953 // HACK: take stats screenshot immediately after the first frame of the stats showing
2954 if gScreenshotStats and (not StatShotDone) and (Length(CustomStat.PlayerStat) > 1) then
2955 begin
2956 g_TakeScreenShot('stats/' + StatFilename);
2957 StatShotDone := True;
2958 end;
2959 end;
2961 procedure DrawSingleStat();
2962 var
2963 tm, key_x, val_x, y: Integer;
2964 w1, w2, h: Word;
2965 s1, s2: String;
2967 procedure player_stat(n: Integer);
2968 var
2969 kpm: Real;
2971 begin
2972 // "Kills: # / #":
2973 s1 := Format(' %d ', [SingleStat.PlayerStat[n].Kills]);
2974 s2 := Format(' %d', [gTotalMonsters]);
2976 e_CharFont_Print(gMenuFont, key_x, y, _lc[I_MENU_INTER_KILLS]);
2977 e_CharFont_PrintEx(gMenuFont, val_x, y, s1, _RGB(255, 0, 0));
2978 e_CharFont_GetSize(gMenuFont, s1, w1, h);
2979 e_CharFont_Print(gMenuFont, val_x+w1, y, '/');
2980 s1 := s1 + '/';
2981 e_CharFont_GetSize(gMenuFont, s1, w1, h);
2982 e_CharFont_PrintEx(gMenuFont, val_x+w1, y, s2, _RGB(255, 0, 0));
2984 // "Kills-per-minute: ##.#":
2985 s1 := _lc[I_MENU_INTER_KPM];
2986 if tm > 0 then
2987 kpm := (SingleStat.PlayerStat[n].Kills / tm) * 60
2988 else
2989 kpm := SingleStat.PlayerStat[n].Kills;
2990 s2 := Format(' %.1f', [kpm]);
2992 e_CharFont_Print(gMenuFont, key_x, y+32, s1);
2993 e_CharFont_PrintEx(gMenuFont, val_x, y+32, s2, _RGB(255, 0, 0));
2995 // "Secrets found: # / #":
2996 s1 := Format(' %d ', [SingleStat.PlayerStat[n].Secrets]);
2997 s2 := Format(' %d', [SingleStat.TotalSecrets]);
2999 e_CharFont_Print(gMenuFont, key_x, y+64, _lc[I_MENU_INTER_SECRETS]);
3000 e_CharFont_PrintEx(gMenuFont, val_x, y+64, s1, _RGB(255, 0, 0));
3001 e_CharFont_GetSize(gMenuFont, s1, w1, h);
3002 e_CharFont_Print(gMenuFont, val_x+w1, y+64, '/');
3003 s1 := s1 + '/';
3004 e_CharFont_GetSize(gMenuFont, s1, w1, h);
3005 e_CharFont_PrintEx(gMenuFont, val_x+w1, y+64, s2, _RGB(255, 0, 0));
3006 end;
3008 begin
3009 // "Level Complete":
3010 e_CharFont_GetSize(gMenuFont, _lc[I_MENU_INTER_LEVEL_COMPLETE], w1, h);
3011 e_CharFont_Print(gMenuFont, (gScreenWidth-w1) div 2, 32, _lc[I_MENU_INTER_LEVEL_COMPLETE]);
3013 // Îïðåäåëÿåì êîîðäèíàòû âûðàâíèâàíèÿ ïî ñàìîé äëèííîé ñòðîêå:
3014 s1 := _lc[I_MENU_INTER_KPM];
3015 e_CharFont_GetSize(gMenuFont, s1, w1, h);
3016 Inc(w1, 16);
3017 s1 := ' 9999.9';
3018 e_CharFont_GetSize(gMenuFont, s1, w2, h);
3020 key_x := (gScreenWidth-w1-w2) div 2;
3021 val_x := key_x + w1;
3023 // "Time: #:##:##":
3024 tm := SingleStat.GameTime div 1000;
3025 s1 := _lc[I_MENU_INTER_TIME];
3026 s2 := Format(' %d:%.2d:%.2d', [tm div (60*60), (tm mod (60*60)) div 60, tm mod 60]);
3028 e_CharFont_Print(gMenuFont, key_x, 80, s1);
3029 e_CharFont_PrintEx(gMenuFont, val_x, 80, s2, _RGB(255, 0, 0));
3031 if SingleStat.TwoPlayers then
3032 begin
3033 // "Player 1":
3034 s1 := _lc[I_MENU_PLAYER_1];
3035 e_CharFont_GetSize(gMenuFont, s1, w1, h);
3036 e_CharFont_Print(gMenuFont, (gScreenWidth-w1) div 2, 128, s1);
3038 // Ñòàòèñòèêà ïåðâîãî èãðîêà:
3039 y := 176;
3040 player_stat(0);
3042 // "Player 2":
3043 s1 := _lc[I_MENU_PLAYER_2];
3044 e_CharFont_GetSize(gMenuFont, s1, w1, h);
3045 e_CharFont_Print(gMenuFont, (gScreenWidth-w1) div 2, 288, s1);
3047 // Ñòàòèñòèêà âòîðîãî èãðîêà:
3048 y := 336;
3049 player_stat(1);
3050 end
3051 else
3052 begin
3053 // Ñòàòèñòèêà ïåðâîãî èãðîêà:
3054 y := 128;
3055 player_stat(0);
3056 end;
3057 end;
3059 procedure DrawLoadingStat();
3060 procedure drawRect (x, y, w, h: Integer);
3061 begin
3062 if (w < 1) or (h < 1) then exit;
3063 glBegin(GL_QUADS);
3064 glVertex2f(x+0.375, y+0.375);
3065 glVertex2f(x+w+0.375, y+0.375);
3066 glVertex2f(x+w+0.375, y+h+0.375);
3067 glVertex2f(x+0.375, y+h+0.375);
3068 glEnd();
3069 end;
3071 function drawPBar (cur, total: Integer; washere: Boolean): Boolean;
3072 var
3073 rectW, rectH: Integer;
3074 x0, y0: Integer;
3075 wdt: Integer;
3076 wl, hl: Integer;
3077 wr, hr: Integer;
3078 wb, hb: Integer;
3079 wm, hm: Integer;
3080 idl, idr, idb, idm: LongWord;
3081 f, my: Integer;
3082 begin
3083 result := false;
3084 if (total < 1) then exit;
3085 if (cur < 1) then exit; // don't blink
3086 if (not washere) and (cur >= total) then exit; // don't blink
3087 //if (cur < 0) then cur := 0;
3088 //if (cur > total) then cur := total;
3089 result := true;
3091 if (hasPBarGfx) then
3092 begin
3093 g_Texture_Get('UI_GFX_PBAR_LEFT', idl);
3094 g_Texture_GetSize('UI_GFX_PBAR_LEFT', wl, hl);
3095 g_Texture_Get('UI_GFX_PBAR_RIGHT', idr);
3096 g_Texture_GetSize('UI_GFX_PBAR_RIGHT', wr, hr);
3097 g_Texture_Get('UI_GFX_PBAR_MIDDLE', idb);
3098 g_Texture_GetSize('UI_GFX_PBAR_MIDDLE', wb, hb);
3099 g_Texture_Get('UI_GFX_PBAR_MARKER', idm);
3100 g_Texture_GetSize('UI_GFX_PBAR_MARKER', wm, hm);
3102 //rectW := gScreenWidth-360;
3103 rectW := trunc(624.0*gScreenWidth/1024.0);
3104 rectH := hl;
3106 x0 := (gScreenWidth-rectW) div 2;
3107 y0 := gScreenHeight-rectH-64;
3108 if (y0 < 2) then y0 := 2;
3110 glEnable(GL_SCISSOR_TEST);
3112 // left and right
3113 glScissor(x0, gScreenHeight-y0-rectH, rectW, rectH);
3114 e_DrawSize(idl, x0, y0, 0, true, false, wl, hl);
3115 e_DrawSize(idr, x0+rectW-wr, y0, 0, true, false, wr, hr);
3117 // body
3118 glScissor(x0+wl, gScreenHeight-y0-rectH, rectW-wl-wr, rectH);
3119 f := x0+wl;
3120 while (f < x0+rectW) do
3121 begin
3122 e_DrawSize(idb, f, y0, 0, true, false, wb, hb);
3123 f += wb;
3124 end;
3126 // filled part
3127 wdt := (rectW-wl-wr)*cur div total;
3128 if (wdt > rectW-wl-wr) then wdt := rectW-wr-wr;
3129 if (wdt > 0) then
3130 begin
3131 my := y0; // don't be so smart, ketmar: +(rectH-wm) div 2;
3132 glScissor(x0+wl, gScreenHeight-my-rectH, wdt, hm);
3133 f := x0+wl;
3134 while (wdt > 0) do
3135 begin
3136 e_DrawSize(idm, f, y0, 0, true, false, wm, hm);
3137 f += wm;
3138 wdt -= wm;
3139 end;
3140 end;
3142 glScissor(0, 0, gScreenWidth, gScreenHeight);
3143 end
3144 else
3145 begin
3146 rectW := gScreenWidth-64;
3147 rectH := 16;
3149 x0 := (gScreenWidth-rectW) div 2;
3150 y0 := gScreenHeight-rectH-64;
3151 if (y0 < 2) then y0 := 2;
3153 glDisable(GL_BLEND);
3154 glDisable(GL_TEXTURE_2D);
3156 //glClearColor(0, 0, 0, 0);
3157 //glClear(GL_COLOR_BUFFER_BIT);
3159 glColor4ub(127, 127, 127, 255);
3160 drawRect(x0-2, y0-2, rectW+4, rectH+4);
3162 glColor4ub(0, 0, 0, 255);
3163 drawRect(x0-1, y0-1, rectW+2, rectH+2);
3165 glColor4ub(127, 127, 127, 255);
3166 wdt := rectW*cur div total;
3167 if (wdt > rectW) then wdt := rectW;
3168 drawRect(x0, y0, wdt, rectH);
3169 end;
3170 end;
3172 var
3173 ww, hh: Word;
3174 xx, yy, i: Integer;
3175 s: String;
3176 begin
3177 if (Length(LoadingStat.Msgs) = 0) then exit;
3179 e_CharFont_GetSize(gMenuFont, _lc[I_MENU_LOADING], ww, hh);
3180 yy := (gScreenHeight div 3);
3181 e_CharFont_Print(gMenuFont, (gScreenWidth div 2)-(ww div 2), yy-2*hh, _lc[I_MENU_LOADING]);
3182 xx := (gScreenWidth div 3);
3184 with LoadingStat do
3185 begin
3186 for i := 0 to NextMsg-1 do
3187 begin
3188 if (i = (NextMsg-1)) and (MaxValue > 0) then
3189 s := Format('%s: %d/%d', [Msgs[i], CurValue, MaxValue])
3190 else
3191 s := Msgs[i];
3193 e_CharFont_PrintEx(gMenuSmallFont, xx, yy, s, _RGB(255, 0, 0));
3194 yy := yy + LOADING_INTERLINE;
3195 PBarWasHere := drawPBar(CurValue, MaxValue, PBarWasHere);
3196 end;
3197 end;
3198 end;
3200 procedure DrawMenuBackground(tex: AnsiString);
3201 var
3202 w, h: Word;
3203 ID: DWord;
3205 begin
3206 if g_Texture_Get(tex, ID) then
3207 begin
3208 e_Clear(GL_COLOR_BUFFER_BIT, 0, 0, 0);
3209 e_GetTextureSize(ID, @w, @h);
3210 if w = h then
3211 w := round(w * 1.333 * (gScreenHeight / h))
3212 else
3213 w := trunc(w * (gScreenHeight / h));
3214 e_DrawSize(ID, (gScreenWidth - w) div 2, 0, 0, False, False, w, gScreenHeight);
3215 end
3216 else e_Clear(GL_COLOR_BUFFER_BIT, 0, 0, 0);
3217 end;
3219 procedure DrawMinimap(p: TPlayer; RenderRect: e_graphics.TRect);
3220 var
3221 a, aX, aY, aX2, aY2, Scale, ScaleSz: Integer;
3223 function monDraw (mon: TMonster): Boolean;
3224 begin
3225 result := false; // don't stop
3226 with mon do
3227 begin
3228 if alive then
3229 begin
3230 // Ëåâûé âåðõíèé óãîë
3231 aX := Obj.X div ScaleSz + 1;
3232 aY := Obj.Y div ScaleSz + 1;
3233 // Ðàçìåðû
3234 aX2 := max(Obj.Rect.Width div ScaleSz, 1);
3235 aY2 := max(Obj.Rect.Height div ScaleSz, 1);
3236 // Ïðàâûé íèæíèé óãîë
3237 aX2 := aX + aX2 - 1;
3238 aY2 := aY + aY2 - 1;
3239 e_DrawFillQuad(aX, aY, aX2, aY2, 255, 255, 0, 0);
3240 end;
3241 end;
3242 end;
3244 begin
3245 if (gMapInfo.Width > RenderRect.Right - RenderRect.Left) or
3246 (gMapInfo.Height > RenderRect.Bottom - RenderRect.Top) then
3247 begin
3248 Scale := 1;
3249 // Ñêîëüêî ïèêñåëîâ êàðòû â 1 ïèêñåëå ìèíè-êàðòû:
3250 ScaleSz := 16 div Scale;
3251 // Ðàçìåðû ìèíè-êàðòû:
3252 aX := max(gMapInfo.Width div ScaleSz, 1);
3253 aY := max(gMapInfo.Height div ScaleSz, 1);
3254 // Ðàìêà êàðòû:
3255 e_DrawFillQuad(0, 0, aX-1, aY-1, 0, 0, 0, 0);
3257 if gWalls <> nil then
3258 begin
3259 // Ðèñóåì ñòåíû:
3260 for a := 0 to High(gWalls) do
3261 with gWalls[a] do
3262 if PanelType <> 0 then
3263 begin
3264 // Ëåâûé âåðõíèé óãîë:
3265 aX := X div ScaleSz;
3266 aY := Y div ScaleSz;
3267 // Ðàçìåðû:
3268 aX2 := max(Width div ScaleSz, 1);
3269 aY2 := max(Height div ScaleSz, 1);
3270 // Ïðàâûé íèæíèé óãîë:
3271 aX2 := aX + aX2 - 1;
3272 aY2 := aY + aY2 - 1;
3274 case PanelType of
3275 PANEL_WALL: e_DrawFillQuad(aX, aY, aX2, aY2, 208, 208, 208, 0);
3276 PANEL_OPENDOOR, PANEL_CLOSEDOOR:
3277 if Enabled then e_DrawFillQuad(aX, aY, aX2, aY2, 160, 160, 160, 0);
3278 end;
3279 end;
3280 end;
3281 if gSteps <> nil then
3282 begin
3283 // Ðèñóåì ñòóïåíè:
3284 for a := 0 to High(gSteps) do
3285 with gSteps[a] do
3286 if PanelType <> 0 then
3287 begin
3288 // Ëåâûé âåðõíèé óãîë:
3289 aX := X div ScaleSz;
3290 aY := Y div ScaleSz;
3291 // Ðàçìåðû:
3292 aX2 := max(Width div ScaleSz, 1);
3293 aY2 := max(Height div ScaleSz, 1);
3294 // Ïðàâûé íèæíèé óãîë:
3295 aX2 := aX + aX2 - 1;
3296 aY2 := aY + aY2 - 1;
3298 e_DrawFillQuad(aX, aY, aX2, aY2, 128, 128, 128, 0);
3299 end;
3300 end;
3301 if gLifts <> nil then
3302 begin
3303 // Ðèñóåì ëèôòû:
3304 for a := 0 to High(gLifts) do
3305 with gLifts[a] do
3306 if PanelType <> 0 then
3307 begin
3308 // Ëåâûé âåðõíèé óãîë:
3309 aX := X div ScaleSz;
3310 aY := Y div ScaleSz;
3311 // Ðàçìåðû:
3312 aX2 := max(Width div ScaleSz, 1);
3313 aY2 := max(Height div ScaleSz, 1);
3314 // Ïðàâûé íèæíèé óãîë:
3315 aX2 := aX + aX2 - 1;
3316 aY2 := aY + aY2 - 1;
3318 case LiftType of
3319 LIFTTYPE_UP: e_DrawFillQuad(aX, aY, aX2, aY2, 116, 72, 36, 0);
3320 LIFTTYPE_DOWN: e_DrawFillQuad(aX, aY, aX2, aY2, 116, 124, 96, 0);
3321 LIFTTYPE_LEFT: e_DrawFillQuad(aX, aY, aX2, aY2, 200, 80, 4, 0);
3322 LIFTTYPE_RIGHT: e_DrawFillQuad(aX, aY, aX2, aY2, 252, 140, 56, 0);
3323 end;
3324 end;
3325 end;
3326 if gWater <> nil then
3327 begin
3328 // Ðèñóåì âîäó:
3329 for a := 0 to High(gWater) do
3330 with gWater[a] do
3331 if PanelType <> 0 then
3332 begin
3333 // Ëåâûé âåðõíèé óãîë:
3334 aX := X div ScaleSz;
3335 aY := Y div ScaleSz;
3336 // Ðàçìåðû:
3337 aX2 := max(Width div ScaleSz, 1);
3338 aY2 := max(Height div ScaleSz, 1);
3339 // Ïðàâûé íèæíèé óãîë:
3340 aX2 := aX + aX2 - 1;
3341 aY2 := aY + aY2 - 1;
3343 e_DrawFillQuad(aX, aY, aX2, aY2, 0, 0, 192, 0);
3344 end;
3345 end;
3346 if gAcid1 <> nil then
3347 begin
3348 // Ðèñóåì êèñëîòó 1:
3349 for a := 0 to High(gAcid1) do
3350 with gAcid1[a] do
3351 if PanelType <> 0 then
3352 begin
3353 // Ëåâûé âåðõíèé óãîë:
3354 aX := X div ScaleSz;
3355 aY := Y div ScaleSz;
3356 // Ðàçìåðû:
3357 aX2 := max(Width div ScaleSz, 1);
3358 aY2 := max(Height div ScaleSz, 1);
3359 // Ïðàâûé íèæíèé óãîë:
3360 aX2 := aX + aX2 - 1;
3361 aY2 := aY + aY2 - 1;
3363 e_DrawFillQuad(aX, aY, aX2, aY2, 0, 176, 0, 0);
3364 end;
3365 end;
3366 if gAcid2 <> nil then
3367 begin
3368 // Ðèñóåì êèñëîòó 2:
3369 for a := 0 to High(gAcid2) do
3370 with gAcid2[a] do
3371 if PanelType <> 0 then
3372 begin
3373 // Ëåâûé âåðõíèé óãîë:
3374 aX := X div ScaleSz;
3375 aY := Y div ScaleSz;
3376 // Ðàçìåðû:
3377 aX2 := max(Width div ScaleSz, 1);
3378 aY2 := max(Height div ScaleSz, 1);
3379 // Ïðàâûé íèæíèé óãîë:
3380 aX2 := aX + aX2 - 1;
3381 aY2 := aY + aY2 - 1;
3383 e_DrawFillQuad(aX, aY, aX2, aY2, 176, 0, 0, 0);
3384 end;
3385 end;
3386 if gPlayers <> nil then
3387 begin
3388 // Ðèñóåì èãðîêîâ:
3389 for a := 0 to High(gPlayers) do
3390 if gPlayers[a] <> nil then with gPlayers[a] do
3391 if alive then begin
3392 // Ëåâûé âåðõíèé óãîë:
3393 aX := Obj.X div ScaleSz + 1;
3394 aY := Obj.Y div ScaleSz + 1;
3395 // Ðàçìåðû:
3396 aX2 := max(Obj.Rect.Width div ScaleSz, 1);
3397 aY2 := max(Obj.Rect.Height div ScaleSz, 1);
3398 // Ïðàâûé íèæíèé óãîë:
3399 aX2 := aX + aX2 - 1;
3400 aY2 := aY + aY2 - 1;
3402 if gPlayers[a] = p then
3403 e_DrawFillQuad(aX, aY, aX2, aY2, 0, 255, 0, 0)
3404 else
3405 case Team of
3406 TEAM_RED: e_DrawFillQuad(aX, aY, aX2, aY2, 255, 0, 0, 0);
3407 TEAM_BLUE: e_DrawFillQuad(aX, aY, aX2, aY2, 0, 0, 255, 0);
3408 else e_DrawFillQuad(aX, aY, aX2, aY2, 255, 128, 0, 0);
3409 end;
3410 end;
3411 end;
3412 // Ðèñóåì ìîíñòðîâ
3413 g_Mons_ForEach(monDraw);
3414 end;
3415 end;
3418 procedure renderAmbientQuad (hasAmbient: Boolean; constref ambColor: TDFColor);
3419 begin
3420 if not hasAmbient then exit;
3421 e_AmbientQuad(sX, sY, sWidth, sHeight, ambColor.r, ambColor.g, ambColor.b, ambColor.a);
3422 end;
3425 // setup sX, sY, sWidth, sHeight, and transformation matrix before calling this!
3426 //FIXME: broken for splitscreen mode
3427 procedure renderDynLightsInternal ();
3428 var
3429 //hasAmbient: Boolean;
3430 //ambColor: TDFColor;
3431 lln: Integer;
3432 lx, ly, lrad: Integer;
3433 scxywh: array[0..3] of GLint;
3434 wassc: Boolean;
3435 begin
3436 if e_NoGraphics then exit;
3438 //TODO: lights should be in separate grid, i think
3439 // but on the other side: grid may be slower for dynlights, as their lifetime is short
3440 if (not gwin_k8_enable_light_experiments) or (not gwin_has_stencil) or (g_dynLightCount < 1) then exit;
3442 // rendering mode
3443 //ambColor := gCurrentMap['light_ambient'].rgba;
3444 //hasAmbient := (not ambColor.isOpaque) or (not ambColor.isBlack);
3446 { // this will multiply incoming color to alpha from framebuffer
3447 glEnable(GL_BLEND);
3448 glBlendFunc(GL_DST_ALPHA, GL_ONE);
3451 (*
3452 * light rendering: (INVALID!)
3453 * glStencilFunc(GL_EQUAL, 0, $ff);
3454 * for each light:
3455 * glClear(GL_STENCIL_BUFFER_BIT);
3456 * glStencilOp(GL_KEEP, GL_KEEP, GL_INCR);
3457 * draw shadow volume into stencil buffer
3458 * glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE); // modify color buffer
3459 * glStencilOp(GL_KEEP, GL_KEEP, GL_KEEP); // don't modify stencil buffer
3460 * turn off blending
3461 * draw color-less quad with light alpha (WARNING! don't touch color!)
3462 * glEnable(GL_BLEND);
3463 * glBlendFunc(GL_DST_ALPHA, GL_ONE);
3464 * draw all geometry up to and including walls (with alpha-testing, probably) -- this does lighting
3465 *)
3466 wassc := (glIsEnabled(GL_SCISSOR_TEST) <> 0);
3467 if wassc then glGetIntegerv(GL_SCISSOR_BOX, @scxywh[0]) else glGetIntegerv(GL_VIEWPORT, @scxywh[0]);
3469 // setup OpenGL parameters
3470 glStencilMask($FFFFFFFF);
3471 glStencilFunc(GL_ALWAYS, 0, $FFFFFFFF);
3472 glEnable(GL_STENCIL_TEST);
3473 glEnable(GL_SCISSOR_TEST);
3474 glClear(GL_STENCIL_BUFFER_BIT);
3475 glStencilFunc(GL_EQUAL, 0, $ff);
3477 for lln := 0 to g_dynLightCount-1 do
3478 begin
3479 lx := g_dynLights[lln].x;
3480 ly := g_dynLights[lln].y;
3481 lrad := g_dynLights[lln].radius;
3482 if (lrad < 3) then continue;
3484 if (lx-sX+lrad < 0) then continue;
3485 if (ly-sY+lrad < 0) then continue;
3486 if (lx-sX-lrad >= gPlayerScreenSize.X) then continue;
3487 if (ly-sY-lrad >= gPlayerScreenSize.Y) then continue;
3489 // set scissor to optimize drawing
3490 if (g_dbg_scale = 1.0) then
3491 begin
3492 glScissor((lx-sX)-lrad+2, gPlayerScreenSize.Y-(ly-sY)-lrad-1+2, lrad*2-4, lrad*2-4);
3493 end
3494 else
3495 begin
3496 glScissor(0, 0, gScreenWidth, gScreenHeight);
3497 end;
3498 // no need to clear stencil buffer, light blitting will do it for us... but only for normal scale
3499 if (g_dbg_scale <> 1.0) then glClear(GL_STENCIL_BUFFER_BIT);
3500 glStencilOp(GL_KEEP, GL_KEEP, GL_INCR);
3501 // draw extruded panels
3502 glDisable(GL_TEXTURE_2D);
3503 glDisable(GL_BLEND);
3504 glColorMask(GL_FALSE, GL_FALSE, GL_FALSE, GL_FALSE); // no need to modify color buffer
3505 if (lrad > 4) then g_Map_DrawPanelShadowVolumes(lx, ly, lrad);
3506 // render light texture
3507 glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE); // modify color buffer
3508 glStencilOp(GL_ZERO, GL_ZERO, GL_ZERO); // draw light, and clear stencil buffer
3509 // blend it
3510 glEnable(GL_BLEND);
3511 glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
3512 glEnable(GL_TEXTURE_2D);
3513 // color and opacity
3514 glColor4f(g_dynLights[lln].r, g_dynLights[lln].g, g_dynLights[lln].b, g_dynLights[lln].a);
3515 glBindTexture(GL_TEXTURE_2D, g_Texture_Light());
3516 glBegin(GL_QUADS);
3517 glTexCoord2f(0.0, 0.0); glVertex2i(lx-lrad, ly-lrad); // top-left
3518 glTexCoord2f(1.0, 0.0); glVertex2i(lx+lrad, ly-lrad); // top-right
3519 glTexCoord2f(1.0, 1.0); glVertex2i(lx+lrad, ly+lrad); // bottom-right
3520 glTexCoord2f(0.0, 1.0); glVertex2i(lx-lrad, ly+lrad); // bottom-left
3521 glEnd();
3522 end;
3524 // done
3525 glDisable(GL_STENCIL_TEST);
3526 glDisable(GL_BLEND);
3527 glDisable(GL_SCISSOR_TEST);
3528 //glScissor(0, 0, sWidth, sHeight);
3530 glScissor(scxywh[0], scxywh[1], scxywh[2], scxywh[3]);
3531 if wassc then glEnable(GL_SCISSOR_TEST) else glDisable(GL_SCISSOR_TEST);
3532 end;
3535 function fixViewportForScale (): Boolean;
3536 var
3537 nx0, ny0, nw, nh: Integer;
3538 begin
3539 result := false;
3540 if (g_dbg_scale <> 1.0) then
3541 begin
3542 result := true;
3543 nx0 := round(sX-(gPlayerScreenSize.X-(sWidth*g_dbg_scale))/2/g_dbg_scale);
3544 ny0 := round(sY-(gPlayerScreenSize.Y-(sHeight*g_dbg_scale))/2/g_dbg_scale);
3545 nw := round(sWidth/g_dbg_scale);
3546 nh := round(sHeight/g_dbg_scale);
3547 sX := nx0;
3548 sY := ny0;
3549 sWidth := nw;
3550 sHeight := nh;
3551 end;
3552 end;
3555 // setup sX, sY, sWidth, sHeight, and transformation matrix before calling this!
3556 // WARNING! this WILL CALL `glTranslatef()`, but won't restore matrices!
3557 procedure renderMapInternal (backXOfs, backYOfs: Integer; setTransMatrix: Boolean);
3558 type
3559 TDrawCB = procedure ();
3561 var
3562 hasAmbient: Boolean;
3563 ambColor: TDFColor;
3564 doAmbient: Boolean = false;
3566 procedure drawPanelType (profname: AnsiString; panType: DWord; doDraw: Boolean);
3567 var
3568 tagmask: Integer;
3569 pan: TPanel;
3570 begin
3571 if (profileFrameDraw <> nil) then profileFrameDraw.sectionBegin(profname);
3572 if gdbg_map_use_accel_render then
3573 begin
3574 tagmask := panelTypeToTag(panType);
3575 while (gDrawPanelList.count > 0) do
3576 begin
3577 pan := TPanel(gDrawPanelList.front());
3578 if ((pan.tag and tagmask) = 0) then break;
3579 if doDraw then pan.Draw(doAmbient, ambColor);
3580 gDrawPanelList.popFront();
3581 end;
3582 end
3583 else
3584 begin
3585 if doDraw then g_Map_DrawPanels(panType, hasAmbient, ambColor);
3586 end;
3587 if (profileFrameDraw <> nil) then profileFrameDraw.sectionEnd();
3588 end;
3590 procedure drawOther (profname: AnsiString; cb: TDrawCB);
3591 begin
3592 if (profileFrameDraw <> nil) then profileFrameDraw.sectionBegin(profname);
3593 if assigned(cb) then cb();
3594 if (profileFrameDraw <> nil) then profileFrameDraw.sectionEnd();
3595 end;
3597 begin
3598 if (profileFrameDraw <> nil) then profileFrameDraw.sectionBegin('total');
3600 // our accelerated renderer will collect all panels to gDrawPanelList
3601 // we can use panel tag to render level parts (see GridTagXXX in g_map.pas)
3602 if (profileFrameDraw <> nil) then profileFrameDraw.sectionBegin('collect');
3603 if gdbg_map_use_accel_render then
3604 begin
3605 g_Map_CollectDrawPanels(sX, sY, sWidth, sHeight);
3606 end;
3607 if (profileFrameDraw <> nil) then profileFrameDraw.sectionEnd();
3609 if (profileFrameDraw <> nil) then profileFrameDraw.sectionBegin('skyback');
3610 g_Map_DrawBack(backXOfs, backYOfs);
3611 if (profileFrameDraw <> nil) then profileFrameDraw.sectionEnd();
3613 if setTransMatrix then
3614 begin
3615 //if (g_dbg_scale <> 1.0) then glTranslatef(0.0, -0.375/2, 0);
3616 glScalef(g_dbg_scale, g_dbg_scale, 1.0);
3617 glTranslatef(-sX, -sY, 0);
3618 end;
3620 // rendering mode
3621 ambColor := gCurrentMap['light_ambient'].rgba;
3622 hasAmbient := (not ambColor.isOpaque) or (not ambColor.isBlack);
3625 if hasAmbient then
3626 begin
3627 //writeln('color: (', ambColor.r, ',', ambColor.g, ',', ambColor.b, ',', ambColor.a, ')');
3628 glColor4ub(ambColor.r, ambColor.g, ambColor.b, ambColor.a);
3629 glClear(GL_COLOR_BUFFER_BIT);
3630 end;
3632 //writeln('color: (', ambColor.r, ',', ambColor.g, ',', ambColor.b, ',', ambColor.a, ')');
3635 drawPanelType('*back', PANEL_BACK, g_rlayer_back);
3636 drawPanelType('*step', PANEL_STEP, g_rlayer_step);
3637 drawOther('items', @g_Items_Draw);
3638 drawOther('weapons', @g_Weapon_Draw);
3639 drawOther('shells', @g_Player_DrawShells);
3640 drawOther('drawall', @g_Player_DrawAll);
3641 drawOther('corpses', @g_Player_DrawCorpses);
3642 drawPanelType('*wall', PANEL_WALL, g_rlayer_wall);
3643 drawOther('monsters', @g_Monsters_Draw);
3644 drawOther('itemdrop', @g_Items_DrawDrop);
3645 drawPanelType('*door', PANEL_CLOSEDOOR, g_rlayer_door);
3646 drawOther('gfx', @g_GFX_Draw);
3647 drawOther('flags', @g_Map_DrawFlags);
3648 drawPanelType('*acid1', PANEL_ACID1, g_rlayer_acid1);
3649 drawPanelType('*acid2', PANEL_ACID2, g_rlayer_acid2);
3650 drawPanelType('*water', PANEL_WATER, g_rlayer_water);
3651 drawOther('dynlights', @renderDynLightsInternal);
3653 if hasAmbient {and ((not g_playerLight) or (not gwin_has_stencil) or (g_dynLightCount < 1))} then
3654 begin
3655 renderAmbientQuad(hasAmbient, ambColor);
3656 end;
3658 doAmbient := true;
3659 drawPanelType('*fore', PANEL_FORE, g_rlayer_fore);
3662 if g_debug_HealthBar then
3663 begin
3664 g_Monsters_DrawHealth();
3665 g_Player_DrawHealth();
3666 end;
3668 if (profileFrameDraw <> nil) then profileFrameDraw.mainEnd(); // map rendering
3669 end;
3672 procedure DrawMapView(x, y, w, h: Integer);
3674 var
3675 bx, by: Integer;
3676 begin
3677 glPushMatrix();
3679 bx := Round(x/(gMapInfo.Width - w)*(gBackSize.X - w));
3680 by := Round(y/(gMapInfo.Height - h)*(gBackSize.Y - h));
3682 sX := x;
3683 sY := y;
3684 sWidth := w;
3685 sHeight := h;
3687 fixViewportForScale();
3688 renderMapInternal(-bx, -by, true);
3690 glPopMatrix();
3691 end;
3694 procedure DrawPlayer(p: TPlayer);
3695 var
3696 px, py, a, b, c, d, i, fX, fY: Integer;
3697 camObj: TObj;
3698 //R: TRect;
3699 begin
3700 if (p = nil) or (p.FDummy) then
3701 begin
3702 glPushMatrix();
3703 g_Map_DrawBack(0, 0);
3704 glPopMatrix();
3705 Exit;
3706 end;
3708 if (profileFrameDraw = nil) then profileFrameDraw := TProfiler.Create('RENDER', g_profile_history_size);
3709 if (profileFrameDraw <> nil) then profileFrameDraw.mainBegin(g_profile_frame_draw);
3711 gPlayerDrawn := p;
3713 glPushMatrix();
3715 camObj := p.getCameraObj();
3716 camObj.lerp(gLerpFactor, fX, fY);
3717 px := fX + PLAYER_RECT_CX;
3718 py := fY + PLAYER_RECT_CY+nlerp(p.SlopeOld, camObj.slopeUpLeft, gLerpFactor);
3720 if (g_dbg_scale = 1.0) and (not g_dbg_ignore_bounds) then
3721 begin
3722 if (px > (gPlayerScreenSize.X div 2)) then a := -px+(gPlayerScreenSize.X div 2) else a := 0;
3723 if (py > (gPlayerScreenSize.Y div 2)) then b := -py+(gPlayerScreenSize.Y div 2) else b := 0;
3725 if (px > gMapInfo.Width-(gPlayerScreenSize.X div 2)) then a := -gMapInfo.Width+gPlayerScreenSize.X;
3726 if (py > gMapInfo.Height-(gPlayerScreenSize.Y div 2)) then b := -gMapInfo.Height+gPlayerScreenSize.Y;
3728 if (gMapInfo.Width = gPlayerScreenSize.X) then a := 0
3729 else if (gMapInfo.Width < gPlayerScreenSize.X) then
3730 begin
3731 // hcenter
3732 a := (gPlayerScreenSize.X-gMapInfo.Width) div 2;
3733 end;
3735 if (gMapInfo.Height = gPlayerScreenSize.Y) then b := 0
3736 else if (gMapInfo.Height < gPlayerScreenSize.Y) then
3737 begin
3738 // vcenter
3739 b := (gPlayerScreenSize.Y-gMapInfo.Height) div 2;
3740 end;
3741 end
3742 else
3743 begin
3744 // scaled, ignore level bounds
3745 a := -px+(gPlayerScreenSize.X div 2);
3746 b := -py+(gPlayerScreenSize.Y div 2);
3747 end;
3749 sX := -a;
3750 sY := -b;
3751 sWidth := gPlayerScreenSize.X;
3752 sHeight := gPlayerScreenSize.Y;
3753 fixViewportForScale();
3755 i := py - (sY + sHeight div 2);
3756 if (p.IncCam > 0) then
3757 begin
3758 // clamp to level bounds
3759 if (sY - p.IncCam < 0) then
3760 p.IncCam := nclamp(sY, 0, 120);
3761 // clamp around player position
3762 if (i > 0) then
3763 p.IncCam := nclamp(p.IncCam, 0, max(0, 120 - i));
3764 end
3765 else if (p.IncCam < 0) then
3766 begin
3767 // clamp to level bounds
3768 if (sY + sHeight - p.IncCam > gMapInfo.Height) then
3769 p.IncCam := nclamp(sY + sHeight - gMapInfo.Height, -120, 0);
3770 // clamp around player position
3771 if (i < 0) then
3772 p.IncCam := nclamp(p.IncCam, min(0, -120 - i), 0);
3773 end;
3775 sY := sY - nlerp(p.IncCamOld, p.IncCam, gLerpFactor);
3777 if (not g_dbg_ignore_bounds) then
3778 begin
3779 if (sX+sWidth > gMapInfo.Width) then sX := gMapInfo.Width-sWidth;
3780 if (sY+sHeight > gMapInfo.Height) then sY := gMapInfo.Height-sHeight;
3781 if (sX < 0) then sX := 0;
3782 if (sY < 0) then sY := 0;
3783 end;
3785 if (gBackSize.X <= gPlayerScreenSize.X) or (gMapInfo.Width <= sWidth) then c := 0 else c := trunc((gBackSize.X-gPlayerScreenSize.X)*sX/(gMapInfo.Width-sWidth));
3786 if (gBackSize.Y <= gPlayerScreenSize.Y) or (gMapInfo.Height <= sHeight) then d := 0 else d := trunc((gBackSize.Y-gPlayerScreenSize.Y)*sY/(gMapInfo.Height-sHeight));
3788 //r_smallmap_h: 0: left; 1: center; 2: right
3789 //r_smallmap_v: 0: top; 1: center; 2: bottom
3790 // horiz small map?
3791 if (gMapInfo.Width = sWidth) then
3792 begin
3793 sX := 0;
3794 end
3795 else if (gMapInfo.Width < sWidth) then
3796 begin
3797 case r_smallmap_h of
3798 1: sX := -((sWidth-gMapInfo.Width) div 2); // center
3799 2: sX := -(sWidth-gMapInfo.Width); // right
3800 else sX := 0; // left
3801 end;
3802 end;
3803 // vert small map?
3804 if (gMapInfo.Height = sHeight) then
3805 begin
3806 sY := 0;
3807 end
3808 else if (gMapInfo.Height < sHeight) then
3809 begin
3810 case r_smallmap_v of
3811 1: sY := -((sHeight-gMapInfo.Height) div 2); // center
3812 2: sY := -(sHeight-gMapInfo.Height); // bottom
3813 else sY := 0; // top
3814 end;
3815 end;
3817 p.viewPortX := sX;
3818 p.viewPortY := sY;
3819 p.viewPortW := sWidth;
3820 p.viewPortH := sHeight;
3822 {$IFDEF ENABLE_HOLMES}
3823 if (p = gPlayer1) then
3824 begin
3825 g_Holmes_plrViewPos(sX, sY);
3826 g_Holmes_plrViewSize(sWidth, sHeight);
3827 end;
3828 {$ENDIF}
3830 renderMapInternal(-c, -d, true);
3832 if (gGameSettings.GameMode <> GM_SINGLE) and (gPlayerIndicator > 0) then
3833 case gPlayerIndicator of
3834 1:
3835 p.DrawIndicator(_RGB(255, 255, 255));
3837 2:
3838 for i := 0 to High(gPlayers) do
3839 if gPlayers[i] <> nil then
3840 if gPlayers[i] = p then p.DrawIndicator(_RGB(255, 255, 255))
3841 else if (gPlayers[i].Team = p.Team) and (gPlayers[i].Team <> TEAM_NONE) then
3842 if gPlayerIndicatorStyle = 1 then
3843 gPlayers[i].DrawIndicator(_RGB(192, 192, 192))
3844 else gPlayers[i].DrawIndicator(gPlayers[i].GetColor);
3845 end;
3848 for a := 0 to High(gCollideMap) do
3849 for b := 0 to High(gCollideMap[a]) do
3850 begin
3851 d := 0;
3852 if ByteBool(gCollideMap[a, b] and MARK_WALL) then
3853 d := d + 1;
3854 if ByteBool(gCollideMap[a, b] and MARK_DOOR) then
3855 d := d + 2;
3857 case d of
3858 1: e_DrawPoint(1, b, a, 200, 200, 200);
3859 2: e_DrawPoint(1, b, a, 64, 64, 255);
3860 3: e_DrawPoint(1, b, a, 255, 0, 255);
3861 end;
3862 end;
3865 glPopMatrix();
3867 p.DrawPain();
3868 p.DrawPickup();
3869 p.DrawRulez();
3870 if gShowMap then DrawMinimap(p, _TRect(0, 0, 128, 128));
3871 if g_Debug_Player then
3872 g_Player_DrawDebug(p);
3873 p.DrawGUI();
3874 end;
3876 procedure drawProfilers ();
3877 var
3878 px: Integer = -1;
3879 py: Integer = -1;
3880 begin
3881 if g_profile_frame_draw and (profileFrameDraw <> nil) then px := px-drawProfiles(px, py, profileFrameDraw);
3882 if g_profile_collision and (profMapCollision <> nil) then begin px := px-drawProfiles(px, py, profMapCollision); py -= calcProfilesHeight(profMonsLOS); end;
3883 if g_profile_los and (profMonsLOS <> nil) then begin px := px-drawProfiles(px, py, profMonsLOS); py -= calcProfilesHeight(profMonsLOS); end;
3884 end;
3886 procedure g_Game_Draw();
3887 var
3888 ID: DWORD;
3889 w, h: Word;
3890 ww, hh: Byte;
3891 Time: Int64;
3892 back: string;
3893 plView1, plView2: TPlayer;
3894 Split: Boolean;
3895 begin
3896 if gExit = EXIT_QUIT then Exit;
3898 Time := sys_GetTicks() {div 1000};
3899 FPSCounter := FPSCounter+1;
3900 if Time - FPSTime >= 1000 then
3901 begin
3902 FPS := FPSCounter;
3903 FPSCounter := 0;
3904 FPSTime := Time;
3905 end;
3907 e_SetRendertarget(True);
3908 e_SetViewPort(0, 0, gScreenWidth, gScreenHeight);
3910 if gGameOn or (gState = STATE_FOLD) then
3911 begin
3912 if (gPlayer1 <> nil) and (gPlayer2 <> nil) then
3913 begin
3914 gSpectMode := SPECT_NONE;
3915 if not gRevertPlayers then
3916 begin
3917 plView1 := gPlayer1;
3918 plView2 := gPlayer2;
3919 end
3920 else
3921 begin
3922 plView1 := gPlayer2;
3923 plView2 := gPlayer1;
3924 end;
3925 end
3926 else
3927 if (gPlayer1 <> nil) or (gPlayer2 <> nil) then
3928 begin
3929 gSpectMode := SPECT_NONE;
3930 if gPlayer2 = nil then
3931 plView1 := gPlayer1
3932 else
3933 plView1 := gPlayer2;
3934 plView2 := nil;
3935 end
3936 else
3937 begin
3938 plView1 := nil;
3939 plView2 := nil;
3940 end;
3942 if (plView1 = nil) and (plView2 = nil) and (gSpectMode = SPECT_NONE) then
3943 gSpectMode := SPECT_STATS;
3945 if gSpectMode = SPECT_PLAYERS then
3946 if gPlayers <> nil then
3947 begin
3948 plView1 := GetActivePlayer_ByID(gSpectPID1);
3949 if plView1 = nil then
3950 begin
3951 gSpectPID1 := GetActivePlayerID_Next();
3952 plView1 := GetActivePlayer_ByID(gSpectPID1);
3953 end;
3954 if gSpectViewTwo then
3955 begin
3956 plView2 := GetActivePlayer_ByID(gSpectPID2);
3957 if plView2 = nil then
3958 begin
3959 gSpectPID2 := GetActivePlayerID_Next();
3960 plView2 := GetActivePlayer_ByID(gSpectPID2);
3961 end;
3962 end;
3963 end;
3965 if gSpectMode = SPECT_MAPVIEW then
3966 begin
3967 // Ðåæèì ïðîñìîòðà êàðòû
3968 Split := False;
3969 e_SetViewPort(0, 0, gScreenWidth, gScreenHeight);
3970 DrawMapView(gSpectX, gSpectY, gScreenWidth, gScreenHeight);
3971 gHearPoint1.Active := True;
3972 gHearPoint1.Coords.X := gScreenWidth div 2 + gSpectX;
3973 gHearPoint1.Coords.Y := gScreenHeight div 2 + gSpectY;
3974 gHearPoint2.Active := False;
3975 end
3976 else
3977 begin
3978 Split := (plView1 <> nil) and (plView2 <> nil);
3980 // Òî÷êè ñëóõà èãðîêîâ
3981 if plView1 <> nil then
3982 begin
3983 gHearPoint1.Active := True;
3984 gHearPoint1.Coords.X := plView1.GameX + PLAYER_RECT.Width;
3985 gHearPoint1.Coords.Y := plView1.GameY + PLAYER_RECT.Height DIV 2;
3986 end else
3987 gHearPoint1.Active := False;
3988 if plView2 <> nil then
3989 begin
3990 gHearPoint2.Active := True;
3991 gHearPoint2.Coords.X := plView2.GameX + PLAYER_RECT.Width;
3992 gHearPoint2.Coords.Y := plView2.GameY + PLAYER_RECT.Height DIV 2;
3993 end else
3994 gHearPoint2.Active := False;
3996 // Ðàçìåð ýêðàíîâ èãðîêîâ:
3997 gPlayerScreenSize.X := gScreenWidth-196;
3998 if Split then
3999 begin
4000 gPlayerScreenSize.Y := gScreenHeight div 2;
4001 if gScreenHeight mod 2 = 0 then
4002 Dec(gPlayerScreenSize.Y);
4003 end
4004 else
4005 gPlayerScreenSize.Y := gScreenHeight;
4007 if Split then
4008 if gScreenHeight mod 2 = 0 then
4009 e_SetViewPort(0, gPlayerScreenSize.Y+2, gPlayerScreenSize.X+196, gPlayerScreenSize.Y)
4010 else
4011 e_SetViewPort(0, gPlayerScreenSize.Y+1, gPlayerScreenSize.X+196, gPlayerScreenSize.Y);
4013 DrawPlayer(plView1);
4014 gPlayer1ScreenCoord.X := sX;
4015 gPlayer1ScreenCoord.Y := sY;
4017 if Split then
4018 begin
4019 e_SetViewPort(0, 0, gPlayerScreenSize.X+196, gPlayerScreenSize.Y);
4021 DrawPlayer(plView2);
4022 gPlayer2ScreenCoord.X := sX;
4023 gPlayer2ScreenCoord.Y := sY;
4024 end;
4026 e_SetViewPort(0, 0, gScreenWidth, gScreenHeight);
4028 if Split then
4029 e_DrawLine(2, 0, gScreenHeight div 2, gScreenWidth, gScreenHeight div 2, 0, 0, 0);
4030 end;
4032 {$IFDEF ENABLE_HOLMES}
4033 // draw inspector
4034 if (g_holmes_enabled) then g_Holmes_Draw();
4035 {$ENDIF}
4037 if MessageText <> '' then
4038 begin
4039 w := 0;
4040 h := 0;
4041 e_CharFont_GetSizeFmt(gMenuFont, MessageText, w, h);
4042 if Split then
4043 e_CharFont_PrintFmt(gMenuFont, (gScreenWidth div 2)-(w div 2),
4044 (gScreenHeight div 2)-(h div 2), MessageText)
4045 else
4046 e_CharFont_PrintFmt(gMenuFont, (gScreenWidth div 2)-(w div 2),
4047 Round(gScreenHeight / 2.75)-(h div 2), MessageText);
4048 end;
4050 if IsDrawStat or (gSpectMode = SPECT_STATS) then
4051 DrawStat();
4053 if gSpectHUD and (not gChatShow) and (gSpectMode <> SPECT_NONE) and (not gSpectAuto) then
4054 begin
4055 // Draw spectator GUI
4056 ww := 0;
4057 hh := 0;
4058 e_TextureFontGetSize(gStdFont, ww, hh);
4059 case gSpectMode of
4060 SPECT_STATS:
4061 e_TextureFontPrintEx(0, gScreenHeight - (hh+2)*2, 'MODE: Stats', gStdFont, 255, 255, 255, 1);
4062 SPECT_MAPVIEW:
4063 e_TextureFontPrintEx(0, gScreenHeight - (hh+2)*2, 'MODE: Observe Map', gStdFont, 255, 255, 255, 1);
4064 SPECT_PLAYERS:
4065 e_TextureFontPrintEx(0, gScreenHeight - (hh+2)*2, 'MODE: Watch Players', gStdFont, 255, 255, 255, 1);
4066 end;
4067 e_TextureFontPrintEx(2*ww, gScreenHeight - (hh+2), '< jump >', gStdFont, 255, 255, 255, 1);
4068 if gSpectMode = SPECT_STATS then
4069 begin
4070 e_TextureFontPrintEx(16*ww, gScreenHeight - (hh+2)*2, 'Autoview', gStdFont, 255, 255, 255, 1);
4071 e_TextureFontPrintEx(16*ww, gScreenHeight - (hh+2), '< fire >', gStdFont, 255, 255, 255, 1);
4072 end;
4073 if gSpectMode = SPECT_MAPVIEW then
4074 begin
4075 e_TextureFontPrintEx(22*ww, gScreenHeight - (hh+2)*2, '[-]', gStdFont, 255, 255, 255, 1);
4076 e_TextureFontPrintEx(26*ww, gScreenHeight - (hh+2)*2, 'Step ' + IntToStr(gSpectStep), gStdFont, 255, 255, 255, 1);
4077 e_TextureFontPrintEx(34*ww, gScreenHeight - (hh+2)*2, '[+]', gStdFont, 255, 255, 255, 1);
4078 e_TextureFontPrintEx(18*ww, gScreenHeight - (hh+2), '<prev weap>', gStdFont, 255, 255, 255, 1);
4079 e_TextureFontPrintEx(30*ww, gScreenHeight - (hh+2), '<next weap>', gStdFont, 255, 255, 255, 1);
4080 end;
4081 if gSpectMode = SPECT_PLAYERS then
4082 begin
4083 e_TextureFontPrintEx(22*ww, gScreenHeight - (hh+2)*2, 'Player 1', gStdFont, 255, 255, 255, 1);
4084 e_TextureFontPrintEx(20*ww, gScreenHeight - (hh+2), '<left/right>', gStdFont, 255, 255, 255, 1);
4085 if gSpectViewTwo then
4086 begin
4087 e_TextureFontPrintEx(37*ww, gScreenHeight - (hh+2)*2, 'Player 2', gStdFont, 255, 255, 255, 1);
4088 e_TextureFontPrintEx(34*ww, gScreenHeight - (hh+2), '<prev w/next w>', gStdFont, 255, 255, 255, 1);
4089 e_TextureFontPrintEx(52*ww, gScreenHeight - (hh+2)*2, '2x View', gStdFont, 255, 255, 255, 1);
4090 e_TextureFontPrintEx(51*ww, gScreenHeight - (hh+2), '<up/down>', gStdFont, 255, 255, 255, 1);
4091 end
4092 else
4093 begin
4094 e_TextureFontPrintEx(35*ww, gScreenHeight - (hh+2)*2, '2x View', gStdFont, 255, 255, 255, 1);
4095 e_TextureFontPrintEx(34*ww, gScreenHeight - (hh+2), '<up/down>', gStdFont, 255, 255, 255, 1);
4096 end;
4097 end;
4098 end;
4099 end;
4101 if gPauseMain and gGameOn and (g_ActiveWindow = nil) then
4102 begin
4103 //e_DrawFillQuad(0, 0, gScreenWidth-1, gScreenHeight-1, 48, 48, 48, 180);
4104 e_DarkenQuadWH(0, 0, gScreenWidth, gScreenHeight, 150);
4106 e_CharFont_GetSize(gMenuFont, _lc[I_MENU_PAUSE], w, h);
4107 e_CharFont_Print(gMenuFont, (gScreenWidth div 2)-(w div 2),
4108 (gScreenHeight div 2)-(h div 2), _lc[I_MENU_PAUSE]);
4109 end;
4111 if not gGameOn then
4112 begin
4113 if (gState = STATE_MENU) then
4114 begin
4115 if (g_ActiveWindow = nil) or (g_ActiveWindow.BackTexture = '') then DrawMenuBackground('MENU_BACKGROUND');
4116 // F3 at menu will show game loading dialog
4117 if e_KeyPressed(IK_F3) then g_Menu_Show_LoadMenu(true);
4118 if (g_ActiveWindow <> nil) then
4119 begin
4120 //e_DrawFillQuad(0, 0, gScreenWidth-1, gScreenHeight-1, 48, 48, 48, 180);
4121 e_DarkenQuadWH(0, 0, gScreenWidth, gScreenHeight, 150);
4122 end
4123 else
4124 begin
4125 // F3 at titlepic will show game loading dialog
4126 if e_KeyPressed(IK_F3) then
4127 begin
4128 g_Menu_Show_LoadMenu(true);
4129 if (g_ActiveWindow <> nil) then e_DarkenQuadWH(0, 0, gScreenWidth, gScreenHeight, 150);
4130 end;
4131 end;
4132 end;
4134 if gState = STATE_FOLD then
4135 begin
4136 e_DrawFillQuad(0, 0, gScreenWidth-1, gScreenHeight-1, 0, 0, 0, EndingGameCounter);
4137 end;
4139 if gState = STATE_INTERCUSTOM then
4140 begin
4141 if gLastMap and (gGameSettings.GameMode = GM_COOP) then
4142 begin
4143 back := 'TEXTURE_endpic';
4144 if not g_Texture_Get(back, ID) then
4145 back := _lc[I_TEXTURE_ENDPIC];
4146 end
4147 else
4148 back := 'INTER';
4150 DrawMenuBackground(back);
4152 DrawCustomStat();
4154 if g_ActiveWindow <> nil then
4155 begin
4156 //e_DrawFillQuad(0, 0, gScreenWidth-1, gScreenHeight-1, 48, 48, 48, 180);
4157 e_DarkenQuadWH(0, 0, gScreenWidth, gScreenHeight, 150);
4158 end;
4159 end;
4161 if gState = STATE_INTERSINGLE then
4162 begin
4163 if EndingGameCounter > 0 then
4164 begin
4165 e_DrawFillQuad(0, 0, gScreenWidth-1, gScreenHeight-1, 0, 0, 0, EndingGameCounter);
4166 end
4167 else
4168 begin
4169 back := 'INTER';
4171 DrawMenuBackground(back);
4173 DrawSingleStat();
4175 if g_ActiveWindow <> nil then
4176 begin
4177 //e_DrawFillQuad(0, 0, gScreenWidth-1, gScreenHeight-1, 48, 48, 48, 180);
4178 e_DarkenQuadWH(0, 0, gScreenWidth, gScreenHeight, 150);
4179 end;
4180 end;
4181 end;
4183 if gState = STATE_ENDPIC then
4184 begin
4185 ID := DWORD(-1);
4186 if g_Texture_Get('TEXTURE_endpic', ID) then DrawMenuBackground('TEXTURE_endpic')
4187 else DrawMenuBackground(_lc[I_TEXTURE_ENDPIC]);
4189 if g_ActiveWindow <> nil then
4190 begin
4191 //e_DrawFillQuad(0, 0, gScreenWidth-1, gScreenHeight-1, 48, 48, 48, 180);
4192 e_DarkenQuadWH(0, 0, gScreenWidth, gScreenHeight, 150);
4193 end;
4194 end;
4196 if gState = STATE_SLIST then
4197 begin
4198 // if g_Texture_Get('MENU_BACKGROUND', ID) then
4199 // begin
4200 // e_DrawSize(ID, 0, 0, 0, False, False, gScreenWidth, gScreenHeight);
4201 // //e_DrawFillQuad(0, 0, gScreenWidth-1, gScreenHeight-1, 48, 48, 48, 180);
4202 // end;
4203 DrawMenuBackground('MENU_BACKGROUND');
4204 e_DarkenQuadWH(0, 0, gScreenWidth, gScreenHeight, 150);
4205 g_Serverlist_Draw(slCurrent, slTable);
4206 end;
4207 end;
4209 if g_ActiveWindow <> nil then
4210 begin
4211 if gGameOn then
4212 begin
4213 //e_DrawFillQuad(0, 0, gScreenWidth-1, gScreenHeight-1, 48, 48, 48, 180);
4214 e_DarkenQuadWH(0, 0, gScreenWidth, gScreenHeight, 150);
4215 end;
4216 g_ActiveWindow.Draw();
4217 end;
4219 {$IFNDEF HEADLESS}
4220 g_Console_Draw();
4221 {$ENDIF}
4223 if g_debug_Sounds and gGameOn then
4224 begin
4225 for w := 0 to High(e_SoundsArray) do
4226 for h := 0 to e_SoundsArray[w].nRefs do
4227 e_DrawPoint(1, w+100, h+100, 255, 0, 0);
4228 end;
4230 if gShowFPS then
4231 begin
4232 e_TextureFontPrint(0, 0, Format('FPS: %d', [FPS]), gStdFont);
4233 e_TextureFontPrint(0, 16, Format('UPS: %d', [UPS]), gStdFont);
4234 end;
4236 if gGameOn and gShowTime then
4237 drawTime(gScreenWidth-72, gScreenHeight-16);
4239 if gGameOn then drawProfilers();
4241 // TODO: draw this after the FBO and remap mouse click coordinates
4243 {$IFDEF ENABLE_HOLMES}
4244 g_Holmes_DrawUI();
4245 {$ENDIF}
4247 // blit framebuffer to screen
4249 e_SetRendertarget(False);
4250 e_SetViewPort(0, 0, gWinSizeX, gWinSizeY);
4251 e_BlitFramebuffer(gWinSizeX, gWinSizeY);
4253 // draw the overlay stuff on top of it
4255 g_Touch_Draw;
4256 end;
4258 procedure g_Game_Quit();
4259 begin
4260 g_Game_StopAllSounds(True);
4261 gMusic.Free();
4262 g_Game_FreeData();
4263 g_PlayerModel_FreeData();
4264 g_Texture_DeleteAll();
4265 g_Frames_DeleteAll();
4266 {$IFNDEF HEADLESS}
4267 //g_Menu_Free(); //k8: this segfaults after resolution change; who cares?
4268 {$ENDIF}
4270 if NetInitDone then g_Net_Free;
4272 // Íàäî óäàëèòü êàðòó ïîñëå òåñòà:
4273 if gMapToDelete <> '' then
4274 g_Game_DeleteTestMap();
4276 gExit := EXIT_QUIT;
4277 sys_RequestQuit;
4278 end;
4280 procedure g_FatalError(Text: String);
4281 begin
4282 g_Console_Add(Format(_lc[I_FATAL_ERROR], [Text]), True);
4283 e_WriteLog(Format(_lc[I_FATAL_ERROR], [Text]), TMsgType.Warning);
4285 gExit := EXIT_SIMPLE;
4286 if gGameOn then EndGame;
4287 end;
4289 procedure g_SimpleError(Text: String);
4290 begin
4291 g_Console_Add(Format(_lc[I_SIMPLE_ERROR], [Text]), True);
4292 e_WriteLog(Format(_lc[I_SIMPLE_ERROR], [Text]), TMsgType.Warning);
4293 end;
4295 procedure g_Game_SetupScreenSize();
4296 const
4297 RES_FACTOR = 4.0 / 3.0;
4298 var
4299 s: Single;
4300 rf: Single;
4301 bw, bh: Word;
4302 begin
4303 // Ðàçìåð ýêðàíîâ èãðîêîâ:
4304 gPlayerScreenSize.X := gScreenWidth-196;
4305 if (gPlayer1 <> nil) and (gPlayer2 <> nil) then
4306 gPlayerScreenSize.Y := gScreenHeight div 2
4307 else
4308 gPlayerScreenSize.Y := gScreenHeight;
4310 // Ðàçìåð çàäíåãî ïëàíà:
4311 if BackID <> DWORD(-1) then
4312 begin
4313 s := SKY_STRETCH;
4314 if (gScreenWidth*s > gMapInfo.Width) or
4315 (gScreenHeight*s > gMapInfo.Height) then
4316 begin
4317 gBackSize.X := gScreenWidth;
4318 gBackSize.Y := gScreenHeight;
4319 end
4320 else
4321 begin
4322 e_GetTextureSize(BackID, @bw, @bh);
4323 rf := Single(bw) / Single(bh);
4324 if (rf > RES_FACTOR) then bw := Round(Single(bh) * RES_FACTOR)
4325 else if (rf < RES_FACTOR) then bh := Round(Single(bw) / RES_FACTOR);
4326 s := Max(gScreenWidth / bw, gScreenHeight / bh);
4327 if (s < 1.0) then s := 1.0;
4328 gBackSize.X := Round(bw*s);
4329 gBackSize.Y := Round(bh*s);
4330 end;
4331 end;
4332 end;
4334 procedure g_Game_ChangeResolution(newWidth, newHeight: Word; nowFull, nowMax: Boolean);
4335 begin
4336 sys_SetDisplayMode(newWidth, newHeight, gBPP, nowFull, nowMax);
4337 end;
4339 procedure g_Game_AddPlayer(Team: Byte = TEAM_NONE);
4340 begin
4341 if ((not gGameOn) and (gState <> STATE_INTERCUSTOM))
4342 or (not (gGameSettings.GameType in [GT_CUSTOM, GT_SERVER, GT_CLIENT])) then
4343 Exit;
4345 if (gGameSettings.MaxLives > 0) and (gLMSRespawn = LMS_RESPAWN_NONE) then
4346 Exit;
4348 if gPlayer1 = nil then
4349 begin
4350 if g_Game_IsClient then
4351 begin
4352 if NetPlrUID1 > -1 then
4353 MC_SEND_CheatRequest(NET_CHEAT_SPECTATE);
4354 Exit;
4355 end;
4357 if not (Team in [TEAM_RED, TEAM_BLUE]) then
4358 Team := gPlayer1Settings.Team;
4360 // Ñîçäàíèå ïåðâîãî èãðîêà:
4361 gPlayer1 := g_Player_Get(g_Player_Create(gPlayer1Settings.Model,
4362 gPlayer1Settings.Color,
4363 Team, False));
4364 if gPlayer1 = nil then
4365 g_FatalError(Format(_lc[I_GAME_ERROR_PLAYER_CREATE], [1]))
4366 else
4367 begin
4368 gPlayer1.Name := gPlayer1Settings.Name;
4369 gPlayer1.WeapSwitchMode := gPlayer1Settings.WeaponSwitch;
4370 gPlayer1.setWeaponPrefs(gPlayer1Settings.WeaponPreferences);
4371 gPlayer1.SwitchToEmpty := gPlayer1Settings.SwitchToEmpty;
4372 gPlayer1.SkipFist := gPlayer1Settings.SkipFist;
4373 g_Console_Add(Format(_lc[I_PLAYER_JOIN], [gPlayer1.Name]), True);
4374 if g_Game_IsServer and g_Game_IsNet then
4375 MH_SEND_PlayerCreate(gPlayer1.UID);
4376 gPlayer1.Respawn(False, True);
4377 g_Net_Slist_ServerPlayerComes();
4378 end;
4380 Exit;
4381 end;
4382 if gPlayer2 = nil then
4383 begin
4384 if g_Game_IsClient then
4385 begin
4386 if NetPlrUID2 > -1 then
4387 gPlayer2 := g_Player_Get(NetPlrUID2);
4388 Exit;
4389 end;
4391 if not (Team in [TEAM_RED, TEAM_BLUE]) then
4392 Team := gPlayer2Settings.Team;
4394 // Ñîçäàíèå âòîðîãî èãðîêà:
4395 gPlayer2 := g_Player_Get(g_Player_Create(gPlayer2Settings.Model,
4396 gPlayer2Settings.Color,
4397 Team, False));
4398 if gPlayer2 = nil then
4399 g_FatalError(Format(_lc[I_GAME_ERROR_PLAYER_CREATE], [2]))
4400 else
4401 begin
4402 gPlayer2.Name := gPlayer2Settings.Name;
4403 gPlayer2.WeapSwitchMode := gPlayer2Settings.WeaponSwitch;
4404 gPlayer2.setWeaponPrefs(gPlayer2Settings.WeaponPreferences);
4405 gPlayer2.SwitchToEmpty := gPlayer2Settings.SwitchToEmpty;
4406 gPlayer2.SkipFist := gPlayer2Settings.SkipFist;
4407 g_Console_Add(Format(_lc[I_PLAYER_JOIN], [gPlayer2.Name]), True);
4408 if g_Game_IsServer and g_Game_IsNet then
4409 MH_SEND_PlayerCreate(gPlayer2.UID);
4410 gPlayer2.Respawn(False, True);
4411 g_Net_Slist_ServerPlayerComes();
4412 end;
4414 Exit;
4415 end;
4416 end;
4418 procedure g_Game_RemovePlayer();
4419 var
4420 Pl: TPlayer;
4421 begin
4422 if ((not gGameOn) and (gState <> STATE_INTERCUSTOM))
4423 or (not (gGameSettings.GameType in [GT_CUSTOM, GT_SERVER, GT_CLIENT])) then
4424 Exit;
4425 Pl := gPlayer2;
4426 if Pl <> nil then
4427 begin
4428 if g_Game_IsServer then
4429 begin
4430 Pl.Lives := 0;
4431 Pl.Kill(K_SIMPLEKILL, 0, HIT_DISCON);
4432 g_Console_Add(Format(_lc[I_PLAYER_LEAVE], [Pl.Name]), True);
4433 g_Player_Remove(Pl.UID);
4434 g_Net_Slist_ServerPlayerLeaves();
4435 end
4436 else
4437 begin
4438 gSpectLatchPID2 := Pl.UID;
4439 gPlayer2 := nil;
4440 end;
4441 Exit;
4442 end;
4443 Pl := gPlayer1;
4444 if Pl <> nil then
4445 begin
4446 if g_Game_IsServer then
4447 begin
4448 Pl.Lives := 0;
4449 Pl.Kill(K_SIMPLEKILL, 0, HIT_DISCON);
4450 g_Console_Add(Format(_lc[I_PLAYER_LEAVE], [Pl.Name]), True);
4451 g_Player_Remove(Pl.UID);
4452 g_Net_Slist_ServerPlayerLeaves();
4453 end else
4454 begin
4455 gSpectLatchPID1 := Pl.UID;
4456 gPlayer1 := nil;
4457 MC_SEND_CheatRequest(NET_CHEAT_SPECTATE);
4458 end;
4459 Exit;
4460 end;
4461 g_Net_Slist_ServerPlayerLeaves();
4462 end;
4464 procedure g_Game_Spectate();
4465 begin
4466 g_Game_RemovePlayer();
4467 if gPlayer1 <> nil then
4468 g_Game_RemovePlayer();
4469 end;
4471 procedure g_Game_SpectateCenterView();
4472 begin
4473 gSpectX := Max(gMapInfo.Width div 2 - gScreenWidth div 2, 0);
4474 gSpectY := Max(gMapInfo.Height div 2 - gScreenHeight div 2, 0);
4475 end;
4477 procedure g_Game_StartSingle(Map: String; TwoPlayers: Boolean; nPlayers: Byte);
4478 var
4479 i, nPl: Integer;
4480 tmps: AnsiString;
4481 begin
4482 g_Game_Free();
4484 e_WriteLog('Starting singleplayer game...', TMsgType.Notify);
4486 g_Game_ClearLoading();
4488 // Íàñòðîéêè èãðû:
4489 FillByte(gGameSettings, SizeOf(TGameSettings), 0);
4490 gAimLine := False;
4491 gShowMap := False;
4492 gGameSettings.GameType := GT_SINGLE;
4493 gGameSettings.MaxLives := 0;
4494 gGameSettings.Options := gGameSettings.Options + GAME_OPTION_ALLOWEXIT;
4495 gGameSettings.Options := gGameSettings.Options + GAME_OPTION_MONSTERS;
4496 gGameSettings.Options := gGameSettings.Options + GAME_OPTION_BOTVSMONSTER;
4497 gGameSettings.Options := gGameSettings.Options + GAME_OPTION_TEAMHITPROJECTILE;
4498 gGameSettings.Options := gGameSettings.Options + GAME_OPTION_TEAMHITTRACE;
4499 gSwitchGameMode := GM_SINGLE;
4501 gLMSRespawn := LMS_RESPAWN_NONE;
4502 gLMSRespawnTime := 0;
4503 gSpectLatchPID1 := 0;
4504 gSpectLatchPID2 := 0;
4506 g_Game_ExecuteEvent('ongamestart');
4508 // Óñòàíîâêà ðàçìåðîâ îêîí èãðîêîâ:
4509 g_Game_SetupScreenSize();
4511 // Ñîçäàíèå ïåðâîãî èãðîêà:
4512 gPlayer1 := g_Player_Get(g_Player_Create(gPlayer1Settings.Model,
4513 gPlayer1Settings.Color,
4514 gPlayer1Settings.Team, False));
4515 if gPlayer1 = nil then
4516 begin
4517 g_FatalError(Format(_lc[I_GAME_ERROR_PLAYER_CREATE], [1]));
4518 Exit;
4519 end;
4521 gPlayer1.Name := gPlayer1Settings.Name;
4522 gPlayer1.WeapSwitchMode := gPlayer1Settings.WeaponSwitch;
4523 gPlayer1.setWeaponPrefs(gPlayer1Settings.WeaponPreferences);
4524 gPlayer1.SwitchToEmpty := gPlayer1Settings.SwitchToEmpty;
4525 gPlayer1.SkipFist := gPlayer1Settings.SkipFist;
4526 nPl := 1;
4528 // Ñîçäàíèå âòîðîãî èãðîêà, åñëè åñòü:
4529 if TwoPlayers then
4530 begin
4531 gPlayer2 := g_Player_Get(g_Player_Create(gPlayer2Settings.Model,
4532 gPlayer2Settings.Color,
4533 gPlayer2Settings.Team, False));
4534 if gPlayer2 = nil then
4535 begin
4536 g_FatalError(Format(_lc[I_GAME_ERROR_PLAYER_CREATE], [2]));
4537 Exit;
4538 end;
4540 gPlayer2.Name := gPlayer2Settings.Name;
4541 gPlayer2.WeapSwitchMode := gPlayer2Settings.WeaponSwitch;
4542 gPlayer2.setWeaponPrefs(gPlayer2Settings.WeaponPreferences);
4543 gPlayer2.SwitchToEmpty := gPlayer2Settings.SwitchToEmpty;
4544 gPlayer2.SkipFist := gPlayer2Settings.SkipFist;
4545 Inc(nPl);
4546 end;
4548 // Çàãðóçêà è çàïóñê êàðòû:
4549 if not g_Game_StartMap(false{asMegawad}, MAP, True) then
4550 begin
4551 if (Pos(':\', Map) > 0) or (Pos(':/', Map) > 0) then tmps := Map else tmps := gGameSettings.WAD + ':\' + MAP;
4552 g_FatalError(Format(_lc[I_GAME_ERROR_MAP_LOAD], [tmps]));
4553 Exit;
4554 end;
4556 // Íàñòðîéêè èãðîêîâ è áîòîâ:
4557 g_Player_Init();
4559 // Ñîçäàåì áîòîâ:
4560 for i := nPl+1 to nPlayers do
4561 g_Player_Create(STD_PLAYER_MODEL, _RGB(0, 0, 0), 0, True);
4562 end;
4564 procedure g_Game_StartCustom(Map: String; GameMode: Byte;
4565 TimeLimit, ScoreLimit: Word;
4566 MaxLives: Byte;
4567 Options: LongWord; nPlayers: Byte);
4568 var
4569 i, nPl: Integer;
4570 begin
4571 g_Game_Free();
4573 e_WriteLog('Starting custom game...', TMsgType.Notify);
4575 g_Game_ClearLoading();
4577 // Íàñòðîéêè èãðû:
4578 gGameSettings.GameType := GT_CUSTOM;
4579 gGameSettings.GameMode := GameMode;
4580 gSwitchGameMode := GameMode;
4581 gGameSettings.TimeLimit := TimeLimit;
4582 gGameSettings.ScoreLimit := ScoreLimit;
4583 gGameSettings.MaxLives := IfThen(GameMode = GM_CTF, 0, MaxLives);
4584 gGameSettings.Options := Options;
4586 gCoopTotalMonstersKilled := 0;
4587 gCoopTotalSecretsFound := 0;
4588 gCoopTotalMonsters := 0;
4589 gCoopTotalSecrets := 0;
4590 gAimLine := False;
4591 gShowMap := False;
4593 gLMSRespawn := LMS_RESPAWN_NONE;
4594 gLMSRespawnTime := 0;
4595 gSpectLatchPID1 := 0;
4596 gSpectLatchPID2 := 0;
4598 g_Game_ExecuteEvent('ongamestart');
4600 // Óñòàíîâêà ðàçìåðîâ îêîí èãðîêîâ:
4601 g_Game_SetupScreenSize();
4603 // Ðåæèì íàáëþäàòåëÿ:
4604 if nPlayers = 0 then
4605 begin
4606 gPlayer1 := nil;
4607 gPlayer2 := nil;
4608 end;
4610 nPl := 0;
4611 if nPlayers >= 1 then
4612 begin
4613 // Ñîçäàíèå ïåðâîãî èãðîêà:
4614 gPlayer1 := g_Player_Get(g_Player_Create(gPlayer1Settings.Model,
4615 gPlayer1Settings.Color,
4616 gPlayer1Settings.Team, False));
4617 if gPlayer1 = nil then
4618 begin
4619 g_FatalError(Format(_lc[I_GAME_ERROR_PLAYER_CREATE], [1]));
4620 Exit;
4621 end;
4623 gPlayer1.Name := gPlayer1Settings.Name;
4624 gPlayer1.WeapSwitchMode := gPlayer1Settings.WeaponSwitch;
4625 gPlayer1.setWeaponPrefs(gPlayer1Settings.WeaponPreferences);
4626 gPlayer1.SwitchToEmpty := gPlayer1Settings.SwitchToEmpty;
4627 gPlayer1.SkipFist := gPlayer1Settings.SkipFist;
4628 Inc(nPl);
4629 end;
4631 if nPlayers >= 2 then
4632 begin
4633 // Ñîçäàíèå âòîðîãî èãðîêà:
4634 gPlayer2 := g_Player_Get(g_Player_Create(gPlayer2Settings.Model,
4635 gPlayer2Settings.Color,
4636 gPlayer2Settings.Team, False));
4637 if gPlayer2 = nil then
4638 begin
4639 g_FatalError(Format(_lc[I_GAME_ERROR_PLAYER_CREATE], [2]));
4640 Exit;
4641 end;
4643 gPlayer2.Name := gPlayer2Settings.Name;
4644 gPlayer2.WeapSwitchMode := gPlayer2Settings.WeaponSwitch;
4645 gPlayer2.setWeaponPrefs(gPlayer2Settings.WeaponPreferences);
4646 gPlayer2.SwitchToEmpty := gPlayer2Settings.SwitchToEmpty;
4647 gPlayer2.SkipFist := gPlayer2Settings.SkipFist;
4648 Inc(nPl);
4649 end;
4651 // Çàãðóçêà è çàïóñê êàðòû:
4652 if not g_Game_StartMap(true{asMegawad}, Map, True) then
4653 begin
4654 g_FatalError(Format(_lc[I_GAME_ERROR_MAP_LOAD], [Map]));
4655 Exit;
4656 end;
4658 // Íåò òî÷åê ïîÿâëåíèÿ:
4659 if (g_Map_GetPointCount(RESPAWNPOINT_PLAYER1) +
4660 g_Map_GetPointCount(RESPAWNPOINT_PLAYER2) +
4661 g_Map_GetPointCount(RESPAWNPOINT_DM) +
4662 g_Map_GetPointCount(RESPAWNPOINT_RED)+
4663 g_Map_GetPointCount(RESPAWNPOINT_BLUE)) < 1 then
4664 begin
4665 g_FatalError(_lc[I_GAME_ERROR_GET_SPAWN]);
4666 Exit;
4667 end;
4669 // Íàñòðîéêè èãðîêîâ è áîòîâ:
4670 g_Player_Init();
4672 // Ñîçäàåì áîòîâ:
4673 for i := nPl+1 to nPlayers do
4674 g_Player_Create(STD_PLAYER_MODEL, _RGB(0, 0, 0), 0, True);
4675 end;
4677 procedure g_Game_StartServer(Map: String; GameMode: Byte;
4678 TimeLimit, ScoreLimit: Word; MaxLives: Byte;
4679 Options: LongWord; nPlayers: Byte;
4680 IPAddr: LongWord; Port: Word);
4681 begin
4682 g_Game_Free();
4683 g_Net_Slist_ServerClosed();
4685 e_WriteLog('Starting net game (server)...', TMsgType.Notify);
4687 g_Game_ClearLoading();
4689 // Íàñòðîéêè èãðû:
4690 gGameSettings.GameType := GT_SERVER;
4691 gGameSettings.GameMode := GameMode;
4692 gSwitchGameMode := GameMode;
4693 gGameSettings.TimeLimit := TimeLimit;
4694 gGameSettings.ScoreLimit := ScoreLimit;
4695 gGameSettings.MaxLives := IfThen(GameMode = GM_CTF, 0, MaxLives);
4696 gGameSettings.Options := Options;
4698 gCoopTotalMonstersKilled := 0;
4699 gCoopTotalSecretsFound := 0;
4700 gCoopTotalMonsters := 0;
4701 gCoopTotalSecrets := 0;
4702 gAimLine := False;
4703 gShowMap := False;
4705 gLMSRespawn := LMS_RESPAWN_NONE;
4706 gLMSRespawnTime := 0;
4707 gSpectLatchPID1 := 0;
4708 gSpectLatchPID2 := 0;
4710 g_Game_ExecuteEvent('ongamestart');
4712 // Óñòàíîâêà ðàçìåðîâ îêíà èãðîêà
4713 g_Game_SetupScreenSize();
4715 // Ðåæèì íàáëþäàòåëÿ:
4716 if nPlayers = 0 then
4717 begin
4718 gPlayer1 := nil;
4719 gPlayer2 := nil;
4720 end;
4722 if nPlayers >= 1 then
4723 begin
4724 // Ñîçäàíèå ïåðâîãî èãðîêà:
4725 gPlayer1 := g_Player_Get(g_Player_Create(gPlayer1Settings.Model,
4726 gPlayer1Settings.Color,
4727 gPlayer1Settings.Team, False));
4728 if gPlayer1 = nil then
4729 begin
4730 g_FatalError(Format(_lc[I_GAME_ERROR_PLAYER_CREATE], [1]));
4731 Exit;
4732 end;
4734 gPlayer1.Name := gPlayer1Settings.Name;
4735 gPlayer1.WeapSwitchMode := gPlayer1Settings.WeaponSwitch;
4736 gPlayer1.setWeaponPrefs(gPlayer1Settings.WeaponPreferences);
4737 gPlayer1.SwitchToEmpty := gPlayer1Settings.SwitchToEmpty;
4738 gPlayer1.SkipFist := gPlayer1Settings.SkipFist;
4739 end;
4741 if nPlayers >= 2 then
4742 begin
4743 // Ñîçäàíèå âòîðîãî èãðîêà:
4744 gPlayer2 := g_Player_Get(g_Player_Create(gPlayer2Settings.Model,
4745 gPlayer2Settings.Color,
4746 gPlayer2Settings.Team, False));
4747 if gPlayer2 = nil then
4748 begin
4749 g_FatalError(Format(_lc[I_GAME_ERROR_PLAYER_CREATE], [2]));
4750 Exit;
4751 end;
4753 gPlayer2.Name := gPlayer2Settings.Name;
4754 gPlayer2.WeapSwitchMode := gPlayer2Settings.WeaponSwitch;
4755 gPlayer2.setWeaponPrefs(gPlayer2Settings.WeaponPreferences);
4756 gPlayer2.SwitchToEmpty := gPlayer2Settings.SwitchToEmpty;
4757 gPlayer2.SkipFist := gPlayer2Settings.SkipFist;
4758 end;
4760 g_Game_SetLoadingText(_lc[I_LOAD_HOST], 0, False);
4761 if NetForwardPorts then
4762 g_Game_SetLoadingText(_lc[I_LOAD_PORTS], 0, False);
4764 // Ñòàðòóåì ñåðâåð
4765 if not g_Net_Host(IPAddr, Port, NetMaxClients) then
4766 begin
4767 g_FatalError(_lc[I_NET_MSG] + Format(_lc[I_NET_ERR_HOST], [Port]));
4768 Exit;
4769 end;
4771 g_Net_Slist_Set(NetMasterList);
4773 g_Net_Slist_ServerStarted();
4775 // Çàãðóçêà è çàïóñê êàðòû:
4776 if not g_Game_StartMap(false{asMegawad}, Map, True) then
4777 begin
4778 g_Net_Slist_ServerClosed();
4779 g_FatalError(Format(_lc[I_GAME_ERROR_MAP_LOAD], [Map]));
4780 Exit;
4781 end;
4783 // Íåò òî÷åê ïîÿâëåíèÿ:
4784 if (g_Map_GetPointCount(RESPAWNPOINT_PLAYER1) +
4785 g_Map_GetPointCount(RESPAWNPOINT_PLAYER2) +
4786 g_Map_GetPointCount(RESPAWNPOINT_DM) +
4787 g_Map_GetPointCount(RESPAWNPOINT_RED)+
4788 g_Map_GetPointCount(RESPAWNPOINT_BLUE)) < 1 then
4789 begin
4790 g_Net_Slist_ServerClosed();
4791 g_FatalError(_lc[I_GAME_ERROR_GET_SPAWN]);
4792 Exit;
4793 end;
4795 // Íàñòðîéêè èãðîêîâ è áîòîâ:
4796 g_Player_Init();
4798 g_Net_Slist_ServerMapStarted();
4799 NetState := NET_STATE_GAME;
4800 end;
4802 procedure g_Game_StartClient(Addr: String; Port: Word; PW: String);
4803 var
4804 Map: String;
4805 WadName: string;
4806 Ptr: Pointer;
4807 T: Cardinal;
4808 MID: Byte;
4809 State: Byte;
4810 OuterLoop: Boolean;
4811 newResPath: string;
4812 InMsg: TMsg;
4813 begin
4814 g_Game_Free();
4816 State := 0;
4817 e_WriteLog('Starting net game (client)...', TMsgType.Notify);
4818 e_WriteLog('NET: Trying to connect to ' + Addr + ':' + IntToStr(Port) + '...', TMsgType.Notify);
4820 g_Game_ClearLoading();
4822 // Íàñòðîéêè èãðû:
4823 gGameSettings.GameType := GT_CLIENT;
4825 gCoopTotalMonstersKilled := 0;
4826 gCoopTotalSecretsFound := 0;
4827 gCoopTotalMonsters := 0;
4828 gCoopTotalSecrets := 0;
4829 gAimLine := False;
4830 gShowMap := False;
4832 g_Game_ExecuteEvent('ongamestart');
4834 // Óñòàíîâêà ðàçìåðîâ îêîí èãðîêîâ:
4835 g_Game_SetupScreenSize();
4837 NetState := NET_STATE_AUTH;
4839 g_Game_SetLoadingText(_lc[I_LOAD_CONNECT], 0, False);
4841 // create (or update) map/resource databases
4842 g_Res_CreateDatabases(true);
4844 gLMSRespawn := LMS_RESPAWN_NONE;
4845 gLMSRespawnTime := 0;
4846 gSpectLatchPID1 := 0;
4847 gSpectLatchPID2 := 0;
4849 // Ñòàðòóåì êëèåíò
4850 if not g_Net_Connect(Addr, Port) then
4851 begin
4852 g_FatalError(_lc[I_NET_MSG] + _lc[I_NET_ERR_CONN]);
4853 NetState := NET_STATE_NONE;
4854 Exit;
4855 end;
4857 g_Game_SetLoadingText(_lc[I_LOAD_SEND_INFO], 0, False);
4858 MC_SEND_Info(PW);
4859 g_Game_SetLoadingText(_lc[I_LOAD_WAIT_INFO], 0, False);
4861 OuterLoop := True;
4862 while OuterLoop do
4863 begin
4864 // fuck! https://www.mail-archive.com/enet-discuss@cubik.org/msg00852.html
4865 // tl;dr: on shitdows, we can get -1 sometimes, and it is *NOT* a failure.
4866 // thank you, enet. let's ignore failures altogether then.
4867 while (enet_host_service(NetHost, @NetEvent, 50) > 0) do
4868 begin
4869 if (NetEvent.kind = ENET_EVENT_TYPE_RECEIVE) then
4870 begin
4871 Ptr := NetEvent.packet^.data;
4872 if not InMsg.Init(Ptr, NetEvent.packet^.dataLength, True) then
4873 begin
4874 enet_packet_destroy(NetEvent.packet);
4875 continue;
4876 end;
4878 InMsg.ReadLongWord(); // skip size
4879 MID := InMsg.ReadByte();
4881 if (MID = NET_MSG_INFO) and (State = 0) then
4882 begin
4883 NetMyID := InMsg.ReadByte();
4884 NetPlrUID1 := InMsg.ReadWord();
4886 WadName := InMsg.ReadString();
4887 Map := InMsg.ReadString();
4889 gWADHash := InMsg.ReadMD5();
4891 gGameSettings.GameMode := InMsg.ReadByte();
4892 gSwitchGameMode := gGameSettings.GameMode;
4893 gGameSettings.ScoreLimit := InMsg.ReadWord();
4894 gGameSettings.TimeLimit := InMsg.ReadWord();
4895 gGameSettings.MaxLives := InMsg.ReadByte();
4896 gGameSettings.Options := InMsg.ReadLongWord();
4897 T := InMsg.ReadLongWord();
4899 //newResPath := g_Res_SearchSameWAD(MapsDir, WadName, gWADHash);
4900 //if newResPath = '' then
4901 begin
4902 //g_Game_SetLoadingText(_lc[I_LOAD_DL_RES], 0, False);
4903 newResPath := g_Res_DownloadMapWAD(ExtractFileName(WadName), gWADHash);
4904 if newResPath = '' then
4905 begin
4906 g_FatalError(_lc[I_NET_ERR_HASH]);
4907 enet_packet_destroy(NetEvent.packet);
4908 NetState := NET_STATE_NONE;
4909 Exit;
4910 end;
4911 e_LogWritefln('using downloaded map wad [%s] for [%s]`', [newResPath, WadName], TMsgType.Notify);
4912 end;
4913 //newResPath := ExtractRelativePath(MapsDir, newResPath);
4916 gPlayer1 := g_Player_Get(g_Player_Create(gPlayer1Settings.Model,
4917 gPlayer1Settings.Color,
4918 gPlayer1Settings.Team, False));
4920 if gPlayer1 = nil then
4921 begin
4922 g_FatalError(Format(_lc[I_GAME_ERROR_PLAYER_CREATE], [1]));
4924 enet_packet_destroy(NetEvent.packet);
4925 NetState := NET_STATE_NONE;
4926 Exit;
4927 end;
4929 gPlayer1.Name := gPlayer1Settings.Name;
4930 gPlayer1.WeapSwitchMode := gPlayer1Settings.WeaponSwitch;
4931 gPlayer1.setWeaponPrefs(gPlayer1Settings.WeaponPreferences);
4932 gPlayer1.SwitchToEmpty := gPlayer1Settings.SwitchToEmpty;
4933 gPlayer1.SkipFist := gPlayer1Settings.SkipFist;
4934 gPlayer1.UID := NetPlrUID1;
4935 gPlayer1.Reset(True);
4937 if not g_Game_StartMap(false{asMegawad}, newResPath + ':\' + Map, True) then
4938 begin
4939 g_FatalError(Format(_lc[I_GAME_ERROR_MAP_LOAD], [WadName + ':\' + Map]));
4941 enet_packet_destroy(NetEvent.packet);
4942 NetState := NET_STATE_NONE;
4943 Exit;
4944 end;
4946 gTime := T;
4948 State := 1;
4949 OuterLoop := False;
4950 enet_packet_destroy(NetEvent.packet);
4951 break;
4952 end
4953 else
4954 enet_packet_destroy(NetEvent.packet);
4955 end
4956 else
4957 begin
4958 if (NetEvent.kind = ENET_EVENT_TYPE_DISCONNECT) then
4959 begin
4960 State := 0;
4961 if (NetEvent.data <= NET_DISC_MAX) then
4962 g_Console_Add(_lc[I_NET_MSG_ERROR] + _lc[I_NET_ERR_CONN] + ' ' +
4963 _lc[TStrings_Locale(Cardinal(I_NET_DISC_NONE) + NetEvent.data)], True);
4964 OuterLoop := False;
4965 Break;
4966 end;
4967 end;
4968 end;
4970 ProcessLoading(True);
4971 if g_Net_UserRequestExit() then
4972 begin
4973 State := 0;
4974 break;
4975 end;
4976 end;
4978 if State <> 1 then
4979 begin
4980 g_FatalError(_lc[I_NET_MSG] + _lc[I_NET_ERR_CONN]);
4981 NetState := NET_STATE_NONE;
4982 Exit;
4983 end;
4985 g_Player_Init();
4986 NetState := NET_STATE_GAME;
4987 MC_SEND_FullStateRequest;
4988 e_WriteLog('NET: Connection successful.', TMsgType.Notify);
4989 end;
4991 var
4992 lastAsMegaWad: Boolean = false;
4994 procedure g_Game_ChangeMap(const MapPath: String);
4995 var
4996 Force: Boolean;
4997 begin
4998 g_Game_ClearLoading();
5000 Force := gGameSettings.GameMode in [GM_DM, GM_TDM, GM_CTF];
5001 // Åñëè óðîâåíü çàâåðøèëñÿ ïî òðèããåðó Âûõîä, íå î÷èùàòü èíâåíòàðü
5002 if gExitByTrigger then
5003 begin
5004 Force := False;
5005 gExitByTrigger := False;
5006 end;
5007 if not g_Game_StartMap(lastAsMegaWad, MapPath, Force) then
5008 g_FatalError(Format(_lc[I_GAME_ERROR_MAP_LOAD], [MapPath]));
5009 end;
5011 procedure g_Game_Restart();
5012 var
5013 Map: string;
5014 begin
5015 if g_Game_IsClient then
5016 Exit;
5017 map := g_ExtractFileName(gMapInfo.Map);
5018 e_LogWritefln('g_Game_Restart: map = "%s" gCurrentMapFileName = "%s"', [map, gCurrentMapFileName]);
5020 MessageTime := 0;
5021 gGameOn := False;
5022 g_Game_ClearLoading();
5023 g_Game_StartMap(lastAsMegaWad, Map, True, gCurrentMapFileName);
5024 end;
5026 function g_Game_StartMap (asMegawad: Boolean; Map: String; Force: Boolean = False; const oldMapPath: AnsiString=''): Boolean;
5027 var
5028 NewWAD, ResName: String;
5029 I: Integer;
5030 nws: AnsiString;
5031 begin
5032 g_Map_Free((Map <> gCurrentMapFileName) and (oldMapPath <> gCurrentMapFileName));
5033 g_Player_RemoveAllCorpses();
5035 if (not g_Game_IsClient) and
5036 (gSwitchGameMode <> gGameSettings.GameMode) and
5037 (gGameSettings.GameMode <> GM_SINGLE) then
5038 begin
5039 if gSwitchGameMode = GM_CTF then
5040 gGameSettings.MaxLives := 0;
5041 gGameSettings.GameMode := gSwitchGameMode;
5042 Force := True;
5043 end else
5044 gSwitchGameMode := gGameSettings.GameMode;
5046 g_Player_ResetTeams();
5048 lastAsMegaWad := asMegawad;
5049 if isWadPath(Map) then
5050 begin
5051 NewWAD := g_ExtractWadName(Map);
5052 ResName := g_ExtractFileName(Map);
5053 if g_Game_IsServer then
5054 begin
5055 nws := findDiskWad(NewWAD);
5056 //writeln('000: Map=[', Map, ']; nws=[', nws, ']; NewWAD=[', NewWAD, ']');
5057 if (asMegawad) then
5058 begin
5059 if (length(nws) = 0) then nws := e_FindWad(MegawadDirs, NewWAD);
5060 if (length(nws) = 0) then nws := e_FindWad(MapDirs, NewWAD);
5061 end
5062 else
5063 begin
5064 if (length(nws) = 0) then nws := e_FindWad(MapDirs, NewWAD);
5065 if (length(nws) = 0) then nws := e_FindWad(MegawadDirs, NewWAD);
5066 end;
5067 //if (length(nws) = 0) then nws := e_FindWad(MapDownloadDirs, NewWAD);
5068 //writeln('001: Map=[', Map, ']; nws=[', nws, ']; NewWAD=[', NewWAD, ']');
5069 //nws := NewWAD;
5070 if (length(nws) = 0) then
5071 begin
5072 ResName := ''; // failed
5073 end
5074 else
5075 begin
5076 NewWAD := nws;
5077 if (g_Game_IsNet) then gWADHash := MD5File(nws);
5078 //writeln('********: nws=', nws, ' : Map=', Map, ' : nw=', NewWAD, ' : resname=', ResName);
5079 g_Game_LoadWAD(NewWAD);
5080 end;
5081 end
5082 else
5083 begin
5084 // hash received in MC_RECV_GameEvent -> NET_EV_MAPSTART
5085 NewWAD := g_Game_ClientWAD(NewWAD, gWADHash);
5086 end;
5087 end
5088 else
5089 begin
5090 NewWAD := gGameSettings.WAD;
5091 ResName := Map;
5092 end;
5094 gTime := 0;
5096 //writeln('********: gsw=', gGameSettings.WAD, '; rn=', ResName);
5097 result := false;
5098 if (ResName <> '') and (NewWAD <> '') then
5099 begin
5100 //result := g_Map_Load(gGameSettings.WAD + ':\' + ResName);
5101 result := g_Map_Load(NewWAD+':\'+ResName);
5102 end;
5103 if Result then
5104 begin
5105 g_Player_ResetAll(Force or gLastMap, gGameSettings.GameType = GT_SINGLE);
5107 gState := STATE_NONE;
5108 g_ActiveWindow := nil;
5109 gGameOn := True;
5111 DisableCheats();
5112 ResetTimer();
5114 if gGameSettings.GameMode = GM_CTF then
5115 begin
5116 g_Map_ResetFlag(FLAG_RED);
5117 g_Map_ResetFlag(FLAG_BLUE);
5118 // CTF, à ôëàãîâ íåò:
5119 if not g_Map_HaveFlagPoints() then
5120 g_SimpleError(_lc[I_GAME_ERROR_CTF]);
5121 end;
5122 end
5123 else
5124 begin
5125 gState := STATE_MENU;
5126 gGameOn := False;
5127 end;
5129 gExit := 0;
5130 gPauseMain := false;
5131 gPauseHolmes := false;
5132 NetTimeToUpdate := 1;
5133 NetTimeToReliable := 0;
5134 NetTimeToMaster := NetMasterRate;
5135 gSpectLatchPID1 := 0;
5136 gSpectLatchPID2 := 0;
5137 gMissionFailed := False;
5138 gNextMap := '';
5140 gCoopMonstersKilled := 0;
5141 gCoopSecretsFound := 0;
5143 gVoteInProgress := False;
5144 gVotePassed := False;
5145 gVoteCount := 0;
5146 gVoted := False;
5148 gStatsOff := False;
5150 if not gGameOn then Exit;
5152 g_Game_SpectateCenterView();
5154 if g_Game_IsServer then
5155 begin
5156 if (gGameSettings.MaxLives > 0) and (gGameSettings.WarmupTime > 0) then
5157 begin
5158 gLMSRespawn := LMS_RESPAWN_WARMUP;
5159 gLMSRespawnTime := gTime + gGameSettings.WarmupTime*1000;
5160 gLMSSoftSpawn := True;
5161 if g_Game_IsNet then
5162 MH_SEND_GameEvent(NET_EV_LMS_WARMUP, gLMSRespawnTime - gTime);
5163 end
5164 else
5165 begin
5166 gLMSRespawn := LMS_RESPAWN_NONE;
5167 gLMSRespawnTime := 0;
5168 end;
5169 end;
5171 if NetMode = NET_SERVER then
5172 begin
5173 // reset full state flags
5174 if NetClients <> nil then
5175 for I := 0 to High(NetClients) do
5176 NetClients[I].FullUpdateSent := False;
5178 MH_SEND_GameEvent(NET_EV_MAPSTART, gGameSettings.GameMode, Map);
5180 // Ìàñòåðñåðâåð
5181 g_Net_Slist_ServerMapStarted();
5183 if NetClients <> nil then
5184 for I := 0 to High(NetClients) do
5185 if NetClients[I].Used then
5186 begin
5187 NetClients[I].Voted := False;
5188 if NetClients[I].RequestedFullUpdate then
5189 begin
5190 MH_SEND_Everything((NetClients[I].State = NET_STATE_AUTH), I);
5191 NetClients[I].RequestedFullUpdate := False;
5192 end;
5193 end;
5195 g_Net_UnbanNonPermHosts();
5196 end;
5198 if gLastMap then
5199 begin
5200 gCoopTotalMonstersKilled := 0;
5201 gCoopTotalSecretsFound := 0;
5202 gCoopTotalMonsters := 0;
5203 gCoopTotalSecrets := 0;
5204 gLastMap := False;
5205 end;
5207 g_Game_ExecuteEvent('onmapstart');
5208 end;
5210 procedure SetFirstLevel;
5211 begin
5212 gNextMap := '';
5214 MapList := g_Map_GetMapsList(gGameSettings.WAD);
5215 if MapList = nil then
5216 Exit;
5218 SortSArray(MapList);
5219 gNextMap := MapList[Low(MapList)];
5221 MapList := nil;
5222 end;
5224 procedure g_Game_ExitLevel(const Map: AnsiString);
5225 begin
5226 gNextMap := Map;
5228 gCoopTotalMonstersKilled := gCoopTotalMonstersKilled + gCoopMonstersKilled;
5229 gCoopTotalSecretsFound := gCoopTotalSecretsFound + gCoopSecretsFound;
5230 gCoopTotalMonsters := gCoopTotalMonsters + gTotalMonsters;
5231 gCoopTotalSecrets := gCoopTotalSecrets + gSecretsCount;
5233 // Âûøëè â âûõîä â Îäèíî÷íîé èãðå:
5234 if gGameSettings.GameType = GT_SINGLE then
5235 gExit := EXIT_ENDLEVELSINGLE
5236 else // Âûøëè â âûõîä â Ñâîåé èãðå
5237 begin
5238 gExit := EXIT_ENDLEVELCUSTOM;
5239 if gGameSettings.GameMode = GM_COOP then
5240 g_Player_RememberAll;
5242 if not g_Map_Exist(gGameSettings.WAD + ':\' + gNextMap) then
5243 begin
5244 gLastMap := True;
5245 if gGameSettings.GameMode = GM_COOP then
5246 gStatsOff := True;
5248 gStatsPressed := True;
5249 gNextMap := 'MAP01';
5251 if not g_Map_Exist(gGameSettings.WAD + ':\' + gNextMap) then
5252 g_Game_NextLevel;
5254 if g_Game_IsNet then
5255 begin
5256 MH_SEND_GameStats();
5257 MH_SEND_CoopStats();
5258 end;
5259 end;
5260 end;
5261 end;
5263 procedure g_Game_RestartLevel();
5264 var
5265 Map: string;
5266 begin
5267 if gGameSettings.GameMode = GM_SINGLE then
5268 begin
5269 g_Game_Restart();
5270 Exit;
5271 end;
5272 gExit := EXIT_ENDLEVELCUSTOM;
5273 Map := g_ExtractFileName(gMapInfo.Map);
5274 gNextMap := Map;
5275 end;
5277 function g_Game_ClientWAD (NewWAD: String; const WHash: TMD5Digest): AnsiString;
5278 var
5279 gWAD{, xwad}: String;
5280 begin
5281 result := NewWAD;
5282 if not g_Game_IsClient then Exit;
5283 //e_LogWritefln('*** g_Game_ClientWAD: `%s`', [NewWAD]);
5285 gWAD := g_Res_DownloadMapWAD(ExtractFileName(NewWAD), WHash);
5286 if gWAD = '' then
5287 begin
5288 result := '';
5289 g_Game_Free();
5290 g_FatalError(Format(_lc[I_GAME_ERROR_MAP_WAD], [ExtractFileName(NewWAD)]));
5291 Exit;
5292 end;
5294 e_LogWritefln('using downloaded client map wad [%s] for [%s]', [gWAD, NewWAD], TMsgType.Notify);
5295 NewWAD := gWAD;
5297 g_Game_LoadWAD(NewWAD);
5298 result := NewWAD;
5301 if LowerCase(NewWAD) = LowerCase(gGameSettings.WAD) then Exit;
5302 gWAD := g_Res_SearchSameWAD(MapsDir, ExtractFileName(NewWAD), WHash);
5303 if gWAD = '' then
5304 begin
5305 g_Game_SetLoadingText(_lc[I_LOAD_DL_RES], 0, False);
5306 gWAD := g_Res_DownloadMapWAD(ExtractFileName(NewWAD), WHash);
5307 if gWAD = '' then
5308 begin
5309 g_Game_Free();
5310 g_FatalError(Format(_lc[I_GAME_ERROR_MAP_WAD], [ExtractFileName(NewWAD)]));
5311 Exit;
5312 end;
5313 end;
5314 NewWAD := ExtractRelativePath(MapsDir, gWAD);
5315 g_Game_LoadWAD(NewWAD);
5317 end;
5319 procedure g_Game_RestartRound(NoMapRestart: Boolean = False);
5320 var
5321 i, n, nb, nr: Integer;
5322 begin
5323 if not g_Game_IsServer then Exit;
5324 if gLMSRespawn = LMS_RESPAWN_NONE then Exit;
5325 gLMSRespawn := LMS_RESPAWN_NONE;
5326 gLMSRespawnTime := 0;
5327 MessageTime := 0;
5329 if (gGameSettings.GameMode = GM_COOP) and not NoMapRestart then
5330 begin
5331 gMissionFailed := True;
5332 g_Game_RestartLevel;
5333 Exit;
5334 end;
5336 n := 0; nb := 0; nr := 0;
5337 for i := Low(gPlayers) to High(gPlayers) do
5338 if (gPlayers[i] <> nil) and
5339 ((not gPlayers[i].FSpectator) or gPlayers[i].FWantsInGame or
5340 (gPlayers[i] is TBot)) then
5341 begin
5342 Inc(n);
5343 if gPlayers[i].Team = TEAM_RED then Inc(nr)
5344 else if gPlayers[i].Team = TEAM_BLUE then Inc(nb)
5345 end;
5347 if (n < 1) or ((gGameSettings.GameMode = GM_TDM) and ((nr = 0) or (nb = 0))) then
5348 begin
5349 // wait a second until the fuckers finally decide to join
5350 gLMSRespawn := LMS_RESPAWN_WARMUP;
5351 gLMSRespawnTime := gTime + gGameSettings.WarmupTime*1000;
5352 gLMSSoftSpawn := NoMapRestart;
5353 if g_Game_IsNet then
5354 MH_SEND_GameEvent(NET_EV_LMS_WARMUP, gLMSRespawnTime - gTime);
5355 Exit;
5356 end;
5358 g_Player_RemoveAllCorpses;
5359 g_Game_Message(_lc[I_MESSAGE_LMS_START], 144);
5360 if g_Game_IsNet then
5361 MH_SEND_GameEvent(NET_EV_LMS_START);
5363 for i := Low(gPlayers) to High(gPlayers) do
5364 begin
5365 if gPlayers[i] = nil then continue;
5366 if gPlayers[i] is TBot then gPlayers[i].FWantsInGame := True;
5367 // don't touch normal spectators
5368 if gPlayers[i].FSpectator and not gPlayers[i].FWantsInGame then
5369 begin
5370 gPlayers[i].FNoRespawn := True;
5371 gPlayers[i].Lives := 0;
5372 if g_Game_IsNet then
5373 MH_SEND_PlayerStats(gPlayers[I].UID);
5374 continue;
5375 end;
5376 gPlayers[i].FNoRespawn := False;
5377 gPlayers[i].Lives := gGameSettings.MaxLives;
5378 gPlayers[i].Respawn(False, True);
5379 if gGameSettings.GameMode = GM_COOP then
5380 begin
5381 gPlayers[i].Frags := 0;
5382 gPlayers[i].RecallState;
5383 end;
5384 if (gPlayer1 = nil) and (gSpectLatchPID1 > 0) then
5385 gPlayer1 := g_Player_Get(gSpectLatchPID1);
5386 if (gPlayer2 = nil) and (gSpectLatchPID2 > 0) then
5387 gPlayer2 := g_Player_Get(gSpectLatchPID2);
5388 end;
5390 g_Items_RestartRound();
5392 gLMSSoftSpawn := False;
5393 end;
5395 function g_Game_GetFirstMap(WAD: String): String;
5396 begin
5397 Result := '';
5399 MapList := g_Map_GetMapsList(WAD);
5400 if MapList = nil then
5401 Exit;
5403 SortSArray(MapList);
5404 Result := MapList[Low(MapList)];
5406 if not g_Map_Exist(WAD + ':\' + Result) then
5407 Result := '';
5409 MapList := nil;
5410 end;
5412 function g_Game_GetNextMap(): String;
5413 var
5414 I: Integer;
5415 Map: string;
5416 begin
5417 Result := '';
5419 MapList := g_Map_GetMapsList(gGameSettings.WAD);
5420 if MapList = nil then
5421 Exit;
5423 Map := g_ExtractFileName(gMapInfo.Map);
5425 SortSArray(MapList);
5426 MapIndex := -255;
5427 for I := Low(MapList) to High(MapList) do
5428 if Map = MapList[I] then
5429 begin
5430 MapIndex := I;
5431 Break;
5432 end;
5434 if MapIndex <> -255 then
5435 begin
5436 if MapIndex = High(MapList) then
5437 Result := MapList[Low(MapList)]
5438 else
5439 Result := MapList[MapIndex + 1];
5441 if not g_Map_Exist(gGameSettings.WAD + ':\' + Result) then Result := Map;
5442 end;
5444 MapList := nil;
5445 end;
5447 procedure g_Game_NextLevel();
5448 begin
5449 if gGameSettings.GameMode in [GM_DM, GM_TDM, GM_CTF, GM_COOP] then
5450 gExit := EXIT_ENDLEVELCUSTOM
5451 else
5452 begin
5453 gExit := EXIT_ENDLEVELSINGLE;
5454 Exit;
5455 end;
5457 if gNextMap <> '' then Exit;
5458 gNextMap := g_Game_GetNextMap();
5459 end;
5461 function g_Game_IsTestMap(): Boolean;
5462 begin
5463 result := StrEquCI1251(TEST_MAP_NAME, g_ExtractFileName(gMapInfo.Map));
5464 end;
5466 procedure g_Game_DeleteTestMap();
5467 var
5468 a: Integer;
5469 //MapName: AnsiString;
5470 WadName: string;
5472 WAD: TWADFile;
5473 MapList: SSArray;
5474 time: Integer;
5476 begin
5477 a := Pos('.wad:\', toLowerCase1251(gMapToDelete));
5478 if (a = 0) then a := Pos('.wad:/', toLowerCase1251(gMapToDelete));
5479 if (a = 0) then exit;
5481 // Âûäåëÿåì èìÿ wad-ôàéëà è èìÿ êàðòû
5482 WadName := Copy(gMapToDelete, 1, a+3);
5483 Delete(gMapToDelete, 1, a+5);
5484 gMapToDelete := UpperCase(gMapToDelete);
5485 //MapName := '';
5486 //CopyMemory(@MapName[0], @gMapToDelete[1], Min(16, Length(gMapToDelete)));
5489 // Èìÿ êàðòû íå ñòàíäàðòíîå òåñòîâîå:
5490 if MapName <> TEST_MAP_NAME then
5491 Exit;
5493 if not gTempDelete then
5494 begin
5495 time := g_GetFileTime(WadName);
5496 WAD := TWADFile.Create();
5498 // ×èòàåì Wad-ôàéë:
5499 if not WAD.ReadFile(WadName) then
5500 begin // Íåò òàêîãî WAD-ôàéëà
5501 WAD.Free();
5502 Exit;
5503 end;
5505 // Ñîñòàâëÿåì ñïèñîê êàðò è èùåì íóæíóþ:
5506 WAD.CreateImage();
5507 MapList := WAD.GetResourcesList('');
5509 if MapList <> nil then
5510 for a := 0 to High(MapList) do
5511 if MapList[a] = MapName then
5512 begin
5513 // Óäàëÿåì è ñîõðàíÿåì:
5514 WAD.RemoveResource('', MapName);
5515 WAD.SaveTo(WadName);
5516 Break;
5517 end;
5519 WAD.Free();
5520 g_SetFileTime(WadName, time);
5521 end else
5523 if gTempDelete then DeleteFile(WadName);
5524 end;
5526 procedure GameCVars(P: SSArray);
5527 var
5528 a, b: Integer;
5529 stat: TPlayerStatArray;
5530 cmd: string;
5532 procedure ParseGameFlag(Flag: LongWord; OffMsg, OnMsg: TStrings_Locale; OnMapChange: Boolean = False);
5533 var
5534 x: Boolean;
5535 begin
5536 if Length(P) > 1 then
5537 begin
5538 x := P[1] = '1';
5540 if x then
5541 gsGameFlags := gsGameFlags or Flag
5542 else
5543 gsGameFlags := gsGameFlags and (not Flag);
5545 if g_Game_IsServer then
5546 begin
5547 if x then
5548 gGameSettings.Options := gGameSettings.Options or Flag
5549 else
5550 gGameSettings.Options := gGameSettings.Options and (not Flag);
5551 if g_Game_IsNet then MH_SEND_GameSettings;
5552 end;
5553 end;
5555 if LongBool(gsGameFlags and Flag) then
5556 g_Console_Add(_lc[OnMsg])
5557 else
5558 g_Console_Add(_lc[OffMsg]);
5560 if OnMapChange and g_Game_IsServer then
5561 g_Console_Add(_lc[I_MSG_ONMAPCHANGE]);
5562 end;
5564 begin
5565 stat := nil;
5566 cmd := LowerCase(P[0]);
5568 if cmd = 'g_gamemode' then
5569 begin
5570 if (Length(P) > 1) then
5571 begin
5572 a := g_Game_TextToMode(P[1]);
5573 if a = GM_SINGLE then a := GM_COOP;
5574 gsGameMode := g_Game_ModeToText(a);
5575 if g_Game_IsServer then
5576 begin
5577 gSwitchGameMode := a;
5578 if (gGameOn and (gGameSettings.GameMode = GM_SINGLE)) or
5579 (gState = STATE_INTERSINGLE) then
5580 gSwitchGameMode := GM_SINGLE;
5581 if not gGameOn then
5582 gGameSettings.GameMode := gSwitchGameMode;
5583 end;
5584 end;
5586 if gSwitchGameMode = gGameSettings.GameMode then
5587 g_Console_Add(Format(_lc[I_MSG_GAMEMODE_CURRENT],
5588 [g_Game_ModeToText(gGameSettings.GameMode)]))
5589 else
5590 g_Console_Add(Format(_lc[I_MSG_GAMEMODE_CHANGE],
5591 [g_Game_ModeToText(gGameSettings.GameMode),
5592 g_Game_ModeToText(gSwitchGameMode)]));
5593 end
5594 else if cmd = 'g_friendlyfire' then
5595 begin
5596 ParseGameFlag(GAME_OPTION_TEAMDAMAGE, I_MSG_FRIENDLY_FIRE_OFF, I_MSG_FRIENDLY_FIRE_ON);
5597 end
5598 else if cmd = 'g_friendly_absorb_damage' then
5599 begin
5600 ParseGameFlag(GAME_OPTION_TEAMABSORBDAMAGE, I_MSG_FRIENDLY_ABSORB_DAMAGE_OFF, I_MSG_FRIENDLY_ABSORB_DAMAGE_ON);
5601 end
5602 else if cmd = 'g_friendly_hit_trace' then
5603 begin
5604 ParseGameFlag(GAME_OPTION_TEAMHITTRACE, I_MSG_FRIENDLY_HIT_TRACE_OFF, I_MSG_FRIENDLY_HIT_TRACE_ON);
5605 end
5606 else if cmd = 'g_friendly_hit_projectile' then
5607 begin
5608 ParseGameFlag(GAME_OPTION_TEAMHITPROJECTILE, I_MSG_FRIENDLY_PROJECT_TRACE_OFF, I_MSG_FRIENDLY_PROJECT_TRACE_ON);
5609 end
5610 else if cmd = 'g_weaponstay' then
5611 begin
5612 ParseGameFlag(GAME_OPTION_WEAPONSTAY, I_MSG_WEAPONSTAY_OFF, I_MSG_WEAPONSTAY_ON);
5613 end
5614 else if cmd = 'g_allow_exit' then
5615 begin
5616 ParseGameFlag(GAME_OPTION_ALLOWEXIT, I_MSG_ALLOWEXIT_OFF, I_MSG_ALLOWEXIT_ON, True);
5617 end
5618 else if cmd = 'g_allow_monsters' then
5619 begin
5620 ParseGameFlag(GAME_OPTION_MONSTERS, I_MSG_ALLOWMON_OFF, I_MSG_ALLOWMON_ON, True);
5621 end
5622 else if cmd = 'g_allow_dropflag' then
5623 begin
5624 ParseGameFlag(GAME_OPTION_ALLOWDROPFLAG, I_MSG_ALLOWDROPFLAG_OFF, I_MSG_ALLOWDROPFLAG_ON);
5625 end
5626 else if cmd = 'g_throw_flag' then
5627 begin
5628 ParseGameFlag(GAME_OPTION_THROWFLAG, I_MSG_THROWFLAG_OFF, I_MSG_THROWFLAG_ON);
5629 end
5630 else if cmd = 'g_bot_vsplayers' then
5631 begin
5632 ParseGameFlag(GAME_OPTION_BOTVSPLAYER, I_MSG_BOTSVSPLAYERS_OFF, I_MSG_BOTSVSPLAYERS_ON);
5633 end
5634 else if cmd = 'g_bot_vsmonsters' then
5635 begin
5636 ParseGameFlag(GAME_OPTION_BOTVSMONSTER, I_MSG_BOTSVSMONSTERS_OFF, I_MSG_BOTSVSMONSTERS_ON);
5637 end
5638 else if cmd = 'g_dm_keys' then
5639 begin
5640 ParseGameFlag(GAME_OPTION_DMKEYS, I_MSG_DMKEYS_OFF, I_MSG_DMKEYS_ON, True);
5641 end
5642 else if cmd = 'g_gameflags' then
5643 begin
5644 if Length(P) > 1 then
5645 begin
5646 gsGameFlags := StrToDWordDef(P[1], gsGameFlags);
5647 if g_Game_IsServer then
5648 begin
5649 gGameSettings.Options := gsGameFlags;
5650 if g_Game_IsNet then MH_SEND_GameSettings;
5651 end;
5652 end;
5654 g_Console_Add(Format('%s %u', [cmd, gsGameFlags]));
5655 end
5656 else if cmd = 'g_warmup_time' then
5657 begin
5658 if Length(P) > 1 then
5659 begin
5660 gsWarmupTime := nclamp(StrToIntDef(P[1], gsWarmupTime), 0, $FFFF);
5661 if g_Game_IsServer then
5662 begin
5663 gGameSettings.WarmupTime := gsWarmupTime;
5664 // extend warmup if it's already going
5665 if gLMSRespawn = LMS_RESPAWN_WARMUP then
5666 begin
5667 gLMSRespawnTime := gTime + gsWarmupTime * 1000;
5668 if g_Game_IsNet then MH_SEND_GameEvent(NET_EV_LMS_WARMUP, gLMSRespawnTime - gTime);
5669 end;
5670 if g_Game_IsNet then MH_SEND_GameSettings;
5671 end;
5672 end;
5674 g_Console_Add(Format(_lc[I_MSG_WARMUP], [Integer(gsWarmupTime)]));
5675 if g_Game_IsServer then g_Console_Add(_lc[I_MSG_ONMAPCHANGE]);
5676 end
5677 else if cmd = 'g_spawn_invul' then
5678 begin
5679 if Length(P) > 1 then
5680 begin
5681 gsSpawnInvul := nclamp(StrToIntDef(P[1], gsSpawnInvul), 0, $FFFF);
5682 if g_Game_IsServer then
5683 begin
5684 gGameSettings.SpawnInvul := gsSpawnInvul;
5685 if g_Game_IsNet then MH_SEND_GameSettings;
5686 end;
5687 end;
5689 g_Console_Add(Format('%s %d', [cmd, Integer(gsSpawnInvul)]));
5690 end
5691 else if cmd = 'g_item_respawn_time' then
5692 begin
5693 if Length(P) > 1 then
5694 begin
5695 gsItemRespawnTime := nclamp(StrToIntDef(P[1], gsItemRespawnTime), 0, $FFFF);
5696 if g_Game_IsServer then
5697 begin
5698 gGameSettings.ItemRespawnTime := gsItemRespawnTime;
5699 if g_Game_IsNet then MH_SEND_GameSettings;
5700 end;
5701 end;
5703 g_Console_Add(Format('%s %d', [cmd, Integer(gsItemRespawnTime)]));
5704 if g_Game_IsServer then g_Console_Add(_lc[I_MSG_ONMAPCHANGE]);
5705 end
5706 else if cmd = 'sv_intertime' then
5707 begin
5708 if (Length(P) > 1) then
5709 gDefInterTime := Min(Max(StrToIntDef(P[1], gDefInterTime), -1), 120);
5711 g_Console_Add(cmd + ' = ' + IntToStr(gDefInterTime));
5712 end
5713 else if cmd = 'g_max_particles' then
5714 begin
5715 if Length(p) = 2 then
5716 begin
5717 a := Max(0, StrToIntDef(p[1], 0));
5718 g_GFX_SetMax(a)
5719 end
5720 else if Length(p) = 1 then
5721 begin
5722 e_LogWritefln('%s', [g_GFX_GetMax()])
5723 end
5724 else
5725 begin
5726 e_LogWritefln('usage: %s <n>', [cmd])
5727 end
5728 end
5729 else if cmd = 'g_max_shells' then
5730 begin
5731 if Length(p) = 2 then
5732 begin
5733 a := Max(0, StrToIntDef(p[1], 0));
5734 g_Shells_SetMax(a)
5735 end
5736 else if Length(p) = 1 then
5737 begin
5738 e_LogWritefln('%s', [g_Shells_GetMax()])
5739 end
5740 else
5741 begin
5742 e_LogWritefln('usage: %s <n>', [cmd])
5743 end
5744 end
5745 else if cmd = 'g_max_gibs' then
5746 begin
5747 if Length(p) = 2 then
5748 begin
5749 a := Max(0, StrToIntDef(p[1], 0));
5750 g_Gibs_SetMax(a)
5751 end
5752 else if Length(p) = 1 then
5753 begin
5754 e_LogWritefln('%s', [g_Gibs_GetMax()])
5755 end
5756 else
5757 begin
5758 e_LogWritefln('usage: %s <n>', [cmd])
5759 end
5760 end
5761 else if cmd = 'g_max_corpses' then
5762 begin
5763 if Length(p) = 2 then
5764 begin
5765 a := Max(0, StrToIntDef(p[1], 0));
5766 g_Corpses_SetMax(a)
5767 end
5768 else if Length(p) = 1 then
5769 begin
5770 e_LogWritefln('%s', [g_Corpses_GetMax()])
5771 end
5772 else
5773 begin
5774 e_LogWritefln('usage: %s <n>', [cmd])
5775 end
5776 end
5777 else if cmd = 'g_force_model' then
5778 begin
5779 if Length(p) = 2 then
5780 begin
5781 a := StrToIntDef(p[1], 0);
5782 g_Force_Model_Set(a);
5783 if (g_Force_Model_Get() <> 0) and (gPlayers <> nil) then
5784 begin
5785 for a := Low(gPlayers) to High(gPlayers) do
5786 begin
5787 if (gPlayers[a] <> nil) then
5788 begin
5789 if (gPlayers[a].UID = gPlayer1.UID) then
5790 continue
5791 else if (gPlayer2 <> nil) and (gPlayers[a].UID = gPlayer2.UID) then
5792 continue;
5793 gPlayers[a].setModel(g_Forced_Model_GetName());
5794 end;
5795 end
5796 end
5797 else if (g_Force_Model_Get() = 0) and (gPlayers <> nil) then
5798 begin
5799 for a := Low(gPlayers) to High(gPlayers) do
5800 begin
5801 if (gPlayers[a] <> nil) then
5802 begin
5803 if (gPlayers[a].UID = gPlayer1.UID) then
5804 continue
5805 else if (gPlayer2 <> nil) and (gPlayers[a].UID = gPlayer2.UID) then
5806 continue;
5807 gPlayers[a].setModel(gPlayers[a].FActualModelName);
5808 end;
5809 end
5810 end
5811 end
5812 end
5813 else if cmd = 'g_force_model_name' then
5814 begin
5815 if (Length(P) > 1) then
5816 begin
5817 cmd := b_Text_Unformat(P[1]);
5818 g_Forced_Model_SetName(cmd);
5819 if (g_Force_Model_Get() <> 0) and (gPlayers <> nil) then
5820 begin
5821 for a := Low(gPlayers) to High(gPlayers) do
5822 begin
5823 if (gPlayers[a] <> nil) then
5824 begin
5825 if (gPlayers[a].UID = gPlayer1.UID) then
5826 continue
5827 else if (gPlayer2 <> nil) and (gPlayers[a].UID = gPlayer2.UID) then
5828 continue;
5829 gPlayers[a].setModel(g_Forced_Model_GetName());
5830 end;
5831 end
5832 end
5833 end
5834 end
5835 else if cmd = 'g_scorelimit' then
5836 begin
5837 if Length(P) > 1 then
5838 begin
5839 gsScoreLimit := nclamp(StrToIntDef(P[1], gsScoreLimit), 0, $FFFF);
5841 if g_Game_IsServer then
5842 begin
5843 b := 0;
5844 if gGameSettings.GameMode = GM_DM then
5845 begin // DM
5846 stat := g_Player_GetStats();
5847 if stat <> nil then
5848 for a := 0 to High(stat) do
5849 if stat[a].Frags > b then
5850 b := stat[a].Frags;
5851 end
5852 else // TDM/CTF
5853 b := Max(gTeamStat[TEAM_RED].Score, gTeamStat[TEAM_BLUE].Score);
5855 // if someone has a higher score, set it to that instead
5856 gsScoreLimit := max(gsScoreLimit, b);
5857 gGameSettings.ScoreLimit := gsScoreLimit;
5859 if g_Game_IsNet then MH_SEND_GameSettings;
5860 end;
5861 end;
5863 g_Console_Add(Format(_lc[I_MSG_SCORE_LIMIT], [Integer(gsScoreLimit)]));
5864 end
5865 else if cmd = 'g_timelimit' then
5866 begin
5867 if Length(P) > 1 then
5868 begin
5869 gsTimeLimit := nclamp(StrToIntDef(P[1], gsTimeLimit), 0, $FFFF);
5870 if g_Game_IsServer then
5871 begin
5872 gGameSettings.TimeLimit := gsTimeLimit;
5873 if g_Game_IsNet then MH_SEND_GameSettings;
5874 end;
5875 end;
5876 g_Console_Add(Format(_lc[I_MSG_TIME_LIMIT],
5877 [gsTimeLimit div 3600,
5878 (gsTimeLimit div 60) mod 60,
5879 gsTimeLimit mod 60]));
5880 end
5881 else if cmd = 'g_max_bots' then
5882 begin
5883 if Length(P) > 1 then
5884 gMaxBots := nclamp(StrToIntDef(P[1], gMaxBots), 0, 127);
5885 g_Console_Add('g_max_bots = ' + IntToStr(gMaxBots));
5886 end
5887 else if cmd = 'g_maxlives' then
5888 begin
5889 if Length(P) > 1 then
5890 begin
5891 gsMaxLives := nclamp(StrToIntDef(P[1], gsMaxLives), 0, $FFFF);
5892 if g_Game_IsServer then
5893 begin
5894 gGameSettings.MaxLives := gsMaxLives;
5895 if g_Game_IsNet then MH_SEND_GameSettings;
5896 end;
5897 end;
5899 g_Console_Add(Format(_lc[I_MSG_LIVES], [Integer(gsMaxLives)]));
5900 end;
5901 end;
5903 procedure PlayerSettingsCVars(P: SSArray);
5904 var
5905 cmd: string;
5906 team: Byte;
5908 function ParseTeam(s: string): Byte;
5909 begin
5910 result := 0;
5911 case s of
5912 'red', '1': result := TEAM_RED;
5913 'blue', '2': result := TEAM_BLUE;
5914 else result := TEAM_NONE;
5915 end;
5916 end;
5917 begin
5918 cmd := LowerCase(P[0]);
5919 case cmd of
5920 'p1_name':
5921 begin
5922 if (Length(P) > 1) then
5923 begin
5924 gPlayer1Settings.Name := b_Text_Unformat(P[1]);
5925 if g_Game_IsClient then
5926 MC_SEND_PlayerSettings
5927 else if gGameOn and (gPlayer1 <> nil) then
5928 begin
5929 gPlayer1.Name := b_Text_Unformat(P[1]);
5930 if g_Game_IsNet then MH_SEND_PlayerSettings(gPlayer1.UID);
5931 end;
5932 end;
5933 end;
5934 'p2_name':
5935 begin
5936 if (Length(P) > 1) then
5937 begin
5938 gPlayer2Settings.Name := b_Text_Unformat(P[1]);
5939 if g_Game_IsClient then
5940 MC_SEND_PlayerSettings
5941 else if gGameOn and (gPlayer2 <> nil) then
5942 begin
5943 gPlayer2.Name := b_Text_Unformat(P[1]);
5944 if g_Game_IsNet then MH_SEND_PlayerSettings(gPlayer2.UID);
5945 end;
5946 end;
5947 end;
5948 'p1_color':
5949 begin
5950 if Length(P) > 3 then
5951 begin
5952 gPlayer1Settings.Color := _RGB(EnsureRange(StrToIntDef(P[1], 0), 0, 255),
5953 EnsureRange(StrToIntDef(P[2], 0), 0, 255),
5954 EnsureRange(StrToIntDef(P[3], 0), 0, 255));
5955 if g_Game_IsClient then
5956 MC_SEND_PlayerSettings
5957 else if gGameOn and (gPlayer1 <> nil) then
5958 begin
5959 gPlayer1.SetColor(gPlayer1Settings.Color);
5960 if g_Game_IsNet then MH_SEND_PlayerSettings(gPlayer1.UID);
5961 end;
5962 end;
5963 end;
5964 'p2_color':
5965 begin
5966 if Length(P) > 3 then
5967 begin
5968 gPlayer2Settings.Color := _RGB(EnsureRange(StrToIntDef(P[1], 0), 0, 255),
5969 EnsureRange(StrToIntDef(P[2], 0), 0, 255),
5970 EnsureRange(StrToIntDef(P[3], 0), 0, 255));
5971 if g_Game_IsClient then
5972 MC_SEND_PlayerSettings
5973 else if gGameOn and (gPlayer2 <> nil) then
5974 begin
5975 gPlayer2.SetColor(gPlayer2Settings.Color);
5976 if g_Game_IsNet then MH_SEND_PlayerSettings(gPlayer2.UID);
5977 end;
5978 end;
5979 end;
5980 'p1_model':
5981 begin
5982 if (Length(P) > 1) then
5983 begin
5984 gPlayer1Settings.Model := P[1];
5985 if g_Game_IsClient then
5986 MC_SEND_PlayerSettings
5987 else if gGameOn and (gPlayer1 <> nil) then
5988 begin
5989 gPlayer1.FActualModelName := gPlayer1Settings.Model;
5990 gPlayer1.SetModel(gPlayer1Settings.Model);
5991 if g_Game_IsNet then MH_SEND_PlayerSettings(gPlayer1.UID);
5992 end;
5993 end;
5994 end;
5995 'p2_model':
5996 begin
5997 if (Length(P) > 1) then
5998 begin
5999 gPlayer2Settings.Model := P[1];
6000 if g_Game_IsClient then
6001 MC_SEND_PlayerSettings
6002 else if gGameOn and (gPlayer2 <> nil) then
6003 begin
6004 gPlayer2.FActualModelName := gPlayer2Settings.Model;
6005 gPlayer2.SetModel(gPlayer2Settings.Model);
6006 if g_Game_IsNet then MH_SEND_PlayerSettings(gPlayer2.UID);
6007 end;
6008 end;
6009 end;
6010 'p1_team':
6011 begin
6012 // TODO: switch teams if in game or store this separately
6013 if (Length(P) > 1) then
6014 begin
6015 team := ParseTeam(P[1]);
6016 if team = TEAM_NONE then
6017 g_Console_Add('expected ''red'', ''blue'', 1 or 2')
6018 else if not gGameOn and not g_Game_IsNet then
6019 gPlayer1Settings.Team := team
6020 else
6021 g_Console_Add(_lc[I_MSG_ONMAPCHANGE]);
6022 end;
6023 end;
6024 'p2_team':
6025 begin
6026 // TODO: switch teams if in game or store this separately
6027 if (Length(P) > 1) then
6028 begin
6029 team := ParseTeam(P[1]);
6030 if team = TEAM_NONE then
6031 g_Console_Add('expected ''red'', ''blue'', 1 or 2')
6032 else if not gGameOn and not g_Game_IsNet then
6033 gPlayer2Settings.Team := team
6034 else
6035 g_Console_Add(_lc[I_MSG_ONMAPCHANGE]);
6036 end;
6037 end;
6038 'p1_autoswitch':
6039 begin
6040 if (Length(P) = 2) then
6041 gPlayer1Settings.WeaponSwitch := EnsureRange(StrTointDef(P[1], 0), 0, 2);
6042 end;
6043 'p2_autoswitch':
6044 begin
6045 if (Length(P) = 2) then
6046 gPlayer2Settings.WeaponSwitch := EnsureRange(StrTointDef(P[1], 0), 0, 2);
6047 end;
6048 'p1_switch_empty':
6049 begin
6050 if (Length(P) = 2) then
6051 gPlayer1Settings.SwitchToEmpty := EnsureRange(StrTointDef(P[1], 0), 0, 1);
6052 end;
6053 'p2_switch_empty':
6054 begin
6055 if (Length(P) = 2) then
6056 gPlayer2Settings.SwitchToEmpty := EnsureRange(StrTointDef(P[1], 0), 0, 1);
6057 end;
6058 'p1_skip_fist':
6059 begin
6060 if (Length(P) = 2) then
6061 gPlayer1Settings.SkipFist := EnsureRange(StrTointDef(P[1], 0), 0, 1);
6062 end;
6063 'p2_skip_fist':
6064 begin
6065 if (Length(P) = 2) then
6066 gPlayer2Settings.SkipFist := EnsureRange(StrTointDef(P[1], 0), 0, 1);
6067 end;
6068 'p1_priority_kastet':
6069 begin
6070 if (Length(P) = 2) then
6071 gPlayer1Settings.WeaponPreferences[WEAPON_KASTET] := EnsureRange(StrToIntDef(P[1], WP_FIRST), WP_FIRST, WP_LAST+1);
6072 end;
6073 'p2_priority_kastet':
6074 begin
6075 if (Length(P) = 2) then
6076 gPlayer2Settings.WeaponPreferences[WEAPON_KASTET] := EnsureRange(StrToIntDef(P[1], WP_FIRST), WP_FIRST, WP_LAST+1);
6077 end;
6078 'p1_priority_saw':
6079 begin
6080 if (Length(P) = 2) then
6081 gPlayer1Settings.WeaponPreferences[WEAPON_SAW] := EnsureRange(StrToIntDef(P[1], WP_FIRST), WP_FIRST, WP_LAST+1);
6082 end;
6083 'p2_priority_saw':
6084 begin
6085 if (Length(P) = 2) then
6086 gPlayer2Settings.WeaponPreferences[WEAPON_SAW] := EnsureRange(StrToIntDef(P[1], WP_FIRST), WP_FIRST, WP_LAST+1);
6087 end;
6088 'p1_priority_pistol':
6089 begin
6090 if (Length(P) = 2) then
6091 gPlayer1Settings.WeaponPreferences[WEAPON_KASTET] := EnsureRange(StrToIntDef(P[1], WP_FIRST), WP_FIRST, WP_LAST+1);
6092 end;
6093 'p2_priority_pistol':
6094 begin
6095 if (Length(P) = 2) then
6096 gPlayer2Settings.WeaponPreferences[WEAPON_KASTET] := EnsureRange(StrToIntDef(P[1], WP_FIRST), WP_FIRST, WP_LAST+1);
6097 end;
6098 'p1_priority_shotgun1':
6099 begin
6100 if (Length(P) = 2) then
6101 gPlayer1Settings.WeaponPreferences[WEAPON_SHOTGUN1] := EnsureRange(StrToIntDef(P[1], WP_FIRST), WP_FIRST, WP_LAST+1);
6102 end;
6103 'p2_priority_shotgun1':
6104 begin
6105 if (Length(P) = 2) then
6106 gPlayer2Settings.WeaponPreferences[WEAPON_SHOTGUN1] := EnsureRange(StrToIntDef(P[1], WP_FIRST), WP_FIRST, WP_LAST+1);
6107 end;
6108 'p1_priority_shotgun2':
6109 begin
6110 if (Length(P) = 2) then
6111 gPlayer1Settings.WeaponPreferences[WEAPON_SHOTGUN2] := EnsureRange(StrToIntDef(P[1], WP_FIRST), WP_FIRST, WP_LAST+1);
6112 end;
6113 'p2_priority_shotgun2':
6114 begin
6115 if (Length(P) = 2) then
6116 gPlayer2Settings.WeaponPreferences[WEAPON_SHOTGUN2] := EnsureRange(StrToIntDef(P[1], WP_FIRST), WP_FIRST, WP_LAST+1);
6117 end;
6118 'p1_priority_chaingun':
6119 begin
6120 if (Length(P) = 2) then
6121 gPlayer1Settings.WeaponPreferences[WEAPON_CHAINGUN] := EnsureRange(StrToIntDef(P[1], WP_FIRST), WP_FIRST, WP_LAST+1);
6122 end;
6123 'p2_priority_chaingun':
6124 begin
6125 if (Length(P) = 2) then
6126 gPlayer2Settings.WeaponPreferences[WEAPON_CHAINGUN] := EnsureRange(StrToIntDef(P[1], WP_FIRST), WP_FIRST, WP_LAST+1);
6127 end;
6128 'p1_priority_rocketlauncher':
6129 begin
6130 if (Length(P) = 2) then
6131 gPlayer1Settings.WeaponPreferences[WEAPON_ROCKETLAUNCHER] := EnsureRange(StrToIntDef(P[1], WP_FIRST), WP_FIRST, WP_LAST+1);
6132 end;
6133 'p2_priority_rocketlauncher':
6134 begin
6135 if (Length(P) = 2) then
6136 gPlayer2Settings.WeaponPreferences[WEAPON_ROCKETLAUNCHER] := EnsureRange(StrToIntDef(P[1], WP_FIRST), WP_FIRST, WP_LAST+1);
6137 end;
6138 'p1_priority_plasma':
6139 begin
6140 if (Length(P) = 2) then
6141 gPlayer1Settings.WeaponPreferences[WEAPON_PLASMA] := EnsureRange(StrToIntDef(P[1], WP_FIRST), WP_FIRST, WP_LAST+1);
6142 end;
6143 'p2_priority_plasma':
6144 begin
6145 if (Length(P) = 2) then
6146 gPlayer2Settings.WeaponPreferences[WEAPON_PLASMA] := EnsureRange(StrToIntDef(P[1], WP_FIRST), WP_FIRST, WP_LAST+1);
6147 end;
6148 'p1_priority_bfg':
6149 begin
6150 if (Length(P) = 2) then
6151 gPlayer1Settings.WeaponPreferences[WEAPON_BFG] := EnsureRange(StrToIntDef(P[1], WP_FIRST), WP_FIRST, WP_LAST+1);
6152 end;
6153 'p2_priority_bfg':
6154 begin
6155 if (Length(P) = 2) then
6156 gPlayer2Settings.WeaponPreferences[WEAPON_BFG] := EnsureRange(StrToIntDef(P[1], WP_FIRST), WP_FIRST, WP_LAST+1);
6157 end;
6158 'p1_priority_super':
6159 begin
6160 if (Length(P) = 2) then
6161 gPlayer1Settings.WeaponPreferences[WEAPON_SUPERPULEMET] := EnsureRange(StrToIntDef(P[1], WP_FIRST), WP_FIRST, WP_LAST+1);
6162 end;
6163 'p2_priority_super':
6164 begin
6165 if (Length(P) = 2) then
6166 gPlayer2Settings.WeaponPreferences[WEAPON_SUPERPULEMET] := EnsureRange(StrToIntDef(P[1], WP_FIRST), WP_FIRST, WP_LAST+1);
6167 end;
6168 'p1_priority_flamethrower':
6169 begin
6170 if (Length(P) = 2) then
6171 gPlayer1Settings.WeaponPreferences[WEAPON_FLAMETHROWER] := EnsureRange(StrToIntDef(P[1], WP_FIRST), WP_FIRST, WP_LAST+1);
6172 end;
6173 'p2_priority_flamethrower':
6174 begin
6175 if (Length(P) = 2) then
6176 gPlayer2Settings.WeaponPreferences[WEAPON_FLAMETHROWER] := EnsureRange(StrToIntDef(P[1], WP_FIRST), WP_FIRST, WP_LAST+1);
6177 end;
6178 'p1_priority_berserk':
6179 begin
6180 if (Length(P) = 2) then
6181 gPlayer1Settings.WeaponPreferences[WP_LAST+1] := EnsureRange(StrToIntDef(P[1], WP_FIRST), WP_FIRST, WP_LAST+1);
6182 end;
6183 'p2_priority_berserk':
6184 begin
6185 if (Length(P) = 2) then
6186 gPlayer2Settings.WeaponPreferences[WP_LAST+1] := EnsureRange(StrToIntDef(P[1], WP_FIRST), WP_FIRST, WP_LAST+1);
6187 end;
6188 end;
6189 end;
6191 procedure PrintHeapStats();
6192 var
6193 hs: TFPCHeapStatus;
6194 begin
6195 hs := GetFPCHeapStatus();
6196 e_LogWriteLn ('v===== heap status =====v');
6197 e_LogWriteFln('max heap size = %d k', [hs.MaxHeapSize div 1024]);
6198 e_LogWriteFln('max heap used = %d k', [hs.MaxHeapUsed div 1024]);
6199 e_LogWriteFln('cur heap size = %d k', [hs.CurrHeapSize div 1024]);
6200 e_LogWriteFln('cur heap used = %d k', [hs.CurrHeapUsed div 1024]);
6201 e_LogWriteFln('cur heap free = %d k', [hs.CurrHeapFree div 1024]);
6202 e_LogWriteLn ('^=======================^');
6203 end;
6205 procedure DebugCommands(P: SSArray);
6206 var
6207 a, b: Integer;
6208 cmd: string;
6209 //pt: TDFPoint;
6210 mon: TMonster;
6211 begin
6212 // Êîìàíäû îòëàäî÷íîãî ðåæèìà:
6213 if {gDebugMode}conIsCheatsEnabled then
6214 begin
6215 cmd := LowerCase(P[0]);
6216 if cmd = 'd_window' then
6217 begin
6218 g_Console_Add(Format('gScreenWidth = %d, gScreenHeight = %d', [gScreenWidth, gScreenHeight]));
6219 g_Console_Add(Format('gScreenWidth = %d, gScreenHeight = %d', [gScreenWidth, gScreenHeight]));
6220 end
6221 else if cmd = 'd_sounds' then
6222 begin
6223 if (Length(P) > 1) and
6224 ((P[1] = '1') or (P[1] = '0')) then
6225 g_Debug_Sounds := (P[1][1] = '1');
6227 g_Console_Add(Format('d_sounds is %d', [Byte(g_Debug_Sounds)]));
6228 end
6229 else if cmd = 'd_frames' then
6230 begin
6231 if (Length(P) > 1) and
6232 ((P[1] = '1') or (P[1] = '0')) then
6233 g_Debug_Frames := (P[1][1] = '1');
6235 g_Console_Add(Format('d_frames is %d', [Byte(g_Debug_Frames)]));
6236 end
6237 else if cmd = 'd_winmsg' then
6238 begin
6239 if (Length(P) > 1) and
6240 ((P[1] = '1') or (P[1] = '0')) then
6241 g_Debug_WinMsgs := (P[1][1] = '1');
6243 g_Console_Add(Format('d_winmsg is %d', [Byte(g_Debug_WinMsgs)]));
6244 end
6245 else if (cmd = 'd_monoff') and not g_Game_IsNet then
6246 begin
6247 if (Length(P) > 1) and
6248 ((P[1] = '1') or (P[1] = '0')) then
6249 g_Debug_MonsterOff := (P[1][1] = '1');
6251 g_Console_Add(Format('d_monoff is %d', [Byte(g_debug_MonsterOff)]));
6252 end
6253 else if (cmd = 'd_botoff') and not g_Game_IsNet then
6254 begin
6255 if Length(P) > 1 then
6256 case P[1][1] of
6257 '0': g_debug_BotAIOff := 0;
6258 '1': g_debug_BotAIOff := 1;
6259 '2': g_debug_BotAIOff := 2;
6260 '3': g_debug_BotAIOff := 3;
6261 end;
6263 g_Console_Add(Format('d_botoff is %d', [g_debug_BotAIOff]));
6264 end
6265 else if cmd = 'd_monster' then
6266 begin
6267 if gGameOn and (gPlayer1 <> nil) and (gPlayer1.alive) and (not g_Game_IsNet) then
6268 if Length(P) < 2 then
6269 begin
6270 g_Console_Add(cmd + ' [ID | Name] [behaviour]');
6271 g_Console_Add('ID | Name');
6272 for b := MONSTER_DEMON to MONSTER_MAN do
6273 g_Console_Add(Format('%2d | %s', [b, g_Mons_NameByTypeId(b)]));
6274 conwriteln('behav. num'#10'normal 0'#10'killer 1'#10'maniac 2'#10'insane 3'#10'cannibal 4'#10'good 5');
6275 end else
6276 begin
6277 a := StrToIntDef(P[1], 0);
6278 if (a < MONSTER_DEMON) or (a > MONSTER_MAN) then
6279 a := g_Mons_TypeIdByName(P[1]);
6281 if (a < MONSTER_DEMON) or (a > MONSTER_MAN) then
6282 g_Console_Add(Format(_lc[I_MSG_NO_MONSTER], [P[1]]))
6283 else
6284 begin
6285 with gPlayer1.Obj do
6286 begin
6287 mon := g_Monsters_Create(a,
6288 X + Rect.X + (Rect.Width div 2),
6289 Y + Rect.Y + Rect.Height,
6290 gPlayer1.Direction, True);
6291 end;
6292 if (Length(P) > 2) and (mon <> nil) then
6293 begin
6294 if (CompareText(P[2], 'normal') = 0) then mon.MonsterBehaviour := BH_NORMAL
6295 else if (CompareText(P[2], 'killer') = 0) then mon.MonsterBehaviour := BH_KILLER
6296 else if (CompareText(P[2], 'maniac') = 0) then mon.MonsterBehaviour := BH_MANIAC
6297 else if (CompareText(P[2], 'insane') = 0) then mon.MonsterBehaviour := BH_INSANE
6298 else if (CompareText(P[2], 'cannibal') = 0) then mon.MonsterBehaviour := BH_CANNIBAL
6299 else if (CompareText(P[2], 'good') = 0) then mon.MonsterBehaviour := BH_GOOD
6300 else if (CompareText(P[2], 'friend') = 0) then mon.MonsterBehaviour := BH_GOOD
6301 else if (CompareText(P[2], 'friendly') = 0) then mon.MonsterBehaviour := BH_GOOD
6302 else mon.MonsterBehaviour := Min(Max(StrToIntDef(P[2], BH_NORMAL), BH_NORMAL), BH_GOOD);
6303 end;
6304 end;
6305 end;
6306 end
6307 else if (cmd = 'd_health') then
6308 begin
6309 if (Length(P) > 1) and
6310 ((P[1] = '1') or (P[1] = '0')) then
6311 g_debug_HealthBar := (P[1][1] = '1');
6313 g_Console_Add(Format('d_health is %d', [Byte(g_debug_HealthBar)]));
6314 end
6315 else if (cmd = 'd_player') then
6316 begin
6317 if (Length(P) > 1) and
6318 ((P[1] = '1') or (P[1] = '0')) then
6319 g_debug_Player := (P[1][1] = '1');
6321 g_Console_Add(Format(cmd + ' is %d', [Byte(g_Debug_Player)]));
6322 end
6323 else if (cmd = 'd_mem') then
6324 begin
6325 PrintHeapStats();
6326 end;
6327 end
6328 else
6329 g_Console_Add(_lc[I_MSG_NOT_DEBUG]);
6330 end;
6333 procedure GameCheats(P: SSArray);
6334 var
6335 cmd: string;
6336 f, a: Integer;
6337 plr: TPlayer;
6338 begin
6339 if (not gGameOn) or (not conIsCheatsEnabled) then
6340 begin
6341 g_Console_Add('not available');
6342 exit;
6343 end;
6344 plr := gPlayer1;
6345 if plr = nil then
6346 begin
6347 g_Console_Add('where is the player?!');
6348 exit;
6349 end;
6350 cmd := LowerCase(P[0]);
6351 // god
6352 if cmd = 'god' then
6353 begin
6354 plr.GodMode := not plr.GodMode;
6355 if plr.GodMode then g_Console_Add('player is godlike now') else g_Console_Add('player is mortal now');
6356 exit;
6357 end;
6358 // give <health|exit|weapons|air|suit|jetpack|berserk|all>
6359 if cmd = 'give' then
6360 begin
6361 if length(P) < 2 then begin g_Console_Add('give what?!'); exit; end;
6362 for f := 1 to High(P) do
6363 begin
6364 cmd := LowerCase(P[f]);
6365 if cmd = 'health' then begin plr.RestoreHealthArmor(); g_Console_Add('player feels himself better'); continue; end;
6366 if (cmd = 'all') {or (cmd = 'weapons')} then begin plr.AllRulez(False); g_Console_Add('player got the gifts'); continue; end;
6367 if cmd = 'exit' then
6368 begin
6369 if gTriggers <> nil then
6370 begin
6371 for a := 0 to High(gTriggers) do
6372 begin
6373 if gTriggers[a].TriggerType = TRIGGER_EXIT then
6374 begin
6375 g_Console_Add('player left the map');
6376 gExitByTrigger := True;
6377 //g_Game_ExitLevel(gTriggers[a].Data.MapName);
6378 g_Game_ExitLevel(gTriggers[a].tgcMap);
6379 break;
6380 end;
6381 end;
6382 end;
6383 continue;
6384 end;
6386 if cmd = 'air' then begin plr.GiveItem(ITEM_OXYGEN); g_Console_Add('player got some air'); continue; end;
6387 if cmd = 'jetpack' then begin plr.GiveItem(ITEM_JETPACK); g_Console_Add('player got a jetpack'); continue; end;
6388 if cmd = 'suit' then begin plr.GiveItem(ITEM_SUIT); g_Console_Add('player got an envirosuit'); continue; end;
6389 if cmd = 'berserk' then begin plr.GiveItem(ITEM_MEDKIT_BLACK); g_Console_Add('player got a berserk pack'); continue; end;
6390 if cmd = 'backpack' then begin plr.GiveItem(ITEM_AMMO_BACKPACK); g_Console_Add('player got a backpack'); continue; end;
6392 if cmd = 'helmet' then begin plr.GiveItem(ITEM_HELMET); g_Console_Add('player got a helmet'); continue; end;
6393 if cmd = 'bottle' then begin plr.GiveItem(ITEM_BOTTLE); g_Console_Add('player got a bottle of health'); continue; end;
6395 if cmd = 'stimpack' then begin plr.GiveItem(ITEM_MEDKIT_SMALL); g_Console_Add('player got a stimpack'); continue; end;
6396 if (cmd = 'medkit') or (cmd = 'medikit') or (cmd = 'medpack') or (cmd = 'medipack') then begin plr.GiveItem(ITEM_MEDKIT_LARGE); g_Console_Add('player got a '+cmd); continue; end;
6398 if cmd = 'greenarmor' then begin plr.GiveItem(ITEM_ARMOR_GREEN); g_Console_Add('player got a security armor'); continue; end;
6399 if cmd = 'bluearmor' then begin plr.GiveItem(ITEM_ARMOR_BLUE); g_Console_Add('player got a combat armor'); continue; end;
6401 if (cmd = 'megasphere') or (cmd = 'mega') then begin plr.GiveItem(ITEM_SPHERE_BLUE); g_Console_Add('player got a megasphere'); continue; end;
6402 if (cmd = 'soulsphere') or (cmd = 'soul')then begin plr.GiveItem(ITEM_SPHERE_WHITE); g_Console_Add('player got a soul sphere'); continue; end;
6404 if (cmd = 'invul') or (cmd = 'invulnerability') then begin plr.GiveItem(ITEM_INVUL); g_Console_Add('player got invulnerability'); continue; end;
6405 if (cmd = 'invis') or (cmd = 'invisibility') then begin plr.GiveItem(ITEM_INVIS); g_Console_Add('player got invisibility'); continue; end;
6407 if cmd = 'redkey' then begin plr.GiveItem(ITEM_KEY_RED); g_Console_Add('player got the red key'); continue; end;
6408 if cmd = 'greenkey' then begin plr.GiveItem(ITEM_KEY_GREEN); g_Console_Add('player got the green key'); continue; end;
6409 if cmd = 'bluekey' then begin plr.GiveItem(ITEM_KEY_BLUE); g_Console_Add('player got the blue key'); continue; end;
6411 if (cmd = 'shotgun') or (cmd = 'sg') then begin plr.GiveItem(ITEM_WEAPON_SHOTGUN1); g_Console_Add('player got a shotgun'); continue; end;
6412 if (cmd = 'supershotgun') or (cmd = 'ssg') then begin plr.GiveItem(ITEM_WEAPON_SHOTGUN2); g_Console_Add('player got a supershotgun'); continue; end;
6413 if cmd = 'chaingun' then begin plr.GiveItem(ITEM_WEAPON_CHAINGUN); g_Console_Add('player got a chaingun'); continue; end;
6414 if (cmd = 'launcher') or (cmd = 'rocketlauncher') or (cmd = 'rl') then begin plr.GiveItem(ITEM_WEAPON_ROCKETLAUNCHER); g_Console_Add('player got a rocket launcher'); continue; end;
6415 if cmd = 'plasmagun' then begin plr.GiveItem(ITEM_WEAPON_PLASMA); g_Console_Add('player got a plasma gun'); continue; end;
6416 if cmd = 'bfg' then begin plr.GiveItem(ITEM_WEAPON_BFG); g_Console_Add('player got a BFG-9000'); continue; end;
6418 if (cmd = 'shotgunzz') or (cmd = 'sgzz') then begin plr.GiveItem(ITEM_WEAPON_SHOTGUN1); plr.GiveItem(ITEM_AMMO_SHELLS_BOX); g_Console_Add('player got a shotgun'); continue; end;
6419 if (cmd = 'supershotgunzz') or (cmd = 'ssgzz') then begin plr.GiveItem(ITEM_WEAPON_SHOTGUN2); plr.GiveItem(ITEM_AMMO_SHELLS_BOX); g_Console_Add('player got a supershotgun'); continue; end;
6420 if cmd = 'chaingunzz' then begin plr.GiveItem(ITEM_WEAPON_CHAINGUN); plr.GiveItem(ITEM_AMMO_BULLETS_BOX); g_Console_Add('player got a chaingun'); continue; end;
6421 if (cmd = 'launcherzz') or (cmd = 'rocketlauncherzz') or (cmd = 'rlzz') then begin plr.GiveItem(ITEM_WEAPON_ROCKETLAUNCHER); plr.GiveItem(ITEM_AMMO_ROCKET_BOX); g_Console_Add('player got a rocket launcher'); continue; end;
6422 if cmd = 'plasmagunzz' then begin plr.GiveItem(ITEM_WEAPON_PLASMA); plr.GiveItem(ITEM_AMMO_CELL_BIG); g_Console_Add('player got a plasma gun'); continue; end;
6423 if cmd = 'bfgzz' then begin plr.GiveItem(ITEM_WEAPON_BFG); plr.GiveItem(ITEM_AMMO_CELL_BIG); g_Console_Add('player got a BFG-9000'); continue; end;
6425 if cmd = 'superchaingun' then begin plr.GiveItem(ITEM_WEAPON_SUPERPULEMET); g_Console_Add('player got a superchaingun'); continue; end;
6426 if cmd = 'superchaingunzz' then begin plr.GiveItem(ITEM_WEAPON_SUPERPULEMET); plr.GiveItem(ITEM_AMMO_BULLETS_BOX); g_Console_Add('player got a superchaingun'); continue; end;
6428 if (cmd = 'flamer') or (cmd = 'flamethrower') or (cmd = 'ft') then begin plr.GiveItem(ITEM_WEAPON_FLAMETHROWER); g_Console_Add('player got a flame thrower'); continue; end;
6429 if (cmd = 'flamerzz') or (cmd = 'flamethrowerzz') or (cmd = 'ftzz') then begin plr.GiveItem(ITEM_WEAPON_FLAMETHROWER); plr.GiveItem(ITEM_AMMO_FUELCAN); g_Console_Add('player got a flame thrower'); continue; end;
6431 if cmd = 'chainsaw' then begin plr.GiveItem(ITEM_WEAPON_SAW); g_Console_Add('player got a chainsaw'); continue; end;
6433 if cmd = 'ammo' then
6434 begin
6435 plr.GiveItem(ITEM_AMMO_SHELLS_BOX);
6436 plr.GiveItem(ITEM_AMMO_BULLETS_BOX);
6437 plr.GiveItem(ITEM_AMMO_CELL_BIG);
6438 plr.GiveItem(ITEM_AMMO_ROCKET_BOX);
6439 plr.GiveItem(ITEM_AMMO_FUELCAN);
6440 g_Console_Add('player got some ammo');
6441 continue;
6442 end;
6444 if cmd = 'clip' then begin plr.GiveItem(ITEM_AMMO_BULLETS); g_Console_Add('player got some bullets'); continue; end;
6445 if cmd = 'bullets' then begin plr.GiveItem(ITEM_AMMO_BULLETS_BOX); g_Console_Add('player got a box of bullets'); continue; end;
6447 if cmd = 'shells' then begin plr.GiveItem(ITEM_AMMO_SHELLS); g_Console_Add('player got some shells'); continue; end;
6448 if cmd = 'shellbox' then begin plr.GiveItem(ITEM_AMMO_SHELLS_BOX); g_Console_Add('player got a box of shells'); continue; end;
6450 if cmd = 'cells' then begin plr.GiveItem(ITEM_AMMO_CELL); g_Console_Add('player got some cells'); continue; end;
6451 if cmd = 'battery' then begin plr.GiveItem(ITEM_AMMO_CELL_BIG); g_Console_Add('player got cell battery'); continue; end;
6453 if cmd = 'rocket' then begin plr.GiveItem(ITEM_AMMO_ROCKET); g_Console_Add('player got a rocket'); continue; end;
6454 if cmd = 'rocketbox' then begin plr.GiveItem(ITEM_AMMO_ROCKET_BOX); g_Console_Add('player got some rockets'); continue; end;
6456 if (cmd = 'fuel') or (cmd = 'fuelcan') then begin plr.GiveItem(ITEM_AMMO_FUELCAN); g_Console_Add('player got fuel canister'); continue; end;
6458 if cmd = 'weapons' then
6459 begin
6460 plr.GiveItem(ITEM_WEAPON_SHOTGUN1);
6461 plr.GiveItem(ITEM_WEAPON_SHOTGUN2);
6462 plr.GiveItem(ITEM_WEAPON_CHAINGUN);
6463 plr.GiveItem(ITEM_WEAPON_ROCKETLAUNCHER);
6464 plr.GiveItem(ITEM_WEAPON_PLASMA);
6465 plr.GiveItem(ITEM_WEAPON_BFG);
6466 g_Console_Add('player got weapons');
6467 continue;
6468 end;
6470 if cmd = 'keys' then
6471 begin
6472 plr.GiveItem(ITEM_KEY_RED);
6473 plr.GiveItem(ITEM_KEY_GREEN);
6474 plr.GiveItem(ITEM_KEY_BLUE);
6475 g_Console_Add('player got all keys');
6476 continue;
6477 end;
6479 g_Console_Add('i don''t know how to give '''+cmd+'''!');
6480 end;
6481 exit;
6482 end;
6483 // open
6484 if cmd = 'open' then
6485 begin
6486 g_Console_Add('player activated sesame');
6487 g_Triggers_OpenAll();
6488 exit;
6489 end;
6490 // fly
6491 if cmd = 'fly' then
6492 begin
6493 gFly := not gFly;
6494 if gFly then g_Console_Add('player feels himself lighter') else g_Console_Add('player lost his wings');
6495 exit;
6496 end;
6497 // noclip
6498 if cmd = 'noclip' then
6499 begin
6500 plr.SwitchNoClip;
6501 g_Console_Add('wall hardeness adjusted');
6502 exit;
6503 end;
6504 // notarget
6505 if cmd = 'notarget' then
6506 begin
6507 plr.NoTarget := not plr.NoTarget;
6508 if plr.NoTarget then g_Console_Add('player hides in shadows') else g_Console_Add('player is brave again');
6509 exit;
6510 end;
6511 // noreload
6512 if cmd = 'noreload' then
6513 begin
6514 plr.NoReload := not plr.NoReload;
6515 if plr.NoReload then g_Console_Add('player is action hero now') else g_Console_Add('player is ordinary man now');
6516 exit;
6517 end;
6518 // speedy
6519 if cmd = 'speedy' then
6520 begin
6521 MAX_RUNVEL := 32-MAX_RUNVEL;
6522 g_Console_Add('speed adjusted');
6523 exit;
6524 end;
6525 // jumpy
6526 if cmd = 'jumpy' then
6527 begin
6528 VEL_JUMP := 30-VEL_JUMP;
6529 g_Console_Add('jump height adjusted');
6530 exit;
6531 end;
6532 // automap
6533 if cmd = 'automap' then
6534 begin
6535 gShowMap := not gShowMap;
6536 if gShowMap then g_Console_Add('player gains second sight') else g_Console_Add('player lost second sight');
6537 exit;
6538 end;
6539 // aimline
6540 if cmd = 'aimline' then
6541 begin
6542 gAimLine := not gAimLine;
6543 if gAimLine then g_Console_Add('player gains laser sight') else g_Console_Add('player lost laser sight');
6544 exit;
6545 end;
6546 end;
6548 procedure GameCommands(P: SSArray);
6549 var
6550 a, b: Integer;
6551 s, pw: String;
6552 chstr: string;
6553 cmd: string;
6554 pl: pTNetClient = nil;
6555 plr: TPlayer;
6556 prt: Word;
6557 nm: Boolean;
6558 listen: LongWord;
6559 found: Boolean;
6560 begin
6561 // Îáùèå êîìàíäû:
6562 cmd := LowerCase(P[0]);
6563 chstr := '';
6564 if cmd = 'pause' then
6565 begin
6566 if (g_ActiveWindow = nil) then
6567 g_Game_Pause(not gPauseMain);
6568 end
6569 else if cmd = 'endgame' then
6570 gExit := EXIT_SIMPLE
6571 else if cmd = 'restart' then
6572 begin
6573 if gGameOn or (gState in [STATE_INTERSINGLE, STATE_INTERCUSTOM]) then
6574 begin
6575 if g_Game_IsClient then
6576 begin
6577 g_Console_Add(_lc[I_MSG_SERVERONLY]);
6578 Exit;
6579 end;
6580 g_Game_Restart();
6581 end else
6582 g_Console_Add(_lc[I_MSG_NOT_GAME]);
6583 end
6584 else if cmd = 'kick' then
6585 begin
6586 if g_Game_IsServer then
6587 begin
6588 if Length(P) < 2 then
6589 begin
6590 g_Console_Add('kick <name>');
6591 Exit;
6592 end;
6593 if P[1] = '' then
6594 begin
6595 g_Console_Add('kick <name>');
6596 Exit;
6597 end;
6599 if g_Game_IsNet then
6600 pl := g_Net_Client_ByName(P[1]);
6601 if (pl <> nil) then
6602 begin
6603 s := g_Net_ClientName_ByID(pl^.ID);
6604 enet_peer_disconnect(pl^.Peer, NET_DISC_KICK);
6605 g_Console_Add(Format(_lc[I_PLAYER_KICK], [s]));
6606 MH_SEND_GameEvent(NET_EV_PLAYER_KICK, 0, s);
6607 g_Net_Slist_ServerPlayerLeaves();
6608 end else if gPlayers <> nil then
6609 for a := Low(gPlayers) to High(gPlayers) do
6610 if gPlayers[a] <> nil then
6611 if Copy(LowerCase(gPlayers[a].Name), 1, Length(P[1])) = LowerCase(P[1]) then
6612 begin
6613 // Íå îòêëþ÷àòü îñíîâíûõ èãðîêîâ â ñèíãëå
6614 if not(gPlayers[a] is TBot) and (gGameSettings.GameType = GT_SINGLE) then
6615 continue;
6616 gPlayers[a].Lives := 0;
6617 gPlayers[a].Kill(K_SIMPLEKILL, 0, HIT_DISCON);
6618 g_Console_Add(Format(_lc[I_PLAYER_LEAVE], [gPlayers[a].Name]), True);
6619 g_Player_Remove(gPlayers[a].UID);
6620 g_Net_Slist_ServerPlayerLeaves();
6621 // Åñëè íå ïåðåìåøàòü, ïðè äîáàâëåíèè íîâûõ áîòîâ ïîÿâÿòñÿ ñòàðûå
6622 g_Bot_MixNames();
6623 end;
6624 end else
6625 g_Console_Add(_lc[I_MSG_GM_UNAVAIL]);
6626 end
6627 else if cmd = 'kick_id' then
6628 begin
6629 if g_Game_IsServer and g_Game_IsNet then
6630 begin
6631 if Length(P) < 2 then
6632 begin
6633 g_Console_Add('kick_id <client ID>');
6634 Exit;
6635 end;
6636 if P[1] = '' then
6637 begin
6638 g_Console_Add('kick_id <client ID>');
6639 Exit;
6640 end;
6642 a := StrToIntDef(P[1], 0);
6643 if (NetClients <> nil) and (a <= High(NetClients)) then
6644 begin
6645 if NetClients[a].Used and (NetClients[a].Peer <> nil) then
6646 begin
6647 s := g_Net_ClientName_ByID(NetClients[a].ID);
6648 enet_peer_disconnect(NetClients[a].Peer, NET_DISC_KICK);
6649 g_Console_Add(Format(_lc[I_PLAYER_KICK], [s]));
6650 MH_SEND_GameEvent(NET_EV_PLAYER_KICK, 0, s);
6651 g_Net_Slist_ServerPlayerLeaves();
6652 end;
6653 end;
6654 end else
6655 g_Console_Add(_lc[I_MSG_SERVERONLY]);
6656 end
6657 else if cmd = 'kick_pid' then
6658 begin
6659 if g_Game_IsServer and g_Game_IsNet then
6660 begin
6661 if Length(P) < 2 then
6662 begin
6663 g_Console_Add('kick_pid <player ID>');
6664 Exit;
6665 end;
6666 if P[1] = '' then
6667 begin
6668 g_Console_Add('kick_pid <player ID>');
6669 Exit;
6670 end;
6672 a := StrToIntDef(P[1], 0);
6673 pl := g_Net_Client_ByPlayer(a);
6674 if (pl <> nil) and pl^.Used and (pl^.Peer <> nil) then
6675 begin
6676 s := g_Net_ClientName_ByID(pl^.ID);
6677 enet_peer_disconnect(pl^.Peer, NET_DISC_KICK);
6678 g_Console_Add(Format(_lc[I_PLAYER_KICK], [s]));
6679 MH_SEND_GameEvent(NET_EV_PLAYER_KICK, 0, s);
6680 g_Net_Slist_ServerPlayerLeaves();
6681 end;
6682 end else
6683 g_Console_Add(_lc[I_MSG_SERVERONLY]);
6684 end
6685 else if cmd = 'ban' then
6686 begin
6687 if g_Game_IsServer and g_Game_IsNet then
6688 begin
6689 if Length(P) < 2 then
6690 begin
6691 g_Console_Add('ban <name>');
6692 Exit;
6693 end;
6694 if P[1] = '' then
6695 begin
6696 g_Console_Add('ban <name>');
6697 Exit;
6698 end;
6700 pl := g_Net_Client_ByName(P[1]);
6701 if (pl <> nil) then
6702 begin
6703 s := g_Net_ClientName_ByID(pl^.ID);
6704 g_Net_BanHost(pl^.Peer^.address.host, False);
6705 enet_peer_disconnect(pl^.Peer, NET_DISC_TEMPBAN);
6706 g_Console_Add(Format(_lc[I_PLAYER_BAN], [s]));
6707 MH_SEND_GameEvent(NET_EV_PLAYER_BAN, 0, s);
6708 g_Net_Slist_ServerPlayerLeaves();
6709 end else
6710 g_Console_Add(Format(_lc[I_NET_ERR_NAME404], [P[1]]));
6711 end else
6712 g_Console_Add(_lc[I_MSG_SERVERONLY]);
6713 end
6714 else if cmd = 'ban_id' then
6715 begin
6716 if g_Game_IsServer and g_Game_IsNet then
6717 begin
6718 if Length(P) < 2 then
6719 begin
6720 g_Console_Add('ban_id <client ID>');
6721 Exit;
6722 end;
6723 if P[1] = '' then
6724 begin
6725 g_Console_Add('ban_id <client ID>');
6726 Exit;
6727 end;
6729 a := StrToIntDef(P[1], 0);
6730 if (NetClients <> nil) and (a <= High(NetClients)) then
6731 if NetClients[a].Used and (NetClients[a].Peer <> nil) then
6732 begin
6733 s := g_Net_ClientName_ByID(NetClients[a].ID);
6734 g_Net_BanHost(NetClients[a].Peer^.address.host, False);
6735 enet_peer_disconnect(NetClients[a].Peer, NET_DISC_TEMPBAN);
6736 g_Console_Add(Format(_lc[I_PLAYER_BAN], [s]));
6737 MH_SEND_GameEvent(NET_EV_PLAYER_BAN, 0, s);
6738 g_Net_Slist_ServerPlayerLeaves();
6739 end;
6740 end else
6741 g_Console_Add(_lc[I_MSG_SERVERONLY]);
6742 end
6743 else if cmd = 'ban_pid' then
6744 begin
6745 if g_Game_IsServer and g_Game_IsNet then
6746 begin
6747 if Length(P) < 2 then
6748 begin
6749 g_Console_Add('ban_pid <player ID>');
6750 Exit;
6751 end;
6752 if P[1] = '' then
6753 begin
6754 g_Console_Add('ban_pid <player ID>');
6755 Exit;
6756 end;
6758 a := StrToIntDef(P[1], 0);
6759 pl := g_Net_Client_ByPlayer(a);
6760 if (pl <> nil) and pl^.Used and (pl^.Peer <> nil) then
6761 begin
6762 s := g_Net_ClientName_ByID(pl^.ID);
6763 g_Net_BanHost(pl^.Peer^.address.host, False);
6764 enet_peer_disconnect(pl^.Peer, NET_DISC_TEMPBAN);
6765 g_Console_Add(Format(_lc[I_PLAYER_BAN], [s]));
6766 MH_SEND_GameEvent(NET_EV_PLAYER_BAN, 0, s);
6767 g_Net_Slist_ServerPlayerLeaves();
6768 end;
6769 end else
6770 g_Console_Add(_lc[I_MSG_SERVERONLY]);
6771 end
6772 else if cmd = 'permban' then
6773 begin
6774 if g_Game_IsServer and g_Game_IsNet then
6775 begin
6776 if Length(P) < 2 then
6777 begin
6778 g_Console_Add('permban <name>');
6779 Exit;
6780 end;
6781 if P[1] = '' then
6782 begin
6783 g_Console_Add('permban <name>');
6784 Exit;
6785 end;
6787 pl := g_Net_Client_ByName(P[1]);
6788 if (pl <> nil) then
6789 begin
6790 s := g_Net_ClientName_ByID(pl^.ID);
6791 g_Net_BanHost(pl^.Peer^.address.host);
6792 enet_peer_disconnect(pl^.Peer, NET_DISC_BAN);
6793 g_Net_SaveBanList();
6794 g_Console_Add(Format(_lc[I_PLAYER_BAN], [s]));
6795 MH_SEND_GameEvent(NET_EV_PLAYER_BAN, 0, s);
6796 g_Net_Slist_ServerPlayerLeaves();
6797 end else
6798 g_Console_Add(Format(_lc[I_NET_ERR_NAME404], [P[1]]));
6799 end else
6800 g_Console_Add(_lc[I_MSG_SERVERONLY]);
6801 end
6802 else if cmd = 'permban_id' then
6803 begin
6804 if g_Game_IsServer and g_Game_IsNet then
6805 begin
6806 if Length(P) < 2 then
6807 begin
6808 g_Console_Add('permban_id <client ID>');
6809 Exit;
6810 end;
6811 if P[1] = '' then
6812 begin
6813 g_Console_Add('permban_id <client ID>');
6814 Exit;
6815 end;
6817 a := StrToIntDef(P[1], 0);
6818 if (NetClients <> nil) and (a <= High(NetClients)) then
6819 if NetClients[a].Used and (NetClients[a].Peer <> nil) then
6820 begin
6821 s := g_Net_ClientName_ByID(NetClients[a].ID);
6822 g_Net_BanHost(NetClients[a].Peer^.address.host);
6823 enet_peer_disconnect(NetClients[a].Peer, NET_DISC_BAN);
6824 g_Net_SaveBanList();
6825 g_Console_Add(Format(_lc[I_PLAYER_BAN], [s]));
6826 MH_SEND_GameEvent(NET_EV_PLAYER_BAN, 0, s);
6827 g_Net_Slist_ServerPlayerLeaves();
6828 end;
6829 end else
6830 g_Console_Add(_lc[I_MSG_SERVERONLY]);
6831 end
6832 else if cmd = 'permban_pid' then
6833 begin
6834 if g_Game_IsServer and g_Game_IsNet then
6835 begin
6836 if Length(P) < 2 then
6837 begin
6838 g_Console_Add('permban_pid <player ID>');
6839 Exit;
6840 end;
6841 if P[1] = '' then
6842 begin
6843 g_Console_Add('permban_pid <player ID>');
6844 Exit;
6845 end;
6847 a := StrToIntDef(P[1], 0);
6848 pl := g_Net_Client_ByPlayer(a);
6849 if (pl <> nil) and pl^.Used and (pl^.Peer <> nil) then
6850 begin
6851 s := g_Net_ClientName_ByID(pl^.ID);
6852 g_Net_BanHost(pl^.Peer^.address.host);
6853 enet_peer_disconnect(pl^.Peer, NET_DISC_BAN);
6854 g_Net_SaveBanList();
6855 g_Console_Add(Format(_lc[I_PLAYER_BAN], [s]));
6856 MH_SEND_GameEvent(NET_EV_PLAYER_BAN, 0, s);
6857 g_Net_Slist_ServerPlayerLeaves();
6858 end;
6859 end else
6860 g_Console_Add(_lc[I_MSG_SERVERONLY]);
6861 end
6862 else if cmd = 'permban_ip' then
6863 begin
6864 if g_Game_IsServer and g_Game_IsNet then
6865 begin
6866 if Length(P) < 2 then
6867 begin
6868 g_Console_Add('permban_ip <IP address>');
6869 Exit;
6870 end;
6871 if P[1] = '' then
6872 begin
6873 g_Console_Add('permban_ip <IP address>');
6874 Exit;
6875 end;
6877 g_Net_BanHost(P[1]);
6878 g_Net_SaveBanList();
6879 g_Console_Add(Format(_lc[I_PLAYER_BAN], [P[1]]));
6880 end else
6881 g_Console_Add(_lc[I_MSG_SERVERONLY]);
6882 end
6883 else if cmd = 'unban' then
6884 begin
6885 if g_Game_IsServer and g_Game_IsNet then
6886 begin
6887 if Length(P) < 2 then
6888 begin
6889 g_Console_Add('unban <IP Address>');
6890 Exit;
6891 end;
6892 if P[1] = '' then
6893 begin
6894 g_Console_Add('unban <IP Address>');
6895 Exit;
6896 end;
6898 if g_Net_UnbanHost(P[1]) then
6899 begin
6900 g_Console_Add(Format(_lc[I_MSG_UNBAN_OK], [P[1]]));
6901 g_Net_SaveBanList();
6902 end else
6903 g_Console_Add(Format(_lc[I_MSG_UNBAN_FAIL], [P[1]]));
6904 end else
6905 g_Console_Add(_lc[I_MSG_SERVERONLY]);
6906 end
6907 else if cmd = 'clientlist' then
6908 begin
6909 if g_Game_IsServer and g_Game_IsNet then
6910 begin
6911 b := 0;
6912 if NetClients <> nil then
6913 for a := Low(NetClients) to High(NetClients) do
6914 if NetClients[a].Used and (NetClients[a].Peer <> nil) then
6915 begin
6916 plr := g_Player_Get(NetClients[a].Player);
6917 if plr = nil then continue;
6918 Inc(b);
6919 g_Console_Add(Format('#%2d: %-15s | %s', [a,
6920 IpToStr(NetClients[a].Peer^.address.host), plr.Name]));
6921 end;
6922 if b = 0 then
6923 g_Console_Add(_lc[I_MSG_NOCLIENTS]);
6924 end else
6925 g_Console_Add(_lc[I_MSG_SERVERONLY]);
6926 end
6927 else if cmd = 'connect' then
6928 begin
6929 if (NetMode = NET_NONE) then
6930 begin
6931 if Length(P) < 2 then
6932 begin
6933 g_Console_Add('connect <IP> [port] [password]');
6934 Exit;
6935 end;
6936 if P[1] = '' then
6937 begin
6938 g_Console_Add('connect <IP> [port] [password]');
6939 Exit;
6940 end;
6942 if Length(P) > 2 then
6943 prt := StrToIntDef(P[2], 25666)
6944 else
6945 prt := 25666;
6947 if Length(P) > 3 then
6948 pw := P[3]
6949 else
6950 pw := '';
6952 g_Game_StartClient(P[1], prt, pw);
6953 end;
6954 end
6955 else if cmd = 'disconnect' then
6956 begin
6957 if (NetMode = NET_CLIENT) then
6958 g_Net_Disconnect();
6959 end
6960 else if cmd = 'reconnect' then
6961 begin
6962 if (NetMode = NET_SERVER) then
6963 Exit;
6965 if (NetMode = NET_CLIENT) then
6966 begin
6967 g_Net_Disconnect();
6968 gExit := EXIT_SIMPLE;
6969 EndGame;
6970 end;
6972 //TODO: Use last successful password to reconnect, instead of ''
6973 g_Game_StartClient(NetClientIP, NetClientPort, '');
6974 end
6975 else if (cmd = 'addbot') or
6976 (cmd = 'bot_add') then
6977 begin
6978 if Length(P) > 2 then
6979 g_Bot_Add(TEAM_NONE, StrToIntDef(P[1], 2), StrToIntDef(P[2], 100))
6980 else if Length(P) > 1 then
6981 g_Bot_Add(TEAM_NONE, StrToIntDef(P[1], 2))
6982 else
6983 g_Bot_Add(TEAM_NONE, 2);
6984 end
6985 else if cmd = 'bot_addlist' then
6986 begin
6987 if Length(P) > 1 then
6988 begin
6989 if Length(P) = 2 then
6990 g_Bot_AddList(TEAM_NONE, P[1], StrToIntDef(P[1], -1))
6991 else if Length(P) = 3 then
6992 g_Bot_AddList(TEAM_NONE, P[1], StrToIntDef(P[1], -1), StrToIntDef(P[2], 100))
6993 else
6994 g_Bot_AddList(IfThen(P[2] = 'red', TEAM_RED, TEAM_BLUE), P[1], StrToIntDef(P[1], -1));
6995 end;
6996 end
6997 else if cmd = 'bot_removeall' then
6998 g_Bot_RemoveAll()
6999 else if cmd = 'chat' then
7000 begin
7001 if g_Game_IsNet then
7002 begin
7003 if Length(P) > 1 then
7004 begin
7005 for a := 1 to High(P) do
7006 chstr := chstr + P[a] + ' ';
7008 if Length(chstr) > 200 then SetLength(chstr, 200);
7010 if Length(chstr) < 1 then
7011 begin
7012 g_Console_Add('chat <text>');
7013 Exit;
7014 end;
7016 chstr := b_Text_Format(chstr);
7017 if g_Game_IsClient then
7018 MC_SEND_Chat(chstr, NET_CHAT_PLAYER)
7019 else
7020 MH_SEND_Chat(gPlayer1Settings.Name + ': ' + chstr, NET_CHAT_PLAYER);
7021 end
7022 else
7023 g_Console_Add('chat <text>');
7024 end else
7025 g_Console_Add(_lc[I_MSG_GM_UNAVAIL]);
7026 end
7027 else if cmd = 'teamchat' then
7028 begin
7029 if g_Game_IsNet and (gGameSettings.GameMode in [GM_TDM, GM_CTF]) then
7030 begin
7031 if Length(P) > 1 then
7032 begin
7033 for a := 1 to High(P) do
7034 chstr := chstr + P[a] + ' ';
7036 if Length(chstr) > 200 then SetLength(chstr, 200);
7038 if Length(chstr) < 1 then
7039 begin
7040 g_Console_Add('teamchat <text>');
7041 Exit;
7042 end;
7044 chstr := b_Text_Format(chstr);
7045 if g_Game_IsClient then
7046 MC_SEND_Chat(chstr, NET_CHAT_TEAM)
7047 else
7048 MH_SEND_Chat(gPlayer1Settings.Name + ': ' + chstr, NET_CHAT_TEAM,
7049 gPlayer1Settings.Team);
7050 end
7051 else
7052 g_Console_Add('teamchat <text>');
7053 end else
7054 g_Console_Add(_lc[I_MSG_GM_UNAVAIL]);
7055 end
7056 else if (cmd = 'an') or (cmd = 'announce') then
7057 begin
7058 if g_Game_IsNet then
7059 begin
7060 if Length(P) > 1 then
7061 begin
7062 for a := 1 to High(P) do
7063 chstr := chstr + P[a] + ' ';
7065 if Length(chstr) > 200 then SetLength(chstr, 200);
7067 if Length(chstr) < 1 then
7068 begin
7069 g_Console_Add('announce <text>');
7070 Exit;
7071 end;
7073 chstr := 'centerprint 100 ' + b_Text_Format(chstr);
7074 if g_Game_IsClient then
7075 MC_SEND_RCONCommand(chstr)
7076 else
7077 g_Console_Process(chstr, True);
7078 end
7079 else
7080 g_Console_Add('announce <text>');
7081 end else
7082 g_Console_Add(_lc[I_MSG_GM_UNAVAIL]);
7083 end
7084 else if cmd = 'game' then
7085 begin
7086 if gGameSettings.GameType <> GT_NONE then
7087 begin
7088 g_Console_Add(_lc[I_MSG_GM_UNAVAIL]);
7089 Exit;
7090 end;
7091 if Length(P) = 1 then
7092 begin
7093 g_Console_Add(cmd + ' <WAD> [MAP] [# players]');
7094 Exit;
7095 end;
7096 // game not started yet, load fist map from some wad
7097 found := false;
7098 s := addWadExtension(P[1]);
7099 found := e_FindResource(AllMapDirs, s);
7100 P[1] := s;
7101 if found then
7102 begin
7103 P[1] := ExpandFileName(P[1]);
7104 // if map not choosed then set first map
7105 if Length(P) < 3 then
7106 begin
7107 SetLength(P, 3);
7108 P[2] := g_Game_GetFirstMap(P[1]);
7109 end;
7111 s := P[1] + ':\' + UpperCase(P[2]);
7113 if g_Map_Exist(s) then
7114 begin
7115 // start game
7116 g_Game_Free();
7117 with gGameSettings do
7118 begin
7119 Options := gsGameFlags;
7120 GameMode := g_Game_TextToMode(gsGameMode);
7121 if gSwitchGameMode <> GM_NONE then
7122 GameMode := gSwitchGameMode;
7123 if GameMode = GM_NONE then GameMode := GM_DM;
7124 if GameMode = GM_SINGLE then GameMode := GM_COOP;
7125 b := 1;
7126 if Length(P) >= 4 then
7127 b := StrToIntDef(P[3], 1);
7128 g_Game_StartCustom(s, GameMode, TimeLimit,
7129 ScoreLimit, MaxLives, Options, b);
7130 end;
7131 end
7132 else
7133 if P[2] = '' then
7134 g_Console_Add(Format(_lc[I_MSG_NO_MAPS], [P[1]]))
7135 else
7136 g_Console_Add(Format(_lc[I_MSG_NO_MAP_FALLBACK], [UpperCase(P[2]), P[1]]));
7137 end else
7138 g_Console_Add(Format(_lc[I_MSG_NO_WAD], [P[1]]));
7139 end
7140 else if cmd = 'host' then
7141 begin
7142 if gGameSettings.GameType <> GT_NONE then
7143 begin
7144 g_Console_Add(_lc[I_MSG_GM_UNAVAIL]);
7145 Exit;
7146 end;
7147 if Length(P) < 4 then
7148 begin
7149 g_Console_Add(cmd + ' <listen IP> <port> <WAD> [MAP] [# players]');
7150 Exit;
7151 end;
7152 if not StrToIp(P[1], listen) then
7153 Exit;
7154 prt := StrToIntDef(P[2], 25666);
7156 s := addWadExtension(P[3]);
7157 found := e_FindResource(AllMapDirs, s);
7158 P[3] := s;
7159 if found then
7160 begin
7161 // get first map in wad, if not specified
7162 if Length(P) < 5 then
7163 begin
7164 SetLength(P, 5);
7165 P[4] := g_Game_GetFirstMap(P[1]);
7166 end;
7167 s := P[3] + ':\' + UpperCase(P[4]);
7168 if g_Map_Exist(s) then
7169 begin
7170 // start game
7171 g_Game_Free();
7172 with gGameSettings do
7173 begin
7174 Options := gsGameFlags;
7175 GameMode := g_Game_TextToMode(gsGameMode);
7176 if gSwitchGameMode <> GM_NONE then GameMode := gSwitchGameMode;
7177 if GameMode = GM_NONE then GameMode := GM_DM;
7178 if GameMode = GM_SINGLE then GameMode := GM_COOP;
7179 b := 0;
7180 if Length(P) >= 6 then
7181 b := StrToIntDef(P[5], 0);
7182 g_Game_StartServer(s, GameMode, TimeLimit, ScoreLimit, MaxLives, Options, b, listen, prt)
7183 end
7184 end
7185 else
7186 begin
7187 if P[4] = '' then
7188 g_Console_Add(Format(_lc[I_MSG_NO_MAPS], [P[3]]))
7189 else
7190 g_Console_Add(Format(_lc[I_MSG_NO_MAP_FALLBACK], [UpperCase(P[4]), P[3]]))
7191 end
7192 end
7193 else
7194 begin
7195 g_Console_Add(Format(_lc[I_MSG_NO_WAD], [P[3]]))
7196 end
7197 end
7198 else if cmd = 'map' then
7199 begin
7200 if Length(P) = 1 then
7201 begin
7202 if g_Game_IsServer and (gGameSettings.GameType <> GT_SINGLE) then
7203 begin
7204 g_Console_Add(cmd + ' <MAP>');
7205 g_Console_Add(cmd + ' <WAD> [MAP]')
7206 end
7207 else
7208 begin
7209 g_Console_Add(_lc[I_MSG_GM_UNAVAIL])
7210 end
7211 end
7212 else
7213 begin
7214 if g_Game_IsServer and (gGameSettings.GameType <> GT_SINGLE) then
7215 begin
7216 if Length(P) < 3 then
7217 begin
7218 // first param is map or wad
7219 s := UpperCase(P[1]);
7220 if g_Map_Exist(gGameSettings.WAD + ':\' + s) then
7221 begin
7222 gExitByTrigger := False;
7223 if gGameOn then
7224 begin
7225 // already in game, finish current map
7226 gNextMap := s;
7227 gExit := EXIT_ENDLEVELCUSTOM;
7228 end
7229 else
7230 begin
7231 // intermission, so change map immediately
7232 g_Game_ChangeMap(s)
7233 end
7234 end
7235 else
7236 begin
7237 s := P[1];
7238 found := e_FindResource(AllMapDirs, s);
7239 P[1] := s;
7240 g_Console_Add(Format(_lc[I_MSG_NO_MAP_FALLBACK], [s, 'WAD ' + P[1]]));
7241 if found then
7242 begin
7243 // no such map, found wad
7244 pw := P[1];
7245 SetLength(P, 3);
7246 P[1] := ExpandFileName(pw);
7247 P[2] := g_Game_GetFirstMap(P[1]);
7248 s := P[1] + ':\' + P[2];
7249 if g_Map_Exist(s) then
7250 begin
7251 gExitByTrigger := False;
7252 if gGameOn then
7253 begin
7254 // already in game, finish current map
7255 gNextMap := s;
7256 gExit := EXIT_ENDLEVELCUSTOM
7257 end
7258 else
7259 begin
7260 // intermission, so change map immediately
7261 g_Game_ChangeMap(s)
7262 end
7263 end
7264 else
7265 begin
7266 if P[2] = '' then
7267 g_Console_Add(Format(_lc[I_MSG_NO_MAPS], [P[1]]))
7268 else
7269 g_Console_Add(Format(_lc[I_MSG_NO_MAP], [P[2]]))
7270 end
7271 end
7272 else
7273 begin
7274 g_Console_Add(Format(_lc[I_MSG_NO_WAD], [P[1]]))
7275 end
7276 end;
7277 end
7278 else
7279 begin
7280 s := addWadExtension(P[1]);
7281 found := e_FindResource(AllMapDirs, s);
7282 P[1] := s;
7283 if found then
7284 begin
7285 P[2] := UpperCase(P[2]);
7286 s := P[1] + ':\' + P[2];
7287 if g_Map_Exist(s) then
7288 begin
7289 gExitByTrigger := False;
7290 if gGameOn then
7291 begin
7292 gNextMap := s;
7293 gExit := EXIT_ENDLEVELCUSTOM
7294 end
7295 else
7296 begin
7297 g_Game_ChangeMap(s)
7298 end
7299 end
7300 else
7301 begin
7302 g_Console_Add(Format(_lc[I_MSG_NO_MAP], [P[2]]))
7303 end
7304 end
7305 else
7306 begin
7307 g_Console_Add(Format(_lc[I_MSG_NO_WAD], [P[1]]))
7308 end
7309 end
7310 end
7311 else
7312 begin
7313 g_Console_Add(_lc[I_MSG_GM_UNAVAIL])
7314 end
7315 end
7316 end
7317 else if cmd = 'nextmap' then
7318 begin
7319 if not(gGameOn or (gState = STATE_INTERCUSTOM)) then
7320 begin
7321 g_Console_Add(_lc[I_MSG_NOT_GAME])
7322 end
7323 else
7324 begin
7325 nm := True;
7326 if Length(P) = 1 then
7327 begin
7328 if g_Game_IsServer and (gGameSettings.GameType <> GT_SINGLE) then
7329 begin
7330 g_Console_Add(cmd + ' <MAP>');
7331 g_Console_Add(cmd + ' <WAD> [MAP]');
7332 end
7333 else
7334 begin
7335 nm := False;
7336 g_Console_Add(_lc[I_MSG_GM_UNAVAIL]);
7337 end;
7338 end
7339 else
7340 begin
7341 nm := False;
7342 if g_Game_IsServer and (gGameSettings.GameType <> GT_SINGLE) then
7343 begin
7344 if Length(P) < 3 then
7345 begin
7346 // first param is map or wad
7347 s := UpperCase(P[1]);
7348 if g_Map_Exist(gGameSettings.WAD + ':\' + s) then
7349 begin
7350 // map founded
7351 gExitByTrigger := False;
7352 gNextMap := s;
7353 nm := True;
7354 end
7355 else
7356 begin
7357 // no such map, found wad
7358 pw := addWadExtension(P[1]);
7359 found := e_FindResource(MapDirs, pw);
7360 if not found then
7361 found := e_FindResource(WadDirs, pw);
7362 P[1] := pw;
7363 g_Console_Add(Format(_lc[I_MSG_NO_MAP_FALLBACK], [s, P[1]]));
7364 if found then
7365 begin
7366 // map not specified, select first map
7367 SetLength(P, 3);
7368 P[2] := g_Game_GetFirstMap(P[1]);
7369 s := P[1] + ':\' + P[2];
7370 if g_Map_Exist(s) then
7371 begin
7372 gExitByTrigger := False;
7373 gNextMap := s;
7374 nm := True
7375 end
7376 else
7377 begin
7378 if P[2] = '' then
7379 g_Console_Add(Format(_lc[I_MSG_NO_MAPS], [P[1]]))
7380 else
7381 g_Console_Add(Format(_lc[I_MSG_NO_MAP], [P[2]]))
7382 end
7383 end
7384 else
7385 begin
7386 g_Console_Add(Format(_lc[I_MSG_NO_WAD], [P[1]]))
7387 end
7388 end
7389 end
7390 else
7391 begin
7392 // specified two params wad + map
7393 pw := addWadExtension(P[1]);
7394 found := e_FindResource(MapDirs, pw);
7395 if not found then
7396 found := e_FindResource(MapDirs, pw);
7397 P[1] := pw;
7398 if found then
7399 begin
7400 P[2] := UpperCase(P[2]);
7401 s := P[1] + ':\' + P[2];
7402 if g_Map_Exist(s) then
7403 begin
7404 gExitByTrigger := False;
7405 gNextMap := s;
7406 nm := True
7407 end
7408 else
7409 begin
7410 g_Console_Add(Format(_lc[I_MSG_NO_MAP], [P[2]]))
7411 end
7412 end
7413 else
7414 begin
7415 g_Console_Add(Format(_lc[I_MSG_NO_WAD], [P[1]]))
7416 end
7417 end
7418 end
7419 else
7420 begin
7421 g_Console_Add(_lc[I_MSG_GM_UNAVAIL])
7422 end
7423 end;
7424 if nm then
7425 begin
7426 if gNextMap = '' then
7427 g_Console_Add(_lc[I_MSG_NEXTMAP_UNSET])
7428 else
7429 g_Console_Add(Format(_lc[I_MSG_NEXTMAP_SET], [gNextMap]))
7430 end
7431 end
7432 end
7433 else if (cmd = 'endmap') or (cmd = 'goodbye') then
7434 begin
7435 if not gGameOn then
7436 begin
7437 g_Console_Add(_lc[I_MSG_NOT_GAME])
7438 end
7439 else
7440 begin
7441 if g_Game_IsServer and (gGameSettings.GameType <> GT_SINGLE) then
7442 begin
7443 gExitByTrigger := False;
7444 // next map not specified, try to find trigger EXIT
7445 if (gNextMap = '') and (gTriggers <> nil) then
7446 begin
7447 for a := 0 to High(gTriggers) do
7448 begin
7449 if gTriggers[a].TriggerType = TRIGGER_EXIT then
7450 begin
7451 gExitByTrigger := True;
7452 //gNextMap := gTriggers[a].Data.MapName;
7453 gNextMap := gTriggers[a].tgcMap;
7454 Break
7455 end
7456 end
7457 end;
7458 if gNextMap = '' then
7459 gNextMap := g_Game_GetNextMap();
7460 if not isWadPath(gNextMap) then
7461 s := gGameSettings.WAD + ':\' + gNextMap
7462 else
7463 s := gNextMap;
7464 if g_Map_Exist(s) then
7465 gExit := EXIT_ENDLEVELCUSTOM
7466 else
7467 g_Console_Add(Format(_lc[I_MSG_NO_MAP], [gNextMap]))
7468 end
7469 else
7470 begin
7471 g_Console_Add(_lc[I_MSG_GM_UNAVAIL])
7472 end
7473 end
7474 end
7475 else if (cmd = 'event') then
7476 begin
7477 if (Length(P) <= 1) then
7478 begin
7479 for a := 0 to High(gEvents) do
7480 if gEvents[a].Command = '' then
7481 g_Console_Add(gEvents[a].Name + ' <none>')
7482 else
7483 g_Console_Add(gEvents[a].Name + ' "' + gEvents[a].Command + '"');
7484 Exit;
7485 end;
7486 if (Length(P) = 2) then
7487 begin
7488 for a := 0 to High(gEvents) do
7489 if gEvents[a].Name = P[1] then
7490 if gEvents[a].Command = '' then
7491 g_Console_Add(gEvents[a].Name + ' <none>')
7492 else
7493 g_Console_Add(gEvents[a].Name + ' "' + gEvents[a].Command + '"');
7494 Exit;
7495 end;
7496 for a := 0 to High(gEvents) do
7497 if gEvents[a].Name = P[1] then
7498 begin
7499 gEvents[a].Command := '';
7500 for b := 2 to High(P) do
7501 if Pos(' ', P[b]) = 0 then
7502 gEvents[a].Command := gEvents[a].Command + ' ' + P[b]
7503 else
7504 gEvents[a].Command := gEvents[a].Command + ' "' + P[b] + '"';
7505 gEvents[a].Command := Trim(gEvents[a].Command);
7506 Exit;
7507 end;
7508 end
7509 else if cmd = 'suicide' then
7510 begin
7511 if gGameOn then
7512 begin
7513 if g_Game_IsClient then
7514 MC_SEND_CheatRequest(NET_CHEAT_SUICIDE)
7515 else
7516 begin
7517 if gPlayer1 <> nil then
7518 gPlayer1.Damage(SUICIDE_DAMAGE, gPlayer1.UID, 0, 0, HIT_SELF);
7519 if gPlayer2 <> nil then
7520 gPlayer2.Damage(SUICIDE_DAMAGE, gPlayer2.UID, 0, 0, HIT_SELF);
7521 end;
7522 end;
7523 end
7524 else if cmd = 'screenshot' then
7525 begin
7526 g_TakeScreenShot()
7527 end
7528 else if (cmd = 'weapnext') or (cmd = 'weapprev') then
7529 begin
7530 a := 1 - (ord(cmd[5]) - ord('n'));
7531 if a = -1 then
7532 gWeaponAction[0, WP_PREV] := True;
7533 if a = 1 then
7534 gWeaponAction[0, WP_NEXT] := True;
7535 end
7536 else if cmd = 'weapon' then
7537 begin
7538 if Length(p) = 2 then
7539 begin
7540 a := WP_FIRST + StrToIntDef(p[1], 0) - 1;
7541 if (a >= WP_FIRST) and (a <= WP_LAST) then
7542 gSelectWeapon[0, a] := True
7543 end
7544 end
7545 else if (cmd = 'p1_weapnext') or (cmd = 'p1_weapprev')
7546 or (cmd = 'p2_weapnext') or (cmd = 'p2_weapprev') then
7547 begin
7548 a := 1 - (ord(cmd[8]) - ord('n'));
7549 b := ord(cmd[2]) - ord('1');
7550 if a = -1 then
7551 gWeaponAction[b, WP_PREV] := True;
7552 if a = 1 then
7553 gWeaponAction[b, WP_NEXT] := True;
7554 end
7555 else if (cmd = 'p1_weapon') or (cmd = 'p2_weapon') then
7556 begin
7557 if Length(p) = 2 then
7558 begin
7559 a := WP_FIRST + StrToIntDef(p[1], 0) - 1;
7560 b := ord(cmd[2]) - ord('1');
7561 if (a >= WP_FIRST) and (a <= WP_LAST) then
7562 gSelectWeapon[b, a] := True
7563 end
7564 end
7565 else if (cmd = 'p1_weapbest') or (cmd = 'p2_weapbest') then
7566 begin
7567 b := ord(cmd[2]) - ord('1');
7568 if b = 0 then
7569 gSelectWeapon[b, gPlayer1.GetMorePrefered()] := True
7570 else
7571 gSelectWeapon[b, gPlayer2.GetMorePrefered()] := True;
7572 end
7573 else if (cmd = 'dropflag') then
7574 begin
7575 if g_Game_IsServer then
7576 begin
7577 if gPlayer2 <> nil then gPlayer2.TryDropFlag();
7578 if gPlayer1 <> nil then gPlayer1.TryDropFlag();
7579 end
7580 else
7581 MC_SEND_CheatRequest(NET_CHEAT_DROPFLAG);
7582 end
7583 else if (cmd = 'p1_dropflag') or (cmd = 'p2_dropflag') then
7584 begin
7585 b := ord(cmd[2]) - ord('1');
7586 if g_Game_IsServer then
7587 begin
7588 if (b = 1) and (gPlayer2 <> nil) then gPlayer2.TryDropFlag()
7589 else if (b = 0) and (gPlayer1 <> nil) then gPlayer1.TryDropFlag();
7590 end
7591 else
7592 MC_SEND_CheatRequest(NET_CHEAT_DROPFLAG);
7593 end
7594 // Êîìàíäû Ñâîåé èãðû:
7595 else if gGameSettings.GameType in [GT_CUSTOM, GT_SERVER, GT_CLIENT] then
7596 begin
7597 if cmd = 'bot_addred' then
7598 begin
7599 if Length(P) > 1 then
7600 g_Bot_Add(TEAM_RED, StrToIntDef(P[1], 2))
7601 else
7602 g_Bot_Add(TEAM_RED, 2);
7603 end
7604 else if cmd = 'bot_addblue' then
7605 begin
7606 if Length(P) > 1 then
7607 g_Bot_Add(TEAM_BLUE, StrToIntDef(P[1], 2))
7608 else
7609 g_Bot_Add(TEAM_BLUE, 2);
7610 end
7611 else if cmd = 'spectate' then
7612 begin
7613 if not gGameOn then
7614 Exit;
7615 g_Game_Spectate();
7616 end
7617 else if cmd = 'say' then
7618 begin
7619 if g_Game_IsServer and g_Game_IsNet then
7620 begin
7621 if Length(P) > 1 then
7622 begin
7623 chstr := '';
7624 for a := 1 to High(P) do
7625 chstr := chstr + P[a] + ' ';
7627 if Length(chstr) > 200 then SetLength(chstr, 200);
7629 if Length(chstr) < 1 then
7630 begin
7631 g_Console_Add('say <text>');
7632 Exit;
7633 end;
7635 chstr := b_Text_Format(chstr);
7636 MH_SEND_Chat(chstr, NET_CHAT_PLAYER);
7637 end
7638 else g_Console_Add('say <text>');
7639 end else
7640 g_Console_Add(_lc[I_MSG_SERVERONLY]);
7641 end
7642 else if cmd = 'tell' then
7643 begin
7644 if g_Game_IsServer and g_Game_IsNet then
7645 begin
7646 if (Length(P) > 2) and (P[1] <> '') then
7647 begin
7648 chstr := '';
7649 for a := 2 to High(P) do
7650 chstr := chstr + P[a] + ' ';
7652 if Length(chstr) > 200 then SetLength(chstr, 200);
7654 if Length(chstr) < 1 then
7655 begin
7656 g_Console_Add('tell <playername> <text>');
7657 Exit;
7658 end;
7660 pl := g_Net_Client_ByName(P[1]);
7661 if pl <> nil then
7662 MH_SEND_Chat(b_Text_Format(chstr), NET_CHAT_PLAYER, pl^.ID)
7663 else
7664 g_Console_Add(Format(_lc[I_NET_ERR_NAME404], [P[1]]));
7665 end
7666 else g_Console_Add('tell <playername> <text>');
7667 end else
7668 g_Console_Add(_lc[I_MSG_SERVERONLY]);
7669 end
7670 else if cmd = 'centerprint' then
7671 begin
7672 if (Length(P) > 2) and (P[1] <> '') then
7673 begin
7674 chstr := '';
7675 for a := 2 to High(P) do
7676 chstr := chstr + P[a] + ' ';
7678 if Length(chstr) > 200 then SetLength(chstr, 200);
7680 if Length(chstr) < 1 then
7681 begin
7682 g_Console_Add('centerprint <timeout> <text>');
7683 Exit;
7684 end;
7686 a := StrToIntDef(P[1], 100);
7687 chstr := b_Text_Format(chstr);
7688 g_Game_Message(chstr, a);
7689 if g_Game_IsNet and g_Game_IsServer then
7690 MH_SEND_GameEvent(NET_EV_BIGTEXT, a, chstr);
7691 end
7692 else g_Console_Add('centerprint <timeout> <text>');
7693 end
7694 else if (cmd = 'overtime') and not g_Game_IsClient then
7695 begin
7696 if (Length(P) = 1) or (StrToIntDef(P[1], -1) <= 0) then
7697 Exit;
7698 // Äîïîëíèòåëüíîå âðåìÿ:
7699 gGameSettings.TimeLimit := (gTime - gGameStartTime) div 1000 + Word(StrToIntDef(P[1], 0));
7701 g_Console_Add(Format(_lc[I_MSG_TIME_LIMIT],
7702 [gGameSettings.TimeLimit div 3600,
7703 (gGameSettings.TimeLimit div 60) mod 60,
7704 gGameSettings.TimeLimit mod 60]));
7705 if g_Game_IsNet then MH_SEND_GameSettings;
7706 end
7707 else if (cmd = 'rcon_password') and g_Game_IsClient then
7708 begin
7709 if (Length(P) <= 1) then
7710 g_Console_Add('rcon_password <password>')
7711 else
7712 MC_SEND_RCONPassword(P[1]);
7713 end
7714 else if cmd = 'rcon' then
7715 begin
7716 if g_Game_IsClient then
7717 begin
7718 if Length(P) > 1 then
7719 begin
7720 chstr := '';
7721 for a := 1 to High(P) do
7722 chstr := chstr + P[a] + ' ';
7724 if Length(chstr) > 200 then SetLength(chstr, 200);
7726 if Length(chstr) < 1 then
7727 begin
7728 g_Console_Add('rcon <command>');
7729 Exit;
7730 end;
7732 MC_SEND_RCONCommand(chstr);
7733 end
7734 else g_Console_Add('rcon <command>');
7735 end;
7736 end
7737 else if cmd = 'ready' then
7738 begin
7739 if g_Game_IsServer and (gLMSRespawn = LMS_RESPAWN_WARMUP) then
7740 gLMSRespawnTime := gTime + 100;
7741 end
7742 else if (cmd = 'callvote') and g_Game_IsNet then
7743 begin
7744 if Length(P) > 1 then
7745 begin
7746 chstr := '';
7747 for a := 1 to High(P) do begin
7748 if a > 1 then chstr := chstr + ' ';
7749 chstr := chstr + P[a];
7750 end;
7752 if Length(chstr) > 200 then SetLength(chstr, 200);
7754 if Length(chstr) < 1 then
7755 begin
7756 g_Console_Add('callvote <command>');
7757 Exit;
7758 end;
7760 if g_Game_IsClient then
7761 MC_SEND_Vote(True, chstr)
7762 else
7763 g_Game_StartVote(chstr, gPlayer1Settings.Name);
7764 g_Console_Process('vote', True);
7765 end
7766 else
7767 g_Console_Add('callvote <command>');
7768 end
7769 else if (cmd = 'vote') and g_Game_IsNet then
7770 begin
7771 if g_Game_IsClient then
7772 MC_SEND_Vote(False)
7773 else if gVoteInProgress then
7774 begin
7775 if (gPlayer1 <> nil) or (gPlayer2 <> nil) then
7776 a := Floor((NetClientCount+1)/2.0) + 1
7777 else
7778 a := Floor(NetClientCount/2.0) + 1;
7779 if gVoted then
7780 begin
7781 Dec(gVoteCount);
7782 gVoted := False;
7783 g_Console_Add(Format(_lc[I_MESSAGE_VOTE_REVOKED], [gPlayer1Settings.Name, gVoteCount, a]), True);
7784 MH_SEND_VoteEvent(NET_VE_REVOKE, gPlayer1Settings.Name, 'a', gVoteCount, a);
7785 end
7786 else
7787 begin
7788 Inc(gVoteCount);
7789 gVoted := True;
7790 g_Console_Add(Format(_lc[I_MESSAGE_VOTE_VOTE], [gPlayer1Settings.Name, gVoteCount, a]), True);
7791 MH_SEND_VoteEvent(NET_VE_VOTE, gPlayer1Settings.Name, 'a', gVoteCount, a);
7792 g_Game_CheckVote;
7793 end;
7794 end;
7795 end
7796 end;
7797 end;
7799 procedure SystemCommands(P: SSArray);
7800 var
7801 cmd: string;
7802 begin
7803 cmd := LowerCase(P[0]);
7804 case cmd of
7805 'exit', 'quit':
7806 begin
7807 g_Game_Free();
7808 g_Game_Quit();
7809 end;
7810 'r_reset':
7811 begin
7812 gRC_Width := Max(1, gRC_Width);
7813 gRC_Height := Max(1, gRC_Height);
7814 gBPP := Max(1, gBPP);
7815 if sys_SetDisplayMode(gRC_Width, gRC_Height, gBPP, gRC_FullScreen, gRC_Maximized) = True then
7816 e_LogWriteln('resolution changed')
7817 else
7818 e_LogWriteln('resolution not changed');
7819 sys_EnableVSync(gVSync);
7820 end;
7821 'r_maxfps':
7822 begin
7823 if Length(p) = 2 then
7824 begin
7825 gMaxFPS := StrToIntDef(p[1], gMaxFPS);
7826 if gMaxFPS > 0 then
7827 gFrameTime := 1000 div gMaxFPS
7828 else
7829 gFrameTime := 0;
7830 end;
7831 e_LogWritefln('r_maxfps %d', [gMaxFPS]);
7832 end;
7833 'g_language':
7834 begin
7835 if Length(p) = 2 then
7836 begin
7837 gAskLanguage := true;
7838 gLanguage := LANGUAGE_ENGLISH;
7839 case LowerCase(p[1]) of
7840 'english':
7841 begin
7842 gAskLanguage := false;
7843 gLanguage := LANGUAGE_ENGLISH;
7844 end;
7845 'russian':
7846 begin
7847 gAskLanguage := false;
7848 gLanguage := LANGUAGE_RUSSIAN;
7849 end;
7850 'ask':
7851 begin
7852 gAskLanguage := true;
7853 gLanguage := LANGUAGE_ENGLISH;
7854 end;
7855 end;
7856 g_Language_Set(gLanguage);
7857 end
7858 else
7859 begin
7860 e_LogWritefln('usage: %s <English|Russian|Ask>', [cmd]);
7861 end
7862 end;
7863 end;
7864 end;
7866 procedure g_TakeScreenShot(Filename: string = '');
7867 var s: TStream; t: TDateTime; dir, date, name: String;
7868 begin
7869 if e_NoGraphics then Exit;
7870 try
7871 dir := e_GetWriteableDir(ScreenshotDirs);
7873 if Filename = '' then
7874 begin
7875 t := Now;
7876 DateTimeToString(date, 'yyyy-mm-dd-hh-nn-ss', t);
7877 Filename := 'screenshot-' + date;
7878 end;
7880 name := e_CatPath(dir, Filename + '.png');
7881 s := createDiskFile(name);
7882 try
7883 e_MakeScreenshot(s, gWinSizeX, gWinSizeY);
7884 s.Free;
7885 g_Console_Add(Format(_lc[I_CONSOLE_SCREENSHOT], [name]))
7886 except
7887 g_Console_Add(Format(_lc[I_CONSOLE_ERROR_WRITE], [name]));
7888 s.Free;
7889 DeleteFile(name)
7890 end
7891 except
7892 g_Console_Add('oh shit, i can''t create screenshot!')
7893 end
7894 end;
7896 procedure g_Game_InGameMenu(Show: Boolean);
7897 begin
7898 if (g_ActiveWindow = nil) and Show then
7899 begin
7900 if gGameSettings.GameType = GT_SINGLE then
7901 g_GUI_ShowWindow('GameSingleMenu')
7902 else
7903 begin
7904 if g_Game_IsClient then
7905 g_GUI_ShowWindow('GameClientMenu')
7906 else
7907 if g_Game_IsNet then
7908 g_GUI_ShowWindow('GameServerMenu')
7909 else
7910 g_GUI_ShowWindow('GameCustomMenu');
7911 end;
7912 g_Sound_PlayEx('MENU_OPEN');
7914 // Ïàóçà ïðè ìåíþ òîëüêî â îäèíî÷íîé èãðå:
7915 if (not g_Game_IsNet) then
7916 g_Game_Pause(True);
7917 end
7918 else
7919 if (g_ActiveWindow <> nil) and (not Show) then
7920 begin
7921 // Ïàóçà ïðè ìåíþ òîëüêî â îäèíî÷íîé èãðå:
7922 if (not g_Game_IsNet) then
7923 g_Game_Pause(False);
7924 end;
7925 end;
7927 procedure g_Game_Pause (Enable: Boolean);
7928 var
7929 oldPause: Boolean;
7930 begin
7931 if not gGameOn then exit;
7933 if not (gGameSettings.GameType in [GT_SINGLE, GT_CUSTOM]) then exit;
7935 oldPause := gPause;
7936 gPauseMain := Enable;
7938 if (gPause <> oldPause) then g_Game_PauseAllSounds(gPause);
7939 end;
7941 procedure g_Game_HolmesPause (Enable: Boolean);
7942 var
7943 oldPause: Boolean;
7944 begin
7945 if not gGameOn then exit;
7946 if not (gGameSettings.GameType in [GT_SINGLE, GT_CUSTOM]) then exit;
7948 oldPause := gPause;
7949 gPauseHolmes := Enable;
7951 if (gPause <> oldPause) then g_Game_PauseAllSounds(gPause);
7952 end;
7954 procedure g_Game_PauseAllSounds(Enable: Boolean);
7955 var
7956 i: Integer;
7957 begin
7958 // Òðèããåðû:
7959 if gTriggers <> nil then
7960 for i := 0 to High(gTriggers) do
7961 with gTriggers[i] do
7962 if (TriggerType = TRIGGER_SOUND) and
7963 (Sound <> nil) and
7964 Sound.IsPlaying() then
7965 begin
7966 Sound.Pause(Enable);
7967 end;
7969 // Çâóêè èãðîêîâ:
7970 if gPlayers <> nil then
7971 for i := 0 to High(gPlayers) do
7972 if gPlayers[i] <> nil then
7973 gPlayers[i].PauseSounds(Enable);
7975 // Ìóçûêà:
7976 if gMusic <> nil then
7977 gMusic.Pause(Enable);
7978 end;
7980 procedure g_Game_StopAllSounds(all: Boolean);
7981 var
7982 i: Integer;
7983 begin
7984 if gTriggers <> nil then
7985 for i := 0 to High(gTriggers) do
7986 with gTriggers[i] do
7987 if (TriggerType = TRIGGER_SOUND) and
7988 (Sound <> nil) then
7989 Sound.Stop();
7991 if gMusic <> nil then
7992 gMusic.Stop();
7994 if all then
7995 e_StopChannels();
7996 end;
7998 procedure g_Game_UpdateTriggerSounds;
7999 var i: Integer;
8000 begin
8001 if gTriggers <> nil then
8002 for i := 0 to High(gTriggers) do
8003 with gTriggers[i] do
8004 if (TriggerType = TRIGGER_SOUND) and (Sound <> nil) and tgcLocal and Sound.IsPlaying() then
8005 Sound.SetCoordsRect(X, Y, Width, Height, tgcVolume / 255.0)
8006 end;
8008 function g_Game_IsWatchedPlayer(UID: Word): Boolean;
8009 begin
8010 Result := False;
8011 if (gPlayer1 <> nil) and (gPlayer1.UID = UID) then
8012 begin
8013 Result := True;
8014 Exit;
8015 end;
8016 if (gPlayer2 <> nil) and (gPlayer2.UID = UID) then
8017 begin
8018 Result := True;
8019 Exit;
8020 end;
8021 if gSpectMode <> SPECT_PLAYERS then
8022 Exit;
8023 if gSpectPID1 = UID then
8024 begin
8025 Result := True;
8026 Exit;
8027 end;
8028 if gSpectViewTwo and (gSpectPID2 = UID) then
8029 begin
8030 Result := True;
8031 Exit;
8032 end;
8033 end;
8035 function g_Game_IsWatchedTeam(Team: Byte): Boolean;
8036 var
8037 Pl: TPlayer;
8038 begin
8039 Result := False;
8040 if (gPlayer1 <> nil) and (gPlayer1.Team = Team) then
8041 begin
8042 Result := True;
8043 Exit;
8044 end;
8045 if (gPlayer2 <> nil) and (gPlayer2.Team = Team) then
8046 begin
8047 Result := True;
8048 Exit;
8049 end;
8050 if gSpectMode <> SPECT_PLAYERS then
8051 Exit;
8052 Pl := g_Player_Get(gSpectPID1);
8053 if (Pl <> nil) and (Pl.Team = Team) then
8054 begin
8055 Result := True;
8056 Exit;
8057 end;
8058 if gSpectViewTwo then
8059 begin
8060 Pl := g_Player_Get(gSpectPID2);
8061 if (Pl <> nil) and (Pl.Team = Team) then
8062 begin
8063 Result := True;
8064 Exit;
8065 end;
8066 end;
8067 end;
8069 procedure g_Game_Message(Msg: string; Time: Word);
8070 begin
8071 MessageLineLength := (gScreenWidth - 204) div e_CharFont_GetMaxWidth(gMenuFont);
8072 MessageText := b_Text_Wrap(b_Text_Format(Msg), MessageLineLength);
8073 MessageTime := Time;
8074 end;
8076 procedure g_Game_ChatSound(Text: String; Taunt: Boolean = True);
8077 const
8078 punct: Array[0..13] of String =
8079 ('.', ',', ':', ';', '!', '?', '(', ')', '''', '"', '/', '\', '*', '^');
8080 var
8081 i, j: Integer;
8082 ok: Boolean;
8083 fpText: String;
8085 function IsPunctuation(S: String): Boolean;
8086 var
8087 i: Integer;
8088 begin
8089 Result := False;
8090 if Length(S) <> 1 then
8091 Exit;
8092 for i := Low(punct) to High(punct) do
8093 if S = punct[i] then
8094 begin
8095 Result := True;
8096 break;
8097 end;
8098 end;
8099 function FilterPunctuation(S: String): String;
8100 var
8101 i: Integer;
8102 begin
8103 for i := Low(punct) to High(punct) do
8104 S := StringReplace(S, punct[i], ' ', [rfReplaceAll]);
8105 Result := S;
8106 end;
8107 begin
8108 ok := False;
8110 if gUseChatSounds and Taunt and (gChatSounds <> nil) and (Pos(': ', Text) > 0) then
8111 begin
8112 // remove player name
8113 Delete(Text, 1, Pos(': ', Text) + 2 - 1);
8114 // for FullWord check
8115 Text := toLowerCase1251(' ' + Text + ' ');
8116 fpText := FilterPunctuation(Text);
8118 for i := 0 to Length(gChatSounds) - 1 do
8119 begin
8120 ok := True;
8121 for j := 0 to Length(gChatSounds[i].Tags) - 1 do
8122 begin
8123 if gChatSounds[i].FullWord and (not IsPunctuation(gChatSounds[i].Tags[j])) then
8124 ok := Pos(' ' + gChatSounds[i].Tags[j] + ' ', fpText) > 0
8125 else
8126 ok := Pos(gChatSounds[i].Tags[j], Text) > 0;
8127 if not ok then
8128 break;
8129 end;
8130 if ok then
8131 begin
8132 gChatSounds[i].Sound.Play();
8133 break;
8134 end;
8135 end;
8136 end;
8137 if not ok then
8138 g_Sound_PlayEx('SOUND_GAME_RADIO');
8139 end;
8141 procedure g_Game_Announce_GoodShot(SpawnerUID: Word);
8142 var
8143 a: Integer;
8144 begin
8145 case gAnnouncer of
8146 ANNOUNCE_NONE:
8147 Exit;
8148 ANNOUNCE_ME,
8149 ANNOUNCE_MEPLUS:
8150 if not g_Game_IsWatchedPlayer(SpawnerUID) then
8151 Exit;
8152 end;
8153 for a := 0 to 3 do
8154 if goodsnd[a].IsPlaying() then
8155 Exit;
8157 goodsnd[Random(4)].Play();
8158 end;
8160 procedure g_Game_Announce_KillCombo(Param: Integer);
8161 var
8162 UID: Word;
8163 c, n: Byte;
8164 Pl: TPlayer;
8165 Name: String;
8166 begin
8167 UID := Param and $FFFF;
8168 c := Param shr 16;
8169 if c < 2 then
8170 Exit;
8172 Pl := g_Player_Get(UID);
8173 if Pl = nil then
8174 Name := '?'
8175 else
8176 Name := Pl.Name;
8178 case c of
8179 2: begin
8180 n := 0;
8181 g_Console_Add(Format(_lc[I_PLAYER_KILL_2X], [Name]), True);
8182 end;
8183 3: begin
8184 n := 1;
8185 g_Console_Add(Format(_lc[I_PLAYER_KILL_3X], [Name]), True);
8186 end;
8187 4: begin
8188 n := 2;
8189 g_Console_Add(Format(_lc[I_PLAYER_KILL_4X], [Name]), True);
8190 end;
8191 else begin
8192 n := 3;
8193 g_Console_Add(Format(_lc[I_PLAYER_KILL_MX], [Name]), True);
8194 end;
8195 end;
8197 case gAnnouncer of
8198 ANNOUNCE_NONE:
8199 Exit;
8200 ANNOUNCE_ME:
8201 if not g_Game_IsWatchedPlayer(UID) then
8202 Exit;
8203 ANNOUNCE_MEPLUS:
8204 if (not g_Game_IsWatchedPlayer(UID)) and (c < 4) then
8205 Exit;
8206 end;
8208 if killsnd[n].IsPlaying() then
8209 killsnd[n].Stop();
8210 killsnd[n].Play();
8211 end;
8213 procedure g_Game_Announce_BodyKill(SpawnerUID: Word);
8214 var
8215 a: Integer;
8216 begin
8217 case gAnnouncer of
8218 ANNOUNCE_NONE:
8219 Exit;
8220 ANNOUNCE_ME:
8221 if not g_Game_IsWatchedPlayer(SpawnerUID) then
8222 Exit;
8223 end;
8224 for a := 0 to 2 do
8225 if hahasnd[a].IsPlaying() then
8226 Exit;
8228 hahasnd[Random(3)].Play();
8229 end;
8231 procedure g_Game_StartVote(Command, Initiator: string);
8232 var
8233 Need: Integer;
8234 begin
8235 if not gVotesEnabled then Exit;
8236 if gGameSettings.GameType <> GT_SERVER then Exit;
8237 if gVoteInProgress or gVotePassed then
8238 begin
8239 g_Console_Add(Format(_lc[I_MESSAGE_VOTE_INPROGRESS], [gVoteCommand]), True);
8240 MH_SEND_VoteEvent(NET_VE_INPROGRESS, gVoteCommand);
8241 Exit;
8242 end;
8243 gVoteInProgress := True;
8244 gVotePassed := False;
8245 gVoteTimer := gTime + gVoteTimeout * 1000;
8246 gVoteCount := 0;
8247 gVoted := False;
8248 gVoteCommand := Command;
8250 if (gPlayer1 <> nil) or (gPlayer2 <> nil) then
8251 Need := Floor((NetClientCount+1)/2.0)+1
8252 else
8253 Need := Floor(NetClientCount/2.0)+1;
8254 g_Console_Add(Format(_lc[I_MESSAGE_VOTE_STARTED], [Initiator, Command, Need]), True);
8255 MH_SEND_VoteEvent(NET_VE_STARTED, Initiator, Command, Need);
8256 end;
8258 procedure g_Game_CheckVote;
8259 var
8260 I, Need: Integer;
8261 begin
8262 if gGameSettings.GameType <> GT_SERVER then Exit;
8263 if not gVoteInProgress then Exit;
8265 if (gTime >= gVoteTimer) then
8266 begin
8267 if (gPlayer1 <> nil) or (gPlayer2 <> nil) then
8268 Need := Floor((NetClientCount+1)/2.0) + 1
8269 else
8270 Need := Floor(NetClientCount/2.0) + 1;
8271 if gVoteCount >= Need then
8272 begin
8273 g_Console_Add(Format(_lc[I_MESSAGE_VOTE_PASSED], [gVoteCommand]), True);
8274 MH_SEND_VoteEvent(NET_VE_PASSED, gVoteCommand);
8275 gVotePassed := True;
8276 gVoteCmdTimer := gTime + 5000;
8277 end
8278 else
8279 begin
8280 g_Console_Add(_lc[I_MESSAGE_VOTE_FAILED], True);
8281 MH_SEND_VoteEvent(NET_VE_FAILED);
8282 end;
8283 if NetClients <> nil then
8284 for I := Low(NetClients) to High(NetClients) do
8285 if NetClients[i].Used then
8286 NetClients[i].Voted := False;
8287 gVoteInProgress := False;
8288 gVoted := False;
8289 gVoteCount := 0;
8290 end
8291 else
8292 begin
8293 if (gPlayer1 <> nil) or (gPlayer2 <> nil) then
8294 Need := Floor((NetClientCount+1)/2.0) + 1
8295 else
8296 Need := Floor(NetClientCount/2.0) + 1;
8297 if gVoteCount >= Need then
8298 begin
8299 g_Console_Add(Format(_lc[I_MESSAGE_VOTE_PASSED], [gVoteCommand]), True);
8300 MH_SEND_VoteEvent(NET_VE_PASSED, gVoteCommand);
8301 gVoteInProgress := False;
8302 gVotePassed := True;
8303 gVoteCmdTimer := gTime + 5000;
8304 gVoted := False;
8305 gVoteCount := 0;
8306 if NetClients <> nil then
8307 for I := Low(NetClients) to High(NetClients) do
8308 if NetClients[i].Used then
8309 NetClients[i].Voted := False;
8310 end;
8311 end;
8312 end;
8314 procedure g_Game_LoadMapList(FileName: string);
8315 var
8316 ListFile: TextFile;
8317 s: string;
8318 begin
8319 MapList := nil;
8320 MapIndex := -1;
8322 if not FileExists(FileName) then Exit;
8324 AssignFile(ListFile, FileName);
8325 Reset(ListFile);
8326 while not EOF(ListFile) do
8327 begin
8328 ReadLn(ListFile, s);
8330 s := Trim(s);
8331 if s = '' then Continue;
8333 SetLength(MapList, Length(MapList)+1);
8334 MapList[High(MapList)] := s;
8335 end;
8336 CloseFile(ListFile);
8337 end;
8339 procedure g_Game_SetDebugMode();
8340 begin
8341 gDebugMode := True;
8342 // ×èòû (äàæå â ñâîåé èãðå):
8343 gCheats := True;
8344 end;
8346 procedure g_Game_SetLoadingText(Text: String; Max: Integer; reWrite: Boolean);
8347 var
8348 i: Word;
8349 begin
8350 if Length(LoadingStat.Msgs) = 0 then
8351 Exit;
8353 with LoadingStat do
8354 begin
8355 if not reWrite then
8356 begin // Ïåðåõîäèì íà ñëåäóþùóþ ñòðîêó èëè ñêðîëëèðóåì:
8357 if NextMsg = Length(Msgs) then
8358 begin // scroll
8359 for i := 0 to High(Msgs)-1 do
8360 Msgs[i] := Msgs[i+1];
8361 end
8362 else
8363 Inc(NextMsg);
8364 end else
8365 if NextMsg = 0 then
8366 Inc(NextMsg);
8368 Msgs[NextMsg-1] := Text;
8369 CurValue := 0;
8370 MaxValue := Max;
8371 ShowCount := 0;
8372 PBarWasHere := false;
8373 end;
8375 g_ActiveWindow := nil;
8376 ProcessLoading(True);
8377 end;
8379 procedure g_Game_StepLoading(Value: Integer = -1);
8380 begin
8381 with LoadingStat do
8382 begin
8383 if Value = -1 then
8384 begin
8385 Inc(CurValue);
8386 Inc(ShowCount);
8387 end
8388 else
8389 CurValue := Value;
8391 if (ShowCount > LOADING_SHOW_STEP) or (Value > -1) then
8392 begin
8393 ShowCount := 0;
8394 ProcessLoading(False);
8395 end;
8396 end;
8397 end;
8399 procedure g_Game_ClearLoading();
8400 var
8401 len: Word;
8402 begin
8403 with LoadingStat do
8404 begin
8405 CurValue := 0;
8406 MaxValue := 0;
8407 ShowCount := 0;
8408 len := ((gScreenHeight div 3)*2 - 50) div LOADING_INTERLINE;
8409 if len < 1 then len := 1;
8410 SetLength(Msgs, len);
8411 for len := Low(Msgs) to High(Msgs) do
8412 Msgs[len] := '';
8413 NextMsg := 0;
8414 PBarWasHere := false;
8415 end;
8416 end;
8418 procedure Parse_Params(var pars: TParamStrValues);
8419 var
8420 i: Integer;
8421 s: String;
8422 begin
8423 SetLength(pars, 0);
8424 i := 1;
8425 while i <= ParamCount do
8426 begin
8427 s := ParamStr(i);
8428 if (Length(s) > 1) and (s[1] = '-') then
8429 begin
8430 if (Length(s) > 2) and (s[2] = '-') then
8431 begin // Îäèíî÷íûé ïàðàìåòð
8432 SetLength(pars, Length(pars) + 1);
8433 with pars[High(pars)] do
8434 begin
8435 Name := LowerCase(s);
8436 Value := '+';
8437 end;
8438 end
8439 else
8440 if (i < ParamCount) then
8441 begin // Ïàðàìåòð ñî çíà÷åíèåì
8442 Inc(i);
8443 SetLength(pars, Length(pars) + 1);
8444 with pars[High(pars)] do
8445 begin
8446 Name := LowerCase(s);
8447 Value := LowerCase(ParamStr(i));
8448 end;
8449 end;
8450 end;
8452 Inc(i);
8453 end;
8454 end;
8456 function Find_Param_Value(var pars: TParamStrValues; aName: String): String;
8457 var
8458 i: Integer;
8459 begin
8460 Result := '';
8461 for i := 0 to High(pars) do
8462 if pars[i].Name = aName then
8463 begin
8464 Result := pars[i].Value;
8465 Break;
8466 end;
8467 end;
8469 procedure g_Game_Process_Params();
8470 var
8471 pars: TParamStrValues;
8472 map: String;
8473 GMode, n: Byte;
8474 LimT, LimS: Integer;
8475 Opt: LongWord;
8476 Lives: Integer;
8477 s: String;
8478 Port: Integer;
8479 ip: String;
8480 F: TextFile;
8481 begin
8482 Parse_Params(pars);
8484 // Debug mode:
8485 s := Find_Param_Value(pars, '--debug');
8486 if (s <> '') then
8487 begin
8488 g_Game_SetDebugMode();
8489 s := Find_Param_Value(pars, '--netdump');
8490 if (s <> '') then
8491 NetDump := True;
8492 end;
8494 // Connect when game loads
8495 ip := Find_Param_Value(pars, '-connect');
8497 if ip <> '' then
8498 begin
8499 s := Find_Param_Value(pars, '-port');
8500 if (s = '') or not TryStrToInt(s, Port) then
8501 Port := 25666;
8503 s := Find_Param_Value(pars, '-pw');
8505 g_Game_StartClient(ip, Port, s);
8506 Exit;
8507 end;
8509 s := LowerCase(Find_Param_Value(pars, '-dbg-mainwad'));
8510 if (s <> '') then
8511 begin
8512 gDefaultMegawadStart := s;
8513 end;
8515 if (Find_Param_Value(pars, '--dbg-mainwad-restore') <> '') or
8516 (Find_Param_Value(pars, '--dbg-mainwad-default') <> '') then
8517 begin
8518 gDefaultMegawadStart := DF_Default_Megawad_Start;
8519 end;
8521 // Start map when game loads:
8522 map := LowerCase(Find_Param_Value(pars, '-map'));
8523 if isWadPath(map) then
8524 begin
8525 // Game mode:
8526 s := Find_Param_Value(pars, '-gm');
8527 GMode := g_Game_TextToMode(s);
8528 if GMode = GM_NONE then GMode := GM_DM;
8529 if GMode = GM_SINGLE then GMode := GM_COOP;
8531 // Time limit:
8532 s := Find_Param_Value(pars, '-limt');
8533 if (s = '') or (not TryStrToInt(s, LimT)) then
8534 LimT := 0;
8535 if LimT < 0 then
8536 LimT := 0;
8538 // Score limit:
8539 s := Find_Param_Value(pars, '-lims');
8540 if (s = '') or (not TryStrToInt(s, LimS)) then
8541 LimS := 0;
8542 if LimS < 0 then
8543 LimS := 0;
8545 // Lives limit:
8546 s := Find_Param_Value(pars, '-lives');
8547 if (s = '') or (not TryStrToInt(s, Lives)) then
8548 Lives := 0;
8549 if Lives < 0 then
8550 Lives := 0;
8552 // Options:
8553 s := Find_Param_Value(pars, '-opt');
8554 if (s = '') then
8555 Opt := gsGameFlags
8556 else
8557 Opt := StrToIntDef(s, 0);
8559 // Close after map:
8560 s := Find_Param_Value(pars, '--close');
8561 if (s <> '') then
8562 gMapOnce := True;
8564 // Override map to test:
8565 s := LowerCase(Find_Param_Value(pars, '-testmap'));
8566 if s <> '' then
8567 begin
8568 if e_IsValidResourceName(s) then
8569 e_FindResource(AllMapDirs, s);
8570 gTestMap := ExpandFileName(s);
8571 end;
8573 // Delete test map after play:
8574 s := Find_Param_Value(pars, '--testdelete');
8575 if (s <> '') then
8576 begin
8577 //gMapToDelete := MapsDir + map;
8578 e_WriteLog('"--testdelete" is deprecated, use --tempdelete.', TMsgType.Fatal);
8579 Halt(1);
8580 end;
8582 // Delete temporary WAD after play:
8583 s := Find_Param_Value(pars, '--tempdelete');
8584 if (s <> '') and (gTestMap <> '') then
8585 begin
8586 gMapToDelete := gTestMap;
8587 gTempDelete := True;
8588 end;
8590 // Number of players:
8591 s := Find_Param_Value(pars, '-pl');
8592 if (s = '') then
8593 n := DEFAULT_PLAYERS
8594 else
8595 n := StrToIntDef(s, DEFAULT_PLAYERS);
8597 // Start:
8598 s := Find_Param_Value(pars, '-port');
8599 if (s = '') or not TryStrToInt(s, Port) then
8600 g_Game_StartCustom(map, GMode, LimT, LimS, Lives, Opt, n)
8601 else
8602 g_Game_StartServer(map, GMode, LimT, LimS, Lives, Opt, n, 0, Port);
8603 end;
8605 // Execute script when game loads:
8606 s := Find_Param_Value(pars, '-exec');
8607 if s <> '' then
8608 begin
8609 // if not isWadPath(s) then
8610 // s := GameDir + '/' + s;
8612 {$I-}
8613 AssignFile(F, s);
8614 Reset(F);
8615 if IOResult <> 0 then
8616 begin
8617 e_WriteLog(Format(_lc[I_SIMPLE_ERROR], ['Failed to read file: ' + s]), TMsgType.Warning);
8618 g_Console_Add(Format(_lc[I_CONSOLE_ERROR_READ], [s]));
8619 CloseFile(F);
8620 Exit;
8621 end;
8622 e_WriteLog('Executing script: ' + s, TMsgType.Notify);
8623 g_Console_Add(Format(_lc[I_CONSOLE_EXEC], [s]));
8625 while not EOF(F) do
8626 begin
8627 ReadLn(F, s);
8628 if IOResult <> 0 then
8629 begin
8630 e_WriteLog(Format(_lc[I_SIMPLE_ERROR], ['Failed to read file: ' + s]), TMsgType.Warning);
8631 g_Console_Add(Format(_lc[I_CONSOLE_ERROR_READ], [s]));
8632 CloseFile(F);
8633 Exit;
8634 end;
8635 if Pos('#', s) <> 1 then // script comment
8636 g_Console_Process(s, True);
8637 end;
8639 CloseFile(F);
8640 {$I+}
8641 end;
8643 SetLength(pars, 0);
8644 end;
8646 begin
8647 conRegVar('pf_draw_frame', @g_profile_frame_draw, 'draw frame rendering profiles', 'render profiles');
8648 //conRegVar('pf_update_frame', @g_profile_frame_update, 'draw frame updating profiles', 'update profiles');
8649 conRegVar('pf_coldet', @g_profile_collision, 'draw collision detection profiles', 'coldet profiles');
8650 conRegVar('pf_los', @g_profile_los, 'draw monster LOS profiles', 'monster LOS profiles');
8652 conRegVar('r_sq_draw', @gdbg_map_use_accel_render, 'accelerated spatial queries in rendering', 'accelerated rendering');
8653 conRegVar('cd_sq_enabled', @gdbg_map_use_accel_coldet, 'accelerated spatial queries in map coldet', 'accelerated map coldet');
8654 conRegVar('mon_sq_enabled', @gmon_debug_use_sqaccel, 'accelerated spatial queries for monsters', 'accelerated monster coldet');
8655 conRegVar('wtrace_sq_enabled', @gwep_debug_fast_trace, 'accelerated spatial queries for weapon hitscan trace', 'accelerated weapon hitscan');
8657 conRegVar('pr_enabled', @gpart_dbg_enabled, 'enable/disable particles', 'particles');
8658 conRegVar('pr_phys_enabled', @gpart_dbg_phys_enabled, 'enable/disable particle physics', 'particle physics');
8660 conRegVar('los_enabled', @gmon_dbg_los_enabled, 'enable/disable monster LOS calculations', 'monster LOS', true);
8661 conRegVar('mon_think', @gmon_debug_think, 'enable/disable monster thinking', 'monster thinking', true);
8663 {$IFDEF ENABLE_HOLMES}
8664 conRegVar('dbg_holmes', @g_holmes_enabled, 'enable/disable Holmes', 'Holmes', true);
8665 {$ENDIF}
8667 conRegVar('dbg_ignore_level_bounds', @g_dbg_ignore_bounds, 'ignore level bounds', '', false);
8669 conRegVar('r_scale', @g_dbg_scale, 0.01, 100.0, 'render scale', '', false);
8670 conRegVar('r_resolution_scale', @r_pixel_scale, 0.01, 100.0, 'upscale factor', '', false);
8672 conRegVar('light_enabled', @gwin_k8_enable_light_experiments, 'enable/disable dynamic lighting', 'lighting');
8673 conRegVar('light_player_halo', @g_playerLight, 'enable/disable player halo', 'player light halo');
8675 conRegVar('r_smallmap_align_h', @r_smallmap_h, 'halign: 0: left; 1: center; 2: right', 'horizontal aligning of small maps');
8676 conRegVar('r_smallmap_align_v', @r_smallmap_v, 'valign: 0: top; 1: center; 2: bottom', 'vertial aligning of small maps');
8678 conRegVar('r_showfps', @gShowFPS, 'draw fps counter', 'draw fps counter');
8679 conRegVar('r_showtime', @gShowTime, 'show game time', 'show game time');
8680 conRegVar('r_showping', @gShowPing, 'show ping', 'show ping');
8681 conRegVar('r_showscore', @gShowScore, 'show score', 'show score');
8682 conRegVar('r_showkillmsg', @gShowKillMsg, 'show kill log', 'show kill log');
8683 conRegVar('r_showlives', @gShowLives, 'show lives', 'show lives');
8684 conRegVar('r_showspect', @gSpectHUD, 'show spectator hud', 'show spectator hud');
8685 conRegVar('r_showstat', @gShowStat, 'show stats', 'show stats');
8686 conRegVar('r_showpids', @gShowPIDs, 'show PIDs', 'show PIDs');
8687 end.