diff --git a/src/editor/g_map.pas b/src/editor/g_map.pas
index 1be82b6cb7d05cc3ffdc4c9e2373ae81c4dc937d..a1e9babf68be070c4dc7b02cac1e2aa349a34a83 100644 (file)
--- a/src/editor/g_map.pas
+++ b/src/editor/g_map.pas
((14), (18)), // BOTTLE
((16), (15)), // HELMET
((32), (24)), // JETPACK
- ((25), (25))); // INVIS
+ ((25), (25)), // INVIS
+ ((53), (20)), // WEAPON_FLAMETHROWER
+ ((13), (20))); // AMMO_FUELCAN
AreaSize: Array [AREA_PLAYERPOINT1..AREA_BLUETEAMPOINT] of TRectWH =
((X:15; Y:12; Width:34; Height:52), // PLAYERPOINT1
ITEM_HELMET: g_GetTexture('ITEM_HELMET', ID);
ITEM_JETPACK: g_GetTexture('ITEM_JETPACK', ID);
ITEM_INVIS: g_GetTexture('ITEM_INVIS', ID);
+ ITEM_WEAPON_FLAMETHROWER: g_GetTexture('ITEM_WEAPON_FLAMETHROWER', ID);
+ ITEM_AMMO_FUELCAN: g_GetTexture('ITEM_AMMO_FUELCAN', ID);
end;
if ID <> DWORD(-1) then
ITEM_HELMET: g_GetTexture('ITEM_HELMET', ID);
ITEM_JETPACK: g_GetTexture('ITEM_JETPACK', ID);
ITEM_INVIS: g_GetTexture('ITEM_INVIS', ID);
+ ITEM_WEAPON_FLAMETHROWER: g_GetTexture('ITEM_WEAPON_FLAMETHROWER', ID);
+ ITEM_AMMO_FUELCAN: g_GetTexture('ITEM_AMMO_FUELCAN', ID);
end;
if ID <> DWORD(-1) then
e_Draw(ID, MapOffset.X+Data.ItemPos.X-(ItemSize[Data.ItemType][0] div 2),
g_CreateTextureWADSize('ITEM_BOTTLE', EditorDir+'\data\Game.wad:TEXTURES\BOTTLE', 0, 0, 16, 32);
g_CreateTextureWADSize('ITEM_HELMET', EditorDir+'\data\Game.wad:TEXTURES\HELMET', 0, 0, 16, 16);
g_CreateTextureWADSize('ITEM_INVIS', EditorDir+'\data\Game.wad:TEXTURES\INVIS', 0, 0, 32, 32);
+ g_CreateTextureWADSize('ITEM_WEAPON_FLAMETHROWER', EditorDir+'\data\Game.wad:TEXTURES\FLAMETHROWER', 0, 0, 64, 32);
+ g_CreateTextureWADSize('ITEM_AMMO_FUELCAN', EditorDir+'\data\Game.wad:TEXTURES\FUELCAN', 0, 0, 16, 32);
g_CreateTextureWAD('ITEM_MEDKIT_SMALL', EditorDir+'\data\Game.wad:TEXTURES\MED1');
g_CreateTextureWAD('ITEM_MEDKIT_LARGE', EditorDir+'\data\Game.wad:TEXTURES\MED2');
g_DeleteTexture('ITEM_MEDKIT_BLACK');
g_DeleteTexture('ITEM_JETPACK');
g_DeleteTexture('ITEM_INVIS');
+ g_DeleteTexture('ITEM_WEAPON_FLAMETHROWER');
+ g_DeleteTexture('ITEM_AMMO_FUELCAN');
g_DeleteTexture('AREA_PLAYERPOINT1');
g_DeleteTexture('AREA_PLAYERPOINT2');