X-Git-Url: http://deadsoftware.ru/gitweb?p=d2df-editor.git;a=blobdiff_plain;f=src%2Feditor%2Fg_map.pas;h=a1e9babf68be070c4dc7b02cac1e2aa349a34a83;hp=1be82b6cb7d05cc3ffdc4c9e2373ae81c4dc937d;hb=1fb1b203de2d204939df9112dda1f72760c956ee;hpb=a33d1a6633afdd2423281fc8580addb084215873 diff --git a/src/editor/g_map.pas b/src/editor/g_map.pas index 1be82b6..a1e9bab 100644 --- a/src/editor/g_map.pas +++ b/src/editor/g_map.pas @@ -131,7 +131,9 @@ const ((14), (18)), // BOTTLE ((16), (15)), // HELMET ((32), (24)), // JETPACK - ((25), (25))); // INVIS + ((25), (25)), // INVIS + ((53), (20)), // WEAPON_FLAMETHROWER + ((13), (20))); // AMMO_FUELCAN AreaSize: Array [AREA_PLAYERPOINT1..AREA_BLUETEAMPOINT] of TRectWH = ((X:15; Y:12; Width:34; Height:52), // PLAYERPOINT1 @@ -2149,6 +2151,8 @@ begin ITEM_HELMET: g_GetTexture('ITEM_HELMET', ID); ITEM_JETPACK: g_GetTexture('ITEM_JETPACK', ID); ITEM_INVIS: g_GetTexture('ITEM_INVIS', ID); + ITEM_WEAPON_FLAMETHROWER: g_GetTexture('ITEM_WEAPON_FLAMETHROWER', ID); + ITEM_AMMO_FUELCAN: g_GetTexture('ITEM_AMMO_FUELCAN', ID); end; if ID <> DWORD(-1) then @@ -2538,6 +2542,8 @@ begin ITEM_HELMET: g_GetTexture('ITEM_HELMET', ID); ITEM_JETPACK: g_GetTexture('ITEM_JETPACK', ID); ITEM_INVIS: g_GetTexture('ITEM_INVIS', ID); + ITEM_WEAPON_FLAMETHROWER: g_GetTexture('ITEM_WEAPON_FLAMETHROWER', ID); + ITEM_AMMO_FUELCAN: g_GetTexture('ITEM_AMMO_FUELCAN', ID); end; if ID <> DWORD(-1) then e_Draw(ID, MapOffset.X+Data.ItemPos.X-(ItemSize[Data.ItemType][0] div 2), @@ -2752,6 +2758,8 @@ begin g_CreateTextureWADSize('ITEM_BOTTLE', EditorDir+'\data\Game.wad:TEXTURES\BOTTLE', 0, 0, 16, 32); g_CreateTextureWADSize('ITEM_HELMET', EditorDir+'\data\Game.wad:TEXTURES\HELMET', 0, 0, 16, 16); g_CreateTextureWADSize('ITEM_INVIS', EditorDir+'\data\Game.wad:TEXTURES\INVIS', 0, 0, 32, 32); + g_CreateTextureWADSize('ITEM_WEAPON_FLAMETHROWER', EditorDir+'\data\Game.wad:TEXTURES\FLAMETHROWER', 0, 0, 64, 32); + g_CreateTextureWADSize('ITEM_AMMO_FUELCAN', EditorDir+'\data\Game.wad:TEXTURES\FUELCAN', 0, 0, 16, 32); g_CreateTextureWAD('ITEM_MEDKIT_SMALL', EditorDir+'\data\Game.wad:TEXTURES\MED1'); g_CreateTextureWAD('ITEM_MEDKIT_LARGE', EditorDir+'\data\Game.wad:TEXTURES\MED2'); @@ -2862,6 +2870,8 @@ begin g_DeleteTexture('ITEM_MEDKIT_BLACK'); g_DeleteTexture('ITEM_JETPACK'); g_DeleteTexture('ITEM_INVIS'); + g_DeleteTexture('ITEM_WEAPON_FLAMETHROWER'); + g_DeleteTexture('ITEM_AMMO_FUELCAN'); g_DeleteTexture('AREA_PLAYERPOINT1'); g_DeleteTexture('AREA_PLAYERPOINT2');