DEADSOFTWARE

trigger turret: add aim modes
[d2df-editor.git] / src / shared / MAPDEF.pas
1 unit MAPDEF;
3 {$MODE Delphi}
5 {
6 -----------------------------------
7 MAPDEF.PAS ВЕРСИЯ ОТ 22.03.09
9 Поддержка карт версии 1
10 -----------------------------------
11 }
13 interface
15 uses
16 MAPSTRUCT;
18 const
19 PANEL_NONE = 0;
20 PANEL_WALL = 1;
21 PANEL_BACK = 2;
22 PANEL_FORE = 4;
23 PANEL_WATER = 8;
24 PANEL_ACID1 = 16;
25 PANEL_ACID2 = 32;
26 PANEL_STEP = 64;
27 PANEL_LIFTUP = 128;
28 PANEL_LIFTDOWN = 256;
29 PANEL_OPENDOOR = 512;
30 PANEL_CLOSEDOOR = 1024;
31 PANEL_BLOCKMON = 2048;
32 PANEL_LIFTLEFT = 4096;
33 PANEL_LIFTRIGHT = 8192;
35 PANEL_FLAG_BLENDING = 1;
36 PANEL_FLAG_HIDE = 2;
37 PANEL_FLAG_WATERTEXTURES = 4;
39 EFFECT_NONE = 0;
40 EFFECT_TELEPORT = 1;
41 EFFECT_RESPAWN = 2;
42 EFFECT_FIRE = 3;
44 ITEM_NONE = 0;
45 ITEM_MEDKIT_SMALL = 1;
46 ITEM_MEDKIT_LARGE = 2;
47 ITEM_MEDKIT_BLACK = 3;
48 ITEM_ARMOR_GREEN = 4;
49 ITEM_ARMOR_BLUE = 5;
50 ITEM_SPHERE_BLUE = 6;
51 ITEM_SPHERE_WHITE = 7;
52 ITEM_SUIT = 8;
53 ITEM_OXYGEN = 9;
54 ITEM_INVUL = 10;
55 ITEM_WEAPON_SAW = 11;
56 ITEM_WEAPON_SHOTGUN1 = 12;
57 ITEM_WEAPON_SHOTGUN2 = 13;
58 ITEM_WEAPON_CHAINGUN = 14;
59 ITEM_WEAPON_ROCKETLAUNCHER = 15;
60 ITEM_WEAPON_PLASMA = 16;
61 ITEM_WEAPON_BFG = 17;
62 ITEM_WEAPON_SUPERPULEMET = 18;
63 ITEM_AMMO_BULLETS = 19;
64 ITEM_AMMO_BULLETS_BOX = 20;
65 ITEM_AMMO_SHELLS = 21;
66 ITEM_AMMO_SHELLS_BOX = 22;
67 ITEM_AMMO_ROCKET = 23;
68 ITEM_AMMO_ROCKET_BOX = 24;
69 ITEM_AMMO_CELL = 25;
70 ITEM_AMMO_CELL_BIG = 26;
71 ITEM_AMMO_BACKPACK = 27;
72 ITEM_KEY_RED = 28;
73 ITEM_KEY_GREEN = 29;
74 ITEM_KEY_BLUE = 30;
75 ITEM_WEAPON_KASTET = 31;
76 ITEM_WEAPON_PISTOL = 32;
77 ITEM_BOTTLE = 33;
78 ITEM_HELMET = 34;
79 ITEM_JETPACK = 35;
80 ITEM_INVIS = 36;
82 ITEM_MAX = 36; // store the last item's id in here
83 // use this in for loops
85 ITEM_OPTION_ONLYDM = 1;
86 ITEM_OPTION_FALL = 2;
88 AREA_NONE = 0;
89 AREA_PLAYERPOINT1 = 1;
90 AREA_PLAYERPOINT2 = 2;
91 AREA_DMPOINT = 3;
92 AREA_REDFLAG = 4;
93 AREA_BLUEFLAG = 5;
94 AREA_DOMFLAG = 6;
95 AREA_REDTEAMPOINT = 7;
96 AREA_BLUETEAMPOINT = 8;
98 MONSTER_NONE = 0;
99 MONSTER_DEMON = 1;
100 MONSTER_IMP = 2;
101 MONSTER_ZOMBY = 3;
102 MONSTER_SERG = 4;
103 MONSTER_CYBER = 5;
104 MONSTER_CGUN = 6;
105 MONSTER_BARON = 7;
106 MONSTER_KNIGHT = 8;
107 MONSTER_CACO = 9;
108 MONSTER_SOUL = 10;
109 MONSTER_PAIN = 11;
110 MONSTER_SPIDER = 12;
111 MONSTER_BSP = 13;
112 MONSTER_MANCUB = 14;
113 MONSTER_SKEL = 15;
114 MONSTER_VILE = 16;
115 MONSTER_FISH = 17;
116 MONSTER_BARREL = 18;
117 MONSTER_ROBO = 19;
118 MONSTER_MAN = 20;
120 TRIGGER_NONE = 0;
121 TRIGGER_EXIT = 1;
122 TRIGGER_TELEPORT = 2;
123 TRIGGER_OPENDOOR = 3;
124 TRIGGER_CLOSEDOOR = 4;
125 TRIGGER_DOOR = 5;
126 TRIGGER_DOOR5 = 6;
127 TRIGGER_CLOSETRAP = 7;
128 TRIGGER_TRAP = 8;
129 TRIGGER_PRESS = 9;
130 TRIGGER_SECRET = 10;
131 TRIGGER_LIFTUP = 11;
132 TRIGGER_LIFTDOWN = 12;
133 TRIGGER_LIFT = 13;
134 TRIGGER_TEXTURE = 14;
135 TRIGGER_ON = 15;
136 TRIGGER_OFF = 16;
137 TRIGGER_ONOFF = 17;
138 TRIGGER_SOUND = 18;
139 TRIGGER_SPAWNMONSTER = 19;
140 TRIGGER_SPAWNITEM = 20;
141 TRIGGER_MUSIC = 21;
142 TRIGGER_PUSH = 22;
143 TRIGGER_SCORE = 23;
144 TRIGGER_MESSAGE = 24;
145 TRIGGER_DAMAGE = 25;
146 TRIGGER_HEALTH = 26;
147 TRIGGER_SHOT = 27;
148 TRIGGER_EFFECT = 28;
149 TRIGGER_MAX = 28;
151 TRIGGER_SHOT_PISTOL = 0;
152 TRIGGER_SHOT_BULLET = 1;
153 TRIGGER_SHOT_SHOTGUN = 2;
154 TRIGGER_SHOT_SSG = 3;
155 TRIGGER_SHOT_IMP = 4;
156 TRIGGER_SHOT_PLASMA = 5;
157 TRIGGER_SHOT_SPIDER = 6;
158 TRIGGER_SHOT_CACO = 7;
159 TRIGGER_SHOT_BARON = 8;
160 TRIGGER_SHOT_MANCUB = 9;
161 TRIGGER_SHOT_REV = 10;
162 TRIGGER_SHOT_ROCKET = 11;
163 TRIGGER_SHOT_BFG = 12;
164 TRIGGER_SHOT_EXPL = 13;
165 TRIGGER_SHOT_BFGEXPL = 14;
166 TRIGGER_SHOT_MAX = 14;
168 TRIGGER_SHOT_TARGET_NONE = 0;
169 TRIGGER_SHOT_TARGET_MON = 1;
170 TRIGGER_SHOT_TARGET_PLR = 2;
171 TRIGGER_SHOT_TARGET_RED = 3;
172 TRIGGER_SHOT_TARGET_BLUE = 4;
173 TRIGGER_SHOT_TARGET_MONPLR = 5;
174 TRIGGER_SHOT_TARGET_PLRMON = 6;
176 TRIGGER_SHOT_AIM_DEFAULT = 0;
177 TRIGGER_SHOT_AIM_ALLMAP = 1;
178 TRIGGER_SHOT_AIM_TRACE = 2;
179 TRIGGER_SHOT_AIM_TRACEALL = 3;
181 TRIGGER_EFFECT_PARTICLE = 0;
182 TRIGGER_EFFECT_ANIMATION = 1;
184 TRIGGER_EFFECT_SLIQUID = 0;
185 TRIGGER_EFFECT_LLIQUID = 1;
186 TRIGGER_EFFECT_DLIQUID = 2;
187 TRIGGER_EFFECT_BLOOD = 3;
188 TRIGGER_EFFECT_SPARK = 4;
189 TRIGGER_EFFECT_BUBBLE = 5;
190 TRIGGER_EFFECT_MAX = 5;
192 TRIGGER_EFFECT_POS_CENTER = 0;
193 TRIGGER_EFFECT_POS_AREA = 1;
195 ACTIVATE_PLAYERCOLLIDE = 1;
196 ACTIVATE_MONSTERCOLLIDE = 2;
197 ACTIVATE_PLAYERPRESS = 4;
198 ACTIVATE_MONSTERPRESS = 8;
199 ACTIVATE_SHOT = 16;
200 ACTIVATE_NOMONSTER = 32;
201 ACTIVATE_CUSTOM = 255;
203 KEY_RED = 1;
204 KEY_GREEN = 2;
205 KEY_BLUE = 4;
206 KEY_REDTEAM = 8;
207 KEY_BLUETEAM = 16;
209 TEXTURE_NAME_WATER = '_water_0';
210 TEXTURE_NAME_ACID1 = '_water_1';
211 TEXTURE_NAME_ACID2 = '_water_2';
213 TEXTURE_SPECIAL_WATER = DWORD(-1);
214 TEXTURE_SPECIAL_ACID1 = DWORD(-2);
215 TEXTURE_SPECIAL_ACID2 = DWORD(-3);
216 TEXTURE_NONE = DWORD(-4);
218 Type
219 TPoint = packed record
220 X, Y: LongInt;
221 end;
223 TTriggerData = record
224 case Byte of
225 0: (Default: Byte128);
226 TRIGGER_EXIT: (MapName: Char16);
227 TRIGGER_TELEPORT: (TargetPoint: TPoint;
228 d2d_teleport: Boolean;
229 silent_teleport: Boolean;
230 TlpDir: Byte);
231 TRIGGER_OPENDOOR,
232 TRIGGER_CLOSEDOOR,
233 TRIGGER_DOOR,
234 TRIGGER_DOOR5,
235 TRIGGER_CLOSETRAP,
236 TRIGGER_TRAP,
237 TRIGGER_LIFTUP,
238 TRIGGER_LIFTDOWN,
239 TRIGGER_LIFT: (PanelID: Integer;
240 NoSound: Boolean;
241 d2d_doors: Boolean);
242 TRIGGER_PRESS,
243 TRIGGER_ON,
244 TRIGGER_OFF,
245 TRIGGER_ONOFF: (tX, tY: Integer;
246 tWidth, tHeight: Word;
247 Wait: Word;
248 Count: Word;
249 MonsterID: Integer;
250 ExtRandom: Boolean);
251 TRIGGER_SECRET: ();
252 TRIGGER_TEXTURE: (ActivateOnce: Boolean;
253 AnimOnce: Boolean);
254 TRIGGER_SOUND: (SoundName: Char64;
255 Volume: Byte;
256 Pan: Byte;
257 Local: Boolean;
258 PlayCount: Byte;
259 SoundSwitch: Boolean);
260 TRIGGER_SPAWNMONSTER: (MonPos: TPoint;
261 MonType: Byte;
262 MonHealth: Integer;
263 MonDir: Byte;
264 MonActive: Boolean;
265 MonCount: Integer;
266 MonEffect: Byte;
267 MonMax: Word;
268 MonDelay: Word;
269 MonBehav: Byte);
270 TRIGGER_SPAWNITEM: (ItemPos: TPoint;
271 ItemType: Byte;
272 ItemFalls: Boolean;
273 ItemOnlyDM: Boolean;
274 ItemCount: Integer;
275 ItemEffect: Byte;
276 ItemMax: Word;
277 ItemDelay: Word);
278 TRIGGER_MUSIC: (MusicName: Char64;
279 MusicAction: Byte);
280 TRIGGER_PUSH: (PushAngle: Word;
281 PushForce: Byte;
282 ResetVel: Boolean);
283 TRIGGER_SCORE: (ScoreAction: Byte;
284 ScoreCount: Byte;
285 ScoreTeam: Byte;
286 ScoreCon,
287 ScoreMsg: Boolean);
288 TRIGGER_MESSAGE: (MessageKind: Byte;
289 MessageSendTo: Byte;
290 MessageText: Char100;
291 MessageTime: Word);
292 TRIGGER_DAMAGE: (DamageValue: Word;
293 DamageInterval: Word);
294 TRIGGER_HEALTH: (HealValue: Word;
295 HealInterval: Word;
296 HealMax: Boolean;
297 HealSilent: Boolean);
298 TRIGGER_SHOT: (ShotPos: TPoint;
299 ShotType: Byte;
300 ShotTarget: Byte;
301 ShotSound: Boolean;
302 ShotAim: Byte;
303 ShotPanelID: Integer;
304 ShotIntSight: Word;
305 ShotAngle: Word;
306 ShotWait: Word;
307 ShotAccuracy: Word;
308 ShotAmmo: Word;
309 ShotIntReload: Word);
310 TRIGGER_EFFECT: (FXCount: Byte;
311 FXType: Byte;
312 FXSubType: Byte;
313 FXColorR: Byte;
314 FXColorG: Byte;
315 FXColorB: Byte;
316 FXPos: Byte;
317 FXWait: Word;
318 FXVelX: ShortInt;
319 FXVelY: ShortInt;
320 FXSpreadL: Byte;
321 FXSpreadR: Byte;
322 FXSpreadU: Byte;
323 FXSpreadD: Byte);
324 end;
326 implementation
328 end.