DEADSOFTWARE

i10n: use resourcestring and gettext for localization
[d2df-editor.git] / src / editor / g_options.pas
1 unit g_options;
3 {$INCLUDE ../shared/a_modes.inc}
5 interface
7 var
8 GameExeFile: AnsiString;
9 CfgFileName: AnsiString;
10 GameWad: AnsiString;
11 EditorWad: AnsiString;
12 WadsDir: AnsiString;
13 MapsDir: AnsiString;
14 LangDir: AnsiString;
16 implementation
18 end.