DEADSOFTWARE

Maps can be saved to zip
[d2df-editor.git] / src / editor / g_map.pas
1 Unit g_map;
3 {$INCLUDE ../shared/a_modes.inc}
5 Interface
7 Uses
8 LCLIntf, LCLType, g_basic, e_graphics, MAPREADER, MAPSTRUCT,
9 MAPWRITER, e_log, MAPDEF, utils;
11 Type
12 TMapObject = record
13 ObjectType: Byte;
14 ID: DWORD;
15 Live: Boolean;
16 end;
18 TPanel = record
19 TextureID: DWORD;
20 TextureWidth,
21 TextureHeight: Word;
22 X, Y: Integer;
23 Width, Height: Word;
24 PanelType: Word;
25 Alpha: Byte;
26 Blending: Boolean;
27 TextureName: String;
28 end;
30 TItem = record
31 X, Y: Integer;
32 ItemType: Byte;
33 OnlyDM: Boolean;
34 Fall: Boolean;
35 end;
37 TArea = record
38 X, Y: Integer;
39 AreaType: Byte;
40 Direction: TDirection;
41 end;
43 TMonster = record
44 X, Y: Integer;
45 MonsterType: Byte;
46 Direction: TDirection;
47 end;
49 TTrigger = record
50 X, Y: Integer;
51 Width, Height: Word;
52 Enabled: Boolean;
53 TexturePanel: Integer;
54 TriggerType: Byte;
55 ActivateType: Byte;
56 Key: Byte;
57 Data: TTriggerData;
58 end;
60 TMapInfo = record
61 FileName: String;
62 MapName: String;
63 Name: String;
64 Description: String;
65 Author: String;
66 MusicName: String;
67 SkyName: String;
68 Height: Word;
69 Width: Word;
70 end;
72 TMonsterSizeDelta = record
73 X, Y: Integer;
74 Width: Word;
75 end;
77 const
78 OBJECT_PANEL = 1;
79 OBJECT_ITEM = 2;
80 OBJECT_MONSTER = 3;
81 OBJECT_AREA = 4;
82 OBJECT_TRIGGER = 5;
84 COLOR_EDGE: Integer = $000000;
85 ALPHA_EDGE: Byte = 96;
86 ALPHA_LINE: Byte = 208;
87 ALPHA_AREA: Byte = 96;
89 TEXTURE_NAME_WATER = '_water_0';
90 TEXTURE_NAME_ACID1 = '_water_1';
91 TEXTURE_NAME_ACID2 = '_water_2';
92 TEXTURE_SPECIAL_NONE = DWORD(-1);
93 TEXTURE_SPECIAL_WATER = DWORD(-2);
94 TEXTURE_SPECIAL_ACID1 = DWORD(-3);
95 TEXTURE_SPECIAL_ACID2 = DWORD(-4);
96 TEXTURE_SPECIAL_NOTEXTURE = DWORD(-8);
98 ItemSize: Array [ITEM_MEDKIT_SMALL..ITEM_MAX] of Array [0..1] of Byte =
99 (((14), (15)), // MEDKIT_SMALL
100 ((28), (19)), // MEDKIT_LARGE
101 ((28), (19)), // MEDKIT_BLACK
102 ((31), (16)), // ARMOR_GREEN
103 ((31), (16)), // ARMOR_BLUE
104 ((25), (25)), // SPHERE_BLUE
105 ((25), (25)), // SPHERE_WHITE
106 ((24), (47)), // SUIT
107 ((14), (27)), // OXYGEN
108 ((25), (25)), // INVUL
109 ((62), (24)), // WEAPON_SAW
110 ((63), (12)), // WEAPON_SHOTGUN1
111 ((54), (13)), // WEAPON_SHOTGUN2
112 ((54), (16)), // WEAPON_CHAINGUN
113 ((62), (16)), // WEAPON_ROCKETLAUNCHER
114 ((54), (16)), // WEAPON_PLASMA
115 ((61), (36)), // WEAPON_BFG
116 ((54), (16)), // WEAPON_SUPERPULEMET
117 (( 9), (11)), // AMMO_BULLETS
118 ((28), (16)), // AMMO_BULLETS_BOX
119 ((15), ( 7)), // AMMO_SHELLS
120 ((32), (12)), // AMMO_SHELLS_BOX
121 ((12), (27)), // AMMO_ROCKET
122 ((54), (21)), // AMMO_ROCKET_BOX
123 ((15), (12)), // AMMO_CELL
124 ((32), (21)), // AMMO_CELL_BIG
125 ((22), (29)), // AMMO_BACKPACK
126 ((16), (16)), // KEY_RED
127 ((16), (16)), // KEY_GREEN
128 ((16), (16)), // KEY_BLUE
129 (( 1), ( 1)), // WEAPON_KASTET
130 ((43), (16)), // WEAPON_PISTOL
131 ((14), (18)), // BOTTLE
132 ((16), (15)), // HELMET
133 ((32), (24)), // JETPACK
134 ((25), (25)), // INVIS
135 ((53), (20)), // WEAPON_FLAMETHROWER
136 ((13), (20))); // AMMO_FUELCAN
138 AreaSize: Array [AREA_PLAYERPOINT1..AREA_BLUETEAMPOINT] of TRectWH =
139 ((X:15; Y:12; Width:34; Height:52), // PLAYERPOINT1
140 (X:15; Y:12; Width:34; Height:52), // PLAYERPOINT2
141 (X:15; Y:12; Width:34; Height:52), // DMPOINT
142 (X:15; Y:11; Width:34; Height:52), // REDFLAG
143 (X:15; Y:11; Width:34; Height:52), // BLUEFLAG
144 (X:15; Y:11; Width:34; Height:52), // DOMFLAG
145 (X:15; Y:12; Width:34; Height:52), // REDTEAMPOINT
146 (X:15; Y:12; Width:34; Height:52)); // BLUETEAMPOINT
148 MonsterSize: Array [MONSTER_DEMON..MONSTER_MAN] of TRectWH =
149 ((X: 7; Y: 8; Width: 50; Height: 52), // DEMON
150 (X: 15; Y: 10; Width: 34; Height: 50), // IMP
151 (X: 15; Y: 8; Width: 34; Height: 52), // ZOMBY
152 (X: 15; Y: 8; Width: 34; Height: 52), // SERG
153 (X: 24; Y: 9; Width: 80; Height: 110), // CYBER
154 (X: 15; Y: 4; Width: 34; Height: 56), // CGUN
155 (X: 39; Y: 32; Width: 50; Height: 64), // BARON
156 (X: 39; Y: 32; Width: 50; Height: 64), // KNIGHT
157 (X: 34; Y: 36; Width: 60; Height: 56), // CACO
158 (X: 16; Y: 14; Width: 32; Height: 36), // SOUL
159 (X: 34; Y: 36; Width: 60; Height: 56), // PAIN
160 (X: 23; Y: 14; Width: 210; Height: 100), // SPIDER
161 (X: 14; Y: 17; Width: 100; Height: 42), // BSP
162 (X: 28; Y: 34; Width: 72; Height: 60), // MANCUB
163 (X: 30; Y: 28; Width: 68; Height: 72), // SKEL
164 (X: 30; Y: 28; Width: 68; Height: 72), // VILE
165 (X: 6; Y: 11; Width: 20; Height: 10), // FISH
166 (X: 20; Y: 13; Width: 24; Height: 36), // BARREL
167 (X: 30; Y: 26; Width: 68; Height: 76), // ROBO
168 (X: 15; Y: 6; Width: 34; Height: 52)); // MAN
170 MonsterSizeDelta: Array [MONSTER_DEMON..MONSTER_MAN] of TMonsterSizeDelta =
171 ((X: 1; Y: 4; Width: 64), // DEMON
172 (X: 8; Y: -4; Width: 64), // IMP
173 (X: 1; Y: -4; Width: 64), // ZOMBY
174 (X: 0; Y: -4; Width: 64), // SERG
175 (X: 2; Y: -6; Width: 128), // CYBER
176 (X: -1; Y: -2; Width: 64), // CGUN
177 (X: 4; Y: 0; Width: 128), // BARON
178 (X: 4; Y: 0; Width: 128), // KNIGHT
179 (X: 0; Y: -4; Width: 128), // CACO
180 (X: 1; Y: -10; Width: 64), // SOUL
181 (X: -1; Y: -3; Width: 128), // PAIN
182 (X: -4; Y: -4; Width: 256), // SPIDER
183 (X: 0; Y: -1; Width: 128), // BSP
184 (X: -2; Y: -7; Width: 128), // MANCUB
185 (X: -1; Y: 4; Width: 128), // SKEL
186 (X: 5; Y: -21; Width: 128), // VILE
187 (X: -1; Y: 0; Width: 32), // FISH
188 (X: 0; Y: -15; Width: 64), // BARREL
189 (X: -2; Y: -26; Width: 128), // ROBO
190 (X: 0; Y: -6; Width: 64)); // MAN
192 var
193 gColorEdge: Integer;
194 gAlphaEdge: Byte;
195 gAlphaTriggerLine: Byte;
196 gAlphaTriggerArea: Byte;
197 gAlphaMonsterRect: Byte;
198 gAlphaAreaRect: Byte;
199 drEdge: Array[0..3] of Byte;
200 gPanels: Array of TPanel;
201 gItems: Array of TItem;
202 gAreas: Array of TArea;
203 gMonsters: Array of TMonster;
204 gTriggers: Array of TTrigger;
205 gMapInfo: TMapInfo;
206 MapOffset: TPoint = (X: 0; Y: 0);
207 SelectedObjects: Array of TMapObject = nil;
209 procedure LoadSky(Res: String);
211 function AddItem(Item: TItem): DWORD;
212 function AddPanel(Panel: TPanel): DWORD;
213 function AddArea(Area: TArea): DWORD;
214 function AddMonster(Monster: TMonster): DWORD;
215 function AddTrigger(Trigger: TTrigger): DWORD;
217 procedure RemoveObject(ID: DWORD; ObjectType: Byte);
218 function PanelInShownLayer(PanelType: Word): Boolean;
219 function ObjectInRect(fX, fY: Integer; fWidth, fHeight: Word; ObjectType: Byte; All: Boolean): DWArray;
220 function ObjectCollideLevel(fID: DWORD; ObjectType: Byte; dX, dY: Integer): Boolean;
221 function ObjectCollide(ObjectType: Byte; ID: DWORD; fX, fY: Integer; fWidth, fHeight: Word): Boolean;
222 function ObjectGetRect(ObjectType: Byte; ID: DWORD): TRectWH;
223 procedure MoveObject(ObjectType: Byte; ID: DWORD; dX, dY: Integer);
224 function ResizeObject(ObjectType: Byte; ID: DWORD; dWidth, dHeight: Integer; ResizeDir: Byte): Boolean;
225 function ObjectSelected(ObjectType: Byte; ID: DWORD): Boolean;
227 function GetPanelName(PanelType: Word): String;
228 function GetPanelType(PanelName: String): Word;
229 function GetTriggerName(TriggerType: Byte): String;
230 function GetTriggerType(TriggerName: String): Byte;
232 function IsSpecialTexture(TextureName: String): Boolean;
233 function SpecialTextureID(TextureName: String): DWORD;
235 procedure ClearMap();
236 function SaveMap(Res: String): Pointer;
237 function LoadMap(Res: String): Boolean;
238 function LoadMapOld(_FileName: String): Boolean;
239 procedure DrawMap();
240 procedure LoadData();
241 procedure FreeData();
243 procedure ShiftMapObjects(dx, dy: Integer);
245 implementation
247 uses
248 BinEditor, g_textures, Dialogs, SysUtils, CONFIG, f_main,
249 Forms, Math, f_addresource_texture, WADEDITOR, g_language, g_resources;
251 const
252 OLD_ITEM_MEDKIT_SMALL = 1;
253 OLD_ITEM_MEDKIT_LARGE = 2;
254 OLD_ITEM_ARMOR_GREEN = 3;
255 OLD_ITEM_ARMOR_BLUE = 4;
256 OLD_ITEM_SPHERE_BLUE = 5;
257 OLD_ITEM_SPHERE_WHITE = 6;
258 OLD_ITEM_WEAPON_SAW = 7;
259 OLD_ITEM_WEAPON_SHOTGUN1 = 8;
260 OLD_ITEM_WEAPON_SHOTGUN2 = 9;
261 OLD_ITEM_WEAPON_CHAINGUN = 10;
262 OLD_ITEM_WEAPON_ROCKETLAUNCHER = 11;
263 OLD_ITEM_WEAPON_PLASMA = 12;
264 OLD_ITEM_WEAPON_BFG = 13;
265 OLD_ITEM_WEAPON_SUPERPULEMET = 14;
266 OLD_ITEM_AMMO_BULLETS = 15;
267 OLD_ITEM_AMMO_BULLETS_BOX = 16;
268 OLD_ITEM_AMMO_SHELLS = 17;
269 OLD_ITEM_AMMO_SHELLS_BOX = 18;
270 OLD_ITEM_AMMO_ROCKET = 19;
271 OLD_ITEM_AMMO_ROCKET_BOX = 20;
272 OLD_ITEM_AMMO_CELL = 21;
273 OLD_ITEM_AMMO_CELL_BIG = 22;
274 OLD_ITEM_AMMO_BACKPACK = 23;
275 OLD_ITEM_KEY_RED = 24;
276 OLD_ITEM_KEY_GREEN = 25;
277 OLD_ITEM_KEY_BLUE = 26;
278 OLD_ITEM_SUIT = 27;
279 OLD_ITEM_OXYGEN = 28;
280 OLD_ITEM_MEDKIT_BLACK = 29;
281 OLD_ITEM_INVUL = 30;
283 ITEMSCONVERT: Array [OLD_ITEM_MEDKIT_SMALL..OLD_ITEM_INVUL] of Integer =
284 ((ITEM_MEDKIT_SMALL),
285 (ITEM_MEDKIT_LARGE),
286 (ITEM_ARMOR_GREEN),
287 (ITEM_ARMOR_BLUE),
288 (ITEM_SPHERE_BLUE),
289 (ITEM_SPHERE_WHITE),
290 (ITEM_WEAPON_SAW),
291 (ITEM_WEAPON_SHOTGUN1),
292 (ITEM_WEAPON_SHOTGUN2),
293 (ITEM_WEAPON_CHAINGUN),
294 (ITEM_WEAPON_ROCKETLAUNCHER),
295 (ITEM_WEAPON_PLASMA),
296 (ITEM_WEAPON_BFG),
297 (ITEM_WEAPON_SUPERPULEMET),
298 (ITEM_AMMO_BULLETS),
299 (ITEM_AMMO_BULLETS_BOX),
300 (ITEM_AMMO_SHELLS),
301 (ITEM_AMMO_SHELLS_BOX),
302 (ITEM_AMMO_ROCKET),
303 (ITEM_AMMO_ROCKET_BOX),
304 (ITEM_AMMO_CELL),
305 (ITEM_AMMO_CELL_BIG),
306 (ITEM_AMMO_BACKPACK),
307 (ITEM_KEY_RED),
308 (ITEM_KEY_GREEN),
309 (ITEM_KEY_BLUE),
310 (ITEM_SUIT),
311 (ITEM_OXYGEN),
312 (ITEM_MEDKIT_BLACK),
313 (ITEM_INVUL));
315 OldItemSize: Array [ITEM_MEDKIT_SMALL..ITEM_KEY_BLUE] of Array [0..1] of Byte =
316 (((14), (15)), // MEDKIT_SMALL
317 ((28), (19)), // MEDKIT_LARGE
318 ((28), (19)), // MEDKIT_BLACK - not in map generator
319 ((30), (16)), // ARMOR_GREEN
320 ((30), (16)), // ARMOR_BLUE
321 ((24), (24)), // SPHERE_BLUE
322 ((24), (24)), // SPHERE_WHITE
323 ((24), (46)), // SUIT
324 ((14), (27)), // OXYGEN
325 ((25), (25)), // INVUL - not in map generator
326 ((61), (23)), // WEAPON_SAW
327 ((62), (10)), // WEAPON_SHOTGUN1
328 ((52), (12)), // WEAPON_SHOTGUN2
329 ((53), (15)), // WEAPON_CHAINGUN
330 ((61), (15)), // WEAPON_ROCKETLAUNCHER
331 ((53), (14)), // WEAPON_PLASMA
332 ((61), (34)), // WEAPON_BFG
333 ((53), (16)), // WEAPON_SUPERPULEMET
334 (( 9), (10)), // AMMO_BULLETS
335 ((28), (16)), // AMMO_BULLETS_BOX
336 ((15), ( 7)), // AMMO_SHELLS
337 ((32), (12)), // AMMO_SHELLS_BOX
338 ((12), (26)), // AMMO_ROCKET
339 ((54), (21)), // AMMO_ROCKET_BOX
340 ((15), (12)), // AMMO_CELL
341 ((32), (21)), // AMMO_CELL_BIG
342 ((22), (29)), // AMMO_BACKPACK
343 ((16), (16)), // KEY_RED
344 ((16), (16)), // KEY_GREEN
345 ((16), (16))); // KEY_BLUE
347 OldAreaSize: Array [0..1] of Byte = ((34), (56));
349 SKY_TEXTURE = 'SKY';
351 procedure LoadSky(Res: String);
352 var
353 fn: String;
355 begin
356 g_DeleteTexture(SKY_TEXTURE);
358 if Res = '' then
359 Exit;
361 g_ProcessResourceStr(Res, @fn, nil, nil);
363 if fn = '' then
364 begin
365 g_ProcessResourceStr(OpenedMap, @fn, nil, nil);
366 fn := fn + Res;
367 end
368 else
369 fn := EditorDir + 'wads/' + Res;
371 g_CreateTextureWAD(SKY_TEXTURE, fn);
372 end;
374 function AddItem(Item: TItem): DWORD;
375 var
376 a: Integer;
377 ok: Boolean;
379 begin
380 ok := False;
381 a := 0;
383 if gItems <> nil then
384 for a := 0 to High(gItems) do
385 if gItems[a].ItemType = ITEM_NONE then
386 begin
387 ok := True;
388 Break;
389 end;
391 if not ok then
392 begin
393 a := Length(gItems);
394 SetLength(gItems, a + 128);
395 end;
397 gItems[a] := Item;
399 Result := a;
400 end;
402 function AddPanel(Panel: TPanel): DWORD;
403 var
404 a, b: Integer;
405 ok: Boolean;
407 begin
408 ok := False;
409 a := 0;
410 b := -1;
412 if gPanels <> nil then
413 for a := High(gPanels) downto 0 do
414 if gPanels[a].PanelType = PANEL_NONE then
415 b := a
416 else
417 Break;
419 if b <> -1 then
420 begin
421 a := b;
422 ok := True;
423 end;
425 if not ok then
426 begin
427 a := Length(gPanels);
428 SetLength(gPanels, a + 512);
429 end;
431 gPanels[a] := Panel;
433 Result := a;
434 end;
436 function AddArea(Area: TArea): DWORD;
437 var
438 a: Integer;
439 ok: Boolean;
441 begin
442 ok := False;
443 a := 0;
445 if gAreas <> nil then
446 for a := 0 to High(gAreas) do
447 if gAreas[a].AreaType = AREA_NONE then
448 begin
449 ok := True;
450 Break;
451 end;
453 if not ok then
454 begin
455 a := Length(gAreas);
456 SetLength(gAreas, a + 64);
457 end;
459 gAreas[a] := Area;
461 Result := a;
462 end;
464 function AddMonster(Monster: TMonster): DWORD;
465 var
466 a: Integer;
467 ok: Boolean;
469 begin
470 ok := False;
471 a := 0;
473 if gMonsters <> nil then
474 for a := 0 to High(gMonsters) do
475 if gMonsters[a].MonsterType = MONSTER_NONE then
476 begin
477 ok := True;
478 Break;
479 end;
481 if not ok then
482 begin
483 a := Length(gMonsters);
484 SetLength(gMonsters, a + 128);
485 end;
487 gMonsters[a] := Monster;
489 Result := a;
490 end;
492 function AddTrigger(Trigger: TTrigger): DWORD;
493 var
494 a: Integer;
495 ok: Boolean;
497 begin
498 ok := False;
499 a := 0;
501 if gTriggers <> nil then
502 for a := 0 to High(gTriggers) do
503 if gTriggers[a].TriggerType = TRIGGER_NONE then
504 begin
505 ok := True;
506 Break;
507 end;
509 if not ok then
510 begin
511 a := Length(gTriggers);
512 SetLength(gTriggers, a + 64);
513 end;
515 gTriggers[a] := Trigger;
517 Result := a;
518 end;
520 procedure RemoveObject(ID: DWORD; ObjectType: Byte);
521 var
522 a: Integer;
524 begin
525 case ObjectType of
526 OBJECT_PANEL:
527 begin
528 // Убираем ссылки триггеров на эту панель:
529 if gTriggers <> nil then
530 for a := 0 to High(gTriggers) do
531 if gTriggers[a].TriggerType <> 0 then
532 begin
533 if gTriggers[a].TexturePanel = Integer(ID) then
534 gTriggers[a].TexturePanel := -1;
536 if gTriggers[a].TriggerType in [
537 TRIGGER_OPENDOOR, TRIGGER_CLOSEDOOR,
538 TRIGGER_DOOR, TRIGGER_DOOR5, TRIGGER_CLOSETRAP,
539 TRIGGER_TRAP, TRIGGER_LIFTUP, TRIGGER_LIFTDOWN,
540 TRIGGER_LIFT] then
541 if gTriggers[a].Data.PanelID = Integer(ID) then
542 gTriggers[a].Data.PanelID := -1;
544 if (gTriggers[a].TriggerType = TRIGGER_SHOT) and
545 (gTriggers[a].Data.ShotPanelID = Integer(ID)) then
546 gTriggers[a].Data.ShotPanelID := -1;
547 end;
549 gPanels[ID].PanelType := 0;
550 end;
552 OBJECT_ITEM:
553 gItems[ID].ItemType := 0;
555 OBJECT_MONSTER:
556 begin
557 // Убираем ссылки триггеров на этого монстра:
558 if gTriggers <> nil then
559 for a := 0 to High(gTriggers) do
560 if gTriggers[a].TriggerType <> 0 then
561 begin
562 if gTriggers[a].TriggerType in [TRIGGER_PRESS,
563 TRIGGER_ON, TRIGGER_OFF, TRIGGER_ONOFF] then
564 if (gTriggers[a].Data.MonsterID-1 = Integer(ID)) then
565 gTriggers[a].Data.MonsterID := 0;
566 end;
568 gMonsters[ID].MonsterType := 0;
569 end;
571 OBJECT_AREA:
572 gAreas[ID].AreaType := 0;
574 OBJECT_TRIGGER:
575 gTriggers[ID].TriggerType := 0;
576 end;
577 end;
579 function PanelInShownLayer(PanelType: Word): Boolean;
580 begin
581 case PanelType of
582 PANEL_WALL:
583 Result := LayerEnabled[LAYER_WALLS];
585 PANEL_BACK:
586 Result := LayerEnabled[LAYER_BACK];
588 PANEL_FORE:
589 Result := LayerEnabled[LAYER_FOREGROUND];
591 PANEL_STEP:
592 Result := LayerEnabled[LAYER_STEPS];
594 PANEL_WATER, PANEL_ACID1, PANEL_ACID2,
595 PANEL_LIFTUP, PANEL_LIFTDOWN, PANEL_LIFTLEFT, PANEL_LIFTRIGHT,
596 PANEL_OPENDOOR, PANEL_CLOSEDOOR,
597 PANEL_BLOCKMON:
598 Result := LayerEnabled[LAYER_WATER];
600 else
601 Result := False;
602 end;
603 end;
605 function ObjectInRect(fX, fY: Integer; fWidth, fHeight: Word; ObjectType: Byte; All: Boolean): DWArray;
606 var
607 a: Integer;
609 begin
610 Result := nil;
612 case ObjectType of
613 OBJECT_PANEL:
614 if gPanels <> nil then
615 for a := High(gPanels) downto 0 do
616 with gPanels[a] do
617 begin
618 if not PanelInShownLayer(gPanels[a].PanelType) then
619 Continue;
621 if g_Collide(X, Y, Width, Height,
622 fX, fY, fWidth, fHeight) then
623 begin
624 SetLength(Result, Length(Result)+1);
625 Result[High(Result)] := a;
627 if not All then
628 Break;
629 end;
630 end;
632 OBJECT_ITEM:
633 if LayerEnabled[LAYER_ITEMS] and (gItems <> nil) then
634 for a := High(gItems) downto 0 do
635 with gItems[a] do
636 if (ItemType <> ITEM_NONE) and
637 g_Collide(X, Y, ItemSize[ItemType][0], ItemSize[ItemType][1],
638 fX, fY, fWidth, fHeight) then
639 begin
640 SetLength(Result, Length(Result)+1);
641 Result[High(Result)] := a;
643 if not All then
644 Break;
645 end;
647 OBJECT_MONSTER:
648 if LayerEnabled[LAYER_MONSTERS] and (gMonsters <> nil) then
649 for a := High(gMonsters) downto 0 do
650 if gMonsters[a].MonsterType <> MONSTER_NONE then
651 with MonsterSize[gMonsters[a].MonsterType] do
652 if (gMonsters[a].MonsterType <> 0) and
653 g_Collide(gMonsters[a].X, gMonsters[a].Y, Width, Height,
654 fX, fY, fWidth, fHeight) then
655 begin
656 SetLength(Result, Length(Result)+1);
657 Result[High(Result)] := a;
659 if not All then
660 Break;
661 end;
663 OBJECT_AREA:
664 if LayerEnabled[LAYER_AREAS] and (gAreas <> nil) then
665 for a := High(gAreas) downto 0 do
666 if gAreas[a].AreaType <> AREA_NONE then
667 with AreaSize[gAreas[a].AreaType] do
668 if (gAreas[a].AreaType <> 0) and
669 g_Collide(gAreas[a].X, gAreas[a].Y, Width, Height,
670 fX, fY, fWidth, fHeight) then
671 begin
672 SetLength(Result, Length(Result)+1);
673 Result[High(Result)] := a;
675 if not All then
676 Break;
677 end;
679 OBJECT_TRIGGER:
680 if LayerEnabled[LAYER_TRIGGERS] and (gTriggers <> nil) then
681 for a := High(gTriggers) downto 0 do
682 if gTriggers[a].TriggerType <> TRIGGER_NONE then
683 with gTriggers[a] do
684 begin
685 if (TriggerType <> 0) and
686 g_Collide(X, Y, Width, Height,
687 fX, fY, fWidth, fHeight) then
688 begin
689 SetLength(Result, Length(Result)+1);
690 Result[High(Result)] := a;
692 if not All then
693 Break;
694 end;
695 end;
696 end;
697 end;
699 function ObjectCollideLevel(fID: DWORD; ObjectType: Byte; dX, dY: Integer): Boolean;
700 var
701 PanelID: DWORD;
703 begin
704 Result := False;
705 PanelID := DWORD(-1);
707 case ObjectType of
708 OBJECT_PANEL:
709 with gPanels[fID] do
710 Result := (PanelID <> fID) and
711 g_CollideLevel2(X+dX, Y+dY,
712 Width, Height,
713 fID, PanelID);
715 OBJECT_ITEM:
716 with gItems[fID] do
717 Result := g_CollideLevel(X+dX, Y+dY,
718 ItemSize[ItemType][0], ItemSize[ItemType][1]);
720 OBJECT_MONSTER:
721 with MonsterSize[gMonsters[fID].MonsterType] do
722 Result := g_CollideLevel(gMonsters[fID].X+dX, gMonsters[fID].Y+dY,
723 Width, Height);
725 OBJECT_AREA:
726 with AreaSize[gAreas[fID].AreaType] do
727 Result := g_CollideLevel(gAreas[fID].X+dX, gAreas[fID].Y+dY,
728 Width, Height);
730 OBJECT_TRIGGER:
731 with gTriggers[fID] do
732 Result := g_CollideLevel(X+dX, Y+dY,
733 Width, Height);
734 end;
735 end;
737 function ObjectCollide(ObjectType: Byte; ID: DWORD; fX, fY: Integer; fWidth, fHeight: Word): Boolean;
738 begin
739 Result := False;
741 case ObjectType of
742 OBJECT_PANEL:
743 with gPanels[ID] do
744 Result := g_Collide(X, Y, Width, Height,
745 fX, fY, fWidth, fHeight);
747 OBJECT_ITEM:
748 with gItems[ID] do
749 Result := g_Collide(X, Y, ItemSize[ItemType][0], ItemSize[ItemType][1],
750 fX, fY, fWidth, fHeight);
752 OBJECT_MONSTER:
753 with MonsterSize[gMonsters[ID].MonsterType] do
754 Result := g_Collide(gMonsters[ID].X, gMonsters[ID].Y, Width, Height,
755 fX, fY, fWidth, fHeight);
757 OBJECT_AREA:
758 with AreaSize[gAreas[ID].AreaType] do
759 Result := g_Collide(gAreas[ID].X, gAreas[ID].Y, Width, Height,
760 fX, fY, fWidth, fHeight);
762 OBJECT_TRIGGER:
763 with gTriggers[ID] do
764 Result := g_Collide(X, Y, Width, Height,
765 fX, fY, fWidth, fHeight);
766 end;
767 end;
769 function ObjectGetRect(ObjectType: Byte; ID: DWORD): TRectWH;
770 begin
771 case ObjectType of
772 OBJECT_PANEL:
773 with gPanels[ID] do
774 begin
775 Result.X := X;
776 Result.Y := Y;
777 Result.Width := Width;
778 Result.Height := Height;
779 end;
781 OBJECT_ITEM:
782 with gItems[ID] do
783 begin
784 Result.X := X;
785 Result.Y := Y;
786 Result.Width := ItemSize[ItemType][0];
787 Result.Height := ItemSize[ItemType][1];
788 end;
790 OBJECT_MONSTER:
791 with MonsterSize[gMonsters[ID].MonsterType] do
792 begin
793 Result.X := gMonsters[ID].X;
794 Result.Y := gMonsters[ID].Y;
795 Result.Width := Width;
796 Result.Height := Height;
797 end;
799 OBJECT_AREA:
800 with AreaSize[gAreas[ID].AreaType] do
801 begin
802 Result.X := gAreas[ID].X;
803 Result.Y := gAreas[ID].Y;
804 Result.Width := Width;
805 Result.Height := Height;
806 end;
808 OBJECT_TRIGGER:
809 with gTriggers[ID] do
810 begin
811 Result.X := X;
812 Result.Y := Y;
813 Result.Width := Width;
814 Result.Height := Height;
815 end;
817 else
818 begin
819 Result.X := 0;
820 Result.Y := 0;
821 Result.Width := 0;
822 Result.Height := 0;
823 end;
824 end;
825 end;
827 procedure MoveObject(ObjectType: Byte; ID: DWORD; dX, dY: Integer);
828 begin
829 case ObjectType of
830 OBJECT_PANEL:
831 with gPanels[ID] do
832 begin
833 X := X + dX;
834 Y := Y + dY;
835 end;
837 OBJECT_ITEM:
838 with gItems[ID] do
839 begin
840 X := X + dX;
841 Y := Y + dY;
842 end;
844 OBJECT_MONSTER:
845 with gMonsters[ID] do
846 begin
847 X := X + dX;
848 Y := Y + dY;
849 end;
851 OBJECT_AREA:
852 with gAreas[ID] do
853 begin
854 X := X + dX;
855 Y := Y + dY;
856 end;
858 OBJECT_TRIGGER:
859 with gTriggers[ID] do
860 begin
861 X := X + dX;
862 Y := Y + dY;
863 end;
864 end;
865 end;
867 function ResizeObject(ObjectType: Byte; ID: DWORD; dWidth, dHeight: Integer; ResizeDir: Byte): Boolean;
868 begin
869 Result := True;
870 case ObjectType of
871 OBJECT_PANEL:
872 with gPanels[ID] do
873 begin
874 if Width >= -dWidth then
875 Width := Width+dWidth
876 else
877 begin
878 Width := 0;
879 Result := False;
880 Exit;
881 end;
883 if Height >= -dHeight then
884 Height := Height+dHeight
885 else
886 begin
887 Height := 0;
888 Result := False;
889 Exit;
890 end;
892 case ResizeDir of
893 2: Y := Y - dHeight;
894 4: X := X - dWidth;
895 end;
896 end;
898 OBJECT_ITEM, OBJECT_MONSTER, OBJECT_AREA:
899 Exit;
901 OBJECT_TRIGGER:
902 with gTriggers[ID] do
903 begin
904 if Width >= -dWidth then
905 Width := Width+dWidth
906 else
907 begin
908 Width := 0;
909 Result := False;
910 Exit;
911 end;
913 if Height >= -dHeight then
914 Height := Height+dHeight
915 else
916 begin
917 Height := 0;
918 Result := False;
919 Exit;
920 end;
922 case ResizeDir of
923 2: Y := Y - dHeight;
924 4: X := X - dWidth;
925 end;
926 end;
927 end;
928 end;
930 function ObjectSelected(ObjectType: Byte; ID: DWORD): Boolean;
931 var
932 a: Integer;
934 begin
935 Result := False;
937 if SelectedObjects <> nil then
938 for a := 0 to High(SelectedObjects) do
939 if SelectedObjects[a].Live and
940 (SelectedObjects[a].ObjectType = ObjectType) and
941 (SelectedObjects[a].ID = ID) then
942 begin
943 Result := True;
944 Break;
945 end;
946 end;
948 function GetPanelName(PanelType: Word): String;
949 begin
950 Result := '';
952 case PanelType of
953 PANEL_WALL: Result := PANELNAMES[0];
954 PANEL_BACK: Result := PANELNAMES[1];
955 PANEL_FORE: Result := PANELNAMES[2];
956 PANEL_OPENDOOR: Result := PANELNAMES[3];
957 PANEL_CLOSEDOOR: Result := PANELNAMES[4];
958 PANEL_STEP: Result := PANELNAMES[5];
959 PANEL_WATER: Result := PANELNAMES[6];
960 PANEL_ACID1: Result := PANELNAMES[7];
961 PANEL_ACID2: Result := PANELNAMES[8];
962 PANEL_LIFTUP: Result := PANELNAMES[9];
963 PANEL_LIFTDOWN: Result := PANELNAMES[10];
964 PANEL_LIFTLEFT: Result := PANELNAMES[11];
965 PANEL_LIFTRIGHT: Result := PANELNAMES[12];
966 PANEL_BLOCKMON: Result := PANELNAMES[13];
967 else Assert(False);
968 end;
969 end;
971 function GetPanelType(PanelName: String): Word;
972 begin
973 Result := 0;
975 if PanelName = PANELNAMES[0] then
976 Result := PANEL_WALL
977 else if PanelName = PANELNAMES[1] then
978 Result := PANEL_BACK
979 else if PanelName = PANELNAMES[2] then
980 Result := PANEL_FORE
981 else if PanelName = PANELNAMES[3] then
982 Result := PANEL_OPENDOOR
983 else if PanelName = PANELNAMES[4] then
984 Result := PANEL_CLOSEDOOR
985 else if PanelName = PANELNAMES[5] then
986 Result := PANEL_STEP
987 else if PanelName = PANELNAMES[6] then
988 Result := PANEL_WATER
989 else if PanelName = PANELNAMES[7] then
990 Result := PANEL_ACID1
991 else if PanelName = PANELNAMES[8] then
992 Result := PANEL_ACID2
993 else if PanelName = PANELNAMES[9] then
994 Result := PANEL_LIFTUP
995 else if PanelName = PANELNAMES[10] then
996 Result := PANEL_LIFTDOWN
997 else if PanelName = PANELNAMES[11] then
998 Result := PANEL_LIFTLEFT
999 else if PanelName = PANELNAMES[12] then
1000 Result := PANEL_LIFTRIGHT
1001 else if PanelName = PANELNAMES[13] then
1002 Result := PANEL_BLOCKMON;
1004 Assert(Result <> 0);
1005 end;
1007 function GetTriggerName(TriggerType: Byte): String;
1008 begin
1009 if TriggerType in [TRIGGER_EXIT..TRIGGER_MAX] then
1010 Result := TriggerNames[TriggerType]
1011 else
1012 Assert(False);
1013 end;
1015 function GetTriggerType(TriggerName: String): Byte;
1016 var
1017 i: Integer;
1019 begin
1020 Result := TRIGGER_NONE;
1021 for i := TRIGGER_EXIT to TRIGGER_MAX do
1022 if TriggerNames[i] = TriggerName then
1023 begin
1024 Result := i;
1025 Exit;
1026 end;
1028 Assert(False);
1029 end;
1031 function IsSpecialTexture(TextureName: string): Boolean;
1032 begin
1033 Result := (TextureName = TEXTURE_NAME_WATER) or
1034 (TextureName = TEXTURE_NAME_ACID1) or
1035 (TextureName = TEXTURE_NAME_ACID2);
1036 end;
1038 function SpecialTextureID(TextureName: string): DWORD;
1039 begin
1040 Assert(IsSpecialTexture(TextureName));
1042 Result := 0;
1044 if TextureName = TEXTURE_NAME_WATER then
1045 Result := TEXTURE_SPECIAL_WATER
1046 else
1047 if TextureName = TEXTURE_NAME_ACID1 then
1048 Result := TEXTURE_SPECIAL_ACID1
1049 else
1050 if TextureName = TEXTURE_NAME_ACID2 then
1051 Result := TEXTURE_SPECIAL_ACID2;
1052 end;
1054 function SaveMap(Res: String): Pointer;
1055 var
1056 MapWriter: TMapWriter_1;
1057 textures: TTexturesRec1Array;
1058 panels: TPanelsRec1Array;
1059 items: TItemsRec1Array;
1060 areas: TAreasRec1Array;
1061 monsters: TMonsterRec1Array;
1062 triggers: TTriggersRec1Array;
1063 header: TMapHeaderRec_1;
1064 a, b, c: Integer;
1065 s: String;
1066 PanelTable: Array of Array [0..1] of Word;
1067 MonsterTable: Array of Array [0..1] of Word;
1068 Data: Pointer;
1069 FileName, SectionName, ResName: String;
1070 Len: LongWord;
1072 begin
1073 textures := nil;
1074 panels := nil;
1075 items := nil;
1076 areas := nil;
1077 monsters := nil;
1078 triggers := nil;
1079 PanelTable := nil;
1080 MonsterTable := nil;
1081 Data := nil;
1082 Len := 0;
1084 MapWriter := TMapWriter_1.Create();
1086 // Сохраняем заголовок:
1087 with header do
1088 begin
1089 ZeroMemory(@header, SizeOf(TMapHeaderRec_1));
1091 s := utf2win(gMapInfo.Name);
1092 if s <> '' then
1093 CopyMemory(@MapName[0], @s[1], Min(32, Length(s)));
1095 s := utf2win(gMapInfo.Description);
1096 if s <> '' then
1097 CopyMemory(@MapDescription[0], @s[1], Min(256, Length(s)));
1099 s := utf2win(gMapInfo.Author);
1100 if s <> '' then
1101 CopyMemory(@MapAuthor[0], @s[1], Min(32, Length(s)));
1103 s := utf2win(gMapInfo.MusicName);
1104 if s <> '' then
1105 CopyMemory(@MusicName[0], @s[1], Min(64, Length(s)));
1107 s := utf2win(gMapInfo.SkyName);
1108 if s <> '' then
1109 CopyMemory(@SkyName[0], @s[1], Min(64, Length(s)));
1111 Width := gMapInfo.Width;
1112 Height := gMapInfo.Height;
1113 end;
1115 MapWriter.AddHeader(header);
1117 // Сохраняем названия текстур:
1118 if MainForm.lbTextureList.Items.Count > 0 then
1119 begin
1120 for a := 0 to MainForm.lbTextureList.Items.Count-1 do
1121 begin
1122 SetLength(textures, Length(textures)+1);
1123 s := utf2win(MainForm.lbTextureList.Items[a]);
1124 CopyMemory(@textures[High(textures)].Resource[0], @s[1], Min(64, Length(s)));
1125 if g_GetTextureFlagByName(MainForm.lbTextureList.Items[a]) = 1 then
1126 textures[High(textures)].Anim := 1
1127 else
1128 textures[High(textures)].Anim := 0;
1129 end;
1131 MapWriter.AddTextures(textures);
1132 end;
1134 // Сохраняем панели:
1135 if gPanels <> nil then
1136 begin
1137 c := 0;
1139 for a := 0 to High(gPanels) do
1140 if gPanels[a].PanelType <> 0 then
1141 begin
1142 SetLength(PanelTable, Length(PanelTable)+1);
1143 PanelTable[High(PanelTable)][0] := a;
1144 PanelTable[High(PanelTable)][1] := c;
1145 c := c + 1;
1147 SetLength(panels, Length(panels)+1);
1149 with panels[High(panels)] do
1150 begin
1151 X := gPanels[a].X;
1152 Y := gPanels[a].Y;
1153 Width := gPanels[a].Width;
1154 Height := gPanels[a].Height;
1155 PanelType := gPanels[a].PanelType;
1156 Alpha := gPanels[a].Alpha;
1158 TextureNum := 0;
1159 Flags := 0;
1161 if WordBool(gPanels[a].PanelType and
1162 (PANEL_WATER or PANEL_ACID1 or PANEL_ACID2)) then
1163 Flags := PANEL_FLAG_WATERTEXTURES;
1165 // Может быть текстура:
1166 if not WordBool(gPanels[a].PanelType and
1167 (PANEL_LIFTUP or PANEL_LIFTDOWN or PANEL_LIFTLEFT or PANEL_LIFTRIGHT or PANEL_BLOCKMON)) then
1168 begin
1169 if gPanels[a].Blending then
1170 Flags := Flags or PANEL_FLAG_BLENDING;
1171 if gPanels[a].TextureID = TEXTURE_SPECIAL_NONE then
1172 Flags := Flags or PANEL_FLAG_HIDE;
1174 // Номер текстуры в списке текстур:
1175 if gPanels[a].TextureID <> TEXTURE_SPECIAL_NONE then
1176 for b := 0 to High(textures) do
1177 if utf2win(gPanels[a].TextureName) = textures[b].Resource then
1178 begin
1179 TextureNum := b;
1180 Break;
1181 end;
1182 end;
1183 end;
1184 end;
1186 MapWriter.AddPanels(panels);
1187 end;
1189 // Сохраняем предметы:
1190 if gItems <> nil then
1191 begin
1192 for a := 0 to High(gItems) do
1193 if gItems[a].ItemType <> 0 then
1194 begin
1195 SetLength(items, Length(items)+1);
1197 with items[High(items)] do
1198 begin
1199 X := gItems[a].X;
1200 Y := gItems[a].Y;
1201 ItemType := gItems[a].ItemType;
1202 if gItems[a].OnlyDM then
1203 Options := Options or ITEM_OPTION_ONLYDM;
1204 if gItems[a].Fall then
1205 Options := Options or ITEM_OPTION_FALL;
1206 end;
1207 end;
1209 MapWriter.AddItems(items);
1210 end;
1212 // Сохраняем монстров:
1213 if gMonsters <> nil then
1214 begin
1215 c := 0;
1217 for a := 0 to High(gMonsters) do
1218 if gMonsters[a].MonsterType <> 0 then
1219 begin
1220 SetLength(MonsterTable, Length(MonsterTable)+1);
1221 MonsterTable[High(MonsterTable)][0] := a;
1222 MonsterTable[High(MonsterTable)][1] := c;
1223 c := c + 1;
1225 SetLength(monsters, Length(monsters)+1);
1227 with monsters[High(monsters)] do
1228 begin
1229 X := gMonsters[a].X;
1230 Y := gMonsters[a].Y;
1231 MonsterType := gMonsters[a].MonsterType;
1232 Direction := Ord(gMonsters[a].Direction);
1233 end;
1234 end;
1236 MapWriter.AddMonsters(monsters);
1237 end;
1239 // Сохраняем области:
1240 if gAreas <> nil then
1241 begin
1242 for a := 0 to High(gAreas) do
1243 if gAreas[a].AreaType <> 0 then
1244 begin
1245 SetLength(areas, Length(areas)+1);
1247 with areas[High(areas)] do
1248 begin
1249 X := gAreas[a].X;
1250 Y := gAreas[a].Y;
1251 AreaType := gAreas[a].AreaType;
1252 Direction := Ord(gAreas[a].Direction);
1253 end;
1254 end;
1256 MapWriter.AddAreas(areas);
1257 end;
1259 // Сохраняем триггеры:
1260 if gTriggers <> nil then
1261 begin
1262 for a := 0 to High(gTriggers) do
1263 if gTriggers[a].TriggerType <> 0 then
1264 begin
1265 SetLength(triggers, Length(triggers)+1);
1267 with triggers[High(triggers)] do
1268 begin
1269 X := gTriggers[a].X;
1270 Y := gTriggers[a].Y;
1271 Width := gTriggers[a].Width;
1272 Height := gTriggers[a].Height;
1273 Enabled := Byte(gTriggers[a].Enabled);
1274 TexturePanel := -1;
1275 TriggerType := gTriggers[a].TriggerType;
1276 ActivateType := gTriggers[a].ActivateType;
1277 Keys := gTriggers[a].Key;
1278 DATA := gTriggers[a].Data.Default;
1280 if PanelTable <> nil then
1281 begin
1282 // Ищем номер панели, которой этот триггер меняет текстуру:
1283 if gTriggers[a].TexturePanel <> -1 then
1284 begin
1285 for c := 0 to High(PanelTable) do
1286 if PanelTable[c][0] = gTriggers[a].TexturePanel then
1287 TexturePanel := PanelTable[c][1];
1288 end;
1290 // Ищем номер панели, которую меняет этот триггер:
1291 if gTriggers[a].TriggerType in [
1292 TRIGGER_OPENDOOR, TRIGGER_CLOSEDOOR, TRIGGER_DOOR,
1293 TRIGGER_DOOR5, TRIGGER_CLOSETRAP, TRIGGER_TRAP,
1294 TRIGGER_LIFTUP, TRIGGER_LIFTDOWN, TRIGGER_LIFT] then
1295 if TTriggerData(DATA).PanelID <> -1 then
1296 for c := 0 to High(PanelTable) do
1297 if PanelTable[c][0] = TTriggerData(DATA).PanelID then
1298 begin
1299 TTriggerData(DATA).PanelID := PanelTable[c][1];
1300 Break;
1301 end;
1303 // Ищем номер панели индикации, которой этот триггер меняет текстуру:
1304 if (gTriggers[a].TriggerType = TRIGGER_SHOT) and
1305 (TTriggerData(DATA).ShotPanelID <> -1) then
1306 begin
1307 for c := 0 to High(PanelTable) do
1308 if PanelTable[c][0] = TTriggerData(DATA).ShotPanelID then
1309 TTriggerData(DATA).ShotPanelID := PanelTable[c][1];
1310 end;
1311 end;
1313 if MonsterTable <> nil then
1314 begin
1315 // Ищем номер монстра - условие активации триггера:
1316 if gTriggers[a].TriggerType in [
1317 TRIGGER_PRESS, TRIGGER_ON,
1318 TRIGGER_OFF, TRIGGER_ONOFF] then
1319 if TTriggerData(DATA).MonsterID <> 0 then
1320 for c := 0 to High(MonsterTable) do
1321 if MonsterTable[c][0] = TTriggerData(DATA).MonsterID-1 then
1322 begin
1323 TTriggerData(DATA).MonsterID := MonsterTable[c][1]+1;
1324 Break;
1325 end;
1326 end;
1327 end;
1328 end;
1330 MapWriter.AddTriggers(triggers);
1331 end;
1333 // Сохраняем карту в память:
1334 Len := MapWriter.SaveMap(Data);
1336 MapWriter.Free();
1338 // Записываем в WAD, если надо:
1339 if Res <> '' then
1340 begin
1341 g_ProcessResourceStr(Res, FileName, SectionName, ResName);
1342 g_AddResource(FileName, SectionName, utf2win(ResName), Data, Len, a);
1343 ASSERT(a = 0);
1344 FreeMem(Data);
1345 Result := nil
1346 end
1347 else
1348 begin
1349 Result := Data
1350 end
1351 end;
1353 procedure AddTexture(res: String; Error: Boolean);
1354 var
1355 a: Integer;
1356 begin
1357 with MainForm.lbTextureList do
1358 begin
1359 for a := 0 to Count-1 do
1360 if Items[a] = res then
1361 Exit;
1363 if Error and (slInvalidTextures.IndexOf(res) = -1) then
1364 slInvalidTextures.Add(res);
1365 Items.Add(res);
1366 end;
1367 end;
1369 function LoadMap(Res: String): Boolean;
1370 var
1371 MapReader: TMapReader_1;
1372 Header: TMapHeaderRec_1;
1373 textures: TTexturesRec1Array;
1374 panels: TPanelsRec1Array;
1375 items: TItemsRec1Array;
1376 monsters: TMonsterRec1Array;
1377 areas: TAreasRec1Array;
1378 triggers: TTriggersRec1Array;
1379 panel: TPanel;
1380 item: TItem;
1381 monster: TMonster;
1382 area: TArea;
1383 trigger: TTrigger;
1384 a: Integer;
1385 Data: Pointer;
1386 Width, Height, m: Word;
1387 FileName, SectionName, ResName, _fn: String;
1388 TextureRes, ustr: String;
1389 pData: Pointer;
1390 Len, FrameLen: Integer;
1391 Error: Boolean;
1392 NoTextureID: DWORD;
1393 NW, NH: Word;
1394 begin
1395 Result := False;
1396 pData := nil;
1397 Len := 0;
1398 Data := nil;
1399 FrameLen := 0;
1400 Width := 0;
1401 Height := 0;
1402 NoTextureID := 0;
1403 NW := 0;
1404 NH := 0;
1406 MainForm.pbLoad.Position := 0;
1407 MainForm.lLoad.Caption := _lc[I_LOAD_WAD];
1408 Application.ProcessMessages();
1410 // Читаем ресурс карты
1411 g_ProcessResourceStr(Res, FileName, SectionName, ResName);
1412 g_ReadResource(FileName, SectionName, ResName, pData, Len);
1413 if pData = nil then Exit;
1415 MapReader := TMapReader_1.Create();
1417 MainForm.lLoad.Caption := _lc[I_LOAD_MAP];
1418 Application.ProcessMessages();
1420 MapReader.LoadMap(pData);
1422 // Загружаем текстуры:
1423 textures := MapReader.GetTextures();
1425 if textures <> nil then
1426 begin
1427 MainForm.pbLoad.Position := 0;
1428 MainForm.pbLoad.Max := Length(textures);
1429 MainForm.lLoad.Caption := _lc[I_LOAD_TEXTURES];
1431 for a := 0 to High(textures) do
1432 begin
1433 MainForm.pbLoad.StepIt();
1434 Application.ProcessMessages();
1435 ustr := win2utf(textures[a].Resource);
1437 if IsSpecialTexture(ustr) then
1438 begin
1439 AddTexture(ustr, False);
1440 Continue;
1441 end;
1443 g_ProcessResourceStr(ustr, @_fn, nil, nil);
1445 if _fn = '' then
1446 TextureRes := FileName + ustr
1447 else
1448 TextureRes := EditorDir+'wads/'+ustr;
1450 Error := False;
1452 if not ByteBool(textures[a].Anim) then
1453 begin // Обычная текстура
1454 if not g_CreateTextureWAD(ustr, TextureRes) then
1455 begin
1456 e_WriteLog(Format('g_CreateTextureWAD() error, res=%s',
1457 [ustr]), MSG_WARNING);
1458 Error := True;
1459 end;
1461 AddTexture(ustr, Error);
1462 end
1463 else // Anim
1464 begin // Анимированная текстура
1465 if not GetFrame(TextureRes, Data, FrameLen, Width, Height) then
1466 begin // Кадры
1467 e_WriteLog(Format('GetFrame() error, res=%s',
1468 [ustr]), MSG_WARNING);
1469 Error := True;
1470 end;
1472 if not g_CreateTextureMemorySize(Data, FrameLen, ustr, 0, 0, Width, Height, 1) then
1473 begin // Сама текстура
1474 e_WriteLog(Format('g_CreateTextureMemorySize() error, res=%s',
1475 [ustr]), MSG_WARNING);
1476 Error := True;
1477 end;
1479 AddTexture(ustr, Error);
1480 end;
1481 end;
1482 end;
1484 // Загружаем панели:
1485 panels := MapReader.GetPanels();
1487 if panels <> nil then
1488 begin
1489 MainForm.pbLoad.Position := 0;
1490 MainForm.pbLoad.Max := Length(panels);
1491 MainForm.lLoad.Caption := _lc[I_LOAD_PANELS];
1493 for a := 0 to High(panels) do
1494 begin
1495 MainForm.pbLoad.StepIt();
1496 Application.ProcessMessages();
1498 panel.X := panels[a].X;
1499 panel.Y := panels[a].Y;
1500 panel.Height := panels[a].Height;
1501 panel.Width := panels[a].Width;
1502 panel.PanelType := panels[a].PanelType;
1503 panel.Alpha := panels[a].Alpha;
1505 panel.Blending := ByteBool(panels[a].Flags and PANEL_FLAG_BLENDING);
1507 panel.TextureWidth := 0;
1508 panel.TextureHeight := 0;
1509 panel.TextureName := '';
1510 panel.TextureID := TEXTURE_SPECIAL_NONE;
1512 m := PANEL_WALL or PANEL_BACK or PANEL_FORE or PANEL_STEP or
1513 PANEL_OPENDOOR or PANEL_CLOSEDOOR;
1515 if ByteBool(panels[a].Flags and PANEL_FLAG_WATERTEXTURES) then
1516 m := m or PANEL_WATER or PANEL_ACID1 or PANEL_ACID2;
1518 // Если панель видима:
1519 if WordBool(panel.PanelType and m) and
1520 (not (ByteBool(panels[a].Flags and PANEL_FLAG_HIDE))) then
1521 begin
1522 ustr := win2utf(textures[panels[a].TextureNum].Resource);
1523 if not IsSpecialTexture(ustr) then
1524 begin // Текстура
1525 if g_GetTexture(ustr, panel.TextureID) then
1526 g_GetTextureSizeByID(panel.TextureID, panel.TextureWidth, panel.TextureHeight)
1527 else begin
1528 panel.TextureWidth := 1;
1529 panel.TextureHeight := 1;
1530 if g_GetTexture('NOTEXTURE', NoTextureID) then
1531 begin
1532 panel.TextureID := TEXTURE_SPECIAL_NOTEXTURE;
1533 g_GetTextureSizeByID(NoTextureID, NW, NH);
1534 panel.TextureWidth := NW;
1535 panel.TextureHeight := NH;
1536 end;
1537 end;
1538 end
1539 else // Спец. текстура
1540 panel.TextureID := SpecialTextureID(ustr);
1542 panel.TextureName := ustr;
1543 end;
1545 // Жидкость без текстуры:
1546 if WordBool(panel.PanelType and (PANEL_WATER or PANEL_ACID1 or PANEL_ACID2)) and
1547 (not ByteBool(panels[a].Flags and PANEL_FLAG_WATERTEXTURES)) then
1548 begin
1549 case panel.PanelType of
1550 PANEL_WATER: panel.TextureName := TEXTURE_NAME_WATER;
1551 PANEL_ACID1: panel.TextureName := TEXTURE_NAME_ACID1;
1552 PANEL_ACID2: panel.TextureName := TEXTURE_NAME_ACID2;
1553 end;
1555 panel.TextureID := SpecialTextureID(panel.TextureName);
1556 AddTexture(panel.TextureName, False);
1557 end;
1559 AddPanel(panel);
1560 end;
1561 end;
1563 // Загружаем предметы:
1564 items := MapReader.GetItems();
1566 if items <> nil then
1567 begin
1568 MainForm.pbLoad.Position := 0;
1569 MainForm.pbLoad.Max := Length(items);
1570 MainForm.lLoad.Caption := _lc[I_LOAD_ITEMS];
1572 for a := 0 to High(items) do
1573 begin
1574 MainForm.pbLoad.StepIt();
1575 Application.ProcessMessages();
1577 item.X := items[a].X;
1578 item.Y := items[a].Y;
1579 item.ItemType := items[a].ItemType;
1580 item.OnlyDM := ByteBool(items[a].Options and ITEM_OPTION_ONLYDM);
1581 item.Fall := ByteBool(items[a].Options and ITEM_OPTION_FALL);
1583 AddItem(item);
1584 end;
1585 end;
1587 // Загружаем монстров:
1588 monsters := MapReader.GetMonsters();
1590 if monsters <> nil then
1591 begin
1592 MainForm.pbLoad.Position := 0;
1593 MainForm.pbLoad.Max := Length(monsters);
1594 MainForm.lLoad.Caption := _lc[I_LOAD_MONSTERS];
1596 for a := 0 to High(monsters) do
1597 begin
1598 MainForm.pbLoad.StepIt();
1599 Application.ProcessMessages();
1601 monster.X := monsters[a].X;
1602 monster.Y := monsters[a].Y;
1603 monster.MonsterType := monsters[a].MonsterType;
1604 monster.Direction := TDirection(monsters[a].Direction);
1606 AddMonster(monster);
1607 end;
1608 end;
1610 // Загружаем области:
1611 areas := MapReader.GetAreas();
1613 if areas <> nil then
1614 begin
1615 MainForm.pbLoad.Position := 0;
1616 MainForm.pbLoad.Max := Length(areas);
1617 MainForm.lLoad.Caption := _lc[I_LOAD_AREAS];
1619 for a := 0 to High(areas) do
1620 begin
1621 MainForm.pbLoad.StepIt();
1622 Application.ProcessMessages();
1624 area.X := areas[a].X;
1625 area.Y := areas[a].Y;
1626 area.AreaType := areas[a].AreaType;
1627 area.Direction := TDirection(areas[a].Direction);
1629 AddArea(area);
1630 end;
1631 end;
1633 // Загружаем триггеры:
1634 triggers := MapReader.GetTriggers();
1636 if triggers <> nil then
1637 begin
1638 MainForm.pbLoad.Position := 0;
1639 MainForm.pbLoad.Max := Length(triggers);
1640 MainForm.lLoad.Caption := _lc[I_LOAD_TRIGGERS];
1642 for a := 0 to High(triggers) do
1643 begin
1644 MainForm.pbLoad.StepIt();
1645 Application.ProcessMessages();
1647 trigger.X := triggers[a].X;
1648 trigger.Y := triggers[a].Y;
1649 trigger.Width := triggers[a].Width;
1650 trigger.Height := triggers[a].Height;
1652 trigger.Enabled := ByteBool(triggers[a].Enabled);
1653 trigger.TexturePanel := triggers[a].TexturePanel;
1654 trigger.TriggerType := triggers[a].TriggerType;
1655 trigger.ActivateType := triggers[a].ActivateType;
1656 trigger.Key := triggers[a].Keys;
1657 trigger.Data.Default := triggers[a].DATA;
1659 AddTrigger(trigger);
1660 end;
1661 end;
1663 // Загружаем заголовок карты:
1664 Header := MapReader.GetMapHeader();
1666 gMapInfo.FileName := FileName;
1668 with gMapInfo do
1669 begin
1670 MapName := ResName;
1671 Name := win2utf(Header.MapName);
1672 Description := win2utf(Header.MapDescription);
1673 Author := win2utf(Header.MapAuthor);
1674 MusicName := win2utf(Header.MusicName);
1675 SkyName := win2utf(Header.SkyName);
1676 Height := Header.Height;
1677 Width := Header.Width;
1678 end;
1680 LoadSky(gMapInfo.SkyName);
1682 textures := nil;
1683 panels := nil;
1684 items := nil;
1685 areas := nil;
1686 triggers := nil;
1688 MapReader.Free();
1689 FreeMem(pData);
1691 Result := True;
1692 end;
1694 function LoadMapOld(_FileName: String): Boolean;
1695 const
1696 TexturePrefix = 'standart.wad:STDTEXTURES\';
1697 DefaultMusRes = 'standart.wad:STDMUS\MUS1';
1698 DefaultSkyRes = 'standart.wad:STDSKY\SKY0';
1700 var
1701 map: TConfig;
1702 i, a: Integer;
1703 s, section: String;
1704 panel: TPanel;
1705 item: TItem;
1706 area: TArea;
1708 begin
1709 Result := False;
1711 if not FileExists(_FileName) then
1712 Exit;
1714 // Открытие карты:
1715 MainForm.pbLoad.Position := 0;
1716 MainForm.lLoad.Caption := _lc[I_LOAD_MAP];;
1717 Application.ProcessMessages();
1719 map := TConfig.CreateFile(_FileName);
1721 // Чтение текстур:
1722 i := map.ReadInt('MapOptions', 'TextureCount', 0);
1724 MainForm.pbLoad.Max := i;
1725 MainForm.pbLoad.Position := 0;
1726 MainForm.lLoad.Caption := _lc[I_LOAD_TEXTURES];
1728 for a := 1 to i do
1729 begin
1730 MainForm.pbLoad.StepIt();
1731 Application.ProcessMessages();
1733 s := TexturePrefix + UpperCase(map.ReadStr('Textures', 'TextureName'+IntToStr(a), ''));
1734 if s = TexturePrefix then
1735 Continue;
1737 // Нет такой текстуры - ищем в WAD карты:
1738 if not g_CreateTextureWAD(s, EditorDir+'wads/'+s) then
1739 begin
1740 s := ExtractFileName(_FileName);
1741 Delete(s, Length(s)-3, 4);
1742 s := UpperCase(s) + '.WAD:TEXTURES\'+ UpperCase(win2utf(map.ReadStr('Textures', 'TextureName'+IntToStr(a), '')));
1744 if not g_CreateTextureWAD(s, EditorDir+'wads/'+s) then
1745 Continue;
1746 end;
1748 MainForm.lbTextureList.Items.Add(s);
1749 end;
1751 // Чтение панелей:
1752 i := map.ReadInt('MapOptions', 'PanelCount', 0);
1754 MainForm.pbLoad.Max := i;
1755 MainForm.pbLoad.Position := 0;
1756 MainForm.lLoad.Caption := _lc[I_LOAD_PANELS];
1758 for a := 1 to i do
1759 begin
1760 MainForm.pbLoad.StepIt();
1761 Application.ProcessMessages();
1763 section := 'Panel' + IntToStr(a);
1764 if not map.SectionExists(section) then
1765 Continue;
1767 panel.X := map.ReadInt(section, 'X1', 0);
1768 panel.Y := map.ReadInt(section, 'Y1', 0);
1769 panel.Height := map.ReadInt(section, 'Height', 16);
1770 panel.Width := map.ReadInt(section, 'Width', 16);
1772 case map.ReadInt(section, 'PanelType', 0) of
1773 0: panel.PanelType := PANEL_WALL;
1774 1: panel.PanelType := PANEL_BACK;
1775 2: panel.PanelType := PANEL_FORE;
1776 3: panel.PanelType := PANEL_STEP;
1777 4: panel.PanelType := PANEL_WATER;
1778 5: panel.PanelType := PANEL_ACID1;
1779 6: panel.PanelType := PANEL_ACID2;
1780 end;
1782 panel.Alpha := map.ReadInt(section, 'Alpha', 0);
1784 // Текстура панели:
1785 if panel.PanelType in [PANEL_WALL, PANEL_BACK, PANEL_FORE, PANEL_STEP] then
1786 begin
1787 s := TexturePrefix + UpperCase(map.ReadStr(section, 'TextureName', ''));
1789 if g_GetTexture(s, panel.TextureID) then
1790 begin
1791 g_GetTextureSizeByID(panel.TextureID, panel.TextureWidth, panel.TextureHeight);
1792 panel.TextureName := s;
1793 end
1794 else // Нет такой текстуры - ищем в WAD карты:
1795 begin
1796 s := ExtractFileName(_FileName);
1797 Delete(s, Length(s)-3, 4);
1798 s := UpperCase(s) + '.WAD:TEXTURES\' + UpperCase(win2utf(map.ReadStr(section, 'TextureName', '')));
1800 if g_GetTexture(s, panel.TextureID) then
1801 begin
1802 g_GetTextureSizeByID(panel.TextureID, panel.TextureWidth, panel.TextureHeight);
1803 panel.TextureName := s;
1804 end
1805 else
1806 Continue;
1807 end;
1808 end
1809 else if panel.PanelType in [PANEL_WATER, PANEL_ACID1, PANEL_ACID2] then
1810 begin
1811 case panel.PanelType of
1812 PANEL_WATER:
1813 begin
1814 s := TEXTURE_NAME_WATER;
1815 panel.TextureID := TEXTURE_SPECIAL_WATER;
1816 end;
1817 PANEL_ACID1:
1818 begin
1819 s := TEXTURE_NAME_ACID2;
1820 panel.TextureID := TEXTURE_SPECIAL_ACID2;
1821 end;
1822 PANEL_ACID2:
1823 begin
1824 s := TEXTURE_NAME_ACID1;
1825 panel.TextureID := TEXTURE_SPECIAL_ACID1;
1826 end;
1827 end;
1829 with MainForm.lbTextureList.Items do
1830 if IndexOf(s) = -1 then
1831 Add(s);
1832 panel.TextureName := s;
1833 panel.TextureWidth := 1;
1834 panel.TextureHeight := 1;
1835 end;
1837 AddPanel(panel);
1838 end;
1840 // Чтение предметов:
1841 i := map.ReadInt('MapOptions', 'ItemCount', 0);
1843 MainForm.pbLoad.Max := i;
1844 MainForm.pbLoad.Position := 0;
1845 MainForm.lLoad.Caption := _lc[I_LOAD_ITEMS];
1847 for a := 1 to i do
1848 begin
1849 MainForm.pbLoad.StepIt();
1850 Application.ProcessMessages();
1852 section := 'Item' + IntToStr(a);
1853 if not map.SectionExists(section) then
1854 Continue;
1856 item.X := map.ReadInt(section, 'X', 0);
1857 item.Y := map.ReadInt(section, 'Y', 0);
1858 item.ItemType := ITEMSCONVERT[map.ReadInt(section, 'Type', 0)];
1859 item.OnlyDM := False;
1860 item.Fall := item.ItemType in [ITEM_KEY_RED, ITEM_KEY_GREEN, ITEM_KEY_BLUE];
1862 // Размер предметов теперь другой:
1863 item.X := item.X + OldItemSize[item.ItemType][0] - ItemSize[item.ItemType][0];
1864 item.Y := item.Y + OldItemSize[item.ItemType][1] - ItemSize[item.ItemType][1];
1866 AddItem(item);
1867 end;
1869 // Чтение областей:
1870 i := map.ReadInt('MapOptions', 'AreaCount', 0);
1872 MainForm.pbLoad.Max := i;
1873 MainForm.pbLoad.Position := 0;
1874 MainForm.lLoad.Caption := _lc[I_LOAD_AREAS];
1876 for a := 1 to i do
1877 begin
1878 MainForm.pbLoad.StepIt();
1879 Application.ProcessMessages();
1881 section := 'Area' + IntToStr(a);
1882 if not map.SectionExists(section) then
1883 Continue;
1885 area.X := map.ReadInt(section, 'X', 0);
1886 area.Y := map.ReadInt(section, 'Y', 0);
1887 area.AreaType := map.ReadInt(section, 'Type', 0);
1888 area.Direction := D_RIGHT;
1890 // Размер областей теперь другой:
1891 area.X := area.X + OldAreaSize[0] - AreaSize[area.AreaType].Width;
1892 area.Y := area.Y + OldAreaSize[1] - AreaSize[area.AreaType].Height;
1894 AddArea(area);
1895 end;
1897 // Чтение параметров карты:
1898 with gMapInfo do
1899 begin
1900 Name := map.ReadStr('MapOptions', 'MapName', '');
1901 Description := map.ReadStr('MapOptions', 'MapDescription', '');
1902 Author := '';
1903 MusicName := DefaultMusRes;
1904 SkyName := DefaultSkyRes;
1905 FileName := _FileName;
1906 Height := map.ReadInt('MapOptions', 'Height', 1600);
1907 Width := map.ReadInt('MapOptions', 'Width', 1600);
1909 if Length(Name) > 32 then
1910 SetLength(Name, 32);
1911 if Length(Description) > 256 then
1912 SetLength(Description, 256);
1913 end;
1915 map.Free();
1917 Result := True;
1918 end;
1920 procedure ClearMap();
1921 var
1922 a: Integer;
1924 begin
1925 if gPanels <> nil then
1926 for a := 0 to High(gPanels) do
1927 if gPanels[a].TextureName <> '' then
1928 g_DeleteTexture(gPanels[a].TextureName);
1930 SetLength(gPanels, 0);
1931 gPanels := nil;
1932 SetLength(gItems, 0);
1933 gItems := nil;
1934 SetLength(gAreas, 0);
1935 gAreas := nil;
1936 SetLength(gMonsters, 0);
1937 gMonsters := nil;
1938 SetLength(gTriggers, 0);
1939 gTriggers := nil;
1941 with gMapInfo do
1942 begin
1943 Name := '';
1944 Description := '';
1945 Author := '';
1946 MusicName := '';
1947 SkyName := '';
1948 FileName := '';
1949 Height := 1600;
1950 Width := 1600;
1951 end;
1953 with MainForm.lbTextureList do
1954 begin
1955 if Items.Count > 0 then
1956 for a := Items.Count-1 downto 0 do
1957 if not IsSpecialTexture(Items[a]) then
1958 g_DeleteTexture(Items[a]);
1960 Clear();
1961 end;
1963 MapOffset.X := 0;
1964 MapOffset.Y := 0;
1965 end;
1967 procedure DrawPanels(fPanelType: Word);
1969 procedure DrawTexture(a: Integer);
1970 var
1971 NoTextureID: DWORD;
1972 NW, NH: Word;
1973 begin
1974 NoTextureID := 0;
1975 NW := 0;
1976 NH := 0;
1977 with gPanels[a] do
1978 begin
1979 case TextureID of
1980 TEXTURE_SPECIAL_NONE:
1981 if PreviewMode = 0 then
1982 e_DrawFillQuad(X+MapOffset.X, Y+MapOffset.Y,
1983 X+MapOffset.X+Width-1, Y+MapOffset.Y+Height-1,
1984 64, 64, 64, 127);
1986 TEXTURE_SPECIAL_NOTEXTURE:
1987 if g_GetTexture('NOTEXTURE', NoTextureID) then
1988 begin
1989 g_GetTextureSizeByID(NoTextureID, NW, NH);
1990 e_DrawFill(NoTextureID, X+MapOffset.X, Y+MapOffset.Y,
1991 Width div NW, Height div NH, 0, False, False);
1992 end;
1994 TEXTURE_SPECIAL_WATER:
1995 if PreviewMode > 0 then
1996 e_DrawFillQuad(X+MapOffset.X, Y+MapOffset.Y,
1997 X+MapOffset.X+Width-1, Y+MapOffset.Y+Height-1,
1998 0, 0, 255, 0, B_FILTER)
1999 else
2000 e_DrawFillQuad(X+MapOffset.X, Y+MapOffset.Y,
2001 X+MapOffset.X+Width-1, Y+MapOffset.Y+Height-1,
2002 0, 0, 255, 127);
2004 TEXTURE_SPECIAL_ACID1:
2005 if PreviewMode > 0 then
2006 e_DrawFillQuad(X+MapOffset.X, Y+MapOffset.Y,
2007 X+MapOffset.X+Width-1, Y+MapOffset.Y+Height-1,
2008 0, 127, 0, 0, B_FILTER)
2009 else
2010 e_DrawFillQuad(X+MapOffset.X, Y+MapOffset.Y,
2011 X+MapOffset.X+Width-1, Y+MapOffset.Y+Height-1,
2012 0, 255, 0, 127);
2014 TEXTURE_SPECIAL_ACID2:
2015 if PreviewMode > 0 then
2016 e_DrawFillQuad(X+MapOffset.X, Y+MapOffset.Y,
2017 X+MapOffset.X+Width-1, Y+MapOffset.Y+Height-1,
2018 127, 0, 0, 0, B_FILTER)
2019 else
2020 e_DrawFillQuad(X+MapOffset.X, Y+MapOffset.Y,
2021 X+MapOffset.X+Width-1, Y+MapOffset.Y+Height-1,
2022 255, 0, 0, 127);
2024 else
2025 e_DrawFill(TextureID, X+MapOffset.X, Y+MapOffset.Y,
2026 Width div TextureWidth, Height div TextureHeight,
2027 Alpha, True, Blending);
2028 end;
2029 end;
2030 end;
2032 var
2033 a: Integer;
2034 begin
2035 if gPanels <> nil then
2036 for a := 0 to High(gPanels) do
2037 if (gPanels[a].PanelType <> 0) and
2038 WordBool(gPanels[a].PanelType and fPanelType) then
2039 with gPanels[a] do
2040 begin
2041 if (TextureID < TEXTURE_SPECIAL_NOTEXTURE) and (TextureWidth = 0) and (TextureWidth = 0) then
2042 TextureID := TEXTURE_SPECIAL_NOTEXTURE;
2043 case PanelType of
2044 PANEL_WALL, PANEL_BACK, PANEL_FORE,
2045 PANEL_STEP, PANEL_OPENDOOR, PANEL_CLOSEDOOR,
2046 PANEL_WATER, PANEL_ACID1, PANEL_ACID2:
2047 DrawTexture(a);
2049 PANEL_LIFTUP:
2050 if PreviewMode = 0 then
2051 e_DrawFillQuad(X+MapOffset.X, Y+MapOffset.Y,
2052 X+MapOffset.X+Width-1, Y+MapOffset.Y+Height-1,
2053 128, 64, 0, 0);
2054 PANEL_LIFTDOWN:
2055 if PreviewMode = 0 then
2056 e_DrawFillQuad(X+MapOffset.X, Y+MapOffset.Y,
2057 X+MapOffset.X+Width-1, Y+MapOffset.Y+Height-1,
2058 90, 154, 138, 0);
2059 PANEL_LIFTLEFT:
2060 if PreviewMode = 0 then
2061 e_DrawFillQuad(X+MapOffset.X, Y+MapOffset.Y,
2062 X+MapOffset.X+Width-1, Y+MapOffset.Y+Height-1,
2063 200, 80, 4, 0);
2064 PANEL_LIFTRIGHT:
2065 if PreviewMode = 0 then
2066 e_DrawFillQuad(X+MapOffset.X, Y+MapOffset.Y,
2067 X+MapOffset.X+Width-1, Y+MapOffset.Y+Height-1,
2068 252, 140, 56, 0);
2069 PANEL_BLOCKMON:
2070 if PreviewMode = 0 then
2071 e_DrawFillQuad(X+MapOffset.X, Y+MapOffset.Y,
2072 X+MapOffset.X+Width-1, Y+MapOffset.Y+Height-1,
2073 192, 0, 192, 0);
2074 end;
2075 end;
2076 end;
2078 procedure DrawMap();
2079 var
2080 a, w, h: Integer;
2081 ID: DWORD;
2082 xx, yy, dx, dy: Integer;
2083 ww, hh: Word;
2084 sel: Boolean;
2085 r: TRectWH;
2087 begin
2088 ID := 0;
2089 // В режиме Превью рисуем небо:
2090 if PreviewMode > 0 then
2091 begin
2092 w := Max(MainForm.RenderPanel.Width, MainForm.RenderPanel.Height);
2093 if MainForm.RenderPanel.Height > MainForm.RenderPanel.Width*3/4 then
2094 w := Round(w*4/3);
2095 h := Round(w*3/4);
2097 if g_GetTexture(SKY_TEXTURE, ID) then
2098 e_DrawSize(ID, 0, 0, 0, False, False, w, h)
2099 else
2100 e_DrawFillQuad(0, 0, w-1, h-1, 0, 0, 0, 0, B_NONE);
2101 end;
2103 // Рисуем панели (если Превью или если включен слой):
2104 if LayerEnabled[LAYER_BACK] or (PreviewMode = 1) then
2105 DrawPanels(PANEL_BACK);
2106 if PreviewMode > 0 then
2107 DrawPanels(PANEL_LIFTUP or PANEL_LIFTDOWN or PANEL_LIFTLEFT or PANEL_LIFTRIGHT)
2108 else
2109 if LayerEnabled[LAYER_WATER] then
2110 DrawPanels(PANEL_LIFTUP or PANEL_LIFTDOWN or PANEL_LIFTLEFT or PANEL_LIFTRIGHT or
2111 PANEL_OPENDOOR or PANEL_CLOSEDOOR or PANEL_BLOCKMON);
2112 if LayerEnabled[LAYER_WALLS] or (PreviewMode = 1) then
2113 DrawPanels(PANEL_WALL);
2114 if LayerEnabled[LAYER_STEPS] or (PreviewMode = 1) then
2115 DrawPanels(PANEL_STEP);
2117 // Рисуем предметы:
2118 if (LayerEnabled[LAYER_ITEMS] or (PreviewMode = 1)) and
2119 (gItems <> nil) then
2120 for a := 0 to High(gItems) do
2121 if gItems[a].ItemType <> ITEM_NONE then
2122 with gItems[a] do
2123 begin
2124 ID := DWORD(-1);
2126 case ItemType of
2127 0: Continue;
2128 ITEM_MEDKIT_SMALL: g_GetTexture('ITEM_MEDKIT_SMALL', ID);
2129 ITEM_MEDKIT_LARGE: g_GetTexture('ITEM_MEDKIT_LARGE', ID);
2130 ITEM_MEDKIT_BLACK: g_GetTexture('ITEM_MEDKIT_BLACK', ID);
2131 ITEM_ARMOR_GREEN: g_GetTexture('ITEM_ARMORGREEN', ID);
2132 ITEM_ARMOR_BLUE: g_GetTexture('ITEM_ARMORBLUE', ID);
2133 ITEM_SPHERE_BLUE: g_GetTexture('ITEM_BLUESPHERE', ID);
2134 ITEM_SPHERE_WHITE: g_GetTexture('ITEM_WHITESPHERE', ID);
2135 ITEM_SUIT: g_GetTexture('ITEM_SUIT', ID);
2136 ITEM_OXYGEN: g_GetTexture('ITEM_OXYGEN', ID);
2137 ITEM_INVUL: g_GetTexture('ITEM_INVUL', ID);
2138 ITEM_WEAPON_SAW: g_GetTexture('ITEM_WEAPON_SAW', ID);
2139 ITEM_WEAPON_SHOTGUN1: g_GetTexture('ITEM_WEAPON_SHOTGUN1', ID);
2140 ITEM_WEAPON_SHOTGUN2: g_GetTexture('ITEM_WEAPON_SHOTGUN2', ID);
2141 ITEM_WEAPON_CHAINGUN: g_GetTexture('ITEM_WEAPON_CHAINGUN', ID);
2142 ITEM_WEAPON_ROCKETLAUNCHER: g_GetTexture('ITEM_WEAPON_ROCKETLAUNCHER', ID);
2143 ITEM_WEAPON_PLASMA: g_GetTexture('ITEM_WEAPON_PLASMA', ID);
2144 ITEM_WEAPON_BFG: g_GetTexture('ITEM_WEAPON_BFG', ID);
2145 ITEM_WEAPON_SUPERPULEMET: g_GetTexture('ITEM_WEAPON_SUPERPULEMET', ID);
2146 ITEM_AMMO_BULLETS: g_GetTexture('ITEM_AMMO_BULLETS', ID);
2147 ITEM_AMMO_BULLETS_BOX: g_GetTexture('ITEM_AMMO_BULLETS_BOX', ID);
2148 ITEM_AMMO_SHELLS: g_GetTexture('ITEM_AMMO_SHELLS', ID);
2149 ITEM_AMMO_SHELLS_BOX: g_GetTexture('ITEM_AMMO_SHELLS_BOX', ID);
2150 ITEM_AMMO_ROCKET: g_GetTexture('ITEM_AMMO_ROCKET', ID);
2151 ITEM_AMMO_ROCKET_BOX: g_GetTexture('ITEM_AMMO_ROCKET_BOX', ID);
2152 ITEM_AMMO_CELL: g_GetTexture('ITEM_AMMO_CELL', ID);
2153 ITEM_AMMO_CELL_BIG: g_GetTexture('ITEM_AMMO_CELL_BIG', ID);
2154 ITEM_AMMO_BACKPACK: g_GetTexture('ITEM_AMMO_BACKPACK', ID);
2155 ITEM_KEY_RED: g_GetTexture('ITEM_KEY_RED', ID);
2156 ITEM_KEY_GREEN: g_GetTexture('ITEM_KEY_GREEN', ID);
2157 ITEM_KEY_BLUE: g_GetTexture('ITEM_KEY_BLUE', ID);
2158 ITEM_BOTTLE: g_GetTexture('ITEM_BOTTLE', ID);
2159 ITEM_HELMET: g_GetTexture('ITEM_HELMET', ID);
2160 ITEM_JETPACK: g_GetTexture('ITEM_JETPACK', ID);
2161 ITEM_INVIS: g_GetTexture('ITEM_INVIS', ID);
2162 ITEM_WEAPON_FLAMETHROWER: g_GetTexture('ITEM_WEAPON_FLAMETHROWER', ID);
2163 ITEM_AMMO_FUELCAN: g_GetTexture('ITEM_AMMO_FUELCAN', ID);
2164 end;
2166 if ID <> DWORD(-1) then
2167 e_Draw(ID, MapOffset.X+X, MapOffset.Y+Y, 0, True, False);
2168 end;
2170 // Рисуем монстров:
2171 if (LayerEnabled[LAYER_MONSTERS] or (PreviewMode = 1)) and
2172 (gMonsters <> nil) then
2173 for a := 0 to High(gMonsters) do
2174 if gMonsters[a].MonsterType <> MONSTER_NONE then
2175 with MonsterSize[gMonsters[a].MonsterType] do
2176 begin
2177 ID := DWORD(-1);
2178 sel := ObjectSelected(OBJECT_MONSTER, a);
2180 case gMonsters[a].MonsterType of
2181 0: Continue;
2182 MONSTER_DEMON: g_GetTexture('MONSTER_DEMON', ID);
2183 MONSTER_IMP: g_GetTexture('MONSTER_IMP', ID);
2184 MONSTER_ZOMBY: g_GetTexture('MONSTER_ZOMBY', ID);
2185 MONSTER_SERG: g_GetTexture('MONSTER_SERG', ID);
2186 MONSTER_CYBER: g_GetTexture('MONSTER_CYBER', ID);
2187 MONSTER_CGUN: g_GetTexture('MONSTER_CGUN', ID);
2188 MONSTER_BARON: g_GetTexture('MONSTER_BARON', ID);
2189 MONSTER_KNIGHT: g_GetTexture('MONSTER_KNIGHT', ID);
2190 MONSTER_CACO: g_GetTexture('MONSTER_CACO', ID);
2191 MONSTER_SOUL: g_GetTexture('MONSTER_SOUL', ID);
2192 MONSTER_PAIN: g_GetTexture('MONSTER_PAIN', ID);
2193 MONSTER_SPIDER: g_GetTexture('MONSTER_SPIDER', ID);
2194 MONSTER_BSP: g_GetTexture('MONSTER_BSP', ID);
2195 MONSTER_MANCUB: g_GetTexture('MONSTER_MANCUB', ID);
2196 MONSTER_SKEL: g_GetTexture('MONSTER_SKEL', ID);
2197 MONSTER_VILE: g_GetTexture('MONSTER_VILE', ID);
2198 MONSTER_FISH: g_GetTexture('MONSTER_FISH', ID);
2199 MONSTER_BARREL: g_GetTexture('MONSTER_BARREL', ID);
2200 MONSTER_ROBO: g_GetTexture('MONSTER_ROBO', ID);
2201 MONSTER_MAN: g_GetTexture('MONSTER_MAN', ID);
2202 end;
2204 if ID <> DWORD(-1) then
2205 if gMonsters[a].Direction = D_LEFT then
2206 begin
2207 // Расстояние от края текстуры до края визуального положения объекта на текстуре:
2208 xx := (X - MonsterSizeDelta[gMonsters[a].MonsterType].X) + Width;
2209 // Расстояние от края хит бокса до края визуального положения объекта на текстуре:
2210 xx := MonsterSizeDelta[gMonsters[a].MonsterType].Width - xx - X;
2211 // Т.к. двигать текстуру нужно будет в противоположном направлении:
2212 xx := (gMonsters[a].X - X) - xx;
2214 yy := (gMonsters[a].Y - Y) +
2215 MonsterSizeDelta[gMonsters[a].MonsterType].Y;
2217 e_Draw(ID, MapOffset.X + xx, MapOffset.Y + yy,
2218 0, True, False, M_HORIZONTAL);
2219 end
2220 else
2221 begin
2222 // Левый верхний угол текстуры + смещение анимации:
2223 xx := (gMonsters[a].X - X) +
2224 MonsterSizeDelta[gMonsters[a].MonsterType].X;
2225 yy := (gMonsters[a].Y - Y) +
2226 MonsterSizeDelta[gMonsters[a].MonsterType].Y;
2228 e_Draw(ID, MapOffset.X + xx, MapOffset.Y + yy,
2229 0, True, False);
2230 end;
2232 // Рамка:
2233 if PreviewMode = 0 then
2234 begin
2235 e_DrawQuad(MapOffset.X+gMonsters[a].X, MapOffset.Y+gMonsters[a].Y,
2236 MapOffset.X+gMonsters[a].X+Width-1, MapOffset.Y+gMonsters[a].Y+Height-1,
2237 255, 255, 255, IfThen(sel, 0, gAlphaMonsterRect));
2238 end;
2239 end;
2241 // Рисуем закрытые двери после монстров:
2242 if ((PreviewMode = 2) and LayerEnabled[LAYER_WATER])
2243 or (PreviewMode = 1) then
2244 DrawPanels(PANEL_CLOSEDOOR);
2246 // Рисуем области:
2247 if (LayerEnabled[LAYER_AREAS] or (PreviewMode = 1)) and
2248 (gAreas <> nil) then
2249 for a := 0 to High(gAreas) do
2250 if gAreas[a].AreaType <> AREA_NONE then
2251 with AreaSize[gAreas[a].AreaType] do
2252 begin
2253 ID := DWORD(-1);
2254 sel := ObjectSelected(OBJECT_AREA, a);
2256 case gAreas[a].AreaType of
2257 AREA_PLAYERPOINT1: g_GetTexture('AREA_PLAYERPOINT1', ID);
2258 AREA_PLAYERPOINT2: g_GetTexture('AREA_PLAYERPOINT2', ID);
2259 AREA_DMPOINT: g_GetTexture('AREA_DMPOINT', ID);
2260 AREA_REDFLAG: g_GetTexture('AREA_REDFLAG', ID);
2261 AREA_BLUEFLAG: g_GetTexture('AREA_BLUEFLAG', ID);
2262 AREA_DOMFLAG: g_GetTexture('AREA_DOMFLAG', ID);
2263 AREA_REDTEAMPOINT: g_GetTexture('AREA_REDPOINT', ID);
2264 AREA_BLUETEAMPOINT: g_GetTexture('AREA_BLUEPOINT', ID);
2265 end;
2267 if (PreviewMode = 0) or
2268 (gAreas[a].AreaType = AREA_REDFLAG) or
2269 (gAreas[a].AreaType = AREA_BLUEFLAG) or
2270 (gAreas[a].AreaType = AREA_DOMFLAG) then
2271 if ID <> DWORD(-1) then
2272 if gAreas[a].Direction = D_LEFT then
2273 e_Draw(ID, MapOffset.X+gAreas[a].X-X, MapOffset.Y+gAreas[a].Y-Y,
2274 0, True, False, M_HORIZONTAL)
2275 else
2276 e_Draw(ID, MapOffset.X+gAreas[a].X-X, MapOffset.Y+gAreas[a].Y-Y,
2277 0, True, False);
2279 // Рамка:
2280 if PreviewMode = 0 then
2281 begin
2282 e_DrawQuad(MapOffset.X+gAreas[a].X, MapOffset.Y+gAreas[a].Y,
2283 MapOffset.X+gAreas[a].X+Width-1, MapOffset.Y+gAreas[a].Y+Height-1,
2284 255, 255, 255, IfThen(sel, 0, gAlphaAreaRect));
2286 e_DrawPoint(2, MapOffset.X+gAreas[a].X, MapOffset.Y+gAreas[a].Y, 255, 0, 0);
2287 end;
2288 end;
2290 // Рисуем жидкости и передний план после областей:
2291 if LayerEnabled[LAYER_WATER] or (PreviewMode = 1) then
2292 DrawPanels(PANEL_WATER or PANEL_ACID1 or PANEL_ACID2);
2293 if LayerEnabled[LAYER_FOREGROUND] or (PreviewMode = 1) then
2294 DrawPanels(PANEL_FORE);
2296 // Рисуем триггеры:
2297 if LayerEnabled[LAYER_TRIGGERS] and
2298 (PreviewMode = 0) and (gTriggers <> nil) then
2299 for a := 0 to High(gTriggers) do
2300 with gTriggers[a] do
2301 if TriggerType <> TRIGGER_NONE then
2302 begin
2303 // Если выбран - рисуем красным, иначе - белым:
2304 sel := ObjectSelected(OBJECT_TRIGGER, a);
2306 e_DrawFillQuad(MapOffset.X+X, MapOffset.Y+Y,
2307 MapOffset.X+X+Width-1, MapOffset.Y+Y+Height-1,
2308 0, 0, 0, 150);
2310 if TexturePanel <> -1 then
2311 begin
2312 with gPanels[TexturePanel] do
2313 begin
2314 xx := X;
2315 yy := Y;
2316 ww := Width;
2317 hh := Height;
2318 end;
2320 e_DrawQuad(MapOffset.X+xx, MapOffset.Y+yy,
2321 MapOffset.X+xx+ww-1, MapOffset.Y+yy+hh-1,
2322 255, 255, 255, IfThen(sel, 0, gAlphaTriggerArea));
2323 e_DrawLine(1, MapOffset.X+X+(Width div 2), MapOffset.Y+Y+(Height div 2),
2324 MapOffset.X+xx, MapOffset.Y+yy,
2325 0, 255, 0, IfThen(sel, 0, gAlphaTriggerArea));
2326 end;
2328 case TriggerType of
2329 TRIGGER_EXIT: ;
2331 TRIGGER_TELEPORT:
2332 begin
2333 // Точка назначения Телепорта:
2334 if Data.d2d_teleport then
2335 e_DrawLine(2, MapOffset.X+Data.TargetPoint.X-16,
2336 MapOffset.Y+Data.TargetPoint.Y-1,
2337 MapOffset.X+Data.TargetPoint.X+16, MapOffset.Y+Data.TargetPoint.Y-1,
2338 0, 0, 255, IfThen(sel, 0, gAlphaTriggerArea))
2339 else
2340 e_DrawQuad(MapOffset.X+Data.TargetPoint.X,
2341 MapOffset.Y+Data.TargetPoint.Y,
2342 MapOffset.X+Data.TargetPoint.X+AreaSize[AREA_DMPOINT].Width-1,
2343 MapOffset.Y+Data.TargetPoint.Y+AreaSize[AREA_DMPOINT].Height-1,
2344 255, 255, 255, IfThen(sel, 0, gAlphaTriggerArea));
2345 e_DrawPoint(2, MapOffset.X+Data.TargetPoint.X,
2346 MapOffset.Y+Data.TargetPoint.Y,
2347 255, 0, 0);
2348 // Линия к точке назначения Телепорта:
2349 e_DrawLine(1, MapOffset.X+X+(Width div 2),
2350 MapOffset.Y+Y+(Height div 2),
2351 MapOffset.X+Data.TargetPoint.X,
2352 MapOffset.Y+Data.TargetPoint.Y,
2353 255, 255, 255, IfThen(sel, 0, gAlphaTriggerLine));
2354 end;
2356 TRIGGER_OPENDOOR, TRIGGER_CLOSEDOOR,
2357 TRIGGER_DOOR, TRIGGER_DOOR5, TRIGGER_CLOSETRAP,
2358 TRIGGER_TRAP, TRIGGER_LIFTUP, TRIGGER_LIFTDOWN,
2359 TRIGGER_LIFT:
2360 if Data.PanelID <> -1 then
2361 begin
2362 // Дверь/Ловушка/Лифт:
2363 e_DrawQuad(MapOffset.X+gPanels[Data.PanelID].X,
2364 MapOffset.Y+gPanels[Data.PanelID].Y,
2365 MapOffset.X+gPanels[Data.PanelID].X+gPanels[Data.PanelID].Width-1,
2366 MapOffset.Y+gPanels[Data.PanelID].Y+gPanels[Data.PanelID].Height-1,
2367 255, 255, 255, IfThen(sel, 0, gAlphaTriggerArea));
2368 e_DrawPoint(2, MapOffset.X+gPanels[Data.PanelID].X,
2369 MapOffset.Y+gPanels[Data.PanelID].Y,
2370 255, 0, 0);
2371 // Линия к Двери/Ловушке/Лифту:
2372 e_DrawLine(1, MapOffset.X+X+(Width div 2),
2373 MapOffset.Y+Y+(Height div 2),
2374 MapOffset.X+gPanels[Data.PanelID].X,
2375 MapOffset.Y+gPanels[Data.PanelID].Y,
2376 255, 255, 255, IfThen(sel, 0, gAlphaTriggerLine));
2377 end;
2379 TRIGGER_PRESS, TRIGGER_ON,
2380 TRIGGER_OFF, TRIGGER_ONOFF:
2381 begin
2382 if (Data.tWidth > 0) and
2383 (Data.tHeight > 0) then
2384 begin
2385 // Область Расширителя:
2386 e_DrawQuad(MapOffset.X+Data.tX,
2387 MapOffset.Y+Data.tY,
2388 MapOffset.X+Data.tX+Data.tWidth-1,
2389 MapOffset.Y+Data.tY+Data.tHeight-1,
2390 255, 255, 255, IfThen(sel, 0, gAlphaTriggerArea));
2391 e_DrawPoint(2, MapOffset.X+Data.tX,
2392 MapOffset.Y+Data.tY,
2393 255, 0, 0);
2394 // Линия к области Расширителя:
2395 e_DrawLine(1, MapOffset.X+X+(Width div 2),
2396 MapOffset.Y+Y+(Height div 2),
2397 MapOffset.X+Data.tX,
2398 MapOffset.Y+Data.tY,
2399 255, 255, 255, IfThen(sel, 0, gAlphaTriggerLine));
2400 end;
2402 if Data.MonsterID <> 0 then
2403 if (gMonsters <> nil) and
2404 (gMonsters[Data.MonsterID-1].MonsterType <> MONSTER_NONE) then
2405 begin
2406 // Рамка вокруг Монстра - условия активации:
2407 r := ObjectGetRect(OBJECT_MONSTER, Data.MonsterID-1);
2408 e_DrawQuad(MapOffset.X+r.X,
2409 MapOffset.Y+r.Y,
2410 MapOffset.X+r.X+r.Width-1,
2411 MapOffset.Y+r.Y+r.Height-1,
2412 0, 255, 0, IfThen(sel, 0, gAlphaTriggerArea));
2413 // Линия к Монстру - условию активации:
2414 e_DrawLine(1, MapOffset.X+X+(Width div 2),
2415 MapOffset.Y+Y+(Height div 2),
2416 MapOffset.X+r.X,
2417 MapOffset.Y+r.Y,
2418 0, 255, 0, IfThen(sel, 0, gAlphaTriggerArea));
2420 end;
2421 end;
2423 TRIGGER_SECRET: ;
2425 TRIGGER_SPAWNMONSTER, TRIGGER_SPAWNITEM:
2426 begin
2427 if TriggerType = TRIGGER_SPAWNMONSTER then
2428 begin
2429 xx := Data.MonPos.X;
2430 yy := Data.MonPos.Y;
2431 end
2432 else
2433 begin
2434 xx := Data.ItemPos.X;
2435 yy := Data.ItemPos.Y;
2436 end;
2437 // Точка появления Монстра/Предмета:
2438 e_DrawLine(2, MapOffset.X+xx-16,
2439 MapOffset.Y+yy-1,
2440 MapOffset.X+xx+16,
2441 MapOffset.Y+yy-1,
2442 0, 0, 255, IfThen(sel, 0, gAlphaTriggerArea));
2443 e_DrawPoint(2, MapOffset.X+xx,
2444 MapOffset.Y+yy,
2445 255, 0, 0);
2446 // Линия к точке появления Монстра/Предмета:
2447 e_DrawLine(1, MapOffset.X+X+(Width div 2),
2448 MapOffset.Y+Y+(Height div 2),
2449 MapOffset.X+xx,
2450 MapOffset.Y+yy,
2451 255, 255, 255, IfThen(sel, 0, gAlphaTriggerLine));
2452 // Предпросмотр создаваемого объекта:
2453 if sel then
2454 begin
2455 // Монстр:
2456 if TriggerType = TRIGGER_SPAWNMONSTER then
2457 begin
2458 if Data.MonType <> MONSTER_NONE then
2459 with MonsterSize[Data.MonType] do
2460 begin
2461 ID := DWORD(-1);
2462 case Data.MonType of
2463 MONSTER_DEMON: g_GetTexture('MONSTER_DEMON', ID);
2464 MONSTER_IMP: g_GetTexture('MONSTER_IMP', ID);
2465 MONSTER_ZOMBY: g_GetTexture('MONSTER_ZOMBY', ID);
2466 MONSTER_SERG: g_GetTexture('MONSTER_SERG', ID);
2467 MONSTER_CYBER: g_GetTexture('MONSTER_CYBER', ID);
2468 MONSTER_CGUN: g_GetTexture('MONSTER_CGUN', ID);
2469 MONSTER_BARON: g_GetTexture('MONSTER_BARON', ID);
2470 MONSTER_KNIGHT: g_GetTexture('MONSTER_KNIGHT', ID);
2471 MONSTER_CACO: g_GetTexture('MONSTER_CACO', ID);
2472 MONSTER_SOUL: g_GetTexture('MONSTER_SOUL', ID);
2473 MONSTER_PAIN: g_GetTexture('MONSTER_PAIN', ID);
2474 MONSTER_SPIDER: g_GetTexture('MONSTER_SPIDER', ID);
2475 MONSTER_BSP: g_GetTexture('MONSTER_BSP', ID);
2476 MONSTER_MANCUB: g_GetTexture('MONSTER_MANCUB', ID);
2477 MONSTER_SKEL: g_GetTexture('MONSTER_SKEL', ID);
2478 MONSTER_VILE: g_GetTexture('MONSTER_VILE', ID);
2479 MONSTER_FISH: g_GetTexture('MONSTER_FISH', ID);
2480 MONSTER_BARREL: g_GetTexture('MONSTER_BARREL', ID);
2481 MONSTER_ROBO: g_GetTexture('MONSTER_ROBO', ID);
2482 MONSTER_MAN: g_GetTexture('MONSTER_MAN', ID);
2483 end;
2484 if ID <> DWORD(-1) then
2485 begin
2486 if Data.MonDir = Byte(D_LEFT) then
2487 begin
2488 xx := X - MonsterSizeDelta[Data.MonType].X + Width;
2489 xx := MonsterSizeDelta[Data.MonType].Width - xx - X;
2490 xx := Data.TargetPoint.X - X - xx - (Width div 2);
2492 yy := Data.TargetPoint.Y - Y +
2493 MonsterSizeDelta[Data.MonType].Y-Height;
2495 e_Draw(ID, MapOffset.X + xx, MapOffset.Y + yy,
2496 128, True, False, M_HORIZONTAL);
2497 end
2498 else
2499 begin
2500 xx := Data.TargetPoint.X - X +
2501 MonsterSizeDelta[Data.MonType].X-(Width div 2);
2502 yy := Data.TargetPoint.Y - Y +
2503 MonsterSizeDelta[Data.MonType].Y-Height;
2505 e_Draw(ID, MapOffset.X + xx, MapOffset.Y + yy,
2506 128, True, False);
2507 end;
2508 // Рамка:
2509 e_DrawQuad(MapOffset.X+Data.TargetPoint.X-(Width div 2), MapOffset.Y+Data.TargetPoint.Y-Height,
2510 MapOffset.X+Data.TargetPoint.X+(Width div 2)-1, MapOffset.Y+Data.TargetPoint.Y-1,
2511 255, 255, 0, 128);
2512 end;
2513 end;
2514 end
2515 else
2516 // Предмет:
2517 begin
2518 if Data.ItemType <> ITEM_NONE then
2519 begin
2520 ID := DWORD(-1);
2521 case Data.ItemType of
2522 ITEM_MEDKIT_SMALL: g_GetTexture('ITEM_MEDKIT_SMALL', ID);
2523 ITEM_MEDKIT_LARGE: g_GetTexture('ITEM_MEDKIT_LARGE', ID);
2524 ITEM_MEDKIT_BLACK: g_GetTexture('ITEM_MEDKIT_BLACK', ID);
2525 ITEM_ARMOR_GREEN: g_GetTexture('ITEM_ARMORGREEN', ID);
2526 ITEM_ARMOR_BLUE: g_GetTexture('ITEM_ARMORBLUE', ID);
2527 ITEM_SPHERE_BLUE: g_GetTexture('ITEM_BLUESPHERE', ID);
2528 ITEM_SPHERE_WHITE: g_GetTexture('ITEM_WHITESPHERE', ID);
2529 ITEM_SUIT: g_GetTexture('ITEM_SUIT', ID);
2530 ITEM_OXYGEN: g_GetTexture('ITEM_OXYGEN', ID);
2531 ITEM_INVUL: g_GetTexture('ITEM_INVUL', ID);
2532 ITEM_WEAPON_SAW: g_GetTexture('ITEM_WEAPON_SAW', ID);
2533 ITEM_WEAPON_SHOTGUN1: g_GetTexture('ITEM_WEAPON_SHOTGUN1', ID);
2534 ITEM_WEAPON_SHOTGUN2: g_GetTexture('ITEM_WEAPON_SHOTGUN2', ID);
2535 ITEM_WEAPON_CHAINGUN: g_GetTexture('ITEM_WEAPON_CHAINGUN', ID);
2536 ITEM_WEAPON_ROCKETLAUNCHER: g_GetTexture('ITEM_WEAPON_ROCKETLAUNCHER', ID);
2537 ITEM_WEAPON_PLASMA: g_GetTexture('ITEM_WEAPON_PLASMA', ID);
2538 ITEM_WEAPON_BFG: g_GetTexture('ITEM_WEAPON_BFG', ID);
2539 ITEM_WEAPON_SUPERPULEMET: g_GetTexture('ITEM_WEAPON_SUPERPULEMET', ID);
2540 ITEM_AMMO_BULLETS: g_GetTexture('ITEM_AMMO_BULLETS', ID);
2541 ITEM_AMMO_BULLETS_BOX: g_GetTexture('ITEM_AMMO_BULLETS_BOX', ID);
2542 ITEM_AMMO_SHELLS: g_GetTexture('ITEM_AMMO_SHELLS', ID);
2543 ITEM_AMMO_SHELLS_BOX: g_GetTexture('ITEM_AMMO_SHELLS_BOX', ID);
2544 ITEM_AMMO_ROCKET: g_GetTexture('ITEM_AMMO_ROCKET', ID);
2545 ITEM_AMMO_ROCKET_BOX: g_GetTexture('ITEM_AMMO_ROCKET_BOX', ID);
2546 ITEM_AMMO_CELL: g_GetTexture('ITEM_AMMO_CELL', ID);
2547 ITEM_AMMO_CELL_BIG: g_GetTexture('ITEM_AMMO_CELL_BIG', ID);
2548 ITEM_AMMO_BACKPACK: g_GetTexture('ITEM_AMMO_BACKPACK', ID);
2549 ITEM_KEY_RED: g_GetTexture('ITEM_KEY_RED', ID);
2550 ITEM_KEY_GREEN: g_GetTexture('ITEM_KEY_GREEN', ID);
2551 ITEM_KEY_BLUE: g_GetTexture('ITEM_KEY_BLUE', ID);
2552 ITEM_BOTTLE: g_GetTexture('ITEM_BOTTLE', ID);
2553 ITEM_HELMET: g_GetTexture('ITEM_HELMET', ID);
2554 ITEM_JETPACK: g_GetTexture('ITEM_JETPACK', ID);
2555 ITEM_INVIS: g_GetTexture('ITEM_INVIS', ID);
2556 ITEM_WEAPON_FLAMETHROWER: g_GetTexture('ITEM_WEAPON_FLAMETHROWER', ID);
2557 ITEM_AMMO_FUELCAN: g_GetTexture('ITEM_AMMO_FUELCAN', ID);
2558 end;
2559 if ID <> DWORD(-1) then
2560 e_Draw(ID, MapOffset.X+Data.ItemPos.X-(ItemSize[Data.ItemType][0] div 2),
2561 MapOffset.Y+Data.ItemPos.Y-ItemSize[Data.ItemType][1],
2562 128, True, False);
2563 // Рамка:
2564 e_DrawQuad(MapOffset.X+Data.ItemPos.X-(ItemSize[Data.ItemType][0] div 2), MapOffset.Y+Data.ItemPos.Y-ItemSize[Data.ItemType][1],
2565 MapOffset.X+Data.ItemPos.X+(ItemSize[Data.ItemType][0] div 2)-1, MapOffset.Y+Data.ItemPos.Y-1,
2566 255, 255, 0, 128);
2567 end;
2568 end;
2569 end;
2570 end;
2572 TRIGGER_PUSH:
2573 begin
2574 // Линия направления и силы ускорения:
2575 xx := Round(Cos(-DegToRad(Data.PushAngle)) * Data.PushForce) + X+(Width div 2);
2576 yy := Round(Sin(-DegToRad(Data.PushAngle)) * Data.PushForce) + Y+(Height div 2);
2577 e_DrawLine(1, MapOffset.X+X+(Width div 2),
2578 MapOffset.Y+Y+(Height div 2),
2579 MapOffset.X+xx,
2580 MapOffset.Y+yy,
2581 255, 255, 255, IfThen(sel, 0, gAlphaTriggerLine));
2582 end;
2584 TRIGGER_SHOT:
2585 begin;
2586 xx := Data.ShotPos.X;
2587 yy := Data.ShotPos.Y;
2588 // Точка появления снаряда:
2589 e_DrawPoint(2, MapOffset.X+xx,
2590 MapOffset.Y+yy,
2591 255, 0, 0);
2592 // Линия к точке появления снаряда:
2593 e_DrawLine(1, MapOffset.X+X+(Width div 2),
2594 MapOffset.Y+Y+(Height div 2),
2595 MapOffset.X+xx,
2596 MapOffset.Y+yy,
2597 255, 255, 255, IfThen(sel, 0, gAlphaTriggerLine));
2598 // Линия направления выстрела:
2599 dx := Round(Cos(-DegToRad(Data.ShotAngle)) * 24);
2600 dy := Round(Sin(-DegToRad(Data.ShotAngle)) * 24);
2601 e_DrawLine(1, MapOffset.X+xx,
2602 MapOffset.Y+yy,
2603 MapOffset.X+xx+dx,
2604 MapOffset.Y+yy+dy,
2605 255, 255, 255, IfThen(sel, 0, gAlphaTriggerLine));
2607 if (Data.ShotPanelID <> -1) and
2608 (Data.ShotPanelID <= High(gPanels)) then
2609 begin
2610 // Линия к панели индикации выстрела
2611 with gPanels[Data.ShotPanelID] do
2612 begin
2613 xx := X;
2614 yy := Y;
2615 ww := Width;
2616 hh := Height;
2617 end;
2619 e_DrawQuad(MapOffset.X+xx, MapOffset.Y+yy,
2620 MapOffset.X+xx+ww-1, MapOffset.Y+yy+hh-1,
2621 255, 255, 255, IfThen(sel, 0, gAlphaTriggerArea));
2622 e_DrawLine(1, MapOffset.X+X+(Width div 2), MapOffset.Y+Y+(Height div 2),
2623 MapOffset.X+xx, MapOffset.Y+yy,
2624 255, 255, 0, IfThen(sel, 0, gAlphaTriggerArea));
2625 end;
2626 end;
2627 end;
2628 end;
2630 // Границы карты:
2631 if PreviewMode = 0 then
2632 begin
2633 e_DrawFillQuad(-32+MapOffset.X,
2634 -32+MapOffset.Y,
2635 gMapInfo.Width+31+MapOffset.X,
2636 -1+MapOffset.Y,
2637 drEdge[0], drEdge[1], drEdge[2], drEdge[3], B_NONE); // Top
2638 e_DrawFillQuad(-32+MapOffset.X,
2639 gMapInfo.Height+MapOffset.Y,
2640 gMapInfo.Width+31+MapOffset.X,
2641 gMapInfo.Height+31+MapOffset.Y,
2642 drEdge[0], drEdge[1], drEdge[2], drEdge[3], B_NONE); // Bottom
2643 e_DrawFillQuad(-32+MapOffset.X,
2644 MapOffset.Y,
2645 -1+MapOffset.X,
2646 gMapInfo.Height+MapOffset.Y-1,
2647 drEdge[0], drEdge[1], drEdge[2], drEdge[3], B_NONE); // Left
2648 e_DrawFillQuad(gMapInfo.Width+MapOffset.X,
2649 MapOffset.Y,
2650 gMapInfo.Width+31+MapOffset.X,
2651 gMapInfo.Height+MapOffset.Y-1,
2652 drEdge[0], drEdge[1], drEdge[2], drEdge[3], B_NONE); // Right
2653 end;
2654 end;
2656 procedure ShiftMapObjects(dx, dy: Integer);
2657 var
2658 i: Integer;
2659 begin
2660 if gPanels <> nil then
2661 for i := 0 to High(gPanels) do
2662 if gPanels[i].PanelType <> 0 then
2663 begin
2664 Inc(gPanels[i].X, dx);
2665 Inc(gPanels[i].Y, dy);
2666 end;
2668 if gItems <> nil then
2669 for i := 0 to High(gItems) do
2670 if gItems[i].ItemType <> 0 then
2671 begin
2672 Inc(gItems[i].X, dx);
2673 Inc(gItems[i].Y, dy);
2674 end;
2676 if gAreas <> nil then
2677 for i := 0 to High(gAreas) do
2678 if gAreas[i].AreaType <> 0 then
2679 begin
2680 Inc(gAreas[i].X, dx);
2681 Inc(gAreas[i].Y, dy);
2682 end;
2684 if gMonsters <> nil then
2685 for i := 0 to High(gMonsters) do
2686 if gMonsters[i].MonsterType <> 0 then
2687 begin
2688 Inc(gMonsters[i].X, dx);
2689 Inc(gMonsters[i].Y, dy);
2690 end;
2692 if gTriggers <> nil then
2693 for i := 0 to High(gTriggers) do
2694 if gTriggers[i].TriggerType <> 0 then
2695 begin
2696 Inc(gTriggers[i].X, dx);
2697 Inc(gTriggers[i].Y, dy);
2699 case gTriggers[i].TriggerType of
2700 TRIGGER_TELEPORT:
2701 begin
2702 Inc(gTriggers[i].Data.TargetPoint.X, dx);
2703 Inc(gTriggers[i].Data.TargetPoint.Y, dy);
2704 end;
2706 TRIGGER_PRESS, TRIGGER_ON,
2707 TRIGGER_OFF, TRIGGER_ONOFF:
2708 begin
2709 Inc(gTriggers[i].Data.tX, dx);
2710 Inc(gTriggers[i].Data.tY, dy);
2711 end;
2713 TRIGGER_SPAWNMONSTER:
2714 begin
2715 Inc(gTriggers[i].Data.MonPos.X, dx);
2716 Inc(gTriggers[i].Data.MonPos.Y, dy);
2717 end;
2719 TRIGGER_SPAWNITEM:
2720 begin
2721 Inc(gTriggers[i].Data.ItemPos.X, dx);
2722 Inc(gTriggers[i].Data.ItemPos.Y, dy);
2723 end;
2725 TRIGGER_SHOT:
2726 begin
2727 Inc(gTriggers[i].Data.ShotPos.X, dx);
2728 Inc(gTriggers[i].Data.ShotPos.Y, dy);
2729 end;
2730 end;
2731 end;
2732 end;
2734 procedure LoadData();
2735 begin
2736 g_CreateTextureWAD('PREVIEW', EditorDir+'data/editor.wad:TEXTURES\CHECKERS');
2737 g_CreateTextureWAD('NOTEXTURE', EditorDir+'data/game.wad:TEXTURES\NOTEXTURE');
2739 g_CreateTextureWADSize('AREA_REDFLAG', EditorDir+'data/game.wad:TEXTURES\FLAGRED', 0, 0, 64, 64);
2740 g_CreateTextureWADSize('AREA_BLUEFLAG', EditorDir+'data/game.wad:TEXTURES\FLAGBLUE', 0, 0, 64, 64);
2741 g_CreateTextureWADSize('AREA_DOMFLAG', EditorDir+'data/game.wad:TEXTURES\FLAGDOM', 0, 0, 64, 64);
2743 g_CreateTextureWADSize('MONSTER_DEMON', EditorDir+'data/game.wad:MTEXTURES\DEMON_SLEEP', 0, 0, 64, 64);
2744 g_CreateTextureWADSize('MONSTER_IMP', EditorDir+'data/game.wad:MTEXTURES\IMP_SLEEP', 0, 0, 64, 64);
2745 g_CreateTextureWADSize('MONSTER_ZOMBY', EditorDir+'data/game.wad:MTEXTURES\ZOMBY_SLEEP', 0, 0, 64, 64);
2746 g_CreateTextureWADSize('MONSTER_SERG', EditorDir+'data/game.wad:MTEXTURES\SERG_SLEEP', 0, 0, 64, 64);
2747 g_CreateTextureWADSize('MONSTER_CYBER', EditorDir+'data/game.wad:MTEXTURES\CYBER_SLEEP', 0, 0, 128, 128);
2748 g_CreateTextureWADSize('MONSTER_CGUN', EditorDir+'data/game.wad:MTEXTURES\CGUN_SLEEP', 0, 0, 64, 64);
2749 g_CreateTextureWADSize('MONSTER_BARON', EditorDir+'data/game.wad:MTEXTURES\BARON_SLEEP', 0, 0, 128, 128);
2750 g_CreateTextureWADSize('MONSTER_KNIGHT', EditorDir+'data/game.wad:MTEXTURES\KNIGHT_SLEEP', 0, 0, 128, 128);
2751 g_CreateTextureWADSize('MONSTER_CACO', EditorDir+'data/game.wad:MTEXTURES\CACO_SLEEP', 0, 0, 128, 128);
2752 g_CreateTextureWADSize('MONSTER_SOUL', EditorDir+'data/game.wad:MTEXTURES\SOUL_SLEEP', 0, 0, 64, 64);
2753 g_CreateTextureWADSize('MONSTER_PAIN', EditorDir+'data/game.wad:MTEXTURES\PAIN_SLEEP', 0, 0, 128, 128);
2754 g_CreateTextureWADSize('MONSTER_SPIDER', EditorDir+'data/game.wad:MTEXTURES\SPIDER_SLEEP', 0, 0, 256, 128);
2755 g_CreateTextureWADSize('MONSTER_BSP', EditorDir+'data/game.wad:MTEXTURES\BSP_SLEEP', 0, 0, 128, 64);
2756 g_CreateTextureWADSize('MONSTER_MANCUB', EditorDir+'data/game.wad:MTEXTURES\MANCUB_SLEEP', 0, 0, 128, 128);
2757 g_CreateTextureWADSize('MONSTER_SKEL', EditorDir+'data/game.wad:MTEXTURES\SKEL_SLEEP', 0, 0, 128, 128);
2758 g_CreateTextureWADSize('MONSTER_VILE', EditorDir+'data/game.wad:MTEXTURES\VILE_SLEEP', 0, 0, 128, 128);
2759 g_CreateTextureWADSize('MONSTER_FISH', EditorDir+'data/game.wad:MTEXTURES\FISH_SLEEP', 0, 0, 32, 32);
2760 g_CreateTextureWADSize('MONSTER_BARREL', EditorDir+'data/game.wad:MTEXTURES\BARREL_SLEEP', 0, 0, 64, 64);
2761 g_CreateTextureWADSize('MONSTER_ROBO', EditorDir+'data/game.wad:MTEXTURES\ROBO_SLEEP', 0, 0, 128, 128);
2762 g_CreateTextureWADSize('MONSTER_MAN', EditorDir+'data/game.wad:MTEXTURES\MAN_SLEEP', 0, 0, 64, 64);
2764 g_CreateTextureWADSize('ITEM_BLUESPHERE', EditorDir+'data/game.wad:TEXTURES\SBLUE', 0, 0, 32, 32);
2765 g_CreateTextureWADSize('ITEM_WHITESPHERE', EditorDir+'data/game.wad:TEXTURES\SWHITE', 0, 0, 32, 32);
2766 g_CreateTextureWADSize('ITEM_ARMORGREEN', EditorDir+'data/game.wad:TEXTURES\ARMORGREEN', 0, 0, 32, 16);
2767 g_CreateTextureWADSize('ITEM_ARMORBLUE', EditorDir+'data/game.wad:TEXTURES\ARMORBLUE', 0, 0, 32, 16);
2768 g_CreateTextureWADSize('ITEM_INVUL', EditorDir+'data/game.wad:TEXTURES\INVUL', 0, 0, 32, 32);
2769 g_CreateTextureWADSize('ITEM_BOTTLE', EditorDir+'data/game.wad:TEXTURES\BOTTLE', 0, 0, 16, 32);
2770 g_CreateTextureWADSize('ITEM_HELMET', EditorDir+'data/game.wad:TEXTURES\HELMET', 0, 0, 16, 16);
2771 g_CreateTextureWADSize('ITEM_JETPACK', EditorDir+'data/game.wad:TEXTURES\JETPACK', 0, 0, 32, 32);
2772 g_CreateTextureWADSize('ITEM_INVIS', EditorDir+'data/game.wad:TEXTURES\INVIS', 0, 0, 32, 32);
2773 g_CreateTextureWADSize('ITEM_WEAPON_FLAMETHROWER', EditorDir+'data/game.wad:TEXTURES\FLAMETHROWER', 0, 0, 64, 32);
2774 g_CreateTextureWADSize('ITEM_AMMO_FUELCAN', EditorDir+'data/game.wad:TEXTURES\FUELCAN', 0, 0, 16, 32);
2776 g_CreateTextureWAD('ITEM_MEDKIT_SMALL', EditorDir+'data/game.wad:TEXTURES\MED1');
2777 g_CreateTextureWAD('ITEM_MEDKIT_LARGE', EditorDir+'data/game.wad:TEXTURES\MED2');
2778 g_CreateTextureWAD('ITEM_WEAPON_SAW', EditorDir+'data/game.wad:TEXTURES\SAW');
2779 g_CreateTextureWAD('ITEM_WEAPON_PISTOL', EditorDir+'data/game.wad:TEXTURES\PISTOL');
2780 g_CreateTextureWAD('ITEM_WEAPON_KASTET', EditorDir+'data/game.wad:TEXTURES\KASTET');
2781 g_CreateTextureWAD('ITEM_WEAPON_SHOTGUN1', EditorDir+'data/game.wad:TEXTURES\SHOTGUN1');
2782 g_CreateTextureWAD('ITEM_WEAPON_SHOTGUN2', EditorDir+'data/game.wad:TEXTURES\SHOTGUN2');
2783 g_CreateTextureWAD('ITEM_WEAPON_CHAINGUN', EditorDir+'data/game.wad:TEXTURES\MGUN');
2784 g_CreateTextureWAD('ITEM_WEAPON_ROCKETLAUNCHER', EditorDir+'data/game.wad:TEXTURES\RLAUNCHER');
2785 g_CreateTextureWAD('ITEM_WEAPON_PLASMA', EditorDir+'data/game.wad:TEXTURES\PGUN');
2786 g_CreateTextureWAD('ITEM_WEAPON_BFG', EditorDir+'data/game.wad:TEXTURES\BFG');
2787 g_CreateTextureWAD('ITEM_WEAPON_SUPERPULEMET', EditorDir+'data/game.wad:TEXTURES\SPULEMET');
2788 g_CreateTextureWAD('ITEM_AMMO_BULLETS', EditorDir+'data/game.wad:TEXTURES\CLIP');
2789 g_CreateTextureWAD('ITEM_AMMO_BULLETS_BOX', EditorDir+'data/game.wad:TEXTURES\AMMO');
2790 g_CreateTextureWAD('ITEM_AMMO_SHELLS', EditorDir+'data/game.wad:TEXTURES\SHELL1');
2791 g_CreateTextureWAD('ITEM_AMMO_SHELLS_BOX', EditorDir+'data/game.wad:TEXTURES\SHELL2');
2792 g_CreateTextureWAD('ITEM_AMMO_ROCKET', EditorDir+'data/game.wad:TEXTURES\ROCKET');
2793 g_CreateTextureWAD('ITEM_AMMO_ROCKET_BOX', EditorDir+'data/game.wad:TEXTURES\ROCKETS');
2794 g_CreateTextureWAD('ITEM_AMMO_CELL', EditorDir+'data/game.wad:TEXTURES\CELL');
2795 g_CreateTextureWAD('ITEM_AMMO_CELL_BIG', EditorDir+'data/game.wad:TEXTURES\CELL2');
2796 g_CreateTextureWAD('ITEM_AMMO_BACKPACK', EditorDir+'data/game.wad:TEXTURES\BPACK');
2797 g_CreateTextureWAD('ITEM_KEY_RED', EditorDir+'data/game.wad:TEXTURES\KEYR');
2798 g_CreateTextureWAD('ITEM_KEY_GREEN', EditorDir+'data/game.wad:TEXTURES\KEYG');
2799 g_CreateTextureWAD('ITEM_KEY_BLUE', EditorDir+'data/game.wad:TEXTURES\KEYB');
2800 g_CreateTextureWAD('ITEM_OXYGEN', EditorDir+'data/game.wad:TEXTURES\OXYGEN');
2801 g_CreateTextureWAD('ITEM_SUIT', EditorDir+'data/game.wad:TEXTURES\SUIT');
2802 g_CreateTextureWAD('ITEM_MEDKIT_BLACK', EditorDir+'data/game.wad:TEXTURES\BMED');
2804 g_CreateTextureWAD('AREA_PLAYERPOINT1', EditorDir+'data/editor.wad:TEXTURES\P1POINT');
2805 g_CreateTextureWAD('AREA_PLAYERPOINT2', EditorDir+'data/editor.wad:TEXTURES\P2POINT');
2806 g_CreateTextureWAD('AREA_DMPOINT', EditorDir+'data/editor.wad:TEXTURES\DMPOINT');
2807 g_CreateTextureWAD('AREA_REDPOINT', EditorDir+'data/editor.wad:TEXTURES\REDPOINT');
2808 g_CreateTextureWAD('AREA_BLUEPOINT', EditorDir+'data/editor.wad:TEXTURES\BLUEPOINT');
2809 end;
2811 procedure FreeData();
2812 begin
2813 g_DeleteTexture('NOTEXTURE');
2815 g_DeleteTexture('ITEM_BLUESPHERE');
2816 g_DeleteTexture('ITEM_WHITESPHERE');
2817 g_DeleteTexture('ITEM_ARMORGREEN');
2818 g_DeleteTexture('ITEM_ARMORBLUE');
2819 g_DeleteTexture('ITEM_INVUL');
2820 g_DeleteTexture('ITEM_BOTTLE');
2821 g_DeleteTexture('ITEM_HELMET');
2822 g_DeleteTexture('AREA_REDFLAG');
2823 g_DeleteTexture('AREA_BLUEFLAG');
2824 g_DeleteTexture('AREA_DOMFLAG');
2826 g_DeleteTexture('MONSTER_DEMON');
2827 g_DeleteTexture('MONSTER_IMP');
2828 g_DeleteTexture('MONSTER_ZOMBY');
2829 g_DeleteTexture('MONSTER_SERG');
2830 g_DeleteTexture('MONSTER_CGUN');
2831 g_DeleteTexture('MONSTER_BARREL');
2832 g_DeleteTexture('MONSTER_MAN');
2834 g_DeleteTexture('MONSTER_DEMON');
2835 g_DeleteTexture('MONSTER_IMP');
2836 g_DeleteTexture('MONSTER_ZOMBY');
2837 g_DeleteTexture('MONSTER_SERG');
2838 g_DeleteTexture('MONSTER_CYBER');
2839 g_DeleteTexture('MONSTER_CGUN');
2840 g_DeleteTexture('MONSTER_BARON');
2841 g_DeleteTexture('MONSTER_KNIGHT');
2842 g_DeleteTexture('MONSTER_CACO');
2843 g_DeleteTexture('MONSTER_SOUL');
2844 g_DeleteTexture('MONSTER_PAIN');
2845 g_DeleteTexture('MONSTER_SPIDER');
2846 g_DeleteTexture('MONSTER_BSP');
2847 g_DeleteTexture('MONSTER_MANCUB');
2848 g_DeleteTexture('MONSTER_SKEL');
2849 g_DeleteTexture('MONSTER_VILE');
2850 g_DeleteTexture('MONSTER_FISH');
2851 g_DeleteTexture('MONSTER_BARREL');
2852 g_DeleteTexture('MONSTER_ROBO');
2853 g_DeleteTexture('MONSTER_MAN');
2855 g_DeleteTexture('ITEM_MEDKIT_SMALL');
2856 g_DeleteTexture('ITEM_MEDKIT_LARGE');
2857 g_DeleteTexture('ITEM_WEAPON_SAW');
2858 g_DeleteTexture('ITEM_WEAPON_PISTOL');
2859 g_DeleteTexture('ITEM_WEAPON_KASTET');
2860 g_DeleteTexture('ITEM_WEAPON_SHOTGUN1');
2861 g_DeleteTexture('ITEM_WEAPON_SHOTGUN2');
2862 g_DeleteTexture('ITEM_WEAPON_CHAINGUN');
2863 g_DeleteTexture('ITEM_WEAPON_ROCKETLAUNCHER');
2864 g_DeleteTexture('ITEM_WEAPON_PLASMA');
2865 g_DeleteTexture('ITEM_WEAPON_BFG');
2866 g_DeleteTexture('ITEM_WEAPON_SUPERPULEMET');
2867 g_DeleteTexture('ITEM_AMMO_BULLETS');
2868 g_DeleteTexture('ITEM_AMMO_BULLETS_BOX');
2869 g_DeleteTexture('ITEM_AMMO_SHELLS');
2870 g_DeleteTexture('ITEM_AMMO_SHELLS_BOX');
2871 g_DeleteTexture('ITEM_AMMO_ROCKET');
2872 g_DeleteTexture('ITEM_AMMO_ROCKET_BOX');
2873 g_DeleteTexture('ITEM_AMMO_CELL');
2874 g_DeleteTexture('ITEM_AMMO_CELL_BIG');
2875 g_DeleteTexture('ITEM_AMMO_BACKPACK');
2876 g_DeleteTexture('ITEM_KEY_RED');
2877 g_DeleteTexture('ITEM_KEY_GREEN');
2878 g_DeleteTexture('ITEM_KEY_BLUE');
2879 g_DeleteTexture('ITEM_OXYGEN');
2880 g_DeleteTexture('ITEM_SUIT');
2881 g_DeleteTexture('ITEM_MEDKIT_BLACK');
2882 g_DeleteTexture('ITEM_JETPACK');
2883 g_DeleteTexture('ITEM_INVIS');
2884 g_DeleteTexture('ITEM_WEAPON_FLAMETHROWER');
2885 g_DeleteTexture('ITEM_AMMO_FUELCAN');
2887 g_DeleteTexture('AREA_PLAYERPOINT1');
2888 g_DeleteTexture('AREA_PLAYERPOINT2');
2889 g_DeleteTexture('AREA_DMPOINT');
2890 g_DeleteTexture('AREA_REDPOINT');
2891 g_DeleteTexture('AREA_BLUEPOINT');
2892 end;
2894 end.