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[cavedroid.git] / android / proguard-rules.pro
1 # To enable ProGuard in your project, edit project.properties
2 # to define the proguard.config property as described in that file.
3 #
4 # Add project specific ProGuard rules here.
5 # By default, the flags in this file are appended to flags specified
6 # in ${sdk.dir}/tools/proguard/proguard-android.txt
7 # You can edit the include path and order by changing the ProGuard
8 # include property in project.properties.
9 #
10 # For more details, see
11 # http://developer.android.com/guide/developing/tools/proguard.html
13 # Add any project specific keep options here:
15 # If your project uses WebView with JS, uncomment the following
16 # and specify the fully qualified class name to the JavaScript interface
17 # class:
18 #-keepclassmembers class fqcn.of.javascript.interface.for.webview {
19 # public *;
20 #}
22 -verbose
24 -dontwarn android.support.**
25 -dontwarn com.badlogic.gdx.backends.android.AndroidFragmentApplication
26 -dontwarn com.badlogic.gdx.utils.GdxBuild
27 -dontwarn com.badlogic.gdx.physics.box2d.utils.Box2DBuild
28 -dontwarn com.badlogic.gdx.jnigen.BuildTarget*
29 -dontwarn com.badlogic.gdx.graphics.g2d.freetype.FreetypeBuild
31 -keep class com.badlogic.gdx.controllers.android.AndroidControllers
33 -keepclassmembers class com.badlogic.gdx.backends.android.AndroidInput* {
34 <init>(com.badlogic.gdx.Application, android.content.Context, java.lang.Object, com.badlogic.gdx.backends.android.AndroidApplicationConfiguration);
35 }
37 -keepclassmembers class com.badlogic.gdx.physics.box2d.World {
38 boolean contactFilter(long, long);
39 void beginContact(long);
40 void endContact(long);
41 void preSolve(long, long);
42 void postSolve(long, long);
43 boolean reportFixture(long);
44 float reportRayFixture(long, float, float, float, float, float);
45 }