# To enable ProGuard in your project, edit project.properties # to define the proguard.config property as described in that file. # # Add project specific ProGuard rules here. # By default, the flags in this file are appended to flags specified # in ${sdk.dir}/tools/proguard/proguard-android.txt # You can edit the include path and order by changing the ProGuard # include property in project.properties. # # For more details, see # http://developer.android.com/guide/developing/tools/proguard.html # Add any project specific keep options here: # If your project uses WebView with JS, uncomment the following # and specify the fully qualified class name to the JavaScript interface # class: #-keepclassmembers class fqcn.of.javascript.interface.for.webview { # public *; #} -verbose -dontwarn android.support.** -dontwarn com.badlogic.gdx.backends.android.AndroidFragmentApplication -dontwarn com.badlogic.gdx.utils.GdxBuild -dontwarn com.badlogic.gdx.physics.box2d.utils.Box2DBuild -dontwarn com.badlogic.gdx.jnigen.BuildTarget* -dontwarn com.badlogic.gdx.graphics.g2d.freetype.FreetypeBuild -keep class com.badlogic.gdx.controllers.android.AndroidControllers -keepclassmembers class com.badlogic.gdx.backends.android.AndroidInput* { (com.badlogic.gdx.Application, android.content.Context, java.lang.Object, com.badlogic.gdx.backends.android.AndroidApplicationConfiguration); } -keepclassmembers class com.badlogic.gdx.physics.box2d.World { boolean contactFilter(long, long); void beginContact(long); void endContact(long); void preSolve(long, long); void postSolve(long, long); boolean reportFixture(long); float reportRayFixture(long, float, float, float, float, float); }