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d2df-sdl.git
2017-08-28
Ketmar Dark
more Holmes UI cosmetix
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2017-08-28
Ketmar Dark
Holmes UI fixes
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2017-08-28
Ketmar Dark
fixed bug with Holmes font rendering
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2017-08-27
Ketmar Dark
slightly faster outline rendering (draw hline as GL_LIN...
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2017-08-27
fgsfds
load extended model animations if present
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2017-08-27
Ketmar Dark
cosmetix
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2017-08-27
Ketmar Dark
Holmes' outline fixes; outlines are colored now
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2017-08-27
Ketmar Dark
Holmes cosmetix
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2017-08-27
Ketmar Dark
slightly better outlining in Holmes
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2017-08-27
Ketmar Dark
panel outlines in Holmes
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2017-08-27
Ketmar Dark
cosmetix in Holmes UI
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2017-08-27
Ketmar Dark
Holmes should eat player keys now
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2017-08-27
Ketmar Dark
Holmes UI is more important than console! ;-)
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2017-08-27
Ketmar Dark
simple UI subsystem for Holmes (yay, now we have two!)
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2017-08-27
Ketmar Dark
textmap code cleanup
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2017-08-27
Ketmar Dark
darken title/game instead of lighten
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2017-08-27
Ketmar Dark
moved some utility functions from xparser to utils
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2017-08-26
Ketmar Dark
textmap writer fixes (and other fixes); binary writer...
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2017-08-26
Ketmar Dark
more cosmetix
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2017-08-26
Ketmar Dark
textmaps: some code cleanup
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2017-08-26
fgsfds
don't do particles in headless; draw time in scoreboard
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2017-08-26
Ketmar Dark
binary writer for textmaps (aboslutely not tested with...
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2017-08-26
Ketmar Dark
xdyn cosmetix (File -> TStream)
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2017-08-26
Ketmar Dark
renamed "mapdesc.txt" to "mapdef.txt"
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2017-08-26
Ketmar Dark
added `binblock` to mapdef
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2017-08-26
Ketmar Dark
more typos
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2017-08-26
Ketmar Dark
typo
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2017-08-26
Ketmar Dark
pushed "mapdesc.txt" for textual maps
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2017-08-26
Ketmar Dark
preliminary textual map framework; DO NOT USE!
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2017-08-25
Ketmar Dark
loadgame: set correct panel enabled state
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2017-08-25
Ketmar Dark
use idpool to manage monster slots
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2017-08-25
Ketmar Dark
use idpool to allocate new item object
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2017-08-25
Ketmar Dark
idpool: it is now possible to request the specified id
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2017-08-25
Ketmar Dark
added TIdPool (idpool.pas)
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2017-08-25
Ketmar Dark
item list fixes
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2017-08-25
Ketmar Dark
fixed(?) loading saved games
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2017-08-25
Ketmar Dark
started `conRegVar()` API (only for booleans for now)
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2017-08-25
Ketmar Dark
turned on typeinfo (preparing for text-mode maps magic)
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2017-08-24
Ketmar Dark
temporarily turned off raytracing ortho-accelerator...
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2017-08-24
Ketmar Dark
removed unused code; optimized horizontal and vertical...
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2017-08-24
Ketmar Dark
optimized horizontal and vertical traces
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2017-08-24
Ketmar Dark
optimized horizontal grid traces
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2017-08-24
Ketmar Dark
forcing centering of small maps (BlackDoomer request)
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2017-08-24
Ketmar Dark
`conwriteln()` and `conwritefln()` API
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2017-08-24
Ketmar Dark
added "--safe-log" cli arg: log writer will be slower...
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2017-08-24
Ketmar Dark
added `utils.formatstrf()`; added `e_LogWritefln()...
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2017-08-24
Ketmar Dark
faster blood particles
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2017-08-24
Ketmar Dark
slightly better water particles
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2017-08-24
Ketmar Dark
particle code uglyfying; more gitiks in holmes
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2017-08-24
Ketmar Dark
fixed another bug in grid raytracer
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2017-08-24
Ketmar Dark
particles refucktoring
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2017-08-23
Ketmar Dark
cosmetix
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2017-08-23
Ketmar Dark
fixed grid updates; another station now working (kinda)
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2017-08-23
Ketmar Dark
no more raycasting thru the walls if the wall is in...
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2017-08-23
Ketmar Dark
fixed passing thru disabled walls
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2017-08-23
Ketmar Dark
skip disabled panels in map rendering collector
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2017-08-23
Ketmar Dark
don't skip drawing disabled panels
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2017-08-23
Ketmar Dark
holmes now can work without lasersight
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2017-08-23
Ketmar Dark
"--holmes" now turns on debug mode too (and it really...
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2017-08-23
Ketmar Dark
fixed build in non-debug mode
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2017-08-23
Ketmar Dark
fixed bug in grid update; one more mode for Holmes
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2017-08-23
Ketmar Dark
fixed bug in grid raytracer: use `const`, Luke!
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2017-08-23
Ketmar Dark
fixed bug in grid updates for moving objects
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2017-08-23
Ketmar Dark
more debug code in grid and holmes
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2017-08-23
Ketmar Dark
"dbg_holmes" console command; draw line to monster...
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2017-08-23
Ketmar Dark
more holmes code
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2017-08-23
Ketmar Dark
moved debug inspector to g_holmes.pas
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2017-08-23
Ketmar Dark
alot of debugging code
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2017-08-23
Ketmar Dark
raycast jumper (bad)
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2017-08-23
Ketmar Dark
monsters in grid now works
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2017-08-23
Ketmar Dark
some cosmetic cleanup
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2017-08-23
Ketmar Dark
debug cosmetix
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2017-08-23
Ketmar Dark
removed some unused code in `lineAABBIntersects()`
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2017-08-23
Ketmar Dark
removed more debug code
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2017-08-23
Ketmar Dark
removed old tracer code
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2017-08-23
Ketmar Dark
new tracer seems to work
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2017-08-23
Ketmar Dark
no more tree traces (i hope); still not working right
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2017-08-23
Ketmar Dark
removed all mentions of dynaabb tree from the sources...
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2017-08-23
Ketmar Dark
grid now has fixed tile size
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2017-08-23
Ketmar Dark
raycaster code cleanup
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2017-08-23
Ketmar Dark
more code for tracing and other shit; NOTHING IS WORKIN...
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2017-08-23
Ketmar Dark
more grid code uglification -- should be a little faste...
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2017-08-23
Ketmar Dark
no more "correct offsets" in particle engine
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2017-08-23
Ketmar Dark
more particle control options
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2017-08-22
fgsfds
alternate sky scaling
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2017-08-22
Ketmar Dark
more fixes to grid; dunno, seems to work again
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2017-08-21
Ketmar Dark
grid code uglification; particles are great again ...
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2017-08-21
Ketmar Dark
no more tree for map
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2017-08-21
Ketmar Dark
map ray tracer now using grid instead of tree
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2017-08-21
Ketmar Dark
faster hash clears
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2017-08-21
Ketmar Dark
removed some unused code
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2017-08-21
Ketmar Dark
removed some unused code
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2017-08-21
Ketmar Dark
restored particles
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2017-08-21
Ketmar Dark
better wall tracer
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2017-08-21
Ketmar Dark
better hitscan tracer; no more level trace bitmap ...
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2017-08-21
Ketmar Dark
new tree-based weapon hitscan tracer (sometimes it...
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2017-08-21
Ketmar Dark
xprofiler: made curtime getters public
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2017-08-21
Ketmar Dark
g_weapons.g_Weapon_gun: faster traces (i hope)
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2017-08-21
Ketmar Dark
added simple hash table tester
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2017-08-21
Ketmar Dark
hashtable: resize bugfix; `forEach()` iterator
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