DEADSOFTWARE
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d2df-sdl.git
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d2df-sdl.git
2017-09-01
Ketmar Dark
some triggers are working now
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2017-09-01
Ketmar Dark
no more old-styled map structured; sadly, most triggers...
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2017-08-31
fgsfds
slightly fixed README
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2017-08-31
Ketmar Dark
cosmetix in textmaps: tried to make it even faster...
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2017-08-31
Ketmar Dark
made textmap parsing three times faster
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2017-08-31
Ketmar Dark
Holmes, please, there are no criminals in dedicated...
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2017-08-31
Ketmar Dark
fixed wadcvt compiling
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2017-08-31
Ketmar Dark
textmap: dramatically increased text map parsing speed...
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2017-08-31
Ketmar Dark
added "dbg_scale_half" experimental deBUG mode
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2017-08-31
Ketmar Dark
removed one debug message
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2017-08-31
Ketmar Dark
added some alternative texture names ==> simple zipping...
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2017-08-30
Ketmar Dark
textmap: mosnterid in triggers is fuckin' special ...
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2017-08-30
Ketmar Dark
typo in mapcvt: microseconds -> milliseconds
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2017-08-30
Ketmar Dark
relaxed map reader, so "bloodlust", for example, is...
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2017-08-30
Ketmar Dark
moved tools to separate directory; moved "mapdef.txt...
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2017-08-30
Ketmar Dark
smoother camera on stairs/slopes
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2017-08-30
Ketmar Dark
more cosmetix
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2017-08-30
Ketmar Dark
cosmetic fixes, optimization flag changes
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2017-08-30
Ketmar Dark
renamed `grid.atPoint` to `grid.atCellInPoint`
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2017-08-30
Ketmar Dark
`atPoint` grid enumerator (for .. in)
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2017-08-30
Ketmar Dark
hashtable: StrInt hash
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2017-08-30
Ketmar Dark
no more old mapreader: use textmap reader both for...
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2017-08-29
Ketmar Dark
the game is able to read text maps now (WARNING! the...
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2017-08-29
Ketmar Dark
textmap cosmetix
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2017-08-29
Ketmar Dark
textmap: binary i/o seems to work!
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2017-08-29
Ketmar Dark
some fixes for recursive grid queries (grid doesn't...
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2017-08-29
Ketmar Dark
weapon hitscan should be a little faster now
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2017-08-29
Ketmar Dark
grid: slightly faster cell skipping
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2017-08-29
Ketmar Dark
grid: strict horizontal/vertical trace accelerator...
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2017-08-29
Ketmar Dark
more enumerators in hashtable
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2017-08-29
Ketmar Dark
less log spam in model loader (hack!)
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2017-08-28
Ketmar Dark
completely rebindable keyboard and mouse in Holmes
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2017-08-28
Ketmar Dark
Holmes UI window title fix
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2017-08-28
Ketmar Dark
added lights for some items
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2017-08-28
Ketmar Dark
cosmetix
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2017-08-28
Ketmar Dark
Holmes cursor shadow cosmetix
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2017-08-28
Ketmar Dark
Holmes UI: events now can be compared with strings
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2017-08-28
Ketmar Dark
F1 in Holmes now shows simple help
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2017-08-28
Ketmar Dark
some changes in internal logic of Holmes UI
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2017-08-28
Ketmar Dark
more Holmes UI cosmetix
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2017-08-28
Ketmar Dark
Holmes UI fixes
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2017-08-28
Ketmar Dark
fixed bug with Holmes font rendering
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2017-08-27
Ketmar Dark
slightly faster outline rendering (draw hline as GL_LIN...
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2017-08-27
fgsfds
load extended model animations if present
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2017-08-27
Ketmar Dark
cosmetix
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2017-08-27
Ketmar Dark
Holmes' outline fixes; outlines are colored now
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2017-08-27
Ketmar Dark
Holmes cosmetix
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2017-08-27
Ketmar Dark
slightly better outlining in Holmes
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2017-08-27
Ketmar Dark
panel outlines in Holmes
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2017-08-27
Ketmar Dark
cosmetix in Holmes UI
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2017-08-27
Ketmar Dark
Holmes should eat player keys now
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2017-08-27
Ketmar Dark
Holmes UI is more important than console! ;-)
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2017-08-27
Ketmar Dark
simple UI subsystem for Holmes (yay, now we have two!)
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2017-08-27
Ketmar Dark
textmap code cleanup
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2017-08-27
Ketmar Dark
darken title/game instead of lighten
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2017-08-27
Ketmar Dark
moved some utility functions from xparser to utils
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2017-08-26
Ketmar Dark
textmap writer fixes (and other fixes); binary writer...
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2017-08-26
Ketmar Dark
more cosmetix
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2017-08-26
Ketmar Dark
textmaps: some code cleanup
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2017-08-26
fgsfds
don't do particles in headless; draw time in scoreboard
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2017-08-26
Ketmar Dark
binary writer for textmaps (aboslutely not tested with...
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2017-08-26
Ketmar Dark
xdyn cosmetix (File -> TStream)
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2017-08-26
Ketmar Dark
renamed "mapdesc.txt" to "mapdef.txt"
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2017-08-26
Ketmar Dark
added `binblock` to mapdef
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2017-08-26
Ketmar Dark
more typos
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2017-08-26
Ketmar Dark
typo
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2017-08-26
Ketmar Dark
pushed "mapdesc.txt" for textual maps
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2017-08-26
Ketmar Dark
preliminary textual map framework; DO NOT USE!
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2017-08-25
Ketmar Dark
loadgame: set correct panel enabled state
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2017-08-25
Ketmar Dark
use idpool to manage monster slots
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2017-08-25
Ketmar Dark
use idpool to allocate new item object
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2017-08-25
Ketmar Dark
idpool: it is now possible to request the specified id
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2017-08-25
Ketmar Dark
added TIdPool (idpool.pas)
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2017-08-25
Ketmar Dark
item list fixes
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2017-08-25
Ketmar Dark
fixed(?) loading saved games
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2017-08-25
Ketmar Dark
started `conRegVar()` API (only for booleans for now)
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2017-08-25
Ketmar Dark
turned on typeinfo (preparing for text-mode maps magic)
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2017-08-24
Ketmar Dark
temporarily turned off raytracing ortho-accelerator...
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2017-08-24
Ketmar Dark
removed unused code; optimized horizontal and vertical...
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2017-08-24
Ketmar Dark
optimized horizontal and vertical traces
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2017-08-24
Ketmar Dark
optimized horizontal grid traces
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2017-08-24
Ketmar Dark
forcing centering of small maps (BlackDoomer request)
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2017-08-24
Ketmar Dark
`conwriteln()` and `conwritefln()` API
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2017-08-24
Ketmar Dark
added "--safe-log" cli arg: log writer will be slower...
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2017-08-24
Ketmar Dark
added `utils.formatstrf()`; added `e_LogWritefln()...
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2017-08-24
Ketmar Dark
faster blood particles
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2017-08-24
Ketmar Dark
slightly better water particles
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2017-08-24
Ketmar Dark
particle code uglyfying; more gitiks in holmes
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2017-08-24
Ketmar Dark
fixed another bug in grid raytracer
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2017-08-24
Ketmar Dark
particles refucktoring
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2017-08-23
Ketmar Dark
cosmetix
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2017-08-23
Ketmar Dark
fixed grid updates; another station now working (kinda)
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2017-08-23
Ketmar Dark
no more raycasting thru the walls if the wall is in...
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2017-08-23
Ketmar Dark
fixed passing thru disabled walls
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2017-08-23
Ketmar Dark
skip disabled panels in map rendering collector
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2017-08-23
Ketmar Dark
don't skip drawing disabled panels
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2017-08-23
Ketmar Dark
holmes now can work without lasersight
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2017-08-23
Ketmar Dark
"--holmes" now turns on debug mode too (and it really...
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2017-08-23
Ketmar Dark
fixed build in non-debug mode
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2017-08-23
Ketmar Dark
fixed bug in grid update; one more mode for Holmes
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