DEADSOFTWARE

d2df-sdl.git
2023-06-09 DeaDDooMERrender: remove TAnimationState
2023-06-09 DeaDDooMERpanels: use TAnimState
2023-06-09 DeaDDooMERmonsters: use TAnimState for monsters
2023-06-09 DeaDDooMERcorpses: use TAnimState for player corpses
2023-06-09 DeaDDooMERmodel: use TAnimState for player models
2023-06-09 DeaDDooMERplayer: use TAnimState for punch
2023-06-09 DeaDDooMERweapons: use TAnimState
2023-06-09 DeaDDooMERrender: draw flag anims using TAnimState
2023-06-09 DeaDDooMERrender: r_gfx uses TAnimState
2023-06-09 DeaDDooMERrender: move item animations into render
2023-06-09 DeaDDooMERanim: add static variant of TAnimationState
2023-06-09 DeaDDooMERrender: use only r_render to access render-specific...
2023-06-09 DeaDDooMERmenu: allow to build menu without render
2023-06-09 DeaDDooMERrender: load image for TGUIImage within render
2023-06-09 DeaDDooMERrender: move TFont into render
2023-06-09 DeaDDooMERrender: draw menu via render
2023-06-09 DeaDDooMERgame: less references to HEADLESS
2023-06-09 DeaDDooMERsystem: add option -dDISABLE_SYSTEM
2023-06-09 DeaDDooMERrender: add option -dDISABLE_RENDER
2023-06-09 DeaDDooMERholmes: fix build with -dDISABLE_GFX
2023-06-09 DeaDDooMERgame: disable corpses for server
2023-06-09 DeaDDooMERgame: disable shells for server
2023-06-09 DeaDDooMERgame: disable gibs for server
2023-06-09 DeaDDooMERgame: disable gfx for server
2023-06-09 DeaDDooMERrender: disable FBO on devices which not support NPOT...
2023-06-09 DeaDDooMERsdl2: do not declare touch state variables when disable...
2023-06-09 DeaDDooMERrender: draw touch controls via render
2023-06-09 DeaDDooMERmenu: optionally disable menu in client
2023-06-09 DeaDDooMERrender: fix monster animations
2023-06-09 DeaDDooMERrender: fix archvile fire animation
2023-06-09 DeaDDooMERrender: remove graphics data from TAnimationState
2023-06-09 DeaDDooMERmodels: fix player walk + fire
2023-06-09 DeaDDooMERrender: remove references to r_playermodel/r_game from...
2023-06-09 DeaDDooMERserver: build headless with completely disabled render...
2023-06-09 DeaDDooMERrender: use only r_render to access render
2023-06-09 DeaDDooMERrender: calculate message size in render
2023-06-09 DeaDDooMERrender: move screenshorts into render
2023-06-09 DeaDDooMERgame: remove unneded render imports
2023-06-09 DeaDDooMERrender: load shell textures in render
2023-06-09 DeaDDooMERrender: load sky in render
2023-06-09 DeaDDooMERrender: move more texture load code into render
2023-06-09 DeaDDooMERpanels: fix water/acid splashes
2023-06-09 DeaDDooMERrender: remove TAnimation
2023-06-09 DeaDDooMERrender: use TPlayerModel for corpse drawing
2023-06-09 DeaDDooMERrender: player punch TAnimation -> TAnimationState
2023-06-09 DeaDDooMERrender: draw flag animation using TAnimationState
2023-06-09 DeaDDooMERrender: fix animated textures
2023-06-09 DeaDDooMERrender: hide panel textures into render
2023-06-09 DeaDDooMERrender: use TAnimationState instead of TAnimation
2023-06-09 DeaDDooMERrender: hide gib textures within render
2023-06-09 DeaDDooMERmodels: remove TModelInfo
2023-06-09 DeaDDooMERmodels: remove superfluous fire state
2023-06-09 DeaDDooMERmodels: remove sounds from player model state
2023-06-09 DeaDDooMERrender: remove flag animation from player model state
2023-06-09 DeaDDooMERrender: move player model texture loading into render
2023-06-09 DeaDDooMERrender: use TAnimationState for monsters
2023-06-09 DeaDDooMERrender: move gfx-once objects into render code
2023-06-09 DeaDDooMERrender: use TAnimationState for items
2023-06-09 DeaDDooMERrender: use TAnimationState for projectiles
2023-06-09 DeaDDooMERrender: move textures loaders to render
2023-06-09 DeaDDooMERrender: separate animation drawing from game code
2023-06-09 DeaDDooMERsystem: remove direct videomode change
2023-06-09 DeaDDooMERsystem: remove sys_Delay
2023-06-09 DeaDDooMERsystem: remove sys_GetTicks
2023-06-09 DeaDDooMERsystem: remove unused imports
2023-06-09 DeaDDooMERrender: system: move gl related code from system driver
2023-06-09 DeaDDooMERrender: move screen resize handler from io-driver
2023-06-09 DeaDDooMERcleanup: clean boot sequence
2023-06-09 DeaDDooMERandroid: export jni functions
2023-06-09 DeaDDooMERcleanup: move init and main loop code from g_window
2023-06-09 DeaDDooMERcleanup: remove g_main.pas
2023-06-09 DeaDDooMERrender: fix unused variable warnings
2023-06-09 DeaDDooMERrender: move e_texture -> r_texture
2023-06-09 DeaDDooMERrender: completely remove opengl calls form game code
2023-06-09 DeaDDooMERrender: remove g_window dependency on r_graphics and GL
2023-06-09 DeaDDooMERcleanup: remove g_options dependency on r_graphics
2023-06-09 DeaDDooMERcleanup: move monster-specific code from g_basic
2023-06-09 DeaDDooMERrender: remove from render some common types
2023-06-09 DeaDDooMERrender: e_graphics -> r_graphics
2023-06-09 DeaDDooMERrender: fix holmes
2023-06-09 DeaDDooMERcleanup: remove unneeded graphics dependencies
2023-06-09 DeaDDooMERrender: separate player model logic and drawing
2023-06-09 DeaDDooMERrender: separate player logic and drawing
2023-06-09 DeaDDooMERrender: separate server list logic and drawing
2023-06-09 DeaDDooMERrender: separate weapon shots logic and drawing
2023-06-09 DeaDDooMERrender: separate monster logic and drawing
2023-06-09 DeaDDooMERrender: separate panel logic and drawing
2023-06-09 DeaDDooMERrender: add r_game function prefixes
2023-06-09 DeaDDooMERrender: separate map logic and drawing
2023-06-09 DeaDDooMERrender: separate item logic and drawing
2023-06-09 DeaDDooMERrender: remove g_gfx dependency on e_graphics
2023-06-09 DeaDDooMERrender: separate gfx logic and drawing
2023-06-09 DeaDDooMERrender: separate game logic and drawing
2023-06-09 DeaDDooMERrender: separate console logic and drawing
2023-06-06 fgsfdsconsole: read commands from stdin in headless mode
2023-06-06 fgsfdsgame: proper kick
2023-06-06 fgsfdsmaster: fix possible segfault
2023-06-06 fgsfdsmaster: increase enet_host_service() timeout
2023-06-06 fgsfdsmaster: disconnect clients immediately when appropriate
2023-06-06 fgsfdsmaster: check client timeouts manually; fix channel...
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