DEADSOFTWARE

d2df-sdl.git
2023-06-09 DeaDDooMERgame: remove unneded render imports
2023-06-09 DeaDDooMERrender: load shell textures in render
2023-06-09 DeaDDooMERrender: load sky in render
2023-06-09 DeaDDooMERrender: move more texture load code into render
2023-06-09 DeaDDooMERpanels: fix water/acid splashes
2023-06-09 DeaDDooMERrender: remove TAnimation
2023-06-09 DeaDDooMERrender: use TPlayerModel for corpse drawing
2023-06-09 DeaDDooMERrender: player punch TAnimation -> TAnimationState
2023-06-09 DeaDDooMERrender: draw flag animation using TAnimationState
2023-06-09 DeaDDooMERrender: fix animated textures
2023-06-09 DeaDDooMERrender: hide panel textures into render
2023-06-09 DeaDDooMERrender: use TAnimationState instead of TAnimation
2023-06-09 DeaDDooMERrender: hide gib textures within render
2023-06-09 DeaDDooMERmodels: remove TModelInfo
2023-06-09 DeaDDooMERmodels: remove superfluous fire state
2023-06-09 DeaDDooMERmodels: remove sounds from player model state
2023-06-09 DeaDDooMERrender: remove flag animation from player model state
2023-06-09 DeaDDooMERrender: move player model texture loading into render
2023-06-09 DeaDDooMERrender: use TAnimationState for monsters
2023-06-09 DeaDDooMERrender: move gfx-once objects into render code
2023-06-09 DeaDDooMERrender: use TAnimationState for items
2023-06-09 DeaDDooMERrender: use TAnimationState for projectiles
2023-06-09 DeaDDooMERrender: move textures loaders to render
2023-06-09 DeaDDooMERrender: separate animation drawing from game code
2023-06-09 DeaDDooMERsystem: remove direct videomode change
2023-06-09 DeaDDooMERsystem: remove sys_Delay
2023-06-09 DeaDDooMERsystem: remove sys_GetTicks
2023-06-09 DeaDDooMERsystem: remove unused imports
2023-06-09 DeaDDooMERrender: system: move gl related code from system driver
2023-06-09 DeaDDooMERrender: move screen resize handler from io-driver
2023-06-09 DeaDDooMERcleanup: clean boot sequence
2023-06-09 DeaDDooMERandroid: export jni functions
2023-06-09 DeaDDooMERcleanup: move init and main loop code from g_window
2023-06-09 DeaDDooMERcleanup: remove g_main.pas
2023-06-09 DeaDDooMERrender: fix unused variable warnings
2023-06-09 DeaDDooMERrender: move e_texture -> r_texture
2023-06-09 DeaDDooMERrender: completely remove opengl calls form game code
2023-06-09 DeaDDooMERrender: remove g_window dependency on r_graphics and GL
2023-06-09 DeaDDooMERcleanup: remove g_options dependency on r_graphics
2023-06-09 DeaDDooMERcleanup: move monster-specific code from g_basic
2023-06-09 DeaDDooMERrender: remove from render some common types
2023-06-09 DeaDDooMERrender: e_graphics -> r_graphics
2023-06-09 DeaDDooMERrender: fix holmes
2023-06-09 DeaDDooMERcleanup: remove unneeded graphics dependencies
2023-06-09 DeaDDooMERrender: separate player model logic and drawing
2023-06-09 DeaDDooMERrender: separate player logic and drawing
2023-06-09 DeaDDooMERrender: separate server list logic and drawing
2023-06-09 DeaDDooMERrender: separate weapon shots logic and drawing
2023-06-09 DeaDDooMERrender: separate monster logic and drawing
2023-06-09 DeaDDooMERrender: separate panel logic and drawing
2023-06-09 DeaDDooMERrender: add r_game function prefixes
2023-06-09 DeaDDooMERrender: separate map logic and drawing
2023-06-09 DeaDDooMERrender: separate item logic and drawing
2023-06-09 DeaDDooMERrender: remove g_gfx dependency on e_graphics
2023-06-09 DeaDDooMERrender: separate gfx logic and drawing
2023-06-09 DeaDDooMERrender: separate game logic and drawing
2023-06-09 DeaDDooMERrender: separate console logic and drawing
2023-06-06 fgsfdsconsole: read commands from stdin in headless mode
2023-06-06 fgsfdsgame: proper kick
2023-06-06 fgsfdsmaster: fix possible segfault
2023-06-06 fgsfdsmaster: increase enet_host_service() timeout
2023-06-06 fgsfdsmaster: disconnect clients immediately when appropriate
2023-06-06 fgsfdsmaster: check client timeouts manually; fix channel...
2023-06-03 fgsfdsmaster: add preprocessing for enet packets and more...
2023-06-03 fgsfdsmaster: another iteration
2023-06-03 fgsfdsmaster: validate versions, attempt to fix memory leaks...
2023-06-03 fgsfdsmaster: add banlist reload on SIGUSR1
2023-06-03 fgsfdsmaster: rewrite
2023-05-15 Dmitry D. ChernovEngine: Fix e_UpperDir() leaving a trailing backslash
2023-05-15 Dmitry D. ChernovGame: Enlarge the map description textbox in the map...
2023-05-15 Dmitry D. ChernovGame: Fix text preprocessing for the multiline text...
2023-05-10 Vasia-AssemblerRename preserve DirType
2023-05-10 Vasia-AssemblerAdd missing DirType to mapdef
2023-05-06 TerminalHashnet: true elegant solution (by fgsfds)
2023-05-06 TerminalHashmaster: anti-overflow patch
2023-04-26 TerminalHashman: add information about g_force_model
2023-04-26 Challenge9Fix model override option not changing bots' models
2023-04-26 TerminalHashgame: fix playermodel forcing
2023-04-26 TerminalHashnet: a more elegant solution for d_*
2023-04-26 TerminalHashnet: set values of debug commands to false when connect...
2023-04-25 TerminalHashfix whitespace
2023-04-25 Challenge9Add client-side model override option
2023-04-13 TerminalHashmans: update info about friendly options
2023-04-13 TerminalHashlanguage: fix friendly messages
2023-04-12 Dmitry D. ChernovGame: Save 'scores' instead of 'p1_scores' to the optio...
2023-04-12 Dmitry D. ChernovCosmetic: Replace "goal" with "score" everywhere in...
2023-04-10 TerminalHashman: update information about g_spawn_invul
2023-04-10 Dmitry D. ChernovGame: Write CSV-files with round statistics in UTF...
2023-04-10 Dmitry D. ChernovGame: Fix missing sound from the bubble effect in liquids
2023-04-04 Dmitry D. ChernovGame: Clarify more interface strings
2023-03-28 DeaDDooMERbuild: do not force notes (fpc 3.2.x emit too many...
2023-03-26 DeaDDooMERsystem: fix stencil check
2023-03-23 Dmitry D. ChernovGame: Fixed missing check for the availability of stenc...
2023-03-23 Dmitry D. ChernovGame: Remove '--opengl-dump-exts' command-line switch
2023-03-22 Dmitry D. ChernovGame: Change some interface strings
2023-03-22 Dmitry D. ChernovGame: Swap the "Custom Game" and "Campaign Select"...
2023-03-15 DeaDDooMERosx: fix build with fmodex
2023-03-15 DeaDDooMERenet: fix build
2023-03-13 Dmitry D. ChernovNet: Don't process network in ProcessLoading() for...
2023-03-11 TerminalHashnet: anti full state spam (by fgsfds)
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