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d2df-sdl.git
2018-01-13
Stas'M
Chat sounds: Add config and menu option
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2018-01-12
Stas'M
Fix previous commit (use toLowerCase1251)
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2018-01-12
Stas'M
Chat sounds: Use AnsiLowerCase for russian letters
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2018-01-12
Stas'M
Game: Add chat sounds for promotion
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2018-01-03
DeaDDooMER
Add Haiku OS support
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2018-01-03
DeaDDooMER
Fix building with sdl_mixer
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2017-12-29
Ketmar Dark
MORE DARKNESS!!!
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2017-12-29
Ketmar Dark
darkened interpic a little, to make loading log more...
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2017-12-29
Ketmar Dark
fancy pbar width and rendering fixes (don't be so smart...
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2017-12-28
Ketmar Dark
added Jah's nice graphical progressbar (the game will...
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2017-12-24
Jabberwock-RU
Activated ATTACK_L for ZOMBY and SERG
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2017-12-24
Ketmar Dark
fixed error message if default megawad map failed to...
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2017-12-24
Ketmar Dark
goto cheat fix
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2017-12-23
Jabberwock-RU
Jetpack item is animated now
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2017-10-07
Ketmar Dark
Merge branch 'master' of ssh://repo.or.cz/d2df-sdl
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2017-10-07
Ketmar Dark
it is now possible to link windoze LibJIT and ENet...
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2017-10-05
Dmitry D. Chernov
Cosmetic: DooM 2D:Forever -> Doom 2D: Forever
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2017-10-04
Ketmar Dark
Holmes: increased whitespace between binding name and...
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2017-10-04
Ketmar Dark
FlexUI: set window size vars to actual window size...
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2017-10-04
Ketmar Dark
FlexUI: switched to universal event struct; changed...
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2017-10-04
Ketmar Dark
Merge branch 'master' of ssh://repo.or.cz/d2df-sdl
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2017-10-04
Ketmar Dark
"flexui.wad" is not required now
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2017-10-04
Dmitry D. Chernov
Add USE_MIXER and HEADLESS as build options in the...
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2017-10-04
Dmitry D. Chernov
Remove old hack that work-arounds wrong texture names
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2017-10-04
Ketmar Dark
cosmetix
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2017-10-04
Ketmar Dark
FlexUI: event types renamed from `^TH*` to `TFUI*`...
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2017-10-04
Ketmar Dark
FlexUI: removed some debugging code
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2017-10-04
Ketmar Dark
fixed unneded pause on some Fn
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2017-10-04
Ketmar Dark
FlexUI: fixed window scrollbars; nicer button pushing...
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2017-10-03
Ketmar Dark
moved FlexUI fonts to "flexui.wad"
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2017-10-03
Ketmar Dark
it is now possible to use "--holmes-font <8|14|16>...
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2017-10-03
Ketmar Dark
FlexUI: restored text icons
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2017-10-03
Ketmar Dark
Holmes now require "data/flexui.wad" (it is not fatal...
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2017-10-03
Ketmar Dark
FlexUI: new look for buttons; more styling options...
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2017-10-03
Dmitry D. Chernov
Set VersionInfo/ProductVersion in the project options
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2017-10-03
Dmitry D. Chernov
Update Doom2DF.res
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2017-10-03
Ketmar Dark
FlexUI: added 8/14/16 winN/winN-prop fonts; removed...
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2017-10-02
Ketmar Dark
fuck you, lazarus, that's why
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2017-10-02
Ketmar Dark
USE_FMOD fix (it MUST be optional)
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2017-10-02
Ketmar Dark
Merge branch 'master' of ssh://repo.or.cz/d2df-sdl
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2017-10-02
Ketmar Dark
Holmes is using new FlexUI renderer now
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2017-10-02
Ketmar Dark
FlexUI: completely reworked graphics layer -- it is...
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2017-10-02
Ketmar Dark
FlexUI: "padding" property for boxes, so i don't have...
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2017-10-02
Ketmar Dark
game/FlexUI: textinput events
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2017-10-02
Ketmar Dark
FlexUI: sdlstandalone fix
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2017-10-02
Ketmar Dark
FlexUI: module renamings; moved standalone sdl carcass...
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2017-10-02
Ketmar Dark
FlexUI: don't change window size in "fit to screen...
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2017-10-02
Ketmar Dark
Holmes/UI: compilation fixes
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2017-10-02
Ketmar Dark
Holmes: better UI hotkeys; fitting windows to screen
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2017-10-02
Ketmar Dark
Holmes: UI cosmetix
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2017-10-02
Ketmar Dark
FlexUI: checkbox, radiobox; removed old-style controls...
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2017-10-02
Ketmar Dark
FlexUI: alot of fixes; Holmes help window now using...
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2017-10-02
Dmitry D. Chernov
Add Debug/Release build modes in Lazarus project
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2017-10-02
Dmitry D. Chernov
Configure Lazarus project to build game on Windows...
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2017-10-02
Dmitry D. Chernov
Change extension of the main project file from Delphi...
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2017-09-28
Ketmar Dark
FlexUI: button control; slightly changed event consumin...
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2017-09-28
Ketmar Dark
glgfx: cosmetix
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2017-09-28
Ketmar Dark
FlexUI: simple styling system (yay, no more hardcoded...
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2017-09-28
Ketmar Dark
fixed keyboard polling (no more); ESC should work in...
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2017-09-28
Ketmar Dark
added PE export dumper ('cause why, Wyoming?)
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2017-09-27
binarymaster
Map: Add test map override feature
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2017-09-26
fgsfds
fix libjit_types on shitdows (?)
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2017-09-26
Ketmar Dark
some fixes to LibJIT bindings
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2017-09-26
Ketmar Dark
HolmesUI renamed to FlexUI (or simply UI); small fixes...
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2017-09-26
Ketmar Dark
HolmesUI: "position" property for windows
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2017-09-26
Ketmar Dark
HolmesUI: focus fixes
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2017-09-26
Ketmar Dark
cosmetix
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2017-09-26
Ketmar Dark
libjit bindings typo
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2017-09-26
Ketmar Dark
Holmes: gxlib API change
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2017-09-25
Ketmar Dark
HolmesUI: ortholine control; fixed expanding of control...
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2017-09-25
Ketmar Dark
HolmesUI: rendering cosmetix
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2017-09-25
Ketmar Dark
HolmesUI: width/height wgt properties
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2017-09-25
Ketmar Dark
HolmesUI: span control
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2017-09-25
Ketmar Dark
HolmesUI: more bugfixes in FlexBox
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2017-09-25
Ketmar Dark
HolmesUI: scissoring fixes
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2017-09-25
Ketmar Dark
added LibJIT bindings (need help in building working...
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2017-09-25
Ketmar Dark
NPOT message typo
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2017-09-24
Ketmar Dark
HolmesUI: ui parser fixes; vbox layouter fixes (centeri...
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2017-09-24
Ketmar Dark
Holmes UI: more FlexBox fixes
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2017-09-24
binarymaster
Game: Improve map switch message
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2017-09-24
Ketmar Dark
Holmes UI: lot of flexbox layouting code fixes
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2017-09-24
Ketmar Dark
mempool is optional now
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2017-09-24
Ketmar Dark
Holmes UI: non-working draft of FlexBox layouter
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2017-09-23
binarymaster
Monsters: Check trigger on zomby shot
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2017-09-23
binarymaster
Physics: Fix climb ladders on the fly
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2017-09-22
Ketmar Dark
added "common" module for Holmes UI (preparation for...
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2017-09-22
Ketmar Dark
moved Holmes UI and most of it's low-level gfx subsyste...
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2017-09-22
Ketmar Dark
holmes: better scaled UI rendering
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2017-09-22
Ketmar Dark
fixed tests and tools (new hashtable API)
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2017-09-22
Ketmar Dark
did the same thing for binary heap
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2017-09-22
Ketmar Dark
slightly faster hashtable, and slightly nicer hashtable...
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2017-09-22
Ketmar Dark
removed "unused vars" hints in headless mode
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2017-09-22
Ketmar Dark
experimental (and ugly) loading progress bar
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2017-09-22
Ketmar Dark
renamed `SArray` type to `SSArray`, and moved it to...
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2017-09-21
Ketmar Dark
adjust particle size according to current scale
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2017-09-21
Ketmar Dark
hashtable cosmetix; holmes scissoring fixes
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2017-09-21
Ketmar Dark
holmes: moved non-ui renderer to a better place in...
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2017-09-21
Ketmar Dark
don't load unused textures
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2017-09-21
Ketmar Dark
texture switching on "effect" trigger should work now
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2017-09-21
Ketmar Dark
fixed map loading bug: panel texture internal id was...
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