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d2df-sdl.git
2020-02-24
fgsfds
add p?_model commands; clean up p?_color and p?_name
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2020-02-24
fgsfds
nuke g_respawn_items
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2020-02-19
fgsfds
fix SDL1 build
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2020-02-19
fgsfds
SDL: separated GL loading code
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2020-02-19
fgsfds
adjusted color filter colors
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2020-02-19
fgsfds
BlendMode.Filter is now a proper filter
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2020-02-18
fgsfds
default to using FBO; can be disabled via command line
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2020-02-18
fgsfds
disable weird texture size fix; render FBO by hand
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2020-02-18
fgsfds
always try to load FBO extensions in case user enables...
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2020-02-18
fgsfds
GUI: play scroll sound when using switches
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2020-02-18
fgsfds
SDL2: set window position properly; always center when...
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2020-02-17
fgsfds
fix freeze when running out of bot names
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2020-02-14
fgsfds
thanks git, very cool
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2020-02-14
fgsfds
add png2map sources
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2020-02-10
fgsfds
properly check for FBO support; add OES_framebuffer_obj...
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2020-02-10
fgsfds
fix GLES1 builds?
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2020-02-10
fgsfds
properly grey out the dmkeys menu option
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2020-02-10
fgsfds
temp fix headless builds
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2020-02-10
fgsfds
added optional framebuffer and resolution scaling
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2020-02-09
fgsfds
fix weaponstay when item respawn is off
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2020-02-09
fgsfds
whitelist new cvars
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2020-02-09
fgsfds
fix playerstats netmessage; zero gTime before spawning...
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2020-02-09
fgsfds
added dmkeys option to the menu
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2020-02-09
fgsfds
always calculate c and d in camera stuff
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2020-02-09
fgsfds
unscrew the camera handling (hopefully, scaled is still...
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2020-02-09
fgsfds
that camera fix was not a fix
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2020-02-09
fgsfds
add 'respawn items' flag
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2020-02-08
fgsfds
fix host error message
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2020-02-08
fgsfds
added centerprint command
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2020-02-08
fgsfds
only save stats when there's multiple players present
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2020-02-08
fgsfds
oops; don't drop keys when dmkeys is 1
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2020-02-08
fgsfds
fixed looking up/down in tight spaces with r_scale...
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2020-02-08
fgsfds
add spawn invulnerability; add option to disable all...
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2020-02-06
fgsfds
update year in credits (extremely important)
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2020-02-06
fgsfds
add command line arg to choose different game.wad ...
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2019-12-24
fgsfds
escape strings in stat files
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2019-12-23
fgsfds
Remove useless arg from g_TakeScreenshot()
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2019-12-23
fgsfds
Game: Add CSV stats and inter screenshots
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2019-12-13
DeaDDooMER
Revert "Revert "superminigun is using shells, not bulle...
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2019-12-09
DeaDDooMER
fix 16/32 bit and float wav formats for openal
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2019-12-02
DeaDDooMER
fix building with holmes on osx
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2019-12-01
DeaDDooMER
fix sdlmixer on bigendian machines (i hope fully)
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2019-12-01
DeaDDooMER
remove x11 dependency on osx+sdl2
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2019-12-01
DeaDDooMER
fix SDL2 for osx-ppc
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2019-11-25
DeaDDooMER
fix split screen for default megawad
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2019-11-19
DeaDDooMER
fix localization typo
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2019-11-14
DeaDDooMER
save window position
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2019-11-13
DeaDDooMER
fix text input validation
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2019-11-13
DeaDDooMER
save window options after resizing by user
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2019-11-13
DeaDDooMER
fix screen size saving after first start
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2019-11-10
DeaDDooMER
fix crash when cancell map downloding
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2019-11-09
DeaDDooMER
move game settings to dfconfig.cfg
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2019-11-08
DeaDDooMER
move video, sound and language options to dfconfig.cfg
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2019-11-07
DeaDDooMER
fix empty githash
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2019-11-07
DeaDDooMER
add cvar d_eres
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2019-11-07
Ketmar Dark
engine: yet another attempt to fix map downloading...
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2019-11-07
Ketmar Dark
downloader: cosmetix
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2019-11-07
Ketmar Dark
engine: hack for missing anims
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2019-11-07
Ketmar Dark
readme typo
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2019-11-07
DeaDDooMER
do not save/receive absolute paths in saves/network
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2019-11-06
DeaDDooMER
add more info about game build to log and window title
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2019-11-02
DeaDDooMER
better line wrapping for map description
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2019-11-02
DeaDDooMER
flush screenshot after writing
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2019-11-02
Ketmar Dark
utils: game: backslash is windoze-specific path separator
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2019-10-30
DeaDDooMER
fix question char
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2019-10-27
DeaDDooMER
autodetect portable installation. --cwd -> --like-windoze
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2019-10-27
fgsfds
how 2 spell
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2019-10-26
DeaDDooMER
add build instructions for macosx
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2019-10-25
DeaDDooMER
add paths for osx
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2019-10-21
DeaDDooMER
fix log flush when game.wad not found
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2019-10-21
DeaDDooMER
do not show message box in headless mode
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2019-10-21
DeaDDooMER
add default dirs for linux and android
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2019-10-21
DeaDDooMER
remove assert from e_GetResourcePath
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2019-10-21
Ketmar Dark
game: do not force CLI pathes to cwd
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2019-10-21
Ketmar Dark
utils: more useless APIs
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2019-10-21
Ketmar Dark
game: try to guess binary directory, and use it as...
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2019-10-21
Ketmar Dark
i18n: localizing arrow key names wasn't the brightest...
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2019-10-20
Ketmar Dark
game: do not use absolute path in wad selection widgets...
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2019-10-20
Ketmar Dark
net: game: other: hash database and resource downloader...
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2019-10-20
Ketmar Dark
game: better map wad lookup (it doesn't need to receive...
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2019-10-20
Ketmar Dark
utils: better `isWadPath()`
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2019-10-20
Ketmar Dark
game: `e_GetDir()` -> `e_GetWriteableDir()`, with sligh...
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2019-10-20
Ketmar Dark
game: better (somewhat) scanning for player models
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2019-10-20
Ketmar Dark
utils: made `wadExtensions` array public, because we...
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2019-10-20
DeaDDooMER
allow resources in non current directory (warning:...
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2019-10-18
Ketmar Dark
gfx: fixed OpenGL extension checks; fixed NPOT emulatio...
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2019-10-18
Ketmar Dark
net: i really love to break things by fixing other...
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2019-10-18
Ketmar Dark
net: call sfs gc collect in resource downloader
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2019-10-18
Ketmar Dark
net: some cosmetic logging in resource downloader
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2019-10-17
Ketmar Dark
net: oops; reconnection to failed master was totally...
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2019-10-16
Ketmar Dark
net: enet+shitdoze == clusterfuck; added workaround...
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2019-10-16
fgsfds
net: fix master comms on pindoze
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2019-10-16
Ketmar Dark
net: added second master server to default config
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2019-10-16
Ketmar Dark
net: server list works again (i hope)
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2019-10-16
Ketmar Dark
net: it is now possible to use more than one master...
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2019-10-15
Ketmar Dark
net: i love to log it, log it!
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2019-10-15
Ketmar Dark
net: mostly restored master-comm logic
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2019-10-15
Ketmar Dark
net: more callbacks and still-non-working crap for...
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2019-10-15
Ketmar Dark
net: some more code for master-comm; init/deinit enet...
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2019-10-15
Ketmar Dark
net: more master-comm code mutilation; very primitive...
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