DEADSOFTWARE

DF-Res.git
13 months agoGame: Get rid of "rulez", "kastet" and "pulemet" in resource names master
Dmitry D. Chernov [Fri, 10 Nov 2023 15:29:16 +0000 (01:29 +1000)]
Game: Get rid of "rulez", "kastet" and "pulemet" in resource names
This commit complements 67d37ea13feeca0671d60d88b1963cf1e0e901c4 in d2df-sdl and a1e98e052e6d8dbf38d45d9ef7338bfd758b9f48 in d2df-editor.

13 months agoStandart: Make D2DTEXTURES more compatible with the original Doom2D
Dmitry D. Chernov [Thu, 9 Nov 2023 13:25:52 +0000 (23:25 +1000)]
Standart: Make D2DTEXTURES more compatible with the original Doom2D
In Doom2D, if the texture of a tile is not the first frame of an animated sequence, then such a tile will not be animated.
This was seen as something that could be fixed, so in D2DTEXTURES all similar textures were made into animations.

However, several things were not taken into account:
- all these animations did not start from the frame that would correspond to the original texture, but always from the first;
- some of these textures were opaque and "seamless", which means they could be intentionally used as static ones.

This commit fixes these shortcomings. In addition, shifted animations now allow you to create a less discrete and repeating design (which is especially noticeable when such textures are located several next to each other).

13 months agoStandart: Fix D2DTEXTURES/GOR1*0 animated textures
Dmitry D. Chernov [Wed, 1 Nov 2023 04:41:13 +0000 (14:41 +1000)]
Standart: Fix D2DTEXTURES/GOR1*0 animated textures
Now they start with proper GOR1A0 (instead of GOR1C0 as before) and have the correct 'framecount' parameter set.
Important notes (see https://doomwiki.org/wiki/Thing_types_by_number for details):
1. The current frame order is ABAC (was CABa; in Doom II it's ABCB, which is worse; in the original Doom2D it's ABC, which is even worse).
2. The 'backanimation' parameter can't be used here without changing the first frame to GOR1C0 (just how it was done wrong by the previous version) or GOR1B0.

22 months agoStandart: Replace the original RSKY3 with the high-res version by Jabberwock
Dmitry D. Chernov [Fri, 10 Feb 2023 03:46:14 +0000 (13:46 +1000)]
Standart: Replace the original RSKY3 with the high-res version by Jabberwock

2 years agoGame: Replace Prikolist's sounds with non-clipped originals
Dmitry D. Chernov [Mon, 16 May 2022 19:03:49 +0000 (05:03 +1000)]
Game: Replace Prikolist's sounds with non-clipped originals
MAN_ALERT.wav: oldprog\watcom\PROG\STOP.SND
TRUP.wav: oldprog\watcom\PROG\TRUP.SND

Both files are RAW 8-bit unsigned PCM mono; recording sample rate is either 11025 or 11000 Hz.
I chose 11025 because that's what is specified in the resource headers in 1.40 (DSSTOP1 and DSUTRUP, respectively).

2 years agoGame: Add HUDFONT
Jabberwock [Mon, 2 May 2022 01:14:31 +0000 (11:14 +1000)]
Game: Add HUDFONT

2 years agoStandart: Add new switch and door textures
Jabberwock [Mon, 2 May 2022 01:04:17 +0000 (11:04 +1000)]
Standart: Add new switch and door textures

2 years agoGame: Update main menu logo and oxygen sprite
Jabberwock [Mon, 21 Mar 2022 14:22:08 +0000 (17:22 +0300)]
Game: Update main menu logo and oxygen sprite

3 years agoGame: Add hit and noammo sounds
Stas'M [Tue, 15 Jun 2021 17:16:31 +0000 (20:16 +0300)]
Game: Add hit and noammo sounds

Sounds provided by @Jabberwock-RU

4 years agoGame: Update PLRIND
Dmitry D. Chernov [Wed, 8 Jan 2020 13:35:24 +0000 (23:35 +1000)]
Game: Update PLRIND

5 years agoGame: Replace ENDGAME resources with the high-res versions
Jabberwock [Wed, 18 Sep 2019 15:52:01 +0000 (18:52 +0300)]
Game: Replace ENDGAME resources with the high-res versions

5 years agoGame: Add MAINLOGO, PLRIND mask, flame loop sound and update INTER
Jabberwock [Sat, 14 Sep 2019 21:21:25 +0000 (07:21 +1000)]
Game: Add MAINLOGO, PLRIND mask, flame loop sound and update INTER

5 years agoStandart: Add bunch of textures by Litchh and some sounds
Jabberwock [Sat, 14 Sep 2019 21:16:21 +0000 (07:16 +1000)]
Standart: Add bunch of textures by Litchh and some sounds

5 years agoGame: Add secret sound effect
Stas'M [Tue, 19 Feb 2019 21:45:14 +0000 (00:45 +0300)]
Game: Add secret sound effect

5 years agoStandart: Add standard sounds
Stas'M [Tue, 19 Feb 2019 21:44:39 +0000 (00:44 +0300)]
Standart: Add standard sounds

5 years agoGame: Fix chat sounds order
Stas'M [Tue, 19 Feb 2019 21:32:10 +0000 (00:32 +0300)]
Game: Fix chat sounds order

5 years agoGame: Fix jetpack texture offset
Stas'M [Mon, 4 Feb 2019 08:35:14 +0000 (11:35 +0300)]
Game: Fix jetpack texture offset

Addendum to 53a5b92. http://doom2d.org/forum/viewtopic.php?f=36&t=2657

5 years agoGame: Update sounds for flamethrower
Stas'M [Thu, 31 Jan 2019 19:04:33 +0000 (22:04 +0300)]
Game: Update sounds for flamethrower

5 years agoGame: Add sounds for CTF
Stas'M [Mon, 28 Jan 2019 18:45:06 +0000 (21:45 +0300)]
Game: Add sounds for CTF

6 years agoGame: Add player indicator
Stas'M [Fri, 21 Dec 2018 16:16:36 +0000 (19:16 +0300)]
Game: Add player indicator

Addendum to https://repo.or.cz/d2df-sdl.git/commitdiff/4fd8798646bcb768e925ba667b0c4790e99e1e71

6 years agoStandart: Small fixes in some textures
Jabberwock [Fri, 5 Oct 2018 08:53:47 +0000 (11:53 +0300)]
Standart: Small fixes in some textures

6 years agoLST: Rename lists to lowercase
Stas'M [Wed, 3 Oct 2018 16:00:57 +0000 (19:00 +0300)]
LST: Rename lists to lowercase

6 years agoStandart: Get rid of precompiled DFWADs
Stas'M [Tue, 2 Oct 2018 17:05:09 +0000 (20:05 +0300)]
Standart: Get rid of precompiled DFWADs

6 years agoStandart: Rename files to avoid ANSI problem
Stas'M [Tue, 2 Oct 2018 13:27:39 +0000 (16:27 +0300)]
Standart: Rename files to avoid ANSI problem

6 years agoDFWAD: Return correct error code
Stas'M [Tue, 2 Oct 2018 12:29:17 +0000 (15:29 +0300)]
DFWAD: Return correct error code

6 years agoGame: Add some more chat sounds!
Stas'M [Mon, 1 Oct 2018 23:19:31 +0000 (02:19 +0300)]
Game: Add some more chat sounds!

6 years agoGame: Add more chat sound tags
Stas'M [Mon, 1 Oct 2018 22:21:43 +0000 (01:21 +0300)]
Game: Add more chat sound tags

6 years agoAppVeyor: Update files on server
Stas'M [Mon, 1 Oct 2018 21:16:39 +0000 (00:16 +0300)]
AppVeyor: Update files on server

6 years agoDFWAD: Update resource compiler
Stas'M [Mon, 1 Oct 2018 20:15:14 +0000 (23:15 +0300)]
DFWAD: Update resource compiler

- Switch to english language
- Remove magic colors to make AppVeyor console happy

6 years agoAppVeyor: Automatize DFWAD building
Stas'M [Mon, 1 Oct 2018 15:18:26 +0000 (18:18 +0300)]
AppVeyor: Automatize DFWAD building

6 years agoGame: Add corpse kill announcer effect
Stas'M [Mon, 24 Sep 2018 16:22:42 +0000 (19:22 +0300)]
Game: Add corpse kill announcer effect

6 years agoGame: Improve DSPAUK sound and add it to chat sounds
Stas'M [Mon, 24 Sep 2018 13:49:40 +0000 (16:49 +0300)]
Game: Improve DSPAUK sound and add it to chat sounds

6 years agoGame: Create additional punch animations
Jabberwock-RU [Tue, 18 Sep 2018 15:21:54 +0000 (18:21 +0300)]
Game: Create additional punch animations

6 years agoGame: Add some more chat sounds
Stas'M [Fri, 14 Sep 2018 08:59:30 +0000 (11:59 +0300)]
Game: Add some more chat sounds

6 years agoGame: We need more chat sounds!
Stas'M [Wed, 17 Jan 2018 12:03:00 +0000 (15:03 +0300)]
Game: We need more chat sounds!

6 years agoGame: Add more chat sounds
Stas'M [Sat, 13 Jan 2018 14:30:17 +0000 (17:30 +0300)]
Game: Add more chat sounds

6 years agoGame: Add chat sounds
Stas'M [Thu, 11 Jan 2018 20:09:59 +0000 (23:09 +0300)]
Game: Add chat sounds

7 years agoGame: Make jetpack texture animated
Jabberwock-RU [Sat, 23 Dec 2017 18:10:54 +0000 (04:10 +1000)]
Game: Make jetpack texture animated

7 years agoGame: Fix brightness on right-viewed ATTACK for ZOMBY and SERG
Jabberwock-RU [Fri, 15 Dec 2017 03:02:46 +0000 (13:02 +1000)]
Game: Fix brightness on right-viewed ATTACK for ZOMBY and SERG

7 years agoGame: Add right-viewed ATTACK for ZOMBY and SERG
Jabberwock-RU [Fri, 15 Dec 2017 02:53:47 +0000 (12:53 +1000)]
Game: Add right-viewed ATTACK for ZOMBY and SERG

7 years agoStandart: Fix incorrectly post-processed textures
Jabberwock-RU [Fri, 15 Dec 2017 02:06:28 +0000 (12:06 +1000)]
Standart: Fix incorrectly post-processed textures
Related request:
http://doom2d.org/forum/viewtopic.php?f=12&t=2355

7 years agoStandart: Add WALL128 and WALL129 to STDTEXTURES
Jabberwock-RU [Fri, 15 Dec 2017 01:12:39 +0000 (11:12 +1000)]
Standart: Add WALL128 and WALL129 to STDTEXTURES
Related request:
http://doom2d.org/forum/viewtopic.php?f=12&t=2355

7 years agoGame: Add punch effect animation
Jabberwock-RU [Thu, 14 Dec 2017 20:00:02 +0000 (06:00 +1000)]
Game: Add punch effect animation

7 years agoGame: Add gibs for ZOMBY, SERG, IMP, CGUN, DEMON and MAN
Jabberwock-RU [Thu, 14 Dec 2017 14:02:00 +0000 (00:02 +1000)]
Game: Add gibs for ZOMBY, SERG, IMP, CGUN, DEMON and MAN

7 years agoGame: Add textures for loading bar
Jabberwock-RU [Wed, 13 Dec 2017 17:23:04 +0000 (03:23 +1000)]
Game: Add textures for loading bar

7 years agoGame: Update SMIDDLE texture
Jabberwock-RU [Wed, 13 Dec 2017 16:49:01 +0000 (02:49 +1000)]
Game: Update SMIDDLE texture

7 years agoGame: Redraw NOPIC using current MENUFONT
Jabberwock-RU [Wed, 13 Dec 2017 16:42:53 +0000 (02:42 +1000)]
Game: Redraw NOPIC using current MENUFONT

7 years agoGame: Add sounds related to flamethrower
Jabberwock-RU [Wed, 13 Dec 2017 15:28:32 +0000 (01:28 +1000)]
Game: Add sounds related to flamethrower

7 years agoShrShade: Add 1x3 and 3x1 shadows
Dmitry D. Chernov [Mon, 2 Oct 2017 06:15:05 +0000 (16:15 +1000)]
ShrShade: Add 1x3 and 3x1 shadows
Related discussion:
http://doom2d.org/forum/viewtopic.php?f=12&t=1672&p=39958#p39864

7 years agoAdd ShrShade.wad resources (0.666)
Dmitry D. Chernov [Mon, 2 Oct 2017 05:54:02 +0000 (15:54 +1000)]
Add ShrShade.wad resources (0.666)

7 years agoGame: Fix names of the FLAGHUD_* resources
Dmitry D. Chernov [Sat, 2 Sep 2017 05:20:39 +0000 (15:20 +1000)]
Game: Fix names of the FLAGHUD_* resources

7 years agoSet "executable" file mode on dfwad.exe and dfwadup.exe
Dmitry D. Chernov [Fri, 1 Sep 2017 04:02:24 +0000 (14:02 +1000)]
Set "executable" file mode on dfwad.exe and dfwadup.exe

7 years agoDoomer: Add more sounds
Dmitry D. Chernov [Sun, 27 Aug 2017 05:35:16 +0000 (15:35 +1000)]
Doomer: Add more sounds
DIE2: Doom 2D 1.40 (DSPLDTH1)
DIE3: Doom 2D 1.40 (DSPLDTH2)
DIE5: Doom 2D 1.40 (DSPLDTH3)
PAIN2: Doom 2D 1.40 (DSAI2)
PAIN4: Doom 2D 1.40 (DSAI1)
FALL2: FALL from Doom 2D: Forever 0.666 and earlier

7 years agoDoomer: Put PAIN sounds in order
Dmitry D. Chernov [Sun, 27 Aug 2017 04:23:24 +0000 (14:23 +1000)]
Doomer: Put PAIN sounds in order

7 years agoGame: Add burning fire sound
binarymaster [Sun, 13 Aug 2017 17:22:31 +0000 (03:22 +1000)]
Game: Add burning fire sound
DSBURN from Doom 2D v1.40.

7 years agoGame: Add graphics for flamethrower
Jabberwock-RU [Fri, 4 Aug 2017 20:18:21 +0000 (06:18 +1000)]
Game: Add graphics for flamethrower
Related request:
http://doom2d.org/forum/viewtopic.php?f=12&t=2021

7 years agoGame: Add meelee for Cacodemon
Jabberwock-RU [Tue, 24 Jan 2017 02:19:04 +0000 (12:19 +1000)]
Game: Add meelee for Cacodemon
Related request:
http://doom2d.org/forum/viewtopic.php?f=12&t=1472

7 years agoGame: Add meelee for Spider Mastermind
Jabberwock-RU [Tue, 24 Jan 2017 02:17:21 +0000 (12:17 +1000)]
Game: Add meelee for Spider Mastermind
Related request:
http://doom2d.org/forum/viewtopic.php?f=12&t=1472

7 years agoGame: Add kicking cyberdaemon sprites
Jabberwock-RU [Tue, 24 Jan 2017 02:14:09 +0000 (12:14 +1000)]
Game: Add kicking cyberdaemon sprites
Related request:
http://doom2d.org/forum/viewtopic.php?f=12&t=1472

8 years agoEditor: Add background texture for the preview area
BlackDoomer [Wed, 21 Dec 2016 11:28:03 +0000 (21:28 +1000)]
Editor: Add background texture for the preview area
Related request:
http://doom2d.org/forum/viewtopic.php?f=39&t=2409

8 years agoDoomer: Separate sections in the MODEL script
BlackDoomer [Fri, 29 Jul 2016 11:08:53 +0000 (21:08 +1000)]
Doomer: Separate sections in the MODEL script

8 years agoGame: Add pentagram sprite
binarymaster [Mon, 1 Feb 2016 16:30:03 +0000 (02:30 +1000)]
Game: Add pentagram sprite
Related request:
http://doom2d.org/forum/viewtopic.php?f=12&t=2011

8 years agoDoomer: Add 'slop' parameter to the sound config
binarymaster [Thu, 28 Jan 2016 23:27:18 +0000 (09:27 +1000)]
Doomer: Add 'slop' parameter to the sound config
Related bugreport:
http://doom2d.org/forum/viewtopic.php?f=40&t=2227

8 years agoGame: Add frag combo sounds
binarymaster [Thu, 28 Jan 2016 23:18:16 +0000 (09:18 +1000)]
Game: Add frag combo sounds
Related request:
http://doom2d.org/forum/viewtopic.php?f=39&t=2259

8 years agoGame: Fix menu font (dot & comma)
binarymaster [Sun, 24 Jan 2016 18:29:05 +0000 (04:29 +1000)]
Game: Fix menu font (dot & comma)

8 years agoGame: Standardize font configs
binarymaster [Sun, 24 Jan 2016 17:53:32 +0000 (03:53 +1000)]
Game: Standardize font configs
Related request:
http://doom2d.org/forum/viewtopic.php?f=12&t=1715

8 years agoGame: Add talk-bubble texture
binarymaster [Sat, 23 Jan 2016 16:30:35 +0000 (02:30 +1000)]
Game: Add talk-bubble texture

8 years agoGame: Update fonts
binarymaster [Fri, 15 Jan 2016 21:39:32 +0000 (07:39 +1000)]
Game: Update fonts

8 years agoGame: Fix CGUN_MESS animation
binarymaster [Fri, 15 Jan 2016 14:22:09 +0000 (00:22 +1000)]
Game: Fix CGUN_MESS animation

8 years agoDoomer/Game: Fix sound headers
binarymaster [Fri, 15 Jan 2016 14:20:55 +0000 (00:20 +1000)]
Doomer/Game: Fix sound headers
Related bugreport:
http://doom2d.org/forum/viewtopic.php?f=40&t=1698

8 years agoGame: Update HUD flag images
binarymaster [Thu, 14 Jan 2016 19:35:28 +0000 (05:35 +1000)]
Game: Update HUD flag images
Related request:
http://doom2d.org/forum/viewtopic.php?f=12&t=1744

8 years agoGame: New CTF flag icons for HUD
binarymaster [Tue, 5 Jan 2016 19:22:09 +0000 (05:22 +1000)]
Game: New CTF flag icons for HUD
Related request:
http://doom2d.org/forum/viewtopic.php?f=12&t=1744

8 years agoGame: Classic weapon/item sounds
binarymaster [Sat, 2 Jan 2016 15:24:26 +0000 (01:24 +1000)]
Game: Classic weapon/item sounds
Related request:
http://doom2d.org/forum/viewtopic.php?f=12&t=569

8 years agoAdd make.cmd for quick build, improve pack_dnd.cmd
binarymaster [Sun, 3 Jan 2016 01:07:49 +0000 (11:07 +1000)]
Add make.cmd for quick build, improve pack_dnd.cmd

9 years agoInitial commit (0.667b)
BlackDoomer [Sat, 13 Jun 2015 01:32:13 +0000 (11:32 +1000)]
Initial commit (0.667b)