DEADSOFTWARE

d2df-sdl.git
2 years agoplayer: fix frag decrement on suicide
DeaDDooMER [Fri, 25 Mar 2022 21:03:23 +0000 (00:03 +0300)]
player: fix frag decrement on suicide

2 years agoGame: subtraction points by suicide in team
Dmitry Lyashuk [Fri, 25 Mar 2022 18:45:19 +0000 (21:45 +0300)]
Game: subtraction points by suicide in team

2 years agoFix "by priority" in russian lang.
Dmitry Lyashuk [Fri, 25 Mar 2022 17:25:15 +0000 (20:25 +0300)]
Fix "by priority" in russian lang.

2 years agoGame: improving weapon autoswitch, added rotation by travi$
Dmitry Lyashuk [Fri, 25 Mar 2022 17:22:39 +0000 (20:22 +0300)]
Game: improving weapon autoswitch, added rotation by travi$

2 years agoNet: improving anti-autism measures by travi$
Dmitry Lyashuk [Thu, 24 Mar 2022 19:46:58 +0000 (22:46 +0300)]
Net: improving anti-autism measures by travi$

2 years agoGame: Weapon autoswitch by travi$
Dmitry Lyashuk [Thu, 24 Mar 2022 19:45:38 +0000 (22:45 +0300)]
Game: Weapon autoswitch by travi$

2 years agothese are msecs, not frames
fgsfds [Mon, 21 Mar 2022 16:48:29 +0000 (19:48 +0300)]
these are msecs, not frames

2 years agonet: free peer data before disconnect
fgsfds [Mon, 21 Mar 2022 16:46:56 +0000 (19:46 +0300)]
net: free peer data before disconnect

2 years agonet: force-kick penalized clients
fgsfds [Mon, 21 Mar 2022 16:41:58 +0000 (19:41 +0300)]
net: force-kick penalized clients

2 years agonet: kick clients if they take too long to auth
fgsfds [Mon, 21 Mar 2022 16:21:11 +0000 (19:21 +0300)]
net: kick clients if they take too long to auth

2 years agonet: log connection attempts
fgsfds [Mon, 21 Mar 2022 15:56:07 +0000 (18:56 +0300)]
net: log connection attempts

2 years agomore anti autism measures
fgsfds [Sun, 20 Mar 2022 20:56:43 +0000 (23:56 +0300)]
more anti autism measures

2 years agoPlayer: Add sanity check for network client peer
Stas'M [Mon, 7 Mar 2022 20:52:10 +0000 (23:52 +0300)]
Player: Add sanity check for network client peer

2 years agoNet: Improve malformed packet handling more
Stas'M [Mon, 7 Mar 2022 14:04:11 +0000 (17:04 +0300)]
Net: Improve malformed packet handling more

2 years agoNet: Handle malformed packets gracefully on server
Stas'M [Mon, 7 Mar 2022 11:30:12 +0000 (14:30 +0300)]
Net: Handle malformed packets gracefully on server

2 years agoheadless: use dfserver.cfg instead dfconfig.cfg by default
DeaDDooMER [Wed, 2 Feb 2022 14:18:34 +0000 (17:18 +0300)]
headless: use dfserver.cfg instead dfconfig.cfg by default

2 years agographics: lerp flags
fgsfds [Fri, 21 Jan 2022 20:14:08 +0000 (23:14 +0300)]
graphics: lerp flags

2 years agogame: mplats now move flags and items
fgsfds [Fri, 21 Jan 2022 20:11:43 +0000 (23:11 +0300)]
game: mplats now move flags and items

2 years agonet: sync moving items and flags
fgsfds [Fri, 21 Jan 2022 19:08:56 +0000 (22:08 +0300)]
net: sync moving items and flags

2 years agogame: stationary mplats act as conveyor belts
fgsfds [Fri, 21 Jan 2022 18:58:03 +0000 (21:58 +0300)]
game: stationary mplats act as conveyor belts

2 years agographics: lerp mplats
fgsfds [Fri, 21 Jan 2022 12:52:14 +0000 (15:52 +0300)]
graphics: lerp mplats

2 years agogame: add flag dropping
fgsfds [Fri, 14 Jan 2022 18:46:50 +0000 (21:46 +0300)]
game: add flag dropping

use p1_dropflag/p2_dropflag/dropflag, g_allow_dropflag and g_throw_flag for adjustment

2 years agogame: execute onwadend event after state is changed to INTERCUSTOM
fgsfds [Sat, 8 Jan 2022 20:03:40 +0000 (23:03 +0300)]
game: execute onwadend event after state is changed to INTERCUSTOM

2 years agovery important commit.
TerminalHash [Thu, 6 Jan 2022 10:46:48 +0000 (13:46 +0300)]
very important commit.

2 years agosvrlist: fix local server ip decoding on big endian machines
DeaDDooMER [Sun, 2 Jan 2022 18:15:06 +0000 (21:15 +0300)]
svrlist: fix local server ip decoding on big endian machines

3 years agoandroid: update build instructions
DeaDDooMER [Sun, 19 Dec 2021 19:30:10 +0000 (22:30 +0300)]
android: update build instructions

3 years agoandroid: update icons
DeaDDooMER [Sun, 19 Dec 2021 19:28:40 +0000 (22:28 +0300)]
android: update icons

3 years agoandroid: support android 4.0
DeaDDooMER [Sun, 19 Dec 2021 17:58:15 +0000 (20:58 +0300)]
android: support android 4.0

3 years agosaves: fix incorrect map load after failed state load
DeaDDooMER [Sat, 18 Dec 2021 23:33:25 +0000 (02:33 +0300)]
saves: fix incorrect map load after failed state load

3 years agoplayers: fix bot state loading
DeaDDooMER [Sat, 18 Dec 2021 23:04:47 +0000 (02:04 +0300)]
players: fix bot state loading

3 years agomonsters: update cache after load state
DeaDDooMER [Sat, 18 Dec 2021 22:26:32 +0000 (01:26 +0300)]
monsters: update cache after load state

3 years agosfs: fix collector (again?)
DeaDDooMER [Sat, 18 Dec 2021 20:56:07 +0000 (23:56 +0300)]
sfs: fix collector (again?)

3 years agoandroid: remove unneeded layout
DeaDDooMER [Thu, 16 Dec 2021 17:50:11 +0000 (20:50 +0300)]
android: remove unneeded layout

3 years agoandroid: add simple launcher (port from k8vavoom)
DeaDDooMER [Thu, 16 Dec 2021 15:47:19 +0000 (18:47 +0300)]
android: add simple launcher (port from k8vavoom)

3 years agoandroid: setup argc/argv
DeaDDooMER [Thu, 16 Dec 2021 15:44:43 +0000 (18:44 +0300)]
android: setup argc/argv

3 years agoandroid: add libminiupnpc
DeaDDooMER [Wed, 15 Dec 2021 23:20:45 +0000 (02:20 +0300)]
android: add libminiupnpc

3 years agoandroid: explicitly load libcrystax
DeaDDooMER [Wed, 15 Dec 2021 21:59:26 +0000 (00:59 +0300)]
android: explicitly load libcrystax

3 years agofpc322: fix segfault on arm
DeaDDooMER [Tue, 14 Dec 2021 20:50:29 +0000 (23:50 +0300)]
fpc322: fix segfault on arm

3 years agoGame: Revamp prev and next weapon commands
Stas'M [Fri, 10 Dec 2021 23:56:17 +0000 (02:56 +0300)]
Game: Revamp prev and next weapon commands

- Do not use key down/key up scheme for it
- Make it work the same way how direct weapon change works
- Take advantage of repeated key binds that were added earlier

Addendum to dac16ad95.

3 years agomaster: Fix implicit isprint() warning
Dmitry D. Chernov [Fri, 8 Oct 2021 09:44:25 +0000 (19:44 +1000)]
master: Fix implicit isprint() warning

3 years agogame: ... but only if we're not in game right now
fgsfds [Wed, 29 Sep 2021 16:17:04 +0000 (19:17 +0300)]
game: ... but only if we're not in game right now

3 years agogame: apply default game settings after setting them
fgsfds [Wed, 29 Sep 2021 16:12:54 +0000 (19:12 +0300)]
game: apply default game settings after setting them

3 years agomaster: add anti autism measures
fgsfds [Tue, 28 Sep 2021 00:43:50 +0000 (03:43 +0300)]
master: add anti autism measures

3 years agoFix incorrect user message if no servers online but master is alive
Dmitry D. Chernov [Tue, 28 Sep 2021 01:56:02 +0000 (11:56 +1000)]
Fix incorrect user message if no servers online but master is alive

3 years agoFix compilation errors when building Windows EXE for amd64 target
Dmitry D. Chernov [Mon, 20 Sep 2021 03:27:16 +0000 (13:27 +1000)]
Fix compilation errors when building Windows EXE for amd64 target
On Windows for amd64 (64-bit, x64), the x87 FPU had been forbidden in kernel-mode for ABI reasons and declared as deprecated in user-mode:
https://docs.microsoft.com/en-us/windows-hardware/drivers/kernel/using-floating-point-or-mmx-in-a-wdm-driver
https://docs.microsoft.com/en-us/windows/win32/dxtecharts/sixty-four-bit-programming-for-game-developers#porting-applications-to-64-bit-platforms

Nevertheless, currently it can still be used (just like in Linux for amd64), and this will remain as long as Windows thread scheduler preserves x87 internal machine state across context switches. That's the reason why FPC doesn't support it by default but only when built with FPC_SUPPORT_X87_TYPES_ON_WIN64 defined. So the only proper and correct way is to use FPC_HAS_TYPE_EXTENDED to determine if standard 'Extended' type is available.

It's also worth noting that FPC_SOFT_FPUX80 and FPC_SOFTFLOAT_FLOATX80 (other FPC compilation switches) seem to be irrelevant in this case - they're intended to make the compiler able to perform cross-compilation for x86 on non-x86 systems:
https://gitlab.com/freepascal.org/fpc/source/-/issues/9262
https://forum.lazarus.freepascal.org/index.php?topic=29678.0
https://lists.freepascal.org/fpc-devel/2020-September/043174.html

Some other links I found useful when investigating this case:
https://lists.freepascal.org/fpc-pascal/2017-August/052158.html (and subsequent mails in this thread)
https://www.virtualdub.org/blog2/entry_107.html
http://www.asmcommunity.net/forums/topic/?id=30178
https://forum.lazarus.freepascal.org/index.php/topic,43878.msg307985.html#msg307985
https://forum.lazarus.freepascal.org/index.php?topic=49890.0
https://stackoverflow.com/questions/4064189/floating-point-support-in-64-bit-compiler
https://stackoverflow.com/questions/15176290/what-is-long-double-on-x86-64
https://stackoverflow.com/questions/3206101/extended-80-bit-double-floating-point-in-x87-not-sse2-we-dont-miss-it
https://retrocomputing.stackexchange.com/questions/9751/did-any-compiler-fully-use-intel-x87-80-bit-floating-point

Although this commit fixes the compilation, the 64-bit builds are still unusable because we're lacking 64-bit libraries in d2df-binlib at the moment, thus making such EXE complaining on existing DLLs with INVALID_IMAGE_FORMAT (0xC000007B) at startup.

3 years agoadded some new msgs for friendlyfire options
TerminalHash [Sat, 18 Sep 2021 12:04:27 +0000 (15:04 +0300)]
added some new msgs for friendlyfire options

3 years agoosx: fix library linking (sdl_mixer)
DeaDDooMER [Sun, 11 Jul 2021 16:05:21 +0000 (19:05 +0300)]
osx: fix library linking (sdl_mixer)

3 years agoosx: fix library linking
DeaDDooMER [Sun, 11 Jul 2021 15:55:55 +0000 (18:55 +0300)]
osx: fix library linking

3 years agoOther: add RPM spec.
TerminalHash [Tue, 15 Jun 2021 09:56:43 +0000 (12:56 +0300)]
Other: add RPM spec.

3 years agofix whitespace
fgsfds [Mon, 7 Jun 2021 18:48:08 +0000 (21:48 +0300)]
fix whitespace

3 years agoGame: add damage absorption
TerminalHash [Mon, 7 Jun 2021 18:36:38 +0000 (21:36 +0300)]
Game: add damage absorption

3 years agoUpdate man and year in credits.
TerminalHash [Mon, 7 Jun 2021 16:40:57 +0000 (19:40 +0300)]
Update man and year in credits.

3 years agoinfo: show enet version on startup
DeaDDooMER [Mon, 7 Jun 2021 11:12:16 +0000 (14:12 +0300)]
info: show enet version on startup

3 years agogame: fix monster projectiles in coop
fgsfds [Thu, 6 May 2021 15:03:10 +0000 (18:03 +0300)]
game: fix monster projectiles in coop

3 years agogame: hit friendlies with everything by default
fgsfds [Thu, 6 May 2021 14:38:03 +0000 (17:38 +0300)]
game: hit friendlies with everything by default

3 years agoconfig: save player teams
fgsfds [Thu, 6 May 2021 14:34:41 +0000 (17:34 +0300)]
config: save player teams

3 years agogame: add option to disable hits on friendly players
fgsfds [Thu, 6 May 2021 14:18:48 +0000 (17:18 +0300)]
game: add option to disable hits on friendly players

3 years agoConsole: Add support for repeated key binds
Stas'M [Sun, 2 May 2021 22:04:31 +0000 (01:04 +0300)]
Console: Add support for repeated key binds

3 years agoGame: Fix magic value check of gSpectMode
Stas'M [Sun, 2 May 2021 22:00:55 +0000 (01:00 +0300)]
Game: Fix magic value check of gSpectMode

3 years agofix interpolation of spawned items
fgsfds [Sat, 10 Apr 2021 18:56:05 +0000 (21:56 +0300)]
fix interpolation of spawned items

3 years agoadd man page by terminalhash
fgsfds [Sat, 10 Apr 2021 18:43:35 +0000 (21:43 +0300)]
add man page by terminalhash

3 years agoFPC3.2.0 compat patch by deaddoomer
fgsfds [Sat, 10 Apr 2021 18:42:10 +0000 (21:42 +0300)]
FPC3.2.0 compat patch by deaddoomer

3 years agodon't write empty blocks (by deaddoomer)
fgsfds [Tue, 6 Apr 2021 15:56:33 +0000 (18:56 +0300)]
don't write empty blocks (by deaddoomer)

4 years agonet: add some more gulag tools
fgsfds [Sun, 25 Oct 2020 22:28:09 +0000 (01:28 +0300)]
net: add some more gulag tools

4 years agosdl2: fix hack for menus on android
DeaDDooMER [Sun, 17 May 2020 14:28:26 +0000 (17:28 +0300)]
sdl2: fix hack for menus on android

4 years agowhitelist a bunch of shit
fgsfds [Sat, 2 May 2020 22:06:53 +0000 (01:06 +0300)]
whitelist a bunch of shit

4 years agoal: fix build with sdl 1.2
DeaDDooMER [Thu, 30 Apr 2020 16:37:01 +0000 (19:37 +0300)]
al: fix build with sdl 1.2

4 years agogame: clean up TPlayer.GetRespawnPoint()
fgsfds [Sun, 26 Apr 2020 22:10:33 +0000 (01:10 +0300)]
game: clean up TPlayer.GetRespawnPoint()

now players can spawn even when there's a single point of any type

4 years agogame: g_FatalError actually ends the game
fgsfds [Fri, 24 Apr 2020 18:40:56 +0000 (21:40 +0300)]
game: g_FatalError actually ends the game

4 years agoGame: Assign gsGameFlags where it's missing
Stas'M [Wed, 22 Apr 2020 21:38:31 +0000 (00:38 +0300)]
Game: Assign gsGameFlags where it's missing

4 years agoscale option is now a capped switch
fgsfds [Sat, 21 Mar 2020 14:26:36 +0000 (17:26 +0300)]
scale option is now a capped switch

4 years agonet: cancel interpolation of teleported players
fgsfds [Tue, 17 Mar 2020 20:08:15 +0000 (23:08 +0300)]
net: cancel interpolation of teleported players

4 years agoPlayer: Propagate valid SpawnerUID for corpse kills
Stas'M [Sun, 15 Mar 2020 18:34:28 +0000 (21:34 +0300)]
Player: Propagate valid SpawnerUID for corpse kills

Addendum to e24864c.

4 years agoupdate README
fgsfds [Sun, 15 Mar 2020 10:14:47 +0000 (13:14 +0300)]
update README

4 years agonet: only flush packets after an actual frame; remember old positions before net...
fgsfds [Sun, 15 Mar 2020 00:06:29 +0000 (03:06 +0300)]
net: only flush packets after an actual frame; remember old positions before net update on client

4 years agoNetmaster: Additional check for server name in ping response
Stas'M [Sat, 14 Mar 2020 20:40:40 +0000 (23:40 +0300)]
Netmaster: Additional check for server name in ping response

4 years agoNet: Add sanity checks. Forward ports only after host is created.
Stas'M [Sat, 14 Mar 2020 19:50:40 +0000 (22:50 +0300)]
Net: Add sanity checks. Forward ports only after host is created.

Addendum to 10f31fd.

4 years agoNet: Report actual server port in ping response
Stas'M [Sat, 14 Mar 2020 19:14:27 +0000 (22:14 +0300)]
Net: Report actual server port in ping response

Also fix the same problem for UPnP port forwarding.

4 years agoAL: remove debug print
fgsfds [Thu, 12 Mar 2020 19:14:57 +0000 (22:14 +0300)]
AL: remove debug print

4 years agoAL: update streams in a separate thread
fgsfds [Thu, 12 Mar 2020 19:13:43 +0000 (22:13 +0300)]
AL: update streams in a separate thread

4 years agodraw talkbubble above the player corpse when necessary
fgsfds [Thu, 12 Mar 2020 19:12:55 +0000 (22:12 +0300)]
draw talkbubble above the player corpse when necessary

4 years agocorpse following is now done by the camera instead of the player
fgsfds [Wed, 11 Mar 2020 20:37:32 +0000 (23:37 +0300)]
corpse following is now done by the camera instead of the player

4 years agowas this even necessary?
fgsfds [Wed, 11 Mar 2020 19:56:32 +0000 (22:56 +0300)]
was this even necessary?

4 years agodon't interpolate during endgame fadeout
fgsfds [Wed, 11 Mar 2020 19:56:12 +0000 (22:56 +0300)]
don't interpolate during endgame fadeout

4 years agomove NilThreadId to utils
fgsfds [Wed, 11 Mar 2020 19:55:44 +0000 (22:55 +0300)]
move NilThreadId to utils

4 years agoAL: add GME music loader
fgsfds [Wed, 11 Mar 2020 01:27:25 +0000 (04:27 +0300)]
AL: add GME music loader

4 years agosimplify TSoundLoader interface
fgsfds [Tue, 10 Mar 2020 20:29:50 +0000 (23:29 +0300)]
simplify TSoundLoader interface

4 years agodecouple repainting from blitting the FBO; draw touch overlay after FBO
fgsfds [Fri, 6 Mar 2020 22:42:08 +0000 (01:42 +0300)]
decouple repainting from blitting the FBO; draw touch overlay after FBO

4 years agonetwork now always ticks at 36 tick
fgsfds [Fri, 6 Mar 2020 18:35:46 +0000 (21:35 +0300)]
network now always ticks at 36 tick

4 years agoattempt to unfuck serverlist
fgsfds [Wed, 4 Mar 2020 01:00:54 +0000 (04:00 +0300)]
attempt to unfuck serverlist

4 years agoput network interp back in
fgsfds [Wed, 4 Mar 2020 00:38:13 +0000 (03:38 +0300)]
put network interp back in

4 years agoRevert "purge cl_interp from the code"
fgsfds [Wed, 4 Mar 2020 00:25:07 +0000 (03:25 +0300)]
Revert "purge cl_interp from the code"

This reverts commit cb61300b61ba18d486d19edf315f05b5b494fac3.

4 years agopurge cl_interp from the code
fgsfds [Tue, 3 Mar 2020 23:39:18 +0000 (02:39 +0300)]
purge cl_interp from the code

4 years agoadd r_interp to video settings menu
fgsfds [Tue, 3 Mar 2020 23:30:31 +0000 (02:30 +0300)]
add r_interp to video settings menu

4 years agosave r_maxfps to the config
fgsfds [Tue, 3 Mar 2020 23:24:00 +0000 (02:24 +0300)]
save r_maxfps to the config

4 years agofix slope interpolation; add r_maxfps
fgsfds [Tue, 3 Mar 2020 23:22:33 +0000 (02:22 +0300)]
fix slope interpolation; add r_maxfps

4 years agoadded actor rendering interpolation; fixed vsync on startup plavnota
fgsfds [Mon, 2 Mar 2020 21:59:55 +0000 (00:59 +0300)]
added actor rendering interpolation; fixed vsync on startup

4 years agooh god damn it
fgsfds [Sun, 1 Mar 2020 23:59:30 +0000 (02:59 +0300)]
oh god damn it

4 years agobetter set this to -1
fgsfds [Sun, 1 Mar 2020 23:52:34 +0000 (02:52 +0300)]
better set this to -1

4 years agoalways search for new state slots
fgsfds [Sun, 1 Mar 2020 23:51:44 +0000 (02:51 +0300)]
always search for new state slots