Ketmar Dark [Sat, 30 Sep 2017 18:35:15 +0000 (21:35 +0300)]
FlexUI: alot of fixes; Holmes help window now using new FlexUI controls and layouter
Ketmar Dark [Thu, 28 Sep 2017 23:28:23 +0000 (02:28 +0300)]
FlexUI: button control; slightly changed event consuming logic
Ketmar Dark [Thu, 28 Sep 2017 19:01:32 +0000 (22:01 +0300)]
glgfx: cosmetix
Ketmar Dark [Thu, 28 Sep 2017 18:52:34 +0000 (21:52 +0300)]
FlexUI: simple styling system (yay, no more hardcoded colors!)
Ketmar Dark [Thu, 28 Sep 2017 14:00:42 +0000 (17:00 +0300)]
fixed keyboard polling (no more); ESC should work in several places where it should work (sorry, my puns sux)
Ketmar Dark [Thu, 28 Sep 2017 13:37:16 +0000 (16:37 +0300)]
added PE export dumper ('cause why, Wyoming?)
binarymaster [Wed, 27 Sep 2017 15:13:19 +0000 (18:13 +0300)]
Map: Add test map override feature
fgsfds [Tue, 26 Sep 2017 10:48:18 +0000 (13:48 +0300)]
fix libjit_types on shitdows (?)
Ketmar Dark [Tue, 26 Sep 2017 08:52:48 +0000 (11:52 +0300)]
some fixes to LibJIT bindings
Ketmar Dark [Tue, 26 Sep 2017 06:33:39 +0000 (09:33 +0300)]
HolmesUI renamed to FlexUI (or simply UI); small fixes; changed FlexUI authorship info (READ THE WHOLE COMMENT, PLZ!)
as i wrote the whole FlexUI code, and i may need to relicense it later,
i explicitly put myself as the only FlexUI author, to avoid possible
complications in the future.
please, don't add/fix code in FlexUI without talking to me first.
Ketmar Dark [Tue, 26 Sep 2017 06:27:29 +0000 (09:27 +0300)]
HolmesUI: "position" property for windows
Ketmar Dark [Tue, 26 Sep 2017 06:21:53 +0000 (09:21 +0300)]
HolmesUI: focus fixes
Ketmar Dark [Tue, 26 Sep 2017 06:01:15 +0000 (09:01 +0300)]
cosmetix
Ketmar Dark [Tue, 26 Sep 2017 05:51:18 +0000 (08:51 +0300)]
libjit bindings typo
Ketmar Dark [Mon, 25 Sep 2017 22:00:09 +0000 (01:00 +0300)]
Holmes: gxlib API change
Ketmar Dark [Mon, 25 Sep 2017 21:09:49 +0000 (00:09 +0300)]
HolmesUI: ortholine control; fixed expanding of controls without maxsize
Ketmar Dark [Mon, 25 Sep 2017 19:24:08 +0000 (22:24 +0300)]
HolmesUI: rendering cosmetix
Ketmar Dark [Mon, 25 Sep 2017 19:22:15 +0000 (22:22 +0300)]
HolmesUI: width/height wgt properties
Ketmar Dark [Mon, 25 Sep 2017 19:17:54 +0000 (22:17 +0300)]
HolmesUI: span control
Ketmar Dark [Mon, 25 Sep 2017 18:21:18 +0000 (21:21 +0300)]
HolmesUI: more bugfixes in FlexBox
Ketmar Dark [Mon, 25 Sep 2017 17:24:39 +0000 (20:24 +0300)]
HolmesUI: scissoring fixes
Ketmar Dark [Mon, 25 Sep 2017 15:29:38 +0000 (18:29 +0300)]
added LibJIT bindings (need help in building working shitdoze dll, tho; GNU/Linux is ok)
Ketmar Dark [Mon, 25 Sep 2017 10:49:47 +0000 (13:49 +0300)]
NPOT message typo
Ketmar Dark [Sun, 24 Sep 2017 21:18:39 +0000 (00:18 +0300)]
HolmesUI: ui parser fixes; vbox layouter fixes (centering control); scissoring fixes
Ketmar Dark [Sun, 24 Sep 2017 20:13:51 +0000 (23:13 +0300)]
Holmes UI: more FlexBox fixes
binarymaster [Sun, 24 Sep 2017 20:02:01 +0000 (23:02 +0300)]
Game: Improve map switch message
http://doom2d.org/forum/viewtopic.php?f=36&t=2277
Ketmar Dark [Sun, 24 Sep 2017 13:35:47 +0000 (16:35 +0300)]
Holmes UI: lot of flexbox layouting code fixes
Ketmar Dark [Sun, 24 Sep 2017 09:49:02 +0000 (12:49 +0300)]
mempool is optional now
Ketmar Dark [Sun, 24 Sep 2017 08:06:50 +0000 (11:06 +0300)]
Holmes UI: non-working draft of FlexBox layouter
binarymaster [Sat, 23 Sep 2017 20:02:21 +0000 (23:02 +0300)]
Monsters: Check trigger on zomby shot
http://doom2d.org/forum/viewtopic.php?f=36&t=2278
binarymaster [Sat, 23 Sep 2017 19:14:54 +0000 (22:14 +0300)]
Physics: Fix climb ladders on the fly
http://doom2d.org/forum/viewtopic.php?f=36&t=2347
Ketmar Dark [Fri, 22 Sep 2017 22:06:13 +0000 (01:06 +0300)]
added "common" module for Holmes UI (preparation for layout manager)
Ketmar Dark [Fri, 22 Sep 2017 18:47:25 +0000 (21:47 +0300)]
moved Holmes UI and most of it's low-level gfx subsystem to separate modules (to ease UI developing and testing)
Ketmar Dark [Fri, 22 Sep 2017 16:36:26 +0000 (19:36 +0300)]
holmes: better scaled UI rendering
Ketmar Dark [Fri, 22 Sep 2017 11:34:25 +0000 (14:34 +0300)]
fixed tests and tools (new hashtable API)
Ketmar Dark [Fri, 22 Sep 2017 11:15:34 +0000 (14:15 +0300)]
did the same thing for binary heap
Ketmar Dark [Fri, 22 Sep 2017 11:03:49 +0000 (14:03 +0300)]
slightly faster hashtable, and slightly nicer hashtable interface
Ketmar Dark [Fri, 22 Sep 2017 08:44:42 +0000 (11:44 +0300)]
removed "unused vars" hints in headless mode
Ketmar Dark [Fri, 22 Sep 2017 08:41:56 +0000 (11:41 +0300)]
experimental (and ugly) loading progress bar
Ketmar Dark [Fri, 22 Sep 2017 08:13:23 +0000 (11:13 +0300)]
renamed `SArray` type to `SSArray`, and moved it to "utils.pas"
Ketmar Dark [Thu, 21 Sep 2017 20:05:20 +0000 (23:05 +0300)]
adjust particle size according to current scale
Ketmar Dark [Thu, 21 Sep 2017 20:00:06 +0000 (23:00 +0300)]
hashtable cosmetix; holmes scissoring fixes
Ketmar Dark [Thu, 21 Sep 2017 12:45:49 +0000 (15:45 +0300)]
holmes: moved non-ui renderer to a better place in global render list
Ketmar Dark [Thu, 21 Sep 2017 12:21:43 +0000 (15:21 +0300)]
don't load unused textures
Ketmar Dark [Thu, 21 Sep 2017 11:23:27 +0000 (14:23 +0300)]
texture switching on "effect" trigger should work now
Ketmar Dark [Thu, 21 Sep 2017 10:52:18 +0000 (13:52 +0300)]
fixed map loading bug: panel texture internal id was incorrect (and worked only by accident)
Ketmar Dark [Thu, 21 Sep 2017 10:22:26 +0000 (13:22 +0300)]
holmes: new outliner; it should work in all scales now
Ketmar Dark [Thu, 21 Sep 2017 09:27:44 +0000 (12:27 +0300)]
fixed bug 26 (broken sound triggers); actually, not only sound triggers were broken...
...it is not wise to use uninitialized trigger to initialize game info
Ketmar Dark [Thu, 21 Sep 2017 09:15:21 +0000 (12:15 +0300)]
tools fixes
Ketmar Dark [Tue, 19 Sep 2017 04:31:08 +0000 (07:31 +0300)]
code cleanup for headless mode (nothing interesting, just unused vars)
Ketmar Dark [Tue, 19 Sep 2017 04:24:27 +0000 (07:24 +0300)]
pascal `{}` comment support in parser
Ketmar Dark [Tue, 19 Sep 2017 01:37:37 +0000 (04:37 +0300)]
moved some geometry functions to shared/geom.pas; TODO: move most of g_basic.pas there
Dmitry D. Chernov [Sun, 17 Sep 2017 11:50:02 +0000 (21:50 +1000)]
Revert previous commit (yes, I'm dumb)
Dmitry D. Chernov [Sun, 17 Sep 2017 11:43:55 +0000 (21:43 +1000)]
Game: Fix tiny typo
Ketmar Dark [Sun, 17 Sep 2017 10:04:44 +0000 (13:04 +0300)]
typos
Ketmar Dark [Sun, 17 Sep 2017 07:46:41 +0000 (10:46 +0300)]
do not forbid selecting invalid saves; report "you idiot" instead
Ketmar Dark [Sun, 17 Sep 2017 06:10:35 +0000 (09:10 +0300)]
hashtable cosmetic updates
Ketmar Dark [Sun, 17 Sep 2017 03:15:50 +0000 (06:15 +0300)]
parser and parser-dependent modules cosmetix
Ketmar Dark [Sun, 17 Sep 2017 03:01:36 +0000 (06:01 +0300)]
turned on "SCOPEDENUMS" fpc option
Ketmar Dark [Thu, 14 Sep 2017 09:10:28 +0000 (12:10 +0300)]
fixed build bug in headless server (lol, i am dumb)
Ketmar Dark [Wed, 13 Sep 2017 22:25:17 +0000 (01:25 +0300)]
less OpenGL calls for headless server
Ketmar Dark [Wed, 13 Sep 2017 04:13:16 +0000 (07:13 +0300)]
cheats are active in single/coop now ('cause Wyoming Knotts, you know)
Ketmar Dark [Wed, 13 Sep 2017 01:45:11 +0000 (04:45 +0300)]
dynamic light convars
Ketmar Dark [Wed, 13 Sep 2017 01:40:33 +0000 (04:40 +0300)]
"holmes pause" mode
Ketmar Dark [Tue, 12 Sep 2017 21:16:55 +0000 (00:16 +0300)]
save/load UI cosmetix
Ketmar Dark [Tue, 12 Sep 2017 20:48:50 +0000 (23:48 +0300)]
compiler hint fix
Ketmar Dark [Tue, 12 Sep 2017 20:46:24 +0000 (23:46 +0300)]
bye-bye, bineditor, we won't miss you
Ketmar Dark [Tue, 12 Sep 2017 07:50:48 +0000 (10:50 +0300)]
more help for "d_monster"
Ketmar Dark [Tue, 12 Sep 2017 05:39:04 +0000 (08:39 +0300)]
bineditor: switched from old-style `File` i/o to new-style `TStream` i/o; should fix some windows problems (or not)
Ketmar Dark [Mon, 11 Sep 2017 22:20:04 +0000 (01:20 +0300)]
slightly faster map reloading on restart; enabled "--game-scale" cli arg in non-debug builds
Ketmar Dark [Mon, 11 Sep 2017 22:05:50 +0000 (01:05 +0300)]
hashtable changes (preparation to exoma scripting)
Ketmar Dark [Mon, 11 Sep 2017 19:30:44 +0000 (22:30 +0300)]
render monster drop after monsters, so monster corpses will not obscure ammo clips, for example
Ketmar Dark [Mon, 11 Sep 2017 19:29:49 +0000 (22:29 +0300)]
tools can be compiled again
Ketmar Dark [Mon, 11 Sep 2017 19:14:24 +0000 (22:14 +0300)]
xdynrec: some code cleanup
Ketmar Dark [Mon, 11 Sep 2017 18:30:12 +0000 (21:30 +0300)]
simple allocation counter for classes
fgsfds [Mon, 11 Sep 2017 17:57:11 +0000 (20:57 +0300)]
added d_mem command
Ketmar Dark [Mon, 11 Sep 2017 16:41:16 +0000 (19:41 +0300)]
added `glFlush()` and `glFinish()` to texture uploader: this should make buggy drivers happier (i hope)
Ketmar Dark [Mon, 11 Sep 2017 14:13:28 +0000 (17:13 +0300)]
made "dbg_scale" non-restricted
Ketmar Dark [Mon, 11 Sep 2017 14:03:29 +0000 (17:03 +0300)]
do not bilinear anything except sky
Ketmar Dark [Mon, 11 Sep 2017 13:45:30 +0000 (16:45 +0300)]
dbg_scale fixes; made non-sky textures always NEAREST
Ketmar Dark [Sun, 10 Sep 2017 12:36:16 +0000 (15:36 +0300)]
cosmetix: `curTime*` -> `getTime*`
Ketmar Dark [Sat, 9 Sep 2017 10:56:33 +0000 (13:56 +0300)]
some more exoma code
Ketmar Dark [Sat, 9 Sep 2017 08:14:50 +0000 (11:14 +0300)]
exoma fixes
Ketmar Dark [Fri, 8 Sep 2017 20:29:10 +0000 (23:29 +0300)]
save/load fixes
plus one very experimental feature, do not touch!
Ketmar Dark [Fri, 8 Sep 2017 11:30:52 +0000 (14:30 +0300)]
hacked new ray tracer: it is complete shit, but at least it seems to work; i'll rewrite it later... maybe
Ketmar Dark [Fri, 8 Sep 2017 08:17:42 +0000 (11:17 +0300)]
replaced line-vs-aabb test with floating point one: it seems to be both faster and more precise
Ketmar Dark [Thu, 7 Sep 2017 20:01:43 +0000 (23:01 +0300)]
berserk autoswitch is cheat now
Ketmar Dark [Thu, 7 Sep 2017 07:00:39 +0000 (10:00 +0300)]
ambient light for level (doesn't work with dynamic lights; I. WANT. SHADERS!)
Ketmar Dark [Thu, 7 Sep 2017 05:56:44 +0000 (08:56 +0300)]
lighting now works in scaled mode
Ketmar Dark [Thu, 7 Sep 2017 05:33:14 +0000 (08:33 +0300)]
xdynrec: TColor type (rgb, and optional a)
Ketmar Dark [Thu, 7 Sep 2017 04:56:51 +0000 (07:56 +0300)]
simplified trigger loading code
Ketmar Dark [Thu, 7 Sep 2017 04:09:58 +0000 (07:09 +0300)]
map records and fields can have optional tooltips ("tip") and help ("help") in mapdef.txt; somebody should write 'em...
Ketmar Dark [Thu, 7 Sep 2017 03:50:20 +0000 (06:50 +0300)]
fixed typo in trigger caching; Anower Station is REALLY working now
Ketmar Dark [Thu, 7 Sep 2017 03:29:40 +0000 (06:29 +0300)]
trigger data now cached on map loading (so it should be as fast as the previous trigger data structure)
Ketmar Dark [Thu, 7 Sep 2017 02:38:30 +0000 (05:38 +0300)]
mplat triggers can make sound now
Ketmar Dark [Thu, 7 Sep 2017 01:57:22 +0000 (04:57 +0300)]
center player when the game is scaled (lighting is not working correctly yet, tho)
Ketmar Dark [Thu, 7 Sep 2017 00:54:30 +0000 (03:54 +0300)]
allow 'mywad.wad:/map01' in '-map' and other similar places (previously, only ':\' was allowed)
Ketmar Dark [Thu, 7 Sep 2017 00:37:19 +0000 (03:37 +0300)]
cosmetix in dynrecs; fixed mapcvt
Ketmar Dark [Wed, 6 Sep 2017 23:10:37 +0000 (02:10 +0300)]
xdynrec: more API works
Ketmar Dark [Wed, 6 Sep 2017 22:34:04 +0000 (01:34 +0300)]
dynrec API documenting and cleanup (still has some way to go, though)